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    <LevelName>
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    <BackgroundHandler>
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    <Collectable gfx_file="data/gfx/collectable.xml" >
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    <WallPin gfx_file="data/gfx/pin_02.xml" >
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    <WallPin gfx_file="data/gfx/pin_02.xml" >
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  <ForceObjects>
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  <UserPins>
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            da_ball
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          <InitialRotation>
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          <GfxFilename>
            data/gfx/the_ball.xml
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              <BrushFile>
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                <Vertices>
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      </Body>
      <Body angularDamping="0" linearDamping="0" >
        <Position x="-1.50391" y="-1.6925" >
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        <Rotation>
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        <Shapes>
          <Shape shape_type="2" >
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            <LocalRotation>
              0
            </LocalRotation>
            <Friction>
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            <Restitution>
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            <Density>
              1
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            <Vertices>
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          </Shape>
          <Shape shape_type="2" >
            <LocalPosition x="-0.231583" y="0" >
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            <LocalRotation>
              0
            </LocalRotation>
            <Friction>
              0.3
            </Friction>
            <Restitution>
              0.15
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            <Density>
              1
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            <Vertices>
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            </Vertices>
          </Shape>
        </Shapes>
        <Gfx reset_phys_pos="1" shape="-1" type="file" >
          <GameSpecificData>
            da_rocket_[UID]77[/UID]
          </GameSpecificData>
          <CollisionListener type="scripted" >
            <OnCollision limit_type="3" max_impact="rocketImpactThreshold" min_impact="rocketImpactThreshold" time_out="5000" >
              <ExecuteScript>
                Game::PhysicsAddConstantForce( da_rocket_[UID]77[/UID], 250, 0, 0, -0.5, 0, 1 );SetTimeOut( "Game::PlayParticleEffectOnElement( da_rocket_[UID]77[/UID], explosion )", 5000 );SetTimeOut( "Game::PhysicsExplodeObject( da_rocket_[UID]77[/UID], 5, 1500 )", 5000 );Game::AddParticlesToBody( da_rocket_[UID]77[/UID], smoke, 500, -1.5, 0 );Game::AddParticlesToBody( da_rocket_[UID]77[/UID], fire, 50, -2.0, 0 );
              </ExecuteScript>
            </OnCollision>
          </CollisionListener>
          <InitialRotation>
            0
          </InitialRotation>
          <CenterPoint x="0.5" y="0.5" >
          </CenterPoint>
          <GfxFilename>
            data/gfx/the_rocket.xml
          </GfxFilename>
        </Gfx>
      </Body>
    </Bodies>
  </World>
  <Ropes>
  </Ropes>
</Level>
