require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "adventurer2",
		girlName = "Sarah",
		girlAvatar = "seductress2",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"music", "sculpting", "golf", "cocktail", "diaper", "music",
		},
	},
	{
		guyName = "2",
		guyAvatar = "healthnut2",
		girlName = "Valeria",
		girlAvatar = "athletic2",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"sculpting", "sewing", "music", "wok", "sculpting", "music", "sculpting", "music", "sewing",
		},
	},
	{
		guyName = "3",
		guyAvatar = "professor2",
		girlName = "Minnie",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"diaper", "sculpting", "music", "baking", "music", "diaper", "music", "baking",
		},
	},
	{
		guyName = "4",
		guyAvatar = "badboy2",
		girlName = "Robin",
		girlAvatar = "socialite1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"music", "sewing", "golf", "music", "music", "meditation",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "debonair2",
		girlName = "Angelina",
		girlAvatar = "cougar1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "diaper", "sewing", "meditation", "diaper",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "healthnut2",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"music", "sewing", "sculpting", "music", "wok", "sewing", "wok", "sewing",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "professor2",
		girlName = "Angelina",
		girlAvatar = "hippie2",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"sculpting", "diaper", "music", "baking", "music", "diaper", "baking", "sculpting",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "socialite1",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"cocktail", "golf", "wok", "baking", "wok",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "yuppie1",
		girlName = "Angelina",
		girlAvatar = "seductress2",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"baking", "sculpting", "baking", "sculpting",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "cougar1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "golf", "meditation", "wok",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "badboy2",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "hard",
		skillsPerTurn = 3,
		skills = 
		{
			"golf", "sewing", "music", "diaper",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "adventurer2",
		girlName = "Angelina",
		girlAvatar = "freespirit1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"sculpting", "cocktail", "music", "diaper", "music", "sculpting",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "casanova1",
		girlName = "Angelina",
		girlAvatar = "seductress1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "baking",
		},
	},	
	{	
		guyName = "14",
		guyAvatar = "worker2",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"sculpting", "sewing", "meditation",
		},
	},	
	{	
		guyName = "15",
		guyAvatar = "badboy2",
		girlName = "Angelina",
		girlAvatar = "punk2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"music", "golf",
		},
	},
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=80000,
	initCurrentIncomeStudio=8000,
	initAppeal=0,
	expertWeek=48,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=5000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop", 
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"beach_chairs", "outdoor_bar", "cafe", "amusement_park",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio04", x=688.0, y=272.0 },
		{ item="building_house01", x=336.0, y=208.0 },
		{ item="building_house02", x=848.0, y=160.0 },
		{ item="building_house03", x=432.0, y=576.0 },
		{ item="building_house01", x=304.0, y=384.0 },
		{ item="building_house01", x=464.0, y=272.0 },
		{ item="building_house01", x=96.0, y=368.0 },
		{ item="building_house01", x=528.0, y=352.0 },
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=8,
			goalDescription="chap4_town3_goal01",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=15,
			goalDescription="chap4_town3_goal02",
			displayProgress=true
		},
		{
			goalType=kGoalCurrentIncome,
			goalAmount=1000000,
			goalDescription="chap4_town3_goal03",
			displayProgress=false
		},
		{
			goalType=kGoalTownRating,
			goalAmount=700,
			goalDescription="chap4_town3_goal04",
			displayProgress=false
		},
	},
	match3_config=
	{
			boardid = 6,
			jewelpowerups = 
			{
				kJewelDiamond, kJewelSapphire
			},
	}
};
