/************************************************************************
**
**		MARCH!:Offworld Recon Debris Attributes file
**
** 	This file contains the following debris related definitions:
**
**  Debris
**
**
** NOTES:  
**
**  1) All definition properties (i.e., [Debris0]) ARE case sensitive.
**	   If you are adding a new definition, it is best to start with a 
**     copy of an existing (working) definition.
**	2) Name properties are NOT case sensitive (i.e., Name = "Joe" is the same
**	   as Name = "JOE")
**  3) All time is specified in seconds (unless otherwise noted)
**  4) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  5) The valid range of all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
**
*/


/************************************************************************
**
** DEBRIS
**
** The Debris definitions define all of the attributes associated with
** a particular debris type.  These definitions *usually* map directly to 
** a particular surface type (see Surface.txt).  However, there may be
** multiple debris types that map to the same surface (e.g., light wood,
** heavy wood, etc.)
**
**
** All debris definitions should contain the following properties:
**
**  Name (String)
**
**      The user friendly name of the debris type (what shows up in DEdit). 
**
**	SurfaceId (Integer)
**
**		This should map directly to a surface id (specified in Surface.txt).
**		For example, SurfaceId = 0 maps to ST_UNKNOWN.
**
**	Model0-X (String)
**
**		Specifies the name of the debris model(s) to create. Example:
**
**			Model0	= "SFX\Debris\Models\generic1.abc"
**			Model1	= "SFX\Debris\Models\generic2.abc"
**		
**  Skin0-X (String)
**
**		The name of each model skin.
**
**  Flags0-X (Integer)
**
**		A combination of these flags... just add them together for the final
**		value.  So if you wanted all of these options, your value would be 7.
**
**			1		= Create only one of this kind of model
**			2		= Always create at least one of this kind of model
**			4		= Don't scale this model... leave it at 100%
**			8		= Trail Human Blood from this model
**			16		= Trail Predator Blood from this model
**			32		= Trail Alien Blood from this model
**			64		= Trail Synthetic Blood from this model
**
**	MinVel (Vector)
**
**		The minimum velocity of the debris.  The x/z components should be the
**		same value, the y component is along the forward vector of the direction
**		the debris will move (a positive value is away from the direction of 
**		damage).  A random value between MinVel and MaxVel is used for the 
**		velocity of each debris piece.
**
**	MaxVel (Vector)
**
**		The maximum velocity of the debris.  The x/z components should be the
**		same value, the y component is along the forward vector of the direction
**		the debris will move (a positive value is away from the direction of 
**		damage).  A random value between MinVel and MaxVel is used for the 
**		velocity of each debris piece.
**
**	MinDebrisOffset (Vector)
**
**		The minimum offset (from the origin of the debris) where each 
**		debris item is created.  A random value between MinDebrisOffset
**		and MinDebrisOffset is assigned to each debris.  NOTE:  The offsets
**		are in world coordinates, so the x and z components of the vector
**		should always be the same (unless you want the fx to always align 
**		to a world axis).
**
**	MaxDebrisOffset (Vector)
**
**		The minimum offset (from the origin of the debris) where each 
**		debris item is created.  A random value between MinDebrisOffset
**		and MinDebrisOffset is assigned to each debris.  NOTE:  The offsets
**		are in world coordinates, so the x and z components of the vector
**		should always be the same (unless you want the fx to always align 
**		to a world axis).
**
**	MinScale (Float)
**
**		A random value between MinScale and MaxScale is used to scale the 
**		debris models.
**
**	MaxScale (Float)
**
**		A random value between MinScale and MaxScale is used to scale the 
**		debris models.
**
**	MinLifetime (Float)
**
**		Each debris model lives for a random time between MinLifetime and 
**		MaxLifetime.  NOTE:  If the camera is looking at a piece of debris, 
**		it won't be removed (so the player should never see debris disappearing).
**
**	MaxLifetime (Float)
**
**		Each debris model lives for a random time between MinLifetime and 
**		MaxLifetime.  NOTE:  If the camera is looking at a piece of debris, 
**		it won't be removed (so the player should never see debris disappearing).
**
**	Fadetime (Float)
**
**		How long after the debris is created before it begins to fade away. 
**
**	Number (Integer)
**
**		The number of debris pieces.  NOTE:  You can't have more than 20 debris
**		pieces.
**
**	Rotate (Integer)
**
**		Should the debris rotate as it flies through the air (0=false, 1=true).
**
**	MinBounce (Integer)
**
**		Minimum number of times that each debris piece will bounce (a random
**		value between MinBounce and MaxBounce will be used for each piece).
**
**	MaxBounce (Integer)
**
**		Maximum number of times that each debris piece will bounce (a random
**		value between MinBounce and MaxBounce will be used for each piece).
**
**	GravityScale (Float)
**
**		How much the current gravity value (normal or underwater) affects the
**		debris (1.0 is normal 0.5 is half gravity, etc.)
**
**	Alpha (Float)
**
**		The alpha value for the debris models (0.0 - 1.0)
**
**	BounceSnd0-X (String) (OPTIONAL)
**
**		Name of the optional debris bounce sounds (sound played when the debris 
**		hits a surface).  It will choose a random sound each time...
**
**	ExplodeSnd0-X (String) (OPTIONAL)
**
**		Name of the optional debris explode sounds (sound played when the debris
**		is first created).  It will choose a random sound each time...
**
**	PShowerFX (String) (OPTIONAL)
**
**		Name of the PShowerFX (from FX.txt) to play when the debris is created.
*/

/****************************************************************************
**
**  SUMMARY OF DEBRIS NAMES
**
**  None
**  Glass
**  Metal01
**  Metal02
**  Metal03
**  Machinery
**  Gear01
**  Gear02
**  Computer01
**  Computer02
**  Plant_Debris
**  TorchableLock
**  Food_Grey_Barrel
**  WY_Grey_Barrel
**  Medical_Blue_Barrel
**  Fuel_Barrel
**  Acid_Barrel
**  Explosives_Barrel
**  Canisters
**  Console Debris
**  Security_Pad
**  Control_Box
**  Acid_Jar
**  Pickup_Destroy
**  Doors_Door2
**  SheetMetal
**  Paper                  
**  Cloth                  
**  Concrete
**  Mountainside
*/


[Debris0]

Name               = "None"
SurfaceId          = 0
MinScale           = 0.000000
MaxScale           = 0.000000
MinVel             = <0.000000, 0.000000, 0.000000>
MaxVel             = <0.000000, 0.000000, 0.000000>
MinDebrisOffset    = <0.000000, 0.000000, 0.000000>
MaxDebrisOffset    = <0.000000, 0.000000, 0.000000>
MinLifetime        = 0.000000
MaxLifetime        = 0.000000
Fadetime           = 0.000000
Number             = 0
Rotate             = 0
MinBounce          = 0
MaxBounce          = 0
GravityScale       = 0.000000
Alpha              = 0.000000
Model0             = ""
Skin0              = ""
Flags0             = 0
BounceSnd0         = ""
ExplodeSnd0        = ""
PShowerFX          = ""


[Debris1]

Name               = "Glass"
SurfaceId          = 40
MinScale           = 0.500000
MaxScale           = 1.500000
MinVel             = <-200.000000, -50.000000, -200.000000>
MaxVel             = <200.000000, 200.000000, 200.000000>
MinDebrisOffset    = <-10.000000, -10.000000, -10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 30
Rotate             = 1
MinBounce          = 2
MaxBounce          = 5
GravityScale       = 1.250000
Alpha              = 0.999000
Model0             = "Models\SFX\Debris\glass01.abc"
Skin0              = "Skins\SFX\Debris\glass01.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\glass01b.abc"
Skin1              = "Skins\SFX\Debris\glass01.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\glass01c.abc"
Skin2              = "Skins\SFX\Debris\glass01.dtx"
Flags2             = 2
Model3             = "Models\SFX\Debris\glass01d.abc"
Skin3              = "Skins\SFX\Debris\glass01.dtx"
Flags3             = 2
BounceSnd0         = "Sounds\SFX\Debris\glass\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\glass\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\glass\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\glass\explode_2.wav"
PShowerFX          = ""

[Debris2]

