17:58:57: Creating resource group General
17:58:57: Creating resource group Internal
17:58:57: Creating resource group Autodetect
17:58:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:58:57: Registering ResourceManager for type Material
17:58:57: Registering ResourceManager for type Mesh
17:58:57: Registering ResourceManager for type Skeleton
17:58:57: MovableObjectFactory for type 'ParticleSystem' registered.
17:58:57: OverlayElementFactory for type Panel registered.
17:58:57: OverlayElementFactory for type BorderPanel registered.
17:58:57: OverlayElementFactory for type TextArea registered.
17:58:57: Registering ResourceManager for type Font
17:58:57: ArchiveFactory for archive type FileSystem registered.
17:58:57: ArchiveFactory for archive type Zip registered.
17:58:57: FreeImage version: 3.10.0
17:58:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
17:58:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
17:58:57: DDS codec registering
17:58:57: Registering ResourceManager for type HighLevelGpuProgram
17:58:57: Registering ResourceManager for type Compositor
17:58:57: MovableObjectFactory for type 'Entity' registered.
17:58:57: MovableObjectFactory for type 'Light' registered.
17:58:57: MovableObjectFactory for type 'BillboardSet' registered.
17:58:57: MovableObjectFactory for type 'ManualObject' registered.
17:58:57: MovableObjectFactory for type 'BillboardChain' registered.
17:58:57: MovableObjectFactory for type 'RibbonTrail' registered.
17:58:57: Loading library .\RenderSystem_Direct3D9
17:58:57: Installing plugin: D3D9 RenderSystem
17:58:57: D3D9 : Direct3D9 Rendering Subsystem created.
17:58:57: D3D9: Driver Detection Starts
17:58:57: D3D9: Driver Detection Ends
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_ParticleFX
17:58:57: Installing plugin: ParticleFX
17:58:57: Particle Emitter Type 'Point' registered
17:58:57: Particle Emitter Type 'Box' registered
17:58:57: Particle Emitter Type 'Ellipsoid' registered
17:58:57: Particle Emitter Type 'Cylinder' registered
17:58:57: Particle Emitter Type 'Ring' registered
17:58:57: Particle Emitter Type 'HollowEllipsoid' registered
17:58:57: Particle Affector Type 'LinearForce' registered
17:58:57: Particle Affector Type 'ColourFader' registered
17:58:57: Particle Affector Type 'ColourFader2' registered
17:58:57: Particle Affector Type 'ColourImage' registered
17:58:57: Particle Affector Type 'ColourInterpolator' registered
17:58:57: Particle Affector Type 'Scaler' registered
17:58:57: Particle Affector Type 'Rotator' registered
17:58:57: Particle Affector Type 'DirectionRandomiser' registered
17:58:57: Particle Affector Type 'DeflectorPlane' registered
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_BSPSceneManager
17:58:57: Installing plugin: BSP Scene Manager
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_CgProgramManager
17:58:57: Installing plugin: Cg Program Manager
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_PCZSceneManager.dll
17:58:57: Installing plugin: Portal Connected Zone Scene Manager
17:58:57: PCZone Factory Type 'ZoneType_Default' registered
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_OctreeZone.dll
17:58:57: Installing plugin: Octree Zone Factory
17:58:57: Plugin successfully installed
17:58:57: Loading library .\Plugin_OctreeSceneManager
17:58:57: Installing plugin: Octree & Terrain Scene Manager
17:58:57: Plugin successfully installed
17:58:57: *-*-* OGRE Initialising
17:58:57: *-*-* Version 1.6.3 (Shoggoth)
17:58:57: Creating resource group 
