/************************************************************************
**
**		March!: Offworld Recon Attributes file
**
** This file contains the following special fx related definitions:
**
**    ImpactFX,
**    FireFX,
**    ParticleTrailFX,
**    ProjectileFX,
**    ProxClassData,
**    ScaleFX,
**    PShowerFX,
**    PolyDebrisFX,
**    PExplFX,
**    DLightFX,
**    PVFX,
**    ParticleMuzzleFX,
**    MuzzleFX,
**    TracerFX,
**    BeamFX,
**    SoundFX,
**    PusherFX,
**    SmokeFX,
**    SteamObjFX,
**    FireObjFX,
**    DripperObjFX
**
**
** NOTES:
**
**    1) All definition properties (i.e., [DLightFX0]) ARE case sensitive.
**       If you are adding a new definition, it is best to start with a
**       copy of an existing (working) definition.
**    2) Name properties are NOT case sensitive (i.e., Name = "Joe" is the same
**       as Name = "JOE")
**    3) All time is specified in seconds (unless otherwise noted)
**    4) The Float type is the same as Real (i.e., 1.0 or 1.5)
**    5) The valid range of all RGB color properties is between
**       0 and 255 (e.g., (0, 255, 0) would be green).
*/


/************************************************************************
**
** IMPACTFX
**
** ImpactFX definitions specify the properties making up an impact fx.
**
** All ImpactFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**  3rdPersonOnly (Integer)
**
**		Specifies if the effect should only be created in 3rd person
**		(1 = true, 0 = false).
**
**  CreateMark (Integer)
**
**		Specifies if a mark (bullethole or other mark) should be created
**		for this fx (1 = true, 0 = false).
**
**  ImpactOnSky (Integer)
**
**		Specifies if the fx should be done even if a surface wasn't
**		impacted (1 = true, 0 = false).
**
**  ImpactOnFlesh (Integer)
**
**		Specifies if the fx should be done on Flesh
**		(1 = true, 0 = false).
**
**  DoSurfaceFX (Integer)
**
**		Specifies if surface related fx (see Surface.txt) should be done
**		for this ImpactFX type (1 = true, 0 = false).
**
**  ScreenTint (Integer)
**
**		Specifies if the screen should be tinted (1 = true, 0 = false).
**
**  BlastMark (Integer)
**
**		Specifies if a blast mark should be created (1 = true, 0 = false).
**
**	Sound (String)
**
**		Specifies the impact sound.  Use the string "surface" to indicate
**		impacts based on surface and weapon type.
**
**	ImpactSoundDir (String)
**
**		Specifies the directory under sound\impacts\"ImpactSoundDir"\ that the impact sound.
**		will be found.  Note this is only used when "surface" is specified
**		above.
**
**	SoundRadius (Integer)
**
**		Specifies the radius at which the impact sound is played
**
**	SoundBute (String)
**
**		This will override all the sound information above and use information from the
**		SoundButes.txt
**
**	AISoundRadius (Integer)
**
**		Specifies the radius at which the impact sound is heard by AI's
**
**	Mark (String)
**
**		Specifies the mark sprite.  Use the string "surface" to indicate
**		impacts based on surface and weapon type.
**
**	MarkScale (Float)
**
**		Specifies the scale of the mark sprite.
**
**	TintColor (Vector)
**
**		Specifies the color of the screen tint.
**
**	TintRampUp (Float)
**
**		Specifies the time for the screen tint to ramp up to the max intensity.
**
**	TintRampDown (Float)
**
**		Specifies the time for the screen tint to ramp down from the max intensity.
**
**	TintMaxTime (Float)
**
**		Specifies the time for the screen tint to stay at the max intensity.
**
**	TintRadius (Float)
**
**		Specifies the radius to use for the tinting and screen shake effecst. If this
**		value is 0.0, then it will use the radius determine in the game code (usually based
**		off of the damage radius from whatever created the impact fx).
**
**	BlastColor (Vector)
**
**		Specifies the color of the blast mark light.
**
**	BlastTimeMin (Float)
**
**		Specifies the min time for the blast mark to stay at its max intensity
**		(the actual time will be a random value between BlastTimeMin and
**		BlastTimeMax)
**
**	BlastTimeMax (Float)
**
**		Specifies the max time for the blast mark to stay at its max intensity.
**		(the actual time will be a random value between BlastTimeMin and
**		BlastTimeMax)
**
**	BlastFadeMin (Float)
**
**		Specifies the min time it will take the blast mark to fade away.
**		(the actual time will be a random value between BlastFadeMin and
**		BlastFadeMax)
**
**	BlastFadeMax (Float)
**
**		Specifies the max time it will take the blast mark to fade away.
**		(the actual time will be a random value between BlastFadeMin and
**		BlastFadeMax)
**
**	PusherName (String)  (OPTIONAL)
**
**		Specifies the optional name of a pusher fx to create for this impact.
**		The value of this property MUST correspond to the name of a PusherFX
**		record defined in the bellow.
**
**	DebrisName# (String)  (OPTIONAL)
**
**		Specifies the optional name of a debris fx to create for this impact.
**		The value of this property MUST correspond to the name of a Debris
**		record defined in the Attributes\debris.txt file.  If the impact fx
**		uses multiple debris fx types, you may specify multiple DebrisName
**		properties.  For example:
**
**			DebrisName0	= "Glass large"
**			DebrisName1	= "Boards"
**
**	ScaleName# (String)  (OPTIONAL)
**
**		Specifies the optional name of scale fx to create for this impact.
**		The value of this property MUST correspond to the name of a ScaleFX
**		defined below.  If the impact fx uses multiple scale fx types, you
**		may specify multiple ScaleName properties.  For example:
**
**			ScaleName0	= "Rocket1"
**			ScaleName1	= "Rocket2"
**
**	PExplName# (String)  (OPTIONAL)
**
**		Specifies the optional name of particle explosion fx to create for
**		this impact.  The value of this property MUST correspond to the name
**		of a PExplFX defined below.  If the impact fx uses multiple particle
**		explosion fx types, you may specify multiple PExplName properties.
**		For example:
**
**			PExplName0	= "RocketExpl1"
**			PExplName1	= "RocketExpl2"
**
**	DLightName# (String)  (OPTIONAL)
**
**		Specifies the optional name of dynamic light fx to create for this
**		impact.  The value of this property MUST correspond to the name
**		of a DLightFX defined below.  If the impact fx uses multiple dynamic
**		light fx types, you may specify multiple DLightName properties.
**		For example:
**
**			DLightName0	= "RocketLight1"
**			DLightName1	= "RocketLight2"
**
**
**	PolyDebrisName# (String)  (OPTIONAL)
**
**		Specifies the optional name of poly debris fx to create for this
**		impact.  The value of this property MUST correspond to the name
**		of a PolyDebrisFX defined below.  If the impact fx uses multiple
**		PolyDebris fx types, you may specify multiple PolyDebris properties.
**		For example:
**
**			PolyDebrisName0	= "SparkExplDebris"
**			PolyDebrisName1	= "RocketExplDebris"
**
**
**	PShowerName# (String)  (OPTIONAL)
**
**		Specifies the optional name of pshower fx to create for this
**		impact.  The value of this property MUST correspond to the name
**		of a PShowerFX defined below.  If the impact fx uses multiple
**		PShower fx types, you may specify multiple PShower properties.
**		For example:
**
**			PShowerName#0	= "SparkShower"
**			PShowerName#1	= "SmokeShower"
**
**
*/


/*
** ImpactFX - TEMPLATE (for making new impact FX - just copy/paste/modify)
*/
/*********************************************************************
[ImpactFX]

Name              = ""
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 1.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
TintRadius        = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""
PShowerName0      = ""
*********************************************************************/

[ImpactFX0]
Name              = "knife"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "knife"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX1]       //SL: FinalBoss AcceleratorImpact
Name              = "ImpactAcceleratorFinal"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
DLightName1       = "Accelerator_DLightFX1"
PolyDebrisName0   = ""


[ImpactFX2]
Name              = "Bullet"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Bullet"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Bullet_Impact_Smoke"
PShowerName0      = ""//BulletImpactPs
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX3]       //SL: AcceleratorImpact
Name              = "ImpactAccelerator"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\SFX\Explosions\Elec_Explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "AcceleratorImpact_Zone"
DLightName1       = "Accelerator_DLightFX1"
PolyDebrisName0   = "Sparks_Blue"



[ImpactFX4]
Name              = "DullBullet"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Bullet"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Bullet_Impact_Smoke"
PShowerName0      = "DullBulletImpactPs"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX5]       //Sl: DustExplosion ImpactFX
Name              = "DustExp1"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\sfx\explosions\bigexpl2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2000
AISoundRadius     = 2000
Mark              = ""
MarkScale         = 1.000000
TintColor         = <1.000000, 1.000000, 1.000000>
TintRampUp        = 0.2
TintRampDown      = 2.0
TintMaxTime       = 1.0
TintRadius        = 400.0
PusherName        = ""
DebrisName0       = "Dirt"
ScaleName0        = "DustExp1_Exp"
ScaleName1        = "Impact_Grenade_Smoke1"
DLightName0       = "Dirt_BlastMark"
DLightName1       = ""//"ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""//



[ImpactFX6]
Name              = "ImpactGrenade"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\sfx\explosions\bigexpl2.wav"
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Impact_Grenade_Exp"
ScaleName1        = "Impact_Grenade_Smoke1"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Orange"

[ImpactFX7]       // SL: Spaceboss Impact
Name              = "ImpactSpaceBoss"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\sfx\explosions\hissexpl01.wav"
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Impact_Spaceboss_Exp"
ScaleName1        = "Impact_Grenade_Smoke1"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactSpacebossDLightFX1"
PolyDebrisName0   = "Sparks_Orange"



[ImpactFX8]
Name              = "EMPGrenade"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Elec_Explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 2000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "EMP_Grenade_ScaleFX1"
ScaleName1        = "EMP_Grenade_Shockring"
ScaleName2        = "Predator_Pistol_Rays"
ScaleName3        = "EMPShockwave"
ScaleName4        = "EMP_Grenade_ScaleFX3"
ScaleName5        = "EMP_Grenade_ScaleFX4"
PExplName0        = ""
DLightName0       = "Predator_Pistol_DLightFX1"
DLightName1       = "Predator_Pistol_BlastMark"
PolyDebrisName0   = "Sparks_EMP"

[ImpactFX9]
Name              = "CollapsingRock"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\dirt_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "RockSlideScaleFX"
ScaleName1        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX10]
Name              = "Predator_Pistol_Impact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Elec_Explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <63.000000, 187.000000, 239.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.5
PusherName        = "ImpactGrenadePusherFX1"
DebrisName0       = ""
ScaleName0        = "Predator_Pistol_Shockwave"
ScaleName1        = "Predator_Pistol_Rays"
ScaleName2        = "Predator_Pistol_Shockwave2"
ScaleName3        = "Predator_Pistol_Halo"
PExplName0        = ""
DLightName0       = "Predator_Pistol_DLightFX1"
DLightName1       = "Predator_Pistol_BlastMark"
PolyDebrisName0   = "Sparks_EMP"

[ImpactFX11]
Name              = "Predator_Cannon_Impact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\predcan_explode.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX1"
ScaleName1        = "Predator_Cannon1_Puff1"
ScaleName2        = "Predator_Cannon1_Puff2"
ScaleName3        = "Predator_Cannon1_Puff3"
ScaleName4        = "Predator_Cannon1_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark"
DLightName1       = "Predator_Cannon_Flash1"
PolyDebrisName0   = "Sparks_Predator_Cannon"

[ImpactFX12]
Name              = "Predator_Cannon_Impact2"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\predcan_explode2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX2"
ScaleName1        = "Predator_Cannon2_Puff1"
ScaleName2        = "Predator_Cannon2_Puff2"
ScaleName3        = "Predator_Cannon2_Puff3"
ScaleName4        = "Predator_Cannon2_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark2"
DLightName1       = "Predator_Cannon_Flash2"
PolyDebrisName0   = "Sparks_Predator_Cannon2"

[ImpactFX13]
Name              = "Predator_Cannon_Impact3"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
ImpactSoundDir    = ""
Sound             = "Sounds\SFX\Explosions\predcan_explode3.wav"
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX3"
ScaleName1        = "Predator_Cannon3_Puff1"
ScaleName2        = "Predator_Cannon3_Puff2"
ScaleName3        = "Predator_Cannon3_Puff3"
ScaleName4        = "Predator_Cannon3_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark3"
DLightName1       = "Predator_Cannon_Flash3"
PolyDebrisName0   = "Sparks_Predator_Cannon3"

[ImpactFX14]
Name              = "Blood_Splat"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "CaveDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Blood_Puddle"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""
PShowerName0      = ""

[ImpactFX15]
Name              = "ImpactLaser"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\laser_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Railgun_Puff1"
ScaleName1        = "Railgun_Puff2"
ScaleName2        = "Railgun_Puff3"
ScaleName3        = "Railgun_Puff4"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Sparks_Laser"

[ImpactFX16]
Name              = "ImpactExoNapalm"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\ExoNapalm_Impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX17]
Name              = "UWImpactLaser"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\laser_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX18]	// CPT
Name              = "ImpactChangeAura"	
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Ambients\Holo01.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Impact_Grenade_Smoke1"
ScaleName1        = "Impact_Grenade_Smoke2"
ScaleName2        = "Impact_Grenade_Smoke3"
ScaleName3        = "Impact_Grenade_Smoke4"
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX19]
Name              = "UWImpactExoRocket"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\uw_explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "UWImpact_Grenade_ScaleFX1"
ScaleName1        = "UWImpact_Grenade_ScaleFX2"
ScaleName2        = "UWImpact_Grenade_ScaleFX3"
ScaleName3        = "UWImpact_Grenade_ScaleFX4"
ScaleName4        = "UWImpact_Grenade_ScaleFX5"
ScaleName5        = "UWShockwave_Large0"
ScaleName6        = "UWShockwave_Large1"
PExplName0        = ""
DLightName0       = ""
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""

[ImpactFX20]
Name              = "Gaseous_Fireball"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
BlastMark         = 0
Sound             = "Sounds\SFX\Explosions\fireball_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <63.000000, 187.000000, 239.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
BlastColor        = <68.850000, 68.850000, 68.850000>
BlastTimeMin      = 10
BlastTimeMax      = 30
BlastFadeMin      = 30
BlastFadeMax      = 60
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Fireball_ScaleFX"
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "Fireball_DLightFX"
PolyDebrisName0   = ""

[ImpactFX21]
Name              = "Wire_Sparks"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Ambients\wiresparks.wav"
ImpactSoundDir    = ""
SoundRadius       = 500
AISoundRadius     = 500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Wire_Sparks"

[ImpactFX22]
Name              = "Wire_Sparks_More"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Ambients\wiresparks.wav"
ImpactSoundDir    = ""
SoundRadius       = 500
AISoundRadius     = 500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Wire_Sparks_More"

[ImpactFX23]
Name              = "Poison_Gas_Cloud"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 1.000000
TintColor         = <160.500000, 160.000000, 160.500000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
PExplName0        = "pexpPoisonCloud"
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX24]
Name              = "Blades"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Blades"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX25]
Name              = "UWBlades"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Blades"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX26]
Name              = "spear"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "spear"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX27]
Name              = "UWspear"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "UWspear"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX28] //CPT
Name              = "KickDownFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\BigExpl2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2000
AISoundRadius     = 2000
Mark              = ""
MarkScale         = 1.000000
TintColor         = <1.000000, 1.000000, 1.000000>
TintRampUp        = 0.2
TintRampDown      = 2.0
TintMaxTime       = 1.0
TintRadius        = 400.0
PusherName        = ""
DebrisName0       = "Dirt"
ScaleName0        = "Impact_Grenade_Smoke1"
ScaleName1        = "Reversed_Shockwave_Final"
DLightName0       = ""//Dirt_BlastMark"
DLightName1       = ""//"ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""//

[ImpactFX29]
Name              = "net"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "Sounds\events\netgunImpact.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX30]
Name              = "facehug"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "Sounds\Events\facehugImpact.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX31]
Name              = "claws"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "claws"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX32]
Name              = "UWclaws"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "UWclaws"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX33]
Name              = "tail"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "tail"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX34]
Name              = "UWtail"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "UWtail"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX35]
Name              = "TorchCutting"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Weapons\Marine\torch\impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.1
TintRampDown      = 0.3
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Blowtorch_ScaleFX1"
ScaleName1        = "TorchRays"
ScaleName2        = "Laser_Impact_ScaleFX1"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Sparks_Blowtorch"

[ImpactFX36]
Name              = "FlameThrower_ImpactFlames"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""//Sounds\SFX\Explosions\ExoNapalm_Impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.1
TintRampDown      = 0.3
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "ImpactFlames"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = ""

[ImpactFX37]
Name              = "SpiderGrenadeImpact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1000.0
PusherName        = ""
DebrisName0       = "" // "Metal03"
ScaleName0        = "Spider_Grenade_Blast1"
ScaleName1        = "Spider_Grenade_Smoke0"
ScaleName2        = "Spider_Grenade_Smoke1"
ScaleName3        = "Spider_Grenade_Smoke2"
ScaleName4        = "Spider_Grenade_Smoke3"
ScaleName5        = "Spider_Grenade_Rays"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "SpiderGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Orange"

[ImpactFX38]
Name              = "SADARImpact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 2000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Exo_Grenade_Smoke1"
ScaleName1        = "Exo_Grenade_Smoke2"
ScaleName2        = "Exo_Grenade_Smoke3"
ScaleName3        = "Exo_Grenade_Smoke4"
ScaleName4        = "Exo_Grenade_Smoke5"
ScaleName5        = "Exo_Grenade_Smoke6"
ScaleName6        = "Exo_Grenade_Smoke7"
ScaleName7        = "Exo_Grenade_Smoke8"
ScaleName8        = "Exo_Grenade_Smoke9"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Big_Sparks_Orange"

[ImpactFX39]
Name              = "HackingFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Weapons\Marine\hack\impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.1
TintRampDown      = 0.3
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
PExplName0        = ""
PolyDebrisName0   = "Sparks_Blowtorch"

[ImpactFX40]
Name              = "TorchWelding"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Weapons\Marine\torch\impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <178.500000, 160.000000, 160.000000>
TintRampUp        = 0.1
TintRampDown      = 0.3
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Blowtorch_ScaleFX1"
ScaleName1        = "TorchRays"
ScaleName2        = "Laser_Impact_ScaleFX1"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Sparks_Blowtorch_Weld"

[ImpactFX41]
Name              = "SlugBullet"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Bullet"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 0.085000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Slug_Impact_Smoke"
ScaleName1        = "Bullet_Impact_Smoke"
PShowerName0      = "DullBulletImpactPs"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX42]
Name              = "BigBullet"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Bullet"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 0.085000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Slug_Impact_Smoke"
PShowerName0      = "BulletImpactPs"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX43]
Name              = "ImpactHotbomb"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\met_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Spider_Grenade_Blast1"
ScaleName1        = "Spider_Grenade_Smoke0"
ScaleName2        = "Spider_Grenade_Smoke1"
ScaleName3        = "Spider_Grenade_Smoke2"
ScaleName4        = "Spider_Grenade_Smoke3"
ScaleName5        = "Spider_Grenade_Rays"
DLightName0       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Orange"

[ImpactFX44]
Name              = "UWImpactHotbomb"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\uw_explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "UWImpact_Grenade_ScaleFX1"
ScaleName1        = "UWImpact_Grenade_ScaleFX2"
ScaleName2        = "UWImpact_Grenade_ScaleFX3"
ScaleName3        = "UWImpact_Grenade_ScaleFX4"
ScaleName4        = "UWImpact_Grenade_ScaleFX5"
ScaleName5        = "UWShockwave_Large0"
ScaleName6        = "UWShockwave_Large1"
PExplName0        = ""
DLightName0       = ""
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""

[ImpactFX45]
Name              = "Water_Splash_Blue"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "CaveDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Water_Splash_Blue_1"

[ImpactFX46]
Name              = "Alien_Acid_Splat"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "AcidDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Alien_Acid_Puddle"
PExplName0        = ""
DLightName0       = "Alien_Acid_Burn"
PolyDebrisName0   = ""
PShowerName0      = "Alien_Acid_Smoke"

[ImpactFX47]
Name              = "Bubble_Surface"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "AcidDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Bubble_Surface_Globe"
ScaleName1        = "Bubble_Surface_Ripple"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Water_Splash_Blue_2"
PShowerName0      = ""

[ImpactFX48]
Name              = "UWSpiderGrenadeImpact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\uw_explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "UWSpider_Grenade_ScaleFX1"
ScaleName1        = "UWImpact_Grenade_ScaleFX2"
ScaleName2        = "UWImpact_Grenade_ScaleFX3"
ScaleName3        = "UWImpact_Grenade_ScaleFX4"
ScaleName4        = "UWImpact_Grenade_ScaleFX5"
ScaleName5        = "UWShockwave_Small0"
ScaleName6        = "UWShockwave_Small1"
PExplName0        = ""
DLightName0       = ""
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""

[ImpactFX49]
Name              = "UWSadarImpact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\uw_explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 2000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "UWSADAR_Grenade_ScaleFX1"
ScaleName1        = "UWImpact_Grenade_ScaleFX2"
ScaleName2        = "UWImpact_Grenade_ScaleFX3"
ScaleName3        = "UWImpact_Grenade_ScaleFX4"
ScaleName4        = "UWImpact_Grenade_ScaleFX5"
ScaleName5        = "UWShockwave_XLarge0"
ScaleName6        = "UWShockwave_XLarge1"
ScaleName7        = "UWShockwave_Large1"
ScaleName8        = "UWSADAR_ShockRing"
PExplName0        = ""
DLightName0       = ""
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""

[ImpactFX50]
Name              = "Water_Splash_Poopy"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "CaveDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Poopy_Ripple"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Water_Splash_PoopyPD"

[ImpactFX51]
Name              = "UWPredator_Cannon_Impact"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\predcan_explode.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX1"
ScaleName1        = "UWPredator_Cannon1_Puff1"
ScaleName2        = "UWPredator_Cannon1_Puff2"
ScaleName3        = "UWPredator_Cannon1_Puff3"
ScaleName4        = "UWPredator_Cannon1_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark"
DLightName1       = "Predator_Cannon_Flash1"
PolyDebrisName0   = "UWSparks_Predator_Cannon"

[ImpactFX52]
Name              = "UWPredator_Cannon_Impact2"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\predcan_explode2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX2"
ScaleName1        = "UWPredator_Cannon2_Puff1"
ScaleName2        = "UWPredator_Cannon2_Puff2"
ScaleName3        = "UWPredator_Cannon2_Puff3"
ScaleName4        = "UWPredator_Cannon2_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark2"
DLightName1       = "Predator_Cannon_Flash2"
PolyDebrisName0   = "Sparks_Predator_Cannon2"

[ImpactFX53]
Name              = "UWPredator_Cannon_Impact3"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
ImpactSoundDir    = ""
Sound             = "Sounds\SFX\Explosions\predcan_explode3.wav"
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Predator_Cannon_ScaleFX3"
ScaleName1        = "UWPredator_Cannon3_Puff1"
ScaleName2        = "UWPredator_Cannon3_Puff2"
ScaleName3        = "UWPredator_Cannon3_Puff3"
ScaleName4        = "UWPredator_Cannon3_Puff4"
PExplName0        = ""
DLightName0       = "Predator_Cannon_BlastMark3"
DLightName1       = "Predator_Cannon_Flash3"
PolyDebrisName0   = "Sparks_Predator_Cannon3"

[ImpactFX54]
Name              = "APC_Dust"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "APC_Dust_ScaleFX1"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX55]
Name              = "APC_Explo"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\BigExpl.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "APC_Explo_Smoke1"
ScaleName1        = "APC_Explo_Smoke2"
ScaleName2        = "APC_Explo_Smoke3"
ScaleName3        = "APC_Explo_Smoke4"
ScaleName4        = "APC_Explo_Smoke5"
ScaleName5        = "APC_Explo_Smoke6"
ScaleName6        = "APC_Explo_Smoke7"
ScaleName7        = "APC_Explo_Smoke8"
ScaleName8        = "APC_Explo_Smoke9"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Orange"

[ImpactFX56]
Name              = "APC_Smoke"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "APC_Smoke0"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX57]
Name              = "APC_Fire"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "APC_Fire1"
ScaleName1        = "APC_Fire2"
ScaleName2        = "APC_Fire3"
ScaleName3        = "APC_Fire4"
ScaleName4        = "APC_Fire5"
ScaleName5        = "APC_Fire6"
ScaleName6        = "APC_Fire7"
ScaleName7        = "APC_Smoke0"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX58]
Name              = "APC_Splash"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "APC_Splash_Wave0"
ScaleName1        = "APC_Splash_Wave1"
ScaleName2        = "APC_Splash_Wave2"
ScaleName3        = "APC_Splash_Wave3"
PExplName0        = "APC_Splash_GreenWater"
PShowerName0      = "APC_pSplash_GreenWater"
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX59]
Name              = "PredatorDestruct_Fire"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.2
TintRampDown      = 1.0
TintMaxTime       = 2.5
TintRadius        = 4800
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "PredDest_Shockwave0"
ScaleName1        = "PredDest_Shockwave1"
PShowerName0      = "PredDest_PFire"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "BigSparks_Orange"

[ImpactFX60]
Name              = "PredatorDestruct_SmokeCloud"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.2
TintRampDown      = 1.0
TintMaxTime       = 2.5
PusherName        = ""
DebrisName0       = ""
PShowerName0      = "PredDest_PSmoke"

[ImpactFX61]
Name              = "PredatorDestruct_SmokeColumn"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.2
TintRampDown      = 1.0
TintMaxTime       = 2.5
ScaleName0        = "PredDest_SmokeColumn0"
ScaleName1        = "PredDest_SmokeColumn1"
ScaleName2        = "PredDest_SmokeColumn2"
ScaleName3        = "PredDest_SmokeColumn3"
PusherName        = ""
DebrisName0       = ""


[ImpactFX62]
Name              = "PredatorDestruct_Implode"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.2
TintRampDown      = 1.0
TintMaxTime       = 2.5
PShowerName0      = "PredDest_pImplo"
ScaleName0        = "PredDest_Implo"


[ImpactFX63]
Name              = "Fuel_Explo"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 20000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 1.000000
TintColor         = <255.000000, 255.000000, 200.000000>
TintRampUp        = 0.01
TintRampDown      = 0.5
TintMaxTime       = 1.0
TintRadius        = 1028
PusherName        = ""
DebrisName0       = ""
PExplName0        = "Impact_Grenade_SmokeExpl"
ScaleName0        = "Impact_Grenade_Smoke1"
ScaleName1        = "Impact_Grenade_Smoke2"
ScaleName2        = "Impact_Grenade_Smoke3"
ScaleName3        = "Impact_Grenade_Smoke4"
PolyDebrisName0   = "Big_Sparks_Orange"
PShowerName0      = "psFuel_Explo"
PShowerName1      = "psFuel_Explo_Smoke"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"

[ImpactFX64]
Name              = "Explosives_Explo"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 20000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 1.000000
TintColor         = <255.000000, 255.000000, 200.000000>
TintRampUp        = 0.01
TintRampDown      = 0.5
TintMaxTime       = 1.0
TintRadius        = 1028
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Impact_Grenade_Smoke1"
ScaleName1        = "Impact_Grenade_Smoke2"
ScaleName2        = "Impact_Grenade_Smoke3"
ScaleName3        = "Impact_Grenade_Smoke4"
PolyDebrisName0   = "Big_Sparks_Orange"
PShowerName0      = "psFuel_Explo"
PShowerName1      = "psFuel_Explo_Smoke"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"

[ImpactFX65]
Name              = "Acid_Explo"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\SFX\Explosions\Explosion_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 20000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 1.000000
TintColor         = <255.000000, 255.000000, 200.000000>
TintRampUp        = 0.01
TintRampDown      = 0.5
TintMaxTime       = 1.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = "pxplAcid_Explo"
PolyDebrisName0   = "Big_Sparks_Green"
PShowerName0      = "psAcid_Explo"
DLightName1       = ""

[ImpactFX66]
Name              = "Alien_Blood_Pool"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "AcidBlood3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = "Alien_Acid_Burn"
PolyDebrisName0   = ""
PShowerName0      = "Alien_AcidPool_Smoke"

[ImpactFX67]
Name              = "Pickup_Destroy"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\Powerups\destroy.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = "Pickup_Destroy"
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Sparks_Blowtorch"
PShowerName0      = ""

[ImpactFX68]
Name              = "Dust_Explosion"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\dirt_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Dust_Explosion_FX"
ScaleName1        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX69]
Name              = "Water_Splash_Big"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\SFX\Explosions\wat_explode_1.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Water_Splash_Big_FX"

[ImpactFX70]
Name              = "Dust_Kickup"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Dust_Kickup_FX"
ScaleName1        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX71]
Name              = "Flame_Thrower_ImpactFX"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\ExoNapalm_Impact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.00
TintColor         = <160.50, 160.00, 178.00>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Flamer_Smoke0"
ScaleName1        = "Flamer_Smoke1"
ScaleName2        = "Flamer_Smoke2"
ScaleName3        = "Flamer_Smoke3"

[ImpactFX72] //sam
Name              = "WeldFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 3000
AISoundRadius     = 3000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 3000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Huge_Explo_Smoke1"
ScaleName1        = "Huge_Explo_Smoke2"
ScaleName2        = "Huge_Explo_Smoke3"
ScaleName3        = "Huge_Explo_Smoke4"
ScaleName4        = "Huge_Explo_Smoke5"
ScaleName5        = "Huge_Explo_Smoke6"
ScaleName6        = "Huge_Explo_Smoke7"
ScaleName7        = "Huge_Explo_Smoke8"
ScaleName8        = "Huge_Explo_Smoke9"
DLightName0       = "Huge_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Huge"

[ImpactFX73]
Name              = "Flame_Thrower_FlareUpFX1"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.00
TintColor         = <160.50, 160.00, 178.00>
TintRampUp        = 0.1
TintRampDown      = 0.3
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Flamer_FlareUp_Smoke0"
ScaleName1        = "Flamer_FlareUp_Smoke1"
ScaleName2        = "Flamer_FlareUp_Smoke2"
ScaleName3        = "Flamer_FlareUp_Smoke3"

[ImpactFX74]      // SL: BissmarkImpactRocket
Name              = "BissmarkImpactRocket"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\RocketExplode01.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
ScaleName0        = "Impact_Rocket_Blast3"
ScaleName1        = "RocketShockwave"
DLightName0       = "ImpactRocketDLightFX1"
PolyDebrisName0   = "Sparks_Orange"


[ImpactFX75]
Name              = "Wire_Sparks_Blue"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Ambients\wiresparks.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.500000, 0.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Wire_Sparks_Blue"

[ImpactFX76]      //SL: Seeker ImpactFX
Name              = "DiscoSeekerImpactFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\Weapons\Meatbot\Discolaser\DiscoSplash.wav"
ImpactSoundDir    = ""
SoundRadius       = 1500
SoundBute	  = ""
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 2000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "DiscoSeekerShockwave"
ScaleName1        = "DiscoMeltdown_ScaleFX"
PExplName0        = ""
DLightName0       = "Discolaser_Meltdown_DLightFX1"
DLightName1       = "Discolaser_BlastMark"
PolyDebrisName0   = ""


[ImpactFX77]
Name              = "Alien_Blood_Splat"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "AcidBlood3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""
PShowerName0      = "Alien_AcidSplat_Smoke"

[ImpactFX78]
Name              = "Water_Splash_Poopy2"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = "CaveDrips3d"
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Water_Splash_PoopyPD"

[ImpactFX79]       //SL: NOT megaLOL
Name              = "ImpactFinalBoss"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\orbital.wav"
ImpactSoundDir    = ""
SoundRadius       = 5000
AISoundRadius     = 5000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00, 255.00, 255.00>
TintRampUp        = 2.0
TintRampDown      = 3.2
TintMaxTime       = 0.5
TintRadius        = 150000.0
PusherName        = ""
DebrisName0       = "FinalBoss_Debris_Multi"
ScaleName0        = "Impact_Rocket_ExpSmoke1"
ScaleName1        = "Reversed_Shockwave_Death_Final"
ScaleName2	  = "NUKE"
DLightName0       = "Impact_Rocket_BlastMark"


[ImpactFX80]
Name              = "Cigarette_Sparks"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Cigarette_Sparks_Debris"

[ImpactFX81]
Name              = "Huge_Explosion"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\BigExpl2.wav"
ImpactSoundDir    = ""
SoundRadius       = 3000
AISoundRadius     = 3000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 3000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Huge_Explo_Smoke1"
ScaleName1        = "Huge_Explo_Smoke2"
ScaleName2        = "Huge_Explo_Smoke3"
ScaleName3        = "Huge_Explo_Smoke4"
ScaleName4        = "Huge_Explo_Smoke5"
ScaleName5        = "Huge_Explo_Smoke6"
ScaleName6        = "Huge_Explo_Smoke7"
ScaleName7        = "Huge_Explo_Smoke8"
ScaleName8        = "Huge_Explo_Smoke9"
DLightName0       = "Huge_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = "Sparks_Huge"

[ImpactFX82]
Name              = "Sparks_White"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = "Sparks_White"

[ImpactFX83]
Name              = "Wire_Sparks_Blue_NoSound"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Ambients\wiresparks.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.500000, 0.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Wire_Sparks_Blue_NoSound"

[ImpactFX84]
Name              = "ImpactRailgun"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\Weapons\Meatbot\Rail\railimpact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "LaserImpactScaleFX1"
ScaleName1        = "Railgun_Puff1"
ScaleName2        = "Railgun_Puff2"
ScaleName3        = "Railgun_Puff3"
ScaleName4        = "Railgun_Puff4"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Sparks_Railgun"

[ImpactFX85]
Name              = "ImpactBomb"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\bigexpl2.wav"
ImpactSoundDir    = ""                       
SoundRadius       = 3000
AISoundRadius     = 3000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 3000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Huge_Explo_Smoke1"
ScaleName1        = "Huge_Explo_Smoke2"
ScaleName2        = "Huge_Explo_Smoke3"
//ScaleName3        = "Huge_Explo_Smoke4"
//ScaleName4        = "Huge_Explo_Smoke5"
//ScaleName5        = "Huge_Explo_Smoke6"
//ScaleName6        = "Huge_Explo_Smoke7"
//ScaleName7        = "Huge_Explo_Smoke8"
//ScaleName8        = "Huge_Explo_Smoke9"
DLightName0       = "Huge_BlastMark"
DLightName1       = "ImpactGrenadeDLightFX1"
//PolyDebrisName0   = "Sparks_Huge"



[ImpactFX86]
Name              = "Engine_Flare"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Engine_Flare_ScaleFX"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX87]
Name              = "Explosion4"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\SFX\Explosions\RocketExplode01.wav"
ImpactSoundDir    = ""
SoundRadius       = 5000
SoundBute         = ""
AISoundRadius     = 5000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Explosion4_ScaleFX"
ScaleName1        = "Smoke4_ScaleFX"
ScaleName2        = "Impact_Rocket_ExpWave1"
PExplName0        = ""
DLightName0       = "ImpactGrenadeDLightFX1"
PolyDebrisName0   = ""
PShowerName0      = ""

[ImpactFX88]       // SL: RocketWDImpact
Name              = "ImpactWDRocket"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\RocketExplode01.wav"
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
ScaleName0        = "Impact_Rocket_SmExp"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactRocketDLightFX1"
PolyDebrisName0   = "Sparks_Orange"


[ImpactFX89]
Name              = "Engine_Flare2"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
ImpactSoundDir    = ""
Sound             = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Engine_Flare2_ScaleFX"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX90]
Name              = "Nuke_Explosion"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 1
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 3000
AISoundRadius     = 3000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00, 255.00, 255.00>
TintRampUp        = 0.2
TintRampDown      = 3.2
TintMaxTime       = 0.5
TintRadius        = 150000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Nuke"
DLightName0       = ""
DLightName1       = ""
PolyDebrisName0   = ""

[ImpactFX91]
Name              = "BulletEMPImpactFX"           //SL: BulletEMP_Barrel
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
TintRadius        = 00.0
PusherName        = ""
DLightName0       = "Exolaser_BlastMark"
PolyDebrisName0   = "Sparks_EMP"

[ImpactFX92]        			
Name              = "PlasmaImpactFX"    // cpt
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\PlasmaImpact.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <68.000000, 68.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "PlasmaImpactScaleFX1"
PExplName0        = ""
DLightName0       = "PlasmaImpactLight"
PolyDebrisName0   = "PlasmaImpactSparks"


[ImpactFX93]
Name              = "BulletImpactFX"           //SL: Bullets_Barrel
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = "surface"
ImpactSoundDir    = "Bullet"
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Bullet_Impact_Smoke"
PShowerName0      = ""//Bullet_Impact_Ps"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""


[ImpactFX94]
Name              = "BulletEXPImpactFX"           //SL: Bullets_Barrel
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 1
ScreenTint        = 0
Sound             = ""//Sounds\SFX\Explosions\RocketExplode01.wav
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.0
TintRampDown      = 0.0
TintMaxTime       = 0.0
TintRadius        = 00.0
PusherName        = ""
DLightName0       = "Exolaser_BlastMark"
PolyDebrisName0   = "Small_Sparks_Orange"


[ImpactFX95]       //SL: Laser_Impact_FX 			
Name              = "LaserImpactFX"    
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = "surface"
MarkScale         = 0.075000
TintColor         = <255.000000, 255.000000, 255.000000>
TintRampUp        = 0.05
TintRampDown      = 0.3
TintMaxTime       = 0.35
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "LaserImpactScaleFX1"
ScaleName1        = ""
PExplName0        = ""
DLightName0       = "LaserImpactLight"
PolyDebrisName0   = "PlasmaImpactSparks"


[ImpactFX96]       // SL: RocketImpact
Name              = "ImpactRocket"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\RocketExplode01.wav"
ImpactSoundDir    = ""
SoundRadius       = 7000
AISoundRadius     = 7000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
ScaleName0        = "Impact_Rocket_Exp"
ScaleName1        = "Impact_Rocket_SmExp"
//ScaleName2        = "Impact_Grenade_Smoke1"
ScaleName2        = "Impact_Rocket_ExpWave1"
DLightName0       = "Impact_Grenade_BlastMark"
DLightName1       = "ImpactRocketDLightFX1"
PolyDebrisName0   = "Sparks_Orange"

[ImpactFX97]		//TKM
Name              = "DiscoImpactFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = "Sounds\Weapons\Meatbot\Discolaser\DiscoSplash.wav"
ImpactSoundDir    = ""
SoundRadius       = 1500
SoundBute	  = ""
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 2000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "DiscoShockwave"
ScaleName1        = "DiscoMeltdown_ScaleFX"
PExplName0        = ""
DLightName0       = "Discolaser_Meltdown_DLightFX1"
DLightName1       = "Discolaser_BlastMark"
PolyDebrisName0   = ""


[ImpactFX98]
Name              = "Speeder_Smoke"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
SoundBute         = ""
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <0.000000, 0.000000, 0.000000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = ""
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""
PShowerName0      = "Speeder_PipeSmoke"


[ImpactFX99]
Name              = "JetsFX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 0
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Jets_Smoke"
PExplName0        = ""
DLightName0       = ""
PolyDebrisName0   = ""

[ImpactFX100]
Name              = "HeavySlug"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\orbital.wav"
ImpactSoundDir    = ""
SoundRadius       = 25000
AISoundRadius     = 25000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.0
TintRampDown      = 0.1
TintMaxTime       = 0.4
TintRadius        = 80000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "OrbFlash"
ScaleName1        = "Reversed_Shockwave2"
ScaleName2        = "Reversed_Shockwave3"
ScaleName3        = "Reversed_Shockwave4"
DLightName0       = "Orbital_BlastMark"
DLightName1       = "OrbitalDLightFX1"
DLightName2       = "OrbitalDLightFX2"
PShowerName0      = "OrbBlast_PFire"
PShowerName1      = "OrbBlast_PSmoke"


[ImpactFX101]       // hirurg: ImpactMine
Name              = "ImpactMine"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\Explosion_2.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
//DebrisName0       = "Glass"
//DebrisName1       = "Metal01"
//DebrisName2       = "Metal02"
//DebrisName3       = "Metal03"
//DebrisName4       = "Machinery"
ScaleName0        = "Impact_Rocket_ExpWave1"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
ScaleName2        = "Impact_Rocket_Blast1"
ScaleName3        = "Impact_Rocket_Blast2"
DLightName0       = "Impact_Rocket_BlastMark"
DLightName1       = "ImpactRocketDLightFX1"
DLightName2       = "ImpactRocketDLightFX2"
PolyDebrisName0   = "Sparks_Orange"
//PolyDebrisName1   = "Sparks_White"
//PolyDebrisName2   = "Sparks_Red"




[ImpactFX102]       // cpt: ImpactWorm
Name              = "ImpactWorm"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\WormPop.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
PExplName0	  = "pExplWorm"
DebrisName0       = "Worm_Debris"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
DLightName0       = "Impact_Rocket_BlastMark"

[ImpactFX103]       // tkm
Name              = "ImpactScorpion"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\WormPop.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
PExplName0	  = "GreenBloodCloud"
DebrisName0       = "Scorpion_Debris_1"
DebrisName1       = "Scorpion_Debris_2"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
DLightName0       = "Impact_Rocket_BlastMark"


[ImpactFX104]
Name              = "Reenforcement_FX"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\spawn01.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <255.00000, 255.000000, 255.000000>
TintRampUp        = 0.0
TintRampDown      = 0.1
TintMaxTime       = 0.4
TintRadius        = 80000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Arrival_Flash"
ScaleName1        = "Arrival_Cone"
ScaleName2        = "Arrival_Ovoid"
ScaleName3        = "Arrival_Ring1"
ScaleName4        = "Arrival_Ring2"
ScaleName5        = "Arrival_Ring3"
ScaleName6        = "Arrival_Ovoid2"
DLightName0       = "ArrivalDLightFX1"
PExplName0	  = "ArrivalPuffs"


[ImpactFX105]       // hirurg: ImpactNightmare
Name              = "ImpactNightmare"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\WormPop.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
PExplName0	  = "pExplWorm"
DebrisName0       = "Metal01"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
DLightName0       = "Impact_Rocket_BlastMark"


[ImpactFX106]       // LOL
Name              = "ImpactBissmark"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\WormPop.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
PExplName0	  = "GreenBloodCloud"
DebrisName0       = "Scorpion_Debris_1"
DebrisName1       = "Scorpion_Debris_2"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
DLightName0       = "Impact_Rocket_BlastMark"


[ImpactFX108]	//tkm
Name              = "Venom_Cloud"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 1.000000
TintColor         = <160.500000, 160.000000, 160.500000>
TintRampUp        = 0
TintRampDown      = 0
TintMaxTime       = 0
PusherName        = ""
DebrisName0       = ""
PExplName0        = "pexpVenomCloud"
PExplName1        = "pexpVenomDrops"
DLightName0       = ""
PolyDebrisName0   = ""


[ImpactFX109]       // LOL
Name              = "ImpactSpaceboss"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\WormPop.wav"
ImpactSoundDir    = ""
SoundRadius       = 2500
AISoundRadius     = 2500
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1500.0
PusherName        = ""
PExplName0	  = "GreenBloodCloud"
DebrisName0       = "Scorpion_Debris_1"
DebrisName1       = "Scorpion_Debris_2"
ScaleName1        = "Impact_Rocket_ExpSmoke1"
DLightName0       = "Impact_Rocket_BlastMark"


[ImpactFX110]	  // LOL
Name              = "WheelSparksFx"
3rdPersonOnly     = 0
CreateMark        = 1
ImpactOnSky       = 0
ImpactOnFlesh     = 0
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = ""
ImpactSoundDir    = ""
SoundRadius       = 0
AISoundRadius     = 0
Mark              = ""
MarkScale         = 0
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Railgun_Impact_ScaleFX1"
ScaleName1        = "Railgun_Puff1"
ScaleName2        = "Railgun_Puff2"
ScaleName3        = "Railgun_Puff3"
ScaleName4        = "Railgun_Puff4"
PExplName0        = ""
DLightName0       = "ExoLaser_BlastMark"
PolyDebrisName0   = "Sparks_Railgun"


