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Water settings

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Texture used by the water
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waterTexture 	= gfx\particles\water.tga
steamTexture 	= gfx\particles\steam.tga
iceTexture		= gfx\particles\ice.tga

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Speed expansion: how much particles appear to 
expand with speed
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velocityExpansion		= 0.00175		// how much particles expand with speed
maxVelocityExpansion	= 4.0			// maximum amount of velocity expansion

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State changes
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iceExpansion 			= 2.5		// how much particles appear to expand when in the ice state
steamExpansion			= 2.0		// how much particles appear to expand when in the steam state
particleGroupInterpolation	= 0.025	// how quickly to interpolate particle attributes to their ice group attributes. this includes position in the ice group and temperature. 0 means no interpolation. 1 means instant interpolation
groupExpandSpeed			= 0.025	// how quickly ice groups expand towards their true volume. 0 means no expansion. 1 means instant expansion.

ice_color_r		= 1.0				// Color of particles in ice state
ice_color_g		= 1.0
ice_color_b		= 1.0
ice_color_a		= 1.0

ice_outline_color_r 	= 0.8
ice_outline_color_g 	= 0.9
ice_outline_color_b 	= 1.0
ice_outline_color_a 	= 0.25
ice_outline_size 		= 2.0
	
water_color_r	= 0.7				// Color of particles in the water state
water_color_g	= 0.9
water_color_b	= 1.0
water_color_a	= 1.0

water_outline_color_r 		= 0.9
water_outline_color_g 		= 1.0
water_outline_color_b 		= 1.0
water_outline_color_a 		= 0.50
water_outline_size 		= 2.0

steam_color_r	= 0.8				// Color of particles in the steam state
steam_color_g	= 0.8
steam_color_b	= 0.8
steam_color_a	= 1.0

steam_outline_color_r 		= 1.0
steam_outline_color_g 		= 1.0
steam_outline_color_b 		= 1.0
steam_outline_color_a 		= 0.25
steam_outline_size 		= 2.0

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Physics settings
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gravity 			= 125			// strenght of the gravity force
iceGravityStrenght	= 1.5			// Amount of times the normal gravity ice gets
roomTemperature		= 50			// temperature of the room in degrees
heatTransferRate  	= 0.05		// affects how fast particle temperature tends towards room temperature: 0 means no change, 1 means instant change
steamRiseRate		= 0.25		// What how much negative gravity does steam get ? 1 = 100% gravity strenght. Affects how fast steam rises
steamScatterRate		= 0.15		// How much of the gravity force steam gets, but in a random direction. 1 = 100% gravity. Used to make steam clouds a more turbulent

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Miscellaneous
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particleKillTime = 0.25				// Time it takes for particles to vanish when dead

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Heat triggers
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triggerTemperatureChangeSpeed		= 1000.0	// how fast heat triggers change the temperature of the water
triggerTemperatureChangeAmountIce	= 85.0		// How much ice triggers can change particle temperature. 100 means ice trigger causes temp of -100
triggerTemperatureChangeAmountSteam	= 200.0		// How much steam triggers can change particle temperature. 200 means steam trigger causes temp of 200

