/************************************************************************
**
**		MARCH!:Offworld Recon Node Skeleton Attributes file
**
** This file contains attributes for the following:
**
**	Skeleton
**	NodeScript
**
**
** NOTES:
**
**  1) All time is specified in seconds (unless otherwise noted)
**  2) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  3) The valid range for all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
*/


/************************************************************************
**
** Skeleton [node group] Attributes
**
**	Name
**		The reference name of this skeleton set
**
**	DefaultDeathAni
**		The default death ani played if we are killed - this name will get
**		appended with directional and/or static information if available.
**
**	DefaultHitNode
**		The default node that is hit if we ever take damage not associated with a specific node
**
**  HeadTurnYaw  (min, max)
**		The range of the left/right head turn in degrees.  0 degrees is straight ahead.
**
**  HeadTurnPitch  (min, max)
**		The range of the up/down head turn in degrees.  0 is straight ahead.  Negative is up.
**
**
**	NodeXXName
**		The name of the node
**
**	NodeXXDeathAni
**		The abbreviation to append to the death ani to get a node specific death animation.
**
**	NodeXXGIBType
**		This is the GIB effect that will be used to gib this piece of the model. NOTE:
**		this must be one of the MULTI_DEBRIS listed in Debris.txt even if the effect is
**		only one debris effect.
**
**	NodeXXRecoilAni
**		The specific recoil ani played if we are hit in this node - this name
**		will get appended with directional information if available
**
**	NodeXXPiece
**		The name of the main model piece associated with this node
**
**	NodeXXDamageFactor
**		The factor by which damage received to this node is scaled
**
**	NodeXXMinExplodeDamage
**		The minimum amount of damage a node has to take in order to explode the piece
**
**	NodeXXMinExplodeChance
**		The the chance this piece has to explode if the minimum amount of explode damage is recieved
**
**	NodeXXMaxExplodeDamage
**		The maximum amount of damage a node has to take in order to explode the piece
**
**	NodeXXMaxExplodeChance
**		The the chance this piece has to explode if the maximum amount of explode damage is recieved
**
**	NodeXXCanLiveExplode
**		Can this node be GIB'd on while the character is alive?
**
**	NodeXXForceCrawl
**		When this node is GIB'd on a live character, should the character
**		be forced to crawl?
**
**	NodeXXBleederNode
**		Node that should be used for the blood spray if this node is GIB'd
**
**	NodeXXParent
**		The parent of this node within this attribute file
**
**	NodeXXLocation
**		The body part associated with the node (for hit location tracking)
**
**			0	--	unknown/unspecified
**			1	--	Head
**			2	--	Torso
**			3	--	Arm
**			4	--	Leg
**			5	--	Tail
**
**	NodeXXRadius
**		The radius around the node used for determining hit location
**
**	NodeXXStrafeYawRange0-4(left degrees, right degrees)
**		The range that this node can turn left and right
**
**	NodeXXAimPitchRange0-9(down degrees, up degrees)
**		The range that this node can aim up and down
**
**	NodeXXGroup
**		The body part associated with the node (for hit location tracking)
**
**			0	--	unknown/unspecified
**			1	--	Head
**			2	--	UpperTorso
**			3	--	LowerTorso
**			4	--	UpperLeftArm
**			5	--	MidLeftArm
**			6	--	LowerLeftArm
**			7	--	UpperRightArm
**			8	--	MidRightArm
**			9	--	LowerRightArm
**			10	--	UpperLeftLeg
**			11	--	MidLeftLeg
**			12	--	LowerLeftLeg
**			13	--	UpperRightLeg
**			14	--	MidRightLeg
**			15	--	LowerRightLeg
**
************************************************************************/


/************************************************************************
**
** Skeleton0 - Standard Meatbot skeleton
**
************************************************************************/

[Skeleton0]

Name                        = "Meatbot_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = "T"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Meatbot_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)
Node0Group					= 3

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "T"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Meatbot_Torso_Multi"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)
Node1Group					= 2

Node2Name                   = "Neck_node"     
Node2DeathAni               = "T"
Node2Piece                  = "Torso"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = "Meatbot_Torso_Multi"
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)
Node2Group					= 1

Node3Name                   = "Head_node"
Node3DeathAni               = "H"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = "Meatbot_Head_Multi"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)
Node3Group					= 1

Node4Name                   = "Left_armu_node"
Node4DeathAni               = "LA"
Node4Piece                  = "LU_Arm"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Meatbot_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)
Node4Group					= 4

Node5Name                   = "Hit_Mid_L_armu"
Node5DeathAni               = "LA"
Node5Piece                  = "LU_Arm"
Node5LimbAni                = "Limb_LU_Arm"
Node5GIBType                = "Meatbot_UArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 20.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 20.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 8.0
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)
Node5Group					= 4

Node6Name                   = "Left_arml_node"
Node6DeathAni               = "LA"
Node6Piece                  = "LL_Arm"
Node6LimbAni                = "Limb_LL_Arm"
Node6GIBType                = "Meatbot_DArm_Multi"
Node6DamageFactor           = 0.75
Node6MinExplodeDamage       = 80.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 80.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.5
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)
Node6Group					= 5

Node7Name                   = "Hit_Mid_L_arml"
Node7DeathAni               = "LA"
Node7Piece                  = "LL_Arm"
Node7LimbAni                = "Limb_LL_Arm"
Node7GIBType                = "Meatbot_DArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 10.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 10.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 6
Node7Location               = 3
Node7Radius                 = 6.5
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)
Node7Group					= 5

Node8Name                   = "Left_arml_hand_node"
Node8DeathAni               = "LA"
Node8Piece                  = "L_Hand"
Node8LimbAni                = "Limb_L_Hand"
Node8GIBType                = "Meatbot_Hand_Multi"
Node8DamageFactor           = 0.5
Node8MinExplodeDamage       = 5.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 5.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode            = -1
Node8Parent                 = 7
Node8Location               = 3
Node8Radius                 = 6.0
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (0,0)
Node8Group					= 6

Node9Name                   = "Right_armu_node"
Node9DeathAni               = "RA"
Node9Piece                  = "RU_Arm"
Node9LimbAni                = "Limb_RU_Arm"
Node9GIBType                = "Meatbot_UArm_Multi"
Node9DamageFactor           = 0.75
Node9MinExplodeDamage       = 20.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 20.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode            = -1
Node9Parent                 = 2
Node9Location               = 3
Node9Radius                 = 6.0
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (0,0)
Node9Group					= 7

Node10Name                  = "Hit_Mid_R_armu"
Node10DeathAni              = "RA"
Node10Piece                 = "RU_Arm"
Node10LimbAni               = "Limb_RU_Arm"
Node10GIBType               = "Meatbot_UArm_Multi"
Node10DamageFactor          = 0.75
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 3
Node10Radius                = 8.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)
Node10Group					= 7

Node11Name                  = "Right_arml_node"
Node11DeathAni              = "RA"
Node11Piece                 = "RL_Arm"
Node11LimbAni               = "Limb_RL_Arm"
Node11GIBType               = "Meatbot_DArm_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 3
Node11Radius                = 6.5
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)
Node11Group					= 8

Node12Name                  = "Hit_Mid_R_arml"
Node12DeathAni              = "RA"
Node12Piece                 = "RL_Arm"
Node12LimbAni               = "Limb_RL_Arm"
Node12GIBType               = "Meatbot_DArm_Multi"
Node12DamageFactor          = 0.75
Node12MinExplodeDamage      = 10.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 10.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 3
Node12Radius                = 6.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)
Node12Group					= 8

Node13Name                  = "Right_arml_hand_node"
Node13DeathAni              = "RA"
Node13Piece                 = "R_Hand"
Node13LimbAni               = "Limb_R_Hand"
Node13GIBType               = "Meatbot_Hand_Multi"
Node13DamageFactor          = 0.5
Node13MinExplodeDamage      = 5.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 5.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 3
Node13Radius                = 6.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)
Node13Group					= 9

Node14Name                  = "Left_legu_node"
Node14DeathAni              = "LL"
Node14Piece                 = "LU_Leg"
Node14LimbAni               = "Limb_LU_Leg"
Node14GIBType               = "Meatbot_ULeg_Multi"
Node14DamageFactor          = 0.8
Node14MinExplodeDamage      = 20.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 20.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 0
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)
Node14Group					= 10

Node15Name                  = "Hit_Mid_L_legu"
Node15DeathAni              = "LL"
Node15Piece                 = "LU_Leg"
Node15LimbAni               = "Limb_LU_Leg"
Node15GIBType               = "Meatbot_ULeg_Multi"
Node15DamageFactor          = 0.8
Node15MinExplodeDamage      = 20.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 20.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 10.0
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)
Node15Group					= 10

Node16Name                  = "Left_legl_node"
Node16DeathAni              = "LL"
Node16Piece                 = "LL_Leg"
Node16LimbAni               = "Limb_LL_Leg"
Node16GIBType               = "Meatbot_DLeg_Multi"
Node16DamageFactor          = 0.75
Node16MinExplodeDamage      = 10.0
Node16MinExplodeChance      = 0.0
Node16MaxExplodeDamage      = 10.0
Node16MaxExplodeChance      = 1.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = 15
Node16Location              = 4
Node16Radius                = 10.0
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)
Node16Group					= 11

Node17Name                  = "Hit_Mid_L_legl"
Node17DeathAni              = "LL"
Node17Piece                 = "LL_Leg"
Node17LimbAni               = "Limb_LL_Leg"
Node17GIBType               = "Meatbot_DLeg_Multi"
Node17DamageFactor          = 0.75
Node17MinExplodeDamage      = 10.0
Node17MinExplodeChance      = 0.0
Node17MaxExplodeDamage      = 10.0
Node17MaxExplodeChance      = 1.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = 16
Node17Location              = 4
Node17Radius                = 10.0
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)
Node17Group					= 11

Node18Name                  = "Left_legl_foot_node"
Node18DeathAni              = "LL"
Node18Piece                 = "L_Foot"
Node18LimbAni               = "Limb_L_Foot"
Node18GIBType               = "Meatbot_Foot_Multi"
Node18DamageFactor          = 0.5
Node18MinExplodeDamage      = 5.0
Node18MinExplodeChance      = 0.0
Node18MaxExplodeDamage      = 5.0
Node18MaxExplodeChance      = 1.0
Node18CanLiveExplode        = 0
Node18ForceCrawl            = 0
Node18BleederNode           = -1
Node18Parent                = 17
Node18Location              = 4
Node18Radius                = 7.5
Node18StrafeYawRange0       = (0,0)
Node18AimPitchRange0        = (0,0)
Node18Group					= 12

Node19Name                  = "Right_legu_node"
Node19DeathAni              = "RL"
Node19Piece                 = "RU_Leg"
Node19LimbAni               = "Limb_RU_Leg"
Node19GIBType               = "Meatbot_ULeg_Multi"
Node19DamageFactor          = 0.8
Node19MinExplodeDamage      = 20.0
Node19MinExplodeChance      = 0.0
Node19MaxExplodeDamage      = 20.0
Node19MaxExplodeChance      = 1.0
Node19CanLiveExplode        = 0
Node19ForceCrawl            = 0
Node19BleederNode           = -1
Node19Parent                = 0
Node19Location              = 4
Node19Radius                = 10.0
Node19StrafeYawRange0       = (0,0)
Node19AimPitchRange0        = (0,0)
Node19Group					= 13

Node20Name                  = "Hit_Mid_R_legu"
Node20DeathAni              = "RL"
Node20Piece                 = "RU_Leg"
Node20LimbAni               = "Limb_RU_Leg"
Node20GIBType               = "Meatbot_ULeg_Multi"
Node20DamageFactor          = 0.8
Node20MinExplodeDamage      = 20.0
Node20MinExplodeChance      = 0.0
Node20MaxExplodeDamage      = 20.0
Node20MaxExplodeChance      = 1.0
Node20CanLiveExplode        = 0
Node20ForceCrawl            = 0
Node20BleederNode           = -1
Node20Parent                = 19
Node20Location              = 4
Node20Radius                = 10.0
Node20StrafeYawRange0       = (0,0)
Node20AimPitchRange0        = (0,0)
Node20Group					= 13

Node21Name                  = "Right_legl_node"
Node21DeathAni              = "RL"
Node21Piece                 = "RL_Leg"
Node21LimbAni               = "Limb_RL_Leg"
Node21GIBType               = "Meatbot_DLeg_Multi"
Node21DamageFactor          = 0.75
Node21MinExplodeDamage      = 10.0
Node21MinExplodeChance      = 0.0
Node21MaxExplodeDamage      = 10.0
Node21MaxExplodeChance      = 1.0
Node21CanLiveExplode        = 0
Node21ForceCrawl            = 0
Node21BleederNode           = -1
Node21Parent                = 20
Node21Location              = 4
Node21Radius                = 10.0
Node21StrafeYawRange0       = (0,0)
Node21AimPitchRange0        = (0,0)
Node21Group					= 14

Node22Name                  = "Hit_Mid_R_legl"
Node22DeathAni              = "RL"
Node22Piece                 = "RL_Leg"
Node22LimbAni               = "Limb_RL_Leg"
Node22GIBType               = "Meatbot_DLeg_Multi"
Node22DamageFactor          = 0.75
Node22MinExplodeDamage      = 10.0
Node22MinExplodeChance      = 0.0
Node22MaxExplodeDamage      = 10.0
Node22MaxExplodeChance      = 1.0
Node22CanLiveExplode        = 0
Node22ForceCrawl            = 0
Node22BleederNode           = -1
Node22Parent                = 21
Node22Location              = 4
Node22Radius                = 10.0
Node22StrafeYawRange0       = (0,0)
Node22AimPitchRange0        = (0,0)
Node22Group					= 14

Node23Name                  = "Right_legl_foot_node"
Node23DeathAni              = "RL"
Node23Piece                 = "R_Foot"
Node23LimbAni               = "Limb_R_Foot"
Node23GIBType               = "Meatbot_Foot_Multi"
Node23DamageFactor          = 0.5
Node23MinExplodeDamage      = 5.0
Node23MinExplodeChance      = 0.0
Node23MaxExplodeDamage      = 5.0
Node23MaxExplodeChance      = 1.0
Node23CanLiveExplode        = 0
Node23ForceCrawl            = 0
Node23BleederNode           = -1
Node23Parent                = 22
Node23Location              = 4
Node23Radius                = 7.5
Node23StrafeYawRange0       = (0,0)
Node23AimPitchRange0        = (0,0)
Node23Group					= 15

Node24Name                  = "Left_armu_shoulder_node"
Node24DeathAni              = ""
Node24Piece                 = ""
Node24LimbAni               = ""
Node24GIBType               = ""
Node24DamageFactor          = 0.0
Node24MinExplodeDamage      = 0.0
Node24MinExplodeChance      = 0.0
Node24MaxExplodeDamage      = 0.0
Node24MaxExplodeChance      = 1.0
Node24CanLiveExplode        = 0
Node24ForceCrawl            = 0
Node24BleederNode           = -1
Node24Parent                = -1
Node24Location              = 0
Node24Radius                = 0.01
Node24StrafeYawRange0       = (0,0)
Node24AimPitchRange0        = (0,0)
Node24AimPitchRange1        = (60,50)
Node24Group					= 0

Node25Name                  = "Right_armu_shoulder_node"
Node25DeathAni              = ""
Node25Piece                 = ""
Node25LimbAni               = ""
Node25GIBType               = ""
Node25DamageFactor          = 0.0
Node25MinExplodeDamage      = 0.0
Node25MinExplodeChance      = 0.0
Node25MaxExplodeDamage      = 0.0
Node25MaxExplodeChance      = 1.0
Node25CanLiveExplode        = 0
Node25ForceCrawl            = 0
Node25BleederNode           = -1
Node25Parent                = -1
Node25Location              = 0
Node25Radius                = 0.01
Node25StrafeYawRange0       = (0,0)
Node25AimPitchRange0        = (0,0)
Node25AimPitchRange1        = (60,50)
Node25Group					= 0


/************************************************************************
**
** Skeleton1 - Loader bot standard skeleton
**
************************************************************************/

[Skeleton1]

Name                        = "Loader_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 1

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso_d"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Loader_Torso_Multi"
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 10
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_u"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Loader_Torso_Multi"
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 15
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Torso"
Node2Piece                  = "Torso_u"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = "Loader_Torso_Multi"
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 0
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "H"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head"
Node3GIBType                = ""
Node3RecoilAni              = "H"
Node3DamageFactor           = 2.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = 2
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 12
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Loader_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 1
Node4ForceCrawl             = 1
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 10.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = ""
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 1
Node5ForceCrawl             = 1
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 10
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Arm_D_Left"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = "Loader_DArm_Multi"
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 1
Node6ForceCrawl             = 1
Node6BleederNode            = 5
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Loader_UArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 1
Node7ForceCrawl             = 1
Node7BleederNode            = -1
Node7Parent                 = 2
Node7Location               = 3
Node7Radius                 = 10.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = ""
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 1
Node8ForceCrawl            = 1
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 10
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Arm_D_Right"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = "Loader_DArm_Multi"
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 1
Node9ForceCrawl            = 1
Node9BleederNode           = 8
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Loader_Leg_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Loader_Leg_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)


Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Foot_Left"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = "Loader_Leg_Multi"
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 7.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)



Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Loader_Leg_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Loader_Leg_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)


Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Foot_Right"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = "Loader_Leg_Multi"
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 7.5
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)

Node16Name                   = "Hit_Mid_Torso"
Node16DeathAni               = "Torso"
Node16Piece                  = "Torso_u"
Node16LimbAni                = "Limb_Torso"
Node16GIBType                = "Loader_Torso_Multi"
Node16DamageFactor           = 1.0
Node16MinExplodeDamage       = 50.0
Node16MinExplodeChance       = 0.0
Node16MaxExplodeDamage       = 50.0
Node16MaxExplodeChance       = 0.25
Node16CanLiveExplode         = 0
Node16ForceCrawl             = 0
Node16BleederNode            = -1
Node16Parent                 = 1
Node16Location               = 2
Node16Radius                 = 20
Node16StrafeYawRange0        = (0,0)
Node16AimPitchRange0         = (15,10)
Node16AimPitchRange1         = (15,10)


/************************************************************************
**
** Skeleton2 - Digger standard skeleton
**
************************************************************************/

[Skeleton2]

Name                        = "Digger_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Digger_Torso_Multi"
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Digger_Torso_Multi"
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Head"
Node2Piece                  = "Neck"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "Head"
Node3Piece                  = "Jaw_U"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = "Digger_Head_Multi"
Node3RecoilAni              = "T"
Node3DamageFactor           = 1.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 1
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Digger_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 1
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = "Digger_DArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 1
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 6.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Hand_L"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = "Digger_Hand_Multi"
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 1
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Digger_UArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 1
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 2
Node7Location               = 3
Node7Radius                 = 6.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = "Digger_DArm_Multi"
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 1
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 6.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Hand_R"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = "Digger_Hand_Multi"
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 1
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Digger_UArm_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 1
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Digger_DArm_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 1
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)

Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Foot_L"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = "Digger_Hand_Multi"
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 1
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 7.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)

Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Digger_UArm_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 1
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Digger_DArm_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 1
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)

Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Foot_R"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = "Digger_Hand_Multi"
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 1
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 7.5
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)



/************************************************************************
**
** Skeleton3 - Spider standard skeleton
**
************************************************************************/

[Skeleton3]

Name                        = "Spider_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 24
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Spider_Torso_Multi"
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Head"
Node2Piece                  = "Neck"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 20.0
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "Head"
Node3Piece                  = "Jaw_U"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = ""
Node3RecoilAni              = "T"
Node3DamageFactor           = 1.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 1
Node3ForceCrawl             = 1
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 12.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Spider_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 1
Node4Location               = 3
Node4Radius                 = 15.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = "Spider_DArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 15.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Hand_L"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = ""
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 15.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Spider_UArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 1
Node7Location               = 3
Node7Radius                 = 15.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = "Spider_DArm_Multi"
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 15.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Hand_R"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = ""
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 15.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Spider_ULeg_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 15.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Spider_DLeg_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 15.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)


Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Foot_L"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = ""
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 15.0
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)



Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Spider_ULeg_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 15.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Spider_DLeg_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 15.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)


Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Foot_R"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = ""
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 15.0
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)


/************************************************************************
**
** Skeleton4 - WarDrone standard skeleton
**
************************************************************************/

[Skeleton4]

Name                        = "Wardrone_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_u_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso_U"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Wardrone_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.65
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode            = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 14.0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)
Node0Group					= 3

Node1Name                   = "Body"     
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_U"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Wardrone_Torso_Multi"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 18
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (0,0)
Node1Group					= 2 

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Torso"
Node2Piece                  = "Torso_U"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = "Wardrone_Torso_Multi"
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 18
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)
Node2Group					= 1

Node3Name                   = "Hit_Mid_Head"
Node3DeathAni               = "H"
Node3Piece                  = "Torso_U"
Node3LimbAni                = "Limb_Torso"
Node3GIBType                = "Wardrone_Torso_Multi"
Node3DamageFactor           = 2.0
Node3MinExplodeDamage       = 50.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 50.0
Node3MaxExplodeChance       = 0.25
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 12.0
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (15,10)
Node3AimPitchRange1         = (15,10)
Node3Group					= 1

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Wardrone_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 1
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)
Node4Group					= 4

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = "Wardrone_DArm_Multi"
Node5DamageFactor           = 0.5
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 1
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 6.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)
Node5Group					= 5

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Hand_L"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = "Wardrone_Hand_Multi"
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 1
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)
Node6Group					= 6

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Wardrone_UArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 1
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 2
Node7Location               = 3
Node7Radius                 = 6.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)
Node7Group					= 7

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = "Wardrone_DArm_Multi"
Node8DamageFactor          = 0.5
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 1
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 6.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)
Node8Group					= 8

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Hand_R"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = "Wardrone_Hand_Multi"
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 1
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)
Node9Group					= 9

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Wardrone_ULeg_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)
Node10Group					= 10

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Wardrone_DLeg_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)
Node11Group					= 11

Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Foot_L"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = "Wardrone_DLeg_Multi"
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 14
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)
Node12Group					= 12

Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Wardrone_ULeg_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)
Node13Group					= 13

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Wardrone_DLeg_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)
Node14Group					= 14

Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Foot_R"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = "Wardrone_DLeg_Multi"
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 14
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)
Node15Group					= 15


/************************************************************************
**
** Skeleton5 - Standard Hare skeleton
**
************************************************************************/


[Skeleton5]

Name                        = "Hare_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)



Node0Name                  = "pelvis_node"
Node0DeathAni              = ""
Node0Piece                 = "Torso_d"
Node0LimbAni               = "Limb_Torso"
Node0GIBType               = ""
Node0DamageFactor          = 1.0
Node0MinExplodeDamage      = 0.0
Node0MinExplodeChance      = 0.0
Node0MaxExplodeDamage      = 0.0
Node0MaxExplodeChance      = 1.0
Node0CanLiveExplode        = 0
Node0ForceCrawl            = 0
Node0BleederNode           = -1
Node0Parent                = -1
Node0Location              = 2
Node0Radius                = 14
Node0StrafeYawRange0       = (60,60)
Node0StrafeYawRange1       = (60,60)
Node0AimPitchRange0        = (0,0)
     
Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_U"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = ""
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Head"
Node2Piece                  = "Neck"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "Head"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = ""
Node3RecoilAni              = "T"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = ""
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 1
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = ""
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 10
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 6.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Arm_D_Left"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = ""
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = ""
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 1
Node7Location               = 3
Node7Radius                 = 6.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = ""
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 6.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Arm_D_Right"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = ""
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = ""
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = ""
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)


Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Leg_D_Left"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = ""
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 7.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)



Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = ""
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = ""
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)


Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Leg_D_Right"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = ""
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 7.5
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)



Node16Name                  = "Clavicle_L_Node"
Node16DeathAni              = "LA"
Node16Piece                 = "Shoulder_L"
Node16LimbAni               = ""
Node16GIBType               = ""
Node16DamageFactor          = 0.5
Node16MinExplodeDamage      = 10.0
Node16MinExplodeChance      = 1.0
Node16MaxExplodeDamage      = 40.0
Node16MaxExplodeChance      = 75.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = 1
Node16Location              = 2
Node16Radius                = 10.00
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)
Node16AimPitchRange1        = (60,50)


Node17Name                  = "Clavicle_R_Node"
Node17DeathAni              = "RA"
Node17Piece                 = "Shoulder_R"
Node17LimbAni               = ""
Node17GIBType               = ""
Node17DamageFactor          = 0.5
Node17MinExplodeDamage      = 10.0
Node17MinExplodeChance      = 1.0
Node17MaxExplodeDamage      = 40.0
Node17MaxExplodeChance      = 75.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = 1
Node17Location              = 2
Node17Radius                = 10.00
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)
Node17AimPitchRange1        = (60,50)



/************************************************************************
**
** Skeleton6 - Standard Lamp skeleton
**
************************************************************************/


[Skeleton6]

Name                        = "Lamp_Default"
DefaultDeathAni             = ""
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)
 
Node0Name                   = "Origin_Node"
Node0DeathAni               = ""
Node0Piece                  = "Box01"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode            = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 14.0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)


Node1Name                   = "UpperArm_L_Node"
Node1DeathAni               = ""
Node1Piece                  = "Box01"
Node1LimbAni                = "Limb_LU_Arm"
Node1GIBType                = ""
Node1DamageFactor           = 0.75
Node1MinExplodeDamage       = 20.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 20.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 3
Node1Radius                 = 6.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (0,0)

Node2Name                   = "Forearm_L_Node"
Node2DeathAni               = ""
Node2Piece                  = "Box01"
Node2LimbAni                = "Limb_LL_Arm"
Node2GIBType                = ""
Node2DamageFactor           = 0.75
Node2MinExplodeDamage       = 80.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 80.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 10
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 3
Node2Radius                 = 6.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)


Node3Name                   = "UpperArm_R_Node"
Node3DeathAni               = ""
Node3Piece                  = "Box01"
Node3LimbAni                = "Limb_RU_Arm"
Node3GIBType                = ""
Node3DamageFactor           = 0.75
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.25
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 0
Node3Location               = 3
Node3Radius                 = 6.0
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (0,0)

Node4Name                  = "Forearm_R_Node"
Node4DeathAni              = ""
Node4Piece                 = "Box01"
Node4LimbAni               = "Limb_RL_Arm"
Node4GIBType               = ""
Node4DamageFactor          = 0.75
Node4MinExplodeDamage      = 10.0
Node4MinExplodeChance      = 0.0
Node4MaxExplodeDamage      = 10.0
Node4MaxExplodeChance      = 1.0
Node4CanLiveExplode        = 0
Node4ForceCrawl            = 0
Node4BleederNode           = -1
Node4Parent                = 3
Node4Location              = 3
Node4Radius                = 6.5
Node4StrafeYawRange0       = (0,0)
Node4AimPitchRange0        = (0,0)


Node5Name                  = "Thigh_L_Node"
Node5DeathAni              = ""
Node5Piece                 = "Box01"
Node5LimbAni               = "Limb_LU_Leg"
Node5GIBType               = ""
Node5DamageFactor          = 0.8
Node5MinExplodeDamage      = 20.0
Node5MinExplodeChance      = 0.0
Node5MaxExplodeDamage      = 20.0
Node5MaxExplodeChance      = 1.0
Node5CanLiveExplode        = 0
Node5ForceCrawl            = 0
Node5BleederNode           = -1
Node5Parent                = 0
Node5Location              = 4
Node5Radius                = 10.0
Node5StrafeYawRange0       = (0,0)
Node5AimPitchRange0        = (0,0)

Node6Name                  = "Calf_L_Node"
Node6DeathAni              = ""
Node6Piece                 = "Box01"
Node6LimbAni               = "Limb_LL_Leg"
Node6GIBType               = ""
Node6DamageFactor          = 0.75
Node6MinExplodeDamage      = 10.0
Node6MinExplodeChance      = 0.0
Node6MaxExplodeDamage      = 10.0
Node6MaxExplodeChance      = 1.0
Node6CanLiveExplode        = 0
Node6ForceCrawl            = 0
Node6BleederNode           = -1
Node6Parent                = 5
Node6Location              = 4
Node6Radius                = 10.0
Node6StrafeYawRange0       = (0,0)
Node6AimPitchRange0        = (0,0)


Node7Name                  = "Thigh_R_Node"
Node7DeathAni              = ""
Node7Piece                 = "Box01"
Node7LimbAni               = "Limb_LU_Leg"
Node7GIBType               = ""
Node7DamageFactor          = 0.8
Node7MinExplodeDamage      = 20.0
Node7MinExplodeChance      = 0.0
Node7MaxExplodeDamage      = 20.0
Node7MaxExplodeChance      = 1.0
Node7CanLiveExplode        = 0
Node7ForceCrawl            = 0
Node7BleederNode           = -1
Node7Parent                = 0
Node7Location              = 4
Node7Radius                = 10.0
Node7StrafeYawRange0       = (0,0)
Node7AimPitchRange0        = (0,0)

Node8Name                  = "Calf_R_Node"
Node8DeathAni              = ""
Node8Piece                 = "Box01"
Node8LimbAni               = "Limb_LL_Leg"
Node8GIBType               = ""
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 4
Node8Radius                = 10.0
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)


/************************************************************************
**
** Skeleton7 - Standard SecurityBot skeleton
**
************************************************************************/



[Skeleton7]

Name                        = "Security_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 1

HeadTurnYaw		    = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso_d"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Security_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_u"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Security_Torso_Multi"
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Torso"
Node2Piece                  = "Torso_u"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "Head"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = ""
Node3RecoilAni              = "T"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Security_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = "Security_DArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 10
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 6.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Arm_D_Left"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = "Security_Hand_Multi"
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Security_UArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 2
Node7Location               = 3
Node7Radius                 = 6.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = "Security_DArm_Multi"
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 6.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Arm_D_Right"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = "Security_Hand_Multi"
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Security_ULeg_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Security_DLeg_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)


Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Foot_Left"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = "Security_Foot_Multi"
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 7.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)



Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Security_ULeg_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Security_DLeg_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)


Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Foot_Right"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = "Security_Foot_Multi"
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 7.5
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)


/************************************************************************
**
** Skeleton8 - Standard Mine skeleton
**
************************************************************************/



[Skeleton8]

Name                        = "Mine_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw		    = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Body"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_u"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Torso_d_node"     
Node2DeathAni               = "Torso"
Node2Piece                  = "Torso_d"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 0
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)


/************************************************************************
**
** Skeleton9 - Standard Gun skeleton
**
************************************************************************/


[Skeleton9]

Name                        = "Gun_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw		    = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso_U"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    	= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_D_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso_D"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Head_node"     
Node2DeathAni               = "Head"
Node2Piece                  = "Head"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 0
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)



/************************************************************************
**
** Skeleton10 - Standard Ghost skeleton
**
************************************************************************/

[Skeleton10]

Name                        = "Ghost_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = ""
Node0Piece                  = "Torso"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_U"
Node1DeathAni               = ""
Node1Piece                  = "Torso"
Node1LimbAni                = ""
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "T"
Node2Piece                  = "Torso"
Node2LimbAni                = ""
Node2GIBType                = ""
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = ""
Node3Piece                  = "Head"
Node3LimbAni                = ""
Node3GIBType                = ""
Node3DamageFactor           = 1.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "Left_armu_node"
Node4DeathAni               = ""
Node4Piece                  = "LU_Arm"
Node4LimbAni                = ""
Node4GIBType                = ""
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 3
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Hit_Mid_L_armu"
Node5DeathAni               = ""
Node5Piece                  = "LU_Arm"
Node5LimbAni                = ""
Node5GIBType                = ""
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 20.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 20.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 8.0
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Left_arml_node"
Node6DeathAni               = ""
Node6Piece                  = "LL_Arm"
Node6LimbAni                = ""
Node6GIBType                = ""
Node6DamageFactor           = 0.75
Node6MinExplodeDamage       = 80.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 80.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.5
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "Hit_Mid_L_arml"
Node7DeathAni               = "LA"
Node7Piece                  = "LL_Arm"
Node7LimbAni                = ""
Node7GIBType                = ""
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 10.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 10.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 6
Node7Location               = 3
Node7Radius                 = 6.5
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                   = "LeftHand"
Node8DeathAni               = ""
Node8Piece                  = "LL_Arm"
Node8LimbAni                = ""
Node8GIBType                = ""
Node8DamageFactor           = 0.5
Node8MinExplodeDamage       = 5.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 5.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode            = -1
Node8Parent                 = 7
Node8Location               = 3
Node8Radius                 = 6.0
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (0,0)

Node9Name                   = "Right_armu_node"
Node9DeathAni               = ""
Node9Piece                  = "RU_Arm"
Node9LimbAni                = ""
Node9GIBType                = ""
Node9DamageFactor           = 0.75
Node9MinExplodeDamage       = 20.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 20.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode            = -1
Node9Parent                 = 2
Node9Location               = 3
Node9Radius                 = 6.0
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (0,0)

Node10Name                  = "Hit_Mid_R_armu"
Node10DeathAni              = ""
Node10Piece                 = "RU_Arm"
Node10LimbAni               = ""
Node10GIBType               = ""
Node10DamageFactor          = 0.75
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 3
Node10Radius                = 8.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Right_arml_node"
Node11DeathAni              = ""
Node11Piece                 = "RL_Arm"
Node11LimbAni               = ""
Node11GIBType               = ""
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 3
Node11Radius                = 6.5
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)

