/************************************************************************
**
**      MARCH!:Offworld Recon Weapons Attributes file
**
**   This file contains the following weapon related definitions:
**
**   WeaponSet,
**   AmmoPool,
**   Ammo,
**   Barrel,
**   Weapon
**
** NOTES:  
**
**   1) All definition properties (i.e., [Marine_Knife]) ARE case sensitive.
**   If you are adding a new definition, it is best to start with a 
**   copy of an existing (working) definition.
**   2) Name properties are NOT case sensitive (i.e., Name = "Joe" is the same
**   as Name = "JOE")
**   3) All time is specified in seconds (unless otherwise noted)
**   4) The Float type is the same as Real (i.e., 1.0 or 1.5)
**   5) The valid range of all RGB color properties is between
**   0 and 255 (e.g., (0, 255, 0) would be green).
**   6) The names inside the bracket cannot contain a space!
*/

/************************************************************************
**
** WEAPONSET
**
** Weaponset defines the weapons available to each character. This name is  
** referenced by the characterbutes.txt. 
**  
**	LegalWeapon0-X
**		Defines a weapon that the character can use. All weapons are illegal
**		unless stated here specifically.
**
**	DeafultWeapon0-X
**		Is this a defult weapon for this set?
**
**	CanPickup0-X
**		Can this weapon be picked up as a new weapon for this set?
**
**	Also, this order maps the weapon command bindings (i.e., AddAction
**	Weapon_1 -> Weapon_XXX in the autoexec.cfg file) to the corresponding
**	weapon. (e.g., Weapon0 = the weapon selected when the Weapon_1
**  action is selected).
*/

//-------------------------------------------------------------------//
//
// SINGLE PLAYER WEAPON SETS
//
//-------------------------------------------------------------------//

[Meatbot_SP]

Type = "WeaponSet"

LegalWeapon0     = "Meatgun"
DefaultWeapon0   = 1
CanPickup0       = 1


//-------------------------------------------------------------------//
//
// MULTI-PLAYER STANDARD WEAPON SETS
//
//-------------------------------------------------------------------//

[Meatbot_MP]

Type = "WeaponSet"

LegalWeapon0     = "Meatgun"
DefaultWeapon0   = 1
CanPickup0       = 1


/************************************************************************
**
** AMMOPOOL
**
**   AmmoPool is used to specify the pool of material used to create a 
**		given ammo in AVP3. The AmmoPool defines the maximum pool of material
**		available for creating ammunitions. This is shown in the HUD as 
**		the ammo count for the given barrel. 
**
**	Name (String)
**
**		User friendly name used in DEdit.	
**
**	NameId (Integer)
**
**		Id that maps to the Localizable Ammo name (stored in CRes.dll)	
**
**	PickupIcon (String)
**
**		Name of the interface icon associated with the ammo type, for the pickup display.
**
**	CounterIcon (String)
**
**		Name of the interface icon associated with the ammo type, for the ammo counter display.
**
**	MaxAmount (Integer)
**
**		Specifies the maximum amount of ammo that can be "carried" of this
**		type.
**
**	Save (Integer)
**
**		1 = Save data, 0 = Do Not save data. (minimize SP save size)
**
*/


/****************************************************************
** Meatgun_bullets ammopool !!! truely has INFINITE amount !!! **
*****************************************************************/

[Meatgun_Bullets]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_bullets.pcx"
MaxAmount      = 99
DefaultAmount  = 99
Save           = 1

/****************************************************************
** Meatgun_Shells ammopool 
*****************************************************************/

[Meatgun_Shells]
Type 		   = "AmmoPool"

NameId         = 8502
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_shotgun.pcx"
MaxAmount      = 75
DefaultAmount  = 25
Save           = 1

/****************************************************************
** Meatgun_Dumdum ammopool
*****************************************************************/

[Meatgun_Dumdum]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_dumdum.pcx"
MaxAmount      = 200	
DefaultAmount  = 200
Save           = 1



/****************************************************************
** MeatGunAI ammopool
*****************************************************************/

[MeatGunAI_A]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_plasma.pcx"
MaxAmount      = 99
DefaultAmount  = 99
Save           = 1



/****************************************************************
** Meatgun_Plasma ammopool
*****************************************************************/

[Meatgun_Plasma]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_plasma.pcx"
MaxAmount      = 200
DefaultAmount  = 100
Save           = 1

/****************************************************************
** Meatgun_Laser ammopool 
*****************************************************************/

[Meatgun_Laser]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_laser.pcx"
MaxAmount      = 90
DefaultAmount  = 50
Save           = 1

/****************************************************************
** Meatgun_DiscoLaser ammopool 
*****************************************************************/

[Meatgun_DiscoLaser]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_disco.pcx"
MaxAmount      = 100
DefaultAmount  = 40
Save           = 1

/****************************************************************
** Meatgun_Accelerator ammopool 
*****************************************************************/

[Meatgun_Accelerator]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_accelerator.pcx"
MaxAmount      = 120
DefaultAmount  = 60
Save           = 1

/****************************************************************
** Meatgun_OrbitalStrike ammopool 
*****************************************************************/

[Meatgun_OrbitalStrike]
Type 		   = "AmmoPool"

NameId         = 8502
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 1
DefaultAmount  = 1
Save           = 1


/*******************************************************
** Meatgun_rockets ammopool 
********************************************************/

[Meatgun_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_rockets.pcx"
MaxAmount      = 6
DefaultAmount  = 6
Save           = 1

/*******************************************************
** Meatgun_grenades ammopool 
********************************************************/

[Meatgun_Grenades]
Type = "AmmoPool"

NameId         = 8508
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_grenades.pcx"
MaxAmount      = 30
DefaultAmount  = 20
Save           = 1


/*******************************************************
** Meatgun_railbullets ammopool 
********************************************************/

[Meatgun_Railbullets]
Type = "AmmoPool"

NameId         = 8507
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_railgun.pcx"
MaxAmount      = 90
DefaultAmount  = 30
Save           = 1


/*******************************************************
** Crystal_Magenta ammopool 
********************************************************/

[Crystal_Magenta]
Type = "AmmoPool"

NameId         = 8507
PickupIcon     = ""
CounterIcon    = "interface\statusbar\i_crystal_magenta.pcx"
MaxAmount      = 1
DefaultAmount  = 1
Save           = 1


/*******************************************************
** Crystal_Blue ammopool 
********************************************************/

[Crystal_Blue]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_crystal_blue.pcx"


/*******************************************************
** Crystal_Yellow ammopool 
********************************************************/

[Crystal_Yellow]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_crystal_yellow.pcx"


/*******************************************************
** Crystal_Green ammopool 
********************************************************/

[Crystal_Green]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_crystal_green.pcx"


/*******************************************************
** Crystal_White ammopool 
********************************************************/

[Crystal_White]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_crystal_white.pcx"


/*******************************************************
** Dynamite ammopool 
********************************************************/

[Dynamite]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_dynamite.pcx"


/*******************************************************
** Shell ammopool 
********************************************************/

[Shell]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_shell.pcx"


/*******************************************************
** BlueKey ammopool 
********************************************************/

[BlueKey]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_bluekey.pcx"

/*******************************************************
** RedKey ammopool 
********************************************************/

[RedKey]
Type = "AmmoPool"
Parent = "Crystal_magenta"
CounterIcon    = "interface\statusbar\i_redkey.pcx"


/*******************************************************/
[Security_Bullets]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 99
Save           = 1


[Hammer_Bullets]
Type 		   = "AmmoPool"

NameId         = 8515
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 99
Save           = 1


[SeekerRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1


[WarDroneRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1


[NightmareRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1


[SpacebossRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1


[BissmarkRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1


[FinalBossRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1

[ScorpionRL_Rockets]
Type = "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1

[Turret_Rockets]
Type 			= "AmmoPool"

NameId         = 8505
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 99
DefaultAmount  = 30
Save           = 1

[Blades]
Type = "AmmoPool"

NameId         = 8500
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 1
DefaultAmount  = 1
Save           = 1



/****************************************************************
** SpiderGun_Accelerator ammopool 
*****************************************************************/

[SpiderGun_Accelerator]                 // cpt
Type 		   = "AmmoPool"

NameId         = 9515			// fixme
PickupIcon     = ""
CounterIcon    = ""
MaxAmount      = 1000
DefaultAmount  = 1000
Save           = 1