Name               = "Scorpion_Debris_3"
SurfaceId          = 2
MinScale           = 1.200000
MaxScale           = 1.200000
MinVel             = <-100.000000, -100.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <50.000000, 50.000000, 50.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 0
MinBounce          = 3
MaxBounce          = 5
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_d2.abc"
Skin0              = "Skins\Characters\scorpion\torso.dtx"
Flags0             = 9
Model1             = "Models\SFX\Debris\scorpion\gib_sc_d3.abc"
Skin1              = "Skins\Characters\scorpion\torso.dtx"
Flags1             = 9
Model2             = "Models\SFX\Debris\scorpion\gib_sc_d4.abc"
Skin2              = "Skins\Characters\scorpion\torso.dtx"
Flags2             = 9
Model3             = "Models\SFX\Debris\scorpion\gib_sc_d5.abc"
Skin3              = "Skins\Characters\scorpion\torso.dtx"
Flags3             = 9
BounceSnd0         = "Sounds\SFX\Debris\flesh\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\flesh\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\flesh\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\flesh\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris3]

Name               = "Metal01"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal01.abc"
Skin0              = "Skins\SFX\Debris\metal01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\metal01b.abc"
Skin1              = "Skins\SFX\Debris\metal01.dtx"
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal\explode_2.wav"
PShowerFX          = ""

[Debris4]

Name               = "Metal02"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal02.abc"
Skin0              = "Skins\SFX\Debris\metal02.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal\explode_2.wav"
PShowerFX          = ""

[Debris5]

Name               = "Metal03"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal03.abc"
Skin0              = "Skins\SFX\Debris\metal03.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal\explode_2.wav"
PShowerFX          = ""

[Debris6]

Name               = "Machinery"
SurfaceId          = 20
MinScale           = 0.500000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\mach01a.abc"
Skin0              = "Skins\SFX\Debris\mach01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\mach01b.abc"
Skin1              = "Skins\SFX\Debris\mach01.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\mach01c.abc"
Skin2              = "Skins\SFX\Debris\mach01.dtx"
Flags2             = 0
Model3             = "Models\SFX\Debris\mach01d.abc"
Skin3              = "Skins\SFX\Debris\mach01.dtx"
Flags3             = 0
Model4             = "Models\SFX\Debris\mach01e.abc"
Skin4              = "Skins\SFX\Debris\mach01.dtx"
Flags4             = 0
BounceSnd0         = "Sounds\SFX\Debris\machinery\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\machinery\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\machinery\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\machinery\explode_2.wav"
PShowerFX          = ""

[Debris7]

Name               = "Gear01"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\gear01.abc"
Skin0              = "Skins\SFX\Debris\gear01.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris8]

Name               = "Gear02"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\gear02.abc"
Skin0              = "Skins\SFX\Debris\gear02.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris9]

Name               = "Computer01"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-200.000000, -250.000000, -200.000000>
MaxVel             = <200.000000, 200.000000, 200.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 0.800000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\comp01.abc"
Skin0              = "Skins\SFX\Debris\comp01.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\computers\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\computers\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\computers\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\computers\explode_2.wav"
PShowerFX          = ""

[Debris10]

Name               = "Computer02"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-100.000000, -150.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 0.700000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\comp02.abc"
Skin0              = "Skins\SFX\Debris\comp02.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\computers\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\computers\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\computers\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\computers\explode_2.wav"
PShowerFX          = ""

[Debris11]

Name               = "Human_Bot_Head"
SurfaceId          = 2
MinScale           = 0.800000
MaxScale           = 1.000000
MinVel             = <-100.000000, 75.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <5.000000, 5.000000, 5.000000>
MaxDebrisOffset    = <5.000000, 5.000000, 5.000000>
MinLifetime        = 8.000000
MaxLifetime        = 10.500000
Fadetime           = 1.000000
Number             = 1
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_head.abc"
Skin0              = "Skins\Characters\Bot\bot.dtx"
Flags0             = 15
Model1             = "Models\SFX\Debris\Bot\gib_b_glasses.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 15
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Medium"


[Debris12]

Name               = "Human_Bot_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 8.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 7
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_head.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 13
Model1             = "Models\SFX\Debris\Bot\gib_b_uarm.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_uleg.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_glasses.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin4              = "Skins\Characters\Bot\Bot.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin5              = "Skins\Characters\Bot\Bot.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Bot\gib_b_dleg.abc"
Skin6              = "Skins\Characters\Bot\Bot.dtx"
Flags6             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris13]

Name               = "Human_Bot_Torso_2"
SurfaceId          = 2
MinScale           = 0.800000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 8.000000
MaxLifetime        = 10.500000
Fadetime           = 1.000000
Number             = 1
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_torso.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 15
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = ""


[Debris14]

Name               = "Human_Bot_Arm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 2
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_uarm.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_darm.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris15]

Name               = "Human_Bot_Leg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_uleg.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_dleg.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris16]

Name               = "Plant_Debris"
SurfaceId          = 30
MinScale           = 2.000000
MaxScale           = 3.000000
MinVel             = <-300.000000, -250.000000, -300.000000>
MaxVel             = <300.000000, 450.000000, 300.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 25
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\char01a.abc"
Skin0              = "Skins\SFX\Debris\char01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\char01b.abc"
Skin1              = "Skins\SFX\Debris\char01.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\char01c.abc"
Skin2              = "Skins\SFX\Debris\char01.dtx"
Flags2             = 0
Model3             = "Models\SFX\Debris\char01d.abc"
Skin3              = "Skins\SFX\Debris\char01.dtx"
Flags3             = 0
Model4             = "Models\SFX\Debris\char01e.abc"
Skin4              = "Skins\SFX\Debris\char01.dtx"
Flags4             = 0
BounceSnd0         = "Sounds\SFX\Debris\foliage\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\foliage\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\foliage\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\foliage\explode_2.wav"
PShowerFX          = ""


[Debris17]

Name               = "TorchableLock"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.300000
MinVel             = <-300.000000, -250.000000, -300.000000>
MaxVel             = <300.000000, 300.000000, 300.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\gib_bolt1.abc"
Skin0              = "Skins\Props\bolt.dtx"
Flags0             = 0
Model1             = ""
Skin1              = ""
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal_sm\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal_sm\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal_sm\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal_sm\explode_2.wav"
PShowerFX          = ""


[Debris18]	// tkm

Name               = "P1rocks"
SurfaceId          = 11
MinScale           = 0.400000
MaxScale           = 0.800000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <450.000000, 450.000000, 450.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 3
MaxLifetime        = 7.000000
Fadetime           = 2.000000
Number             = 8
Rotate             = 1
MinBounce          = 2
MaxBounce          = 3
GravityScale       = 3.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_d1.abc"
Skin0              = "Skins\SFX\Debris\m-003.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\scorpion\gib_sc_d2.abc"
Skin1              = "Skins\SFX\Debris\m-003.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\scorpion\gib_sc_d3.abc"
Skin2              = "Skins\SFX\Debris\m-003.dtx"
Flags2             = 2
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris19]	// tkm

Name               = "Stone_pieces"
SurfaceId          = 11
MinScale           = 0.300000
MaxScale           = 0.800000
MinVel             = <-100.000000, 325.000000, -100.000000>
MaxVel             = <100.000000, 2450.000000, 100.000000>
MinDebrisOffset    = <-100.000000, -100.000000, -100.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 4.000000
MaxLifetime        = 7.000000
Fadetime           = 2.000000
Number             = 5
Rotate             = 1
MinBounce          = 3
MaxBounce          = 7
GravityScale       = 3.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_d3.abc"
Skin0              = "Skins\SFX\Debris\m-003.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\scorpion\gib_sc_d4.abc"
Skin1              = "Skins\SFX\Debris\m-003.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\scorpion\gib_sc_d5.abc"
Skin2              = "Skins\SFX\Debris\m-003.dtx"
Flags2             = 2
Model3             = "Models\SFX\Debris\scorpion\gib_sc_d6.abc"
Skin3              = "Skins\SFX\Debris\m-003.dtx"
Flags3             = 2
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris20]	//tkm

Name               = "Wooden_box"
SurfaceId          = 30
MinScale           = 2.000000
MaxScale           = 3.000000
MinVel             = <-600.000000, -250.000000, -600.000000>
MaxVel             = <600.000000, 400.000000, 600.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 3.000000
MaxLifetime        = 7.000000
Fadetime           = 3.000000
Number             = 10
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 4.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\panel1.abc"
Skin0              = "Textures\objects\countainers\wood\wood_box_01.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\panel2.abc"
Skin1              = "Textures\objects\countainers\wood\wood_box_01.dtx"
Flags1             = 2
BounceSnd0         = "Sounds\Impacts\Bullet\wood1.wav"
BounceSnd1         = "Sounds\Impacts\Bullet\wood2.wav"
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris21]	//tkm

