splashScreenSubtitle
everyday  is  another  shooter



noControllerTitle
No Controller Connected!

noControllerLine0
Is the controller connected?

noControllerLine1
Is the controller powered on?

noControllerLine2
If it's a wireless controller, are the batteries charged?



menuButtonsInfo_CrossEnter
Enter - Select   Escape - Back

menuButtonsInfo_CircleEnter
Enter - Select   Escape - Back



OLDnotesButtonsInfo_CrossEnter
X - Next   O - Back to Main Menu

OLDnotesButtonsInfo_CircleEnter
O - Next   X - Back to Main Menu


notesButtonsInfo_CrossEnter
Left - Previous   Right/Enter - Next   Escape - Back to Menu

notesButtonsInfo_CircleEnter
Left - Previous   Right/Enter - Next   Escape - Back to Menu

notesButtonsInfo_CrossEnter_FirstPage
Right/Enter - Next   Escape - Back to Menu

notesButtonsInfo_CircleEnter_FirstPage
Right/Enter - Next   Escape - Back to Menu

notesButtonsInfo_CrossEnter_LastPage
Left - Previous   Escape - Back to Menu

notesButtonsInfo_CircleEnter_LastPage
Left - Previous   Escape - Back to Menu

notesButtonsInfo2_CrossEnter
Escape - Back to Menu

notesButtonsInfo2_CircleEnter
Escape - Back to Menu




settingsButtonsInfo_CrossEnter
Left/Right - Change Setting   Enter - Select   Escape - Back

oldzeetguy
Left/Right - Change Setting   Enter - Select   Escape - Back

settingsButtonsInfo_CircleEnter
Left/Right - Change Setting   Enter - Select   Escape - Back

settingsButtonsInfo2_CrossEnter
Left/Right - Change Setting   Enter - Select   Escape - Cancel

settingsButtonsInfo2_CircleEnter
Left/Right - Change Setting   Enter - Select   Escape - Cancel

settingsNoChangeButtonsInfo_CrossEnter
Enter - Select   Escape - Back

settingsNoChangeButtonsInfo_CircleEnter
Enter - Select   Escape - Back

settingsNoChangeButtonsInfo2_CrossEnter
Enter - Select   Escape - Cancel

settingsNoChangeButtonsInfo2_CircleEnter
Enter - Select   Escape - Cancel



continue_CrossEnter
Press any key to continue

continue_CircleEnter
Press any key to continue



OLDsettingsDescription_0_0
Although the game runs fine in 16:9 (widescreen) televisions,

OLDsettingsDescription_0_1
it was originally designed for 4:3 (standard) televisions

OLDsettingsDescription_0_0
Changes between 16:9 Widescreen and 4:3 Standard aspect ratios

OLDNEWsettingsDescription_0_0
Gameplay is balanced for both ratios, but 4:3 is slightly easier

OLDsettingsDescription_1_0
Some televisions will chop off the edges of the screen, so adjust

OLDsettingsDescription_1_1
this option until the entire image fits in your television screen

OLDsettingsDescription_4_0
"Left Handed" means Left Stick shoots and Right Stick moves

OLDsettingsDescription_4_1
"Right Handed" means Right Stick shoots and Left Stick moves

OLDsettingsDescription_5_0
Adjusts the sensitivty of the stick used for shooting



settingsDescription_0_0
Changes the video output resolution

settingsDescription_1_0
Select "Yes" for fullscreen or "No" for windowed mode

settingsDescription_2_0
Although the game is scaled for both aspect ratios, 4:3 might be

settingsDescription_2_1
slightly easier.  The game was originally designed for 4:3 screens

settingsDescription_3_0
Disable the menu and level fade transitions if you're impatient,

settingsDescription_3_1
but this isn't recommended because the fades are useful (hint!)