[ImpactFX111]	//tkm
Name              = "Crushing_Boxes"
3rdPersonOnly     = 0
CreateMark        = 0
ImpactOnSky       = 0
ImpactOnFlesh     = 1
DoSurfaceFX       = 0
ScreenTint        = 1
Sound             = "Sounds\SFX\Explosions\RocketExplode01.wav"
ImpactSoundDir    = ""
SoundRadius       = 1000
AISoundRadius     = 1000
Mark              = ""
MarkScale         = 0.000000
TintColor         = <160.500000, 160.000000, 178.000000>
TintRampUp        = 0.2
TintRampDown      = 0.6
TintMaxTime       = 0.1
TintRadius        = 1000.0
PusherName        = ""
DebrisName0       = ""
ScaleName0        = "Crushing_Box_ScaleFX1"
ScaleName1        = "Crushing_Box_ScaleFX2"
DLightName0       = "Discolaser_Meltdown_DLightFX1"
PolyDebrisName0   = "Sparks_Orange"


/************************************************************************
**
** FIREFX
**
** FireFX definitions specify the properties making up a fire fx
** record.  This record is used to determine the attributes for a
** given fire (i.e., weapon discharge) fx.
**
** All FireFX definitions should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	MuzzleSmoke (Integer)
**
**		Specifies if muzzle smoke should be created. (1 = true, 0 = false).
**
**	EjectShells (Integer)
**
**		Specifies if shells should be created. (1 = true, 0 = false).
**
**	MuzzleLight (Integer)
**
**		Specifies if a muzzle flash light should be created.
**		(1 = true, 0 = false).
**
**	FireSound (Integer)
**
**		Specifies if a fire sound should be created.
**		(1 = true, 0 = false).
**
**	ExitMark (Integer)
**
**		Specifies if an exit mark (when exiting surface) should be
**		created. (1 = true, 0 = false).
**
**	ExitDebris (Integer)
**
**		Specifies if an exit debris (when exiting surface) should be
**		created. (1 = true, 0 = false).
**
**	ShellModel (String)
**
**		Name of the shell model associated with the fx (Flag 1024 only).
**
**	ShellSkin (String)
**
**		Name of the shell model skin associated with the fx (Flag 1024 only).
**
**	ShellScale (Vector)
**
**		Value to scale the shell model by (Flag 1024 only)
**
**	BeamName# (String)  (OPTIONAL)
**
**		Specifies the optional name of a beam fx to create for this fire fx.
**		The value of this property MUST correspond to the name of a BeamFX
**		record defined in this file.  If the fire fx uses multiple beam fx
**		types, you may specify multiple BeamFXName properties.  For example:
**
**			BeamName0	= "Red Laser"
**			BeamName1	= "Blue Laser"
**
*/


/*
** FireFX - TEMPLATE (for making new fire FX - just copy/paste/modify)
*/
/*********************************************************************
[FireFX]

Name              = ""
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 0
FireSound         = 0
ExitMark          = 0
ExitDebris        = 0
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""
*********************************************************************/

[FireFX0]
Name              = "Standard"
MuzzleSmoke       = 1
EjectShells       = 1
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 1
ExitDebris        = 1
ShellModel        = "Models\SFX\Shells\Standard_Shell.abc"
ShellSkin         = "Skins\SFX\Shells\Standard_Shell.dtx"
ShellScale        = <1.500000, 1.500000, 1.500000>
BeamName0         = ""

[FireFX1]
Name              = "NoShells"
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 1
ExitDebris        = 1
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""

[FireFX2]
Name              = "FireSoundOnly"
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 0
FireSound         = 1
ExitMark          = 0
ExitDebris        = 0
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""

[FireFX3]
Name              = "SoundAndSmoke"
MuzzleSmoke       = 1
EjectShells       = 0
MuzzleLight       = 0
FireSound         = 1
ExitMark          = 0
ExitDebris        = 0
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""

[FireFX4]
Name              = "ShotgunFireFX"
MuzzleSmoke       = 1
EjectShells       = 1
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 1
ExitDebris        = 1
ShellModel        = "Models\SFX\Shells\Standard_Shell.abc"
ShellSkin         = "Skins\SFX\Shells\Shotgun_Shell.dtx"
ShellScale        = <2.000000, 2.000000, 2.000000>
BeamName0         = ""

[FireFX5]
Name              = "FlameThrower"
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 0
ExitDebris        = 0
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""

[FireFX6]
Name              = "SoundAndLight"
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 0
ExitDebris        = 0
ShellModel        = ""
ShellSkin         = ""
ShellScale        = <0.000000, 0.000000, 0.000000>
BeamName0         = ""


[FireFX7]
Name              = "BulletFireFX"      //SL: Bullets_Barrel
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 0
ExitDebris        = 1
ShellModel        = "Models\SFX\Shells\Standard_Shell.abc"
ShellSkin         = "Skins\SFX\Shells\Standard_Shell.dtx"
ShellScale        = <1.500000, 1.500000, 1.500000>
BeamName0         = ""


[FireFX8]
Name              = "RocketFireFX"      //SL: Rockets_Barrel
MuzzleSmoke       = 0
EjectShells       = 0
MuzzleLight       = 1
FireSound         = 1
ExitMark          = 0
ExitDebris        = 1
ShellModel        = "Models\SFX\Shells\Standard_Shell.abc"
ShellSkin         = "Skins\SFX\Shells\Standard_Shell.dtx"
ShellScale        = <1.500000, 1.500000, 1.500000>
BeamName0         = ""

/************************************************************************
**
** PARTICLETRAILFX
**
** ParticleTrailFX definitions specify the properties making up a trail
** fx record.  This record is used to determine the attributes for a
** given trail.
**
** All ParticleTrailFX definitions should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Texture (String)
**
**		Specifies the particle texture to use
**
**	MinColor (Vector)
**
**		Specifies the beginning of the random color range
**
**	MaxColor (Vector)
**
**		Specifies the end of the random color range
**
**	MinDrift (Vector)
**
**		Specifies the random drift amounts along each axis
**
**	MaxDrift (Vector)
**
**		Specifies the random drift amounts along each axis
**
**	Lifetime (Float)
**
**		Specifies the lifetime of the particles
**
**	EmitDistance (Float)
**
**		Specifies the distance between the emit points of the trail
**
**	EmitAmount (Integer)
**
**		Specifies the number of particles to emit at each point
**
**	StartScale (Float)
**
**		Specifies the starting scale of each particle
**
**	EndScale (Float)
**
**		Specifies the end scale of each particle
**
**	StartAlpha (Float)
**
**		Specifies the starting alpha of each particle
**
**	EndAlpha (Float)
**
**		Specifies the end alpha of each particle
**
**	Gravity (Float)
**
**		Specifies the amount of gravity the particles will have
**
**	Additive (Integer)
**
**		Specifies if a trail should use additive blending. (1 = true, 0 = false)
**
**	Mulitply (Integer)
**
**		Specifies if a trail should use multiply blending. (1 = true, 0 = false)
**
**	IgnorWind (Integer)
**
**		Specifies if a trail should be affected by the wind. (1 = true, 0 = false)
**
*/

/*
** ParticleTrailFX - TEMPLATE (for making new particle trail FX - just copy/paste/modify)
*/
/*********************************************************************
[ParticleTrailFX]

Name              = ""
Texture           = "SpriteTextures\SFX\Particles\.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <0.0, 0.0, 0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 1.0
EmitDistance      = 10.0
EmitAmount        = 1
StartScale        = 1,0
EndScale          = 1.0
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0
*********************************************************************/

[ParticleTrailFX0]
Name              = "SmokeTrail_1"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-15.0, -15.0, -15.0>
MaxDrift          = <15.0, 15.0, 15.0>
Lifetime          = 2.0
EmitDistance      = 1.0
EmitAmount        = 3
StartScale        = 1.0
EndScale          = 10.0
StartAlpha        = 0.7
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 50.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX1]
Name              = "SmokeTrail_2"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 1.0
EmitDistance      = 10.0
EmitAmount        = 1
StartScale        = 0.1
EndScale          = 7.5
StartAlpha        = 0.75
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 25.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX2]
Name              = "DiscTrail"
Texture           = "SpriteTextures\SFX\Particles\disctrail.dtx"
MinColor          = <255.0, 0.0, 0.0>
MaxColor          = <255.0, 0.0, 0.0>
MinDrift          = <0.0, 0.0, 0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.5
EmitDistance      = 1.5
EmitAmount        = 1
StartScale        = 2.0
EndScale          = 2.0
StartAlpha        = 0.5
EndAlpha          = 0.5
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX3]
Name              = "SmokeTrail_3"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 1.0
EmitDistance      = 10.0
EmitAmount        = 1
StartScale        = 0.1
EndScale          = 3.5
StartAlpha        = 0.5
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 25.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX4]
Name              = "RailTrail"
Texture           = "sprites\SFX\projectiles\railtrail.spr"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <0.0, 0.0, 0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.2
EmitDistance      = 15.5
EmitAmount        = 1
StartScale        = 2.0
EndScale          = 5.0
StartAlpha        = 0.5
EndAlpha          = 1.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX5]
Name              = "Human_Blood_Trail"
Texture           = "SpriteTextures\MarBld4.dtx"
MinColor          = <192.0, 192.0, 192.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-30.0, -30.0, -30.0>
MaxDrift          = <30.0, 30.0, 30.0>
Lifetime          = 1.0
EmitDistance      = 7.5
EmitAmount        = 4
StartScale        = 1.0
EndScale          = 0.2
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -150.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX6]
Name              = "Predator_Blood_Trail"
Texture           = "SpriteTextures\PrdBld4.dtx"
MinColor          = <192.0, 192.0, 192.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-30.0, -30.0, -30.0>
MaxDrift          = <30.0, 30.0, 30.0>
Lifetime          = 1.0
EmitDistance      = 7.5
EmitAmount        = 4
StartScale        = 1.0
EndScale          = 0.2
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -150.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX7] //SL: FinalBoss
Name              = "Shock_Spray_Final"
Texture           = "Sprites\emp.spr"
MinColor          = <0.0, 0.0, 0.0>
MaxColor          = <255.0, 120.0, 0.0>
MinDrift          = <-12.0, -12.0, -12.0>
MaxDrift          = <12.0, 12.0, 12.0>
Lifetime          = 1.0
EmitDistance      = 10
EmitAmount        = 1
StartScale        = 10.0
EndScale          = 1.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 2000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX8]
Name              = "Synth_Blood_Trail"
Texture           = "SpriteTextures\SynBld4.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-30.0, -30.0, -30.0>
MaxDrift          = <30.0, 30.0, 30.0>
Lifetime          = 1.0
EmitDistance      = 7.5
EmitAmount        = 4
StartScale        = 1.0
EndScale          = 0.2
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -150.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX9]
Name              = "CannonTrail1"
Texture           = "SpriteTextures\SFX\Particles\cannontrail.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 0.30
EmitDistance      = 5.0
EmitAmount        = 1
StartScale        = 1.5
EndScale          = 0.5
StartAlpha        = 0.5
EndAlpha          = 0.7
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX10]
Name              = "CannonTrail2"
Texture           = "SpriteTextures\SFX\Particles\cannontrail.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 0.15
EmitDistance      = 5.5
EmitAmount        = 1
StartScale        = 2.5
EndScale          = 1.0
StartAlpha        = 0.5
EndAlpha          = 1.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX11]
Name              = "CannonTrail3"
Texture           = "SpriteTextures\SFX\Particles\cannontrail.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 0.4
EmitDistance      = 6.0
EmitAmount        = 1
StartScale        = 3.0
EndScale          = 1.0
StartAlpha        = 0.5
EndAlpha          = 1.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX12] //SL: Nightmare
Name              = "Shock_Spray"
Texture           = "Sprites\emp.spr"
MinColor          = <0.0, 0.0, 0.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-12.0, -12.0, -12.0>
MaxDrift          = <12.0, 12.0, 12.0>
Lifetime          = 1.0
EmitDistance      = 10
EmitAmount        = 1
StartScale        = 10.0
EndScale          = 1.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 2000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX13]
Name              = "BubbleTrail"
Texture           = "SpriteTextures\SFX\Particles\PuffBubbles.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-15.0, -15.0, -15.0>
MaxDrift          = <15.0, 15.0, 15.0>
Lifetime          = 2.0
EmitDistance      = 10.0
EmitAmount        = 2
StartScale        = 0.1
EndScale          = 10.0
StartAlpha        = 0.9
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 25.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX14]
Name              = "FlameTrail"
Texture           = "SpriteTextures\SFX\MuzzleFX\flame5.dtx"
MinColor          = <55.0, 55.0, 55.0>
MaxColor          = <155.0, 155.0, 155.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.15
EmitDistance      = 1.0
EmitAmount        = 1
StartScale        = 3.0
EndScale          = 6.0
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX15]
Name              = "Alien_Blood_Stump_Spray"
Texture           = "SpriteTextures\AlnBld5.dtx"
MinColor          = <192.0, 192.0, 192.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-2.0, -5.0, -2.0>
MaxDrift          = <2.0, -5.0, 2.0>
Lifetime          = 1.0
EmitDistance      = 3.5
EmitAmount        = 3
StartScale        = 0.6
EndScale          = 0.85
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -250.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX16]  //SL: Adapted for BOTS
Name              = "Human_Blood_Neck_Trail"
Texture           = "SpriteTextures\Oil01.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-1.0, 0.0, -1.0>
MaxDrift          = <1.0, 0.0, 1.0>
Lifetime          = 4
EmitDistance      = 0.1
EmitAmount        = 8
StartScale        = 0.6
EndScale          = 0.8
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -150.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX17]
Name              = "Predator_Blood_Neck_Trail"
Texture           = "SpriteTextures\PrdBld5.dtx"
MinColor          = <192.0, 192.0, 192.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-4.0, 0.0, -4.0>
MaxDrift          = <4.0, 0.0, 4.0>
Lifetime          = 1.0
EmitDistance      = 3.5
EmitAmount        = 7
StartScale        = 0.3
EndScale          = 0.7
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -250.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX18]
Name              = "Alien_Blood_Neck_Trail"
Texture           = "SpriteTextures\AlnBld5.dtx"
MinColor          = <192.0, 192.0, 192.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-4.0, 0.0, -4.0>
MaxDrift          = <4.0, 0.0, 4.0>
Lifetime          = 1.0
EmitDistance      = 3.5
EmitAmount        = 7
StartScale        = 0.6
EndScale          = 0.85
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -250.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX19]
Name              = "Synth_Blood_Neck_Trail"
Texture           = "SpriteTextures\SynBld5.dtx"
MinColor          = <215.0, 215.0, 215.0>
MaxColor          = <128.0, 128.0, 128.0>
MinDrift          = <-4.0, 0.0, -4.0>
MaxDrift          = <4.0, 0.0, 4.0>
Lifetime          = 1.0
EmitDistance      = 3.5
EmitAmount        = 7
StartScale        = 0.4
EndScale          = 0.7
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -250.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX20]
Name              = "FlameThrower_FlameTrail"
Texture           = "SpriteTextures\SFX\explo\fireflare1.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-5.0, -5.0, -5.0>
MaxDrift          = <5.0, 5.0, 5.0>
Lifetime          = 1.0
EmitDistance      = 2.0
EmitAmount        = 1
StartScale        = 0.0
EndScale          = 2.0
StartAlpha        = 0.9
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = -25.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX21]
Name              = "BlurTrail"
Texture           = "SpriteTextures\SFX\Particles\geyserbits1.dtx"
MinColor          = <55.0, 55.0, 55.0>
MaxColor          = <155.0, 155.0, 155.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.15
EmitDistance      = 10.0
EmitAmount        = 1
StartScale        = 3.0
EndScale          = 6.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 500.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 1


[ParticleTrailFX22]
Name              = "LightTrail"
Texture           = "SpriteTextures\SFX\Particles\geyserbits1.dtx"
MinColor          = <100.0, 155.0, 255.0>
MaxColor          = <100.0, 155.0, 255.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.15
EmitDistance      = 10.0
EmitAmount        = 1
StartScale        = 3.0
EndScale          = 6.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 500.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 1

[ParticleTrailFX23]
Name              = "Boss_SmokeTrail"
Texture           = "SpriteTextures\SFX\Particles\smoke1.dtx"
MinColor          = <60.0, 60.0, 60.0>
MaxColor          = <30.0, 30.0, 30.0>
MinDrift          = <-50.0, -0.0, -50.0>
MaxDrift          = <50.0, 50.0, 50.0>
Lifetime          = 3.0
EmitDistance      = 10.0
EmitAmount        = 10
StartScale        = 10.0
EndScale          = 30.0
StartAlpha        = 0.99
EndAlpha          = 0.1
Radius            = 1000.0
Gravity           = 50.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX24]              			// cpt
Name              = "DiscoTrailFX"
Texture           = "SpriteTextures\SFX\Particles\disctrail.dtx"
MinColor          = <128.0, 0.0, 0.0>
MaxColor          = <255.0, 0.0, 0.0>
MinDrift          = <0.0, 0.0, 0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 0.4
EmitDistance      = 1
EmitAmount        = 1
StartScale        = 2.0
EndScale          = 2.0
StartAlpha        = 0.5
EndAlpha          = 0.1
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX25]              			// cpt
Name              = "AccelTrailFX"
Texture           = "SpriteTextures\SFX\Flares\Flare03.dtx"
MinColor          = <255.0, 192.0, 0>
MaxColor          = <255.0, 192.0, 0>
MinDrift          = <0.1, 0.1, 0.1>
MaxDrift          = <0.1, 0.1, 0.1>
Lifetime          = 0.02
EmitDistance      = 10
EmitAmount        = 1
StartScale        = 10
EndScale          = 10
StartAlpha        = 1.0
EndAlpha          = 1.0
Radius            = 1000.0
Gravity           = 0.0
Additive          = 1
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX26]              			// cpt
Name              = "LaserTrailFX"
Texture           = "SpriteTextures\SFX\Polys\Tracer_1.dtx"
MinColor          = <255.0, 0.0, 0.0>
MaxColor          = <255.0, 0.0, 0.0>
MinDrift          = <0.0, 0.0, 0.0>
MaxDrift          = <0.0, 0.0, 0.0>
Lifetime          = 2.0
EmitDistance      = 10.0
EmitAmount        = 100
StartScale        = 1.0
EndScale          = 3.0
StartAlpha        = 0.9
EndAlpha          = 0.2
Radius            = 500.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX27]   // SL
Name              = "RocketTrail1"
Texture           = "SpriteTextures\SFX\Particles\smoke_rocket1.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <20.0, 10.0, 0.0>
Lifetime          = 3.0
EmitDistance      = 8.0
EmitAmount        = 10
StartScale        = 2.0
EndScale          = 6.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 50.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX28]   // MIKE
Name              = "GrenadeTrail1"
Texture           = "SpriteTextures\SFX\Particles\smoke_rocket1.dtx"
MinColor          = <100.0, 100.0, 100.0>
MaxColor          = <230.0, 230.0, 230.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <20.0, 10.0, 0.0>
Lifetime          = 4.0
EmitDistance      = 8.0
EmitAmount        = 2
StartScale        = 1.0
EndScale          = 3.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 20.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX29]	//tkm
Name              = "Acid_Spray"
Texture           = "SpriteTextures\SFX\Explo\greenblob.dtx"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 255.0>
MinDrift          = <-32.0, -5.0, -32.0>
MaxDrift          = <32.0, 55.0, 32.0>
Lifetime          = 1.0
EmitDistance      = 9.5
EmitAmount        = 3
StartScale        = 0.6
EndScale          = 0.85
StartAlpha        = 1.0
EndAlpha          = 0.0
Radius            = 3000.0
Gravity           = -450.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX30]   // SL: BissmarkRocketTrail
Name              = "RocketTrail2"
Texture           = "SpriteTextures\SFX\Particles\smoke_rocket2.dtx"
MinColor          = <150.0, 150.0, 150.0>
MaxColor          = <99.0, 164.0, 255.0>
MinDrift          = <-0.0, -0.0, -0.0>
MaxDrift          = <20.0, 10.0, 0.0>
Lifetime          = 2.0
EmitDistance      = 30.0
EmitAmount        = 3
StartScale        = 3.0
EndScale          = 9.0
StartAlpha        = 0.3
EndAlpha          = 0.0
Radius            = 1000.0
Gravity           = 10.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX31]	//tkm
Name              = "WD_Smoke_Spray"
Texture           = "Sprites\SFX\Particles\c_smoke.spr"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <0.0, 255.0, 0.0>
MinDrift          = <-22.0, -22.0, -22.0>
MaxDrift          = <22.0, 22.0, 22.0>
Lifetime          = 1.0
EmitDistance      = 10
EmitAmount        = 2
StartScale        = 0.3
EndScale          = 0.6
StartAlpha        = 0.6
EndAlpha          = 0.0
Radius            = 8000.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0


[ParticleTrailFX32]	//tkm
Name              = "MB_Smoke_Spray"
Texture           = "Sprites\SFX\Particles\csmoke1.spr"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 0.0>
MinDrift          = <-12.0, -12.0, -12.0>
MaxDrift          = <12.0, 12.0, 12.0>
Lifetime          = 1.0
EmitDistance      = 10
EmitAmount        = 2
StartScale        = 1.0
EndScale          = 5.0
StartAlpha        = 0.4
EndAlpha          = 0.0
Radius            = 2000.0
Gravity           = 0.0
Additive          = 0
Multiply          = 0
IgnorWind         = 0

[ParticleTrailFX33]	//test jet
Name              = "JetsFX"
Texture           = "Sprites\SFX\Particles\c_smoke.spr"
MinColor          = <255.0, 255.0, 255.0>
MaxColor          = <255.0, 255.0, 0.0>
MinDrift          = <-22.0, -22.0, -22.0>
MaxDrift          = <22.0, 22.0, 22.0>
Lifetime          = 1.0
EmitDistance      = 10
EmitAmount        = 2
StartScale        = 0.3
EndScale          = 2.0
StartAlpha        = 0.7
EndAlpha          = 0.0
Radius            = 8000.0
Gravity           = 0
Additive          = 0
Multiply          = 0
IgnorWind         = 0



/************************************************************************
**
** PROJECTILEFX
**
** ProjectileFX definitions specify the properties making up a projectile
** fx record.  This record is used to determine the attributes for a
** given projectile.
**
** All ProjectileFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	ParticleTrail (String)
**
**		Specifies if a particle trail to be created from the list of
**		ParticleTrailFX
**
**	UWParticleTrail (String)
**
**		Specifies if a particle trail to be created from the list of
**		ParticleTrailFX when the projectile is under water
**
**	Flare (Integer)
**
**		Specifies if a flare should be created. (1 = true, 0 = false)
**
**	Light (Integer)
**
**		Specifies if a light should be created. (1 = true, 0 = false)
**
**	FlySound (Integer)
**
**		Specifies if a fly sound should be created. (1 = true, 0 = false)
**
**	ToggleScaleFX (String)
**
**		Specifies if scale sprite special effect to be attached to the model.
**
**	Socket (String)
**
**		Specifies a socket on the model that the scale FX is to be attahed to.
**
**	Class (String)
**
**		Specifies the type of projectile class to be created.
**
**	Model (String)
**
**		Name of the model associated with the projectile
**
**	ModelScale (Vector)
**
**		The scale of the model.
**
**	ModelAlpha (Float)
**
**		Defaults to 1.0f.
**
**	Skin (String)
**
**		Name of the skin associated with the projectile
**
**	Sound (String)
**
**		Specifies the sound played while the projectile is active (i.e.,
**		the "flying" sound).
**
**	SoundRadius (Integer)
**
**		The radius of the flying sound (in game units)
**
**	FlareSprite (String)
**
**		Specifies the flare sprite that is attached to the rocket model.
**
**	FlareScale (Float)
**
**		The scale of the flare sprite.
**
**	LightColor (Vector)
**
**		The color of the projectile light.
**
**	LightRadius (Integer)
**
**		The radius of the light (in game units)
**
**	Gravity (Integer)
**
**		Specifies if the projectile is affected by gravity (1 = true,
**		0 = false).
**
**	Lifetime (Float)
**
**		How long the projectile is active (i.e., how long it moves until
**		it blows up).  0.0 will detonate immidiately.  -1.0 will never detonate
**		based on time.
**
**	Velocity (Integer)
**
**		How fast the projectile moves.
**
**	AltVelocity (Integer)
**
**		How fast the projectile moves for Alt-fire.
**
**	NoLighting (Integer)
**
**		1 = Do not use point light to light projectile. (more easily seen in dark areas)
**		0 = Use point light. (hides in dark areas)
**
**	ClassData (String) (OPTIONAL)
**
**		This is the name of an optional record that is used to store
**		extra data that is specific to the projecile class. (See the
**		LipstickProx ProjectileFX defined below, and ProxClassData record
**		for an example).
*/


/*
** ProjectileFX - TEMPLATE (for making new projectile FX - just copy/paste/modify)
*/
/*********************************************************************
[ProjectileFX]

Name              = ""
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CProjectile"
Model             = "Models\SFX\Projectiles\.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\.dtx"
Sound             = "Sounds\SFX\Projectiles\.wav"
SoundRadius       = 500
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <0.000000, 0.000000, 0.00000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 5.0
Velocity          = 1000
AltVelocity       = 1000
NoLighting        = 0
ClassData         = ""
*********************************************************************/

[ProjectileFX0]
Name              = "GrenadeProjFX_Impact"
ParticleTrail     = "BlurTrail"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CGrenade"
ClassData         = ""
Model             = "Models\SFX\Projectiles\pulsegrenade.abc"
ModelScale        = <2.000000, 2.000000, 2.000000>
Skin              = "Skins\SFX\Projectiles\proxgrenade.dtx"
Sound             = ""
SoundRadius       = 800
DefaultDims       = <20,20,20>
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 3.0
Velocity          = 1500
AltVelocity       = 1500
NoLighting        = 0

[ProjectileFX1]
Name              = "GrenadeProjFX_Pipe"
ParticleTrail     = "BlurTrail"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CGrenade"
ClassData         = ""
Model             = "Models\SFX\Projectiles\pulsegrenade.abc"
ModelScale        = <0.750000, 0.750000, 0.750000>
Skin              = "Skins\SFX\Projectiles\timegrenade.dtx"
Sound             = "Sounds\SFX\Projectiles\Grenade.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 2.0
Velocity          = 3000
AltVelocity       = 3000
NoLighting        = 0

[ProjectileFX2]
Name              = "GrenadeProjFX_Prox"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CProxGrenade"
ClassData         = "ProxClassData"
Model             = "Models\SFX\Projectiles\pulsegrenade.abc"
ModelScale        = <0.750000, 0.750000, 0.750000>
Skin              = "Skins\SFX\Projectiles\proxgrenade.dtx"
Sound             = "Sounds\SFX\Projectiles\Grenade.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 30.0
Velocity          = 3000
AltVelocity       = 3000
NoLighting        = 0

[ProjectileFX3]
Name              = "GrenadeProjFX_EMP"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "Models\SFX\Projectiles\pulsegrenade.abc"
ModelScale        = <0.750000, 0.750000, 0.750000>
Skin              = "Skins\SFX\Projectiles\empgrenade.dtx"
Sound             = "Sounds\SFX\Projectiles\Grenade.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 2.0
Velocity          = 3000
AltVelocity       = 3000
NoLighting        = 0

[ProjectileFX4]
Name              = "GrenadeProjFX_Spider"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = "SpiderFlare_ScaleFX"
Socket			  = "flare"
Class             = "CSpiderGrenade"
ClassData         = "SpiderClassData"
Model             = "Models\SFX\Projectiles\Impact_Grenade.abc"
ModelScale        = <0.90000, 0.90000, 0.90000>
Skin              = "Skins\SFX\Projectiles\Impact_Grenade.dtx"
Sound             = "Sounds\SFX\Projectiles\spider.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 20.0
Velocity          = 2000
AltVelocity       = 2000
NoLighting        = 0

[ProjectileFX5]
Name              = "PredProjFX_Disc"
ParticleTrail     = "DiscTrail"
UWParticleTrail   = "DiscTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CPredDisk"
ClassData         = "PredatorDiskClassData"
Model             = "models\weapons\predator\pDisc_hh.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "skins\weapons\predator\pDisc_hh.dtx"
Sound             = "Sounds\SFX\Projectiles\disc.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 1
Lifetime          = -1.0
Velocity          = 1500
AltVelocity       = 1500
NoLighting        = 0

[ProjectileFX6]
Name              = "RocketProjFX_SADAR"
ParticleTrail     = "SmokeTrail_1"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "Models\SFX\Projectiles\rocket.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\rocket.dtx"
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 128
Gravity           = 0
Lifetime          = 5.0
Velocity          = 2250
AltVelocity       = 2250
NoLighting        = 0

[ProjectileFX7]
Name              = "RocketProjFX_Tracking_SADAR"
ParticleTrail     = "SmokeTrail_1"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CTrackingSADAR"
ClassData         = "TrackingSADARClassData"
Model             = "Models\SFX\Projectiles\rocket.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\rocket2.dtx"
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 128
Gravity           = 0
Lifetime          = 5.0
Velocity          = 1250
AltVelocity       = 1250
NoLighting        = 0

[ProjectileFX8]
Name              = "RocketProjFX_SpearGun"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket            = ""
Class             = "CSpear"
ClassData         = ""
Model             = "Models\SFX\Projectiles\ammo_spear.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\ammo_spear.dtx"
Sound             = "Sounds\SFX\Projectiles\spear.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 128
Gravity           = 0
Lifetime          = 5.0
Velocity          = 20000
// 6 feet = 100 units
// 20000 units per second is 20000 div 100 times 6 is 1200 feet per second is about 400 meters per second
AltVelocity       = 20000
NoLighting        = 0

[ProjectileFX9]
Name              = "GrenadeProjFX_Flare"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = "Flare_ScaleFX"
Socket			  = "Flare"
Class             = "CFlare"
ClassData         = ""
Model             = "Models\SFX\Projectiles\flare.abc"
ModelScale        = <0.500000, 0.500000, 0.500000>
Skin              = "Skins\SFX\Projectiles\flare.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.25000
LightColor        = <150.00000, 150.00000, 170.00000>
LightRadius       = 320
Gravity           = 1
Lifetime          = 15.0
Velocity          = 1750
AltVelocity       = 1750
NoLighting        = 0


[ProjectileFX10]
Name              = "FlameProjFX_Flamethrower"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX     = ""
Socket            = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "models\1x1_square.abc"
ModelScale        = <5.000000, 5.000000, 5.000000>
ModelAlpha        = 0.000000
Skin              = ""
Sound             = ""
SoundRadius       = 0
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 1.0
Velocity          = 650
AltVelocity       = 650
NoLighting        = 0

[ProjectileFX11]
Name              = "PredProjFX_Net"
ParticleTrail     = ""
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CPredNet"
ClassData         = ""
Model             = "Models\SFX\Projectiles\prednet.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\prednet.dtx"
Sound             = "Sounds\SFX\Projectiles\net.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 15.0
Velocity          = 800
AltVelocity       = 800
NoLighting        = 0

[ProjectileFX12]
Name              = "RocketProjFX_ShoulderCannon"
ParticleTrail     = "CannonTrail1"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CShoulderCannon"
ClassData         = ""
Model             = "Models\SFX\Projectiles\energybolt.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\energybolt.dtx"
Sound             = "Sounds\SFX\Projectiles\ShoulderCannon.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 15.0
Velocity          = 1200
AltVelocity       = 1200
NoLighting        = 1

[ProjectileFX13]
Name              = "RocketProjFX_ShoulderCannon2"
ParticleTrail     = "CannonTrail2"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CShoulderCannon"
ClassData         = ""
Model             = "Models\SFX\Projectiles\energybolt.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\energybolt.dtx"
Sound             = "Sounds\SFX\Projectiles\ShoulderCannon.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 15.0
Velocity          = 1200
AltVelocity       = 1200
NoLighting        = 1

[ProjectileFX14]
Name              = "RocketProjFX_ShoulderCannon3"
ParticleTrail     = "CannonTrail3"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CShoulderCannon"
ClassData         = ""
Model             = "Models\SFX\Projectiles\energybolt.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\energybolt.dtx"
Sound             = "Sounds\SFX\Projectiles\ShoulderCannon.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.0
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 15.0
Velocity          = 1200
AltVelocity       = 1200
NoLighting        = 1

[ProjectileFX15]
Name              = "RocketProjFX_PredPistol"
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\predpistol.spr"
ModelScale        = <0.030000, 0.030000, 0.030000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <150.000000, 190.000000, 240.000000>
LightRadius       = 128
Gravity           = 0
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

[ProjectileFX16]
Name              = "RailgunProjFX"
ParticleTrail     = "RailTrail"
UWParticleTrail   = "RailTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\railtrail.spr"
ModelScale        = <0.100000, 0.100000, 0.100000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\ShoulderCannon.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 5.0
Velocity          = 10000
AltVelocity       = 10000
NoLighting        = 0

[ProjectileFX17]
Name              = "RocketProjFX_ExoRocket"
ParticleTrail     = "ExoRocket_SmokeTrail"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "Models\SFX\Projectiles\rocket.abc"
ModelScale        = <1.000000, 1.000000, 1.000000>
Skin              = "Skins\SFX\Projectiles\rocket3.dtx"
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 128
Gravity           = 0
Lifetime          = 5.0
Velocity          = 2250
AltVelocity       = 2250
NoLighting        = 0

[ProjectileFX18]  //SL: Final
Name              = "FinalTrailFX"		// cpt
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0 
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\flare06r.spr"
ModelScale        = <0.50000, 0.50000, 0.50000>
//DefaultDims       = <2, 2, 2>
Skin              = ""
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <200.000000, 50.000000, 0.000000>
LightRadius       = 160
Gravity           = 0
Lifetime          = 5.0
Velocity          = 3000
AltVelocity       = 3000
NoLighting        = 0


[ProjectileFX19]
Name              = "Plant_Gas_Cloud"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\MuzzleFX\flame.spr"
ModelScale        = <0.450000, 0.450000, 0.450000>
Skin              = ""
Sound             = ""
SoundRadius       = 0
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <0.000000, 0.000000, 0.000000>
LightRadius       = 0
Gravity           = 0
Lifetime          = 0.5
Velocity          = 600
AltVelocity       = 600
NoLighting        = 0

[ProjectileFX20]   // SL: Final Shock
Name              = "ShockProjectileFinal"
ParticleTrail     = "Shock_Spray_Final"
UWParticleTrail   = ""
Flare             = 1
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\rocket1.spr"
ModelScale        = <0.00300000, 0.00300000, 0.00300000>
DefaultDims       = <20,20,20>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
FlareSprite       = ""
FlareScale        = 1.0000
LightColor        = <200.900000, 186.900000, 0.00000>
LightRadius       = 256
Gravity           = 0
Lifetime          = 10.0
Velocity          = 900
AltVelocity       = 900
NoLighting        = 0


[ProjectileFX21]    // SL: Nightmare Shock
Name              = "ShockProjectile"
ParticleTrail     = "Shock_Spray"
UWParticleTrail   = ""
Flare             = 1
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\rocket1.spr"
ModelScale        = <0.00300000, 0.00300000, 0.00300000>
DefaultDims       = <20,20,20>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
FlareSprite       = ""
FlareScale        = 1.0000
LightColor        = <119.900000, 186.900000, 255.250000>
LightRadius       = 256
Gravity           = 0
Lifetime          = 10.0
Velocity          = 900
AltVelocity       = 900
NoLighting        = 0


[ProjectileFX22]  //SL: SecurityEMPProjectile
Name              = "BulletEMPProjectile"		
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0 
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\accproj.spr"
ModelScale        = <0.10000, 0.10000, 0.10000>
Skin              = ""
DefaultDims       = <30,30,30>
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <60.000000, 190.000000, 255.000000>
LightRadius       = 160
Gravity           = 0
Lifetime          = 5.0
Velocity          = 2000
AltVelocity       = 2000
NoLighting        = 0


[ProjectileFX23]  //SL: Seeker Proj
Name              = "DiscoSeekerProjectileFX"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\seekerproj.spr"
ModelScale        = <0.5000, 0.5000, 0.5000>		// was 0.2 (cpt)
Skin              = ""
DefaultDims       = <30, 30, 30>
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 220.000000, 190.000000>
LightRadius       = 100
Gravity           = 0
Lifetime          = -1.0
Velocity          = 2000
AltVelocity       = 2000
NoLighting        = 0


[ProjectileFX24]
Name              = "PlasmaTrailFX"		// cpt
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0 
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\plasma.spr"
ModelScale        = <0.50000, 0.50000, 0.50000>
DefaultDims       = <30, 30, 30>
Skin              = ""
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <60.000000, 190.000000, 255.000000>
LightRadius       = 160
Gravity           = 0
Lifetime          = 5.0
Velocity          = 3000
AltVelocity       = 3000
NoLighting        = 0

[ProjectileFX25]                  		// cpt & tkm
Name              = "DiscoProjectileFX"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\Disco.spr"
ModelScale        = <0.15000, 0.15000, 0.15000>		// was 0.2 (cpt)
Skin              = ""
DefaultDims       = <30, 30, 30>
Sound             = "Sounds\Weapons\Meatbot\Discolaser\zoom.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 220.000000, 190.000000>
LightRadius       = 70
Gravity           = 0
Lifetime          = -1.0
Velocity          = 1000
AltVelocity       = 1000
NoLighting        = 0


[ProjectileFX26]
Name              = "AccelProjectileFX"		// cpt
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CBouncingSprite"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\accproj.spr"
ModelScale        = <0.30000, 0.30000, 0.30000>		// was 0.2 (cpt)
Skin              = ""
Sound             = ""
DefaultDims       = <30, 30, 30>
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <163.000000, 123.000000, 255.000000>
LightRadius       = 130
Gravity           = 1
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

[ProjectileFX27]
Name              = "LaserProjectileFX"		//SL: LaserProjectileFX
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CProjectile" 
ClassData         = ""
Model             = "Models\SFX\Projectile\laserbolt.abc"
ModelScale        = <0.20000, 0.20000, 2.00000>		
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 220.000000, 190.000000>
LightRadius       = 130
Gravity           = 0
Lifetime          = 5.0
Velocity          = 1000
AltVelocity       = 1000
NoLighting        = 0

[ProjectileFX28]
Name              = "BulletsTrailFX"		// SL
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "Models\SFX\Projectiles\1x1cylinder.abc"
ModelScale        = <0.10000, 0.10000, 0.10000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <60.000000, 190.000000, 255.000000>
LightRadius       = 160
Gravity           = 0
Lifetime          = 5.0
Velocity          = 5000
AltVelocity       = 5000
NoLighting        = 0


[ProjectileFX29]                    //SL: Laser_Projectile_FX
Name              = "LaserProjectileFX"	
ParticleTrail     = "LightTrail"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CProjectile"
ClassData         = ""
Model             = "Models\SFX\Projectiles\1x1cylinder.abc"
ModelScale        = <0.10000, 0.10000, 0.10000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <60.000000, 190.000000, 255.000000>
LightRadius       = 160
Gravity           = 0
Lifetime          = 5.0
Velocity          = 5000
AltVelocity       = 5000
NoLighting        = 0


[ProjectileFX30]    // SL
Name              = "RocketProjectileFX"
ParticleTrail     = "MB_Smoke_Spray"//"RocketTrail1"
UWParticleTrail   = ""
Flare             = 1
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\rocket1.spr"
ModelScale        = <0.300000, 0.300000, 0.300000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
FlareSprite       = ""
FlareScale        = 1.0000
LightColor        = <255.900000, 205.900000, 86.250000>
DefaultDims       = <20,20,20>
LightRadius       = 256
Gravity           = 0
Lifetime          = 10.0
Velocity          = 1800
AltVelocity       = 1800
NoLighting        = 0


[ProjectileFX31]
Name              = "Grenade_ProjFX"
ParticleTrail     = "GrenadeTrail1" 
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CGrenade"
ClassData         = ""
Model             = "Models\SFX\Projectiles\pulsegrenade.abc"
ModelScale        = <1.500000, 1.500000, 1.500000>
Skin              = "Skins\SFX\Projectiles\pulsegrenade.dtx"
Sound             = "Sounds\SFX\Projectiles\Grenade.wav"
SoundRadius       = 800
DefaultDims       = <20,20,20> 
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 3.0
Velocity          = 1500
AltVelocity       = 1500
NoLighting        = 0


[ProjectileFX32]
Name              = "Crystal_Magenta"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\crystal1.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\crystal_magenta.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX33]
Name              = "Crystal_Blue"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\crystal1.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\crystal_blue.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX34]
Name              = "Crystal_Yellow"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\crystal1.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\crystal_yellow.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX35]
Name              = "Crystal_Green"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\crystal1.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\crystal_green.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0


[ProjectileFX36]
Name              = "Crystal_White"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\crystal1.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\crystal_white.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX37]     
Name              = "ScorpionEgg_FX"
ParticleTrail     = "Acid_Spray"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CScorpionEgg"
ClassData         = "ScorpionEggClassData"
Model             = "Models\SFX\Projectiles\ScorpionEgg.abc"
ModelScale        = <1.500000, 1.500000, 1.500000>
Skin              = "Skins\SFX\Projectiles\ScorpionEgg.dtx"
Sound             = "Sounds\SFX\Projectiles\egg_hiss.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 30.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0


[ProjectileFX38]     
Name              = "ScorpionBomb_FX"
ParticleTrail     = "Acid_Spray"
UWParticleTrail   = "BubbleTrail"
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CGrenade"
ClassData         = "ScorpionEggClassData"
Model             = "Models\SFX\Projectiles\ScorpionEgg.abc"
ModelScale        = <1.500000, 1.500000, 1.500000>
Skin              = "Skins\SFX\Projectiles\ScorpionEgg.dtx"
Sound             = "Sounds\SFX\Projectiles\egg_hiss.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <249.900000, 249.900000, 191.250000>
LightRadius       = 0
Gravity           = 1
Lifetime          = 3.0
Velocity          = 1800
AltVelocity       = 1800
NoLighting        = 0

[ProjectileFX39]
Name              = "Dynamite"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\Dynamite.abc"
ModelScale        = <2.00000, 2.0000, 2.0000>
Skin              = "Skins\Powerups\Dynamite.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0


[ProjectileFX40]
Name              = "Shell"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\shell.abc"
ModelScale        = <1.50000, 1.5000, 1.5000>
Skin              = "Skins\Powerups\shell.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0


[ProjectileFX41]    // SL: BissmarkRocketProjFX
Name              = "BissmarkRocketProjectileFX"
ParticleTrail     = "RocketTrail2"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\rocket.spr"
ModelScale        = <1.000000, 1.000000, 1.000000>
//Skin            = "Skins\Weapons\Meatbot\rockets_barrel_pv.dtx"
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
FlareSprite       = ""
FlareScale        = 1.0000
LightColor        = <99.000000, 164.000000, 255.0000>
LightRadius       = 300
Gravity           = 0
Lifetime          = 10.0
Velocity          = 1000
AltVelocity       = 1500
NoLighting        = 0



[ProjectileFX42]    // SL&TKM: WardroneRocketProjFX
Name              = "WardroneRocketProjectileFX"
ParticleTrail     = "WD_Smoke_Spray"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		  = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Projectiles\rocket1.spr"
ModelScale        = <0.300000, 0.300000, 3.100000>
Skin              = ""
Sound             = "Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 1600
DefaultDims       = <20, 20, 20>
FlareSprite       = ""
FlareScale        = 1.0000
LightColor        = <230.900000, 190.900000, 100.00000>
LightRadius       = 256
Gravity           = 0
Lifetime          = 10.0
Velocity          = 900
AltVelocity       = 900
NoLighting        = 0


[ProjectileFX43]
Name              = "BlueKey"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\key.abc"
ModelScale        = <1.50000, 1.5000, 1.5000>
Skin              = "Skins\Powerups\key_blue.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX44]
Name              = "RedKey"
ParticleTrail     = ""
UWParticleTrail   = ""
Flare             = 0
Light             = 0
FlySound          = 0
ToggleScaleFX	  = ""
Socket			  = ""
Class             = "CCrystalProjectile"
ClassData         = ""
Model             = "Models\Powerups\key.abc"
ModelScale        = <1.50000, 1.5000, 1.5000>
Skin              = "Skins\Powerups\key_red.dtx"
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.250000
LightColor        = <255.00000, 255.00000, 255.0000>
LightRadius       = 32
Gravity           = 1
Lifetime          = 10000000.0
Velocity          = 750
AltVelocity       = 750
NoLighting        = 0