Name               = "Safety_barrier"
SurfaceId          = 30
MinScale           = 3.000000
MaxScale           = 3.000000
MinVel             = <-600.000000, -250.000000, -600.000000>
MaxVel             = <600.000000, 400.000000, 600.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 3.000000
MaxLifetime        = 7.000000
Fadetime           = 3.000000
Number             = 7
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 4.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\panel1.abc"//"Models\SFX\Debris\Scorpion\gib_sc_d1.abc"
Skin0              = "Textures\objects\restrict\restricted.dtx"
Flags0             = 1
Model1             = "Models\SFX\Debris\panel2.abc"//"Models\SFX\Debris\Scorpion\gib_sc_d5.abc"
Skin1              = "Textures\objects\countainers\wood\wood_box_01.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\panel1.abc"//"Models\SFX\Debris\Scorpion\gib_sc_d1.abc"
Skin2              = "Textures\objects\restrict\restricted.dtx"
Flags2             = 1
Model3             = "Models\SFX\Debris\panel1.abc"//"Models\SFX\Debris\Scorpion\gib_sc_d1.abc"
Skin3              = "Textures\objects\restrict\restricted.dtx"
Flags3             = 1
BounceSnd0         = "Sounds\Impacts\Bullet\wood1.wav"
BounceSnd1         = "Sounds\Impacts\Bullet\wood2.wav"
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris22]

Name               = "Acid_Barrel"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 4
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Barrel_01.abc"
Skin0              = "Skins\SFX\Debris\Barrel1.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\Barrel_02.abc"
Skin1              = "Skins\SFX\Debris\Barrel1.dtx"
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris23]

Name               = "Explosives_Barrel"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 4
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Barrel_01.abc"
Skin0              = "Skins\SFX\Debris\Barrel05.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\Barrel_02.abc"
Skin1              = "Skins\SFX\Debris\Barrel05.dtx"
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris24]

Name               = "Canisters"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 8
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal01b.abc"
Skin0              = "Skins\SFX\Debris\metal01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\canister01.abc"
Skin1              = "Skins\SFX\Debris\canisters.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\canister02.abc"
Skin2              = "Skins\SFX\Debris\canisters.dtx"
Flags2             = 0
Model3             = "Models\SFX\Debris\canister03.abc"
Skin3              = "Skins\SFX\Debris\canisters.dtx"
Flags3             = 0
Model4             = "Models\SFX\Debris\canister04.abc"
Skin4              = "Skins\SFX\Debris\canisters.dtx"
Flags4             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris25]

Name               = "Console Debris"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 8
Rotate             = 1
MinBounce          = 4
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\console01.abc"
Skin0              = "Skins\SFX\Debris\console01b.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\console02.abc"
Skin1              = "Skins\SFX\Debris\console02b.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\console03.abc"
Skin2              = "Skins\SFX\Debris\console03b.dtx"
Flags2             = 0
Model3             = "Models\SFX\Debris\glass01.abc"
Skin3              = "Skins\SFX\Debris\glass01.dtx"
Flags3             = 0
Model4             = "Models\SFX\Debris\comp01.abc"
Skin4              = "Skins\SFX\Debris\comp01.dtx"
Flags4             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris26]

Name               = "Security_Pad"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <50.000000, 50.000000, 50.000000>
MaxDebrisOffset    = <50.000000, 50.000000, 50.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 4
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model2             = "Models\SFX\Debris\pipechunk.abc"
Skin2              = "Skins\SFX\Debris\pipe02.dtx"
Flags2             = 0
Model0             = "Models\SFX\Debris\glass01.abc"
Skin0              = "Skins\SFX\Debris\glass01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\comp01.abc"
Skin1              = "Skins\SFX\Debris\comp01.dtx"
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris27]

Name               = "Control_Box"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <50.000000, 50.000000, 50.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 4
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\securitypad.abc"
Skin0              = "Skins\SFX\Debris\CntrlPnl04.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\pipechunk.abc"
Skin1              = "Skins\SFX\Debris\pipe02.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\glass01.abc"
Skin2              = "Skins\SFX\Debris\glass01.dtx"
Flags2             = 0
Model3             = "Models\SFX\Debris\comp01.abc"
Skin3              = "Skins\SFX\Debris\comp01.dtx"
Flags3             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris28]

Name               = "Acid_Jar"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <50.000000, 50.000000, 50.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 2
Rotate             = 1
MinBounce          = 3
MaxBounce          = 8
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\console02.abc"
Skin0              = "Skins\SFX\Debris\acdjar01.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris29]

Name               = "Pickup_Destroy"
SurfaceId          = 20
MinScale           = 0.200000
MaxScale           = 0.300000
MinVel             = <-200.000000, -200.000000, -200.000000>
MaxVel             = <200.000000, 200.000000, 200.000000>
MinDebrisOffset    = <-10.000000, -10.000000, -10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 2.000000
MaxLifetime        = 2.500000
Fadetime           = 1.000000
Number             = 8
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 0.750000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\shtmtl1.abc"
Skin0              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\shtmtl2.abc"
Skin1              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\shtmtl3.abc"
Skin2              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags2             = 0
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = "Sounds\SFX\Debris\computers\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\computers\explode_2.wav"
PShowerFX          = ""


[Debris30]

Name               = "Doors_Door2"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 12
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\door2_1.abc"
Skin0              = "Skins\SFX\Debris\door2.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\door2_2.abc"
Skin1              = "Skins\SFX\Debris\door2.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\door2_3.abc"
Skin2              = "Skins\SFX\Debris\door2.dtx"
Flags2             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal\explode_2.wav"
PShowerFX          = ""


[Debris31]

Name               = "SheetMetal"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\shtmtl1.abc"
Skin0              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\shtmtl2.abc"
Skin1              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\shtmtl3.abc"
Skin2              = "Skins\SFX\Debris\sheetmtl.dtx"
Flags2             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\metal\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\metal\explode_2.wav"
PShowerFX          = ""


[Debris32]

Name               = "Paper"
SurfaceId          = 40
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-150.000000, 0.000000, -150.000000>
MaxVel             = <150.000000, 200.000000, 150.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 0
MaxBounce          = 0
GravityScale       = 0.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\paper1.abc"
Skin0              = "Skins\SFX\Debris\paper.dtx"
Flags0             = 2
BounceSnd0         = "Sounds\SFX\Debris\paper\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\paper\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\paper\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\paper\explode_2.wav"
PShowerFX          = ""

[Debris33]

Name               = "Cloth"
SurfaceId          = 40
MinScale           = 0.500000
MaxScale           = 1.000000
MinVel             = <-150.000000, 0.000000, -150.000000>
MaxVel             = <150.000000, 150.000000, 150.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 0
MaxBounce          = 0
GravityScale       = 0.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\cloth_01.abc"
Skin0              = "Skins\SFX\Debris\cloth.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\cloth_02.abc"
Skin1              = "Skins\SFX\Debris\cloth.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\cloth_03.abc"
Skin2              = "Skins\SFX\Debris\cloth.dtx"
Flags2             = 2
BounceSnd0         = "Sounds\SFX\Debris\cloth\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\cloth\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\cloth\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\cloth\explode_2.wav"
PShowerFX          = ""


[Debris34]		// cpt

Name               = "Dirt"
SurfaceId          = 11
MinScale           = 0.500000
MaxScale           = 1.000000
MinVel             = <-200.000000, -100.000000, -200.000000>
MaxVel             = <300.000000, 300.000000, 300.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 4.000000
MaxLifetime        = 5.000000
Fadetime           = 2.000000
Number             = 12
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Dirt1.abc"
Skin0              = "WorldTextures\terrains\terrain-02.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\Dirt2.abc"
Skin1              = "WorldTextures\terrains\terrain-02.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\Dirt3.abc"
Skin2              = "WorldTextures\terrains\terrain-02.dtx"
Flags2             = 0
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris35]

Name               = "Mountainside"
SurfaceId          = 11
MinScale           = 2.000000
MaxScale           = 5.500000
MinVel             = <-400.000000, -200.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <100.000000, 100.000000, 100.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 4.000000
MaxLifetime        = 5.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 1
MaxBounce          = 2
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\crete1.abc"
Skin0              = "Skins\SFX\Debris\mountaindebris.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\crete2.abc"
Skin1              = "Skins\SFX\Debris\mountaindebris.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\crete3.abc"
Skin2              = "Skins\SFX\Debris\mountaindebris.dtx"
Flags2             = 0
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris36]

