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@level
{
   #string level_name "level7";
   #point level_size 48, 48;
   #string level_env "winter";
   #float level_time 1690;
   #string name_emb_music "music_emb_winter_day.ogg";
   #string name_pri_music "music_pri_winter.ogg";
   #float plant_thirst_growth 0.15;
   #float plant_fruit_growth 2;
   #float plant_growth 2;
   #float health_reduction_after_harvest 10;
   #float health_reduction_when_thirsty 0.15;
   #float plant_fertilizer_strength 2.5;
   #float plant_fertilizer_time 10;
   #float plant_starting_health 66;
   #float plant_minimal_health 0;
   @game_field
   {
      @ground
      {
         #string name "winter";
         #string texground_name "winter_center_tile.tga";
         #string texmask_name "lx_fill_mask.tga";
      }
      @object_list
      {
      }
      @render_list
      {
      }
      @physics_list
      {
      }
      @object_map
      {
      }
   }
   @scenario
   {
      [level7_entry]
      @event
      {
         #string name "l7_init";
         @action
         {
            #string type "add dialogue";
            #string data "l7_intro";
            #float delay 3000;
         }
         @action
         {
            #string type "add to shop";
            #string data "box";
         }
         @action
         {
            #string type "add to shop";
            #string data "fivebox";
         }
         @action
         {
            #string type "add to shop";
            #string data "tenbox";
         }
         @action
         {
            #string type "add to shop";
            #string data "watercan";
         }
         @action
         {
            #string type "add to shop";
            #string data "big_watercan";
         }
         @action
         {
            #string type "add to shop";
            #string data "waterpump";
         }
         @action
         {
            #string type "add to shop";
            #string data "water_sprinkler";
         }
         @action
         {
            #string type "add to shop";
            #string data "fertilizer";
         }
         @action
         {
            #string type "add to shop";
            #string data "big_fertilizer";
         }
         @action
         {
            #string type "add to shop";
            #string data "destructor";
         }
         @action
         {
            #string type "add to shop";
            #string data "transporter";
         }
         @action
         {
            #string type "add to shop";
            #string data "bulldozer";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_pig 1 1";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_cow 1 1";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_sheep 1 1";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_pig 1 1";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_cow 1 1";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_sheep 1 1";
         }
         @action
         {
            #string type "upgrade factory";
            #string data "factory_sausage 2";
         }
         @action
         {
            #string type "upgrade factory";
            #string data "factory_clothes 2";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_pepper";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_beetroot";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_cabbage";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_carrot";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_corn";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_tomato";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_wheat";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_sheep";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_pig";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_cow";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_chicken";
         }
         @action
         {
            #string type "add to shop";
            #string data "hangar_refrigerator";
         }
         @action
         {
            #string type "set money";
            #string data "30";
         }
      }
      @event
      {
         #string name "l7_big_construction";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l7_workers";
         }
         @action
         {
            #string type "add to shop";
            #string data "harvester";
         }
         @action
         {
            #string type "add to shop";
            #string data "waterboy";
         }
         @action
         {
            #string type "add to shop";
            #string data "herder";
         }
         @action
         {
            #string type "add to shop";
            #string data "helper";
         }
         @condition
         {
            #string type "place house_sheep";
            #string data ">=1";
         }
         @condition
         {
            #string type "place house_pig";
            #string data ">=1";
         }
         @condition
         {
            #string type "place house_chicken";
            #string data ">=1";
         }
         @condition
         {
            #string type "place house_cow";
            #string data ">=1";
         }
      }
      @event
      {
         #string name "l7_big_hiring";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l7_manager";
         }
         @action
         {
            #string type "add to shop";
            #string data "manager";
         }
         @condition
         {
            #string type "place harvester";
            #string data ">=2";
         }
         @condition
         {
            #string type "place helper";
            #string data ">=2";
         }
         @condition
         {
            #string type "place herder";
            #string data ">=1";
         }
         @condition
         {
            #string type "place waterboy";
            #string data ">=2";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l7_big_construction";
         }
      }
      @event
      {
         #string name "l7_manager_rule";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l7_upgrades";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_sheep 1 2";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_pig 1 2";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_cow 1 2";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_chicken 1 2";
         }
         @condition
         {
            #string type "place manager";
            #string data ">=1";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l7_big_hiring";
         }
      }
      @event
      {
         #string name "l7_big_upgrade";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l7_money";
         }
         @condition
         {
            #string type "upgraded house_pig 2";
            #string data ">=1";
         }
         @condition
         {
            #string type "upgraded house_cow 2";
            #string data ">=1";
         }
         @condition
         {
            #string type "upgraded house_chicken 2";
            #string data ">=1";
         }
         @condition
         {
            #string type "upgraded house_sheep 2";
            #string data ">=1";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l7_manager_rule";
         }
      }
      @event
      {
         #string name "l7_earn_money";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l7_victory";
         }
         @condition
         {
            #string type "money";
            #string data ">=3500";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l7_big_upgrade";
         }
      }
      @event
      {
         #string name "l7_victory";
         @action
         {
            #string type "victory";
         }
         @condition
         {
            #string type "end dialogue l7_victory";
            #string data ">=1";
         }
      }
      @event
      {
         #string name "l7_max_harvester";
         @action
         {
            #string type "delete from shop";
            #string data "harvester";
         }
         @condition
         {
            #string type "place harvester";
            #string data ">=4";
         }
      }
      @event
      {
         #string name "l7_max_herder";
         @action
         {
            #string type "delete from shop";
            #string data "herder";
         }
         @condition
         {
            #string type "place herder";
            #string data ">=3";
         }
      }
      @event
      {
         #string name "l7_max_helper";
         @condition
         {
            #string type "place helper";
            #string data ">=4";
         }
         @action
         {
            #string type "delete from shop";
            #string data "helper";
         }
      }
      @event
      {
         #string name "l7_max_manager";
         @condition
         {
            #string type "place manager";
            #string data ">=1";
         }
         @action
         {
            #string type "delete from shop";
            #string data "manager";
         }
      }
      @event
      {
         #string name "l7_max_waterboy";
         @condition
         {
            #string type "place waterboy";
            #string data ">=4";
         }
         @action
         {
            #string type "delete from shop";
            #string data "waterboy";
         }
      }
      @event
      {
         #string name "l7_switch_constructor_intro";
         @action
         {
            #string type "add dialogue";
            #string data "l7_constructor_intro";
            #float delay 15000;
         }
         @action
         {
            #string type "add to shop";
            #string data "constructor";
            #float delay 10000;
         }
         @condition
         {
            #string type "end dialogue";
            #string data "l7_intro";
         }
      }
   }
}

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