File: data\screens\timeslip_background.txt

Window TimeSlipHUD_Root
	SDF_PUSH_BUTTON: Exit FOCUS.WAV soundSet.FocusSound
	SDF_PUSH_BUTTON: Exit ARMED.WAV soundSet.ArmedSound
	SDF_PUSH_BUTTON: Exit EXIT triggerEvents.ActivateEvent
	SDF_PUSH_BUTTON: Next FOCUS.WAV soundSet.FocusSound
	SDF_PUSH_BUTTON: Next ARMED.WAV soundSet.ArmedSound
	SDF_PUSH_BUTTON: Next NEXT triggerEvents.ActivateEvent
	SDF_PUSH_BUTTON: Next ADVANCE_ENABLE domainEvents.ValueListEvent (Bug) could be SensitizeEvent
	SDF_PUSH_BUTTON: Replay FOCUS.WAV soundSet.FocusSound
	SDF_PUSH_BUTTON: Replay ARMED.WAV soundSet.ArmedSound
	SDF_PUSH_BUTTON: Replay REPLAY triggerEvents.ActivateEvent
	SDF_PUSH_BUTTON: Replay REPLAY_ENABLE domainEvents.SensitizeEvent
	SDF_PUSH_BUTTON: Replay REPLAY_VISIBLE domainEvents.VisibleEvent
	SDF_PUSH_BUTTON: Racepak FOCUS.WAV soundSet.FocusSound
	SDF_PUSH_BUTTON: Racepak ARMED.WAV soundSet.ArmedSound
	SDF_PUSH_BUTTON: Racepak RACEPAK triggerEvents.ActivateEvent
	SDF_IMAGE_BOX: ClockBack CLOCKBACK_VIS domainEvents.VisibleEvent
	SDF_IMAGE_BOX: UnlockStuffBackground UNLOCKSTUFF_BACKGROUND_VIS domainEvents.VisibleEvent
	SDF_TEXTLINE: UnlockStuff UNLOCKSTUFF_VIS domainEvents.VisibleEvent
	SDF_TEXTLINE: Waiting_For_Opponent WAITING_VIS domainEvents.VisibleEvent
	SDF_IMAGE_BOX: Waiting_For_Opponent_Background WAITING_VIS domainEvents.VisibleEvent
