/************************************************************************
**
**		MARCH!:Offworld Recon Prop Types Attributes file
**
** This file contains the following Prop Type related definitions:
**
**  PropType
**
**
** NOTES:  
**
**  1) All definition properties (i.e., [PropType0]) ARE case sensitive.
**	   If you are adding a new definition, it is best to start with a 
**     copy of an existing (working) definition.
**  2) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  3) The valid range of all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
**
*/


/************************************************************************
**
** P R O P  T Y P E
**
** The PropType definitions define all of the attributes associated with
** a particular prop type.  Defining props in this way allows us to
** easily make global changes to all the props.
**
**
** All prop type definitions should contain the following properties:
**
**  Type (String)
**
**      The user friendly name of the debris type (what shows up in DEdit). 
**
**  DebrisType (String)
**
**		What type of debris should this prop create when it is destroyed
**		(NOTE:  This should map directly to the name of a DEBRIS object in the
**		Attributes\Debris.txt file).
**
**  Surface (String)
**
**		What type of surface this prop uses
**		(NOTE:  This should map directly to the name of a SURFACE object in the
**		Attributes\Surface.txt file).
**
**	Filename (String)
**
**		Name of the model file
**
**	Skin (String)
**
**		Name of the skin file.
**
**	Scale (Vector)
**
**		How the prop should be scaled.
**
**	ObjectColor (Vector)
**
**		The prop's color.
**
**	Alpha (Float)
**
**		The prop's alpha value.
**
**  HitPoints (Integer)
**
**		How many hit points the prop has (set to -1 for CanDamage = FALSE)
**
**	Visible (Boolean)
**
**		Should the prop be visible (1=true, 0=false)
**
**	Solid (Boolean)
**
**		Should the prop be solid (1=true, 0=false)
**
**	Gravity (Boolean)
**
**		Should the prop have gravity (1=true, 0=false)
**
**	Shadow (Boolean)
**
**		Should the prop cast a shadow (1=true, 0=false)
**
**	MoveToFloor (Boolean)
**
**		Should the prop be moved to the floor (1=true, 0=false)
**
**	DetailTexture (Boolean)
**
**		Should the prop use detail textures (1=true, 0=false)
**
**	Chrome (Boolean)
**
**		Should the prop use chrome (environment mapping) (1=true, 0=false)
**
**	Chromakey (Boolean)
**
**		Should the prop use chromakey (1=true, 0=false)
**
**	Additive (Boolean)
**
**		Should the prop use additive blending (1=true, 0=false)
**
**	Multiply (Boolean)
**
**		Should the prop use multiplicative blending (1=true, 0=false)
**
**	RayHit (Boolean)
**
**		Should the prop use ray hit physics (1=true, 0=false)
**
**  TouchSound (String)
**
**		The name of a sound to be played when the prop is touched.
**
**  TouchSoundRadius (Integer)
**
**		The radius for the touch sound
**
*/

/*
**  PropType - TEMPLATE (copy and paste this to create new PropType objects)
*/
/************************************************************************
[PropType]

Type                = ""
DebrisType          = ""
Surface             = ""
Filename            = "Models\Props\.abc"
Skin                = "Skins\Props\.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = -1
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 0
MoveToFloor         = 0
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0
************************************************************************/


//--Machinery Group ---------------------------------------------------------

//--Misc Group ---------------------------------------------------------

//--Plant Group ---------------------------------------------------------

[PropType0]

Type                = "Bush"
DebrisType          = "Plant_Debris"
Surface             = "Wood"
Filename            = "Models\Props\Bush.abc"
Skin                = "Skins\Props\tree1.dtx;Skins\Props\tree2.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 0.99
HitPoints           = 400
Visible             = 1
Solid               = 1
Gravity             = 1
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 0
TouchSound          = "Sounds\Events\touchplant.wav"
TouchSoundRadius    = 200

//--Tech Group ---------------------------------------------------------

[PropType1]