Node12Name                  = "Hit_Mid_R_arml"
Node12DeathAni              = ""
Node12Piece                 = "RL_Arm"
Node12LimbAni               = ""
Node12GIBType               = ""
Node12DamageFactor          = 0.75
Node12MinExplodeDamage      = 10.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 10.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 3
Node12Radius                = 6.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)

Node13Name                  = "RightHand"
Node13DeathAni              = "RA"
Node13Piece                 = "R_Hand"
Node13LimbAni               = "Limb_R_Hand"
Node13GIBType               = "Meatbot_Hand_Multi"
Node13DamageFactor          = 0.5
Node13MinExplodeDamage      = 5.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 5.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 3
Node13Radius                = 6.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Left_legu_node"
Node14DeathAni              = ""
Node14Piece                 = "LU_Leg"
Node14LimbAni               = ""
Node14GIBType               = ""
Node14DamageFactor          = 0.8
Node14MinExplodeDamage      = 20.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 20.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 0
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)

Node15Name                  = "Hit_Mid_L_legu"
Node15DeathAni              = ""
Node15Piece                 = "LU_Leg"
Node15LimbAni               = ""
Node15GIBType               = ""
Node15DamageFactor          = 0.8
Node15MinExplodeDamage      = 20.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 20.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 10.0
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)

Node16Name                  = "Left_legl_node"
Node16DeathAni              = ""
Node16Piece                 = "LL_Leg"
Node16LimbAni               = ""
Node16GIBType               = ""
Node16DamageFactor          = 0.75
Node16MinExplodeDamage      = 10.0
Node16MinExplodeChance      = 0.0
Node16MaxExplodeDamage      = 10.0
Node16MaxExplodeChance      = 1.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = 15
Node16Location              = 4
Node16Radius                = 10.0
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)

Node17Name                  = "Hit_Mid_L_legl"
Node17DeathAni              = ""
Node17Piece                 = "LL_Leg"
Node17LimbAni               = ""
Node17GIBType               = ""
Node17DamageFactor          = 0.75
Node17MinExplodeDamage      = 10.0
Node17MinExplodeChance      = 0.0
Node17MaxExplodeDamage      = 10.0
Node17MaxExplodeChance      = 1.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = 16
Node17Location              = 4
Node17Radius                = 10.0
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)

Node18Name                  = "Left_legl_foot_node"
Node18DeathAni              = ""
Node18Piece                 = "L_Foot"
Node18LimbAni               = ""
Node18GIBType               = ""
Node18DamageFactor          = 0.5
Node18MinExplodeDamage      = 5.0
Node18MinExplodeChance      = 0.0
Node18MaxExplodeDamage      = 5.0
Node18MaxExplodeChance      = 1.0
Node18CanLiveExplode        = 0
Node18ForceCrawl            = 0
Node18BleederNode           = -1
Node18Parent                = 17
Node18Location              = 4
Node18Radius                = 7.5
Node18StrafeYawRange0       = (0,0)
Node18AimPitchRange0        = (0,0)

Node19Name                  = "Right_legu_node"
Node19DeathAni              = ""
Node19Piece                 = "RU_Leg"
Node19LimbAni               = ""
Node19GIBType               = ""
Node19DamageFactor          = 0.8
Node19MinExplodeDamage      = 20.0
Node19MinExplodeChance      = 0.0
Node19MaxExplodeDamage      = 20.0
Node19MaxExplodeChance      = 1.0
Node19CanLiveExplode        = 0
Node19ForceCrawl            = 0
Node19BleederNode           = -1
Node19Parent                = 0
Node19Location              = 4
Node19Radius                = 10.0
Node19StrafeYawRange0       = (0,0)
Node19AimPitchRange0        = (0,0)

Node20Name                  = "Hit_Mid_R_legu"
Node20DeathAni              = ""
Node20Piece                 = "RU_Leg"
Node20LimbAni               = ""
Node20GIBType               = ""
Node20DamageFactor          = 0.8
Node20MinExplodeDamage      = 20.0
Node20MinExplodeChance      = 0.0
Node20MaxExplodeDamage      = 20.0
Node20MaxExplodeChance      = 1.0
Node20CanLiveExplode        = 0
Node20ForceCrawl            = 0
Node20BleederNode           = -1
Node20Parent                = 19
Node20Location              = 4
Node20Radius                = 10.0
Node20StrafeYawRange0       = (0,0)
Node20AimPitchRange0        = (0,0)

Node21Name                  = "Right_legl_node"
Node21DeathAni              = ""
Node21Piece                 = "RL_Leg"
Node21LimbAni               = ""
Node21GIBType               = ""
Node21DamageFactor          = 0.75
Node21MinExplodeDamage      = 10.0
Node21MinExplodeChance      = 0.0
Node21MaxExplodeDamage      = 10.0
Node21MaxExplodeChance      = 1.0
Node21CanLiveExplode        = 0
Node21ForceCrawl            = 0
Node21BleederNode           = -1
Node21Parent                = 20
Node21Location              = 4
Node21Radius                = 10.0
Node21StrafeYawRange0       = (0,0)
Node21AimPitchRange0        = (0,0)

Node22Name                  = "Hit_Mid_R_legl"
Node22DeathAni              = ""
Node22Piece                 = "RL_Leg"
Node22LimbAni               = ""
Node22GIBType               = ""
Node22DamageFactor          = 0.75
Node22MinExplodeDamage      = 10.0
Node22MinExplodeChance      = 0.0
Node22MaxExplodeDamage      = 10.0
Node22MaxExplodeChance      = 1.0
Node22CanLiveExplode        = 0
Node22ForceCrawl            = 0
Node22BleederNode           = -1
Node22Parent                = 21
Node22Location              = 4
Node22Radius                = 10.0
Node22StrafeYawRange0       = (0,0)
Node22AimPitchRange0        = (0,0)

Node23Name                  = "Right_legl_foot_node"
Node23DeathAni              = ""
Node23Piece                 = "R_Foot"
Node23LimbAni               = ""
Node23GIBType               = ""
Node23DamageFactor          = 0.5
Node23MinExplodeDamage      = 5.0
Node23MinExplodeChance      = 0.0
Node23MaxExplodeDamage      = 5.0
Node23MaxExplodeChance      = 1.0
Node23CanLiveExplode        = 0
Node23ForceCrawl            = 0
Node23BleederNode           = -1
Node23Parent                = 22
Node23Location              = 4
Node23Radius                = 7.5
Node23StrafeYawRange0       = (0,0)
Node23AimPitchRange0        = (0,0)

Node24Name                  = "Ponytail_1"
Node24DeathAni              = ""
Node24Piece                 = "Ponytail_1"
Node24LimbAni               = ""
Node24GIBType               = ""
Node24DamageFactor          = 0.5
Node24MinExplodeDamage      = 0.0
Node24MinExplodeChance      = 0.0
Node24MaxExplodeDamage      = 0.0
Node24MaxExplodeChance      = 1.0
Node24CanLiveExplode        = 0
Node24ForceCrawl            = 0
Node24BleederNode           = -1
Node24Parent                = 3
Node24Location              = 1
Node24Radius                = 6
Node24StrafeYawRange0       = (0,0)
Node24AimPitchRange0        = (0,0)
Node24AimPitchRange1        = (60,50)
    
Node25Name                  = "Ponytail_2"
Node25DeathAni              = ""
Node25Piece                 = "Ponytail_2"
Node25LimbAni               = ""
Node25GIBType               = ""
Node25DamageFactor          = 0.5
Node25MinExplodeDamage      = 0.0
Node25MinExplodeChance      = 0.0
Node25MaxExplodeDamage      = 0.0
Node25MaxExplodeChance      = 1.0
Node25CanLiveExplode        = 0
Node25ForceCrawl            = 0
Node25BleederNode           = -1
Node25Parent                = 24
Node25Location              = 1
Node25Radius                = 4
Node25StrafeYawRange0       = (0,0)
Node25AimPitchRange0        = (0,0)
Node25AimPitchRange1        = (60,50)

Node26Name                  = "Ponytail_3"
Node26DeathAni              = ""
Node26Piece                 = "Ponytail_3"
Node26LimbAni               = ""
Node26GIBType               = ""
Node26DamageFactor          = 0.3
Node26MinExplodeDamage      = 0.0
Node26MinExplodeChance      = 0.0
Node26MaxExplodeDamage      = 0.0
Node26MaxExplodeChance      = 1.0
Node26CanLiveExplode        = 0
Node26ForceCrawl            = 0
Node26BleederNode           = -1
Node26Parent                = 25
Node26Location              = 1
Node26Radius                = 3
Node26StrafeYawRange0       = (0,0)
Node26AimPitchRange0        = (0,0)
Node26AimPitchRange1        = (60,50)

Node27Name                  = "Ponytail_4"
Node27DeathAni              = ""
Node27Piece                 = "Ponytail_4"
Node27LimbAni               = ""
Node27GIBType               = ""
Node27DamageFactor          = 0.2
Node27MinExplodeDamage      = 0.0
Node27MinExplodeChance      = 0.0
Node27MaxExplodeDamage      = 0.0
Node27MaxExplodeChance      = 1.0
Node27CanLiveExplode        = 0
Node27ForceCrawl            = 0
Node27BleederNode           = -1
Node27Parent                = 26
Node27Location              = 1
Node27Radius                = 2
Node27StrafeYawRange0       = (0,0)
Node27AimPitchRange0        = (0,0)
Node27AimPitchRange1        = (60,50)

Node28Name                  = "Nose"
Node28DeathAni              = ""
Node28Piece                 = "Head"
Node28LimbAni               = ""
Node28GIBType               = ""
Node28DamageFactor          = 1.0
Node28MinExplodeDamage      = 0.0
Node28MinExplodeChance      = 0.0
Node28MaxExplodeDamage      = 0.0
Node28MaxExplodeChance      = 1.0
Node28CanLiveExplode        = 0
Node28ForceCrawl            = 0
Node28BleederNode           = -1
Node28Parent                = 3
Node28Location              = 1
Node28Radius                = 5
Node28StrafeYawRange0       = (0,0)
Node28AimPitchRange0        = (0,0)
Node28AimPitchRange1        = (60,50)



/************************************************************************
**
** Skeleton11 - Standard Worm skeleton
**
************************************************************************/



[Skeleton11]

Name                        = "Worm_Default"
DefaultDeathAni             = ""
DefaultHitNode              = 0

HeadTurnYaw	        	    = (-55,55)
HeadTurnPitch		        = (-10,65)

Node0Name                   = "Bone05"
Node0DeathAni               = "Torso"
Node0Piece                  = "Worm"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	        = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 30.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Bone10"
Node1DeathAni               = "Torso"
Node1Piece                  = "Worm"
Node1LimbAni                = ""
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode	        = -1
Node1Parent                 = -1
Node1Location               = 1
Node1Radius                 = 30.5
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

/************************************************************************
**
** Skeleton12 - Scorpion standard skeleton
**
************************************************************************/

[Skeleton12]

Name                        = "Scorpion_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Tail_1_Node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Armor"
Node0LimbAni                = ""
Node0GIBType                = "Scorpion_Multi"
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode    	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 60
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Tail_2_Node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Body"
Node1LimbAni                = ""
Node1GIBType                = ""
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode    	    = -1
Node1Parent                 = -1
Node1Location               = 2
Node1Radius                 = 60
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Tail_3_Node"
Node2DeathAni               = "Tail"
Node2Piece                  = "Body"
Node2LimbAni                = ""
Node2GIBType                = ""
Node2RecoilAni              = "T"
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode    	    = -1
Node2Parent                 = -1
Node2Location               = 2
Node2Radius                 = 60
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (15,10)
Node2AimPitchRange1         = (15,10)

Node3Name                   = "Tail_4_Node"
Node3DeathAni               = "Tail"
Node3Piece                  = "Body"
Node3LimbAni                = ""
Node3GIBType                = ""
Node3RecoilAni              = "T"
Node3DamageFactor           = 1.0
Node3MinExplodeDamage       = 50.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 50.0
Node3MaxExplodeChance       = 0.25
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode    	    = -1
Node3Parent                 = -1
Node3Location               = 2
Node3Radius                 = 60
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (15,10)
Node3AimPitchRange1         = (15,10)

Node4Name                   = "Tail_5_Node"
Node4DeathAni               = "Tail"
Node4Piece                  = "Body"
Node4LimbAni                = ""
Node4GIBType                = ""
Node4RecoilAni              = "T"
Node4DamageFactor           = 1.0
Node4MinExplodeDamage       = 50.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 50.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode    	    = -1
Node4Parent                 = -1
Node4Location               = 2
Node4Radius                 = 50
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (15,10)
Node4AimPitchRange1         = (15,10)

Node5Name                   = "Tail_6_Node"
Node5DeathAni               = "Tail"
Node5Piece                  = "Body"
Node5LimbAni                = ""
Node5GIBType                = ""
Node5RecoilAni              = "T"
Node5DamageFactor           = 1.0
Node5MinExplodeDamage       = 50.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 50.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode    	    = -1
Node5Parent                 = -1
Node5Location               = 2
Node5Radius                 = 40
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (15,10)
Node5AimPitchRange1         = (15,10)

Node6Name                   = "Head_Node"
Node6DeathAni               = "Head"
Node6Piece                  = "Body"
Node6LimbAni                = ""
Node6GIBType                = ""
Node6RecoilAni              = "T"
Node6DamageFactor           = 1.0
Node6MinExplodeDamage       = 50.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 50.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode    	    = -1
Node6Parent                 = -1
Node6Location               = 2
Node6Radius                 = 80
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (15,10)
Node6AimPitchRange1         = (15,10)

Node7Name                   = "Leg1_2_Node"
Node7DeathAni               = "T"
Node7Piece                  = "Armor"
Node7LimbAni                = ""
Node7GIBType                = ""
Node7RecoilAni              = "T"
Node7DamageFactor           = 1.0
Node7MinExplodeDamage       = 50.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 50.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode    	    = -1
Node7Parent                 = -1
Node7Location               = 2
Node7Radius                 = 30
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (15,10)
Node7AimPitchRange1         = (15,10)

Node8Name                   = "Leg2_2_Node"
Node8DeathAni               = "T"
Node8Piece                  = "Armor"
Node8LimbAni                = ""
Node8GIBType                = ""
Node8RecoilAni              = "T"
Node8DamageFactor           = 1.0
Node8MinExplodeDamage       = 50.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 50.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode    	    = -1
Node8Parent                 = -1
Node8Location               = 2
Node8Radius                 = 30
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (15,10)
Node8AimPitchRange1         = (15,10)

Node9Name                   = "Leg3_2_Node"
Node9DeathAni               = "T"
Node9Piece                  = "Armor"
Node9LimbAni                = ""
Node9GIBType                = ""
Node9RecoilAni              = "T"
Node9DamageFactor           = 1.0
Node9MinExplodeDamage       = 50.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 50.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode    	    = -1
Node9Parent                 = -1
Node9Location               = 2
Node9Radius                 = 30
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (15,10)
Node9AimPitchRange1         = (15,10)

Node10Name                   = "Leg4_2_Node"
Node10DeathAni               = "T"
Node10Piece                  = "Armor"
Node10LimbAni                = ""
Node10GIBType                = ""
Node10RecoilAni              = "T"
Node10DamageFactor           = 1.0
Node10MinExplodeDamage       = 50.0
Node10MinExplodeChance       = 0.0
Node10MaxExplodeDamage       = 50.0
Node10MaxExplodeChance       = 0.25
Node10CanLiveExplode         = 0
Node10ForceCrawl             = 0
Node10BleederNode    	    = -1
Node10Parent                 = -1
Node10Location               = 2
Node10Radius                 = 30
Node10StrafeYawRange0        = (0,0)
Node10AimPitchRange0         = (15,10)
Node10AimPitchRange1         = (15,10)

Node11Name                   = "Leg5_2_Node"
Node11DeathAni               = "T"
Node11Piece                  = "Armor"
Node11LimbAni                = ""
Node11GIBType                = ""
Node11RecoilAni              = "T"
Node11DamageFactor           = 1.0
Node11MinExplodeDamage       = 50.0
Node11MinExplodeChance       = 0.0
Node11MaxExplodeDamage       = 50.0
Node11MaxExplodeChance       = 0.25
Node11CanLiveExplode         = 0
Node11ForceCrawl             = 0
Node11BleederNode    	    = -1
Node11Parent                 = -1
Node11Location               = 2
Node11Radius                 = 30
Node11StrafeYawRange0        = (0,0)
Node11AimPitchRange0         = (15,10)
Node11AimPitchRange1         = (15,10)