Name               = "Computer03"
SurfaceId          = 20
MinScale           = 0.500000
MaxScale           = 0.750000
MinVel             = <-100.000000, -150.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 2
MaxBounce          = 5
GravityScale       = 0.700000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\comp02.abc"
Skin0              = "Skins\SFX\Debris\comp02.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\computers\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\computers\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\computers\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\computers\explode_2.wav"
PShowerFX          = ""

[Debris37]

Name               = "Console_Blue_Debris"
SurfaceId          = 20
MinScale           = 0.500000
MaxScale           = 0.750000
MinVel             = <-300.000000, -275.000000, -300.000000>
MaxVel             = <300.000000, 300.000000, 300.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 8
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\console01.abc"
Skin0              = "Skins\SFX\Debris\console01b.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\console02.abc"
Skin1              = "Skins\SFX\Debris\console02b.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\console03.abc"
Skin2              = "Skins\SFX\Debris\console01b.dtx"
Flags2             = 0
BounceSnd0         = "Sounds\SFX\Debris\gears\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\gears\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\gears\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\gears\explode_2.wav"
PShowerFX          = ""

[Debris38]

Name               = "TearMetal_01"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal01.abc"
Skin0              = "Skins\SFX\Debris\metal01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\metal01b.abc"
Skin1              = "Skins\SFX\Debris\metal01.dtx"
Flags1             = 0
BounceSnd0         = "Sounds\SFX\Debris\metal\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\metal\gib_2.wav"
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris39]

Name               = "TearWires"
SurfaceId          = 20
MinScale           = 0.200000
MaxScale           = 0.400000
MinVel             = <-300.000000, -150.000000, -300.000000>
MaxVel             = <300.000000, 300.000000, 300.000000>
MinDebrisOffset    = <5.000000, 5.000000, 5.000000>
MaxDebrisOffset    = <5.000000, 5.000000, 5.000000>
MinLifetime        = 5.000000
MaxLifetime        = 10.000000
Fadetime           = 9.000000
Number             = 8
Rotate             = 1
MinBounce          = 3
MaxBounce          = 5
GravityScale       = 0.800000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\metal01b.abc"
Skin0              = "Skins\SFX\Debris\comp01.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\computers\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\computers\gib_2.wav"
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""

[Debris40]

Name               = "TearGlass"
SurfaceId          = 40
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-400.000000, -250.000000, -400.000000>
MaxVel             = <400.000000, 400.000000, 400.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 20
Rotate             = 1
MinBounce          = 3
MaxBounce          = 6
GravityScale       = 1.000000
Alpha              = 0.800000
Model0             = "Models\SFX\Debris\glass01.abc"
Skin0              = "Skins\SFX\Debris\glass01.dtx"
Flags0             = 0
Model1             = "Models\SFX\Debris\glass01b.abc"
Skin1              = "Skins\SFX\Debris\glass01.dtx"
Flags1             = 0
Model2             = "Models\SFX\Debris\glass01c.abc"
Skin2              = "Skins\SFX\Debris\glass01.dtx"
Flags2             = 0
BounceSnd0         = "Sounds\SFX\Debris\glass\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\glass\gib_2.wav"
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""


[Debris41]

Name               = "White_Panels"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-200.000000, -250.000000, -200.000000>
MaxVel             = <200.000000, 200.000000, 200.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 5
Rotate             = 1
MinBounce          = 1
MaxBounce          = 8
GravityScale       = 0.800000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\comp01.abc"
Skin0              = "Skins\SFX\Debris\console03b.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\computers\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\computers\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\computers\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\computers\explode_2.wav"
PShowerFX          = ""

[Debris42]

Name               = "Small_Glass"
SurfaceId          = 40
MinScale           = 0.250000
MaxScale           = 0.500000
MinVel             = <-100.000000, -50.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <-10.000000, -10.000000, -10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 30
Rotate             = 1
MinBounce          = 2
MaxBounce          = 5
GravityScale       = 1.250000
Alpha              = 0.999000
Model0             = "Models\SFX\Debris\glass01.abc"
Skin0              = "Skins\SFX\Debris\glass01.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\glass01b.abc"
Skin1              = "Skins\SFX\Debris\glass01.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\glass01c.abc"
Skin2              = "Skins\SFX\Debris\glass01.dtx"
Flags2             = 2
Model3             = "Models\SFX\Debris\glass01d.abc"
Skin3              = "Skins\SFX\Debris\glass01.dtx"
Flags3             = 2
BounceSnd0         = "Sounds\SFX\Debris\glass\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\glass\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\glass\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\glass\explode_2.wav"
PShowerFX          = ""

[Debris43]

Name               = "Milk_Carton"
SurfaceId          = 40
MinScale           = 0.250000
MaxScale           = 0.500000
MinVel             = <-100.000000, 0.000000, -100.000000>
MaxVel             = <100.000000, 100.000000, 100.000000>
MinDebrisOffset    = <-10.000000, -10.000000, -10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 9.000000
MaxLifetime        = 15.000000
Fadetime           = 9.000000
Number             = 10
Rotate             = 1
MinBounce          = 0
MaxBounce          = 1
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\glass01.abc"
Skin0              = "Skins\SFX\Debris\glass01.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\glass01b.abc"
Skin1              = "Skins\SFX\Debris\glass01.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\glass01c.abc"
Skin2              = "Skins\SFX\Debris\glass01.dtx"
Flags2             = 2
Model3             = "Models\SFX\Debris\glass01d.abc"
Skin3              = "Skins\SFX\Debris\glass01.dtx"
Flags3             = 2
BounceSnd0         = "Sounds\SFX\Debris\cloth\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\cloth\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\cloth\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\cloth\explode_2.wav"
PShowerFX          = ""

[Debris44]

Name               = "White_Tiles"
SurfaceId          = 20
MinScale           = 1.000000
MaxScale           = 1.500000
MinVel             = <-200.000000, -250.000000, -200.000000>
MaxVel             = <200.000000, 200.000000, 200.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 15.000000
MaxLifetime        = 20.000000
Fadetime           = 9.000000
Number             = 2
Rotate             = 1
MinBounce          = 1
MaxBounce          = 8
GravityScale       = 0.800000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\comp01.abc"
Skin0              = "Skins\SFX\Debris\paper.dtx"
Flags0             = 0
BounceSnd0         = "Sounds\SFX\Debris\glass_sm\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\glass_sm\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\glass_sm\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\glass_sm\explode_2.wav"
PShowerFX          = ""

[Debris45]						// new

Name               = "Bot_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 8.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\gibb_head.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 15
Model1             = "Models\SFX\Debris\gibb_hand.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 15
Model2             = "Models\SFX\Debris\gibb_hand1.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 15
Model3             = "Models\SFX\Debris\gibb_leg.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 15
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris46]

Name               = "Human_Loader_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 7
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Loader\gib_lo_uleg.abc"
Skin0              = "Skins\Characters\Loader\loader.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Loader\gib_lo_dleg.abc"
Skin1              = "Skins\Characters\Loader\Loader.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Loader\gib_lo_foot.abc"
Skin4              = "Skins\Characters\Loader\Loader.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Loader\gib_lo_uarm.abc"
Skin5              = "Skins\Characters\Loader\Loader.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Loader\gib_lo_head.abc"
Skin6              = "Skins\Characters\Loader\Loader.dtx"
Flags6             = 14                                       
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris47]

Name               = "Human_Loader_Leg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 5
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Loader\gib_lo_uleg.abc"
Skin0              = "Skins\Characters\Loader\loader.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Loader\gib_lo_dleg.abc"
Skin1              = "Skins\Characters\Loader\Loader.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Loader\gib_lo_foot.abc"
Skin4              = "Skins\Characters\Loader\Loader.dtx"
Flags4             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

         
[Debris48]

Name               = "Human_Loader_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Loader\gib_lo_uarm.abc"
Skin0              = "Skins\Characters\Loader\loader.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris49]

Name               = "Human_Loader_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Loader\gib_lo_darm.abc"
Skin0              = "Skins\Characters\Loader\Loader.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

         
[Debris50]						// tkm

Name               = "Bot_BodyFragments"
SurfaceId          = 2
MinScale           = 0.250000
MaxScale           = 0.350000
MinVel             = <-150.000000, -75.000000, -150.000000>
MaxVel             = <150.000000, 150.000000, 150.000000>
MinDebrisOffset    = <5.000000, 5.000000, 5.000000>
MaxDebrisOffset    = <5.000000, 5.000000, 5.000000>
MinLifetime        = 1.000000
MaxLifetime        = 1.500000
Fadetime           = 1.000000
Number             = 6
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 1.000000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 8
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 8
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces_sm\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces_sm\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces_sm\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces_sm\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Small"

