<<
@house 3
{
	#string name "house_cow";
	#string type_goods "buildings";
	#int price 500;
	#point pos 0, 0;
	#point size 256, 256;
	#bool solid true;
	#point zbase 0, -44;

	#int cost_good 380;
	#float time_complete_1 200;
	#float time_complete_2 150;
	#float time_complete_3 100;
	#float time_spoil_good 0;
	#float time_feed 105;

	#string imgground_type "big";
	#string texupgrade_name0 "house_cow0.tga";
	#string texupgrade_name1 "house_cow1.tga";
	#string texupgrade_name2 "house_cow2.tga";
	#string texupgrade_name3 "house_cow3.tga";

	#string name_sfx "cow_sfx.ogg";
	#float length_sfx 8500
	
	#point base_center 0, -44;
	#point base_radius 144, 112;
	#point dock_center -61, -146;
	#point dock_radius 8, 8;

	#point ready_icon_pos 48, 48;
	#point feed_icon_pos -48, 48;
	#point complete_icon_pos -37, -102; 

	#point upgrade_button_pos 100, -70;
	
	#int cost_upgrade_0 250;
	#int cost_upgrade_1 400;
	#int cost_upgrade_2 500;	

	#bool animal true;
	#point animal_pos 10, -60;

	@accept_feed_list
	{
		plant_carrot;
		plant_cabbage;
		
	}
}
>>

