/************************************************************************
**
** Sound Attributes
**
**  The following sound types can be used by any character.  The Tag (e.g., [Human])
**  corresponds to the character's "GeneralSoundDir" as defined in CharacterButes.txt.
**  The base of each attribute name (e.g. Death, Pain) needs to match the a sound bute in
**	SoundButes.txt.
**
**
**
** Here are all the possible sounds (please e-mail Peter Higley if this needs to be updated):
**
** Jump -- when another character jumps .
** JumpLocal -- the sound the jumper hears.
** Land -- when another character lands (from a jump or a fall).
** LandLocal -- the sound the lander hears.
** Move -- played at same time as the footstep sound to give a generic movement sound (likes gear jingling).
** Death -- when a character dies (by the character's body-prop).
** Death_Burn -- when a character dies by burning (by the character's body-prop).
** Attack -- when an AI or simple AI attacks (and it was not due to hearing a battle cry).
** Pain -- when a character takes damage.
** Taunt -- when a player hits the 'taunt' button in multiplayer
** TauntSP -- the taunt to be used in single player games.
** Dialog -- used to describe sound butes for dialog sound files.
**
** CowerSpot -- played at beginning of Cower goal.
** RetreatSpot -- played at beginning of Retreat goal.
** CowerRun -- played while running away in a cower node.
** RetreatRun -- played while running away in a retreat goal.
**
** FollowBattleCry -- played when attacking because heard a battle cry.
**
** RandomIdle -- played at random while an AI is idling.
**
** RandomAttack -- played at random while an alien is attacking.
** PounceCry -- when an alien pounces or facehugs.
** AttackSwipe -- played when an alien claws (triggered by an animation key in the claw animation).
**
** SuspectCloaked -- when an AI investigates because they think they see a cloaked character.
** SuspectAlienFootstep -- when an AI investigates because they hear alien footsteps.
** SuspectPredatorFootstep -- investigates because they hear predator footsteps.
** SuspectHumanFootstep -- investigates because they hear human footsteps.
** SuspectAlienTaunt -- when an AI investigates because they hear alien taunts.
** SuspectPredatorTaunt -- investigates because they hear predator taunts.
** SuspectHumanTaunt -- investigates because they hear human taunts.
** SuspectFlashlight -- investigates because they see a flashlight
** SuspectHumanBody -- investigates a dead human body.
** SuspectPredatorBody -- investigates a dead predator body.
** SuspectAlienBody -- investigates a dead alien body.
** SuspectEnemyWeaponFire -- investigates enemy weapon fire.
** SuspectAllyPain -- investigates an ally's pain sounds.
** SuspectDeathCry -- investigates hearing a death cry.
**
** SuspectCloakedFail -- when an AI finds nothing after SuspectCloaked.
** SuspectAlienFootstepFail -- when an AI finds nothing after SuspectAlienFootstep.
** SuspectPredatorFootstepFail -- when an AI finds nothing after SuspectPredatorFootstep.
** SuspectHumanFootstepFail -- when an AI finds nothing after SuspectHumanFootstep.
** SuspectAlienTauntFail -- when an AI finds nothing after SuspectAlienTaunt.
** SuspectPredatorTauntFail -- when an AI finds nothing after SuspectPredatorTaunt.
** SuspectHumanTauntFail -- when an AI finds nothing after SuspectHumanTaunt.
** SuspectFlashlightFail -- when an AI finds nothing after SuspectFlashlight
** SuspectHumanBodyFail -- didn't find a target after SuspectHumanBody
** SuspectPredatorBodyFail -- didn't find a target after SuspectPredatorBody
** SuspectAlienBodyFail -- didn't find a target after SuspectAlienBody
** SuspectEnemyWeaponFireFail -- didn't find a target after SuspectEnemyWeaponFire
** SuspectAllyPainFail -- didn't find a target after SuspectAllyPain
** SuspectDeathCryFail -- didn't find a target after SuspectDeathCry
*/

/************************************************************************/
// BASE HUMAN - actually base human male

[Human]

