/******************************************************************************************
**
**	MARCH!:Offworld Recon   Attachment attribute file
**
******************************************************************************************/

/******************************************************************************************
**
**	ATTACHMENT
**
**
** Name           The name of the attachable. the name is what will be entered into dedit.
** Type           The type of the attachable. the valid types are:
**
**                0 - prop                A static item with no logic, like a hat, or moustache, etc
**                1 - object              An item with logic, like a searchlight, etc
**
** Class          If the type = 1 (object), the class name
**
** Properties     A string with any object properties you wish to override (for example "Chrome 1;Gravity 0")
** 
** Model          If the type = 0 (prop), the name of the .abc file
**
** Skin           If the type = 0 (prop), the name of the .dtx file
**
** Alpha          The alpha value used for this attachment
**
******************************************************************************************/


[Attachment0]

Name		= "Shell"
Type		= 0
Model		= "Models\Weapons\Meatbot\shell_hh.abc"
Skin		= "Skins\Powerups\shell.dtx"
Alpha		= 1.0

[Attachment1]

Name        = "Dynamite"
Type        = 0
Model       = "Models\Powerups\Dynamite.abc"
Skin        = "Skins\Powerups\Dynamite.dtx"
Alpha       = 1.0

[Attachment2]

Name        = "Crystal_White"
Type        = 0
Model       = "Models\Powerups\crystal1.abc"
Skin        = "Skins\Powerups\crystal_white.dtx"
Alpha       = 1.0

[Attachment3]

Name		= "Crystal_Yellow"
Type		= 0
Model		= "Models\Powerups\crystal1.abc"
Skin		= "Skins\Powerups\crystal_yellow.dtx"
Alpha		= 1.0

[Attachment4]

Name		= "Crystal_Green"
Type		= 0
Model		= "Models\Powerups\crystal1.abc"
Skin		= "Skins\Powerups\crystal_green.dtx"
Alpha		= 1.0

[Attachment5]

Name		= "Crystal_Blue"
Type		= 0
Model		= "Models\Powerups\crystal1.abc"
Skin		= "Skins\Powerups\crystal_blue.dtx"
Alpha		= 1.0

[Attachment6]

Name		= "BackupWeapon"
Type		= 1
Class		= "CBackupWeapon"
Model		= "Models\Weapons\Meatbot\meatgun_hh.abc"
Skin		= "Skins\Weapons\Meatbot\meatgun_hh.dtx"
Alpha		= 1.0

[Attachment7]

Name		= "Crystal_Magenta"
Type		= 0
Model		= "Models\Powerups\crystal1.abc"
Skin		= "Skins\Powerups\crystal_magenta.dtx"
Alpha		= 1.0

[Attachment8]

Name        = "Squad_Banner"
Type        = 1
Class		= "CSquadBanner"
Model       = "Models\Powerups\squad_banner.abc"
Skin        = "Skins\Powerups\squad_banner.dtx"
Alpha       = 1.0

[Attachment9]

Name        = "Speed_Booster"
Type        = 1
Class		= "CSpeedBooster"
Model       = "Models\Powerups\s_booster.abc"
Skin        = "Skins\Powerups\s_booster.dtx"
Alpha       = 1.0

[Attachment10]

Name        = "Right_Jet"
Type        = 1
Class		= "CJumpJet"
Model       = "Models\Powerups\jet_right.abc"
Skin        = "Skins\Powerups\jets.dtx"
Alpha       = 1.0

[Attachment11]

Name		= "Left_Jet"
Type		= 1
Class		= "CJumpJet"
Model		= "Models\Powerups\jet_left.abc"
Skin		= "Skins\Powerups\jets.dtx"
Alpha		= 1.0

[Attachment12]
Name        = "Meatgun"
Type        = 0
Model       = "Models\Weapons\Meatbot\Meatgun_hh.abc"
Skin        = "Skins\Weapons\Meatbot\Meatgun_hh.dtx"
Alpha       = 1.0

[Attachment13]

Name        = "LightAttach"
Type        = 1
Class       = "CLightAttach"
Model       = "Models\Characters\Lamp\Null.abc"
Skin        = ""
Alpha       = 1.0


// SecurityBot Head01
[Attachment14]

Name        = "SecurityHead1"
Type        = 0
Model       = "Models\Attachments\Security\Head01.abc"
Skin        = "Skins\Characters\Security\Security.dtx"
Alpha       = 1.0


// SecurityBot Head01
[Attachment15]

