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@simple_dialogue
{
	#string name "l2_add_fivebox_by_switch_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_add_fivebox_by_switch_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_add_fivebox_by_switch_phrase2";
	}
}

@simple_dialogue
{
	#string name "l2_watering_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_watering_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l2_sell_fruits_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_sell_fruits_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l2_buy_seeds_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_buy_seeds_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_buy_seeds_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l2_sow_seeds_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_sow_seeds_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l2_sell_vegetables_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_sell_vegetables_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_sell_vegetables_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l2_fertilize_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_fertilize_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l2_repair_house_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_repair_house_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_repair_house_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l2_feed_sheep_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string left_picture "face_marta.tga";
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_feed_sheep_by_scenario_phrase1";
	}
}
@simple_dialogue
{
	#string name "l2_sell_fur_by_scenario_dialog";
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_sell_fur_by_scenario_phrase1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_silvy.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_sell_fur_by_scenario_phrase2";
	}
}
@simple_dialogue
{
	#string name "l2_victory_dialog";
	#bool pause true;
	@simple_dialogue_frame
	{
		#string right_picture "face_manager.tga";
		#bool right_slide_in true;
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_victory_pharse1";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_manager.tga";			
		#string left_picture "face_marta.tga";
		#bool left_slide_in true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_victory_pharse2";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_manager.tga";			
		#string left_picture "face_marta.tga";
		#bool right_arrow true;
		#float time 10000;
		#string text "l2_victory_pharse3";
	}
	@simple_dialogue_frame
	{
		#string right_picture "face_manager.tga";			
		#string left_picture "face_marta.tga";
		#bool right_slide_out true;
		#bool left_slide_out true;
		#bool left_arrow true;
		#float time 10000;
		#string text "l2_victory_pharse4";
	}
}

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