/************************************************************************
**
**		MARCH!:Offworld Recon Pickup Attributes file
**
** This file contains attributes for the following:
**
**	Pickup
**	PickupFX
**  Powerup
**
** NOTES:
**
**  1) All time is specified in seconds (unless otherwise noted)
**  2) The Float type is the same as Real (i.e., 1.0 or 1.5)
**  3) The valid range for all RGB color properties is between
**     0 and 255 (e.g., (0, 255, 0) would be green).
*/


/************************************************************************
**
** PICKUP Attributes
**
**
**	Name (String)
**		The name of the pickup item
**
**	Model (String)
**		The name of the default pickup model	
**
**	Skin0-3 (String)
**		The name of the default skin for the pickup
**
**	Dims (Vector)
**		The default dimensions of the pickup model
**
**	Scale (Float)
**		The scale of the powerup model
**
**	HitPoints (Float)
**		The amount of hit points that this pickup generally starts with when spawned
**
**	Message (String)
**		The trigger message sent to the character who touched the pickup
**
**	RespawnTime (Float)
**		The number of second it takes for this pickup to respawn
**
**	PickupDelay (Float)
**		The amount of time to wait after a respawn until an object can be picked up.
**
**	NumRespawns (Integer)
**		The number times this pickup will respawn (-1 = infinite)
**
**	CanTouch (1 or 0)
**		Can this powerup be retrieved by touching it?
**
**	CanActivate (1 or 0)
**		Can this powerup be retrieved by activating it?
**
**	CanDamage (1 or 0)
**		Can this powerup be damaged?  SinglePlayer games ignore this property; pick-ups are always non-destructible in single-player games.
**
**	PlayerOnly (1 or 0)
**		Can only player characters get this pickup?
**
**	FX (String)
**		The name of the pickup FX (from this file) to use on this pickup object
**
**	PickupFX (String)
**		The name of the ImpactFX (from the FX attributes) to use when this object is picked up
**
**	RespawnFX (String)
**		The name of the ImpactFX (from the FX attributes) to use when this pickup respawns
**
**	DestroyFX (String)
**		The name of the ImpactFX (from the FX attributes) to use when this pickup is destroyed
**
**	PickupSound (String)
**		The directory and file of the sound to play when the object is picked up
**
**	RespawnSound (String)
**		The directory and file of the sound to play when the pickup respawns
**
**	MoveToGround (Integer)
**		1 = Move the powerup to the ground at initial update.
**		0 = Leave the powerup at the initial position.
**
**	Solid (1 or 0)
**		Is this object solid?
**
**	Type (Integer)
**		What character class can use this?
**			0 = Marine
**			1 = Predator
**			2 = Exosuit
*/

/************************************************************************
**	Base Pickup Item
*/

[BasePickup]

Name                = "BasePickup"
Model               = "models\powerups\.abc"
Skin0               = "skins\powerups\.dtx"
Skin1               = ""
Skin2               = ""
Skin3               = ""
Dims                = <12.0, 12.0, 12.0>
Scale               = 1.0
HitPoints           = 25
Message             = ""
RespawnTime         = 20.0
PickupDelay         = 0.0
NumRespawns         = -1
CanTouch            = 1
CanActivate         = 1
CanDamage           = 1
PlayerOnly          = 1
FX                  = "Standard"
PickupFX            = ""
RespawnFX           = ""
DestroyFX           = "Pickup_Destroy"
MPFX                = "Multiplayer"
MPPickupFX          = ""
MPRespawnFX         = ""
MPDestroyFX         = "Pickup_Destroy"
PickupSound         = "sounds\powerups\pu_bullets_sm.WAV"
RespawnSound        = "sounds\powerups\respawn.wav"
MoveToGround		= 1
Solid				= 0
Type				= 0


/************************************************************************
**	Pickup0 - Empty
*/

[Pickup0]

Parent              = "BasePickup"
Name                = "Empty"
Model               = ""
Skin0               = ""
Message             = ""

/************************************************************************
**	Pickup1 - Meat Energy MAX
*/

[Pickup1]

Parent              = "BasePickup"
Name                = "Energy_Max_Powerup"
Model               = "models\powerups\nrg_max.abc"
Skin0               = "skins\powerups\nrg.dtx"
Scale               = 2.0
Message             = "Health 200"
FX                  ="Multiplayer"
CanDamage           = 0


/************************************************************************
**	Pickup2 - Meat Energy 100
*/

[Pickup2]

Parent              = "BasePickup"
Name                = "Energy_100_Powerup"
Model               = "models\powerups\nrg_100.abc"
Skin0               = "skins\powerups\nrg.dtx"
Scale               = 2.0
Message             = "Health 100"
FX                  ="Multiplayer"
CanDamage           = 0

/************************************************************************
**	Pickup3 - Meat Energy 50
*/

[Pickup3]

