/************************************************************************
**
**	MARCH!:Offworld Recon LensFlare Definitions
**
** The LensFlare definitions specify positions and sprites for 
** in-game lens flare effects.
**
** Note:
**
**	There can be an unlimited number of lens flare configurations.
**	Each configuration has an index number appened to its tag name, for
**	example LensFlare0 is the first configuration while
**	LensFlare1 is the second.  To add a new configuration, copy the last
**	configuration and incriment the index number.  At that point you are free
**	to add or remove elements and/or change the elements themselfs.
**
**	NumElements (Integer)
**
**		Total number of elements in this lens flare configuration.
**
**	Name (String)
**
**		String name of lens flare effect. Used in DEdit.
**
**
**	Defenition for main lens flare element:
**
**	Note: 	this must be defined always
**
**	SunFlareFile<#> (String)
**
**		Path and file name for main flare sprite.
**
**	SunFlareAlpha (Float)
**
**		Basic transparency of main flare sprite.
**
**	SunFlareScale (Float)
**
**		Basic scale of main flare sprite.
**
**
**	Defenitions for individual secondary lens flare elements:
**
**	Note: 	Each element has a set of characteristics i.e.(ImageFile, etc.)
**		Each characteristic has an index number appended to it that will
**		associate that characteristic to a particular element.  For
**		example, ImageFile0 is the image file for the first element in
**		the element configuration. 
**
**		MAX NUMBER OF ELEMENTS IS 16 !!!
**
**	SecondaryFlareFile<#> (String)
**
**		Path and file name for this element's sprite.
**
**	Alpha<#> (Float)
**
**		Basic transparency of element's sprite.
**
**	Scale<#> (Float)
**
**		Basic scale of element's sprite.
**
**	Offset<#> (Float)
**
**		Offset from screen center along lens vector where this 
**      element will be drawn. It is persent of distance from center to 
**		Sun's flare. For example -0.6 or 1.2...
**
*/

// Basic Sun Lens Flare Effect

[LensFlare0]
Name			= "SunLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\LensFlare\SunFlare.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.1

NumElements		= 14

UseObjectAngle  = 1
MinAngle		= 18.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 5.0
BlindCameraAngle = 90.0
MinBlindScale	= 1.0
MaxBlindScale	= 10.0

//Flare sprites

SecondaryFlareFile0	= "Sprites\SFX\LensFlare\Secondary0.spr"
Alpha0				= 0.5
Scale0				= 0.25
Offset0				= 1.9

SecondaryFlareFile1	= "Sprites\SFX\LensFlare\Secondary6.spr"
Alpha1				= 0.6
Scale1				= 0.02
Offset1				= 1.6

SecondaryFlareFile2	= "Sprites\SFX\LensFlare\Secondary7.spr"
Alpha2				= 0.5
Scale2				= 0.008
Offset2				= 0.5

SecondaryFlareFile3	= "Sprites\SFX\LensFlare\Secondary7.spr"
Alpha3				= 0.5
Scale3				= 0.03
Offset3				= 0.45

SecondaryFlareFile4	= "Sprites\SFX\LensFlare\Secondary7.spr"
Alpha4				= 0.5
Scale4				= 0.02
Offset4				= 0.4

SecondaryFlareFile5 = "Sprites\SFX\LensFlare\Secondary2.spr"
Alpha5				= 0.7
Scale5				= 0.008
Offset5				= 0.2

SecondaryFlareFile6 = "Sprites\SFX\LensFlare\Secondary1.spr"
Alpha6				= 0.8
Scale6				= 0.008
Offset6				= -0.2

SecondaryFlareFile7 = "Sprites\SFX\LensFlare\Secondary2.spr"
Alpha7				= 0.7
Scale7				= 0.016
Offset7				= -0.45

SecondaryFlareFile8 = "Sprites\SFX\LensFlare\Secondary8.spr"
Alpha8				= 0.7
Scale8				= 0.035
Offset8				= -0.49

