<?xml version="1.0" ?>
<ItemList>

  <Pool_Water_A/>
  <Pool_Coins1/>
  <Pool_Mask_placed/>
  <Pool_Mask_eyes/>
  <Pool_Stone_light/>
  <Pool_Light/>
  <t_Pool_Board/>
  <t_Pool_Talisman/>
  <Pool_Talisman_red/>
  <Pool_Runes/>

  <Pool_Torch1_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Torch_link"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="startCounter" text="Pool_LevelQuestStart_C"/>
        <qTask taskID="ShowSay" text="Pool_Torch_link_Click"/>
        <qTask sourceID="Level15_Talisman" taskID="ShowSay" text="Pool_TalTorch"/>
        <qTask sourceID="Changing_room_Board" taskID="ShowSay" text="Pool_BoardTorch"/>
        <qTask sourceID="Changing_room_Mop" taskID="ShowSay" text="Pool_MopTorch"/>
        <qTask sourceID="Changing_room_Towels" taskID="ShowSay" text="Pool_TowelTorch"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Changing_room_Mop_fire" taskID="MoveNode" text="xy"  val="836" val1="166"/>
        <qTask sourceID="Changing_room_Mop_towel" taskID="ShowSay" text="Pool_MopTTorch"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Sound" taskID="PlaySound" text="Pool_Mop_ignite"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Changing_room_Mop_fire" taskID="TakeInInventory"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Pool_Torch_link" taskID="HideGrafNode"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Pool_Torch1_link" taskID="HideGrafNode"/>
        <qTask sourceID="Changing_room_Mop_towel" taskID="DelTask_WTasksList" text="BigHintL15_04" val1="1"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Changing_room_Mop_towel" taskID="RemoveInventoryItem"/>
      </Tasks>
    </MouseClick>
  </Pool_Torch1_link>

  <Pool_Torch_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Torch_link"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="startCounter" text="Pool_LevelQuestStart_C"/>
        <qTask taskID="ShowSay" text="Pool_Torch_link_Click"/>
        <qTask sourceID="Level15_Talisman" taskID="ShowSay" text="Pool_TalTorch"/>
        <qTask sourceID="Changing_room_Board" taskID="ShowSay" text="Pool_BoardTorch"/>
        <qTask sourceID="Changing_room_Mop" taskID="ShowSay" text="Pool_MopTorch"/>
        <qTask sourceID="Changing_room_Towels" taskID="ShowSay" text="Pool_TowelTorch"/>
        <qTask sourceID="Changing_room_Mop_towel" taskID="ShowSay" text="Pool_MopTTorch"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Sound" taskID="PlaySound" text="Pool_Mop_ignite"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Changing_room_Mop_fire" taskID="TakeInInventory"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Pool_Torch1_link" taskID="HideGrafNode"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Pool_Torch_link" taskID="HideGrafNode"/>
        <qTask sourceID="Changing_room_Mop_towel" taskID="DelTask_WTasksList" text="BigHintL15_04" val1="1"/>
        <qTask sourceID="Changing_room_Mop_towel" destID="Changing_room_Mop_towel" taskID="RemoveInventoryItem"/>
      </Tasks>
    </MouseClick>
  </Pool_Torch_link>

