<?xml version="1.0" encoding="UTF-8"?>
<Quest >
<level id="Achievements" s1="" s2="" sound1="" sound2="" >
<scene id="Scene 1" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="first_30_minutes" hint="first_30_minutes" editor_flags="0" s1="achievements.GetAchievement(&quot;first_30_minutes&quot;)" s2="" s3="" s4="" sound="" offset="281 390" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon20" />
<object object_flags="0" id="super_find" hint="super_find" editor_flags="0" s1="achievements.GetAchievement(&quot;super_find&quot;)" s2="" s3="" s4="" sound="" offset="184 384" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon19" />
<object object_flags="0" id="master_nanotecholog" hint="master_nanotecholog" editor_flags="0" s1="achievements.GetAchievement(&quot;master_nanotecholog&quot;)" s2="" s3="" s4="" sound="" offset="77 353" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon18" />
<object object_flags="0" id="play_by_novice" hint="play_by_novice" editor_flags="0" s1="achievements.GetAchievement(&quot;play_by_novice&quot;)" s2="" s3="" s4="" sound="" offset="833 342" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon17" />
<object object_flags="0" id="master_electrician" hint="master_electrician" editor_flags="0" s1="achievements.GetAchievement(&quot;master_electrician&quot;)" s2="" s3="" s4="" sound="" offset="756 344" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon16" />
<object object_flags="0" id="find_8_key" hint="find_8_key" editor_flags="0" s1="achievements.GetAchievement(&quot;find_8_key&quot;)" s2="" s3="" s4="" sound="" offset="668 315" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon15" />
<object object_flags="0" id="master_open" hint="master_open" editor_flags="0" s1="achievements.GetAchievement(&quot;master_open&quot;)" s2="" s3="" s4="" sound="" offset="585 290" angle="0" size="77 112" type="image" color="-1" image_id="screens_achievements_icons_icon14" />
<object object_flags="0" id="master_doctor" hint="master_doctor" editor_flags="0" s1="achievements.GetAchievement(&quot;master_doctor&quot;)" s2="" s3="" s4="" sound="" offset="505 264" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon13" />
<object object_flags="0" id="find_13_lohmatyi" hint="find_13_lohmatyi" editor_flags="0" s1="achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)" s2="" s3="" s4="" sound="" offset="388 261" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon12" />
<object object_flags="0" id="super_master" hint="super_master" editor_flags="0" s1="achievements.GetAchievement(&quot;super_master&quot;)" s2="" s3="" s4="" sound="" offset="256 250" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon11" />
<object object_flags="0" id="play_by_expert" hint="play_by_expert" editor_flags="0" s1="achievements.GetAchievement(&quot;play_by_expert&quot;)" s2="" s3="" s4="" sound="" offset="170 256" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon10" />
<object object_flags="0" id="find_3_pistol" hint="find_3_pistol" editor_flags="0" s1="achievements.GetAchievement(&quot;find_3_pistol&quot;)" s2="" s3="" s4="" sound="" offset="73 245" angle="0" size="88 97" type="image" color="-1" image_id="screens_achievements_icons_icon09" />
<object object_flags="0" id="master_snakecatch" hint="master_snakecatch" editor_flags="0" s1="achievements.GetAchievement(&quot;master_snakecatch&quot;)" s2="" s3="" s4="" sound="" offset="861 226" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon08" />
<object object_flags="0" id="find_skeleton" hint="find_skeleton" editor_flags="0" s1="achievements.GetAchievement(&quot;find_skeleton&quot;)" s2="" s3="" s4="" sound="" offset="752 193" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon07" />
<object object_flags="0" id="master_cook" hint="master_cook" editor_flags="0" s1="achievements.GetAchievement(&quot;master_cook&quot;)" s2="" s3="" s4="" sound="" offset="661 175" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon06" />
<object object_flags="0" id="find_5_animal" hint="find_5_animal" editor_flags="0" s1="achievements.GetAchievement(&quot;find_5_animal&quot;)" s2="" s3="" s4="" sound="" offset="575 142" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon05" />
<object object_flags="0" id="find_30_seashell" hint="find_30_seashell" editor_flags="0" s1="achievements.GetAchievement(&quot;find_30_seashell&quot;)" s2="" s3="" s4="" sound="" offset="483 95" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon04" />
<object object_flags="0" id="master_waltz" hint="master_waltz" editor_flags="0" s1="achievements.GetAchievement(&quot;master_waltz&quot;)" s2="" s3="" s4="" sound="" offset="372 119" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon03" />
<object object_flags="0" id="find_25_fruit" hint="find_25_fruit" editor_flags="0" s1="achievements.GetAchievement(&quot;find_25_fruit&quot;)" s2="" s3="" s4="" sound="" offset="273 95" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon02" />
<object object_flags="0" id="master_spy" hint="master_spy" editor_flags="0" s1="achievements.GetAchievement(&quot;master_spy&quot;)" s2="" s3="" s4="" sound="" offset="111 106" angle="0" size="77 97" type="image" color="-1" image_id="screens_achievements_icons_icon01" />
</objects>
<areas />
</scene>
</level>
<level id="Minigames" s1="" s2="" sound1="" sound2="" >
<scene id="Scene 1" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="object 25" hint="пары дисков" editor_flags="0" s1="full_screen_minigame(&quot;open_pairs_of_images_scene00&quot;)" s2="" s3="" s4="" sound="" offset="482 296" angle="0" size="97 97" type="image" color="-1" image_id="scenes_scene00_01_minigame_minigame01_disk01_01" />
<object object_flags="0" id="cockroach" hint="тараканы" editor_flags="0" s1="full_screen_minigame(&quot;beat_cockroach&quot;)" s2="" s3="" s4="" sound="" offset="885 369" angle="0" size="280 154" type="clip" color="-1" clip_id="bug01" use_alpha="true" />
<object object_flags="0" id="liquids" hint="переливания" editor_flags="0" s1="full_screen_minigame(&quot;liquids_pouring&quot;)" s2="" s3="" s4="" sound="" offset="757 359" angle="0" size="50 176" type="image" color="-1" image_id="scenes_scene06_02_minigame_minigame02_flask02" />
<object object_flags="0" id="object 25" hint="дротики" editor_flags="0" s1="full_screen_minigame(&quot;spear_throw&quot;)" s2="" s3="" s4="" sound="" offset="945 175.500" angle="-1.064" size="94.580 35.085" type="image" color="-1" image_id="scenes_scene04_02_minigame_minigame03_dart02" />
<object object_flags="0" id="object 24" hint="Ввод пароля на ящике картотеки" editor_flags="0" s1="full_screen_minigame(&quot;s08_enter_password_scroll_scene03_01&quot;)" s2="" s3="" s4="" sound="" offset="380 452" angle="0" size="142 102" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame05" />
<object object_flags="0" id="bemoles" hint="Перестановка диезов и бемолей" editor_flags="0" s1="full_screen_minigame(&quot;split_figures_by_type&quot;)" s2="" s3="" s4="" sound="" offset="240 308" angle="0" size="72 136" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame02_big01" />
<object object_flags="0" id="object 26" hint="Луч света через кристаллы" editor_flags="0" s1="full_screen_minigame(&quot;light_refraction_scene08_02&quot;)" s2="" s3="" s4="" sound="" offset="724 498" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_stone01" />
<object object_flags="0" id="object 25" hint="Шаманский замок" editor_flags="0" s1="full_screen_minigame(&quot;shaman&quot;) " s2="" s3="" s4="" sound="" offset="608 162" angle="0" size="84 94" type="image" color="-1" image_id="scenes_scene04_01_minigame_minigame03_lock01" />
<object object_flags="0" id="composer_game" hint="Последовательность нот на синтезаторе" editor_flags="0" s1="full_screen_minigame(&quot;enter_password_on_mouse_level08_composer&quot;)" s2="" s3="" s4="" sound="" offset="614 496.500" angle="0" size="76 88" type="image" color="-1" image_id="scenes_scene08_01_minigame_minigame01_key02" />
<object object_flags="0" id="object 23" hint="пароль на сцене 06_02" editor_flags="0" s1="full_screen_minigame(&quot;enter_password_on_mouse_scene06_02&quot;)" s2="" s3="" s4="" sound="" offset="620 375" angle="0" size="118 84" type="image" color="-1" image_id="scenes_scene06_02_minigame_minigame01" />
<object object_flags="0" id="photo" hint="Собрать фотографию из кусочков" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  full_screen_minigame(&quot;assemble_image_pieces_scene04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="718 170" angle="0" size="100 80" type="image" color="-1" image_id="scenes_scene04_02_minigame_minigame01_background01" />
<object object_flags="0" id="notebook" hint="Ввод паролья на ноутбуке" editor_flags="0" s1="full_screen_minigame(&quot;enter_password_on_mouse_level04_notebook&quot;)" s2="" s3="" s4="" sound="" offset="857.500 169" angle="0" size="119 82" type="image" color="-1" image_id="scenes_scene04_02_notebook01" />
<group object_flags="0" id="Group 2" hint="" editor_flags="0" s1="if cursor(&quot;object 20&quot;) then&#x0D;&#x0A;  do_not_change_cursor() &#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Group 2&quot;,&quot;object 22&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="2" id="object 22" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="851 242" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_battery01" />
</group>
<object object_flags="0" id="foto01" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="80 555" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto01" />
<object object_flags="0" id="foto02" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="145 557" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto02" />
<object object_flags="0" id="foto03" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="112 555" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto03" />
<object object_flags="0" id="object 16" hint="ввод последовательности" editor_flags="0" s1="full_screen_minigame(&quot;enter_password_on_mouse_scene03_01&quot;)" s2="" s3="" s4="" sound="" offset="227 476" angle="0" size="140 62" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame02_button01" />
<object object_flags="0" id="object 13" hint="ввод пароля на статуе" editor_flags="0" s1="full_screen_minigame(&quot;s08_enter_password_scroll_scene01_05&quot;)" s2="" s3="" s4="" sound="" offset="93 155.500" angle="0" size="112 111" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame01" />
<object object_flags="0" id="radio" hint="Круги на радио" editor_flags="0" s1="full_screen_minigame(&quot;assemble_image_circle_scene05_01&quot;)" s2="" s3="" s4="" sound="" offset="612 272.500" angle="0" size="90 93" type="image" color="-1" image_id="scenes_scene05_01_minigame_minigame01_circle01" />
<object object_flags="0" id="object 10" hint="человечки" editor_flags="0" s1="full_screen_minigame(&quot;enter_password_scroll_circle_scene03_01&quot;)" s2="" s3="" s4="" sound="" offset="95 467" angle="0" size="92 100" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame01_element01" />
<object object_flags="0" id="object 9" hint="круги на сейфе" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  full_screen_minigame (&quot;assemble_image_circle_chapter02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="100 303" angle="0" size="154 154" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame01_circle02" />
<object object_flags="0" id="object 8" hint="очищение таблички" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  full_screen_minigame (&quot;reveal_image&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="221 158.500" angle="0" size="93 87" type="image" color="-1" image_id="scenes_scene01_04_minigame_minigame01_number01" />
<object object_flags="0" id="object 7" hint="перестановка книг" editor_flags="0" s1="if cursor() then &#x0D;&#x0A;   full_screen_minigame (&quot;split_figures_by_type&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="54 113" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame_big01" />
<object object_flags="0" id="object 2" hint="Рыбки птички" editor_flags="0" s1="full_screen_minigame (&quot;s8_birds_and_fishes_minigame&quot;)" s2="" s3="" s4="" sound="" offset="322 166" angle="0" size="92 97" type="image" color="-1" image_id="scenes_inventory_chapter01_parrot01" />
<object object_flags="0" id="plunger" hint="рыбалка вантузом" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  full_screen_minigame(&quot;s8_get_key_from_lake&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="413 176" angle="0" size="73 151" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02_plunger01" />
</objects>
<areas />
</scene>
</level>
<level id="Level00_01_S8" s1="tutorial.start()&#x0D;&#x0A;unite_objects(&quot;Sausage_cut&quot;, &quot;Knife&quot;, &quot;Mini_sausage01&quot;)&#x0D;&#x0A;&#x0D;&#x0A;add_task(1, 2503, true) --&quot;Узнать про особняк&quot;&#x0D;&#x0A;add_task(2, 2504, true) -- &quot;Открыть ящик с диском&quot;&#x0D;&#x0A;add_task(3, 2505, true) -- &quot;Найти диск со справочными данными&quot;&#x0D;&#x0A;add_task(4, 2506, true) -- &quot;Запустить диск&quot;&#x0D;&#x0A;add_task(5, 2507, true) -- &quot;Накормить Лохматого&quot;&#x0D;&#x0A;add_task(6, 2508, true) -- &quot;Покормить кота&quot;&#x0D;&#x0A;add_task(7, 2526, true) -- &quot;Позвонить Хрюнделю&quot;&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function StrokeAnimal()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_5_animal&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_cat01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function scene_refrigerator()&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;   change_state_ex(nil,0,0,&quot;Button&quot;,&quot;button_scene00_03&quot;)&#x0D;&#x0A;   show_scene(&quot;level00_miniscene_refrigerator&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function table_door01_01()&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;    if not is_hide(&quot;mini_table_door01_01&quot;) then&#x0D;&#x0A;       sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;       show_ex(nil,0,&quot;mini_table_door01_02&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;mini_table_door01_01&quot;)&#x0D;&#x0A;       show_ex(nil,0,&quot;table_door01_02&quot;)&#x0D;&#x0A;       hide(&quot;table_door01_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function table_door01_02()&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;    if not is_hide(&quot;mini_table_door01_02&quot;) then&#x0D;&#x0A;       sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;       show_ex(nil,0,&quot;mini_table_door01_01&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;mini_table_door01_02&quot;)&#x0D;&#x0A;       show_ex(nil,0,&quot;table_door01_01&quot;)&#x0D;&#x0A;       hide(&quot;table_door01_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function refrigerator_door01()&#x0D;&#x0A;   table_door01_02()&#x0D;&#x0A;   sound (&quot;refrigerator01&quot;, false)&#x0D;&#x0A;   sound (&quot;refrigerator_open_01&quot;, false)&#x0D;&#x0A;   change_state_ex(0,nil,0,&quot;Mini_refrigerator_door01&quot;,&quot;mini_refrigerator_door01_02&quot;)&#x0D;&#x0A;   change_state_ex(0,nil,0,&quot;Refrigerator_door01&quot;,&quot;refrigerator_door01_02&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;mini_bottle01&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;mini_bottle02&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;mini_juice01&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;mini_part01&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;mini_part02&quot;)&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_milk01&quot;) then&#x0D;&#x0A;      show_ex(0,0,&quot;refrigerator_milk01&quot;)&#x0D;&#x0A;      show_ex(0,0,&quot;Mini_milk01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_egg&quot;) then&#x0D;&#x0A;      show_ex(0,nil,&quot;refrigerator_egg&quot;)&#x0D;&#x0A;      show_ex(0,nil,&quot;Mini_egg&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_sausage01&quot;) then&#x0D;&#x0A;     enable(&quot;Mini_sausage01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function refrigerator_door02()&#x0D;&#x0A;if cursor() and not is_hide(&quot;mini_refrigerator_door02_02&quot;) then&#x0D;&#x0A;    sound (&quot;refrigerator_close_01&quot;, false)&#x0D;&#x0A;    show_ex(0,0,&quot;refrigerator_door02_01&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;refrigerator_door02_02&quot;)&#x0D;&#x0A;    show_ex(0,0,&quot;mini_refrigerator_door02_01&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;mini_refrigerator_door02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;    sound (&quot;refrigerator_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(0,nil,0,&quot;Mini_refrigerator_door01&quot;,&quot;mini_refrigerator_door01_01&quot;)&#x0D;&#x0A;    change_state_ex(0,nil,0,&quot;Refrigerator_door01&quot;,&quot;refrigerator_door01_01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;mini_bottle01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;mini_bottle02&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;mini_juice01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;mini_part01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;mini_part02&quot;)&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_milk01&quot;) then&#x0D;&#x0A;      hide_ex(0,0,&quot;refrigerator_milk01&quot;)&#x0D;&#x0A;      hide_ex(0,0,&quot;Mini_milk01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_egg&quot;) then&#x0D;&#x0A;      hide_ex(0,nil,&quot;refrigerator_egg&quot;)&#x0D;&#x0A;      hide_ex(0,nil,&quot;Mini_egg&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_object_on_level(&quot;Mini_sausage01&quot;) then&#x0D;&#x0A;     disable(&quot;Mini_sausage01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while true do&#x0D;&#x0A;  sleep(random(15000, 30000))&#x0D;&#x0A;  background_sounds.Play(&quot;street_noise_01&quot;, { level00_scene00_01 = 1,&#x0D;&#x0A;   level00_scene00_02 = 1, level00_miniscene_refrigerator = 0.5 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while true do&#x0D;&#x0A;  sleep(random(25000, 35000))&#x0D;&#x0A;  background_sounds.Play(&quot;street_noise_02&quot;, { level00_scene00_01 = 1,&#x0D;&#x0A;  level00_scene00_02 = 1, level00_miniscene_refrigerator = 0.5 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while true do&#x0D;&#x0A;  sleep(random(35000, 40000))&#x0D;&#x0A;  background_sounds.Play(&quot;street_noise_03&quot;, { level00_scene00_01 = 1,&#x0D;&#x0A;  level00_scene00_02 = 1, level00_miniscene_refrigerator = 0.5 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while true do&#x0D;&#x0A;  sleep(random(45000, 60000))&#x0D;&#x0A;  background_sounds.Play(&quot;steps_01&quot;, { level00_scene00_01 = 0.8, &#x0D;&#x0A; level00_scene00_02 = 0.8, level00_miniscene_refrigerator = 0.5 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while true do&#x0D;&#x0A;  sleep(random(25000, 40000))&#x0D;&#x0A;  background_sounds.Play(&quot;water_05&quot;, { level00_scene00_01 = 0.2,&#x0D;&#x0A;  level00_scene00_02 = 0.5, level00_miniscene_refrigerator = 0.4 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A; if state(&quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)&#x0D;&#x0A; elseif  state(&quot;Lohmatyi01&quot;, &quot;lohmatyi02_02&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi02_01&quot;)&#x0D;&#x0A; elseif  state(&quot;Lohmatyi01&quot;, &quot;lohmatyi04_02&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])" s2="form_start_dialog_event([[&#x0D;&#x0A;  if is_task_hidden(1) then&#x0D;&#x0A;    show_task(1)&#x0D;&#x0A;  end&#x0D;&#x0A;  pre_say(2444)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;  pre_say(2445, &quot;Lohmatyi01&quot;,-10, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)&#x0D;&#x0A;  pre_say(2447)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;  pre_say(2448, &quot;Lohmatyi01&quot;, -10, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)&#x0D;&#x0A;  say(2449)&#x0D;&#x0A;  if is_task_hidden(3) then&#x0D;&#x0A;    show_task(3)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_cat01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Cat&quot;, &quot;cat04&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Bowl01&quot;, &quot;bowl01_02&quot;)&#x0D;&#x0A;    remove(&quot;Mini_milk01&quot;)&#x0D;&#x0A;    remove(&quot;refrigerator_milk01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;ventilator_01&quot;, { level00_scene00_01 = 1, &#x0D;&#x0A;  level00_scene00_02 = 0.5, level00_miniscene_refrigerator = 0 })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;refrigerator_01&quot;, { level00_scene00_01 = 0, &#x0D;&#x0A;level00_scene00_02 = 0.5, level00_miniscene_refrigerator = 1 })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level00_scene00_01" size="1024 768" offset="0 0" flags="1" script="" >
<objects >
<object object_flags="3" id="tutorial_object" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="115 88" angle="3.948" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<group object_flags="0" id="Flag_cupboard" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_cupboard01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="721 704" angle="0" size="138 60" type="image" color="16777215" image_id="scenes_scene00_01_book01" />
<object object_flags="3" id="flag_cupboard02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="721 704" angle="0" size="138 60" type="image" color="16777215" image_id="scenes_scene00_01_book01" />
</group>
<object object_flags="3" id="tutorial_exit01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="74.758 287.995" angle="1.565" size="60.003 78.483" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_box" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="970 365" angle="0" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_key" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637 479" angle="0" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<group object_flags="0" id="Disk01" hint="$2363" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="965 446.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_disk" />
</group>
<object object_flags="2" id="chair02" hint="$2364" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="832 391" angle="0" size="174 266" type="image" color="-1" image_id="scenes_scene00_01_chair02" />
<group object_flags="0" id="Lohmatyi01" hint="$2365" editor_flags="0" s1="if cursor(&quot;Plate_with_food&quot;) and state(&quot;Lohmatyi01&quot;,&quot;lohmatyi02_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5)&#x0D;&#x0A;  end&#x0D;&#x0A;  pre_say(2471)&#x0D;&#x0A;  change_state_ex(0,nil,nil,&quot;Lohmatyi01&quot;,&quot;lohmatyi03&quot;)&#x0D;&#x0A;  change_state_ex(0,0,nil,&quot;Monitor01&quot;,&quot;monitor04&quot;) &#x0D;&#x0A;  sleep(2000)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_02&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;chair02&quot;)&#x0D;&#x0A;  show(&quot;chair01&quot;)&#x0D;&#x0A;  pre_say(2472, &quot;Lohmatyi01&quot;,-15, -55)&#x0D;&#x0A;  pre_say(2473, &quot;Lohmatyi01&quot;,-15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)&#x0D;&#x0A;  pre_say(2474)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_02&quot;)&#x0D;&#x0A;  pre_say(2475, &quot;Lohmatyi01&quot;, -15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)&#x0D;&#x0A;  pre_say(2476)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_02&quot;)&#x0D;&#x0A;  pre_say(2477, &quot;Lohmatyi01&quot;, -15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)&#x0D;&#x0A;  pre_say(2478)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi04_02&quot;)&#x0D;&#x0A;  pre_say(2479, &quot;Lohmatyi01&quot;, -15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)&#x0D;&#x0A;  say(2480)&#x0D;&#x0A;  if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;    complete_task(1)&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(7) then&#x0D;&#x0A;    show_task(7)&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(1000)&#x0D;&#x0A;elseif cursor() and state( &quot;Lohmatyi01&quot;, &quot;lohmatyi02_01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi02_02&quot;)&#x0D;&#x0A;  pre_say(2484, &quot;Lohmatyi01&quot;, -15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi02_01&quot;)&#x0D;&#x0A;  say(2485)&#x0D;&#x0A;elseif cursor(&quot;Plate_with_food&quot;) and state(&quot;Lohmatyi01&quot;,&quot;lohmatyi01_01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;  pre_say(2500, &quot;Lohmatyi01&quot;, -15, -55)&#x0D;&#x0A;  change_state_ex(true, 0, false,  &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)  &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lohmatyi01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="810 323" angle="0" size="200 310" type="clip" color="-1" clip_id="Lohmatyi01_01" use_alpha="true" />
<object object_flags="2" id="lohmatyi01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="810 323" angle="0" size="200 310" type="clip" color="-1" clip_id="Lohmatyi01_02" use_alpha="true" />
<object object_flags="2" id="lohmatyi02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="820 380" angle="0" size="200 360" type="clip" color="-1" clip_id="Lohmatyi01_03" use_alpha="true" />
<object object_flags="2" id="lohmatyi02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="817 365.500" angle="0" size="240 390" type="clip" color="-1" clip_id="Lohmatyi06" use_alpha="true" />
<object object_flags="2" id="lohmatyi03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="823.500 314" angle="0" size="400 500" type="clip" color="-1" clip_id="Lohmatyi07" use_alpha="true" />
<object object_flags="2" id="lohmatyi04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="816 328" angle="0" size="220 320" type="clip" color="-1" clip_id="Lohmatyi08" use_alpha="true" />
<object object_flags="2" id="lohmatyi04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="816 328" angle="0" size="220 320" type="clip" color="-1" clip_id="Lohmatyi09" use_alpha="true" />
</group>
<object object_flags="0" id="chair01" hint="$2364" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="823 393" angle="0" size="197 305" type="image" color="-1" image_id="scenes_scene00_01_chair01" />
<object object_flags="0" id="hard_disk01" hint="$2366" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="440 557" angle="0" size="130 124" type="image" color="-1" image_id="scenes_scene00_01_winchester" />
