
material m_start
{
	technique Map#350
	{
		pass Map#351
		{
			ambient vertexcolour
			diffuse vertexcolour
			specular 0.036 0.036 0.036 1 10

			texture_unit Map#352
			{
				texture_alias Map#352
				texture t_start.tga
				filtering linear linear linear
			}
		}

	}

}



material m_pontonLight
{
	technique Map#353
	{
		pass Map#354
		{
			ambient vertexcolour
			diffuse vertexcolour
			specular 0 0 0 1 10

			texture_unit Map#355
			{
				texture_alias Map#355
				texture t_ponton01.tga
				filtering linear linear linear
			}
		}

	}

}



material m_bandes_blanches
{
	technique Map#356
	{
		pass Map#357
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit Map#358
			{
				texture_alias Map#358
				texture t_bandes_blanches.tga
				filtering linear linear linear
			}
		}

	}

}