[ProjectileFX45]
Name              = "SpiderAccelProjectileFX"		// mike
ParticleTrail     = "AccelTrailFX"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\Flare03.spr"
ModelScale        = <0.0050000, 0.0050000, 0.0050000>		// was 0.2 (cpt)
DefaultDims       = <20, 20, 20>
Skin              = ""
Sound             = ""
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 200.000000, 200.000000>
LightRadius       = 130
Gravity           = 10
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

[ProjectileFX46]
Name              = "GunAccelProjectileFX"		// mike
ParticleTrail     = "AccelTrailFX"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\Flare07.spr"
ModelScale        = <0.50000, 0.50000, 0.50000>		// was 0.2 (cpt)
Skin              = ""
Sound             = ""//"Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 250.000000, 250.000000>
LightRadius       = 130
Gravity           = 1
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

[ProjectileFX47]
Name              = "MineGunAccelProjectileFX"		// mike
ParticleTrail     = "AccelTrailFX"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\Flare07.spr"
ModelScale        = <0.50000, 0.50000, 0.50000>		// was 0.2 (cpt)
Skin              = ""
Sound             = ""//"Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 250.000000, 250.000000>
LightRadius       = 130
Gravity           = 1
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

[ProjectileFX48]
Name              = "SecurityAccelProjectileFX"		// mike
ParticleTrail     = "AccelTrailFX"
UWParticleTrail   = ""
Flare             = 0
Light             = 1
FlySound          = 0
ToggleScaleFX	  = ""
Socket		      = ""
Class             = "CSpriteProjectile"
ClassData         = ""
Model             = "Sprites\SFX\Flares\Flare07.spr"
ModelScale        = <0.50000, 0.50000, 0.50000>		// was 0.2 (cpt)
Skin              = ""
Sound             = ""//"Sounds\SFX\Projectiles\rocket.wav"
SoundRadius       = 800
FlareSprite       = ""
FlareScale        = 0.000000
LightColor        = <250.000000, 250.000000, 250.000000>
LightRadius       = 130
Gravity           = 1
Lifetime          = 5.0
Velocity          = 1600
AltVelocity       = 1600
NoLighting        = 0

/************************************************************************
**
** PROXCLASSDATA                                                           		
**
** ProxClassData definition specifies the properties making up a prox
** class data record.  This record is used to store data specific to
** the CProxGrenade class.
**
** The ProxClassData contains the following properties:
**
**	ActivateRadius (Integer)
**
**		The radius away from the Prox grenade that a character must
**		be for the grenade to activate.
**
**	ArmDelay (Float)
**
**		The delay after the Prox grenade stops moving before it
**		arms. (Allows grenades to be dropped and not activated by the
**		character that dropped it).
**
**	ArmSound (String)
**
**		Specifies the sound played when the Prox grenade is armed.
**
**	ArmSndRadius (Integer)
**
**		The radius of the armed sound (in game units)
**
**	ActivateDelay (Float)
**
**		The delay after the Prox grenade is activated before it
**		explodes.
**
**	ActivateSound (String)
**
**		Specifies the sound played when the Prox grenade is activated.
**		(i.e., right before it explodes)
**
**	ActivateSndRadius (Integer)
**
**		The radius of the activate sound (in game units)
**
*/

[ProxClassData]
ActivateRadius          = 100
ArmDelay                = 0.6
ArmSound                = "Sounds\Weapons\Marine\ProxGrenades\Arm.wav"
ArmSndRadius            = 1000
ActivateDelay           = 0.5
ActivateSound           = "Sounds\Weapons\Marine\ProxGrenades\Activate.wav"
ActivateSndRadius       = 1000

/************************************************************************
**
** SPIDERCLASSDATA
**
** SpiderClassData definition specifies the properties making up a spider
** class data record.  This record is used to store data specific to
** the CSpiderGrenade class.
**
** The SpiderClassData contains the following properties:
**
**	ActivateRadius (Integer)
**
**		The radius away from the Spider grenade that a character must
**		be for the grenade to activate.
**
**	DetonateRadius (Integer)
**
**		The radius away from the Spider grenade that a character must
**		be for the grenade to go BOOM!
**
**	ArmDelay (Float)
**
**		The delay after the Spider grenade stops moving before it
**		arms. (Allows grenades to be dropped and not activated by the
**		character that dropped it).
**
**	ArmSound (String)
**
**		Specifies the sound played when the Spider grenade is armed.
**
**	ArmSndRadius (Integer)
**
**		The radius of the armed sound (in game units)
**
**	ActivateSound (String)
**
**		Specifies the sound played when the LipstickProx grenade is activated.
**		(i.e., right before it explodes)
**
**	ActivateSndRadius (Integer)
**
**		The radius of the activate sound (in game units)
**
*/

[SpiderClassData]
ActivateRadius          = 300
DetonateRadius          = 50
ArmDelay                = 0.6
ArmSound                = "Sounds\Weapons\Marine\ProxGrenades\Arm.wav"
ArmSndRadius            = 1000
ActivateSound           = "Sounds\Weapons\Marine\ProxGrenades\Activate.wav"
ActivateSndRadius       = 1000


/************************************************************************
**
** PREDDISKCLASSDATA
**
** PredatorDiskClassData definition specifies the properties making up an Predator
** Disk class data record.  This record is used to store data specific to
** the CPredDisk class.
**
** The PredDiskClassData contains the following properties:
**
**	NormalRetrieveEnergyCost (Integer)
**
**		The amount of Predator energy to retrieve a visible disk.
**
**	TeleportRetrieveEnergyCost (Integer)
**
**		The amount of Predator energy to retrieve a disk via teleport (not-visible).
**
*/

[PredatorDiskClassData]
NormalRetrieveEnergyCost	= 5
TeleportRetrieveEnergyCost	= 10

/************************************************************************
**
** TRACKINGSADARCLASSDATA
**
** TrackingSADARClassData definition specifies the properties making up an Tracking
** SADAR class data record.  This record is used to store data specific to
** the CTrackingSADAR class.
**
** The TrackingSADARClassData contains the following properties:
**
**	TurnRadius (Float)
**
**		The amount of turn in degrees per second.
**
*/

[TrackingSADARClassData]
TurnRadius	= 400.0


/************************************************************************
**
** SCORPIONEGGCLASSDATA
**
** SCORPIONEGGCLASSDATA definition specifies the properties making up an 
** ScorpionEgg class data record.  This record is used to store data specific to
** the CScorpionEgg class.
**
** The SCORPIONEGGCLASSDATA contains the following properties:
**
**	SpawnCharacter (String)
**
**		The name of SpawnBute Set from SpawnButes.txt to define character 
**      to which will be spawned by scorion egg.
**
**  SpawnDelay (Float)
**
**      The time when character will start spawn after egg lay down
**
**  SpawningModel (String)
**
**	    The model name that will be set when we start spawning
**
**  SpawningSkin (String)
**
**	    The skin name for spawning model
**
**  SpawnAnimation (String)
**
**	    The animation name that will be playing to indicate spawning
*/

[ScorpionEggClassData]
SpawnCharacter	= "AI_Worm"
SpawnDelay		= 2.0
SpawningModel	= "Models\SFX\Projectiles\ScorpionEgg_Spawning.abc"
SpawningSkin	= "Skins\SFX\Projectiles\ScorpionEgg_Spawning.dtx"
SpawnAnimation	= "Spawn"


/************************************************************************
**
** SCALEFX
**
** ScaleFX definitions specify the properties making up a model or sprite
** scale fx record.  This record is used to determine the attributes for a
** given model or sprite fx.
**
** All ScaleFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Type (Integer)
**
**		Specifies the type of Scale FX to create.  Valid types are:
**
**			0	-	Model
**			1	-	Sprite
**
**	File (String)
**
**		Name of the model or sprite file.
**
**	Skin (String)
**
**		(Models only) Name of the skin.
**
**	InitialScale (Vector)
**
**		The starting model/sprite scale (the model/sprite size is linearly scaled
**		between InitialScale and FinalScale over LifeTime).
**
**	FinalScale (Vector)
**
**		The final model/sprite scale (the model/sprite size is linearly scaled
**		between InitialScale and FinalScale over LifeTime).
**
**	UseColors (Integer)
**
**		If set to 1 the model/sprite will use the colors specified by InitialColor
**		and FinalColor.  If set to 0, the model/sprite will use its normal color.
**		(1 = true, 0 = false)
**
**	InitialColor (Vector)
**
**		The starting model/sprite color (the model/sprite color is linearly
**		scaled between InitialColor and FinalColor over LifeTime if UseColors = 1).
**
**	FinalColor (Vector)
**
**		The final model/sprite color (the model/sprite color is linearly scaled
**		between InitialColor and FinalColor over LifeTime if UseColors = 1).
**
**	InitialAlpha (Float)
**
**		The starting model alpha (the model alpha is linearly scaled between
**		InitialAlpha and FinalAlpha over LifeTime).
**
**	FinalAlpha (Float)
**
**		The final model/sprite color (the model/sprite alpha is linearly scaled
**		between InitialAlpha and FinalAlpha over LifeTime).
**
**	DirOffset (Float)
**
**		Offset from the impact position where the model/sprite will be created.
**		This value is relative to the direction vector (i.e., along the vector
**		from the impact position to the fire position).  Negative values are
**		closer to the fire position.
**
**	DirROffset (Float)
**
**		Offset from the impact position where the model/sprite will be created.
**		This value is along the right component of the rotation that uses the
**		DirOffset direction as the forward vector (see DirOffset).
**
**	DirUOffset (Float)
**
**		Offset from the impact position where the model/sprite will be created.
**		This value is along the up component of the rotation that uses the
**		DirOffset direction as the forward vector (see DirOffset).
**
**	Velocity (Vector)
**
**		This is a velocity that is applied to the model/sprite over the
**		model/sprite's lifetime.
**
**	LifeTime (Float)
**
**		How long the model/sprite stays around.  Many values are scaled over
**		the lifetime of the model/sprite.
**
**	DelayTime (Float)
**
**		How long after the impact occurs until the model/sprite is created.
**
**	Loop (Integer)
**
**		(Models only) Should the model loop its animation (the first animation
**		is always played) (1 = true, 0 = false)
**
**	AlignToSurface (Integer)
**
**		(Sprites only) Should the sprite be aligned with the surface of impact?
**		(1 = true, 0 = false).  NOTE:  This is only used with ImpactFX ScaleFX.
**
**	NoZ (Integer)
**
**		(Sprites only) Should the sprite ignore z reads/writes (i.e., should
**		the sprite draw on top of everything)
**		(1 = true, 0 = false)
**
**	ReallyClose (Integer)
**
**		(Models only) Should the model draw really close to the camera (like
**		the player-view weapons)?
**		(1 = true, 0 = false)
**
**	Additive (Integer)
**
**		Should the sprite/model use additive blending?
**		(1 = true, 0 = false)
**
**	Multiply (Integer)
**
**		Should the sprite/model use multiply blending?
**		(1 = true, 0 = false)
**
**	Rotate (Integer)
**
**		Should the sprite/model rotate around the forward vector (NOTE: if
**		you set this on a sprite be default it will align with the forward
**		vector.  If you want it to face the camera, you must set the FaceCamera
**		property to 1).
**		(1 = true, 0 = false)
**
**	FaceCamera (Integer)
**
**		Should a rotating sprite (see Rotate above) face (forward vector) the
**		camera.  (NOTE: this is only used with rotating sprite scale fx).
**		(1 = true, 0 = false)
**
**	RotationAxis (Integer)
**
**		Which axis should a model rotate around . (NOTE: this is only used with
**		rotating model scale fx).
**		(0 = forward axis, 1 = up axis, 2 = right/left axis)
**
**	MinRotVel (Float)
**
**		The minimum rotation velocity.  This is only used if Rotate (see above)
**		is set to 1.  The rotation velocity used by the scale fx is a random
**		value between MinRotVel and MaxRotVel.
**
**		NOTE: A negative rotation velocity will cause the scale fx to rotate
**		to the left and a positive rotation velocity will cause the scale fx
**		to rotate to the right.  If you want to randomly rotate the fx left
**		or right you can do this by setting MinRotVel = -MaxRotVel (e.g.,
**		MinRotVel = -2.0 and MaxRotVel = 2.0)
**
**	MaxRotVel (Float)
**
**		The maximum rotation velocity.  This is only used if Rotate (see above)
**		is set to 1.  The rotation velocity used by the scale fx is a random
**		value between MinRotVel and MaxRotVel.
**
**		NOTE: A negative rotation velocity will cause the scale fx to rotate
**		to the left and a positive rotation velocity will cause the scale fx
**		to rotate to the right.  If you want to randomly rotate the fx left
**		or right you can do this by setting MinRotVel = -MaxRotVel (e.g.,
**		MinRotVel = -2.0 and MaxRotVel = 2.0)
**
*/


/*
** ScaleFX - TEMPLATE (for making new scale FX - just copy/paste/modify)
*/
/*********************************************************************
[ScaleFX]

Name              = ""
Type              = 1
File              = "Sprites\SFX\.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <1.000000, 1.000000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00
*********************************************************************/

[ScaleFX0]
Name              = "Impact_Grenade_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\ex1.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.500000>
FinalScale        = <1.500000, 1.500000, 1.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX1]
Name              = "Explosion4_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Explo\exp4.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 2.000000>
FinalScale        = <3.000000, 3.000000, 3.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX2]
Name              = "Smoke4_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Explo\Smoke4.spr"
Skin              = ""
InitialScale      = <1.00000, 1.00000, 1.00000>
FinalScale        = <3.00000, 3.0000, 3.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 3.0
DelayTime         = 0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.10
MaxRotVel         = 0.20

[ScaleFX3]
Name              = "Pulse_Rifle_Bullet_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\pulseflare01.spr"
Skin              = ""
InitialScale      = <0.050000, 0.050000, 1.000000>
FinalScale        = <0.060000, 0.060000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.8
FinalAlpha        = 0.8
DirOffset         = 64.0
DirROffset        = 38.0
DirUOffset        = 42.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX4]        //SL: EMP Bullets_Barrel
Name              = "BulletEMP_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bulletEmpMuzz.spr"
Skin              = ""
InitialScale      = <0.0200000, 0.0200000, 0.020000>
FinalScale        = <0.020000, 0.020000, 0.020000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00



[ScaleFX5]        //SL: DFR Bullets_Barrel
Name              = "BulletDFR_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bulletmuzz.spr"
Skin              = ""
InitialScale      = <0.0300000, 0.0300000, 0.070000>
FinalScale        = <0.010000, 0.010000, 0.070000>
UseColors         = 1
InitialColor      = <255.000000, 90.000000, 0.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00



[ScaleFX6]        //SL: EXP Bullets_Barrel
Name              = "BulletEXP_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bulletmuzz.spr"
Skin              = ""
InitialScale      = <0.0300000, 0.0300000, 0.070000>
FinalScale        = <0.010000, 0.010000, 0.070000>
UseColors         = 1
InitialColor      = <255.000000, 178.000000, 68.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX7]        //SL: Bullets_Barrel
Name              = "Bullet_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\BulletMuzz.spr"
Skin              = ""
InitialScale      = <0.0300000, 0.0300000, 0.070000>
FinalScale        = <0.010000, 0.010000, 0.070000>
UseColors         = 1
InitialColor      = <230.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX8]
Name              = "Minigun_HH_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\miniflare.spr"
Skin              = ""
InitialScale      = <0.5000, 0.5000, 0.5000>
FinalScale        = <0.2000, 0.2000, 0.2000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX9]
Name              = "Impact_Grenade_Rays"
Type              = 0
File              = "Models\SFX\Debris\ExploSphereCyl2.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Fire.dtx"
InitialScale      = <5.000000, 5.000000, 10.000000>
FinalScale        = <15.000000, 15.000000, 15.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.900000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX10]
Name              = "EMP_Grenade_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\exempsml.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX11]
Name              = "EMP_Grenade_Shockring"
Type              = 1
File              = "Sprites\SFX\Explo\empring.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 0.500000>
FinalScale        = <3.000000, 3.000000, 3.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX12]
Name              = "Accel_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\accmuzz.spr"
Skin              = ""
InitialScale      = <0.02000, 0.02000, 0.0200>
FinalScale        = <0.080000, 0.080000, 0.08000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.6
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.2
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 1.00
MaxRotVel         = 3.00


[ScaleFX13]       //SL: Shotgun PV Muzzle Scale FX
Name              = "Shotgun_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\ShotgunMuzz.spr"
Skin              = ""
InitialScale      = <0.10000, 0.10000, 0.1000>
FinalScale        = <0.200000, 0.200000, 0.20000>
UseColors         = 1
InitialColor      = <180.000000, 180.000000, 180.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.6
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.2
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 1
MinRotVel         = 1.00
MaxRotVel         = 3.00

[ScaleFX14]
Name              = "Shotgun_HHFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzzleFX1.abc"
Skin              = "Skins\SFX\Debris\MuzzleFlash.dtx"
InitialScale      = <0.300000, 0.300000, 1.500000>
FinalScale        = <0.300000, 0.300000, 2.500000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = -5.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 5.00
MaxRotVel         = 10.00

[ScaleFX15]
Name              = "PilotLight_PV_ScaleFX"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bluflame.spr"
Skin              = ""
InitialScale      = <0.01200, 0.01200, 0.01200>
FinalScale        = <0.01200, 0.01200, 0.01200>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX16]
Name              = "PilotLightSparks_PV_ScaleFX"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bluspark.spr"
Skin              = ""
InitialScale      = <0.01000, 0.01000, 0.01000>
FinalScale        = <0.01000, 0.01000, 0.01000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX17]
Name              = "RockSlideScaleFX"
Type              = 1
File              = "Sprites\SFX\Impact\dust1.spr"
Skin              = ""
InitialScale      = <3.500000, 3.500000, 3.500000>
FinalScale        = <4.000000, 4.000000, 4.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 64.000000, 0.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX18]
Name              = "SpiderFlare_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Flares\spidflare.spr"
Skin              = ""
InitialScale      = <0.10000, 0.10000, 0.10000>
FinalScale        = <0.10000, 0.10000, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.5
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX19]
Name              = "Predator_Cannon_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\expred1.spr"
Skin              = ""
InitialScale      = <1.10000, 1.10000, 1.10000>
FinalScale        = <1.10000, 1.10000, 1.10000>
UseColors         = 0
InitialColor      = <108.000000, 102.000000, 249.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX20]
Name              = "Predator_Pistol_Shockwave"
Type              = 0
File              = "Models\Props\exsphere.abc"
Skin              = "Sprites\SFX\Explo\ppsphere.spr"
InitialScale      = <10.000000, 10.000000, 10.000000>
FinalScale        = <20.000000, 20.000000, 20.000000>
UseColors         = 0
InitialColor      = <30.000000, 30.000000, 30.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.150000
DelayTime         = 0.05
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 10.00
MaxRotVel         = 15.00

[ScaleFX21]
Name              = "Predator_Pistol_Halo"
Type              = 1
File              = "sprites\sfx\particles\BlueLight.spr"
Skin              = ""
InitialScale      = <5.00000, 5.00000, 5.00000>
FinalScale        = <5.00000, 5.00000, 5.00000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.250000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00


[ScaleFX22]
Name              = "Pred_Sift_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\energy.spr"
Skin              = ""
InitialScale      = <0.15000, 0.15000, 0.15000>
FinalScale        = <0.25000, 0.25000, 0.25000>
UseColors         = 0
InitialColor      = <100.000000, 180.000000, 255.000000>
FinalColor        = <100.000000, 180.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 22.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 3.00
MaxRotVel         = 5.00

[ScaleFX23]
Name              = "Pred_Sift_ScaleFX2"
Type              = 0
File              = "Models\SFX\Debris\SiftShards.abc"
Skin              = "Skins\SFX\Debris\LightningBeama.dtx"
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <1.000000, 1.000000, 1.000000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <100.000000, 180.000000, 255.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.1
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.80000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX24]
Name              = "Predator_Cannon_ScaleFX2"
Type              = 1
File              = "Sprites\SFX\Explo\expred1.spr"
Skin              = ""
InitialScale      = <1.400000, 1.400000, 1.500000>
FinalScale        = <1.400000, 1.400000, 1.500000>
UseColors         = 0
InitialColor      = <100.000000, 162.000000, 252.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 25.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX25]
Name              = "Predator_Cannon_ScaleFX3"
Type              = 1
File              = "Sprites\SFX\Explo\expred1.spr"
Skin              = ""
InitialScale      = <1.750000, 1.750000, 1.750000>
FinalScale        = <1.750000, 1.750000, 1.750000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 140.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX26]
Name              = "Muzzle_Smoke_Puff"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\smkpuff.spr"
Skin              = ""
InitialScale      = <0.01300, 0.01300, 0.01300>
FinalScale        = <0.01300, 0.01300, 0.01300>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX27]
Name              = "ExoPilotLight_PV_ScaleFX"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bluflame2.spr"
Skin              = ""
InitialScale      = <0.01000, 0.01000, 0.01000>
FinalScale        = <0.01000, 0.01000, 0.01000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX28]
Name              = "ExoPilotLightSparks_PV_ScaleFX"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bluspark.spr"
Skin              = ""
InitialScale      = <0.01500, 0.01500, 0.01500>
FinalScale        = <0.01500, 0.01500, 0.01500>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX29]
Name              = "Exo_Rocket_Muzzle_Flash"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\mzlflash.spr"
Skin              = ""
InitialScale      = <0.01300, 0.01300, 0.01300>
FinalScale        = <0.01300, 0.01300, 0.01300>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.1
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.25000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX30]
Name              = "Laser_Impact_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\lasersmoke.spr"
Skin              = ""
InitialScale      = <0.200000, 0.200000, 0.200000>
FinalScale        = <0.200000, 0.200000, 0.200000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -5.0
DirROffset        = 0.0
DirUOffset        = 12.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.750000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX31]
Name              = "Grenade_Muzzle_Smoke_Puff"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\smkpuff.spr"
Skin              = ""
InitialScale      = <0.01300, 0.01300, 0.01300>
FinalScale        = <0.01300, 0.01300, 0.01300>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX32]
Name              = "Sadar_Muzzle_Smoke_Puff"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\smkpuff.spr"
Skin              = ""
InitialScale      = <0.01300, 0.01300, 0.01300>
FinalScale        = <0.01300, 0.01300, 0.01300>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX33]
Name              = "Sadar_Muzzle_Flash"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\mzlflash.spr"
Skin              = ""
InitialScale      = <0.01300, 0.01300, 0.01300>
FinalScale        = <0.01300, 0.01300, 0.01300>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.1
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.25000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX34]
Name              = "Fireball_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Explo\firebl.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.500000>
FinalScale        = <1.600000, 1.600000, 1.600000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 64.000000>
LifeTime          = 1.20000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX35]
Name              = "Exosuit_Minigun_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\exominiflare.spr"
Skin              = ""
InitialScale      = <0.040000, 0.040000, 0.040000>
FinalScale        = <0.050000, 0.050000, 0.050000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.0
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX36]
Name              = "Shotgun_Slug_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\shotbolt.spr"
Skin              = ""
InitialScale      = <0.04000, 0.04000, 0.04000>
FinalScale        = <0.05000, 0.05000, 0.05000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.08
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX37]
Name              = "Shotgun_Slug_HH_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\shotbolt.spr"
Skin              = ""
InitialScale      = <0.04000, 0.04000, 0.04000>
FinalScale        = <0.05000, 0.05000, 0.05000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.08
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX38]
Name              = "InterfaceSpr1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\bluflame.spr"
Skin              = ""
InitialScale      = <0.500, 0.500, 0.500>
FinalScale        = <0.500, 0.500, 0.500>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 40.0
DirROffset        = -30.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX39]
Name              = "Bk1_Stars"
Type              = 1
File              = "Interface\Menus\Sprites\bk1stars.spr"
Skin              = ""
InitialScale      = <1.5600, 1.2000, 1.0000>
FinalScale        = <1.5600, 1.2000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 800.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX40]
Name              = "Bk1_Planet1"
Type              = 1
File              = "Interface\Menus\Sprites\bk1planet1.spr"
Skin              = ""
InitialScale      = <0.185000, 0.185000, 1.0000>
FinalScale        = <0.185000, 0.185000, 1.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 150.0
DirROffset        = 100.0
DirUOffset        = 50.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX41]
Name              = "Bk1_Planet2"
Type              = 1
File              = "Interface\Menus\Sprites\bk1planet2.spr"
Skin              = ""
InitialScale      = <0.20000, 0.20000, 1.0000>
FinalScale        = <0.20000, 0.20000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 140.0
DirROffset        = 110.0
DirUOffset        = -40.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX42]
Name              = "Bk1_Lensflare"
Type              = 1
File              = "Interface\Menus\Sprites\bk1lensflare.spr"
Skin              = ""
InitialScale      = <0.45000, 0.45000, 1.0000>
FinalScale        = <0.45000, 0.45000, 1.0000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 0.0
FinalAlpha        = 0.0
DirOffset         = 100.0
DirROffset        = -5.0
DirUOffset        = 19.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 8.0
DelayTime         = 2.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX43]
Name              = "Bk1_LensflareStatic"
Type              = 1
File              = "Interface\Menus\Sprites\bk1lensflare.spr"
Skin              = ""
InitialScale      = <0.45000, 0.45000, 1.0000>
FinalScale        = <0.45000, 0.45000, 1.0000>
UseColors         = 0
InitialColor      = <205.000000, 205.000000, 205.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 0.0
FinalAlpha        = 0.0
DirOffset         = 100.0
DirROffset        = -5.0
DirUOffset        = 19.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 10.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX44]
Name              = "Sp_Planet"
Type              = 1
File              = "Interface\Menus\Sprites\spplanet.spr"
Skin              = ""
InitialScale      = <0.4000, 0.4000, 1.0000>
FinalScale        = <0.4000, 0.4000, 1.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 150.0
DirROffset        = 60.0
DirUOffset        = 20.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX45]
Name              = "Menu_Dropship"
Type              = 0
File              = "Interface\Menus\Models\menu_dropship.abc"
Skin              = "Interface\Menus\Skins\menu_dropship.dtx"
InitialScale      = <0.25000, 0.25000, 0.25000>
FinalScale        = <0.25000, 0.25000, 0.25000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = -10.0
DirROffset        = -20.0
DirUOffset        = -20.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 17.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX46]
Name              = "Railgun_Impact_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\ex1.spr"
Skin              = ""
InitialScale      = <0.2500, 0.2500, 1.0000>
FinalScale        = <0.2500, 0.2500, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX47]
Name              = "Bk1_Flicker2"
Type              = 1
File              = "Interface\Menus\Sprites\bk1flicker2.spr"
Skin              = ""
InitialScale      = <0.0700, 0.07000, 0.0000>
FinalScale        = <0.0700, 0.07000, 0.0000>
UseColors         = 1
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = -8.0
DirUOffset        = -16.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX48]
Name              = "Bk1_Flicker3"
Type              = 1
File              = "Interface\Menus\Sprites\bk1flicker3.spr"
Skin              = ""
InitialScale      = <0.0600, 0.06000, 0.0000>
FinalScale        = <0.0600, 0.06000, 0.0000>
UseColors         = 1
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = -16.0
DirUOffset        = -17.5
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX49]
Name              = "Bk1_Flicker4"
Type              = 1
File              = "Interface\Menus\Sprites\bk1flicker1.spr"
Skin              = ""
InitialScale      = <0.0500, 0.05000, 0.0000>
FinalScale        = <0.0500, 0.05000, 0.0000>
UseColors         = 1
InitialColor      = <75.000000, 75.000000, 75.000000>
FinalColor        = <75.000000, 75.000000, 75.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 23.5
DirUOffset        = -15.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX50]
Name              = "Bk1_Flicker5"
Type              = 1
File              = "Interface\Menus\Sprites\bk1flicker2.spr"
Skin              = ""
InitialScale      = <0.0500, 0.05000, 0.0000>
FinalScale        = <0.0500, 0.05000, 0.0000>
UseColors         = 1
InitialColor      = <75.000000, 75.000000, 75.000000>
FinalColor        = <75.000000, 75.000000, 75.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 26.5
DirUOffset        = -34.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX51]
Name              = "OP_Egg"
Type              = 1
File              = "Interface\Menus\Sprites\opegg.spr"
Skin              = ""
InitialScale      = <0.400, 0.4600, 0.0000>
FinalScale        = <0.400, 0.4600, 0.0000>
UseColors         = 0
InitialColor      = <225.000000, 225.000000, 225.000000>
FinalColor        = <225.000000, 225.000000, 225.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 200.0
DirROffset        = 0.0
DirUOffset        = -100.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX52]
Name              = "Menu_Egg"
Type              = 0
File              = "Interface\Menus\Models\menu_egg.abc"
Skin              = "Interface\Menus\Skins\menu_egg.dtx"
InitialScale      = <0.28000, 0.25000, 0.28000>
FinalScale        = <0.28000, 0.25000, 0.28000>
UseColors         = 1
InitialColor      = <225.000000, 225.000000, 225.000000>
FinalColor        = <225.000000, 225.000000, 225.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 40.0
DirROffset        = 10.0
DirUOffset        = -20.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10000.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX53]
Name              = "Menu_Fog1"
Type              = 0
File              = "Interface\Menus\Models\menu_fog1.abc"
Skin              = "Interface\Menus\Skins\menu_fog1.dtx"
InitialScale      = <14.0000, 5.0000, 4.0000>
FinalScale        = <14.0000, 5.0000, 4.0000>
UseColors         = 0
InitialColor      = <85.000000, 85.000000, 85.000000>
FinalColor        = <85.000000, 85.000000, 85.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 40.0
DirROffset        = 0.0
DirUOffset        = 14.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX54]
Name              = "Dropship_Flare"
Type              = 0
File              = "Interface\Menus\Models\dropshipflare.abc"
Skin              = "Interface\Menus\Skins\dropshipflare.dtx"
InitialScale      = <0.25000, 0.25000, 0.25000>
FinalScale        = <0.25000, 0.25000, 0.25000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.6
FinalAlpha        = 0.3
DirOffset         = -10.0
DirROffset        = -20.0
DirUOffset        = -20.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 9.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX55]
Name              = "Sp_Stars"
Type              = 1
File              = "Interface\Menus\Sprites\spstars.spr"
Skin              = ""
InitialScale      = <1.5600, 1.2000, 1.0000>
FinalScale        = <1.5600, 1.2000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX56]
Name              = "Blowtorch_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Flares\flare02.spr"
Skin              = ""
InitialScale      = <0.250000, 0.250000, 0.250000>
FinalScale        = <0.250000, 0.250000, 0.250000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.500000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX57]        //SL: Impact Rocket Small Explosion
Name              = "Impact_Rocket_SmExp"
Type              = 1
File              = "Sprites\SFX\explo\exp1.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.00000>
FinalScale        = <1.000000, 1.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX58]
Name              = "SwitchLightRed_PV_ScaleFX"
Type              = 1
File              = "sprites\sfx\particles\RedLight.spr"
Skin              = ""
InitialScale      = <0.00090, 0.00090, 0.00090>
FinalScale        = <0.00090, 0.00090, 0.00090>
UseColors         = 0
InitialColor      = <255.000000, 0.000000, 0.000000>
FinalColor        = <255.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX59]	  //SL		
Name              = "Bullet_Impact_Smoke"
Type              = 0
File              = "Models\SFX\Debris\smallcone.abc"
Skin              = "Skins\SFX\Debris\bulletimpact.dtx"
InitialScale      = <5.0, 5.0, 5.0>
FinalScale        = <10.0, 10.0, 10.0>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -5.0
MaxRotVel         = 5.0

[ScaleFX60]
Name              = "ImpactFlames"
Type              = 1
File			  = "Sprites\SFX\MuzzleFX\flame.spr"
Skin              = ""
InitialScale      = <0.25, 0.25, 0.25>
FinalScale        = <0.75, 0.75, 0.75>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.75
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.0
MaxRotVel         = 1.0

[ScaleFX61]
Name              = "Impact_Grenade_Shockwave"
Type              = 0
File              = "Models\Props\exsphere.abc"
Skin              = "Skins\Props\exsphere.dtx"
InitialScale      = <4.000000, 4.000000, 4.000000>
FinalScale        = <16.000000, 16.000000, 16.000000>
UseColors         = 0
InitialColor      = <18.000000, 18.000000, 18.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.2
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.40000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX62]
Name              = "AcceleratorImpact_Zone"
Type              = 1
File              = "Sprites\SFX\Impact\accimpact.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 3.000000>
FinalScale        = <0.000000, 0.000000, 0.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.3000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 5.00
MaxRotVel         = 7.00

[ScaleFX63]       //SL: DustExp1
Name              = "DustExp1_Exp"
Type              = 1
File              = "Sprites\SFX\explo\dustexp1.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.00000>
FinalScale        = <1.000000, 1.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.5000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00



[ScaleFX64]       //SL: Impact Grenade Explosion
Name              = "Impact_Grenade_Exp"
Type              = 1
File              = "Sprites\SFX\explo\exp2.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 2.00000>
FinalScale        = <3.000000, 3.000000, 3.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX65]       //SL: Impact Grenade Smoke
Name              = "Impact_Grenade_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\smoke1.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.00000>
FinalScale        = <5.000000, 5.000000, 5.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.2
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 5.0000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00


[ScaleFX66]       //SL: Impact Rocket Explosion
Name              = "Impact_Rocket_Exp"
Type              = 1
File              = "Sprites\SFX\explo\exp1.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 2.00000>
FinalScale        = <3.000000, 3.000000, 3.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX67]       //SL: Impact Spaceboss Explosion
Name              = "Impact_Spaceboss_Exp"
Type              = 1
File              = "Sprites\SFX\explo\exp3.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 2.00000>
FinalScale        = <3.000000, 3.000000, 3.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.5
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX68]
Name              = "Impact_Grenade_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <3.000000, 3.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX69]
Name              = "Impact_Grenade_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <3.000000, 3.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX70]
Name              = "Impact_Grenade_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <3.000000, 3.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX71]
Name              = "Impact_Grenade_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <3.000000, 3.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX72]
Name              = "Impact_Grenade_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <3.000000, 3.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX73]
Name              = "UWShockwave_Large0"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <10.000000, 10.000000, 4.000000>
FinalScale        = <30.000000, 30.000000, 15.000000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX74]
Name              = "Spider_Grenade_Blast1"
Type              = 1
File              = "Sprites\SFX\Explo\ex1.spr"
Skin              = ""
InitialScale      = <1.0000, 1.00000, 1.000000>
FinalScale        = <0.800000, 0.800000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX75]
Name              = "Spider_Grenade_Smoke0"
Type              = 1
File              = "Sprites\SFX\explo\bigsmokepuff.spr"
Skin              = ""
InitialScale      = <1.0000, 1.00000, 1.000000>
FinalScale        = <0.800000, 0.800000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -10.0
DirROffset        = 10.0
DirUOffset        = 0.0
Velocity          = <50.000000, 60.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX76]
Name              = "Spider_Grenade_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\bigsmokepuff.spr"
Skin              = ""
InitialScale      = <1.0000, 1.00000, 1.000000>
FinalScale        = <0.800000, 0.800000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 10.0
DirROffset        = -10.0
DirUOffset        = 0.0
Velocity          = <50.000000, 60.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX77]
Name              = "Spider_Grenade_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\bigsmokepuff.spr"
Skin              = ""
InitialScale      = <1.0000, 1.00000, 1.000000>
FinalScale        = <0.800000, 0.800000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -5.0
DirUOffset        = 0.0
Velocity          = <50.000000, 60.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX78]
Name              = "Spider_Grenade_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\bigsmokepuff.spr"
Skin              = ""
InitialScale      = <1.0000, 1.00000, 1.000000>
FinalScale        = <0.800000, 0.800000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 5.0
DirUOffset        = 0.0
Velocity          = <50.000000, 60.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX79]
Name              = "Spider_Grenade_Rays"
Type              = 0
File              = "Models\SFX\Debris\RayExplosion.abc"
Skin              = "Skins\SFX\Debris\RayExplosion.dtx"
InitialScale      = <0.600000, 0.60000, 0.20000>
FinalScale        = <0.250000, 0.25000, 0.25000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.40000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX80]
Name              = "SADAR_Impact_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 1.00000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = -20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.60000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX81]
Name              = "SADAR_Impact_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\fireblmed.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 1.00000>
FinalScale        = <3.500000, 3.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 0.6000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX82]
Name              = "SADAR_Impact_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX83]
Name              = "SADAR_Impact_Smoke4"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = -20.0
DirUOffset        = 050.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX84]
Name              = "SADAR_Impact_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX85]
Name              = "SADAR_Impact_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX86]
Name              = "SADAR_Impact_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX87]
Name              = "SADAR_Impact_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX88]
Name              = "SADAR_Impact_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX89]
Name              = "EMPShockwave"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <1.000000, 1.000000, 0.500000>
FinalScale        = <80.000000, 80.000000, 40.000000>
UseColors         = 1
InitialColor      = <180.000000, 180.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.400000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 20.00
MaxRotVel         = 30.00

[ScaleFX90]
Name              = "EMP_Grenade_ScaleFX3"
Type              = 1
File              = "Sprites\SFX\Explo\exempsml.spr"
Skin              = ""
InitialScale      = <0.800000, 0.800000, 0.800000>
FinalScale        = <0.800000, 0.800000, 0.800000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 15.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.20000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 1
MinRotVel         = -2.20
MaxRotVel         = 2.20

[ScaleFX91]
Name              = "EMP_Grenade_ScaleFX4"
Type              = 1
File              = "Sprites\SFX\Explo\exempsml.spr"
Skin              = ""
InitialScale      = <1.200000, 1.200000, 1.200000>
FinalScale        = <0.700000, 0.700000, 0.700000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = -15.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 1
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX92]
Name              = "PoisonCloud_0"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <0.000000, 0.000000, 50.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX93]
Name              = "PoisonCloud_1"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <40.000000, 0.000000, 30.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX94]
Name              = "PoisonCloud_2"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <40.000000, 0.000000, -30.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX95]
Name              = "PoisonCloud_3"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <0.000000, 0.000000, -50.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX96]
Name              = "PoisonCloud_4"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <-40.000000, 0.000000, -30.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX97]
Name              = "PoisonCloud_5"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <5.000000, 5.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 255.000000, 120.000000>
FinalColor        = <100.000000, 235.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 30.0
DirROffset        = 30.0
DirUOffset        = 60.0
Velocity          = <-40.000000, 0.000000, 30.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.50
MaxRotVel         = 2.50

[ScaleFX98]
Name              = "TorchRays"
Type              = 0
File              = "Models\SFX\Debris\Rayexplosion.abc"
Skin              = "Skins\SFX\Debris\Lightningrays.dtx"
InitialScale      = <10.080000, 10.080000, 10.080000>
FinalScale        = <30.1600, 30.16000, 30.1600>
UseColors         = 0
InitialColor      = <88.000000, 88.000000, 88.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.10000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -10.00
MaxRotVel         = 10.00

[ScaleFX99]
Name              = "TorchPilot_Cut"
Type              = 1
File              = "Sprites\SFX\Flares\flare02.spr"
Skin              = ""
InitialScale      = <0.00100, 0.00100, 0.00100>
FinalScale        = <0.00020, 0.00020, 0.00020>
UseColors         = 0
InitialColor      = <200.000000, 200.000000, 255.000000>
FinalColor        = <100.000000, 100.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 50.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.03
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX100]
Name              = "TorchPilot_Weld"
Type              = 1
File              = "Sprites\SFX\Flares\flare02.spr"
Skin              = ""
InitialScale      = <0.00100, 0.00100, 0.00100>
FinalScale        = <0.00020, 0.00020, 0.00020>
UseColors         = 0
InitialColor      = <255.000000, 200.000000, 200.000000>
FinalColor        = <255.000000, 100.000000, 100.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 0.0
DirROffset        = 50.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.03
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX101]
Name              = "Slug_Impact_Smoke"
Type              = 1
File              = "Sprites\SFX\Explo\PuffDust.spr"
Skin              = ""
InitialScale      = <0.38, 0.38, 1.0>
FinalScale        = <0.45, 0.45, 1.0>
UseColors         = 1
InitialColor      = <180.000000, 180.000000, 160.000000>
FinalColor        = <160.000000, 160.000000, 140.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.85
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.0
MaxRotVel         = 1.0