<group object_flags="0" id="Telephone01" hint="$2367" editor_flags="0" s1="if state(&quot;Lohmatyi01&quot;,&quot;lohmatyi04_01&quot;) and state(&quot;Bowl01&quot;,&quot;bowl01_02&quot;) then&#x0D;&#x0A;   if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;     complete_task(7)&#x0D;&#x0A;   end&#x0D;&#x0A;   sound (&quot;phone_03&quot;,false)&#x0D;&#x0A;   change_state_ex(0,nil,nil,&quot;Telephone01&quot;,&quot;telephone01_02&quot;)&#x0D;&#x0A;   change_avatar(&quot;masyana_phone_black&quot;)&#x0D;&#x0A;   say(2483)&#x0D;&#x0A;   change_avatar(&quot;masyana&quot;)&#x0D;&#x0A;   change_state_ex(0,nil,nil,&quot;Telephone01&quot;,&quot;telephone01_01&quot;)&#x0D;&#x0A;   complete_level()&#x0D;&#x0A;elseif not state(&quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;)  and not state(&quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)  then&#x0D;&#x0A;  say(2481)&#x0D;&#x0A;elseif not state(&quot;Monitor01&quot;,&quot;monitor04&quot;) and not state(&quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;) then&#x0D;&#x0A;  say(2453)&#x0D;&#x0A;elseif not state(&quot;Cat&quot;, &quot;cat03&quot;) and &#x0D;&#x0A;    not state(&quot;Cat&quot;, &quot;cat04&quot;) and not state(&quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;) then&#x0D;&#x0A;    say(2482)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="telephone01_01" hint="$2367" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547.500 570" angle="0" size="213 72" type="image" color="-1" image_id="scenes_scene00_01_telephone01_01" />
<object object_flags="0" id="telephone01_02" hint="$2367" editor_flags="0" s1="if state(&quot;Lohmatyi01&quot;,&quot;lohmatyi04_01&quot;) and state(&quot;Bowl01&quot;,&quot;bowl01_02&quot;) then&#x0D;&#x0A;   if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;     complete_task(7)&#x0D;&#x0A;   end&#x0D;&#x0A;   hide_ex(0, false, &quot;telephone01_02&quot;)&#x0D;&#x0A;   change_avatar(&quot;masyana_phone_black&quot;)&#x0D;&#x0A;   say(2483)&#x0D;&#x0A;   change_avatar(&quot;masyana&quot;)&#x0D;&#x0A;   show_ex(0, false, &quot;telephone01_02&quot;)&#x0D;&#x0A;   complete_level()&#x0D;&#x0A;elseif not state(&quot;Monitor01&quot;,&quot;monitor03&quot;) then&#x0D;&#x0A;  say(2453)&#x0D;&#x0A;elseif not state(&quot;Cat&quot;, &quot;cat03&quot;) and not state(&quot;Cat&quot;, &quot;cat04&quot;) then&#x0D;&#x0A;  say(2482)&#x0D;&#x0A;elseif not state(&quot;Lohmatyi01&quot;, &quot;lohmatyi04_01&quot;) then&#x0D;&#x0A;  say(2481)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="547.500 575.500" angle="0" size="213 60" type="image" color="-1" image_id="scenes_scene00_01_telephone01_02" />
</group>
<group object_flags="0" id="Key01" hint="$2368" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if profile.GetVariable(&quot;_key01&quot;) ~=1 then&#x0D;&#x0A;  achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take()&#x0D;&#x0A;  if profile.GetVariable(&quot;_key01&quot;) ~=1 then&#x0D;&#x0A;    TakeKey()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="646 529" angle="0" size="61 32" type="image" color="-1" image_id="scenes_scene00_01_key01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="630 520" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_key" />
<object object_flags="2" id="__inv2" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="629 520" angle="0" size="60 220" type="clip" color="-1" clip_id="key_inv" use_alpha="false" />
</group>
<object object_flags="0" id="socket01" hint="$2369" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="187 351" angle="0" size="27 45" type="image" color="-1" image_id="scenes_scene00_01_socket" />
<object object_flags="0" id="safe01" hint="$2370" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="169 256" angle="0" size="92 140" type="image" color="-1" image_id="scenes_scene00_01_safe01" />
<object object_flags="0" id="processor01" hint="$2371" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 607" angle="0" size="58 39" type="image" color="-1" image_id="scenes_scene00_01_processor02" />
<object object_flags="0" id="operation_memory01" hint="$2372" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="564 355" angle="0" size="68 38" type="image" color="-1" image_id="scenes_scene00_01_operation_memory02" />
<object object_flags="0" id="newspaper01" hint="$2373" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="414.500 366" angle="0" size="35 16" type="image" color="-1" image_id="scenes_scene00_01_newspaper01" />
<object object_flags="0" id="loud_speaker04" hint="$2374" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="980 246" angle="0" size="86 86" type="image" color="-1" image_id="scenes_scene00_01_loud_speaker04" />
<object object_flags="0" id="loud_speaker03" hint="$2374" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 256" angle="0" size="83 78" type="image" color="-1" image_id="scenes_scene00_01_loud_speaker03" />
<object object_flags="0" id="loud_speaker01" hint="$2374" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="168 123" angle="0" size="101 137" type="image" color="-1" image_id="scenes_scene00_01_loud_speaker01" />
<group object_flags="0" id="Door_up02" hint="$2375" editor_flags="0" s1="if cursor() and state(&quot;Door_up02&quot;,&quot;door_up02_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_up02&quot;,&quot;door_up02_02&quot;)&#x0D;&#x0A;  if state(&quot;Flag_cupboard&quot;, &quot;flag_cupboard01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_cupboard&quot;, &quot;flag_cupboard02&quot;)&#x0D;&#x0A;    say(2452)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Door_up02&quot;,&quot;door_up02_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_up02&quot;,&quot;door_up02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_up02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="365.500 101" angle="0" size="53 163" type="image" color="-1" image_id="scenes_scene00_01_door_up01_02" />
<object object_flags="2" id="door_up02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="419 100" angle="0" size="56 163" type="image" color="-1" image_id="scenes_scene00_01_door_up02_02" />
</group>
<group object_flags="0" id="Door_up01" hint="$2375" editor_flags="0" s1="if cursor() and state(&quot;Door_up01&quot;,&quot;door_up01_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_up01&quot;,&quot;door_up01_02&quot;)&#x0D;&#x0A;  if state(&quot;Flag_cupboard&quot;, &quot;flag_cupboard01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_cupboard&quot;, &quot;flag_cupboard02&quot;)&#x0D;&#x0A;    say(2452)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Door_up01&quot;,&quot;door_up01_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_up01&quot;,&quot;door_up01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_up01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="314.500 95" angle="0" size="58 184" type="image" color="-1" image_id="scenes_scene00_01_door_up01_01" />
<object object_flags="2" id="door_up01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="273 94" angle="0" size="34 206" type="image" color="-1" image_id="scenes_scene00_01_door_up02_01" />
</group>
<object object_flags="0" id="drier01" hint="$2376" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 90" angle="0" size="124 82" type="image" color="-1" image_id="scenes_scene00_01_drier01" />
<group object_flags="0" id="Door_down02" hint="$2375" editor_flags="4" s1="if cursor() and state(&quot;Door_down02&quot;,&quot;door_down02_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_down02&quot;,&quot;door_down02_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Door_down02&quot;,&quot;door_down02_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_down02&quot;,&quot;door_down02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_down02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="368.500 318.500" angle="0" size="47 122" type="image" color="-1" image_id="scenes_scene00_01_door_dawn01_02" />
<object object_flags="2" id="door_down02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="412 311" angle="0" size="47 116" type="image" color="-1" image_id="scenes_scene00_01_door_dawn02_02" />
</group>
<group object_flags="0" id="Door_down01" hint="$2375" editor_flags="4" s1="if cursor() and state(&quot;Door_down01&quot;,&quot;door_down01_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_down01&quot;,&quot;door_down01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Door_down01&quot;,&quot;door_down01_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_down01&quot;,&quot;door_down01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_down01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="318 340" angle="0" size="58 142" type="image" color="-1" image_id="scenes_scene00_01_door_dawn01_01" />
<object object_flags="2" id="door_down01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="275 359" angle="0" size="33 148" type="image" color="-1" image_id="scenes_scene00_01_door_dawn02_01" />
</group>
<object object_flags="0" id="guitar01" hint="$2377" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(2455)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="248 326" angle="0" size="73 217" type="image" color="-1" image_id="scenes_scene00_01_guitar" />
<object object_flags="0" id="ear_phone01" hint="$2378" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304.500 319.500" angle="0" size="29 49" type="image" color="-1" image_id="scenes_scene00_01_ear_phones" />
<object object_flags="0" id="toy01" hint="$2379" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367.972 352.030" angle="-0.029" size="33 31" type="image" color="-1" image_id="scenes_scene00_01_toy" />
<object object_flags="0" id="glasses01" hint="$2380" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="308 177" angle="0" size="34 11" type="image" color="-1" image_id="scenes_scene00_01_glasses" />
<object object_flags="0" id="sound_card01" hint="$2381" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="312.500 153.500" angle="0" size="49 44" type="image" color="-1" image_id="scenes_scene00_01_sound_card" />
<object object_flags="0" id="dictophone01" hint="$2382" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="349 171" angle="0" size="28 17" type="image" color="-1" image_id="scenes_scene00_01_dictaphone" />
<object object_flags="0" id="keyboard01" hint="$2383" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="849 278" angle="0" size="132 31" type="image" color="-1" image_id="scenes_scene00_01_keyboard" />
<group object_flags="0" id="System_block01" hint="$2384" editor_flags="0" s1="if not state(&quot;Monitor01&quot;,&quot;monitor03&quot;) and not state(&quot;Monitor01&quot;,&quot;monitor04&quot;) then &#x0D;&#x0A;  if cursor() and state(&quot;System_block01&quot;,&quot;system_block01&quot;) then&#x0D;&#x0A;    sound (&quot;cd_rom_01&quot;,false)&#x0D;&#x0A;    change_state_ex(0,0,nil,&quot;System_block01&quot;,&quot;system_block02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Disk01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;      say(2454, &quot;Lohmatyi01&quot;,-10, -55)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor() and state(&quot;System_block01&quot;,&quot;system_block02&quot;) then&#x0D;&#x0A;    sound (&quot;cd_rom_01&quot;,false)&#x0D;&#x0A;    change_state_ex(0,0,nil,&quot;System_block01&quot;,&quot;system_block01&quot;)&#x0D;&#x0A;  elseif cursor(&quot;Disk01&quot;)  then&#x0D;&#x0A;   remove()  &#x0D;&#x0A;    if state(&quot;System_block01&quot;,&quot;system_block02&quot;) then&#x0D;&#x0A;      sound (&quot;cd_rom_01&quot;,false)&#x0D;&#x0A;      change_state_ex(0,0,nil,&quot;System_block01&quot;,&quot;system_block01&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;    end&#x0D;&#x0A;      sound (&quot;cd_rom_01&quot;,false)&#x0D;&#x0A;      change_state_ex(0,0,nil,&quot;System_block01&quot;,&quot;system_block02&quot;)&#x0D;&#x0A;      change_state_ex(0,nil,nil,&quot;Monitor01&quot;,&quot;monitor02&quot;) &#x0D;&#x0A;      change_state_ex(0,0,nil,&quot;Monitor01&quot;,&quot;monitor03&quot;)&#x0D;&#x0A;      if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;        complete_task(4)&#x0D;&#x0A;      end&#x0D;&#x0A;      sleep(1000)&#x0D;&#x0A;      change_state_ex(0,nil,0,&quot;Lohmatyi01&quot;,&quot;lohmatyi02_01&quot;) &#x0D;&#x0A;      hide_ex(nil,0,&quot;chair01&quot;)&#x0D;&#x0A;      show(&quot;chair02&quot;)&#x0D;&#x0A;      hide(&quot;button_dialogue&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;      pre_say(2456, &quot;Lohmatyi01&quot;,-10, -55)&#x0D;&#x0A;      pre_say(2457, &quot;Lohmatyi01&quot;,-10, -55)&#x0D;&#x0A;      if is_task_hidden(5) then&#x0D;&#x0A;        show_task(5)&#x0D;&#x0A;      end&#x0D;&#x0A;      if not state(&quot;Cat&quot;, &quot;cat04&quot;) then&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_01&quot;)&#x0D;&#x0A;        pre_say(2458)&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi01_02&quot;)&#x0D;&#x0A;        say(2459, &quot;Lohmatyi01&quot;,-10, -55)&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi02_01&quot;)&#x0D;&#x0A;        if is_task_hidden(6) then&#x0D;&#x0A;          show_task(6)&#x0D;&#x0A;       end&#x0D;&#x0A;      else&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Lohmatyi01&quot;, &quot;lohmatyi02_01&quot;)&#x0D;&#x0A;        say(2458)&#x0D;&#x0A;      end&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="system_block01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747.500 226" angle="0" size="143 137" type="image" color="-1" image_id="scenes_scene00_01_system_block04" />
<object object_flags="2" id="system_block02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="746.500 227" angle="0" size="145 138" type="image" color="-1" image_id="scenes_scene00_01_system_block03" />
</group>
<group object_flags="0" id="Monitor01" hint="$2385" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="monitor01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="913 235" angle="0" size="200 200" type="clip" color="-1" clip_id="moninor02" use_alpha="false" />
<object object_flags="2" id="monitor02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="906 219" angle="0" size="196 134" type="image" color="-1" image_id="scenes_scene00_01_monitor02" />
<object object_flags="2" id="monitor03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="913 235" angle="0" size="200 200" type="clip" color="-1" clip_id="moninor03" use_alpha="false" />
<object object_flags="2" id="monitor04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="913 225" angle="0" size="200 200" type="clip" color="-1" clip_id="moninor02" use_alpha="true" />
</group>
<object object_flags="0" id="card01" hint="$2386" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 616" angle="0" size="382 147" type="image" color="-1" image_id="scenes_scene00_01_map" />
<object object_flags="0" id="box01" hint="$2387" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="331 368" angle="0" size="50 41" type="image" color="-1" image_id="scenes_scene00_01_box01" />
<object object_flags="0" id="book04" hint="$2388" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="339 230" angle="0" size="97 72" type="image" color="-1" image_id="scenes_scene00_01_book04" />
<object object_flags="0" id="bookcase01" hint="$2375" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305 202" angle="0" size="195 464" type="image" color="-1" image_id="scenes_scene00_01_bookcase" />
<object object_flags="0" id="book02" hint="$2388" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="956 592" angle="0" size="98 27" type="image" color="-1" image_id="scenes_scene00_01_book02" />
<object object_flags="0" id="book03" hint="$2388" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="204 458" angle="0" size="117 50" type="image" color="-1" image_id="scenes_scene00_01_book03" />
<object object_flags="0" id="rucksack01" hint="$2389" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="708 397" angle="0" size="95 65" type="image" color="-1" image_id="scenes_scene00_01_rucksack" />
<object object_flags="0" id="table02" hint="$2390" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="804 360" angle="0" size="438 209" type="image" color="-1" image_id="scenes_scene00_01_table01" />
<object object_flags="0" id="journal01" hint="$2391" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 397" angle="0" size="165 109" type="image" color="-1" image_id="scenes_scene00_01_journal01" />
<object object_flags="0" id="table_box03" hint="$2390" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="966 330.500" angle="0" size="115 51" type="image" color="-1" image_id="scenes_scene00_01_table_box03" />
<object object_flags="0" id="table_box02" hint="$2390" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="966 375" angle="0" size="115 51" type="image" color="-1" image_id="scenes_scene00_01_table_box03" />
<group object_flags="0" id="Table_box01" hint="$2390" editor_flags="0" s1="if cursor(&quot;Key01&quot;) and state(&quot;Table_box01&quot;,&quot;table_box01_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound (&quot;key_01&quot;,false)&#x0D;&#x0A;  change_state(&quot;Table_box01&quot;,&quot;table_box01_02&quot;)&#x0D;&#x0A;  if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Table_box01&quot;,&quot;table_box01_02&quot;) then&#x0D;&#x0A;  if is_object_on_level(&quot;Disk01&quot;) then&#x0D;&#x0A;    if full_screen_minigame(&quot;open_pairs_of_images_scene00&quot;) then&#x0D;&#x0A;      take(&quot;Disk01&quot;)&#x0D;&#x0A;      if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;        complete_task(3)&#x0D;&#x0A;      end&#x0D;&#x0A;      if is_task_hidden(4) then&#x0D;&#x0A;        show_task(4)&#x0D;&#x0A;      end&#x0D;&#x0A;      say(2451)&#x0D;&#x0A;     end&#x0D;&#x0A;   end&#x0D;&#x0A;elseif cursor() and state(&quot;Table_box01&quot;,&quot;table_box01_01&quot;) then&#x0D;&#x0A;  say(2450)&#x0D;&#x0A;  if is_task_hidden(2) then&#x0D;&#x0A;    show_task(2)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="table_box01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="966 423" angle="0" size="113 52" type="image" color="-1" image_id="scenes_scene00_01_table_box01" />
<object object_flags="2" id="table_box01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="954 437.500" angle="0" size="146 84" type="image" color="-1" image_id="scenes_scene00_01_table_box02" />
</group>
<object object_flags="0" id="scoop01" hint="$2392" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="404 319" angle="0" size="71 90" type="image" color="-1" image_id="scenes_scene00_01_scoop" />
<object object_flags="0" id="curtain_center" hint="$2393" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="649.500 175" angle="0" size="112 359" type="image" color="-1" image_id="scenes_scene00_01_blind02" />
<group object_flags="0" id="Curtain_left" hint="$2393" editor_flags="4" s1="if cursor() and state(&quot;Curtain_left&quot;, &quot;curtain_left01&quot;)then&#x0D;&#x0A;    sound(&quot;curtain_01&quot;,false)&#x0D;&#x0A;    change_state (&quot;Curtain_left&quot;, &quot;curtain_left02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Curtain_left&quot;, &quot;curtain_left02&quot;) then&#x0D;&#x0A;     sound(&quot;curtain_01&quot;,false)&#x0D;&#x0A;     change_state (&quot;Curtain_left&quot;, &quot;curtain_left01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="curtain_left01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463 175" angle="0" size="64 343" type="image" color="-1" image_id="scenes_scene00_01_blind01" />
<object object_flags="2" id="curtain_left02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="533 174" angle="0" size="156 343" type="image" color="-1" image_id="scenes_scene00_01_blind04" />
</group>
<group object_flags="0" id="Curtain_right" hint="$2393" editor_flags="4" s1="if cursor() and state(&quot;Curtain_right&quot;, &quot;curtain_right01&quot;)then&#x0D;&#x0A;    sound(&quot;curtain_01&quot;,false)&#x0D;&#x0A;    change_state (&quot;Curtain_right&quot;, &quot;curtain_right02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Curtain_right&quot;, &quot;curtain_right02&quot;) then&#x0D;&#x0A;     sound(&quot;curtain_01&quot;,false)&#x0D;&#x0A;     change_state (&quot;Curtain_right&quot;, &quot;curtain_right01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="curtain_right01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="831 176" angle="0" size="64 343" type="image" color="-1" image_id="scenes_scene00_01_blind01" />
<object object_flags="2" id="curtain_right02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 174" angle="0" size="156 343" type="image" color="-1" image_id="scenes_scene00_01_blind04" />
</group>
<object object_flags="0" id="flower01" hint="$2394" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="543 179" angle="0" size="62 144" type="image" color="-1" image_id="scenes_scene00_01_flower" />
<object object_flags="0" id="illustration01" hint="$2395" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="950 84" angle="0" size="68 95" type="image" color="-1" image_id="scenes_scene00_01_illustration" />
<object object_flags="0" id="book01" hint="$2388" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="212 516" angle="0" size="138 60" type="image" color="-1" image_id="scenes_scene00_01_book01" />
<object object_flags="0" id="table01" hint="$2390" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367 588.500" angle="0" size="740 173" type="image" color="-1" image_id="scenes_scene00_01_table" />
<object object_flags="0" id="ventilator" hint="$2396" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 94" angle="0" size="38 38" type="clip" color="-1" clip_id="ventilator03" use_alpha="false" />
<object object_flags="1" id="scene00_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene00_01_Scene00_01" />
<object object_flags="1" id="cloud01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="657.500 133" angle="0" size="361 208" type="clip" color="-1" clip_id="cloud02" use_alpha="true" />
<group object_flags="0" id="Button" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="button_scene00_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="797 628" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
<object object_flags="3" id="button_scene00_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="782 627" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
<object object_flags="3" id="button_scene00_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="754 624" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
</group>
<object object_flags="0" id="button_dialogue" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="973 697" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
</objects>
<areas >
<area object_flags="0" id="area_scene00_02" hint="$2397" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; change_state_ex(nil,0,0,&quot;Button&quot;,&quot;button_scene00_02&quot;)&#x0D;&#x0A; show_scene(&quot;level00_scene00_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1 510" />
<point offset="68 475" />
<point offset="66 77" />
<point offset="0 74" />
</area>
<area object_flags="0" id="_area_window02" hint="$2398" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="835 245" />
<point offset="834 23" />
<point offset="726 21" />
<point offset="721 250" />
</area>
<area object_flags="0" id="_area_window01" hint="$2398" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="604 243" />
<point offset="605 24" />
<point offset="500 23" />
<point offset="495 237" />
</area>
<area object_flags="0" id="_area_under_window01" hint="$2446" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="455 265" />
<point offset="605 267" />
<point offset="614 257" />
<point offset="612 250" />
<point offset="606 250" />
<point offset="604 243" />
<point offset="494 237" />
<point offset="474 245" />
<point offset="455 247" />
</area>
<area object_flags="0" id="_area_wall" hint="$2399" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="116 475" />
<point offset="386 347" />
<point offset="1023 353" />
<point offset="1022 2" />
<point offset="2 0" />
<point offset="1 72" />
<point offset="68 71" />
<point offset="74 476" />
</area>
<area object_flags="0" id="_area_floor" hint="$2400" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 744" />
<point offset="1023 750" />
<point offset="1025 351" />
<point offset="386 344" />
<point offset="119 477" />
<point offset="71 472" />
<point offset="2 511" />
</area>
</areas>
</scene>
<scene id="level00_scene00_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="3" id="tutorial_exit02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927.368 384.992" angle="-1.571" size="60 80.734" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_refrigerator" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="209 527.992" angle="1.571" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_cat" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="758 499" angle="0" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<group object_flags="0" id="Plate" hint="$2401" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="299 249" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_plate01_01" />
</group>
<group object_flags="0" id="Plate_with_food" hint="$2402" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="398 383" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_plate01_02" />
</group>
<group object_flags="0" id="Sausage_cut" hint="$2403" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 667" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_sausage01_02" />
</group>
<object object_flags="2" id="table_door01_02" hint="$2404" editor_flags="4" s1="table_door01_02()" s2="" s3="" s4="" sound="" offset="229 586" angle="0" size="70 188" type="image" color="-1" image_id="scenes_scene00_02_table01_door01_02" />
<object object_flags="3" id="refrigerator_milk01" hint="$2405" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="299 431" angle="0" size="35 67" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_milk" />
<object object_flags="3" id="refrigerator_egg" hint="$2406" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276 337" angle="0" size="51 36" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_egg" />
<object object_flags="2" id="refrigerator_door02_02" hint="$2407" editor_flags="0" s1="scene_refrigerator()" s2="" s3="" s4="" sound="" offset="181.500 381" angle="0" size="142 41" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_door02_02" />
