-- ----------------------------------------------------------------------------
-- you are not at liberty to add states
-- if you do, you need to build in support for the c++ side as well
kUndefined = -1
kInactive = 0
kLocked = 1
kHidden = 2
kActive = 3
kFound = 4
kUsed = 5
kIdle = 6
kSelected = 7
kDone = 8
-- ----------------------------------------------------------------------------
-- helper variables, used only in Lua:
kTimeFadeIn		= 100	-- Fade in time of placed objects
kTimeFadeSwitch	= 300	-- Time of cross fade between two states of an object
kTimeDelay		= 300	-- Time we wait after object is placed until we close layout