Node12Name                   = "Leg6_2_Node"
Node12DeathAni               = "T"
Node12Piece                  = "Armor"
Node12LimbAni                = ""
Node12GIBType                = ""
Node12RecoilAni              = "T"
Node12DamageFactor           = 1.0
Node12MinExplodeDamage       = 50.0
Node12MinExplodeChance       = 0.0
Node12MaxExplodeDamage       = 50.0
Node12MaxExplodeChance       = 0.25
Node12CanLiveExplode         = 0
Node12ForceCrawl             = 0
Node12BleederNode    	    = -1
Node12Parent                 = -1
Node12Location               = 2
Node12Radius                 = 30
Node12StrafeYawRange0        = (0,0)
Node12AimPitchRange0         = (15,10)
Node12AimPitchRange1         = (15,10)

Node13Name                   = "Arm1_1_Node"
Node13DeathAni               = "T"
Node13Piece                  = "Arm1"
Node13LimbAni                = ""
Node13GIBType                = ""
Node13RecoilAni              = "T"
Node13DamageFactor           = 1.0
Node13MinExplodeDamage       = 50.0
Node13MinExplodeChance       = 0.0
Node13MaxExplodeDamage       = 50.0
Node13MaxExplodeChance       = 0.25
Node13CanLiveExplode         = 1
Node13ForceCrawl             = 0
Node13BleederNode    	    = -1
Node13Parent                 = -1
Node13Location               = 2
Node13Radius                 = 60
Node13StrafeYawRange0        = (0,0)
Node13AimPitchRange0         = (15,10)
Node13AimPitchRange1         = (15,10)

Node14Name                   = "Arm2_1_Node"
Node14DeathAni               = "T"
Node14Piece                  = "Arm2"
Node14LimbAni                = ""
Node14GIBType                = ""
Node14RecoilAni              = "T"
Node14DamageFactor           = 1.0
Node14MinExplodeDamage       = 50.0
Node14MinExplodeChance       = 0.0
Node14MaxExplodeDamage       = 50.0
Node14MaxExplodeChance       = 0.25
Node14CanLiveExplode         = 1
Node14ForceCrawl             = 0
Node14BleederNode    	    = -1
Node14Parent                 = -1
Node14Location               = 2
Node14Radius                 = 60
Node14StrafeYawRange0        = (0,0)
Node14AimPitchRange0         = (15,10)
Node14AimPitchRange1         = (15,10)

Node15Name                   = "Arm3_1_Node"
Node15DeathAni               = "T"
Node15Piece                  = "Arm3"
Node15LimbAni                = ""
Node15GIBType                = ""
Node153RecoilAni              = "T"
Node15DamageFactor           = 1.0
Node15MinExplodeDamage       = 50.0
Node15MinExplodeChance       = 0.0
Node15MaxExplodeDamage       = 50.0
Node15MaxExplodeChance       = 0.25
Node15CanLiveExplode         = 1
Node15ForceCrawl             = 0
Node15BleederNode    	    = -1
Node15Parent                 = -1
Node15Location               = 2
Node15Radius                 = 60
Node15StrafeYawRange0        = (0,0)
Node15AimPitchRange0         = (15,10)
Node15AimPitchRange1         = (15,10)

Node16Name                   = "Arm4_1_Node"
Node16DeathAni               = "T"
Node16Piece                  = "Arm4"
Node16LimbAni                = ""
Node16GIBType                = ""
Node16RecoilAni              = "T"
Node16DamageFactor           = 1.0
Node16MinExplodeDamage       = 50.0
Node16MinExplodeChance       = 0.0
Node16MaxExplodeDamage       = 50.0
Node16MaxExplodeChance       = 0.25
Node16CanLiveExplode         = 1
Node16ForceCrawl             = 0
Node16BleederNode    	    = -1
Node16Parent                 = -1
Node16Location               = 2
Node16Radius                 = 60
Node16StrafeYawRange0        = (0,0)
Node16AimPitchRange0         = (15,10)
Node16AimPitchRange1         = (15,10)

Node17Name                   = "Arm1_2_Node"
Node17DeathAni               = "T"
Node17Piece                  = "Arm1"
Node17LimbAni                = ""
Node17GIBType                = ""
Node17RecoilAni              = "T"
Node17DamageFactor           = 1.0
Node17MinExplodeDamage       = 50.0
Node17MinExplodeChance       = 0.0
Node17MaxExplodeDamage       = 50.0
Node17MaxExplodeChance       = 0.25
Node17CanLiveExplode         = 1
Node17ForceCrawl             = 0
Node17BleederNode    	    = -1
Node17Parent                 = -1
Node17Location               = 2
Node17Radius                 = 30
Node17StrafeYawRange0        = (0,0)
Node17AimPitchRange0         = (15,10)
Node17AimPitchRange1         = (15,10)

Node18Name                   = "Arm2_2_Node"
Node18DeathAni               = "T"
Node18Piece                  = "Arm2"
Node18LimbAni                = ""
Node18GIBType                = ""
Node18RecoilAni              = "T"
Node18DamageFactor           = 1.0
Node18MinExplodeDamage       = 50.0
Node18MinExplodeChance       = 0.0
Node18MaxExplodeDamage       = 50.0
Node18MaxExplodeChance       = 0.25
Node18CanLiveExplode         = 1
Node18ForceCrawl             = 0
Node18BleederNode    	    = -1
Node18Parent                 = -1
Node18Location               = 2
Node18Radius                 = 30
Node18StrafeYawRange0        = (0,0)
Node18AimPitchRange0         = (15,10)
Node18AimPitchRange1         = (15,10)

Node19Name                   = "Arm3_2_Node"
Node19DeathAni               = "T"
Node19Piece                  = "Arm3"
Node19LimbAni                = ""
Node19GIBType                = ""
Node193RecoilAni              = "T"
Node19DamageFactor           = 1.0
Node19MinExplodeDamage       = 50.0
Node19MinExplodeChance       = 0.0
Node19MaxExplodeDamage       = 50.0
Node19MaxExplodeChance       = 0.25
Node19CanLiveExplode         = 1
Node19ForceCrawl             = 0
Node19BleederNode    	    = -1
Node19Parent                 = -1
Node19Location               = 2
Node19Radius                 = 30
Node19StrafeYawRange0        = (0,0)
Node19AimPitchRange0         = (15,10)
Node19AimPitchRange1         = (15,10)

Node20Name                   = "Arm4_2_Node"
Node20DeathAni               = "T"
Node20Piece                  = "Arm4"
Node20LimbAni                = ""
Node20GIBType                = ""
Node20RecoilAni              = "T"
Node20DamageFactor           = 1.0
Node20MinExplodeDamage       = 50.0
Node20MinExplodeChance       = 0.0
Node20MaxExplodeDamage       = 50.0
Node20MaxExplodeChance       = 0.25
Node20CanLiveExplode         = 1
Node20ForceCrawl             = 0
Node20BleederNode    	    = -1
Node20Parent                 = -1
Node20Location               = 2
Node20Radius                 = 30
Node20StrafeYawRange0        = (0,0)
Node20AimPitchRange0         = (15,10)
Node20AimPitchRange1         = (15,10)

Node21Name                   = "Arm1_3_Node"
Node21DeathAni               = "T"
Node21Piece                  = "Arm1"
Node21LimbAni                = ""
Node21GIBType                = ""
Node21RecoilAni              = "T"
Node21DamageFactor           = 1.0
Node21MinExplodeDamage       = 50.0
Node21MinExplodeChance       = 0.0
Node21MaxExplodeDamage       = 50.0
Node21MaxExplodeChance       = 0.25
Node21CanLiveExplode         = 1
Node21ForceCrawl             = 0
Node21BleederNode    	    = -1
Node21Parent                 = -1
Node21Location               = 2
Node21Radius                 = 30
Node21StrafeYawRange0        = (0,0)
Node21AimPitchRange0         = (15,10)
Node21AimPitchRange1         = (15,10)

Node22Name                   = "Arm2_3_Node"
Node22DeathAni               = "T"
Node22Piece                  = "Arm2"
Node22LimbAni                = ""
Node22GIBType                = ""
Node22RecoilAni              = "T"
Node22DamageFactor           = 1.0
Node22MinExplodeDamage       = 50.0
Node22MinExplodeChance       = 0.0
Node22MaxExplodeDamage       = 50.0
Node22MaxExplodeChance       = 0.25
Node22CanLiveExplode         = 1
Node22ForceCrawl             = 0
Node22BleederNode    	    = -1
Node22Parent                 = -1
Node22Location               = 2
Node22Radius                 = 30
Node22StrafeYawRange0        = (0,0)
Node22AimPitchRange0         = (15,10)
Node22AimPitchRange1         = (15,10)

Node23Name                   = "Arm3_3_Node"
Node23DeathAni               = "T"
Node23Piece                  = "Arm3"
Node23LimbAni                = ""
Node23GIBType                = ""
Node233RecoilAni              = "T"
Node23DamageFactor           = 1.0
Node23MinExplodeDamage       = 50.0
Node23MinExplodeChance       = 0.0
Node23MaxExplodeDamage       = 50.0
Node23MaxExplodeChance       = 0.25
Node23CanLiveExplode         = 1
Node23ForceCrawl             = 0
Node23BleederNode    	    = -1
Node23Parent                 = -1
Node23Location               = 2
Node23Radius                 = 30
Node23StrafeYawRange0        = (0,0)
Node23AimPitchRange0         = (15,10)
Node23AimPitchRange1         = (15,10)

Node24Name                   = "Arm4_3_Node"
Node24DeathAni               = "T"
Node24Piece                  = "Arm4"
Node24LimbAni                = ""
Node24GIBType                = ""
Node24RecoilAni              = "T"
Node24DamageFactor           = 1.0
Node24MinExplodeDamage       = 50.0
Node24MinExplodeChance       = 0.0
Node24MaxExplodeDamage       = 50.0
Node24MaxExplodeChance       = 0.25
Node24CanLiveExplode         = 1
Node24ForceCrawl             = 0
Node24BleederNode    	    = -1
Node24Parent                 = -1
Node24Location               = 2
Node24Radius                 = 30
Node24StrafeYawRange0        = (0,0)
Node24AimPitchRange0         = (15,10)
Node24AimPitchRange1         = (15,10)

Node25Name                   = "Arm1_4_Node"
Node25DeathAni               = "T"
Node25Piece                  = "Arm1"
Node25LimbAni                = ""
Node25GIBType                = ""
Node25RecoilAni              = "T"
Node25DamageFactor           = 1.0
Node25MinExplodeDamage       = 50.0
Node25MinExplodeChance       = 0.0
Node25MaxExplodeDamage       = 50.0
Node25MaxExplodeChance       = 0.25
Node25CanLiveExplode         = 1
Node25ForceCrawl             = 0
Node25BleederNode    	    = -1
Node25Parent                 = -1
Node25Location               = 2
Node25Radius                 = 30
Node25StrafeYawRange0        = (0,0)
Node25AimPitchRange0         = (15,10)
Node25AimPitchRange1         = (15,10)

Node26Name                   = "Arm2_4_Node"
Node26DeathAni               = "T"
Node26Piece                  = "Arm2"
Node26LimbAni                = ""
Node26GIBType                = ""
Node26RecoilAni              = "T"
Node26DamageFactor           = 1.0
Node26MinExplodeDamage       = 50.0
Node26MinExplodeChance       = 0.0
Node26MaxExplodeDamage       = 50.0
Node26MaxExplodeChance       = 0.25
Node26CanLiveExplode         = 1
Node26ForceCrawl             = 0
Node26BleederNode    	    = -1
Node26Parent                 = -1
Node26Location               = 2
Node26Radius                 = 30
Node26StrafeYawRange0        = (0,0)
Node26AimPitchRange0         = (15,10)
Node26AimPitchRange1         = (15,10)

Node27Name                   = "Arm3_4_Node"
Node27DeathAni               = "T"
Node27Piece                  = "Arm3"
Node27LimbAni                = ""
Node27GIBType                = ""
Node273RecoilAni              = "T"
Node27DamageFactor           = 1.0
Node27MinExplodeDamage       = 50.0
Node27MinExplodeChance       = 0.0
Node27MaxExplodeDamage       = 50.0
Node27MaxExplodeChance       = 0.25
Node27CanLiveExplode         = 1
Node27ForceCrawl             = 0
Node27BleederNode    	    = -1
Node27Parent                 = -1
Node27Location               = 2
Node27Radius                 = 30
Node27StrafeYawRange0        = (0,0)
Node27AimPitchRange0         = (15,10)
Node27AimPitchRange1         = (15,10)

Node28Name                   = "Arm4_4_Node"
Node28DeathAni               = "T"
Node28Piece                  = "Arm4"
Node28LimbAni                = ""
Node28GIBType                = ""
Node28RecoilAni              = "T"
Node28DamageFactor           = 1.0
Node28MinExplodeDamage       = 50.0
Node28MinExplodeChance       = 0.0
Node28MaxExplodeDamage       = 50.0
Node28MaxExplodeChance       = 0.25
Node28CanLiveExplode         = 1
Node28ForceCrawl             = 0
Node28BleederNode    	    = -1
Node28Parent                 = -1
Node28Location               = 2
Node28Radius                 = 30
Node28StrafeYawRange0        = (0,0)
Node28AimPitchRange0         = (15,10)
Node28AimPitchRange1         = (15,10)


/************************************************************************
**
** Skeleton13 - Standard Hammer skeleton
**
************************************************************************/

[Skeleton13]

Name                        = "Hammer_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = "T"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Hammer_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)
Node0Group					= 3

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "T"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Hammer_Torso_Multi"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)
Node1Group					= 2

Node2Name                   = "Neck_node"     
Node2DeathAni               = "T"
Node2Piece                  = "Torso"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = "Hammer_Torso_Multi"
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)
Node2Group					= 1

Node3Name                   = "Head_node"
Node3DeathAni               = "H"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = "Hammer_Head_Multi"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)
Node3Group					= 1

Node4Name                   = "Left_armu_node"
Node4DeathAni               = "LA"
Node4Piece                  = "LU_Arm"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Hammer_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)
Node4Group					= 4

Node5Name                   = "Hit_Mid_L_armu"
Node5DeathAni               = "LA"
Node5Piece                  = "LU_Arm"
Node5LimbAni                = "Limb_LU_Arm"
Node5GIBType                = "Hammer_UArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 20.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 20.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 8.0
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)
Node5Group					= 4

Node6Name                   = "Left_arml_node"
Node6DeathAni               = "LA"
Node6Piece                  = "LL_Arm"
Node6LimbAni                = "Limb_LL_Arm"
Node6GIBType                = "Hammer_DArm_Multi"
Node6DamageFactor           = 0.75
Node6MinExplodeDamage       = 80.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 80.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.5
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)
Node6Group					= 5

Node7Name                   = "Hit_Mid_L_arml"
Node7DeathAni               = "LA"
Node7Piece                  = "LL_Arm"
Node7LimbAni                = "Limb_LL_Arm"
Node7GIBType                = "Hammer_DArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 10.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 10.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 6
Node7Location               = 3
Node7Radius                 = 6.5
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)
Node7Group					= 5

Node8Name                   = "Left_arml_hand_node"
Node8DeathAni               = "LA"
Node8Piece                  = "L_Hand"
Node8LimbAni                = "Limb_L_Hand"
Node8GIBType                = "Hammer_Hand_Multi"
Node8DamageFactor           = 0.5
Node8MinExplodeDamage       = 5.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 5.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode            = -1
Node8Parent                 = 7
Node8Location               = 3
Node8Radius                 = 6.0
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (0,0)
Node8Group					= 6

Node9Name                   = "Right_armu_node"
Node9DeathAni               = "RA"
Node9Piece                  = "RU_Arm"
Node9LimbAni                = "Limb_RU_Arm"
Node9GIBType                = "Hammer_UArm_Multi"
Node9DamageFactor           = 0.75
Node9MinExplodeDamage       = 20.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 20.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode            = -1
Node9Parent                 = 2
Node9Location               = 3
Node9Radius                 = 6.0
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (0,0)
Node9Group					= 7

Node10Name                  = "Hit_Mid_R_armu"
Node10DeathAni              = "RA"
Node10Piece                 = "RU_Arm"
Node10LimbAni               = "Limb_RU_Arm"
Node10GIBType               = "Hammer_UArm_Multi"
Node10DamageFactor          = 0.75
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 3
Node10Radius                = 8.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)
Node10Group					= 7

Node11Name                  = "Right_arml_node"
Node11DeathAni              = "RA"
Node11Piece                 = "RL_Arm"
Node11LimbAni               = "Limb_RL_Arm"
Node11GIBType               = "Hammer_DArm_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 3
Node11Radius                = 6.5
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)
Node11Group					= 8