<group object_flags="0" id="Refrigerator_door01" hint="$2408" editor_flags="0" s1="if cursor() and state(&quot;Refrigerator_door01&quot;,&quot;refrigerator_door01_01&quot;) then&#x0D;&#x0A;  refrigerator_door01()&#x0D;&#x0A;  scene_refrigerator()&#x0D;&#x0A;elseif cursor() and state(&quot;Refrigerator_door01&quot;,&quot;refrigerator_door01_02&quot;)then&#x0D;&#x0A;  refrigerator_door02()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="refrigerator_door01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="170 510" angle="0" size="134 418" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_door01_01" />
<object object_flags="2" id="refrigerator_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="345 487" angle="0" size="228 384" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_door01_02" />
</group>
<object object_flags="0" id="refrigerator_door02_01" hint="$2407" editor_flags="0" s1="scene_refrigerator()" s2="" s3="" s4="" sound="" offset="169 345" angle="0" size="116 76" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_door02_01" />
<object object_flags="0" id="table_door01_01" hint="$2404" editor_flags="0" s1="table_door01_01()" s2="" s3="" s4="" sound="" offset="292 556" angle="0" size="69 167" type="image" color="-1" image_id="scenes_scene00_02_table01_door01_01" />
<group object_flags="0" id="Table_door02" hint="$2404" editor_flags="0" s1="if cursor() and state(&quot;Table_door02&quot;,&quot;table_door02_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;   hide_ex(0,0,&quot;mini_table_door02_01&quot;)&#x0D;&#x0A;  change_state(&quot;Table_door02&quot;,&quot;table_door02_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Table_door02&quot;,&quot;table_door02_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;mini_table_door02_01&quot;)&#x0D;&#x0A;  change_state(&quot;Table_door02&quot;,&quot;table_door02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="table_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="357 526" angle="0" size="72 156" type="image" color="-1" image_id="scenes_scene00_02_table01_door02_01" />
<object object_flags="2" id="table_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="424 500" angle="0" size="74 150" type="image" color="-1" image_id="scenes_scene00_02_table01_door02_02" />
</group>
<object object_flags="0" id="pan01" hint="$2409" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="289 430.500" angle="0" size="78 68" type="image" color="-1" image_id="scenes_scene00_02_pan" />
<group object_flags="0" id="Trowel" hint="$2410" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="315 345" angle="0" size="59 60" type="image" color="-1" image_id="scenes_inventory_chapter00_trowel01" />
</group>
<object object_flags="0" id="trowel01" hint="$2410" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;Trowel&quot;) then&#x0D;&#x0A;  hide_ex(nil,0,&quot;trowel01&quot;)&#x0D;&#x0A;  take(&quot;Trowel&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="278 353" angle="0" size="14 85" type="image" color="-1" image_id="scenes_scene00_02_trowel" />
<object object_flags="0" id="utensil01" hint="$2411" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;Trowel&quot;) then&#x0D;&#x0A;  hide_ex(nil,0,&quot;trowel01&quot;)&#x0D;&#x0A;  take(&quot;Trowel&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="300 345" angle="0" size="104 94" type="image" color="-1" image_id="scenes_scene00_02_utensils" />
<object object_flags="0" id="refrigerator_sausage01" hint="$2412" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="200 545" angle="0" size="50 31" type="image" color="-1" image_id="scenes_scene00_02_refrigerator_sausage" />
<object object_flags="0" id="picture01" hint="$2413" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="862.500 247.500" angle="0" size="83 107" type="image" color="-1" image_id="scenes_scene00_02_picture" />
<object object_flags="0" id="mayonnaise01" hint="$2414" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="124 292" angle="0" size="26 43" type="image" color="-1" image_id="scenes_scene00_02_mayonnaise" />
<object object_flags="0" id="refrigerator01" hint="$2408" editor_flags="0" s1="scene_refrigerator()" s2="" s3="" s4="" sound="" offset="119 505.500" angle="0" size="238 423" type="image" color="-1" image_id="scenes_scene00_02_refrigerator" />
<object object_flags="3" id="smoke" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="410 231" angle="0" size="700 400" type="clip" color="-1" clip_id="smoke_kitchen01" use_alpha="false" />
<object object_flags="2" id="sausage_on_frying_pan" hint="$2403" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="396 312" angle="0" size="100 220" type="clip" color="-1" clip_id="frying_pan02" use_alpha="false" />
<object object_flags="2" id="egg_on_frying_pan" hint="$2406" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="395 381" angle="0" size="100 100" type="clip" color="-1" clip_id="frying_pan01" use_alpha="false" />
<group object_flags="0" id="Frying_pan01" hint="$2415" editor_flags="0" s1="if cursor(&quot;Mini_egg&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A; show_ex(0,0,&quot;egg_on_frying_pan&quot;)&#x0D;&#x0A; sound(&quot;egg_destroy_01&quot;, false)&#x0D;&#x0A; play_clip(&quot;egg_on_frying_pan&quot;)&#x0D;&#x0A; show(&quot;smoke&quot;)&#x0D;&#x0A;  if state(&quot;Frying_pan01&quot;,&quot;frying_pan01_01&quot;) then&#x0D;&#x0A;    change_state_ex(0,nil,nil,&quot;Frying_pan01&quot;,&quot;frying_pan01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Frying_pan01&quot;,&quot;frying_pan01_02&quot;) then&#x0D;&#x0A;    change_state_ex(0,nil,nil,&quot;Frying_pan01&quot;,&quot;frying_pan01_04&quot;)&#x0D;&#x0A;  end &#x0D;&#x0A; hide(&quot;egg_on_frying_pan&quot;)&#x0D;&#x0A;elseif cursor(&quot;Sausage_cut&quot;) then&#x0D;&#x0A; remove()&#x0D;&#x0A; show_ex(0,0,&quot;sausage_on_frying_pan&quot;)&#x0D;&#x0A; sound(&quot;sausage_01&quot;, false)&#x0D;&#x0A; play_clip(&quot;sausage_on_frying_pan&quot;)&#x0D;&#x0A; show(&quot;smoke&quot;)&#x0D;&#x0A;  if state(&quot;Frying_pan01&quot;,&quot;frying_pan01_01&quot;) then&#x0D;&#x0A;    change_state_ex(0,nil,nil,&quot;Frying_pan01&quot;,&quot;frying_pan01_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Frying_pan01&quot;,&quot;frying_pan01_03&quot;) then&#x0D;&#x0A;    change_state_ex(0,nil,nil,&quot;Frying_pan01&quot;,&quot;frying_pan01_04&quot;)&#x0D;&#x0A;  end &#x0D;&#x0A; hide(&quot;sausage_on_frying_pan&quot;)&#x0D;&#x0A;elseif cursor(&quot;Trowel&quot;) and state(&quot;Frying_pan01&quot;,&quot;frying_pan01_04&quot;) then&#x0D;&#x0A;  if is_object_in_inventory(&quot;Plate&quot;) then&#x0D;&#x0A;    remove(&quot;Trowel&quot;)&#x0D;&#x0A;    change_state_ex(0,nil,0,&quot;Frying_pan01&quot;,&quot;frying_pan01_05&quot;)&#x0D;&#x0A;    play_clip(&quot;frying_pan01_05&quot;)&#x0D;&#x0A;    change_state_ex(0,nil,0,&quot;Frying_pan01&quot;,&quot;frying_pan01_01&quot;)&#x0D;&#x0A;    remove(&quot;Plate&quot;)&#x0D;&#x0A;    hide_ex(nil,0,&quot;smoke&quot;)&#x0D;&#x0A;   take(&quot;Plate_with_food&quot;)&#x0D;&#x0A;&#x0D;&#x0A;   achievements.GetAchievement(&quot;master_cook&quot;)&#x0D;&#x0A;   if achievements.IsAchievementComplete(&quot;master_cook&quot;) and&#x0D;&#x0A;      achievements.IsAchievementComplete(&quot;master_electrician&quot;) and&#x0D;&#x0A;      achievements.IsAchievementComplete(&quot;master_doctor&quot;) and&#x0D;&#x0A;      achievements.IsAchievementComplete(&quot;master_open&quot;) then&#x0D;&#x0A;      achievements.GetAchievement(&quot;super_master&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(2469)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif (cursor() or cursor(&quot;Trowel&quot;)) and state(&quot;Frying_pan01&quot;,&quot;frying_pan01_03&quot;) then&#x0D;&#x0A;  say(2465)&#x0D;&#x0A;elseif (cursor() or cursor(&quot;Trowel&quot;)) and state(&quot;Frying_pan01&quot;,&quot;frying_pan01_02&quot;) then&#x0D;&#x0A;  say(2466)&#x0D;&#x0A;elseif cursor(&quot;Mini_sausage01&quot;) then&#x0D;&#x0A;  say(2467)&#x0D;&#x0A;elseif cursor() and state(&quot;Frying_pan01&quot;,&quot;frying_pan01_04&quot;) then&#x0D;&#x0A;  say(2468)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="frying_pan01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="402.500 400" angle="0" size="103 55" type="image" color="-1" image_id="scenes_scene00_02_frying_pan01_01" />
<object object_flags="2" id="frying_pan01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="402.500 400" angle="0" size="103 55" type="image" color="-1" image_id="scenes_scene00_02_frying_pan01_02" />
<object object_flags="2" id="frying_pan01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="402.500 400" angle="0" size="103 55" type="image" color="-1" image_id="scenes_scene00_02_frying_pan01_03" />
<object object_flags="2" id="frying_pan01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="402.500 400" angle="0" size="103 55" type="image" color="-1" image_id="scenes_scene00_02_frying_pan01_04" />
<object object_flags="2" id="frying_pan01_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="370 388" angle="0" size="200 100" type="clip" color="-1" clip_id="frying_pan03" use_alpha="false" />
</group>
<object object_flags="0" id="flower01" hint="$2416" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="709 368" angle="0" size="38 67" type="image" color="-1" image_id="scenes_scene00_02_flower" />
<object object_flags="3" id="clip_milk" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="848 562.500" angle="0" size="120 120" type="clip" color="-1" clip_id="milk" use_alpha="true" />
<group object_flags="0" id="Bowl01" hint="$2417" editor_flags="0" s1="if cursor(&quot;Mini_milk01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_ex(0,0,&quot;clip_milk&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_milk&quot;)&#x0D;&#x0A;  hide(&quot;clip_milk&quot;)&#x0D;&#x0A;  change_state_ex(0,nil,nil,&quot;Bowl01&quot;,&quot;bowl01_02&quot;)&#x0D;&#x0A;  change_state_ex(0,nil,0,&quot;Cat&quot;,&quot;cat02&quot;)&#x0D;&#x0A;  play_clip(&quot;cat02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bowl01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="807 611" angle="0" size="69 20" type="image" color="-1" image_id="scenes_scene00_02_bowl01_01" />
<object object_flags="2" id="bowl01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="807 611" angle="0" size="69 20" type="image" color="-1" image_id="scenes_scene00_02_bowl01_02" />
</group>
<group object_flags="0" id="Cat" hint="$2418" editor_flags="0" s1="if cursor() and state(&quot;Cat&quot;,&quot;cat02&quot;) then&#x0D;&#x0A;  change_state_ex(0,nil,nil,&quot;Cat&quot;,&quot;cat03&quot;)&#x0D;&#x0A;  sleep(1500)&#x0D;&#x0A;  change_state_ex(0,nil,0,&quot;Cat&quot;,&quot;cat04&quot;)&#x0D;&#x0A;  play_clip(&quot;cat04&quot;)&#x0D;&#x0A;  StrokeAnimal()&#x0D;&#x0A;elseif cursor() and state(&quot;Cat&quot;,&quot;cat01&quot;) then&#x0D;&#x0A;  say(2463)&#x0D;&#x0A;end&#x0D;&#x0A; &#x0D;&#x0A;  " s2="" s3="" s4="" >
<object object_flags="0" id="cat01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="256 159" angle="0" size="150 200" type="clip" color="-1" clip_id="cat01" use_alpha="true" />
<object object_flags="2" id="cat02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="522 342.500" angle="0" size="660 600" type="clip" color="-1" clip_id="cat03" use_alpha="true" />
<object object_flags="2" id="cat03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="767 562" angle="0" size="164 106" type="clip" color="-1" clip_id="cat04" use_alpha="true" />
<object object_flags="2" id="cat04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="938 552" angle="0" size="496 157" type="clip" color="-1" clip_id="cat05" use_alpha="true" />
</group>
<group object_flags="0" id="Knife" hint="$2419" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take(&quot;Knife&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="knife01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 426" angle="0" size="77 9" type="image" color="-1" image_id="scenes_scene00_02_knife" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576 427" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_knife" />
</group>
<group object_flags="0" id="Cupboard_door02" hint="$2420" editor_flags="0" s1="if cursor() and state(&quot;Cupboard_door02&quot;,&quot;cupboard_door02_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cupboard_door02&quot;,&quot;cupboard_door02_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Cupboard_door02&quot;,&quot;cupboard_door02_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cupboard_door02&quot;,&quot;cupboard_door02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cupboard_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="290 218" angle="0" size="76 156" type="image" color="-1" image_id="scenes_scene00_02_cupboard_door02_01" />
<object object_flags="2" id="cupboard_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="215 230" angle="0" size="80 166" type="image" color="-1" image_id="scenes_scene00_02_cupboard_door02_02" />
</group>
<group object_flags="0" id="Cupboard_door01" hint="$2420" editor_flags="4" s1="if cursor() and state(&quot;Cupboard_door01&quot;,&quot;cupboard_door01_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cupboard_door01&quot;,&quot;cupboard_door01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Cupboard_door01&quot;,&quot;cupboard_door01_02&quot;) then&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cupboard_door01&quot;,&quot;cupboard_door01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cupboard_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350 214.500" angle="0" size="55 148" type="image" color="-1" image_id="scenes_scene00_02_cupboard_door01_01" />
<object object_flags="2" id="cupboard_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="406 215" angle="0" size="59 148" type="image" color="-1" image_id="scenes_scene00_02_cupboard_door01_02" />
</group>
<object object_flags="0" id="plate02" hint="$2401" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(2461)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="618 408" angle="0" size="78 36" type="image" color="-1" image_id="scenes_scene00_02_plate02" />
<object object_flags="0" id="tancard01" hint="$2421" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 197" angle="0" size="84 40" type="image" color="-1" image_id="scenes_scene00_02_tankard" />
<group object_flags="0" id="Plate01" hint="$2401" editor_flags="0" s1="if cursor() and state(&quot;Plate01&quot;,&quot;plate01_01&quot;)then&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Plate01&quot;,&quot;plate01_02&quot;)&#x0D;&#x0A;  take(&quot;Plate&quot;)&#x0D;&#x0A;  say(2462)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="plate01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="298 267" angle="0" size="78 32" type="image" color="-1" image_id="scenes_scene00_02_plate01_01" />
<object object_flags="0" id="plate01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296.500 269" angle="0" size="77 29" type="image" color="-1" image_id="scenes_scene00_02_plate01_02" />
</group>
<object object_flags="0" id="cupboard01" hint="$2420" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="262 216.500" angle="0" size="230 155" type="image" color="-1" image_id="scenes_scene00_02_cupboard01" />
<object object_flags="0" id="chair01" hint="$2422" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="790.500 512" angle="0" size="93 132" type="image" color="-1" image_id="scenes_scene00_02_chair01" />
<object object_flags="0" id="cup01" hint="$2423" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="563 409" angle="0" size="28 27" type="image" color="-1" image_id="scenes_scene00_02_cap01" />
<object object_flags="0" id="table02" hint="$2404" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="619 487" angle="0" size="248 162" type="image" color="-1" image_id="scenes_scene00_02_table02" />
<object object_flags="0" id="board01" hint="$2425" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="472 315" angle="0" size="45 97" type="image" color="-1" image_id="scenes_scene00_02_board" />
<object object_flags="0" id="table01" hint="$2404" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 534" angle="0" size="221 212" type="image" color="-1" image_id="scenes_scene00_02_table01" />
<object object_flags="0" id="stove01" hint="$2426" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="386 488" angle="0" size="169 165" type="image" color="-1" image_id="scenes_scene00_02_stove" />
<object object_flags="0" id="grater01" hint="$2427" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900 522" angle="0" size="28 54" type="image" color="-1" image_id="scenes_scene00_02_grater" />
<object object_flags="1" id="scene00_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene00_02_scene00_02" />
<object object_flags="0" id="cloud02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675.500 221" angle="0" size="161 310" type="clip" color="-1" clip_id="cloud02" use_alpha="false" />
</objects>
<areas >
<area object_flags="0" id="area_scene00_01" hint="$2428" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; change_state_ex(nil,0,0,&quot;Button&quot;,&quot;button_scene00_01&quot;)&#x0D;&#x0A; show_scene(&quot;level00_scene00_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1024 649" />
<point offset="959 572" />
<point offset="967 134" />
<point offset="1022 135" />
</area>
<area object_flags="0" id="_area_window03" hint="$2429" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="749 389" />
<point offset="751 75" />
<point offset="598 74" />
<point offset="593 382" />
</area>
<area object_flags="0" id="_area_under_window03" hint="$2430" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="553 412" />
<point offset="757 422" />
<point offset="767 413" />
<point offset="764 399" />
<point offset="750 397" />
<point offset="747 390" />
<point offset="592 382" />
<point offset="573 390" />
<point offset="563 390" />
<point offset="554 397" />
</area>
<area object_flags="0" id="_area_wall" hint="$2431" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="468 529" />
<point offset="922 527" />
<point offset="957 570" />
<point offset="968 130" />
<point offset="1023 131" />
<point offset="1023 0" />
<point offset="0 0" />
<point offset="2 684" />
</area>
<area object_flags="0" id="_area_floor" hint="$2432" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 764" />
<point offset="1021 753" />
<point offset="1023 649" />
<point offset="920 527" />
<point offset="468 529" />
<point offset="1 687" />
</area>
</areas>
</scene>
<scene id="level00_miniscene_refrigerator" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="3" id="tutorial_exit03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="945 511" angle="0" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_refrigerator_door" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="250 276" angle="0" size="60 80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="3" id="tutorial_egg" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653 189" angle="0" size="60 -80" type="clip" color="-1" clip_id="red_arrow" use_alpha="false" />
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_mini01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Button&quot;,&quot;button_scene00_02&quot;)&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Button_refrigerator&quot;,&quot;button_refrigeraror02&quot;)&#x0D;&#x0A;  show_scene(&quot;level00_scene00_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="mini_table_door01_02" hint="$2404" editor_flags="4" s1="table_door01_02()" s2="" s3="" s4="" sound="" offset="569 577" angle="0" size="56 415" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_table_door01_02" />
<object object_flags="2" id="mini_part01" hint="$2408" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="721 292" angle="0" size="287 18" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_part01" />
<object object_flags="2" id="mini_part02" hint="$2408" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="725 124" angle="0" size="296 14" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_part01" />
<group object_flags="2" id="Mini_egg" hint="$2406" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  change_hint(2568)&#x0D;&#x0A;  hide_ex(0, false, &quot;refrigerator_egg&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Mini_sausage01&quot;) then&#x0D;&#x0A;    say(2464)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_egg02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671 119" angle="0" size="42 61" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_egg02" />
<object object_flags="0" id="mini_egg01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="621 116" angle="0" size="42 61" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_egg01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="633 120" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_egg01" />
</group>
<object object_flags="2" id="mini_bottle02" hint="$2433" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="646 267" angle="0" size="54 135" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_bottle02" />
<group object_flags="2" id="Mini_milk01" hint="$2405" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide_ex(0, false, &quot;refrigerator_milk01&quot;)&#x0D;&#x0A;  say(2470)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_milk01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="707 278.500" angle="0" size="60 115" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_milk" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="703 289" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_milk01" />
</group>
<object object_flags="2" id="mini_bottle01" hint="$2433" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="688 597" angle="0" size="118 144" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_bottle01" />
<object object_flags="2" id="mini_juice01" hint="$2434" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 279" angle="0" size="62 116" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_juice" />
<object object_flags="2" id="mini_refrigerator_door02_02" hint="$2407" editor_flags="0" s1="if cursor() and not is_hide(&quot;mini_refrigerator_door02_02&quot;) then&#x0D;&#x0A;    sound (&quot;refrigerator_close_01&quot;, false)&#x0D;&#x0A;    show_ex(0,0,&quot;refrigerator_door02_01&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;refrigerator_door02_02&quot;)&#x0D;&#x0A;    show_ex(0,0,&quot;mini_refrigerator_door02_01&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;mini_refrigerator_door02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="406 191" angle="0" size="420 36" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_refrigerator_door02_02" />
<group object_flags="0" id="Mini_refrigerator_door01" hint="$2408" editor_flags="4" s1="if cursor() and state(&quot;Mini_refrigerator_door01&quot;,&quot;mini_refrigerator_door01_01&quot;) then&#x0D;&#x0A;  refrigerator_door01()&#x0D;&#x0A;elseif cursor() and state(&quot;Mini_refrigerator_door01&quot;,&quot;mini_refrigerator_door01_02&quot;)then&#x0D;&#x0A;  refrigerator_door02()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_refrigerator_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 362" angle="0" size="367 621" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_refrigerator_door01_01" />
<object object_flags="2" id="mini_refrigerator_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="765 387" angle="0" size="392 683" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_refrigerator_door01_02" />
</group>
<object object_flags="0" id="mini_refrigerator_door02_01" hint="$2407" editor_flags="0" s1="if cursor() and not is_hide(&quot;mini_refrigerator_door02_01&quot;) then&#x0D;&#x0A;    sound (&quot;refrigerator_open_01&quot;, false)&#x0D;&#x0A;    show_ex(0,0,&quot;refrigerator_door02_02&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;refrigerator_door02_01&quot;)&#x0D;&#x0A;    show_ex(0,0,&quot;mini_refrigerator_door02_02&quot;)&#x0D;&#x0A;    hide_ex(0,nil,&quot;mini_refrigerator_door02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="401 120" angle="0" size="358 111" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_refrigerator_door02_01" />
<object object_flags="0" id="mini_pan" hint="$2409" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="772 276" angle="0" size="149 136" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_pan" />
<object object_flags="1" id="mini_light01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="402 414" angle="0" size="349 472" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_light" />
<object object_flags="0" id="mini_bug_02" hint="$2435" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="441 292" angle="0" size="73 26" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_bug" />
<object object_flags="0" id="mini_sock01" hint="$2424" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="409 318" angle="0" size="68 47" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_sock" />
<group object_flags="1" id="Mini_sausage01" hint="$2412" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide_ex(0,0,&quot;refrigerator_sausage01&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Mini_egg&quot;) then&#x0D;&#x0A;    say(2464)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_sausage01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487 464" angle="0" size="97 41" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_sausage" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497 459" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter00_sausage01_01" />
</group>
<object object_flags="0" id="mini_lamp01" hint="$2437" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="496.500 207" angle="0" size="27 54" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_lamp" />
<object object_flags="0" id="mini_jar03" hint="$2438" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="392 426" angle="0" size="108 124" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_jar03" />
<object object_flags="0" id="mini_jar02" hint="$2438" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="300 446" angle="0" size="73 85" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_jar02" />
<object object_flags="0" id="mini_jar01" hint="$2438" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 275" angle="0" size="91 67" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_jar01" />
