<<

@simple_dialogue
{
	#string name "l4_switch_poor_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_switch_poor_phrase1";
	}
}

@simple_dialogue
{
	#string name "l4_switch_store_deny_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_switch_store_deny_phrase1";
	}
}

@simple_dialogue
{
	#string name "l4_sell_bananas_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_sell_bananas_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_transported_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l4_transported_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_transported_phrase2";
	}
}
@simple_dialogue
{
	#string name "l4_sow_dahlia_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_sow_dahlia_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_destroy_trash_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_destroy_trash_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l4_destroy_trash_phrase2";
	}
}
@simple_dialogue
{
	#string name "l4_sow_rose_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_sow_rose_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_hiring_of_manpower_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_hiring_of_manpower_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_buy_beehive_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_buy_beehive_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_buy_hangar_refrigerator_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_buy_hangar_refrigerator_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_sell_honey_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_sell_honey_phrase1";
	}
}
@simple_dialogue
{
	#string name "l4_victory_dialog";
	#bool pause true;
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_victory_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l4_victory_phrase2";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l4_victory_phrase3";
	}
}

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