<?xml version="1.0" ?>
<ItemList>

  <Level12_Talisman>
    <MouseOver IsOver="use" hintLevel="1">
      <OverState ID="use" text="Psychic_Talisman"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
      </Tasks>
      <Tasks ID="Hint">
        <qTask taskID="ShowSay" text="Level12_Talisman_hint"/>
      </Tasks>
    </MouseClick>
  </Level12_Talisman>

  <Psychic_door_Coins_2>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Psychic_Coins"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask destID="Psychic_door_Coins_2" taskID="HideGrafNode"/>
        <!--<qTask counterID="Psychic_Coins_C" taskID="add" val="1"/>-->
        <qTask destID="Psychic_Coins_2" taskID="MoveNode_notLoad" text="xy" val="2000" val1="2000"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Coin_take"/>
        <qTask destID="Psychic_door_Coins_2" taskID="TakeInInventory"/>
        <qTask counterID="Psychic_door_Coin2Add_C" taskID="startCounter"/>
      </Tasks>
    </MouseClick>
  </Psychic_door_Coins_2>

  <Psychic_door_Coins_4>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Psychic_Coins"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <!--<qTask counterID="Psychic_Coins_C" taskID="add" val="1"/>-->
        <qTask destID="Psychic_door_Coins_4" taskID="HideGrafNode"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Coin_take"/>
        <qTask destID="Psychic_door_Coins_4" taskID="TakeInInventory"/>
        <qTask counterID="Psychic_Coin4Add_C" taskID="startCounter"/>
      </Tasks>
    </MouseClick>
  </Psychic_door_Coins_4>

  <Psychic_door_Exit_link>
    <MouseOver IsOver="up" hintLevel="3">
      <OverState ID="up" text="HALL11_Psychic"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Psychic"/>
        <!--<qTask sourceID="" destID="Psychic_door_Exit_link" taskID="setMouseClickState" text="None"/>
        <qTask sourceID="" destID="Psychic_door_Exit_link" taskID="setMouseOverState" text="none"/>-->
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Psychic_door_Exit_link>

  <Psychic_door_Knob_link>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Psychic_door_Knob_link"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <!--<qTask destID="Psychic_Talisman1" taskID="HideGrafNode"/>-->
        