Parent              = "BasePickup"
Name                = "Energy_50_Powerup"
Model               = "models\powerups\nrg_50.abc"
Skin0               = "skins\powerups\nrg.dtx"
Scale               = 2.0
Message             = "Health 50"
FX                  ="Multiplayer"
CanDamage           = 0

/************************************************************************
**	Pickup4 - Meat Energy 25
*/

[Pickup4]

Parent              = "BasePickup"
Name                = "Energy_25_Powerup"
Model               = "models\powerups\nrg_25.abc"
Skin0               = "skins\powerups\nrg.dtx"
Scale               = 2.0
Message             = "Health 25"
FX                  ="Multiplayer"
CanDamage           = 0


/************************************************************************
**
**	POWERUP Pickups
**
*************************************************************************/

/************************************************************************
**	Pickup5 - Reenforcement_Beacon
*/

[Pickup5]

Parent              = "BasePickup"
Name                = "Reenforcement_Beacon"
Model               = "models\powerups\beacon.abc"
Skin0               = "skins\powerups\beacon.dtx"
Message             = "Reenforcement_Beacon"
PickupSound         = "sounds\powerups\pu_armor.WAV"
FX                  ="Multiplayer"


/************************************************************************
**	Pickup6 - OrbitalStrike_Powerup
*/

[Pickup6]

Parent              = "BasePickup"
Name                = "OrbitalStrike_Powerup"
Model               = "models\powerups\strike.abc"
Skin0               = "skins\powerups\strike.dtx"
Message             = "POWERUP OrbitalStrike"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly          = 1
FX                  ="Multiplayer"


/************************************************************************
**	Pickup7 - SquadLeader_Powerup
*/

[Pickup7]

Parent              = "BasePickup"
Name                = "SquadLeader_Powerup"
Model               = "models\powerups\squad_banner.abc"
Skin0               = "skins\powerups\squad_banner.dtx"
Message             = "POWERUP SquadLeader"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup8 - God_Powerup  **  PlayerOnly !!!  **
*/

[Pickup8]

Parent              = "BasePickup"
Name                = "God_Powerup"
Model               = "models\powerups\base_powerup.abc"
Skin0               = "skins\powerups\base_powerup.dtx"
Message             = "POWERUP God"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly          = 1
FX                  ="Multiplayer"

/************************************************************************
**	Pickup9 - Arcade_Powerup  **  PlayerOnly !!!  **
*/

[Pickup9]

Parent              = "BasePickup"
Name                = "Arcade_Powerup"
Model               = "models\powerups\c_arc_powerup.abc"
Skin0               = "skins\powerups\c_arc_hh.dtx"
Message             = "POWERUP Arcade"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_arc_FX"


/************************************************************************
**	Pickup10 - Speeder_Powerup
*/

[Pickup10]

Parent              = "BasePickup"
Name                = "Speeder_Powerup"
Model               = "models\powerups\s_booster.abc"
Skin0               = "skins\powerups\s_booster.dtx"
Message             = "POWERUP Speeder"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0


/************************************************************************
**	Pickup11 - Jumper_Powerup
*/

[Pickup11]

Parent              = "BasePickup"
Name                = "Jumper_Powerup"
Model               = "models\powerups\jets.abc"
Skin0               = "skins\powerups\jets.dtx"
Message             = "POWERUP Jumper"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0


/************************************************************************
**	Pickup12 - RocketLauncher_Powerup
*/

[Pickup12]

Parent              = "BasePickup"
Name                = "RocketLauncher_Powerup"
Model               = "models\powerups\RocketLauncher_box.abc"
Skin0               = "skins\powerups\ammo-oran.dtx"
Message             = "POWERUP RocketLauncher"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup13 - GrenadeLauncher_Powerup
*/

[Pickup13]

Parent              = "BasePickup"
Name                = "GrenadeLauncher_Powerup"
Model               = "models\powerups\GrenadeLauncher_box.abc"
Skin0               = "skins\powerups\ammo-oran.dtx"
Message             = "POWERUP GrenadeLauncher"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup14 - Railgun_Powerup
*/

[Pickup14]

Parent              = "BasePickup"
Name                = "Railgun_Powerup"
Model               = "models\powerups\Railgun_box.abc"
Skin0               = "skins\powerups\ammo-oran.dtx"
Message             = "POWERUP Railgun"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup15 - Shotgun_Powerup
*/

[Pickup15]

Parent              = "BasePickup"
Name                = "Shotgun_Powerup"
Model               = "models\powerups\shotgun_box.abc"
Skin0               = "skins\powerups\ammo-red.dtx"
Message             = "POWERUP Shotgun"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup16 - Plasma_Powerup
*/

[Pickup16]

Parent              = "BasePickup"
Name                = "Plasma_Powerup"
Model               = "models\powerups\Plasma_box.abc"
Skin0               = "skins\powerups\ammo-blue.dtx"
Message             = "POWERUP Plasma"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup17 - Laser_Powerup
*/