Jump          = "HumanJump"
JumpLocal     = "HumanJumpLocal"
Land          = "HumanLand"
LandLocal     = "HumanLandLocal"
Move          = "HumanMove"
Death         = "HumanDeath"
Death_Burn    = "HumanOnFire"
Attack        = "HumanAttack"
Pain          = "HumanPain"
Taunt         = "HumanMale1Taunt"
Dialog        = "Dialog"
TauntSP       = "HumanMale1Taunt"

Whimper       = "HumanWhimper"

CowerSpot = "HumanCowerSpot"
CowerRun = "HumanCowerRun"

RetreatSpot = "HumanRetreatSpot"
RetreatRun = "HumanRetreatRun"

SuspectHumanFootstep = "HumanSuspectHumanFootsteps"
SuspectHumanFootstepFail = "HumanSuspectHumanFootstepsFail"

SuspectAlienFootstep = "HumanSuspectAlienFootsteps"
SuspectAlienFootstepFail = "HumanSuspectAlienFootstepsFail"

SuspectPredatorFootstep = "HumanSuspectPredatorFootsteps"
SuspectPredatorFootstepFail = "HumanSuspectPredatorFootstepsFail"

SuspectCloaked = "HumanSuspectCloaked"
SuspectCloakedFail = "HumanSuspectCloakedFail"

SuspectHumanBody = "HumanSuspectDeadHuman"
SuspectHumanBodyFail = "HumanSuspectDeadHumanFail"

SuspectAlienBody = "HumanSuspectDeadAlien"
SuspectAlienBodyFail = "HumanSuspectDeadAlienFail"

SuspectPredatorBody = "HumanSuspectDeadPred"
SuspectPredatorBodyFail = "HumanSuspectDeadPredFail"

SuspectAlienTaunt = "HumanSuspectAlienTaunt"
SuspectAlienTauntFail = "HumanSuspectAlienTauntFail"

SuspectPredatorTaunt = "HumanSuspectPredatorTaunt"
SuspectPredatorTauntFail = "HumanSuspectPredatorTauntFail"

SuspectHumanTaunt = "HumanSuspectHumanTaunt"
SuspectHumanTauntFail = "HumanSuspectHumanTauntFail"

SuspectEnemyWeaponFire = "HumanSuspectEnemyWeaponFire"
SuspectAllyPain = "HumanSuspectAllyPain"
SuspectDeathCry = "HumanSuspectDeathCry"

SuspectFlashlight = "HumanSuspectFlashlight"
SuspectFlashlightFail = "HumanSuspectFlashlightFail"

[Male1Human]

Parent        = "Human"
Death         = "Male2HumanDeath"
Death_Burn    = "HumanOnFire"
Whimper       = "MaleHumanWhimper"

Attack        = "HumanAttack"
Taunt         = "HumanMale1Taunt"
Pain          = "HumanMale1Pain"

CowerRun = "HumanCowerRun"
CowerSpot = "Male2CowerSpot"

RetreatRun = "HuamnRetreatRun"
RetreatSpot = "HumanReteatSpot"

SuspectHumanFootstep = "Male1SuspectHumanFootsteps"
SuspectHumanFootstepFail = "Male1SuspectHumanFootstepsFail"

SuspectAlienFootstep = "Male1SuspectAlienFootsteps"
SuspectAlienFootstepFail = "Male1SuspectAlienFootstepsFail"

SuspectPredatorFootstep = "Male1SuspectPredatorFootsteps"
SuspectPredatorFootstepFail = "Male1SuspectPredatorFootstepsFail"

SuspectCloaked = "Male1SuspectCloaked"
SuspectCloakedFail = "Male1SuspectCloakedFail"

SuspectHumanBody = "Male1SuspectDeadHuman"
SuspectHumanBodyFail = "Male1SuspectDeadHumanFail"

SuspectAlienBody = "Male1SuspectDeadAlien"
SuspectAlienBodyFail = "Male1SuspectDeadAlienFail"

SuspectPredatorBody = "Male1SuspectDeadPred"
SuspectPredatorBodyFail = "Male1SuspectDeadPredFail"

SuspectAlienTaunt = "HumanSuspectAlienTaunt"
SuspectAlienTauntFail = "HumanSuspectAlienTauntFail"

SuspectPredatorTaunt = "HumanSuspectPredatorTaunt"
SuspectPredatorTauntFail = "HumanSuspectPredatorTauntFail"