[ScaleFX102]
Name              = "Exo_Grenade_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 1.00000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = -20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.60000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX103]
Name              = "Exo_Grenade_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\fireblmed.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 1.00000>
FinalScale        = <3.500000, 3.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 0.6000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX104]
Name              = "Exo_Grenade_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX105]
Name              = "Exo_Grenade_Smoke4"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = -20.0
DirUOffset        = 050.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX106]
Name              = "Exo_Grenade_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX107]
Name              = "Exo_Grenade_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX108]
Name              = "Exo_Grenade_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX109]
Name              = "Exo_Grenade_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX110]
Name              = "Exo_Grenade_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <3.000000, 3.000000, 1.000000>
FinalScale        = <4.000000, 4.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX111]
Name              = "A_I"
Type              = 1
File              = "Interface\Menus\Sprites\ai.spr"
Skin              = ""
InitialScale      = <0.0800, 0.0800, 1.0000>
FinalScale        = <0.0800, 0.0800, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 28.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX112]
Name              = "A_IStatic"
Type              = 1
File              = "Interface\Menus\Sprites\aistatic.spr"
Skin              = ""
InitialScale      = <0.0800, 0.0800, 1.0000>
FinalScale        = <0.0800, 0.0800, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 28.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 2.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX113]
Name              = "A_IBlue"
Type              = 1
File              = "Interface\Menus\Sprites\aiblue.spr"
Skin              = ""
InitialScale      = <0.0800, 0.1000, 1.0000>
FinalScale        = <0.0800, 0.1000, 1.0000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <225.000000, 225.000000, 225.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = 34.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 2.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX114]
Name              = "A_IBlueStatic"
Type              = 1
File              = "Interface\Menus\Sprites\aiblue.spr"
Skin              = ""
InitialScale      = <0.0800, 0.1000, 1.0000>
FinalScale        = <0.0800, 0.1000, 1.0000>
UseColors         = 0
InitialColor      = <225.000000, 225.000000, 225.000000>
FinalColor        = <225.000000, 225.000000, 225.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = 34.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 4.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX115]
Name              = "A_AL"
Type              = 1
File              = "Interface\Menus\Sprites\aal.spr"
Skin              = ""
InitialScale      = <0.1200, 0.1200, 1.0000>
FinalScale        = <0.1200, 0.1200, 1.0000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <245.000000, 245.000000, 245.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = -24.0
DirUOffset        = 33.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 4.0
DelayTime         = 4.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX116]
Name              = "A_ALStatic"
Type              = 1
File              = "Interface\Menus\Sprites\aal.spr"
Skin              = ""
InitialScale      = <0.1200, 0.1200, 1.0000>
FinalScale        = <0.1200, 0.1200, 1.0000>
UseColors         = 0
InitialColor      = <245.000000, 245.000000, 245.000000>
FinalColor        = <245.000000, 245.000000, 245.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = -24.0
DirUOffset        = 33.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 8.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX117]
Name              = "A_NS"
Type              = 1
File              = "Interface\Menus\Sprites\ans.spr"
Skin              = ""
InitialScale      = <0.1200, 0.1200, 1.0000>
FinalScale        = <0.1200, 0.1200, 1.0000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <245.000000, 245.000000, 245.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 24.0
DirUOffset        = 33.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 4.0
DelayTime         = 4.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX118]
Name              = "A_NSStatic"
Type              = 1
File              = "Interface\Menus\Sprites\ans.spr"
Skin              = ""
InitialScale      = <0.1200, 0.1200, 1.0000>
FinalScale        = <0.1200, 0.1200, 1.0000>
UseColors         = 0
InitialColor      = <245.000000, 245.000000, 245.000000>
FinalColor        = <245.000000, 245.000000, 245.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 24.0
DirUOffset        = 33.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 8.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX119]
Name              = "A_Egg"
Type              = 1
File              = "Interface\Menus\Sprites\aegg.spr"
Skin              = ""
InitialScale      = <0.2350, 0.2350, 1.0000>
FinalScale        = <0.2350, 0.2350, 1.0000>
UseColors         = 0
InitialColor      = <205.000000, 205.000000, 205.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 100.0
DirROffset        = -2.0
DirUOffset        = -15.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX120]
Name              = "A_Fog1"
Type              = 0
File              = "Interface\Menus\Models\a_fog1.abc"
Skin              = "Interface\Menus\Skins\a_fog1.dtx"
InitialScale      = <34.0000, 15.5000, 8.0000>
FinalScale        = <34.0000, 15.5000, 8.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.5
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX121]
Name              = "Frame"
Type              = 1
File              = "Interface\Menus\Sprites\frame.spr"
Skin              = ""
InitialScale      = <0.1500, 0.1150, 0.1000>
FinalScale        = <0.1500, 0.1150, 0.1000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 10.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX122]
Name              = "A_Frame"
Type              = 1
File              = "Interface\Menus\Sprites\frame.spr"
Skin              = ""
InitialScale      = <0.1600, 0.1250, 0.1000>
FinalScale        = <0.1600, 0.1250, 0.1000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 10.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX123]
Name              = "A_Fog2"
Type              = 0
File              = "Interface\Menus\Models\a_fog2.abc"
Skin              = "Interface\Menus\Skins\a_fog2.dtx"
InitialScale      = <34.0000, 15.5000, 8.0000>
FinalScale        = <34.0000, 15.5000, 8.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.5
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX124]
Name              = "A_FHugger"
Type              = 1
File              = "Interface\Menus\Sprites\afhugger.spr"
Skin              = ""
InitialScale      = <0.1400, 0.1400, 1.0000>
FinalScale        = <0.1400, 0.1400, 1.0000>
UseColors         = 0
InitialColor      = <75.000000, 75.000000, 75.000000>
FinalColor        = <75.000000, 75.000000, 75.000000>
InitialAlpha      = 0.4
FinalAlpha        = 0.4
DirOffset         = 100.0
DirROffset        = 0.0
DirUOffset        = -15.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX125]
Name              = "Predator_Cannon1_Puff1"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX126]
Name              = "Predator_Cannon1_Puff2"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX127]
Name              = "Predator_Cannon1_Puff3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX128]
Name              = "Predator_Cannon1_Puff4"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX129]
Name              = "Predator_Cannon2_Puff1"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <92.000000, 155.000000, 240.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX130]
Name              = "Predator_Cannon2_Puff2"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <92.000000, 155.000000, 240.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX131]
Name              = "Predator_Cannon2_Puff3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <92.000000, 155.000000, 240.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX132]
Name              = "Predator_Cannon2_Puff4"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <92.000000, 155.000000, 240.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX133]
Name              = "Predator_Cannon3_Puff1"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <2.00000, 2.00000, 1.000000>
FinalScale        = <3.00000, 3.00000, 1.000000>
UseColors         = 1
InitialColor      = <150.000000, 245.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX134]
Name              = "Predator_Cannon3_Puff2"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <2.00000, 2.00000, 1.000000>
FinalScale        = <3.00000, 3.00000, 1.000000>
UseColors         = 1
InitialColor      = <150.000000, 245.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX135]
Name              = "Predator_Cannon3_Puff3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <2.00000, 2.00000, 1.000000>
FinalScale        = <3.00000, 3.00000, 1.000000>
UseColors         = 1
InitialColor      = <150.000000, 245.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX136]
Name              = "Predator_Cannon3_Puff4"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <2.00000, 2.00000, 1.000000>
FinalScale        = <3.00000, 3.00000, 1.000000>
UseColors         = 1
InitialColor      = <150.000000, 245.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX137]
Name              = "M_Background"
Type              = 1
File              = "Interface\Menus\Sprites\mbackground.spr"
Skin              = ""
InitialScale      = <0.7800, 0.6000, 1.0000>
FinalScale        = <0.7800, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX138]
Name              = "M_TitleFlash"
Type              = 1
File              = "Interface\Menus\Sprites\mtitleflash.spr"
Skin              = ""
InitialScale      = <0.900, 1.1000, 1.0000>
FinalScale        = <0.900, 1.1000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 350.0
DirROffset        = 54.0
DirUOffset        = 180.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.5
DelayTime         = 1.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX139]
Name              = "M_Title"
Type              = 1
File              = "Interface\Menus\Sprites\mtitle.spr"
Skin              = ""
InitialScale      = <0.600, 0.6000, 1.0000>
FinalScale        = <0.600, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 350.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.2
DelayTime         = 1.45
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX140]
Name              = "M_TitleStatic"
Type              = 1
File              = "Interface\Menus\Sprites\mtitlestatic.spr"
Skin              = ""
InitialScale      = <0.600, 0.6000, 1.0000>
FinalScale        = <0.600, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 350.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100
DelayTime         = 2.65
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX141]
Name              = "M_Yellow"
Type              = 1
File              = "Interface\Menus\Sprites\myellow.spr"
Skin              = ""
InitialScale      = <1.5600, 1.2000, 1.0000>
FinalScale        = <1.560, 1.2000, 1.0000>
UseColors         = 0
InitialColor      = <35.000000, 35.000000, 15.000000>
FinalColor        = <35.000000, 35.000000, 15.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX142]
Name              = "M_YellowLight"
Type              = 1
File              = "Interface\Menus\Sprites\myellowlight.spr"
Skin              = ""
InitialScale      = <1.0000, 1.0000, 1.0000>
FinalScale        = <1.0000, 1.0000, 1.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 300.0
DirROffset        = 114.0
DirUOffset        = 54.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX143]
Name              = "M_Highlight"
Type              = 1
File              = "Interface\Menus\Sprites\mhighlight.spr"
Skin              = ""
InitialScale      = <1.9100, 0.9700, 1.0000>
FinalScale        = <1.9100, 0.9700, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 300.0
DirROffset        = 0.0
DirUOffset        = 58.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX144]
Name              = "M_Yhighlight"
Type              = 1
File              = "Interface\Menus\Sprites\myhighlight.spr"
Skin              = ""
InitialScale      = <4.2000, 0.5000, 1.0000>
FinalScale        = <4.2000, 0.5000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 300.0
DirROffset        = 0.0
DirUOffset        = 200.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX145]
Name              = "M_Yhighlight2"
Type              = 1
File              = "Interface\Menus\Sprites\myhighlight.spr"
Skin              = ""
InitialScale      = <3.8000, 0.6000, 1.0000>
FinalScale        = <3.8000, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 300.0
DirROffset        = 0.0
DirUOffset        = -70.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX146]
Name              = "M_Yhighlight3"
Type              = 1
File              = "Interface\Menus\Sprites\myhighlight.spr"
Skin              = ""
InitialScale      = <3.6000, 0.2000, 1.0000>
FinalScale        = <3.6000, 0.2000, 1.0000>
UseColors         = 0
InitialColor      = <85.000000, 85.000000, 55.000000>
FinalColor        = <85.000000, 85.000000, 55.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 300.0
DirROffset        = 0.0
DirUOffset        = 165.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX147]
Name              = "M_Flare"
Type              = 1
File              = "Interface\Menus\Sprites\mflare.spr"
Skin              = ""
InitialScale      = <1.0000, 1.0000, 1.0000>
FinalScale        = <1.0000, 1.0000, 1.0000>
UseColors         = 0
InitialColor      = <105.000000, 105.000000, 80.000000>
FinalColor        = <105.000000, 105.000000, 80.000000>
InitialAlpha      = 0.02
FinalAlpha        = 0.02
DirOffset         = 250.0
DirROffset        = 160.0
DirUOffset        = 90.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX148]
Name              = "P_Background"
Type              = 1
File              = "Interface\Menus\Sprites\pbackground.spr"
Skin              = ""
InitialScale      = <0.7800, 0.6000, 1.0000>
FinalScale        = <0.7800, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX149]
Name              = "P_Fog1"
Type              = 0
File              = "Interface\Menus\Models\p_fog1.abc"
Skin              = "Interface\Menus\Skins\p_fog1.dtx"
InitialScale      = <34.0000, 15.5000, 8.0000>
FinalScale        = <34.0000, 15.5000, 8.0000>
UseColors         = 0
InitialColor      = <95.000000, 95.000000, 95.000000>
FinalColor        = <95.000000, 95.000000, 95.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.5
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX150]
Name              = "P_Fog2"
Type              = 0
File              = "Interface\Menus\Models\p_fog2.abc"
Skin              = "Interface\Menus\Skins\p_fog2.dtx"
InitialScale      = <34.0000, 15.5000, 8.0000>
FinalScale        = <34.0000, 15.5000, 8.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.5
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX151]
Name              = "P_Title"
Type              = 1
File              = "Interface\Menus\Sprites\ptitle.spr"
Skin              = ""
InitialScale      = <0.8000, 0.9000, 1.0000>
FinalScale        = <0.8000, 0.7000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 175.0
DirROffset        = 0.0
DirUOffset        = 95.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 2.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX152]
Name              = "P_TitleStatic"
Type              = 1
File              = "Interface\Menus\Sprites\ptitlestatic.spr"
Skin              = ""
InitialScale      = <0.400, 0.3500, 1.0000>
FinalScale        = <0.400, 0.3500, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 175.0
DirROffset        = 0.0
DirUOffset        = 95.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10.0
DelayTime         = 3.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX153]
Name              = "P_Flash"
Type              = 1
File              = "Interface\Menus\Sprites\pflash.spr"
Skin              = ""
InitialScale      = <0.2000, 0.1000, 1.0000>
FinalScale        = <3.0000, 1.0000, 1.0000>
UseColors         = 0
InitialColor      = <115.000000, 115.000000, 115.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 170.0
DirROffset        = 0.0
DirUOffset        = 95.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.2
DelayTime         = 2.9
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX154]
Name              = "P_Background2"
Type              = 1
File              = "Interface\Menus\Sprites\pbackground2.spr"
Skin              = ""
InitialScale      = <1.5600, 1.2000, 1.0000>
FinalScale        = <1.5600, 1.2000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 200.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 3.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX155]
Name              = "P_Glow"
Type              = 1
File              = "Interface\Menus\Sprites\pglow.spr"
Skin              = ""
InitialScale      = <3.1200, 2.4000, 1.0000>
FinalScale        = <3.1200, 2.4000, 1.0000>
UseColors         = 0
InitialColor      = <35.000000, 35.000000, 35.000000>
FinalColor        = <35.000000, 35.000000, 35.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX156]
Name              = "Bk1_Planetflare"
Type              = 1
File              = "Interface\Menus\Sprites\bk1planetflare.spr"
Skin              = ""
InitialScale      = <0.5000, 0.4900, 1.0000>
FinalScale        = <0.5000, 0.4900, 1.0000>
UseColors         = 0
InitialColor      = <105.000000, 105.000000, 105.000000>
FinalColor        = <105.000000, 105.000000, 105.000000>
InitialAlpha      = 0.1
FinalAlpha        = 1.0
DirOffset         = 140.0
DirROffset        = 43.0
DirUOffset        = 45.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 8.0
DelayTime         = 2.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX157]
Name              = "Bk1_PlanetflareStatic"
Type              = 1
File              = "Interface\Menus\Sprites\bk1planetflare.spr"
Skin              = ""
InitialScale      = <0.5000, 0.4900, 1.0000>
FinalScale        = <0.5000, 0.4900, 1.0000>
UseColors         = 0
InitialColor      = <105.000000, 105.000000, 105.000000>
FinalColor        = <105.000000, 105.000000, 105.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 140.0
DirROffset        = 43.0
DirUOffset        = 45.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 10.0
DelayTime         = 10.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX158]
Name              = "Sp_Planetglow"
Type              = 1
File              = "Interface\Menus\Sprites\spplanetglow.spr"
Skin              = ""
InitialScale      = <0.5100, 0.490, 1.0000>
FinalScale        = <0.5100, 0.490, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 150.0
DirROffset        = 60.0
DirUOffset        = -5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX159]
Name              = "Alien_Acid_Puddle"
Type              = 1
File              = "Sprites\AlnBld3.spr"
Skin              = ""
InitialScale      = <0.25000, 0.25000, 0.25000>
FinalScale        = <0.5000, 0.5000, 0.5000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX160]
Name              = "Bubble_Surface_Globe"
Type              = 0
File              = "Models\10x10Sphere.abc"
Skin              = ""
InitialScale      = <0.10000, 0.10000, 0.10000>
FinalScale        = <0.20000, 0.20000, 0.20000>
UseColors         = 1
InitialColor      = <32.000000, 32.000000, 255.000000>
FinalColor        = <96.000000, 96.000000, 255.000000>
InitialAlpha      = 0.35
FinalAlpha        = 0.35
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.2
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX161]
Name              = "Bubble_Surface_Ripple"
Type              = 0
File              = "Models\1x1_Square.abc"
Skin              = "Sprites\SFX\Rain\RainRing.spr"
InitialScale      = <10.00000, 0.10000, 10.00000>
FinalScale        = <50.0000, 0.10000, 50.0000>
UseColors         = 1
InitialColor      = <32.000000, 32.000000, 255.000000>
FinalColor        = <96.000000, 96.000000, 255.000000>
InitialAlpha      = 0.99
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.25
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX162]
Name              = "Smart_Gun_HHFlash"
Type              = 0
File              = "Models\SFX\Debris\SmartMuzzleFX.abc"
Skin              = "Sprites\SFX\MuzzleFX\SmartMuzzFX.spr"
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <2.000000, 2.000000, 1.000000>
UseColors         = 0
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = -4.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.20000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX163]
Name              = "Minigun_HHFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzFX_Minigun.abc"
Skin              = "Skins\SFX\Debris\MuzFX_Minigun.dtx"
InitialScale      = <2.1200000, 2.1200000, 10.3200000>
FinalScale        = <4.150000, 4.150000, 12.35000>
UseColors         = 0
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.12000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -20.00
MaxRotVel         = 20.00

[ScaleFX164]
Name              = "GrenadeMFX_Smoke0"
Type              = 1
File              = "Sprites\SFX\Explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.0200000, 0.0200000, 0.0200000>
FinalScale        = <0.0400000, 0.0400000, 0.0400000>
UseColors         = 1
InitialColor      = <150.000000, 150.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 30.000000>
LifeTime          = 4.500000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX165]
Name              = "UWShockwave_Large1"
Type              = 0
File              = "Models\10x10Sphere.abc"
Skin              = "Sprites\SFX\Explo\ppsphere.spr"
InitialScale      = <7.000000, 7.000000, 7.000000>
FinalScale        = <10.000000, 10.000000, 10.000000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.30000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX166]
Name              = "UWImpact_Grenade_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\PuffFire.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <0.500000, 0.500000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX167]
Name              = "UWImpact_Grenade_ScaleFX2"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.750000, 0.750000, 1.000000>
FinalScale        = <0.750000, 0.750000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <50.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -3.00
MaxRotVel         = 3.00

[ScaleFX168]
Name              = "UWImpact_Grenade_ScaleFX3"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.750000, 0.750000, 1.000000>
FinalScale        = <0.750000, 0.750000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <50.000000, 0.000000, 50.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -3.00
MaxRotVel         = 3.00

[ScaleFX169]
Name              = "UWImpact_Grenade_ScaleFX4"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.750000, 0.750000, 1.000000>
FinalScale        = <0.750000, 0.750000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <-50.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -3.00
MaxRotVel         = 3.00

[ScaleFX170]
Name              = "UWImpact_Grenade_ScaleFX5"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.750000, 0.750000, 1.000000>
FinalScale        = <0.750000, 0.750000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 50.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -3.00
MaxRotVel         = 3.00

[ScaleFX171]
Name              = "UWShockwave_Small0"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Sprites\SFX\Debris\Shockwave_Water.spr"
InitialScale      = <5.000000, 5.000000, 2.000000>
FinalScale        = <18.000000, 18.000000, 8.000000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX172]

Name              = "UWShockwave_Small1"
Type              = 0
File              = "Models\10x10Sphere.abc"
Skin              = "Sprites\SFX\Explo\ppsphere.spr"
InitialScale      = <3.000000, 3.000000, 3.000000>
FinalScale        = <6.000000, 6.000000, 6.000000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.30000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX173]
Name              = "UWSpider_Grenade_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\PuffFire.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <0.250000, 0.250000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX174]
Name              = "UWShockwave_XLarge0"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <5.000000, 5.000000, 2.000000>
FinalScale        = <30.000000, 30.000000, 15.000000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.50000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX175]
Name              = "UWShockwave_XLarge1"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <10.000000, 10.000000, 10.000000>
FinalScale        = <22.000000, 22.000000, 22.000000>
UseColors         = 0
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.30000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX176]
Name              = "UWSpider_Grenade_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\PuffFire.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <0.250000, 0.250000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX177]
Name              = "Poopy_Ripple"
Type              = 0
File              = "Models\1x1_Square.abc"
Skin              = "Sprites\SFX\Rain\RainRing.spr"
InitialScale      = <10.00000, 0.10000, 10.00000>
FinalScale        = <50.0000, 0.10000, 50.0000>
UseColors         = 1
InitialColor      = <130.000000, 40.000000, 20.000000>
FinalColor        = <150.000000, 60.000000, 20.000000>
InitialAlpha      = 0.99
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.25
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX178]
Name              = "UWPredator_Cannon1_Puff1"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX179]
Name              = "UWPredator_Cannon1_Puff2"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX180]
Name              = "UWPredator_Cannon1_Puff3"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX181]
Name              = "UWPredator_Cannon1_Puff4"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.500000, 1.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX182]
Name              = "UWPredator_Cannon2_Puff1"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <2.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX183]
Name              = "UWPredator_Cannon2_Puff2"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <2.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX184]
Name              = "UWPredator_Cannon2_Puff3"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <2.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX185]
Name              = "UWPredator_Cannon2_Puff4"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <2.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 20.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX186]
Name              = "UWPredator_Cannon3_Puff1"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 40.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX187]
Name              = "UWPredator_Cannon3_Puff2"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 40.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX188]
Name              = "UWPredator_Cannon3_Puff3"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 40.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX189]
Name              = "UWPredator_Cannon3_Puff4"
Type              = 1
File              = "Sprites\SFX\Particles\PuffBubbles.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <120.000000, 120.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 40.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX190]
Name              = "Custom_Background"
Type              = 1
File              = "Interface\Menus\Sprites\customback.spr"
Skin              = ""
InitialScale      = <0.7800, 0.6000, 1.0000>
FinalScale        = <0.7800, 0.6000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 400.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX191]
Name              = "APC_Dust_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Impact\dust1.spr"
Skin              = ""
InitialScale      = <0.2500, 0.2500, 1.0000>
FinalScale        = <1.5000, 1.5000, 1.0000>
UseColors         = 0
InitialColor      = <128.000000, 128.000000, 128.000000>
FinalColor        = <64.000000, 64.000000, 64.000000>
InitialAlpha      = 0.99
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.75
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX192]
Name              = "UWSADAR_ShockRing"
Type              = 1
File              = "Sprites\SFX\Explo\empring.spr"
Skin              = ""
InitialScale      = <0.100000, 0.100000, 1.000000>
FinalScale        = <0.600000, 0.600000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.30000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX193]
Name              = "PVPred_Sift_ScaleFX2"
Type              = 0
File              = "Models\SFX\Debris\SiftShards.abc"
Skin              = "Skins\SFX\Debris\LightningBeama.dtx"
InitialScale      = <0.050000, 0.050000, 0.050000>
FinalScale        = <0.050000, 0.050000, 0.050000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <100.000000, 180.000000, 255.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.1
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = -105.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.80000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX194]
Name              = "Hotbomb_MFlash"
Type              = 0
File              = "Models\SFX\Debris\RayExplosion.abc"
Skin              = "Skins\SFX\Debris\RayExplosion.dtx"
InitialScale      = <0.500000, 0.500000, 0.500000>
FinalScale        = <0.700000, 0.700000, 0.700000>
UseColors         = 0
InitialColor      = <255.000000, 200.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.900000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX195]
Name              = "MinigunPV_ModelFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzzleFX1flat.abc"
Skin              = "Skins\SFX\Debris\MuzzleFlash.dtx"
InitialScale      = <0.50000, 0.50000, 0.10000>
FinalScale        = <0.800000, 0.800000, 0.100000>
UseColors         = 1
InitialColor      = <180.000000, 180.000000, 180.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.09000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -25.00
MaxRotVel         = 40.00

[ScaleFX196]
Name              = "Smart_Gun_PVFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzzleFX1.abc"
Skin              = "Skins\SFX\Debris\MuzzleFlash.dtx"
InitialScale      = <0.50000, 0.50000, 1.50000>
FinalScale        = <1.200000, 1.200000, 1.300000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1500000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 5.00
MaxRotVel         = 10.00

[ScaleFX197]
Name              = "Frame2"
Type              = 1
File              = "Interface\Menus\Sprites\frame2.spr"
Skin              = ""
InitialScale      = <0.1500, 0.1100, 0.1000>
FinalScale        = <0.1500, 0.1100, 0.1000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 5.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX198]
Name              = "ShoulderCannon_HHFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzzleFX1flat.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <2.000000, 2.000000, 3.000000>
FinalScale        = <3.000000, 3.000000, 4.000000>
UseColors         = 0
InitialColor      = <170.000000, 170.000000, 170.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = -3.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.40000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -4.00
MaxRotVel         = 4.00

[ScaleFX199]
Name              = "Minigun_PV_ScaleFX2"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\miniflare.spr"
Skin              = ""
InitialScale      = <0.010000, 0.010000, 0.010000>
FinalScale        = <0.0050000, 0.0050000, 0.005000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.8
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.05
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX200]
Name              = "APC_Explo_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <4.000000, 8.000000, 1.00000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 40.0
DirROffset        = -40.0
DirUOffset        = 180.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.60000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX201]
Name              = "APC_Explo_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <4.000000, 8.000000, 1.00000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -40.0
DirROffset        = 40.0
DirUOffset        = 180.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 0.6000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX202]
Name              = "APC_Explo_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <4.500000, 8.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 40.0
DirROffset        = 40.0
DirUOffset        = 180.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX203]
Name              = "APC_Explo_Smoke4"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <4.500000, 8.500000, 1.000000>
FinalScale        = <2.500000, 2.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -40.0
DirROffset        = -40.0
DirUOffset        = 180.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX204]
Name              = "APC_Explo_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX205]
Name              = "APC_Explo_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX206]
Name              = "APC_Explo_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX207]
Name              = "APC_Explo_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX208]
Name              = "APC_Explo_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 180.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX209]
Name              = "APC_Smoke0"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 70.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX210]
Name              = "APC_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 70.0
Velocity          = <-50.000000, 20.000000, 0.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX211]
Name              = "APC_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 70.0
Velocity          = <0.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX212]
Name              = "APC_Fire1"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 32.0
Velocity          = <0.000000, 10.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX213]
Name              = "APC_Fire2"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 40.0
DirROffset        = 0.0
DirUOffset        = 32.0
Velocity          = <0.000000, 10.000000, -40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX214]
Name              = "APC_Fire3"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = 40.0
DirUOffset        = 32.0
Velocity          = <-20.000000, 10.000000, -40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX215]
Name              = "APC_Fire4"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = -40.0
DirUOffset        = 32.0
Velocity          = <-20.000000, 10.000000, 40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX216]
Name              = "APC_Fire5"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -40.0
DirUOffset        = 32.0
Velocity          = <0.000000, 10.000000, 40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX217]
Name              = "APC_Fire6"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = -40.0
DirUOffset        = 32.0
Velocity          = <20.000000, 10.000000, 40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX218]
Name              = "APC_Fire7"
Type              = 1
File              = "Sprites\SFX\Particles\Fire3.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.000000, 2.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = -40.0
DirUOffset        = 32.0
Velocity          = <-20.000000, 10.000000, 40.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX219]
Name              = "APC_FireSmoke"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <2.000000, 2.000000, 1.000000>
FinalScale        = <6.000000, 6.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 70.0
Velocity          = <0.000000, 125.000000, 0.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX220]
Name              = "APC_Splash_Wave0"
Type              = 0
File              = "Models\SFX\Debris\smallcone.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <256.000000, 256.000000, 24.000000>
FinalScale        = <2000.000000, 2000.000000, 16.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX221]
Name              = "APC_Splash_Wave1"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <200.000000, 200.000000, 10.000000>
FinalScale        = <1800.000000, 1800.000000, 5.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.2
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX222]
Name              = "APC_Splash_Wave2"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <200.000000, 200.000000, 10.000000>
FinalScale        = <1800.000000, 1800.000000, 5.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.5
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX223]
Name              = "APC_Splash_Wave3"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <200.000000, 200.000000, 10.000000>
FinalScale        = <1800.000000, 1800.000000, 5.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 1.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX224]
Name              = "APC_Splash_Wave4"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <200.000000, 200.000000, 10.000000>
FinalScale        = <1800.000000, 1800.000000, 5.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.8
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX225]
Name              = "APC_Splash_Wave5"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Water.dtx"
InitialScale      = <200.000000, 200.000000, 10.000000>
FinalScale        = <1800.000000, 1800.000000, 5.000000>
UseColors         = 0
InitialColor      = <100.000000, 200.000000, 80.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 1.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX226]
Name              = "Sp_Drone"
Type              = 0
File              = "Interface\Menus\Models\sp_drone.abc"
Skin              = "Interface\Menus\Skins\sp_drone.dtx"
InitialScale      = <4.5000, 4.5000, 4.5000>
FinalScale        = <4.5000, 4.5000, 4.5000>
UseColors         = 1
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 70.0
DirROffset        = 123.0
DirUOffset        = -30.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100000.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX227]
Name              = "Sp_Predator"
Type              = 0
File              = "Interface\Menus\Models\sp_predator.abc"
Skin              = "Interface\Menus\Skins\sp_predator.dtx"
InitialScale      = <4.5000, 4.5000, 4.5000>
FinalScale        = <4.5000, 4.5000, 4.5000>
UseColors         = 1
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = 3.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100000.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX228]
Name              = "Sp_Marine"
Type              = 0
File              = "Interface\Menus\Models\sp_marine.abc"
Skin              = "Interface\Menus\Skins\sp_marine.dtx"
InitialScale      = <4.5000, 4.5000, 4.5000>
FinalScale        = <4.5000, 4.5000, 4.5000>
UseColors         = 1
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 100.0
DirROffset        = 80.0
DirUOffset        = -10.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100000.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX229]
Name              = "PredDest_Shockwave0"
Type              = 0
File              = "Models\SFX\Debris\ConeOpen1x1.abc"
Skin              = "Skins\SFX\Debris\Shockwave_Fire.dtx"
InitialScale      = <512.000000, 512.000000, 128.000000>
FinalScale        = <5800.000000, 5800.000000, 48.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.40000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX230]
Name              = "PredDest_Shockwave1"
Type              = 0
File              = "Models\SFX\Debris\smallsphere.abc"
Skin              = "Skins\SFX\Debris\FireSphere2.dtx"
InitialScale      = <512.000000, 512.000000, 512.000000>
FinalScale        = <4000.000000, 4000.000000, 3000.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.80000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX231]
Name              = "PredDest_SmokeCloud0"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <1.00000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 225.000000, 100.000000>
LifeTime          = 2.000000
DelayTime         = 0.4
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX232]
Name              = "PredDest_SmokeCloud1"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <1.00000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <100.000000, 225.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.4
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX233]
Name              = "PredDest_SmokeCloud2"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <1.00000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <100.000000, 225.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.4
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX234]
Name              = "PredDest_SmokeCloud3"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <1.00000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 225.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 225.000000, -100.000000>
LifeTime          = 2.000000
DelayTime         = 0.4
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX235]
Name              = "PredDest_SmokeColumn0"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <5.000000, 8.000000, 1.000000>
FinalScale        = <7.000000, 15.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 100.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 8.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX236]
Name              = "PredDest_SmokeColumn1"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <5.000000, 8.000000, 1.000000>
FinalScale        = <7.000000, 15.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -50.0
DirROffset        = 0.0
DirUOffset        = 100.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 8.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX237]
Name              = "PredDest_SmokeColumn2"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <5.000000, 8.000000, 1.000000>
FinalScale        = <7.000000, 15.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 50.0
DirUOffset        = 100.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 8.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX238]
Name              = "PredDest_SmokeColumn3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <5.000000, 8.000000, 1.000000>
FinalScale        = <7.000000, 15.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -50.0
DirUOffset        = 100.0
Velocity          = <0.000000, 125.000000, 0.000000>
LifeTime          = 8.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX239]
Name              = "PredDest_Implo"
Type              = 0
File              = "Models\SFX\Debris\SiftShards.abc"
Skin              = "Skins\SFX\Debris\LightningBeama.dtx"
InitialScale      = <5.000000, 5.000000, 5.000000>
FinalScale        = <5.000000, 5.000000, 5.000000>
UseColors         = 0
InitialColor      = <0.000000, 0.000000, 0.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.1
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.80000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX240]
Name              = "Sp_Laser"
Type              = 0
File              = "Interface\Menus\Models\sp_laser.abc"
Skin              = "Interface\Menus\Sprites\sp_laser.spr"
InitialScale      = <4.5000, 4.5000, 4.5000>
FinalScale        = <4.5000, 4.5000, 4.5000>
UseColors         = 1
InitialColor      = <85.000000, 85.000000, 85.000000>
FinalColor        = <85.000000, 85.000000, 85.000000>
InitialAlpha      = 0.1
FinalAlpha        = 0.1
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = 3.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100000.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX241]
Name              = "LM_Gun"
Type              = 1
File              = "Interface\Menus\Sprites\lmgun.spr"
Skin              = ""
InitialScale      = <0.09000, 0.13500, 0.10000>
FinalScale        = <0.09000, 0.13500, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX242]
Name              = "LM_Load"
Type              = 1
File              = "Interface\Menus\Sprites\lmload.spr"
Skin              = ""
InitialScale      = <0.12000, 0.09000, 0.10000>
FinalScale        = <0.12000, 0.09000, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = -13.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX243]
Name              = "LM_Flash"
Type              = 0
File              = "Interface\Menus\Models\lm_flash.abc"
Skin              = "Interface\Menus\Skins\lm_flash.dtx"
InitialScale      = <7.7000, 4.0000, 1.0000>
FinalScale        = <7.7000, 4.0000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = -13.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX244]
Name              = "LM_Num"
Type              = 0
File              = "Interface\Menus\Models\lm_num.abc"
Skin              = "Interface\Menus\Skins\lm_num.dtx"
InitialScale      = <2.2000, 2.8000, 1.0000>
FinalScale        = <2.2000, 2.8000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 55.0
DirROffset        = -0.1
DirUOffset        = 6.4
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX245]
Name              = "LM_Num2"
Type              = 0
File              = "Interface\Menus\Models\lm_num2.abc"
Skin              = "Interface\Menus\Skins\lm_num.dtx"
InitialScale      = <2.2000, 2.8000, 1.0000>
FinalScale        = <2.2000, 2.8000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 55.0
DirROffset        = -0.1
DirUOffset        = 6.4
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 8.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX246]
Name              = "LP_Load"
Type              = 1
File              = "Interface\Menus\Sprites\lpload.spr"
Skin              = ""
InitialScale      = <0.10000, 0.10000, 0.10000>
FinalScale        = <0.10000, 0.10000, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = -5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX247]
Name              = "LP_Flash"
Type              = 0
File              = "Interface\Menus\Models\lm_flash.abc"
Skin              = "Interface\Menus\Skins\lp_flash.dtx"
InitialScale      = <6.8000, 6.2000, 1.0000>
FinalScale        = <6.8000, 6.2000, 1.0000>
UseColors         = 0
InitialColor      = <205.000000, 205.000000, 205.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 70.0
DirROffset        = 0.0
DirUOffset        = -5.7
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX248]
Name              = "LP_Blade"
Type              = 1
File              = "Interface\Menus\Sprites\lpblade.spr"
Skin              = ""
InitialScale      = <0.13000, 0.13000, 0.10000>
FinalScale        = <0.13000, 0.13000, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 2.0
DirUOffset        = 10.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX249]
Name              = "LP_Flash2"
Type              = 0
File              = "Interface\Menus\Models\lp_flash2.abc"
Skin              = "Interface\Menus\Skins\lp_flash2.dtx"
InitialScale      = <10.0000, 9.0000, 0.5000>
FinalScale        = <10.0000, 9.0000, 0.5000>
UseColors         = 0
InitialColor      = <205.000000, 205.000000, 205.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 80.0
DirROffset        = 2.0
DirUOffset        = 13.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX250]
Name              = "LP_Blade2"
Type              = 1
File              = "Interface\Menus\Sprites\lpblade2.spr"
Skin              = ""
InitialScale      = <0.13000, 0.13000, 0.10000>
FinalScale        = <0.13000, 0.13000, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 2.0
DirUOffset        = 10.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX251]
Name              = "LA_Tail"
Type              = 0
File              = "Interface\Menus\Models\la_tail.abc"
Skin              = "Interface\Menus\Skins\la_tail.dtx"
InitialScale      = <6.0000, 6.0000, 1.0000>
FinalScale        = <6.0000, 6.0000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 40.0
DirROffset        = 0.0
DirUOffset        = -5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX252]
Name              = "LA_Load"
Type              = 1
File              = "Interface\Menus\Sprites\laload.spr"
Skin              = ""
InitialScale      = <0.05000, 0.05000, 0.05000>
FinalScale        = <0.05000, 0.05000, 0.05000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 30.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX253]
Name              = "Menu_Fog2"
Type              = 0
File              = "Interface\Menus\Models\menu_fog2.abc"
Skin              = "Interface\Menus\Skins\menu_fog1.dtx"
InitialScale      = <14.0000, 5.0000, 4.0000>
FinalScale        = <14.0000, 5.0000, 4.0000>
UseColors         = 0
InitialColor      = <65.000000, 65.000000, 65.000000>
FinalColor        = <65.000000, 65.000000, 65.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 42.0
DirROffset        = 0.0
DirUOffset        = 15.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX254]
Name              = "Bk1_Titleback"
Type              = 1
File              = "Interface\Menus\Sprites\bk1titleback.spr"
Skin              = ""
InitialScale      = <0.0380, 0.0200, 1.0000>
FinalScale        = <0.0380, 0.0200, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 5.0
DirROffset        = -2.0
DirUOffset        = 3.22
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 1
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX255]
Name              = "LA_Haze"
Type              = 0
File              = "Interface\Menus\Models\la_haze.abc"
Skin              = "Interface\Menus\Skins\la_haze.dtx"
InitialScale      = <122.0000, 14.0000, 1.0000>
FinalScale        = <122.0000, 14.0000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX256]
Name              = "LA_Haze2"
Type              = 0
File              = "Interface\Menus\Models\la_haze2.abc"
Skin              = "Interface\Menus\Skins\la_haze.dtx"
InitialScale      = <122.0000, 14.0000, 1.0000>
FinalScale        = <122.0000, 14.0000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX257]
Name              = "LS_Stars"
Type              = 1
File              = "Interface\Menus\Sprites\bk1stars.spr"
Skin              = ""
InitialScale      = <1.2000, 1.0000, 1.0000>
FinalScale        = <1.2000, 1.0000, 1.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <155.000000, 155.000000, 155.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 450.0
DirROffset        = 50.0
DirUOffset        = 43.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX258]
Name              = "LS_Planet"
Type              = 0
File              = "Interface\Menus\Models\ls_planet.abc"
Skin              = "Interface\Menus\Skins\ls_planet.dtx"
InitialScale      = <18.0000, 10.0000, 35.0000>
FinalScale        = <18.0000, 10.0000, 35.0000>
UseColors         = 1
InitialColor      = <205.000000, 205.000000, 205.000000>
FinalColor        = <205.000000, 205.000000, 205.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 100.0
DirROffset        = 0.0
DirUOffset        = -70.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX259]
Name              = "LS_Haze"
Type              = 1
File              = "Interface\Menus\Sprites\lshaze.spr"
Skin              = ""
InitialScale      = <0.1300, 0.2000, 1.0000>
FinalScale        = <0.1300, 0.2000, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 25.0
DirROffset        = 0.0
DirUOffset        = -6.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX260]
Name              = "Bk1_Flicker6"
Type              = 1
File              = "Interface\Menus\Sprites\bk1flicker2.spr"
Skin              = ""
InitialScale      = <0.0600, 0.06000, 0.0000>
FinalScale        = <0.0600, 0.06000, 0.0000>
UseColors         = 1
InitialColor      = <75.000000, 75.000000, 75.000000>
FinalColor        = <75.000000, 75.000000, 75.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 50.0
DirROffset        = 40.0
DirUOffset        = 4.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX261]
Name              = "Dust_Explosion_FX"
Type              = 1
File              = "Sprites\SFX\Impact\dust1.spr"
Skin              = ""
InitialScale      = <4.500000, 4.500000, 4.500000>
FinalScale        = <6.000000, 6.000000, 6.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <200.000000, 64.000000, 0.000000>
LifeTime          = 5.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX262]
Name              = "CC1"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.08500, 0.03800, 0.0000>
FinalScale        = <0.08500, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -12.95
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX263]
Name              = "CC2"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.05500, 0.03800, 0.0000>
FinalScale        = <0.05500, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -3.65
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX264]
Name              = "CC3"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.07000, 0.03800, 0.0000>
FinalScale        = <0.07000, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 4.7
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX265]
Name              = "CC4"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.06800, 0.03800, 0.0000>
FinalScale        = <0.06800, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 14.0
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX266]
Name              = "CC_Line"
Type              = 1
File              = "Interface\Menus\Sprites\ccline.spr"
Skin              = ""
InitialScale      = <2.3000, 0.00650, 0.0000>
FinalScale        = <2.3000, 0.00650, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -0.03
DirUOffset        = 8.9
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX267]
Name              = "Dust_Kickup_FX"
Type              = 1
File              = "Sprites\SFX\Impact\dust1.spr"
Skin              = ""
InitialScale      = <0.250000, 0.250000, 0.250000>
FinalScale        = <3.000000, 1.000000, 1.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 2.000000, 0.000000>
LifeTime          = 3.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX268]
Name              = "ExoMinigun_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\MiniGunMuzz.spr"
Skin              = ""
InitialScale      = <0.080000, 0.080000, 1.000000>
FinalScale        = <0.060000, 0.060000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX269]
Name              = "Blood_Puddle"
Type              = 1
File              = "Sprites\MarBld3.spr"
Skin              = ""
InitialScale      = <0.15000, 0.15000, 0.15000>
FinalScale        = <0.2500, 0.2500, 0.2500>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX270]
Name              = "CC5"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.0450, 0.03800, 0.0000>
FinalScale        = <0.0450, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -15.8
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX271]
Name              = "CC6"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.045, 0.03800, 0.0000>
FinalScale        = <0.045, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -9.25
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX272]
Name              = "CC7"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.044, 0.03800, 0.0000>
FinalScale        = <0.044, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -2.35
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX273]
Name              = "CC8"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.0535, 0.03800, 0.0000>
FinalScale        = <0.0535, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 14.95
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX274]
Name              = "CC9"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.0700, 0.03800, 0.0000>
FinalScale        = <0.0700, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 6.0
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX275]
Name              = "CC10"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.11, 0.03800, 0.0000>
FinalScale        = <0.11, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = -11.6
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX276]
Name              = "CC11"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.11, 0.03800, 0.0000>
FinalScale        = <0.11, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 1.85
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX277]
Name              = "CC12"
Type              = 1
File              = "Interface\Menus\Sprites\ccframe.spr"
Skin              = ""
InitialScale      = <0.076, 0.03800, 0.0000>
FinalScale        = <0.076, 0.03800, 0.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 13.5
DirUOffset        = 10.1
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX278]
Name              = "MuzzleFlame_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\MiniGunMuzz.spr"
Skin              = ""
InitialScale      = <0.0650000, 0.0650000, 1.000000>
FinalScale        = <0.040000, 0.040000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX279]
Name              = "Flamer_Smoke0"
Type              = 1
File              = "Sprites\SFX\explo\fireblmed.spr"
Skin              = ""
InitialScale      = <1.50, 1.50, 1.00>
FinalScale        = <2.50, 2.50, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.00, 20.00, 0.00>
LifeTime          = 0.6
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX280]
Name              = "Flamer_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <2.00, 2.00, 1.00>
FinalScale        = <0.50, 0.50, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 20.0
DirROffset        = 20.0
DirUOffset        = 50.0
Velocity          = <0.00, 30.00, 0.00>
LifeTime          = 0.6
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX281]
Name              = "Flamer_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <1.00, 1.00, 1.00>
FinalScale        = <2.00, 2.00, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = -20.0
DirUOffset        = 050.0
Velocity          = <0.00, 25.00, 0.00>
LifeTime          = 0.6
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX282]
Name              = "Flamer_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <1.00, 1.00, 1.00>
FinalScale        = <2.00, 2.00, 1.00>
UseColors         = 1
InitialColor      = <100.00, 100.00, 100.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 50.0
Velocity          = <50.00, 20.00, 50.00>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX283]      //SL: Final Death
Name              = "Reversed_Shockwave_Death_Final"
Type              = 0
File              = "Models\SFX\Debris\shockwave.abc"
Skin              = "Skins\SFX\Debris\rocketshockwave.dtx"
InitialScale      = <10.500000, 10.500000, 5.000000>
FinalScale        = <1000.000000, 1000.000000, 100.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -6.00
MaxRotVel         = 6.00


[ScaleFX284]	// CPT
Name              = "Reversed_Shockwave_Final"
Type              = 0
File              = "Models\SFX\Debris\shockwave.abc"
Skin              = "Skins\SFX\Debris\rocketshockwave.dtx"
InitialScale      = <10.500000, 10.500000, 5.000000>
FinalScale        = <100.000000, 100.000000, 20.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.40000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -6.00
MaxRotVel         = 6.00

[ScaleFX285]
Name              = "Flamer_FlareUp_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <0.70, 0.70, 1.00>
FinalScale        = <1.20, 1.20, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -5.0
DirUOffset        = 10.0
Velocity          = <0.00, 25.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX286]
Name              = "Flamer_FlareUp_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.70, 0.70, 1.00>
FinalScale        = <1.20, 1.20, 1.00>
UseColors         = 1
InitialColor      = <100.00, 100.00, 100.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 0.8
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 30.0
Velocity          = <0.00, 20.00, -20.00>
LifeTime          = 0.75
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX287]
Name              = "GameSpyLogo"
Type              = 1
File              = "Interface\Menus\gamespy.spr"
Skin              = ""
InitialScale      = <0.016, 0.0175, 0.00>
FinalScale        = <0.016, 0.0175, 0.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <255.00, 255.00, 255.00>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 16.4
DirUOffset        = 13.25
Velocity          = <0.00, 0.00, 0.00>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX288]
Name              = "Flamethrower_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\flameflare.spr"
Skin              = ""
InitialScale      = <0.03, 0.03, 0.03>
FinalScale        = <0.05, 0.05, 0.05>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <55.00, 55.00, 55.00>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.00, 0.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX289]
Name              = "Flamer_FlareUp_Smoke4"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.30, 0.30, 1.00>
FinalScale        = <0.80, 0.80, 1.00>
UseColors         = 1
InitialColor      = <100.00, 100.00, 100.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 0.8
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <0.00, 20.00, -20.00>
LifeTime          = 0.75
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX290]
Name              = "Flamer_FlareUp_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <0.80, 0.80, 0.80>
FinalScale        = <0.30, 0.30, 0.30>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 5.0
DirUOffset        = 5.0
Velocity          = <0.00, 30.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX291]
Name              = "Flamer_FlareUp_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <0.30, 0.30, 1.00>
FinalScale        = <0.80, 0.80, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -5.0
DirUOffset        = 10.0
Velocity          = <0.00, 25.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX292]
Name              = "Flamer_FlareUp_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\fireblmed.spr"
Skin              = ""
InitialScale      = <0.30, 0.30, 1.00>
FinalScale        = <1.00, 1.00, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 5.0
DirUOffset        = 20.0
Velocity          = <0.00, 20.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX293]
Name              = "Flamer_FlareUp_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\fireblmed.spr"
Skin              = ""
InitialScale      = <0.90, 0.90, 1.0>
FinalScale        = <1.90, 1.90, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 5.0
DirUOffset        = 10.0
Velocity          = <0.00, 20.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX294]
Name              = "Flamer_FlareUp_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <1.40, 1.40, 1.00>
FinalScale        = <0.90, 0.90, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 5.0
DirUOffset        = 20.0
Velocity          = <0.00, 30.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX295]
Name              = "Flamer_FlareUp_Smoke10"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <0.90, 0.90, 1.00>
FinalScale        = <1.40, 1.40, 1.00>
UseColors         = 1
InitialColor      = <255.00, 255.00, 200.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = -5.0
DirUOffset        = 10.0
Velocity          = <0.00, 25.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX296]      //SL: For Bissmark's rockets
Name              = "RocketShockwave" 
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Shockwave1.dtx"
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <100.000000, 100.000000, 100.000000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.3
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.400000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 10.00


