-- meditationminigame_asset.lua

textureDir = "level/deliverytruck/textures/"
soundDir = "audio/sfx/deliverytruck/"

LoadAssetsFromScript
{	
	textures = 
	{
		background = {
			textureDir.."background",
			textureDir.."box_01",
			textureDir.."box_02",
			textureDir.."box_03",
			
		}, 
		
		
		block = {
		
			-- block textures
			textureDir.."block",
			textureDir.."block1",
			textureDir.."block2",
			textureDir.."block3",
			textureDir.."block4",
			textureDir.."block5",
			textureDir.."block6",
			textureDir.."block7",			
			textureDir.."blockCollider",
			textureDir.."begin",
			textureDir.."end",
			textureDir.."block2",
			
				
		},

		arrow = {
			textureDir.."arrow",
			textureDir.."arrow1",
			textureDir.."arrow2",
			textureDir.."arrow3",
			textureDir.."arrow4",
			textureDir.."stop",
			textureDir.."backpanel",
		
		
		},
		tea = {
		
			textureDir.."teapack",
			textureDir.."teapack1",
			
		},
		truck = {
			textureDir.."truck_01",
			textureDir.."truck_02",
			textureDir.."truck_03",
			textureDir.."truck_04",
		},
		obstacle = {
			textureDir.."obstacle",
			textureDir.."obstacle1",
			
		},

		
		
		--  clock
		"common/gui/reloj",	
	},
	
	sounds = 
	{	
		-- SFX
		{soundDir.."truck.ogg"},
		{soundDir.."truck_crashed.ogg"},
		{soundDir.."truck_picked_tea.ogg"},
		{soundDir.."truck_picked_tea_special.ogg"},
		{"audio/sfx/core/core_target.ogg"},
		
		-- MUSIC		
		{"audio/music/music_meditation.ogg", "music_type"},
	},		
}