SuspectHumanTaunt = "HumanSuspectHumanTaunt"
SuspectHumanTauntFail = "HumanSuspectHumanTauntFail"

SuspectEnemyWeaponFire = "Male1SuspectEnemyWeaponFire"
SuspectAllyPain = "Male1SuspectAllyPain"
SuspectDeathCry = "Male1SuspectDeathCry"

SuspectFlashlight = "Male1SuspectFlashlight"
SuspectFlashlightFail = "Male1SuspectFlashlightFail"

[Male2Human]

Parent        = "Human"
Death         = "Male2HumanDeath"
Death_Burn    = "HumanOnFire"
Whimper       = "MaleHumanWhimper"

Attack        = "HumanAttack"
Taunt         = "HumanMale1Taunt"
Pain          = "HumanMale1Pain"

CowerRun = "HumanCowerRun"
CowerSpot = "Male2CowerSpot"

RetreatRun = "Male2RetreatRun"
RetreatSpot = "Male2ReteatSpot"

SuspectHumanFootstep = "Male2SuspectHumanFootsteps"
SuspectHumanFootstepFail = "Male2SuspectHumanFootstepsFail"

SuspectAlienFootstep = "Male2SuspectAlienFootsteps"
SuspectAlienFootstepFail = "Male2SuspectAlienFootstepsFail"

SuspectPredatorFootstep = "Male2SuspectPredatorFootsteps"
SuspectPredatorFootstepFail = "Male2SuspectPredatorFootstepsFail"

SuspectCloaked = "Male2SuspectCloaked"
SuspectCloakedFail = "Male2SuspectCloakedFail"

SuspectHumanBody = "Male2SuspectDeadHuman"
SuspectHumanBodyFail = "Male1SuspectDeadHumanFail"

SuspectAlienBody = "Male2SuspectDeadAlien"
SuspectAlienBodyFail = "Male2SuspectDeadAlienFail"

SuspectPredatorBody = "Male2SuspectDeadPred"
SuspectPredatorBodyFail = "Male2SuspectDeadPredFail"

SuspectAlienTaunt = "HumanSuspectAlienTaunt"
SuspectAlienTauntFail = "HumanSuspectAlienTauntFail"

SuspectPredatorTaunt = "HumanSuspectPredatorTaunt"
SuspectPredatorTauntFail = "HumanSuspectPredatorTauntFail"

SuspectHumanTaunt = "HumanSuspectHumanTaunt"
SuspectHumanTauntFail = "HumanSuspectHumanTauntFail"

SuspectEnemyWeaponFire = "Male2SuspectEnemyWeaponFire"
SuspectAllyPain = "Male1SuspectAllyPain"
SuspectDeathCry = "Male2SuspectDeathCry"

SuspectFlashlight = "Male2SuspectFlashlight"
SuspectFlashlightFail = "Male2SuspectFlashlightFail"

/************************************************************************/
// BASE FEMALE HUMAN

[FemaleHuman]

Parent        = "Human"
Death         = "FemaleHumanDeath"
Death_Burn    = "FemaleHumanOnFire"
Whimper       = "FemaleHumanWhimper"

Attack        = "HumanFemaleAttack"
Pain          = "HumanFemalePain"
Taunt         = "HumanFemaleTaunt"
// Dialog        = "HumanFemaleDialog" Not being used
// TauntSP       = "HumanFemaleSPTaunt" You can't be a woman in SP.

CowerRun = "FemaleCowerRun"
CowerSpot = "FemaleCowerSpot"

RetreatRun = "FemaleRetreatRun"
RetreatSpot = "FemaleReteatSpot"

SuspectHumanFootstep = "FemaleSuspectHumanFootsteps"
SuspectHumanFootstepFail = "FemaleSuspectHumanFootstepsFail"

SuspectAlienFootstep = "FemaleSuspectAlienFootsteps"
SuspectAlienFootstepFail = "FemaleSuspectAlienFootstepsFail"

SuspectPredatorFootstep = "FemaleSuspectPredatorFootsteps"
SuspectPredatorFootstepFail = "FemaleSuspectPredatorFootstepsFail"

SuspectCloaked = "FemaleSuspectCloaked"
SuspectCloakedFail = "FemaleSuspectCloakedFail"

