/************************************************************************
**
**		MARCH!:Offworld Recon Player Attributes file
**
**  This file contains attributes for the following:
**
**	Player
**
**
**  NOTES:
**
**  1) All time is specified in seconds (unless otherwise noted)
**  2) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  3) The valid range for all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
*/

/************************************************************************
**
** PLAYER Attributes
**
**  IgnoreSet (Int)
**		If this is non-zero, the set will not be loaded into the game.  Intended for base sets
**		that will just be inherited by other sets.
**		This value is not inherited by "Parent = ...".
**
**	Class (String)
**		The character class.  Can be:
**			"Marine"
**			"Corporate"
**
**	DefaultModelDir (String)
**		The default directory that this model is in (this can be overriden for stuff like vision modes)
**
**	DefaultModel (String)
**		The name of the default character model	
**
**	MultiplayerModel (String)
**		The name of the character model to use during multiplayer. If this string is blank, then that
**		character will not be available in multiplayer.  This value is not inherited by "Parent = ..."!
**
**	DisplayName (Int)
**		The localizable name to display for this character. This is a string res ID.
**
**	ScoringClass (Int)
**		The scoring class of the character. This string res ID determines how many points are given
**		for killing this character in a multiplayer game.
**
**	SelectAnim (String)
**		The animation to player on the player selection screen
**
**	SelectPos (Vector)
**		The position offset for the player selection screen model
**
**	SelectRot (Float)
**		The rotation offset around the up axis for the player selection screen model
**
**	SelectScale (Float)
**		The scale for the player selection screen model
**
**	DefaultSkinDir (String)
**		The default directory that the skins are in (this can be overriden for stuff like vision modes)
**
**	DefaultSkin0-3 (String)
**		The name of the default skin for the character
**
**	WeaponSkinType (String)
**		The name the append to the weapon string that need it
**
**	AnimLayer0-3 (String)
**		The animation layers from the animation butes to use for this character
**
**	DefaultDims (Vector)
**		The default dimensions of the character model
**
**  	PounceDims (Vector)
**		These are the dims used by alien AI's when pouncing.  Needs to be larger than pounce animation to prevent clipping.
**
**	DefaultMass (Float)
**		The default dimensions of the character model
**
**	CameraHeightPercent (Float)
**		This is the percent of the dims height that will be used to calculate the camera height (0.0 - 1.0)
**
**	SurfaceType (String)
**		This is the surface type for this character... one of the types within Surface.txt
**
**	SkeletonName (String)
**		The name of the skeleton butes used for this character (from ModelButes)
**
**	WeaponSet (String)
**		The name of the appropriate weapon set for this character (from WeaponMgr)
**
**	MPWeaponSet (String)
**		The name of the appropriate weapon set for this character (from WeaponMgr) in 
**		Multiplayer normal game
**
**	MPClassWeaponSet (String)
**		The name of the appropriate weapon set for this character (from WeaponMgr) in 
**		Multiplayer class based game
**
**	MPWeaponStringRes (Integer)
**		The string resource ID of the string that describes this characters Multiplayer weapon selection
**
**	VisionSet (Integer)
**		The index of the appropriate vision mode set for this character (from VisionModeButes)
**
**	HUDType (Integer)
**		The type of HUD displays that this character can display (used for player characters only)
**
**			All HUDs by Default = 0
**			Default Marine		= 1
**			Default Alien		= 2
**			Default Predator    = 3
**			Facehugger			= 4
**			Chestburster		= 5
**
**  	ChestOffsetPercent
**		When AI's are aiming at a character, they will aim at this percent of the dims above the center point.
**
**  	HeadOffsetPercent
**		When AI's are aiming at a character's head, they will aim at this percent of the dims above the center point.
**
**
**	FOV (Point)
**		The FOV used when rendering the character's camera.
**
**		NOTES:	To maintain proper perspective this must use a 1.2:1 x:y aspect ratio.
**			Ratios greater than this (i.e. 1.5:1) will stretch objects along the y
**			axis, making objects appear taller than normal. Ratios less than this
**			(i.e. 1:1.2) will stretch objects along the x axis, making the objects
**			appear wider than normal.
**
**	AimRange (Point)
**		The maximum offset rotations the character can use to aim up and down
**
**	HeadTiltAngle (Float)
**		The maximum angle this character's camera will tilt in first person.
**
**	HeadTiltSpeed (Float)
**		The speed at which this character's camera tilt... in degrees per second (45.0 is pretty good)
**
**	WalkSpeed (Float)
**		The max speed that the character can walk
**
**	RunSpeed (Float)
**		The max speed that the character can run
**
**	NormJumpSpeed (Float)
**		The speed that the character jumps from the ground while standing or walking
**
**	RunJumpSpeed (Float)
**		The speed that the character jumps from the ground while running
**
**	SpringJumpSpeed (Float)
**		The speed that the character jumps from the ground while ducking
**
**	PounceSpeed (Float)
**		The speed that the character jumps for a pounce attack
**
**	CrouchSpeed (Float)
**		The max speed that the character moves while walking and crouching.
**			Double this for running Aliens.
**
**	CanClimb (0     = FALSE; 1     = TRUE)
**		Should this character be able to climb in ladder volumes?
**
**	LadderSpeed (Float)
**		The constant speed that the character can move on ladders
**
**	WalkingTurnRate (Float)
**		The keyboard/AI turn rate while walking (degrees per second).
