<<

	@iloader
	{
		#string name "loader";
		#string texture_pack "loader_pack";
		#string sound_pack "loader_pack";
		
		@bitmap
		{
			#string name "loadscreen";
			#point pos 0, 0;
			#point size 1024, 768;
			#rect texcoord 0, 0, 1, 0.75;
			#string texture_name "loadscreen.tga";
		}
		@bitmap
		{
			#string name "wide_right";
			#point pos 598, 0;
			#point size 172, 768;
			#rect texcoord 0, 0, 0.6719, 0.75;
			#string texture_name "loadscreen_right.tga";
		}
		@bitmap
		{
			#string name "wide_left";
			#point pos -598, 0;
			#point size 172, 768;
			#rect texcoord 0.3281, 0, 1, 0.75;
			#string texture_name "loadscreen_left.tga";
		}
		@bitmap
		{
			#string name "loadbar";
			#point pos -1, -356;
			#point size 512, 32;
			#rect texcoord 0, 0, 0, 1;
			#string texture_name "loadbar.tga";
		}
		@cursor;
	}



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