[ScaleFX297]      //SL: LaserMuzzle
Name              = "Laser_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\LaserMuzz.spr"
Skin              = ""
InitialScale      = <0.0300000, 0.03000000, 0.0300000>
FinalScale        = <0.0050000, 0.0050000, 0.050000>
UseColors         = 1
InitialColor      = <255.000000, 119.000000, 15.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.6
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.75
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX298]      //SL: LaserImpactScaleFX1
Name              = "LaserImpactScaleFX1"
Type              = 1
File              = "Sprites\SFX\Impact\LaserSmoke.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 0.500000>
FinalScale        = <0.500000, 0.500000, 0.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00


[ScaleFX299]      //SL
Name              = "DiscoSeekerShockwave" 
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Plasmoid_Fire.dtx"
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 10.000000>
UseColors         = 1
InitialColor      = <100.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.400000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -20.00
MaxRotVel         = 30.00


[ScaleFX300]
Name              = "Impact_Grenade_ScaleFX1_Alt"
Type              = 1
File              = "Sprites\SFX\Explo\ex1.spr"
Skin              = ""
InitialScale      = <1.500000, 1.500000, 1.500000>
FinalScale        = <1.500000, 1.500000, 1.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.800000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.00
MaxRotVel         = 1.00

[ScaleFX301]
Name              = "Huge_Explo_Smoke1"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.00000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 40.0
DirROffset        = -40.0
DirUOffset        = 360.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.60000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX302]
Name              = "Huge_Explo_Smoke2"
Type              = 1
File              = "Sprites\SFX\explo\ex2emp.spr"
Skin              = ""
InitialScale      = <12.000000, 24.000000, 1.00000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -40.0
DirROffset        = 40.0
DirUOffset        = 360.0
Velocity          = <0.000000, 20.000000, 0.000000>
LifeTime          = 0.6000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX303]
Name              = "Huge_Explo_Smoke3"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <13.500000, 25.500000, 1.000000>
FinalScale        = <7.500000, 7.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 40.0
DirROffset        = 40.0
DirUOffset        = 360.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX304]
Name              = "Huge_Explo_Smoke4"
Type              = 1
File              = "Sprites\SFX\explo\PuffFire.spr"
Skin              = ""
InitialScale      = <13.500000, 25.500000, 1.000000>
FinalScale        = <7.500000, 7.500000, 1.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = -40.0
DirROffset        = -40.0
DirUOffset        = 360.0
Velocity          = <0.000000, 25.000000, 0.000000>
LifeTime          = 0.600000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX305]
Name              = "Huge_Explo_Smoke5"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.000000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 360.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX306]
Name              = "Huge_Explo_Smoke6"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.000000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 360.0
Velocity          = <-50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX307]
Name              = "Huge_Explo_Smoke7"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.000000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 360.0
Velocity          = <-50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX308]
Name              = "Huge_Explo_Smoke8"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.000000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 360.0
Velocity          = <50.000000, 20.000000, -50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX309]
Name              = "Huge_Explo_Smoke9"
Type              = 1
File              = "Sprites\SFX\explo\PuffBlack.spr"
Skin              = ""
InitialScale      = <12.000000, 12.000000, 1.000000>
FinalScale        = <18.000000, 18.000000, 1.000000>
UseColors         = 1
InitialColor      = <100.000000, 100.000000, 100.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 360.0
Velocity          = <50.000000, 20.000000, 50.000000>
LifeTime          = 2.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX310]
Name              = "Railgun_Puff1"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <84.000000, 75.000000, 59.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <30.000000, 20.000000, 30.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX311]
Name              = "Railgun_Puff2"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <84.000000, 75.000000, 59.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-30.000000, 20.000000, -30.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX312]
Name              = "Railgun_Puff3"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <84.000000, 75.000000, 59.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <30.000000, 20.000000, -30.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX313]
Name              = "Railgun_Puff4"
Type              = 1
File              = "Sprites\SFX\explo\PuffWhite.spr"
Skin              = ""
InitialScale      = <0.500000, 0.500000, 1.000000>
FinalScale        = <1.300000, 1.300000, 1.000000>
UseColors         = 1
InitialColor      = <84.000000, 75.000000, 59.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 10.0
Velocity          = <-30.000000, 20.000000, 30.000000>
LifeTime          = 1.000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00

[ScaleFX314]
Name              = "Multi_Load"
Type              = 1
File              = "Interface\Menus\Sprites\laload.spr"
Skin              = ""
InitialScale      = <0.12000, 0.09000, 0.10000>
FinalScale        = <0.12000, 0.09000, 0.10000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 60.0
DirROffset        = 0.0
DirUOffset        = -35.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX315] // SL
Name              = "Jets_Smoke"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\flameflare.spr"
Skin              = ""
InitialScale      = <0.50000, 0.50000, 0.50000>
FinalScale        = <0.1000000, 0.1000000, 0.1000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.2
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.001000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00


[ScaleFX316]
Name              = "Engine_Flare_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Flares\spidflare.spr"
Skin              = ""
InitialScale      = <2.0000, 2.0000, 2.0000>
FinalScale        = <2.0000, 2.0000, 2.0000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.1
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX317]
Name              = "SierraLogo"
Type              = 1
File              = "Interface\Menus\gamespy.spr"
Skin              = ""
InitialScale      = <0.0, 0.0, 0.0>
FinalScale        = <0.0, 0.0, 0.0>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <255.00, 255.00, 255.00>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 20.0
DirROffset        = 16.4
DirUOffset        = 13.25
Velocity          = <0.00, 0.00, 0.00>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX318]
Name              = "Acid_Nodrip_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Rain\acidring.spr"
Skin              = ""
InitialScale      = <0.05000, 0.05000, 0.05000>
FinalScale        = <0.5000, 0.5000, 0.5000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX319]
Name              = "Engine_Flare2_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Flares\flare05.spr"
Skin              = ""
InitialScale      = <3.5000, 3.5000, 3.5000>
FinalScale        = <0.5000, 0.5000, 0.5000>
UseColors         = 0
InitialColor      = <155.000000, 155.000000, 155.000000>
FinalColor        = <25.000000, 25.000000, 25.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.1
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.6
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 2.00
MaxRotVel         = -2.00

[ScaleFX320]
Name              = "Flare_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Flares\flare15.spr"
Skin              = ""
InitialScale      = <0.30000, 0.30000, 0.30000>
FinalScale        = <0.30000, 0.30000, 0.30000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 0.8
FinalAlpha        = 0.8
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 16.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX321]
Name              = "Multi_Haze"
Type              = 0
File              = "Interface\Menus\Models\la_haze.abc"
Skin              = "Interface\Menus\Skins\la_haze.dtx"
InitialScale      = <122.0000, 14.0000, 1.0000>
FinalScale        = <122.0000, 14.0000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = -29.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX322]
Name              = "Multi_Haze2"
Type              = 0
File              = "Interface\Menus\Models\la_haze2.abc"
Skin              = "Interface\Menus\Skins\la_haze.dtx"
InitialScale      = <122.0000, 14.0000, 1.0000>
FinalScale        = <122.0000, 14.0000, 1.0000>
UseColors         = 0
InitialColor      = <55.000000, 55.000000, 55.000000>
FinalColor        = <55.000000, 55.000000, 55.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.9
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = -29.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 15.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX323]
Name              = "Nuke"
Type              = 1
File              = "Sprites\SFX\Explo\nuke.spr"
Skin              = ""
InitialScale      = <30.000000, 30.000000, 30.000000>
FinalScale        = <30.000000, 30.000000, 30.000000>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 6.00
DelayTime         = 0.05
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX324]
Name              = "AcidBlue_Nodrip_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Rain\acidbluering.spr"
Skin              = ""
InitialScale      = <0.05000, 0.05000, 0.05000>
FinalScale        = <0.5000, 0.5000, 0.5000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX325]
Name              = "Plasma_PV_ScaleFX1"  	// cpt
Type              = 1
File              = "Sprites\SFX\MuzzleFX\plasmamuzzle.spr"
Skin              = ""
InitialScale      = <0.03, 0.03, 0.03>
FinalScale        = <0.05, 0.05, 0.05>
UseColors         = 0
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <55.00, 55.00, 55.00>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.00, 0.00, 0.00>
LifeTime          = 0.3
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX326]
Name              = "PlasmaImpactScaleFX1"	// cpt
Type              = 1
File              = "Sprites\SFX\Projectiles\rocket.spr"
Skin              = ""
InitialScale      = <0.500, 0.500, 0.5000>
FinalScale        = <1.000, 1.00, 1.0000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <100.000000, 100.000000, 100.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -6.00
MaxRotVel         = 6.00


[ScaleFX327]                               //SL: Bullets_Barrel
Name              = "Bullet_Impact_Dust"
Type              = 1
File              = "Sprites\SFX\Explo\PuffDust.spr"
Skin              = ""
InitialScale      = <0.38, 0.38, 1.0>
FinalScale        = <0.45, 0.45, 1.0>
UseColors         = 1
InitialColor      = <180.000000, 180.000000, 160.000000>
FinalColor        = <160.000000, 160.000000, 140.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.85
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -1.0
MaxRotVel         = 1.0



[ScaleFX328]      //SL: EXPBullets
Name              = "Impact_Bullet_Exp"
Type              = 1
File              = "Sprites\SFX\explo\exp1.spr"
Skin              = ""
InitialScale      = <0.100000, 0.100000, 0.10000>
FinalScale        = <0.300000, 0.300000, 0.300000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.00000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX329]
Name              = "DumDum_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\DumDumMuzz.spr"
Skin              = ""
InitialScale      = <0.0070000, 0.0070000, 0.007000>
FinalScale        = <0.002000, 0.00200, 0.00200>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.1
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00



[ScaleFX330]       //SL: Rocket Impact - ExpWave
Name              = "Impact_Rocket_ExpWave1"
Type              = 0
File              = "Models\SFX\Debris\ExpWave1.abc"
Skin              = "Skins\SFX\Debris\ExpWave1.dtx"
InitialScale      = <0.500000, 0.500000, 0.50000>
FinalScale        = <10.000000, 10.00000, 10.00000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 100.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.3
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.2
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 1.00
MaxRotVel         = 5.00



[ScaleFX331]       //SL: Rocket Impact - ExpSmoke
Name              = "Impact_Rocket_ExpSmoke1"
Type              = 0
File              = "Models\SFX\Debris\ExpWave1.abc"
Skin              = "Skins\SFX\Debris\expsmoke1.dtx"
InitialScale      = <1.100000, 1.100000, 1.10000>
FinalScale        = <5.000000, 5.00000, 5.00000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 1.00
MaxRotVel         = 5.00


[ScaleFX332]      //SL: Rocket Impact: Blast1
Name              = "Impact_Rocket_Blast1"
Type              = 1
File              = "Sprites\SFX\explo\blast1.spr"
Skin              = ""
InitialScale      = <3.500000, 3.500000, 3.500000>
FinalScale        = <1.500000, 1.500000, 1.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00


[ScaleFX333]      //SL: Rocket Impact: Blast2
Name              = "Impact_Rocket_Blast2"
Type              = 1
File              = "Sprites\SFX\explo\blast1.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 2.500000>
FinalScale        = <0.500000, 0.500000, 0.500000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.3
FinalAlpha        = 0.0
DirOffset         = 10.0
DirROffset        = 10.0
DirUOffset        = 20.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00



[ScaleFX334]        //SL: Disko_Barrel
Name              = "Disko_PV_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\MuzzleFX\DiskoMuzz.spr"
Skin              = ""
InitialScale      = <0.0600000, 0.06000000, 0.0600000>
FinalScale        = <0.010000, 0.010000, 0.010000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.6
FinalAlpha        = 0.0
DirOffset         = 64.0
DirROffset        = 32.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.10
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 1
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -2.00
MaxRotVel         = 2.00


[ScaleFX335]	//TKM
Name              = "DiscoShockwave" 
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Skins\SFX\Debris\Plasmoid_Fire.dtx"
InitialScale      = <1.000000, 1.000000, 1.000000>
FinalScale        = <10.000000, 10.000000, 10.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.400000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -20.00
MaxRotVel         = 30.00

[ScaleFX336]	//TKM
Name              = "DiscoMeltdown_ScaleFX"
Type              = 1
File              = "Sprites\SFX\Impact\redmeltdown.spr"
Skin              = ""
InitialScale      = <0.1000, 0.1000, 0.1000>
FinalScale        = <0.8000, 0.8000, 0.8000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX337]       //TKM
Name              = "Reversed_Shockwave2"
Type              = 0
File              = "Models\SFX\Debris\smallsphere.abc"
Skin              = "Sprites\SFX\Impact\meltdown.spr"
InitialScale      = <900.00000, 900.00000, 900.0000>
FinalScale        = <3300.000000, 3300.00000, 3300.00000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.8
FinalAlpha        = 0.3
DirOffset         = -100.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.4
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 6.00
MaxRotVel         = 9.00


[ScaleFX338]       //TKM
Name              = "Reversed_Shockwave3"
Type              = 0
File              = "Models\SFX\Debris\smallsphere.abc"//"Models\SFX\Debris\MuzzleFX1.abc"
Skin              = "Sprites\SFX\Explo\puffwhitemultiply.spr"//"Sprites\SFX\Explo\blast1.spr"//plasmatic.spr"//"Skins\SFX\Debris\MuzzleFlash.dtx"
InitialScale      = <200.00000, 200.00000, 18000.0000>
FinalScale        = <110.000000, 110.00000, 18000.00000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 0.000000>
FinalColor        = <255.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.2
DirOffset         = -100.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.7
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX339]       //TKM
Name              = "Reversed_Shockwave4"
Type              = 1
File              = "Sprites\SFX\Explo\orbwave.spr"//empring.spr"
Skin              = ""
InitialScale      = <4.000000, 4.000000, 4.000000>
FinalScale        = <8.000000, 8.000000, 8.000000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 50.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.70000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 1
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 1
MinRotVel         = -6.00
MaxRotVel         = 6.00


[ScaleFX340]	//TKM
Name              = "OrbFlash"
Type              = 1
File              = "Sprites\SFX\Flares\orbflare.spr"
Skin              = ""
InitialScale      = <100.000000, 100.000000, 100.000000>
FinalScale        = <0.000000, 0.000000, 0.000000>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.35
DelayTime         = 0.00
Loop              = 0
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX341] // MIKE
Name              = "Loading_Background"
Type              = 1
File              = "Interface\Menus\Sprites\LoadingBackground.spr"
Skin              = ""
InitialScale      = <0.1000, 0.100, 0.10000>
FinalScale        = <0.1000, 0.100, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 51.0
DirROffset        = 0.0
DirUOffset        = 5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00

[ScaleFX342] // MIKE
Name              = "Loading_Back_Multi"
Type              = 1
File              = "Interface\Menus\Sprites\LoadingBackMulti.spr"
Skin              = ""
InitialScale      = <0.1000, 0.100, 0.10000>
FinalScale        = <0.1000, 0.100, 0.10000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 51.0
DirROffset        = 0.0
DirUOffset        = 5.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 100.0
DelayTime         = 0.0
Loop              = 1
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 1
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX344] // MIKE [24.07.2002]
Name              = "Jets_Smoke_FX1"
Type              = 1
File              = "Sprites\SFX\Particles\JetsSmokeTrail.spr"
Skin              = ""
InitialScale      = <0.050000, 0.050000, 0.050000>
FinalScale        = <0.1000000, 0.1000000, 0.1000000>
UseColors         = 1
InitialColor      = <255.000000, 128.000000, 0.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.7
FinalAlpha        = 0.2
DirOffset         = -10.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, -10.000000, 0.000000>
LifeTime          = 0.3000000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -4.00
MaxRotVel         = 4.00

[ScaleFX345] // MIKE [24.07.2002]
Name              = "Jets_Smoke_FX2"
Type              = 1
File              = "Sprites\SFX\Particles\JetsSmokeTrail.spr"
Skin              = ""
InitialScale      = <0.10000, 0.10000, 0.10000>
FinalScale        = <0.2000000, 0.2000000, 0.2000000>
UseColors         = 1
InitialColor      = <20.000000, 20.000000, 20.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.8
FinalAlpha        = 0.0
DirOffset         = -20.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, -10.000000, 0.000000>
LifeTime          = 0.80000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -8.00
MaxRotVel         = 8.00


[ScaleFX346]      //SL: Rocket Impact: Blast3
Name              = "Impact_Rocket_Blast3"
Type              = 1
File              = "Sprites\SFX\explo\blast2.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 2.500000>
FinalScale        = <0.500000, 0.500000, 0.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 10.0
DirROffset        = 10.0
DirUOffset        = 20.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00


[ScaleFX348]
Name              = "BissmarkShot_HHFlash"
Type              = 0
File              = "Models\SFX\Debris\MuzzleFX1.abc"
Skin              = "Skins\SFX\Debris\MuzzleFlash.dtx"
InitialScale      = <0.300000, 0.300000, 1.500000>
FinalScale        = <3.000000, 3.000000, 4.500000>
UseColors         = 0
InitialColor      = <150.000000, 150.000000, 150.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.9
FinalAlpha        = 0.0
DirOffset         = -5.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.100000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = 5.00
MaxRotVel         = 10.00

[ScaleFX349]       //TKM
Name              = "Arrival_Cone"
Type              = 0
File              = "Models\SFX\Debris\smallcone.abc"
Skin              = "Sprites\SFX\Impact\blinkingray.spr"//"Sprites\SFX\Explo\puffwhitemultiply.spr"
InitialScale      = <170.00000, 170.00000, 1500.0000>
FinalScale        = <0.000000, 0.00000, 1500.00000>
UseColors         = 1
InitialColor      = <105.000000, 255.000000, 105.000000>
FinalColor        = <60.000000, 90.000000, 60.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.7
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 1300.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 3.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -90.00
MaxRotVel         = 90.00


[ScaleFX350]       //TKM
Name              = "Arrival_Ovoid"
Type              = 0
File              = "Models\SFX\Debris\smallsphere.abc"
Skin              = "Sprites\SFX\Impact\randomspark.spr"//"Sprites\SFX\Explo\puffwhitemultiply.spr"
InitialScale      = <150.00000, 150.00000, 400.0000>
FinalScale        = <0.000000, 0.00000, 0.00000>
UseColors         = 1
InitialColor      = <150.000000, 255.000000, 150.000000>
FinalColor        = <0.000000, 255.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.4
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = -150.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 3.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX351]       //TKM
Name              = "Arrival_Ring1"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Sprites\SFX\Impact\blinkingray.spr"
InitialScale      = <10.00000, 10.00000, 4.0000>
FinalScale        = <20.000000, 20.00000, 4.00000>
UseColors         = 1
InitialColor      = <220.000000, 0.000000, 255.000000>
FinalColor        = <0.000000, 155.000000, 200.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 550.0
Velocity          = <0.000000, -330.000000, 0.000000>
LifeTime          = 2.5
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX352]       //TKM
Name              = "Arrival_Ring2"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Sprites\SFX\Impact\blinkingray.spr"
InitialScale      = <10.00000, 10.00000, 4.0000>
FinalScale        = <20.000000, 20.00000, 4.00000>
UseColors         = 1
InitialColor      = <0.000000, 255.000000, 150.000000>
FinalColor        = <150.000000, 255.000000, 150.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 550.0
Velocity          = <0.000000, -700.000000, 0.000000>
LifeTime          = 1.5
DelayTime         = 1.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX353]       //TKM
Name              = "Arrival_Ring3"
Type              = 0
File              = "Models\SFX\Debris\Shockwave.abc"
Skin              = "Sprites\SFX\Impact\blinkingray.spr"
InitialScale      = <10.00000, 10.00000, 4.0000>
FinalScale        = <20.000000, 20.00000, 4.00000>
UseColors         = 1
InitialColor      = <110.000000, 255.000000, 110.000000>
FinalColor        = <220.000000, 255.000000, 220.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 550.0
Velocity          = <0.000000, -900.000000, 0.000000>
LifeTime          = 2.0
DelayTime         = 0.5
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX354]	//TKM
Name              = "Arrival_Flash"
Type              = 1
File              = "Sprites\SFX\Flares\Flare09.spr"
Skin              = ""
InitialScale      = <100.000000, 100.000000, 100.000000>
FinalScale        = <0.000000, 0.000000, 0.000000>
UseColors         = 1
InitialColor      = <255.00, 255.00, 255.00>
FinalColor        = <0.00, 0.00, 0.00>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.3
DelayTime         = 0.00
Loop              = 0
AlignToSurface    = 0
NoZ               = 1
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX355]       //TKM
Name              = "Arrival_Ovoid2"
Type              = 0
File              = "Models\SFX\Debris\smallsphere.abc"
Skin              = "Sprites\SFX\Explo\puffwhitemultiply.spr"
InitialScale      = <150.00000, 150.00000, 400.0000>
FinalScale        = <150.00000, 150.00000, 400.0000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = -150.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.8
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 1
FaceCamera        = 0
RotationAxis      = 0
MinRotVel         = -9.00
MaxRotVel         = 9.00


[ScaleFX356]       //TKM
Name              = "Impact_Rocket_ExpSprite"
Type              = 1
File              = "Sprites\SFX\explo\exp1.spr"
Skin              = ""
InitialScale      = <0.98000, 0.98000, 0.98000>
FinalScale        = <0.98000, 0.98000, 0.98000>
UseColors         = 1
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <255.000000, 255.000000, 255.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.0
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = 0.00
MaxRotVel         = 0.00


[ScaleFX357]      //SL: Rocket Impact: Blast3
Name              = "Impact_Rocket_Blast3"
Type              = 1
File              = "Sprites\SFX\explo\blast2.spr"
Skin              = ""
InitialScale      = <2.500000, 2.500000, 2.500000>
FinalScale        = <0.500000, 0.500000, 0.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 0.5
FinalAlpha        = 0.0
DirOffset         = 10.0
DirROffset        = 10.0
DirUOffset        = 20.0
Velocity          = <0.000000, 30.000000, 0.000000>
LifeTime          = 0.300000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX360]	// tkm
Name              = "Crushing_Box_ScaleFX1"
Type              = 1
File              = "Sprites\SFX\Explo\xplo.spr"
Skin              = ""
InitialScale      = <1.900000, 1.90000, 0.20000>
FinalScale        = <0.250000, 0.25000, 0.25000>
UseColors         = 1
InitialColor      = <200.000000, 200.000000, 200.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 0.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.30000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 1
Multiply          = 0
Rotate            = 1
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00

[ScaleFX361]      // tkm
Name              = "Crushing_Box_ScaleFX2"
Type              = 1
File              = "Sprites\SFX\Impact\LaserSmoke.spr"
Skin              = ""
InitialScale      = <1.900000, 1.900000, 1.900000>
FinalScale        = <0.500000, 0.500000, 0.500000>
UseColors         = 0
InitialColor      = <255.000000, 255.000000, 255.000000>
FinalColor        = <0.000000, 0.000000, 0.000000>
InitialAlpha      = 1.0
FinalAlpha        = 1.0
DirOffset         = 0.0
DirROffset        = 0.0
DirUOffset        = 0.0
Velocity          = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.500000
DelayTime         = 0.0
Loop              = 0
AlignToSurface    = 0
NoZ               = 0
ReallyClose       = 0
Additive          = 0
Multiply          = 0
Rotate            = 0
FaceCamera        = 1
RotationAxis      = 0
MinRotVel         = -5.00
MaxRotVel         = 5.00


/************************************************************************
**
** PSHOWERFX
**
** PShowerFX definitions specify the properties making up a particle shower
** fx record.  This record is used to determine the attributes for a
** particle shower special fx.
**
** All PShowerFX definitions should contain the following properties:
**
**	Name (String)
**
**		User friendly name.
**
**	Texture (String)
**
**		Name of the texture (or sprite) used by the particle system.
**
**	MinParticles (Integer)
**
**		Minimum number of particles to create (a random number between
**		MinParticles and MaxParticles will be created).
**
**	MaxParticles (Integer)
**
**		Maximum number of particles to create (a random number between
**		MinParticles and MaxParticles will be created).
**
**	MinSize (Float)
**
**		Minimum size for each particle created
**
**	MaxSize (Float)
**
**		Maximum size for each particle created
**
**	Color1 (Vector)
**
**		The beginning range of the particle colors (a random value between
**		Color1 and Color2 is used)
**
**	Color2 (Vector)
**
**		The ending range of the particle colors (a random value between
**		Color1 and Color2 is used)
**
**	MinVel (Float)
**
**		The minimum velocity of the particles (a random value between MinVel
**		and MaxVel is assigned to each particle).
**
**	MaxVel (Float)
**
**		The maximum velocity of the particles (a random value between MinVel
**		and MaxVel is assigned to each particle).
**
**	DirOffset (Float)
**
**		Offset from the impact position where the fx will be created.
**		This value is relative to the direction vector (i.e., along the vector
**		from the impact position to the fire position).  Negative values are
**		closer to the fire position.
**
**	MinDuration (Float)
**
**		Minimum duration the particle system lasts (a random value between
**		MinDuration and MaxDuration is used).  Alpha is faded from 1 to 0
**		over the duration.
**
**	MaxDuration (Float)
**
**		Maximum duration the particle system lasts (a random value between
**		MinDuration and MaxDuration is used).  Alpha is faded from 1 to 0
**		over the duration.
**
**	FadeTime (Float)
**
**		The amount of time it will take for the particle to fade out.
**
**	EmissionRadius (Float)
**
**		The radius (around the direction the shower is moving) that particles
**		will be added to the system.
**
**	Radius (Float)
**
**		The radius of each particle in the system.
**
**	Gravity (Float)
**
**		The gravity of the particle system (Note: negative is down.  Normal
**		world gravity is -500).
**
**	Additive (Integer)
**
**		Should the particle system use additive blending?
**		(1 = true, 0 = false)
**
**	Multiply (Integer)
**
**		Should the particle system use multiply blending?
**		(1 = true, 0 = false)
**
**	RemoveIfNotInLiquid (Integer)
**
**		Should the particles be removed if they are not in liquid?
**		(1 = true, 0 = false)
*/


/*
** PShowerFX - TEMPLATE (for making new particle shower FX - just copy/paste/modify)
*/
/*********************************************************************
[PShowerFX]

Name              = ""
Texture           = "SpriteTextures\SFX\Particles\.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 1.0
MaxSize           = 1.0
Color1            = <0.000000, 0.000000, 0.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = 0.0
MaxVel            = 0.0
DirOffset         = 0.0
MinDuration       = 1.000000
MaxDuration       = 1.000000
FadeTime          = 1.000000
EmissionRadius    = 0.500000
Radius            = 1024
Gravity           = 0
Additive          = 0
Multiply          = 0
*********************************************************************/

[PShowerFX0]
Name              = "MuzzleSmoke"
Texture           = "SpriteTextures\SFX\Explo\smoke1.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 10
MaxSize           = 30
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = 2.0
MaxVel            = 3.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 0.800000
FadeTime          = 0.300000
EmissionRadius    = 0.005000
Radius            = 750.0
Gravity           = 5.0
Additive          = 0
Multiply          = 0

[PShowerFX1]
Name              = "MuzzleBubbles"
Texture           = "SpriteTextures\SFX\Particles\bubble.dtx"
MinParticles      = 3
MaxParticles      = 6
MinSize           = 0.6
MaxSize           = 1.2
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <128.000000, 128.000000, 128.000000>
MinVel            = 3.0
MaxVel            = 8.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.200000
FadeTime          = 1.000000
EmissionRadius    = 0.005000
Radius            = 500.0
Gravity           = 75.0
Additive          = 0
Multiply          = 0
RemoveIfNotInLiquid	= 1

[PShowerFX2]
Name              = "Blood_Shower_Human_Small"
Texture           = "SpriteTextures\MarBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 7.0
MaxSize           = 9.5
Color1            = <0.000000, 192.000000, 0.000000>
Color2            = <0.000000, 128.000000, 0.000000>
MinVel            = 2.0
MaxVel            = 5.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX3]
Name              = "Blood_Droplet_Human_Small"
Texture           = "SpriteTextures\MarBld5.dtx"
MinParticles      = 10
MaxParticles      = 20
MinSize           = 0.2
MaxSize           = 0.4
Color1            = <0.000000, 205.000000, 0.000000>
Color2            = <0.000000, 205.000000, 0.000000>
MinVel            = 20.0
MaxVel            = 40.0
DirOffset         = -25.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -250.0
Additive          = 0
Multiply          = 0

[PShowerFX4]
Name              = "Blood_Shower_Human_Large"
Texture           = "SpriteTextures\MarBld2.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 9.0
MaxSize           = 12.0
Color1            = <0.000000, 212.000000, 0.000000>
Color2            = <0.000000, 148.000000, 0.000000>
MinVel            = 2.0
MaxVel            = 5.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX5]
Name              = "Blood_Droplet_Human_Large"
Texture           = "SpriteTextures\MarBld5.dtx"
MinParticles      = 20
MaxParticles      = 30
MinSize           = 0.2
MaxSize           = 0.4
Color1            = <0.000000, 205.000000, 0.000000>
Color2            = <0.000000, 205.000000, 0.000000>
MinVel            = 30.0
MaxVel            = 50.0
DirOffset         = -25.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -250.0
Additive          = 0
Multiply          = 0

[PShowerFX6]
Name              = "Blood_Shower_Predator_Small"
Texture           = "SpriteTextures\PrdBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 5.0
MaxSize           = 7.5
Color1            = <192.000000, 192.000000, 192.000000>
Color2            = <128.000000, 128.000000, 128.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX7]
Name              = "Blood_Droplet_Predator_Small"
Texture           = "SpriteTextures\PrdBld5.dtx"
MinParticles      = 15
MaxParticles      = 25
MinSize           = 0.2
MaxSize           = 0.5
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 30.0
MaxVel            = 70.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -300.0
Additive          = 0
Multiply          = 0

[PShowerFX8]
Name              = "Blood_Shower_Predator_Large"
Texture           = "SpriteTextures\PrdBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 10.0
MaxSize           = 12.0
Color1            = <192.000000, 192.000000, 192.000000>
Color2            = <128.000000, 128.000000, 128.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX9]
Name              = "Blood_Droplet_Predator_Large"
Texture           = "SpriteTextures\PrdBld5.dtx"
MinParticles      = 25
MaxParticles      = 35
MinSize           = 0.4
MaxSize           = 0.9
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 50.0
MaxVel            = 90.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -350.0
Additive          = 0
Multiply          = 0

[PShowerFX10]
Name              = "Blood_Shower_Alien_Small"
Texture           = "SpriteTextures\AlnBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 5.0
MaxSize           = 7.5
Color1            = <192.000000, 192.000000, 192.000000>
Color2            = <128.000000, 128.000000, 128.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX11]
Name              = "Blood_Droplet_Alien_Small"
Texture           = "SpriteTextures\AlnBld5.dtx"
MinParticles      = 15
MaxParticles      = 25
MinSize           = 0.2
MaxSize           = 0.5
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 50.0
MaxVel            = 90.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -200.0
Additive          = 0
Multiply          = 0

[PShowerFX12]
Name              = "Blood_Shower_Alien_Large"
Texture           = "SpriteTextures\AlnBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 11.0
MaxSize           = 14.0
Color1            = <192.000000, 192.000000, 192.000000>
Color2            = <128.000000, 128.000000, 128.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 768
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX13]
Name              = "Blood_Droplet_Alien_Large"
Texture           = "SpriteTextures\AlnBld5.dtx"
MinParticles      = 25
MaxParticles      = 35
MinSize           = 0.4
MaxSize           = 0.9
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 70.0
MaxVel            = 110.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -250.0
Additive          = 0
Multiply          = 0

[PShowerFX14]
Name              = "Blood_Shower_Synth_Small"
Texture           = "SpriteTextures\SynBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 5.0
MaxSize           = 7.5
Color1            = <0.000000, 192.000000, 0.000000>
Color2            = <0.000000, 128.000000, 0.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX15]
Name              = "Blood_Droplet_Synth_Small"
Texture           = "SpriteTextures\SynBld5.dtx"
MinParticles      = 15
MaxParticles      = 25
MinSize           = 0.2
MaxSize           = 0.5
Color1            = <0.000000, 255.000000, 0.000000>
Color2            = <0.000000, 255.000000, 0.000000>
MinVel            = 30.0
MaxVel            = 70.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -250.0
Additive          = 0
Multiply          = 0

[PShowerFX16]
Name              = "Blood_Shower_Synth_Large"
Texture           = "SpriteTextures\SynBld4.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 7.0
MaxSize           = 9.5
Color1            = <0.000000, 192.000000, 0.000000>
Color2            = <0.000000, 128.000000, 0.000000>
MinVel            = 5.0
MaxVel            = 10.0
DirOffset         = -25.0
MinDuration       = 0.500000
MaxDuration       = 0.600000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX17]
Name              = "Blood_Droplet_Synth_Large"
Texture           = "SpriteTextures\SynBld5.dtx"
MinParticles      = 25
MaxParticles      = 35
MinSize           = 0.4
MaxSize           = 0.9
Color1            = <0.000000, 255.000000, 0.000000>
Color2            = <0.000000, 255.000000, 0.000000>
MinVel            = 50.0
MaxVel            = 90.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.000000
FadeTime          = 0.500000
EmissionRadius    = 5.00000
Radius            = 512
Gravity           = -350.0
Additive          = 0
Multiply          = 0

[PShowerFX18]
Name              = "Water"
Texture           = "SpriteTextures\SFX\Particles\Sphere_1.dtx"
MinParticles      = 15
MaxParticles      = 35
MinSize           = 1.0
MaxSize           = 1.0
Color1            = <235.000000, 235.000000, 235.000000>
Color2            = <235.000000, 235.000000, 255.000000>
MinVel            = 200.0
MaxVel            = 250.0
DirOffset         = 0.0
MinDuration       = 1.000000
MaxDuration       = 1.750000
FadeTime          = 1.000000
EmissionRadius    = 0.200000
Radius            = 600
Gravity           = -500
Additive          = 0
Multiply          = 0

[PShowerFX19]
Name              = "Bubbles"
Texture           = "SpriteTextures\SFX\Particles\Bubble.dtx"
MinParticles      = 10
MaxParticles      = 30
MinSize           = 1.0
MaxSize           = 1.0
Color1            = <235.000000, 235.000000, 235.000000>
Color2            = <235.000000, 235.000000, 255.000000>
MinVel            = 25.0
MaxVel            = 60.0
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.800000
FadeTime          = 1.800000
EmissionRadius    = 50.200000
Radius            = 1800
Gravity           = 25
Additive          = 1
Multiply          = 0
RemoveIfNotInLiquid	= 1

[PShowerFX20]
Name              = "Egg_particle_shower"
Texture           = "SpriteTextures\AlnBld4.dtx"
MinParticles      = 8
MaxParticles      = 12
MinSize           = 1.5
MaxSize           = 4.5
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <224.000000, 224.000000, 224.000000>
MinVel            = 50.0
MaxVel            = 100.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 1.000000
FadeTime          = 1.000000
EmissionRadius    = 10.000000
Radius            = 512
Gravity           = -100.0
Additive          = 0
Multiply          = 0

[PShowerFX21]
Name              = "Impact_Grenade_Shower1"
Texture           = "SpriteTextures\AlnBld4.dtx"
MinParticles      = 4
MaxParticles      = 6
MinSize           = 1.5
MaxSize           = 3
Color1            = <100.000000, 100.000000, 100.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 0.0
MinDuration       = 1.500000
MaxDuration       = 3.000000
FadeTime          = 1.000000
EmissionRadius    = 128.000000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX22]
Name              = "EMPSparkShower"
Texture           = "SpriteTextures\SFX\Particles\cloak5.dtx"
MinParticles      = 4
MaxParticles      = 6
MinSize           = 1.5
MaxSize           = 3
Color1            = <100.000000, 100.000000, 100.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 0.0
MinDuration       = 1.500000
MaxDuration       = 3.000000
FadeTime          = 1.000000
EmissionRadius    = 128.000000
Radius            = 512
Gravity           = 0.0
Additive          = 0
Multiply          = 0

[PShowerFX23]
Name              = "Alien_Acid_Smoke"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinParticles      = 2
MaxParticles      = 3
MinSize           = 3.0
MaxSize           = 6.0
Color1            = <128.000000, 128.000000, 128.000000>
Color2            = <192.000000, 192.000000, 192.000000>
MinVel            = 0.0
MaxVel            = 2.5
DirOffset         = 0.0
MinDuration       = 2.000000
MaxDuration       = 3.000000
FadeTime          = 1.000000
EmissionRadius    = 1.000000
Radius            = 500.0
Gravity           = 7.5
Additive          = 0
Multiply          = 0

[PShowerFX24]
Name              = "PredDest_PFire"
Texture           = "SpriteTextures\SFX\Explo\PuffFire.dtx"
MinParticles      = 5
MaxParticles      = 12
MinSize           = 350.0
MaxSize           = 480.0
Color1            = <250.000000, 250.000000, 200.000000>
Color2            = <255.000000, 255.000000, 210.000000>
MinVel            = 100.0
MaxVel            = 200.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 1.000000
FadeTime          = 1.000000
EmissionRadius    = 256.00000
Radius            = 5000
Gravity           = 100
Additive          = 1
Multiply          = 0

[PShowerFX25]
Name              = "PredDest_PSmoke"
Texture           = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
MinParticles      = 5
MaxParticles      = 8
MinSize           = 450.0
MaxSize           = 480.0
Color1            = <100.000000, 100.000000, 100.000000>
Color2            = <100.000000, 100.000000, 100.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 500.0
MinDuration       = 6.500000
MaxDuration       = 8.000000
FadeTime          = 2.000000
EmissionRadius    = 256.00000
Radius            = 5000
Gravity           = 0
Additive          = 0
Multiply          = 0

[PShowerFX26]
Name              = "APC_PFire"
Texture           = "SpriteTextures\SFX\Explo\PuffFire.dtx"
MinParticles      = 5
MaxParticles      = 8
MinSize           = 125.0
MaxSize           = 150.0
Color1            = <250.000000, 250.000000, 200.000000>
Color2            = <255.000000, 255.000000, 210.000000>
MinVel            = 50.0
MaxVel            = 100.0
DirOffset         = -700.0
MinDuration       = 0.500000
MaxDuration       = 1.000000
FadeTime          = 1.000000
EmissionRadius    = 256.00000
Radius            = 5000
Gravity           = 300
Additive          = 1
Multiply          = 0

[PShowerFX27]
Name              = "APC_pSplash_GreenWater"
Texture           = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
MinParticles      = 5
MaxParticles      = 8
MinSize           = 150.0
MaxSize           = 180.0
Color1            = <100.000000, 200.000000, 150.000000>
Color2            = <100.000000, 190.000000, 140.000000>
MinVel            = 5.0
MaxVel            = 15.0
DirOffset         = 0.0
MinDuration       = 1.500000
MaxDuration       = 1.250000
FadeTime          = 1.000000
EmissionRadius    = 128.00000
Radius            = 5000
Gravity           = -200
Additive          = 0
Multiply          = 0

[PShowerFX28]
Name              = "PredDest_pImplo"
Texture           = "SpriteTextures\SFX\Explo\PuffFire.dtx"
MinParticles      = 5
MaxParticles      = 8
MinSize           = 55.0
MaxSize           = 70.0
Color1            = <250.000000, 250.000000, 200.000000>
Color2            = <255.000000, 255.000000, 210.000000>
MinVel            = 100.0
MaxVel            = 200.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 1.000000
FadeTime          = 1.000000
EmissionRadius    = 64.00000
Radius            = 5000
Gravity           = 0
Additive          = 1
Multiply          = 0

[PShowerFX29]
Name              = "BulletImpactPs"
Texture           = "SpriteTextures\SFX\Explo\FireFlare1.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 1
MaxSize           = 2
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 1.0
MaxVel            = 2.0
DirOffset         = -4.0
MinDuration       = 0.060000
MaxDuration       = 0.10000
FadeTime          = 0.10000
EmissionRadius    = 3
Radius            = 750.0
Gravity           = 1.0
Additive          = 0
Multiply          = 0

[PShowerFX30]
Name              = "DullBulletImpactPs"
Texture           = "SpriteTextures\SFX\Explo\FireFlare1.dtx"
MinParticles      = 1
MaxParticles      = 1
MinSize           = 1
MaxSize           = 2
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 1.0
MaxVel            = 2.0
DirOffset         = -4.0
MinDuration       = 0.060000
MaxDuration       = 0.10000
FadeTime          = 0.10000
EmissionRadius    = 3
Radius            = 750.0
Gravity           = 1.0
Additive          = 0
Multiply          = 0

[PShowerFX31]
Name              = "pPoisonCloud"
Texture           = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
MinParticles      = 5
MaxParticles      = 12
MinSize           = 150.0
MaxSize           = 188.0
Color1            = <0.000000, 250.000000, 200.000000>
Color2            = <0.000000, 255.000000, 210.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 0.0
MinDuration       = 3.500000
MaxDuration       = 6.000000
FadeTime          = 2.000000
EmissionRadius    = 10.00000
Radius            = 5000
Gravity           = 5
Additive          = 0
Multiply          = 0

[PShowerFX32]
Name              = "psFuel_Explo"
Texture           = "SpriteTextures\SFX\Explo\PuffFire.dtx"
MinParticles      = 3
MaxParticles      = 4
MinSize           = 100.0
MaxSize           = 125.0
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 0.700000
FadeTime          = 0.500000
EmissionRadius    = 75.00000
Radius            = 5000
Gravity           = 25
Additive          = 1
Multiply          = 0

[PShowerFX33]
Name              = "psFuel_Explo_Smoke"
Texture           = "SpriteTextures\SFX\Explo\PuffBlack.dtx"
MinParticles      = 4
MaxParticles      = 5
MinSize           = 80.0
MaxSize           = 100.0
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 30.0
MaxVel            = 55.0
DirOffset         = 0.0
MinDuration       = 1.000000
MaxDuration       = 1.700000
FadeTime          = 1.000000
EmissionRadius    = 48.00000
Radius            = 5000
Gravity           = 45
Additive          = 0
Multiply          = 0

[PShowerFX34]
Name              = "psAcid_Explo"
Texture           = "SpriteTextures\SFX\Explo\PuffWhiteNonAdd.dtx"
MinParticles      = 3
MaxParticles      = 4
MinSize           = 75.0
MaxSize           = 90.0
Color1            = <50.000000, 150.000000, 50.000000>
Color2            = <50.000000, 150.000000, 50.000000>
MinVel            = 25.0
MaxVel            = 50.0
DirOffset         = 0.0
MinDuration       = 0.500000
MaxDuration       = 0.700000
FadeTime          = 0.500000
EmissionRadius    = 75.00000
Radius            = 5000
Gravity           = -50
Additive          = 0
Multiply          = 0

[PShowerFX35]
Name              = "Alien_AcidPool_Smoke"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinParticles      = 5
MaxParticles      = 7
MinSize           = 4.0
MaxSize           = 9.0
Color1            = <128.000000, 128.000000, 128.000000>
Color2            = <192.000000, 192.000000, 192.000000>
MinVel            = 0.0
MaxVel            = 2.5
DirOffset         = 0.0
MinDuration       = 2.000000
MaxDuration       = 3.000000
FadeTime          = 1.000000
EmissionRadius    = 1.000000
Radius            = 500.0
Gravity           = 7.5
Additive          = 0
Multiply          = 0

[PShowerFX36]
Name              = "Pickup_Destroy_Smoke"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinParticles      = 2
MaxParticles      = 3
MinSize           = 5.0
MaxSize           = 8.0
Color1            = <128.000000, 128.000000, 128.000000>
Color2            = <192.000000, 192.000000, 192.000000>
MinVel            = 0.0
MaxVel            = 2.5
DirOffset         = 0.0
MinDuration       = 0.800000
MaxDuration       = 1.500000
FadeTime          = 1.000000
EmissionRadius    = 1.000000
Radius            = 500.0
Gravity           = 10.0
Additive          = 0
Multiply          = 0

[PShowerFX37]
Name              = "Alien_AcidSplat_Smoke"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinParticles      = 5
MaxParticles      = 7
MinSize           = 2.0
MaxSize           = 7.0
Color1            = <128.000000, 128.000000, 128.000000>
Color2            = <192.000000, 192.000000, 192.000000>
MinVel            = 2.0
MaxVel            = 4.5
DirOffset         = 0.0
MinDuration       = 1.000000
MaxDuration       = 2.000000
FadeTime          = 0.500000
EmissionRadius    = 1.000000
Radius            = 500.0
Gravity           = 9.5
Additive          = 0
Multiply          = 0