**
**	RunningTurnRate (Float)
**		The keyboard/AI turn rate while running (degrees per second).
**
**	WalkingAimRate (Float)
**		The keyboard/AI aim rate while walking (degrees per second).
**
**	RunningAimRate (Float)
**		The keyboard/AI aim rate while running (degrees per second).
**
**	GroundAccel (Float)
**		The acceleration of the character while touching the ground (units per second)
**
**	AirAccel (Float)
**		The acceleration of the character while not touching the ground (units per second)
**
**	LiquidAccel (Float)
**		The acceleration of the character while submerged in a liquid (units per second)
**
**  	AIPopDist
**		AI's will smoothly teleport to a location if it is within this radius from their
**		center point.
**
**	JumpDirection (Vector)
**		The direction that the character jumps from the ground (does not need to be normalized) 
**   		<right up forward>
**
**	CanWallWalk (0     = FALSE; 1     = TRUE)
**		Should this character go into the wall walk state instead of the crouch state?
**
**	ActivateDistance (Float)
**		The distance from the character that things can be activated from (using the activate key)
**
**	EMPFlags (Float)
**		Effect flags for characters under the effect of EMP (add all flags)
**			1     = Stun Movement
**			2     = Turn off Vision Modes
**			4     = Turn off Motion Detector
**			8     = TBD
**			16     = TBD
**			32     = TBD
**			64     = TBD
**			128     = TBD
**			256     = TBD
**			512     = TBD
**
**	WalkingKickBack (Float)
**		The amount in degrees the character's aim angle will br raised when a kickback event
**		ocours and the character is walking.
**
**	RunningKickBack (Float)
**		The amount in degrees the character's aim angle will br raised when a kickback event
**		ocours and the character is running.
**
**	BaseStunChance (Float)
**		This is the base chance that a character will be stuned when attacked by a weapon
**		with a stun damage type.  This number increases to 100% based on the characters level
**		of health.  ie If this is set at 40 and the character has half of it's max hps the result
**		would yield a 60% chance of being stuned (40+(0.5*60)).
**
**	DefaultHitPoints (Float)
**		The amount of hit points that this character generally starts with when spawned
**
**	MaxHitPoints (Float)
**		The maximum number of hit points that this character can reach by healing
**
**	DefaultArmorPoints (Float)
**		The amount of armor points that this character generally starts with when spawned
**
**	MaxArmorPoints (Float)
**		The maximum number of armor points that this character can reach by repairing its armor
**
**	DamageResistance (Float)
**		The percentage of damage that will be done to this character for certain
**		damage types (<- in code) that use damage resistance. This value is from 0.0 to 1.0.
**
**	HeadBiteHealPoints (Float)
**		The amount of heal given to the alien when this character
**		type receives a head bite attack.
**
**	ClawHealPoints (Float)
**		The amount of heal given to the alien when a dead version of this character
**		type receives a alien claw attack.
**
**	AirSupplyTime (Float)
**		The amount of time this character can survive without an air supply. If this is set
**		to -1, that means the character can survive without air forever.  This time is the
**		MAXIMUM that this character will live without air... if the character expends energy (ie. moves)
**		this time will shorten dramatically based off the movement state.
**
**	ZoomLevel0-3 (Float)
**		The amount of zoom for the given level.  ZoomLevel0 is the default normal zoom level
**		and is always set to 1.0.
**
**	GeneralSoundDir (String)
**		This is refers to attribute set in CharacterSounds.txt to use for character sounds.
**		Each one of those lists the sound set in SoundButes.txt to use for each type of character sound.
**
**	FootStepSoundDir (String)
**		This is the base file directory for the footstep wave files.
**
**  AIAnimType (String)
**		This is used to look-up event specific animations in "AIAnimations.txt".
**
**  FootStepVolume  (Float, 0.0 - 1.0 )
**		This affects the footstep volume that the AI's hear.  Defaults to 1.0.
**		So if you want an AI to respond less to a certain character type, lower this value.
**
**	CanBeNetted (0     = FALSE; 1     = TRUE)
**		Can this character be netted by the Predator net gun?
**
**	CanBeOnFire (0     = FALSE; 1     = TRUE)
**		Can this character be on flames?
**
**	CanBeFacehugged (0     = FALSE; 1     = TRUE)
**		Can this character be facehugged?
**
**	CanUseLookAt  (0     = FALSE; 1     = TRUE)
**		Can this character's head be rotated (especially as an AI, for looking at enemy or using "LA" command).
**
**	CanPounce (0     = FALSE; 1     = TRUE)
**		Can this character pounce?
**
**	PounceWeapon (String)
**		The name of our pounce weapon.
**
**	PounceWeaponDamage (Int)
**		How much damage does the pounce weapon do?
**
**  RecoilMinDamage (Float)
**		The minimum amount of damage needed by one shot to cause the character to recoil.
**
**  RecoilChance (0.0 - 1.0)
**		The chance that the character will recoil when taking at least RecoilMinDamage damage.
**
**	RecoilDelay (Range of seconds, ie. [0.6, 1.5] )
**		The character will wait a length of time between these two values after they are done 
**		recoiling before recoiling again.
**		
**	AllowLimbLoss (0     = FALSE; 1     = TRUE)
**		Should this character be able to lose limbs?
**
**
**  HitBoxScale (Float)
**		The hit box dimensions should be scaled by this amount in the 
**		x-z direction (forward-right).  If too large, you will be able to hit
**		characters through walls.  However, this must be large enough to 
**		encompass the character.
**
*/

