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@simple_dialogue
{
	#string name "l20_start";
	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_start_1";
	}

	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l20_start_2";
	}

	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#string left_picture "face_marta.tga";
		#bool left_arrow true;
		#float time 10000;
		#string text "l20_start_3";
	}

	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_start_4";
	}
}

@simple_dialogue
{
	#string name "l20_planted_phone";
	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_planted_phone_1";
	}

	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l20_planted_phone_2";
	}

	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool right_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l20_planted_phone_3";
	}
}

@simple_dialogue
{
	#string name "l20_generator_off";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l20_generator_off_1";
	}

	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#string right_picture "face_father.tga";
		#bool right_slide_in true;
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_generator_off_2";
	}
}

@simple_dialogue
{
	#string name "l20_victory";
	#bool pause true;
	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_victory_1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_father.tga";
		#bool right_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_victory_2";
	}
}

@simple_dialogue
{
	#string name "l20_got_caught";
	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";
		#bool right_slide_in true;
		#bool right_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l20_got_caught_1";
	}
}




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