[Pickup17]

Parent              = "BasePickup"
Name                = "Laser_Powerup"
Model               = "models\powerups\Laser_box.abc"
Skin0               = "skins\powerups\ammo-green.dtx"
Message             = "POWERUP Laser"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup18 - DiscoLaser_Powerup
*/

[Pickup18]

Parent              = "BasePickup"
Name                = "DiscoLaser_Powerup"
Model               = "models\powerups\DiscoLaser_box.abc"
Skin0               = "skins\powerups\ammo-green.dtx"
Message             = "POWERUP DiscoLaser"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup19 - DumDum_Powerup
*/

[Pickup19]

Parent              = "BasePickup"
Name                = "Dumdum_Powerup"
Model               = "models\powerups\Dumdum_box.abc"
Skin0               = "skins\powerups\ammo-red.dtx"
Message             = "POWERUP Dumdum"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup20 - Accelerator_Powerup
*/

[Pickup20]

Parent              = "BasePickup"
Name                = "Accelerator_Powerup"
Model               = "models\powerups\Accelerator_box.abc"
Skin0               = "skins\powerups\ammo-green.dtx"
Message             = "POWERUP Accelerator"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup21 - SearchLight_Powerup
*/

[Pickup21]

Parent              = "BasePickup"
Name                = "SearchLight_Powerup"
Model               = "models\powerups\SearchLight_powerup.abc"
Skin0               = "skins\powerups\SearchLight.dtx"
Message             = "POWERUP SearchLight"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  ="Multiplayer"

/************************************************************************
**	Pickup22 - DoubledFireRate_Powerup
*/

[Pickup22]

Parent              = "BasePickup"
Name                = "DoubledFireRate_Powerup"
Model               = "models\powerups\c_dfr_powerup.abc"
Skin0               = "skins\powerups\c_dfr_pv.dtx"
Message             = "POWERUP DoubledFireRate"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_dfr_FX"


/************************************************************************
**	Pickup23 - Radar_Powerup
*/

[Pickup23]

Parent              = "BasePickup"
Name                = "Radar_Powerup"
Model               = "models\powerups\c_rad_powerup.abc"
Skin0               = "skins\powerups\c_rad_pv.dtx"
Message             = "POWERUP Radar"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_rad_FX"


/************************************************************************
**	Pickup24 - EMPAction_Powerup
*/

[Pickup24]

Parent              = "BasePickup"
Name                = "EMPAction_Powerup"
Model               = "models\powerups\c_emp_powerup.abc"
Skin0               = "skins\powerups\c_emp_pv.dtx"
Message             = "POWERUP EMPAction"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_emp_FX"


/************************************************************************
**	Pickup25 - ExplosiveAction_Powerup
*/

[Pickup25]

Parent              = "BasePickup"
Name                = "ExplosiveAction_Powerup"
Model               = "models\powerups\c_exp_powerup.abc"
Skin0               = "skins\powerups\c_exp_pv.dtx"
Message             = "POWERUP ExplosiveAction"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_exp_FX"

/************************************************************************
**	Pickup26 - Crystal_Magenta
*/

[Pickup26]

Parent              = "BasePickup"
Name                = "Crystal_Magenta"
Model               = "models\powerups\crystal1.abc"
Skin0               = "skins\powerups\crystal_magenta.dtx"
Message             = "POWERUP Crystal_Magenta"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "CrystalFX"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup27 - Crystal_Blue
*/

[Pickup27]

Parent              = "BasePickup"
Name                = "Crystal_Blue"
Model               = "models\powerups\crystal1.abc"
Skin0               = "skins\powerups\crystal_blue.dtx"
Message             = "POWERUP Crystal_Blue"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "CrystalFX"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup28 - Crystal_Yellow
*/

[Pickup28]

Parent              = "BasePickup"
Name                = "Crystal_Yellow"
Model               = "models\powerups\crystal1.abc"
Skin0               = "skins\powerups\crystal_yellow.dtx"
Message             = "POWERUP Crystal_Yellow"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "CrystalFX"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup29 - Crystal_Green
*/

[Pickup29]

Parent              = "BasePickup"
Name                = "Crystal_Green"
Model               = "models\powerups\crystal1.abc"
Skin0               = "skins\powerups\crystal_green.dtx"
Message             = "POWERUP Crystal_Green"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "CrystalFX"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup30 - Crystal_White
*/

[Pickup30]

Parent              = "BasePickup"
Name                = "Crystal_White"
Model               = "models\powerups\crystal1.abc"
Skin0               = "skins\powerups\crystal_white.dtx"
Message             = "POWERUP Crystal_White"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "CrystalFX"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup31 - Dynamite
*/

[Pickup31]

Parent              = "BasePickup"
Name                = "Dynamite"
Model               = "models\powerups\Dynamite.abc"
Skin0               = "skins\powerups\Dynamite.dtx"
Message             = "POWERUP Dynamite"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 2.0
PlayerOnly			= 0
FX					= "Multiplayer"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup32 - Shell
*/