/************************************************************************
**	Base Meatbot Character
*/

[BaseMeatbot]

IgnoreSet				= 1

Class					= "Marine"
DefaultModelDir         = "models\characters\meatbot\"
DefaultModel            = "meatbot.abc"

DisplayName             = 6000 // MEAT Bot ACS-1A
ScoringClass	        = 0
SelectAnim              = "Idl1_1_Smg"
SelectPos               = <0.0, 0.0, 0.0>
SelectRot               = 30.0
SelectScale             = 0.5

DefaultSkinDir          = "skins\characters\meatbot\"
DefaultSkin0            = "head.dtx"
DefaultSkin1            = "body.dtx"
DefaultSkin2            = "hands.dtx"
DefaultSkin3            = "legs.dtx"
WeaponSkinType          = "" // assuming "Red" by default (mike)
AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_AI_Types"
MPAnimLayer1            = "AnimStyle_Marine_AI_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_AI_Actions"
MPAnimLayer3            = ""
DefaultDims             = <32.0, 100.0, 32.0>
DefaultMass             = 1500
CameraHeightPercent     = 0.75
SurfaceType             = "Electronics"
SkeletonName            = "Meatbot_Default"

WeaponSet               = "Meatbot_SP"
MPWeaponSet             = "Meatbot_MP"

MPWeaponStringRes       = 5000
VisionSet               = ""
HUDType                 = 0
ChestOffsetPercent		= 0.5
HeadOffsetPercent		= 0.85

FOV                     = (90, 78)
AimRange                = (-90, 90)
HeadTiltAngle           = 2.0
HeadTiltSpeed           = 15.0

WalkSpeed               = 120
RunSpeed                = 500
CrouchSpeed             = 75

LiquidSpeed             = 165

CanClimb                = 1
LadderSpeed             = 180

NormJumpSpeed           = 400
RunJumpSpeed            = 550
SpringJumpSpeed         = 400

FallDistSafe            = 320
FallDistDeath           = 768

WalkingTurnRate         = 180
RunningTurnRate         = 270
WalkingAimRate          = 45
RunningAimRate          = 90
GroundAccel             = 7500

AirAccel                = 300
LiquidAccel             = 1000
JumpDirection           = <0.0, 1.0, 0.0>
CanWallWalk             = 0
ActivateDistance        = 150
EMPFlags                = 1
WalkingKickBack         = 1
RunningKickBack         = 1.5
BaseStunChance          = 100

AIPopDist		= 24

DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 0
MaxArmorPoints          = 0
DamageResistance        = 1.0

HeadBiteHealPoints      = 25
ClawHealPoints          = 1

AirSupplyTime           = 60.0

ZoomLevel0				= 1
ZoomLevel1				= 2
ZoomLevel2				= 3
ZoomLevel3				= 4

AIAnimType 				= "Human"

FootStepSoundDir		= "MeatBot"
GeneralSoundDir			= "MeatBot"

CanBeNetted             = 1
CanBeOnFire             = 1
CanBeFacehugged			= 1
CanUseLookAt			= 1

CanPounce				= 0
PounceWeapon			= ""
PounceWeaponDamage		= 0

RecoilMinDamage			= 1
RecoilChance			= 1.0
RecoilDelay				= [0.5, 1.0]

AllowLimbLoss           = 1
HitBoxScale				= 1.2

CanSpawnGhost			= 0


/************************************************************************
**	# 178 - Meatbot
*/

[Meatbot]

Parent                  = "BaseMeatbot"


/************************************************************************
**	# 179 - Meatbot_AI
*/

[Meatbot_AI]

Parent                  = "Meatbot"

RunSpeed                = 400

FallDistSafe            = 1000000
FallDistDeath           = 1000000

DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 500
MaxArmorPoints          = 500

/*
*WalkSpeed               = 125
*RunSpeed                = 300
*CrouchSpeed			 = 35
*LadderSpeed			 = 100
*GeneralSoundDir		 = "Meatbot"
*/



/************************************************************************
**	# 180 - Multiplayer Meatbot (Player)
*/

[Meatbot_MP]

Parent                  = "BaseMeatbot"
MultiplayerModel		= "Meatbot.abc"
WeaponSkinType          = "" // assuming "Red" by default (mike)
DefaultSkin0            = "head.dtx"
DefaultSkin1            = "body.dtx"
DefaultSkin2            = "hands.dtx"
DefaultSkin3            = "legs.dtx"
MPWeaponSet             = "Meatbot_MP"
MPClassWeaponSet        = "Meatbot_MP"
MPWeaponStringRes       = 5000
DisplayName             = 6000 // MEAT Bot ACS-1A
ScoringClass	        = 218  // M.E.A.T. Player
SelectAnim              = "Choice"
SelectPos               = <0.0, 0.0, 0.0>
SelectRot               = 0.0
SelectScale             = 0.4
HUDType                 = 0

WalkSpeed               = 400
RunSpeed                = 600
CrouchSpeed             = 220

LadderSpeed             = 220
MultiplayerIndex		= 0
NormJumpSpeed           = 400
RunJumpSpeed            = 600
SpringJumpSpeed         = 400


[Meatbot_green_MP]

Parent                  = "Meatbot_MP"
MultiplayerModel		= "Meatbot.abc"
WeaponSkinType          = "Green"
DefaultSkin0            = "head-green.dtx"
DefaultSkin1            = "body-green.dtx"
DefaultSkin2            = "hands-green.dtx"
DefaultSkin3            = "legs-green.dtx"
DisplayName             = 6001 // MEAT Bot ACS-1B
MultiplayerIndex		= 1

[Meatbot_Grey_MP]

Parent                  = "Meatbot_MP"
MultiplayerModel		= "Meatbot.abc"
WeaponSkinType          = "Grey"
DefaultSkin0            = "head-grey.dtx"
DefaultSkin1            = "body-grey.dtx"
DefaultSkin2            = "hands-grey.dtx"
DefaultSkin3            = "legs-grey.dtx"
DisplayName             = 6002 // MEAT Bot ACS-1C
MultiplayerIndex		= 2

[Meatbot_Blue_MP]

Parent                  = "Meatbot_MP"
MultiplayerModel		= "Meatbot.abc"
WeaponSkinType          = "Blue"
DefaultSkin0            = "head-blue.dtx"
DefaultSkin1            = "body-blue.dtx"
DefaultSkin2            = "hands-blue.dtx"
DefaultSkin3            = "legs-blue.dtx"
DisplayName             = 6003 // MEAT Bot ACS-1D
MultiplayerIndex		= 3

