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@level
{
   #string level_name "level8";
   #point level_size 32, 32;
   #string level_env "sand";
   #float level_time 2278;
   #string name_emb_music "music_emb_sand_day.ogg";
   #string name_pri_music "music_pri_desert.ogg";
   #float plant_thirst_growth 0.25;
   #float plant_fruit_growth 6;
   #float plant_growth 6;
   #float health_reduction_after_harvest 13;
   #float health_reduction_when_thirsty 0.25;
   #float plant_fertilizer_strength 5;
   #float plant_fertilizer_time 10;
   #float plant_starting_health 33;
   #float plant_minimal_health 0;
   @game_field
   {
      @ground
      {
         #string name "sand";
         #string texground_name "sand_center_tile.tga";
         #string texmask_name "lx_fill_mask.tga";
      }
      @object_list
      {
      }
      @render_list
      {
      }
      @physics_list
      {
      }
      @object_map
      {
      }
   }
   @scenario
   {
      [level8_entry]
      @event
      {
         #string name "l8_init";
         @action
         {
            #string type "add to shop";
            #string data "waterboy";
         }
         @action
         {
            #string type "add to shop";
            #string data "box";
         }
         @action
         {
            #string type "add to shop";
            #string data "fivebox";
         }
         @action
         {
            #string type "add to shop";
            #string data "tenbox";
         }
         @action
         {
            #string type "add to shop";
            #string data "watercan";
         }
         @action
         {
            #string type "add to shop";
            #string data "big_watercan";
         }
         @action
         {
            #string type "add to shop";
            #string data "waterpump";
         }
         @action
         {
            #string type "add to shop";
            #string data "fertilizer";
         }
         @action
         {
            #string type "add to shop";
            #string data "big_fertilizer";
         }
         @action
         {
            #string type "add to shop";
            #string data "destructor";
         }
         @action
         {
            #string type "add to shop";
            #string data "transporter";
         }
         @action
         {
            #string type "add to shop";
            #string data "constructor";
         }
         @action
         {
            #string type "add to shop";
            #string data "bulldozer";
         }
         @action
         {
            #string type "add dialogue";
            #string data "l8_intro";
            #float delay 3000;
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_sheep 1 2";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_chicken 1 2";
         }
         @action
         {
            #string type "set money";
            #string data "250";
         }
         @action
         {
            #string type "add to shop";
            #string data "harvester";
         }
         @action
         {
            #string type "add to shop";
            #string data "herder";
         }
         @action
         {
            #string type "add to shop";
            #string data "helper";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_cabbage";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_carrot";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_corn";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_wheat";
         }
		 @action
         {
            #string type "add to shop";
            #string data "seed_aubergine";
         }
		  @action
         {
            #string type "add to shop";
            #string data "seed_watermelon";
         }
		  @action
         {
            #string type "add to shop";
            #string data "seed_pumpkin";
         }
      }
      @event
      {
         #string name "l8_great_hiring";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l8_sell_wool_eggs";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_sheep 1 3";
         }
         @action
         {
            #string type "set upgrade";
            #string data "house_chicken 1 3";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_chicken";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_sheep";
         }
         @action
         {
            #string type "add to shop";
            #string data "hangar_refrigerator";
         }
         @action
         {
            #string type "add to shop";
            #string data "hangar_flowers";
         }
         @condition
         {
            #string type "place waterboy";
            #string data ">=2";
         }
         @condition
         {
            #string type "place harvester";
            #string data ">=4";
         }
         @condition
         {
            #string type "place herder";
            #string data ">=1";
         }
         @condition
         {
            #string type "place helper";
            #string data ">=2";
         }
      }
      @event
      {
         #string name "l8_fur_and_egg";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l8_manager";
         }
         @action
         {
            #string type "add to shop";
            #string data "manager";
         }
         @condition
         {
            #string type "sell house_chicken";
            #string data ">=3";
         }
         @condition
         {
            #string type "sell house_sheep";
            #string data ">=2";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_great_hiring";
         }
      }
      @event
      {
         #string name "l8_cool_manager";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l8_honey";
         }
         @action
         {
            #string type "add to shop";
            #string data "house_beehive";
            #float delay 3000;
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_tulip";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_rose";
         }
         @action
         {
            #string type "add to shop";
            #string data "seed_yellowlily";
         }
         @condition
         {
            #string type "place manager";
            #string data ">=1";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_fur_and_egg";
         }
      }
      @event
      {
         #string name "l8_honey_work";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l8_money";
         }
         @action
         {
            #string type "add to shop";
            #string data "factory_sweeties";
         }
         @condition
         {
            #string type "sell house_beehive";
            #string data ">=2";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_cool_manager";
         }
      }
      @event
      {
         #string name "l8_dreams_dreams";
         #bool player_task true;
         @condition
         {
            #string type "money";
            #string data ">=8000";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_honey_work";
         }
         @condition
         {
            #string type "disabled by event";
            #string data "l8_snatch";
         }
      }
      @event
      {
         #string name "l8_snatch";
         @action
         {
            #string type "add dialogue";
            #string data "l8_disaster";
            #float delay 2000;
         }
         @action
         {
            #string type "kill all people";
         }
         @action
         {
            #string type "set money";
            #string data "1";
         }
         @action
         {
            #string type "delete from shop";
            #string data "harvester";
         }
         @action
         {
            #string type "delete from shop";
            #string data "herder";
         }
         @action
         {
            #string type "delete from shop";
            #string data "helper";
         }
         @action
         {
            #string type "delete from shop";
            #string data "manager";
         }
         @action
         {
            #string type "delete from shop";
            #string data "waterboy";
         }
         @action
         {
            #string type "add to shop";
            #string data "water_sprinkler";
         }
         @condition
         {
            #string type "money";
            #string data ">=7500";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_honey_work";
         }
      }
      @event
      {
         #string name "l8_last_chance";
         #bool player_task true;
         @action
         {
            #string type "add dialogue";
            #string data "l8_victory";
         }
         @condition
         {
            #string type "place water_sprinkler";
            #string data ">=2";
         }
         @condition
         {
            #string type "enabled by event";
            #string data "l8_snatch";
         }
      }
      @event
      {
         #string name "l8_victory";
         @action
         {
            #string type "victory";
         }
         @condition
         {
            #string type "end dialogue l8_victory";
            #string data ">=1";
         }
      }
      @event
      {
         #string name "l8_max_harvester";
         @action
         {
            #string type "delete from shop";
            #string data "harvester";
         }
         @condition
         {
            #string type "place harvester";
            #string data ">=5";
         }
      }
      @event
      {
         #string name "l8_max_herder";
         @action
         {
            #string type "delete from shop";
            #string data "herder";
         }
         @condition
         {
            #string type "place herder";
            #string data ">=2";
         }
      }
      @event
      {
         #string name "l8_max_hepler";
         @action
         {
            #string type "delete from shop";
            #string data "helper";
         }
         @condition
         {
            #string type "place helper";
            #string data ">=3";
         }
      }
      @event
      {
         #string name "l8_max_manager";
         @action
         {
            #string type "delete from shop";
            #string data "manager";
         }
         @condition
         {
            #string type "place manager";
            #string data ">=1";
         }
      }
      @event
      {
         #string name "l8_max_waterboy";
         @action
         {
            #string type "delete from shop";
            #string data "waterboy";
         }
         @condition
         {
            #string type "place waterboy";
            #string data ">=4";
         }
      }
   }
}

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