<object object_flags="0" id="mini_chicken01" hint="$2439" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(2460)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="388 127" angle="0" size="106 94" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_chicken" />
<object object_flags="0" id="mini_chair01" hint="$2422" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="101 603" angle="0" size="180 253" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_chair" />
<object object_flags="0" id="mini_carrot01" hint="$2440" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="395 613" angle="0" size="311 77" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_carrot" />
<object object_flags="0" id="mini_table_door02_01" hint="$2404" editor_flags="0" s1="if cursor() and state(&quot;Table_door02&quot;,&quot;table_door02_01&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;   hide_ex(0,0,&quot;mini_table_door02_01&quot;)&#x0D;&#x0A;  change_state(&quot;Table_door02&quot;,&quot;table_door02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="947 538" angle="0" size="153 335" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_table_door02_01" />
<object object_flags="0" id="mini_table_door01_01" hint="$2404" editor_flags="0" s1="table_door01_01()" s2="" s3="" s4="" sound="" offset="738 536" angle="0" size="289 335" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_table_door01_01" />
<object object_flags="0" id="mini_cereals02" hint="$2441" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 512" angle="0" size="100 37" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_cereals" />
<object object_flags="0" id="mini_box01" hint="$2442" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="780 468" angle="0" size="111 146" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_box" />
<object object_flags="0" id="mini_cereals01" hint="$2441" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="847 506" angle="0" size="-100 37" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_cereals" />
<object object_flags="0" id="mini_bug01" hint="$2435" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="954 502" angle="0" size="121 62" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_bug" />
<object object_flags="0" id="mini_caps01" hint="$2443" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 624" angle="0" size="206 131" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01_caps" />
<object object_flags="0" id="background01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene00_02_miniscene_miniscene01" />
<group object_flags="0" id="Button_refrigerator" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="button_refrigeraror01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="925 590" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
<object object_flags="3" id="button_refrigeraror02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="926 589" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter00_disk" />
</group>
</objects>
<areas >
<area object_flags="0" id="_area_mini_refrigerator" hint="$2407" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="576 172" />
<point offset="582 88" />
<point offset="574 72" />
<point offset="558 62" />
<point offset="259 62" />
<point offset="237 63" />
<point offset="223 80" />
<point offset="223 174" />
</area>
<area object_flags="0" id="_area_table" hint="$2404" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1021 707" />
<point offset="1024 319" />
<point offset="592 319" />
<point offset="595 698" />
</area>
<area object_flags="0" id="_area_refrigerator" hint="$2408" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="591 674" />
<point offset="588 47" />
<point offset="214 50" />
<point offset="212 663" />
</area>
<area object_flags="0" id="_area_wall" hint="$2431" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 518" />
<point offset="1022 3" />
<point offset="1 2" />
<point offset="2 516" />
</area>
<area object_flags="0" id="_area_floor" hint="$2432" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 753" />
<point offset="1021 754" />
<point offset="1023 522" />
<point offset="2 517" />
</area>
</areas>
</scene>
</level>
<level id="Level01_01_S8" s1="unite_objects(&quot;Key_toy02&quot;, &quot;Key_toy01&quot;,  &quot;Reagent04&quot;)&#x0D;&#x0A;--?????? ?????&#x0D;&#x0A;add_task(1, 191, true) --&quot;Осмотреть особняк&quot;&#x0D;&#x0A;add_task(2, 137, true) -- &quot;Открыть дверь&quot;&#x0D;&#x0A;add_task(3, 148, true) -- &quot;Достать ключ от двери&quot;&#x0D;&#x0A;add_task(4, 170, true) -- &quot;Заменить перегоревшую лампочку&quot;&#x0D;&#x0A;add_task(5, 139, true) -- &quot;Открыть ящик комода&quot;&#x0D;&#x0A;add_task(6, 176, true) -- &quot;Открыть кукольный домик&quot;&#x0D;&#x0A;add_task(7, 186, true) -- &quot;Завести музыкальную шкатулку&quot;&#x0D;&#x0A;add_task(8, 134, true) -- &quot;Очистить ключ от ржавчины&quot;&#x0D;&#x0A;add_task(10, 123, true) -- &quot;Открыть панель возле колонны&quot;&#x0D;&#x0A;add_task(11, 124, true) -- &quot;Раскрыть тайну символов на колонне&quot;&#x0D;&#x0A;add_task(13, 192, true) -- &quot;Починить механизм в нише стены&quot;&#x0D;&#x0A;add_task(15, 142, true) -- &quot;Раскрыть тайну пропавшей картины&quot;&#x0D;&#x0A;add_task(16, 481, true) -- &quot;Раскрыть тайну картины&quot;&#x0D;&#x0A;add_task(17, 197, true) -- &quot;Узнать, что отмечено крестом&quot;&#x0D;&#x0A;add_task(18, 184, true) -- &quot;Найти странные символы&quot;&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key02&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKeyToy()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key10&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  achievements.CreateTakeEffect(&quot;lohmatyi01&quot;,0,120)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;--Выкручиваем болты в панели на мини-сцене с колонной&#x0D;&#x0A;function deleet_screw()&#x0D;&#x0A;if  state(&quot;Screw01&quot;,&quot;screw01_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw02&quot;,&quot;screw02_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw03&quot;,&quot;screw03_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw04&quot;,&quot;screw04_02&quot;)  then&#x0D;&#x0A;    remove(&quot;Screwdriver&quot;)&#x0D;&#x0A;     hide(&quot;Panel01&quot;)&#x0D;&#x0A;   if is_task_hidden(13) then&#x0D;&#x0A;       complete_task(10)&#x0D;&#x0A;-- &quot;Починить механизм в нише стены&quot;&#x0D;&#x0A;      show_task(13)&#x0D;&#x0A;--&quot;Так.. Какая-то фигня тут, и она сломана. Может, если ее починить, это мне поможет?&quot;&#x0D;&#x0A;    say(193)&#x0D;&#x0A;   end&#x0D;&#x0A;elseif state(&quot;Screw01&quot;,&quot;screw01_01&quot;) and&#x0D;&#x0A;    state(&quot;Screw02&quot;,&quot;screw02_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw03&quot;,&quot;screw03_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw04&quot;,&quot;screw04_02&quot;)  then&#x0D;&#x0A;    change_state(&quot;Panel01&quot;,&quot;panel01_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Lever01&quot;) then&#x0D;&#x0A;      enable(&quot;Lever01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    complete_task(10)&#x0D;&#x0A;-- &quot;Починить механизм в нише стены&quot;&#x0D;&#x0A;    show_task(13)&#x0D;&#x0A;--&quot;Так.. Какая-то фигня тут, и она сломана. Может, если ее починить, это мне поможет?&quot;&#x0D;&#x0A;    say(193)&#x0D;&#x0A;elseif state(&quot;Screw01&quot;,&quot;screw01_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw02&quot;,&quot;screw02_01&quot;) and&#x0D;&#x0A;    state(&quot;Screw03&quot;,&quot;screw03_02&quot;) and&#x0D;&#x0A;    state(&quot;Screw04&quot;,&quot;screw04_02&quot;)  then&#x0D;&#x0A;    change_state(&quot;Panel01&quot;,&quot;panel01_03&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Lever01&quot;) then&#x0D;&#x0A;      enable(&quot;Lever01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    complete_task(10)&#x0D;&#x0A;-- &quot;Починить механизм в нише стены&quot;&#x0D;&#x0A;    show_task(13)&#x0D;&#x0A;--&quot;Так.. Какая-то фигня тут, и она сломана. Может, если ее починить, это мне поможет?&quot;&#x0D;&#x0A;    say(193)&#x0D;&#x0A;&#x0D;&#x0A;end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function CorrectSymbols()&#x0D;&#x0A;  if state(&quot;Symbol09&quot;,&quot;symbol09_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol08&quot;,&quot;symbol08_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol07&quot;,&quot;symbol07_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol06&quot;,&quot;symbol06_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol05&quot;,&quot;symbol05_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol04&quot;,&quot;symbol04_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol03&quot;,&quot;symbol03_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol02&quot;,&quot;symbol02_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol01&quot;,&quot;symbol01_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol00&quot;,&quot;symbol00_02&quot;) and&#x0D;&#x0A;     is_hide(&quot;Lever02&quot;) then&#x0D;&#x0A;     say(1121) --&quot;Вроде всё правильно, но нифига не работает. Что-то тут не так...&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(10000, 20000))&#x0D;&#x0A;  background_sounds.Play(&quot;wind_chime_01&quot;, { level01_scene01_01 = 1 ,&#x0D;&#x0A;  level01_scene01_02 = 0.5 , level01_scene01_03 = 0 , &#x0D;&#x0A;  level01_miniscene_hog = 0.3 , level01_miniscene_wardrobe = 0 , &#x0D;&#x0A;  level01_miniscene_figures = 0 , level01_miniscene_garden = 0 , &#x0D;&#x0A;  level01_miniscene_picture = 0.3 , level01_miniscene_colum = 0.5 , &#x0D;&#x0A;  level01_miniscene_box01 = 0.3 , level01_miniscene_door01 = 0 ,&#x0D;&#x0A;  level01_miniscene_dall_home01 = 0 , level01_miniscene_casket02 = 0.5 , &#x0D;&#x0A;  level01_miniscene_book01 = 0.5 , level01_miniscene_cupboard = 0.5  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(20000, 30000))&#x0D;&#x0A;  background_sounds.Play(&quot;child_01&quot;, { level01_scene01_01 = 0 , &#x0D;&#x0A;  level01_scene01_02 = 0 , level01_scene01_03 = 1 ,&#x0D;&#x0A;  level01_miniscene_hog = 0 , level01_miniscene_wardrobe = 0.5 ,&#x0D;&#x0A;  level01_miniscene_figures = 0.5 , level01_miniscene_garden = 1 ,&#x0D;&#x0A;  level01_miniscene_picture = 1 , level01_miniscene_colum = 0 , &#x0D;&#x0A;  level01_miniscene_box01 = 0 , level01_miniscene_door01 = 0.5 ,&#x0D;&#x0A;  level01_miniscene_dall_home01 = 1 , level01_miniscene_casket02 = 0 ,&#x0D;&#x0A;  level01_miniscene_book01 = 0 , level01_miniscene_cupboard = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;function creak01()&#x0D;&#x0A;     background_sounds.Play(&quot;creak_01&quot;, { level01_scene01_01 = 0 , &#x0D;&#x0A;  level01_scene01_02 = 0 , level01_scene01_03 = 1 ,&#x0D;&#x0A;  level01_miniscene_hog = 0 , level01_miniscene_wardrobe = 0.5 ,&#x0D;&#x0A;  level01_miniscene_figures = 0.5 , level01_miniscene_garden = 0.5 ,&#x0D;&#x0A;  level01_miniscene_picture = 0 , level01_miniscene_colum = 0 , &#x0D;&#x0A;  level01_miniscene_box01 = 0 , level01_miniscene_door01 = 0 ,&#x0D;&#x0A;  level01_miniscene_dall_home01 = 0.5 , level01_miniscene_casket02 = 0 ,&#x0D;&#x0A;  level01_miniscene_book01 = 0 , level01_miniscene_cupboard = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;function doll01()&#x0D;&#x0A;     background_sounds.Play(&quot;doll_01&quot;, { level01_scene01_01 = 0 , &#x0D;&#x0A;  level01_scene01_02 = 0 , level01_scene01_03 = 0.3 ,&#x0D;&#x0A;  level01_miniscene_hog = 0 , level01_miniscene_wardrobe = 0.1 ,&#x0D;&#x0A;  level01_miniscene_figures = 0.1 , level01_miniscene_garden = 0.3 ,&#x0D;&#x0A;  level01_miniscene_picture = 1 , level01_miniscene_colum = 0 , &#x0D;&#x0A;  level01_miniscene_box01 = 0 , level01_miniscene_door01 = 0 ,&#x0D;&#x0A;  level01_miniscene_dall_home01 = 1 , level01_miniscene_casket02 = 0 ,&#x0D;&#x0A;  level01_miniscene_book01 = 0 , level01_miniscene_cupboard = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;" s2="show_task(1) --&quot;Осмотреть особняк&quot;&#x0D;&#x0A;quest.change_dif_level()&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_lohmatyi01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    remove(&quot;lohmatyi01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;wind_01&quot;, { level01_scene01_01 = 0.5 ,&#x0D;&#x0A;  level01_scene01_02 = 1 , level01_scene01_03 = 0 ,&#x0D;&#x0A;  level01_miniscene_hog = 0.5 , level01_miniscene_wardrobe =  0 ,&#x0D;&#x0A;  level01_miniscene_figures = 0 , level01_miniscene_garden = 0 ,&#x0D;&#x0A;  level01_miniscene_picture = 0.7 , level01_miniscene_colum = 0.3 , &#x0D;&#x0A;  level01_miniscene_box01 = 0.5 , level01_miniscene_door01 = 0.2 , &#x0D;&#x0A;  level01_miniscene_dall_home01 = 0 , level01_miniscene_casket02 = 0.5 ,&#x0D;&#x0A;  level01_miniscene_book01 = 0.3 , level01_miniscene_cupboard = 0.3  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;curtain_03&quot;, { level01_scene01_01 = 0.5 ,&#x0D;&#x0A;   level01_scene01_02 = 0.5 , level01_scene01_03 = 0 ,&#x0D;&#x0A;  level01_miniscene_hog = 0.3 , level01_miniscene_wardrobe =  0 ,&#x0D;&#x0A;  level01_miniscene_figures = 0 , level01_miniscene_garden = 0 , &#x0D;&#x0A;  level01_miniscene_picture = 0.3 , level01_miniscene_colum = 0.3 ,&#x0D;&#x0A;  level01_miniscene_box01 = 0.3 , level01_miniscene_door01 = 0.2 ,&#x0D;&#x0A;  level01_miniscene_dall_home01 = 0 , level01_miniscene_casket02 = 0.3 , &#x0D;&#x0A; level01_miniscene_book01 = 0.3 , level01_miniscene_cupboard = 0.3  })&#x0D;&#x0A;]])&#x0D;&#x0A;" sound1="" sound2="" >
<scene id="level01_scene01_01" size="1024 768" offset="0 1" flags="1" script="" >
<objects >
<object object_flags="1" id="symbol_colum" hint="$1" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1001 229" angle="0" size="55 242" type="image" color="-1" image_id="scenes_scene01_01_symbol" />
<object object_flags="0" id="stairs" hint="$2" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="49 495" angle="0" size="105 198" type="image" color="-1" image_id="scenes_scene01_01_stairs" />
<group object_flags="0" id="Key_toy02" hint="$3" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 704" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_key03" />
</group>
<object object_flags="1" id="luminescence02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="321 253" angle="0" size="119 207" type="image" color="-1" image_id="scenes_scene01_01_luminescence02" />
<group object_flags="0" id="Switch01" hint="$4" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="switch01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="774 238.500" angle="0" size="19 31" type="image" color="-1" image_id="scenes_scene01_01_switch01" />
</group>
<group object_flags="0" id="Telephone" hint="$5" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="telephone01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="788.020 398.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone01" />
<object object_flags="2" id="telephone02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="789.020 399.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone03" />
<object object_flags="2" id="telephone03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="789.020 399.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone02" />
</group>
<group object_flags="0" id="Cobweb" hint="$6" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="758.500 60.500" angle="0" size="115 75" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="364 135.500" angle="0" size="52 67" type="image" color="-1" image_id="scenes_scene01_01_cobweb03" />
<object object_flags="0" id="cobweb04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="492 61.500" angle="0" size="156 85" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="274.500 56.500" angle="0" size="75 47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271 57" angle="0" size="175 116" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="197.316 470.519" angle="0.037" size="69.009 65.431" type="image" color="-1" image_id="scenes_scene01_01_cobweb01" />
</group>
<object object_flags="0" id="clip_wind_chime" hint="$7" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879 215.500" angle="0" size="200 200" type="clip" color="-1" clip_id="wind_chime" use_alpha="true" />
<group object_flags="0" id="Wind_chime" hint="$7" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="wind_chime02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="864 174" angle="0" size="59 108" type="image" color="16777215" image_id="scenes_scene01_01_wind_chime02" />
</group>
<group object_flags="0" id="Book" hint="$31" editor_flags="0" s1="if cursor() and state(&quot;Book&quot;,&quot;book01&quot;) then&#x0D;&#x0A;   say(115)&#x0D;&#x0A;elseif cursor() and not state(&quot;Book&quot;,&quot;book01&quot;) then&#x0D;&#x0A;  sound(&quot;journal_02&quot; , false) &#x0D;&#x0A;  show_scene(&quot;level01_miniscene_book01&quot;)&#x0D;&#x0A;  if state(&quot;Flag_page&quot;, &quot;flag_page01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_page&quot;, &quot;flag_page02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="book01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 603" angle="0" size="171 82" type="image" color="-1" image_id="scenes_scene01_01_book01_02" />
<object object_flags="2" id="book02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 603" angle="0" size="171 82" type="image" color="-1" image_id="scenes_scene01_01_book01_02" />
<object object_flags="2" id="book03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 603" angle="0" size="171 82" type="image" color="-1" image_id="scenes_scene01_01_book01_01" />
</group>
<group object_flags="0" id="Bowl02" hint="$8" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="bowl02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="682 588" angle="0" size="143 84" type="image" color="-1" image_id="scenes_scene01_01_bowl03" />
</group>
<object object_flags="0" id="table" hint="$9" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="600 627.500" angle="0" size="446 127" type="image" color="-1" image_id="scenes_scene01_01_table" />
<group object_flags="0" id="Daily" hint="$10" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="daily01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699.934 520.418" angle="0" size="79.869 31.438" type="image" color="-1157627905" image_id="scenes_scene01_01_paper02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699.934 518.294" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_daily01" />
</group>
<group object_flags="0" id="Paper" hint="$10" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="paper06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="634.500 552.500" angle="0" size="41 29" type="image" color="-1" image_id="scenes_scene01_01_paper06" />
</group>
<group object_flags="0" id="Retort" hint="$11" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="retort01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="566 434" angle="0" size="68 18" type="image" color="-1" image_id="scenes_scene01_01_retort02" />
<object object_flags="0" id="retort02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="571 503" angle="0" size="48 24" type="image" color="-1" image_id="scenes_scene01_01_retort06" />
<object object_flags="0" id="retort03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="737 483" angle="0" size="-55 19" type="image" color="-1" image_id="scenes_scene01_01_retort05" />
<object object_flags="0" id="retort04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="630 550" angle="0" size="43 25" type="image" color="-1" image_id="scenes_scene01_01_retort03" />
</group>
<group object_flags="0" id="Splinter" hint="$12" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="splinter01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="643.500 570.500" angle="0" size="97 61" type="image" color="-1" image_id="scenes_scene01_01_bottle03" />
<object object_flags="0" id="splinter02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="895.500 638.500" angle="0" size="115 39" type="image" color="-1" image_id="scenes_scene01_01_splinter01" />
<object object_flags="0" id="splinter03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="390.500 580" angle="0" size="119 38" type="image" color="-1" image_id="scenes_scene01_01_splinter02" />
<object object_flags="0" id="splinter04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601.500 476" angle="0" size="77 48" type="image" color="-1" image_id="scenes_scene01_01_bottle02" />
<object object_flags="0" id="splinter05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="370 435.500" angle="0" size="67 27" type="image" color="-1" image_id="scenes_scene01_01_retort01" />
<object object_flags="0" id="splinter06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="592.500 550" angle="0" size="51 26" type="image" color="-1" image_id="scenes_scene01_01_retort07" />
<object object_flags="0" id="splinter07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="80 553" angle="0" size="71 30" type="image" color="-1" image_id="scenes_scene01_01_retort08" />
<object object_flags="0" id="splinter09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="451 456" angle="0" size="54 28" type="image" color="-1" image_id="scenes_scene01_01_bottle05" />
<object object_flags="0" id="splinter10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 588" angle="0" size="35 18" type="image" color="-1" image_id="scenes_scene01_01_retort04" />
<object object_flags="0" id="splinter11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502.500 437.500" angle="0" size="69 33" type="image" color="-1" image_id="scenes_scene01_01_bottle04" />
</group>
<object object_flags="0" id="leaf" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="99 517" angle="0" size="36 23" type="image" color="-1" image_id="scenes_scene01_01_leaf01" />
<object object_flags="0" id="column" hint="$13" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_miniscene_colum&quot;)&#x0D;&#x0A; if is_task(18) and not is_task_hidden(18) then&#x0D;&#x0A;   complete_task(18)&#x0D;&#x0A; end&#x0D;&#x0A; if is_task_hidden(10) then&#x0D;&#x0A;    show_task(10)&#x0D;&#x0A;    show_task(11)  &#x0D;&#x0A;  end&#x0D;&#x0A; enable(&quot;flag_screwdriver&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="973.500 339" angle="0" size="103 678" type="image" color="-1" image_id="scenes_scene01_01_column" />
<object object_flags="0" id="shoes" hint="$14" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927.500 547.500" angle="0" size="45 29" type="image" color="-1" image_id="scenes_scene01_01_shoe" />
<object object_flags="0" id="toy02" hint="$24" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 482.500" angle="0" size="116 59" type="image" color="-1" image_id="scenes_scene01_01_doll" />
<group object_flags="8" id="Toy01" hint="$26" editor_flags="0" s1="if cursor() and state(&quot;Toy01&quot;,&quot;toy01_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;Toy01&quot;,&quot;toy01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Toy01&quot;,&quot;toy01_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;Toy01&quot;,&quot;toy01_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="2" id="toy01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="872 521.500" angle="0" size="92 97" type="image" color="-1" image_id="scenes_scene01_01_bear" />
<object object_flags="0" id="toy01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="901.965 488.363" angle="0" size="79.929 84.273" type="image" color="-1" image_id="scenes_scene01_01_bear" />
</group>
<group object_flags="0" id="Knife" hint="$27" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="813.500 505" angle="-1.039" size="60 60" type="image" color="-1" image_id="scenes_scene01_01_inv_knife" />
</group>
<object object_flags="0" id="casket02" hint="$33" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;show_scene(&quot;level01_miniscene_casket02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="271 371" angle="0" size="75 65" type="image" color="-1" image_id="scenes_scene01_01_casket03" />
<group object_flags="0" id="Divan" hint="$28" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="divan01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="233 400" angle="0" size="168 212" type="image" color="-1" image_id="scenes_scene01_01_divan02" />
</group>
<object object_flags="0" id="clock" hint="$29" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462.330 59.903" angle="0" size="101.339 98.806" type="image" color="-1" image_id="scenes_scene01_01_clock" />
<group object_flags="0" id="Door_centre" hint="$30" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="centre01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 306.500" angle="0" size="133 55" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door03_02" />
</group>
<group object_flags="0" id="Door_up_left" hint="$30" editor_flags="0" s1="if cursor() and state(&quot;Door_up_left&quot;,&quot;left01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A;   change_state(&quot;Door_up_left&quot;,&quot;left02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Door_up_left&quot;,&quot;left02&quot;) then&#x0D;&#x0A;   sound(&quot;door_close_01&quot;,false)&#x0D;&#x0A;   change_state(&quot;Door_up_left&quot;,&quot;left01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="left01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="430 151.500" angle="0" size="50 35" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door01_01" />
<object object_flags="2" id="left02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="399 151.500" angle="0" size="17 43" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door01_02" />
</group>
<object object_flags="0" id="glass02" hint="$488" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="415 153.500" angle="0" size="17 21" type="image" color="-137" image_id="scenes_scene01_02_glass02" />
<object object_flags="0" id="flask02" hint="$490" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 151.500" angle="0" size="23.058 26.390" type="image" color="-33366" image_id="scenes_scene01_02_flask01" />
<group object_flags="0" id="Door_up_right" hint="$30" editor_flags="0" s1="if cursor() and state(&quot;Door_up_right&quot;,&quot;right01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_up_right&quot;,&quot;right02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Door_up_right&quot;,&quot;right02&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_up_right&quot;,&quot;right01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="right01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="495 152.500" angle="0" size="50 35" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door02_01" />