         
[Debris51]

Name               = "Human_Spider_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 9
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Spider\gib_sp_uleg.abc"
Skin0              = "Skins\Characters\Spider\Spider.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Spider\gib_sp_dleg.abc"
Skin1              = "Skins\Characters\Spider\Spider.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Spider\gib_sp_foot.abc"
Skin4              = "Skins\Characters\Spider\Spider.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Spider\gib_sp_dtorso.abc"
Skin5              = "Skins\Characters\Spider\Spider.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Spider\gib_sp_uarm.abc"
Skin6              = "Skins\Characters\Spider\Spider.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Spider\gib_sp_darm.abc"
Skin7              = "Skins\Characters\Spider\Spider.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Spider\gib_sp_head.abc"
Skin8              = "Skins\Characters\Spider\Spider.dtx"
Flags8             = 14                                                                           
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris52]

Name               = "Human_Spider_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 5
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Spider\gib_sp_uleg.abc"
Skin0              = "Skins\Characters\Spider\Spider.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Spider\gib_sp_dleg.abc"
Skin1              = "Skins\Characters\Spider\Spider.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Spider\gib_sp_foot.abc"
Skin4              = "Skins\Characters\Spider\Spider.dtx"
Flags4             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris53]

Name               = "Human_Spider_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Spider\gib_sp_dleg.abc"
Skin0              = "Skins\Characters\Spider\Spider.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Spider\gib_sp_foot.abc"
Skin3              = "Skins\Characters\Spider\Spider.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris54]

Name               = "Human_Spider_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Spider\gib_sp_uarm.abc"
Skin0              = "Skins\Characters\Spider\Spider.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Spider\gib_sp_darm.abc"
Skin1              = "Skins\Characters\Spider\Spider.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin3              = "Skins\Characters\Bot\Bot.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

         
[Debris55]

Name               = "Human_Spider_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Spider\gib_sp_darm.abc"
Skin0              = "Skins\Characters\Spider\Spider.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris56]

Name               = "Human_Digger_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 15.000000
MaxLifetime        = 25.000000
Fadetime           = 2.000000
Number             = 17
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 2.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Digger\gib_dig_torso1.abc"
Skin0              = "Skins\Characters\Digger\digger.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Digger\gib_dig_torso2.abc"
Skin1              = "Skins\Characters\Digger\digger.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Digger\gib_dig_torso3.abc"
Skin2              = "Skins\Characters\Digger\digger.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Digger\gib_dig_uarm.abc"
Skin3              = "Skins\Characters\Digger\digger.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Digger\gib_dig_uarm.abc"
Skin4              = "Skins\Characters\Digger\digger.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Digger\gib_dig_uarm.abc"
Skin5              = "Skins\Characters\Digger\digger.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Digger\gib_dig_uarm.abc"
Skin6              = "Skins\Characters\Digger\digger.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Digger\gib_dig_darm.abc"
Skin7              = "Skins\Characters\Digger\digger.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Digger\gib_dig_darm.abc"
Skin8              = "Skins\Characters\Digger\digger.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Digger\gib_dig_darm.abc"
Skin9              = "Skins\Characters\Digger\digger.dtx"
Flags9             = 14
Model10             = "Models\SFX\Debris\Digger\gib_dig_darm.abc"
Skin10              = "Skins\Characters\Digger\digger.dtx"
Flags10             = 14
Model11             = "Models\SFX\Debris\Digger\gib_dig_hand.abc"
Skin11              = "Skins\Characters\Digger\digger.dtx"
Flags11             = 14
Model12             = "Models\SFX\Debris\Digger\gib_dig_hand.abc"
Skin12              = "Skins\Characters\Digger\digger.dtx"
Flags12             = 14
Model13             = "Models\SFX\Debris\Digger\gib_dig_hand.abc"
Skin13              = "Skins\Characters\Digger\digger.dtx"
Flags13             = 14
Model14             = "Models\SFX\Debris\Digger\gib_dig_hand.abc"
Skin14              = "Skins\Characters\Digger\digger.dtx"
Flags14             = 14
Model15             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin15              = "Skins\Characters\Bot\Bot.dtx"
Flags15             = 14
Model16             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin16              = "Skins\Characters\Bot\Bot.dtx"
Flags16             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris57]

Name               = "Human_Digger_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Digger\gib_dig_uarm.abc"
Skin0              = "Skins\Characters\Digger\digger.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris58]

Name               = "Human_Digger_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Digger\gib_dig_darm.abc"
Skin0              = "Skins\Characters\Digger\digger.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

         
[Debris59]

Name               = "Human_Digger_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Digger\gib_dig_hand.abc"
Skin0              = "Skins\Characters\Digger\digger.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris60]

Name               = "Human_Digger_Head"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Digger\gib_dig_head.abc"
Skin0              = "Skins\Characters\Digger\digger.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris61]

Name               = "Human_Wardrone_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 7
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Wardrone\gib_wd_dtorso.abc"
Skin0              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin2              = "Skins\Characters\Bot\Bot.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Wardrone\gib_wd_dleg.abc"
Skin3              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags3             = 14
Model4            = "Models\SFX\Debris\Wardrone\gib_wd_dleg.abc"
Skin4             = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags4            = 14
Model5            = "Models\SFX\Debris\Wardrone\gib_wd_uleg.abc"
Skin5             = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags5            = 14
Model6            = "Models\SFX\Debris\Wardrone\gib_wd_uleg.abc"
Skin6             = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags6            = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris62]

Name               = "Human_Wardrone_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Wardrone\gib_wd_uarm.abc"
Skin2              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris63]

Name               = "Human_Wardrone_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Wardrone\gib_wd_darm.abc"
Skin2              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris64]

Name               = "Human_Wardrone_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Wardrone\gib_wd_hand.abc"
Skin2              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris65]

Name               = "Human_Wardrone_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Wardrone\gib_wd_uleg.abc"
Skin2              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



[Debris66]

Name               = "Human_Wardrone_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 3
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Wardrone\gib_wd_DLeg.abc"
Skin2              = "Skins\Characters\Wardrone\Wardrone.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris67]

Name               = "Human_Security_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_dtorso.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Security\gib_sb_uleg.abc"
Skin3              = "Skins\Characters\Security\Security.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Security\gib_sb_uleg.abc"
Skin4              = "Skins\Characters\Security\Security.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Security\gib_sb_dleg.abc"
Skin5              = "Skins\Characters\Security\Security.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Security\gib_sb_dleg.abc"
Skin6              = "Skins\Characters\Security\Security.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Security\gib_sb_foot.abc"
Skin7              = "Skins\Characters\Security\Security.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Security\gib_sb_foot.abc"
Skin8              = "Skins\Characters\Security\Security.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Security\gib_sb_head.abc"
Skin9              = "Skins\Characters\Security\Security.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris68]

Name               = "Human_Security_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_uleg.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris69]

Name               = "Human_Security_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_dleg.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris70]

Name               = "Human_Security_Foot"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_foot.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris71]

Name               = "Human_Security_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_uarm.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris72]

Name               = "Human_Security_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_darm.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris73]

Name               = "Human_Security_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_hand.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris74]

Name               = "Human_Security_Head"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Security\gib_sb_head.abc"
Skin2              = "Skins\Characters\Security\Security.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris75]		// cpt: worm

Name               = "Worm_Debris"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <450.000000, 450.000000, 450.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\worm\gib1.abc"
Skin0              = "Skins\Characters\worm\worm.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\worm\gib2.abc"
Skin1              = "Skins\Characters\worm\worm.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\worm\gib3.abc"
Skin2              = "Skins\Characters\worm\worm.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\worm\eye.abc"
Skin3              = "Skins\SFX\Debris\eye.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\flesh\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\flesh\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\flesh\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\flesh\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris76]