[Pickup32]

Parent              = "BasePickup"
Name                = "Shell"
Model               = "models\powerups\shell.abc"
Skin0               = "skins\powerups\shell.dtx"
Message             = "POWERUP Shell"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.5
PlayerOnly			= 0
FX					= "Multiplayer"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup33 - TripleFire_Powerup
*/

[Pickup33]

Parent              = "BasePickup"
Name                = "TripleFire_Powerup"
Model               = "models\powerups\c_3wf_powerup.abc"
Skin0               = "skins\powerups\c_3wf_pv.dtx"
Message             = "POWERUP TripleFire"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.0
PlayerOnly			= 0
FX                  = "c_3wf_FX"


/************************************************************************
**	Pickup34 - BlueKey
*/

[Pickup34]

Parent              = "BasePickup"
Name                = "BlueKey"
Model               = "models\powerups\key.abc"
Skin0               = "skins\powerups\key_blue.dtx"
Message             = "POWERUP BlueKey"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.5
PlayerOnly			= 0
FX					= "Multiplayer"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**	Pickup35 - RedKey
*/

[Pickup35]

Parent              = "BasePickup"
Name                = "RedKey"
Model               = "models\powerups\key.abc"
Skin0               = "skins\powerups\key_red.dtx"
Message             = "POWERUP RedKey"
CanDamage           = 0
PickupSound         = "sounds\powerups\pu_armor.WAV"
Scale				= 1.5
PlayerOnly			= 0
FX					= "Multiplayer"
HitPoints			= 1000000.0
NumRespawns         = 0


/************************************************************************
**
** PICKUPFX Attributes
**
**
**	Name (String)
**		The name of the pickup FX
**
**	Particle (String)
**		The directory and file of the particle to spin around the powerup
**
**	NumParticles (Integer)
**		The number of particles that get created per second.
**
**	ParticleLifetime (Float)
**		How long the particles hang around before they disappear and create a new one
**
**	ParticleRadius (Integer)
**		The radius of the particle system (this affects the size of the particles)
**
**	EmitType (Integer)
**		The way the particles should move around the powerup
**
**			0 = Cylinderical rotation around the powerup
**			1 = Spherical rotation around the powerup
**			2 = Randomly emit from the center of the powerup (NumParticles = per second, Radius = Velocity)
**	
**	Light (1 or 0)
**		Should the pickup model emit light?
**
**	LightRadius (Integer)
**		Size of the light if it's used
**
**	Glow (1 or 0)
**		Should the pickup model glow?
**
**	Spin (1 or 0)
**		Should the pickup spin?
**
**	Bounce (1 or 0)
**		Should the pickup bounce?
**
*/


/************************************************************************
**	Base Pickup FX
*/

[BasePickupFX]

Name                = "BasePickupFX"
Particle            = "spritetextures\SFX\Particles\.dtx"
NumParticles        = 12
ParticleLifetime    = 1.5
ParticleSize        = 2.0
EmitType            = 0
Light               = 0
LightRadius         = 75
Glow                = 0
Spin                = 0
Bounce              = 0


/************************************************************************
**	PickupFX0 - Standard
*/

[PickupFX0]

Parent              = "BasePickupFX"
Name                = "Standard"
Particle            = ""


/************************************************************************
**	PickupFX1 - Multiplayer
*/

[PickupFX1]

Parent              = "BasePickupFX"
Name                = "Multiplayer"
Particle            = ""
Glow                = 1
Spin                = 0


/************************************************************************
**	PickupFX2 - None
*/

[PickupFX2]

Name                = "None"
Particle            = ""
NumParticles        = 0
ParticleLifetime    = 0.0
ParticleSize        = 0.0
EmitType            = 0
Light               = 0
LightRadius         = 0
Glow                = 0
Spin                = 0
Bounce              = 0


/************************************************************************
**	PickupFX3 - Crystal
*/

[PickupFX3]

Parent              = "BasePickupFX"
Name                = "CrystalFX"
Particle            = ""
Light               = 1
LightRadius         = 64
Glow                = 1
Spin                = 1
Bounce				= 0

/************************************************************************
**	Base CartridgeFX
*/

[CartridgeFX]

Parent              = "BasePickupFX"
Name                = "CartridgeFX"
Particle            = "spritetextures\SFX\Flares\.dtx"
NumParticles        = 12
ParticleLifetime    = 1.5
ParticleSize        = 3.0
EmitType            = 0
Light               = 0
LightRadius         = 75
Glow                = 1
Spin                = 1
Bounce              = 1


/************************************************************************
**	PickupFX4 - Cartridge arc
*/

[PickupFX4]

Parent              = "CartridgeFX"
Name                = "c_arc_FX"
Particle            = "spritetextures\SFX\Flares\Flare01.dtx"


