require( "scripts/style.lua" );

MakeDialog
{
	name="Map", -- Remember, this is like saying table['name']=name, so it works.
	Map
	{
		x=0,
		y=0,
		w=1024, h=768, 		
		pane1= "backgrounds/maps_panel,0,0",
			
		infos = "map",
		-- numHints; fontname;  H;  rect;  color; colorsh; shitSh 
		music= "audio/music/map.ogg",
		ambient = "",
			
		buttoption = "options;48,465,42,63;fonts/arial.mvec;128,128,128,255;255,255,255,255;0;buttons/b_options2;buttons/b_options2_pressed;buttons/b_options2_mouseover",
		buttmenu = "buttmenu;6,465,42,63;fonts/arial.mvec;128,128,128,255;255,255,255,255;23;buttons/b_menu;buttons/b_menu_pressed;buttons/b_menu_mouseover",
	        buttlist = "list;89,465,42,63;fonts/arial.mvec;128,128,128,255;255,255,255,255;0;buttons/b_list;buttons/b_list_pressed;buttons/b_list_mouseover;buttons/b_list",
                butcases = "butcases;131,465,42,63;fonts/arial.mvec;128,128,128,255;255,255,255,255;0;buttons/b_cases;buttons/b_cases_pressed;buttons/b_cases_mouseover;buttons/b_cases",
		--drawRect;movement time - 0 ms; map width and height
		game_map = "backgrounds/map/game_map.xml;190,0,833,768;2000;2048,3072",	
		shadow =   "backgrounds/sh1;0,0,1024,768;0.3;0.8",
	},

} -- MakeDialog