  <Pool_Masks_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Masks_link"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Pool_Masks_link_Click"/>
        <qTask sourceID="Pool_Mask" taskID="ShowSay" text="Pool_MaskMaskLink"/>
        <qTask sourceID="Locker_Rope" taskID="ShowSay" text="Pool_RopeMasksLink"/>
        <qTask sourceID="Pool_Mask_rope" taskID="ShowSay" text="Pool_MaskRMasksL"/>
        <qTask sourceID="Pool_Mask_rope" destID="Sound" taskID="PlaySound" text="Pool_Mask_use"/>
        <qTask sourceID="Pool_Mask_rope" destID="Pool_Masks_link" taskID="setMouseClickState" text="None"/>
        <qTask sourceID="Pool_Mask_rope" destID="Pool_Masks_link" taskID="setMouseOverState" text="none"/>
        <qTask sourceID="Pool_Mask_rope" destID="Pool_Mask_placed" taskID="ShowGrafNode"/>
        <qTask sourceID="Pool_Mask_rope" counterID="Pool_LevelQuest_C" taskID="dec" val="1"/>
        <!--<qTask sourceID="Pool_Mask_rope" taskID="startCounter" text="Pool_LevelQuest_C"/>-->
        <qTask sourceID="Pool_Mask_rope" destID="Changing_room_Ho_link" taskID="setMouseClickState" text="Done1"/>
        <qTask sourceID="Pool_Mask_rope" destID="Changing_room_Ho_link" taskID="setMouseOverState" text="up"/>
        <qTask sourceID="Pool_Mask_rope" counterID="ChR_HOL_C" taskID="dec" val="1"/>
        <qTask sourceID="Pool_Mask_rope" taskID="DelTask_WTasksList" text="BigHintL15_11" val1="1"/>
        <qTask sourceID="Pool_Mask_rope" taskID="startCounter" text="Pool_Masks_C"/>
        <qTask sourceID="Pool_Mask_rope" taskID="setLoadRoom"/>
        <qTask sourceID="Pool_Mask_rope" destID="Pool_Mask_rope" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Masks_link>

  <Pool_Pool_2_link>
    <MouseOver IsOver="right" hintLevel="3">
      <OverState ID="right" text="Pool_Pool_2_link"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <!--<qTask taskID="ShowSay" text="Pool_Pool_2_link_Click"/>-->
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Pool_2"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Pool_2_link>

  <Pool_Exit_link>
    <MouseOver IsOver="up" hintLevel="3">
      <OverState ID="up" text="Pool_Exit_link"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <!--<qTask taskID="ShowSay" text="Pool_Exit_link_Click"/>-->
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Changing_room"/>
        <!--<qTask sourceID="" destID="Pool_Exit_link" taskID="setMouseClickState" text="None"/>
        <qTask sourceID="" destID="Pool_Exit_link" taskID="setMouseOverState" text="none"/>-->
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Exit_link>

  <Pool_Stone_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Stone_link"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Pool_Stone_link_Click"/>
        <qTask taskID="startCounter" text="Pool_StoneTalTasks_C"/>
        <qTask taskID="startCounter" text="Pool_StoneMetalTasks_C"/>
        <qTask taskID="startCounter" text="Pool_StoneText_C"/>
        <qTask sourceID="Locker_Money" taskID="ShowSay" text="Pool_MoneyStone"/>
        <qTask sourceID="Level15_Talisman" taskID="ShowSay" text="Pool_TalStone"/>
        <qTask sourceID="Changing_room_Board" taskID="ShowSay" text="Pool_BoardStone"/>
        <qTask sourceID="Changing_room_Board" counterID="Pool_StoneText_C" taskID="add" val="3"/>
        <qTask sourceID="Changing_room_Board" destID="Sound" taskID="PlaySound" text="Pool_Dosk_use"/>
        <qTask sourceID="Changing_room_Board" destID="Pool_Board" taskID="ShowGrafNode"/>
        <qTask sourceID="Changing_room_Board" taskID="DelTask_WTasksList" text="BigHintL15_17" val1="1"/>
        <qTask sourceID="Changing_room_Board" destID="Changing_room_Board" taskID="RemoveInventoryItem"/>
        <qTask sourceID="Pool_Coins" taskID="ShowSay" text="Pool_CoinsStone"/>
        <qTask sourceID="Pool_Coins" counterID="Pool_StoneText_C" taskID="add" val="2"/>
        <qTask sourceID="Pool_Coins" destID="Sound" taskID="PlaySound" text="Pool_Coins_use"/>
        <qTask sourceID="Pool_Coins" destID="Pool_Coins1" taskID="ShowGrafNode"/>
        <qTask sourceID="Pool_Coins" counterID="Pool_LevelQuest_C" taskID="dec" val="1"/>
        <qTask sourceID="Pool_Coins" counterID="Pool_StoneMetalTasks_C" taskID="set" val="-100"/>
        <qTask sourceID="Pool_Coins" taskID="DelTask_WTasksList" text="BigHintL15_15" val1="1"/>
        <qTask sourceID="Pool_Coins" taskID="startCounter" text="Pool_Runes_C"/>
        <qTask sourceID="Pool_Coins" taskID="setLoadRoom"/>
        <qTask sourceID="Pool_Coins" destID="Pool_Coins" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Stone_link>

