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End of level menu settings

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########################################################
Ramp up times and sounds
########################################################

waterRampUpTime 			= 1.6					// Time it takes for the water score to ramp up with full water amount
timeRampUpTime			= 2.0					// Time it takes for the time score to ramp up
totalRampUpTime			= 2.0					// Time it takes for the total score to ramp up

waterRampUpSound			= snd\menu\waterUp.wav		// ramp up sound to play for the water score ramp up
timeRampUpSound			= snd\menu\timeUp.wav		// ramp up sound to play for the time score ramp up
totalRampUpSound			= snd\menu\scoreUp.wav		// ramp up sound to play for the toatl score ramp up

########################################################
End of level background:
########################################################

backgroundImage 		= gfx\menu\levelFinished.tga		// image to use
backgroundImage_x		= 114						// what portion of the image to use
backgroundImage_y		= 214						// what portion of the image to use
backgroundImage_w		= 796						// what portion of the image to use
backgroundImage_h		= 596						// what portion of the image to use

########################################################
Widgets
########################################################

// Time display widget

timeDisplay_x		= 550
timeDisplay_y		= 80
timeDisplay_w		= 100
timeDisplay_h		= 100
timeDisplay_fontSize	= 24

// Label and score font sizes

labelFontSizes = 24

// Water score label

waterScoreLabel_x = 165
waterScoreLabel_y = 360

// Water score count

waterScoreCount_x = 475
waterScoreCount_y = 360

// Time score label

timeScoreLabel_x = 165
timeScoreLabel_y = 400

// Time score count

timeScoreCount_x = 475
timeScoreCount_y = 400

// Total score label

totalScoreLabel_x = 165
totalScoreLabel_y = 440

// Total score count

totalScoreCount_x = 475
totalScoreCount_y = 440

// Water level widget which goes inside the kettle:

waterLevel_x = 200
waterLevel_y = 108
waterLevel_w = 200
waterLevel_h = 116

// Continue button settings

continueButton_x				= 300									// position of this button
continueButton_y				= 525									// position of this button
continueButton_w				= 200									// dimensions of this buttons bounding box
continueButton_h				= 50									// dimensions of this buttons bounding box
continueButton_frames_outOfFocus	= gfx\menu\continue\water_frame01.tga			// Out of focus animation frames for this button
continueButton_frames_inFocus		= gfx\menu\continue\ice_frame01.tga				// In focus animation frames for this button
continueButton_frames_clicked		= gfx\menu\continue\steam_frame01.tga			// Clicked frames for this button