/************************************************************************
**
** AMMO
**
** Ammo definitions are used by Weapon definitions to determine 
** the types of ammo a particular weapon can use (see the WEAPON 
** definition for more info)
**
**   Here is a list of all valid DamageTypes (Defined
**		in Shared\DamageTypes.h):
**
**			-1 - Invalid damage type
**			0  - Unspecified
**			1  - Bullet
**			2  - Burn
**			3  - Acid
**			4  - Choke
**			5  - Crush
**			6  - Electric
**			7  - Explode 
**			8  - Freeze
**			9  - Poison
**			10 - Bleeding
**			11 - Stun
**     		12 - Bite
**     		13 - Headbite
**			14 - Endless fall
**			15 - Alien Claw
**			16 - EMP Effect
**			17 - Napalm
**			18 - Spear
**			19 - Slice
**			20 - Facehug
**			21 - Blowtorch Cut
**			22 - Blowtorch Weld
**			23 - Marine Hacking Device
**			24 - High Caliber
**			25 - Alien Tear
**			26 - Pred Hotbomb
**			27 - Shotgun
**			28 - Bullet - No Gib
**
**
** All ammo definitions should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in DEdit.	
**
**	NameId (Integer)
**
**		Id that maps to the Localizable Ammo name (stored in CRes.dll)	
**
**	AmmoType (Integer)	
**
**		Specifies the type of ammo.  Valid values are:
**
**		0 - Vector
**		1 - Projectile
**		2 - Cannon
**		3 - Vector_Ricochet // MIKE [25.05.2002]
**
**	AmmoPoolName(String)
**		
**		Name of the AmmoPool used to create the ammo.
**
**	AmmoPoolAmount(Integer)
**
**		Amount of AmmoPool material required to create the ammo.
**
**	InstDamage (Integer)	
**
**		Specifies the amount of Instantaneous damage done by this type of 
**		ammo.
**
**	InstDamageType (Integer)
**
**		Specifies the type of Instantaneous damage done by this type of ammo.
**		(See valid DamageTypes above).
**
**	AreaDamage (Integer)	
**
**		Specifies the amount of Area damage done by this type of 
**		ammo.
**
**	AreaDamageType (Integer)
**
**		Specifies the type of Area damage done by this type of ammo.
**		(See valid DamageTypes above).
**
**	AreaDamageRadius (Integer)
**
**		Specifies the radius of effect in game units for the Area
**		damage.
**
**	AreaDamageDuration (Float)
**
**		Specifies the time the Area damage lasts.
**
**	ProgDamage (Float)	
**
**		Specifies the amount of Progressive damage done by this type of 
**		ammo.  This is the amount of damage that is done per second.
**
**	ProgDamageType (Integer)
**
**		Specifies the type of Progressive damage done by this type of ammo.
**		(See valid DamageTypes above).
**
**	ProgDamageDuration (Float)
**
**		Specifies the time the Progressive damage lasts.
**
**	ImpactFXName (String) (OPTIONAL)
**
**		Specifies the impact special fx.  The value of this 
**		property MUST correspond to the name of an ImpactFX specified in
**		the FX.txt file.
**
**	UWImpactFXName (String) (OPTIONAL)
**
**		Specifies the under water impact special fx.  The value of this 
**		property MUST correspond to the name of an ImpactFX specified in
**		the FX.txt file.
**
**	ProjectileFXName (String) (OPTIONAL)
**
**		Specifies the a projectile special fx.  The value of this 
**		property MUST correspond to the name of a ProjectileFX specified in
**		the FX.txt file.
**
**	FireFXName (String) (OPTIONAL)
**
**		Specifies a fire special fx.  The value of this property MUST 
**		correspond to the name of a FireFX specified in the FX.txt file.
**
**	ShellCasingDelay (Float)
**
**		Specifies the time after the shot is fired that the shell gets ejected.
**
**	MakeBubbleTrail (Bool)
**		
**		Should this ammo create a bubble trail in watter?
**			0 = NO TRAIL, 1 = MAKE TRAIL
*/


/**************************
**  Meatgun Bullets Ammo **
**************************/

[Meatgun_Bullets_Ammo]
Type 				= "Ammo"

KickBack = 0.000000
GibBack = 0.00000

NameId  			= 4115
AmmoType			= 0
AmmoPoolName        = "Meatgun_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 3
InstDamageType      = 1
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1

/**************************
** EXP Meatgun Bullets Ammo
**************************/

[Meatgun_Bullets_Ammo_EXP]
Type 				= "Ammo"

KickBack = 100.000000
GibBack = 1000.00000

NameId  			= 4115
AmmoType			= 3
AmmoPoolName        = "Meatgun_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 1
InstDamageType      = 1
AreaDamage          = 3
AreaDamageType      = 1
AreaDamageRadius    = 100
AreaDamageDuration  = 0.50
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletEXPImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/**************************
** EMP Meatgun Bullets Ammo
**************************/

[Meatgun_Bullets_Ammo_EMP]
Type 				= "Ammo"

KickBack = 100.000000
GibBack = 1000.00000

NameId  			= 4115
AmmoType			= 3
AmmoPoolName        = "Meatgun_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 0
InstDamageType      = 0
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.00
ProgDamage          = 1.000000
ProgDamageType      = 16
ProgDamageDuration  = 5
ImpactFXName        = "BulletEMPImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = "BulletEMPTracerFX"
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/**************************
**  Meatgun Shells Ammo **
**************************/

[Meatgun_Shells_Ammo]
Type 				= "Ammo"

KickBack = 1000.000000
GibBack = 500.00000

NameId  			= 4102
AmmoType			= 0
AmmoPoolName        = "Meatgun_Shells"
AmmoPoolAmount      = 1
InstDamage          = 15
InstDamageType      = 27           	// was: 27 (shotgun) :: Cpt
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 1.000000
MakeBubbleTrail		= 1


/**************************
**  Meatgun DumDum  Ammo **
**************************/

[Meatgun_Dumdum_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 0
AmmoPoolName        = "Meatgun_Dumdum"
AmmoPoolAmount      = 1
InstDamage          = 10
InstDamageType      = 7
AreaDamage          = 2
AreaDamageType      = 7
AreaDamageRadius    = 100
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = "BulletTracerFX"
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1



/**************************
**  MeatGunAI  Ammo **
**************************/

[MeatGunAI_Ammo]                           	
Type 				= "Ammo"                

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 1
AmmoPoolName        = "MeatGunAI_A"
AmmoPoolAmount      = 1
InstDamage          = 2
InstDamageType      = 17
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "PlasmaImpactFX"
UWImpactFXName      = ""		
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "PlasmaTrailFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1



/**************************
**  Meatgun Plasma  Ammo **
**************************/

[Meatgun_Plasma_Ammo]                           	// cpt
Type 				= "Ammo"                // totally rewritten

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 1
AmmoPoolName        = "Meatgun_Plasma"
AmmoPoolAmount      = 1
InstDamage          = 12
InstDamageType      = 6
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "PlasmaImpactFX"
UWImpactFXName      = ""		// cpt: fixme!
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "PlasmaTrailFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/**************************
**  Meatgun Laser   Ammo **
**************************/

[Meatgun_Laser_Ammo]
Type 				= "Ammo"

KickBack = 0.000000
GibBack = 10.00000

NameId  			= 4115
AmmoType			= 0
AmmoPoolName        = "Meatgun_Laser"
AmmoPoolAmount      = 1
InstDamage          = 30
InstDamageType      = 5
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "LaserImpactFX"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = "LaserTracerFX"
ProjectileFXName    = "" 
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 0


/*****************************
**  Meatgun DiscoLaser Ammo **
*****************************/

[Meatgun_DiscoLaser_Ammo]          			// cpt & tkm
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 1
AmmoPoolName        = "Meatgun_DiscoLaser"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 2
AreaDamage          = 20
AreaDamageType      = 7
AreaDamageRadius    = 150
AreaDamageDuration  = 0.200000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "DiscoImpactFX"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "DiscoProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*******************************
**  Meatgun Accelerator  Ammo **
*******************************/

[Meatgun_Accelerator_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 1
AmmoPoolName        = "Meatgun_Accelerator"
AmmoPoolAmount      = 1
InstDamage          = 0
InstDamageType      = 3
AreaDamage          = 30
AreaDamageType      = 5
AreaDamageRadius    = 200
AreaDamageDuration  = 7.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactAccelerator"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "AccelProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/**************************
**  Meatgun OrbitalStrike Ammo **
**************************/

[Meatgun_OrbitalStrike_Ammo]
Type 				= "Ammo"

KickBack = 1000.000000
GibBack = 8000.00000

NameId  			= 4102
AmmoType			= 2
AmmoPoolName        = "Meatgun_OrbitalStrike"
AmmoPoolAmount      = 1
InstDamage          = 5000
InstDamageType      = 7
AreaDamage          = 500
AreaDamageType      = 7
AreaDamageRadius    = 700
AreaDamageDuration  = 1.0
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "HeavySlug"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 1.000000
MakeBubbleTrail		= 0



/**************************
** Meatgun Grenades Ammo **
**************************/

[Meatgun_Grenades_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "Meatgun_Grenades"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 7
AreaDamage          = 60
AreaDamageType      = 7
AreaDamageRadius    = 400
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactGrenade"
UWImpactFXName      = ""
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "Grenade_ProjFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** Meatgun Rockets Ammo **
*************************/

[Meatgun_Rockets_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4112
AmmoType			= 1
AmmoPoolName        = "Meatgun_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 110
InstDamageType      = 7
AreaDamage          = 50
AreaDamageType      = 7
AreaDamageRadius    = 400
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactRocket"
UWImpactFXName      = ""
FireFXName          = "RocketFireFX"
TracerFXName        = ""
ProjectileFXName    = "RocketProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*****************************
** Meatgun Railbullets Ammo **
*****************************/

[Meatgun_Railbullets_Ammo]
Type 				= "Ammo"

KickBack = 100.000000
GibBack = 200.00000

NameId  			= 4107
AmmoType			= 0
AmmoPoolName        = "Meatgun_Railbullets"
AmmoPoolAmount      = 1
InstDamage          = 300
InstDamageType      = 24
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactRailgun"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 0


/**************************
** Crystal_Magenta Ammo **
**************************/

[Crystal_Magenta_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "Crystal_Magenta"
AmmoPoolAmount      = 1
InstDamage          = 0
InstDamageType      = 0
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = ""
UWImpactFXName      = ""
FireFXName          = ""
TracerFXName        = ""
ProjectileFXName    = "Crystal_Magenta"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 0

/**************************
** Crystal_Blue Ammo **
**************************/

[Crystal_Blue_Ammo]
Type 		= "Ammo"
Parent		= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Crystal_Blue"
ProjectileFXName    = "Crystal_Blue"

/**************************
** Crystal_Yellow Ammo **
**************************/

[Crystal_Yellow_Ammo]
Type 				= "Ammo"
Parent		= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Crystal_Yellow"
ProjectileFXName    = "Crystal_Yellow"

/**************************
** Crystal_Green Ammo **
**************************/

[Crystal_Green_Ammo]
Type 				= "Ammo"
Parent		= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Crystal_Green"
ProjectileFXName    = "Crystal_Green"

/**************************
** Crystal_White Ammo **
**************************/

[Crystal_White_Ammo]
Type 				= "Ammo"
Parent		= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Crystal_White"
ProjectileFXName    = "Crystal_White"

/**************************
** Dynamite Ammo **
**************************/

[Dynamite_Ammo]
Type 				= "Ammo"
Parent		= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Dynamite"
ProjectileFXName    = "Dynamite"

/**************************
** Shell Ammo **
**************************/

[Shell_Ammo]
Type 				= "Ammo"
Parent				= "Crystal_Magenta_Ammo"
AmmoPoolName        = "Shell"
ProjectileFXName    = "Shell"


/**************************
** BlueKey Ammo **
**************************/

[BlueKey_Ammo]
Type 				= "Ammo"
Parent				= "Crystal_Magenta_Ammo"
AmmoPoolName        = "BlueKey"
ProjectileFXName    = "BlueKey"


