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Particle emitter template:

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Spawning
########################################################

active	= false	// Is the particle emitter initially active ? If false emitter will not emit a continous stream unless triggered to do so. This does not affect triggered bursts.
frequency	= 0.400	// Frequency in seconds that continuous emitters emit particles at.
burstSize	= 32		// Used for bursts of particles - how many particles are emitted in a burst. Bursts are created with triggers.

########################################################
Direction
########################################################

spread = 25.0		// Random variation from emitters create direction the particles are move in. From 0 - 360 degrees

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Blending
########################################################

useAlphaBlending = false 	// If true then particles are blended using normal alpha blending. if false then additive blending is used.

########################################################
The following settings are used to randomly choose the
properties for each particle created. Each particle is
has a random combination of each of the following pairs 
of settings:
########################################################

gravity_1		= 105.00		// Amount of gravity that particle uses
gravity_2		= 115.00		// Amount of gravity that particle uses

size_1		= 6.0			// Size of the particle
size_2		= 8.0			// Size of the particle

liveTime_1		= 0.5		// Time each particle lives for 
liveTime_2		= 0.7		// Time each particle lives for

velocity_1		= 150			// Speed that particles are emitted at 
velocity_2		= 165			// Speed that particles are emitted at 

color_1_r		= 0.84			// Particle color: red
color_1_g		= 0.84			// Particle color: green
color_1_b		= 0.84			// Particle color: blue
color_1_a		= 1.0			// Particle color: alpha

color_2_r		= 0.58			// Particle color: red
color_2_g		= 0.58			// Particle color: green
color_2_b		= 0.58			// Particle color: blue
color_2_a		= 1.0			// Particle color: alpha

########################################################
Particle textures: Up to 8 textures are allowable. 
NO SPACES ARE ALLOWED IN TEXTURE NAMES
########################################################

texture1 = gfx\particles\spark1.tga
// texture2 = gfx\particles\spark1.tga