SecondaryFlareFile9 = "Sprites\SFX\LensFlare\Secondary2.spr"
Alpha9				= 0.7
Scale9				= 0.008
Offset9				= -0.50

SecondaryFlareFile10	= "Sprites\SFX\LensFlare\Secondary4.spr"
Alpha10				= 0.6
Scale10				= 0.017
Offset10			= -0.66

SecondaryFlareFile11 = "Sprites\SFX\LensFlare\Secondary3.spr"
Alpha11				= 0.8
Scale11				= 0.008
Offset11			= -0.67

SecondaryFlareFile12	= "Sprites\SFX\LensFlare\Secondary6.spr"
Alpha12				= 0.6
Scale12				= 0.040
Offset12			= -0.8

SecondaryFlareFile13	= "Sprites\SFX\LensFlare\Rainbow.spr"
Alpha13				= 0.05
Scale13				= 0.1
Offset13			= -1.3


[LensFlare1]
Name			= "FlashLightLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\Flares\Flare02.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.1

NumElements		= 0

UseObjectAngle  = 1
MinAngle		= 45.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 0.0
BlindCameraAngle = 0.0
MinBlindScale	= 0.0
MaxBlindScale	= 0.0


// Flares for lights
[LensFlare2]
Name			= "BlueLightLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\LensFlare\LightFlareBlue.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.03

NumElements		= 14

UseObjectAngle  = 1
MinAngle		= 45.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 0.0
BlindCameraAngle = 0.0
MinBlindScale	= 0.0
MaxBlindScale	= 0.0


//Flare sprites

SecondaryFlareFile0	= "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha0				= 0.5
Scale0				= 0.025
Offset0				= 1.9

SecondaryFlareFile1	= "Sprites\SFX\LensFlare\SecBlue1.spr"
Alpha1				= 0.6
Scale1				= 0.02
Offset1				= 1.6

SecondaryFlareFile2	= "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha2				= 0.5
Scale2				= 0.02
Offset2				= 0.5

SecondaryFlareFile3	= "Sprites\SFX\LensFlare\SecBlue2.spr"
Alpha3				= 0.5
Scale3				= 0.03
Offset3				= 0.45

SecondaryFlareFile4	= "Sprites\SFX\LensFlare\SecBlue1.spr"
Alpha4				= 0.5
Scale4				= 0.025
Offset4				= 0.4

SecondaryFlareFile5 = "Sprites\SFX\LensFlare\SecBlue2.spr"
Alpha5				= 0.7
Scale5				= 0.028
Offset5				= 0.2

SecondaryFlareFile6 = "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha6				= 0.8
Scale6				= 0.012
Offset6				= -0.2

SecondaryFlareFile7 = "Sprites\SFX\LensFlare\SecBlue2.spr"
Alpha7				= 0.7
Scale7				= 0.016
Offset7				= -0.45

SecondaryFlareFile8 = "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha8				= 0.7
Scale8				= 0.029
Offset8				= -0.49

SecondaryFlareFile9 = "Sprites\SFX\LensFlare\SecBlue1.spr"
Alpha9				= 0.7
Scale9				= 0.016
Offset9				= -0.50

SecondaryFlareFile10	= "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha10				= 0.6
Scale10				= 0.017
Offset10			= -0.66

SecondaryFlareFile11 = "Sprites\SFX\LensFlare\SecBlue2.spr"
Alpha11				= 0.8
Scale11				= 0.008
Offset11			= -0.67

SecondaryFlareFile12	= "Sprites\SFX\LensFlare\SecBlue1.spr"
Alpha12				= 0.6
Scale12				= 0.015
Offset12			= -0.8

SecondaryFlareFile13	= "Sprites\SFX\LensFlare\SecBlue0.spr"
Alpha13				= 0.05
Scale13				= 0.01
Offset13			= -1.3


// Flares for lights
[LensFlare3]
Name			= "RedLightLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\LensFlare\LightFlareRed.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.03

