<<

@ilevelmenu
{
	#string name "levelmenu";
	#string texture_pack "levelmenu_pack";
	#string sound_pack "levelmenu_pack";
	
	@bitmap
	{
		#string name "main_layer";
		#point pos 0, 0;
		#point size 1024, 768;
		#rect texcoord 0, 0, 1, 0.75;
		#string texture_name "levelmenu_back.tga";
	}
	@bitmap
	{
		#string name "wide_right";
		#point pos 598, 0;
		#point size 172, 768;
		#rect texcoord 0, 0, 0.6719, 0.75;
		#string texture_name "levelmenu_back_right.tga";
	}
	@bitmap
	{
		#string name "wide_left";
		#point pos -598, 0;
		#point size 172, 768;
		#rect texcoord 0.3281, 0, 1, 0.75;
		#string texture_name "levelmenu_back_left.tga";
	}

	@image
	{
		#string name "trophy1";
		#point pos -107, 297.5;
		#point size 192, 128;
		#string image_name "trophy1";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy2";
		#point pos 279.5, -16.5;
		#point size 64, 64;
		#string image_name "trophy2";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy3";
		#point pos 164.5, 300;
		#point size 128, 64;
		#string image_name "trophy3";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy4";
		#point pos 287.5, 233.5;
		#point size 128, 128;
		#string image_name "trophy4";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy5";
		#point pos 478.5, 282;
		#point size 128, 192;
		#string image_name "trophy5";
		#bool visible false;
		#bool pulsating true;
	}
		
	@image
	{
		#string name "trophy6";
		#point pos 407.5, -53.5;
		#point size 128, 192;
		#string image_name "trophy6";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy7";
		#point pos -158, 204;
		#point size 128, 64;
		#string image_name "trophy7";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy8";
		#point pos 433, -221;
		#point size 192, 128;
		#string image_name "trophy8";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy9";
		#point pos 310, -272.5;
		#point size 224, 192;
		#string image_name "trophy9";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy10";
		#point pos 87, 229.5;
		#point size 64, 128;
		#string image_name "trophy10";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy11";
		#point pos -31, 200;
		#point size 128, 128;
		#string image_name "trophy11";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy12";
		#point pos 187.5, 143;
		#point size 128, 128;
		#string image_name "trophy12";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy13";
		#point pos -251.5, 322;
		#point size 64, 128;
		#string image_name "trophy13";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy14";
		#point pos -188, -247;
		#point size 128, 128;
		#string image_name "trophy14";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy15";
		#point pos -417, -79;
		#point size 128, 320;
		#string image_name "trophy15";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy16";
		#point pos -188, 95.5;
		#point size 128, 128;
		#string image_name "trophy16";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy17";
		#point pos -310.5, 1;
		#point size 128, 320;
		#string image_name "trophy17";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy18";
		#point pos 256.5, 304.5;
		#point size 64, 64;
		#string image_name "trophy18";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy19";
		#point pos 481, -96.5;
		#point size 128, 192;
		#string image_name "trophy19";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy20";
		#point pos -343.5, -195;
		#point size 128, 128;
		#string image_name "trophy20";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy21";
		#point pos 279, 147.5;
		#point size 64, 64;
		#string image_name "trophy21";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy22";
		#point pos -213, -165;
		#point size 128, 128;
		#string image_name "trophy22";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy23";
		#point pos 231.5, -172;
		#point size 128, 128;
		#string image_name "trophy23";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy24";
		#point pos 261.5, 60.5;
		#point size 64, 128;
		#string image_name "trophy24";
		#bool visible false;
		#bool pulsating true;
	}
	
	@image
	{
		#string name "trophy25";
		#point pos 21, 8;
		#point size 384, 320;
		#string image_name "trophy25";
		#bool visible false;
		#bool pulsating true;
	}

	@dataholder
	{
		#string name "new_trophy_data";
	}

	@levelselector
	{
		#string name "level_selector";