settingsDescription_4_0
Select "No" to hide in-game info like the score and song bar

settingsDescription_5_0
Adjust the volume to your liking

settingsDescription_6_0
Press Enter to reconfigure the keyboard and gamepad controls

settingsDescription_7_0
Resets all options to their original settings

settingsDescription_8_0
Applies and saves the changes

settingsDescription_9_0
Returns to the main menu and cancels any unapplied settings

settings_aspectratio_title
Aspect Ratio

settings_screenedgeadjust_title
Screen Edge Adjust

settings_skipfades_title
Skip Fades

settings_hud_title
Show HUD

settings_analogcontrols_title
Left or Right Handed

settings_shootsticksensitivity_title
Shoot Stick Sensitivity

settings_volume_title
Volume

settings_restoredefaults_title
Restore Defaults

settings_defaultsrestored
Defaults Restored

settings_applyandsave_title
Apply Settings

settings_applyandsave_ok
Settings Applied Successfully

settings_applyandsave_nospace
Error: Not Enough Space to Save!

settings_applyandsave_error
Error: Save Failed for Unknown Reasons!

widescreenaspect
16:9 - Widescreen

regularaspect
4:3 - Standard

autoaspect
Auto (%s)

righthanded
Right Handed

lefthanded
Left Handed



saving
Saving...

yes
Yes

no
No



saveDataTitle
Everyday Shooter

saveDataSubtitle
Save Data

saveDataDetail
Settings, highscores and unlockables.



customColourSaveDataDetail
Customized color data for Everyday Shooter.

customColourSaveDataSubtitle
Custom Colors.



saveDataLoading
Reading save data...

saveDataSaving
Writing save data...

saveDataNewData
No data found!

saveDataNewDataSubtext
Creating new save data...

saveDataNoSpace
There isn't enough free space to create save data!

saveDataNoSpaceSubtext
Please exit, free 100 KB of space, then restart the game.

saveDataNoSpaceSubtext2
Sorry!

saveDataWriteError
Error writing save data!

saveDataWriteErrorSubtext
Progress will not be saved!

saveDataReadError
Save data is corrupt!

OLDsaveDataReadErrorSubtext
Progress will not be saved!

saveDataReadErrorSubtext
Cannot continue.  Please exit and delete the save data.

saveDataReadErrorSubtext2
Sorry!

saveDataReadErrorOverwrite
Overwrite old data?



tutorial_leftcontrols1
directional buttons or right stick to move

tutorial_leftcontrols2
action buttons or left stick to shoot

tutorial_rightcontrols1
directional buttons or left stick to move

tutorial_rightcontrols2
action buttons or right stick to shoot

tutorial_move1
if you stop shooting

tutorial_move2
you'll move faster

tutorial_chain1_1
every level has a

tutorial_chain1_2
different chaining

tutorial_chain1_3
system

tutorial_chain2_1
watch the graphics

tutorial_chain2_2
carefully to discover

tutorial_chain2_3
them all!

tutorial_points1_1
pick me up

tutorial_points1_2
to score points!

tutorial_points2_1
score %d

tutorial_points2_2
for a free life!

tutorial_points3_1
if i blink

tutorial_points3_2
i'm worth more!

tutorial_bomb1_1
when enemies touch me

tutorial_bomb1_2
the chain continues

tutorial_bomb2_1
shoot me and i'll grow

tutorial_bomb2_2
bigger and last longer

tutorial_exploder1_1
shoot me to start

tutorial_exploder1_2
a chain reaction!

tutorial_spreadshot1_1
things that are exploding

tutorial_spreadshot1_2
will not hurt you

tutorial_song1_1
when the songs ends

tutorial_song1_2
the level will switch



pause
PAUSED

pause_end
End

pause_resume
Resume

life_remaining
Life %d

life_extend
Life Up!  Next Life at %d

travel_life_remaining
Travel Life %d

travel_life_extend
Life Up!  Next Life at %d



finalresult_highscore
New High Score!

finalresult
Final Result

finalresult_almostcomplete
99.9%% Complete!

finalresult_complete
100%% Complete!

finalresult_progress
%d%% of level complete



chain
CHAIN x%d



outro_robot_caption
The Robots

outro_heart_caption
The Hearts

outro_newsoccer_caption
The Lush Look Killers

outro_cloud_caption
The Porcos In The Sky

outro_light_caption
The Builders

outro_retro_caption
The Bits Of Fury

outro_line_caption
The Earthworms

outro_somanyways_caption
The Many Ways

outro_you_caption
You!



