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Settings for dynamic sound effects in the game

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########################################################
Water sounds
########################################################

// Ambient noise to play for the water

waterSound_ambient = snd\menu\background.wav

// Volume to play the ambient sound at:

waterSound_ambient_volume = 0.5

// Amount of disturbance in water velocity that must happen for disturbance sounds to be played

water_disturbance_level1_speed = 2.5
water_disturbance_level2_speed = 10
water_disturbance_level3_speed = 20

// Randomness in pitch and volume of disturbance sounds played

water_disturbance_randomness_pitch 	= 0.10
water_disturbance_randomness_volume	= 0.25

// Disturbance sounds: 4 for each level of disturbance

waterSound_disturbance_Level_1_1 = snd\dynamic\water_disturb_level_1_1.wav
waterSound_disturbance_Level_1_2 = snd\dynamic\water_disturb_level_1_2.wav
waterSound_disturbance_Level_1_3 = snd\dynamic\water_disturb_level_1_3.wav
waterSound_disturbance_Level_1_4 = snd\dynamic\water_disturb_level_1_4.wav

waterSound_disturbance_Level_2_1 = snd\dynamic\water_disturb_level_2_1.wav
waterSound_disturbance_Level_2_2 = snd\dynamic\water_disturb_level_2_2.wav
waterSound_disturbance_Level_2_3 = snd\dynamic\water_disturb_level_2_3.wav
waterSound_disturbance_Level_2_4 = snd\dynamic\water_disturb_level_2_4.wav

waterSound_disturbance_Level_3_1 = snd\dynamic\water_disturb_level_3_1.wav
waterSound_disturbance_Level_3_2 = snd\dynamic\water_disturb_level_3_2.wav
waterSound_disturbance_Level_3_3 = snd\dynamic\water_disturb_level_3_3.wav
waterSound_disturbance_Level_3_4 = snd\dynamic\water_disturb_level_3_3.wav

########################################################
Steam sounds
########################################################

steamEvaporate 	= snd\dynamic\steam_evaporate.wav
steamAmbient 	= snd\dynamic\steam_ambient.wav

########################################################
Ice sounds
########################################################

// Settings for the freezing noise

ice_frictionChangeRate		= 0.020	// how quickly the volume of the friction noise changes. 0 means instant change. 1 means no change.
ice_frictionSpeed			= 0.002     // how big of an effect ice speed has on the volume of the friction sound
ice_freezeEffectSpeed 		= 0.005	// speed that freezes feed into changes in freezing sound's volume. 0 means instant change , 1 means no change
ice_freezeVolume 			= 0.02	// how much the amount of freezing affects the change in volume
ice_freezeVolumeFadeRate	= 0.02	// how quickly the volume of freezing sounds fades : 0 means instant fade. 1 means no fade.

// Amount of disturbance in ice velocity that must happen for disturbance sounds to be played

ice_disturbance_level1_speed = 8
ice_disturbance_level2_speed = 20
ice_disturbance_level3_speed = 40

// Randomness in pitch and volume of disturbance sounds played

ice_disturbance_randomness_pitch    = 0.10
ice_disturbance_randomness_volume	= 0.25

// Disturbance sounds: 2 for each level of disturbance

iceSound_disturbance_Level_1_1 = snd\dynamic\ice_disturb_level_1_1.wav
iceSound_disturbance_Level_1_2 = snd\dynamic\ice_disturb_level_1_1.wav
iceSound_disturbance_Level_1_3 = snd\dynamic\ice_disturb_level_1_2.wav
iceSound_disturbance_Level_1_4 = snd\dynamic\ice_disturb_level_1_2.wav

iceSound_disturbance_Level_2_1 = snd\dynamic\ice_disturb_level_2_1.wav
iceSound_disturbance_Level_2_2 = snd\dynamic\ice_disturb_level_2_2.wav
iceSound_disturbance_Level_2_3 = snd\dynamic\ice_disturb_level_2_3.wav
iceSound_disturbance_Level_2_4 = snd\dynamic\ice_disturb_level_2_4.wav

iceSound_disturbance_Level_3_1 = snd\dynamic\ice_disturb_level_2_1.wav
iceSound_disturbance_Level_3_2 = snd\dynamic\ice_disturb_level_2_2.wav
iceSound_disturbance_Level_3_3 = snd\dynamic\ice_disturb_level_2_3.wav
iceSound_disturbance_Level_3_4 = snd\dynamic\ice_disturb_level_2_4.wav

// Other ice noises

iceSound_friction = snd\dynamic\ice_friction.wav
iceSound_freeze 	= snd\dynamic\ice_freeze.wav