  <Pool_Mask>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Pool_Mask"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Pool_Mask_Click"/>
        <qTask destID="Sound" taskID="PlaySound" text="Pool_Mask_take"/>
        <qTask destID="Pool_Mask" taskID="TakeInInventory"/>
        <qTask taskID="DelTask_WTasksList" text="BigHintL15_09" val1="1"/>
      </Tasks>
      <Tasks ID="clickInventory">
        <qTask sourceID="Locker_Rope" taskID="ShowSay" text="Pool_MaskRope"/>
        <qTask sourceID="Locker_Rope" destID="Sound" taskID="PlaySound" text="Pool_Rope_use"/>
        <qTask sourceID="Locker_Rope" destID="Pool_Mask_rope" taskID="TakeInInventoryFile" text="resources\images\rooms\Level15\Pool\Pool_0000_Mask_rope_mini.png"/>
        <qTask sourceID="Locker_Rope" destID="Pool_Mask" taskID="RemoveInventoryItem"/>
        <qTask sourceID="Locker_Rope" taskID="DelTask_WTasksList" text="BigHintL15_10" val1="1"/>
        <qTask sourceID="Locker_Rope" destID="Locker_Rope" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Mask>

  <Pool_Board>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Board"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Pool_BoardStone"/>
        <qTask sourceID="Changing_room_Coins" taskID="ShowSay" text="Pool_CoinsBoard"/>
        <qTask sourceID="Level15_Talisman" taskID="ShowSay" text="Pool_TalBoard"/>
        <qTask sourceID="Level15_Talisman" destID="Sound" taskID="PlaySound" text="Pool_Talisman_use"/>
        <qTask sourceID="Level15_Talisman" destID="t_Pool_Talisman" taskID="ShowGrafNode"/>
        <qTask sourceID="Level15_Talisman" destID="t_Pool_Board" taskID="ShowGrafNode"/>
        <qTask sourceID="Level15_Talisman" destID="Pool_Board" taskID="HideGrafNode"/>
        <!--<qTask sourceID="Level15_Talisman" destID="Pool_Board" taskID="MoveNode" text="xy" val="519" val1="457"/>-->
        <qTask sourceID="Level15_Talisman" destID="Pool_Stone_link" taskID="setMouseClickState" text="AfterTalisman"/>
        <qTask sourceID="Level15_Talisman" taskID="DelTask_WTasksList" text="L15_TalT"/>
        <qTask sourceID="Level15_Talisman" counterID="Pool_StoneTalTasks_C" taskID="set" val="-100"/>
        <qTask sourceID="Level15_Talisman" destID="t_Pool_Board" taskID="MoveNode_xy" text="100" val="519" val1="457"/>
        <qTask sourceID="Level15_Talisman" destID="t_Pool_Talisman" taskID="MoveNode_xy" text="100" val="521" val1="452"/>
        <qTask sourceID="Level15_Talisman" counterID="Pool_BoardTal_C" taskID="startCounter"/>
        <qTask sourceID="Level15_Talisman" taskID="DelTask_WTasksList" text="BigHintL15_18" val1="1"/>
        <qTask sourceID="Level15_Talisman" destID="Level15_Talisman" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Board>

  <Pool_Mask_rope>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Pool_Mask_rope"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Pool_Mask_rope_Click"/>
        <!--<qTask sourceID="" destID="Pool_Mask_rope_mini" taskID="setMouseClickState" text="None"/>
        <qTask sourceID="" destID="Pool_Mask_rope_mini" taskID="setMouseOverState" text="none"/>-->
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Pool_Mask_rope>


</ItemList>

