require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "yuppie1",
		girlName = "Angelina",
		girlAvatar = "soccermom1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			 "kiosk", "yoga",
		},
	},
	{
		guyName = "2",
		guyAvatar = "professor1",
		girlName = "Sarah",
		girlAvatar = "socialite1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			 "cocktail", "kiosk", "painting", "cocktail", "dance", "painting", "dance", "kiosk", "cocktail",
		},
	},
	{
		guyName = "3",
		guyAvatar = "geek1",
		girlName = "Minnie",
		girlAvatar = "soccermom1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "dance", "handyman", "yoga", "surfing", "dance",
		},
	},
	{
		guyName = "4",
		guyAvatar = "professor1",
		girlName = "Robin",
		girlAvatar = "cougar1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"dance", "yoga", "cocktail",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "yuppie1",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			 "kiosk", "yoga", "yoga", "kiosk", "kiosk", "yoga",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "silverfox1",
		girlName = "Angelina",
		girlAvatar = "punk2",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"kiosk", "painting", "wok", "kiosk", "painting", "wok", "painting", "kiosk", "wok",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "seductress1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "yoga", "handyman", "wok", "handyman", "yoga",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "professor1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "kiosk", "dance", "kiosk", "handyman", "cocktail", "kiosk", "handyman", "cocktail",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "silverfox1",
		girlName = "Angelina",
		girlAvatar = "spunky2",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"kiosk", "painting", "kiosk",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "socialite1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "dance", "painting", "dance", "painting", "dance",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "wok", "painting", "handyman",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "worker1",
		girlName = "Valeria",
		girlAvatar = "spunky1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"dance", "cocktail", "kiosk", "cocktail", "kiosk", "painting",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "professor1",
		girlName = "Angelina",
		girlAvatar = "socialite1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"painting", "kiosk", "kiosk", "painting", "kiosk", "dance",
		},
	},	
	{	
		guyName = "14",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "painting", "handyman",
		},
	},	
	{	
		guyName = "15",
				guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "punk2",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"kiosk", "painting",
		},
	},
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=90000,
	initCurrentIncomeStudio=5000,
	initAppeal=0,
	expertWeek=48,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=5000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop",
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"tennis_court", "outdoor_bar", "restaurant", "shopping_mall",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio03", x=480.0, y=368.0 },
		{ item="building_house01", x=80.0, y=544.0 },
		{ item="building_house01", x=304.0, y=160.0 },
		{ item="building_house02", x=256.0, y=352.0 },
		{ item="building_house01", x=208.0, y=656.0 },
		{ item="building_house01", x=544.0, y=464.0 }
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=10,
			goalDescription="chap3_town5_goal01",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=15,
			goalDescription="chap3_town5_goal03",
			displayProgress=true
		},		
		{
			goalType=kGoalTownRating,
			goalAmount=800,
			goalDescription="chap3_town5_goal04",
			displayProgress=false
		},
		{
			goalType=kGoalCurrentIncome,
			goalAmount=800000,
			goalDescription="chap3_town5_goal02",
			displayProgress=false
		},
	},
	match3_config=
	{
			boardid = 3,
			jewelpowerups = 
			{
				kJewelRuby, kJewelSapphire, kJewelEmerald
			},
	}
};