/**************************
** RedKey Ammo **
**************************/

[RedKey_Ammo]
Type 				= "Ammo"
Parent				= "Crystal_Magenta_Ammo"
AmmoPoolName        = "RedKey"
ProjectileFXName    = "RedKey"


/*************************
** BissmarkRL Rockets Ammo **
*************************/

[BissmarkRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "BissmarkRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 25
InstDamageType      = 7
AreaDamage          = 10
AreaDamageType      = 7
AreaDamageRadius    = 500
AreaDamageDuration  = 0.200000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BissmarkImpactRocket"
UWImpactFXName      = ""
FireFXName          = "RocketFireFX"
TracerFXName        = ""
ProjectileFXName    = "BissmarkRocketProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** SpacebossRL Rockets Ammo **
*************************/

[SpacebossRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 3
AmmoPoolName        = "SpacebossRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 40
InstDamageType      = 7
AreaDamage          = 200
AreaDamageType      = 7
AreaDamageRadius    = 500
AreaDamageDuration  = 0.200000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactSpaceboss"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = "LaserTracerFX"
ProjectileFXName    = "" 
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1



/*************************
** FinalBossRL Rockets Ammo **
*************************/

[FinalBossRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "FinalBossRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 25
InstDamageType      = 7
AreaDamage          = 50
AreaDamageType      = 7
AreaDamageRadius    = 300
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactAcceleratorFinal"
UWImpactFXName      = "" 
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "ShockProjectileFinal"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1

/*************************
** ScorpionRL Rockets Ammo **
*************************/

[ScorpionRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "ScorpionRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 25
InstDamageType      = 7
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "" //"ImpactGrenade"
UWImpactFXName      = "" //"UWImpactGrenade"
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "ScorpionEgg_FX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** Turret Rockets Ammo **
*************************/

[Turret_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "Turret_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 25
InstDamageType      = 7
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactRocket"
UWImpactFXName      = ""
FireFXName          = "RocketFireFX"
TracerFXName        = ""
ProjectileFXName    = "RocketProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** SeekerRL Rockets Ammo **
*************************/

[SeekerRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4112
AmmoType			= 1
AmmoPoolName        = "SeekerRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 3
InstDamageType      = 7
AreaDamage          = 2
AreaDamageType      = 7
AreaDamageRadius    = 100
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "DiscoSeekerImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = "DiscoSeekerProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1



/*************************
** WarDroneRL Rockets Ammo **
*************************/

[WarDroneRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4112
AmmoType			= 1
AmmoPoolName        = "WarDroneRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 15
InstDamageType      = 7
AreaDamage          = 10
AreaDamageType      = 7
AreaDamageRadius    = 300
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactWDRocket"
UWImpactFXName      = ""
FireFXName          = "RocketFireFX"
TracerFXName        = ""
ProjectileFXName    = "WardroneRocketProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** NightmareRL Rockets Ammo **
*************************/

[NightmareRL_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4112
AmmoType			= 1
AmmoPoolName        = "NightmareRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 8
InstDamageType      = 7
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.00000
ProgDamage          = 2.000000
ProgDamageType      = 16
ProgDamageDuration  = 0.5
ImpactFXName        = "BulletEMPImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = "ShockProjectile"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1



/**************************************************************************/

/*
** Ammo0 - Loader-blades
*/

[LKnife_Ammo]
Type = "Ammo"

KickBack = 2000.000000
GibBack = 5000.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 7
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= ""
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0


/*
** Ammo0 - Hare-tube
*/

[HKnife_Ammo]
Type = "Ammo"

KickBack = 10000.000000
GibBack = 20000.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 25
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= "UWknife"
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0



/*
** Ammo0 - Hare-blades
*/

[HSKnife_Ammo]
Type = "Ammo"

KickBack = 10000.000000
GibBack = 20000.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 25
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= "UWknife"
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0



/*
** Ammo0 - Spider-blades
*/

[SKnife_Ammo]
Type = "Ammo"

KickBack = 3000.000000
GibBack = 6000.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 25
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= "UWknife"
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0


/**************************************************************************/

/*
** Ammo0 - WarDrone-blades
*/

[WDKnife_Ammo]
Type = "Ammo"

KickBack = 2000.000000
GibBack = 5000.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 15
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= "UWknife"
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0



/*
** Ammo0 - Digger-blades
*/

[DKnife_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  		= 4100
AmmoType		= 0
AmmoPoolName        	= "Blades"
AmmoPoolAmount      	= 1
InstDamage          	= 15
InstDamageType      	= 19
AreaDamage          	= 0
AreaDamageType      	= 0
AreaDamageRadius    	= 0
AreaDamageDuration  	= 0
ProgDamage          	= 0.000000
ProgDamageType      	= 0
ProgDamageDuration  	= 0
ImpactFXName        	= "knife"
UWImpactFXName      	= "UWknife"
FireFXName          	= "FireSoundOnly"
TracerFXName        	= ""
ProjectileFXName    	= ""
ShellCasingDelay	= 0.000000
MakeBubbleTrail		= 0


/*
** Ammo0 - SpiderGun
*/

[SGun_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 2000.00000

NameId  			= 4100
AmmoType			= 3
AmmoPoolName        = "SpiderGun_Accelerator"
AmmoPoolAmount      = 1
InstDamage          = 1
InstDamageType      = 2
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletEXPImpactFX"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = "LaserSpiderTracerFX"
ProjectileFXName    = ""//"SpiderAccelProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*
** Ammo0 - GunGun
*/

[GunGun_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 2000.00000

NameId  			= 4100
AmmoType			= 1
AmmoPoolName        = "SpiderGun_Accelerator"
AmmoPoolAmount      = 1
InstDamage          = 5
InstDamageType      = 2
AreaDamage          = 20
AreaDamageType      = 2
AreaDamageRadius    = 300
AreaDamageDuration  = 1.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactAccelerator"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "GunAccelProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1





/*
** Ammo0 - MineGun
*/

[MineGun_Ammo]
Type = "Ammo"

KickBack = 10000.000000
GibBack = 20000.00000

NameId  			= 4100
AmmoType			= 0
AmmoPoolName        = "Blades"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 7
AreaDamage          = 100
AreaDamageType      = 7
AreaDamageRadius    = 300
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BigBullet"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "MineGunAccelProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*
** Ammo0 - HammerGun
*/

[HammerGun_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 2000.00000

NameId  			= 4115
AmmoType			= 3
AmmoPoolName        = "Hammer_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 4
InstDamageType      = 1
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*
** Ammo0 - SecurityGun
*/

[SecurityGun_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 2000.00000

NameId  			= 4115
AmmoType			= 1
AmmoPoolName        = "Security_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 0
InstDamageType      = 0
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0
ProgDamage          = 1.000000
ProgDamageType      = 16
ProgDamageDuration  = 1
ImpactFXName        = "BulletEMPImpactFX"
UWImpactFXName      = ""
FireFXName          = "BulletFireFX"
TracerFXName        = ""
ProjectileFXName    = "BulletEMPProjectile"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*
** Ammo - SecurityLaser MIKE [27.05.2002]
*/

[SecurityLaser_Ammo]
Type = "Ammo"

KickBack = 10.000000
GibBack = 2000.00000

NameId  			= 4100
AmmoType			= 1
AmmoPoolName        = "SpiderGun_Accelerator"
AmmoPoolAmount      = 1
InstDamage          = 4
InstDamageType      = 2
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BigBullet"
UWImpactFXName      = ""
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = "SecurityAccelProjectileFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*************************
** FinalBossRL Bombs Ammo **
*************************/

[FinalBossBombs_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "FinalBossRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 7
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.00000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BulletEMPImpactFX"
UWImpactFXName      = "" 
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "FinalTrailFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1

/*************************
** ScorpionRL Bombs Ammo **
*************************/

[ScorpionBombs_Ammo]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "ScorpionRL_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 25
InstDamageType      = 7
AreaDamage          = 10
AreaDamageType      = 7
AreaDamageRadius    = 500
AreaDamageDuration  = 3.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "Venom_Cloud"
UWImpactFXName      = "" //"UWImpactGrenade"
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "ScorpionBomb_FX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/************************************************************************
**
** MP AMMO
**


/*****************************
**  Meatgun Bullets Ammo MP **
*****************************/

[Meatgun_Bullets_Ammo_MP]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4115
AmmoType			= 0
AmmoPoolName        = "Meatgun_Bullets"
AmmoPoolAmount      = 1
InstDamage          = 60
InstDamageType      = 24
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "BigBullet"
UWImpactFXName      = "UWBullet"
FireFXName          = "NoShells"
TracerFXName        = ""
ProjectileFXName    = ""
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/*****************************
** Meatgun Grenades Ammo MP **
*****************************/

[Meatgun_Grenades_Ammo_MP]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4105
AmmoType			= 1
AmmoPoolName        = "Meatgun_Grenades"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 7
AreaDamage          = 250
AreaDamageType      = 7
AreaDamageRadius    = 200
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactGrenade"
UWImpactFXName      = ""
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "GrenadeProjFX_Impact"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/****************************
** Meatgun Rockets Ammo MP **
****************************/

[Meatgun_Rockets_Ammo_MP]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4112
AmmoType			= 1
AmmoPoolName        = "Meatgun_Rockets"
AmmoPoolAmount      = 1
InstDamage          = 50
InstDamageType      = 7
AreaDamage          = 400
AreaDamageType      = 7
AreaDamageRadius    = 250
AreaDamageDuration  = 0.500000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "SADARImpact"
UWImpactFXName      = "UWSADARImpact"
FireFXName          = "FireSoundOnly"
TracerFXName        = ""
ProjectileFXName    = "RocketProjFX_SADAR"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/********************************
** Meatgun Railbullets Ammo MP **
********************************/

[Meatgun_Railbullets_Ammo_MP]
Type 				= "Ammo"

