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@simple_dialogue
{
	#string name "l1_dig_first_by_scenario_dialog";

	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_dig_first_by_scenario_phrase1";
	}
	
	@simple_dialogue_frame
	{
		#string right_picture "face_looser.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#bool right_slide_out true;
		#bool left_slide_out true;
		#float time 10000;
		#string text "l1_dig_first_by_scenario_phrase2";
	}
}

@simple_dialogue
{
	#string name "l1_dig_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_dig_by_scenario_phrase1";
	}
	
	@simple_dialogue_frame
	{
		#string right_picture "face_looser.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l1_dig_by_scenario_phrase2";
	}
}

@simple_dialogue
{
	#string name "l1_sow_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_sow_by_scenario_phrase1";
	}
}

@simple_dialogue
{
	#string name "l1_sell_stuff_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_get_to_hangar_phrase_1";
	}
}

@simple_dialogue
{
	#string name "l1_weeding_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_weeding_by_scenario_phrase1";
	}
}

@simple_dialogue
{
	#string name "l1_weeding_by_scenario_dialog_2";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_weeding_by_scenario_phrase2";
	}
}

@simple_dialogue
{
	#string name "l1_sell_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_sell_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l1_buy_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_buy_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l1_fin_sell_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_fin_sell_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_looser.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l1_fin_sell_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l1_victory_dialog";
	#bool pause true;
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l1_victory_phrase1";
	}
	
	@simple_dialogue_frame
	{
		#string right_picture "face_looser.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l1_victory_phrase2";
	}
}

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