Type                = "Cannon"
DebrisType          = "Machinery"
Surface             = "Metal"
Filename            = "Models\Props\cannon.abc"
Skin                = "Skins\Props\cannon_base.dtx;Skins\Props\cannon.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 2000
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

[PropType2]

Type                = "Cannon_Crushed"
DebrisType          = "Machinery"
Surface             = "Metal"
Filename            = "Models\Props\cannon_crushed.abc"
Skin                = "Skins\Props\cannon_crushed_base.dtx;Skins\Props\cannon_crushed.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 100000
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

[PropType3]

Type                = "PropMeatbot"
DebrisType          = "Machinery"
Surface             = "Metal"
Filename            = "Models\Characters\Meatbot\meatbot.abc"
Skin                = "skins\characters\meatbot\head-blue.dtx;skins\characters\meatbot\body-blue.dtx;skins\characters\meatbot\hands-blue.dtx;skins\characters\meatbot\legs-blue.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 100000
Visible             = 1
Solid               = 0
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

[PropType4]

Type                = "MBLegs"
DebrisType          = "Machinery"
Surface             = "Metal"
Filename            = "Models\Characters\MBLegs\MBLegs.abc"
Skin                = "skins\characters\meatbot\body-blue.dtx;skins\characters\meatbot\legs-blue.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 100000
Visible             = 1
Solid               = 0
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

[PropType5]

Type                = "MBTorso"
DebrisType          = "Machinery"
Surface             = "Metal"
Filename            = "Models\Characters\MBTorso\MBTorso.abc"
Skin                = "skins\characters\meatbot\head-blue.dtx;skins\characters\meatbot\body-blue.dtx;skins\characters\meatbot\hands-blue.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 100000
Visible             = 1
Solid               = 0
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

//--Dead Group ---------------------------------------------------------

[PropType6]

Type                = "MeatBot_Green_Dead1"
DebrisType          = "Green_MeatBot_Torso"
Surface             = "Electronics"
Filename            = "Models\Characters\MeatBot\meatbot.abc"
Skin                = "Skins\Characters\Meatbot\head-green.dtx;Skins\Characters\Meatbot\body-green.dtx;Skins\Characters\Meatbot\hands-green.dtx;Skins\Characters\Meatbot\legs-green.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 30
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0

[PropType7]

Type                = "MiniGun"
DebrisType          = "Metal1"
Surface             = "Electronics"
Filename            = "Models\Props\minigun.abc"
Skin                = "Skins\Weapons\Meatbot\meatgun_hh.dtx;Skins\Weapons\Meatbot\bullets_barrel_hh.dtx;Skins\Weapons\Meatbot\rockets_barrel_pv.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 50
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0


[PropType8]

Type                = "MeatBot_Red"
DebrisType          = "Red_MeatBot_Torso"
Surface             = "Electronics"
Filename            = "Models\Props\mb.abc"
Skin                = "Skins\Characters\Meatbot\head.dtx;Skins\Characters\Meatbot\body.dtx;Skins\Characters\Meatbot\hands.dtx;Skins\Characters\Meatbot\legs.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 200
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 1
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0


[PropType9]

Type                = "Spawner1"
DebrisType          = "Metal1"
Surface             = "Electronics"
Filename            = "Models\Props\spawner1.abc"
Skin                = "Skins\Props\spawner1.dtx;Skins\Props\spawner2.dtx;Skins\Props\spawner3.dtx;Skins\Props\spawner4.dtx"
Scale               = <1.0, 1.0, 1.0>
ObjectColor         = <255.0, 255.0, 255.0>
Alpha               = 1.0
HitPoints           = 300
Visible             = 1
Solid               = 1
Gravity             = 0
Shadow              = 1
MoveToFloor         = 0
DetailTexture       = 0
Chrome              = 0
Chromakey           = 0
Additive            = 0
Multiply            = 0
RayHit              = 1
TouchSound          = ""
TouchSoundRadius    = 0