KickBack = 10.000000
GibBack = 20.00000

NameId  			= 4107
AmmoType			= 0
AmmoPoolName        = "Meatgun_Railbullets"
AmmoPoolAmount      = 1
InstDamage          = 1000
InstDamageType      = 24
AreaDamage          = 0
AreaDamageType      = 0
AreaDamageRadius    = 0
AreaDamageDuration  = 0.000000
ProgDamage          = 0.000000
ProgDamageType      = 0
ProgDamageDuration  = 0
ImpactFXName        = "ImpactRailgun"
UWImpactFXName      = "UWBullet"
FireFXName          = "NoShells"
TracerFXName        = "RailgunTracer"
ProjectileFXName    = "RailgunProjFX"
ShellCasingDelay    = 0.000000
MakeBubbleTrail		= 1


/************************************************************************
**
** WEAPON
**
** Weapon definitions specify the properties making up a
** weapon.
**
** All weapon definitions should contain the following
** properties:
**
**	Name (String)
**
**		User friendly name used in WeaponOrder above and in DEdit.
**
**	NameId (Integer)
**
**		Id that maps to the weapon Localizable name (stored in CRes.dll)	
**
**	DescriptionId (Integer)
**
**		Id that maps to the weapon description (stored in CRes.dll)	
**
**	AniType (Integer)
**
**		Classify the weapon into a style of animation when holding the 	
**		weapon. The values below must correspond to animation stored with 
**		the model or the engine will fail on start up.
**
**		Values :
**
**		0	- one handed pistol
**		1	- two handed rifle
**		2	- two handed pistol
**		3	- weapon type 4
**		4	- weapon type 5
**		5	- weapon type 6
**		6	- weapon type 7
**		7	- weapon type 8
**
**	Icon (String)
**
**		Name of the interface icon associated with the weapon.
**
**	Pos (Vector)
**
**		The player-view weapon model pos (offset from player model in
**		x, y, and z)
**
**	PVModel (String)
**
**		Name of the player-view weapon model.
**
**	PVSkins0-X (String)
**
**		Name of the player-view weapon skins.
**
**	HHModel (String)
**
**		Name of the hand-held (and powerup) weapon model.
**
**	HHSkins0-X (String)
**
**		Name of the hand-held (and powerup) weapon skins.
**
**	HHModelScale (Vector)
**
**		The scale of the hand-held (and powerup) weapon model.
**
**	AlphaFlag (Integer)
**
**		Specifies how the alpha mask gets used for this weapon.
**
**			0 = Nothing
**			1 = Environment mapping
**
**	SelectSnd (String)
**	
**		Specifies the sound to play when this weapon is selected.
**
**	DeselectSnd (String)
**	
**		Specifies the sound to play when this weapon is deselected.
**
**	Barrel0-X (String)
**
**		Specifies the barrel(s) used by the weapon. 
**
**	CounterType (Integer)
**
**		Determines the type of ammo count display to be used in the HUD
**			0 = No ammo counter
**			1 = Normal ammo counter, ammo and clips
**			2 = Multi-ammo barrel counter, (marine grenade launcher)
**			3 = Predator spear counter
**
**	TargetingType (Integer)
**
**		Type of targeting this weapon uses:
**			0 = Normal
**			1 = Predator Shoulder Cannon Auto-Targeting
**			2 = Alien Auto-Targeting
**			3 = Marine Smartgun Targeting
**			4 = Marine SADAR Targeting
**			5 = Predator Disk
**			6 = Alien Face Hugger Auto-Targeting
**			7 = Alien Chest Burster Auto-Targeting
**			8 = Predalien Auto-Targeting
**			9 = Marine Sadar
**			10 = Alien Runner
**			11 = Pred Hotbomb
**
**	LoopFireAnim (Bool)
**
**		Does the fire animation need to be looped?
**			0 = Normal Fire Animation
**			1 = Looping Fire Animation (Mini-gun style)
**
**
**	LoopAltFireAnim (Bool)
**
**		Does the alt-fire animation need to be looped?
**			0 = Normal Alt-Fire Animation
**			1 = Looping Alt-Fire Animation (Mini-gun style)
**
**	TargetingSprite (String)
**		
**		The targeting sprite used to project on the walls.
**
**	TargetingSpriteScale (Vector)
**
**		The scale vector used to scale the targeting sprite.
**
**	CrosshairImage (String)
**		
**		The targeting crosshair image used.
**
**	CrosshairScale (Float)
**
**		The scale used to scale the Crosshair image.
**
**	CrosshairAlpha (Float)
**
**		The alpha value used to faid the Crosshair image.
**
**	AimingPitchSet (Integer)
**
**		The index into the aiming pitch ranges (ModelButes) to use for this weapon.
**		This is specific to Players in multiplayer.
**
**	Melee (Bool)
**
**		This tells if this is a melee weapon or not. This is used to determine what
**		animation state the PlayerObj uses.
**
**
**	SpeedMod (Float)
**
**		The mod to normal character movement ground speed for this weapon.  1.0 is full speed, 0.5
**		would be half speed.  This only effects players NOT AIs.
**
**	Save (Integer)
**
**		1 = Save data, 0 = Do Not save data. (minimize SP save size)
**
**	CacheInMP (Integer)
**
**		1 = Yes, chache this weapon in MP, 0 = Do Not save cache this weapon in MP. 
*/


/************
** Meatgun **
************/

[Meatgun]
Type 					= "Weapon"

NameId  				= 7000
DescriptionId   		= 7059
AniType 				= 1
Icon    				= "Interface\statusbar\inv_meatgun.pcx"
PickupIcon      		= "Interface\statusbar\sel_meatgun.pcx"
PickupName				= ""
Pos     				= <0, -2.500, 2.500>
PVModel 				= "Models\Weapons\Meatbot\meatgun_pv.abc"
PVSkins0				= "Skins\Weapons\Meatbot\meatgun_pv.dtx"
PVSkins1				= "Skins\Weapons\Meatbot\hands%s.dtx"
HHModel 				= "Models\Weapons\Meatbot\meatgun_hh.abc"
HHSkins0				= "Skins\Weapons\Meatbot\meatgun_hh.dtx"
HHModelScale    		= <1.000000, 1.000000, 1.000000>
PVModelScale    		= <1.000000, 1.000000, 1.000000>
AlphaFlag       		= 1
SelectSnd       		= "Sounds\Weapons\Meatbot\Select.wav"
DeselectSnd     		= "Sounds\Weapons\Meatbot\Deselect.wav"
Barrel0 				= "Meatgun_Bullets_Barrel"
//Barrel1 				= "Meatgun_Rockets_Barrel"
//PVFXName0     		= "PulseGrenadeMuzzleFX"
CounterType         	= 1
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage			= "Interface\statusbar\Xhair_meatgun.pcx"
CrosshairScale			= 1.000000
CrosshairAlpha			= 0.600000
AimingPitchSet      	= 1
Melee   				= 0
SpeedMod				= 1.000000
Save                	= 1
CacheInMP       		= 1



/*
** Loader Knife
*/

[LKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_LKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Loader\Loader_weap.abc"
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "LKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** hare tube (HKnife)
*/

[HKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_HKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Hare\Hare_weap1.abc"
HHSkins0		= "Skins\Characters\hare\hare_green.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "HKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** hare tube (HKnife)
*/

[HSKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_HSKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Hare\Hare_weap2_head.abc"
HHSkins0		= "Skins\Characters\hare\hare_green.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "HSKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** Spider Knife
*/

[SKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_SKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Loader\Loader_weap.abc"
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "SKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** SpacebossRL
*/

[SpacebossRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId   = 7050
AniType 		= 0
Icon    		= ""
PickupIcon      = ""
PickupName		= "Weapon_SpacebossRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Wardrone\wardrone_weap0.abc"
HHSkins0		= ""
HHModelScale    = <0.000000, 0.000000, 0.000000>
PVModelScale    = <0.000000, 0.000000, 0.000000>
AlphaFlag       = 1
SelectSnd       = "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd     = "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "SpacebossShot_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage			= ""
CrosshairScale			= 1.000000
CrosshairAlpha			= 1.000000
AimingPitchSet      	= 0
Melee   				= 0
SpeedMod				= 1.000000
Save                	= 1
CacheInMP       		= 0


/*
** BissmarkRL
*/

[BissmarkRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId   = 7050
AniType 		= 0
Icon    		= ""
PickupIcon      = ""
PickupName		= "Weapon_BissmarkRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Wardrone\wardrone_weap0.abc"
HHSkins0		= ""
HHModelScale    = <0.000000, 0.000000, 0.000000>
PVModelScale    = <0.000000, 0.000000, 0.000000>
AlphaFlag       = 1
SelectSnd       = "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd     = "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "BissmarkRL_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage			= ""
CrosshairScale			= 1.000000
CrosshairAlpha			= 1.000000
AimingPitchSet      	= 0
Melee   				= 0
SpeedMod				= 1.000000
Save                	= 1
CacheInMP       		= 0


/*
** FinalBoss
*/

[FinalBossRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_FinalBossRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "FinalBossRL_Barrel"
Barrel1 		= "FinalBossBombs_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** ScorpionRL
*/

[ScorpionRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_ScorpionRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "ScorpionRL_Barrel"
Barrel1 		= "ScorpionBombs_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0

/*
** Turret
*/

[Turret]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_Turret"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "Turret_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** SeekerRL
*/

[SeekerRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_SeekerRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "SeekerRL_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** NightmareRL
*/

[NightmareRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_NightmareRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "NightmareRL_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** WarDroneRL
*/

[WarDroneRL]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_WarDroneRL"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Wardrone\wardrone_weap1.abc"
HHSkins0		= "Skins\Weapons\Wardrone\Wardrone_weap1.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "WarDroneRL_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** Crystal
*/

[Crystal]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_Crystal"
Pos     		= <0.000000, 0.000000, 0.000000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale    = <0.000000, 0.000000, 0.000000>
PVModelScale    = <0.000000, 0.000000, 0.000000>
AlphaFlag       = 1
SelectSnd       = "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd     = "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "Crystal_Magenta_Barrel"
CounterType     = 0
TargetingType   	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 0.000000
CrosshairAlpha		= 1.000000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP 	        = 1


/*
** WarDrone Knife
*/

[WDKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_WDKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Wardrone\wardrone_weap0.abc"
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "WDKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** Digger Knife
*/

