<<
@house 1
{
	#string name "house_sheep";
	#string type_goods "buildings";
	#int price 400;
	#point pos 0, 0;
	#point size 256, 256;
	#bool solid true;
	#point zbase -10, -54;

	#int cost_good 250;
	#float time_complete_1 150;
	#float time_complete_2 110;
	#float time_complete_3 75;
	#float time_spoil_good 0;
	#float time_feed 160;

	#string imgground_type "big";
	#string texupgrade_name0 "house_sheep0.tga";
	#string texupgrade_name1 "house_sheep1.tga";
	#string texupgrade_name2 "house_sheep2.tga";
	#string texupgrade_name3 "house_sheep3.tga";

	#string name_sfx "sheep_sfx.ogg";
	#float length_sfx 8500;
	
	#point base_center -10, -54;
	#point base_radius 144, 112;
	#point dock_center -111, -133;
	#point dock_radius 8, 8;

	#point ready_icon_pos 40, 8;
	#point feed_icon_pos -56, 8;
	#point complete_icon_pos -60, -106;

	#point upgrade_button_pos 70, -80;
	
	#int cost_upgrade_0 200;
	#int cost_upgrade_1 300;
	#int cost_upgrade_2 400;

	#bool animal true;
	#point animal_pos -5, -110;

	@accept_feed_list
	{
		plant_carrot;
		plant_cabbage;
	}
}
>>