gameTitle
Everyday Shooter

demoTitle
Everyday Shooter DEMO

gameSubtitle
A Queasy Game by Jonathan Mak



usingCustomColours
Custom colors loaded!

customColoursCorrupt1
Custom color data is corrupt!

customColoursCorrupt2
Default colors will be used.



demoLockedLevel
Grab the full album to access this level!

demoLockedExtra
Grab the full album to access this unlockable!

demoLocked
Grab the full album to access this feature!



loading
Loading...



singlePlayTip
Tip: use Single Play to sharpen your skills for Normal Play



notes0
In the spring of 2005 I started work on what I called "the new game."  It was supposed to provide maximum replayability and gameplay depth through ingenious game design innovations, but instead it was a complicated mess of rules and controls that were neither fun nor understandable.  Somehow I lost myself in a ridiculous concoction of self-indulgent, games-are-art-theory-innovation wankery.  Truth is, the only things that mattered were the games that inspired me to make games in the first place.

notes2
Thus began my journey back to the roots of my gaming youth: the top-down shoot-em-up.  From the classic shooters of yore to today's modern interpretations, I studied the works until I realized that even the simplest of things can be the most beautiful of things.  Armed with this little piece of knowledge, I finally understood how to make the game that I truly wanted to make.

notes4
A few months later, Everyday Shooter was born.

OLDnotes6
I owe a lot to the inspirational work of Kenta Cho (長健太), OMEGA (おめが), Tetsuya Mizuguchi (水口哲也), and countless others in the freeware community.  If this game is worth anything, it is because it was built on the shoulders of those giants.  I hope so dearly that I can repay my debt to them by inspiring someone else out there to create something great.

notes6
I owe a lot to the inspirational work of Kenta Cho, Kanta "OMEGA" Matsuhisa, Tetsuya Mizuguchi, and countless others in the freeware community.  If this game is worth anything, it is because it was built on the shoulders of those giants.  I hope so dearly that I can repay my debt to them by inspiring someone else out there to create something great.

notes8
Have fun, and good game!

notes10
-Jonathan Mak

psline
PS: See if you can beat my highscores!  I recorded them with the aspect ratio setting set to 16:9 - Widescreen.  Also, I still think using the buttons is way better than using the sticks!

scores0_0
Normal Play (3 starting lives)

scores0_2
12682

scores1_title
Single Play (1 starting life)

scores1_0
Robot

scores1_1
1068

scores1_2
Root of the Heart

scores1_3
1662

scores1_4
Lush Look Killer

scores1_5
1779

scores1_6
Porco in the Sky

scores1_7
1312

scores1_8
Build 88

scores1_9
1918

scores1_10
Bits of Fury

scores1_11
1222

scores1_12
Earthworm

scores1_13
2082

scores1_14
So Many Ways

scores1_15
2728

greets0
and greets and thanks to so many people!



on
ON

off
OFF

locked
LOCKED!

cost
Cost %d

back
Back to Menu

cancel
Cancel

back_to_mainmenu
Back to Menu



unlockable_title
New Unlockable!

unlockable
This option is now unlockable in the Unlock Extras menu

unlockable_startinglives
Buy extra starting lives in the Unlock Extras menu!

unlockable_travelplay1
Select Travel Play in the main menu or in Single Play to play the

unlockable_travelplay2
game without taking any damage.  Perfect for relaxing!

unlockable_viewending
Select View Ending in the main menu to watch the ending again

unlockable_points_title
Unlock Points Earned!

unlockable_points_earned
%d unlock points earned

unlockable_point_earned
%d unlock point earned

unlockable_points1
Use these points in the Unlock Extras menu to unlock new features

unlockable_points2
such as extra lives and different visual effects

unlockable_points4
Each point scored in Normal or Single Play equals one unlock point



colouradjust_title
Color Adjust

colouradjust_red
red

colouradjust_green
green

colouradjust_blue
blue

colouradjust_status_prefix
status: 

colouradjust_saved
saved

colouradjust_nospace
no space, need %dKB

colouradjust_nospace2
press 4 to delete old save data

colouradjust_error
error

colouradjust_loaded
loaded

colouradjust_nodata
no data

colouradjust_saving
saving...