Node12Name                  = "Hit_Mid_R_arml"
Node12DeathAni              = "RA"
Node12Piece                 = "RL_Arm"
Node12LimbAni               = "Limb_RL_Arm"
Node12GIBType               = "Hammer_DArm_Multi"
Node12DamageFactor          = 0.75
Node12MinExplodeDamage      = 10.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 10.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 3
Node12Radius                = 6.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)
Node12Group					= 8

Node13Name                  = "Right_arml_hand_node"
Node13DeathAni              = "RA"
Node13Piece                 = "R_Hand"
Node13LimbAni               = "Limb_R_Hand"
Node13GIBType               = "Hammer_Hand_Multi"
Node13DamageFactor          = 0.5
Node13MinExplodeDamage      = 5.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 5.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 3
Node13Radius                = 6.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)
Node13Group					= 9

Node14Name                  = "Left_legu_node"
Node14DeathAni              = "LL"
Node14Piece                 = "LU_Leg"
Node14LimbAni               = "Limb_LU_Leg"
Node14GIBType               = "Hammer_ULeg_Multi"
Node14DamageFactor          = 0.8
Node14MinExplodeDamage      = 20.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 20.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 0
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)
Node14Group					= 10

Node15Name                  = "Hit_Mid_L_legu"
Node15DeathAni              = "LL"
Node15Piece                 = "LU_Leg"
Node15LimbAni               = "Limb_LU_Leg"
Node15GIBType               = "Hammer_ULeg_Multi"
Node15DamageFactor          = 0.8
Node15MinExplodeDamage      = 20.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 20.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 10.0
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)
Node15Group					= 10

Node16Name                  = "Left_legl_node"
Node16DeathAni              = "LL"
Node16Piece                 = "LL_Leg"
Node16LimbAni               = "Limb_LL_Leg"
Node16GIBType               = "Hammer_DLeg_Multi"
Node16DamageFactor          = 0.75
Node16MinExplodeDamage      = 10.0
Node16MinExplodeChance      = 0.0
Node16MaxExplodeDamage      = 10.0
Node16MaxExplodeChance      = 1.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = 15
Node16Location              = 4
Node16Radius                = 10.0
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)
Node16Group					= 11

Node17Name                  = "Hit_Mid_L_legl"
Node17DeathAni              = "LL"
Node17Piece                 = "LL_Leg"
Node17LimbAni               = "Limb_LL_Leg"
Node17GIBType               = "Hammer_DLeg_Multi"
Node17DamageFactor          = 0.75
Node17MinExplodeDamage      = 10.0
Node17MinExplodeChance      = 0.0
Node17MaxExplodeDamage      = 10.0
Node17MaxExplodeChance      = 1.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = 16
Node17Location              = 4
Node17Radius                = 10.0
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)
Node17Group					= 11

Node18Name                  = "Left_legl_foot_node"
Node18DeathAni              = "LL"
Node18Piece                 = "L_Foot"
Node18LimbAni               = "Limb_L_Foot"
Node18GIBType               = "Hammer_Foot_Multi"
Node18DamageFactor          = 0.5
Node18MinExplodeDamage      = 5.0
Node18MinExplodeChance      = 0.0
Node18MaxExplodeDamage      = 5.0
Node18MaxExplodeChance      = 1.0
Node18CanLiveExplode        = 0
Node18ForceCrawl            = 0
Node18BleederNode           = -1
Node18Parent                = 17
Node18Location              = 4
Node18Radius                = 7.5
Node18StrafeYawRange0       = (0,0)
Node18AimPitchRange0        = (0,0)
Node18Group					= 12

Node19Name                  = "Right_legu_node"
Node19DeathAni              = "RL"
Node19Piece                 = "RU_Leg"
Node19LimbAni               = "Limb_RU_Leg"
Node19GIBType               = "Hammer_ULeg_Multi"
Node19DamageFactor          = 0.8
Node19MinExplodeDamage      = 20.0
Node19MinExplodeChance      = 0.0
Node19MaxExplodeDamage      = 20.0
Node19MaxExplodeChance      = 1.0
Node19CanLiveExplode        = 0
Node19ForceCrawl            = 0
Node19BleederNode           = -1
Node19Parent                = 0
Node19Location              = 4
Node19Radius                = 10.0
Node19StrafeYawRange0       = (0,0)
Node19AimPitchRange0        = (0,0)
Node19Group					= 13

Node20Name                  = "Hit_Mid_R_legu"
Node20DeathAni              = "RL"
Node20Piece                 = "RU_Leg"
Node20LimbAni               = "Limb_RU_Leg"
Node20GIBType               = "Hammer_ULeg_Multi"
Node20DamageFactor          = 0.8
Node20MinExplodeDamage      = 20.0
Node20MinExplodeChance      = 0.0
Node20MaxExplodeDamage      = 20.0
Node20MaxExplodeChance      = 1.0
Node20CanLiveExplode        = 0
Node20ForceCrawl            = 0
Node20BleederNode           = -1
Node20Parent                = 19
Node20Location              = 4
Node20Radius                = 10.0
Node20StrafeYawRange0       = (0,0)
Node20AimPitchRange0        = (0,0)
Node20Group					= 13

Node21Name                  = "Right_legl_node"
Node21DeathAni              = "RL"
Node21Piece                 = "RL_Leg"
Node21LimbAni               = "Limb_RL_Leg"
Node21GIBType               = "Hammer_DLeg_Multi"
Node21DamageFactor          = 0.75
Node21MinExplodeDamage      = 10.0
Node21MinExplodeChance      = 0.0
Node21MaxExplodeDamage      = 10.0
Node21MaxExplodeChance      = 1.0
Node21CanLiveExplode        = 0
Node21ForceCrawl            = 0
Node21BleederNode           = -1
Node21Parent                = 20
Node21Location              = 4
Node21Radius                = 10.0
Node21StrafeYawRange0       = (0,0)
Node21AimPitchRange0        = (0,0)
Node21Group					= 14

Node22Name                  = "Hit_Mid_R_legl"
Node22DeathAni              = "RL"
Node22Piece                 = "RL_Leg"
Node22LimbAni               = "Limb_RL_Leg"
Node22GIBType               = "Hammer_DLeg_Multi"
Node22DamageFactor          = 0.75
Node22MinExplodeDamage      = 10.0
Node22MinExplodeChance      = 0.0
Node22MaxExplodeDamage      = 10.0
Node22MaxExplodeChance      = 1.0
Node22CanLiveExplode        = 0
Node22ForceCrawl            = 0
Node22BleederNode           = -1
Node22Parent                = 21
Node22Location              = 4
Node22Radius                = 10.0
Node22StrafeYawRange0       = (0,0)
Node22AimPitchRange0        = (0,0)
Node22Group					= 14

Node23Name                  = "Right_legl_foot_node"
Node23DeathAni              = "RL"
Node23Piece                 = "R_Foot"
Node23LimbAni               = "Limb_R_Foot"
Node23GIBType               = "Hammer_Foot_Multi"
Node23DamageFactor          = 0.5
Node23MinExplodeDamage      = 5.0
Node23MinExplodeChance      = 0.0
Node23MaxExplodeDamage      = 5.0
Node23MaxExplodeChance      = 1.0
Node23CanLiveExplode        = 0
Node23ForceCrawl            = 0
Node23BleederNode           = -1
Node23Parent                = 22
Node23Location              = 4
Node23Radius                = 7.5
Node23StrafeYawRange0       = (0,0)
Node23AimPitchRange0        = (0,0)
Node23Group					= 15



/************************************************************************
**
** Skeleton14 - Standard seeker skeleton
**
************************************************************************/



[Skeleton14]

Name                        = "Seeker_Default"
DefaultDeathAni             = "Death1"
DefaultHitNode              = 0

HeadTurnYaw		    = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Death1"
Node0Piece                  = "seeker"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.0
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	        = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 20.0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Left_Arm"
Node1DeathAni               = "Death2"
Node1Piece                  = "seeker"
Node1LimbAni                = "Death1_S"
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 0.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 0.0
Node1MaxExplodeChance       = 0.0
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode	    = -1
Node1Parent                 = 0
Node1Location               = 3
Node1Radius                 = 18.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Right_Arm"
Node2DeathAni               = "Death2"
Node2Piece                  = "seeker"
Node2LimbAni                = "Death1_S"
Node2GIBType                = ""
Node2DamageFactor           = 1.0
Node2MinExplodeDamage       = 0.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 0.0
Node2MaxExplodeChance       = 0.0
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode	    = -1
Node2Parent                 = 0
Node2Location               = 3
Node2Radius                 = 18.0
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (15,10)
Node2AimPitchRange1         = (15,10)


/************************************************************************
**
** Skeleton15 - Nightmare bot standard skeleton
**
************************************************************************/

[Skeleton15]

Name                        = "Nightmare_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	        = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 10
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)


Node1Name                  = "Thigh_L_Node"
Node1DeathAni              = "LL"
Node1Piece                 = "Leg_U_Left"
Node1LimbAni               = "Limb_LU_Leg"
Node1GIBType               = ""
Node1DamageFactor          = 0.8
Node1MinExplodeDamage      = 20.0
Node1MinExplodeChance      = 0.0
Node1MaxExplodeDamage      = 20.0
Node1MaxExplodeChance      = 1.0
Node1CanLiveExplode        = 0
Node1ForceCrawl            = 0
Node1BleederNode           = -1
Node1Parent                = 0
Node1Location              = 4
Node1Radius                = 10.0
Node1StrafeYawRange0       = (0,0)
Node1AimPitchRange0        = (0,0)

Node2Name                  = "Calf_L_Node"
Node2DeathAni              = "LL"
Node2Piece                 = "Leg_D_Left"
Node2LimbAni               = "Limb_LL_Leg"
Node2GIBType               = ""
Node2DamageFactor          = 0.75
Node2MinExplodeDamage      = 10.0
Node2MinExplodeChance      = 0.0
Node2MaxExplodeDamage      = 10.0
Node2MaxExplodeChance      = 1.0
Node2CanLiveExplode        = 0
Node2ForceCrawl            = 0
Node2BleederNode           = -1
Node2Parent                = 10
Node2Location              = 4
Node2Radius                = 10.0
Node2StrafeYawRange0       = (0,0)
Node2AimPitchRange0        = (0,0)


Node3Name                  = "Foot_L_Node"
Node3DeathAni              = "LL"
Node3Piece                 = "Foot_Left"
Node3LimbAni               = "Limb_L_Foot"
Node3GIBType               = ""
Node3DamageFactor          = 0.5
Node3MinExplodeDamage      = 5.0
Node3MinExplodeChance      = 0.0
Node3MaxExplodeDamage      = 5.0
Node3MaxExplodeChance      = 1.0
Node3CanLiveExplode        = 0
Node3ForceCrawl            = 0
Node3BleederNode           = -1
Node3Parent                = 11
Node3Location              = 4
Node3Radius                = 7.5
Node3StrafeYawRange0       = (0,0)
Node3AimPitchRange0        = (0,0)


Node4Name                  = "Thigh_R_Node"
Node4DeathAni              = "RL"
Node4Piece                 = "Leg_U_Right"
Node4LimbAni               = "Limb_LU_Leg"
Node4GIBType               = ""
Node4DamageFactor          = 0.8
Node4MinExplodeDamage      = 20.0
Node4MinExplodeChance      = 0.0
Node4MaxExplodeDamage      = 20.0
Node4MaxExplodeChance      = 1.0
Node4CanLiveExplode        = 0
Node4ForceCrawl            = 0
Node4BleederNode           = -1
Node4Parent                = 0
Node4Location              = 4
Node4Radius                = 10.0
Node4StrafeYawRange0       = (0,0)
Node4AimPitchRange0        = (0,0)

Node5Name                  = "Calf_R_Node"
Node5DeathAni              = "RL"
Node5Piece                 = "Leg_D_Right"
Node5LimbAni               = "Limb_LL_Leg"
Node5GIBType               = ""
Node5DamageFactor          = 0.75
Node5MinExplodeDamage      = 10.0
Node5MinExplodeChance      = 0.0
Node5MaxExplodeDamage      = 10.0
Node5MaxExplodeChance      = 1.0
Node5CanLiveExplode        = 0
Node5ForceCrawl            = 0
Node5BleederNode           = -1
Node5Parent                = 13
Node5Location              = 4
Node5Radius                = 10.0
Node5StrafeYawRange0       = (0,0)
Node5AimPitchRange0        = (0,0)


Node6Name                  = "Foot_R_Node"
Node6DeathAni              = "RL"
Node6Piece                 = "Foot_Right"
Node6LimbAni               = "Limb_L_Foot"
Node6GIBType               = ""
Node6DamageFactor          = 0.5
Node6MinExplodeDamage      = 5.0
Node6MinExplodeChance      = 0.0
Node6MaxExplodeDamage      = 5.0
Node6MaxExplodeChance      = 1.0
Node6CanLiveExplode        = 0
Node6ForceCrawl            = 0
Node6BleederNode           = -1
Node6Parent                = 14
Node6Location              = 4
Node6Radius                = 7.5
Node6StrafeYawRange0       = (0,0)
Node6AimPitchRange0        = (0,0)


Node7Name                  = "Thigh_C_Node"
Node7DeathAni              = "RL"
Node7Piece                 = "Leg_U_Center"
Node7LimbAni               = "Limb_CU_Leg"
Node7GIBType               = ""
Node7DamageFactor          = 0.8
Node7MinExplodeDamage      = 20.0
Node7MinExplodeChance      = 0.0
Node7MaxExplodeDamage      = 20.0
Node7MaxExplodeChance      = 1.0
Node7CanLiveExplode        = 0
Node7ForceCrawl            = 0
Node7BleederNode           = -1
Node7Parent                = 0
Node7Location              = 4
Node7Radius                = 10.0
Node7StrafeYawRange0       = (0,0)
Node7AimPitchRange0        = (0,0)

Node8Name                  = "Calf_C_Node"
Node8DeathAni              = "RL"
Node8Piece                 = "Leg_D_Center"
Node8LimbAni               = "Limb_CL_Leg"
Node8GIBType               = ""
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 13
Node8Location              = 4
Node8Radius                = 10.0
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)


Node9Name                  = "Foot_C_Node"
Node9DeathAni              = "RL"
Node9Piece                 = "Foot_Center"
Node9LimbAni               = "Limb_C_Foot"
Node9GIBType               = ""
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 14
Node9Location              = 4
Node9Radius                = 7.5
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)


Node10Name                   = "Gun_Node"
Node10DeathAni               = ""
Node10Piece                  = "Gun"
Node10LimbAni                = ""
Node10GIBType                = ""
Node10DamageFactor           = 0.75
Node10MinExplodeDamage       = 20.0
Node10MinExplodeChance       = 0.0
Node10MaxExplodeDamage       = 20.0
Node10MaxExplodeChance       = 0.25
Node10CanLiveExplode         = 0
Node10ForceCrawl             = 0
Node10BleederNode            = -1
Node10Parent                 = 2
Node10Location               = 3
Node10Radius                 = 10.0
Node10StrafeYawRange0        = (0,0)
Node10AimPitchRange0         = (0,0)


Node11Name                   = "Hand_L_Node"
Node11DeathAni               = "LA"
Node11Piece                  = "Arm_Left"
Node11LimbAni                = "Limb_L_Arm"
Node11GIBType                = ""
Node11DamageFactor           = 0.5
Node11MinExplodeDamage       = 5.0
Node11MinExplodeChance       = 0.0
Node11MaxExplodeDamage       = 5.0
Node11MaxExplodeChance       = 0.25
Node11CanLiveExplode         = 0
Node11ForceCrawl             = 0
Node11BleederNode            = -1
Node11Parent                 = 5
Node11Location               = 3
Node11Radius                 = 10.0
Node11StrafeYawRange0        = (0,0)
Node11AimPitchRange0         = (0,0)


Node12Name                   = "Hand_R_Node"
Node12DeathAni               = "RA"
Node12Piece                  = "Arm_Right"
Node12LimbAni                = "Limb_R_Arm"
Node12GIBType                = ""
Node12DamageFactor           = 0.5
Node12MinExplodeDamage       = 5.0
Node12MinExplodeChance       = 0.0
Node12MaxExplodeDamage       = 5.0
Node12MaxExplodeChance       = 0.25
Node12CanLiveExplode         = 0
Node12ForceCrawl             = 0
Node12BleederNode            = -1
Node12Parent                 = 5
Node12Location               = 3
Node12Radius                 = 10.0
Node12StrafeYawRange0        = (0,0)
Node12AimPitchRange0         = (0,0)



/************************************************************************
**
** Skeleton16 - Bissmark bot standard skeleton
**
************************************************************************/

[Skeleton16]