Name        = "SecurityHead2"
Type        = 0
Model       = "Models\Attachments\Security\Head02.abc"
Skin        = "Skins\Characters\Security\Security.dtx"
Alpha       = 1.0


// SecurityBot Head01
[Attachment16]

Name        = "SecurityHead3"
Type        = 0
Model       = "Models\Attachments\Security\Head03.abc"
Skin        = "Skins\Characters\Security\Security.dtx"
Alpha       = 1.0


// SecurityBot Plate1
[Attachment17]

Name        = "SecurityPlate1"
Type        = 0
Model       = "Models\Attachments\Security\Plate.abc"
Skin        = "Skins\Attachments\Security\Plate.dtx"
Alpha       = 1.0


// SecurityBot Plate2
[Attachment18]
             
Name        = "SecurityPlate2"
Type        = 0
Model       = "Models\Attachments\Security\Plate.abc"
Skin        = "Skins\Attachments\Security\Plate2.dtx"
Alpha       = 1.0


// SecurityBot Plate3
[Attachment19]

Name        = "SecurityPlate3"
Type        = 0
Model       = "Models\Attachments\Security\Plate.abc"
Skin        = "Skins\Attachments\Security\Plate3.dtx"
Alpha       = 1.0

// SecurityBot Gun
[Attachment20]
Name        = "SecurityGun"
Type        = 0
Model       = "Models\Weapons\Security\Security_weap.abc"
Skin        = "Skins\Weapons\Security\Security_weap.dtx"
Alpha       = 1.0

// SecurityBot Laser
[Attachment21]
Name        = "SecurityLaser"
Type        = 0
Model       = "Models\Weapons\Security\lasergun.abc"
Skin        = "Skins\Weapons\Security\Security_weap.dtx"
Alpha       = 1.0


// WarDroneRL Gun
[Attachment22]
Name        = "WarDroneRL"
Type        = 0
Model       = "Models\Weapons\Wardrone\wardrone_weap1.abc"
Skin        = "Skins\Weapons\Wardrone\Wardrone_weap1.dtx"
Alpha       = 1.0


// Meatbot Search Light
[Attachment23]
Name        = "SearchLight"
Type        = 0
Model       = "Models\Powerups\SearchLight.abc"
Skin        = "Skins\Powerups\SearchLight.dtx"
Alpha       = 1.0

[Attachment24]
Name        = "MeatgunAI"
Type        = 0
Model       = "Models\Weapons\Meatbot\Meatgun_hh.abc"
Skin        = "Skins\Weapons\Meatbot\Meatgun_hh.dtx"
Alpha       = 1.0


[Attachment25]

Name        = "BlueKey"
Type        = 0
Model       = "Models\Powerups\key.abc"
Skin        = "Skins\Powerups\key_blue.dtx"
Alpha       = 1.0

[Attachment26]

Name        = "RedKey"
Type        = 0
Model       = "Models\Powerups\key.abc"
Skin        = "Skins\Powerups\key_red.dtx"
Alpha       = 1.0

/*************************************************************************
**
**	REQUIREMENT = Required Attachments
**
**
** Model          Model for which the attachment is required (from CharacterButes.txt)
**
** Attachment     Name of the required attachment (from attachments above)
**
** Socket         Socket to attach to
**
/************************************************************************/


[Requirement0]
Model         	= "Meatbot"
Attachment      = "Meatgun"
Socket         	= "RightHand"

// SecurityBot's Default Head
[Requirement1]
Model         	= "Security"
Attachment      = "SecurityHead1"
Socket         	= "Head"

// SecurityBot's Default Weapon
[Requirement2]
Model         	= "Security"
Attachment      = "SecurityGun"
Socket         	= "RightHand"

//SecuritySarge's Default Head
[Requirement3]
Model         	= "SecuritySarge"
Attachment      = "SecurityHead2"
Socket         	= "Head"

// SecuritySarge's Default Weapon
[Requirement4]
Model         	= "SecuritySarge"
Attachment      = "SecurityLaser"
Socket         	= "RightHand"

//Wardrone's WarDroneRL
[Requirement5]
Model         	= "WarDrone_SAI"
Attachment      = "WarDroneRL"
Socket         	= "RightHand"

//Wardrone's WarDroneRL
[Requirement6]
Model         	= "WarDrone_SAI"
Attachment      = "WarDroneRL"
Socket         	= "LeftHand"

[Requirement7]
Model         	= "Meatbot_SAI"
Attachment      = "MeatgunAI"
Socket         	= "RightHand"