[DKnife]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= "Interface\StatusBar\Marine\inv_knife.pcx"
PickupIcon          	= ""
PickupName		= "Weapon_DKnife"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Digger\digger_weap.abc"
HHSkins0		= ""
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Knife\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Knife\Deselect.wav"
Barrel0 		= "DKnife_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= "Interface\StatusBar\Marine\Xhair_normal.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 1
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** Spider gun
*/

[SGun]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_SGun"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Spider\spider_weap.abc"
HHSkins0		= "Skins\Characters\Spider\spider.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "SGun_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** MeatGunAI
*/

[MeatGunAI]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_MeatGunAI"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Meatbot\meatgun_hh.abc"
HHSkins0		= "Skins\Weapons\Meatbot\meatgun_hh.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "MeatGunAI_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** Gun gun
*/

[GunGun]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_GunGun"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Spider\spider_weap.abc"
HHSkins0		= "Skins\Characters\Spider\spider.dtx"
HHModelScale        	= <0.000000, 0.000000, 0.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "GunGun_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0




/*
** Mine gun
*/

[MineGun]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_MineGun"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= ""
HHSkins0		= ""
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "MineGun_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0

/*
** Hammer gun
*/

[HammerGun]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_HammerGun"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Hammer\machinegun.abc"
HHSkins0		= "Skins\Weapons\Hammer\machinegun.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "HammerGun_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0



/*
** Security gun
*/

[SecurityGun]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_SecurityGun"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Security\Security_weap.abc"
HHSkins0		= "Skins\Weapons\Security\Security_weap.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "SecurityGun_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/*
** SecurityLaser MIKE [27.05.2002]
*/

[SecurityLaser]
Type = "Weapon"

NameId  		= 7000
DescriptionId       	= 7050
AniType 		= 0
Icon    		= ""
PickupIcon          	= ""
PickupName		= "Weapon_SecurityLaser"
Pos     		= <0.000000, -0.700000, 1.195000>
PVModel 		= ""
PVSkins0		= ""
PVSkins1		= ""
HHModel 		= "Models\Weapons\Security\lasergun.abc"
HHSkins0		= "Skins\Weapons\Security\Security_weap.dtx"
HHModelScale        	= <1.000000, 1.000000, 1.000000>
PVModelScale        	= <0.000000, 0.000000, 0.000000>
AlphaFlag           	= 1
SelectSnd           	= "Sounds\Weapons\Marine\Pistol\Select.wav"
DeselectSnd         	= "Sounds\Weapons\Marine\Pistol\Deselect.wav"
Barrel0 		= "SecurityLaser_Barrel"
CounterType         	= 0
TargetingType       	= 0
LoopFireAnim        	= 0
LoopAltFireAnim     	= 0
TargetingSprite     	= ""
TargetingSpriteScale	= <0.000000, 0.000000, 0.000000>
CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000
AimingPitchSet      	= 0
Melee   		= 0
SpeedMod		= 1.000000
Save                	= 1
CacheInMP       = 0


/************************************************************************
**
** MP WEAPONS
**
************************************************************************/


/******************************
** Meatbot Meatgun_MP
******************************/

[Meatgun_MP]
Parent 	= "Meatgun"
Type 	= "Weapon"

Barrel0 = "Meatgun_Bullets_Barrel_MP"
//Barrel1 = "Meatgun_Rockets_Barrel_MP"



/************************************************************************
**
** BARREL
**
** Barrel definitions specify the properties making up a
** barrel. 
**
** All modification definitions should contain the following
** properties:
**
**	Name (String)
**		The name of the barrel. This is primarily for debugging.
**
**	MuzzlePos (Vector)
**
**		The player-view weapon model muzzle pos (offset from the player
**		model in x, y, and z).  This is used to determine where to place 
**		muzzle fx.
**
**	MinXPerturb (Integer)
**
**		The minimum amount of perturb on each vector or projectile fired by 
**		the weapon.  A value in range from MinPerturb to MaxPerturb
**		is added to the Right component of the firing direction
**		vector based on the current accuracy of the player/ai firing the
**		weapon.
**
**	MaxXPerturb (Integer)
**
**		The maximum amount of perturb on each vector or projectile fired by 
**		the weapon.  A value in range from MinPerturb to MaxPerturb
**		is added to the Right component of the firing direction
**		vector based on the current accuracy of the player/ai firing the
**		weapon.
**
**	MinYPerturb (Integer)
**
**		The minimum amount of perturb on each vector or projectile fired by 
**		the weapon.  A value in range from MinPerturb to MaxPerturb
**		is added to the Up component of the firing direction
**		vector based on the current accuracy of the player/ai firing the
**		weapon.
**
**	MaxYPerturb (Integer)
**
**		The maximum amount of perturb on each vector or projectile fired by 
**		the weapon.  A value in range from MinPerturb to MaxPerturb
**		is added to the Up component of the firing direction
**		vector based on the current accuracy of the player/ai firing the
**		weapon.
**
**	Range (Integer)
**
**		The range of the weapon.
**
**	MinRecoilAmount (Vector)
**	MaxRecoilAmount (Vector)
**
**		The amount of weapon recoil... these are rotation amounts around each
**		axis (in degrees).
**			X = Negative tilts up, positive tilts down
**			Y = Negative tilts left, positive tilts right
**			Z = Negative tilts clockwise, positive tilts counter-clockwise
**
**	RecoilTimes (Vector)
**
**		The ramp times for the recoil effect... (in seconds)
**			X = ramp up
**			Y = stay
**			Z = ramp down
**
**	VectorsPerRound (Integer)
**
**		The number of vectors (rays cast) per round.
**
**	SingleImpactSound (Integer)
**
**		This is for multi vector per round weapons:
**		0 = Do an impact sound for every vector.
**		1 = Only do an impact sound for the first vector that hits somthing
**			other than sky.
**
**	PVMuzzleFXName (String) (OPTIONAL)
**
**		Specifies the optional player-view muzzle fx for this weapon.
**		The value of this property MUST correspond to a name specified 
**		in the MuzzleFX definitions in the Attributes\fx.txt file.
**
**	HHBreachOffset (Float)
**
**		The offset of the breach from the tip of the hand-held weapon model
**		(NOTE this value should always be non-positive).
**
**	HHMuzzleFXName (String) (OPTIONAL)
**
**		Specifies the optional hand-held muzzle fx for this weapon.
**		The value of this property MUST correspond to a name specified 
**		in the MuzzleFX definitions in the Attributes\fx.txt file.
**
**	FlashSocket0-5 (String) (OPTIONAL)
**
**		Names the socket where the shot and flash will start in 3rd person.  
**		If the HHModelName contains the string "Dummy", this socket should be 
**		on the firing model object, otherwise it should be on the weapon model.
**		If not specified, "Flash" is used.
**
**	FireSnd(String)
**
**		Name of the sound that is played when the weapon is fired.
**
**	DryFireSnd(String)
**
**		Name of the sound that is played when the weapon is dry fired.
**
**	MiscSnd0 (String)
**
**		Name of the sound that is played when the weapon is reloaded.
**		(mapped to SOUND_KEY 1)
**
**	MiscSnd1 (String)
**
**		Optionally the name of a sound that is played when the weapon 
**		is reloaded (mapped to SOUND_KEY 2).
**
**	MiscSnd2 (String)
**
**		Optionally the name of a sound that is played when the weapon 
**		is reloaded (mapped to SOUND_KEY 3).
**
**	ClipIcon (String)
**
**		Name of the clip icon for this barrel
**
**	SelectSnd (String)
**
**		Name of the sound that is played when the weapon is selected.
**		(mapped to SOUND_KEY 4)
**
**	DeselectSnd (String)
**
**		Name of the sound that is played when the weapon is deselected.
**		(mapped to SOUND_KEY 5)
**
**	FireSndRadius (Integer)
**
**		The radius at which the firing sound can be heard by enemies.
**
**	InfiniteAmmo (Integer)
**
**		Specifies whether or not the weapon has unlimited ammo. 
**		(1 = true, 0 = false)
**
**	ShotsPerClip (Integer)
**
**		The number of rounds the weapon can fire before it must be reloaded.
**
**	AmmoName# (String)
**
**		Specifies the type of ammo available for this weapon.  The value
**		of this property MUST correspond to the name specified in the
**		AMMO definitions above.  If the weapon uses multiple ammo types, 
**		you may specify multiple AmmoName properties.  For example:
**
**			AmmoName0	= "9mm fmj"
**			AmmoName1	= "9mm dum dum"
**		
**		Note:  The first (or only) ammo type specified is considered the
**			   "default" ammo type.  Every weapon MUST have at least one
**			   ammo type specified.
**
**	PVFXName# (String) (OPTIONAL)
**
**		Specifies the optional player-view fx available for this weapon.
**		The value of this property MUST correspond to a name specified 
**		in the PVFX definitions in the Attributes\fx.txt file.  An FX_KEY
**      must also be created in the Model.  This key would be declared as 
**      follows...  "FX_KEY Happy_PuppyPFVFX on".  If the weapon uses 
**      multiple pv fx, you may specify multiple PVFXName properties.
**		For example:
**
**			PVFXName0	= "LighterFlameFX"
**			PVFXName1	= "LighterLightFX"
**		
**	BarrelType (Integer)
**		0 - Normal
**		1 - Charging
**		2 - Switching
**		3 - Targeting Toggle
**		4 - PreCharging
**		5 - Zooming
**		6 - Crystal
**
**	NextBarrel (String)
**
**		Name of name barrel to switch to for changing barrel types
**
**	DecloakWhenFired (Integer)
**
**		1 = Decloak when fired
**		0 = Do not Decloak when fired.
**
**	Save (Integer)
**
**		1 = Save data, 0 = Do Not save data. (minimize SP save size)
**
**	DisplayAmmo (Integer)
**
**		Should this barrel display ammo in the weapon chooser.
**		1 = Draw ammo, 0 = Do Not draw ammo
**
*/


/******************************************
** Meatgun Bullets Barrel 
******************************************/

