require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "debonair2",
		girlName = "Sarah",
		girlAvatar = "businesswoman1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing", "sewing", "sewing",
		},
	},
	{
		guyName = "2",
		guyAvatar = "professor1",
		girlName = "Valeria",
		girlAvatar = "hippie1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"handyman", "treadmill", "cocktail", "painting", "bbq",
		},
	},
	{
		guyName = "3",
		guyAvatar = "silverfox1",
		girlName = "Minnie",
		girlAvatar = "freespirit1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"treadmill", "sewing", "painting", "treadmill", "sewing", "treadmill",
		},
	},
	{
		guyName = "4",
		guyAvatar = "geek1",
		girlName = "Robin",
		girlAvatar = "spunky2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"bbq", "treadmill",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "casanova2",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"handyman", "bbq", "bbq",  "handyman",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "debonair2",
		girlName = "Angelina",
		girlAvatar = "freespirit1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing", "sewing",
		},
	},	{	
		guyName = "7",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"golf", "sewing",
		},
	},	{	
		guyName = "8",
		guyAvatar = "healthnut1",
		girlName = "Angelina",
		girlAvatar = "freespirit1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"bbq", "handyman",
		},
	},	{	
		guyName = "9",
		guyAvatar = "silverfox1",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"treadmill", "sewing", "painting", "sewing",
		},
	},	{	
		guyName = "10",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "golf", "cocktail",
		},
	},	{	
		guyName = "11",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "treadmill", "handyman", "treadmill",
		},
	},	{	
		guyName = "12",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing",
		},
	},
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=30000,
	initCurrentIncomeStudio=3000,
	initAppeal=0,
	expertWeek=35,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=5000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "gift_shop",
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"beach_chairs", "outdoor_bar", "cafe",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio01", x=208.0, y=384.0 },
		{ item="building_house01", x=608.0, y=320.0 },
		{ item="building_house01", x=496.0, y=192.0 },
		{ item="building_house01", x=400.0, y=240.0 },
		{ item="building_house01", x=304.0, y=336.0 },
		{ item="building_house01", x=224.0, y=288.0 },
		{ item="building_house01", x=512.0, y=368.0 },
		{ item="building_house01", x=672.0, y=448.0 },
		{ item="building_house01", x=720.0, y=304.0 },
		{ item="building_house01", x=320.0, y=480.0 },
		{ item="building_house01", x=464.0, y=560.0 },
		{ item="building_house01", x=576.0, y=496.0 },
		{ item="building_house01", x=96.0, y=432.0 }
	},
	-- introduce new items for first visit to town alongside goals
	newItems=
	{
		"cafe",
	},
	goals=
	{
		{
			goalType=kGoalAffectingAtLeast,
			goalItem="outdoor_bar",
			goalAmount=5,
			goalDescription="chap2_town3_goal01",
			displayProgress=true
		},
		{
			goalType=kGoalTownRating,
			goalAmount=400,
			goalDescription="chap2_town3_goal02",
			displayProgress=false
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=12,
			goalDescription="chap2_town3_goal03",
			displayProgress=true
		},
	},
	match3_config=
	{
			boardid = 4,
			jewelpowerups = 
			{
				kJewelEmerald, kJewelSapphire
			},
	}
};