NumElements		= 14

UseObjectAngle  = 1
MinAngle		= 45.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 0.0
BlindCameraAngle = 0.0
MinBlindScale	= 0.0
MaxBlindScale	= 0.0


//Flare sprites

SecondaryFlareFile0	= "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha0				= 0.5
Scale0				= 0.025
Offset0				= 1.9

SecondaryFlareFile1	= "Sprites\SFX\LensFlare\SecRed1.spr"
Alpha1				= 0.6
Scale1				= 0.02
Offset1				= 1.6

SecondaryFlareFile2	= "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha2				= 0.5
Scale2				= 0.02
Offset2				= 0.5

SecondaryFlareFile3	= "Sprites\SFX\LensFlare\SecRed2.spr"
Alpha3				= 0.5
Scale3				= 0.03
Offset3				= 0.45

SecondaryFlareFile4	= "Sprites\SFX\LensFlare\SecRed1.spr"
Alpha4				= 0.5
Scale4				= 0.025
Offset4				= 0.4

SecondaryFlareFile5 = "Sprites\SFX\LensFlare\SecRed2.spr"
Alpha5				= 0.7
Scale5				= 0.028
Offset5				= 0.2

SecondaryFlareFile6 = "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha6				= 0.8
Scale6				= 0.012
Offset6				= -0.2

SecondaryFlareFile7 = "Sprites\SFX\LensFlare\SecRed2.spr"
Alpha7				= 0.7
Scale7				= 0.016
Offset7				= -0.45

SecondaryFlareFile8 = "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha8				= 0.7
Scale8				= 0.029
Offset8				= -0.49

SecondaryFlareFile9 = "Sprites\SFX\LensFlare\SecRed1.spr"
Alpha9				= 0.7
Scale9				= 0.016
Offset9				= -0.50

SecondaryFlareFile10	= "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha10				= 0.6
Scale10				= 0.017
Offset10			= -0.66

SecondaryFlareFile11 = "Sprites\SFX\LensFlare\SecRed2.spr"
Alpha11				= 0.8
Scale11				= 0.008
Offset11			= -0.67

SecondaryFlareFile12	= "Sprites\SFX\LensFlare\SecRed1.spr"
Alpha12				= 0.6
Scale12				= 0.015
Offset12			= -0.8

SecondaryFlareFile13	= "Sprites\SFX\LensFlare\SecRed0.spr"
Alpha13				= 0.05
Scale13				= 0.01
Offset13			= -1.3

// Flares for lights
[LensFlare4]
Name			= "GreenLightLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\LensFlare\LightFlareGreen.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.03

NumElements		= 14

UseObjectAngle  = 1
MinAngle		= 45.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 0.0
BlindCameraAngle = 0.0
MinBlindScale	= 0.0
MaxBlindScale	= 0.0


//Flare sprites

SecondaryFlareFile0	= "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha0				= 0.5
Scale0				= 0.025
Offset0				= 1.9

SecondaryFlareFile1	= "Sprites\SFX\LensFlare\SecGreen1.spr"
Alpha1				= 0.6
Scale1				= 0.02
Offset1				= 1.6

SecondaryFlareFile2	= "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha2				= 0.5
Scale2				= 0.02
Offset2				= 0.5

SecondaryFlareFile3	= "Sprites\SFX\LensFlare\SecGreen2.spr"
Alpha3				= 0.5
Scale3				= 0.03
Offset3				= 0.45

SecondaryFlareFile4	= "Sprites\SFX\LensFlare\SecGreen1.spr"
Alpha4				= 0.5
Scale4				= 0.025
Offset4				= 0.4

SecondaryFlareFile5 = "Sprites\SFX\LensFlare\SecGreen2.spr"
Alpha5				= 0.7
Scale5				= 0.028
Offset5				= 0.2

SecondaryFlareFile6 = "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha6				= 0.8
Scale6				= 0.012
Offset6				= -0.2

SecondaryFlareFile7 = "Sprites\SFX\LensFlare\SecGreen2.spr"
Alpha7				= 0.7
Scale7				= 0.016
Offset7				= -0.45