[Meatgun_Bullets_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Bullets_Ammo"
NameId      		= 4815
MuzzlePos   		= <2.1, 0.0, 11.0>
MinXPerturb 		= 0
MaxXPerturb 		= 20
MinYPerturb 		= 0
MaxYPerturb 		= 20
Range       		= 5000
MinRecoilAmount         = <-0.200000, -0.200000, -0.200000>
MaxRecoilAmount         = <0.200000, 0.200000, 0.200000>
RecoilTimes 		= <0.010000, 0.010000, 0.050000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\bullets_barrel_pv.abc"
PVSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\bullets_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_bullets_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVBreachOffset      = -3.000000
PVMuzzleFXName      = "Bullet_PV_MFX"
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"

//PVFXName0     	= "PulseGrenadeMuzzleFX"

FireSnd     		= "Sounds\Weapons\Meatbot\Minigun\LoopFire.wav"
AltFireSnd 		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Minigun\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Minigun\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 2000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 10.0


/******************************************
** Meatgun Shotgun Barrel 
******************************************/

[Meatgun_Shells_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Shells_Ammo"

NameId      		= 4802
MuzzlePos   		= <2.1, 0.0, 11.0>
MinXPerturb 		= 50
MaxXPerturb 		= 120
MinYPerturb 		= 50
MaxYPerturb 		= 120
Range       		= 1500
MinRecoilAmount     = <3.000000, 0.000000, 0.000000>
MaxRecoilAmount     = <5.000000, 0.000000, 0.000000>
RecoilTimes 		= <0.100000, 0.100000, 0.400000>
VectorsPerRound     = 12
SingleImpactSound	= 1

PVModel 			= "Models\Weapons\Meatbot\shotgun_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\shotgun_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\shotgun_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\shotgun_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_shotgun_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Shotgun_PV_MFX"
PVBreachOffset      = -3.000000
HHBreachOffset      = -30.000000
HHMuzzleFXName      = "Shotgun_HH_MFX"
FireSnd     		= "Sounds\Weapons\Meatbot\Shotgun\Fire.wav"
AltFireSnd  		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 2500
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 1
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


/******************************************
** Meatgun Dumdum Barrel 
******************************************/

[Meatgun_Dumdum_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Dumdum_Ammo"

NameId      		= 4815
MuzzlePos   		= <2.0, 0.0, 8.0>
MinXPerturb 		= 40
MaxXPerturb 		= 80
MinYPerturb 		= 40
MaxYPerturb 		= 80
Range       		= 2000
MinRecoilAmount     = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount     = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\dumdum_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\dumdum_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\dumdum_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\dumdum_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_dumdum_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "DumDum_PV_MFX"
PVBreachOffset      = -3.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\DumDum\LoopFire.wav"
AltFireSnd 			= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\DumDum\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\DumDum\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 2500
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 16.0



/******************************************
** MeatGunAI Barrel 
******************************************/

[MeatGunAI_Barrel]
Type 				= "Barrel"
AmmoName    		= "MeatGunAI_Ammo"

NameId      		= 4815
MuzzlePos   		= <0.530001, -1.229949, 9.929998>
MinXPerturb 		= 5
MaxXPerturb 		= 20
MinYPerturb 		= 5
MaxYPerturb 		= 20
Range       		= 600
MinRecoilAmount     = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount     = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= ""
PVSkin				= ""
HHModel 			= "Models\Weapons\Meatbot\plasma_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\plasma_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= "Interface\statusbar\Xhair_plasma_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Plasma_PV_MFX"
PVBreachOffset      = -3.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Plasma_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\Minigun\LoopFire.wav"
AltFireSnd 			= ""
DryFireSnd  		= ""
MiscSnd0    		= "Sounds\Weapons\Meatbot\Minigun\Reload1.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Minigun\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Minigun\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 2000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 10.0



/******************************************
** Meatgun Plasma Barrel 
******************************************/

[Meatgun_Plasma_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Plasma_Ammo"

NameId      		= 4815
MuzzlePos   		= <2.1, -1.0, 11.0>
MinXPerturb 		= 5
MaxXPerturb 		= 20
MinYPerturb 		= 5
MaxYPerturb 		= 20
Range       		= 3000
MinRecoilAmount     = <-1.000000, -0.500000, -0.500000>
MaxRecoilAmount     = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\plasma_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\plasma_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\plasma_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\plasma_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_plasma_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Plasma_PV_MFX"
PVBreachOffset      = -3.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Plasma_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\Plasma\LoopFire.wav"
AltFireSnd 			= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Accelerator\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Accelerator\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 2500
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 6.0


/******************************************
** Meatgun Laser Barrel 
******************************************/

[Meatgun_Laser_Barrel]
Type 			= "Barrel"
AmmoName    		= "Meatgun_Laser_Ammo"

NameId      		= 4815
MuzzlePos   		= <2.4, -1.0, 11.0>
MinXPerturb 		= 1
MaxXPerturb 		= 1
MinYPerturb 		= 1
MaxYPerturb 		= 1
Range       		= 5000
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes 		= <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\laser_barrel_pv.abc"
PVSkin			= "Skins\Weapons\Meatbot\laser_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\laser_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\laser_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_laser_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName          = "Laser_PV_MFX"
PVBreachOffset          = 0.000000
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Laser_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Laser\rotate.wav"
MiscSnd2    		= ""
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 1500
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 1
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 2.0


/******************************************
** Meatgun DiscoLaser Barrel 
******************************************/

[Meatgun_DiscoLaser_Barrel]
Type 			= "Barrel"
AmmoName    		= "Meatgun_DiscoLaser_Ammo"

NameId      		= 4815
MuzzlePos   		= <1.8, 0.0, 11.0>
MinXPerturb 		= 5
MaxXPerturb 		= 15
MinYPerturb 		= 5
MaxYPerturb 		= 15
Range       		= 3000
MinRecoilAmount         = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount         = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\discolaser_barrel_pv.abc"
PVSkin			= "Skins\Weapons\Meatbot\discolaser_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\discolaser_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\discolaser_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_discolaser_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName     	= "Disko_PV_MFX"
PVBreachOffset  	= -3.000000
HHBreachOffset   	= 0.000000
HHMuzzleFXName   	= "Disko_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\Discolaser\Discofire.wav"
AltFireSnd 			= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Discolaser\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Discolaser\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 2000
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 10.0



/******************************************
** Meatgun Accelerator Barrel 
******************************************/

[Meatgun_Accelerator_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Accelerator_Ammo"

NameId      		= 4815
MuzzlePos   		= <2.1, -1.0, 9.0>
MinXPerturb 		= 30
MaxXPerturb 		= 60
MinYPerturb 		= 5
MaxYPerturb 		= 10
Range       		= 3000
MinRecoilAmount     = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount     = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\Accelerator_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\Accelerator_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\Accelerator_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\Accelerator_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_accelerator_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Accel_PV_MFX"
PVBreachOffset      = 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"
FlashSocket0		= "Flash"
FireSnd     		= "Sounds\Weapons\Meatbot\Accelerator\LoopFire.wav"
AltFireSnd 		= ""
DryFireSnd  		= ""
MiscSnd0    		= "Sounds\Weapons\Meatbot\Accelerator\rotor.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Accelerator\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Accelerator\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 2000
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 1.0


/******************************************
** Meatgun Orbital Strike Barrel 
******************************************/

[Meatgun_OrbitalStrike_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_OrbitalStrike_Ammo"

NameId      		= 4802
MuzzlePos   		= <1.0, -0.50, 9.929998>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 10000
MinRecoilAmount     = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount     = <0.000000, 0.000000, 0.000000>
RecoilTimes 		= <0.000000, 0.000000, 0.000000>
VectorsPerRound     = 1
SingleImpactSound	= 1

PVModel 			= "Models\Weapons\Meatbot\shotgun_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\shotgun_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\shotgun_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\shotgun_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_strike_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = ""
PVBreachOffset      = -3.000000
HHBreachOffset      = -30.000000
HHMuzzleFXName      = ""
FireSnd     		= "Sounds\Interface\predator_zoom_in.wav"
AltFireSnd  		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 3000
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 3
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0

/******************************************
** Meatgun Rockets Barrel 
******************************************/

[Meatgun_Rockets_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Rockets_Ammo"

NameId      		= 4812
MuzzlePos   		= <0.000000, -0.0, 0.000000>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 3000
MinRecoilAmount     = <0.000000, 2.000000, 0.000000>
MaxRecoilAmount     = <0.000000, 3.000000, 0.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\rockets_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\rockets_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\rockets_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\rockets_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_rockets_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Rocket_PV_MFX"
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Grenade_HH_MFX"
FlashSocket0		= "flash"
FireSnd  			= "Sounds\Weapons\Meatbot\Rocket\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Rocket\Reload2.wav"
MiscSnd2    		= ""
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 1200
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


/******************************************
** Meatgun Grenades Barrel 
******************************************/

[Meatgun_Grenades_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Grenades_Ammo"

NameId      		= 4808
MuzzlePos   		= <1.869895, -0.669921, 9.689993>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 3000
MinRecoilAmount     = <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     = <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\grenades_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\grenades_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\grenades_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\grenades_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_grenades_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName          = "Grenade_PV_MFX"
PVBreachOffset		= 0.000000
HHBreachOffset     	= 0.000000
HHMuzzleFXName 		= "Grenade_HH_MFX"
FlashSocket0		= "Flash"
FireSnd  		= "Sounds\Weapons\Meatbot\Grenade\Grenade_Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= "Sounds\Weapons\Meatbot\Grenade\DryFire.wav"
MiscSnd0    		= "Sounds\Weapons\Meatbot\Grenade\Reload1.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Grenade\Reload2.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Grenade\Reload3.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius       = 1200
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= "Skins\Weapons\Marine\mTime.dtx"
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 1.0


/******************************************
** Meatgun Railbullets Barrel 
******************************************/

[Meatgun_Railbullets_Barrel]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Railbullets_Ammo"

NameId      		= 4807
MuzzlePos   		= <0.000000, 0.000000, 10.000000>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 30000
MinRecoilAmount     = <-1.500000, -0.500000, -0.500000>
MaxRecoilAmount     = <-2.000000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.000000, 0.050000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\rail_barrel_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\rail_barrel_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\rail_barrel_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\rail_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_rail_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVMuzzleFXName      = "Rail_Gun_PV_MFX"
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Rail_Gun_HH_MFX"
FlashSocket0		= "Flash"
FireSnd  		= "Sounds\Weapons\Meatbot\Rail\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= "Sounds\Weapons\Meatbot\Rail\Reload.wav"
ClipIcon		= "interface\statusbar\i_clip.pcx"
FireSndRadius   	= 1200
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