/************************************************************************
**	PickupFX5 - Cartridge rad
*/

[PickupFX5]

Parent              = "CartridgeFX"
Name                = "c_rad_FX"
Particle            = "spritetextures\SFX\Flares\Flare02.dtx"


/************************************************************************
**	PickupFX6 - Cartridge dfr
*/

[PickupFX6]

Parent              = "CartridgeFX"
Name                = "c_dfr_FX"
Particle            = "spritetextures\SFX\Flares\Flare03.dtx"


/************************************************************************
**	PickupFX7 - Cartridge 3wf
*/

[PickupFX7]

Parent              = "CartridgeFX"
Name                = "c_3wf_FX"
Particle            = "spritetextures\SFX\Flares\Flare04.dtx"


/************************************************************************
**	PickupFX8 - Cartridge emp
*/

[PickupFX8]

Parent              = "CartridgeFX"
Name                = "c_emp_FX"
Particle            = "spritetextures\SFX\Flares\Flare05.dtx"


/************************************************************************
**	PickupFX9 - Cartridge exp
*/

[PickupFX9]

Parent              = "CartridgeFX"
Name                = "c_exp_FX"
Particle            = "spritetextures\SFX\Flares\Flare06.dtx"



/************************************************************************
**
** POWERUP Attributes
**
**
**	Name (String)
**		The name of the powerup item
**
**	Description (String)
**		The description of the powerup item (need to be localized and int index)
**
**	LifeTime (Float)
**		The number of second it takes for this pickup to respawn
**
**	WarningTime (Float)
**		The time-to-end when warning is need to be shown
**
**	Group (Integer)
**		The grouping index, that is used to sign exclusive PUs 
**		0 = not grouped
**      1 = prim barrel
**      2 = alt barrel
**		3 = weapon cartridge
**
**	Rank (Integer)
**		The grouping index, that is used to arrange HUD icons inside group
**		Used for groups 0 and 3
**
**	PrimaryBarrel (string)
**      The name of primary barrel that MUST correspond to Weapons.txt
**       Default is "Meatgun_Bullets_Barrel" - always attached to meatgun
**
**	SecondaryBarrel (string)
**      The name of secondary barrel that MUST correspond to Weapons.txt
**      Default is "" - no barrel is attached to meatgun
*/

/************************************************************************
**	BasePowerup - basic parent for all powerups
*/

[BasePowerup]

Name 					= "BasePowerup"
Description				= "Basic Powerup"

PickupIcon				= ""
CounterIcon				= ""
PassiveCounterIcon		= ""
MeterIcon				= "interface\statusbar\counter_meter.pcx"
PassiveMeterIcon		= "interface\statusbar\counter_meter_p.pcx"

PVModel 				= ""
PVSkin					= ""
HHModel 				= ""
HHSkin					= ""
HHModelScale    		= <1.000000, 1.000000, 1.000000>
PVModelScale    		= <1.000000, 1.000000, 1.000000>

LifeTime 				= 300.0
MPLifeTime 				= 60.0
WarningTime 			= 5.0

Group 					= 0
Rank					= 255

// group 0

God 					= 0

WalkSpeedUp 			= 1.0
UseWalkSpeedUp 			= 0

JumpHeightUp 			= 1.0
UseJumpHeightUp         = 0

SearchLight   			= 0

SquadLeader				= 0

// group 1

OrbitalStrike			= 0

PrimaryBarrel			= ""

// group 2

SecondaryBarrel			= ""

// group 3

ArcadeHUD               = 0
DoubledFireRate   		= 0
Radar          			= 0
TripleFire     			= 0
EMPAction     			= 0
ExplosiveAction         = 0


/************************************************************************
**	Powerup0 - "GOD" 
*/

[Powerup0]

Parent 					= "BasePowerup"
Name					= "God"
Description				= "Little Happy Goddy"
PickupIcon     			= "interface\statusbar\i_pu_god_powerup.pcx"
CounterIcon				= "interface\statusbar\i_god.pcx"
PassiveCounterIcon		= "interface\statusbar\i_god_p.pcx"

God						= 1

Rank					= 0


/************************************************************************
**	Powerup1 - "ARCADE" 
*/

[Powerup1]

Parent 					= "BasePowerup"
Name					= "Arcade"
Description				= "ARCADE!"
PickupIcon     			= "interface\statusbar\i_pu_arcade_powerup.pcx"
CounterIcon				= "interface\statusbar\i_arcade.pcx"
PassiveCounterIcon		= "interface\statusbar\i_arcade_p.pcx"

PVModel 				= "Models\Powerups\c_arc.abc"
PVSkin					= "Skins\Powerups\c_arc_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_arc_hh.dtx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0
Group					= 3
Rank					= 0

ArcadeHUD				= 1


/************************************************************************
**	Powerup2 - "Speeder" 
*/

[Powerup2]