Name               = "Scorpion_Debris_1"
SurfaceId          = 2
MinScale           = 0.300000
MaxScale           = 0.600000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <450.000000, 450.000000, 450.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 3
GravityScale       = 3.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_arm1.abc"
Skin0              = "Skins\Characters\scorpion\torso.dtx"
Flags0             = 9
Model1             = "Models\SFX\Debris\scorpion\gib_sc_arm2.abc"
Skin1              = "Skins\Characters\scorpion\torso.dtx"
Flags1             = 9
Model2             = "Models\SFX\Debris\scorpion\gib_sc_arm3.abc"
Skin2              = "Skins\Characters\scorpion\torso.dtx"
Flags2             = 9
Model3             = "Models\SFX\Debris\scorpion\gib_sc_arm4.abc"
Skin3              = "Skins\Characters\scorpion\torso.dtx"
Flags3             = 9
Model4             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin4              = "Skins\Characters\scorpion\armor.dtx"
Flags4             = 9
Model5             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin5              = "Skins\Characters\scorpion\armor.dtx"
Flags5             = 9
Model6             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin6              = "Skins\Characters\scorpion\armor.dtx"
Flags6             = 9
Model7             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin7              = "Skins\Characters\scorpion\armor.dtx"
Flags7             = 9
Model8             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin8              = "Skins\Characters\scorpion\armor.dtx"
Flags8             = 9
Model9             = "Models\SFX\Debris\scorpion\gib_sc_leg.abc"
Skin9              = "Skins\Characters\scorpion\armor.dtx"
Flags9             = 9
BounceSnd0         = "Sounds\SFX\Debris\flesh\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\flesh\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\flesh\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\flesh\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris77]

Name               = "Scorpion_Debris_2"
SurfaceId          = 2
MinScale           = 0.300000
MaxScale           = 0.600000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <450.000000, 450.000000, 450.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 6
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 6
Rotate             = 1
MinBounce          = 2
MaxBounce          = 3
GravityScale       = 3.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_d1.abc"
Skin0              = "Skins\Characters\scorpion\armor.dtx"
Flags0             = 9
Model1             = "Models\SFX\Debris\scorpion\gib_sc_d2.abc"
Skin1              = "Skins\Characters\scorpion\torso.dtx"
Flags1             = 9
Model2             = "Models\SFX\Debris\scorpion\gib_sc_d3.abc"
Skin2              = "Skins\Characters\scorpion\torso.dtx"
Flags2             = 9
Model3             = "Models\SFX\Debris\scorpion\gib_sc_d4.abc"
Skin3              = "Skins\Characters\scorpion\torso.dtx"
Flags3             = 9
Model4             = "Models\SFX\Debris\scorpion\gib_sc_d5.abc"
Skin4              = "Skins\Characters\scorpion\torso.dtx"
Flags4             = 9
Model5             = "Models\SFX\Debris\scorpion\gib_sc_d6.abc"
Skin5              = "Skins\Characters\scorpion\armor.dtx"
Flags5             = 9
BounceSnd0         = "Sounds\SFX\Debris\flesh\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\flesh\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\flesh\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\flesh\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris78]

Name               = "p1rocks"
SurfaceId          = 11
MinScale           = 0.300000
MaxScale           = 0.600000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <450.000000, 450.000000, 450.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <100.000000, 100.000000, 100.000000>
MinLifetime        = 3
MaxLifetime        = 7.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 3
GravityScale       = 3.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\scorpion\gib_sc_d1.abc"
Skin0              = "textures\terrains\m-003.dtx"
Flags0             = 2
Model1             = "Models\SFX\Debris\scorpion\gib_sc_d2.abc"
Skin1              = "textures\terrains\m-003.dtx"
Flags1             = 2
Model2             = "Models\SFX\Debris\scorpion\gib_sc_d3.abc"
Skin2              = "textures\terrains\m-003.dtx"
Flags2             = 2
BounceSnd0         = ""
BounceSnd1         = ""
ExplodeSnd0        = ""
ExplodeSnd1        = ""
PShowerFX          = ""


[Debris79]

Name               = "Human_Meatbot_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin9              = "Skins\Characters\Meatbot\head.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris80]

Name               = "Human_Meatbot_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris81]

Name               = "Human_Meatbot_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris82]

Name               = "Human_Meatbot_Foot"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin2              = "Skins\Characters\Meatbot\legs.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris83]

Name               = "Human_Meatbot_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uarm.abc"
Skin2              = "Skins\Characters\Meatbot\hands.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris84]

Name               = "Human_Meatbot_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_darm.abc"
Skin2              = "Skins\Characters\Meatbot\hands.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris85]

Name               = "Human_Meatbot_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_hand.abc"
Skin2              = "Skins\Characters\Meatbot\hands.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris86]

Name               = "Human_Meatbot_Head"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin2              = "Skins\Characters\Meatbot\head.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris87]

Name               = "Human_MBTorso_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 4
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body-blue.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin3              = "Skins\Characters\Meatbot\head-blue.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris88]

Name               = "Human_MBTorso_Head"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin2              = "Skins\Characters\Meatbot\head-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris89]

Name               = "MBTorso_Meatbot_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uarm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris90]

Name               = "Human_MBTorso_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_darm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris91]

Name               = "Human_MBTorso_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_hand.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris92]

Name               = "Human_MBLegs_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 9
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso3.abc"
Skin2              = "Skins\Characters\Meatbot\body-blue.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags8             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris93]

Name               = "Human_MBLegs_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris94]

Name               = "Human_MBLegs_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris95]

Name               = "Human_MBLegs_Foot"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris96]

Name               = "Green_Meatbot_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body-green.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin9              = "Skins\Characters\Meatbot\head-green.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris97]

Name               = "FinalBoss_Debris1"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 14
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\finalboss\fb_foot.abc"
Skin0              = "Skins\Characters\finalboss\finalboss.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\finalboss\fb_foot.abc"
Skin1              = "Skins\Characters\finalboss\finalboss.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\finalboss\fb_hand.abc"
Skin2              = "Skins\Characters\finalboss\finalboss.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\finalboss\fb_hand.abc"
Skin3              = "Skins\Characters\finalboss\finalboss.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\finalboss\fb_head.abc"
Skin4              = "Skins\Characters\finalboss\finalboss.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\finalboss\fb_lleg.abc.abc"
Skin5              = "Skins\Characters\finalboss\finalboss.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\finalboss\fb_lleg.abc.abc"
Skin6              = "Skins\Characters\finalboss\finalboss.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\finalboss\fb_object1.abc"
Skin7              = "Skins\Characters\finalboss\finalboss.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\finalboss\fb_object1.abc"
Skin8              = "Skins\Characters\finalboss\finalboss.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\finalboss\fb_object1.abc"
Skin9              = "Skins\Characters\finalboss\finalboss.dtx"
Flags9             = 14
Model10             = "Models\SFX\Debris\finalboss\fb_object2.abc"
Skin10              = "Skins\Characters\finalboss\finalboss.dtx"
Flags10             = 14
Model11             = "Models\SFX\Debris\finalboss\fb_object2.abc"
Skin11              = "Skins\Characters\finalboss\finalboss.dtx"
Flags11             = 14
Model12             = "Models\SFX\Debris\finalboss\fb_object3.abc"
Skin12              = "Skins\Characters\finalboss\finalboss.dtx"
Flags12             = 14
Model13             = "Models\SFX\Debris\finalboss\fb_object3.abc"
Skin13              = "Skins\Characters\finalboss\finalboss.dtx"
Flags13             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris98]

Name               = "FinalBoss_Debris2"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 50
Rotate             = 1
MinBounce          = 1
MaxBounce          = 3
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\finalboss\fb_object4.abc"
Skin0              = "Skins\Characters\finalboss\finalboss.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\finalboss\fb_object5.abc"
Skin1              = "Skins\Characters\finalboss\finalboss.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\finalboss\fb_object6.abc"
Skin2              = "Skins\Characters\finalboss\finalboss.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\finalboss\fb_object7.abc"
Skin3              = "Skins\Characters\finalboss\finalboss.dtx"
Flags3             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris99]

Name               = "Human_Meatbot_TorsoBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body-blue.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin9              = "Skins\Characters\Meatbot\head-blue.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris100]

Name               = "Human_Meatbot_ULegBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris101]

Name               = "Human_Meatbot_DLegBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris102]

Name               = "Human_Meatbot_FootBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin2              = "Skins\Characters\Meatbot\legs-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris103]

Name               = "Human_Meatbot_UArmBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uarm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris104]

Name               = "Human_Meatbot_DArmBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_darm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris105]

Name               = "Human_Meatbot_HandBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_hand.abc"
Skin2              = "Skins\Characters\Meatbot\hands-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris106]

Name               = "Human_Meatbot_HeadBlue"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin2              = "Skins\Characters\Meatbot\head-blue.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris107]

Name               = "Human_Meatbot_TorsoGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body-green.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin9              = "Skins\Characters\Meatbot\head-green.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris108]

Name               = "Human_Meatbot_ULegGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris109]