/************************************************************************
**
**	Character Sets For MP Bots in SQUAD_DM mode
**
*/


[Meatbot_MP_AI]

Parent                  = "Meatbot_AI"

DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

MultiplayerModel		= ""
WeaponSkinType          = "" // assuming "Red" by default (mike)
DefaultSkin0            = "head.dtx"
DefaultSkin1            = "body.dtx"
DefaultSkin2            = "hands.dtx"
DefaultSkin3            = "legs.dtx"
DisplayName             = 6000 // MEAT Bot ACS-1A
MultiplayerIndex		= 0
ScoringClass			= 219 // MEAT Bot
FallDistSafe            = 1000000
FallDistDeath           = 1000000


[Meatbot_green_MP_AI]


Parent                  = "Meatbot_MP_AI"

DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 0
MaxArmorPoints          = 0


WeaponSkinType          = "Green"
DefaultSkin0            = "head-green.dtx"
DefaultSkin1            = "body-green.dtx"
DefaultSkin2            = "hands-green.dtx"
DefaultSkin3            = "legs-green.dtx"
DisplayName             = 6001 // MEAT Bot ACS-1B
MultiplayerIndex		= 1

[Meatbot_Grey_MP_AI]

Parent                  = "Meatbot_MP_AI"
DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

MultiplayerModel		= ""
WeaponSkinType          = "Grey"
DefaultSkin0            = "head-grey.dtx"
DefaultSkin1            = "body-grey.dtx"
DefaultSkin2            = "hands-grey.dtx"
DefaultSkin3            = "legs-grey.dtx"
DisplayName             = 6002 // MEAT Bot ACS-1C
MultiplayerIndex		= 2

[Meatbot_Blue_MP_AI]

Parent                  = "Meatbot_MP_AI"
DefaultHitPoints        = 100
MaxHitPoints            = 200
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

WeaponSkinType          = "Blue"
DefaultSkin0            = "head-blue.dtx"
DefaultSkin1            = "body-blue.dtx"
DefaultSkin2            = "hands-blue.dtx"
DefaultSkin3            = "legs-blue.dtx"
DisplayName             = 6003 // MEAT Bot ACS-1D
MultiplayerIndex		= 3



/************************************************************************
**	Base Corporate Character
*/

[BaseCorporate]

IgnoreSet				= 1

Class					= "Corporate"
DefaultModelDir         = "models\characters\"
DefaultModel            = ""

DisplayName             = 6009
ScoringClass	        = 0
SelectAnim              = "Idle_0"
SelectPos               = <0.0, 0.0, 0.0>
SelectRot               = 30.0
SelectScale             = 0.5

DefaultSkinDir          = "skins\characters\"
DefaultSkin0            = ""
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
WeaponSkinType          = "white"
AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"
DefaultDims             = <16.0, 50.0, 16.0>
DefaultMass             = 1500
CameraHeightPercent     = 0.82
SurfaceType             = "Flesh_Human"
SkeletonName            = "Meatbot_Default"

WeaponSet               = "Meatbot_SP"
MPWeaponSet             = "Meatbot_MP"

MPWeaponStringRes       = 5000
VisionSet               = ""
HUDType                 = 1
ChestOffsetPercent		= 0.5
HeadOffsetPercent		= 0.85

FOV                     = (90, 78)
AimRange                = (-90, 90)
HeadTiltAngle           = 2.0
HeadTiltSpeed           = 15.0

WalkSpeed               = 120
RunSpeed                = 250
CrouchSpeed             = 50

LiquidSpeed             = 125

CanClimb                = 1
LadderSpeed             = 375

NormJumpSpeed           = 500
RunJumpSpeed            = 500
SpringJumpSpeed         = 500

FallDistSafe            = 384
FallDistDeath           = 896

WalkingTurnRate         = 180
RunningTurnRate         = 270
WalkingAimRate          = 45
RunningAimRate          = 90
GroundAccel             = 7500
AirAccel                = 300
LiquidAccel             = 1000
JumpDirection           = <0.0, 1.0, 0.0>
CanWallWalk             = 0
ActivateDistance        = 150
EMPFlags                = 1
WalkingKickBack         = 1
RunningKickBack         = 1.5
BaseStunChance          = 0

AIPopDist				= 24

DefaultHitPoints        = 100
MaxHitPoints            = 100
DefaultArmorPoints      = 50
MaxArmorPoints          = 100
DamageResistance        = 1.0

HeadBiteHealPoints      = 0
ClawHealPoints          = 0

AirSupplyTime           = 60.0

ZoomLevel0				= 1
ZoomLevel1				= 1
ZoomLevel2				= 1
ZoomLevel3				= 1

FootStepSoundDir		= "Enemy"
GeneralSoundDir			= "Enemy"

CanBeNetted             = 1
CanBeOnFire             = 1
CanBeFacehugged			= 0
CanUseLookAt			= 1

CanPounce				= 0
PounceWeapon			= ""
PounceWeaponDamage		= 0

RecoilMinDamage			= 50
RecoilChance			= 1.0
RecoilDelay				= [0.5,1.0]

AllowLimbLoss           = 1
HitBoxScale				= 1.2

CanSpawnGhost			= 1


/************************************************************************
**	# 84 - Spider Bomb
*/

[SpiderBomb]

Class					= "Corporate"
DefaultModelDir         = "Models\SFX\"
DefaultModel            = "Projectiles\spidmine.abc"

ScoringClass	        = 0
DefaultSkinDir          = "Skins\SFX\"
DefaultSkin0            = "Projectiles\spidmine.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <5.0, 5.0, 5.0>
DefaultMass             = 2000
SkeletonName            = "Projectile_Default"
WeaponSet               = ""
MPWeaponSet             = ""
MPWeaponStringRes       = 5100
VisionSet               = ""
HUDType                 = -1

