<root>
	<FakeSteer Vel0="1000000000" Vel1="1000000000" Treshold0="0.5" Mult0="0.0" LerpF0="1" LerpR0="1" Pow0="2"/>

	<Image Name="CLC.dct"/>

	<Skin Name="_C1" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C2" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C3" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C4" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C5" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C6" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C7" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C8" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>
	<Skin Name="_C9" MenuR="0" MenuG="0" MenuB="0" 	ShadowShader="dcCarShadow.DCS"/>

  <Part>
    <PartVariation Ref="Wheel_1_ver1"/>
    <PartVariation Ref="Wheel_1_ver2"/>
    <PartVariation Ref="Wheel_1_ver3"/>
  </Part>

  <Part>
    <PartVariation Ref="Wheel_2_ver1"/>
    <PartVariation Ref="Wheel_2_ver2"/>
    <PartVariation Ref="Wheel_2_ver3"/>
  </Part>

  <Part>
    <PartVariation Ref="Wheel_3_ver1"/>
    <PartVariation Ref="Wheel_3_ver2"/>
    <PartVariation Ref="Wheel_3_ver3"/>
  </Part>

  <Part>
    <PartVariation Ref="Wheel_4_ver1"/>
    <PartVariation Ref="Wheel_4_ver2"/>
    <PartVariation Ref="Wheel_4_ver3"/>
  </Part>

	// High cam with rumble only
	<Camera Attached="0" EntityVisible="1" Vel0="50" Vel1="300"
			FOV0="40" RotLerp0="0.1" LocalLerp0="0.6" WorldLerp0="0.2" TargetLerp0="0.001" PosRumbleMult0="0"
			RotRumbleMult0="0" RumbleLerp0="0.1" PosShock0="1000.0" RotShock0="5.0" ShockLerp0="0.1"
			RotateAngle0="0.0" RotateLerp0="0.1"

			FOV1="55" RotLerp1="0.05" LocalLerp1="0.8" WorldLerp1="0.4" TargetLerp1="0.1" PosRumbleMult1="0.0"
			RotRumbleMult1="0.0" RumbleLerp1="0.15" PosShock1="1000.0" RotShock1="5.0" ShockLerp1="0.1"
			RotateAngle1="0.3" RotateLerp1="0.1"/>

	// Low cam with all effects
	<Camera Attached="0" EntityVisible="1" Vel0="50" Vel1="300"
			FOV0="40" RotLerp0="0.1" LocalLerp0="0.6" WorldLerp0="0.2" TargetLerp0="0.001" PosRumbleMult0="0"
			RotRumbleMult0="0" RumbleLerp0="0.1" PosShock0="1000.0" RotShock0="5.0" ShockLerp0="0.1"
			RotateAngle0="0.0" RotateLerp0="0.1"

			FOV1="55" RotLerp1="0.05" LocalLerp1="0.8" WorldLerp1="0.4" TargetLerp1="0.1" PosRumbleMult1="0.0"
			RotRumbleMult1="0.0" RumbleLerp1="0.15" PosShock1="1000.0" RotShock1="5.0" ShockLerp1="0.1"
			RotateAngle1="0.3" RotateLerp1="0.1"/>

	// 1st person cam with no effects
	<Camera Attached="0" EntityVisible="1" Vel0="50" Vel1="300"
			FOV0="40" RotLerp0="0.1" LocalLerp0="0.6" WorldLerp0="0.2" TargetLerp0="0.001" PosRumbleMult0="0"
			RotRumbleMult0="0" RumbleLerp0="0.1" PosShock0="1000.0" RotShock0="5.0" ShockLerp0="0.1"
			RotateAngle0="0.0" RotateLerp0="0.1"

			FOV1="55" RotLerp1="0.05" LocalLerp1="0.8" WorldLerp1="0.4" TargetLerp1="0.1" PosRumbleMult1="0.0"
			RotRumbleMult1="0.0" RumbleLerp1="0.15" PosShock1="1000.0" RotShock1="5.0" ShockLerp1="0.1"
			RotateAngle1="0.3" RotateLerp1="0.1"/>

	// 1st person cam with all effects
	<Camera Attached="0" EntityVisible="1" Vel0="50" Vel1="300"
			FOV0="40" RotLerp0="0.1" LocalLerp0="0.6" WorldLerp0="0.2" TargetLerp0="0.001" PosRumbleMult0="0"
			RotRumbleMult0="0" RumbleLerp0="0.1" PosShock0="1000.0" RotShock0="5.0" ShockLerp0="0.1"
			RotateAngle0="0.0" RotateLerp0="0.1"

			FOV1="55" RotLerp1="0.05" LocalLerp1="0.8" WorldLerp1="0.4" TargetLerp1="0.1" PosRumbleMult1="0.0"
			RotRumbleMult1="0.0" RumbleLerp1="0.15" PosShock1="1000.0" RotShock1="5.0" ShockLerp1="0.1"
			RotateAngle1="0.3" RotateLerp1="0.1"/>

	// Alessandro cam
	<Camera Attached="0" EntityVisible="1" Vel0="50" Vel1="300"
			FOV0="40" RotLerp0="0.1" LocalLerp0="0.6" WorldLerp0="0.2" TargetLerp0="0.001" PosRumbleMult0="0"
			RotRumbleMult0="0" RumbleLerp0="0.1" PosShock0="1000.0" RotShock0="5.0" ShockLerp0="0.1"
			RotateAngle0="0.0" RotateLerp0="0.1"

			FOV1="55" RotLerp1="0.05" LocalLerp1="0.8" WorldLerp1="0.4" TargetLerp1="0.1" PosRumbleMult1="0.0"
			RotRumbleMult1="0.0" RumbleLerp1="0.15" PosShock1="1000.0" RotShock1="5.0" ShockLerp1="0.1"
			RotateAngle1="0.3" RotateLerp1="0.1"/>
</root>