colouradjust_loading
loading...

colouradjust_loaded_default
loaded defaults



extras_singleplay_title
%s - Single Play

extras_title
Unlock Extras

extras_startinglives_title
Starting Lives

extras_shufflemode_title
Shuffle Mode

extras_painter_title
Painter Effect

extras_sketchy_title
Sketchy Effect

extras_singleshade_title
Single Shade Effect

extras_contrast_title
Contrast Effect

extras_inverter_title
Inverter Effect

extras_bitreduce_title
Bit Reduce Effect

extras_points_remaining
%d unlock points remaining

extras_not_enough_points
Not enough points!

extras_mode
Mode: %s

extras_singleplay_unlock_criteria_noshuffle
Reach this level in Normal Play to purchase this unlockable

extras_singleplay_unlock_result_noshuffle
Unlocks this level in Single Play

extras_singleplay_unlocked_noshuffle
This level is now playable in Single Play


extras_singleplay_unlock_criteria
Reach this level in Normal Play to purchase this unlockable

extras_singleplay_unlock_result
Unlocks this level in Single Play and shuffles it

extras_singleplay_unlock_result2
in Normal Play if Shuffle Mode is on

extras_singleplay_unlocked
This level is now playable in Single Play mode and will be

extras_singleplay_unlocked2
shuffled in Normal Play if Shuffle Mode is on

extras_shufflemode_unlock_criteria
Pass the second level in Normal Play to purchase this unlockable

extras_shufflemode_status
Shuffle Mode is %s

extras_shufflemode_unlock_result
Enables Shuffle Mode

extras_shufflemode_desc1
Reorders unlocked Single Play levels from one through seven

extras_shufflemode_desc2
Works only if two or more Single Play levels are unlocked

extras_startinglives_unlock_criteria
Play the game once to unlock

extras_startinglives_status
Starting Lives - %d/%d

extras_startinglives_desc
Increases the maximum number of starting lives

extras_painter_unlock_criteria
Beat the game in Normal Play to purchase this unlockable

extras_painter_status
Painter Effect is %s

extras_painter_desc
Mixes colors in the background based on what is shot

extras_sketchy_unlock_criteria
Beat the last boss in Normal Play to purchase this unlockable

extras_sketchy_status
Sketchy Effect is %s

extras_sketchy_mode_minimal
LIGHT

extras_sketchy_mode_medium
DARK

extras_sketchy_mode_heavy
MESSY

extras_sketchy_desc
Makes the visuals look like they're constantly sketched

extras_colourinverter_unlock_criteria
Beat the level six (%s) boss in either Normal Play

extras_colourinverter_unlock_criteria2
or Single Play to purchase this unlockable

extras_colourinverter_status
Inverter Effect is %s

extras_colourinverter_desc
Inverts the colors

extras_monocolour_unlock_criteria
Destroy the three, level four (%s) porcos

extras_monocolour_unlock_criteria2
in either Normal Play or Single Play to purchase this unlockable

extras_monocolour_status
Single Shade Effect is %s

extras_monocolour_desc
Shades the world in black and white

extras_contrast_unlock_criteria
Get a high score in Normal Play to purchase this unlockable

extras_contrast_status
Contrast Effect is %s

extras_contrast_mode_low
LOW

extras_contrast_mode_high
HIGH

extras_contrast_mode_superhigh
SUPER HIGH

extras_contrast_desc
Adjusts the color contrast

extras_colourpolarizer_unlock_criteria
Beat level three (%s) in either Normal Play

extras_colourpolarizer_unlock_criteria2
or Single Play without dying to purchase this unlockable

extras_colourpolarizer_status
Bit Reduce Effect is %s

extras_colourpolarizer_desc
Severely reduces color fidelity for a lo-fi aesthetic