        <qTask taskID="ShowSay" text="Psychic_door_Knob_link_Click"/>
        <qTask counterID="Psychic_door_L11_KeyT_C" taskID="dec" val="1"/>
        <qTask destID="Psychic_door_Knob_link_1" taskID="ShowGrafNode"/>
        <qTask taskID="startCounter" text="Psychic_door_Door_C"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Knob_closed" val1="1"/>
        <qTask taskID="setLoadRoom"/>
        <qTask sourceID="Level11_Coins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Level11_Screwdriver" taskID="ShowSay" text="Psychic_door_SKWoutNewsp"/>
        <qTask sourceID="Psychic_Newspaper" taskID="ShowSay" text="Psychic_door_NewspDoor_link"/>
        <qTask sourceID="Psychic_Newspaper" destID="Sound" taskID="PlaySound" text="Psychic_Newspaper_use"/>
        <qTask sourceID="Psychic_Newspaper" destID="Psychic_door_Newspaper" taskID="ShowGrafNode"/>
        <qTask sourceID="Psychic_Newspaper" taskID="DelTask_WTasksList" text="BigHintL11_08" val1="1"/>
        <qTask sourceID="Psychic_Newspaper" destID="Psychic_Newspaper" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="KeyQuest">
        <qTask taskID="ShowSay" text="Psychic_door_Key_2_Click"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Knob_closed" val1="1"/>
        <qTask sourceID="Level11_Coins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Level11_Screwdriver" taskID="ShowSay" text="Psychic_door_SKWNewsp"/>
        <qTask sourceID="Level11_Screwdriver" destID="Sound" taskID="PlaySound" text="Psychic_Key_push"/>
        <qTask sourceID="Level11_Screwdriver" destID="Psychic_door_Key" taskID="ShowGrafNode"/>
        <qTask sourceID="Level11_Screwdriver" destID="t_Psychic_door_Key_2" taskID="HideGrafNode"/>
        <qTask sourceID="Level11_Screwdriver" counterID="PD_KeyQuest_C" taskID="add" val="3"/>
        <qTask sourceID="Level11_Screwdriver" destID="Psychic_door_Knob_link" taskID="setMouseClickState" text="CanBeOpened"/>
        <!--<qTask sourceID="Level11_Screwdriver" destID="Psychic_door_Newspaper" taskID="setMouseClickState" text="Back1"/>-->
        <qTask sourceID="Level11_Screwdriver" taskID="DelTask_WTasksList" text="BigHintL11_10" val1="1"/>
        <qTask sourceID="Level11_Screwdriver" counterID="Hall11_DelScrewdr_C" taskID="startCounter"/>
        <qTask sourceID="Level11_Screwdriver" counterID="Hall11_DelScrewdr_C" taskID="add" val="1"/>
        <qTask sourceID="Level11_Screwdriver" counterID="PD_HintDel_C" taskID="add" val="1"/>
        <qTask sourceID="Level11_Screwdriver" taskID="ResetActiveInventoryItem"/>
      </Tasks>
      <Tasks ID="CanBeOpened">
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Knob_closed" val1="1"/>
        <qTask taskID="ShowSay" text="Psychic_door_Knob_link_Click"/>
        <qTask destID="Psychic_door_Knob_link_1" taskID="ShowGrafNode"/>
        <qTask taskID="startCounter" text="Psychic_door_Door_C"/>
        <qTask taskID="setLoadRoom"/>
        <qTask sourceID="Level11_Coins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="Psychic_door_CoinsDoor"/>
        <qTask sourceID="Psychic_door_Key" taskID="ShowSay" text="Psychic_door_DoorOpened"/>
        <qTask sourceID="Psychic_door_Key" destID="Sound" taskID="PlaySound" text="Psychic_Door_open"/>
        <qTask sourceID="Psychic_door_Key" counterID="Psychic_door_Level11Done_C" taskID="dec" val="1"/>
        <qTask sourceID="Psychic_door_Key" destID="Psychic_door_Knob_link" taskID="setMouseClickState" text="PreOpened"/>
        <qTask sourceID="Psychic_door_Key" destID="Psychic_door_Key" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="PreOpened">
        <qTask taskID="ShowSay" text="Psychic_door_LevQuest"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Knob_closed" val1="1"/>
        <qTask destID="Psychic_door_Knob_link_1" taskID="ShowGrafNode"/>
        <qTask taskID="startCounter" text="Psychic_door_Door_C"/>
        <qTask taskID="setLoadRoom"/>
      </Tasks>
      <Tasks ID="Opened">
        <qTask sourceID="anyitemorclear" taskID="DelAllTask_WTasksList"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Psychic_Door_open" val1="1"/>
        <qTask sourceID="anyitemorclear" taskID="DelTask_WTasksList" text="BigHintL11_13" val1="1"/>
        <!--<qTask sourceID="anyitemorclear" taskID="ShowSay" text="Psychic_door_Knob_link_Click"/>-->
        <qTask sourceID="anyitemorclear" destID="Psychic_door_Knob_link_1" taskID="ShowGrafNode"/>
        <qTask sourceID="anyitemorclear" taskID="startCounter" text="Psychic_door_Door_C"/>
        <qTask sourceID="anyitemorclear" taskID="DelTask_WTasksList" text="L11_LevelT"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Hall11"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Psychic"/>
        <qTask sourceID="anyitemorclear" taskID="setActiveRoom" text="Psychic_door"/>
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="After_Psychic"/>
        <qTask sourceID="anyitemorclear" destID="Level12_Talisman" taskID="TakeInInventoryFile" text="resources\images\rooms\Level11\Psychic_zoom\Psychic_zoom_0001_Talisman_mini.png"/>
        <qTask sourceID="anyitemorclear" destID="Psychic_Talisman" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Psychic_door_Knob_link>

