buildresort_chapters=
{
	weekDurationInSeconds=20, --advance a week after x number of seconds
	studioWeekDurationInSeconds=20, --studio time to advance 1 week
	-- man only learned less than half of skills, declining relation
	badRelationWeeklyPoints=-10,
	-- man only learned half of skills, relation in stagnant state
	averageRelationWeeklyPoints=5,
	-- man learned all skills, improving relation
	goodRelationWeeklyPoints=10,
	-- introduce new buildings header text
	introMapNewItemsHeader="intromap_newitems_header",
	introStudioNewItemsHeader="introstudio_newitems_header",
	introStudioUpgradeItemsHeader="introstudio_upgradeitems_header",
	aerialEffectCenterFillColor=Color(0,255,0,191),
	aerialEffectBorderFillColor=Color(0,255,0,51),
	aerialEffectBorderLineColor=Color(0,255,0,255),
	
	chapter01=
	{
		name="area01_name",
		mapMusic="audio/music/bgm_map_spruceridge_loop.ogg",
		mapAmbient="audio/music/ambience_map_spruceridge_loop.ogg",
		studioMusic="audio/music/ambience_studio_spruceridge_loop.ogg",
		studioAnims=
		{
			{path="backgrounds/studio_1_fireplace", x=258.0, y=210.0}
		}
	},
	
	chapter02=
	{
		name="area02_name",
		mapMusic="audio/music/bgm_map_loversshore_loop.ogg",
		mapAmbient="audio/music/ambience_map_loversshore_loop.ogg",
		studioMusic="audio/music/ambience_studio_loversshore_loop.ogg",
		studioAnims=
		{
			{path="backgrounds/studio_2_pool", x=617.0, y=204.0}
		}
	},
	
	chapter03=
	{
		name="area03_name",
		mapMusic="audio/music/bgm_map_hopesprings_loop.ogg",
		mapAmbient="audio/music/ambience_map_hopesprings_loop.ogg",
		studioMusic="audio/music/ambience_studio_hopesprings_loop.ogg",
		studioAnims=
		{
			{path="backgrounds/studio_3_fireplace", x=73.0, y=210.0}
		}
	},
	
	chapter04=
	{
		name="area04_name",
		mapMusic="audio/music/bgm_map_pebblesgrove_loop.ogg",
		mapAmbient="audio/music/ambience_map_pebblesgrove_loop.ogg",
		studioMusic="audio/music/ambience_studio_pebblesgrove_loop.ogg",
		studioAnims=
		{
			{path="backgrounds/studio_2_hottub", x=183.0, y=783.0, isForeground=true}
		}
	},
	
	chapter05=
	{
		name="area05_name",
		mapMusic="audio/music/bgm_map_brickfields_loop.ogg",
		mapAmbient="audio/music/ambience_map_brickfields_loop.ogg",
		studioMusic="audio/music/ambience_studio_brickfields_loop.ogg"
	}
}