Name                        = "Bissmark_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = "Death"
Node0Piece                  = "Torso"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	        = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                  = "Leg_11_Node"
Node1DeathAni              = ""
Node1Piece                 = "Leg_11"
Node1LimbAni               = ""
Node1GIBType               = ""
Node1DamageFactor          = 0.8
Node1MinExplodeDamage      = 20.0
Node1MinExplodeChance      = 0.0
Node1MaxExplodeDamage      = 20.0
Node1MaxExplodeChance      = 1.0
Node1CanLiveExplode        = 0
Node1ForceCrawl            = 0
Node1BleederNode           = -1
Node1Parent                = 0
Node1Location              = 4
Node1Radius                = 0.0
Node1StrafeYawRange0       = (0,0)
Node1AimPitchRange0        = (0,0)

Node2Name                  = "Leg_12_Node"
Node2DeathAni              = ""
Node2Piece                 = "Leg_12"
Node2LimbAni               = ""
Node2GIBType               = ""
Node2DamageFactor          = 0.8
Node2MinExplodeDamage      = 20.0
Node2MinExplodeChance      = 0.0
Node2MaxExplodeDamage      = 20.0
Node2MaxExplodeChance      = 1.0
Node2CanLiveExplode        = 0
Node2ForceCrawl            = 0
Node2BleederNode           = -1
Node2Parent                = 1
Node2Location              = 4
Node2Radius                = 0.0
Node2StrafeYawRange0       = (0,0)
Node2AimPitchRange0        = (0,0)

Node3Name                  = "Leg_13_Node"
Node3DeathAni              = ""
Node3Piece                 = "Leg_13"
Node3LimbAni               = ""
Node3GIBType               = ""
Node3DamageFactor          = 0.8
Node3MinExplodeDamage      = 20.0
Node3MinExplodeChance      = 0.0
Node3MaxExplodeDamage      = 20.0
Node3MaxExplodeChance      = 1.0
Node3CanLiveExplode        = 0
Node3ForceCrawl            = 0
Node3BleederNode           = -1
Node3Parent                = 2
Node3Location              = 4
Node3Radius                = 0.0
Node3StrafeYawRange0       = (0,0)
Node3AimPitchRange0        = (0,0)

Node4Name                  = "Leg_21_Node"
Node4DeathAni              = ""
Node4Piece                 = "Leg_21"
Node4LimbAni               = ""
Node4GIBType               = ""
Node4DamageFactor          = 0.8
Node4MinExplodeDamage      = 20.0
Node4MinExplodeChance      = 0.0
Node4MaxExplodeDamage      = 20.0
Node4MaxExplodeChance      = 1.0
Node4CanLiveExplode        = 0
Node4ForceCrawl            = 0
Node4BleederNode           = -1
Node4Parent                = 0
Node4Location              = 4
Node4Radius                = 0.0
Node4StrafeYawRange0       = (0,0)
Node4AimPitchRange0        = (0,0)

Node5Name                  = "Leg_22_Node"
Node5DeathAni              = ""
Node5Piece                 = "Leg_22"
Node5LimbAni               = ""
Node5GIBType               = ""
Node5DamageFactor          = 0.8
Node5MinExplodeDamage      = 20.0
Node5MinExplodeChance      = 0.0
Node5MaxExplodeDamage      = 20.0
Node5MaxExplodeChance      = 1.0
Node5CanLiveExplode        = 0
Node5ForceCrawl            = 0
Node5BleederNode           = -1
Node5Parent                = 4
Node5Location              = 4
Node5Radius                = 0.0
Node5StrafeYawRange0       = (0,0)
Node5AimPitchRange0        = (0,0)

Node6Name                  = "Leg_23_Node"
Node6DeathAni              = ""
Node6Piece                 = "Leg_23"
Node6LimbAni               = ""
Node6GIBType               = ""
Node6DamageFactor          = 0.8
Node6MinExplodeDamage      = 20.0
Node6MinExplodeChance      = 0.0
Node6MaxExplodeDamage      = 20.0
Node6MaxExplodeChance      = 1.0
Node6CanLiveExplode        = 0
Node6ForceCrawl            = 0
Node6BleederNode           = -1
Node6Parent                = 5
Node6Location              = 4
Node6Radius                = 0.0
Node6StrafeYawRange0       = (0,0)
Node6AimPitchRange0        = (0,0)

Node7Name                  = "Leg_31_Node"
Node7DeathAni              = ""
Node7Piece                 = "Leg_31"
Node7LimbAni               = ""
Node7GIBType               = ""
Node7DamageFactor          = 0.8
Node7MinExplodeDamage      = 20.0
Node7MinExplodeChance      = 0.0
Node7MaxExplodeDamage      = 20.0
Node7MaxExplodeChance      = 1.0
Node7CanLiveExplode        = 0
Node7ForceCrawl            = 0
Node7BleederNode           = -1
Node7Parent                = 0
Node7Location              = 4
Node7Radius                = 0.0
Node7StrafeYawRange0       = (0,0)
Node7AimPitchRange0        = (0,0)

Node8Name                  = "Leg_32_Node"
Node8DeathAni              = ""
Node8Piece                 = "Leg_32"
Node8LimbAni               = ""
Node8GIBType               = ""
Node8DamageFactor          = 0.8
Node8MinExplodeDamage      = 20.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 20.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 4
Node8Radius                = 0.0
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Leg_33_Node"
Node9DeathAni              = ""
Node9Piece                 = "Leg_33"
Node9LimbAni               = ""
Node9GIBType               = ""
Node9DamageFactor          = 0.8
Node9MinExplodeDamage      = 20.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 20.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 4
Node9Radius                = 0.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "L_Weapon_Node"
Node10DeathAni              = ""
Node10Piece                 = "L_Weapon"
Node10LimbAni               = ""
Node10GIBType               = ""
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 3
Node10Radius                = 0.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "R_Weapon_Node"
Node11DeathAni              = ""
Node11Piece                 = "R_Weapon"
Node11LimbAni               = ""
Node11GIBType               = ""
Node11DamageFactor          = 0.8
Node11MinExplodeDamage      = 20.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 20.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 0
Node11Location              = 3
Node11Radius                = 0.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)

Node12Name                  = "C_Weapon_1_Node"
Node12DeathAni              = ""
Node12Piece                 = "C_Weapon_1"
Node12LimbAni               = ""
Node12GIBType               = ""
Node12DamageFactor          = 0.8
Node12MinExplodeDamage      = 20.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 20.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 0
Node12Location              = 1
Node12Radius                = 0.0
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)

Node13Name                  = "C_Weapon_2_Node"
Node13DeathAni              = ""
Node13Piece                 = "C_Weapon_2"
Node13LimbAni               = ""
Node13GIBType               = ""
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 1
Node13Radius                = 0.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)


/************************************************************************
**
** Skeleton17 - Standard projectile skeleton
**
************************************************************************/


[Skeleton17]

Name                        = "Projectile_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (0,0)
HeadTurnPitch				= (0,0)

Node0Name                   = "cyl7_5"
Node0DeathAni               = "Death"
Node0Piece                  = "piece"
Node0LimbAni                = "Limb"
Node0GIBType                = "Projectile"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode            = -1
Node0Parent                 = -1
Node0Location               = 0
Node0Radius                 = 5.0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (0,0)


/************************************************************************
**
** Skeleton18 - SpaceBOSS standard skeleton
**
************************************************************************/

[Skeleton18]    //SL

Name                        = "Spaceboss_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw	            = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = ""
Node0Piece                  = "Spaceboss"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0RecoilAni              = ""
Node0DamageFactor           = 0.0
Node0MinExplodeDamage       = 0.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 0.0
Node0MaxExplodeChance       = 0.0
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)


Node1Name                   = "Cyl1_node"
Node1DeathAni               = ""
Node1Piece                  = "Spaceboss"
Node1LimbAni                = ""
Node1GIBType                = ""
Node1RecoilAni              = ""
Node1DamageFactor           = 0.0
Node1MinExplodeDamage       = 0.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 0.0
Node1MaxExplodeChance       = 0.0
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode	    = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)


Node2Name                   = "Cyl2_node"
Node2DeathAni               = ""
Node2Piece                  = "Spaceboss"
Node2LimbAni                = ""
Node2GIBType                = ""
Node2RecoilAni              = ""
Node2DamageFactor           = 0.0
Node2MinExplodeDamage       = 0.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 0.0
Node2MaxExplodeChance       = 0.0
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode	    = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 0
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (15,10)
Node2AimPitchRange1         = (15,10)



Node3Name                   = "Cyl3_node"
Node3DeathAni               = ""
Node3Piece                  = "Spaceboss"
Node3LimbAni                = ""
Node3GIBType                = ""
Node3RecoilAni              = ""
Node3DamageFactor           = 0.0
Node3MinExplodeDamage       = 0.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 0.0
Node3MaxExplodeChance       = 0.0
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode	    = -1
Node3Parent                 = 2
Node3Location               = 2
Node3Radius                 = 0
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (15,10)
Node3AimPitchRange1         = (15,10)



Node4Name                   = "Head_node"
Node4DeathAni               = ""
Node4Piece                  = "Spaceboss"
Node4LimbAni                = ""
Node4GIBType                = ""
Node4RecoilAni              = ""
Node4DamageFactor           = 0.0
Node4MinExplodeDamage       = 0.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 0.0
Node4MaxExplodeChance       = 0.0
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode	    = -1
Node4Parent                 = 3
Node4Location               = 2
Node4Radius                 = 0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (15,10)
Node4AimPitchRange1         = (15,10)



/************************************************************************
**
** Skeleton19 - Standard Bot skeleton
**
************************************************************************/


[Skeleton19]

Name                        = "Bot_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_D_node"
Node0DeathAni               = "Torso"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "Bot_Torso_Multi"
Node0RecoilAni              = "T"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 1
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    	= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "Torso"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "Bot_Torso_Multi"
Node1RecoilAni              = "T"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 1
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "Death"
Node2Piece                  = "Torso"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 1
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "Head"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = "Bot_Head_Multi"
Node3RecoilAni              = "T"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = 2
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "UpperArm_L_Node"
Node4DeathAni               = "LA"
Node4Piece                  = "Arm_U_Left"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "Bot_Arm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Forearm_L_Node"
Node5DeathAni               = "LA"
Node5Piece                  = "Arm_D_Left"
Node5LimbAni                = "Limb_LL_Arm"
Node5GIBType                = "Bot_Arm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 80.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 80.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 10
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 6.5
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Hand_L_node"
Node6DeathAni               = "LA"
Node6Piece                  = "Arm_D_Left"
Node6LimbAni                = "Limb_L_Hand"
Node6GIBType                = "Bot_Arm_Multi"
Node6DamageFactor           = 0.5
Node6MinExplodeDamage       = 5.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 5.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "UpperArm_R_Node"
Node7DeathAni               = "RA"
Node7Piece                  = "Arm_U_Right"
Node7LimbAni                = "Limb_RU_Arm"
Node7GIBType                = "Bot_Arm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 20.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 20.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 2
Node7Location               = 3
Node7Radius                 = 6.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                  = "Forearm_R_Node"
Node8DeathAni              = "RA"
Node8Piece                 = "Arm_D_Right"
Node8LimbAni               = "Limb_RL_Arm"
Node8GIBType               = "Bot_Arm_Multi"
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 3
Node8Radius                = 6.5
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hand_R_Node"
Node9DeathAni              = "RA"
Node9Piece                 = "Arm_D_Right"
Node9LimbAni               = "Limb_R_Hand"
Node9GIBType               = "Bot_Arm_Multi"
Node9DamageFactor          = 0.5
Node9MinExplodeDamage      = 5.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 5.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 3
Node9Radius                = 6.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Thigh_L_Node"
Node10DeathAni              = "LL"
Node10Piece                 = "Leg_U_Left"
Node10LimbAni               = "Limb_LU_Leg"
Node10GIBType               = "Bot_Leg_Multi"
Node10DamageFactor          = 0.8
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 0
Node10Location              = 4
Node10Radius                = 10.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Calf_L_Node"
Node11DeathAni              = "LL"
Node11Piece                 = "Leg_D_Left"
Node11LimbAni               = "Limb_LL_Leg"
Node11GIBType               = "Bot_Leg_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 4
Node11Radius                = 10.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)


Node12Name                  = "Foot_L_Node"
Node12DeathAni              = "LL"
Node12Piece                 = "Leg_D_Left"
Node12LimbAni               = "Limb_L_Foot"
Node12GIBType               = "Bot_Leg_Multi"
Node12DamageFactor          = 0.5
Node12MinExplodeDamage      = 5.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 5.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 4
Node12Radius                = 7.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)



Node13Name                  = "Thigh_R_Node"
Node13DeathAni              = "RL"
Node13Piece                 = "Leg_U_Right"
Node13LimbAni               = "Limb_LU_Leg"
Node13GIBType               = "Bot_Leg_Multi"
Node13DamageFactor          = 0.8
Node13MinExplodeDamage      = 20.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 20.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 0
Node13Location              = 4
Node13Radius                = 10.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)

Node14Name                  = "Calf_R_Node"
Node14DeathAni              = "RL"
Node14Piece                 = "Leg_D_Right"
Node14LimbAni               = "Limb_LL_Leg"
Node14GIBType               = "Bot_Leg_Multi"
Node14DamageFactor          = 0.75
Node14MinExplodeDamage      = 10.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 10.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 13
Node14Location              = 4
Node14Radius                = 10.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)


Node15Name                  = "Foot_R_Node"
Node15DeathAni              = "RL"
Node15Piece                 = "Leg_D_Right"
Node15LimbAni               = "Limb_L_Foot"
Node15GIBType               = "Bot_Leg_Multi"
Node15DamageFactor          = 0.5
Node15MinExplodeDamage      = 5.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 5.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 7.5
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)



Node16Name                  = "Clavicle_L_Node"
Node16DeathAni              = ""
Node16Piece                 = ""
Node16LimbAni               = ""
Node16GIBType               = ""
Node16DamageFactor          = 0.0
Node16MinExplodeDamage      = 0.0
Node16MinExplodeChance      = 0.0
Node16MaxExplodeDamage      = 0.0
Node16MaxExplodeChance      = 1.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = -1
Node16Location              = 0
Node16Radius                = 0.01
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)
Node16AimPitchRange1        = (60,50)

Node17Name                  = "Clavicle_R_Node"
Node17DeathAni              = ""
Node17Piece                 = ""
Node17LimbAni               = ""
Node17GIBType               = ""
Node17DamageFactor          = 0.0
Node17MinExplodeDamage      = 0.0
Node17MinExplodeChance      = 0.0
Node17MaxExplodeDamage      = 0.0
Node17MaxExplodeChance      = 1.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = -1
Node17Location              = 0
Node17Radius                = 0.01
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)
Node17AimPitchRange1        = (60,50)

Node18Name                  = "pelvis_node"
Node18DeathAni              = ""
Node18Piece                 = ""
Node18LimbAni               = ""
Node18GIBType               = ""
Node18DamageFactor          = 0.0
Node18MinExplodeDamage      = 0.0
Node18MinExplodeChance      = 0.0
Node18MaxExplodeDamage      = 0.0
Node18MaxExplodeChance      = 1.0
Node18CanLiveExplode        = 0
Node18ForceCrawl            = 0
Node18BleederNode           = -1
Node18Parent                = -1
Node18Location              = 0
Node18Radius                = 0.01
Node18StrafeYawRange0       = (60,60)
Node18StrafeYawRange1       = (60,60)
Node18AimPitchRange0        = (0,0)



/************************************************************************
**
** Skeleton20 - Standard MBTorso skeleton
**
************************************************************************/

[Skeleton20]

Name                        = "MBTorso_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = "T"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "MBTorso_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                   = "Torso_u_node"
Node1DeathAni               = "T"
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = "MBTorso_Torso_Multi"
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 14.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)

Node2Name                   = "Neck_node"     
Node2DeathAni               = "T"
Node2Piece                  = "Torso"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 5.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 7.5
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)

Node3Name                   = "Head_node"
Node3DeathAni               = "H"
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = "MBTorso_Head_Multi"
Node3DamageFactor           = 10.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 11.5
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)

Node4Name                   = "Left_armu_node"
Node4DeathAni               = "LA"
Node4Piece                  = "LU_Arm"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = "MBTorso_UArm_Multi"
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 6.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)

Node5Name                   = "Hit_Mid_L_armu"
Node5DeathAni               = "LA"
Node5Piece                  = "LU_Arm"
Node5LimbAni                = "Limb_LU_Arm"
Node5GIBType                = "MBTorso_UArm_Multi"
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 20.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 20.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 8.0
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)

Node6Name                   = "Left_arml_node"
Node6DeathAni               = "LA"
Node6Piece                  = "LL_Arm"
Node6LimbAni                = "Limb_LL_Arm"
Node6GIBType                = "MBTorso_DArm_Multi"
Node6DamageFactor           = 0.75
Node6MinExplodeDamage       = 80.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 80.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 6.5
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)