SuspectHumanBody = "FemaleSuspectDeadHuman"
SuspectHumanBodyFail = "FemaleSuspectDeadHumanFail"

SuspectAlienBody = "FemaleSuspectDeadAlien"
SuspectAlienBodyFail = "FemaleSuspectDeadAlienFail"

SuspectPredatorBody = "FemaleSuspectDeadPred"
SuspectPredatorBodyFail = "FemaleSuspectDeadPredFail"

SuspectAlienTaunt = "FemaleSuspectAlienTaunt"
SuspectAlienTauntFail = "FemaleSuspectAlienTauntFail"

SuspectPredatorTaunt = "FemaleSuspectPredatorTaunt"
SuspectPredatorTauntFail = "FemaleSuspectPredatorTauntFail"

SuspectHumanTaunt = "FemaleSuspectHumanTaunt"
SuspectHumanTauntFail = "FemaleSuspectHumanTauntFail"

SuspectEnemyWeaponFire = "FemaleSuspectEnemyWeaponFire"
SuspectAllyPain = "FemaleSuspectAllyPain"
SuspectDeathCry = "FemaleSuspectDeathCry"

SuspectFlashlight = "FemaleSuspectFlashlight"
SuspectFlashlightFail = "FemaleSuspectFlashlightFail"

[Female1Human]

Parent        = "Human"
Death         = "Female1HumanDeath"
Death_Burn    = "Female1HumanOnFire"
Whimper       = "Female1HumanWhimper"

Attack        = "HumanFemale1Attack"
Taunt         = "HumanFemale1Taunt"
Pain          = "HumanFemale1Pain"

CowerRun = "Female1CowerRun"
CowerSpot = "Female1CowerSpot"

RetreatRun = "Female1RetreatRun"
RetreatSpot = "Female1ReteatSpot"

SuspectHumanFootstep = "Female1SuspectHumanFootsteps"
SuspectHumanFootstepFail = "Female1SuspectHumanFootstepsFail"

SuspectAlienFootstep = "Female1SuspectAlienFootsteps"
SuspectAlienFootstepFail = "Female1SuspectAlienFootstepsFail"

SuspectPredatorFootstep = "Female1SuspectPredatorFootsteps"
SuspectPredatorFootstepFail = "Female1SuspectPredatorFootstepsFail"

SuspectCloaked = "Female1SuspectCloaked"
SuspectCloakedFail = "Female1SuspectCloakedFail"

SuspectHumanBody = "Female1SuspectDeadHuman"
SuspectHumanBodyFail = "Female1SuspectDeadHumanFail"

SuspectAlienBody = "Female1SuspectDeadAlien"
SuspectAlienBodyFail = "Female1SuspectDeadAlienFail"

SuspectPredatorBody = "Female1SuspectDeadPred"
SuspectPredatorBodyFail = "Female1SuspectDeadPredFail"

SuspectAlienTaunt = "Female1SuspectAlienTaunt"
SuspectAlienTauntFail = "Female1SuspectAlienTauntFail"

SuspectPredatorTaunt = "Female1SuspectPredatorTaunt"
SuspectPredatorTauntFail = "Female1SuspectPredatorTauntFail"

SuspectHumanTaunt = "Female1SuspectHumanTaunt"
SuspectHumanTauntFail = "Female1SuspectHumanTauntFail"

SuspectEnemyWeaponFire = "Female1SuspectEnemyWeaponFire"
SuspectAllyPain = "Female1SuspectAllyPain"
SuspectDeathCry = "Female1SuspectDeathCry"

SuspectFlashlight = "Female1SuspectFlashlight"
SuspectFlashlightFail = "Female1SuspectFlashlightFail"

/************************************************************************/
// BASE MALE HUMAN

[MaleHuman]

Parent        = "Human"
Whimper       = "MaleHumanWhimper"

/************************************************************************/

[Harris]

Parent        = "MaleHuman"

[Obrian]

Parent        = "FemaleHuman"

[Shera]

Parent        = "FemaleHuman"

[Johnson]

Parent        = "Female1Human"

[Blackwell]

Parent        = "MaleHuman"

[Duke]

Parent        = "MaleHuman"

[Hall]

Parent        = "FemaleHuman"

[HallNoScream]

Parent        = "Hall"

Death         = ""
Death_Burn    = ""
Whimper       = ""

