<<
@plant 4
{
	#string name "plant_carrot";
	#string type_goods "plants";
	#point pos 0, 0;
	#point size 64, 64;
	#bool solid false;
	#point zbase 6, -12;
	
	#point frame_size 32, 32;
	
	#bool complete_harvest true;

	#int cost_fruit 50;
	#int thirsty 226;
	#int harvest 140;
	#int growth 140;
	#int harvest_damage 119;
	#int thirst_death 100;
	#int shit_strength  100;
	#int shit_time 100;
	#int start_health 100;	
}
>>