SecondaryFlareFile8 = "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha8				= 0.7
Scale8				= 0.029
Offset8				= -0.49

SecondaryFlareFile9 = "Sprites\SFX\LensFlare\SecGreen1.spr"
Alpha9				= 0.7
Scale9				= 0.016
Offset9				= -0.50

SecondaryFlareFile10	= "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha10				= 0.6
Scale10				= 0.017
Offset10			= -0.66

SecondaryFlareFile11 = "Sprites\SFX\LensFlare\SecGreen2.spr"
Alpha11				= 0.8
Scale11				= 0.008
Offset11			= -0.67

SecondaryFlareFile12	= "Sprites\SFX\LensFlare\SecGreen1.spr"
Alpha12				= 0.6
Scale12				= 0.015
Offset12			= -0.8

SecondaryFlareFile13	= "Sprites\SFX\LensFlare\SecGreen0.spr"
Alpha13				= 0.05
Scale13				= 0.01
Offset13			= -1.3


// Flares for lights
[LensFlare5]
Name			= "YellowLightLensFlare"

// Main Flare sprite
SunFlareFile	= "Sprites\SFX\LensFlare\LightFlareYellow.spr"
SunFlareAlpha	= 1.0
SunFlareScale	= 0.03

NumElements		= 14

UseObjectAngle  = 1
MinAngle		= 45.0
MinSpriteAlpha	= 0.0
MaxSpriteAlpha  = 1.0
MinSpriteScale  = 1.0
MaxSpriteScale  = 1.0
BlindingFlare 	= 0
BlindObjectAngle = 0.0
BlindCameraAngle = 0.0
MinBlindScale	= 0.0
MaxBlindScale	= 0.0


//Flare sprites

SecondaryFlareFile0	= "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha0				= 0.5
Scale0				= 0.025
Offset0				= 1.9

SecondaryFlareFile1	= "Sprites\SFX\LensFlare\SecYellow1.spr"
Alpha1				= 0.6
Scale1				= 0.02
Offset1				= 1.6

SecondaryFlareFile2	= "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha2				= 0.5
Scale2				= 0.02
Offset2				= 0.5

SecondaryFlareFile3	= "Sprites\SFX\LensFlare\SecYellow2.spr"
Alpha3				= 0.5
Scale3				= 0.03
Offset3				= 0.45

SecondaryFlareFile4	= "Sprites\SFX\LensFlare\SecYellow1.spr"
Alpha4				= 0.5
Scale4				= 0.025
Offset4				= 0.4

SecondaryFlareFile5 = "Sprites\SFX\LensFlare\SecYellow2.spr"
Alpha5				= 0.7
Scale5				= 0.028
Offset5				= 0.2

SecondaryFlareFile6 = "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha6				= 0.8
Scale6				= 0.012
Offset6				= -0.2

SecondaryFlareFile7 = "Sprites\SFX\LensFlare\SecYellow2.spr"
Alpha7				= 0.7
Scale7				= 0.016
Offset7				= -0.45

SecondaryFlareFile8 = "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha8				= 0.7
Scale8				= 0.029
Offset8				= -0.49

SecondaryFlareFile9 = "Sprites\SFX\LensFlare\SecYellow1.spr"
Alpha9				= 0.7
Scale9				= 0.016
Offset9				= -0.50

SecondaryFlareFile10	= "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha10				= 0.6
Scale10				= 0.017
Offset10			= -0.66

SecondaryFlareFile11 = "Sprites\SFX\LensFlare\SecYellow2.spr"
Alpha11				= 0.8
Scale11				= 0.008
Offset11			= -0.67

SecondaryFlareFile12	= "Sprites\SFX\LensFlare\SecYellow1.spr"
Alpha12				= 0.6
Scale12				= 0.015
Offset12			= -0.8

SecondaryFlareFile13	= "Sprites\SFX\LensFlare\SecYellow0.spr"
Alpha13				= 0.05
Scale13				= 0.01
Offset13			= -1.3



