<<

@simple_dialogue
{
	#string name "l3_steal_fert_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_steal_fert_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_steal_fert_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l3_steal_orchid_seed_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_steal_orchid_seed_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l3_steal_grape_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_steal_grape_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_steal_grape_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l3_steal_cucumber_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_steal_cucumber_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l3_steal_pineapple_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_steal_pineapple_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_steal_pineapple_by_scenario_phrase2";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_steal_pineapple_by_scenario_phrase3";
	}
}
@simple_dialogue
{
	#string name "l3_red_alert_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_red_alert_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_red_alert_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l3_escape_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_escape_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l3_victory_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_victory_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_victory_by_scenario_phrase2";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_victory_by_scenario_phrase3";
	}
}
@simple_dialogue
{
	#string name "l3_restart_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_restart_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";			
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l3_restart_by_scenario_phrase2";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_guard.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l3_restart_by_scenario_phrase3";
	}
}

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