require("scripts/activities/moleProperties.lua")
require("level/customerstanningtimes.lua")

-- register allowed customers in this level
SetSpawnTimeRanges(9750, 0);

RegisterCustomerTouristWoman
{
	count = 1,
    tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealDifficult --%
	}
}

RegisterCustomerTouristMan
{
	count = 2,
    tanningTime = commonTanningTime,
}

RegisterCustomerMime
{
	count = 1,
    tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealDifficult --%
	}
}

RegisterCustomerCowboy
{
	count = 2,
    tanningTime = commonTanningTime,
}

RegisterCustomerTeenager
{
	count = 2,
    tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealDifficult --%
	}
}

RegisterCustomerFootballPlayer
{
	count = 1,
    tanningTime = commonTanningTime,
}

RegisterCustomerGeek
{
	count = 2,
    tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 2,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealDifficult --%
	}
}

RegisterCustomerRapperGuy
{
	count = 1,
    tanningTime = commonTanningTime,
}

StationIncense
{
	node = 50,
	dispX = 0.0,
	dispY = 1.0,
	zLayer = 355,
	EntityName = "incense3",
	UpgradeState = "not",
	relaxingRadius = 250,
}