Parent 					= "BasePowerup"
Name					= "Speeder"
Description				= "Speed booster!"
PickupIcon     			= "interface\statusbar\i_pu_booster_powerup.pcx"
CounterIcon				= "interface\statusbar\i_booster.pcx"
PassiveCounterIcon		= "interface\statusbar\i_booster_p.pcx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0
Rank					= 0

UseWalkSpeedUp			= 1
WalkSpeedUp				= 2.0


/************************************************************************
**	Powerup3 - "Jumper" 
*/

[Powerup3]

Parent 					= "BasePowerup"
Name					= "Jumper"
Description				= "Jump jets!"
PickupIcon     			= "interface\statusbar\i_pu_jumper_powerup.pcx"
CounterIcon				= "interface\statusbar\i_jumper.pcx"
PassiveCounterIcon		= "interface\statusbar\i_jumper_p.pcx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Rank					= 1

UseJumpHeightUp			= 1
JumpHeightUp			= 2.3


/************************************************************************
**	Powerup4 - "Rocket Launcher" 
*/

[Powerup4]

Parent 					= "BasePowerup"
Name					= "RocketLauncher"
Description				= "Rocket Launcher!"
PickupIcon     			= "interface\statusbar\i_pu_rockets_powerup.pcx"
CounterIcon				= "interface\statusbar\i_rockets.pcx"
PassiveCounterIcon		= "interface\statusbar\i_rockets_p.pcx"

LifeTime 				= 10000000.0

Group					= 2

Rank					= 0

SecondaryBarrel 		= "Meatgun_Rockets_Barrel"


/************************************************************************
**	Powerup5 - "Grenade Launcher" 
*/

[Powerup5]

Parent 					= "BasePowerup"
Name					= "GrenadeLauncher"
Description				= "Grenade Launcher!"
PickupIcon     			= "interface\statusbar\i_pu_grenades_powerup.pcx"
CounterIcon				= "interface\statusbar\i_grenades.pcx"
PassiveCounterIcon		= "interface\statusbar\i_grenades_p.pcx"

LifeTime 				= 10000000.0

Group					= 2
Rank					= 1

SecondaryBarrel 		= "Meatgun_Grenades_Barrel"


/************************************************************************
**	Powerup6 - "Railgun" 
*/

[Powerup6]

Parent 					= "BasePowerup"
Name					= "Railgun"
Description				= "Railgun!"
PickupIcon     			= "interface\statusbar\i_pu_railgun_powerup.pcx"
CounterIcon				= "interface\statusbar\i_railgun.pcx"
PassiveCounterIcon		= "interface\statusbar\i_railgun_p.pcx"

LifeTime 				= 10000000.0

Group					= 2
Rank					= 2

SecondaryBarrel 		= "Meatgun_Railbullets_Barrel"


/************************************************************************
**	Powerup7 - "Shotgun Barrel" 
*/

[Powerup7]

Parent 					= "BasePowerup"
Name					= "Shotgun"
Description				= "Shotgun!"
PickupIcon     			= "interface\statusbar\i_pu_shotgun_powerup.pcx"
CounterIcon				= "interface\statusbar\i_shotgun.pcx"
PassiveCounterIcon		= "interface\statusbar\i_shotgun_p.pcx"

Group					= 1
Rank					= 0

PrimaryBarrel 			= "Meatgun_Shells_Barrel"


/************************************************************************
**	Powerup8 - "Plasma barrel" 
*/

[Powerup8]

Parent 					= "BasePowerup"
Name					= "Plasma"
Description				= "Plasma!"
PickupIcon     			= "interface\statusbar\i_pu_plasma_powerup.pcx"
CounterIcon				= "interface\statusbar\i_plasma.pcx"
PassiveCounterIcon		= "interface\statusbar\i_plasma_p.pcx"

Group					= 1
Rank					= 2

PrimaryBarrel 			= "Meatgun_Plasma_Barrel"


/************************************************************************
**	Powerup9 - "Laser barrel" 
*/

[Powerup9]

Parent 					= "BasePowerup"
Name					= "Laser"
Description				= "Laser!"
PickupIcon     			= "interface\statusbar\i_pu_laser_powerup.pcx"
CounterIcon				= "interface\statusbar\i_laser.pcx"
PassiveCounterIcon		= "interface\statusbar\i_laser_p.pcx"

Group					= 1
Rank					= 3

PrimaryBarrel 			= "Meatgun_Laser_Barrel"


/************************************************************************
**	Powerup10 - "DiscoLaser barrel" 
*/

[Powerup10]

Parent 					= "BasePowerup"
Name					= "DiscoLaser"
Description				= "DiscoLaser!"
PickupIcon     			= "interface\statusbar\i_pu_disco_powerup.pcx"
CounterIcon				= "interface\statusbar\i_disco.pcx"
PassiveCounterIcon		= "interface\statusbar\i_disco_p.pcx"

