require("level/garmentstype.lua")

SetJadesClothes
{
    -- Robes
    {
        textureName = "robe1",
        garmentType = GARMENT_ROBE,
        velocityFactor = 0.11,
    },
    
    {
        textureName = "robe2",
        garmentType = GARMENT_ROBE,
        velocityFactor = 0.11,
    },
    
    -- Shirts
    {
        textureName = "blouse1",
        garmentType = GARMENT_SHIRT,
        default = true,
    },
    
    {
        textureName = "blouse2",
        garmentType = GARMENT_SHIRT,
        velocityFactor = 0.025,
    },
    
    {
        textureName = "blouse3",
        garmentType = GARMENT_SHIRT,
        velocityFactor = 0.0125,
    },
    
    -- Pants
    {
        textureName = "pants1",
        garmentType = GARMENT_PANTS,
        default = true,
    },
    
    {
        textureName = "pants2",
        garmentType = GARMENT_PANTS,
        velocityFactor = 0.05,
    },
    
    {
        textureName = "pants3",
        garmentType = GARMENT_PANTS,
        velocityFactor = 0.075,
    },
    
    -- Gloves
    {
        textureName = "gloves1",
        garmentType = GARMENT_GLOVES,
	    velocityFactor = 0.10,
        entityName = "stoneMassage",
    },
    
    {
        textureName = "gloves2",
        garmentType = GARMENT_GLOVES,
	    velocityFactor = 0.10,
        entityName = "stoneAndBodyWrap",
    },
    
    {
        textureName = "gloves3",
        garmentType = GARMENT_GLOVES,
	    velocityFactor = 0.10,
        entityName = "treatmentChair",
    },
    
    -- Shoes
    {
        textureName = "shoes1",
        garmentType = GARMENT_SHOE,
        velocityFactor = 0.15,
    },
    
    {
        textureName = "shoes2",
        garmentType = GARMENT_SHOE,
        velocityFactor = 0.15,
    },
    
    {
        textureName = "shoes3",
        garmentType = GARMENT_SHOE,
        default = true,
    },
    
    {
        textureName = "shoes4",
        garmentType = GARMENT_SHOE,
        velocityFactor = 0.1,
    },
    
    {
        textureName = "shoes5",
        garmentType = GARMENT_SHOE,
        velocityFactor = 0.1,
    },
    
    {
        textureName = "shoes6",
        garmentType = GARMENT_SHOE,
        velocityFactor = 0.05,
    },
}