Name               = "Human_Meatbot_DLegGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris110]

Name               = "Human_Meatbot_FootGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin2              = "Skins\Characters\Meatbot\legs-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris111]

Name               = "Human_Meatbot_UArmGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uarm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris112]

Name               = "Human_Meatbot_DArmGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_darm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris113]

Name               = "Human_Meatbot_HandGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_hand.abc"
Skin2              = "Skins\Characters\Meatbot\hands-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris114]

Name               = "Human_Meatbot_HeadGreen"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin2              = "Skins\Characters\Meatbot\head-green.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris115]

Name               = "Human_Meatbot_TorsoGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_torso2.abc"
Skin2              = "Skins\Characters\Meatbot\body-grey.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin3              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin4              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin5              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin6              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin7              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin8              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin9              = "Skins\Characters\Meatbot\head-grey.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris116]

Name               = "Human_Meatbot_ULegGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris117]

Name               = "Human_Meatbot_DLegGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_dleg.abc"
Skin2              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris118]

Name               = "Human_Meatbot_FootGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_foot.abc"
Skin2              = "Skins\Characters\Meatbot\legs-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris119]

Name               = "Human_Meatbot_UArmGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_uarm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris120]

Name               = "Human_Meatbot_DArmGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_darm.abc"
Skin2              = "Skins\Characters\Meatbot\hands-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris121]

Name               = "Human_Meatbot_HandGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_hand.abc"
Skin2              = "Skins\Characters\Meatbot\hands-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris122]

Name               = "Human_Meatbot_HeadGrey"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Meatbot\gib_mb_head.abc"
Skin2              = "Skins\Characters\Meatbot\head-grey.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris123]

Name               = "Human_Hammer_Torso"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 20.000000
MaxLifetime        = 30.000000
Fadetime           = 2.000000
Number             = 10
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_torso2.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
Model3             = "Models\SFX\Debris\Hammer\gib_hm_uleg.abc"
Skin3              = "Skins\Characters\Hammer\hammer.dtx"
Flags3             = 14
Model4             = "Models\SFX\Debris\Hammer\gib_hm_uleg.abc"
Skin4              = "Skins\Characters\Hammer\hammer.dtx"
Flags4             = 14
Model5             = "Models\SFX\Debris\Hammer\gib_hm_dleg.abc"
Skin5              = "Skins\Characters\Hammer\hammer.dtx"
Flags5             = 14
Model6             = "Models\SFX\Debris\Hammer\gib_hm_dleg.abc"
Skin6              = "Skins\Characters\Hammer\hammer.dtx"
Flags6             = 14
Model7             = "Models\SFX\Debris\Hammer\gib_hm_foot.abc"
Skin7              = "Skins\Characters\Hammer\hammer.dtx"
Flags7             = 14
Model8             = "Models\SFX\Debris\Hammer\gib_hm_foot.abc"
Skin8              = "Skins\Characters\Hammer\hammer.dtx"
Flags8             = 14
Model9             = "Models\SFX\Debris\Hammer\gib_hm_head.abc"
Skin9              = "Skins\Characters\Hammer\hammer.dtx"
Flags9             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris124]

Name               = "Human_Hammer_ULeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_uleg.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris125]

Name               = "Human_Hammer_DLeg"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_dleg.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris126]

Name               = "Human_Hammer_Foot"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_foot.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"

[Debris127]

Name               = "Human_Hammer_UArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_uarm.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris128]

Name               = "Human_Hammer_DArm"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_darm.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris129]

Name               = "Human_Hammer_Hand"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_hand.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"


[Debris130]

Name               = "Human_Hammer_Head"
SurfaceId          = 2
MinScale           = 1.000000
MaxScale           = 1.000000
MinVel             = <-250.000000, -125.000000, -250.000000>
MaxVel             = <250.000000, 250.000000, 250.000000>
MinDebrisOffset    = <10.000000, 10.000000, 10.000000>
MaxDebrisOffset    = <10.000000, 10.000000, 10.000000>
MinLifetime        = 6.000000
MaxLifetime        = 10.000000
Fadetime           = 2.000000
Number             = 3
Rotate             = 1
MinBounce          = 2
MaxBounce          = 6
GravityScale       = 1.500000
Alpha              = 1.000000
Model0             = "Models\SFX\Debris\Bot\gib_b_piece01.abc"
Skin0              = "Skins\Characters\Bot\Bot.dtx"
Flags0             = 14
Model1             = "Models\SFX\Debris\Bot\gib_b_piece02.abc"
Skin1              = "Skins\Characters\Bot\Bot.dtx"
Flags1             = 14
Model2             = "Models\SFX\Debris\Hammer\gib_hm_head.abc"
Skin2              = "Skins\Characters\Hammer\hammer.dtx"
Flags2             = 14
BounceSnd0         = "Sounds\SFX\Debris\robo_pieces\gib_1.wav"
BounceSnd1         = "Sounds\SFX\Debris\robo_pieces\gib_2.wav"
ExplodeSnd0        = "Sounds\SFX\Debris\robo_pieces\explode_1.wav"
ExplodeSnd1        = "Sounds\SFX\Debris\robo_pieces\explode_2.wav"
PShowerFX          = "Blood_Shower_Human_Large"



/************************************************************************
**
** MULTI-DEBRIS
**
** The Multi-Debris definitions define all of the attributes associated with
** a particular debris set.
**
**
** All debris definitions should contain the following properties:
**
**  Name (String)
**
**      The user friendly name of the debris type (what shows up in DEdit). 
**
**	DebrisName0-X (String)
**
**		This is the list of debris effect to be created when this multi-debris
**		is called.
**
*/


[MultiDebris0]

Name             = "None"

[MultiDebris1]

Name             = "Meatbot_Torso_Multi"
DebrisName0      = "Human_Meatbot_Torso"

[MultiDebris2]

Name             = "Meatbot_Head_Multi"
DebrisName0      = "Human_Meatbot_Head"

[MultiDebris3]

Name             = "Meatbot_UArm_Multi"
DebrisName0      = "Human_Meatbot_UArm"

[MultiDebris4]

Name             = "Meatbot_DArm_Multi"
DebrisName0      = "Human_Meatbot_DArm"

[MultiDebris5]

Name             = "Meatbot_Hand_Multi"
DebrisName0      = "Human_Meatbot_Hand"

[MultiDebris6]

Name             = "Meatbot_ULeg_Multi"
DebrisName0      = "Human_Meatbot_ULeg"

[MultiDebris7]

Name             = "Meatbot_DLeg_Multi"
DebrisName0      = "Human_Meatbot_DLeg"

[MultiDebris8]

Name             = "Meatbot_Foot_Multi"
DebrisName0      = "Human_Meatbot_Foot"

[MultiDebris9]

Name             = "Loader_Torso_Multi"
DebrisName0      = "Human_Loader_Torso"

[MultiDebris10]

Name             = "Loader_UArm_Multi"
DebrisName0      = "Human_Loader_UArm"

[MultiDebris11]

Name             = "Loader_DArm_Multi"
DebrisName0      = "Human_Loader_DArm"
                                                            
[MultiDebris12]

Name             = "Loader_Leg_Multi"
DebrisName0      = "Human_Loader_Leg"

[MultiDebris13]
Name             = "Spider_Torso_Multi"
DebrisName0      = "Human_Spider_Torso"

[MultiDebris14]
Name             = "Spider_UArm_Multi"
DebrisName0      = "Human_Spider_UArm"

[MultiDebris15]
Name             = "Spider_DArm_Multi"
DebrisName0      = "Human_Spider_DArm"
                                                            
[MultiDebris16]
Name             = "Spider_ULeg_Multi"
DebrisName0      = "Human_Spider_ULeg"

[MultiDebris17]
Name             = "Spider_DLeg_Multi"
DebrisName0      = "Human_Spider_DLeg"

[MultiDebris18]
Name             = "Digger_UArm_Multi"
DebrisName0      = "Human_Digger_UArm"

[MultiDebris19]
Name             = "Digger_DArm_Multi"
DebrisName0      = "Human_Digger_DArm"

[MultiDebris20]
Name             = "Digger_Hand_Multi"
DebrisName0      = "Human_Digger_Hand"

[MultiDebris21]
Name             = "Digger_Head_Multi"
DebrisName0      = "Human_Digger_Head"

[MultiDebris22]
Name             = "Digger_Torso_Multi"
DebrisName0      = "Human_Digger_Torso"

