<?xml version="1.0" ?>
<ItemList>

  <Level11_Screwdriver>
    <MouseOver IsOver="use" hintLevel="2">
      <OverState ID="use" text="Level3_Screwdriver"/>
    </MouseOver>
    <MouseClick IsClick="Phrase">
      <Tasks ID="Hint">
        <qTask taskID="ShowSay" text="Level11_Screwdriver_hint"/>
      </Tasks>
    </MouseClick>
  </Level11_Screwdriver>

  <HALL11_Sharp_metal_plate>
    <MouseOver IsOver="use" hintLevel="1">
      <OverState ID="use" text="HALL11_Sharp_metal_plate"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL11_Sharp_metal_plate_Click"/>
        <qTask sourceID="Psychic_Newspaper" taskID="ShowSay" text="HALL11_NewspSMP"/>
        <qTask sourceID="Level11_WholeCoins" taskID="ShowSay" text="HALL11_CoinsSMP"/>
        <qTask sourceID="Level11_Coins" taskID="ShowSay" text="HALL11_CoinsSMP"/>
        <qTask sourceID="Level11_Screwdriver" taskID="ShowSay" text="HALL11_ScrewdrSMP"/>
        <qTask sourceID="Level11_Screwdriver" destID="HALL11_Sharp_metal_plate" taskID="TakeInInventory"/>
        <qTask sourceID="Level11_Screwdriver" destID="Sound" taskID="PlaySound" text="Hall11_Screw_table_use"/>
        <qTask sourceID="Level11_Screwdriver" taskID="DelTask_WTasksList" text="BigHintL11_02" val1="1"/>
        <qTask sourceID="Level11_Screwdriver" counterID="Hall11_DelScrewdr_C" taskID="startCounter"/>
        <qTask sourceID="Level11_Screwdriver" counterID="Hall11_DelScrewdr_C" taskID="add" val="1"/>
        <qTask sourceID="Level11_Screwdriver" taskID="ResetActiveInventoryItem"/>
      </Tasks>
      <Tasks ID="clickInventory">
        <qTask sourceID="Psychic_door_Fabric" taskID="ShowSay" text="Psychic_door_SMPFabric"/>
        <qTask sourceID="Psychic_door_Fabric" destID="Sound" taskID="PlaySound" text="Psychic_Cloth_cut"/>
        <qTask sourceID="Psychic_door_Fabric" destID="Psychic_door_Fabric_piece" taskID="TakeInInventoryFile" text="resources\images\rooms\Level11\Psychic_door\Psychic_door_0001_Fabric_piece_mini.png"/>
        <qTask sourceID="Psychic_door_Fabric" destID="HALL11_Sharp_metal_plate" taskID="RemoveInventoryItem"/>
        <qTask sourceID="Psychic_door_Fabric" taskID="DelTask_WTasksList" text="BigHintL11_04" val1="1"/>
        <qTask sourceID="Psychic_door_Fabric" destID="Psychic_door_Fabric" taskID="RemoveInventoryItem"/>
      </Tasks>
      <Tasks ID="Hint">
        <qTask taskID="ShowSay" text="HALL11_Sharp_metal_plate_hint"/>
      </Tasks>
    </MouseClick>
  </HALL11_Sharp_metal_plate>

  <HALL11_Door_5>
    <MouseOver IsOver="watch">
      <OverState ID="watch" text="HALL11_Door_5"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL2_Door_Lock"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
    </MouseClick>
  </HALL11_Door_5>

  <HALL11_Door_4>
    <MouseOver IsOver="watch">
      <OverState ID="watch" text="HALL11_Door_4"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL2_Door_Lock"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
    </MouseClick>
  </HALL11_Door_4>

  <HALL11_Door_3>
    <MouseOver IsOver="watch">
      <OverState ID="watch" text="HALL11_Door_3"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL11_Mist"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
    </MouseClick>
  </HALL11_Door_3>

  <HALL11_Door_2>
    <MouseOver IsOver="watch">
      <OverState ID="watch" text="HALL11_Door_2"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask taskID="ShowSay" text="HALL2_Door_Lock"/>
        <qTask destID="Sound" taskID="PlaySound" text="Hall_door_closed" val1="1"/>
      </Tasks>
    </MouseClick>
  </HALL11_Door_2>

  <HALL11_Door_1>
    <MouseOver IsOver="left" hintLevel="2">
      <OverState ID="left" text="HALL11_Psychic"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" destID="HALL11_Door_1_opened" taskID="ShowGrafNode"/>
        <qTask sourceID="anyitemorclear" destID="HALL11_Door_1" taskID="HideGrafNode"/>
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Psychic"/>
        <qTask sourceID="anyitemorclear" destID="Sound" taskID="PlaySound" text="Door_open" val1="1"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL11_Door_1>

  <HALL11_Door_1_opened>
    <MouseOver IsOver="left" hintLevel="3">
      <OverState ID="left" text="HALL11_Psychic"/>
      <OverState ID="none"/>
    </MouseOver>
    <MouseClick IsClick="Done">
      <Tasks ID="Done">
        <qTask sourceID="anyitemorclear" taskID="loadRoom" text="Psychic"/>
      </Tasks>
      <Tasks ID="None"/>
    </MouseClick>
  </HALL11_Door_1_opened>


</ItemList>

