require("scripts/activities/moleProperties.lua")
require("level/customerstanningtimes.lua")

-- register allowed customers in this level
SetSpawnTimeRanges(10000, 0);

RegisterCustomerTouristWoman
{
	count = 1,
	tanningTime = commonTanningTime,
}

RegisterCustomerTouristMan
{
	count = 1,
	tanningTime = commonTanningTime,
}

RegisterCustomerMime
{
	count = 1,
	tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}

RegisterCustomerBallerina
{
	count = 2,
	tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 1,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}

RegisterCustomerCowboy
{
	count = 1,
	tanningTime = commonTanningTime,
}

RegisterCustomerTeenager
{
	count = 1,
    tanningTime = commonTanningTime,
}

RegisterCustomerFootballPlayer
{
	count = 2,
	tanningTime = commonTanningTime,
}

RegisterCustomerGeek
{
	count = 2,
	tanningTime = commonTanningTime,
    moleProperties = 
	{
		count = 2,
		
		-- The times the mole will wait before playing his "evil action" animations
		throwRobesWaitTime = 0,
		stealTreatmenWaitTime = 0,
		stealCashWaitTime = 0,
		
		-- How many treatments the mole will steal from the treatments bin
		treatmentsToSteal = 5,
		
		-- Percentage the mole will steal from the cash register
		moneyToSteal = moneyToStealEasy --%
	}
}
------------------------------------------------------------------
StationTanningBed 
{
	node = 6,
	dispX = -0.07,
	dispY = 0.68,
	EntityName = "tanningbed1",
}

TanningBedButton 
{
    type = 0,
    x = 456, y = 380,
}

TanningBedButton 
{
    type = 1,
    x = 456, y = 408,
}

TanningBedButton 
{
    type = 2,
    x = 456, y = 435.5,
}

StationTreatmentTable
{
	node = 58,
	dispX = 0.15,
	dispY = 0.85,
	EntityName = "treattable2",
	UpgradeState = "not",
}