[PShowerFX38]
Name              = "Bullet_Impact_Ps"
Texture           = "SpriteTextures\SFX\Impact\ImpactFire.dtx"
MinParticles      = 1
MaxParticles      = 2
MinSize           = 1
MaxSize           = 2
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = 1.0
MaxVel            = 5.0
DirOffset         = -4.0
MinDuration       = 0.060000
MaxDuration       = 0.10000
FadeTime          = 0.10000
EmissionRadius    = 3
Radius            = 750.0
Gravity           = 1
Additive          = 0
Multiply          = 0


[PShowerFX39]	//TKM
Name              = "Speeder_PipeSmoke"
Texture           = "SpriteTextures\SFX\Particles\smoke1c.dtx"
MinParticles      = 4
MaxParticles      = 6
MinSize           = 0.5
MaxSize           = 4.0
Color1            = <100.000000, 100.000000, 100.000000>
Color2            = <100.000000, 100.000000, 100.000000>
MinVel            = 1.0
MaxVel            = 4.5
DirOffset         = 0.0
MinDuration       = 0.0500000
MaxDuration       = 0.200000
FadeTime          = 0.200000
EmissionRadius    = 1.000000
Radius            = 500.0
Gravity           = 400.0
Additive          = 0
Multiply          = 0


[PShowerFX40]	//TKM
Name              = "OrbBlast_PFire"
Texture           = "SpriteTextures\SFX\Explo\orbfire.dtx"
MinParticles      = 5
MaxParticles      = 10
MinSize           = 150.0
MaxSize           = 220.0
Color1            = <250.000000, 250.000000, 200.000000>
Color2            = <255.000000, 255.000000, 210.000000>
MinVel            = 200.0
MaxVel            = 400.0
DirOffset         = 150.0
MinDuration       = 0.500000
MaxDuration       = 1.000000
FadeTime          = 1.300000
EmissionRadius    = 156.00000
Radius            = 2000
Gravity           = 500
Additive          = 1
Multiply          = 0

[PShowerFX41]	//TKM
Name              = "OrbBlast_PSmoke"
Texture           = "SpriteTextures\SFX\Explo\orbsmoke.dtx"
MinParticles      = 8
MaxParticles      = 14
MinSize           = 450.0
MaxSize           = 480.0
Color1            = <180.000000, 180.000000, 180.000000>
Color2            = <180.000000, 180.000000, 180.000000>
MinVel            = 40.0
MaxVel            = 100.0
DirOffset         = 900.0
MinDuration       = 6.500000
MaxDuration       = 8.000000
FadeTime          = 4.000000
EmissionRadius    = 256.00000
Radius            = 5000
Gravity           = 0
Additive          = 0
Multiply          = 0


/************************************************************************
**
** POLYDEBRISFX
**
** PolyDebrisFX definitions specify the properties making up a poly
** debris fx record.  This record is used to determine the attributes
** for a poly debris special fx.
**
** All PolyDebrisFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name.
**
**	Texture (String)
**
**		Name of the texture used on the canvas.
**
**	Style (Integer)
**
**		The style of debris to create.  Valid types are:
**
**			0	- Triangle1		(Big to small)
**			1	- Triangle2		(Small to big)
**			2	- Diamond		(Small to Small)
**			3	- Rectangular	(Constant)
**			4	- Random		(All of the above)
**
**	MinDebris (Integer)
**
**		Minimum number of debris polies to create (a random number between
**		MinDebris and MaxDebris will be created).
**
**	MaxDebris (Integer)
**
**		Maximum number of debris polies to create (a random number between
**		MinDebris and MaxDebris will be created).
**
**	MinColor1 (Vector)
**
**		The starting debris polies color is a random value between
**		MinColor1 and MaxColor1.
**
**	MaxColor1 (Vector)
**
**		The starting debris polies color is a random value between
**		MinColor1 and MaxColor1.
**
**	MinColor2 (Vector)
**
**		The ending debris polies color is a random value between
**		MinColor2 and MaxColor2.
**
**	MaxColor2 (Vector)
**
**		The ending debris polies color is a random value between
**		MinColor2 and MaxColor2.
**
**	Additive (Integer)
**
**		Should additive blending be used on the polies (1 = true, 0 = false)
**
**	Multiply (Integer)
**
**		Should multiply blending be used on the polies (1 = true, 0 = false)
**
**	ShowTrail (Integer)
**
**		Should a trail be left behind the debris (1 = true, 0 = false)
**
**	MinVel (Vector)
**
**		The minimum velocity of the debris (a random value between MinVel
**		and MaxVel is assigned to each debris).  The velocity is directional
**		with the Y component mapping to the forward direction of movement.
**
**	MaxVel (Vector)
**
**		The maximum velocity of the debris (a random value between MinVel
**		and MaxVel is assigned to each debris).  The velocity is directional
**		with the Y component mapping to the forward direction of movement.
**
**	DirOffset (Float)
**
**		Offset from the impact position where the fx will be created.
**		This value is relative to the direction vector (i.e., along the vector
**		from the impact position to the fire position).  Negative values are
**		closer to the fire position.
**
**	MinDebrisOffset (Vector)
**
**		The minimum offset (from the origin of the debris) where each poly
**		debris item is created.  A random value between MinDebrisOffset
**		and MinDebrisOffset is assigned to each debris.  NOTE:  The offsets
**		are in world coordinates, so the x and z components of the vector
**		should always be the same (unless you want the fx to always align
**		to a world axis).
**
**	MaxDebrisOffset (Vector)
**
**		The minimum offset (from the origin of the debris) where each poly
**		debris item is created.  A random value between MinDebrisOffset
**		and MinDebrisOffset is assigned to each debris.  NOTE:  The offsets
**		are in world coordinates, so the x and z components of the vector
**		should always be the same (unless you want the fx to always align
**		to a world axis).
**
**	DirOffsetOnly (Integer)
**
**		Should the debris be offset only along the direction it will travel
**		(1 = true, 0 = false).  If this is set to 1, only the Y component of
**		MinDebrisOffset/MaxDebrisOffset will be used to deterine the radius
**		away from the origin of the fx where the poly debris will be created.
**
**	MinDuration (Float)
**
**		Minimum duration the debris lasts (a random value between
**		MinDuration and MaxDuration is used).  Alpha is faded from InitialAlpha
**		to FinalAlpha over the duration.
**
**	MaxDuration (Float)
**
**		Maximum duration the debris lasts (a random value between
**		MinDuration and MaxDuration is used).  Alpha is faded from InitialAlpha
**		to FinalAlpha over the duration.
**
**	InitialAlpha (Float)
**
**		The starting debris alpha (the debris alpha is linearly scaled between
**		InitialAlpha and FinalAlpha over the duration).
**
**	FinalAlpha (Float)
**
**		The final debris alpha (the debris alpha is linearly scaled between
**		InitialAlpha and FinalAlpha over the duration).
**
**	MinWidth (Float)
**
**		The minimum "width" of the poly debris (a random width between MinWidth
**		and MaxWidth is used).
**
**	MaxWidth (Float)
**
**		The maximum "width" of the poly debris (a random width between MinWidth
**		and MaxWidth is used).
**
**	MinLength (Float)
**
**		The minimum "length" of the poly debris (a random width between MinLength
**		and MaxLength is used).
**
**	MaxLength (Float)
**
**		The maximum "length" of the poly debris (a random width between MinLength
**		and MaxLength is used).
**
**	MinBounce (Integer)
**
**		The minimum number of bounces the debris will do before it stops moving
**		(a random value between MinBounce and MaxBounce is used).
**
**	MaxBounce(Integer)
**
**		The maximum number of bounces the debris will do before it stops moving
**		(a random value between MinBounce and MaxBounce is used).
**
**	GravityScale (Float)
**
**		How much the gravity on the debris should be scaled by (multiplier -
**		i.e., 0.5 is 1/2 normal gravity, 2.0 is twice normal gravity).
**
*/


/*
** PolyDebrisFX - TEMPLATE (for making new poly debris FX - just copy/paste/modify)
*/
/*********************************************************************
[PolyDebrisFX]

Name              = ""
Texture           = "SpriteTextures\SFX\Polys\.dtx"
Style             = 0
MinDebris         = 1
MaxDebris         = 1
MinColor1         = <255.000000, 255.000000, 255.000000>
MaxColor1         = <255.000000, 255.000000, 255.000000>
MinColor2         = <255.000000, 255.000000, 255.000000>
MaxColor2         = <255.000000, 255.000000, 255.000000>
Additive          = 0
Multiply          = 0
ShowTrail         = 0
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 1.0
MaxDuration       = 1.0
InitialAlpha      = 1.0
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 1.0
MinLength         = 5.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.0
*********************************************************************/

[PolyDebrisFX0]
Name              = "Sparks_Yellow"
Texture           = "SpriteTextures\SFX\Flares\flare07.dtx"
Style             = 3
MinDebris         = 5
MaxDebris         = 8
MinColor1         = <250.000000, 150.000000, 0.000000>
MaxColor1         = <250.000000, 150.000000, 0.000000>
MinColor2         = <0.000000, 0.000000, 0.000000>
MaxColor2         = <0.000000, 0.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 0
MinVel            = <-100.000000, 75.000000, -100.000000>
MaxVel            = <100.000000, 150.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 3.0
MaxWidth          = 3.5
MinLength         = 3.0
MaxLength         = 3.5
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.5

[PolyDebrisFX1]
Name              = "Sparks_Blue"
Texture           = ""
Style             = 3
MinDebris         = 6
MaxDebris         = 12
MinColor1         = <128.000000, 128.000000, 255.000000>
MaxColor1         = <128.000000, 128.000000, 255.000000>
MinColor2         = <255.000000, 255.000000, 255.000000>
MaxColor2         = <255.000000, 255.000000, 255.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-200.000000, -100.000000, -200.000000>
MaxVel            = <200.000000, 200.000000, 200.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 4.0
MaxLength         = 8.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5

[PolyDebrisFX2]
Name              = "Sparks_Orange"
Texture           = ""
Style             = 3
MinDebris         = 10
MaxDebris         = 15
MinColor1         = <253.000000, 155.000000, 0.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <78.000000, 74.000000, 80.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-400.000000, -0.000000, -400.000000>
MaxVel            = <1000.000000, 1000.000000, 1000.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.6
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 1.0
MaxLength         = 6.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.5

[PolyDebrisFX3]
Name              = "Sparks_EMP"
Texture           = ""
Style             = 3
MinDebris         = 4
MaxDebris         = 6
MinColor1         = <132.000000, 201.000000, 249.000000>
MaxColor1         = <160.000000, 158.000000, 250.000000>
MinColor2         = <8.000000, 8.000000, 186.000000>
MaxColor2         = <71.000000, 8.000000, 186.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-200.000000, 0.000000, -300.000000>
MaxVel            = <300.000000, 300.000000, 300.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.20
MaxDuration       = 3.00
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 2.0
MaxLength         = 3.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 2.0


[PolyDebrisFX4]
Name              = "Small_Sparks_Orange"
Texture           = ""
Style             = 3
MinDebris         = 4
MaxDebris         = 6
MinColor1         = <253.000000, 155.000000, 0.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <78.000000, 74.000000, 80.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-400.000000, -0.000000, -400.000000>
MaxVel            = <500.000000, 500.000000, 500.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.1
MaxDuration       = 0.3
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 1.0
MaxLength         = 3.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.5



/*
** PolyDebrisFX5 - Sparks_Predator_Cannon2
*/

[PolyDebrisFX5]

Name              = "Sparks_Predator_Cannon2"
Texture           = ""
Style             = 3
MinDebris         = 12
MaxDebris         = 14
MinColor1         = <198.000000, 229.000000, 249.000000>
MaxColor1         = <208.000000, 207.000000, 249.000000>
MinColor2         = <10.000000, 184.000000, 178.000000>
MaxColor2         = <8.000000, 71.000000, 187.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-200.000000, 100.000000, -200.000000>
MaxVel            = <200.000000, 500.000000, 200.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.50
MaxDuration       = 1.50
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 3.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.75

/*
** PolyDebrisFX6 - Sparks_Predator_Cannon3
*/

[PolyDebrisFX6]

Name              = "Sparks_Predator_Cannon3"
Texture           = ""
Style             = 3
MinDebris         = 15
MaxDebris         = 17
MinColor1         = <198.000000, 229.000000, 249.000000>
MaxColor1         = <208.000000, 207.000000, 249.000000>
MinColor2         = <10.000000, 184.000000, 178.000000>
MaxColor2         = <8.000000, 71.000000, 187.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-300.000000, 100.000000, -300.000000>
MaxVel            = <300.000000, 400.000000, 300.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.750
MaxDuration       = 1.750
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 3.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.95

/*
** PolyDebrisFX7 - Sparks_Laser
*/

[PolyDebrisFX7]

Name              = "Sparks_Laser"
Texture           = ""
Style             = 3
MinDebris         = 18
MaxDebris         = 25
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.75
MaxDuration       = 1.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.95

/*
** PolyDebrisFX8 - Wire_Sparks
*/

[PolyDebrisFX8]

Name              = "Wire_Sparks"
Texture           = ""
Style             = 3
MinDebris         = 3
MaxDebris         = 5
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.55
MaxDuration       = 0.85
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.6

/*
** PolyDebrisFX9 - Wire_Sparks_More
*/

[PolyDebrisFX9]

Name              = "Wire_Sparks_More"
Texture           = ""
Style             = 3
MinDebris         = 6
MaxDebris         = 12
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.55
MaxDuration       = 0.85
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.9

/*
** PolyDebrisFX10 - Sparks_Blowtorch
*/

[PolyDebrisFX10]

Name              = "Sparks_Blowtorch"
Texture           = ""
Style             = 3
MinDebris         = 18
MaxDebris         = 25
MinColor1         = <60.000000, 60.000000, 225.000000>
MaxColor1         = <100.000000, 100.000000, 255.000000>
MinColor2         = <50.000000, 50.000000, 0.000000>
MaxColor2         = <60.000000, 60.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.5
MaxDuration       = 1.0
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.50

/*
** PolyDebrisFX11 - Sparks_Blowtorch Weld
*/

[PolyDebrisFX11]

Name              = "Sparks_Blowtorch_Weld"
Texture           = ""
Style             = 3
MinDebris         = 18
MaxDebris         = 25
MinColor1         = <255.000000, 60.000000, 60.000000>
MaxColor1         = <255.000000, 100.000000, 100.000000>
MinColor2         = <50.000000, 50.000000, 0.000000>
MaxColor2         = <60.000000, 60.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.5
MaxDuration       = 1.0
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.50

/*
** PolyDebrisFX12 - Big Sparks_Orange
*/

[PolyDebrisFX12]

Name              = "Big_Sparks_Orange"
Texture           = "SpriteTextures\SFX\Flares\flare07.dtx"
Style             = 3
MinDebris         = 20
MaxDebris         = 30
MinColor1         = <253.000000, 155.000000, 0.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <78.000000, 74.000000, 80.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-600.000000, -0.000000, -600.000000>
MaxVel            = <600.000000, 600.000000, 600.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.6
MaxDuration       = 1.25
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 4.0
MaxWidth          = 8.0
MinLength         = 4.0
MaxLength         = 8.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5

/*
** PolyDebrisFX13 - Sift_Sparks
*/

[PolyDebrisFX13]

Name              = "SiftSparks"
Texture           = ""
Style             = 3
MinDebris         = 8
MaxDebris         = 12
MinColor1         = <100.000000, 100.000000, 255.000000>
MaxColor1         = <100.000000, 100.000000, 255.000000>
MinColor2         = <50.000000, 50.000000, 0.000000>
MaxColor2         = <60.000000, 60.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 250.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.5
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.70

/*
** PolyDebrisFX14 - Water_Splash_Blue_1
*/

[PolyDebrisFX14]

Name              = "Water_Splash_Blue_1"
Texture           = ""
Style             = 3
MinDebris         = 2
MaxDebris         = 5
MinColor1         = <64.000000, 64.000000, 96.000000>
MaxColor1         = <64.000000, 64.000000, 128.000000>
MinColor2         = <64.000000, 64.000000, 96.000000>
MaxColor2         = <64.000000, 64.000000, 128.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, 0.000000, -100.000000>
MaxVel            = <100.000000, 200.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.3
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 0.5
MaxWidth          = 1.0
MinLength         = 1.0
MaxLength         = 2.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 2.0

/*
** PolyDebrisFX15 - Water_Splash_Blue_2
*/

[PolyDebrisFX15]

Name              = "Water_Splash_Blue_2"
Texture           = ""
Style             = 3
MinDebris         = 3
MaxDebris         = 6
MinColor1         = <64.000000, 64.000000, 96.000000>
MaxColor1         = <64.000000, 64.000000, 128.000000>
MinColor2         = <64.000000, 64.000000, 96.000000>
MaxColor2         = <64.000000, 64.000000, 128.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-25.000000, -50.000000, -25.000000>
MaxVel            = <25.000000, 0.000000, 25.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.3
InitialAlpha      = 0.75
FinalAlpha        = 0.0
MinWidth          = 0.5
MaxWidth          = 1.0
MinLength         = 1.0
MaxLength         = 2.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5

/*
** PolyDebrisFX16 - Water_Splash_Poopy
*/

[PolyDebrisFX16]

Name              = "Water_Splash_PoopyPD"
Texture           = ""
Style             = 3
MinDebris         = 3
MaxDebris         = 6
MinColor1         = <25.000000, 20.000000, 15.000000>
MaxColor1         = <30.000000, 25.000000, 15.000000>
MinColor2         = <20.000000, 15.000000, 12.000000>
MaxColor2         = <25.000000, 20.000000, 12.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, 0.000000, -100.000000>
MaxVel            = <100.000000, 200.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.3
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 0.5
MaxWidth          = 1.0
MinLength         = 1.0
MaxLength         = 2.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 2.0

/*
** PolyDebrisFX17 - BigSparks_Orange
*/

[PolyDebrisFX17]

Name              = "BigSparks_Orange"
Texture           = ""
Style             = 3
MinDebris         = 12
MaxDebris         = 20
MinColor1         = <253.000000, 155.000000, 0.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <78.000000, 74.000000, 80.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-900.000000, -0.000000, -900.000000>
MaxVel            = <900.000000, 900.000000, 900.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.6
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 2.0
MaxWidth          = 4.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5


[PolyDebrisFX18]

Name              = "Sparks_StoneSmooth"
Texture           = "SpriteTextures\SFX\Explo\PuffWhiteNonAdd.dtx"
Style             = 3
MinDebris         = 5
MaxDebris         = 8
MinColor1         = <255.000000, 255.000000, 255.000000>
MaxColor1         = <255.000000, 255.000000, 255.000000>
MinColor2         = <175.000000, 175.000000, 125.000000>
MaxColor2         = <175.000000, 175.000000, 125.000000>
Additive          = 0
Multiply          = 0
ShowTrail         = 0
MinVel            = <-120.000000, 125.000000, -120.000000>
MaxVel            = <150.000000, 150.000000, 150.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 2.0
MaxWidth          = 2.5
MinLength         = 4.0
MaxLength         = 4.5
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.0


[PolyDebrisFX19]

Name              = "Sparks_Metal"
Texture           = "SpriteTextures\SFX\Flares\flare07.dtx"
Style             = 3
MinDebris         = 5
MaxDebris         = 8
MinColor1         = <200.000000, 200.000000, 0.000000>
MaxColor1         = <200.000000, 200.000000, 0.000000>
MinColor2         = <150.000000, 100.000000, 0.000000>
MaxColor2         = <150.000000, 100.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 0
MinVel            = <-50.000000, 50.000000, -50.000000>
MaxVel            = <50.000000, 100.000000, 50.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 3.0
MaxWidth          = 3.5
MinLength         = 3.05
MaxLength         = 3.1
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.0


[PolyDebrisFX20]

Name              = "Sparks_Electric"
Texture           = "SpriteTextures\SFX\Flares\flare07.dtx"
Style             = 3
MinDebris         = 1
MaxDebris         = 3
MinColor1         = <0.000000, 0.000000, 250.000000>
MaxColor1         = <0.000000, 0.000000, 250.000000>
MinColor2         = <250.000000, 250.000000, 250.000000>
MaxColor2         = <250.000000, 250.000000, 250.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-50.000000, 50.000000, -50.000000>
MaxVel            = <50.000000, 100.000000, 50.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.50
InitialAlpha      = 1.0
FinalAlpha        = 0.5
MinWidth          = 3.0
MaxWidth          = 3.5
MinLength         = 2.05
MaxLength         = 3.1
MinBounce         = 1
MaxBounce         = 2
GravityScale      = 1.0

[PolyDebrisFX21]

Name              = "Sparks_StoneRough"
Texture           = "SpriteTextures\SFX\Flares\flare07.dtx"
Style             = 3
MinDebris         = 5
MaxDebris         = 8
MinColor1         = <125.000000, 125.000000, 120.000000>
MaxColor1         = <125.000000, 125.000000, 120.000000>
MinColor2         = <100.000000, 100.000000, 100.000000>
MaxColor2         = <100.000000, 100.000000, 100.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 0
MinVel            = <-120.000000, 125.000000, -120.000000>
MaxVel            = <150.000000, 150.000000, 150.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 2.0
MaxWidth          = 2.5
MinLength         = 4.0
MaxLength         = 4.5
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 1.0

[PolyDebrisFX22]

Name              = "Big_Sparks_Green"
Texture           = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
Style             = 3
MinDebris         = 20
MaxDebris         = 30
MinColor1         = <50.000000, 150.000000, 50.000000>
MaxColor1         = <0.000000, 50.000000, 0.000000>
MinColor2         = <50.000000, 150.000000, 50.000000>
MaxColor2         = <0.000000, 50.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-600.000000, -0.000000, -600.000000>
MaxVel            = <600.000000, 600.000000, 600.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.6
MaxDuration       = 1.25
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 3.0
MaxWidth          = 5.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5

[PolyDebrisFX23]

Name              = "Water_Splash_Big_FX"
Texture           = ""
Style             = 0
MinDebris         = 12
MaxDebris         = 15
MinColor1         = <34.000000, 34.000000, 48.000000>
MaxColor1         = <34.000000, 34.000000, 64.000000>
MinColor2         = <64.000000, 64.000000, 96.000000>
MaxColor2         = <64.000000, 64.000000, 128.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-150.000000, 200.000000, -150.000000>
MaxVel            = <150.000000, 500.000000, 150.000000>
DirOffset         = 0.0
MinDebrisOffset   = <-30.0, 0.0, -30.0>
MaxDebrisOffset   = <30.0, 0.0, 30.0>
DirOffsetOnly     = 0
MinDuration       = 0.5
MaxDuration       = 1.0
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 3.0
MaxWidth          = 4.0
MinLength         = 3.0
MaxLength         = 4.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 2.0

[PolyDebrisFX24]

Name              = "Wire_Sparks_Blue"
Texture           = ""
Style             = 3
MinDebris         = 3
MaxDebris         = 5
MinColor1         = <255.000000, 255.000000, 255.000000>
MaxColor1         = <255.000000, 255.000000, 255.000000>
MinColor2         = <0.000000, 0.000000, 255.000000>
MaxColor2         = <0.000000, 0.000000, 255.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.55
MaxDuration       = 0.85
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.6

/*
** PolyDebrisFX25 - Boss_Sparks
*/

[PolyDebrisFX25]

Name              = "Boss_Sparks"
Texture           = ""
Style             = 3
MinDebris         = 6
MaxDebris         = 9
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 0
MinVel            = <-100.000000, -100.000000, 0.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.45
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 2.0
MaxWidth          = 3.0
MinLength         = 7.0
MaxLength         = 9.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.6

[PolyDebrisFX26]

Name              = "Cigarette_Sparks_Debris"
Texture           = ""
Style             = 3
MinDebris         = 8
MaxDebris         = 10
MinColor1         = <255.000000, 84.000000, 0.000000>
MaxColor1         = <255.000000, 48.000000, 0.000000>
MinColor2         = <216.000000, 107.000000, 0.000000>
MaxColor2         = <216.000000, 71.000000, 0.000000>
Additive          = 0
Multiply          = 0
ShowTrail         = 1
MinVel            = <-80.000000, 0.000000, -80.000000>
MaxVel            = <80.000000, 200.000000, 80.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.3
InitialAlpha      = 0.5
FinalAlpha        = 0.0
MinWidth          = 0.5
MaxWidth          = 1.0
MinLength         = 1.0
MaxLength         = 2.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 2.0


[PolyDebrisFX27]
Name              = "Sparks_Huge"
Texture           = ""
Style             = 3
MinDebris         = 12
MaxDebris         = 20
MinColor1         = <253.000000, 155.000000, 0.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <78.000000, 74.000000, 80.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-800.000000, -0.000000, -800.000000>
MaxVel            = <800.000000, 800.000000, 800.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.6
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 1.0
MaxLength         = 3.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.5

[PolyDebrisFX28]   //Was White - SL
Name              = "Sparks_Whit"
Texture           = ""
Style             = 3
MinDebris         = 8
MaxDebris         = 12
MinColor1         = <255.000000, 255.000000, 255.000000>
MaxColor1         = <255.000000, 250.000000, 200.000000>
MinColor2         = <255.000000, 255.000000, 255.000000>
MaxColor2         = <255.000000, 250.000000, 200.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-400.000000, -0.000000, -400.000000>
MaxVel            = <500.000000, 400.000000, 500.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.5
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 0.5
MaxLength         = 0.8
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.25

[PolyDebrisFX29]

Name              = "Sparks_Railgun"
Texture           = ""
Style             = 3
MinDebris         = 18
MaxDebris         = 25
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 150.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.75
MaxDuration       = 1.75
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = 1
MaxBounce         = 3
GravityScale      = 0.75

[PolyDebrisFX30]
Name              = "Sparks_Praetorian"
Texture           = ""
Style             = 3
MinDebris         = 6
MaxDebris         = 10
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-150.000000, -150.000000, -150.000000>
MaxVel            = <150.000000, 150.000000, 150.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.25
MaxDuration       = 0.25
InitialAlpha      = 0.75
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 1.0
MaxLength         = 1.0
MinBounce         = -1
MaxBounce         = -1
GravityScale      = 0.33

[PolyDebrisFX31]
Name              = "Sparks_Predator_Hacking"
Texture           = ""
Style             = 3
MinDebris         = 8
MaxDebris         = 12
MinColor1         = <132.000000, 201.000000, 249.000000>
MaxColor1         = <160.000000, 158.000000, 250.000000>
MinColor2         = <8.000000, 8.000000, 186.000000>
MaxColor2         = <71.000000, 8.000000, 186.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-50.000000, 0.000000, -50.000000>
MaxVel            = <50.000000, 50.000000, 50.000000>
DirOffset         = 0.0
MinDebrisOffset   = <-0.2, -0.2, -0.2>
MaxDebrisOffset   = <0.2, 0.2, 0.2>
DirOffsetOnly     = 0
MinDuration       = 0.50
MaxDuration       = 1.00
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 2.0
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = 1
MaxBounce         = 2
GravityScale      = 2.0

[PolyDebrisFX32]

Name              = "PlasmaImpactSparks"
Texture           = ""
Style             = 3
MinDebris         = 1
MaxDebris         = 3
MinColor1         = <244.000000, 245.000000, 161.000000>
MaxColor1         = <248.000000, 228.000000, 165.000000>
MinColor2         = <250.000000, 170.000000, 15.000000>
MaxColor2         = <250.000000, 115.000000, 15.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 150.000000, 100.000000>
DirOffset         = 0.0
MinDebrisOffset   = <0.0, 0.0, 0.0>
MaxDebrisOffset   = <0.0, 0.0, 0.0>
DirOffsetOnly     = 0
MinDuration       = 0.2
MaxDuration       = 0.5
InitialAlpha      = 0.9
FinalAlpha        = 0.0
MinWidth          = 1.0
MaxWidth          = 1.5
MinLength         = 3.0
MaxLength         = 5.0
MinBounce         = 1
MaxBounce         = 3
GravityScale      = 0.75


[PolyDebrisFX33]    //SL
Name              = "Sparks_White"
Texture           = ""
Style             = 2
MinDebris         = 20
MaxDebris         = 30
MinColor1         = <253.000000, 255.000000, 255.000000>
MaxColor1         = <253.000000, 209.000000, 0.000000>
MinColor2         = <128.000000, 128.000000, 255.000000>
MaxColor2         = <0.000000, 0.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <-100.000000, -0.000000, -100.000000>
MaxVel            = <500.000000, 500.000000, 500.000000>
DirOffset         = 5.0
MinDebrisOffset   = <1.0, 1.0, 1.0>
MaxDebrisOffset   = <4.0, 4.0, 4.0>
DirOffsetOnly     = 0
MinDuration       = 0.15
MaxDuration       = 0.4
InitialAlpha      = 0.5
FinalAlpha        = 0.0
MinWidth          = 0.5
MaxWidth          = 1.0
MinLength         = 1.0
MaxLength         = 3.0
MinBounce         = -1
MaxBounce         = -3
GravityScale      = 1.0



[PolyDebrisFX34]    //SL
Name              = "Sparks_Red"
Texture           = ""
Style             = 2
MinDebris         = 30
MaxDebris         = 40
MinColor1         = <253.000000, 0.000000, 0.000000>
MaxColor1         = <253.000000, 100.000000, 0.000000>
MinColor2         = <128.000000, 0.000000, 0.000000>
MaxColor2         = <0.000000, 0.000000, 0.000000>
Additive          = 1
Multiply          = 0
ShowTrail         = 1
MinVel            = <0.000000, 0.000000, 0.000000>
MaxVel            = <500.000000, 300.000000, 0.000000>
DirOffset         = 5.0
MinDebrisOffset   = <5.0, 1.0, 1.0>
MaxDebrisOffset   = <7.0, 4.0, 4.0>
DirOffsetOnly     = 0
MinDuration       = 0.15
MaxDuration       = 0.4
InitialAlpha      = 0.7
FinalAlpha        = 0.0
MinWidth          = 1.5
MaxWidth          = 2.0
MinLength         = 1.0
MaxLength         = 1.0
MinBounce         = -1
MaxBounce         = -3
GravityScale      = 2.0




/************************************************************************
**
** PEXPLFX
**
** PExplFX definitions specify the properties making up a particle
** explosion fx record.  This record is used to determine the attributes
** for a particle explosion fx.
**
** All PExplFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	File (String)
**
**		Name of the particle texture (or sprite).
**
**	PosOffset (Vector)
**
**		Offset from the impact position for the particle explosion to be
**		created.
**
**	NumPerPuff (Integer)
**
**		Number of particles added for each "puff"
**
**	NumEmmitters (Integer)
**
**		Number of particles emmitters in the explosion.
**
**	NumSteps (Integer)
**
**		Number of particle puffs per time step.
**
**	CreateDebris (Integer)
**
**		If set to 1 if debris should be created.
**		(1 = true, 0 = false)
**
**	RotateDebris (Integer)
**
**		If set to 1 if the debris should be rotated.
**		(1 = true, 0 = false)
**
**	IgnoreWind (Integer)
**
**		Should the particles ignore the world wind velocity.
**		(1 = true, 0 = false)
**
**	DoBubbles (Integer)
**
**		Should the particles turn into bubbles when in liquids (i.e. underwater)
**		(1 = true, 0 = false)
**
**	Color1 (Vector)
**
**		The particles will have colors between Color1 and Color2.
**
**	Color2 (Vector)
**
**		The particles will have colors between Color1 and Color2.
**
**	MinVel (Vector)
**
**		The minimum velocity of the particle emmitters (the Y velocity is mapped
**		to the impact surface normal).
**
**	MaxVel (Vector)
**
**		The maximum velocity of the particle emmiters (the Y velocity is mapped
**		to the impact surface normal).
**
**	MinDriftVel (Vector)
**
**		The minimum drift velocity of the particle explosion (a random velocity
**		between MinDriftVel and MaxDriftVel will be applied to each "puff").
**
**	MaxDriftVel (Vector)
**
**		The maximum drift velocity of the particle explosion (a random velocity
**		between MinDriftVel and MaxDriftVel will be applied to each "puff").
**
**	LifeTime (Float)
**
**		How long the particles stay around.
**
**	FadeTime (Float)
**
**		How long after the particle explosion is created before the particles
**		are linearly faded away (must be less than LifeTime).
**
**	OffsetTime (Float)
**
**		How offten a new particle "puff" is created.
**
**	Radius (Float)
**
**		The particle radius.
**
**	Gravity (Float)
**
**		Gravity applied to all the particles in the system.
**
**	Additive (Integer)
**
**		Should the particle system use additive blending?
**		(1 = true, 0 = false)
**
**	Multiply (Integer)
**
**		Should the particle system use multiply blending?
**		(1 = true, 0 = false)
**
*/


/*
** PExplFX - TEMPLATE (for making new particle explosion FX - just copy/paste/modify)
*/
/*********************************************************************
[PExplFX]

Name              = ""
File              = "SpriteTextures\SFX\Particles\.dtx"
PosOffset         = <0.000000, 25.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 1
NumSteps          = 3
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 0
Color1            = <255.000000, 255.000000, 255.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = <-100.000000, -100.000000, -100.000000>
MaxVel            = <100.000000, 100.000000, 100.000000>
MinDriftVel       = <0.000000, 0.000000, 0.000000>
MaxDriftVel       = <0.000000, 0.000000, 0.000000>
LifeTime          = 1.000000
FadeTime          = 0.500000
OffsetTime        = 0
Radius            = 1000
Gravity           = 0
Additive          = 0
Multiply          = 0
*********************************************************************/


/*
** PExplFX0 - Impact Grenade Particle Explosion
*/

[PExplFX0]

Name              = "ImpactGrenadePExpl1"
File              = "SpriteTextures\SFX\Particles\.dtx"
PosOffset         = <0.000000, 0.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 10
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <200.000000, 200.000000, 200.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = <-300.000000, 0.000000, -300.000000>
MaxVel            = <300.000000, 300.000000, 300.000000>
MinDriftVel       = <0.000000, 0.000000, 0.000000>
MaxDriftVel       = <0.000000, 0.000000, 0.000000>
LifeTime          = 0.500000
FadeTime          = 0.250000
OffsetTime        = 0
Radius            = 10
Gravity           = 0
Additive          = 1
Multiply          = 0

/*
** PExplFX1 - Impact Grenade Particle Explosion
*/

[PExplFX1]

Name              = "Impact_Grenade_SmokeExpl"
File              = "SpriteTextures\SFX\Explo\PuffFire.dtx"
PosOffset         = <0.000000, 40.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 3
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <0.000000, 0.000000, 0.000000>
Color2            = <255.000000, 255.000000, 255.000000>
MinVel            = <-400.000000, -400.000000, 300.000000>
MaxVel            = <400.000000, 400.000000, 500.000000>
MinDriftVel       = <-100.000000, 0.000000, -200.000000>
MaxDriftVel       = <200.000000, 0.000000, 200.000000>
LifeTime          = 1.00000
FadeTime          = 0.10000
OffsetTime        = 0.03
Radius            = 25000
Gravity           = -500
Additive          = 1
Multiply          = 0


/*
** PExplFX2
*/

[PExplFX2]

Name              = "APC_Splash_GreenWater"
File              = "SpriteTextures\SFX\Explo\BigSmokePuff.dtx"
PosOffset         = <0.000000, 40.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 1
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <100.000000, 200.000000, 150.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = <-100.000000, 500.000000, -100.000000>
MaxVel            = <100.000000, 800.000000, 100.000000>
MinDriftVel       = <-100.000000, 0.000000, -200.000000>
MaxDriftVel       = <200.000000, 0.000000, 200.000000>
LifeTime          = 2.00000
FadeTime          = 1.00000
OffsetTime        = 0.3
Radius            = 100000
Gravity           = -500
Additive          = 0
Multiply          = 0

[PExplFX3]

Name              = "pexpPoisonCloud"
File              = "SpriteTextures\SFX\Explo\greenspit.dtx"
PosOffset         = <0.000000, 0.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 1
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <155.000000, 155.000000, 155.000000>
Color2            = <30.000000, 30.000000, 30.000000>
MinVel            = <-50.000000, 20.000000, -50.000000>
MaxVel            = <50.000000, 40.000000, 50.000000>
MinDriftVel       = <-140.000000, 0.000000, -140.000000>
MaxDriftVel       = <140.000000, 30.000000, 140.000000>
LifeTime          = 7.00000
FadeTime          = 1.00000
OffsetTime        = 0
Radius            = 58000
Gravity           = -20
Additive          = 0
Multiply          = 0

[PExplFX4]

Name              = "pxplAcid_Explo"
File              = "SpriteTextures\SFX\Explo\PuffWhiteNonAdd.dtx"
PosOffset         = <0.000000, 40.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 3
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <50.000000, 150.000000, 50.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = <-200.000000, -200.000000, 300.000000>
MaxVel            = <200.000000, 200.000000, 500.000000>
MinDriftVel       = <-100.000000, 0.000000, -200.000000>
MaxDriftVel       = <200.000000, 0.000000, 200.000000>
LifeTime          = 1.00000
FadeTime          = 0.10000
OffsetTime        = 0.03
Radius            = 25000
Gravity           = -500
Additive          = 0
Multiply          = 0


[PExplFX5]

Name              = "Jets_impulse"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
PosOffset         = <0.000000, 0.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 3
NumSteps          = 1
CreateDebris      = 1
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <150.000000, 150.000000, 150.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = <-60.000000, -60.000000, 10.000000>
MaxVel            = <60.000000, 60.000000, 30.000000>
MinDriftVel       = <-10.000000, 0.000000, -20.000000>
MaxDriftVel       = <20.000000, 0.000000, 20.000000>
LifeTime          = 0.70000
FadeTime          = 0.70000
OffsetTime        = 0.03
Radius            = 5000
Gravity           = -500
Additive          = 0
Multiply          = 0

[PExplFX6]

Name              = "pExplWorm"
File              = "SpriteTextures\SFX\Explo\SmokePuff.dtx"
PosOffset         = <0.000000, 40.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 3
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <50.000000, 100.000000, 50.000000>
Color2            = <0.000000, 0.000000, 0.000000>
MinVel            = <-300.000000, -300.000000, 400.000000>
MaxVel            = <300.000000, 300.000000, 600.000000>
MinDriftVel       = <-100.000000, 0.000000, -200.000000>
MaxDriftVel       = <200.000000, 0.000000, 200.000000>
LifeTime          = 0.70000
FadeTime          = 0.10000
OffsetTime        = 0.03
Radius            = 25000
Gravity           = -600
Additive          = 1
Multiply          = 0

[PExplFX7]	// tkm

Name              = "GreenBloodCloud"
File              = "SpriteTextures\SFX\Explo\greenblob.dtx"
PosOffset         = <0.000000, 0.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 1
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <155.000000, 155.000000, 155.000000>
Color2            = <30.000000, 30.000000, 30.000000>
MinVel            = <-90.000000, 0.000000, -90.000000>
MaxVel            = <90.000000, 0.000000, 90.000000>
MinDriftVel       = <-300.000000, -30.000000, -300.000000>
MaxDriftVel       = <300.000000, 30.000000, 300.000000>
LifeTime          = 7.00000
FadeTime          = 1.00000
OffsetTime        = 0
Radius            = 38000
Gravity           = -600
Additive          = 0
Multiply          = 0

[PExplFX8]	// tkm

Name              = "ArrivalPuffs"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"//"SpriteTextures\SFX\Explo\greenspit.dtx"
PosOffset         = <0.000000, -150.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 6
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <0.000000, 0.000000, 0.000000>
Color2            = <30.000000, 30.000000, 30.000000>
MinVel            = <-290.000000, 0.000000, -290.000000>
MaxVel            = <290.000000, 0.000000, 290.000000>
MinDriftVel       = <-400.000000, -60.000000, -400.000000>
MaxDriftVel       = <400.000000, -60.000000, 400.000000>
LifeTime          = 1.00000
FadeTime          = 1.00000
OffsetTime        = 0
Radius            = 18000
Gravity           = -60
Additive          = 1
Multiply          = 0


[PExplFX9]	//tkm

Name              = "pexpVenomCloud"
File              = "SpriteTextures\SFX\Explo\greenblob.dtx"
PosOffset         = <0.000000, 0.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 1
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <155.000000, 155.000000, 155.000000>
Color2            = <30.000000, 30.000000, 30.000000>
MinVel            = <-350.000000, 20.000000, -350.000000>
MaxVel            = <350.000000, 40.000000, 350.000000>
MinDriftVel       = <-140.000000, 0.000000, -140.000000>
MaxDriftVel       = <140.000000, 30.000000, 140.000000>
LifeTime          = 5.00000
FadeTime          = 1.00000
OffsetTime        = 0
Radius            = 48000
Gravity           = -40
Additive          = 0
Multiply          = 0


[PExplFX10]	//tkm

Name              = "pexpVenomDrops"
File              = "SpriteTextures\SFX\Explo\greenblob.dtx"
PosOffset         = <0.000000, 110.000000, 0.000000>
NumPerPuff        = 1
NumEmitters       = 3
NumSteps          = 1
CreateDebris      = 0
RotateDebris      = 0
IgnoreWind        = 0
DoBubbles         = 1
Color1            = <155.000000, 155.000000, 155.000000>
Color2            = <30.000000, 30.000000, 30.000000>
MinVel            = <-550.000000, -550.000000, 100.000000>
MaxVel            = <550.000000, 550.000000, 300.000000>
MinDriftVel       = <-340.000000, -340.000000, 100.000000>
MaxDriftVel       = <340.000000, -340.000000, 200.000000>
LifeTime          = 3.00000
FadeTime          = 1.00000
OffsetTime        = 0
Radius            = 8000
Gravity           = -800
Additive          = 0
Multiply          = 0


/************************************************************************
**
** DLIGHTFX
**
** DLightFX definitions specify the properties making up a dynamic light
** fx record.  This record is used to determine the attributes
** for a dynamic light fx.
**
** All DLightFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Color (Vector)
**
**		The color of the dynamic light
**
**	MinRadius (Float)
**
**		The minimum radius of the light (the light will be created with this
**		radius)
**
**	MaxRadius (Float)
**
**		The maximum radius of the light.
**
**	MinTime (Float)
**
**		The time the light will remain at the minimum radius.
**
**	MaxTime (Float)
**
**		The time the light will remain at the maximum radius.
**
**	RampUpTime (Float)
**
**		The time it takes for the light to ramp from MinRadius to MaxRadius.
**
**	RampDownTime (Float)
**
**		The time it takes for the light to ramp from MaxRadius to 0.
**
**	ScreenWashout (Float)
**
**		The amount of screen washout to create when the player is in Marine
**		night vision mode.  Note: at this this effect is created only when
**		it is the player firing his weapon and only when the DLight is.
**		created via muzzle flash. Values are 0.0 - 1.0, no wash
**		to max wash.
*/


/*
** DLightFX - TEMPLATE (for making new dynamic light FX - just copy/paste/modify)
*/
/*********************************************************************
[DLightFX]

Name              = ""
Color             = <255.000000, 255.000000, 255.000000>
MinRadius         = 256
MaxRadius         = 512
MinTime           = 0.1
MaxTime           = 0.1
RampUpTime        = 0.1
RampDownTime      = 0.0
ScreenWashout     = 0.0
*********************************************************************/

[DLightFX0]
Name              = "MuzzleFlashDLightFX1"
Color             = <255.000000, 240.000000, 180.000000>
MinRadius         = 200
MaxRadius         = 320
MinTime           = 0.015
MaxTime           = 0.015
RampUpTime        = 0.01
RampDownTime      = 0.01
ScreenWashout     = 0.0


[DLightFX1]
Name              = "ImpactGrenadeDLightFX1"
Color             = <200.000000, 170.000000, 0.000000>
MinRadius         = 128
MaxRadius         = 700
MinTime           = 0.0100000
MaxTime           = 0.200000
RampUpTime        = 0.09000
RampDownTime      = 0.10000
ScreenWashout     = 0.0

[DLightFX2]
Name              = "ImpactSpacebossDLightFX1"
Color             = <200.000000, 138.000000, 0.000000>
MinRadius         = 128
MaxRadius         = 700
MinTime           = 0.0100000
MaxTime           = 0.200000
RampUpTime        = 0.09000
RampDownTime      = 0.10000
ScreenWashout     = 0.0


[DLightFX3]
Name              = "Accelerator_DLightFX1"
Color             = <57.000000, 84.000000, 255.000000>
MinRadius         = 0
MaxRadius         = 500
MinTime           = 0.000100
MaxTime           = 0.50000
RampUpTime        = 0.010000
RampDownTime      = 0.020000
ScreenWashout     = 0.0


