require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "geek1",
		girlName = "Sarah",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"dance", "cocktail", "surfing", "dance", "cocktail", "bbq", "dance", "handyman", "bbq",
		},
	},
	{
		guyName = "2",
		guyAvatar = "professor1",
		girlName = "Valeria",
		girlAvatar = "athletic2",
		difficulty = "medium",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "dance", "yoga", "cocktail", "bbq", "yoga", "bbq", "dance", "handyman",
		},
	},
	{
		guyName = "3",
		guyAvatar = "badboy1",
		girlName = "Minnie",
		girlAvatar = "businesswoman1",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"wok", "yoga", "wok", "mapreading", "yoga", "wok",
		},
	},
	{
		guyName = "4",
		guyAvatar = "worker2",
		girlName = "Robin",
		girlAvatar = "socialite2",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"sculpting", "sewing", "sewing", "mapreading", "mapreading", "sculpting",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "healthnut2",
		girlName = "Angelina",
		girlAvatar = "cougar2",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"sculpting", "mapreading", "sculpting",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "professor1",
		girlName = "Angelina",
		girlAvatar = "hippie2",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "dance", "yoga", "dance", "cocktail", "bbq", "handyman", "dance", "cocktail",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "silverfox2",
		girlName = "Angelina",
		girlAvatar = "cougar1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "surfing", "surfing", "mapreading", "mapreading", "surfing",
		},
	},	
	{	
		guyName = "8",
		guyAvatar = "debonair1",
		girlName = "Angelina",
		girlAvatar = "seductress1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"zengardening", "mapreading", "zengardening",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "niceguy2",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "hard",
		skillsPerTurn = 2,
		skills = 
		{
			"wok", "zengardening", "wok", "zengardening", "wok", "zengardening",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "casanova1",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"zengardening", "surfing", "sewing", "surfing", "zengardening", "surfing",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "geek1",
		girlName = "Angelina",
		girlAvatar = "socialite2",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"yoga", "cocktail", "dance", "yoga", "dance", "surfing", "handyman", "cocktail", "dance",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "silverfox1",
		girlName = "Angelina",
		girlAvatar = "spunky1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"wok", "sewing", "wok", "sewing", "wok", "sewing",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "hard",
		skillsPerTurn = 3,
		skills = 
		{
			"cocktail", "wok", "zengardening", "zengardening", "cocktail",
		},
	},		
	{	
		guyName = "14",
		guyAvatar = "niceguy2",
		girlName = "Angelina",
		girlAvatar = "soccermom1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"wok", "zengardening", "wok", "zengardening",
		},
	},	
	{	
		guyName = "15",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing", "sewing",
		},
	},	
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=120000,
	initCurrentIncomeStudio=10000,
	initAppeal=0,
	expertWeek=45,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=5000, weddingInviteBonusMax=10000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop", 
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"tennis_court", "night_club",  "restaurant", "shopping_mall",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio05", x=752.0, y=224.0 },
		{ item="building_house01", x=560.0, y=512.0 },
		{ item="building_house02", x=624.0, y=272.0 },
		{ item="building_house03", x=272.0, y=480.0 },
		{ item="building_house03", x=224.0, y=384.0 },
		{ item="building_house02", x=560.0, y=656.0 },
		{ item="building_house01", x=352.0, y=224.0 },
		{ item="building_house01", x=928.0, y=240.0 }
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=8,
			goalDescription="chap5_town3_goal01",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalAffectingAtLeast,
			goalItem="shopping_mall",
			goalAmount=12,
			goalDescription="chap5_town3_goal02",
			displayProgress=true
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=15,
			goalDescription="chap5_town3_goal03",
			displayProgress=true
		},
		{
			goalType=kGoalCurrentIncome,
			goalAmount=1200000,
			goalDescription="chap5_town3_goal04",
			displayProgress=false
		},
	},
	match3_config=
	{
			boardid = 1,
			jewelpowerups = 
			{
				kJewelDiamond, kJewelSapphire, kJewelRuby, kJewelEmerald
			},
	}
};