<object object_flags="2" id="right02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 150" angle="0" size="16 44" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door02_02" />
</group>
<object object_flags="0" id="book01_05" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="491.500 157.500" angle="0" size="32 14" type="image" color="-84" image_id="scenes_scene01_02_book04" />
<group object_flags="0" id="Box" hint="$32" editor_flags="0" s1="if cursor() and state(&quot;Box&quot;,&quot;box01&quot;) then&#x0D;&#x0A;  sound(&quot;box_open_01&quot; , false)&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Box&quot;,&quot;box02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Box&quot;,&quot;box02&quot;) then&#x0D;&#x0A;  sound(&quot;box_open_01&quot; , false)&#x0D;&#x0A;  change_state_ex(false,nil,0,&quot;Box&quot;,&quot;box01&quot;)&#x0D;&#x0A;end   " s2="" s3="" s4="" >
<object object_flags="0" id="box01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="463.500 372.500" angle="0" size="118 33" type="image" color="-1" image_id="scenes_scene01_01_cupboard_box01" />
<object object_flags="2" id="box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 387" angle="0" size="122 68" type="image" color="-1" image_id="scenes_scene01_01_cupboard_box02" />
</group>
<group object_flags="0" id="Casket" hint="$33" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="casket03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 254.500" angle="0" size="72 43" type="image" color="-1" image_id="scenes_scene01_01_cupboard_casket03" />
</group>
<group object_flags="1" id="Cupboard" hint="$30" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cupboard01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 250" angle="0" size="267 320" type="image" color="-1" image_id="scenes_scene01_01_cupboard01" />
<object object_flags="2" id="cupboard02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463 250" angle="0" size="267 320" type="image" color="-1" image_id="scenes_scene01_01_cupboard02" />
</group>
<group object_flags="1" id="Sheet02" hint="$35" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="sheet02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305 273" angle="0" size="119 207" type="image" color="-1" image_id="scenes_scene01_01_sheet02" />
</group>
<object object_flags="0" id="ventilator" hint="$39" editor_flags="0" s1="if cursor(&quot;Sheet&quot;) then&#x0D;&#x0A;   remove(&quot;Sheet&quot;)&#x0D;&#x0A;  sound(&quot;clothes_01&quot; , false) &#x0D;&#x0A;   show(&quot;Sheet02&quot;)&#x0D;&#x0A;   enable(&quot;Sheet02&quot;)&#x0D;&#x0A;elseif cursor() and ( is_object_on_level(&quot;Sheet&quot;) or is_object_in_inventory(&quot;Sheet&quot;)) then&#x0D;&#x0A;   say(1888)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="315 288.500" angle="0" size="96 229" type="image" color="-1" image_id="scenes_scene01_01_ventilator01" />
<group object_flags="0" id="Feather" hint="$47" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="feather01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="101 269.500" angle="0" size="85 99" type="image" color="-1224736769" image_id="scenes_scene01_01_feather02" />
<object object_flags="0" id="feather02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163 236.500" angle="0" size="120 151" type="image" color="-1258291201" image_id="scenes_scene01_01_feather01" />
</group>
<object object_flags="0" id="vasa" hint="$62" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="125 413" angle="0" size="81 221" type="image" color="-1" image_id="scenes_scene01_01_vase" />
<group object_flags="1" id="Lamp" hint="$484" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="905.500 95.500" angle="0" size="360 250" type="image" color="-1" image_id="scenes_scene01_01_lamp02" />
</group>
<group object_flags="0" id="Curtain" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="curtain02" hint="$78" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="9 259.500" angle="0" size="260 530" type="clip" color="-1" clip_id="blind" use_alpha="true" />
</group>
<object object_flags="0" id="window" hint="$66" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="14 164" angle="0" size="30 327" type="image" color="-1" image_id="scenes_scene01_01_window" />
<group object_flags="0" id="Tile" hint="$67" editor_flags="0" s1="if cursor(&quot;Knife&quot;) then&#x0D;&#x0A;   remove(&quot;Knife&quot;)&#x0D;&#x0A;   sound(&quot;tile_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Tile&quot;,&quot;tile02&quot;)&#x0D;&#x0A;   enable(&quot;Key&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Tile&quot;,&quot;tile01&quot;) then&#x0D;&#x0A;   say(1588)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="tile02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="819 505" angle="-0.297" size="119.186 44.875" type="image" color="-1" image_id="scenes_scene01_01_tile02" />
</group>
<object object_flags="0" id="step" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="857 480.500" angle="0" size="208 145" type="image" color="-1" image_id="scenes_scene01_01_footstep" />
<group object_flags="0" id="Projector" hint="$68" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="projector01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="734.500 306.500" angle="0" size="121 331" type="image" color="-1" image_id="scenes_scene01_01_projector01" />
</group>
<group object_flags="0" id="Cord" hint="$69" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cord02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="716 322.500" angle="0" size="150 275" type="image" color="-1" image_id="scenes_scene01_01_cord02" />
</group>
<object object_flags="0" id="socket" hint="$70" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="687.500 302" angle="0" size="20 21" type="image" color="-1" image_id="scenes_scene01_01_socket" />
<group object_flags="0" id="Skeleton" hint="$75" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="skeleton03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="616 271" angle="0" size="133 290" type="image" color="-1" image_id="scenes_scene01_01_skeleton02" />
</group>
<group object_flags="0" id="Door_exit" hint="$76" editor_flags="0" s1="if cursor() and state(&quot;Door_exit&quot;,&quot;door_exit01&quot;) then&#x0D;&#x0A;   say(96)&#x0D;&#x0A;elseif cursor() and state(&quot;Door_exit&quot;,&quot;door_exit02&quot;) then&#x0D;&#x0A;  change_state(&quot;Door_exit&quot;,&quot;door_exit03&quot;)&#x0D;&#x0A;  sleep(1500)&#x0D;&#x0A;  say(97)&#x0D;&#x0A;  achievements.OnEndLevel()&#x0D;&#x0A;  complete_level()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_exit01" hint="$1246" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900 289.500" angle="0" size="112 335" type="image" color="-1" image_id="scenes_scene01_01_door" />
<object object_flags="2" id="door_exit02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900 289.500" angle="0" size="112 335" type="image" color="-1" image_id="scenes_scene01_01_door" />
<object object_flags="2" id="door_exit03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="934.500 301.500" angle="0" size="43 311" type="image" color="-1" image_id="scenes_scene01_01_door" />
</group>
<group object_flags="1" id="Сobweb02" hint="$77" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276.500 338.500" angle="0" size="105 103" type="image" color="-1" image_id="scenes_scene01_01_cobweb01" />
<object object_flags="0" id="cobweb06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699 134" angle="0" size="-75 -47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="724 180" angle="0" size="75 47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="618 339" angle="3.320" size="-154 115" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="cobweb10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="135 69.500" angle="0" size="60 75" type="image" color="-1" image_id="scenes_scene01_01_cobweb03" />
</group>
<object object_flags="1" id="dust" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_dust" />
<object object_flags="1" id="hole" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148.500 109" angle="0" size="99 118" type="image" color="-1" image_id="scenes_scene01_01_hole" />
<object object_flags="1" id="scene01_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_scene01_01" />
</objects>
<areas >
<area object_flags="1" id="area_curtan" hint="$78" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="84 328" />
<point offset="82 286" />
<point offset="56 271" />
<point offset="60 230" />
<point offset="77 224" />
<point offset="94 216" />
<point offset="93 162" />
<point offset="108 5" />
<point offset="3 5" />
<point offset="4 394" />
<point offset="91 425" />
</area>
<area object_flags="0" id="_area_lamp" hint="$85" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="809 79" />
<point offset="964 95" />
<point offset="964 114" />
<point offset="803 99" />
<point offset="802 86" />
</area>
<area object_flags="0" id="area_box02" hint="$32" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;   say(90)&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" sound="" >
<point offset="521 290" />
<point offset="522 321" />
<point offset="406 323" />
<point offset="405 291" />
</area>
<area object_flags="1" id="area_reagents" hint="$86" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;mini_scene_open_01&quot; , false)&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_cupboard&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="413 208" />
<point offset="443 199" />
<point offset="462 198" />
<point offset="467 197" />
<point offset="471 201" />
<point offset="477 201" />
<point offset="481 195" />
<point offset="485 206" />
<point offset="486 199" />
<point offset="491 196" />
<point offset="494 204" />
<point offset="498 207" />
<point offset="503 199" />
<point offset="503 195" />
<point offset="522 203" />
<point offset="518 208" />
<point offset="513 222" />
<point offset="507 222" />
<point offset="495 222" />
<point offset="489 222" />
<point offset="479 220" />
<point offset="472 225" />
<point offset="459 223" />
<point offset="445 222" />
<point offset="439 222" />
<point offset="428 222" />
<point offset="405 216" />
<point offset="413 222" />
<point offset="414 197" />
</area>
<area object_flags="0" id="area_reagent" hint="$86" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  say(1302) -- &quot;Да, тут реактивы всякие нашего химика-профессора. Уверена, что они мне ещё пригодятся.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="427 225" />
<point offset="436 220" />
<point offset="449 222" />
<point offset="477 223" />
<point offset="506 222" />
<point offset="514 222" />
<point offset="520 218" />
<point offset="520 203" />
<point offset="516 198" />
<point offset="508 195" />
<point offset="503 193" />
<point offset="483 195" />
<point offset="471 195" />
<point offset="464 198" />
<point offset="454 196" />
<point offset="439 196" />
<point offset="424 197" />
<point offset="417 204" />
<point offset="417 219" />
</area>
<area object_flags="0" id="area_box01" hint="$32" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;   say(89)&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" sound="" >
<point offset="521 324" />
<point offset="521 354" />
<point offset="407 355" />
<point offset="407 324" />
</area>
<area object_flags="0" id="_area_cupboard02" hint="$30" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="396 410" />
<point offset="524 406" />
<point offset="531 410" />
<point offset="536 404" />
<point offset="539 397" />
<point offset="546 379" />
<point offset="543 333" />
<point offset="545 278" />
<point offset="545 245" />
<point offset="545 214" />
<point offset="547 189" />
<point offset="545 150" />
<point offset="545 132" />
<point offset="548 114" />
<point offset="557 111" />
<point offset="567 109" />
<point offset="577 112" />
<point offset="590 116" />
<point offset="592 110" />
<point offset="583 100" />
<point offset="573 95" />
<point offset="558 91" />
<point offset="542 92" />
<point offset="530 92" />
<point offset="520 97" />
<point offset="503 103" />
<point offset="490 109" />
<point offset="457 109" />
<point offset="445 109" />
<point offset="426 104" />
<point offset="407 96" />
<point offset="388 93" />
<point offset="366 90" />
<point offset="346 97" />
<point offset="331 108" />
<point offset="329 117" />
<point offset="338 113" />
<point offset="353 108" />
<point offset="373 104" />
<point offset="381 109" />
<point offset="381 171" />
<point offset="381 211" />
<point offset="381 243" />
<point offset="383 302" />
<point offset="381 341" />
<point offset="381 385" />
<point offset="385 407" />
</area>
<area object_flags="0" id="area_cupboard01" hint="$30" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;   sound(&quot;mini_scene_open_01&quot; , false)&#x0D;&#x0A;   show_scene(&quot;level14_miniscene_cupboard&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="521 194" />
<point offset="522 279" />
<point offset="405 276" />
<point offset="408 192" />
</area>
<area object_flags="0" id="_area_wall" hint="$87" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="169 500" />
<point offset="270 376" />
<point offset="369 378" />
<point offset="569 384" />
<point offset="643 384" />
<point offset="703 384" />
<point offset="719 393" />
<point offset="750 406" />
<point offset="850 460" />
<point offset="957 536" />
<point offset="1029 601" />
<point offset="1027 1" />
<point offset="261 2" />
<point offset="165 2" />
<point offset="2 1" />
<point offset="0 495" />
</area>
<area object_flags="0" id="_area_floor" hint="$88" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 733" />
<point offset="1022 723" />
<point offset="1017 603" />
<point offset="968 538" />
<point offset="712 382" />
<point offset="553 379" />
<point offset="378 381" />
<point offset="274 377" />
<point offset="166 499" />
<point offset="-6 494" />
</area>
</areas>
</scene>
<scene id="level01_scene01_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="plate01" hint="$121" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155 528" angle="0" size="62 20" type="image" color="-1" image_id="scenes_scene01_02_plate01" />
<object object_flags="1" id="stain01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="283.500 558" angle="0" size="79 33" type="image" color="-1" image_id="scenes_scene01_02_stain01" />
<object object_flags="0" id="cup03" hint="$122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 541.500" angle="0" size="65 37" type="image" color="-1" image_id="scenes_scene01_02_cup03" />
<object object_flags="0" id="cup02" hint="$122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="225 543" angle="0" size="64 40" type="image" color="-1" image_id="scenes_scene01_02_cup02" />
<object object_flags="0" id="cup01" hint="$122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="114.500 507" angle="0" size="53 34" type="image" color="-1" image_id="scenes_scene01_02_cup01" />
<object object_flags="0" id="cover01" hint="$493" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="168.499 583.998" angle="0.011" size="46.997 36.004" type="image" color="-1" image_id="scenes_scene01_02_cover01" />
<object object_flags="0" id="bear03" hint="$494" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 516" angle="0" size="106 168" type="image" color="-1" image_id="scenes_scene01_02_bear" />
<object object_flags="0" id="jug01" hint="$495" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="67.500 572.500" angle="0" size="163 97" type="image" color="-1" image_id="scenes_scene01_02_jug01" />
<object object_flags="0" id="rag01" hint="$496" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="295 662" angle="0" size="258 270" type="image" color="-1" image_id="scenes_scene01_02_rag01" />
<object object_flags="1" id="stain02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 611.500" angle="0" size="150 71" type="image" color="-1" image_id="scenes_scene01_02_stain02" />
<object object_flags="0" id="table01" hint="$497" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="211.500 684.500" angle="0" size="607 379" type="image" color="-1" image_id="scenes_scene01_02_table01" />
<object object_flags="0" id="seat01" hint="$499" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="70.500 552.500" angle="0" size="181 299" type="image" color="-1" image_id="scenes_scene01_02_seat01" />
<group object_flags="1" id="Shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="shadow01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="192.500 221" angle="0" size="391 436" type="image" color="-1" image_id="scenes_scene01_02_shadow01_01" />
<object object_flags="2" id="shadow01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="192.500 221" angle="0" size="391 436" type="image" color="-1" image_id="scenes_scene01_02_shadow01_02" />
</group>
<group object_flags="0" id="Picture_02" hint="$485" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="picture06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 167.500" angle="0" size="50 47" type="image" color="-1" image_id="scenes_scene01_02_picture06" />
<object object_flags="0" id="picture04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="259 80" angle="0" size="48 116" type="image" color="-1" image_id="scenes_scene01_02_picture04" />
<object object_flags="0" id="picture03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="58.500 98.500" angle="0" size="91 125" type="image" color="-1" image_id="scenes_scene01_02_picture03" />
</group>
<group object_flags="0" id="Paper_02" hint="$486" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="paper01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="683.500 669" angle="0" size="48 18" type="image" color="-1" image_id="scenes_scene01_02_paper01" />
<object object_flags="0" id="paper03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="353.500 488.500" angle="0" size="28 24" type="image" color="-1" image_id="scenes_scene01_02_paper03" />
<object object_flags="0" id="paper02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="702.500 595.500" angle="0" size="53 27" type="image" color="-1" image_id="scenes_scene01_02_paper02" />
</group>
<group object_flags="0" id="Lamp_02" hint="$487" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="620 128" angle="0" size="46 80" type="image" color="-1" image_id="scenes_scene01_02_lamp01" />
<object object_flags="0" id="lamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="406 132" angle="0" size="46 80" type="image" color="-1" image_id="scenes_scene01_02_lamp01" />
</group>
<object object_flags="0" id="glass02" hint="$488" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601.500 288.500" angle="0" size="23 29" type="image" color="-1" image_id="scenes_scene01_02_glass02" />
<object object_flags="0" id="glass01" hint="$489" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="457.500 286" angle="0" size="51 20" type="image" color="-1" image_id="scenes_scene01_02_glass01" />
<object object_flags="0" id="flask01" hint="$490" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578.500 286" angle="0" size="29 36" type="image" color="-1" image_id="scenes_scene01_02_flask01" />
<object object_flags="0" id="ball03" hint="$491" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="46.500 196.500" angle="0" size="15 15" type="image" color="-1" image_id="scenes_scene01_02_ball03" />
<object object_flags="0" id="clothes" hint="$492" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="57 229" angle="0" size="62 78" type="image" color="-1" image_id="scenes_scene01_02_clothes" />
<object object_flags="0" id="cup04" hint="$122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="609 555.500" angle="0" size="54 51" type="image" color="-1" image_id="scenes_scene01_02_cup04" />
<object object_flags="0" id="scoop01" hint="$498" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="548.500 564" angle="0" size="79 32" type="image" color="-1" image_id="scenes_scene01_02_scoop01" />
<object object_flags="0" id="seat02" hint="$499" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556.500 579.500" angle="0" size="181 299" type="image" color="-1" image_id="scenes_scene01_02_seat02" />
<object object_flags="0" id="ball01" hint="$491" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_object_on_level(&quot;Handle&quot;) then&#x0D;&#x0A;     enable(&quot;Handle&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  play_clip(&quot;ball01&quot;,0)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="597 363" angle="0" size="300 400" type="clip" color="-1" clip_id="ball01" use_alpha="true" />
<group object_flags="1" id="Handle" hint="$562" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide_ex(0, false, &quot;jump_ball01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679.500 502" angle="0" size="32 20" type="image" color="-1" image_id="scenes_scene01_02_handle01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="687 496" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_handle01" />
</group>
<object object_flags="0" id="jump_ball01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="684.500 502.500" angle="0" size="24 20" type="image" color="16777215" image_id="scenes_scene01_02_ball01" />
<object object_flags="0" id="wall_outlet" hint="$500" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="638 279" angle="0" size="20 21" type="image" color="-1" image_id="scenes_scene01_02_wall_outlet" />
<group object_flags="0" id="Ralling" hint="$1247" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="raling03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="832.500 449.500" angle="0" size="385 215" type="image" color="-1" image_id="scenes_scene01_02_railing03" />
<object object_flags="0" id="raling02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="970.500 639" angle="0" size="109 198" type="image" color="-1" image_id="scenes_scene01_02_railing02" />
</group>
<object object_flags="0" id="picture01" hint="$486" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544 504.500" angle="0" size="133 43" type="image" color="-1" image_id="scenes_scene01_02_picture01" />
<object object_flags="1" id="raling01" hint="$1247" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="174 300.500" angle="0" size="348 221" type="image" color="-1" image_id="scenes_scene01_02_railing01" />
<group object_flags="0" id="Feather" hint="$501" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="feather01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366.500 194.500" angle="0" size="79 166" type="image" color="-1" image_id="scenes_scene01_01_feather01" />
<object object_flags="0" id="feather02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="326.500 236" angle="0" size="-59 75" type="image" color="-1" image_id="scenes_scene01_01_feather01" />
</group>
<object object_flags="0" id="vase02" hint="$502" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343.500 351" angle="0" size="68 179" type="image" color="-1" image_id="scenes_scene01_01_vase" />
<object object_flags="0" id="picture05" hint="$485" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="332.500 112" angle="0" size="75 168" type="image" color="-1" image_id="scenes_scene01_02_picture05" />
<object object_flags="0" id="book02_03" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="265 396" angle="0" size="64 28" type="image" color="-1" image_id="scenes_scene01_02_book03" />
<object object_flags="0" id="bug01" hint="$504" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="121 357" angle="0" size="48 28" type="image" color="-1" image_id="scenes_scene01_02_bug01" />
<object object_flags="0" id="stairs01" hint="$1248" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="184 346.500" angle="0" size="256 185" type="image" color="-1" image_id="scenes_scene01_02_stairs01" />
<group object_flags="0" id="Door04" hint="$146" editor_flags="0" s1="if cursor() and state(&quot;Door04&quot;,&quot;door04_01&quot;) then&#x0D;&#x0A;   if is_task_hidden(2) then&#x0D;&#x0A;      show_task(2)&#x0D;&#x0A;   end&#x0D;&#x0A;   show_scene(&quot;level01_miniscene_door01&quot;)&#x0D;&#x0A;   say(138) &#x0D;&#x0A;elseif cursor() and state (&quot;Door04&quot;,&quot;door04_02&quot;) then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="door04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="168 149" angle="0" size="160 220" type="image" color="-1" image_id="scenes_scene01_02_door02_01" />
<object object_flags="2" id="door04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="168 151" angle="0" size="160 220" type="image" color="-1" image_id="scenes_scene01_02_door02_02" />
<object object_flags="2" id="door04_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="168 149" angle="0" size="160 220" type="image" color="-1" image_id="scenes_scene01_02_door02_03" />
</group>
<group object_flags="3" id="Light02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="light02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="264 258" angle="0" size="246 391" type="image" color="-1" image_id="scenes_scene01_02_light01" />
<object object_flags="3" id="light02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="264 258" angle="0" size="253 391" type="image" color="-1" image_id="scenes_scene01_02_light02" />
</group>
<group object_flags="0" id="Door03" hint="$505" editor_flags="0" s1="if cursor() and state(&quot;Door03&quot;,&quot;door03_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;Door03&quot;,&quot;door03_02&quot;)&#x0D;&#x0A;  elseif cursor() and state(&quot;Door03&quot;,&quot;door03_02&quot;) then&#x0D;&#x0A;     show_scene(&quot;level01_miniscene_hog&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="door03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="50.500 361.500" angle="0" size="118 139" type="image" color="-1" image_id="scenes_scene01_02_door01_01" />
<object object_flags="2" id="door03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="50 361.500" angle="0" size="118 139" type="image" color="-1" image_id="scenes_scene01_02_door01_02" />
</group>
<object object_flags="0" id="bottle02" hint="$506" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413.500 411.500" angle="0" size="23 57" type="image" color="-1" image_id="scenes_scene01_02_bottle02" />
<object object_flags="0" id="bottle01" hint="$506" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="670 446" angle="0" size="40 52" type="image" color="-1" image_id="scenes_scene01_02_bottle01" />