17:58:57: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group ''
17:58:57: Added resource location '../../media/' of type 'FileSystem' to resource group 'General'
17:58:57: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General'
17:58:57: Added resource location '../../media/particle' of type 'FileSystem' to resource group 'General'
17:58:57: Added resource location '../../media/materials/programs' of type 'FileSystem' to resource group 'General'
17:58:57: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General'
17:58:58: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General'
17:58:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
17:58:58: D3D9 : RenderSystem Option: Anti aliasing = None
17:58:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest
17:58:58: D3D9 : RenderSystem Option: Full Screen = Yes
17:58:58: D3D9 : RenderSystem Option: Rendering Device = ATI Radeon HD 4730
17:58:58: D3D9 : RenderSystem Option: VSync = Yes
17:58:58: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 16-bit colour
17:58:58: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
17:58:59: D3D9 : RenderSystem Option: Rendering Device = Intel(R) G41 Express Chipset
17:59:09: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
17:59:09: D3D9 : RenderSystem Option: Anti aliasing = None
17:59:09: D3D9 : RenderSystem Option: Floating-point mode = Fastest
17:59:09: D3D9 : RenderSystem Option: Full Screen = Yes
17:59:09: D3D9 : RenderSystem Option: Rendering Device = Intel(R) G41 Express Chipset
17:59:09: D3D9 : RenderSystem Option: VSync = Yes
17:59:09: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 16-bit colour
17:59:09: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
17:59:09: CPU Identifier & Features
17:59:09: -------------------------
17:59:09:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU    Q8400  @ 2.66GHz
17:59:09:  *      SSE: yes
17:59:09:  *     SSE2: yes
17:59:09:  *     SSE3: yes
17:59:09:  *      MMX: yes
17:59:09:  *   MMXEXT: yes
17:59:09:  *    3DNOW: no
17:59:09:  * 3DNOWEXT: no
17:59:09:  *     CMOV: yes
17:59:09:  *      TSC: yes
17:59:09:  *      FPU: yes
17:59:09:  *      PRO: yes
17:59:09:  *       HT: no
17:59:09: -------------------------
17:59:09: D3D9 : Subsystem Initialising
17:59:09: D3D9RenderSystem::_createRenderWindow "ElementalShooter", 1024x768 fullscreen  miscParams: FSAA=0 FSAAQuality=0 colourDepth=16 gamma=false useNVPerfHUD=false vsync=true 
17:59:09: D3D9 : Created D3D9 Rendering Window 'ElementalShooter' : 1024x768, 16bpp
17:59:09: Registering ResourceManager for type Texture
17:59:09: Registering ResourceManager for type GpuProgram
17:59:09: D3D9: Vertex texture format supported - PF_L8
17:59:09: D3D9: Vertex texture format supported - PF_L16
17:59:09: D3D9: Vertex texture format supported - PF_A8
17:59:09: D3D9: Vertex texture format supported - PF_A4L4
17:59:09: D3D9: Vertex texture format supported - PF_BYTE_LA
17:59:09: D3D9: Vertex texture format supported - PF_R5G6B5
17:59:09: D3D9: Vertex texture format supported - PF_B5G6R5
17:59:09: D3D9: Vertex texture format supported - PF_A4R4G4B4
17:59:09: D3D9: Vertex texture format supported - PF_A1R5G5B5
17:59:09: D3D9: Vertex texture format supported - PF_A8R8G8B8
17:59:09: D3D9: Vertex texture format supported - PF_B8G8R8A8
17:59:09: D3D9: Vertex texture format supported - PF_A2R10G10B10
17:59:09: D3D9: Vertex texture format supported - PF_DXT1
17:59:09: D3D9: Vertex texture format supported - PF_DXT2
17:59:09: D3D9: Vertex texture format supported - PF_DXT3
17:59:09: D3D9: Vertex texture format supported - PF_DXT4
