require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "healthnut1",
		girlName = "Valeria",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			 "painting", "golf", "golf", "painting",
		},
	},
	{
		guyName = "2",
		guyAvatar = "niceguy1",
		girlName = "Sarah",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"handyman", "bbq",
		},
	},
	{
		guyName = "3",
		guyAvatar = "geek1",
		girlName = "Minnie",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"bbq", "handyman", "dance", "bbq",
		},
	},
	{
		guyName = "4",
		guyAvatar = "badboy1",
		girlName = "Robin",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"handyman", "painting",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "casanova2",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"bbq",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "healthnut1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"golf", "bbq", "golf",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "dance",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "professor1",
		girlName = "Angelina",
		girlAvatar = "freespirit1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"bbq", "handyman",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "geek1",
		girlName = "Angelina",
		girlAvatar = "spunky2",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"handyman",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "healthnut1",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"golf", "bbq",
		},
	},
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=40000,
	initCurrentIncomeStudio=5000,
	initAppeal=0,
	expertWeek=30,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=5000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "gift_shop",
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"beach_chairs", "outdoor_bar",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio02", x=576.0, y=304.0 },
		{ item="building_house01", x=416.0, y=288.0 },
		{ item="building_house01", x=384.0, y=592.0 },
		{ item="building_house01", x=560.0, y=496.0 },
		{ item="building_house02", x=288.0, y=208.0 }

	},
	-- introduce new items for first visit to town alongside goals
	newItems=
	{
		"beach_chairs", "outdoor_bar",
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByItem,
			goalItem="gift_shop",
			goalAmount=1,
			goalDescription="chap2_town1_goal01",
			displayProgress=false
		},
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=6,
			goalDescription="chap2_town1_goal02",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalTownRating,
			goalAmount=350,
			goalDescription="chap2_town1_goal03",
			displayProgress=false
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=10,
			goalDescription="chap2_town1_goal04",
			displayProgress=true
		},
	},
	match3_config=
	{
			boardid = 2,
			jewelpowerups = 
			{
				kJewelEmerald, kJewelSapphire
			},
	},
};