/******************************************
** Crystal_Magenta Barrel 
******************************************/

[Crystal_Magenta_Barrel]
Type 				= "Barrel"
AmmoName    		= "Crystal_Magenta_Ammo"

NameId      		= 4808
MuzzlePos   		= <1.869895, -0.669921, 9.689993>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 3000
MinRecoilAmount     = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount     = <0.000000, 0.000000, 0.000000>
RecoilTimes 		= <0.000000, 0.000000, 0.000000>
VectorsPerRound     = 1
SingleImpactSound	= 0

PVModel 			= "Models\Weapons\Meatbot\crystal1_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\crystal_magenta_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\crystal1_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\crystal_magenta_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      = ""
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = ""
FlashSocket0		= "Flash"
FireSnd  			= ""
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       = 1200
InfiniteAmmo		= 0
ShotsPerClip		= 0
BarrelType  		= 6 // BT_Crystal
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


/******************************************
** Crystal_Blue Barrel 
******************************************/

[Crystal_Blue_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Crystal_Blue_Ammo"

PVModel 			= "Models\Weapons\Meatbot\crystal1_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\crystal_blue_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\crystal1_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\crystal_blue_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

/******************************************
** Crystal_Yellow Barrel 
******************************************/

[Crystal_Yellow_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Crystal_Yellow_Ammo"

PVModel 			= "Models\Weapons\Meatbot\crystal1_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\crystal_yellow_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\crystal1_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\crystal_yellow_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>


/******************************************
** Crystal_Green Barrel 
******************************************/

[Crystal_Green_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Crystal_Green_Ammo"

PVModel 			= "Models\Weapons\Meatbot\crystal1_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\crystal_green_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\crystal1_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\crystal_green_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>


/******************************************
** Crystal_White Barrel 
******************************************/

[Crystal_White_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Crystal_White_Ammo"

PVModel 			= "Models\Weapons\Meatbot\crystal1_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\crystal_white_pv.dtx"
HHModel 			= "Models\Weapons\Meatbot\crystal1_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\crystal_white_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

/******************************************
** Dynamite Barrel 
******************************************/

[Dynamite_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Dynamite_Ammo"

PVModel 			= "Models\Weapons\Meatbot\Dynamite_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\Dynamite.dtx"
HHModel 			= "Models\Weapons\Meatbot\Dynamite_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\Dynamite.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

BarrelType  		= 7 // BT_DYNAMITE

/******************************************
** Shell Barrel 
******************************************/

[Shell_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "Shell_Ammo"

PVModel 			= "Models\Weapons\Meatbot\Shell_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\Shell.dtx"
HHModel 			= "Models\Weapons\Meatbot\Shell_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\Shell.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

BarrelType  		= 8 // BT_SHELL

/******************************************
** BlueKey Barrel 
******************************************/

[BlueKey_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "BlueKey_Ammo"

PVModel 			= "Models\Weapons\Meatbot\key_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\key_blue.dtx"
HHModel 			= "Models\Weapons\Meatbot\key_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\key_blue.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

BarrelType  		= 9 // BT_KEY

/******************************************
** RedKey Barrel 
******************************************/

[RedKey_Barrel]
Parent				= "Crystal_Magenta_Barrel"
Type 				= "Barrel"
AmmoName    		= "RedKey_Ammo"

PVModel 			= "Models\Weapons\Meatbot\key_pv.abc"
PVSkin				= "Skins\Weapons\Meatbot\key_red.dtx"
HHModel 			= "Models\Weapons\Meatbot\key_hh.abc"
HHSkin				= "Skins\Weapons\Meatbot\key_red.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

BarrelType  		= 9 // BT_KEY


/***********************************************************************/


[DKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 200
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "DKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0


[MineGun_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 100
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVMuzzleFXName          = "Pistol_PV_MFX"
HHMuzzleFXName          = "Pistol_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Pistol\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 550
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "MineGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[SGun_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 1000
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVMuzzleFXName          = ""
HHMuzzleFXName          = "Minigun_HH_MFX"
FireSnd     = "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 1550
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "SGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[GunGun_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 500
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVMuzzleFXName          = "Pistol_PV_MFX"
HHMuzzleFXName          = "Pistol_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Pistol\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 550
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "GunGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[HammerGun_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 500
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVMuzzleFXName          = ""
HHMuzzleFXName          = "Minigun_HH_MFX"
FireSnd     = "Sounds\Weapons\Hare\Fire1.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 550
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "HammerGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[SecurityGun_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 10
MaxXPerturb = 30
MinYPerturb = 10
MaxYPerturb = 30
Range       = 1000
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0
PVMuzzleFXName          = ""
HHMuzzleFXName          = "Plasma_HH_MFX"
FireSnd     = "Sounds\Weapons\Security\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 1000
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "SecurityGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0

// MIKE [27.05.2002]
[SecurityLaser_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 800
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVMuzzleFXName          = "Pistol_PV_MFX"
HHMuzzleFXName          = "Pistol_HH_MFX"
FireSnd     = "Sounds\MP40Fire1.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 550
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "SecurityLaser_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[HKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 150
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "HKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[HSKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 150
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "HSKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0




[LKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 150
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "LKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0



[SKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 200
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "SKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0


[SpacebossShot_Barrel]
Type 			= "Barrel"
AmmoName    		= "SpacebossRL_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 18000
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     = <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     = 1
SingleImpactSound	= 0
PVModel 			= ""
PVSkin				= ""
HHModel 			= ""
HHSkin				= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      = ""
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "BissmarkShot_HH_MFX"
FlashSocket0		= "flash"
FireSnd  		= "Sounds\Weapons\Meatbot\Rocket\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= "Sounds\Weapons\Meatbot\Grenade\DryFire.wav"
MiscSnd0    		= "Sounds\Weapons\Meatbot\Grenade\Reload1.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Grenade\Reload2.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Grenade\Reload3.wav"
ClipIcon    		= ""
FireSndRadius       = 6000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	            = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 1.0


[BissmarkShot_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 10000
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 1
SingleImpactSound	= 0
PVMuzzleFXName          = ""
HHMuzzleFXName          = "BissmarkShot_HH_MFX"
FlashSocket0		= "Flash3"
FireSnd     = "Sounds\Weapons\Meatbot\Laser\laserfire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon    = ""
FireSndRadius = 6000
InfiniteAmmo = 1
ShotsPerClip = 0
AmmoName    = "SecurityGun_Ammo"
BarrelType  = 2
NextBarrel  = ""
DecloakWhenFired		= 0
Save                = 1
DisplayAmmo = 0


[SpacebossRL_Barrel]
Type 				= "Barrel"
AmmoName    		= "SpacebossRL_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 18000
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     = <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     = 1
SingleImpactSound	= 0
PVModel 			= ""
PVSkin				= ""
HHModel 			= ""
HHSkin				= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      = ""
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "BissmarkShot_HH_MFX"
FlashSocket0		= "flash"
FireSnd  		= "Sounds\Weapons\Meatbot\Rocket\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= "Sounds\Weapons\Meatbot\Grenade\DryFire.wav"
MiscSnd0    		= "Sounds\Weapons\Meatbot\Grenade\Reload1.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Grenade\Reload2.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Grenade\Reload3.wav"
ClipIcon    		= ""
FireSndRadius       = 6000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	            = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 1.0



[BissmarkRL_Barrel]
Type 				= "Barrel"
AmmoName    		= "BissmarkRL_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 10
MaxXPerturb 		= 15
MinYPerturb 		= 10
MaxYPerturb 		= 15
Range       		= 18000
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     = <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     = 1
SingleImpactSound	= 0
PVModel 			= ""
PVSkin				= ""
HHModel 			= ""
HHSkin				= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      = ""
PVBreachOffset		= 0.000000
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Plasma_HH_MFX"
FlashSocket0		= "Flash1"
FlashSocket1		= "Flash2"
FireSnd  		= "Sounds\Weapons\Meatbot\Rocket\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= "Sounds\Weapons\Meatbot\Grenade\DryFire.wav"
MiscSnd0    		= "Sounds\Weapons\Meatbot\Grenade\Reload1.wav"
MiscSnd1    		= "Sounds\Weapons\Meatbot\Grenade\Reload2.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Grenade\Reload3.wav"
ClipIcon    		= ""
FireSndRadius       = 6000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	            = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 1.0


[FinalBossRL_Barrel]
Type 			= "Barrel"
AmmoName    		= "FinalBossRL_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 2000
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     	= <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     	= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= ""

FlashSocket0		= "Flash1"
FlashSocket1		= "Flash2"
FlashSocket2		= "Flash3"
FlashSocket3		= "Flash4"

FireSnd  		= "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       	= 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0



[ScorpionRL_Barrel]
Type 			= "Barrel"
AmmoName    		= "ScorpionRL_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 1800
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     	= <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     	= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= ""

FlashSocket0		= "Flash1"
FlashSocket1		= "Flash2"
FlashSocket2		= "Flash3"
FlashSocket3		= "Flash4"

FireSnd  		= "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       	= 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0



[Turret_Barrel]
Type 				= "Barrel"
AmmoName    		= "Turret_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 1800
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     	= <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     	= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= "Minigun_HH_MFX"

FlashSocket0		= "Flash"

FireSnd  			= "Sounds\Weapons\Cannon\Fire02.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       	= 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0



[SeekerRL_Barrel]
Type 			= "Barrel"
AmmoName    		= "SeekerRL_Ammo"

NameId      		= 4812
MuzzlePos   		= <0.000000, 0.000000, 0.000000>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 800
MinRecoilAmount    	= <0.000000, 2.000000, 0.000000>
MaxRecoilAmount     	= <0.000000, 3.000000, 0.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound		= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.0000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= "Minigun_HH_MFX"
FlashSocket0		= "Flash_LU"
FlashSocket1		= "Flash_RU"
FireSnd  		= "Sounds\Weapons\Meatbot\Discolaser\discofire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius  	       = 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save            	 = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0