FOV                     = (90, 120)
AimRange                = (-90, 90)
HeadTiltAngle           = 0.0
HeadTiltSpeed           = 0.0

WalkSpeed               = 600
RunSpeed                = 600
CrouchSpeed             = 600

LiquidSpeed             = 75
LadderSpeed             = 0

NormJumpSpeed           = 600
RunJumpSpeed            = 600
SpringJumpSpeed         = 600

FallDistSafe            = -1
FallDistDeath           = -1

WalkingTurnRate         = 1440
RunningTurnRate         = 1440

WalkingAimRate          = 0
RunningAimRate          = 0
GroundAccel             = 10000
AirAccel                = 250
LiquidAccel             = 500
JumpDirection           = <0.0, 1.0, 0.0>
CanWallWalk             = 1
ActivateDistance        = 0

DefaultHitPoints        = 25
MaxHitPoints            = 25
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 0
ClawHealPoints          = 0

CanBeNetted             = 0
CanUseLookAt			= 0
CanBeFacehugged			= 0


/************************************************************************
**	add by hirurg.
**	# 178 - Loader
*/

[Loader]

Parent                  = "BaseCorporate"
Class					= "Corporate"
DefaultModelDir         = "models\characters\loader\"
DefaultSkinDir          = "skins\characters\loader\"
SurfaceType             = "Electronics"

DefaultModel            = "loader.abc"
DefaultSkin0            = "loader.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Loader_Default"

DefaultMass				= 5000

GeneralSoundDir 		= "Eisenberg"

/************************************************************************
**	add by hirurg.
**	# 179 - Loader_AI
*/

[Loader_AI]

Parent                  = "Loader"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss		= 1

DefaultHitPoints        = 120
MaxHitPoints            = 120
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10

// ***************** cpt

[MegaLoader]

Parent                  = "Loader"
DefaultSkin0            = "loader_boss.dtx"
DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

[MegaLoader_AI]

Parent                  = "MegaLoader"


/************************************************************************
**	add by hirurg.
**	# 180 - Digger
*/

[Digger]

Parent                  = "BaseCorporate"
Class					= "Corporate"
DefaultModelDir         = "models\characters\digger\"
DefaultSkinDir          = "skins\characters\digger\"
SurfaceType             = "Electronics"

DefaultModel            = "digger.abc"
DefaultSkin0            = "digger.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Digger_Default"
DefaultMass		= 10000

GeneralSoundDir 	= "Eisenberg"

/************************************************************************
**	add by hirurg.
**	# 181 - Digger_AI
*/

[Digger_AI]

Parent                  = "Digger"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 400
MaxHitPoints            = 400
DefaultArmorPoints      = 50
MaxArmorPoints          = 50

HeadBiteHealPoints      = 10
ClawHealPoints          = 10

[MegaDigger]
Parent                  = "Digger"
DefaultSkin0            = "digger_boss.dtx"

[MegaDigger_AI]
Parent			= "MegaDigger"


/************************************************************************
**	add by hirurg.
**	# 182 - Spider
*/

[Spider]

Parent                  = "BaseCorporate"
Class			= "Corporate"
DefaultModelDir         = "models\characters\spider\"
DefaultSkinDir          = "skins\characters\spider\"
SurfaceType             = "Electronics"

DefaultModel            = "spider.abc"
DefaultSkin0            = "spider.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Spider_Default"
DefaultMass		= 7000

GeneralSoundDir 	= "Eisenberg"

/************************************************************************
**	add by hirurg.
**	# 183 - Spider_AI
*/

[Spider_AI]

Parent                  = "Spider"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 600
MaxHitPoints            = 600
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10

/************************************************************************
**	added by cpt.
**	# 184 - Mastermind Spider
*/

[MegaSpider]

Parent                  = "Spider"
DefaultSkin0            = "spider_boss.dtx"

/************************************************************************
**	added by cpt.
**	# 185 - Mastermind Spider AI
*/

[MegaSpider_AI]

Parent                  = "MegaSpider"
DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 20
MaxArmorPoints          = 20



/************************************************************************
**	add by hirurg.
**	# 186 - Wardrone
*/

[Wardrone]

Parent                  = "BaseCorporate"
Class			= "Corporate"
DefaultModelDir         = "models\characters\Wardrone\"
DefaultSkinDir          = "skins\characters\Wardrone\"
SurfaceType             = "Electronics"

DefaultModel            = "Wardrone.abc"
DefaultSkin0            = "Wardrone.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "wardrone_Default"
DefaultMass		= 5000

GeneralSoundDir 	= "Eisenberg"

/************************************************************************
**	add by hirurg.
**	# 187 - Wardrone_AI
*/

[Wardrone_AI]

Parent                  = "Wardrone"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 200
MaxHitPoints            = 200
DefaultArmorPoints      = 30
MaxArmorPoints          = 30

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 188 - Loader_SAI -- the Simple AI.
*/

[Loader_SAI]

Parent                  = "Loader_AI"

DefaultHitPoints        = 120
MaxHitPoints            = 120


/************************************************************************
**	add by hirurg.
**	# 189 - Wardrone_SAI -- the Simple AI.
*/

[Wardrone_SAI]

Parent                  = "Wardrone_AI"

DefaultHitPoints        = 200
MaxHitPoints            = 200


/************************************************************************
**	add by hirurg.
**	# 190 - Digger_SAI -- the Simple AI.
*/

[Digger_SAI]

Parent                  = "Digger_AI"

DefaultHitPoints        = 400
MaxHitPoints            = 400


/************************************************************************
**	add by hirurg.
**	# 191 - Spider_SAI -- the Simple AI.
*/

[Spider_SAI]

Parent                  = "Spider_AI"

