<<
@obstacle 1
{
	#string name "respawn";
	#string type_goods "decor";
	#point pos 0, 0;
	#point size 320, 256;
	#bool solid false;
	#int price 0;
	#point zbase 0, 300;
	#bool decor true;
	#point base_center 0, 0;
	#point base_radius 160, 128;
}
>>