		@item_list
		{
			level1;
			level2;
			level3;
			level4;
			level5;
			level6;
			level7;
			level8;
			level9;
			level10;
			level11;
			level12;
			level13;
			level14;
			level15;
			level15;
			level16;
			level17;
			level18;
			level18;
			level19;
			level20;
			level21;
			level22;
			level23;
			level24;
		}		
	}
	
	@text
	{
		#string name "screen_level_name";
		#point pos 10.5, -122;
		#point size 235, 0;
		#float font_size 20;
		#rect color 251, 229, 129, 255;
		#string text_align "center";
		#string text_key "level1_name";
		#bool font_scale true;
	}
	
	@text
	{
		#string name "screen_level_description";
		#point pos 10.5, -147;
		#point size 235, 0;
		#float font_size 12;
		#rect color 251, 229, 129, 255;
		#string text_align "center";
		#string text_key "level1_description";
		#bool font_scale true;
	}
	
	@text
	{
		#string name "screen_level_time";
		#point pos 10.5, -172;
		#point size 235, 0;
		#float font_size 14;
		#rect color 251, 229, 129, 255;
		#string text_align "center";
		#string text_key "Time 00:00:00";
		#bool font_scale true;
	}
	
	@text
	{
		#string name "screen_level_best_time";
		#point pos 10.5, -196;
		#point size 235, 0;
		#float font_size 14;
		#rect color 251, 229, 129, 255;
		#string text_align "center";
		#string text_key "Best 00:00:00";
		#bool font_scale true;
	}
	
	@text
	{
		#string name "screen_level_winner";
		#point pos 10.5, -220;
		#point size 235, 0;
		#float font_size 14;
		#rect color 251, 229, 129, 255;
		#string text_align "center";
		#string text_key "БУРМИНАТОР";
		#bool font_scale true;
	}
	
	@bitmap
	{
		#string name "screen_monitor";
		#point pos 11.5, -172.5;
		#point size 283, 158;
		#rect texcoord 0, 0, 0.553, 0.617;
		#string texture_name "levelmenu_monitor.tga";		
	}
	
	@text
	{
		#string name "start_game";
		#point pos 10, -285;
		#point size 160, 40;
		#float font_size 28;
		#string text_align "center";
		#string text_key "start_game";
		#bool font_scale true;
		#bool highlightable true;
		#bool ahtung true;
	}

	@simple_hint
	{
		#string name "hint1";
		#point pos 57, 187;
		#point size 256, 0;				
		#string activator "trophy1";
		@hint_text
		{
			#string text_key "trophy_hint1";
		}
	}
	@simple_hint
	{
		#string name "hint2";
		#point pos 137, 78;
		#point size 256, 0;				
		#string activator "trophy2";
		@hint_text
		{
			#string text_key "trophy_hint2";
		}
	}
	