17:59:09: D3D9: Vertex texture format supported - PF_DXT5
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:59:09: D3D9: Vertex texture format supported - PF_X8R8G8B8
17:59:09: D3D9: Vertex texture format supported - PF_R8G8B8A8
17:59:09: D3D9: Vertex texture format supported - PF_DEPTH
17:59:09: D3D9: Vertex texture format supported - PF_SHORT_RGBA
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT16_R
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:59:09: D3D9: Vertex texture format supported - PF_SHORT_GR
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT16_GR
17:59:09: D3D9: Vertex texture format supported - PF_FLOAT32_GR
17:59:09: D3D9: Vertex texture format supported - PF_SHORT_RGB
17:59:09: RenderSystem capabilities
17:59:09: -------------------------
17:59:09: RenderSystem Name: Direct3D9 Rendering Subsystem
17:59:09: GPU Vendor: intel
17:59:09: Device Name: Intel(R) G41 Express Chipset
17:59:09: Driver Version: 6.14.10.4964
17:59:09:  * Fixed function pipeline: yes
17:59:09:  * Hardware generation of mipmaps: yes
17:59:09:  * Texture blending: yes
17:59:09:  * Anisotropic texture filtering: yes
17:59:09:  * Dot product texture operation: yes
17:59:09:  * Cube mapping: yes
17:59:09:  * Hardware stencil buffer: no
17:59:09:  * Hardware vertex / index buffers: yes
17:59:09:  * Vertex programs: yes
17:59:09:  * Fragment programs: yes
17:59:09:  * Geometry programs: no
17:59:09:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:59:09:  * Texture Compression: yes
17:59:09:    - DXT: yes
17:59:09:    - VTC: no
17:59:09:  * Scissor Rectangle: yes
17:59:09:  * Hardware Occlusion Query: yes
17:59:09:  * User clip planes: yes
17:59:09:  * VET_UBYTE4 vertex element type: yes
17:59:09:  * Infinite far plane projection: yes
17:59:09:  * Hardware render-to-texture: yes
17:59:09:  * Floating point textures: yes
17:59:09:  * Non-power-of-two textures: yes (limited)
17:59:09:  * Volume textures: yes
17:59:09:  * Multiple Render Targets: 4
17:59:09:    - With different bit depths: yes
17:59:09:  * Point Sprites: yes
17:59:09:  * Extended point parameters: yes
17:59:09:  * Max Point Size: 256
17:59:09:  * Vertex texture fetch: yes
17:59:09:    - Max vertex textures: 4
17:59:09:    - Vertex textures shared: no
17:59:09:  * Render to Vertex Buffer : no
17:59:09:  * DirectX per stage constants: yes
17:59:09: ***************************************
17:59:09: *** D3D9 : Subsystem Initialised OK ***
17:59:09: ***************************************
17:59:09: ResourceBackgroundQueue - threading disabled
17:59:09: Particle Renderer Type 'billboard' registered
17:59:09: SceneManagerFactory for type 'BspSceneManager' registered.
17:59:09: Registering ResourceManager for type BspLevel
17:59:09: SceneManagerFactory for type 'PCZSceneManager' registered.
17:59:09: MovableObjectFactory for type 'PCZLight' registered.
17:59:09: PCZone Factory Type 'ZoneType_Octree' registered
17:59:09: PCZone Factory Type 'ZoneType_Terrain' registered
17:59:09: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:59:09: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:59:09: Parsing scripts for resource group 
17:59:09: Parsing script modover.material
17:59:09: Parsing script Ogre.fontdef
17:59:09: Parsing script OgreDebugPanel.overlay
17:59:09: Texture: gradhbw05.tga: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:59:09: Texture: gradhbw06.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:59:09: Texture: kbrd.tga: Loading 1 faces(PF_A8R8G8B8,1024x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x256x1.