<object object_flags="0" id="book02_04" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="432 297.500" angle="0" size="48 25" type="image" color="-1" image_id="scenes_scene01_02_book04" />
<object object_flags="0" id="book02_02" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="26 532.500" angle="0" size="54 39" type="image" color="-1" image_id="scenes_scene01_02_book02" />
<object object_flags="0" id="book02_01" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="812 571" angle="0" size="128 60" type="image" color="-1" image_id="scenes_scene01_02_book01" />
<object object_flags="0" id="beads01" hint="$507" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 179" angle="0" size="42 70" type="image" color="-1" image_id="scenes_scene01_02_beads01" />
<object object_flags="0" id="beads02" hint="$507" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434.500 181" angle="0" size="39 60" type="image" color="-1" image_id="scenes_scene01_02_beads02" />
<group object_flags="0" id="Bureau_box" hint="$508" editor_flags="0" s1="if cursor(&quot;Handle&quot;) and state(&quot;Bureau_box&quot;,&quot;bureau_box01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;Bureau_box&quot;,&quot;bureau_box02&quot;)&#x0D;&#x0A;   if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;        complete_task (5)&#x0D;&#x0A;      end   &#x0D;&#x0A;elseif cursor() and state(&quot;Bureau_box&quot;,&quot;bureau_box02&quot;) then&#x0D;&#x0A;  sound(&quot;box_open_01&quot;,false)&#x0D;&#x0A;  change_state(&quot;Bureau_box&quot;,&quot;bureau_box03&quot;)  &#x0D;&#x0A;elseif cursor() and state(&quot;Bureau_box&quot;,&quot;bureau_box03&quot;) then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_box01&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Bureau_box&quot;,&quot;bureau_box01&quot;) then&#x0D;&#x0A;      if is_task_hidden(5) then&#x0D;&#x0A;        show_task(5)&#x0D;&#x0A;      end&#x0D;&#x0A;     if is_object_on_level(&quot;Handle&quot;) then&#x0D;&#x0A;       enable(&quot;Handle&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;  say(140)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bureau_box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 333.500" angle="0" size="164 23" type="image" color="-1" image_id="scenes_scene01_02_bureau_box01" />
<object object_flags="2" id="bureau_box02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="538 333.500" angle="0" size="164 23" type="image" color="-1" image_id="scenes_scene01_02_bureau_box02" />
<object object_flags="2" id="bureau_box03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="543 333" angle="0" size="168 34" type="image" color="-1" image_id="scenes_scene01_02_bureau_box03" />
</group>
<group object_flags="0" id="Bureau_door01" hint="$509" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;bureau_door01_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;bureau_door01_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;bureau_door01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bureau_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="503.500 393.500" angle="0" size="73 87" type="image" color="-1" image_id="scenes_scene01_02_bureau_door01_01" />
<object object_flags="2" id="bureau_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="482 403.500" angle="0" size="28 109" type="image" color="-1" image_id="scenes_scene01_02_bureau_door01_02" />
</group>
<group object_flags="0" id="Bureau_door02" hint="$509" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;bureau_door02_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;bureau_door02_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;bureau_door02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bureau_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="573.500 394.500" angle="0" size="69 87" type="image" color="-1" image_id="scenes_scene01_02_bureau_door02_01" />
<object object_flags="2" id="bureau_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="598.500 407.500" angle="0" size="21 111" type="image" color="-1" image_id="scenes_scene01_02_bureau_door02_02" />
</group>
<object object_flags="0" id="bureau" hint="$510" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="522.500 306.500" angle="0" size="273 307" type="image" color="-1" image_id="scenes_scene01_02_bureau" />
<object object_flags="0" id="ball02" hint="$491" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="25 240.500" angle="0" size="30 29" type="image" color="-1" image_id="scenes_scene01_02_ball02" />
<group object_flags="1" id="Footprint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="footprint01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="607 575" angle="0" size="82 20" type="image" color="-1" image_id="scenes_scene01_02_footprint01" />
<object object_flags="0" id="footprint02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="750 523.500" angle="0" size="81 24" type="image" color="-1" image_id="scenes_scene01_02_footprint02" />
<object object_flags="0" id="footprint03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="886.500 577.500" angle="0" size="45 17" type="image" color="-1" image_id="scenes_scene01_02_footprint03" />
</group>
<group object_flags="1" id="Picture02" hint="$485" editor_flags="0" s1="if cursor()  and state(&quot;Picture02&quot;,&quot;picture02_02&quot;) then&#x0D;&#x0A;   show_scene(&quot;level01_miniscene_picture&quot;)&#x0D;&#x0A;   say(483)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="picture02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="752 178" angle="0" size="219 240" type="image" color="-1" image_id="scenes_scene01_02_picture02_01" />
<object object_flags="2" id="picture02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="752 178" angle="0" size="219 241" type="image" color="-1" image_id="scenes_scene01_02_picture02_02" />
</group>
<group object_flags="0" id="Window02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="blind02" hint="$1249" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="917 258.500" angle="0" size="260 519" type="image" color="-1" image_id="scenes_scene01_01_blind02" />
<object object_flags="0" id="window02" hint="$1250" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1009 220.500" angle="0" size="-30 327" type="image" color="-1" image_id="scenes_scene01_01_window" />
</group>
<object object_flags="1" id="cockroach" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="510 377" angle="0" size="1024 768" type="clip" color="-1" clip_id="cockroach02" use_alpha="false" />
<group object_flags="0" id="Cobweb02" hint="$511" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="297 288.500" angle="0" size="129 67" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="406.500 370" angle="0.717" size="91.978 78.857" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="cobweb03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="958 684" angle="0.534" size="175 116" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
</group>
<object object_flags="2" id="scene01_02_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_scene01_02_temp" />
<object object_flags="1" id="scene01_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_scene01_02" />
</objects>
<areas >
<area object_flags="0" id="area_picture" hint="$144" editor_flags="4" s1="if cursor(&quot;Picture01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;   enable(&quot;Picture02&quot;)&#x0D;&#x0A;   change_state(&quot;Picture02&quot;,&quot;picture02_02&quot;)&#x0D;&#x0A;   if is_task(15) and not is_task_hidden(15) then&#x0D;&#x0A;    complete_task(15)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_task(16) and not is_task_hidden(16) then&#x0D;&#x0A;    complete_task(16)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_object_on_level(&quot;Color&quot;) then&#x0D;&#x0A;     enable(&quot;Color&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;    if is_task_hidden(15) and is_task_hidden(16) then&#x0D;&#x0A;       show_task(15)&#x0D;&#x0A;      say(143)&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;   " s2="" s3="" s4="" sound="" >
<point offset="826 87" />
<point offset="830 267" />
<point offset="694 266" />
<point offset="692 88" />
</area>
<area object_flags="0" id="area_scene01_01" hint="$136" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="682 476" />
<point offset="1023 740" />
<point offset="1022 574.380" />
<point offset="1022 545" />
<point offset="851 448" />
<point offset="707 374" />
<point offset="698 452" />
</area>
<area object_flags="0" id="_area_wall" hint="$1131" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1020 1" />
<point offset="1020 570" />
<point offset="992 554" />
<point offset="963 556" />
<point offset="944 544" />
<point offset="913 550" />
<point offset="892 539" />
<point offset="863 545" />
<point offset="836 529" />
<point offset="799 531" />
<point offset="678 426" />
<point offset="384 425" />
<point offset="293 367" />
<point offset="299 254" />
<point offset="211 228" />
<point offset="217 33" />
<point offset="120 31" />
<point offset="129 235" />
<point offset="2 230" />
<point offset="1 0" />
</area>
<area object_flags="0" id="_area_floor" hint="$1132" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 762" />
<point offset="1020 754" />
<point offset="1019 742" />
<point offset="673 475" />
<point offset="677 425" />
<point offset="383 426" />
<point offset="296 373" />
<point offset="298 392" />
<point offset="306 411" />
<point offset="310 436" />
<point offset="14 419" />
<point offset="14 376" />
<point offset="1 373" />
</area>
</areas>
</scene>
<scene id="level01_scene01_03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="1" id="Indicator" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="indicator01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="885 260" angle="0" size="7 7" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="2" id="indicator02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="884.500 260" angle="0" size="7 7" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
<object object_flags="2" id="indicator03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="884.500 260" angle="0" size="7 7" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="2" id="indicator04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="884.500 260" angle="0" size="7 7" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<group object_flags="0" id="Switch" hint="$169" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   if state(&quot;Switch&quot;,&quot;switch01&quot;) then&#x0D;&#x0A;      hide_ex(nil,0,&quot;Dark&quot;)&#x0D;&#x0A;      sound(&quot;light_01&quot;, false)&#x0D;&#x0A;      change_state_ex(nil,nil,0,&quot;Lamp01&quot;,&quot;lamp01&quot;)&#x0D;&#x0A;      change_state_ex(nil,nil,0,&quot;Light02&quot;,&quot;light02_02&quot;)    &#x0D;&#x0A;      change_state_ex(nil, nil, 0, &quot;Switch&quot;,&quot;switch02&quot;)&#x0D;&#x0A;      change_state(&quot;Indicator&quot;,&quot;indicator02&quot;)&#x0D;&#x0A;      sleep(1000)&#x0D;&#x0A;      show_ex(nil,0,&quot;Dark&quot;)&#x0D;&#x0A;      change_state_ex(nil,nil,0,&quot;Light02&quot;,&quot;light02_01&quot;)&#x0D;&#x0A;      change_state_ex(nil,nili,0,&quot;Lamp01&quot;,&quot;lamp02&quot;)&#x0D;&#x0A;      change_state_ex(nil,nili,0,&quot;Switch&quot;,&quot;switch03&quot;)       &#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      if is_task_hidden(4) then&#x0D;&#x0A;        show_task(4)&#x0D;&#x0A;      end&#x0D;&#x0A;      say(171) &#x0D;&#x0A;    elseif state(&quot;Switch&quot;,&quot;switch03&quot;) and state(&quot;Indicator&quot;,&quot;indicator02&quot;) and state(&quot;Lamp01&quot;,&quot;lamp02&quot;) then&#x0D;&#x0A;      sound(&quot;light_01&quot;, false)&#x0D;&#x0A;      change_state(&quot;Indicator&quot;,&quot;indicator03&quot;)&#x0D;&#x0A;    elseif state(&quot;Switch&quot;,&quot;switch03&quot;) and state(&quot;Lamp01&quot;,&quot;lamp02&quot;) and state(&quot;Indicator&quot;,&quot;indicator03&quot;) then&#x0D;&#x0A;      say(172)&#x0D;&#x0A;    elseif state(&quot;Switch&quot;,&quot;switch03&quot;) and state(&quot;Lamp01&quot;,&quot;lamp03&quot;) then&#x0D;&#x0A;           hide_ex(nil,0,&quot;Dark&quot;)&#x0D;&#x0A;           sound(&quot;light_01&quot;, false)&#x0D;&#x0A;           change_state_ex(nil,nil,0,&quot;Lamp01&quot;,&quot;lamp04&quot;)&#x0D;&#x0A;           change_state_ex(nil,nil,0,&quot;Light02&quot;,&quot;light02_02&quot;)&#x0D;&#x0A;           change_state_ex(nil,nil,0,&quot;Switch&quot;,&quot;switch04&quot;)&#x0D;&#x0A;           change_state(&quot;Indicator&quot;,&quot;indicator04&quot;)&#x0D;&#x0A;&#x0D;&#x0A;           achievements.GetAchievement(&quot;master_electrician&quot;)&#x0D;&#x0A;           if achievements.IsAchievementComplete(&quot;master_cook&quot;) and&#x0D;&#x0A;              achievements.IsAchievementComplete(&quot;master_electrician&quot;) and&#x0D;&#x0A;              achievements.IsAchievementComplete(&quot;master_doctor&quot;) and&#x0D;&#x0A;              achievements.IsAchievementComplete(&quot;master_open&quot;) then&#x0D;&#x0A;              achievements.GetAchievement(&quot;super_master&quot;)&#x0D;&#x0A;           end&#x0D;&#x0A;&#x0D;&#x0A;           sleep(1000)&#x0D;&#x0A;     elseif state(&quot;Switch&quot;,&quot;switch04&quot;) then&#x0D;&#x0A;        say(174)&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="switch01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879.258 265.888" angle="0" size="19.485 21.777" type="image" color="-12829636" image_id="scenes_scene01_03_switch01" />
<object object_flags="2" id="switch02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879.258 265.888" angle="0" size="19.485 21.777" type="image" color="-1" image_id="scenes_scene01_03_switch01" />
<object object_flags="2" id="switch03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879.258 265.888" angle="0" size="19.485 21.777" type="image" color="-12829636" image_id="scenes_scene01_03_switch01" />
<object object_flags="2" id="switch04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879.258 265.888" angle="0" size="19.485 21.777" type="image" color="-1" image_id="scenes_scene01_03_switch01" />
</group>
<object object_flags="0" id="go_scene01_02" hint="$163" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="966.500 264" angle="0" size="114 278" type="image" color="16777215" image_id="scenes_scene01_03_door01" />
<group object_flags="0" id="Lamp01" hint="$566" editor_flags="0" s1="if cursor(&quot;Lamp02&quot;) then&#x0D;&#x0A;  if state(&quot;Indicator&quot;, &quot;indicator02&quot;) then&#x0D;&#x0A;   say(173)&#x0D;&#x0A;  elseif state(&quot;Lamp01&quot;, &quot;lamp02&quot;) and not state(&quot;Indicator&quot;, &quot;indicator02&quot;) then&#x0D;&#x0A;    remove()&#x0D;&#x0A;    sound(&quot;lamp_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Lamp01&quot;,&quot;lamp03&quot;)&#x0D;&#x0A;   creak01()&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lamp00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653.500 22.500" angle="0" size="161 275" type="image" color="-1454354352" image_id="scenes_scene01_03_lamp02" />
<object object_flags="2" id="lamp01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="654.500 22.500" angle="0" size="161 275" type="image" color="-8704" image_id="scenes_scene01_03_lamp03" />
<object object_flags="2" id="lamp02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="654.500 22.500" angle="0" size="161 275" type="image" color="-11513776" image_id="scenes_scene01_03_lamp01" />
<object object_flags="2" id="lamp03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="658 22.500" angle="0" size="286.364 269.091" type="clip" color="-1" clip_id="lamp04" use_alpha="true" />
<object object_flags="2" id="lamp04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="658 22.500" angle="0" size="286 269" type="clip" color="-1" clip_id="lamp05" use_alpha="true" />
</group>
<group object_flags="0" id="Dark" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A; say(175) --&quot;???????- ???? ????????,?? ?????????? ??? ???? - ?????? ?? ?????.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dark01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 383" angle="0" size="1024 768" type="image" color="-889192449" image_id="scenes_scene01_03_dark01" />
</group>
<group object_flags="0" id="Dall_home01" hint="$168" editor_flags="0" s1="if cursor() and state(&quot;Dall_home01&quot;,&quot;dall_home01_01&quot;) then&#x0D;&#x0A;  if is_task_hidden(6) then&#x0D;&#x0A;     say(180) -- &quot;Закрыто? Как-то это подозрительно...&quot;&#x0D;&#x0A;     show_task(6) --&quot;Открыть кукольный домик&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Heart&quot;) and state(&quot;Dall_home01&quot;,&quot;dall_home01_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Dall_home01&quot;,&quot;dall_home01_02&quot;)   &#x0D;&#x0A;  sleep(100)&#x0D;&#x0A;  sound(&quot;door_open_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, nil, &quot;Dall_home01&quot;,&quot;dall_home01_03&quot;)&#x0D;&#x0A;  say(189) --&quot;Блин, да тут всё заржавело. Кин-дза-дза какая-то… По-моему, я видела где-то маслёнку под диваном.&quot;&#x0D;&#x0A;elseif cursor(&quot;Oiler&quot;) and state(&quot;Dall_home01&quot;,&quot;dall_home01_03&quot;)  then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;oil_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Dall_home01&quot;,&quot;dall_home01_04&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Dall_home01&quot;,&quot;dall_home01_04&quot;) then&#x0D;&#x0A;  change_state(&quot;Dall_home01&quot;,&quot;dall_home01_05&quot;)&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6)&#x0D;&#x0A;  end  &#x0D;&#x0A;elseif cursor() and state(&quot;Dall_home01&quot;,&quot;dall_home01_05&quot;) then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_dall_home01&quot;)    &#x0D;&#x0A;  if state(&quot;Flag_dall_home&quot;, &quot;flag_dall_home01&quot;) then&#x0D;&#x0A;    say(190) --&quot;ВАУ! Жаль, что мне такое уже ни к чему...&quot;&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_dall_home&quot;, &quot;flag_dall_home02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Dall_home01&quot;,&quot;dall_home01_03&quot;) then&#x0D;&#x0A;  say(189) --&quot;Блин, да тут всё заржавело. Кин-дза-дза какая-то… По-моему, я видела где-то маслёнку под диваном.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dall_home01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="542.500 467" angle="0" size="303 308" type="image" color="-1" image_id="scenes_scene01_03_house01_01" />
<object object_flags="2" id="dall_home01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="542.500 467" angle="0" size="303 308" type="image" color="-1" image_id="scenes_scene01_03_house01_02" />
<object object_flags="2" id="dall_home01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542.500 467" angle="0" size="303 308" type="image" color="-1" image_id="scenes_scene01_03_house01_03" />
<object object_flags="2" id="dall_home01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="542.500 467" angle="0" size="303 308" type="image" color="-1" image_id="scenes_scene01_03_house01_04" />
<object object_flags="2" id="dall_home01_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="542.500 467" angle="0" size="303 308" type="image" color="-1" image_id="scenes_scene01_03_house01_05" />
</group>
<object object_flags="0" id="fillet01" hint="$1252" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="510 626" angle="0" size="532 290" type="image" color="-1" image_id="scenes_scene01_03_fillet01" />
<object object_flags="0" id="bag01" hint="$599" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="723.500 590" angle="0" size="91 100" type="image" color="-1" image_id="scenes_scene01_03_beg01" />
<object object_flags="0" id="cap01" hint="$1251" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="579 640.500" angle="0" size="384 243" type="image" color="-1" image_id="scenes_scene01_03_cap01" />
<object object_flags="1" id="dust" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1509949441" image_id="scenes_scene01_03_dust01" />
<object object_flags="0" id="stairs03_01" hint="$567" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="33 499" angle="0" size="72 364" type="image" color="-1" image_id="scenes_scene01_03_stairs01" />
<object object_flags="0" id="shoes01" hint="$568" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="115.500 578.500" angle="0" size="57 51" type="image" color="-1" image_id="scenes_scene01_03_shoes01" />
<object object_flags="0" id="rubbish01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="894 407" angle="0" size="100 14" type="image" color="-1" image_id="scenes_scene01_03_rubbish01" />
<group object_flags="0" id="Pictures_03" hint="$569" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="picture03_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="27.500 132.500" angle="0" size="57 187" type="image" color="-1" image_id="scenes_scene01_03_picture03" />
<object object_flags="0" id="picture03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="816.500 131" angle="0" size="37 56" type="image" color="-1" image_id="scenes_scene01_03_picture01" />
<object object_flags="0" id="picture03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="849.500 214.500" angle="0" size="61 53" type="image" color="-1" image_id="scenes_scene01_03_picture02" />
</group>
<object object_flags="0" id="mirror01" hint="$590" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="618 181" angle="0" size="62 92" type="image" color="-1" image_id="scenes_scene01_03_mirror01" />
<group object_flags="0" id="Log" hint="$591" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="log01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 410" angle="0" size="38 18" type="image" color="-1" image_id="scenes_scene01_03_log01" />
<object object_flags="0" id="log02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="808.500 434.500" angle="0" size="87 25" type="image" color="-1" image_id="scenes_scene01_03_log02" />
</group>
<object object_flags="1" id="plate" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="789 429.500" angle="0" size="143 45" type="image" color="-1" image_id="scenes_scene01_03_plate" />
<group object_flags="0" id="Elastic" hint="$592" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="elastic01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576 252" angle="0" size="20 46" type="image" color="-1" image_id="scenes_scene01_03_elastic01" />
<object object_flags="0" id="elastic02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="652.500 362.500" angle="0" size="33 17" type="image" color="-1" image_id="scenes_scene01_03_elastic02" />
</group>
<object object_flags="1" id="hook01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="573.500 231.500" angle="0" size="19 35" type="image" color="-1" image_id="scenes_scene01_03_hook01" />
<group object_flags="1" id="Hiding01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hiding01_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="717 230" angle="0" size="48 66" type="image" color="16777215" image_id="scenes_scene01_03_miniscene_miniscene03_hiding02" />
<object object_flags="2" id="hiding01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718 233" angle="0" size="40 34" type="clip" color="-1" clip_id="hiding01_02" use_alpha="false" />
<object object_flags="2" id="hiding01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718 233" angle="0" size="40 34" type="clip" color="-1" clip_id="hiding01_01" use_alpha="false" />
</group>
<object object_flags="0" id="horse02" hint="$593" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  play_clip(&quot;horse02&quot;,0)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="921.500 517" angle="0" size="300 300" type="clip" color="-1" clip_id="horse" use_alpha="true" />
<group object_flags="0" id="Brush" hint="$594" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="brush01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276.500 564" angle="0" size="115 26" type="image" color="-1" image_id="scenes_scene01_03_brush01" />
<object object_flags="0" id="brush02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="970 586.500" angle="0" size="75 17" type="image" color="-1" image_id="scenes_scene01_03_brush02" />
<object object_flags="0" id="brush03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="286.500 424.500" angle="0" size="85 31" type="image" color="-1" image_id="scenes_scene01_03_brush03" />
</group>
<object object_flags="0" id="butterfly01" hint="$595" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="550.500 197.500" angle="0" size="25 26" type="image" color="-1" image_id="scenes_scene01_03_butterfly01" />
<object object_flags="0" id="door02" hint="$621" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1011.500 271" angle="0" size="29 284" type="image" color="-1" image_id="scenes_scene01_03_door01" />
<object object_flags="0" id="ralling03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="978.500 324.500" angle="0" size="91 71" type="image" color="-1" image_id="scenes_scene01_03_railing01" />
<object object_flags="0" id="picture03_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969 227.500" angle="0" size="100 163" type="image" color="-1" image_id="scenes_scene01_03_picture05" />
<group object_flags="1" id="Flag_dall_home" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="flag_dall_home01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="423 694" angle="0" size="56 44" type="image" color="16777215" image_id="scenes_scene01_03_brick01" />
<object object_flags="2" id="flag_dall_home02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="423 694" angle="0" size="56 44" type="image" color="16777215" image_id="scenes_scene01_03_brick01" />
</group>
<object object_flags="0" id="blind01" hint="$596" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="491 171.500" angle="0" size="152 296" type="image" color="-1" image_id="scenes_scene01_03_blind01" />
<object object_flags="0" id="curtain" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="484.500 36.500" angle="0" size="189 38" type="image" color="-1" image_id="scenes_scene01_03_curtain" />
<group object_flags="0" id="Slipper" hint="$597" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="slipper01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="383 514" angle="0" size="66 26" type="image" color="-1" image_id="scenes_scene01_03_slipper01" />
