require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "badboy1",
		girlName = "Sarah",
		girlAvatar = "cougar1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "wok", "treadmill", "wok",
		},
	},
	{
		guyName = "2",
		guyAvatar = "yuppie2",
		girlName = "Valeria",
		girlAvatar = "cougar2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sushi", "mapreading", "sushi", "meditation",
		},
	},
	{
		guyName = "3",
		guyAvatar = "debonair1",
		girlName = "Minnie",
		girlAvatar = "freespirit1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "handyman", "mapreading", "treadmill", "mapreading", "treadmill",
		},
	},
	{
		guyName = "4",
		guyAvatar = "worker2",
		girlName = "Robin",
		girlAvatar = "socialite2",
		difficulty = "hard",
		skillsPerTurn = 3,
		skills = 
		{
			"mapreading", "sushi", "sewing", "sewing", "meditation", "sushi", "sculpting", "sushi", "sewing",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "geek1",
		girlName = "Angelina",
		girlAvatar = "seductress2",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"sushi", "handyman", "treadmill", "sushi", "handyman", "sushi",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "healthnut2",
		girlName = "Angelina",
		girlAvatar = "athletic1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"wok", "sewing", "sculpting",
		},
	},
	{	
		guyName = "7",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "athletic2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"wok", "sewing", "wok", "meditation",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "debonair1",
		girlName = "Angelina",
		girlAvatar = "socialite1",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "handyman", "treadmill", "mapreading", "treadmill", "mapreading",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "yuppie2",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "sewing", "meditation", "sushi",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "worker2",
		girlName = "Angelina",
		girlAvatar = "homely1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"sushi", "sewing",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "badboy2",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing", "meditation", "sculpting",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "socialite2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "handyman", "treadmill", "wok", "mapreading", "handyman",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "healthnut2",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"mapreading", "sewing", "mapreading", "wok",
		},
	},		
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=80000,
	initCurrentIncomeStudio=10000,
	initAppeal=0,
	expertWeek=40,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=5000, weddingInviteBonusMax=10000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop", 
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"tennis_court", "night_club",  "restaurant", "shopping_mall",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio05", x=672.0, y=528.0 },
		{ item="building_house02", x=480.0, y=160.0 },
		{ item="building_house01", x=176.0, y=624.0 },
		{ item="building_house02", x=784.0, y=208.0 },
		{ item="building_house01", x=912.0, y=272.0 },
		{ item="building_house03", x=96.0, y=544.0 },
		{ item="building_house03", x=138.0, y=224.0 }
	},
	-- introduce new items for first visit to town alongside goals
	newItems=
	{
		"tennis_court", "night_club",  "restaurant", "shopping_mall",
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByItem,
			goalItem="gift_shop",
			goalAmount=1,
			goalDescription="chap5_town1_goal01",
			displayProgress=false
		},
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=7,
			goalDescription="chap5_town1_goal02",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=13,
			goalDescription="chap5_town1_goal03",
			displayProgress=true
		},
		{
			goalType=kGoalCurrentIncome,
			goalAmount=800000,
			goalDescription="chap5_town1_goal04",
			displayProgress=false
		},
	},
	match3_config=
	{
			boardid = 2,
			jewelpowerups = 
			{
				kJewelDiamond, kJewelSapphire, kJewelRuby
			},
	}
};