Attack        = ""
Taunt         = ""
Pain          = ""

[Jones]

Parent        = "Male1Human"

[Shugi]

Parent        = "MaleHuman"

[McCain]

Parent        = "MaleHuman"

[Grenadier]

Parent        = "MaleHuman"

[RailGunner]

Parent        = "MaleHuman"

[MiniGunner]

Parent        = "MaleHuman"

[PulseRifleGuy]

Parent        = "MaleHuman"

[PulseRifleGirl]

Parent        = "Female1Human"

[DropPilot]

Parent        = "MaleHuman"

[MaleLabtech]

Parent        = "MaleHuman"

[MaleLabtech2]

Parent        = "MaleHuman"

[DrunkardTechMale]

Parent        = "MaleHuman"

[FemaleLabtech]

Parent        = "Female1Human"

[Scientist]

Parent        = "MaleHuman"

[Scientist2]

Parent        = "MaleHuman"

[Scientist3]

Parent        = "MaleHuman"

[ScientistChief]

Parent        = "MaleHuman"

[ScientistFemale]

Parent        = "Female1Human"

[Laboror]

Parent        = "MaleHuman"

[Worker2]

Parent        = "MaleHuman"

[Rykov]

Parent        = "MaleHuman"

[RykovJr]

Parent        = "MaleHuman"

[RykovExosuit]
// Do not use Parent = MaleHuman.  The pain sounds don't match the exosuit feel.
Dialog        = "Dialog"


[Eisenberg]

Parent        = "MaleHuman"

[APESuit]

Parent        = "MaleHuman"

[Guard]

Parent        = "MaleHuman"
Pain          = "HumanMale1Pain"

[Guard2]

Parent        = "MaleHuman"
Pain          = "HumanMale2Pain"

[Guard3]

Parent        = "MaleHuman"
Pain          = "HumanMale1Pain"

[GuardOfficer]

Parent        = "MaleHuman"

[Officer]

Parent        = "MaleHuman"

[Hazmat]

Parent        = "MaleHuman"

[PulseRifleGuy2]

Parent        = "MaleHuman"

[SadarGunner]

Parent        = "MaleHuman"

[Smuggler]

Parent        = "MaleHuman"

[Tamiko]

Parent        = "FemaleHuman"

[Dunya]

Parent        = "Female1Human"

[Merc1]

Parent        = "MaleHuman"

[Merc2]

Parent        = "FemaleHuman"

[Merc3]

Parent        = "MaleHuman"

[Merc4]

Parent        = "MaleHuman"

[Ivan]

Parent        = "MaleHuman"

[Chekov]

Parent        = "MaleHuman"

[Dimetri]

Parent        = "MaleHuman"

[GuardSurvivorLeader]

Parent        = "MaleHuman"


/************************************************************************/
// BASE SYNTH

[Synth]

Jump          = "HumanJump"
JumpLocal     = "HumanJumpLocal"
Land          = "HumanLand"
LandLocal     = "HumanLandLocal"
Move          = "HumanMove"
Attack        = "SynthAttack"
Pain          = "SynthPain"
Death         = "SynthDeath"
Taunt         = "HumanMale1Taunt"
Dialog        = "Dialog"
TauntSP       = "HumanMale1Taunt"

SuspectHumanFootsteps = "SynthSuspectHumanFootsteps"
SuspectHumanFootstepsFail = "SynthSuspectHumanFootstepsFail"

SuspectHumDead = "SynthSuspectHumDead"
SuspectHumDeadFail = "SynthSuspectHumDeadFail"

SuspectEnemyWeaponFire = "SynthSuspectEnemyWeaponFire"
SuspectAllyPain = "SynthSuspectAllyPain"
SuspectDeathCry = "SynthSuspectDeathCry"
SuspectAllyBattleCry = "SynthSuspectAllyBattleCry"

/************************************************************************/
// BASE MALE SYNTH

[MaleSynth]

Parent        = "Synth"

/************************************************************************/
// BASE FEMALE SYNTH

[FemaleSynth]

Parent        = "Synth"

/************************************************************************/

[MaleLabSynth]

Parent        = "MaleSynth"

[FemaleLabSynth]

Parent        = "FemaleSynth"

[CombatSynth]

Parent        = "MaleSynth"