DefaultHitPoints        = 100
MaxHitPoints            = 100


/************************************************************************
**	add by hirurg.
**	# 192 - Hare
*/

[Hare]

Parent                  = "BaseCorporate"
Class					= "Corporate"

DefaultModelDir         = "models\characters\Hare\"
DefaultModel            = "Hare.abc"
SkeletonName            = "Hare_Default"

DefaultSkinDir          = "skins\characters\Hare\"
DefaultSkin0            = "Hare_blue.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass		= 4000

GeneralSoundDir 	= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 193 - Hare_AI
*/

[Hare_AI]

Parent                  = "Hare"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 194 - Hare_SAI -- the Simple AI.
*/

[Hare_SAI]

Parent                  = "Hare_AI"

DefaultHitPoints        = 90
MaxHitPoints            = 90



/************************************************************************
**	add by hirurg. THIS IS TEST!
**	# 195 - SpiderBomb_SAI -- the Simple AI.
*/

[SpiderBomb_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 3000
MaxHitPoints            = 3000
DefaultModelDir         = "models\Characters\lamp\"
DefaultSkinDir          = "skins\Characters\lamp\"
SurfaceType             = "Electronics"

DefaultModel            = "lamp.abc"
DefaultSkin0            = ""

WalkSpeed               = 10
RunSpeed                = 10
CrouchSpeed             = 10
SkeletonName            = "Lamp_Default"



/************************************************************************
**	add by hirurg.
**	# 196 - Security
*/

[Security]

Parent                  = "BaseCorporate"
Class					= "Corporate"
DefaultModelDir         = "models\characters\Security\"
DefaultSkinDir          = "skins\characters\Security\"
SurfaceType             = "Electronics"

DefaultModel            = "Security.abc"
DefaultSkin0            = "Security.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Security_Default"
DefaultMass				= 4000

GeneralSoundDir 		= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 197 - Security_AI
*/

[Security_AI]

Parent                  = "Security"
Class					= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed				= 35
LadderSpeed				= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 100
MaxHitPoints            = 100
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 198 - Security_SAI -- the Simple AI.
*/

[Security_SAI]

Parent                  = "Security_AI"

DefaultHitPoints        = 90
MaxHitPoints            = 90




/************************************************************************
**	add by hirurg. THIS IS TEST!
**	# 199 - Mine_SAI -- the Simple AI.
*/

[Mine_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 20
MaxHitPoints            = 20
DefaultModelDir         = "models\Characters\mine\"
DefaultSkinDir          = "skins\Characters\mine\"
DamageResistance        = 1.0
SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"

DefaultModel            = "mine.abc"
DefaultSkin0            = "mine.dtx"

WalkSpeed               = 100
RunSpeed                = 100
CrouchSpeed             = 100
SkeletonName            = "Mine_Default"

/************************************************************************
**	MIKE [27.05.2002]
**	# 200 - SecuritySarge
*/

[SecuritySarge]

Parent                  = "BaseCorporate"
Class					= "Corporate"
DefaultModelDir         = "models\characters\Security\"
DefaultSkinDir          = "skins\characters\Security\"
SurfaceType             = "Electronics"

DefaultModel            = "Security.abc"
DefaultSkin0            = "Security.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Security_Default"
DefaultMass				= 4000

GeneralSoundDir 		= "Eisenberg"



/************************************************************************
**	MIKE [27.05.2002]
**	# 201 - SecuritySarge_AI
*/


[SecuritySarge_AI]

Parent                  = "SecuritySarge"
Class					= "Corporate"

WalkSpeed               = 150
RunSpeed                = 280
CrouchSpeed				= 35
LadderSpeed				= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 900
MaxHitPoints            = 900
DefaultArmorPoints      = 50
MaxArmorPoints          = 50

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	MIKE [27.05.2002]
**	# 202 - SecuritySarge_SAI
*/


[SecuritySarge_SAI]

Parent                  = "SecuritySarge_AI"

DefaultHitPoints        = 350
MaxHitPoints            = 350





/************************************************************************
**	add by hirurg.
**	# 203 - Gun
*/

[Gun]

Parent                  = "BaseCorporate"
Class			= "Corporate"
DefaultModelDir         = "models\characters\Gun\"
DefaultSkinDir          = "skins\characters\Gun\"
SurfaceType             = "Electronics"

DefaultModel            = "Gun.abc"
DefaultSkin0            = "Gun.dtx"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""
DefaultDims             = <15.0, 52.0, 16.0>
SkeletonName            = "Gun_Default"
DefaultMass		= 4000

GeneralSoundDir 	= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 204 - Gun_AI
*/

[Gun_AI]

Parent                  = "Gun"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 300
MaxHitPoints            = 300
DefaultArmorPoints      = 50
MaxArmorPoints          = 50

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 205 - Gun_SAI -- the Simple AI.
*/

[Gun_SAI]

Parent                  = "Gun_AI"

DefaultHitPoints        = 250
MaxHitPoints            = 250


/************************************************************************
**	add by hirurg.
**	# 206 - Ghost.
*/

[Ghost]

Parent 	 		= "Loader"
SurfaceType		= "Flesh_Ghost"
DefaultModelDir = "models\characters\phantom\"
DefaultModel    = "phantom.abc"
SkeletonName    = "Ghost_Default"
DefaultDims     = <36.0, 70.0, 36.0>

EMPFlags        = 0

AllowLimbLoss   = 0
CanSpawnGhost	= 0


/************************************************************************
**	add by hirurg.
**	# 207 - Ghost_AI -- the AI Ghost.
*/

[Ghost_AI]

Parent 	 		= "Ghost"
DefaultHitPoints        = 20
MaxHitPoints            = 20
DamageResistance        = 1.0

/************************************************************************
**	add by hirurg.
**	# 208 - Ghost_AI -- the Simple AI Ghost.
*/