[DLightFX4]
Name              = "Sift_PV_LightFX"
Color             = <100.000000, 180.000000, 255.000000>
MinRadius         = 64
MaxRadius         = 128
MinTime           = 0.1
MaxTime           = 0.2
RampUpTime        = 0.015
RampDownTime      = 0.0
ScreenWashout     = 0.0


[DLightFX5]
Name              = "AccelFlashDLightFX1"
Color             = <126.000000, 144.000000, 255.000000>
MinRadius         = 160
MaxRadius         = 320
MinTime           = 0.015
MaxTime           = 0.015
RampUpTime        = 0.015
RampDownTime      = 0.0
ScreenWashout     = 0.0


[DLightFX6]
Name              = "ExoPilotLightSparks_PV_LightFX"
Color             = <220.000000, 180.000000, 180.000000>
MinRadius         = 32
MaxRadius         = 64
MinTime           = 0.015
MaxTime           = 0.015
RampUpTime        = 0.015
RampDownTime      = 0.0
ScreenWashout     = 0.0

[DLightFX7]

Name              = "Impact_Grenade_BlastMark"
Color             = <50.000000, 50.000000, 50.000000>
MinRadius         = 100
MaxRadius         = 100
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX8]

Name              = "EMP_Grenade_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX9]

Name              = "Predator_Cannon_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX10]

Name              = "Predator_Pistol_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX11]

Name              = "Predator_Cannon_BlastMark2"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX12]

Name              = "Predator_Cannon_BlastMark3"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX13]

Name              = "ExoLaser_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

/*
** DLightFX14 - Fireball light
*/

[DLightFX14]

Name              = "Fireball_DLightFX"
Color             = <128.000000, 60.000000, 0.000000>
MinRadius         = 0
MaxRadius         = 512
MinTime           = 0.300000
MaxTime           = 0.300000
RampUpTime        = 0.30000
RampDownTime      = 0.30000
ScreenWashout     = 0.0

/*
** DLightFX15 - Impact Grenade explosion light
*/

[DLightFX15]

Name              = "SpiderGrenadeDLightFX1"
Color             = <150.000000, 140.000000, 130.000000>
MinRadius         = 128
MaxRadius         = 256
MinTime           = 0.000100
MaxTime           = 0.500000
RampUpTime        = 0.100000
RampDownTime      = 0.400000
ScreenWashout     = 0.0

/*
** DLightFX16 - Predator Shoulder Cannon lvl1 Flash
*/

[DLightFX16]

Name              = "Predator_Cannon_Flash1"
Color             = <130.000000, 130.000000, 200.000000>
MinRadius         = 64
MaxRadius         = 128
MinTime           = 0.000100
MaxTime           = 0.500000
RampUpTime        = 0.100000
RampDownTime      = 0.400000
ScreenWashout     = 0.0

/*
** DLightFX17 - Predator Shoulder Cannon lvl2 Flash
*/

[DLightFX17]

Name              = "Predator_Cannon_Flash2"
Color             = <62.000000, 141.000000, 249.000000>
MinRadius         = 96
MaxRadius         = 160
MinTime           = 0.000100
MaxTime           = 0.500000
RampUpTime        = 0.100000
RampDownTime      = 0.400000
ScreenWashout     = 0.0

/*
** DLightFX18 - Predator Shoulder Cannon lvl3 Flash
*/

[DLightFX18]

Name              = "Predator_Cannon_Flash3"
Color             = <171.000000, 204.000000, 205.000000>
MinRadius         = 128
MaxRadius         = 192
MinTime           = 0.000100
MaxTime           = 0.500000
RampUpTime        = 0.100000
RampDownTime      = 0.400000
ScreenWashout     = 0.0

[DLightFX19]      //TKM

Name              = "Discolaser_Meltdown_DLightFX1"
Color             = <190.000000, 190.000000, 151.000000>
MinRadius         = 20
MaxRadius         = 54
MinTime           = 0.100100
MaxTime           = 0.300000
RampUpTime        = 0.200000
RampDownTime      = 0.510000
ScreenWashout     = 0.5


[DLightFX20]	//TKM

Name              = "Discolaser_BlastMark"
Color             = <228.850000, 60.0000, 60.00000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0.1
MaxTime           = 0.3
RampUpTime        = 0.2
RampDownTime      = 4
ScreenWashout     = 0.0


[DLightFX21]     // SL: Laser flash around player

Name              = "LaserDLightFX1"
Color             = <241.000000, 136.000000, 73.000000>
MinRadius         = 300
MaxRadius         = 500
MinTime           = 0.10000
MaxTime           = 0.10000
RampUpTime        = 0.0900
RampDownTime      = 0.0500
ScreenWashout     = 0.0


[DLightFX22]

Name              = "Huge_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 45
MaxRadius         = 60
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 8
ScreenWashout     = 0.0


[DLightFX23]	//CPT

Name              = "Dirt_BlastMark"
Color             = <1.000000, 1.000000, 1.000000>
MinRadius         = 200
MaxRadius         = 200
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0


[DLightFX24] //SL: LaserBlastMark

Name              = "LaserImpactLight"
Color             = <255.850000, 120.0000, 99.0000>
MinRadius         = 5
MaxRadius         = 15
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0


[DLightFX25]

Name              = "PlasmaImpactLight"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 5
MaxRadius         = 12
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0


[DLightFX26]      //SL: ExpOrange  

Name              = "ImpactRocketDLightFX1"
Color             = <200.000000, 170.000000, 0.000000>
MinRadius         = 128
MaxRadius         = 700
MinTime           = 0.0100000
MaxTime           = 0.400000
RampUpTime        = 0.09000
RampDownTime      = 0.20000
ScreenWashout     = 0.5

[DLightFX28]      //SL: Rocket BlastMark

Name              = "Impact_Rocket_BlastMark"
Color             = <68.850000, 68.850000, 68.850000>
MinRadius         = 20
MaxRadius         = 25
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0

[DLightFX31]	//TKM

Name              = "Orbital_BlastMark"
Color             = <30.000000, 30.000000, 30.000000>
MinRadius         = 300
MaxRadius         = 500
MinTime           = 0
MaxTime           = 5
RampUpTime        = 0.0
RampDownTime      = 5
ScreenWashout     = 0.0


[DLightFX32]      //TKM

Name              = "OrbitalDLightFX1"
Color             = <255.000000, 255.000000, 100.000000>
MinRadius         = 900
MaxRadius         = 1000
MinTime           = 0.10000
MaxTime           = 0.50000
RampUpTime        = 0.3000
RampDownTime      = 1.0000
ScreenWashout     = 0.0


[DLightFX33]      //TKM

Name              = "OrbitalDLightFX2"
Color             = <255.000000, 100.000000, 100.000000>
MinRadius         = 200
MaxRadius         = 1000
MinTime           = 0.50000
MaxTime           = 0.30000
RampUpTime        = 0.2000
RampDownTime      = 0.5000
ScreenWashout     = 0.0


[DLightFX34]      //TKM

Name              = "ArrivalDLightFX1"
Color             = <120.000000, 255.000000, 120.000000>
MinRadius         = 300
MaxRadius         = 500
MinTime           = 0.10000
MaxTime           = 0.10000
RampUpTime        = 0.3000
RampDownTime      = 0.5000
ScreenWashout     = 0.0


/************************************************************************
**
** ParticleMuzzleFX
**
** ParticleMuzzleFX definitions specify the properties making up a particle
** muzzle flash fx.
**
** All ParticleMuzzleFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	File (String)
**
**		Name of the particle sprite/dtx used by the particle system.
**
**	StartScale (Float)
**
**		The starting scale for the particle. (linear from start to end of duration)
**
**	EndScale (Float)
**
**		The ending scale for the particle. (linear from start to end of duration)
**
**	BaseRadius (Float)
**
**		The size of each particle. (Adjusted by scale)
**
**	Length (Float)
**
**		The length of the system (away from the weapon)
**
**	Duration (Float)
**
**		Length of time the the system should stay around.
**
**	NumParticles (Integer)
**
**		Number of particles in the system
**
**	StartColor (Vector)
**
**		The beginning color of the particles. (linear from start to end of duration)
**
**	EndColor (Vector)
**
**		The ending color of the particles. (linear from start to end of duration)
**
**	StartAlpha (Float)
**
**		The initial alpha value of the partilcles. (linear from start to end of duration)
**
**	EndAlpha (Float)
**
**		The initial alpha value of the partilcles. (linear from start to end of duration)
**
**	Additive (Integer)
**
**		Should the particle system use additive blending?
**		(1 = true, 0 = false)
**
**	Multiply (Integer)
**
**		Should the particle system use multiply blending?
**		(1 = true, 0 = false)
**
**	MinVertVelocity / MaxVertVelocity (Float)
**
**		This represents the range speeds that will be used to randomly choose the verticle
**		speed of the particles.  Negitive is downward and positive is upwards.  For example if
**		the min velocity was -5.0 and max of 10.0 about 2/3 of the particles would travel up and
**		the remaining 1/3 down.
**
**	MinHorizVelocity / MaxHorizVelocity (Float)
**
**		This represents the range speeds that will be used to randomly choose the horizontal
**		speed of the particles.  Negitive is left and positive is right.  For example if
**		the min velocity was -5.0 and max of 10.0 about 2/3 of the particles would travel right and
**		the remaining 1/3 left.
*/


/*
** ParticleMuzzleFX - TEMPLATE (for making new particle muzzle flash FX - just copy/paste/modify)
*/
/*********************************************************************
[ParticleMuzzleFX]

Name              = ""
File              = "SpriteTextures\SFX\MuzzleFX\.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 8.0
Duration          = 0.1
NumParticles      = 8
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

*********************************************************************/


/*
** ParticleMuzzleFX0 - Pistol_HH_PMFX1
*/

[ParticleMuzzleFX0]

Name              = "Pistol_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\gunflare01.dtx"
StartScale        = 3.0
EndScale          = 4.0
BaseRadius        = 1.0
Length            = 8.0
Duration          = 0.1
NumParticles      = 8
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX1 - Shotgun_HH_PMFX1
*/

[ParticleMuzzleFX1]

Name              = "Shotgun_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare1.dtx"
StartScale        = 5.0
EndScale          = 6.0
BaseRadius        = 1.0
Length            = 7.0
Duration          = 0.08
NumParticles      = 5
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX2 - Pulse_Rifle_Bullet_HH_PMFX1
*/

[ParticleMuzzleFX2]

Name              = "Pulse_Rifle_Bullet_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\Shotbolt4.dtx"
StartScale        = 4.5
EndScale          = 5.5
BaseRadius        = 1.0
Length            = 11.0
Duration          = 0.08
NumParticles      = 6
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX3 - Pulse_Rifle_Grenade_HH_PMFX1
*/

[ParticleMuzzleFX3]

Name              = "Pulse_Rifle_Grenade_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare1.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 8.0
Duration          = 0.08
NumParticles      = 6
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX4 - Smart_Gun_HH_PMFX1
*/

[ParticleMuzzleFX4]

Name              = "Smart_Gun_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\Shotbolt4.dtx"
StartScale        = 5.0
EndScale          = 6.0
BaseRadius        = 1.0
Length            = 15.5
Duration          = 0.08
NumParticles      = 8
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX5 - Rail_Gun_HH_PMFX1
*/

[ParticleMuzzleFX5]

Name              = "Rail_Gun_HH_PMFX1"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
StartScale        = 4.5
EndScale          = 5.5
BaseRadius        = 1.0
Length            = 11.0
Duration          = 0.08
NumParticles      = 6
StartColor        = <10.0, 10.0, 10.0>
EndColor          = <10.0, 10.0, 10.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX6 - Grenades_HH_PMFX1
*/

[ParticleMuzzleFX6]

Name              = "Grenades_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare1.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 1.0
Duration          = 0.08
NumParticles      = 1
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX7 - Minigun_HH_PMFX1
*/

[ParticleMuzzleFX7]

Name              = "Minigun_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare1.dtx"
StartScale        = 4.0
EndScale          = 5.0
BaseRadius        = 1.0
Length            = 15.5
Duration          = 0.09
NumParticles      = 6
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX8 - Blowtorch Cut ParticleMuzzleFX
*/

[ParticleMuzzleFX8]

Name              = "Blowtorch_Cut_PVpmfx"
File              = "SpriteTextures\SFX\Flares\flare01_Blue.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 1.5
NumParticles      = 2
StartColor        = <100.0, 100.0, 255.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX9 - Blowtorch Weld ParticleMuzzleFX
*/


[ParticleMuzzleFX9]

Name              = "Blowtorch_Weld_PVpmfx"
File              = "SpriteTextures\SFX\Flares\flare01.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 1.5
NumParticles      = 2
StartColor        = <255.0, 100.0, 100.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX10 - Blowtorch Cut ParticleMuzzleFX
*/

[ParticleMuzzleFX10]

Name              = "Blowtorch_Cut_HHpmfx"
File              = "SpriteTextures\SFX\Flares\flare02.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 1.5
NumParticles      = 2
StartColor        = <100.0, 100.0, 255.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX11 - Blowtorch Weld ParticleMuzzleFX
*/


[ParticleMuzzleFX11]

Name              = "Blowtorch_Weld_HHpmfx"
File              = "SpriteTextures\SFX\Flares\flare01.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 1.5
NumParticles      = 2
StartColor        = <255.0, 100.0, 100.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX12 - Shotgun_HH_PMFX1
*/

[ParticleMuzzleFX12]

Name              = "Shotgun_PV_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare.spr"
StartScale        = 1.0
EndScale          = 2.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 0.08
NumParticles      = 5
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX13 -Pipe_Grenade_PV_PMFX1
*/

[ParticleMuzzleFX13]

Name              = "Pipe_Grenades_PV_pMFX"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
StartScale        = 0.0
EndScale          = 4.0
BaseRadius        = 1.0
Length            = 10.0
Duration          = 0.3
NumParticles      = 10
StartColor        = <150.0, 150.0, 150.0>
EndColor          = <50.0, 50.0, 50.0>
StartAlpha        = 1.0
EndAlpha          = 1.0
Additive          = 0
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX14 -Pipe_Grenade_PV_PMFX1
*/

[ParticleMuzzleFX14]

Name              = "Pipe_Grenades_HH_pMFX"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 20.0
Duration          = 0.08
NumParticles      = 10
StartColor        = <200.0, 200.0, 200.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX15 - Pulse_Rifle_Bullet_PV_PMFX1
*/

[ParticleMuzzleFX15]

Name              = "Pulse_Rifle_Bullet_PV_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\Shotbolt4.dtx"
StartScale        = 1.5
EndScale          = 2.0
BaseRadius        = 1.0
Length            = 9.0
Duration          = 0.1
NumParticles      = 4
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX16 - Minigun_PV_PMFX1
DON"T USE ME>>>> I SUCK!
*/

[ParticleMuzzleFX16]

Name              = "Minigun_PV_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\miniflare3.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 8.5
Duration          = 0.08
NumParticles      = 1
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


/*
** ParticleMuzzleFX17 - Smart_Gun_HH_PMFX1
*/

[ParticleMuzzleFX17]

Name              = "ShoulderCannon_PV_PMFX1"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
StartScale        = 1.0
EndScale          = 1.0
BaseRadius        = 1.0
Length            = 8.5
Duration          = 1.0
NumParticles      = 5
StartColor        = <100.0, 100.0, 255.0>
EndColor          = <0.0, 0.0, 0.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

[ParticleMuzzleFX18]
Name              = "Smart_Gun_PV_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\Shotbolt4.dtx"
StartScale        = 1.0
EndScale          = 2.0
BaseRadius        = 1.0
Length            = 6.5
Duration          = 0.08
NumParticles      = 4
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 0.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

[ParticleMuzzleFX19]
Name              = "Rail_Gun_PV_PMFX1"
File              = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
StartScale        = 1.0
EndScale          = 1.5
BaseRadius        = 1.0
Length            = 11.0
Duration          = 0.08
NumParticles      = 6
StartColor        = <10.0, 10.0, 10.0>
EndColor          = <10.0, 10.0, 10.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

/*
** ParticleMuzzleFX20 - Flame_Thrower_HH_PMFX1
*/

[ParticleMuzzleFX20]

Name              = "Flame_Thrower_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\flameflarehh.dtx"
StartScale        = 2.0
EndScale          = 4.0
BaseRadius        = 1.0
Length            = 18.5
Duration          = 0.08
NumParticles      = 6
StartColor        = <80.0, 80.0, 80.0>
EndColor          = <100.0, 100.0, 100.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0

[ParticleMuzzleFX21]

Name              = "Predator_Hacking_PMuzzleFX"
File              = "Sprites\SFX\MuzzleFX\predhack.spr"
StartScale        = 0.85
EndScale          = 0.85
BaseRadius        = 1.0
Length            = 5.5
Duration          = 3.5
NumParticles      = 1
StartColor        = <200.0, 200.0, 255.0>
EndColor          = <200.0, 200.0, 255.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = 1.0
MaxVertVelocity   = -1.0
MinHorizVelocity  = -0.6
MaxHorizVelocity  = -0.3

[ParticleMuzzleFX22]

Name              = "Plasma_HH_PMFX1"
File              = "SpriteTextures\SFX\Projectiles\rocket_0001.dtx"
StartScale        = 6.0
EndScale          = 4.0
BaseRadius        = 1.0
Length            = 18.5
Duration          = 0.08
NumParticles      = 3
StartColor        = <80.0, 80.0, 80.0>
EndColor          = <100.0, 100.0, 100.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0


[ParticleMuzzleFX23]

Name              = "BissmarkShot_HH_PMFX1"
File              = "SpriteTextures\SFX\MuzzleFX\shotflare1.dtx"
StartScale        = 15.0
EndScale          = 30.0
BaseRadius        = 1.0
Length            = 8.0
Duration          = 0.08
NumParticles      = 5
StartColor        = <100.0, 100.0, 100.0>
EndColor          = <150.0, 150.0, 150.0>
StartAlpha        = 1.0
EndAlpha          = 0.0
Additive          = 1
Multiply          = 0
MinVertVelocity   = -10.0
MaxVertVelocity   = 10.0
MinHorizVelocity  = -5.0
MaxHorizVelocity  = 5.0



/************************************************************************
**
** MuzzleFX
**
** MuzzleFX definitions specify the properties making up a weapon
** muzzle flash fx.
**
** All MuzzleFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Duration (Float)
**
**		How long the muzzle fx is shown.
**
**	PMuzzleFXName (String) (OPTIONAL)
**
**		Specifies the optional name of particle muzzle fx to create for this
**		fx.  The value of this property MUST correspond to the name
**		of a ParticleMuzzleFX record defined above.
**
**	ScaleFXName (String) (OPTIONAL)
**
**		Specifies the optional name of a scale fx (i.e., sprite or model)
**		to create for this fx.  The value of this property MUST correspond
**		to the name of a ScaleFX record defined above.
**
**	DLightFXName (String) (OPTIONAL)
**
**		Specifies the optional name of a dynamic light fx to create for this
**		fx.  The value of this property MUST correspond to the name
**		of a DLightFX record defined above.
**
**	ParticleFXName (String) (OPTIONAL)
**
**		Specifies the optional name of a smoke (particle) fx to create for this
**		fx.  The value of this property MUST correspond to the name
**		of a SmokeFX record defined above.
**
*/


/*
** MuzzleFX - TEMPLATE (for making new muzzle FX - just copy/paste/modify)
*/
/*********************************************************************
[MuzzleFX]

Name              = ""
Duration          = 0.1
PMuzzleFXName     = ""
ScaleFXName       = ""
DLightFXName      = ""
ParticleFXName    = ""
*********************************************************************/


[MuzzleFX0]

Name              = "Knife_PV_MFX"
Duration          = 0.15

[MuzzleFX1]
Name              = "Knife_HH_MFX"
Duration          = 0.15


[MuzzleFX2]

Name              = "Pistol_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Pistol_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX3]
Name              = "Accel_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Accel_PV_ScaleFX1"
DLightFXName      = "AccelFlashDLightFX1"


[MuzzleFX4]        //SL: shotgun_pv_mfx

Name              = "Shotgun_PV_MFX"
Duration          = 0.015
ScaleFXName       = "Shotgun_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX5]
Name              = "Shotgun_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Shotgun_HH_PMFX1"
ScaleFXName       = "Shotgun_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX6]

Name              = "Pulse_Rifle_Bullet_PV_MFX"
Duration          = 0.15
PMuzzleFXName     = "Pulse_Rifle_Bullet_PV_PMFX1"
ScaleFXName       = "Pulse_Rifle_Bullet_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX7]
Name              = "Pulse_Rifle_Bullet_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Pulse_Rifle_Bullet_HH_PMFX1"
//-//ScaleFXName       = "Pulse_Rifle_Bullet_HH_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX8]

Name              = "Pulse_Rifle_Grenade_PV_MFX"
Duration          = 0.15
ScaleFXName       = ""
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX9]
Name              = "Pulse_Rifle_Grenade_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Pulse_Rifle_Grenade_HH_PMFX1"
ScaleFXName       = "Pulse_Rifle_Bullet_HH_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX10]

Name              = "Smart_Gun_PV_MFX"
Duration          = 0.15
PMuzzleFXName     = "Smart_Gun_PV_PMFX1"
ScaleFXName       = "Smart_Gun_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX11]
Name              = "Smart_Gun_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Smart_Gun_HH_PMFX1"
//-//ScaleFXName       = "Smart_Gun_HH_ScaleFX1"
ScaleFXName       = "Smart_Gun_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX12]

Name              = "Rail_Gun_PV_MFX"
PMuzzleFXName     = "Rail_Gun_PV_PMFX1"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX13]
Name              = "Rail_Gun_HH_MFX"
PMuzzleFXName     = "Rail_Gun_HH_PMFX1"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX14]      //SL: Grenade PV MFX
Name              = "Grenade_PV_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX15]      //SL: Grenade HH MFX
Name              = "Grenade_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX16]

Name              = "Prox_Grenades_PV_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX17]
Name              = "Prox_Grenades_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX18]

Name              = "EMP_Grenades_PV_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX19]
Name              = "EMP_Grenades_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX20]

Name              = "Spider_Grenades_PV_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX21]
Name              = "Spider_Grenades_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX22]

Name              = "SADAR_PV_MFX"
Duration          = 0.15
//ScaleName         = "Exo_Rocket_Muzzle_Flash"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX23]
Name              = "SADAR_HH_MFX"
Duration          = 0.15
ScaleName         = "Exo_Rocket_Muzzle_Flash"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX24]

Name              = "SADAR_Tracking_PV_MFX"
Duration          = 0.15
//ScaleName         = "Exo_Rocket_Muzzle_Flash"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX25]
Name              = "SADAR_Tracking_HH_MFX"
Duration          = 0.15
//ScaleName         = "Exo_Rocket_Muzzle_Flash"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX26]

Name              = "Flame_Thrower_PV_MFX"
Duration          = 0.3
ScaleFXName       = "Flamethrower_PV_ScaleFX1"
DLightFXName      = "FlamethrowerDLightFX1"

[MuzzleFX27]
Name              = "Flame_Thrower_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Flame_Thrower_HH_PMFX1"
//ScaleFXName       = "Smart_Gun_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"

//Duration          = 0.15
//DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX28]         //SL: Bullets_Barrel
Name              = "Bullet_PV_MFX"
Duration          = 0.05
ScaleFXName       = "Bullet_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX29]
Name              = "Minigun_HH_MFX"
Duration          = 0.015
PMuzzleFXName     = "Minigun_HH_PMFX1"
ScaleFXName       = "Minigun_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX30]        //SL: DFR Bullets_Barrel

Name              = "BulletDFR_PV_MFX"
Duration          = 0.05
ScaleFXName       = "BulletDFR_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX31]       //SL: EXP Bullets_Barrel

Name              = "BulletEXP_PV_MFX"
Duration          = 0.05
ScaleFXName       = "BulletEXP_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX32]       //SL: EMP Bullets_Barrel

Name              = "BulletEMP_PV_MFX"
Duration          = 0.05
ScaleFXName       = "BulletEMP_PV_ScaleFX1"
DLightFXName      = "AccelFlashDLightFX1"


[MuzzleFX33]

Name              = "Exosuit_Laser_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX34]

Name              = "Exosuit_Minigun_PV_MFX"
Duration          = 0.15
//ScaleFXName       = "Exosuit_Minigun_PV_ScaleFX1"
ScaleFXName       = "ExoMinigun_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX35]

Name              = "Exosuit_Minigun_HH_MFX"
PMuzzleFXName     = "Minigun_HH_PMFX1"

ScaleFXName       = "Minigun_HHFlash"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX36]

Name              = "Exosuit_Rocket_PV_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX37]

Name              = "Exosuit_Rocket_HH_MFX"
Duration          = 0.15
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX38]

Name              = "Shotgun_Slug_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Shotgun_Slug_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX39]

Name              = "Shotgun_Slug_HH_MFX"
Duration          = 0.15
ScaleFXName       = "Shotgun_Slug_HH_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX40]

Name              = "Blowtorch_pvMuzzle_Cut"
Duration          = 0.1
PMuzzleFXName     = "Blowtorch_Cut_PVpmfx"
//-//ScaleFXName       = "TorchRays"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX41]

Name              = "Blowtorch_hhMuzzle_Cut"
Duration          = 0.1
PMuzzleFXName     = "Blowtorch_Cut_PVpmfx"
//-//ScaleFXName       = "TorchRays"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX42]

Name              = "Blowtorch_pvMuzzle_Weld"
Duration          = 0.1
PMuzzleFXName     = "Blowtorch_Weld_PVpmfx"
//-//ScaleFXName       = "TorchRays"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX43]
Name              = "Blowtorch_hhMuzzle_Weld"
Duration          = 0.1
PMuzzleFXName     = "Blowtorch_Weld_PVpmfx"
//-//ScaleFXName       = "TorchRays"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX44]
Name              = "Medicomp_HH_MFX"
Duration          = 0.1
PMuzzleFXName     = "Blowtorch_Weld_PVpmfx"
//-//ScaleFXName       = "TorchRays"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX45]
Name              = "Hotbomb_PV_MFX"


[MuzzleFX46]
Name              = "Hotbomb_HH_MFX"


[MuzzleFX47]
Name              = "Shoulder_Cannon_HH_MFX"
Duration          = 0.15
//PMuzzleFXName     = "Smart_Gun_HH_PMFX1"
//-//ScaleFXName       = "Smart_Gun_HH_ScaleFX1"
ScaleFXName       = "Smart_Gun_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"

[MuzzleFX48]
Name              = "Shoulder_Cannon_PVMFX"
Duration          = 0.15
//-//PMuzzleFXName     = "ShoulderCannon_PV_PMFX1"
//-//ScaleFXName       = "ShoulderCannon_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX49]
Name              = "Energy_Sift_PV_MFX"
Duration          = 0.15
DLightFXName      = "Sift_PV_LightFX"

[MuzzleFX50]
Name              = "Energy_Sift_HH_MFX"
Duration          = 1.0
DLightFXName      = "PredatorSiftDLightFX1"
ScaleFXName       = "Pred_Sift_ScaleFX2"

[MuzzleFX51]

Name              = "Predator_Hacking_PVMFX"
Duration          = 0.4
PMuzzleFXName     = "Predator_Hacking_PMuzzleFX"
ScaleFXName       = "Predator_Hacking_Flare_FX"
DLightFXName      = "PredatorHackingDLightFX"

[MuzzleFX52]
Name              = "Plasma_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "Plasma_HH_PMFX1"
DLightFXName      = "AccelFlashDLightFX1"

[MuzzleFX53]

Name              = "Plasma_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Plasma_PV_ScaleFX1"
DLightFXName      = "AccelFlashDLightFX1"


[MuzzleFX54]      //SL: DumDum_Barrel_Muzzle
Name              = "DumDum_PV_MFX"
Duration          = 0.15
ScaleFXName       = "DumDum_PV_ScaleFX1"
DLightFXName      = "MuzzleFlashDLightFX1"


[MuzzleFX55]      //SL: Laser_PV_Muzzle
Name              = "Laser_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Laser_PV_ScaleFX1"
DLightFXName      = "LaserDLightFX1"


[MuzzleFX56]      //SL: Laser_HH_Muzzle
Name              = "Laser_HH_MFX"
Duration          = 0.15
DLightFXName      = "LaserDLightFX1"
           

[MuzzleFX57]         //SL: Rockets_Barrel
Name              = "Rocket_PV_MFX"
Duration          = 0.15
ScaleFXName       = "Bullet_PV_ScaleFX1"
DLightFXName      = "ImpactRocketDLightFX1"


[MuzzleFX58]         //SL: Disko_Barrel
Name              = "Disko_PV_MFX"
Duration          = 0.015
ScaleFXName       = "Disko_PV_ScaleFX1"
DLightFXName      = "LaserDLightFX1"


[MuzzleFX59]         //SL: Disko_Barrel
Name              = "Disko_HH_MFX"
Duration          = 0.015
PMuzzleFXName     = "Minigun_HH_PMFX1"
ScaleFXName       = "Minigun_HHFlash"
DLightFXName      = "LaserDLightFX1"


[MuzzleFX60]
Name              = "BissmarkShot_HH_MFX"
Duration          = 0.15
PMuzzleFXName     = "BissmarkShot_HH_PMFX1"
ScaleFXName       = "BissmarkShot_HHFlash"
DLightFXName      = "MuzzleFlashDLightFX1"



/************************************************************************
**
** TracerFX
**
** TracerFX definitions specify the properties making up a weapon
** tracer fx.
**
** All TracerFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Texture (String)
**
**		Name of the texture used on the canvas.
**
**	Frequency (Integer)
**
**		How often a tracer is created (1 = on every shot, 5 = every 5 shots).
**
**	Velocity (Float)
**
**		The tracer's velocity.
**
**	Width (Float)
**
**		How wide (in game units) the tracer is.
**
**	InitialAlpha (Float)
**
**		The tracer's starting alpha
**
**	FinalAlpha (Float)
**
**		The tracer's ending alpha.
**
**	Color (Vector)
**
**		The tracer's color.
**
*/


/*
** TracerFX - TEMPLATE (for making new tracer FX - just copy/paste/modify)
*/
/*********************************************************************
[TracerFX]

Name              = ""
Texture           = "SpriteTextures\SFX\Polys\.dtx"
Frequency         = 1
Velocity          = 5000.0
Width             = 5.0
InitialAlpha      = 1.0
FinalAlpha        = 1.0
Color             = <255.0, 255.0, 255.0>
*********************************************************************/


[TracerFX0]       // SL: BulletEMP
Name              = "BulletEMPTracerFX"
Texture           = "SpriteTextures\SFX\Polys\Tracer_1.dtx"
Frequency         = 5
Velocity          = 15000.0
Width             = 5.5
InitialAlpha      = 0.3
FinalAlpha        = 0.0
Color             = <80.0, 80.0, 255.0>

[TracerFX1]       //SL: LaserTracer
Name              = "LaserTracerFX"
Texture           = "SpriteTextures\SFX\Polys\LaserTracer1.dtx"
Frequency         = 1
Velocity          = 9500.0
Width             = 40.0
InitialAlpha      = 0.5
FinalAlpha        = 0.0
Color             = <255.0, 150.0, 0.0>


[TracerFX2]       // SL: Bullets_Barrel
Name              = "BulletTracerFX"
Texture           = "SpriteTextures\SFX\Polys\Tracer_1.dtx"
Frequency         = 5
Velocity          = 15000.0
Width             = 3.5
InitialAlpha      = 0.3
FinalAlpha        = 0.0
Color             = <255.0, 255.0, 255.0>


[TracerFX3]       //SL: Spider LaserTracer
Name              = "LaserSpiderTracerFX"
Texture           = "SpriteTextures\SFX\Polys\LaserTracer1.dtx"
Frequency         = 1
Velocity          = 6500.0
Width             = 10.0
InitialAlpha      = 0.5
FinalAlpha        = 0.0
Color             = <255.0, 204.0, 0.0>


/************************************************************************
**
** BeamFX
**
** BeamFX definitions specify the properties making up a weapon
** beam fx.
**
** All BeamFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**	Texture (String)
**
**		Name of the texture used on the canvas.
**
**	Duration (Float)
**
**		How long the beam lasts.
**
**	Width (Float)
**
**		The beam's width (in game units).
**
**	InitialAlpha (Float)
**
**		The beam's starting alpha
**
**	FinalAlpha (Float)
**
**		The beams's ending alpha.
**
**	Color (Vector)
**
**		The beams's color.
**
**	AlignFlat (Integer)
**
**		Should the beam be aligned flat (horizontal in the world) (1=true, 0=false)
**
**	AlignUp (Integer)
**
**		Should the beam be aligned up (vertical in the world) (1=true, 0=false)
**
*/


/*
** BeamFX - TEMPLATE (for making new beam FX - just copy/paste/modify)
*/
/*********************************************************************
[BeamFX]

Name            = ""
Texture         = "SpriteTextures\SFX\Polys\.dtx"
Duration        = 1.0
Width           = 10.0
InitialAlpha    = 1.0
FinalAlpha      = 0.0
Color           = <255.0, 255.0, 255.0>
AlignFlat       = 0
AlignUp         = 0
*********************************************************************/


[BeamFX0]

Name            = "Disco_Beam"
Texture         = "SpriteTextures\SFX\Polys\Tracer_2.dtx"
Duration        = 100.0
Width           = 10.0
InitialAlpha    = 1.0
FinalAlpha      = 0.0
Color           = <255.0, 255.0, 255.0>
AlignFlat       = 0
AlignUp         = 0


/************************************************************************
**
** SoundFX
**
** SoundFX definitions specify the properties making up a sound fx
**
** All SoundFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used to identify this fx.
**
**	File (String)
**
**		Name of the sound file.
**
**	Loop (Integer)
**
**		Should the sound loop (1=true, 0=false)
**
**	Radius (Float)
**
**		Specifies the radius of the sound (ignored for player-view sounds)
**
**	PitchShift (Float)
**
**		Specifies the radius of the sound.
**
*/


/*
** SoundFX - TEMPLATE (for making new sound FX - just copy/paste/modify)
*/
/*********************************************************************
[SoundFX]

Name            = ""
File            = "Sounds\.wav"
Loop            = 0
Radius          = 1000.0
PitchShift      = 1.0
*********************************************************************/


[SoundFX0]

Name            = "Steam_Sound_Normal"
File            = "Sounds\Ambients\steam1.wav"
Loop            = 1
Radius          = 750.0
PitchShift      = 1.0


[SoundFX1]

Name            = "Fire_Sound_Normal"
File            = "Sounds\Ambients\fire1.wav"
Loop            = 1
Radius          = 500.0
PitchShift      = 1.0

[SoundFX2]

Name            = "PilotLightSparking_SoundFX"
File            = "Sounds\Weapons\Marine\FlameThrower\flamerlight.wav"
Loop            = 0
Radius          = 500.0
PitchShift      = 1.0


[SoundFX3]

Name            = "ExoPilotLightSparking_SoundFX"
File            = "Sounds\Weapons\Marine\FlameThrower\flamerlight.wav"
Loop            = 0
Radius          = 500.0
PitchShift      = 1.0

[SoundFX4]

Name            = "Flare_Sound"
File            = "Sounds\Weapons\Marine\Flare.wav"
Loop            = 1
Radius          = 1500.0
PitchShift      = 1.0

[SoundFX5]

Name            = "Fire_Sound_APC"
File            = "Sounds\ambients\apcfire.wav"
Loop            = 1
Radius          = 1500.0
PitchShift      = 1.0

/************************************************************************
**
** PusherFX
**
** PusherFX definitions specify the properties making up a pusher fx
**
** All PusherFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used to identify this fx.
**
**	Radius (Float)
**
**		The radius of effect
**
**	StartDelay (Float)
**
**		Delay before the effect starts
**
**	Duration (Float)
**
**		How long the effect lasts
**
**	Strength (Float)
**
**		Velocity added each frame based on the distance to center of the pushed
**		object
**
*/


/*
** PusherFX - TEMPLATE (for making new pusher FX - just copy/paste/modify)
*/
/*********************************************************************
[PusherFX]

Name            = ""
Radius          = 100.0
StartDelay      = 0.0
Duration        = 1.0
Strength        = 500.0
*********************************************************************/


[PusherFX0]

Name            = "ImpactGrenadePusherFX1"
Radius          = 150.0
StartDelay      = 0.5
Duration        = 0.5
Strength        = 500.0



/************************************************************************
**
** SmokeFX
**
** SmokeFX definitions specify the properties making up FX properties
** of a level placed smoke, steam, and fire objects.
**
** All SmokeFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used to identify this fx.
**
**	Texture (String)
**
**		The name of the texture to apply as the particles
**
**	Color1 (Vector)
**
**		The first color value of the particles
**
**	Color2 (Vector)
**
**		The second color value of the particles
**
**	MinDriftVel (Vector)
**
**		The minimum drift velocity of the particles
**
**	MaxDriftVel (Vector)
**
**		The maximum drift velocity of the particles
**
**	Lifetime (Float)
**
**		The lifetime of the entire effect
**
**	EmitRadius (Float)
**
**		The radius to randomly fill in with particles
**
**	Radius (Float)
**
**		The radius of the particles system
**
**	CreateDelta (Float)
**
**		The amount of time that should pass before creating more particles
**
**	MinParticleLife (Float)
**
**		The minimum amount of time the particles should exist
**
**	MaxParticleLife (Float)
**
**		The maximum amount of time the particles should exist
**
**	NumParticles (Integer)
**
**		The number of particles to emit each creation time
**
**	Flags (Integer)
**
**		A combination of flags that the system should use
**
**	IgnorWind (0/1)
**
**		Should the particles ignor the wind values
**
**	MaintainParticlePos (0/1)
**
**		Should the particles maintain their original position (1)
**		or track the particle generator (0).
**
*/


/*
** SmokeFX - TEMPLATE (for making new smoke, steam, or fire object FX - just copy/paste/modify)
*/
/*********************************************************************
[SmokeFX]

Name                = ""
Texture             = "SpriteTextures\SFX\Particles\.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <0.0, 0.0, 0.0>
MaxDriftVel         = <0.0, 0.0, 0.0>
Lifetime            = 10.0
EmitRadius          = 50.0
Radius              = 300.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 10.0
EndScale            = 1.0
MinParticleLife     = 1.0
MaxParticleLife     = 1.25
NumParticles        = 10
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0
*********************************************************************/


[SmokeFX0]

Name                = "Steam_FX_Normal"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-10.0, -10.0, 200.0>
MaxDriftVel         = <10.0, 10.0, 300.0>
Lifetime            = 1000000.0
EmitRadius          = 10.0
Radius              = 10000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 2.5
MinParticleLife     = 1.0
MaxParticleLife     = 1.25
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0


[SmokeFX1]

Name                = "InnerFire_FX_Normal"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 40.0, -2.0>
MaxDriftVel         = <2.0, 50.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 5.0
Radius              = 2000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 2.0
EndScale            = 0.5
MinParticleLife     = 1.5
MaxParticleLife     = 2.25
NumParticles        = 3
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0


[SmokeFX2]

Name                = "OuterFire_FX_Normal"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 8.0, -2.0>
MaxDriftVel         = <2.0, 15.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 10.0
Radius              = 4000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1.0
EndScale            = 2.5
MinParticleLife     = 1.0
MaxParticleLife     = 2.0
NumParticles        = 3
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX3]

Name                = "BlackSmoke_FX_Normal"
Texture             = "SpriteTextures\SFX\Particles\smoke3.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-2.0, 35.0, -2.0>
MaxDriftVel         = <2.0, 40.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 5.0
Radius              = 7000.0
CreateDelta         = 0.25
AdjustAlpha         = 0
StartAlpha          = 0.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 2.5
MinParticleLife     = 2.75
MaxParticleLife     = 3.0
NumParticles        = 2
Additive            = 0
Multiply            = 1
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX4]

Name                = "InnerFire_FX_Napalm"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 40.0, -2.0>
MaxDriftVel         = <2.0, 50.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 5.0
Radius              = 2000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 2.0
EndScale            = 0.8
MinParticleLife     = 1.5
MaxParticleLife     = 2.00
NumParticles        = 2
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX5]

Name                = "OuterFire_FX_Napalm"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 8.0, -2.0>
MaxDriftVel         = <2.0, 15.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 4000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1.0
EndScale            = 2.5
MinParticleLife     = 1.0
MaxParticleLife     = 2.0
NumParticles        = 2
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0


[SmokeFX6]

Name                = "BlackSmoke_FX_Napalm"
Texture             = "SpriteTextures\SFX\Particles\smoke3.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-2.0, 15.0, -2.0>
MaxDriftVel         = <2.0, 50.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 5.0
Radius              = 7000.0
CreateDelta         = 0.15
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1.0
EndScale            = 0.5
MinParticleLife     = 1.75
MaxParticleLife     = 2.0
NumParticles        = 2
Additive            = 0
Multiply            = 1
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX7]

Name                = "InnerFire_FX_Flare"
//Texture             = "SpriteTextures\SFX\Flares\flare.dtx"
Texture             = "SpriteTextures\SFX\Flares\flare12.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <0.0, 0.0, 0.0>
MaxDriftVel         = <0.0, 0.0, 0.0>
Lifetime            = 10.0
EmitRadius          = 1.0
Radius              = 2000.0
CreateDelta         = 2.0
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 1.0
AdjustScale         = 1
StartScale          = 8.0
EndScale            = 8.0
MinParticleLife     = 20.0
MaxParticleLife     = 20.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX8]

Name                = "WhiteSmoke_FX_Flare"
Texture             = "SpriteTextures\SFX\Particles\smoke5.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <128.0, 128.0, 128.0>
MinDriftVel         = <-2.0, 15.0, -2.0>
MaxDriftVel         = <2.0, 50.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 3.0
Radius              = 7000.0
CreateDelta         = 0.15
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 1.0
AdjustScale         = 1
StartScale          = 0.9
EndScale            = 0.2
MinParticleLife     = 1.75
MaxParticleLife     = 2.0
NumParticles        = 2
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX9]

Name                = "Steam_FX_P1S1A"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 200.0>
MaxDriftVel         = <75.0, 75.0, 300.0>
Lifetime            = 1000000.0
EmitRadius          = 150.0
Radius              = 10000.0
CreateDelta         = 0.3
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 9.0
EndScale            = 11.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX10]

Name                = "Steam_FX_P1S1B"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 325.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 14.0
EndScale            = 15.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX11]

Name                = "Steam_FX_P1S1C"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 425.0>
MaxDriftVel         = <75.0, 75.0, 625.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 15.0
EndScale            = 18.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX12]

Name                = "Steam_FX_P1S1D"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 375.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 0.75
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 12.0
EndScale            = 17.0
MinParticleLife     = 3.0
MaxParticleLife     = 5.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX13]

Name                = "Steam_FX_P1S1E"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 325.0>
MaxDriftVel         = <75.0, 75.0, 425.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 10.0
EndScale            = 11.0
MinParticleLife     = 2.0
MaxParticleLife     = 4.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX14]

Name                = "Steam_FX_P1S1F"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 425.0>
MaxDriftVel         = <75.0, 75.0, 625.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 18.0
EndScale            = 23.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX15]

Name                = "Steam_FX_P5"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <150.0, 220.0, 255.0>
Color2              = <0.0, 0.0, 60.0>
MinDriftVel         = <-10.0, -10.0, 300.0>
MaxDriftVel         = <10.0, 10.0, 300.0>
Lifetime            = 1000000.0
EmitRadius          = 12.0
Radius              = 10000.0
CreateDelta         = 0.010
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 2.0
EndScale            = 1.0
MinParticleLife     = 0.5
MaxParticleLife     = 1.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX16]

Name                = "Steam_FX_P5b"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 64.0, 0.0>
MinDriftVel         = <-10.0, -10.0, 70.0>
MaxDriftVel         = <10.0, 10.0, 200>
Lifetime            = 1000000.0
EmitRadius          = 48
Radius              = 10000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 4
EndScale            = 12
MinParticleLife     = 1.0
MaxParticleLife     = 1.25
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX17]

Name                = "Steam_FX_NonAdditive"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-10.0, -10.0, 200.0>
MaxDriftVel         = <10.0, 10.0, 300.0>
Lifetime            = 1000000.0
EmitRadius          = 10.0
Radius              = 10000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 2.5
MinParticleLife     = 1.0
MaxParticleLife     = 1.25
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX18]

Name                = "Steam_FX_Small"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX19]

Name                = "Steam_FX_M5S1A"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX20]

Name                = "Steam_FX_M5S1B"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX21]

Name                = "Steam_FX_M5S1C"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX22]

