<<
@obstacle 1
{
	#string name "decor_bog";
	#string type_goods "decor";
	#point pos 0, 0;
	#point size 256, 256;
	#bool solid true;
	#int price 0;
	#point zbase 0, 0;

	#bool destructable true;

	#point base_center 0, 0;
	#point base_radius 128, 128;
}
>>