[Ghost_SAI]

Parent 	 		= "Ghost_AI"
DefaultHitPoints        = 20
MaxHitPoints            = 20
DamageResistance        = 1.0

/************************************************************************
**	add by hirurg. THIS IS TEST!
**	# 209 - Worm_SAI -- the Simple AI.
*/

[Worm_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 20
MaxHitPoints            = 20
DamageResistance        = 1.0

DefaultModelDir         = "models\Characters\worm\"
DefaultSkinDir          = "skins\Characters\worm\"
//SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"

DefaultModel            = "worm.abc"
DefaultSkin0            = "worm.dtx"

WalkSpeed               = 110
RunSpeed                = 110
CrouchSpeed             = 110
SkeletonName            = "Worm_Default"

EMPFlags                = 0

/************************************************************************
**	add by hirurg. THIS IS TEST!
**	# 210 - Scorpion_SAI -- the Simple AI.
*/

[Scorpion_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 10000
MaxHitPoints            = 10000
DefaultModelDir         = "models\Characters\Scorpion\"
DefaultSkinDir          = "skins\Characters\Scorpion\"
DamageResistance        = 1.0
//SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"

DefaultModel            = "Scorpion.abc"
DefaultSkin0            = "torso.dtx"
DefaultSkin1            = "armor.dtx"

WalkSpeed               = 200
RunSpeed                = 200
CrouchSpeed             = 200
SkeletonName            = "Scorpion_Default"
DefaultMass		= 100000
CanSpawnGhost			= 0

EMPFlags                = 0

/************************************************************************
**	add by hirurg.
**	# 211 - Seeker
*/

[Seeker]

Parent                  = "BaseCorporate"
Class			= "Corporate"

DefaultModelDir         = "models\characters\Seeker\"
DefaultModel            = "Seeker.abc"
SkeletonName            = "Seeker_Default"

DefaultSkinDir          = "skins\characters\Seeker\"
DefaultSkin0            = "Seeker.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

DamageResistance        = 1.0
SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass		= 10000

GeneralSoundDir 	= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 212 - Seeker_AI
*/

[Seeker_AI]

Parent                  = "Seeker"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 213 - Seeker_SAI -- the Simple AI.
*/

[Seeker_SAI]

Parent                  = "Seeker_AI"

DefaultHitPoints        = 90
MaxHitPoints            = 90



/************************************************************************
**	add by hirurg.
**	# 214 - Nightmare
*/

[Nightmare]

Parent                  = "BaseCorporate"
Class			= "Corporate"

DefaultModelDir         = "models\characters\Nightmare\"
DefaultModel            = "Nightmare.abc"
SkeletonName            = "Nightmare_Default"

DefaultSkinDir          = "skins\characters\Nightmare\"
DefaultSkin0            = "Nightmare.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass		= 14000

GeneralSoundDir 	= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 215 - Nightmare_AI
*/

[Nightmare_AI]

Parent                  = "Nightmare"
Class			= "Corporate"

WalkSpeed               = 135
RunSpeed                = 250
CrouchSpeed		= 35
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 10
MaxArmorPoints          = 10

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 216 - Nightmare_SAI -- the Simple AI.
*/

[Nightmare_SAI]

Parent                  = "Nightmare_AI"

DefaultHitPoints        = 150
MaxHitPoints            = 150
MaxArmorPoints          = 0


/************************************************************************
**	add by hirurg.
**	# 217 - Hammer
*/

[Hammer]

Parent                  = "BaseCorporate"
Class			= "Corporate"

DefaultModelDir         = "models\characters\Hammer\"
DefaultModel            = "Hammer.abc"
SkeletonName            = "Hammer_Default"

DefaultSkinDir          = "skins\characters\Hammer\"
DefaultSkin0            = "Hammer.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass		= 8000

GeneralSoundDir 	= "Eisenberg"



/************************************************************************
**	add by hirurg.
**	# 218 - Hammer_AI
*/

[Hammer_AI]

Parent                  = "Hammer"
Class			= "Corporate"

WalkSpeed               = 160
RunSpeed                = 160
CrouchSpeed		= 100
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 219 - Hammer_SAI -- the Simple AI.
*/

[Hammer_SAI]

Parent                  = "Hammer_AI"

DefaultHitPoints        = 150
MaxHitPoints            = 150




/************************************************************************
**	add by hirurg.
**	# 220 - Bissmark
*/

[Bissmark]

Parent                  = "BaseCorporate"
Class					= "Corporate"

DefaultModelDir         = "models\characters\Bissmark\"
DefaultModel            = "Bissmark.abc"
SkeletonName            = "Bissmark_Default"

DefaultSkinDir          = "skins\characters\Bissmark\"
DefaultSkin0            = "Bissmark.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass				= 14000

GeneralSoundDir 		= "Eisenberg"

CanSpawnGhost			= 0


/************************************************************************
**	add by hirurg.
**	# 221 - Bissmark_AI
*/

[Bissmark_AI]

Parent                  = "Bissmark"
Class					= "Corporate"

WalkSpeed               = 160
RunSpeed                = 320
CrouchSpeed				= 100
LadderSpeed				= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 200000
MaxHitPoints            = 200000
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 222 - Spaceboss
*/

[Spaceboss]

Parent                  = "BaseCorporate"
Class					= "Corporate"

DefaultModelDir         = "models\characters\Spaceboss\"
DefaultModel            = "Spaceboss.abc"
SkeletonName            = "Spaceboss_Default"

DefaultSkinDir          = "skins\characters\Spaceboss\"
DefaultSkin0            = "Spaceboss.dtx"
DefaultSkin1            = ""
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = "AnimStyle_Marine_MP_Ext_Actions"

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass				= 14000

GeneralSoundDir 		= "Eisenberg"

