<<

	@imenu
	{
		#string name "menu";
		#string texture_pack "menu_pack";
		#string sound_pack "menu_pack";
		
		@bitmap
		{
			#string name "main_layer";
			#point pos 0, 0;
			#point size 1024, 768;
			#rect texcoord 0, 0, 1, 0.75;
			#string texture_name "menu_background.tga";
		}
		@bitmap
		{
			#string name "wide_right";
			#point pos 598, 0;
			#point size 172, 768;
			#rect texcoord 0, 0, 0.6719, 0.75;
			#string texture_name "menu_background_right.tga";
		}
		@bitmap
		{
			#string name "wide_left";
			#point pos -598, 0;
			#point size 172, 768;
			#rect texcoord 0.3281, 0, 1, 0.75;
			#string texture_name "menu_background_left.tga";
		}

// 		@text
// 		{
// 			#string name "welcome_header";
// 			#point pos -346, 0;
// 			#point size 0, 0;
// 			#float font_size 20;
// 			#rect color 251, 229, 129, 255;
// 			#string text_align "center";
// 			#string text_key "welcome_message";
// 		}
		@text
		{
			#string name "welcome_message";
			#point pos -356, -210;
			#point size 240, 0;
			#float font_size 26;
			#rect color 251, 229, 129, 255;
			#string text_align "center";
			#string text_key "welcome_message";
			#bool font_scale true;		
		}
		@bitmap
		{
			#string name "name";
			#point pos -356, -210;
			#point size 256, 64;
			#string texture_name "name.tga";
		}
		
		@sprite
		{
			#string name "sprite_eyes";
			#point pos -342, 59;
			#point size 64, 32;
			#bool random true;
			#float repeat_value 3000;
			#float random_value 2000;
			#string anim_name "eyes";
		}

		@sprite
		{
			#string name "sprite_hand";
			#point pos -274, -84;
			#point size 32, 32;
			#bool random true;
			#float repeat_value 4000;
			#float random_value 1000;
			#string anim_name "hand";
		}

		@text
		{
			#string name "change_label";
			#point pos -346, -287;
			#point size 256, 32;
			#float font_size 20;
			#rect color 251, 229, 129, 224;
			#bool highlightable true;
			#string text_align "center";
			#string text_key "change_player_label";
		}

		@bitmap
		{
			#string name "book";
			#point pos -346, -287;
			#point size 256, 64;
			#string texture_name "book.tga";
		}

		@virtual_window
		{
			#string name "player_label";
			#point pos -346, -287;
			#point size 256, 32;
		}

		@text
		{
			#string name "version";
			#point pos 495, -370;
			#point size 128, 32;
			#float font_size 12;
			#string text_align "left";
			#string text_key "version";
		}
					
		@main_menu;
			
		@option_menu
		{
			#bool visible false;
			#bool alive false;
		}

		@language_menu
		{
			#bool visible false;
			#bool alive false;
			#bool autosize true;	
		}
		
		@profiles_menu
		{
			#bool visible false;
			#bool alive false;
			#bool autosize true;
		}
		
		@delete_profile_dialog
		{
			#bool visible false;
			#bool alive false;
			#bool autosize true;
		}
				
		@enter_name_dialog
		{#bool show false;}
		
		@volume_dialog;
		
		@loadgame_dialog
		{#bool visible false;}
		
		@exitgame_dialog
		{#bool visible false;}
		
		@deleteplayer_dialog
		{#bool visible false;}
				
		@help_dialog;	
		

		@cursor;
		
	}


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