Node7Name                   = "Hit_Mid_L_arml"
Node7DeathAni               = "LA"
Node7Piece                  = "LL_Arm"
Node7LimbAni                = "Limb_LL_Arm"
Node7GIBType                = "MBTorso_DArm_Multi"
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 10.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 10.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 6
Node7Location               = 3
Node7Radius                 = 6.5
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)

Node8Name                   = "Left_arml_hand_node"
Node8DeathAni               = "LA"
Node8Piece                  = "L_Hand"
Node8LimbAni                = "Limb_L_Hand"
Node8GIBType                = "MBTorso_Hand_Multi"
Node8DamageFactor           = 0.5
Node8MinExplodeDamage       = 5.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 5.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode            = -1
Node8Parent                 = 7
Node8Location               = 3
Node8Radius                 = 6.0
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (0,0)

Node9Name                   = "Right_armu_node"
Node9DeathAni               = "RA"
Node9Piece                  = "RU_Arm"
Node9LimbAni                = "Limb_RU_Arm"
Node9GIBType                = "MBTorso_UArm_Multi"
Node9DamageFactor           = 0.75
Node9MinExplodeDamage       = 20.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 20.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode            = -1
Node9Parent                 = 2
Node9Location               = 3
Node9Radius                 = 6.0
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (0,0)

Node10Name                  = "Hit_Mid_R_armu"
Node10DeathAni              = "RA"
Node10Piece                 = "RU_Arm"
Node10LimbAni               = "Limb_RU_Arm"
Node10GIBType               = "MBTorso_UArm_Multi"
Node10DamageFactor          = 0.75
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 3
Node10Radius                = 8.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)

Node11Name                  = "Right_arml_node"
Node11DeathAni              = "RA"
Node11Piece                 = "RL_Arm"
Node11LimbAni               = "Limb_RL_Arm"
Node11GIBType               = "MBTorso_DArm_Multi"
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 3
Node11Radius                = 6.5
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)

Node12Name                  = "Hit_Mid_R_arml"
Node12DeathAni              = "RA"
Node12Piece                 = "RL_Arm"
Node12LimbAni               = "Limb_RL_Arm"
Node12GIBType               = "MBTorso_DArm_Multi"
Node12DamageFactor          = 0.75
Node12MinExplodeDamage      = 10.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 10.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 3
Node12Radius                = 6.5
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)

Node13Name                  = "Right_arml_hand_node"
Node13DeathAni              = "RA"
Node13Piece                 = "R_Hand"
Node13LimbAni               = "Limb_R_Hand"
Node13GIBType               = "MBTorso_Hand_Multi"
Node13DamageFactor          = 0.5
Node13MinExplodeDamage      = 5.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 5.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 3
Node13Radius                = 6.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)



/************************************************************************
**
** Skeleton21 - Standard MBLegs skeleton
**
************************************************************************/

[Skeleton21]

Name                        = "MBLegs_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = "T"
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = "MBLegs_Torso_Multi"
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)

Node1Name                  = "Left_legu_node"
Node1DeathAni              = "LL"
Node1Piece                 = "LU_Leg"
Node1LimbAni               = "Limb_LU_Leg"
Node1GIBType               = "MBLegs_ULeg_Multi"
Node1DamageFactor          = 0.8
Node1MinExplodeDamage      = 20.0
Node1MinExplodeChance      = 0.0
Node1MaxExplodeDamage      = 20.0
Node1MaxExplodeChance      = 1.0
Node1CanLiveExplode        = 0
Node1ForceCrawl            = 0
Node1BleederNode           = -1
Node1Parent                = 0
Node1Location              = 4
Node1Radius                = 10.0
Node1StrafeYawRange0       = (0,0)
Node1AimPitchRange0        = (0,0)

Node2Name                  = "Hit_Mid_L_legu"
Node2DeathAni              = "LL"
Node2Piece                 = "LU_Leg"
Node2LimbAni               = "Limb_LU_Leg"
Node2GIBType               = "MBLegs_ULeg_Multi"
Node2DamageFactor          = 0.8
Node2MinExplodeDamage      = 20.0
Node2MinExplodeChance      = 0.0
Node2MaxExplodeDamage      = 20.0
Node2MaxExplodeChance      = 1.0
Node2CanLiveExplode        = 0
Node2ForceCrawl            = 0
Node2BleederNode           = -1
Node2Parent                = 1
Node2Location              = 4
Node2Radius                = 10.0
Node2StrafeYawRange0       = (0,0)
Node2AimPitchRange0        = (0,0)

Node3Name                  = "Left_legl_node"
Node3DeathAni              = "LL"
Node3Piece                 = "LL_Leg"
Node3LimbAni               = "Limb_LL_Leg"
Node3GIBType               = "MBLegs_DLeg_Multi"
Node3DamageFactor          = 0.75
Node3MinExplodeDamage      = 10.0
Node3MinExplodeChance      = 0.0
Node3MaxExplodeDamage      = 10.0
Node3MaxExplodeChance      = 1.0
Node3CanLiveExplode        = 0
Node3ForceCrawl            = 0
Node3BleederNode           = -1
Node3Parent                = 2
Node3Location              = 4
Node3Radius                = 10.0
Node3StrafeYawRange0       = (0,0)
Node3AimPitchRange0        = (0,0)

Node4Name                  = "Hit_Mid_L_legl"
Node4DeathAni              = "LL"
Node4Piece                 = "LL_Leg"
Node4LimbAni               = "Limb_LL_Leg"
Node4GIBType               = "MBLegs_DLeg_Multi"
Node4DamageFactor          = 0.75
Node4MinExplodeDamage      = 10.0
Node4MinExplodeChance      = 0.0
Node4MaxExplodeDamage      = 10.0
Node4MaxExplodeChance      = 1.0
Node4CanLiveExplode        = 0
Node4ForceCrawl            = 0
Node4BleederNode           = -1
Node4Parent                = 3
Node4Location              = 4
Node4Radius                = 10.0
Node4StrafeYawRange0       = (0,0)
Node4AimPitchRange0        = (0,0)

Node5Name                  = "Left_legl_foot_node"
Node5DeathAni              = "LL"
Node5Piece                 = "L_Foot"
Node5LimbAni               = "Limb_L_Foot"
Node5GIBType               = "MBLegs_Foot_Multi"
Node5DamageFactor          = 0.5
Node5MinExplodeDamage      = 5.0
Node5MinExplodeChance      = 0.0
Node5MaxExplodeDamage      = 5.0
Node5MaxExplodeChance      = 1.0
Node5CanLiveExplode        = 0
Node5ForceCrawl            = 0
Node5BleederNode           = -1
Node5Parent                = 4
Node5Location              = 4
Node5Radius                = 7.5
Node5StrafeYawRange0       = (0,0)
Node5AimPitchRange0        = (0,0)

Node6Name                  = "Right_legu_node"
Node6DeathAni              = "RL"
Node6Piece                 = "RU_Leg"
Node6LimbAni               = "Limb_RU_Leg"
Node6GIBType               = "MBLegs_ULeg_Multi"
Node6DamageFactor          = 0.8
Node6MinExplodeDamage      = 20.0
Node6MinExplodeChance      = 0.0
Node6MaxExplodeDamage      = 20.0
Node6MaxExplodeChance      = 1.0
Node6CanLiveExplode        = 0
Node6ForceCrawl            = 0
Node6BleederNode           = -1
Node6Parent                = 0
Node6Location              = 4
Node6Radius                = 10.0
Node6StrafeYawRange0       = (0,0)
Node6AimPitchRange0        = (0,0)

Node7Name                  = "Hit_Mid_R_legu"
Node7DeathAni              = "RL"
Node7Piece                 = "RU_Leg"
Node7LimbAni               = "Limb_RU_Leg"
Node7GIBType               = "MBLegs_ULeg_Multi"
Node7DamageFactor          = 0.8
Node7MinExplodeDamage      = 20.0
Node7MinExplodeChance      = 0.0
Node7MaxExplodeDamage      = 20.0
Node7MaxExplodeChance      = 1.0
Node7CanLiveExplode        = 0
Node7ForceCrawl            = 0
Node7BleederNode           = -1
Node7Parent                = 6
Node7Location              = 4
Node7Radius                = 10.0
Node7StrafeYawRange0       = (0,0)
Node7AimPitchRange0        = (0,0)

Node8Name                  = "Right_legl_node"
Node8DeathAni              = "RL"
Node8Piece                 = "RL_Leg"
Node8LimbAni               = "Limb_RL_Leg"
Node8GIBType               = "MBLegs_DLeg_Multi"
Node8DamageFactor          = 0.75
Node8MinExplodeDamage      = 10.0
Node8MinExplodeChance      = 0.0
Node8MaxExplodeDamage      = 10.0
Node8MaxExplodeChance      = 1.0
Node8CanLiveExplode        = 0
Node8ForceCrawl            = 0
Node8BleederNode           = -1
Node8Parent                = 7
Node8Location              = 4
Node8Radius                = 10.0
Node8StrafeYawRange0       = (0,0)
Node8AimPitchRange0        = (0,0)

Node9Name                  = "Hit_Mid_R_legl"
Node9DeathAni              = "RL"
Node9Piece                 = "RL_Leg"
Node9LimbAni               = "Limb_RL_Leg"
Node9GIBType               = "MBLegs_DLeg_Multi"
Node9DamageFactor          = 0.75
Node9MinExplodeDamage      = 10.0
Node9MinExplodeChance      = 0.0
Node9MaxExplodeDamage      = 10.0
Node9MaxExplodeChance      = 1.0
Node9CanLiveExplode        = 0
Node9ForceCrawl            = 0
Node9BleederNode           = -1
Node9Parent                = 8
Node9Location              = 4
Node9Radius                = 10.0
Node9StrafeYawRange0       = (0,0)
Node9AimPitchRange0        = (0,0)

Node10Name                  = "Right_legl_foot_node"
Node10DeathAni              = "RL"
Node10Piece                 = "R_Foot"
Node10LimbAni               = "Limb_R_Foot"
Node10GIBType               = "MBLegs_Foot_Multi"
Node10DamageFactor          = 0.5
Node10MinExplodeDamage      = 5.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 5.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 4
Node10Radius                = 7.5
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)



/************************************************************************
**
** Skeleton22 - Standard Bomb skeleton
**
************************************************************************/



[Skeleton22]

Name                        = "Bomb_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw		    = (-55,55)
HeadTurnPitch		    = (-10,65)

Node0Name                   = "Origin_node"
Node0DeathAni               = ""
Node0Piece                  = "Torso"
Node0LimbAni                = ""
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode	    = -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 12.5
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)



/************************************************************************
**
** Skeleton23 - Standard FinalBoss skeleton
**
************************************************************************/

[Skeleton23]

Name                        = "FinalBoss_Default"
DefaultDeathAni             = "Death"
DefaultHitNode              = 0

HeadTurnYaw					= (-55,55)
HeadTurnPitch				= (-10,65)

Node0Name                   = "Torso_node"
Node0DeathAni               = ""
Node0Piece                  = "Torso"
Node0LimbAni                = "Limb_Torso"
Node0GIBType                = ""
Node0DamageFactor           = 1.0
Node0MinExplodeDamage       = 50.0
Node0MinExplodeChance       = 0.0
Node0MaxExplodeDamage       = 50.0
Node0MaxExplodeChance       = 0.25
Node0CanLiveExplode         = 0
Node0ForceCrawl             = 0
Node0BleederNode			= -1
Node0Parent                 = -1
Node0Location               = 2
Node0Radius                 = 25.0
Node0StrafeYawRange0        = (0,0)
Node0AimPitchRange0         = (15,10)
Node0AimPitchRange1         = (15,10)
Node0Group					= 3

Node1Name                   = "Torso_u_node"
Node1DeathAni               = ""
Node1Piece                  = "Torso"
Node1LimbAni                = "Limb_Torso"
Node1GIBType                = ""
Node1DamageFactor           = 1.0
Node1MinExplodeDamage       = 50.0
Node1MinExplodeChance       = 0.0
Node1MaxExplodeDamage       = 50.0
Node1MaxExplodeChance       = 0.25
Node1CanLiveExplode         = 0
Node1ForceCrawl             = 0
Node1BleederNode            = -1
Node1Parent                 = 0
Node1Location               = 2
Node1Radius                 = 28.0
Node1StrafeYawRange0        = (0,0)
Node1AimPitchRange0         = (15,10)
Node1AimPitchRange1         = (15,10)
Node1Group					= 2

Node2Name                   = "Neck_node"     
Node2DeathAni               = ""
Node2Piece                  = "Torso"
Node2LimbAni                = "Limb_Torso"
Node2GIBType                = ""
Node2DamageFactor           = 2.0
Node2MinExplodeDamage       = 50.0
Node2MinExplodeChance       = 0.0
Node2MaxExplodeDamage       = 50.0
Node2MaxExplodeChance       = 0.25
Node2CanLiveExplode         = 0
Node2ForceCrawl             = 0
Node2BleederNode            = -1
Node2Parent                 = 1
Node2Location               = 2
Node2Radius                 = 15.0
Node2StrafeYawRange0        = (0,0)
Node2AimPitchRange0         = (0,0)
Node2Group					= 1

Node3Name                   = "Head_node"
Node3DeathAni               = ""
Node3Piece                  = "Head"
Node3LimbAni                = "Limb_Head2"
Node3GIBType                = ""
Node3DamageFactor           = 3.0
Node3MinExplodeDamage       = 20.0
Node3MinExplodeChance       = 0.0
Node3MaxExplodeDamage       = 20.0
Node3MaxExplodeChance       = 0.75
Node3CanLiveExplode         = 0
Node3ForceCrawl             = 0
Node3BleederNode            = -1
Node3Parent                 = 2
Node3Location               = 1
Node3Radius                 = 23.0
Node3StrafeYawRange0        = (0,0)
Node3AimPitchRange0         = (50,50)
Node3AimPitchRange1         = (50,50)
Node3Group					= 1

Node4Name                   = "Left_armu_node"
Node4DeathAni               = ""
Node4Piece                  = "LU_Arm"
Node4LimbAni                = "Limb_LU_Arm"
Node4GIBType                = ""
Node4DamageFactor           = 0.75
Node4MinExplodeDamage       = 20.0
Node4MinExplodeChance       = 0.0
Node4MaxExplodeDamage       = 20.0
Node4MaxExplodeChance       = 0.25
Node4CanLiveExplode         = 0
Node4ForceCrawl             = 0
Node4BleederNode            = -1
Node4Parent                 = 2
Node4Location               = 3
Node4Radius                 = 12.0
Node4StrafeYawRange0        = (0,0)
Node4AimPitchRange0         = (0,0)
Node4Group					= 4

Node5Name                   = "Hit_Mid_L_armu"
Node5DeathAni               = ""
Node5Piece                  = "LU_Arm"
Node5LimbAni                = "Limb_LU_Arm"
Node5GIBType                = ""
Node5DamageFactor           = 0.75
Node5MinExplodeDamage       = 20.0
Node5MinExplodeChance       = 0.0
Node5MaxExplodeDamage       = 20.0
Node5MaxExplodeChance       = 0.25
Node5CanLiveExplode         = 0
Node5ForceCrawl             = 0
Node5BleederNode            = -1
Node5Parent                 = 4
Node5Location               = 3
Node5Radius                 = 16.0
Node5StrafeYawRange0        = (0,0)
Node5AimPitchRange0         = (0,0)
Node5Group					= 4

Node6Name                   = "Left_arml_node"
Node6DeathAni               = ""
Node6Piece                  = "LL_Arm"
Node6LimbAni                = "Limb_LL_Arm"
Node6GIBType                = ""
Node6DamageFactor           = 0.75
Node6MinExplodeDamage       = 80.0
Node6MinExplodeChance       = 0.0
Node6MaxExplodeDamage       = 80.0
Node6MaxExplodeChance       = 0.25
Node6CanLiveExplode         = 0
Node6ForceCrawl             = 0
Node6BleederNode            = -1
Node6Parent                 = 5
Node6Location               = 3
Node6Radius                 = 13.0
Node6StrafeYawRange0        = (0,0)
Node6AimPitchRange0         = (0,0)
Node6Group					= 5

Node7Name                   = "Hit_Mid_L_arml"
Node7DeathAni               = ""
Node7Piece                  = "LL_Arm"
Node7LimbAni                = "Limb_LL_Arm"
Node7GIBType                = ""
Node7DamageFactor           = 0.75
Node7MinExplodeDamage       = 10.0
Node7MinExplodeChance       = 0.0
Node7MaxExplodeDamage       = 10.0
Node7MaxExplodeChance       = 0.25
Node7CanLiveExplode         = 0
Node7ForceCrawl             = 0
Node7BleederNode            = -1
Node7Parent                 = 6
Node7Location               = 3
Node7Radius                 = 13.0
Node7StrafeYawRange0        = (0,0)
Node7AimPitchRange0         = (0,0)
Node7Group					= 5