[MultiDebris23]
Name             = "Wardrone_Torso_Multi"
DebrisName0      = "Human_Wardrone_Torso"

[MultiDebris24]
Name             = "Wardrone_UArm_Multi"
DebrisName0      = "Human_Wardrone_UArm"

[MultiDebris25]
Name             = "Wardrone_DArm_Multi"
DebrisName0      = "Human_Wardrone_DArm"

[MultiDebris26]
Name             = "Wardrone_Hand_Multi"
DebrisName0      = "Human_Wardrone_Hand"

[MultiDebris27]
Name             = "Wardrone_ULeg_Multi"
DebrisName0      = "Human_Wardrone_ULeg"

[MultiDebris28]
Name             = "Wardrone_DLeg_Multi"
DebrisName0      = "Human_Wardrone_DLeg"

[MultiDebris29]
Name             = "Security_Torso_Multi"
DebrisName0      = "Human_Security_Torso"

[MultiDebris30]
Name             = "Security_ULeg_Multi"
DebrisName0      = "Human_Security_ULeg"

[MultiDebris31]
Name             = "Security_DLeg_Multi"
DebrisName0      = "Human_Security_DLeg"

[MultiDebris32]
Name             = "Security_Foot_Multi"
DebrisName0      = "Human_Security_Foot"

[MultiDebris33]
Name             = "Security_UArm_Multi"
DebrisName0      = "Human_Security_UArm"

[MultiDebris34]
Name             = "Security_DArm_Multi"
DebrisName0      = "Human_Security_DArm"

[MultiDebris35]
Name             = "Security_Hand_Multi"
DebrisName0      = "Human_Security_Hand"

[MultiDebris36]
Name             = "Security_Head_Multi"
DebrisName0      = "Human_Security_Head"

[MultiDebris37]
Name             = "Scorpion_Multi"
DebrisName0      = "Scorpion_Debris_1"
DebrisName1      = "Scorpion_Debris_2"

[MultiDebris38]

Name             = "Bot_Head_Multi"
DebrisName0      = "Human_Bot_Head"
DebrisName1      = "Bot_BodyFragments"

[MultiDebris39]

Name             = "Bot_Torso_Multi"
DebrisName0      = "Human_Bot_Torso"
DebrisName1      = "Human_Bot_Torso_2"
DebrisName2      = "Bot_BodyFragments"

[MultiDebris40]

Name             = "Bot_Arm_Multi"
DebrisName0      = "Human_Bot_Arm"
DebrisName1      = "Bot_BodyFragments"

[MultiDebris41]

Name             = "Bot_Leg_Multi"
DebrisName0      = "Human_Bot_Leg"
DebrisName1      = "Bot_BodyFragments"

[MultiDebris42]

Name             = "MBTorso_Torso_Multi"
DebrisName0      = "Human_MBTorso_Torso"

[MultiDebris43]

Name             = "MBTorso_Head_Multi"
DebrisName0      = "Human_MBTorso_Head"

[MultiDebris44]

Name             = "MBTorso_UArm_Multi"
DebrisName0      = "Human_MBTorso_UArm"

[MultiDebris45]

Name             = "MBTorso_DArm_Multi"
DebrisName0      = "Human_MBTorso_DArm"

[MultiDebris46]

Name             = "MBTorso_Hand_Multi"
DebrisName0      = "Human_MBTorso_Hand"

[MultiDebris47]

Name             = "MBLegs_Torso_Multi"
DebrisName0      = "Human_MBLegs_Torso"

[MultiDebris48]

Name             = "MBLegs_ULeg_Multi"
DebrisName0      = "Human_MBLegs_ULeg"

[MultiDebris49]

Name             = "MBLegs_DLeg_Multi"
DebrisName0      = "Human_MBLegs_DLeg"

[MultiDebris50]

Name             = "MBLegs_Foot_Multi"
DebrisName0      = "Human_MBLegs_Foot"

[MultiDebris51]

Name             = "FinalBoss_Debris_Multi"
DebrisName0      = "FinalBoss_Debris1"
DebrisName1      = "FinalBoss_Debris2"

[MultiDebris52]

Name             = "Meatbot_Torso_MultiBlue"
DebrisName0      = "Human_Meatbot_TorsoBlue"

[MultiDebris53]

Name             = "Meatbot_Head_MultiBlue"
DebrisName0      = "Human_Meatbot_HeadBlue"

[MultiDebris54]

Name             = "Meatbot_UArm_MultiBlue"
DebrisName0      = "Human_Meatbot_UArmBlue"

[MultiDebris55]

Name             = "Meatbot_DArm_MultiBlue"
DebrisName0      = "Human_Meatbot_DArmBlue"

[MultiDebris56]

Name             = "Meatbot_Hand_MultiBlue"
DebrisName0      = "Human_Meatbot_HandBlue"

[MultiDebris57]

Name             = "Meatbot_ULeg_MultiBlue"
DebrisName0      = "Human_Meatbot_ULegBlue"

[MultiDebris58]

Name             = "Meatbot_DLeg_MultiBlue"
DebrisName0      = "Human_Meatbot_DLegBlue"

[MultiDebris59]

Name             = "Meatbot_Foot_MultiBlue"
DebrisName0      = "Human_Meatbot_FootBlue"

[MultiDebris60]

Name             = "Meatbot_Torso_MultiGreen"
DebrisName0      = "Human_Meatbot_TorsoGreen"

[MultiDebris61]

Name             = "Meatbot_Head_MultiGreen"
DebrisName0      = "Human_Meatbot_HeadGreen"

[MultiDebris62]

Name             = "Meatbot_UArm_MultiGreen"
DebrisName0      = "Human_Meatbot_UArmGreen"

[MultiDebris63]

Name             = "Meatbot_DArm_MultiGreen"
DebrisName0      = "Human_Meatbot_DArmGreen"

[MultiDebris64]

Name             = "Meatbot_Hand_MultiGreen"
DebrisName0      = "Human_Meatbot_HandGreen"

[MultiDebris65]

Name             = "Meatbot_ULeg_MultiGreen"
DebrisName0      = "Human_Meatbot_ULegGreen"

[MultiDebris66]

Name             = "Meatbot_DLeg_MultiGreen"
DebrisName0      = "Human_Meatbot_DLegGreen"

[MultiDebris67]

Name             = "Meatbot_Foot_MultiGreen"
DebrisName0      = "Human_Meatbot_FootGreen"

[MultiDebris68]

Name             = "Meatbot_Torso_MultiGrey"
DebrisName0      = "Human_Meatbot_TorsoGrey"

[MultiDebris69]

Name             = "Meatbot_Head_MultiGrey"
DebrisName0      = "Human_Meatbot_HeadGrey"

[MultiDebris70]

Name             = "Meatbot_UArm_MultiGrey"
DebrisName0      = "Human_Meatbot_UArmGrey"

[MultiDebris71]

Name             = "Meatbot_DArm_MultiGrey"
DebrisName0      = "Human_Meatbot_DArmGrey"

[MultiDebris72]

Name             = "Meatbot_Hand_MultiGrey"
DebrisName0      = "Human_Meatbot_HandGrey"

[MultiDebris73]

Name             = "Meatbot_ULeg_MultiGrey"
DebrisName0      = "Human_Meatbot_ULegGrey"

[MultiDebris74]

Name             = "Meatbot_DLeg_MultiGrey"
DebrisName0      = "Human_Meatbot_DLegGrey"

[MultiDebris75]

Name             = "Meatbot_Foot_MultiGrey"
DebrisName0      = "Human_Meatbot_FootGrey"

[MultiDebris76]

Name             = "Hammer_Torso_Multi"
DebrisName0      = "Human_Hammer_Torso"

[MultiDebris77]

Name             = "Hammer_Head_Multi"
DebrisName0      = "Human_Hammer_Head"

[MultiDebris78]

Name             = "Hammer_UArm_Multi"
DebrisName0      = "Human_Hammer_UArm"

[MultiDebris79]

Name             = "Hammer_DArm_Multi"
DebrisName0      = "Human_Hammer_DArm"

[MultiDebris80]

Name             = "Hammer_Hand_Multi"
DebrisName0      = "Human_Hammer_Hand"

[MultiDebris81]

Name             = "Hammer_ULeg_Multi"
DebrisName0      = "Human_Hammer_ULeg"

[MultiDebris82]

Name             = "Hammer_DLeg_Multi"
DebrisName0      = "Human_Hammer_DLeg"

[MultiDebris83]

Name             = "Hammer_Foot_Multi"
DebrisName0      = "Human_Hammer_Foot"