<object object_flags="0" id="slipper02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77.500 540.500" angle="0" size="65 23" type="image" color="-1" image_id="scenes_scene01_03_slipper02" />
</group>
<object object_flags="0" id="hare01" hint="$598" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="708.500 474.500" angle="0" size="89 73" type="image" color="-1" image_id="scenes_scene01_03_hare01" />
<object object_flags="0" id="book01" hint="$600" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="310 283.500" angle="0" size="56 61" type="image" color="-1" image_id="scenes_scene01_03_book01" />
<object object_flags="0" id="panama01" hint="$602" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="225 373" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene01_03_panama01" />
<group object_flags="0" id="Bear" hint="$603" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="bear01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="228.500 310.500" angle="0" size="45 51" type="image" color="-1" image_id="scenes_scene01_03_bear01" />
<object object_flags="0" id="bear02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296 351" angle="0" size="24 48" type="image" color="-1" image_id="scenes_scene01_03_bear02" />
</group>
<group object_flags="0" id="Brick" hint="$605" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="brick01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="327 630" angle="0" size="56 44" type="image" color="-1" image_id="scenes_scene01_03_brick01" />
<object object_flags="0" id="brick02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="226 445" angle="0" size="70 36" type="image" color="-1" image_id="scenes_scene01_03_brick02" />
<object object_flags="0" id="brick03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="364.500 476.500" angle="0" size="45 41" type="image" color="-1" image_id="scenes_scene01_03_brick03" />
<object object_flags="0" id="brick04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969.500 410" angle="0" size="43 24" type="image" color="-1" image_id="scenes_scene01_03_brick04" />
</group>
<object object_flags="0" id="clothes" hint="$606" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="408.500 332.500" angle="0" size="83 223" type="image" color="-1" image_id="scenes_scene01_03_clothes" />
<object object_flags="0" id="rack" hint="$607" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="411 360.500" angle="0" size="70 269" type="image" color="-1" image_id="scenes_scene01_03_rack" />
<object object_flags="0" id="rope" hint="$608" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="915.500 433.500" angle="0" size="195 55" type="image" color="-1" image_id="scenes_scene01_03_skipping_rope" />
<object object_flags="2" id="cross" hint="$164" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_garden&quot;)&#x0D;&#x0A; if is_task_hidden(17) then&#x0D;&#x0A;-- &quot;Узнать, что отмечено крестом&quot;&#x0D;&#x0A;     show_task(17)&#x0D;&#x0A;     complete_task(1)&#x0D;&#x0A;--&quot;Нифига себе чего профессор удумал! Скорее всего, там он и зарыл свои сокровища. Ловко, ловко... Надо пойти посмотреть, что там есть.&quot;&#x0D;&#x0A;     say(198) &#x0D;&#x0A;     change_state(&quot;Door_exit&quot;,&quot;door_exit02&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end " s2="" s3="" s4="" sound="" offset="468 219" angle="0" size="122 247" type="clip" color="-1" clip_id="color" use_alpha="false" />
<group object_flags="0" id="Pillow" hint="$166" editor_flags="0" s1="if cursor() and state(&quot;pillow01&quot;) then&#x0D;&#x0A;  if is_object_on_level(&quot;Color&quot;) then&#x0D;&#x0A;    enable(&quot;Color&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;pillow02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;pillow02&quot;) then&#x0D;&#x0A;  if is_object_on_level(&quot;Color&quot;) then&#x0D;&#x0A;    disable(&quot;Color&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;pillow01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="pillow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271 188" angle="0" size="172 104" type="image" color="-1" image_id="scenes_scene01_03_pillow01" />
<object object_flags="2" id="pillow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="142.593 251.724" angle="0" size="172 104" type="image" color="-1" image_id="scenes_scene01_03_pillow02" />
</group>
<object object_flags="1" id="shadow02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="194.500 304.500" angle="0" size="390 607" type="image" color="-1" image_id="scenes_scene01_03_shadow01" />
<object object_flags="0" id="star01" hint="$610" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="275.500 116.500" angle="0" size="200 200" type="clip" color="-1" clip_id="star01" use_alpha="true" />
<object object_flags="0" id="smile" hint="$611" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="283 106.500" angle="0" size="86 85" type="image" color="-1" image_id="scenes_scene01_03_smil" />
<object object_flags="0" id="picture03_04" hint="$569" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122.500 107.500" angle="0" size="77 157" type="image" color="-1" image_id="scenes_scene01_03_picture04" />
<object object_flags="0" id="brick05" hint="$605" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="247 496.500" angle="0" size="30 31" type="image" color="-1" image_id="scenes_scene01_03_brick05" />
<object object_flags="0" id="mouse" hint="$612" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304.500 396.500" angle="0" size="47 43" type="image" color="-1" image_id="scenes_scene01_03_mouse" />
<object object_flags="0" id="alarm_clock" hint="$613" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335 331.500" angle="0" size="24 37" type="image" color="-1" image_id="scenes_scene01_03_alarm_clock" />
<group object_flags="1" id="Color" hint="$165" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="color01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292 178" angle="0" size="19 43" type="image" color="-1" image_id="scenes_scene01_03_can01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292 175" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_color" />
</group>
<object object_flags="0" id="blanket" hint="$614" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="208 264.500" angle="0" size="338 137" type="image" color="-1" image_id="scenes_scene01_03_blanket" />
<object object_flags="0" id="mattress" hint="$615" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="190 275" angle="0" size="376 92" type="image" color="-1" image_id="scenes_scene01_03_mattress" />
<group object_flags="0" id="Wardrobe01_door01" hint="$616" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe01_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="38.500 415" angle="0" size="83 192" type="image" color="-1" image_id="scenes_scene01_03_wardrobe01_door01_01" />
<object object_flags="2" id="wardrobe01_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="-6.500 422.500" angle="0" size="47 205" type="image" color="-1" image_id="scenes_scene01_03_wardrobe01_door01_02" />
</group>
<group object_flags="0" id="Wardrobe01_door02" hint="$616" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe01_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="124.500 419" angle="0" size="101 200" type="image" color="-1" image_id="scenes_scene01_03_wardrobe01_door02_01" />
<object object_flags="2" id="wardrobe01_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="144 439.500" angle="0" size="58 239" type="image" color="-1" image_id="scenes_scene01_03_wardrobe01_door02_02" />
</group>
<object object_flags="0" id="wardrobe01" hint="$617" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="96.500 413.500" angle="0" size="191 235" type="image" color="-1" image_id="scenes_scene01_03_wardrobe01" />
<object object_flags="1" id="fireplace01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="742 217.500" angle="0" size="242 421" type="image" color="-1" image_id="scenes_scene01_03_fireplace01" />
<object object_flags="0" id="shelving" hint="$619" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="190.500 380" angle="0" size="381 300" type="image" color="-1" image_id="scenes_scene01_03_shelving" />
<object object_flags="0" id="carpet" hint="$620" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="548 606" angle="0" size="960 334" type="image" color="-1" image_id="scenes_scene01_03_carpet" />
<group object_flags="1" id="Button_figures" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_figures01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="650 228" angle="0" size="24 37" type="image" color="16777215" image_id="scenes_scene01_03_alarm_clock" />
<object object_flags="2" id="button_figures02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="651 226" angle="0" size="24 37" type="image" color="16777215" image_id="scenes_scene01_03_alarm_clock" />
</group>
<object object_flags="3" id="scene01_03_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1023 768" type="image" color="-1" image_id="scenes_scene01_03_scene01_03_temp" />
<object object_flags="1" id="scene01_03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_03_scene01_03" />
</objects>
<areas >
<area object_flags="0" id="area_wardrobe" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="177 322" />
<point offset="4 320" />
<point offset="4 515" />
<point offset="184 528" />
</area>
<area object_flags="0" id="area_figures" hint="$1231" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Button_figures&quot;, &quot;button_figures02&quot;) then&#x0D;&#x0A;    if full_screen_minigame(&quot;s8_birds_and_fishes_minigame&quot;) then&#x0D;&#x0A;     -- disable(&quot;area_figures_mini&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Back_miniscene_figures&quot;, &quot;back_miniscene_figures02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false,&quot;Button_figures&quot;, &quot;button_figures01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;parrot_mini&quot;)&#x0D;&#x0A;      show_scene(&quot;level01_miniscene_figures&quot;)      &#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      hide_ex(0, false, &quot;brick01_01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;hiding02&quot;)&#x0D;&#x0A;      play_clip(&quot;hiding02&quot;, 0)&#x0D;&#x0A;      change_state(&quot;Button_brick&quot;, &quot;button_brick02&quot;)&#x0D;&#x0A;      change_state(&quot;Hiding01&quot;, &quot;hiding01_01&quot;)      &#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Back_miniscene_figures&quot;, &quot;back_miniscene_figures02&quot;) then&#x0D;&#x0A;    show_scene(&quot;level01_miniscene_figures&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    show_scene(&quot;level01_miniscene_figures&quot;)&#x0D;&#x0A;    say(100)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="626 285" />
<point offset="661 294" />
<point offset="842 286" />
<point offset="834 276" />
<point offset="835 265" />
<point offset="831 259" />
<point offset="817 254" />
<point offset="806 255" />
<point offset="802 262" />
<point offset="792 267" />
<point offset="784 257" />
<point offset="773 246" />
<point offset="761 255" />
<point offset="760 264" />
<point offset="717 265" />
<point offset="706 258" />
<point offset="697 262" />
<point offset="688 262" />
<point offset="682 268" />
<point offset="674 257" />
<point offset="662 253" />
<point offset="651 259" />
<point offset="642 261" />
<point offset="633 263" />
<point offset="625 266" />
<point offset="624 276" />
</area>
<area object_flags="0" id="_area_fireplace" hint="$618" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="847 405" />
<point offset="849 375" />
<point offset="859 375" />
<point offset="861 363" />
<point offset="858 356" />
<point offset="852 353" />
<point offset="843 349" />
<point offset="832 348" />
<point offset="825 346" />
<point offset="822 334" />
<point offset="821 324" />
<point offset="830 319" />
<point offset="831 310" />
<point offset="833 302" />
<point offset="833 297" />
<point offset="845 298" />
<point offset="848 294" />
<point offset="844 284" />
<point offset="792 272" />
<point offset="773 272" />
<point offset="773 8" />
<point offset="679 8" />
<point offset="680 258" />
<point offset="674 248" />
<point offset="664 243" />
<point offset="655 251" />
<point offset="643 255" />
<point offset="626 256" />
<point offset="620 262" />
<point offset="619 269" />
<point offset="625 283" />
<point offset="625 296" />
<point offset="636 303" />
<point offset="637 310" />
<point offset="641 319" />
<point offset="641 326" />
<point offset="639 340" />
<point offset="638 350" />
<point offset="623 352" />
<point offset="624 370" />
<point offset="630 374" />
<point offset="630 381" />
<point offset="627 401" />
<point offset="664 426" />
</area>
<area object_flags="0" id="area_window" hint="$164" editor_flags="4" s1="if cursor(&quot;Color&quot;) and state(&quot;Picture02&quot;, &quot;picture02_02&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;color_01&quot;, false)&#x0D;&#x0A;  show_ex(nil,0,&quot;cross&quot;)&#x0D;&#x0A;  play_clip(&quot;cross&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" sound="" >
<point offset="491 310" />
<point offset="492 187" />
<point offset="490 154" />
<point offset="484 140" />
<point offset="467 121" />
<point offset="440 120" />
<point offset="426 122" />
<point offset="414 149" />
<point offset="415 330" />
</area>
<area object_flags="0" id="area_scene01_02_02" hint="$163" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="1023 410" />
<point offset="1024 130" />
<point offset="921 124" />
<point offset="916 400" />
</area>
<area object_flags="0" id="_area_wall" hint="$1131" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="715 375" />
<point offset="391 473" />
<point offset="349 465" />
<point offset="344 252" />
<point offset="375 241" />
<point offset="374 225" />
<point offset="195 203" />
<point offset="3 282" />
<point offset="3 2" />
<point offset="1025 0" />
<point offset="1021 117" />
<point offset="918 115" />
<point offset="916 398" />
</area>
<area object_flags="0" id="_area_floor" hint="$1132" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 765" />
<point offset="1025 767" />
<point offset="1022 413" />
<point offset="714 377" />
<point offset="391 475" />
<point offset="347 464" />
<point offset="182 531" />
<point offset="2 515" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_hog" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1087 542" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="952 542" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="ball_hog" hint="$561" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="602 495" angle="0" size="30 30" type="image" color="-1" image_id="scenes_scene01_02_hiden_ball" />
<group object_flags="0" id="Oiler" hint="$512" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="oiler01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="171 493" angle="-0.073" size="110 66" type="image" color="-1" image_id="scenes_scene01_02_hiden_oil_lamp" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="179 500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_oiler01" />
</group>
<object object_flags="0" id="cobweb05" hint="$2070" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="183.500 269" angle="0" size="210 146" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb01" hint="$2070" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="790.500 128.500" angle="0" size="-99 97" type="image" color="-1" image_id="scenes_scene01_06_cobweb03" />
<object object_flags="0" id="cobweb02" hint="$2070" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="141.500 257" angle="0" size="127 136" type="image" color="-1" image_id="scenes_scene01_06_cobweb03" />
<object object_flags="0" id="journal02" hint="$565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="548.500 631.500" angle="0" size="129 85" type="image" color="-1" image_id="scenes_scene01_02_hiden_journal02" />
<object object_flags="0" id="jar02" hint="$990" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="756 552" angle="0" size="121 163" type="image" color="-1" image_id="scenes_scene01_02_hiden_jar02" />
<object object_flags="0" id="tools_box" hint="$894" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="464.500 490" angle="0" size="135 132" type="image" color="-1" image_id="scenes_scene01_02_hiden_tools_box" />
<object object_flags="0" id="seat02" hint="$895" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="448 587" angle="0" size="118 154" type="image" color="-1" image_id="scenes_scene01_02_hiden_seat02" />
<object object_flags="1" id="shadow01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="464 228.500" angle="0" size="758 331" type="image" color="-1744830465" image_id="scenes_scene01_02_hiden_shadow01" />
<object object_flags="0" id="umbrella02" hint="$896" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="910 262" angle="0" size="236 108" type="image" color="-1" image_id="scenes_scene01_02_hiden_umbrella02" />
<object object_flags="0" id="hand02" hint="$988" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="916 253" angle="0" size="142 74" type="image" color="-1" image_id="scenes_scene01_02_hiden_hand01" />
<object object_flags="0" id="umbrella01" hint="$896" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="909 219" angle="0" size="236 192" type="image" color="-1" image_id="scenes_scene01_02_hiden_umbrella01" />
<object object_flags="1" id="electric_range01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="659 427" angle="0" size="200 166" type="image" color="-1" image_id="scenes_scene01_02_hiden_electric_range" />
<object object_flags="0" id="speacer01" hint="$897" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 447" angle="0" size="86 136" type="image" color="-1" image_id="scenes_scene01_02_hiden_column" />
<object object_flags="1" id="button02" hint="$898" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="856.500 353.500" angle="0" size="23 23" type="image" color="-1" image_id="scenes_scene01_02_hiden_button" />
<object object_flags="0" id="spider01" hint="$1083" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="532.500 324.500" angle="0" size="41 61" type="image" color="-1" image_id="scenes_scene01_02_hiden_spider" />
<object object_flags="0" id="picture" hint="$563" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627 538.500" angle="0" size="106 113" type="image" color="-1" image_id="scenes_scene01_02_hiden_picture01" />
<object object_flags="0" id="sock01" hint="$899" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="819 446" angle="0" size="24 80" type="image" color="-1" image_id="scenes_scene01_02_hiden_sock" />
<object object_flags="0" id="seat01" hint="$900" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799.500 588" angle="0" size="313 350" type="image" color="-1" image_id="scenes_scene01_02_hiden_seat01" />
<group object_flags="0" id="Background" hint="$901" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="background01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="48.500 355" angle="0" size="101 706" type="image" color="-1" image_id="scenes_scene01_02_hiden_background01" />
<object object_flags="0" id="background02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="903 320" angle="0" size="250 636" type="image" color="-1" image_id="scenes_scene01_02_hiden_background03" />
<object object_flags="0" id="background03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438 43.500" angle="0" size="883 83" type="image" color="-1" image_id="scenes_scene01_02_hiden_background02" />
</group>
<object object_flags="0" id="swab01" hint="$815" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="83.500 419" angle="0" size="109 490" type="image" color="-1" image_id="scenes_scene01_02_hiden_swab" />
<object object_flags="0" id="jug02" hint="$902" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119 448" angle="0" size="66 158" type="image" color="-1" image_id="scenes_scene01_02_hiden_jug02" />
<object object_flags="0" id="telephone01" hint="$817" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="63 491.500" angle="0" size="134 77" type="image" color="-1" image_id="scenes_scene01_02_hiden_telephone" />
<object object_flags="0" id="censer01" hint="$904" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="142 579" angle="0" size="210 240" type="image" color="-1" image_id="scenes_scene01_02_hiden_censer" />
<object object_flags="0" id="recycle01" hint="$906" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="204 615" angle="0" size="114 154" type="image" color="-1" image_id="scenes_scene01_02_hiden_recycle" />
<object object_flags="0" id="shoe01" hint="$1080" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="203.500 622" angle="0" size="57 124" type="image" color="-1" image_id="scenes_scene01_02_hiden_shoe01" />
<object object_flags="0" id="journal01" hint="$565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="179.500 379.500" angle="-1.047" size="161 55" type="image" color="-1" image_id="scenes_scene01_02_hiden_journal01" />
<object object_flags="0" id="cobweb03" hint="$2070" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="414 336.500" angle="0" size="-143 86" type="image" color="-1" image_id="scenes_scene01_01_cobweb01" />
<object object_flags="0" id="table01" hint="$907" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="256.500 410" angle="0" size="429 512" type="image" color="-1" image_id="scenes_scene01_02_hiden_table" />
<object object_flags="0" id="book01" hint="$565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="277 437" angle="0" size="158 106" type="image" color="-1" image_id="scenes_scene01_02_hiden_book01" />
<object object_flags="0" id="seat03" hint="$900" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 486" angle="0" size="247 381" type="image" color="-1" image_id="scenes_scene01_02_hiden_seat03" />
<object object_flags="0" id="basin01" hint="$908" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="150.500 319.500" angle="0" size="147 129" type="image" color="-1" image_id="scenes_scene01_02_hiden_basin" />
<object object_flags="0" id="box01" hint="$983" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="659 552.500" angle="0" size="218 157" type="image" color="-1" image_id="scenes_scene01_02_hiden_box01" />
<object object_flags="0" id="trousers01" hint="$984" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="816 137" angle="0" size="62 144" type="image" color="-1" image_id="scenes_scene01_02_hiden_trousers" />
<object object_flags="0" id="condelphine01" hint="$903" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="485 128" angle="0" size="81 94" type="image" color="-1" image_id="scenes_scene01_02_hiden_condelphine" />
<object object_flags="0" id="cup01" hint="$905" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="399 159.500" angle="0" size="36 35" type="image" color="-1" image_id="scenes_scene01_02_hiden_cup" />
<object object_flags="0" id="rag" hint="$985" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="248.500 187" angle="0" size="123 100" type="image" color="-1" image_id="scenes_scene01_02_hiden_rag" />
<object object_flags="0" id="box01" hint="$985" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="124.500 122.500" angle="0" size="195 117" type="image" color="-1" image_id="scenes_scene01_02_hiden_box03" />
<object object_flags="0" id="glass" hint="$986" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 148" angle="0" size="42 64" type="image" color="-1" image_id="scenes_scene01_02_hiden_glass" />
<object object_flags="0" id="bag02" hint="$989" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="270 113" angle="0" size="261 130" type="image" color="-1" image_id="scenes_scene01_02_hiden_bag02" />
<object object_flags="0" id="box02" hint="$987" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424.500 132.500" angle="0" size="167 85" type="image" color="-1" image_id="scenes_scene01_02_hiden_box02" />
<object object_flags="0" id="flask01" hint="$992" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="741.500 452" angle="0" size="159 342" type="image" color="-1" image_id="scenes_scene01_02_hiden_flask" />
<object object_flags="0" id="pan01" hint="$1068" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="760 268.996" angle="-0.038" size="152.001 109.997" type="image" color="-1" image_id="scenes_scene01_02_hiden_pan" />
<object object_flags="0" id="shelf01" hint="$1069" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 183.500" angle="0" size="535 45" type="image" color="-1" image_id="scenes_scene01_02_hiden_shelf" />
<object object_flags="0" id="sofa" hint="$1070" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="522 409" angle="0" size="448 348" type="image" color="-1" image_id="scenes_scene01_02_hiden_settee" />
<object object_flags="1" id="cross01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="624 207" angle="0" size="140 90" type="image" color="-1" image_id="scenes_scene01_02_hiden_cross" />
<object object_flags="0" id="car02" hint="$1071" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623 203" angle="0" size="134 74" type="image" color="-1" image_id="scenes_scene01_02_hiden_car" />
<object object_flags="0" id="seat03" hint="$900" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="334 552" angle="0" size="388 274" type="image" color="-1" image_id="scenes_scene01_02_hiden_seat04" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_hiden_hiden01" />
</objects>
<areas >
<area object_flags="0" id="_area_picture02" hint="$563" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="693 266" />
<point offset="705 165" />
<point offset="553 145" />
<point offset="540 242" />
</area>
<area object_flags="0" id="_area_back_wall" hint="$901" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="354 467" />
<point offset="563 443" />
<point offset="790 525" />
<point offset="844 79" />
<point offset="95 65" />
<point offset="51 561" />
</area>
<area object_flags="0" id="_area_back_door" hint="$901" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1020 762" />
<point offset="1021 141" />
<point offset="848 169" />
<point offset="821 628" />
</area>
<area object_flags="0" id="_area_floor" hint="$2071" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 763" />
<point offset="875 584" />
<point offset="728 486" />
<point offset="615 439" />
<point offset="393 455" />
