-- ***********************************************************************************************************
-- Assets to use in this level. All these assets will be added to the corresponding TAssetMap from the level. 
-- ***********************************************************************************************************
assets = 
{	
	-- Textures used by the level
	textures = 
	{
		-- Can be organized by category (for convenience)
		factories = {
						"common/stations/treatments/mud",		-- normal images for the treatments
						"common/stations/treatments/citric",
						"common/stations/treatments/seaweed",
						"common/stations/treatments/chocolate",
						"common/stations/treatments/aloe",
						"common/stations/treatments/butter",
		},
						
		food = {		"common/stations/tea",		-- tea image
						"common/stations/tea_ro",	-- roll-over image for the tea
		},
					
		ideas =	{		"common/characters/ideas/balloon",
						"common/characters/ideas/changingin",
						"common/characters/ideas/jacuzzi",
						"common/characters/ideas/shower",
						"common/characters/ideas/treattable",
						"common/characters/ideas/shiatsu",
						"common/characters/ideas/massage",
						"common/characters/ideas/treatchair",
						"common/characters/ideas/changingout",
						"common/characters/ideas/treatmud",
						"common/characters/ideas/treatcitric",
						"common/characters/ideas/treatseaweed",
		},
						
		treatments = {	"common/stations/treatments/mud",		-- normal images for the treatments
						"common/stations/treatments/citric",
						"common/stations/treatments/seaweed",
						"common/stations/treatments/chocolate",
						"common/stations/treatments/aloe",
						"common/stations/treatments/butter",
						
						"common/stations/treatments/mud_ro",		-- roll-over images for the treatments
						"common/stations/treatments/citric_ro",
						"common/stations/treatments/seaweed_ro",
						"common/stations/treatments/chocolate_ro",
						"common/stations/treatments/aloe_ro",
						"common/stations/treatments/butter_ro",
		},

		-- Not organized
		
		decorations = {	"common/stations/treatments/treatbin",
						"common/stations/cashregister/counter",
		},
		
		ui = {			"common/gui/patience_bg",
						"common/gui/patience_bar",
						"common/gui/completion_bg",
						"common/gui/completion_min_bar",
						"common/gui/completion_expert_bar",
						"common/crown",
		},
		
		overlays = {	"common/characters/overlays/workingbubble",
						"common/characters/overlays/heart.xml",
		},
		
		characters = {	"common/characters/jade/front",
						"common/characters/businessman/front",
						"common/characters/businesswoman/front",
						"common/characters/diva/front",
						"common/characters/emo/front",
						"common/characters/hippiegirl/front",
						"common/characters/mother/front",
						"common/characters/mrmuscles/front",
						"common/characters/oldman/front",
						"common/characters/pregnantwoman/front",
						"common/characters/twin1/front",
						"common/characters/twin2/front",
						"common/characters/youngboy/front",
						"common/characters/janitor/front",
						"common/characters/janitor/front2",
						"common/characters/teahelper/front",
						"common/characters/massagehelper/front",
						"common/characters/villain/front",
					},
		sandclock = { "common/gui/sand_clock",
			 "common/gui/sand_clock_mask",
			 "common/gui/sand_clock_color_up",
			 "common/gui/sand_clock_color_down",
		},
	},

	-- Animated textures used by the level
	animatedTextures = 
	{
		"anim/cardinal.xml",
	},
	
	-- Sounds used by the level
	sounds = 
	{	
		{"audio/sfx/buttonclick.ogg",},
		{"audio/music/mainmenumusic.ogg", "musictype"},
	},
}

