-- building income types
kGenerateAlways	      	=0;	-- no condition, generate weekly income every week
kGenerateUponOccupied 	=1;	-- generate income only when occupied

-- goal types
kGoalPurchaseByItem		= 0; -- player needs to purchase a minimum amount of this item
kGoalPurchaseByCategory	= 1; -- player needs to purchase a minimum amount of this item
kGoalTownRating 		= 2; -- achieve a minimum town rating
kGoalGetCouplesMarried	= 3; -- get at least a minimum amount couples married
kGoalGetMenTrained      = 4; -- Get men and get them in relationship
kGoalCurrentIncome      = 5; -- achieve a minimum current income for the town
kGoalAffectingAtLeast   = 6; -- recreation/landscape item affecting a minimum number of houses

-- play mode for recreation/landscape ambient animation
kAmbientAnimPlayAuto 			= 0;
kAmbientAnimPlayIfCouplesNearby = 1;

--match3 jewel types
--the value of these and the assets are off by one, i.e.
--boarditem01 is a flower, boarditem07 is a musicdoll
-- powerups
kJewelDiamond	= 14;
kJewelEmerald	= 15;
kJewelSapphire	= 16;
kJewelRuby	= 17;

-- tutorial condition constants(value must be greater than 0)
kTutorialConditionEvolve 			= 1;
kTutorialConditionPlaceValidArea 	= 2;
kTutorialConditionDestroyHouse 		= 3;
kTutorialConditionIncomeTrigger		= 4;
kTutorialConditionClickButton		= 5;
kTutorialConditionPlaceGreenArea	= 6; -- place house within green aerial effect
kTutorialConditionClickDrLoveStudio = 7; -- click on Dr Love Studio on map