Node8Name                   = "Left_arml_hand_node"
Node8DeathAni               = ""
Node8Piece                  = "L_Hand"
Node8LimbAni                = "Limb_L_Hand"
Node8GIBType                = ""
Node8DamageFactor           = 0.5
Node8MinExplodeDamage       = 5.0
Node8MinExplodeChance       = 0.0
Node8MaxExplodeDamage       = 5.0
Node8MaxExplodeChance       = 0.25
Node8CanLiveExplode         = 0
Node8ForceCrawl             = 0
Node8BleederNode            = -1
Node8Parent                 = 7
Node8Location               = 3
Node8Radius                 = 12.0
Node8StrafeYawRange0        = (0,0)
Node8AimPitchRange0         = (0,0)
Node8Group					= 6

Node9Name                   = "Right_armu_node"
Node9DeathAni               = ""
Node9Piece                  = "RU_Arm"
Node9LimbAni                = "Limb_RU_Arm"
Node9GIBType                = ""
Node9DamageFactor           = 0.75
Node9MinExplodeDamage       = 20.0
Node9MinExplodeChance       = 0.0
Node9MaxExplodeDamage       = 20.0
Node9MaxExplodeChance       = 0.25
Node9CanLiveExplode         = 0
Node9ForceCrawl             = 0
Node9BleederNode            = -1
Node9Parent                 = 2
Node9Location               = 3
Node9Radius                 = 12.0
Node9StrafeYawRange0        = (0,0)
Node9AimPitchRange0         = (0,0)
Node9Group					= 7

Node10Name                  = "Hit_Mid_R_armu"
Node10DeathAni              = ""
Node10Piece                 = "RU_Arm"
Node10LimbAni               = "Limb_RU_Arm"
Node10GIBType               = ""
Node10DamageFactor          = 0.75
Node10MinExplodeDamage      = 20.0
Node10MinExplodeChance      = 0.0
Node10MaxExplodeDamage      = 20.0
Node10MaxExplodeChance      = 1.0
Node10CanLiveExplode        = 0
Node10ForceCrawl            = 0
Node10BleederNode           = -1
Node10Parent                = 9
Node10Location              = 3
Node10Radius                = 16.0
Node10StrafeYawRange0       = (0,0)
Node10AimPitchRange0        = (0,0)
Node10Group					= 7

Node11Name                  = "Right_arml_node"
Node11DeathAni              = ""
Node11Piece                 = "RL_Arm"
Node11LimbAni               = "Limb_RL_Arm"
Node11GIBType               = ""
Node11DamageFactor          = 0.75
Node11MinExplodeDamage      = 10.0
Node11MinExplodeChance      = 0.0
Node11MaxExplodeDamage      = 10.0
Node11MaxExplodeChance      = 1.0
Node11CanLiveExplode        = 0
Node11ForceCrawl            = 0
Node11BleederNode           = -1
Node11Parent                = 10
Node11Location              = 3
Node11Radius                = 13.0
Node11StrafeYawRange0       = (0,0)
Node11AimPitchRange0        = (0,0)
Node11Group					= 8

Node12Name                  = "Hit_Mid_R_arml"
Node12DeathAni              = ""
Node12Piece                 = "RL_Arm"
Node12LimbAni               = "Limb_RL_Arm"
Node12GIBType               = ""
Node12DamageFactor          = 0.75
Node12MinExplodeDamage      = 10.0
Node12MinExplodeChance      = 0.0
Node12MaxExplodeDamage      = 10.0
Node12MaxExplodeChance      = 1.0
Node12CanLiveExplode        = 0
Node12ForceCrawl            = 0
Node12BleederNode           = -1
Node12Parent                = 11
Node12Location              = 3
Node12Radius                = 13.0
Node12StrafeYawRange0       = (0,0)
Node12AimPitchRange0        = (0,0)
Node12Group					= 8

Node13Name                  = "Right_arml_hand_node"
Node13DeathAni              = ""
Node13Piece                 = "R_Hand"
Node13LimbAni               = "Limb_R_Hand"
Node13GIBType               = ""
Node13DamageFactor          = 0.5
Node13MinExplodeDamage      = 5.0
Node13MinExplodeChance      = 0.0
Node13MaxExplodeDamage      = 5.0
Node13MaxExplodeChance      = 1.0
Node13CanLiveExplode        = 0
Node13ForceCrawl            = 0
Node13BleederNode           = -1
Node13Parent                = 12
Node13Location              = 3
Node13Radius                = 12.0
Node13StrafeYawRange0       = (0,0)
Node13AimPitchRange0        = (0,0)
Node13Group					= 9

Node14Name                  = "Left_legu_node"
Node14DeathAni              = ""
Node14Piece                 = "LU_Leg"
Node14LimbAni               = "Limb_LU_Leg"
Node14GIBType               = ""
Node14DamageFactor          = 0.8
Node14MinExplodeDamage      = 20.0
Node14MinExplodeChance      = 0.0
Node14MaxExplodeDamage      = 20.0
Node14MaxExplodeChance      = 1.0
Node14CanLiveExplode        = 0
Node14ForceCrawl            = 0
Node14BleederNode           = -1
Node14Parent                = 0
Node14Location              = 4
Node14Radius                = 20.0
Node14StrafeYawRange0       = (0,0)
Node14AimPitchRange0        = (0,0)
Node14Group					= 10

Node15Name                  = "Hit_Mid_L_legu"
Node15DeathAni              = ""
Node15Piece                 = "LU_Leg"
Node15LimbAni               = "Limb_LU_Leg"
Node15GIBType               = ""
Node15DamageFactor          = 0.8
Node15MinExplodeDamage      = 20.0
Node15MinExplodeChance      = 0.0
Node15MaxExplodeDamage      = 20.0
Node15MaxExplodeChance      = 1.0
Node15CanLiveExplode        = 0
Node15ForceCrawl            = 0
Node15BleederNode           = -1
Node15Parent                = 14
Node15Location              = 4
Node15Radius                = 20.0
Node15StrafeYawRange0       = (0,0)
Node15AimPitchRange0        = (0,0)
Node15Group					= 10

Node16Name                  = "Left_legl_node"
Node16DeathAni              = ""
Node16Piece                 = "LL_Leg"
Node16LimbAni               = "Limb_LL_Leg"
Node16GIBType               = ""
Node16DamageFactor          = 0.75
Node16MinExplodeDamage      = 10.0
Node16MinExplodeChance      = 0.0
Node16MaxExplodeDamage      = 10.0
Node16MaxExplodeChance      = 1.0
Node16CanLiveExplode        = 0
Node16ForceCrawl            = 0
Node16BleederNode           = -1
Node16Parent                = 15
Node16Location              = 4
Node16Radius                = 20.0
Node16StrafeYawRange0       = (0,0)
Node16AimPitchRange0        = (0,0)
Node16Group					= 11

Node17Name                  = "Hit_Mid_L_legl"
Node17DeathAni              = ""
Node17Piece                 = "LL_Leg"
Node17LimbAni               = "Limb_LL_Leg"
Node17GIBType               = ""
Node17DamageFactor          = 0.75
Node17MinExplodeDamage      = 10.0
Node17MinExplodeChance      = 0.0
Node17MaxExplodeDamage      = 10.0
Node17MaxExplodeChance      = 1.0
Node17CanLiveExplode        = 0
Node17ForceCrawl            = 0
Node17BleederNode           = -1
Node17Parent                = 16
Node17Location              = 4
Node17Radius                = 20.0
Node17StrafeYawRange0       = (0,0)
Node17AimPitchRange0        = (0,0)
Node17Group					= 11

Node18Name                  = "Left_legl_foot_node"
Node18DeathAni              = ""
Node18Piece                 = "L_Foot"
Node18LimbAni               = "Limb_L_Foot"
Node18GIBType               = ""
Node18DamageFactor          = 0.5
Node18MinExplodeDamage      = 5.0
Node18MinExplodeChance      = 0.0
Node18MaxExplodeDamage      = 5.0
Node18MaxExplodeChance      = 1.0
Node18CanLiveExplode        = 0
Node18ForceCrawl            = 0
Node18BleederNode           = -1
Node18Parent                = 17
Node18Location              = 4
Node18Radius                = 15.0
Node18StrafeYawRange0       = (0,0)
Node18AimPitchRange0        = (0,0)
Node18Group					= 12

Node19Name                  = "Right_legu_node"
Node19DeathAni              = ""
Node19Piece                 = "RU_Leg"
Node19LimbAni               = "Limb_RU_Leg"
Node19GIBType               = ""
Node19DamageFactor          = 0.8
Node19MinExplodeDamage      = 20.0
Node19MinExplodeChance      = 0.0
Node19MaxExplodeDamage      = 20.0
Node19MaxExplodeChance      = 1.0
Node19CanLiveExplode        = 0
Node19ForceCrawl            = 0
Node19BleederNode           = -1
Node19Parent                = 0
Node19Location              = 4
Node19Radius                = 20.0
Node19StrafeYawRange0       = (0,0)
Node19AimPitchRange0        = (0,0)
Node19Group					= 13

Node20Name                  = "Hit_Mid_R_legu"
Node20DeathAni              = ""
Node20Piece                 = "RU_Leg"
Node20LimbAni               = "Limb_RU_Leg"
Node20GIBType               = ""
Node20DamageFactor          = 0.8
Node20MinExplodeDamage      = 20.0
Node20MinExplodeChance      = 0.0
Node20MaxExplodeDamage      = 20.0
Node20MaxExplodeChance      = 1.0
Node20CanLiveExplode        = 0
Node20ForceCrawl            = 0
Node20BleederNode           = -1
Node20Parent                = 19
Node20Location              = 4
Node20Radius                = 20.0
Node20StrafeYawRange0       = (0,0)
Node20AimPitchRange0        = (0,0)
Node20Group					= 13

Node21Name                  = "Right_legl_node"
Node21DeathAni              = ""
Node21Piece                 = "RL_Leg"
Node21LimbAni               = "Limb_RL_Leg"
Node21GIBType               = ""
Node21DamageFactor          = 0.75
Node21MinExplodeDamage      = 10.0
Node21MinExplodeChance      = 0.0
Node21MaxExplodeDamage      = 10.0
Node21MaxExplodeChance      = 1.0
Node21CanLiveExplode        = 0
Node21ForceCrawl            = 0
Node21BleederNode           = -1
Node21Parent                = 20
Node21Location              = 4
Node21Radius                = 20.0
Node21StrafeYawRange0       = (0,0)
Node21AimPitchRange0        = (0,0)
Node21Group					= 14

Node22Name                  = "Hit_Mid_R_legl"
Node22DeathAni              = ""
Node22Piece                 = "RL_Leg"
Node22LimbAni               = "Limb_RL_Leg"
Node22GIBType               = ""
Node22DamageFactor          = 0.75
Node22MinExplodeDamage      = 10.0
Node22MinExplodeChance      = 0.0
Node22MaxExplodeDamage      = 10.0
Node22MaxExplodeChance      = 1.0
Node22CanLiveExplode        = 0
Node22ForceCrawl            = 0
Node22BleederNode           = -1
Node22Parent                = 21
Node22Location              = 4
Node22Radius                = 20.0
Node22StrafeYawRange0       = (0,0)
Node22AimPitchRange0        = (0,0)
Node22Group					= 14

Node23Name                  = "Right_legl_foot_node"
Node23DeathAni              = ""
Node23Piece                 = "R_Foot"
Node23LimbAni               = "Limb_R_Foot"
Node23GIBType               = ""
Node23DamageFactor          = 0.5
Node23MinExplodeDamage      = 5.0
Node23MinExplodeChance      = 0.0
Node23MaxExplodeDamage      = 5.0
Node23MaxExplodeChance      = 1.0
Node23CanLiveExplode        = 0
Node23ForceCrawl            = 0
Node23BleederNode           = -1
Node23Parent                = 22
Node23Location              = 4
Node23Radius                = 15.0
Node23StrafeYawRange0       = (0,0)
Node23AimPitchRange0        = (0,0)
Node23Group					= 15

Node24Name                  = "Left_armu_shoulder_node"
Node24DeathAni              = ""
Node24Piece                 = ""
Node24LimbAni               = ""
Node24GIBType               = ""
Node24DamageFactor          = 0.0
Node24MinExplodeDamage      = 0.0
Node24MinExplodeChance      = 0.0
Node24MaxExplodeDamage      = 0.0
Node24MaxExplodeChance      = 1.0
Node24CanLiveExplode        = 0
Node24ForceCrawl            = 0
Node24BleederNode           = -1
Node24Parent                = -1
Node24Location              = 0
Node24Radius                = 0.01
Node24StrafeYawRange0       = (0,0)
Node24AimPitchRange0        = (0,0)
Node24AimPitchRange1        = (60,50)
Node24Group					= 0

Node25Name                  = "Right_armu_shoulder_node"
Node25DeathAni              = ""
Node25Piece                 = ""
Node25LimbAni               = ""
Node25GIBType               = ""
Node25DamageFactor          = 0.0
Node25MinExplodeDamage      = 0.0
Node25MinExplodeChance      = 0.0
Node25MaxExplodeDamage      = 0.0
Node25MaxExplodeChance      = 1.0
Node25CanLiveExplode        = 0
Node25ForceCrawl            = 0
Node25BleederNode           = -1
Node25Parent                = -1
Node25Location              = 0
Node25Radius                = 0.01
Node25StrafeYawRange0       = (0,0)
Node25AimPitchRange0        = (0,0)
Node25AimPitchRange1        = (60,50)
Node25Group					= 0



/************************************************************************
**
** NodeScript Attributes
**
**	NodeName
**		The name of the node to control with the script
**
**	Flags
**		The flags to use with this script
**			0	--	(no special flags)
**	
**	PtXXTime
**		The time (from start) to reach this script point (1st one must be 0.0)
**
**	PtXXPosOffset
**		The offset position of this script point
**
**	PtXXRotOffset
**		The offset rotation of this script point (in degrees)
**		The rotations are around <right, up, forward>
**
************************************************************************/


/* Nod head (yes) */

[NodeScript0]

NodeName            = "Head_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.25
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <0.0, 0.0, 10.0>

Pt2Time             = 0.75
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <0.0, 0.0, -10.0>

Pt3Time             = 1.25
Pt3PosOffset        = <0.0, 0.0, 0.0>
Pt3RotOffset        = <0.0, 0.0, 10.0>

Pt4Time             = 1.75
Pt4PosOffset        = <0.0, 0.0, 0.0>
Pt4RotOffset        = <0.0, 0.0, -10.0>

Pt5Time             = 2.0
Pt5PosOffset        = <0.0, 0.0, 0.0>
Pt5RotOffset        = <0.0, 0.0, 0.0>



/* Shake head (no) */

[NodeScript1]

NodeName            = "Head_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.25
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <10.0, 0.0, 0.0>

Pt2Time             = 0.75
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <-10.0, 0.0, 0.0>

Pt3Time             = 1.25
Pt3PosOffset        = <0.0, 0.0, 0.0>
Pt3RotOffset        = <10.0, 0.0, 0.0>

Pt4Time             = 1.75
Pt4PosOffset        = <0.0, 0.0, 0.0>
Pt4RotOffset        = <-10.0, 0.0, 0.0>

Pt5Time             = 2.0
Pt5PosOffset        = <0.0, 0.0, 0.0>
Pt5RotOffset        = <0.0, 0.0, 0.0>



/* Tilt head left */

[NodeScript2]

NodeName            = "Head_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.65
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <0.0, 15.0, 0.0>

Pt2Time             = 1.0
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <0.0, 0.0, 0.0>



/* Tilt head right */

[NodeScript3]

NodeName            = "Head_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.65
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <0.0, -15.0, 0.0>

Pt2Time             = 1.0
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <0.0, 0.0, 0.0>



/* Shrug left shoulder */

[NodeScript4]

NodeName            = "Left_armu_shoulder_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.65
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <0.0, -10.0, 0.0>

Pt2Time             = 1.0
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <0.0, 0.0, 0.0>



/* Shrug right shoulder */

[NodeScript5]

NodeName            = "Right_armu_shoulder_node"
Flags               = 0

Pt0Time             = 0.0
Pt0PosOffset        = <0.0, 0.0, 0.0>
Pt0RotOffset        = <0.0, 0.0, 0.0>

Pt1Time             = 0.65
Pt1PosOffset        = <0.0, 0.0, 0.0>
Pt1RotOffset        = <0.0, 10.0, 0.0>

Pt2Time             = 1.0
Pt2PosOffset        = <0.0, 0.0, 0.0>
Pt2RotOffset        = <0.0, 0.0, 0.0>

