CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_01.lua",
	x = 180,
	y = 60,

}
CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_01.lua",
	x = 280,
	y = 60,

}
CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_01.lua",
	x = 30,
	y = 60,

}
CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_02.lua",
	x = 80,
	y = 60,

}
CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_01.lua",
	x = 620,
	y = 60,

}
CreateDecorationParticles {
	particleFileName = "level/sanfrancisco/particles/brillo_02.lua",
	x = 650,
	y = 60,

}

--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/washington/textures/animations/anim_pajaro1",
--~ 	x = 690,
--~ 	y =50,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.3,

--~ 	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/washington/textures/animations/anim_pajaro2",
--~ 	x = 20,
--~ 	y = 40,
--~ 	zBackGroundLayer =-100,

--~ 	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/washington/textures/animations/anim_pajaro3",
--~ 	x = 400,
--~ 	y = 90,
--~ 	zBackGroundLayer =-100,

--~ 	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 243,
--~ 	y = 38,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.5,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 100,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.4,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 50,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.3,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 150,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.4,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 340,
--~ 	y = 74,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.4,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 350,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.8,	

--~ };
--~ ------------------------------------------

--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 743,
--~ 	y = 38,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.9,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 600,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.8,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 650,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.6,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 650,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.8,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 840,
--~ 	y = 74,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.8,	

--~ };
--~ CreateDecorationXmlAnimation {
--~ 	
--~ 	animationFileName = "level/honolulu/textures/animations/anim_palmerafinal",
--~ 	x = 950,
--~ 	y = 54,
--~ 	zBackGroundLayer = -100,
--~ 	scale = 0.8,	

--~ };
------------------------------
-- configure level
local CustomerEntryNodes = {
	{node = 12},
}

SetCustomerEntryNodes(CustomerEntryNodes);
SetCustomerExitNode(65);
SetCustomerEntryDoorNode(27);
SetCustomerPatienceTimer(1470);

-- create nav graph!
LoadNavigationGraph("level/navigation/nav2.xml");

-- Set Stations
StationWaitingChair
{
	node = 30,
	dispY = -0.1,
	zLayer = 155,
	EntityName = "waitingchair1",
}

StationWaitingChair
{
	node = 29,
	dispY = -0.1,
	zLayer = 155,
	EntityName = "waitingchair2",
}

StationChangingRoomOut
{
	node = 23,
	dispY = -0.075,
	zLayer = 155,
	EntityName = "changingout1",
}

StationChangingRoomIn
{
	node = 22,
	dispY = -0.075,
	zLayer = 154,
	EntityName = "changingin1",
}

StationCashRegister
{
	node = 1,
	dispX = 0.05,
	dispY = -1.1,
	zLayer = 641,
	EntityName = "cashregister1",
	customerNodes = {35, 36, 37, 38, 39},
}

StationMassageTable
{
	node = 48,
	dispX = 0.3,
	dispY = 0.7,
	EntityName = "massagetable1",
}

StationTreatmentTable
{
	node = 57,
	dispX = 0.40,
	dispY = 0.85,
	EntityName = "treattable1",
}

StationStoneMassage 
{
	node = 20,
	dispX = 0.41,
	dispY = 0.75,
	customerOffsetX = -30.0,
	customerOffsetY = -25.0,
	EntityName = "stonemassage1",
	UpgradeState = "2",
    EcoUpgrade = true,
}

StoneMassagePot
{
	type = 0,
	cost = 0,
	x = 312.0, y = 430.0,
}

StoneMassagePot
{
	type = 1,
	cost = 0,	
	x = 312.0, y = 400.0,
}

StationShower
{
	node = 26,
	--dispX = -0.2,
	--dispY = 0.25,
	EntityName = "shower1",
}

StationFoodTable
{
	node = 11,
	dispX = 1.6,
	dispY = -0.7,
	zLayer = 355,
	EntityName = "foodtable1",
	UpgradeState = "not",
   workingBarOffsetX = -60,
    cupsPositions = 
    {
        {43, 5},
        {81, 5},
        {43, -25},
        {81, -25},
    },
    tableOffsetX = 50.0,
    tableOffsetY = 20.0,
}

StationRadio
{
	node = 0,
    radioNode = 61,
	dispX = 0.45,
	dispY = -1.85,
	zLayer = 641,
	EntityName = "radio1",
	UpgradeState = "not",
}

AngelCaller 
{
    node = 80,
    dispX = 1.1,
	dispY = 0.85,
    UpgradeState = "not",
    EntityName = "angelcaller1",
}

-- Characters
Jade
{
	EntityName = "jade1",
	restNode = 51,
	tanningBedRestNode = 16,
	yOffsetShadow = -7,
}

Janitor
{
	restNode = 25,
	EntityName = "janitor2",
}

-- Normal treatments
Treatment
{
	type = 0,
	cost = 50,
	x = 300.0, y = 585.0,
	zLayer = 730,
}

Treatment
{
	type = 1,
	cost = 50,	
	x = 300.0, y = 630.0,
	zLayer = 730,
}

Treatment
{
	type = 2,
	cost = 50,	
	x = 300.0, y = 675.0,
	zLayer = 730,
}

-- Enahnced treatments
Treatment
{
	type = 0,
	cost = 55,
	enhanced = true,
	x = 300.0, y = 585.0,
	zLayer =  730,
}

Treatment
{
	type = 1,
	cost = 55,	
	enhanced = true,
	x = 300.0, y = 630.0,
	zLayer =  730,
}

Treatment
{
	type = 2,
	cost = 55,	
	enhanced = true,
	x = 300.0, y = 675.0,
	zLayer =  730,
}

TreatmentBin 
{
	x = 307,
	y = 678,
	textureName = "common/stations/treatments/treatbin",
}

Decoration 
{
	x = 928.5, y = 680,
	textureName = "common/stations/cashregister/counter",
	zLayer = 640,
}