Group					= 1
Rank					= 5

PrimaryBarrel 			= "Meatgun_DiscoLaser_Barrel"


/************************************************************************
**	Powerup11 - "DumDum barrel" 
*/

[Powerup11]

Parent 					= "BasePowerup"
Name					= "Dumdum"
Description				= "Dum-Dum!"
PickupIcon     			= "interface\statusbar\i_pu_dumdum_powerup.pcx"
CounterIcon				= "interface\statusbar\i_dumdum.pcx"
PassiveCounterIcon		= "interface\statusbar\i_dumdum_p.pcx"

Group					= 1
Rank					= 1

PrimaryBarrel 			= "Meatgun_Dumdum_Barrel"


/************************************************************************
**	Powerup12 - "Accelerator barrel" 
*/

[Powerup12]

Parent 					= "BasePowerup"
Name					= "Accelerator"
Description				= "Accelerator!"
PickupIcon     			= "interface\statusbar\i_pu_accelerator_powerup.pcx"
CounterIcon				= "interface\statusbar\i_accelerator.pcx"
PassiveCounterIcon		= "interface\statusbar\i_accelerator_p.pcx"

Group					= 1
Rank					= 4

PrimaryBarrel 			= "Meatgun_Accelerator_Barrel"


/************************************************************************
**	Powerup13 - "SearchLight" 
*/

[Powerup13]

Parent 					= "BasePowerup"
Name					= "SearchLight"
Description				= "Search Light!"
PickupIcon     			= "interface\statusbar\i_pu_searchlight_powerup.pcx"
CounterIcon				= "interface\statusbar\i_searchlight.pcx"
PassiveCounterIcon		= "interface\statusbar\i_searchlight_p.pcx"

Rank					= 2

SearchLight				= 1


/************************************************************************
**	Powerup14 - "DoubledFireRate" 
*/

[Powerup14]

Parent 					= "BasePowerup"
Name					= "DoubledFireRate"
Description				= "Doubled Fire Rate"
PickupIcon     			= "interface\statusbar\i_pu_dfr_powerup.pcx"
CounterIcon				= "interface\statusbar\i_dfr.pcx"
PassiveCounterIcon		= "interface\statusbar\i_dfr_p.pcx"

PVModel 				= "Models\Powerups\c_dfr.abc"
PVSkin					= "Skins\Powerups\c_dfr_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_dfr_hh.dtx"

Group					= 3
Rank					= 1

DoubledFireRate			= 1


/************************************************************************
**	Powerup15 - "Radar" 
*/

[Powerup15]

Parent 					= "BasePowerup"
Name					= "Radar"
Description				= "Radar!"
PickupIcon     			= "interface\statusbar\i_pu_radar_powerup.pcx"
CounterIcon				= "interface\statusbar\i_radar.pcx"
PassiveCounterIcon		= "interface\statusbar\i_radar_p.pcx"

PVModel 				= "Models\Powerups\c_rad.abc"
PVSkin					= "Skins\Powerups\c_rad_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_rad_hh.dtx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Group					= 3
Rank					= 2

Radar					= 1


/************************************************************************
**	Powerup16 - "TripleFire" 
*/

[Powerup16]

Parent 					= "BasePowerup"
Name					= "TripleFire"
Description				= "3-way action!"
PickupIcon     			= "interface\statusbar\i_pu_3wf_powerup.pcx"
CounterIcon				= "interface\statusbar\i_3wf.pcx"
PassiveCounterIcon		= "interface\statusbar\i_3wf_p.pcx"

PVModel 				= "Models\Powerups\c_3wf.abc"
PVSkin					= "Skins\Powerups\c_3wf_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_3wf_hh.dtx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Group					= 3
Rank					= 3

TripleFire				= 1


/************************************************************************
**	Powerup17 - "EMPAction" 
*/

[Powerup17]

Parent 					= "BasePowerup"
Name					= "EMPAction"
Description				= "EMP action!"
PickupIcon     			= "interface\statusbar\i_pu_emp_powerup.pcx"
CounterIcon				= "interface\statusbar\i_emp.pcx"
PassiveCounterIcon		= "interface\statusbar\i_emp_p.pcx"

PVModel 				= "Models\Powerups\c_emp.abc"
PVSkin					= "Skins\Powerups\c_emp_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_emp_hh.dtx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Group					= 3
Rank					= 4

EMPAction				= 1


/************************************************************************
**	Powerup18 - "ExplosiveAction" 
*/

[Powerup18]

Parent 					= "BasePowerup"
Name					= "ExplosiveAction"
Description				= "Explosive Action!"
PickupIcon     			= "interface\statusbar\i_pu_exp_powerup.pcx"
CounterIcon				= "interface\statusbar\i_exp.pcx"
PassiveCounterIcon		= "interface\statusbar\i_exp_p.pcx"

