/************************************************************************
**
**		MARCH!:Offworld Recon Spawn Attributes file
**
** This file contains attributes for the following:
**
**	SpawnObject
**
**
** NOTES:
**
**  1) All time is specified in seconds (unless otherwise noted)
**  2) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  3) The valid range for all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
*/


/************************************************************************
**
** SPAWNOBJECT Attributes
**
**
**	Name (String)
**		The name of the spawn object item
**
**	ClassName (String)
**		The name of the class for this object
**
**	PropsX (String)
**		The list of props for this object. These will all be combined into
**		one prop string to create the object. You can have as many lines as you
**		want.  A ';' will be appended to the end of each line. The format for a
**		line is as follows:
**
**			"Name AI_Facehugger_30; SP_Story 1; SP_Skirmish 1"
**
**	CacheCharacter (String)
**		The name of the character bute (in CharacterButes.txt) to cache.
**
**	CacheWeapons (String)
**		The name of the weapons (in WeaponButes.txt) to cache.  Semi-colon delimited.
*/


[SpawnObject0]		// cpt

Name                = "AI_Spider"
ClassName           = "SimpleAISpider"
CacheCharacter      = "Spider_SAI"
CacheWeapons	    = ""
Props0              = "Name Spider; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1; MP_Skirmish 1; MP_DM 1; MP_CTF 1; MP_TAG 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1; XBOX_Easy 1; XBOX_Medium 1; XBOX_Hard 1"
Props3              = "AttributeTemplate Spider; CharacterType Spider"


[SpawnObject1]		// mike

Name                = "AI_Ghost"
ClassName           = "SimpleAIGhost"
CacheCharacter		= "Ghost_SAI"
CacheWeapons		= ""
Props0              = "Name Ghost; DetectionRadius 10000.0; Team_ID 1"


[SpawnObject2]		// mike

Name                = "AI_Worm"
ClassName           = "SimpleAIWorm"
CacheCharacter		= "Worm_SAI"
CacheWeapons		= ""
Props0              = "Name Worm; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1; MP_Skirmish 1; MP_DM 1; MP_CTF 1; MP_TAG 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1; XBOX_Easy 1; XBOX_Medium 1; XBOX_Hard 1"
Props3              = "AttributeTemplate Worm; CharacterType Worm"

[SpawnObject3]		// mike

Name                = "AI_Meatbot"
ClassName           = "AIMeatbot"
CacheCharacter		= "Meatbot_AI"
CacheWeapons		= ""
Props0              = "DetectionRadius 10000.0; Team_ID 0"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1; MP_Skirmish 1; MP_DM 1; MP_CTF 1; MP_TAG 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1; XBOX_Easy 1; XBOX_Medium 1; XBOX_Hard 1"
Props3              = "AttributeTemplate BasicMeatbot;" // CharacterType and Name will be added by gamecode

[SpawnObject4]

Name                = "AI_Wardrone"
ClassName           = "SimpleAIWarDrone"
CacheCharacter		= "Wardrone_SAI"
CacheWeapons		= ""
Props0              = "Name Wardrone; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleWardrone; CharacterType Wardrone"

[SpawnObject5]

Name                = "AI_Security"
ClassName           = "SimpleAISecurity"
CacheCharacter		= "Security_SAI"
CacheWeapons		= ""
Props0              = "Name Security; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleSecurity; CharacterType Security"


[SpawnObject6]

Name                = "AI_Loader"
ClassName           = "SimpleAILoader"
CacheCharacter		= "Loader_SAI"
CacheWeapons		= ""
Props0              = "Name Loader; DetectionRadius 10000.0; AlertRadius 4000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleLoader; CharacterType Loader"


[SpawnObject7]

Name                = "AI_Mine"
ClassName           = "SimpleAIMine"
CacheCharacter		= "Mine_SAI"
CacheWeapons		= ""
Props0              = "Name Mine; DetectionRadius 10000.0; AlertRadius 4000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleMine; CharacterType Mine"


[SpawnObject8]

Name                = "SAI_Meatbot"
ClassName           = "SimpleAIMeatbot"
CacheCharacter		= "Meatbot_SAI"
CacheWeapons		= ""
Props0              = "Name SimpleMeatbot; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleMeatbot; CharacterType Meatbot"


[SpawnObject9]

Name                = "AI_Bomb"
ClassName           = "SimpleAIBomb"
CacheCharacter		= "Bomb_SAI"
CacheWeapons		= ""
Props0              = "Name Bomb; DetectionRadius 10000.0; Team_ID 1"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleBomb; CharacterType Bomb"

[SpawnObject10]

Name                = "AI_Wardrone_Team2"
ClassName           = "SimpleAIWarDrone"
CacheCharacter		= "Wardrone_SAI"
CacheWeapons		= ""
Props0              = "Name Wardrone; DetectionRadius 10000.0; Team_ID 2"
Props1              = "SP_Story 1; SP_Skirmish 1; MP_Coop 1"
Props2              = "PC_Easy 1; PC_Medium 1; PC_Hard 1"
Props3              = "AttributeTemplate SimpleWardrone; CharacterType Wardrone"