[NightmareRL_Barrel]
Type 			= "Barrel"
AmmoName    		= "NightmareRL_Ammo"

NameId      		= 4812
MuzzlePos   		= <0.000000, 0.000000, 0.000000>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 1200
MinRecoilAmount    	= <0.000000, 2.000000, 0.000000>
MaxRecoilAmount     	= <0.000000, 3.000000, 0.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound		= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.0000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= "Plasma_HH_MFX"
FlashSocket0		= "Flash"
FireSnd  		= "Sounds\Weapons\Meatbot\Plasma\loopFire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius  	       = 1500
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save            	 = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0



[WarDroneRL_Barrel]
Type 			= "Barrel"
AmmoName    		= "WarDroneRL_Ammo"

NameId      		= 4812
MuzzlePos   		= <0.000000, 0.000000, 0.000000>
MinXPerturb 		= 0
MaxXPerturb 		= 0
MinYPerturb 		= 0
MaxYPerturb 		= 0
Range       		= 1200
MinRecoilAmount    	= <0.000000, 2.000000, 0.000000>
MaxRecoilAmount     	= <0.000000, 3.000000, 0.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound		= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.0000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= ""
FlashSocket0		= "FlashL"
FlashSocket1		= "FlashR"
FireSnd  		= "Sounds\Weapons\Meatbot\Rocket\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius  	       = 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save            	 = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


[WDKnife_Barrel]
PVBreachOffset = 0.000000
Type = "Barrel"

NameId      = 4800
MuzzlePos   = <0.000000, 0.000000, 0.000000>
MinXPerturb = 5
MaxXPerturb = 5
MinYPerturb = 5
MaxYPerturb = 5
Range       = 150
MinRecoilAmount         = <0.000000, 0.000000, 0.000000>
MaxRecoilAmount         = <0.000000, 0.000000, 0.000000>
RecoilTimes = <0.000000, 0.000000, 0.000000>
VectorsPerRound         = 6
SingleImpactSound		= 1
PVMuzzleFXName          = "Knife_PV_MFX"
HHBreachOffset          = 0.000000
HHMuzzleFXName          = "Knife_HH_MFX"
FireSnd     = "Sounds\Weapons\Marine\Knife\Fire.wav"
AltFireSnd  = ""
DryFireSnd  = ""
MiscSnd0    = ""
MiscSnd1    = ""
MiscSnd2    = ""
ClipIcon				= ""
FireSndRadius           = 550
InfiniteAmmo= 1
ShotsPerClip= 0
AmmoName    = "WDKnife_Ammo"
BarrelType  = 0
NextBarrel  = ""
DecloakWhenFired		= 0
Save                    = 1
DisplayAmmo = 0


[FinalBossBombs_Barrel]
Type 			= "Barrel"
AmmoName    		= "FinalBossBombs_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 3000
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     	= <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     	= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= ""

FlashSocket0		= "Flash1"
FlashSocket1		= "Flash2"
FlashSocket2		= "Flash3"
FlashSocket3		= "Flash4"

FireSnd  		= "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       	= 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0


[ScorpionBombs_Barrel]
Type 			= "Barrel"
AmmoName    		= "ScorpionBombs_Ammo"

NameId      		= 4808
MuzzlePos   		= <0, 0, 0>
MinXPerturb 		= 2
MaxXPerturb 		= 5
MinYPerturb 		= 2
MaxYPerturb 		= 5
Range       		= 1800
MinRecoilAmount    	= <-6.000000, 2.000000, -3.000000>
MaxRecoilAmount     	= <-8.000000, 3.000000, -5.000000>
RecoilTimes 		= <0.100000, 0.000000, 0.500000>
VectorsPerRound     	= 1
SingleImpactSound	= 0

PVModel 		= ""
PVSkin			= ""
HHModel 		= ""
HHSkin			= ""
HHModelScale    	= <0.000000, 0.000000, 0.000000>
PVModelScale    	= <0.000000, 0.000000, 0.000000>

CrosshairImage		= ""
CrosshairScale		= 1.000000
CrosshairAlpha		= 1.000000

PVMuzzleFXName      	= ""
PVBreachOffset		= 0.000000
HHBreachOffset      	= 0.000000
HHMuzzleFXName      	= ""

FlashSocket0		= "Flash1"
FlashSocket1		= "Flash2"
FlashSocket2		= "Flash3"
FlashSocket3		= "Flash4"

FireSnd  		= "Sounds\Weapons\Meatbot\Laser\Fire.wav"
AltFireSnd     		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= ""
MiscSnd2    		= ""
ClipIcon    		= ""
FireSndRadius       	= 1200
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
PVAltSkin   		= ""
DecloakWhenFired	= 0
Save 	                = 1
DisplayAmmo 		= 1

ShotsPerSecond		= 1.0

/*******************************************************
**
**  POWER-UP BARRELS
**
********************************************************/

/******************************************
** DFR Meatgun Bullets Barrel 
******************************************/

[Meatgun_Bullets_Barrel_DFR]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Bullets_Ammo"
NameId      		= 4815
MuzzlePos   		= <2.1, 0.0, 11.0>
MinXPerturb 		= 50
MaxXPerturb 		= 50
MinYPerturb 		= 50
MaxYPerturb 		= 50
Range       		= 5000
MinRecoilAmount         = <-0.400000, -0.500000, -0.500000>
MaxRecoilAmount         = <0.400000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.010000, 0.050000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\bullets_barrel_pv_dfr.abc"
PVSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\bullets_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_bullets_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVBreachOffset      = -3.000000
PVMuzzleFXName      = "BulletDFR_PV_MFX"
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"

//PVFXName0     	= "PulseGrenadeMuzzleFX"

FireSnd     		= "Sounds\Weapons\Meatbot\Minigun\LoopFire_dfr.wav"
AltFireSnd 		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Minigun\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Minigun\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 2000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 20.0


/******************************************
** EXP Meatgun Bullets Barrel 
******************************************/

[Meatgun_Bullets_Barrel_EXP]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Bullets_Ammo_EXP"
NameId      		= 4815
MuzzlePos   		= <2.1, 0.0, 11.0>
MinXPerturb 		= 70
MaxXPerturb 		= 70
MinYPerturb 		= 70
MaxYPerturb 		= 70
Range       		= 5000
MinRecoilAmount         = <-0.400000, -0.500000, -0.500000>
MaxRecoilAmount         = <0.400000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.010000, 0.050000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\bullets_barrel_pv.abc"
PVSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\bullets_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_bullets_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVBreachOffset      = -3.000000
PVMuzzleFXName      = "BulletEXP_PV_MFX"
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"

//PVFXName0     	= "PulseGrenadeMuzzleFX"

FireSnd     		= "Sounds\Weapons\Meatbot\Minigun\LoopFire.wav"
AltFireSnd 		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Minigun\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Minigun\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 2000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 20.0



/******************************************
** EMP Meatgun Bullets Barrel 
******************************************/

[Meatgun_Bullets_Barrel_EMP]
Type 				= "Barrel"
AmmoName    		= "Meatgun_Bullets_Ammo_EMP"
NameId      		= 4815
MuzzlePos   		= <2.1, -1.0, 11.0>
MinXPerturb 		= 70
MaxXPerturb 		= 70
MinYPerturb 		= 70
MaxYPerturb 		= 70
Range       		= 5000
MinRecoilAmount         = <-0.400000, -0.500000, -0.500000>
MaxRecoilAmount         = <0.400000, 0.500000, 0.500000>
RecoilTimes 		= <0.010000, 0.010000, 0.050000>
VectorsPerRound         = 1
SingleImpactSound	= 0

PVModel 		= "Models\Weapons\Meatbot\bullets_barrel_pv.abc"
PVSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModel 		= "Models\Weapons\Meatbot\bullets_barrel_hh.abc"
HHSkin			= "Skins\Weapons\Meatbot\bullets_barrel_pv.dtx"
HHModelScale    	= <1.000000, 1.000000, 1.000000>
PVModelScale    	= <1.000000, 1.000000, 1.000000>

CrosshairImage		= "Interface\statusbar\Xhair_bullets_barrel.pcx"
CrosshairScale		= 1.000000
CrosshairAlpha		= 0.600000

PVBreachOffset      = -3.000000
PVMuzzleFXName      = "BulletEMP_PV_MFX"
HHBreachOffset      = 0.000000
HHMuzzleFXName      = "Minigun_HH_MFX"

//PVFXName0     	= "PulseGrenadeMuzzleFX"

FireSnd     		= "Sounds\Weapons\Meatbot\Minigun\LoopFire.wav"
AltFireSnd 		= ""
DryFireSnd  		= ""
MiscSnd0    		= ""
MiscSnd1    		= "Sounds\Weapons\Meatbot\Minigun\StartFire.wav"
MiscSnd2    		= "Sounds\Weapons\Meatbot\Minigun\StopFire.wav"
ClipIcon    		= "interface\statusbar\i_clip.pcx"
FireSndRadius           = 2000
InfiniteAmmo		= 1
ShotsPerClip		= 0
BarrelType  		= 0
NextBarrel  		= ""
DecloakWhenFired	= 0
Save                    = 1
DisplayAmmo 		= 1
ShotsPerSecond		= 20.0



/*******************************************************
**
** MP BARRELS
**
*******************************************************/

[Meatgun_Bullets_Barrel_MP]
Parent				= "Meatgun_Bullets_Barrel"
Type				= "Barrel"
AmmoName 			= "Meatgun_Bullets_Ammo_MP"

[Meatgun_Rockets_Barrel_MP]
Parent				= "Meatgun_Rockets_Barrel"
Type				= "Barrel"
AmmoName 			= "Meatgun_Rockets_Ammo_MP"

[Meatgun_Grenades_Barrel_MP]
Parent				= "Meatgun_Grenades_Barrel"
Type				= "Barrel"
AmmoName 			= "Meatgun_Grenades_Ammo_MP"

[Meatgun_Railbullets_Barrel_MP]
Parent				= "Meatgun_Railbullets_Barrel"
Type				= "Barrel"
AmmoName 			= "Meatgun_Railbullets_Ammo_MP"