PVModel 				= "Models\Powerups\c_exp.abc"
PVSkin					= "Skins\Powerups\c_exp_pv.dtx"
HHModel 				= "Models\Powerups\powerup_hh.abc"
HHSkin					= "Skins\Powerups\c_exp_hh.dtx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Group					= 3
Rank					= 5

ExplosiveAction			= 1


/************************************************************************
**	Powerup19 - "Squad Leader" 
*/

[Powerup19]

Parent 					= "BasePowerup"
Name					= "SquadLeader"
Description				= "Macho man!"
PickupIcon     			= "interface\statusbar\i_pu_banner_powerup.pcx"
CounterIcon				= "interface\statusbar\i_banner.pcx"
PassiveCounterIcon		= "interface\statusbar\i_banner_p.pcx"
LifeTime 				= 60.0
MPLifeTime 				= 60.0

Rank					= 3

SquadLeader				= 1


/************************************************************************
**	Powerup20 - "Orbital Strike" 
*/

[Powerup20]

Parent 					= "BasePowerup"
Name					= "OrbitalStrike"
Description				= "Finger of God!"
PickupIcon     			= "interface\statusbar\i_pu_strike_powerup.pcx"
CounterIcon				= "interface\statusbar\i_strike.pcx"
PassiveCounterIcon		= "interface\statusbar\i_strike_p.pcx"

LifeTime 				= 20.0
MPLifeTime 				= 20.0

WarningTime 			= 10.0

// must be used only with prim barrel
OrbitalStrike			= 1

// it has prim barrel group
Group					= 1

PrimaryBarrel 			= "Meatgun_OrbitalStrike_Barrel"


/************************************************************************
**	Powerup21 - "Crystal_Magenta Barrel" 
*/

[Powerup21]

Parent 					= "BasePowerup"
Name					= "Crystal_Magenta"
Description				= "Magenta Crystal!"
PickupIcon     			= "interface\statusbar\i_pu_crystal_magenta_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Crystal_Magenta_Barrel"

/************************************************************************
**	Powerup22 - "Crystal_Blue Barrel" 
*/

[Powerup22]

Parent 					= "BasePowerup"
Name					= "Crystal_Blue"
Description				= "Blue Crystal!"
PickupIcon     			= "interface\statusbar\i_pu_crystal_blue_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Crystal_Blue_Barrel"


/************************************************************************
**	Powerup23 - "Crystal_Yellow Barrel" 
*/

[Powerup23]

Parent 					= "BasePowerup"
Name					= "Crystal_Yellow"
Description				= "Yellow Crystal!"
PickupIcon     			= "interface\statusbar\i_pu_crystal_yellow_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Crystal_Yellow_Barrel"


/************************************************************************
**	Powerup24 - "Crystal_Green Barrel" 
*/

[Powerup24]

Parent 					= "BasePowerup"
Name					= "Crystal_Green"
Description				= "Green Crystal!"
PickupIcon     			= "interface\statusbar\i_pu_crystal_green_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Crystal_Green_Barrel"


/************************************************************************
**	Powerup25 - "Crystal_white Barrel" 
*/

[Powerup25]

Parent 					= "BasePowerup"
Name					= "Crystal_White"
Description				= "White Crystal!"
PickupIcon     			= "interface\statusbar\i_pu_crystal_white_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Crystal_White_Barrel"


/************************************************************************
**	Powerup26 - "Dynamite Barrel" 
*/

[Powerup26]

Parent 					= "BasePowerup"
Name					= "Dynamite"
Description				= "Dynamite!"
PickupIcon     			= "interface\statusbar\i_pu_Dynamite_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

LifeTime 				= 10000000.0
MPLifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Dynamite_Barrel"

/************************************************************************
**	Powerup27 - "Shell Barrel" 
*/

[Powerup27]

Parent 					= "BasePowerup"
Name					= "Shell"
Description				= "Cannon Shell!"
PickupIcon     			= "interface\statusbar\i_pu_shell_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

MPLifeTime 				= 10000000.0
LifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "Shell_Barrel"

/************************************************************************
**	Powerup28 - "BlueKey Barrel" 
*/

[Powerup28]

Parent 					= "BasePowerup"
Name					= "BlueKey"
Description				= "Blue Key!"
PickupIcon     			= "interface\statusbar\i_pu_bluekey_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

MPLifeTime 				= 10000000.0
LifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "BlueKey_Barrel"


/************************************************************************
**	Powerup29 - "RedKey Barrel" 
*/

[Powerup29]

Parent 					= "BasePowerup"
Name					= "RedKey"
Description				= "Red Key!"
PickupIcon     			= "interface\statusbar\i_pu_redkey_powerup.pcx"
CounterIcon				= ""
PassiveCounterIcon		= ""

MPLifeTime 				= 10000000.0
LifeTime 				= 10000000.0

Group					= 1
Rank					= 7

PrimaryBarrel 			= "RedKey_Barrel"


