<<
@plant 10
{
	#string name "plant_pumpkin";
	#string type_goods "plants";
	#point pos 0, 0;
	#point size 64, 64;
	#bool solid false;
	#point zbase 0, -15;
	#int cost_fruit 50;

	#point frame_size 62, 49;
	
	#bool complete_harvest true;

	#int cost_fruit 25;
	#int thirsty 80;
	#int harvest 56;
	#int growth 56;
	#int harvest_damage 70;
	#int thirst_death 100;
	#int shit_strength  100;
	#int shit_time 100;
	#int start_health 100;
}
>>