/************************************************************************/
// BASE EXOSUIT

[Exosuit]

Jump          = "ExoSuitJump"
JumpLocal     = "ExoSuitJumpLocal"
Land          = "ExoSuitLand"
LandLocal     = "ExoSuitLandLocal"
Move          = "ExoSuitMove"
Death         = "HumanDeath"
Death_Burn    = "HumanOnFire"
Attack        = "HumanAttack"
Pain          = "HumanPain"
Taunt         = "HumanMale1Taunt"
Dialog        = "Dialog"
TauntSP       = "HumanMale1Taunt"

/************************************************************************/

[Predator]

Jump          = "PredatorJump"
JumpLocal     = "PredatorJumpLocal"
Land          = "PredatorLand"
LandLocal     = "PredatorLandLocal"
Move          = "PredatorMove"
Death         = "PredatorDeath"
Death_Burn    = "PredatorOnFire"
Pain          = "PredatorPain"
Taunt         = "PredatorTaunt"
Attack        = "PredatorAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "PredatorTaunt"

RandomIdle    = "PredatorRandomIdle"

/************************************************************************/

[LightPredator]

Jump          = "LightPredatorJump"
JumpLocal     = "LightPredatorJumpLocal"
Land          = "LightPredatorLand"
LandLocal     = "LightPredatorLandLocal"
Move          = "LightPredatorMove"
Death         = "LightPredatorDeath"
Death_Burn    = "LightPredatorOnFire"
Pain          = "LightPredatorPain"
Taunt         = "LightPredator"
Attack        = "LightPredatorAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "LightPredator"

RandomIdle    = "LightPredatorRandomIdle"

/************************************************************************/

[HeavyPredator]

Jump          = "HeavyPredatorJump"
JumpLocal     = "HeavyPredatorJumpLocal"
Land          = "HeavyPredatorLand"
LandLocal     = "HeavyPredatorLandLocal"
Move          = "HeavyPredatorMove"
Death         = "HeavyPredatorDeath"
Death_Burn    = "HeavyPredatorOnFire"
Pain          = "HeavyPredatorPain"
Taunt         = "HeavyPredator"
Attack        = "HeavyPredatorAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "HeavyPredator"

RandomIdle    = "HeavyPredatorRandomIdle"

/************************************************************************/

[MoHawkPredator]

Jump          = "MoHawkPredatorJump"
JumpLocal     = "MoHawkPredatorJumpLocal"
Land          = "MoHawkPredatorLand"
LandLocal     = "MoHawkPredatorLandLocal"
Move          = "MoHawkPredatorMove"
Death         = "MoHawkPredatorDeath"
Death_Burn    = "MoHawkPredatorOnFire"
Pain          = "MoHawkPredatorPain"
Taunt         = "MoHawkPredator"
Attack        = "MoHawkPredatorAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "MoHawkPredator"

RandomIdle    = "MoHawkPredatorRandomIdle"

/************************************************************************/

[Alien]

Jump          = "AlienJump"
JumpLocal     = "AlienJumpLocal"
Land          = "AlienLand"
LandLocal     = "AlienLandLocal"
Move          = "AlienMove"
Death         = "AlienDeath"
Death_Burn    = "AlienOnFire"
Pain          = "AlienPain"
Taunt         = "AlienTaunt"
Attack        = "AlienAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "AlienTaunt"

RandomIdle    = "AlienRandomIdle"

AttackSwipe   = "AlienAttackSwipe"
RandomAttack  = "AlienRandomAttack"
PounceCry     =  "AlienPounceCry"

/************************************************************************/

[Facehugger]

Jump          = "FacehuggerJump"
JumpLocal     = "FacehuggerJumpLocal"
Land          = "FacehuggerLand"
LandLocal     = "FacehuggerLandLocal"
Move          = "FacehuggerMove"
Death         = "FacehuggerDeath"
Death_Burn    = "FacehuggerOnFire"
Pain          = "FacehuggerPain"
Taunt         = "FacehuggerTaunt"
Attack        = "FacehuggerAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "FacehuggerTaunt"

RandomIdle    = "FacehuggerRandomIdle"

PounceCry     =  "FacehuggerPounceCry"
RandomAttack  = "FacehuggerRandomAttack"

