<Draggable type="3" >
  <Body angularDamping="0" linearDamping="0" >
    <Position x="-11.1563" y="-2.46875" >
    </Position>
    <Rotation>
      0
    </Rotation>
    <Shapes>
      <Shape shape_type="2" >
        <LocalPosition x="1.67508" y="0" >
        </LocalPosition>
        <LocalRotation>
          0
        </LocalRotation>
        <Friction>
          0.3
        </Friction>
        <Restitution>
          0.15
        </Restitution>
        <Density>
          1
        </Density>
        <Vertices>
          <Vertex x="-0.296667" y="-0.5" >
          </Vertex>
          <Vertex x="0.593333" y="0" >
          </Vertex>
          <Vertex x="-0.296667" y="0.5" >
          </Vertex>
        </Vertices>
      </Shape>
      <Shape shape_type="2" >
        <LocalPosition x="-0.231583" y="0" >
        </LocalPosition>
        <LocalRotation>
          0
        </LocalRotation>
        <Friction>
          0.3
        </Friction>
        <Restitution>
          0.15
        </Restitution>
        <Density>
          1
        </Density>
        <Vertices>
          <Vertex x="1.60938" y="0.5" >
          </Vertex>
          <Vertex x="-1.60938" y="0.5" >
          </Vertex>
          <Vertex x="-1.60938" y="-0.5" >
          </Vertex>
          <Vertex x="1.60938" y="-0.5" >
          </Vertex>
        </Vertices>
      </Shape>
    </Shapes>
    <Gfx reset_phys_pos="1" type="file" >
      <GameSpecificData>
        da_rocket_[UID]1[/UID]
      </GameSpecificData>
          <CollisionListener type="scripted" >
            <OnCollision limit_type="3" max_impact="rocketImpactThreshold" min_impact="rocketImpactThreshold" time_out="5000" >
              <ExecuteScript>
                Game::PhysicsAddConstantForce( da_rocket_[UID]1[/UID], 250, 0, 0, -0.5, 0, 1 );
		SetTimeOut( "Game::PlayParticleEffectOnElement( da_rocket_[UID]1[/UID], explosion )", 5000 );
		SetTimeOut( "Game::PhysicsExplodeObject( da_rocket_[UID]1[/UID], 5, 1500 )", 5000 );
		Game::AddParticlesToBody( da_rocket_[UID]1[/UID], smoke, 500, -1.5, 0 );
		Game::AddParticlesToBody( da_rocket_[UID]1[/UID], fire, 50, -2.0, 0 );
		
              </ExecuteScript>
            </OnCollision>
          </CollisionListener>
      <InitialRotation>
        0
      </InitialRotation>
      <CenterPoint x="0.5" y="0.508197" >
      </CenterPoint>
      <GfxFilename>
        data/gfx/the_rocket.xml
      </GfxFilename>
    </Gfx>
  </Body>
</Draggable>
