material ShaderA_Template
{
    technique
	{			
		pass
		{			
			ambient 0 0 0
			diffuse 0 0 0 
			specular 0 0 0 0 
			
			scene_blend alpha_blend	
			depth_write off
			
			vertex_program_ref ShaderA_VP
			{				
				param_named_auto worldViewProj worldviewproj_matrix												
				param_named_auto timer time 1.0
				param_named fAddSpeeds float2 0.0 0.5				
			}
						
			fragment_program_ref ShaderA_FP
			{					
				param_named fBlend float 1.0
				param_named fColor float4 1.0 1.0 1.0 1.0								
			}					
			
			// DIFFUSE MAP
			texture_unit
			{
				texture_alias DiffuseMap
				texture black.tga
			}										
			
			// ADD MAP
			texture_unit
			{
				texture_alias AddMap
				texture black.tga				
			}
		}
	}
}
