-- ***********************************************************************************************************
-- Assets to use in this level. All these assets will be added to the corresponding TAssetMap from the level. 
-- ***********************************************************************************************************
LoadAssetsFromScript(
{	
	-- Textures used by the level
	textures = 
	{	
		"level/sanfrancisco/textures/background",
		"level/sanfrancisco/textures/floor",
		"level/sanfrancisco/textures/wall",
		"level/sanfrancisco/textures/stairs",
		"level/sanfrancisco/textures/deco",
		"level/sanfrancisco/textures/animations/anim_pajaritocarlitos",	
		
        
        "common/characters/surfer/surfer",
        "common/characters/surfer/surfer_happy",
        "common/characters/surfer/surfer_mad",
        "common/characters/surfer/surfer_impatient",
        "common/characters/surfer/surfer_head",
        
        "common/characters/mime/mime",
        "common/characters/mime/mime_happy",
        "common/characters/mime/mime_mad",
        "common/characters/mime/mime_impatient",
        "common/characters/mime/mime_head",
        
        "common/characters/touristman/touristman",
        "common/characters/touristman/touristman_happy",
        "common/characters/touristman/touristman_mad",
        "common/characters/touristman/touristman_impatient",
        "common/characters/touristman/touristman_head",
        
        "common/characters/touristwoman/touristwoman",
        "common/characters/touristwoman/touristwoman_happy",
        "common/characters/touristwoman/touristwoman_mad",
        "common/characters/touristwoman/touristwoman_impatient",
        "common/characters/touristwoman/touristwoman_head",
	},
    
	sounds = {		
		{"audio/music/music_core_01.ogg", "music_type"},
	},
});