CanSpawnGhost			= 0


/************************************************************************
**	add by hirurg.
**	# 223 - Spaceboss_AI
*/

[Spaceboss_AI]

Parent                  = "Spaceboss"
Class					= "Corporate"

WalkSpeed               = 160
RunSpeed                = 320
CrouchSpeed				= 100
LadderSpeed				= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 200000
MaxHitPoints            = 200000
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 10
ClawHealPoints          = 10



/************************************************************************
**	add by hirurg.
**	# 224 - Meatbot_SAI -- the Simple AI.
*/

[Meatbot_SAI]

Parent                  = "Meatbot_AI"
Class					= "Corporate"

DefaultArmorPoints      = 0
MaxArmorPoints          = 0

DamageResistance		= 1
DefaultHitPoints        = 50
MaxHitPoints            = 50
WeaponSkinType          = "Blue"
DefaultSkin0            = "head-blue.dtx"
DefaultSkin1            = "body-blue.dtx"
DefaultSkin2            = "hands-blue.dtx"
DefaultSkin3            = "legs-blue.dtx"



/************************************************************************
**	add by hirurg.
**	# 225 - MBLegs
*/

[MBLegs]

Parent                  = "BaseCorporate"
Class			= "Corporate"

DefaultModelDir         = "models\characters\MBLegs\"
DefaultModel            = "MBLegs.abc"
SkeletonName            = "MBLegs_Default"

DefaultSkinDir          = "skins\characters\Meatbot\"
DefaultSkin0            = "Body-blue.dtx"
DefaultSkin1            = "Legs-blue.dtx"
DefaultSkin2            = ""
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = ""

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass		= 14000

GeneralSoundDir 	= "Eisenberg"

CanSpawnGhost			= 0


/************************************************************************
**	add by hirurg.
**	# 226 - MBLegs_AI
*/

[MBLegs_AI]

Parent                  = "MBLegs"
Class			= "Corporate"

WalkSpeed               = 160
RunSpeed                = 420
CrouchSpeed		= 100
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 227 - MBLegs_SAI -- the Simple AI.
*/

[MBLegs_SAI]

Parent                  = "MBLegs_AI"

DefaultHitPoints        = 20
MaxHitPoints            = 20



/************************************************************************
**	add by hirurg.
**	# 228 - MBTorso
*/

[MBTorso]

Parent                  = "BaseCorporate"
Class					= "Corporate"

DefaultModelDir         = "models\characters\MBTorso\"
DefaultModel            = "MBTorso.abc"
SkeletonName            = "MBTorso_Default"

DefaultSkinDir          = "skins\characters\Meatbot\"
DefaultSkin0            = "Head-blue.dtx"
DefaultSkin1            = "Body-blue.dtx"
DefaultSkin2            = "Hands-blue.dtx"
DefaultSkin3            = ""

SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"
AnimLayer3              = ""
MPAnimLayer0            = "AnimStyle_Marine_MP_Types"
MPAnimLayer1            = "AnimStyle_Marine_MP_Weapons"
MPAnimLayer2            = "AnimStyle_Marine_MP_Actions"
MPAnimLayer3            = ""

DefaultDims             = <15.0, 52.0, 16.0>
DefaultMass				= 14000

GeneralSoundDir 		= "Eisenberg"

CanSpawnGhost			= 0


/************************************************************************
**	add by hirurg.
**	# 229 - MBTorso_AI
*/

[MBTorso_AI]

Parent                  = "MBTorso"
Class			= "Corporate"

WalkSpeed               = 100
RunSpeed                = 280
CrouchSpeed		= 100
LadderSpeed		= 100

AllowLimbLoss           = 1

DefaultHitPoints        = 90
MaxHitPoints            = 90
DefaultArmorPoints      = 0
MaxArmorPoints          = 0

HeadBiteHealPoints      = 10
ClawHealPoints          = 10


/************************************************************************
**	add by hirurg.
**	# 230 - MBTorso_SAI -- the Simple AI.
*/

[MBTorso_SAI]

Parent                  = "MBTorso_AI"

DefaultHitPoints        = 30
MaxHitPoints            = 30


/************************************************************************
**	add by hirurg.
**	# 231 - Bomb_SAI -- the Simple AI.
*/

[Bomb_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 50
MaxHitPoints            = 50
DefaultModelDir         = "models\Characters\bomb\"
DefaultSkinDir          = "skins\Characters\bomb\"
DamageResistance        = 1.0
SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"

DefaultModel            = "bomb.abc"
DefaultSkin0            = "bomb.dtx"

WalkSpeed               = 100
RunSpeed                = 100
CrouchSpeed             = 100
SkeletonName            = "Bomb_Default"

EMPFlags                = 0


/************************************************************************
**	add by hirurg.
**	# 232 - FinalBoss_SAI -- the Simple AI.
*/

[FinalBoss_SAI]

Parent                  = "SpiderBomb"

DefaultHitPoints        = 5000
MaxHitPoints            = 5000
DefaultModelDir         = "models\Characters\FinalBoss\"
DefaultSkinDir          = "skins\Characters\FinalBoss\"
DamageResistance        = 1.0
//SurfaceType             = "Electronics"

AnimLayer0              = "AnimStyle_Marine_AI_Types"
AnimLayer1              = "AnimStyle_Marine_AI_Weapons"
AnimLayer2              = "AnimStyle_Marine_AI_Actions"

DefaultModel            = "FinalBoss.abc"
DefaultSkin0            = "FinalBoss.dtx"
//DefaultSkin1            = "armor.dtx"

WalkSpeed               = 200
RunSpeed                = 200
CrouchSpeed             = 200
SkeletonName            = "FinalBoss_Default"
DefaultMass		= 30000
CanSpawnGhost		= 0

EMPFlags                = 0