require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "geek1",
		girlName = "Sarah",
		girlAvatar = "freespirit1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"dance", "bbq",
		},
	},
	{
		guyName = "2",
		guyAvatar = "professor1",
		girlName = "Valerie",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "dance", "painting", "treadmill",
		},
	},
	{
		guyName = "3",
		guyAvatar = "niceguy1",
		girlName = "Minnie",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"bbq",
		},
	},
	{
		guyName = "4",
		guyAvatar = "badboy1",
		girlName = "Robin",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"painting", "treadmill",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "geek1",
		girlName = "Angie",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"bbq", "dance", "treadmill", "dance", 
		},
	},
	{	
		guyName = "6",
		guyAvatar = "professor1",
		girlName = "Angie",
		girlAvatar = "spunky2",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"dance", "bbq", "dance", "painting",
		},
	},
		{	
		guyName = "7",
		guyAvatar = "badboy1",
		girlName = "Angie",
		girlAvatar = "spunky2",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"painting", "treadmill", 
		},
	},
	{	
		guyName = "8",
		guyAvatar = "niceguy1",
		girlName = "Angie",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"bbq",
		},	
	},
	{	
		guyName = "9",
		guyAvatar = "geek1",
		girlName = "Angie",
		girlAvatar = "homely1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"dance", "treadmill",
		},
	},
		{	
		guyName = "10",
		guyAvatar = "healthnut1",
		girlName = "Angie",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"bbq",
		},
	},	
	--[[
	{	
		guyName = "11",
		guyAvatar = "geek1",
		girlName = "Angie",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"treadmill",
		},
	},	
	
	{	
		guyName = "12",
		guyAvatar = "professor1",
		girlName = "Angie",
		girlAvatar = "punk1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			  "bbq", "treadmill",
		},
	},
	--]]
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=35000,
	initCurrentIncomeStudio=3000,
	initAppeal=0,
	expertWeek=38,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=500, weddingInviteBonusMax=2000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "gift_shop"
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		--"tennis_court",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio01", x=448.0, y=496.0 },
		{ item="building_house01", x=576.0, y=560.0 },
		{ item="building_house01", x=768.0, y=352.0 },
		{ item="building_house01", x=928.0, y=272.0 },
		{ item="building_house01", x=544.0, y=208.0 },
		{ item="building_house01", x=688.0, y=258.0 },
		{ item="building_house01", x=720.0, y=160.0 }

	},
	-- introduce new items for first visit to town alongside goals
	newItems=
	{
		"gift_shop",
		--"tennis_court", 
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=4,
			goalDescription="chap1_town4_goal02",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		--[[{
			goalType=kGoalAffectingAtLeast,
			goalItem="gift_shop",
			goalAmount=3,
			goalDescription="chap1_town4_goal04",
			displayProgress=true
		},
		--]]
		{
			goalType=kGoalPurchaseByItem,
			goalItem="gift_shop",
			goalAmount=1,
			goalDescription="chap1_town3_goal01",
			displayProgress=false
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=10,
			goalDescription="chap1_town4_goal03",
			displayProgress=true
		},
		{
			goalType=kGoalPurchaseByItem,
			goalItem="landscape01",
			goalAmount=3,
			goalDescription="chap1_town2_goal04",
			displayProgress=true
		},
		--[[
		{
			goalType=kGoalPurchaseByItem,
			goalItem="tennis_court",
			goalAmount=3,
			goalDescription="chap1_town4_goal01",
			displayProgress=true
		},
		--]]
	},
	match3_config=
	{
			boardid = 4,
			jewelpowerups = 
			{
				kJewelEmerald,
			},
	}
};
