require("scripts/activities/moleProperties.lua")

-- register allowed customers in this level
SetSpawnTimeRanges(10800, 0);

RegisterCustomerSurfer
{
	count = 1,
}

RegisterCustomerTouristWoman
{
	count = 1,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 2,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}

RegisterCustomerTouristMan
{
	count = 1,
}

RegisterCustomerMime
{
	count = 1,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 2,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}

RegisterCustomerBallerina
{
	count = 1,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 2,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}

RegisterCustomerCowboy
{
	count = 3,
}

-- Extra stations for this level
StationMassageTable
{
	node = 55,
	dispX = 0.3,
	dispY = 0.7,
	EntityName = "massagetable2",
	UpgradeState = "not",
}

StationJacuzzi
{
	node = 24,
	dispX = -0.5,
	dispY = 0.83,
	zLayer = 100,
	EntityName = "jacuzzi1",
}

JacuzziBottle {
	type = 1,
	cost = 50,
	x = 79.0, y = 233.0,
	EntityName = "jacuzzi_bottle_2",
    UpgradeState = "not",
}

StationIncense
{
	node = 52,
	dispX = 0.40,
	dispY = -1.90,
	zLayer = 355,
	EntityName = "incense1",
	UpgradeState = "not",
	relaxingRadius = 250,
}