  <Psychic_door_Knob_link_1/>
  <t_Psychic_door_Key_2/>

  <Psychic_door_Newspaper>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Psychic_door_Newspaper"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Forward">
      <Tasks ID="Forward">
        <qTask taskID="ShowSay" text="Psychic_door_Newspaper_Forward"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Newspaper_move"/>
        <qTask destID="Psychic_door_Newspaper" taskID="MoveNode_dxy" text="100" val="-20" val1="-60"/>
        <qTask destID="Psychic_door_Key" taskID="MoveNode_dxy" text="100" val="-20" val1="-60"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseClickState" text="None"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseOverState" text="none"/>
        <qTask taskID="DelTask_WTasksList" text="BigHintL11_09" val1="1"/>
        <qTask taskID="startCounter" text="PD_KeyQuest_C"/>
        <qTask taskID="setLoadRoom"/>
        <qTask taskID="startCounter" text="PD_NewspF_C"/>
      </Tasks>
      <Tasks ID="Back">
        <qTask taskID="ShowSay" text="Psychic_door_Newspaper_Back"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Newspaper_move"/>
        <qTask destID="Psychic_door_Newspaper" taskID="MoveNode_dxy" text="100" val="20" val1="60"/>
        <qTask destID="Psychic_door_Key" taskID="MoveNode_dxy" text="100" val="20" val1="60"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseClickState" text="None"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseOverState" text="none"/>
        <qTask taskID="startCounter" text="PD_HintDel_C"/>
        <qTask taskID="startCounter" text="PD_KeyQuest_C"/>
        <qTask taskID="setLoadRoom"/>
        <qTask taskID="startCounter" text="PD_NewspB_C"/>
      </Tasks>
      <Tasks ID="Forward1">
        <qTask taskID="ShowSay" text="Psychic_door_Newspaper_Forward"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Newspaper_move"/>
        <qTask destID="Psychic_door_Newspaper" taskID="MoveNode_dxy" text="100" val="-20" val1="-60"/>
        <qTask destID="Psychic_door_Key" taskID="MoveNode_dxy" text="100" val="-20" val1="-60"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseClickState" text="Back1"/>
        <qTask taskID="setLoadRoom"/>
        <qTask taskID="startCounter" text="PD_NewspF_C"/>
      </Tasks>
      <Tasks ID="Back1">
        <qTask taskID="ShowSay" text="Psychic_door_Newspaper_Back"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Newspaper_move"/>
        <qTask destID="Psychic_door_Newspaper" taskID="MoveNode_dxy" text="100" val="20" val1="60"/>
        <qTask destID="Psychic_door_Key" taskID="MoveNode_dxy" text="100" val="20" val1="60"/>
        <qTask destID="Psychic_door_Newspaper" taskID="setMouseClickState" text="Forward1"/>
        <qTask taskID="DelTask_WTasksList" text="BigHintL11_11" val1="1"/>
        <qTask taskID="setLoadRoom"/>
        <qTask taskID="startCounter" text="PD_NewspB_C"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Psychic_door_Newspaper>

  <Psychic_door_Key>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Psychic_door_Key"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Psychic_door_Key_Click"/>
        <qTask destID="Psychic_door_Key" taskID="TakeInInventory"/>
        <qTask taskID="DelTask_WTasksList" text="L11_KeyT"/>
        <qTask taskID="DelTask_WTasksList" text="BigHintL11_12" val1="1"/>
        <qTask destID="Psychic_door_Newspaper" taskID="HideGrafNode"/>
        <qTask destID="t_Psychic_door_Newspaper1" taskID="ShowGrafNode"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </Psychic_door_Key>
  
  <Psychic_door_Fabric_piece>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Psychic_door_Fabric_piece"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Psychic_door_Fabric_piece_Click"/>
      </Tasks>
      <Tasks ID="clickInventory">
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="Psychic_CoinsFabric"/>
        <qTask sourceID="Level11_WholeCoins" destID="Sound" taskID="PlaySound" text="Psychic_Coins_use"/>
        <qTask sourceID="Level11_WholeCoins" destID="Psychic_Sack" taskID="TakeInInventoryFile" text="resources\images\rooms\Level11\Psychic\Psychic_0002_Sack_mini.png"/>
        <qTask sourceID="Level11_WholeCoins" destID="Psychic_door_Fabric_piece" taskID="RemoveInventoryItem"/>
        <qTask sourceID="Level11_WholeCoins" taskID="DelTask_WTasksList" text="BigHintL11_05" val1="1"/>
        <qTask sourceID="Level11_WholeCoins" destID="Level11_WholeCoins" taskID="RemoveInventoryItem"/>
      </Tasks>
    </MouseClick>
  </Psychic_door_Fabric_piece>

  <Psychic_door_Fabric>
    <MouseOver IsOver="take" hintLevel="1">
      <OverState ID="take" text="Psychic_door_Fabric"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="Psychic_door_Fabric_Click"/>
        <qTask destID="Psychic_door_Fabric" taskID="TakeInInventory"/>
        <qTask destID="Sound" taskID="PlaySound" text="Psychic_Towel_take"/>
        <qTask taskID="DelTask_WTasksList" text="BigHintL11_03" val1="1"/>
      </Tasks>
      <Tasks ID="clickInventory">
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="Psychic_CoinsFabricB"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" taskID="ShowSay" text="Psychic_door_SMPFabric"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" destID="Sound" taskID="PlaySound" text="Psychic_Cloth_cut"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" destID="Psychic_door_Fabric_piece" taskID="TakeInInventoryFile" text="resources\images\rooms\Level11\Psychic_door\Psychic_door_0001_Fabric_piece_mini.png"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" destID="Psychic_door_Fabric" taskID="RemoveInventoryItem"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" taskID="DelTask_WTasksList" text="BigHintL11_04" val1="1"/>
        <qTask sourceID="HALL11_Sharp_metal_plate" destID="HALL11_Sharp_metal_plate" taskID="RemoveInventoryItem"/>
        <!--<qTask sourceID="Level11_Screwdriver" taskID="ShowSay" text="Psychic_door_SKWNewsp"/>-->
      </Tasks>
    </MouseClick>
  </Psychic_door_Fabric>

  <t_Psychic_door_Newspaper1/>
</ItemList>

