<?xml version="1.0" encoding="windows-1251"?>
<Effects>
	<!-- REFERENCE
		<composite pre_draw="false" offset_x="0" offset_y="0" >
			<particle particle_id="" pre_draw="false" offset_x="0" offset_y="0" />
			<sound sound_id="" />
		</composite>
	-->
	<!-- эффект завершения миниигры -->
	<composite id="MinigameCompletedStart">
		<particle id="rect_effect" particle_id="mini_close01" pre_draw="true"/>
	</composite>
	<composite id="MinigameCompletedEnd">
	</composite>
	<!-- эффект при клике во время игры  -->
	<composite id="EffectOnClick">
		<particle particle_id="click_effect01"/>
		<particle particle_id="click_effect02"/>
	</composite>
	
	<!-- обычное добавление в инвентарь -->
	<composite id="TakeObject"> 
		<sound sound_id="add_to_inventory" />
		<particle id="p1"  particle_id="item_trail02" pre_draw="true"/>
		<particle id="p2"   particle_id="item_trail03" pre_draw="true"/>
	</composite>
	
	<!-- добавление в инвентарь с объединением в объект -->
	<composite id="TakeComboObject"> 
		<sound sound_id="add_to_inventory" />
		<particle  particle_id="item_trail02" pre_draw="true"/>
		<particle  particle_id="item_trail03" pre_draw="true"/>
	</composite>
	
	<!-- эффект склейки разных предметов в один -->
	<!-- полет до склейки-->
	<composite id="LinkEffect">
		<particle  particle_id="item_trail02" pre_draw="true"/>
		<particle  particle_id="item_trail03" pre_draw="true"/>
	</composite>
	<!-- склейка -->
	<composite id="LinkEffectParent">
	    <sound sound_id="unite_objects" />
		<particle particle_id="item_mergeflash01"/>
		<particle particle_id="item_mergeflash02"/>
	</composite>
	<composite id="LinkEffectParentFinal">
		<particle particle_id="item_mergeflash03"/>
	</composite>
		
	<!-- получение хинта -->
	<composite id="TakeHint">
		<particle  particle_id="item_trail02" pre_draw="true"/>
	</composite>
	
	<!-- показ хинта -->
	<composite id="ShowHint">
		<sound sound_id="hint_apply" />
	    <particle particle_id="hint_use_flash03" pre_draw="true"/>	
		<particle particle_id="hint_use_flash03_01" pre_draw="true"/>	
	    <particle particle_id="hint_use_flash02_05" pre_draw="true"/>	

	
	</composite>

	<composite id="SolveButtonEffect">
		<sound sound_id="add_hint" />
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>
	<composite id="NewTaskPre">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		
			<particle particle_id="item_trail02" pre_draw="false"/>
			<particle particle_id="hint_flash01" pre_draw="false"/>
			<particle particle_id="hint_flash02" pre_draw="false"/>
		</composite>
	</composite>
	
	<composite id="NewTaskPost">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		
		</composite>
		
	</composite>

	<composite id="CloseTaskPre">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		
			<particle particle_id="item_trail02" pre_draw="false"/>
			<particle particle_id="hint_flash01" pre_draw="false"/>
			<particle particle_id="hint_flash02" pre_draw="false"/>
		</composite>
	</composite>
	
	<composite id="CloseTaskPost">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		
		</composite>
		
	</composite>
	<composite id="MulOn">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>

	<composite id="NewHint">
		<sound sound_id="add_hint" />
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>
	<composite id="CalcEffectFinal">
		<particle particle_id="item_mergeflash03" pre_draw="false"/>
	</composite>
	<composite id="CalcEffectFly">
		<particle particle_id="item_trail02" pre_draw="false"/>
	</composite>
	<composite id="AddEffectGrade">
		<particle particle_id="item_trail03" pre_draw="false"/>
		<particle particle_id="item_trail02" pre_draw="false"/>

	</composite>

	<!-- для мини игры -->
	<!-- уничто жение голубого шарика -->
	<composite id="minigame_ball_destroy_blue"> 
		<sound sound_id="mini_game_mini_game_shaman_destroy_01" />
		<particle  particle_id="ball_destroy_blue" pre_draw="true"/>
	</composite>
		<!-- уничто жение зеленого шарика -->
	<composite id="minigame_ball_destroy_green"> 
		<sound sound_id="mini_game_mini_game_shaman_destroy_01" />
		<particle  particle_id="ball_destroy_green" pre_draw="true"/>
	</composite>
			<!-- уничто жение желтого шарика -->
	<composite id="minigame_ball_destroy_yellow"> 
		<sound sound_id="mini_game_mini_game_shaman_destroy_01" />
		<particle  particle_id="ball_destroy_yellow" pre_draw="true"/>
	</composite>
			<!-- уничто жение красного шарика -->
	<composite id="minigame_ball_destroy_red"> 
		<sound sound_id="mini_game_mini_game_shaman_destroy_02" />
		<particle  particle_id="ball_destroy_red01" pre_draw="true"/>
		<particle  particle_id="ball_destroy_red02" pre_draw="true"/>
	</composite>
			<!-- свечение лунки -->
	<composite id="minigame_glow_hole"> 
		<sound sound_id="" />
		<particle  particle_id="glow_hole01" pre_draw="true"/>
		<particle  particle_id="glow_hole02" pre_draw="true"/>
	</composite>
</Effects>