17:59:09: Texture: kbrdadd.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:59:09: Texture: gradhbw07a.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:59:09: Texture: gradhbw04.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:59:09: Font Komikausing texture size 512x512
17:59:09: Info: Freetype returned null for character 127 in font Komika
17:59:09: Info: Freetype returned null for character 128 in font Komika
17:59:09: Info: Freetype returned null for character 129 in font Komika
17:59:09: Info: Freetype returned null for character 130 in font Komika
17:59:09: Info: Freetype returned null for character 131 in font Komika
17:59:09: Info: Freetype returned null for character 132 in font Komika
17:59:09: Info: Freetype returned null for character 133 in font Komika
17:59:09: Info: Freetype returned null for character 134 in font Komika
17:59:09: Info: Freetype returned null for character 135 in font Komika
17:59:09: Info: Freetype returned null for character 136 in font Komika
17:59:09: Info: Freetype returned null for character 137 in font Komika
17:59:09: Info: Freetype returned null for character 138 in font Komika
17:59:09: Info: Freetype returned null for character 139 in font Komika
17:59:09: Info: Freetype returned null for character 140 in font Komika
17:59:09: Info: Freetype returned null for character 141 in font Komika
17:59:09: Info: Freetype returned null for character 142 in font Komika
17:59:09: Info: Freetype returned null for character 143 in font Komika
17:59:09: Info: Freetype returned null for character 144 in font Komika
17:59:09: Info: Freetype returned null for character 145 in font Komika
17:59:09: Info: Freetype returned null for character 146 in font Komika
17:59:09: Info: Freetype returned null for character 147 in font Komika
17:59:09: Info: Freetype returned null for character 148 in font Komika
17:59:09: Info: Freetype returned null for character 149 in font Komika
17:59:09: Info: Freetype returned null for character 150 in font Komika
17:59:09: Info: Freetype returned null for character 151 in font Komika
17:59:09: Info: Freetype returned null for character 152 in font Komika
17:59:09: Info: Freetype returned null for character 153 in font Komika
17:59:09: Info: Freetype returned null for character 154 in font Komika
17:59:09: Info: Freetype returned null for character 155 in font Komika
17:59:09: Info: Freetype returned null for character 156 in font Komika
17:59:09: Info: Freetype returned null for character 157 in font Komika
17:59:09: Info: Freetype returned null for character 158 in font Komika
17:59:09: Info: Freetype returned null for character 159 in font Komika
17:59:09: Info: Freetype returned null for character 160 in font Komika
17:59:09: Texture: KomikaTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
17:59:09: Texture: mainmenu.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:09: Texture: gradhbw02.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:59:09: Texture: textmenu.tga: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
17:59:10: Texture: gradhbw08.tga: Loading 1 faces(PF_A8R8G8B8,512x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x128x1.
17:59:10: Texture: gradhbw07.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:59:10: Texture: gradhbw03.tga: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
17:59:10: Texture: stats.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:10: Texture: upgrade.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:59:10: Finished parsing scripts for resource group 
17:59:10: Parsing scripts for resource group Autodetect
17:59:10: Finished parsing scripts for resource group Autodetect
17:59:10: Parsing scripts for resource group General
17:59:10: Parsing script !ShaderDefs.material
17:59:10: Parsing script !Templates.material
17:59:10: Parsing script basemat.material
17:59:10: Parsing script detmat.material
17:59:10: Parsing script ShaderA.material
17:59:10: Parsing script texmod.material
17:59:10: Parsing script base.particle
17:59:10: Finished parsing scripts for resource group General
17:59:10: Parsing scripts for resource group Internal
17:59:10: Finished parsing scripts for resource group Internal
17:59:10: Mesh: Loading planet00.mesh.
17:59:10: Texture: base_icecap.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:10: Texture: skybox.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:59:10: Texture: base_grass.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:10: Texture: base_frozen_a.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:59:10: Texture: base_frozen.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:10: Texture: base_peb_a.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:10: Texture: base_peb.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:12: Mesh: Loading flower01.mesh.
17:59:12: Texture: iatlas.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:59:12: Texture: logo.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Mesh: Loading itemcoin.mesh.
17:59:12: Texture: gradhbw11.tga: Loading 1 faces(PF_R8G8B8,64x64x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
17:59:12: Mesh: Loading item_s_ee.mesh.
17:59:12: Texture: isatlas.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:59:12: Mesh: Loading item_s_f.mesh.
17:59:12: Mesh: Loading item_s_t.mesh.
17:59:12: Mesh: Loading item_s_ff.mesh.
17:59:12: Mesh: Loading shoot.mesh.
17:59:12: Mesh: Loading shoot_fx.mesh.
17:59:12: Mesh: Loading shootnpc.mesh.
17:59:12: Mesh: Loading kid_A.mesh.
17:59:12: Skeleton: Loading kid_A_skeleton.skeleton
17:59:12: Texture: kid.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:12: Texture: pack.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
17:59:12: WARNING: the mesh 'kid_A.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:59:12: WARNING: the mesh 'kid_A.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
17:59:12: Mesh: Loading shadow_dot.mesh.
