CRASH_15_IROSES: 0
CRASH_20_FOR_STARTERS: 0
LIFTBOY_11_LOST: 0
LIFTBOY_17_GLASSES: 0
LIFTBOY_20_GLASSES: 0
MORGAN_01_GOODDAY: 0
MORGAN_12_REPAIR: 0
MORGAN_15_PARKINGLOT: 0
TOBY_00_START: 0
TOBY_03_NICE_OFFICE: 0
TOBY_05_ALL_YOU_DO: 0
TOBY_23_JUST_NEED_WALTER: 0
WALTER_25_DIFF_DONE: 0
crash_clothes_bought: 0
crash_clothes_chosen: 0
crash_guitar_broken: 0 # broken guitar picked up
crash_guitar_fixed: 0
crash_permitted: 0
eyeglasses_01: 0
eyeglasses_02: 0
eyeglasses_03: 0
eyeglasses_04: 0
eyeglasses_05: 0
eyeglasses_06: 0
eyeglasses_fixed: 0
eyeglasses_pickupable: 0
flyer_01: 0
flyer_02: 0
flyer_03: 0
flyer_04: 0
flyer_05: 0
flyer_06: 0
got_flyers: 0
hint_band_eyeglasses: 0
hint_band_find_glasses: 0
hint_band_goto_crash: 0
hint_band_parking: 0
hint_band_talk_to_crash: 0
hint_band_fashionstore: 0
hint_band_help_walter: 0
hint_band_walter: 0
hint_find_toby: 0
hint_hotel_necklace: 0
hint_musicshop_guitar: 0
hotelhall1_unlocked: 0
jeans: 0
jewellerystreet_walking: 0
mask: 0
necklace_given: 0
necklace_repaired: 0
shirt: 0
shoes: 0
toby_help_desk: 0
toby_help_desk_solved: 0
tobytable_01: 0
tobytable_02: 0
tobytable_03: 0
tobytable_04: 0
tobytable_05: 0
tobytable_06: 0
tobytable_07: 0
tobytable_08: 0
tobytable_09: 0
walter_accessible: 0
walter_diff_accessible: 0
walter_diff_solved: 0
walter_diff_solved_01: 0
walter_diff_solved_02: 0
walter_diff_solved_03: 0
walter_diff_solved_04: 0
walter_diff_solved_05: 0
walter_diff_solved_06: 0
walter_elevators_accessible: 0
walter_elevators_produce: 1 # do we need to create a new task during scene activation
walter_elevators_solution: [] # what the player has inputted so far
walter_elevators_solved: 0
walter_elevators_task: [] # what the player needs to input
