SetScoreFactor{
	scoreFactor = 0.125
};

level1 = "level1/"
level2 = "level2/"
level3 = "level3/"

local levelSpeed = -30

bird = {

	textureName = 	"level/balloon/textures/bird2",
	power = -10,
	numofAppearance = 10,
	maxTimeCreation = 20,
	minTimeCreation = 10,
	initialPosition = {
		x = 1110,
		y = 600, 
	},
	birdVelocity = {

		x = -50,
		y =0,
		z = 1,

	},

};

--~ bird = {

--~ 	textureName = 	"level/balloon/textures/bird",
--~ 	power = -10,
--~ 	numofAppearance = 20,
--~ 	maxTimeCreation = 2,
--~ 	minTimeCreation = 1,
--~ 	initialPosition = {
--~ 		x = 1110,
--~ 		y = 200, 
--~ 	},
--~ 	birdVelocity = {

--~ 		x = -150,
--~ 		y =37,
--~ 		z = 1,

--~ 	},

--~ };
item = {

	textureName = 	"level/balloon/textures/treatment",
	numofItems = 6,
	power = 1,
	
	positionMatrixProperties = {
		
		 
		nRow = 10,
		nColumns  = 8,
	
	
	},
	itemVelocity = {
	
		x = levelSpeed,
		y = 0,
		z = 1,					
					
	},
	aceleration = {
	
		x = 0,
		y = 0,
		z = 0,	
	
	},
	crashVelocity = 38,
	crashAceleration = 50,
	

};


balloon = {

	textureName = "level/balloon/textures/jade",
	
	initialPosition = {
				
		x = 300,
		y = 400,
	
	},
	balloonVelocity = { --the  velocity
	
		x = 0,
		y = 20,
		z = 1,					
					
	},
	
	balloonMaxUpVelocity = 30,
	balloonMaxDownVelocity = 10,
	
	aceleration = {
	
		x = 0,
		y = 250,
		z = 0,	
	
	},
	-- Particle systems
	particleSystem = "level/meditation/texture/clicked_relaxing_particle.lua",
	crashedParticleSystem = "level/balloon/textures/clicked_particle.lua",

};




terrain = {


	numofTextures = 2,
	textureName  = "level/balloon/textures/"..level1.."mountain",
	power = -1,
	textureVelocity = {
	
		x = levelSpeed,
		y = 0,
		z = 1,					
					
	},
	aceleration = {
	
		x = 0,
		y = 0,
		z = 0,	
	
	},
	crashVelocity = 38,
	crashAceleration = 50,
	
				

};
