require("scripts/buildresort_constants")

Population =
{
	{
		guyName = "1",
		guyAvatar = "professor2",
		girlName = "Sarah",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sculpting",
		},
	},
	{
		guyName = "2",
		guyAvatar = "adventurer2",
		girlName = "Valeria",
		girlAvatar = "soccermom1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			 "cocktail", "sculpting", "golf", "sculpting", "golf", "cocktail",
		},
	},
	{
		guyName = "3",
		guyAvatar = "yuppie1",
		girlName = "Minnie",
		girlAvatar = "cougar1",
		difficulty = "medium",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "sculpting", "sculpting", "yoga", "yoga", "sculpting",
		},
	},
	{
		guyName = "4",
		guyAvatar = "badboy2",
		girlName = "Robin",
		girlAvatar = "businesswoman1",
		difficulty = "easy",
		skillsPerTurn = 3,
		skills = 
		{
			"sewing", "sculpting", "golf", "sewing", "golf", "sculpting", "sewing", "golf",
		},
	},
	{	
		guyName = "5",
		guyAvatar = "adventurer2",
		girlName = "Angelina",
		girlAvatar = "seductress1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"cocktail", "golf", "cocktail",
		},
	},
	{	
		guyName = "6",
		guyAvatar = "badboy2",
		girlName = "Angelina",
		girlAvatar = "freespirit1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "golf", "sculpting", "golf",
		},
	},	
	{	
		guyName = "7",
		guyAvatar = "healthnut2",
		girlName = "Angelina",
		girlAvatar = "hippie1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "sculpting", "wok", "sculpting", 
		},
	},	{	
		guyName = "8",
		guyAvatar = "adventurer2",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sculpting", "cocktail", "golf", "cocktail",
		},
	},	
	{	
		guyName = "9",
		guyAvatar = "geek2",
		girlName = "Angelina",
		girlAvatar = "soccermom1",
		difficulty = "medium",
		skillsPerTurn = 1,
		skills = 
		{
			"sewing", "golf",
		},
	},	
	{	
		guyName = "10",
		guyAvatar = "yuppie1",
		girlName = "Angelina",
		girlAvatar = "seductress1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"yoga", "sculpting",
		},
	},	
	{	
		guyName = "11",
		guyAvatar = "worker1",
		girlName = "Angelina",
		girlAvatar = "librarian1",
		difficulty = "hard",
		skillsPerTurn = 1,
		skills = 
		{
			"cocktail",
		},
	},	
	{	
		guyName = "12",
		guyAvatar = "worker2",
		girlName = "Angelina",
		girlAvatar = "athletic1",
		difficulty = "easy",
		skillsPerTurn = 2,
		skills = 
		{
			"sewing", "sculpting",
		},
	},	
	{	
		guyName = "13",
		guyAvatar = "badboy1",
		girlName = "Angelina",
		girlAvatar = "soccermom1",
		difficulty = "easy",
		skillsPerTurn = 1,
		skills = 
		{
			"yoga", "wok",
		},
	},	
};
TownData=
{
	-- initial appeal the first time at map
	initCurrentIncomeMap=80000,
	initCurrentIncomeStudio=5000,
	initAppeal=0,
	expertWeek=38,
	-- bonus range(no decimal) for clicking on wedding invite on map(after clicking, couples get married)
	weddingInviteBonusMin=1000, weddingInviteBonusMax=3000,
	-- items available for purchase
	buildings=
	{
		-- building name must match those in buildresort_buildings.lua file
		"building_house01", "building_house02", "building_house03", "gift_shop", 
	},
	decorations=
	{
		-- decorations name must match those in buildresort_decorations.lua file
		"landscape01", "landscape02", "landscape03", "landscape04",
	},
	recreation=
	{
		-- recreation name must match those in buildresort_recreation.lua file
		"tennis_court", "outdoor_bar", "restaurant", "shopping_mall",
	},
	-- OPTIONAL: items to be placed on map the first visit to town
	preconfigItems=
	{
		{ item="drlove_studio03", x=832.0, y=336.0 },
		{ item="building_house01", x=880.0, y=208.0 },
		{ item="building_house01", x=400.0, y=400.0 },
		{ item="building_house02", x=688.0, y=256.0 },
		{ item="building_house01", x=304.0, y=608.0 },
		{ item="building_house01", x=608.0, y=448.0 },
		{ item="building_house01", x=720.0, y=528.0 },
		{ item="building_house01", x=416.0, y=224.0 }
	},
	goals=
	{
		{
			goalType=kGoalPurchaseByCategory,
			goalItemCategory="building_house",
			goalAmount=6,
			goalDescription="chap3_town2_goal01",
			descriptionOnSuccess="mapgoal_success_build_houses",
			displayProgress=true
		},
		{
			goalType=kGoalAffectingAtLeast,
			goalItem="restaurant",
			goalAmount=8,
			goalDescription="chap3_town2_goal02",
			displayProgress=true
		},
		{
			goalType=kGoalGetCouplesMarried,
			goalAmount=13,
			goalDescription="chap3_town2_goal03",
			displayProgress=true
		},
	},
	match3_config=
	{
			boardid = 9,
			jewelpowerups = 
			{
				kJewelRuby, kJewelEmerald,
			},
	}
};

