material FadeBlackMat
{
   technique
   {
     pass
     {
       texture_unit
       {
         colour_op_ex source1 src_manual src_current 0 0 0
       }
     } 
   }
}

material FadeRedMat
{
   technique
   {
     pass
     {			

       texture_unit
       {
		texture damind.tga		
         //colour_op_ex source1 src_manual src_current 1 0 0
       }
     } 
   }
}

material FadeWhiteMat
{
   technique
   {
     pass
     {
       texture_unit
       {
         colour_op_ex source1 src_manual src_current 1 1 1
       }
     } 
   }
}

material FadeLogoType
{
   technique
   {
     pass
     {
       texture_unit
       {
		texture logo.tga	
       }
     } 
   }
}

material FadeArea
{
   technique
   {
     pass
     {
       texture_unit
       {
		texture area.tga	
       }
     } 
   }
}
material tailmat
{
   technique
   {
     pass
     {			

	//scene_blend alpha_blend
	lighting off
	scene_blend add
	depth_write off

       texture_unit
       {
		texture fx17.tga	
       }
     } 
   }
}
material player-red
{
	technique
	{
		pass
		{
			ambient 0.647059 0 0 
			diffuse 0.647059 0 0 
			specular 0 0 0 10					
		}
	}
}




material grey
{
	technique
	{
		pass
		{
			ambient 0.317647 0.317647 0.317647 
			diffuse 0.317647 0.317647 0.317647 
			specular 0 0 0 10
			emissive 0.8 0.8 0.8 
		}
	}
}

material mapCompletedMat
{
	technique
	{
		pass
		{		
			scene_blend alpha_blend
			texture_unit
			{
				texture gradhbw09.tga		
			}
		}
	}
}



material fx/firemat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture fx01.tga	
			}
		}
	}
}

material fx/hpmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				texture fx18.tga	
			}
		}
	}
}

material ringwavemat
{
   technique
	{
		pass
		{			
			scene_blend add
			lighting off
			depth_write off

			texture_unit
			{
				texture fx16.tga	
			}
		}
	}
}

material fx/criticalmat
{
   technique
	{
		pass
		{			
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				texture fx13.tga	
			}
		}
	}
}

material fx/criticalspark
{
   technique
	{
		pass
		{			
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				texture fx15.tga	
			}
		}
	}
}

material fx/electromat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture fx03.tga	
			}
		}
	}
}

material fx/electromatspark
{
   technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture fx03b.tga	
			}
		}
	}
}

material fx/acidmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				texture fx04.tga	
			}
		}
	}
}

material iceberg01mat
{
	technique
	{
		pass
		{			
			specular 0.8 0.8 1 20
			texture_unit
			{
				texture iceberg01.tga				
			}
			texture_unit
			{
				texture skybox.tga				
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				env_map spherical
				//env_map planar				
			}
		}
	}
}
material fx/icemat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			specular 0.8 0.8 1 20
			texture_unit
			{
				texture fx02.tga	
			}
			texture_unit
			{
				texture skybox.tga				
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				//env_map spherical
				env_map planar				
			}

		}
	}
}
material itemspawnmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off
			texture_unit
			{
				texture fx07.tga	
			}
		}
	}
}

material throwfxmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture fx19.tga	
			}
		}
	}
}

material dodgefxmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off

			texture_unit
			{
				texture fx08.tga	
			}
		}
	}
}

material sprintfxmat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend alpha_blend
			depth_write off
			texture_unit
			{
				texture fx09.tga	
			}
		}
	}
}

material explosionmat
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture fx10.tga
			}
		}
	}
}

material fx/protection
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend alpha_blend

			texture_unit
			{
				texture fx14.tga
			}
		}
	}
}

material revivemat
{
   technique
	{
		pass
		{
			lighting off
			scene_blend add
			depth_write off

			texture_unit
			{
				texture fx12.tga	
			}
		}
	}
}

material sparksmat
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend add

			texture_unit
			{
				texture fx11.tga
			}
		}
	}
}

material skyplane
{
technique
   {
      pass
      {
         lighting off
         depth_write off

         texture_unit
         {
            cubic_texture space.tga space.tga space.tga space.tga space.tga space.tga separateUV
            tex_address_mode clamp
         }
      }
   }
}