normalplay_title
Normal Play

travelplay_title
Travel Play

view_ending
View Ending

view_notes
Notes

view_warnings
Read Me

settings
Settings

grab_full_album
Grab Full Album

highscore
High Score: %d



singleplay_title
Single Play

singleplay_select
Select this option to play %s

singleplay_highscore
Single Play High Score: %d

singleplay_unlock
Unlock this level in the Unlock Extras menu



robot_title
Robot

heart_title
Root Of The Heart

newsoccer_title
Lush Look Killer

cloud_title
Porco In The Sky

light_title
Build 88

retro_title
Bits Of Fury

line_title
Earthworm

somanyways_title
So Many Ways



buy1
Thanks for checking out the demo!  What you just played are previews of the first two levels.  If you liked them, I strongly suggest you grab the full album. [It contains a diverse set of levels, each with its own audio, visual, and gameplay style.]

buy2
The stuff in the background is from the last level.  In the full album, you would be fighting the final boss guy now...

buy3
And there's a boss guy in level six too...

buy4
Level three features a gigantic eyeball - he's pretty freaky...

buy5
There's also a bunch of visualizers that you can unlock after you beat the game.  They're like guitar effects, except for visuals.

buy6
So go grab the full album and experience [digital canvas exploding with life]!



thanks
Thanks!

nobuyoption
End Game

quit
Quit



hddinfo1
This game automatically saves data at various times,

hddinfo2
so don't switch off the power when you see this indicator!

esrbinfo
Also, this game is rated:













OLDcredits0_title
CREDITS

credits1_title
DESIGN, CODE, MUSIC, SOUND, VISUALS

credits1_people
jonathan mak / queasy games

credits2_title
BIZ GUY

credits2_people
warren currell / sherpa games

credits3_title
FMOD EX SOUND SYSTEM

credits3_people
used under license from firelight technologies

credits6_title
Simple DirectMedia Layer Library (SDL)

credits6_people
used under the terms of the LGPL license

credits6_1_people
(http://www.gnu.org/copyleft/lesser.html)

Zcredits6_title
LIBPNG

Zcredits6_people
copyright (c) 1998-2007 glenn randers-pehrson

Zcredits6_1_people
copyright (c) 1996-1997 andreas dilger

Zcredits6_2_people
copyright (c) 1995-1996 guy eric schalnat, group 42, inc.

Zcredits7_title
ZLIB

Zcredits7_people
copyright (C) 1995-2004 jean-loup gailly and mark adler

credits8_std_y
-1

credits8_title
GREETS & THANKS TO SO MANY PEOPLE!

credits8_people
raigan and mare, jim, pixeljam games (the t-shirt rocks!), shawn, shaw-han, 6955, pekko, colin, the original five (plus two minus one?), rob, jerry, pepin (what's up?), jblow, cryptic sea, yacine, justin, jack, fish, thatgamecompany, tim w, the mehltretters, josh and dan g, propuke, bit blot, #gate88, ck1, da ma, pops, yee gor, and dagel

OLDcredits9_title
Everyday Shooter is © 2008 Sony Computer Entertainment America, Inc.




credits9_title
SONY COMPUTER ENTERTAINMENT AMERICA,

credits10_title
SANTA MONICA STUDIO IS...

credits11_title
Senior Producer

credits11_people
rusty buchert

credits12_title
Associate Producer

credits12_people
randall lowe

credits13_title
Senior Designer

credits13_people
george weising

credits14_title
Director, External Production

credits14_people
john hight

credits15_title
Director, Product Development

credits15_people
allan becker

credits16_title
Vice President, Product Development, SCEA, part of SCE Worldwide Studios

credits16_people
shuhei yoshida

credits17_title
President, Worldwide Studios, Sony Computer Entertainment

credits17_people
phil harrison






credits30_title
SCEA PRODUCT DEVELOPMENT, FIRST PARTY QUALITY ASSURANCE

credits31_title
Director

credits31_people
ritchard markelz






credits32_title
Test Operations

credits33_title
QA Test Manager

credits33_people
tim vanlaw

credits34_title
QA Test Supervisor

credits34_people
andrew moore

credits35_title
Lead Quality Assurance Tester

credits35_people
marcus efting

credits36_title
Quality Assurance Tester

credits36_people
sergio macias jr.

