<GameplayOptions>
  <screenWidth>
    1024
  </screenWidth>
  <screenHeight>
    768
  </screenHeight>
  <userPinMaxWidths x="1" y="1" >
  </userPinMaxWidths>
  <userPinsCanBeAttachedToTheBall>
    0
  </userPinsCanBeAttachedToTheBall>
  <userPinsCanBeAttachedToBackground>
    0
  </userPinsCanBeAttachedToBackground>
  <userPinInGameRadius>
    0.35
  </userPinInGameRadius>
  <userPinsAttachToMultipleBodies>
    1
  </userPinsAttachToMultipleBodies>
  <showUserPinsAtSinglePointWallpins>
    1
  </showUserPinsAtSinglePointWallpins>
  <wallPinInGameRadius>
    0.5
  </wallPinInGameRadius>
  <touchpadControlsInUse>
    0
  </touchpadControlsInUse>
  <useTheRightMouseButton>
    1
  </useTheRightMouseButton>
  <touchpadDoubleClickTime>
    750
  </touchpadDoubleClickTime>
  <mouseOnlyMenu>
    0
  </mouseOnlyMenu>
  <mouseOnlyMenuExecute>
    Game::EscPressed()
  </mouseOnlyMenuExecute>
  <drawingAnimationDuration>
    2000
  </drawingAnimationDuration>
  <physicsLineBoxThickness>
    0.035
  </physicsLineBoxThickness>
  <physicsDefaultDensity>
    1
  </physicsDefaultDensity>
  <physicsDefaultRestitution>
    0.15
  </physicsDefaultRestitution>
  <physicsWorldWidth>
    50
  </physicsWorldWidth>
  <physicsWorldHeight>
    50
  </physicsWorldHeight>
  <physicsDoHollowObjectsIfSomethingIsInside>
    1
  </physicsDoHollowObjectsIfSomethingIsInside>
  <physicsDoHollowObjectsInEditor>
    0
  </physicsDoHollowObjectsInEditor>
  <editorSelectionBuffer>
    0.85
  </editorSelectionBuffer>
  <editorZoomCamera>
    1
  </editorZoomCamera>
  <editorZoomInTime>
    1500
  </editorZoomInTime>
  <editorZoomOutTime>
    1500
  </editorZoomOutTime>
  <forcePinBuffer>
    0.85
  </forcePinBuffer>
  <normalPinBuffer>
    0.85
  </normalPinBuffer>
  <showMapAfterLevelFinish>
    1
  </showMapAfterLevelFinish>
  <showFloatingMovingBoat>
    1
  </showFloatingMovingBoat>
  <showStarCounter>
    1
  </showStarCounter>
  <showOnlySinglePointWallpins>
    1
  </showOnlySinglePointWallpins>
  <useOnlyLineMethod>
    0
  </useOnlyLineMethod>
  <highDetailPixelPlot>
    3
  </highDetailPixelPlot>
  <highDetailPixelChange>
    0.15
  </highDetailPixelChange>
  <lowDetailPixelPlot>
    9
  </lowDetailPixelPlot>
  <lowDetailPixelChange>
    4.5
  </lowDetailPixelChange>
  <crayonBallRadius>
    0.75
  </crayonBallRadius>
  <crayonBallRestitution>
    0.3
  </crayonBallRestitution>
  <gameResetThingsIfLevelFinished>
    0
  </gameResetThingsIfLevelFinished>
  <ropeInUse>
    1
  </ropeInUse>
  <ropeExtents x="1" y="0.2" >
  </ropeExtents>
  <ropeFriction>
    0.9
  </ropeFriction>
  <ropeDensity>
    0.5
  </ropeDensity>
  <ropeOverlap>
    0.2
  </ropeOverlap>
  <ropeUserPinExtraRadius>
    0.3
  </ropeUserPinExtraRadius>
  <ropeOnePinRopesInUse>
    0
  </ropeOnePinRopesInUse>
  <ropeAllowRopeFixing>
    1
  </ropeAllowRopeFixing>
  <rocketImpactThreshold>
    5
  </rocketImpactThreshold>
  <ballClickForceInUse>
    1
  </ballClickForceInUse>
  <ballClickForceLinear>
    500
  </ballClickForceLinear>
  <ballClickForceAngular>
    4.95
  </ballClickForceAngular>
  <ballClickTimeout>
    2500
  </ballClickTimeout>
  <customCursorsInUse>
    1
  </customCursorsInUse>
  <waitBeforeLoadingNextLevel>
    2000
  </waitBeforeLoadingNextLevel>
  <editorMouseWheelRotationStep>
    0.05
  </editorMouseWheelRotationStep>
  <mapCanWeDrawOnZoomOut>
    0
  </mapCanWeDrawOnZoomOut>
  <mainMenuStopMotion>
    0
  </mainMenuStopMotion>
</GameplayOptions>