	@simple_hint
	{
		#string name "hint3";
		#point pos 124, 210;
		#point size 256, 0;				
		#string activator "trophy3";
		@hint_text
		{
			#string text_key "trophy_hint3";
		}
	}
	@simple_hint
	{
		#string name "hint4";
		#point pos 216, 134;
		#point size 256, 0;				
		#string activator "trophy4";
		@hint_text
		{
			#string text_key "trophy_hint4";
		}
	}
	@simple_hint
	{
		#string name "hint5";
		#point pos 325, 171;
		#point size 256, 0;				
		#string activator "trophy5";
		@hint_text
		{
			#string text_key "trophy_hint5";
		}
	}
	@simple_hint
	{
		#string name "hint6";
		#point pos 261, -188;
		#point size 256, 0;				
		#string activator "trophy6";
		@hint_text
		{
			#string text_key "trophy_hint6";
		}
	}
	@simple_hint
	{
		#string name "hint7";
		#point pos -154, 92;
		#point size 256, 0;				
		#string activator "trophy7";
		@hint_text
		{
			#string text_key "trophy_hint7";
		}
	}
	@simple_hint
	{
		#string name "hint8";
		#point pos 340, -124;
		#point size 256, 0;				
		#string activator "trophy8";
		@hint_text
		{
			#string text_key "trophy_hint8";
		}
	}
	@simple_hint
	{
		#string name "hint9";
		#point pos 356, -130;
		#point size 256, 0;				
		#string activator "trophy9";
		@hint_text
		{
			#string text_key "trophy_hint9";
		}
	}
	@simple_hint
	{
		#string name "hint10";
		#point pos 239, 143;
		#point size 256, 0;				
		#string activator "trophy10";
		@hint_text
		{
			#string text_key "trophy_hint10";
		}
	}
	@simple_hint
	{
		#string name "hint11";
		#point pos -166, 108;
		#point size 256, 0;				
		#string activator "trophy11";
		@hint_text
		{
			#string text_key "trophy_hint11";
		}
	}
	@simple_hint
	{
		#string name "hint12";
		#point pos 78, 250;
		#point size 256, 0;				
		#string activator "trophy12";
		@hint_text
		{
			#string text_key "trophy_hint12";
		}
	}
	@simple_hint
	{
		#string name "hint13";
		#point pos -254, 197;
		#point size 256, 0;				
		#string activator "trophy13";
		@hint_text
		{
			#string text_key "trophy_hint13";
		}
	}
	@simple_hint
	{
		#string name "hint14";
		#point pos -92, -155;
		#point size 256, 0;				
		#string activator "trophy14";
		@hint_text
		{
			#string text_key "trophy_hint14";
		}
	}
	@simple_hint
	{
		#string name "hint15";
		#point pos -242, -54;
		#point size 256, 0;				
		#string activator "trophy15";
		@hint_text
		{
			#string text_key "trophy_hint15";
		}
	}
	@simple_hint
	{
		#string name "hint16";
		#point pos -73, 204;
		#point size 256, 0;				
		#string activator "trophy16";
		@hint_text
		{
			#string text_key "trophy_hint16";
		}
	}
	@simple_hint
	{
		#string name "hint17";
		#point pos -108, 78;
		#point size 256, 0;				
		#string activator "trophy17";
		@hint_text
		{
			#string text_key "trophy_hint17";
		}
	}
	@simple_hint
	{
		#string name "hint18";
		#point pos 163, 217;
		#point size 256, 0;				
		#string activator "trophy18";
		@hint_text
		{
			#string text_key "trophy_hint18";
		}
	}
	@simple_hint
	{
		#string name "hint19";
		#point pos 271, -72;
		#point size 256, 0;				
		#string activator "trophy19";
		@hint_text
		{
			#string text_key "trophy_hint19";
		}
	}
	@simple_hint
	{
		#string name "hint20";
		#point pos -191, -105;
		#point size 256, 0;				
		#string activator "trophy20";
		@hint_text
		{
			#string text_key "trophy_hint20";
		}
	}
	@simple_hint
	{
		#string name "hint21";
		#point pos 189, 204;
		#point size 256, 0;				
		#string activator "trophy21";
		@hint_text
		{
			#string text_key "trophy_hint21";
		}
	}
	@simple_hint
	{
		#string name "hint22";
		#point pos -160, -141;
		#point size 256, 0;				
		#string activator "trophy22";
		@hint_text
		{
			#string text_key "trophy_hint22";
		}
	}
	@simple_hint
	{
		#string name "hint23";
		#point pos 316, -70;
		#point size 256, 0;				
		#string activator "trophy23";
		@hint_text
		{
			#string text_key "trophy_hint23";
		}
	}
	@simple_hint
	{
		#string name "hint24";
		#point pos 160, 183;
		#point size 256, 0;				
		#string activator "trophy24";
		@hint_text
		{
			#string text_key "trophy_hint24";
		}
	}
	@simple_hint
	{
		#string name "hint25";
		#point pos 244, 189;
		#point size 256, 0;				
		#string activator "trophy25";
		@hint_text
		{
			#string text_key "trophy_hint25";
		}
	}
	
	
			
	@buttonex_back
	{
		#string name "back";
		#point pos -430, -265;
		#point size 64, 64;
	}	
	
	@buttonex_camera
	{
		#string name "play_comics";
		#point pos 430, -265;
		#point size 64, 64;
	}
	
	@cursor;
}

>>