credits37_title
Lab Technician

credits37_people
vince loughney

credits38_title
Contingent Game Test Analysts

credits38_people
josh lee, dustin farkash 






credits60_title
QA Support

credits61_title
Manager

credits61_people
ken kribs

credits62_title
Applications Admin

credits62_people
christian davis






credits70_title
Program Management Group

credits71_title
SR. Manager

credits71_people
jim wallace

credits72_title
Manager, Project Management

credits72_people
eric ippolito

credits73_title
Supervisor, Training

credits73_people
benjamin forrest

credits74_title
SR. Project Coordinator

credits74_people
justin flores

credits75_title
Project Coordinators

credits75_people
jesse reiter, ronald pascucci, brent gocke 






credits80_title
SCEA MARKETING

credits81_title
Senior Director, PlayStation Network

credits81_people
susan nourai

credits82_title
Director, Software Marketing

credits82_people
jeff reese

credits83_title
Senior Product Manager, Product Marketing

credits83_people
stephanie yoshimoto

credits84_title
Associate Product Marketing Manager

credits84_people
cristina martinez

credits85_title
Senior Manager, Public Relations

credits85_people
ron eagle

credits86_title
Public Relations Specialist

credits86_people
scott goryl





credits90_title
SCEA LEGAL

credits91_title
Director, Legal and Business Affairs

credits91_people
lisa lunger

credits92_title
Corporate Counsel

credits92_people
ingrid leverett

credits93_title
Paralegal

credits93_people
yoko iguchi



credits96_std_y
6

credits96_wide_y
8.32


credits97_title
SCEA SANTA MONICA STUDIOS WOULD LIKE TO THANK

credits97_people
each individual at Sony Computer Entertainment America for their contributions, support and dedication to the success of Everyday Shooter™ with special recognition to the executive management team including: kaz hirai, jack tretton, jim bass, glenn nash, riley russell, peter dille, phil rosenberg, shuhei yoshida.  we also wish to thank phil harrison for his leadership and guidance.

credits98_title
Everyday Shooter is © 2008 Sony Computer Entertainment America, Inc.




credits200_title
SONY COMPUTER ENTERTAINMENT WORLDWIDE STUDIOS JAPAN STUDIO

credits201_title
Supervisor

credits201_people
yasuhide kobayashi

credits202_title
Vice President

credits202_people
bill ritch

credits203_title
Producer

credits203_people
yeonkyung kim

credits206_title
Associate Producers

credits206_people
daisuke ishidate, kei urano

credits207_title
QA Managers

credits207_people
shin-ichi yoshida

credits208_title
QA Testers

credits208_people
takashi sato, kunihiro nakajima

credits307_title
SONY COMPUTER ENTERTAINMENT JAPAN

credits308_title
Supervisors

credits308_people
fumiya takeno, shawn layden, seigi sasaki

credits309_title
PLAYSTATION®Store

credits309_people
tanjo wakimoto, satoshi taino, kiyomi funatsu

credits313_title
Promotion

credits313_people
mizuho hanada

credits321_wide_y
8.33

credits321_std_y
7

credits321_title
SCEJ Special Thanks

credits321_people
niina taniguchi, reiko sekine, jonah masaru nagai, seiya rachi, masayuki mizuno, takashi aoki, reiko tanihara, yasuko nii, akira koike

credits322_title
Everyday Shooter is © 2008 Sony Computer Entertainment America, Inc.







file_error1
The installed game is corrupted.

file_error2
The game will close.

file_error3
You must delete the installed game,

file_error4
then reinstall it to play this game.

file_error5
Sorry!





kenta_cho_japanese_name
長健太

omega_japanese_name
おめが

mizuguchi_japanese_name
水口哲也

my_chinese_name
麥顯剛