17:59:12: Texture: shadow_dot.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:59:12: Mesh: Loading obelisk01a.mesh.
17:59:12: Texture: obelisk01.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Texture: fx06.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Texture: gradhbw10.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:59:12: Mesh: Loading obelisk01b.mesh.
17:59:12: Mesh: Loading obelisk01c.mesh.
17:59:12: Mesh: Loading obelisk01d.mesh.
17:59:12: Mesh: Loading tree_dead01a.mesh.
17:59:12: Texture: tree_dead01.tga: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
17:59:12: Mesh: Loading iceberg01a.mesh.
17:59:12: Texture: iceberg01.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
17:59:12: Mesh: Loading iceberg01b.mesh.
17:59:12: Mesh: Loading tree_dead01b.mesh.
17:59:12: Mesh: Loading rock01b.mesh.
17:59:12: Texture: rock01.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Mesh: Loading rock01a.mesh.
17:59:12: Mesh: Loading bonsai01.mesh.
17:59:12: Texture: bonsai01.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Mesh: Loading bonsai02.mesh.
17:59:12: Mesh: Loading tree_dry.mesh.
17:59:12: Texture: tree_dry.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: *** Initializing OIS ***
17:59:12: Texture: damind.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:12: Mesh: Loading kid_A_GUI_HP.mesh.
17:59:12: Mesh: Loading kid_A_GUI_HPsub.mesh.
17:59:12: Can't assign material player-grey to SubEntity of playerGUI_HPsub because this Material does not exist. Have you forgotten to define it in a .material script?
17:59:12: Mesh: Loading kid_A_GUI_XPsub.mesh.
17:59:12: Can't assign material player-grey to SubEntity of playerGUI_XPsub because this Material does not exist. Have you forgotten to define it in a .material script?
17:59:12: Texture: gradhbw01.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
17:59:12: Mesh: Loading plain_rec.mesh.
17:59:12: Texture: digits.tga: Loading 1 faces(PF_A8R8G8B8,512x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
17:59:13: Texture: space.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
17:59:13: Mesh: Loading npc_spider.mesh.
17:59:13: Skeleton: Loading npc_spider_skeleton.skeleton
17:59:13: Texture: spider_col.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
17:59:13: Texture: fx02.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:13: Texture: fx03.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:13: Texture: fx17.tga: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:59:13: Texture: fx01.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
17:59:15: PCZone Factory Type 'ZoneType_Octree' unregistered
17:59:15: PCZone Factory Type 'ZoneType_Terrain' unregistered
17:59:15: Unregistering ResourceManager for type BspLevel
17:59:15: *-*-* OGRE Shutdown
17:59:15: Unregistering ResourceManager for type Compositor
17:59:15: Unregistering ResourceManager for type Font
17:59:15: Unregistering ResourceManager for type Skeleton
17:59:15: Unregistering ResourceManager for type Mesh
17:59:15: Unregistering ResourceManager for type HighLevelGpuProgram
17:59:15: Uninstalling plugin: Octree & Terrain Scene Manager
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_OctreeSceneManager
17:59:15: Uninstalling plugin: Octree Zone Factory
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_OctreeZone.dll
17:59:15: Uninstalling plugin: Portal Connected Zone Scene Manager
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_PCZSceneManager.dll
17:59:15: Uninstalling plugin: Cg Program Manager
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_CgProgramManager
17:59:15: Uninstalling plugin: BSP Scene Manager
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_BSPSceneManager
17:59:15: Uninstalling plugin: ParticleFX
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\Plugin_ParticleFX
17:59:15: Uninstalling plugin: D3D9 RenderSystem
17:59:15: D3D9 : Shutting down cleanly.
17:59:15: Unregistering ResourceManager for type Texture
17:59:15: Unregistering ResourceManager for type GpuProgram
17:59:15: D3D9 : Direct3D9 Rendering Subsystem destroyed.
17:59:15: Plugin successfully uninstalled
17:59:15: Unloading library .\RenderSystem_Direct3D9
17:59:15: Unregistering ResourceManager for type Material
