require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "worker1",
		girlName = "Sarah",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"zengardening", "dance", "golf", "kiosk", "painting", "wok",
		},
	},
	{
		guyName = "2",
		guyAvatar = "niceguy2",
		girlName = "Valeria",
		girlAvatar = "athletic2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			 "golf", "zengardening", "wok", "zengardening",
		},
	},
	{
		guyName = "3",
		guyAvatar = "adventurer2",
		girlName = "Minnie",
		girlAvatar = "businesswoman1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"golf", "sculpting", "golf", "sculpting", 
		},
	},
	{
		guyName = "4",
		guyAvatar = "professor2",
		girlName = "Robin",
		girlAvatar = "socialite2",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			 "sculpting",  "surfing", "zengardening", "diaper",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "debonair1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"treadmill", "zengardening", "treadmill", "zengardening", 
		},
	},
	{	
		guyName = "6",
		guyAvatar = "geek1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "treadmill", "surfing",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"zengardening", "dance", "cocktail", "kiosk", "painting", "zengardening",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "yuppie1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"sculpting", "kiosk",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "casanova1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"zengardening", "surfing",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "debonair1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			 "treadmill", "zengardening",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"treadmill", "wok", "painting", "wok",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "adventurer2",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "golf", "sculpting", "diaper", "cocktail",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "casanova1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"zengardening",
		},
	},	
	{	
		guyName = "14",
		guyAvatar = "professor2",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"surfing", "zengardening", "diaper",
		},
	},
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=40000,
	initCurrentIncomeStudio=5000,
	initAppeal=0,
	expertWeek=40,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=5000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop",
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		 "beach_chairs", "outdoor_bar", "cafe", "amusement_park",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio04", x=464.0, y=208.0 },
		{ item="building_house01", x=576.0, y=608.0 },
		{ item="building_house01", x=352.0, y=576.0 },
		{ item="building_house01", x=576.0, y=464.0 },
		{ item="building_house01", x=112.0, y=624.0 },
		{ item="building_house01", x=912.0, y=448.0 },
		{ item="building_house01", x=112.0, y=464.0 },
		{ item="building_house01", x=768.0, y=368.0 },
		{ item="building_house01", x=928.0, y=272.0 },
		{ item="building_house01", x=624.0, y=224.0 },
		{ item="building_house01", x=752.0, y=528.0 },
		{ item="building_house01", x=432.0, y=320.0 },
		{ item="building_house01", x=320.0, y=272.0 },
		{ item="building_house01", x=368.0, y=176.0 },
		{ item="building_house01", x=176.0, y=256.0 }
	},
	-- introduce new items for first visit to town alongside goals
	newItems=
	{
		"beach_chairs", "outdoor_bar", "cafe", "amusement_park",
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByItem,
			goalItem="gift_shop",
			goalAmount=1,
			goalDescription="chap4_town1_goal01",
			displayProgress=false
		},
		{
			goalType=kGoalGetMenTrained,
			goalAmount=14,
			goalDescription="chap4_town1_goal02",
			displayProgress=true
		},
		{
			goalType=kGoalTownRating,
			goalAmount=700,
			goalDescription="chap4_town2_goal04",
			displayProgress=false
		},
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="landscape",
			goalAmount=8,
			goalDescription="chap4_town1_goal04",
			displayProgress=true
		},
	},
	match3_config=
	{
			boardid = 2,
			jewelpowerups = 
			{
				kJewelDiamond, kJewelRuby
			},
	}
};