Name                = "Steam_FX_M5S1D"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX23]

Name                = "Steam_FX_M5S1E"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX24]

Name                = "Steam_FX_M5S1F"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <255.0, 255.0, 235.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <15.0, 15.0, 56.0>
Lifetime            = 1000000.0
EmitRadius          = 8.0
Radius              = 10000.0
CreateDelta         = 0.075
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.325
EndScale            = 0.625
MinParticleLife     = 1.5
MaxParticleLife     = 2.5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX25]

Name                = "Steam_FX_p5c"
Texture             = "SpriteTextures\SFX\Impact\lasersmoke0029.dtx"
Color1              = <255.0, 90.0, 0.0>
Color2              = <0.0, 0.0, 90.0>
MinDriftVel         = <-15.0, -15.0, 20.0>
MaxDriftVel         = <15.0, 15.0, 30.0>
Lifetime            = 1000000.0
EmitRadius          = 20
Radius              = 10000.0
CreateDelta         = 1.0
AdjustAlpha         = 1
StartAlpha          = 0.5
EndAlpha            = 0.0
AdjustScale         = 5
StartScale          = 0.5
EndScale            = 1.75
MinParticleLife     = 5
MaxParticleLife     = 10
NumParticles        = 25
Additive            = 1
Multiply            = 0
IgnorWind           = 1
MaintainParticlePos	= 0

[SmokeFX26]

Name                = "Steam_FX_p5d"
Texture             = "SpriteTextures\SFX\particles\smoke1.dtx"
Color1              = <125.0, 125.0, 125.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-15.0, -15.0, 40.0>
MaxDriftVel         = <75.0, 15.0, 15.0>
Lifetime            = 1000000.0
EmitRadius          = 10
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 0.75
EndAlpha            = 0.25
AdjustScale         = 1
StartScale          = 3
EndScale            = 1
MinParticleLife     = 3
MaxParticleLife     = 4
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX27]

Name                = "APC_Dustclouds_SmokeFX"
Texture             = "Sprites\SFX\Explo\smoke1.spr"
Color1              = <50.0, 0.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-120.0, -125.0, 20.0>
MaxDriftVel         = <130.0, 135.0, 20.0>
Lifetime            = 1000000.0
EmitRadius          = 150
Radius              = 10000.0
CreateDelta         = 0.3
AdjustAlpha         = 1
StartAlpha          = 0.5
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1
EndScale            = 10
MinParticleLife     = 2
MaxParticleLife     = 4
NumParticles        = 5
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX28]

Name                = "Steam_FX_Wispy"
Texture             = "SpriteTextures\SFX\particles\smoke6.dtx"
Color1              = <125.0, 125.0, 125.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-65.0, 5.0, 65.0>
MaxDriftVel         = <65.0, 95.0, 65.0>
Lifetime            = -1.0
EmitRadius          = 64
Radius              = 10000.0
CreateDelta         = 0.3
AdjustAlpha         = 1
StartAlpha          = 0.5
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 6
EndScale            = 10
MinParticleLife     = 4
MaxParticleLife     = 5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX29]

Name                = "InnerFire_FX_APC"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 80.0, -2.0>
MaxDriftVel         = <2.0, 100.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 7.0
Radius              = 2000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 7.0
EndScale            = 0.8
MinParticleLife     = 1.5
MaxParticleLife     = 2.00
NumParticles        = 2
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX30]

Name                = "OuterFire_FX_APC"
Texture             = "SpriteTextures\SFX\Particles\fire3.dtx"
Color1              = <128.0, 128.0, 128.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-2.0, 24.0, -2.0>
MaxDriftVel         = <2.0, 45.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 9.0
Radius              = 4000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 3.0
EndScale            = 6.5
MinParticleLife     = 1.0
MaxParticleLife     = 2.0
NumParticles        = 2
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0


[SmokeFX31]

Name                = "BlackSmoke_FX_APC"
Texture             = "SpriteTextures\SFX\Particles\smoke3.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-2.0, 25.0, -2.0>
MaxDriftVel         = <2.0, 70.0, 2.0>
Lifetime            = 1000000.0
EmitRadius          = 3.0
Radius              = 7000.0
CreateDelta         = 0.15
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 5.0
EndScale            = 0.5
MinParticleLife     = 1.75
MaxParticleLife     = 2.0
NumParticles        = 2
Additive            = 0
Multiply            = 1
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX32]

Name                = "Steam_FX_P5Tall1"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <50.0, 200.0, 50.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-5.0, -5.0, 25.0>
MaxDriftVel         = <5.0, 5.0, 200.0>
Lifetime            = 1000000.0
EmitRadius          = 1.0
Radius              = 10000.0
CreateDelta         = 0.06
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 2.0
MinParticleLife     = 1.0
MaxParticleLife     = 1.75
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX33]

Name                = "Steam_FX_Medium"
Texture             = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
Color1              = <160.0, 140.0, 110.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-8.0, -8.0, 20.0>
MaxDriftVel         = <8.0, 8.0, 36.0>
Lifetime            = 1000000.0
EmitRadius          = 32.0
Radius              = 10000.0
CreateDelta         = 0.2
AdjustAlpha         = 1
StartAlpha          = 0.4
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 2.5
EndScale            = 3.5
MinParticleLife     = 11.5
MaxParticleLife     = 15.5
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX34]

Name                = "Steam_FX_Large"
Texture             = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
Color1              = <160.0, 140.0, 110.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-8.0, -8.0, 40.0>
MaxDriftVel         = <8.0, 8.0, 66.0>
Lifetime            = 1000000.0
EmitRadius          = 64.0
Radius              = 10000.0
CreateDelta         = 0.2
AdjustAlpha         = 1
StartAlpha          = 0.4
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 3.5
EndScale            = 5.0
MinParticleLife     = 15.5
MaxParticleLife     = 20.5
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX35]

Name                = "Steam_FX_P5Tall"
Texture             = "SpriteTextures\SFX\Particles\smoke1.dtx"
Color1              = <150.0, 255.0, 150.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-10.0, -10.0, 100.0>
MaxDriftVel         = <10.0, 10.0, 400.0>
Lifetime            = 1000000.0
EmitRadius          = 16.0
Radius              = 10000.0
CreateDelta         = 0.05
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 3.5
MinParticleLife     = 1.0
MaxParticleLife     = 1.75
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX36]

Name                = "GeyserShower"
Texture             = "SpriteTextures\SFX\Particles\GeyserBits1.dtx"
Color1              = <70.0, 80.0, 80.0>
Color2              = <70.0, 80.0, 80.0>
MinDriftVel         = <-8.0, -8.0, 3200.0>
MaxDriftVel         = <8.0, 8.0, 4800.0>
Lifetime            = 1000000.0
EmitRadius          = 50.0
Radius              = 10000.0
CreateDelta         = 0.005
AdjustAlpha         = 1
StartAlpha          = 0.8
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 3.0
EndScale            = 3.0
MinParticleLife     = 0.6
MaxParticleLife     = 0.8
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX37]

Name                = "GeyserBaseShower"
Texture             = "SpriteTextures\SFX\Explo\PuffWhiteNonAdd.dtx"
Color1              = <70.0, 80.0, 80.0>
Color2              = <70.0, 80.0, 80.0>
MinDriftVel         = <-100.0, -100.0, 20.0>
MaxDriftVel         = <100.0, 100.0, 20.0>
Lifetime            = 1000000.0
EmitRadius          = 300.0
Radius              = 10000.0
CreateDelta         = 0.05
AdjustAlpha         = 1
StartAlpha          = 0.4
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 9.0
EndScale            = 12.0
MinParticleLife     = 1.25
MaxParticleLife     = 1.5
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX38]

Name                = "Black_Smoke_FX"
Texture             = "SpriteTextures\SFX\Particles\smokblak.dtx"
Color1              = <55.0, 55.0, 55.0>
Color2              = <155.0, 155.0, 155.0>
MinDriftVel         = <-2.0, -2.0, 50.0>
MaxDriftVel         = <5.0, 5.0, 200.0>
Lifetime            = 1000000.0
EmitRadius          = 5.0
Radius              = 10000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1.0
EndScale            = 5.0
MinParticleLife     = 1.0
MaxParticleLife     = 1.75
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX39]

Name                = "Green_Smoke_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke_g.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-1.0, -1.0, 100.0>
MaxDriftVel         = <1.0, 1.0, 300.0>
Lifetime            = 1000000.0
EmitRadius          = 15.0
Radius              = 10000.0
CreateDelta         = 0.025
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1.0
EndScale            = 7.0
MinParticleLife     = 1.0
MaxParticleLife     = 1.75
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX40]

Name                = "Hive_Slime_Steam_FX"
Texture             = "SpriteTextures\SFX\particles\smoke6.dtx"
Color1              = <75.0, 75.0, 75.0>
Color2              = <47.0, 47.0, 10.0>
MinDriftVel         = <-5.0, 5.0, 5.0>
MaxDriftVel         = <5.0, 5.0, 280.0>
Lifetime            = -1.0
EmitRadius          = 192
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 10
EndScale            = 6
MinParticleLife     = 4
MaxParticleLife     = 5
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX41]

Name                = "Projectile_SmokeTrail_FX"
Texture             = "SpriteTextures\SFX\particles\smoke1c.dtx"
Color1              = <150.0, 150.0, 150.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-0.0, 0.0, 15.0>
MaxDriftVel         = <0.0, 0.0, 30.0>
Lifetime            = -1.0
EmitRadius          = 3
Radius              = 10000.0
CreateDelta         = 0.01
AdjustAlpha         = 1
StartAlpha          = 1
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.2
EndScale            = 1
MinParticleLife     = 1.5
MaxParticleLife     = 2
NumParticles        = 2
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX42]         //SL

Name                = "Blue_Sparks_FX"
Texture             = "SpriteTextures\SFX\flares\flare07.dtx"
Color1              = <0.0, 0.0, 0.0>
Color2              = <105.0, 105.0, 255.0>
MinDriftVel         = <0.0, 0.0, 180.0>
MaxDriftVel         = <0.0, 0.0, 300.0>
Lifetime            = -1.0
EmitRadius          = 50
Radius              = 10000.0
CreateDelta         = 0.07
AdjustAlpha         = 1
StartAlpha          = 1
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.24
EndScale            = 0.24
MinParticleLife     = 4
MaxParticleLife     = 6
NumParticles        = 15
Additive            = 1
Multiply            = 0
IgnorWind           = 1
MaintainParticlePos	= 0

[SmokeFX43]

Name                = "Steam_TallnThin_FX"
Texture             = "SpriteTextures\SFX\Particles\Smoke7.dtx"
Color1              = <205.0, 205.0, 205.0>
Color2              = <128.0, 128.0, 128.0>
MinDriftVel         = <-2.0, -2.0, 70.0>
MaxDriftVel         = <2.0, 2.0, 80.0>
Lifetime            = -1.0
EmitRadius          = 7.0
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 0.3
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 0.4
MinParticleLife     = 3.5
MaxParticleLife     = 4.0
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX44]

Name                = "Steam_TallernThin_FX"
Texture             = "SpriteTextures\SFX\Particles\Smoke7.dtx"
Color1              = <205.0, 205.0, 205.0>
Color2              = <128.0, 128.0, 128.0>
MinDriftVel         = <-2.0, -2.0, 70.0>
MaxDriftVel         = <2.0, 2.0, 80.0>
Lifetime            = -1.0
EmitRadius          = 7.0
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 0.3
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 0.4
MinParticleLife     = 7.0
MaxParticleLife     = 8.0
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX45]

Name                = "Predalien_Lair_Steam_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke6.dtx"
Color1              = <220.0, 220.0, 220.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 315.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 0.7
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 14.0
EndScale            = 15.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX46]

Name                = "Predalien_Lair_Small_Steam_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke6.dtx"
Color1              = <220.0, 220.0, 220.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-35.0, -35.0, 125.0>
MaxDriftVel         = <35.0, 35.0, 215.0>
Lifetime            = 1000000.0
EmitRadius          = 15.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 0.7
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 2.0
EndScale            = 4.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX47]

Name                = "Waterfall_Steam_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke1c.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 325.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 0.3
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 12.0
EndScale            = 14.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX48]

Name                = "Cigarette_Smoke_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke5.dtx"
Color1              = <55.0, 55.0, 55.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-1.0, -1.0, 15.0>
MaxDriftVel         = <1.0, 1.0, 20.0>
Lifetime            = -1.0
EmitRadius          = 1.0
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.05
EndScale            = 0.07
MinParticleLife     = 1.3
MaxParticleLife     = 1.7
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX49]

Name                = "Missile_SmokeTrail_FX"
Texture             = "SpriteTextures\SFX\particles\smoke1c.dtx"
Color1              = <150.0, 150.0, 150.0>
Color2              = <255.0, 255.0, 255.0>
MinDriftVel         = <-0.0, 0.0, 15.0>
MaxDriftVel         = <0.0, 0.0, 30.0>
Lifetime            = -1.0
EmitRadius          = 3
Radius              = 10000.0
CreateDelta         = 0.01
AdjustAlpha         = 1
StartAlpha          = 1
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.2
EndScale            = 1
MinParticleLife     = 1.5
MaxParticleLife     = 2
NumParticles        = 2
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX50]

Name                = "Predator_CannonTrail_FX"
Texture             = "SpriteTextures\SFX\Particles\cannontrail.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <205.0, 205.0, 255.0>
MinDriftVel         = <-0.0, 0.0, 25.0>
MaxDriftVel         = <0.0, 0.0, 30.0>
Lifetime            = -1.0
EmitRadius          = 1
Radius              = 10000.0
CreateDelta         = 0.01
AdjustAlpha         = 1
StartAlpha          = 1
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.2
EndScale            = 0.025
MinParticleLife     = 3.5
MaxParticleLife     = 4.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX51]

Name                = "Dropship_Smoke_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke3.dtx"
Color1              = <255.0, 255.0, 255.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 325.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.15
AdjustAlpha         = 1
StartAlpha          = 0.3
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 12.0
EndScale            = 14.0
MinParticleLife     = 6.0
MaxParticleLife     = 8.0
NumParticles        = 1
Additive            = 0
Multiply            = 1
IgnorWind           = 0
MaintainParticlePos	= 1

[SmokeFX52]

Name                = "Predator_Mask_Steam_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke5.dtx"
Color1              = <105.0, 105.0, 105.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-1.5, -1.5, 15.0>
MaxDriftVel         = <1.5, 1.5, 20.0>
Lifetime            = 2.0
EmitRadius          = 1.0
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 1.0
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.05
EndScale            = 0.07
MinParticleLife     = 0.5
MaxParticleLife     = 0.8
NumParticles        = 3
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX53]

Name                = "Blue_Steam_FX"
Texture             = "SpriteTextures\SFX\Particles\smoke6.dtx"
Color1              = <18.0, 148.0, 197.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-75.0, -75.0, 225.0>
MaxDriftVel         = <75.0, 75.0, 315.0>
Lifetime            = 1000000.0
EmitRadius          = 275.0
Radius              = 10000.0
CreateDelta         = 0.25
AdjustAlpha         = 1
StartAlpha          = 0.7
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 14.0
EndScale            = 15.0
MinParticleLife     = 4.0
MaxParticleLife     = 6.0
NumParticles        = 1
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0



[SmokeFX54]         //SL: Dim ot razrushennoy kapsuli na spaceship2

Name                = "Smoke_TallnThin_FX"
Texture             = "SpriteTextures\SFX\Particles\Smoke7.dtx"
Color1              = <205.0, 205.0, 205.0>
Color2              = <128.0, 128.0, 128.0>
MinDriftVel         = <-2.0, -2.0, 70.0>
MaxDriftVel         = <2.0, 2.0, 80.0>
Lifetime            = -1.0
EmitRadius          = 7.0
Radius              = 10000.0
CreateDelta         = 0.1
AdjustAlpha         = 1
StartAlpha          = 0.3
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 0.5
EndScale            = 0.4
MinParticleLife     = 3.5
MaxParticleLife     = 4.0
NumParticles        = 1
Additive            = 0
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

[SmokeFX55]
Name                = "FinalBossStomp_SmokeFX"
Texture             = "Sprites\SFX\Explo\smoke1.spr"
Color1              = <90.0, 90.0, 90.0>
Color2              = <0.0, 0.0, 0.0>
MinDriftVel         = <-120.0, -125.0, 20.0>
MaxDriftVel         = <130.0, 135.0, 20.0>
Lifetime            = 1000000.0
EmitRadius          = 150
Radius              = 10000.0
CreateDelta         = 0.3
AdjustAlpha         = 1
StartAlpha          = 0.5
EndAlpha            = 0.0
AdjustScale         = 1
StartScale          = 1
EndScale            = 10
MinParticleLife     = 2
MaxParticleLife     = 4
NumParticles        = 5
Additive            = 1
Multiply            = 0
IgnorWind           = 0
MaintainParticlePos	= 0

/************************************************************************
**
** SteamObjFX
**
** SteamObjFX definitions specify the properties making up FX properties
** of a level placed steam objects.
**
** All SteamObjFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used to identify this fx.
**
**	SmokeFX (String)
**
**		The name of the smoke FX attributes to use for this steam FX object
**
**	SoundFX (String)
**
**		The name of the sound FX attributes to use for this steam FX object
**
**	DamageDist (Float)
**
**		The dist from object that will damage objects in the path
**
**	Damage (Float)
**
**		The amount of damage per second
**
*/


/*
** SteamObjFX - TEMPLATE (for making new steam object FX - just copy/paste/modify)
*/
/*********************************************************************
[SteamObjFX]

Name                = ""
SmokeFX             = "Steam_FX_Normal"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 100.0
*********************************************************************/


[SteamObjFX0]

Name                = "Steam_Normal"
SmokeFX             = "Steam_FX_Normal"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX1]

Name                = "Steam_P1S1A"
SmokeFX             = "Steam_FX_P1S1A"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX2]

Name                = "Steam_P1S1B"
SmokeFX             = "Steam_FX_P1S1B"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX3]

Name                = "Steam_P1S1C"
SmokeFX             = "Steam_FX_P1S1C"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX4]

Name                = "Steam_P1S1D"
SmokeFX             = "Steam_FX_P1S1D"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX5]

Name                = "Steam_P1S1E"
SmokeFX             = "Steam_FX_P1S1E"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX6]

Name                = "Steam_P1S1F"
SmokeFX             = "Steam_FX_P1S1F"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX7]

Name                = "Steam_P5"
SmokeFX             = "Steam_FX_P5"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX8]

Name                = "Steam_P5b"
SmokeFX             = "Steam_FX_P5b"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX9]

Name                = "Steam_NonAdditive"
SmokeFX             = "Steam_FX_NonAdditive"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX10]

Name                = "Steam_Small"
SmokeFX             = "Steam_FX_Small"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 200.000
Damage              = 25.0

[SteamObjFX11]

Name                = "Steam_M5S1A"
SmokeFX             = "Steam_FX_M5S1A"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX12]

Name                = "Steam_M5S1B"
SmokeFX             = "Steam_FX_M5S1B"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX13]

Name                = "Steam_M5S1C"
SmokeFX             = "Steam_FX_M5S1C"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX14]

Name                = "Steam_M5S1D"
SmokeFX             = "Steam_FX_M5S1D"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX15]

Name                = "Steam_M5S1E"
SmokeFX             = "Steam_FX_M5S1E"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX16]

Name                = "Steam_M5S1F"
SmokeFX             = "Steam_FX_M5S1F"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX17]

Name                = "Steam_p5c"
SmokeFX             = "Steam_FX_p5c"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.000
Damage              = 0.0

[SteamObjFX18]

Name                = "Steam_p5d"
SmokeFX             = "Steam_FX_p5d"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX19]

Name                = "APC_Dustclouds"
SmokeFX             = "APC_Dustclouds_SmokeFX"
SoundFX             = ""
DamageDist          = 250.000
Damage              = 25.0

[SteamObjFX20]

Name                = "Steam_Wispy"
SmokeFX             = "Steam_FX_Wispy"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX21]

Name                = "Steam_M6S2A"
SmokeFX             = "Steam_Sound_Normal"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 25.0

[SteamObjFX22]

Name                = "Steam_P5Tall"
SmokeFX             = "Steam_FX_P5Tall"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX23]

Name                = "Steam_Medium"
SmokeFX             = "Steam_FX_Medium"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX24]

Name                = "Steam_Large"
SmokeFX             = "Steam_FX_Large"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX25]

Name                = "Steam_P5Tall1"
SmokeFX             = "Steam_FX_P5Tall1"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX26]

Name                = "Geyser"
SmokeFX             = "GeyserShower"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX27]

Name                = "GeyserBase"
SmokeFX             = "GeyserBaseShower"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 1000.000
Damage              = 25.0

[SteamObjFX28]

Name                = "Black_Smoke"
SmokeFX             = "Black_Smoke_FX"
SoundFX             = ""
DamageDist          = 0.000
Damage              = 0.0

[SteamObjFX29]

Name                = "Green_Smoke"
SmokeFX             = "Green_Smoke_FX"
SoundFX             = ""
DamageDist          = 0.000
Damage              = 0.0

[SteamObjFX30]

Name                = "Hive_Slime_Steam"
SmokeFX             = "Hive_Slime_Steam_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 100.0

[SteamObjFX31]

Name                = "Projectile_SmokeTrail"
SmokeFX             = "Projectile_SmokeTrail_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX32]

Name                = "Blue_Sparks"
SmokeFX             = "Blue_Sparks_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX33]

Name                = "Steam_TallnThin"
SmokeFX             = "Steam_TallnThin_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX34]

Name                = "Steam_TallernThin"
SmokeFX             = "Steam_TallernThin_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX35]

Name                = "Predalien_Lair_Steam"
SmokeFX             = "Predalien_Lair_Steam_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX36]

Name                = "Predalien_Lair_Small_Steam"
SmokeFX             = "Predalien_Lair_Small_Steam_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.0
Damage              = 0.0


[SteamObjFX37]

Name                = "Waterfall_Steam"
SmokeFX             = "Waterfall_Steam_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX38]

Name                = "Cigarette_Smoke"
SmokeFX             = "Cigarette_Smoke_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX39]

Name                = "Missile_SmokeTrail"
SmokeFX             = "Missile_SmokeTrail_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX40]

Name                = "Predator_CannonTrail"
SmokeFX             = "Predator_CannonTrail_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX41]

Name                = "Dropship_Smoke"
SmokeFX             = "Dropship_Smoke_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX42]

Name                = "Predator_Mask_Steam"
SmokeFX             = "Predator_Mask_Steam_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX43]

Name                = "Blue_Steam"
SmokeFX             = "Blue_Steam_FX"
SoundFX             = ""
DamageDist          = 0.0
Damage              = 0.0

[SteamObjFX44]

Name                = "Steam_a1s1"
SmokeFX             = "Steam_FX_Normal"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 250.0
Damage              = 30.0


[SteamObjFX45]      //SL: Dim ot razrushennoy kapsuli na spaceship2

Name                = "Smoke_TallnThin"
SmokeFX             = "Smoke_TallnThin_FX"
SoundFX             = "Steam_Sound_Normal"
DamageDist          = 0.0
Damage              = 0.0



/************************************************************************
**
** FireObjFX
**
** FireObjFX definitions specify the properties making up FX properties
** of a level placed fire objects.
**
** All FireObjFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used to identify this fx.
**
**	InnerFireFX (String)
**
**		The name of the smoke FX attributes to use for inner flames of this fire FX object
**
**	OuterFireFX (String)
**
**		The name of the sound FX attributes to use for outer flames of this fire FX object
**
**	SmokeFX (String)
**
**		The name of the smoke FX attributes to use for this steam FX object
**
**	SoundFX (String)
**
**		The name of the sound FX attributes to use for this steam FX object
**
**	ScaleRadius (Float)
**
**		The the radius to scale the effect with (which means you can use the same FX but
**		change the radius scale in order to make larger vs. small flames)
**
**	CreateLight (0/1)
**
**		Create a light for this fire obj effect?
**
**	LightColor (Vector)
**
**		The color of the dynamic light for this effect
**
**	LightRadius (Vector)
**
**		The minimum radius of the light for this effect... the maximum radius is automatically
**		calculated as 1.1 x LightRadius.
**
**	LightPhase (Float)
**
**		The phase of the light effect
**
**	LightFreq (Float)
**
**		The frequency of the light effect
**
**	LightOffset (Vector)
**
**		The offset of the light position from the original fire obj effect position
**
**	CreateSparks (0/1)
**
**		Should this effect create random sparks?
**
*/


/*
** FireObjFX - TEMPLATE (for making new fire object FX - just copy/paste/modify)
*/
/*********************************************************************
[FireObjFX]

Name                = ""
InnerFireFX         = "InnerFire_FX_Normal"
OuterFireFX         = "OuterFire_FX_Normal"
SmokeFX             = "BlackSmoke_FX_Normal"
SoundFX             = "Fire_Sound_Normal"
ScaleRadius         = 100.0
CreateLight         = 1
LightColor          = <255.0, 128.0, 64.0>
LightRadius         = 125.0
LightPhase          = 0.0
LightFreq	        = 3.0
LightOffset         = <0.0, 1.0, 0.0>
CreateSparks        = 0
*********************************************************************/


[FireObjFX0]

Name                = "Fire_Normal"
InnerFireFX         = "InnerFire_FX_Normal"
OuterFireFX         = "OuterFire_FX_Normal"
SmokeFX             = "BlackSmoke_FX_Normal"
SoundFX             = "Fire_Sound_Normal"
ScaleRadius         = 200.0
CreateLight         = 1
LightColor          = <1.0, 0.5, 0.25>
LightRadius         = 125.0
LightPhase          = 0.0
LightFreq           = 3.0
LightOffset         = <0.0, 1.0, 0.0>
CreateSparks        = 0

[FireObjFX1]

Name                = "Fire_Naplam"
InnerFireFX         = "InnerFire_FX_Napalm"
OuterFireFX         = "OuterFire_FX_Napalm"
SmokeFX             = "BlackSmoke_FX_Napalm"
SoundFX             = "Fire_Sound_Normal"
ScaleRadius         = 100.0
CreateLight         = 1
LightColor          = <1.0, 0.5, 0.25>
LightRadius         = 125.0
LightPhase          = 0.0
LightFreq           = 3.0
LightOffset         = <0.0, 1.0, 0.0>
CreateSparks        = 0

[FireObjFX2]

Name                = "Fire_Flare"
//InnerFireFX         = "InnerFire_FX_Flare"
InnerFireFX         = ""
SmokeFX             = "WhiteSmoke_FX_Flare"
SoundFX             = "Flare_Sound"
ScaleRadius         = 50.0
CreateLight         = 0
LightColor          = <0.59, 0.59, 0.66>
LightRadius         = 440.0
LightPhase          = 0.0
LightFreq           = 3.0
LightOffset         = <0.0, 1.0, 0.0>
CreateSparks        = 1

[FireObjFX3]

Name                = "Fire_APC"
InnerFireFX         = "InnerFire_FX_APC"
OuterFireFX         = "OuterFire_FX_APC"
SmokeFX             = "BlackSmoke_FX_APC"
SoundFX             = "Fire_Sound_APC"
ScaleRadius         = 512.0
CreateLight         = 1
LightColor          = <1.0, 0.5, 0.25>
LightRadius         = 125.0
LightPhase          = 0.0
LightFreq           = 3.0
LightOffset         = <0.0, 1.0, 0.0>
CreateSparks        = 0


/************************************************************************
**
** DripperObjFX
**
** DripperObjFX definitions specify the properties making up FX properties
** of a level placed dripper objects.
**
** All DripperObjFX definitions should contain the following properties:
**
**
**	Name (String)
**
**		User friendly name used to identify this fx
**
**	Particle (String)
**
**		The name of the particle to use for this fx
**
**	MinColor (Vector)
**
**		The min color range of each 'drip'
**
**	MaxColor (Vector)
**
**		The max color range of each 'drip'
**
**	Alpha (Float)
**
**		The alpha value of the particles (NOTE: If the Additive value is TRUE, you
**      will have to adjust to alpha using the color values)
**
**	Additive (0/1)
**
**		Tells the particles to be rendered with additive blending
**
**	Multiply (0/1)
**
**		Tells the particles to be rendered with multiply blending
**
**	MinSize (Float)
**
**		The min size of the particle scale for each 'drip'
**
**	MaxSize (Float)
**
**		The max size of the particle scale for each 'drip'
**
**	MinDripAmount (Integer)
**
**		The min number of drips that'll be created during each frequency iteration
**
**	MaxDripAmount (Integer)
**
**		The max number of drips that'll be created during each frequency iteration
**
**	MinDripFrequency (Float)
**
**		The min time to wait before doing another set of drips
**
**	MaxDripFrequency (Float)
**
**		The max time to wait before doing another set of drips
**
**	MinDripTime (Float)
**
**		The min amount of time it takes for the drip to form on the surface and then drop
**
**	MaxDripTime (Float)
**
**		The max amount of time it takes for the drip to form on the surface and then drop
**
**	DripDistance (Float)
**
**		The distance in units that the drip will strech from the surface during the drip time
**
**	DripSpeed (Float)
**
**		The units per second that the drip will fall
**
**	AcclerateTime (Float)
**
**		The amount of time it takes to reach the full drip speed
**
**	TrailLength (Float)
**
**		The length, in game units, of a trail to create for each drip
**
**	TrailDensity (Float)
**
**		The scale value to determine how much the trail should be filled in with more particles
**
**	CylinderShaped (0/1)
**
**		Should the drip originate in a cylinder? Otherwise, they'll originate in a box shape.
**
**	ImpactFXPercent (Float)
**
**		The percentage to play an impact FX when the drip hits bottom
**
**	ImpactFX (String)
**
**		The type of impact FX (from above) to play when the percent check is valid
**
*/


/*
** DripperObjFX - TEMPLATE (for making new dripper object FX - just copy/paste/modify)
*/
/*********************************************************************
[DripperObjFX]

Name                = ""
Particle            = "SpriteTextures\SFX\Particles\.dtx"
MinColor            = <255.0, 255.0, 255.0>
MaxColor            = <255.0, 255.0, 255.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 1.0
MaxSize             = 1.0
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 1.0
MaxDripFrequency    = 1.0
MinDripTime         = 0.0
MaxDripTime         = 0.0
DripDistance		= 1.0
DripSpeed           = 200.0
AcclerateTime       = 0.0
TrailLength         = 0.0
TrailDensity        = 1.0
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = ""
*********************************************************************/


[DripperObjFX0]

Name                = "WaterDrip_Blue"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <48.0, 48.0, 96.0>
MaxColor            = <48.0, 48.0, 128.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.25
MaxSize             = 0.5
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.1
MaxDripFrequency    = 0.333
MinDripTime         = 0.75
MaxDripTime         = 1.25
DripDistance        = 15.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 35.0
TrailDensity        = 0.6
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Water_Splash_Blue"


[DripperObjFX1]

Name                = "AlienSlimeDrip_Yellow"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <64.0, 64.0, 0.0>
MaxColor            = <96.0, 96.0, 0.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.5
MaxSize             = 0.75
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 2.0
MaxDripFrequency    = 5.0
MinDripTime         = 2.0
MaxDripTime         = 5.0
DripDistance		= 30.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 45.0
TrailDensity        = 0.6
CylinderShaped      = 1
ImpactFXPercent     = 1.0
ImpactFX            = "Alien_Acid_Splat"


[DripperObjFX2]

Name                = "WindDebris_1"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <32.0, 32.0, 32.0>
MaxColor            = <64.0, 64.0, 64.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.2
MaxSize             = 0.3
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 0.01
MaxDripFrequency    = 0.03
MinDripTime         = 0.0
MaxDripTime         = 0.0
DripDistance		= 0.0
DripSpeed           = 800.0
AcclerateTime       = 0.0
TrailLength         = 75.0
TrailDensity        = 0.2
CylinderShaped      = 1
ImpactFXPercent     = 0.0
ImpactFX            = ""


[DripperObjFX3]

Name                = "Bubbles_1"
Particle            = "SpriteTextures\SFX\Particles\bubble.dtx"
MinColor            = <96.0, 96.0, 96.0>
MaxColor            = <128.0, 128.0, 128.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.5
MaxSize             = 1.0
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.3
MaxDripFrequency    = 0.5
MinDripTime         = 0.0
MaxDripTime         = 0.0
DripDistance		= 0.0
DripSpeed           = 175.0
AcclerateTime       = 1.0
TrailLength         = 30.0
TrailDensity        = 0.1
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Bubble_Surface"

[DripperObjFX4]

Name                = "WaterDrip_Poopy"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <25.0, 20.0, 15.0>
MaxColor            = <30.0, 25.0, 15.0>
Alpha               = 0.6
Additive            = 1
Multiply            = 0
MinSize             = 0.25
MaxSize             = 0.5
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.5
MaxDripFrequency    = 1.0
MinDripTime         = 2.0
MaxDripTime         = 4.0
DripDistance        = 15.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 35.0
TrailDensity        = 0.5
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Water_Splash_Poopy"

[DripperObjFX5]

Name                = "HiveEnergy"
Particle            = "SpriteTextures\SFX\Explo\PuffWhite.dtx"
MinColor            = <0.0, 150.0, 0.0>
MaxColor            = <0.0, 150.0, 0.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 1.0
MaxSize             = 1.0
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 0.01
MaxDripFrequency    = 0.03
MinDripTime         = 0.0
MaxDripTime         = 0.0
DripDistance		= 0.0
DripSpeed           = 800.0
AcclerateTime       = 0.0
TrailLength         = 150.0
TrailDensity        = 0.6
CylinderShaped      = 1
ImpactFXPercent     = 0.0
ImpactFX            = ""

[DripperObjFX6]

Name                = "WaterDrip_Clear"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <32.0, 32.0, 32.0>
MaxColor            = <32.0, 32.0, 32.0>
Alpha               = 0.3
Additive            = 1
Multiply            = 0
MinSize             = 0.25
MaxSize             = 0.5
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.1
MaxDripFrequency    = 0.333
MinDripTime         = 0.75
MaxDripTime         = 1.25
DripDistance        = 15.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 35.0
TrailDensity        = 0.8
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Water_Splash_Blue"


[DripperObjFX7]

Name                = "BloodDrip"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <10.0, 0.0, 0.0>
MaxColor            = <30.0, 0.0, 0.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.25
MaxSize             = 0.5
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 1.0
MaxDripFrequency    = 2.0
MinDripTime         = 0.75
MaxDripTime         = 1.25
DripDistance        = 15.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 35.0
TrailDensity        = 0.6
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Blood_Splat"

[DripperObjFX8]

Name                = "WaterDrip_Poopy_NoImpact"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <25.0, 20.0, 15.0>
MaxColor            = <30.0, 25.0, 15.0>
Alpha               = 0.6
Additive            = 1
Multiply            = 0
MinSize             = 0.25
MaxSize             = 0.5
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.5
MaxDripFrequency    = 1.0
MinDripTime         = 2.0
MaxDripTime         = 4.0
DripDistance        = 15.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 35.0
TrailDensity        = 0.5
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = "Water_Splash_Poopy2"

[DripperObjFX9]

Name                = "Acid_NoDrip"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <0.0, 0.0, 0.0>
MaxColor            = <0.0, 0.0, 0.0>
Alpha               = 0.1
Additive            = 1
Multiply            = 0
MinSize             = 0.0
MaxSize             = 0.0
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 2.0
MaxDripFrequency    = 5.0
MinDripTime         = 2.0
MaxDripTime         = 5.0
DripDistance		= 30.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 1.0
TrailDensity        = 0.6
CylinderShaped      = 1
ImpactFXPercent     = 1.0
ImpactFX            = "Acid_NoDrip_Splat"

[DripperObjFX10]

Name                = "Bubbles_NoImpact"
Particle            = "SpriteTextures\SFX\Particles\bubble.dtx"
MinColor            = <96.0, 96.0, 96.0>
MaxColor            = <128.0, 128.0, 128.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 0.5
MaxSize             = 1.0
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.3
MaxDripFrequency    = 0.5
MinDripTime         = 0.0
MaxDripTime         = 0.0
DripDistance		= 0.0
DripSpeed           = 175.0
AcclerateTime       = 1.0
TrailLength         = 30.0
TrailDensity        = 0.1
CylinderShaped      = 0
ImpactFXPercent     = 0.0
ImpactFX            = ""

[DripperObjFX11]

Name                = "AcidBlue_NoDrip"
Particle            = "SpriteTextures\SFX\Particles\dot.dtx"
MinColor            = <0.0, 0.0, 0.0>
MaxColor            = <0.0, 0.0, 0.0>
Alpha               = 0.1
Additive            = 1
Multiply            = 0
MinSize             = 0.0
MaxSize             = 0.0
MinDripAmount       = 1
MaxDripAmount       = 1
MinDripFrequency    = 2.0
MaxDripFrequency    = 5.0
MinDripTime         = 2.0
MaxDripTime         = 5.0
DripDistance		= 30.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 1.0
TrailDensity        = 0.6
CylinderShaped      = 1
ImpactFXPercent     = 1.0
ImpactFX            = "AcidBlue_NoDrip_Splat"


[DripperObjFX12]

Name                = "EnergyDrip_Flares"
Particle            = "SpriteTextures\SFX\Flares\Flare07.dtx"
MinColor            = <48.0, 48.0, 48.0>
MaxColor            = <128.0, 128.0, 128.0>
Alpha               = 1.0
Additive            = 1
Multiply            = 0
MinSize             = 8
MaxSize             = 20
MinDripAmount       = 1
MaxDripAmount       = 2
MinDripFrequency    = 0.1
MaxDripFrequency    = 0.333
MinDripTime         = 0.75
MaxDripTime         = 1.25
DripDistance        = 5.0
DripSpeed           = 500.0
AcclerateTime       = 0.5
TrailLength         = 16.0
TrailDensity        = 0.6
CylinderShaped      = 0
ImpactFXPercent     = 1.0
ImpactFX            = ""



/************************************************************************
**
** PVFX
**
** PVFX definitions specify the properties making up a player-view fx.
**
** All PVFX definitins should contain the following properties:
**
**	Name (String)
**
**		User friendly name used in Weapons.txt file.
**
**  Socket (String)
**
**		Specifies the name of the player-view model socket to attach the
**		fx to.
**
**	ScaleName# (String)  (OPTIONAL) [10 MAX]
**
**		Specifies the optional name of scale fx to create for this fx.
**		The value of this property MUST correspond to the name of a ScaleFX
**		defined in this file.  If the fx uses multiple scale fx types, you
**		may specify multiple ScaleName properties.  For example:
**
**			ScaleName0	= "LighterSprite1"
**			ScaleName1	= "LighterSprite2"
**			...
**			ScaleName9  = "LighterSprite9"
**
**	DLightName# (String)  (OPTIONAL) [10 MAX]
**
**		Specifies the optional name of dynamic light fx to create for this
**		fx.  The value of this property MUST correspond to the name
**		of a DLightFX defined in this file.  If the fx uses multiple dynamic
**		light fx types, you may specify multiple DLightName properties.
**		For example:
**
**			DLightName0	= "LighterLight1"
**			DLightName1	= "LighterLight2"
**			...
**			DLightName9 = "LighterLight9"
**
**	SoundName# (String)  (OPTIONAL) [10 MAX]
**
**		Specifies the optional name of a sound fx to create for this
**		fx.  The value of this property MUST correspond to the name
**		of a SoundFX defined in this file.  If the fx uses multiple
**		sound fx types, you may specify multiple SoundName properties.
**		For example:
**
**			SoundName0 = "LighterSound1"
**			SoundName1 = "LighterSound2"
**			...
**			SoundName9 = "LighterSound9"
**
*/

/*
** PVFX - TEMPLATE (for making new fire player-view FX - just copy/paste/modify)
*/
/*********************************************************************
[PVFX]

Name			= ""
Socket			= ""
ScaleName0		= ""
DLightName0		= ""
SoundName0		= ""
*********************************************************************/

/*
** PVFX0 - Pilot-Light
*/

[PVFX0]

Name			= "PilotLight"
Socket			= "Socket0"
ScaleName0		= "PilotLight_PV_ScaleFX"

/*
** PVFX1 - Pilot-Light Sparking
*/

[PVFX1]

Name			= "PilotLightSparking"
Socket			= "Socket0"
ScaleName0		= "PilotLightSparks_PV_ScaleFX"
DLightName0		= "PilotLightSparks_PV_LightFX"
SoundName0		= "PilotLightSparking_SoundFX"

/*
** PVFX2 - Pilot-Light Sparking Sound Only
*/

[PVFX2]

Name			= "PilotLightSparkingSoundOnly"
DLightName0		= "PilotLightSparks_PV_LightFX"
SoundName0		= "PilotLightSparking_SoundFX"

/*
** PVFX3 - Predator Sift PV FX
*/

[PVFX3]

Name			= "EnergySiftFX1"
Socket			= "Socket0"
ScaleName0		= "PVPred_Sift_ScaleFX2"
DLightName0		= "Sift_PV_LightFX"

/*
** PVFX4 - Rocket Flare and Smoke FX
*/

[PVFX4]

Name			= "RocketFlareFX"
Socket			= "Socket0"
ScaleName0		= "Muzzle_Smoke_Puff"
ScaleName1		= "Exo_Rocket_Muzzle_Flash"

/*
** PVFX5 - Exosuit Pilot Light sparking
*/

[PVFX5]

Name			= "ExoPilotLightSparking"
Socket			= "Socket0"
ScaleName0		= "ExoPilotLightSparks_PV_ScaleFX"
DLightName0		= "ExoPilotLightSparks_PV_LightFX"
SoundName0		= "ExoPilotLightSparking_SoundFX"

/*
** PVFX6 - Exosuit Pilot Light
*/

[PVFX6]

Name			= "ExoPilotLight"
Socket			= "Socket0"
ScaleName0		= "ExoPilotLight_PV_ScaleFX"

/*
** PVFX7 - Blowtorch Red Light
*/

[PVFX7]

Name			= "SwitchLightRed"
Socket			= "Light"
ScaleName0		= "SwitchLightRed_PV_ScaleFX"

/*
** PVFX8 - Blowtorch Blue Light
*/

[PVFX8]

Name			= "SwitchLightBlue"
Socket			= "Light"
ScaleName0		= "SwitchLightBlue_PV_ScaleFX"

/*
** PVFX9 - Blowtorch Pilot Light Cut
*/

[PVFX9]

Name			= "BlowTorch_Pilot_Cut"
Socket			= "Muzzle"
ScaleName0		= "TorchPilot_Cut"

/*
** PVFX10 - Blowtorch Pilot Light Weld
*/

[PVFX10]

Name			= "BlowTorch_Pilot_Weld"
Socket			= "Muzzle"
ScaleName0		= "TorchPilot_Weld"

/*
** PVFX11 - Medicomp Sparks
*/

[PVFX11]

Name			= "Medicomp_Sparks"
Socket			= "Muzzle"
ScaleName0		= "TorchPilot_Weld"

/*
** PVFX12 - Rocket Flare and Smoke FX
*/

[PVFX12]

Name			= "Launcher_PVMFX"
Socket			= "Flash"
ScaleName0		= "Exo_Rocket_Muzzle_Flash"

/*
** PVFX13 - Predator Shoulder Cannon
*/

[PVFX13]

Name			= "Shoulder_Cannon_PV_MFX"
Socket			= "Flash"
ScaleName0		= "MinigunPV_ModelFlash"
ScaleName1		= "TorchPilot_Weld"
SoundName0		= "PilotLightSparking_SoundFX"


[PVFX14]

Name			= "Grenade_PVFX"
Socket			= "Flash"
//ScaleName0		= "GrenadeMFX_Smoke0"


[PVFX15]	//This FX was used for the Minigun stuff instead of the
			//normal PV declared in the Barrel
Name			= "MinigunPVModel"
Socket			= "Flash"
//ScaleName0		= "MinigunPV_ModelFlash"
//ScaleName0              = "Minigun_PV_ScaleFX2"
//ScaleName1              = "Minigun_PV_ScaleFX2"


[PVFX16]

Name			= "SmartgunPVModel"
Socket			= "Flash"
ScaleName0		= "Smart_Gun_PVFlash"


[PVFX17]

Name			= "SADARRocketFlareFX"
Socket			= "Flash"
ScaleName0		= "Muzzle_Smoke_Puff"
ScaleName1		= "Exo_Rocket_Muzzle_Flash"

[PVFX18]

Name			= "PredatorHackingPVFX"
Socket			= "Flash"
ScaleName0		= "Predator_Hacking_Scale_FX"
SoundName0		= ""