/************************************************************************/

[Chestburster]

Jump          = "ChestbursterJump"
JumpLocal     = "ChestbursterJumpLocal"
Land          = "ChestbursterLand"
LandLocal     = "ChestbursterLandLocal"
Move          = "ChestbursterMove"
Death         = "ChestbursterDeath"
Death_Burn    = "ChestbursterOnFire"
Pain          = "ChestbursterPain"
Taunt         = "ChestbursterTaunt"
Attack        = "ChestbursterAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "ChestbursterTaunt"

RandomIdle    = "ChestbursterRandomIdle"

PounceCry     =  "AlienPounceCry"
RandomAttack  = "ChestburstRandomAttack"

/************************************************************************/

[Runner]

Jump          = "RunnerJump"
JumpLocal     = "RunnerJumpLocal"
Land          = "RunnerLand"
LandLocal     = "RunnerLandLocal"
Move          = "RunnerMove"
Death         = "RunnerDeath"
Death_Burn    = "RunnerOnFire"
Pain          = "RunnerPain"
Taunt         = "RunnerTaunt"
Attack        = "RunnerAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "RunnerTaunt"

RandomIdle    = "RunnerRandomIdle"

AttackSwipe   = "RunnerAttackSwipe"
RandomAttack  = "RunnerRandomAttack"
PounceCry     =  "AlienPounceCry"

/************************************************************************/

[Drone]

Jump          = "DroneJump"
JumpLocal     = "DroneJumpLocal"
Land          = "DroneLand"
LandLocal     = "DroneLandLocal"
Move          = "DroneMove"
Death         = "DroneDeath"
Death_Burn    = "DroneOnFire"
Pain          = "DronePain"
Taunt         = "DroneTaunt"
Attack        = "DroneAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "DroneTaunt"

RandomIdle    = "DroneRandomIdle"

AttackSwipe   = "DroneAttackSwipe"
PounceCry     =  "AlienPounceCry"
RandomAttack  = "DroneRandomAttack"

/************************************************************************/

[Predalien]

Jump          = "PredalienJump"
JumpLocal     = "PredalienJumpLocal"
Land          = "PredalienLand"
LandLocal     = "PredalienLandLocal"
Move          = "PredalienMove"
Death         = "PredalienDeath"
Death_Burn    = "PredalienOnFire"
Pain          = "PredalienPain"
Taunt         = "Predalien"
Attack        = "PredalienAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "Predalien"

RandomIdle    = "PredalienRandomIdle"

PounceCry     =  "AlienPounceCry"
RandomAttack  = "PredalienRandomAttack"

/************************************************************************/

[Praetorian]

Jump          = "PraetorianJump"
JumpLocal     = "PraetorianJumpLocal"
Land          = "PraetorianLand"
LandLocal     = "PraetorianLandLocal"
Move          = "PraetorianMove"
Death         = "PraetorianDeath"
Death_Burn    = "PraetorianOnFire"
Pain          = "PraetorianPain"
Taunt         = "Praetorian"
Attack        = "PraetorianAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "Praetorian"

RandomIdle    = "PraetorianRandomIdle"

PounceCry     =  "AlienPounceCry"
RandomAttack  = "PraetorianRandomAttack"

/************************************************************************/

[Queen]

Jump          = "QueenJump"
JumpLocal     = "QueenJumpLocal"
Land          = "QueenLand"
LandLocal     = "QueenLandLocal"
Move          = "QueenMove"
Death         = "QueenDeath"
Death_Burn    = "QueenOnFire"
Pain          = "QueenPain"
Taunt         = "Queen"
Attack        = "QueenAttack"
Dialog        = "NoLipSyncDialog"
TauntSP       = "Queen"

RandomAttack  = "QueenRandomAttack"
RandomIdle    = "QueenRandomIdle"
PounceCry     =  "AlienPounceCry"

/************************************************************************/

// These are all the sounds the Striker currently try to play from the game code.
[Striker]

Move          = "StrikerMove"
Death         = "StrikerDeath"
Death_Burn    = "StrikerOnFire"
Pain          = "StrikerPain"
Attack        = "StrikerAttack"

RandomIdle    = "StrikerRandomIdle"
RandomAttack  = "StrikerRandomAttack"

/************************************************************************/

