<<

	@igameplay
	{
		#string name "gameplay";
		#string texture_pack "gameplay_pack";
		#string sound_pack "gameplay_pack";
		
		@levelstatuschecker;
		@particle_list;
		@upmenu_left;
		@upmenu_right;
		@upmenu_center;	
		@virtual_window
		{
			#string name "task_details";
			#point pos 118, 0;
			#point size 64, 64;			
			#string align "top right";			
			#string tex_mask_name "loupe.tga";

			@bitmap
			{
				#string name "center";
				#point pos 0, 0;
				#point size 100, 100;			
				#bool mask true;
				#string align "scalex scaley";
				#string texture_name "loupe.tga";
			}
		}
		@center_on_worker;		
		@inventory_tab;
		@buildings_tab;
		@seeds_tab;
		@sprouts_tab;
		@trees_tab;
		@workers_tab;
		//@decor_tab;
		//@stuff_tab;
		@shop_tabs;			
		@end_task_flyer;
		@dialogue_form;	

		@tasks_form;

		
		@default_dialog;
		@endgame_dialog;
		@savegame_dialog;
		@quitgame_dialog;
		@saveandexitgame_dialog;
		@replaygame_dialog;
		@notify_holder;
			
		@main_menu_form;
		@ingame_options;
		@ingame_volume;
		@ingame_help;
		@level_complete_window {#bool visible false; #bool alive false;}
		@cursor
		{
			@transparent_hint
			{
				#string name "item_hint";
				#point pos 100, 100;
				#point size 180, 0;				
				#bool manual true;
			}
		}
	}



>>