<point offset="50 567" />
<point offset="0 699" />
<point offset="0 768" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_wardrobe" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_wardrobe" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="1082.500 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_wardrobe" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="948.500 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Doors_wardrobe02" hint="$616" editor_flags="4" s1="if cursor() then&#x0D;&#x0A; if state(&quot;Doors_wardrobe02&quot;, &quot;doors_wardrobe02_01&quot;) then&#x0D;&#x0A;  sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;  change_state(&quot;Doors_wardrobe02&quot;, &quot;doors_wardrobe02_02&quot;)&#x0D;&#x0A;  change_state(&quot;Wardrobe01_door02&quot;, &quot;wardrobe01_door02_02&quot;)&#x0D;&#x0A; elseif state(&quot;Doors_wardrobe02&quot;, &quot;doors_wardrobe02_02&quot;) then&#x0D;&#x0A;  sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;  change_state(&quot;Doors_wardrobe02&quot;, &quot;doors_wardrobe02_01&quot;)&#x0D;&#x0A;  change_state(&quot;Wardrobe01_door02&quot;, &quot;wardrobe01_door02_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="doors_wardrobe02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="600.500 362.500" angle="0" size="365 733" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_door02_01" />
<object object_flags="2" id="doors_wardrobe02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="861 391.500" angle="0" size="188 829" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_door02_02" />
</group>
<group object_flags="0" id="Doors_wardrobe01" hint="$616" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; if state(&quot;Doors_wardrobe01&quot;, &quot;doors_wardrobe01_01&quot;) then&#x0D;&#x0A;  sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;  change_state(&quot;Doors_wardrobe01&quot;, &quot;doors_wardrobe01_02&quot;)&#x0D;&#x0A;  change_state(&quot;Wardrobe01_door01&quot;, &quot;wardrobe01_door01_02&quot;)&#x0D;&#x0A; elseif state(&quot;Doors_wardrobe01&quot;, &quot;doors_wardrobe01_02&quot;) then&#x0D;&#x0A;  sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;  change_state(&quot;Doors_wardrobe01&quot;, &quot;doors_wardrobe01_01&quot;)&#x0D;&#x0A;  change_state(&quot;Wardrobe01_door01&quot;, &quot;wardrobe01_door01_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="doors_wardrobe01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="301 353.500" angle="0" size="264 725" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_door01_01" />
<object object_flags="2" id="doors_wardrobe01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="89.500 388" angle="0" size="197 780" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_door01_02" />
</group>
<object object_flags="1" id="shadow_wardrobe" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="426 289" angle="0" size="702 828" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_shadow" />
<object object_flags="0" id="bear_mini" hint="$603" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="911.500 78" angle="0" size="155 154" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_bear" />
<group object_flags="0" id="Brick01" hint="" editor_flags="0" s1="if cursor() and state(&quot;Brick01&quot;,&quot;brick101_01&quot;) then&#x0D;&#x0A;  change_state_ex(0,0,0,&quot;Brick01&quot;,&quot;brick101_02&quot;)&#x0D;&#x0A;   play_clip(&quot;brick101_02&quot;,false)&#x0D;&#x0A;end&#x0D;&#x0A; " s2="" s3="" s4="" >
<object object_flags="0" id="brick101_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="819 312" angle="0" size="80 68" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_brick01" />
<object object_flags="2" id="brick101_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="825 500" angle="0" size="120 360" type="clip" color="-1" clip_id="brick01" use_alpha="true" />
</group>
<object object_flags="0" id="bricks_mini" hint="$605" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="886 592.002" angle="0" size="220 315.003" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_bricks" />
<object object_flags="0" id="panama_mini" hint="$602" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="909 289" angle="0" size="90 108" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_panama" />
<object object_flags="0" id="clothes01" hint="$606" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279.500 261" angle="0" size="245 407.999" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes01" />
<object object_flags="0" id="clothes02" hint="$606" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="325 610" angle="0" size="178 166" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes02" />
<object object_flags="0" id="book03_mini" hint="$1122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="706 590" angle="0" size="64 28" type="image" color="-1" image_id="scenes_scene01_02_book03" />
<object object_flags="0" id="box01_mini" hint="$1123" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613 576" angle="0" size="106 80" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_box01" />
<object object_flags="0" id="paper01_heap" hint="$1124" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="488.500 669.500" angle="0" size="81 65" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_paper01" />
<object object_flags="0" id="box02_mini" hint="$1123" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631 638.500" angle="0" size="262 127" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_box02" />
<object object_flags="0" id="pencils" hint="$1125" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="486.500 419" angle="0" size="75 140" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_pencils" />
<group object_flags="2" id="Screwdriver" hint="$564" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="screwdriver01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637 440" angle="0.528" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_screwdriver01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="664 426" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_screwdriver01" />
</group>
<group object_flags="0" id="Clothes05" hint="$606" editor_flags="0" s1="if cursor() and state(&quot;Clothes05&quot;,&quot;clothes05_01&quot;) then&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Clothes05&quot;, &quot;clothes05_02&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Screwdriver&quot;) then&#x0D;&#x0A;     show_ex(0,nil,&quot;Screwdriver&quot;)     &#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Clothes05&quot;,&quot;clothes05_02&quot;) then&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Clothes05&quot;, &quot;clothes05_01&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Screwdriver&quot;) then&#x0D;&#x0A;    hide_ex(0,nil,&quot;Screwdriver&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clothes05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 460" angle="0" size="167 134" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes05_01" />
<object object_flags="2" id="clothes05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="643 475" angle="0" size="232 120" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes05_02" />
</group>
<group object_flags="0" id="Cobweb_mini" hint="$1126" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 241.500" angle="0" size="174 118" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_cobweb01" />
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598.500 109.500" angle="0" size="342 218" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_cobweb02" />
</group>
<object object_flags="0" id="paper02_roll" hint="$1124" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="498.500 297.500" angle="0" size="130 44" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_paper02" />
<object object_flags="0" id="clothes04" hint="$606" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="640.500 267" angle="0" size="217 94" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes04" />
<object object_flags="0" id="clothes03" hint="$606" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627 80.500" angle="0" size="248 159" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_clothes03" />
<object object_flags="0" id="beads" hint="$1127" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="524 138.500" angle="0" size="114 43" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_beads" />
<object object_flags="1" id="flag_screwdriver" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="629 122" angle="0" size="24 37" type="image" color="16777215" image_id="scenes_scene01_03_alarm_clock" />
<object object_flags="1" id="back_miniscene_wardrobe" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="_area_shelving" hint="$619" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="999 637" />
<point offset="1018 548" />
<point offset="1017 2" />
<point offset="773 5" />
<point offset="774 745" />
</area>
<area object_flags="0" id="_area_wardrobe" hint="$617" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="768 2" />
<point offset="6 4" />
<point offset="7 732" />
<point offset="768 740" />
</area>
<area object_flags="1" id="area_exit_07" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="7 745" />
<point offset="1018 752" />
<point offset="1023 1" />
<point offset="0 1" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_figures" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="close_figures" hint="выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="1082.500 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_figures" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="948.500 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="1" id="Button_brick" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_brick01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="165 91" angle="0" size="111 150" type="image" color="16777215" image_id="scenes_scene01_03_miniscene_miniscene03_hiding02" />
<object object_flags="2" id="button_brick02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="165 94" angle="0" size="111 150" type="image" color="16777215" image_id="scenes_scene01_03_miniscene_miniscene03_hiding02" />
</group>
<object object_flags="0" id="brick01_01" hint="$618" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="437 260" angle="0" size="220 220" type="clip" color="-1" clip_id="hiding05" use_alpha="false" />
<object object_flags="3" id="hiding02" hint="$1130" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="437 248.500" angle="0" size="220 200" type="clip" color="-1" clip_id="hiding02" use_alpha="true" />
<group object_flags="0" id="Key_toy01" hint="$1596" editor_flags="0" s1="if cursor() and state(&quot;Button_brick&quot;, &quot;button_brick02&quot;) then&#x0D;&#x0A;    if profile.GetVariable(&quot;_key10&quot;) ~=1 then&#x0D;&#x0A;      achievements.CreateTakeEffect(&quot;Key_toy01&quot;,0,120)&#x0D;&#x0A;   end&#x0D;&#x0A;  take()&#x0D;&#x0A;     if profile.GetVariable(&quot;_key10&quot;) ~=1 then&#x0D;&#x0A;     TakeKeyToy()&#x0D;&#x0A;   end&#x0D;&#x0A;  change_state(&quot;Hiding01&quot;, &quot;hiding01_02&quot;)    &#x0D;&#x0A;--  change_hint(&quot;Key_toy01&quot;, 161)&#x0D;&#x0A;  change_state(&quot;Book&quot;,&quot;book02&quot;)&#x0D;&#x0A;  if is_task_hidden(8) then&#x0D;&#x0A;    show_task(8)&#x0D;&#x0A;    say(135)&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_object_on_level (&quot;Reagent04&quot;) then&#x0D;&#x0A;     enable(&quot;Reagent04&quot;)&#x0D;&#x0A;     enable(&quot;area_reagents&quot;)&#x0D;&#x0A;     disable(&quot;area_reagent&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="key_toy01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="420.105 250.898" angle="0.802" size="89.777 73.880" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene03_key" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="431 276" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_key02" />
</group>
<object object_flags="3" id="parrot_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="516 446.500" angle="0" size="64 155" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene03_parrot" />
<group object_flags="0" id="Back_miniscene_figures" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="back_miniscene_figures01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511.500 550" angle="0" size="1025 434" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene03" />
<object object_flags="3" id="back_miniscene_figures02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511.500 550" angle="0" size="1025 434" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene03_02" />
</group>
<object object_flags="1" id="black" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="511.500 166.500" angle="0" size="1025 334" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene03_back" />
</objects>
<areas >
<area object_flags="0" id="area_parrot" hint="" editor_flags="0" s1="if cursor(&quot;Parrot01&quot;) then&#x0D;&#x0A;  show_ex(0, false, &quot;parrot_mini&quot;)&#x0D;&#x0A;  remove(&quot;Parrot01&quot;)&#x0D;&#x0A;  change_state(&quot;Button_figures&quot;, &quot;button_figures02&quot;)&#x0D;&#x0A;  disable(&quot;area_parrot&quot;)&#x0D;&#x0A;  if full_screen_minigame(&quot;s8_birds_and_fishes_minigame&quot;) then&#x0D;&#x0A;      --disable(&quot;area_figures_mini&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Back_miniscene_figures&quot;, &quot;back_miniscene_figures02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Button_figures&quot;, &quot;button_figures01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;parrot_mini&quot;)&#x0D;&#x0A;      show_scene(&quot;level01_miniscene_figures&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      hide_ex(0, false, &quot;brick01_01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;hiding02&quot;)&#x0D;&#x0A;      play_clip(&quot;hiding02&quot;, 0)&#x0D;&#x0A;      change_state(&quot;Button_brick&quot;, &quot;button_brick02&quot;)&#x0D;&#x0A;      change_state(&quot;Hiding01&quot;, &quot;hiding01_01&quot;)      &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="546 524" />
<point offset="546 409" />
<point offset="484 410.369" />
<point offset="485.410 524" />
</area>
<area object_flags="0" id="area_figures_mini" hint="$1231" editor_flags="0" s1="if cursor() and state(&quot;Button_figures&quot;, &quot;button_figures02&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;s8_birds_and_fishes_minigame&quot;) then&#x0D;&#x0A;     -- disable(&quot;area_figures_mini&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Back_miniscene_figures&quot;, &quot;back_miniscene_figures02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Button_figures&quot;, &quot;button_figures01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;parrot_mini&quot;)&#x0D;&#x0A;      show_scene(&quot;level01_miniscene_figures&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      hide_ex(0, false, &quot;brick01_01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;hiding02&quot;)&#x0D;&#x0A;      play_clip(&quot;hiding02&quot;, 0)&#x0D;&#x0A;      change_state(&quot;Button_brick&quot;, &quot;button_brick02&quot;)&#x0D;&#x0A;      change_state(&quot;Hiding01&quot;, &quot;hiding01_01&quot;)      &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1019 497" />
<point offset="1016 408" />
<point offset="949 375" />
<point offset="904 360" />
<point offset="885 361" />
<point offset="869 365" />
<point offset="853 385" />
<point offset="837 396" />
<point offset="818 396" />
<point offset="797 398" />
<point offset="784 387" />
<point offset="763 379" />
<point offset="748 370" />
<point offset="744 356" />
<point offset="727 343" />
<point offset="704 332" />
<point offset="695 343" />
<point offset="663 362" />
<point offset="649 381" />
<point offset="656 404" />
<point offset="632 407" />
<point offset="615 408" />
<point offset="573 411" />
<point offset="556 402" />
<point offset="541 382" />
<point offset="527 365" />
<point offset="504 364" />
<point offset="486 388" />
<point offset="476 413" />
<point offset="439 418" />
<point offset="413 416" />
<point offset="417 408" />
<point offset="417 395" />
<point offset="404 382" />
<point offset="375 388" />
<point offset="347 399" />
<point offset="327 409" />
<point offset="294 408" />
<point offset="301 424" />
<point offset="285 423" />
<point offset="284 441" />
<point offset="265 426" />
<point offset="255 417" />
<point offset="237 399" />
<point offset="221 377" />
<point offset="204 370" />
<point offset="171 365" />
<point offset="159 386" />
<point offset="136 389" />
<point offset="103 390" />
<point offset="86 385" />
<point offset="71 393" />
<point offset="44 403" />
<point offset="35 407" />
<point offset="17 412" />
<point offset="9 426" />
<point offset="4 443" />
<point offset="13 454" />
<point offset="23 447" />
<point offset="32 460" />
<point offset="18 467" />
<point offset="18 488" />
<point offset="33 504" />
<point offset="62 489" />
<point offset="73 526" />
<point offset="317 542" />
<point offset="630 529" />
<point offset="849 512" />
</area>
<area object_flags="0" id="_area_fireplace" hint="$618" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 565" />
<point offset="63 586" />
<point offset="55 605" />
<point offset="64 628" />
<point offset="77 631" />
<point offset="77 689" />
<point offset="88 692" />
<point offset="92 717" />
<point offset="89 768" />
<point offset="957 761" />
<point offset="956 720" />
<point offset="960 695" />
<point offset="968 688" />
<point offset="977 693" />
<point offset="974 576" />
<point offset="1022 571" />
<point offset="1024 499" />
<point offset="800 465" />
<point offset="696 474" />
<point offset="703 0" />
<point offset="261 2" />
<point offset="262 497" />
<point offset="9 505" />
</area>
<area object_flags="0" id="_area_mirror" hint="$590" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 0" />
<point offset="103 2" />
<point offset="93 52" />
<point offset="83 82" />
<point offset="62 130" />
<point offset="30 163" />
<point offset="0 188" />
</area>
<area object_flags="0" id="_area_wall" hint="$1131" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="107 0" />
<point offset="98 53" />
<point offset="86 93" />
<point offset="66 133" />
<point offset="30 170" />
<point offset="1 195" />
<point offset="2 501" />
<point offset="256 493" />
<point offset="254 0" />
</area>
<area object_flags="1" id="area_exit_08" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1023 3" />
<point offset="707 16" />
<point offset="703 164" />
<point offset="702 291" />
<point offset="711 329" />
<point offset="736 345" />
<point offset="750 358" />
<point offset="780 362" />
<point offset="807 360" />
<point offset="828 361" />
<point offset="854 352" />
<point offset="869 352" />
<point offset="905 353" />
<point offset="961 363" />
<point offset="1019 405" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_garden" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_garden" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1085 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_garden" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="back_garden01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene05" />
</objects>
<areas >
<area object_flags="0" id="area 2" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="703 334" />
<point offset="734 333" />
<point offset="739 324" />
<point offset="742 257" />
<point offset="744 201" />
<point offset="747 146" />
<point offset="726 128" />
<point offset="681 111" />
<point offset="643 105" />
<point offset="610 103" />
<point offset="575 103" />
<point offset="529 110" />
<point offset="497 113" />
<point offset="478 129" />
<point offset="328 301" />
</area>
<area object_flags="1" id="area_exit_09" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1018 758" />
<point offset="1022 3" />
<point offset="5 0" />
<point offset="1 754" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_picture" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_picture" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_picture" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="back_picture" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene03" />
</objects>
<areas >
<area object_flags="0" id="_area_mini_picture" hint="$485" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="243 112" />
<point offset="243 616" />
<point offset="217 622" />
<point offset="287 692" />
<point offset="292 662" />
<point offset="681 663" />
<point offset="694 703" />
<point offset="762 627" />
<point offset="721 619" />
<point offset="703 111" />
<point offset="745 103" />
<point offset="674 28" />
<point offset="664 68" />
<point offset="282 69" />
<point offset="270 32" />
<point offset="201 104" />
</area>
<area object_flags="1" id="area_exit_10" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="4 742" />
<point offset="1011 727" />
<point offset="1020 4" />
<point offset="3 1" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_box01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_box01" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_box01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="shadow_box" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="496 390" angle="0" size="726 183" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_shadow" />
<object object_flags="0" id="brooch01" hint="$1135" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="361.500 489.500" angle="0" size="121 135" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_brooch01" />
<object object_flags="0" id="gloves" hint="$1136" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="568.500 498" angle="0" size="387 172" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_gloves" />
<object object_flags="0" id="cover_box" hint="$508" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="647.500 605" angle="0" size="753 136" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_piece" />
<object object_flags="0" id="flask01" hint="$490" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="706 92.500" angle="0" size="142 169" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_flask01" />
<object object_flags="1" id="glass_box" hint="$488" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="827 108.500" angle="0" size="94 135" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_glass" />
<object object_flags="0" id="glasses02" hint="$489" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="113 100" angle="0" size="228 100" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_glasses02" />
<object object_flags="0" id="book_box" hint="$503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="48.500 153.500" angle="0" size="97 123" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_book" />
<object object_flags="0" id="pomade" hint="$1137" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="753 531" angle="0" size="120 112" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_pomade" />
<object object_flags="0" id="hairbrush" hint="$1138" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="632.500 467" angle="0.235" size="349 236" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_hairbrush" />
<object object_flags="0" id="brooch02" hint="$1135" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="837 508" angle="0" size="132 146" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_brooch02" />
<object object_flags="0" id="ring01" hint="$1139" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="889 528" angle="0.303" size="76 55" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_ring01" />
<group object_flags="0" id="Lever01" hint="$155" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lever01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="751 447" angle="0" size="292 112" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_lever" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="743.500 439.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_lever01" />
</group>
<group object_flags="0" id="Lamp02" hint="$156" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lamp02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500 471" angle="0" size="152 94" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_lamp" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="503 475" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_lamp01" />
</group>
<object object_flags="0" id="belt" hint="$1140" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="659.500 456.500" angle="0" size="-251 231" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_belt" />
<object object_flags="0" id="comb" hint="$1141" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="382 442.500" angle="0" size="330 111" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_comb" />
<object object_flags="0" id="ear_ring" hint="$1142" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="270 448" angle="0" size="264 176" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_ear_ring" />
<object object_flags="0" id="clock" hint="$1143" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="476 426.500" angle="0" size="218 129" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_clock" />
<object object_flags="3" id="miniscene01_temp" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1027 768" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_miniscene01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="_area_mini_box_01" hint="$508" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="812 302" />
<point offset="821 312" />
<point offset="1024 485" />
<point offset="1024 536" />
<point offset="1025 649" />
<point offset="320 667" />
<point offset="308 661" />
<point offset="289 608" />
<point offset="135 430" />
<point offset="118 305" />
</area>
<area object_flags="1" id="area_exit_05" hint="выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="-1.252 762.342" />
<point offset="1018.736 756.672" />
<point offset="1017.270 2.609" />
<point offset="-4.737 3.350" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_colum" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_column" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_column" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="2" id="Picture01" hint="$126" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;    if is_task_hidden(15) then&#x0D;&#x0A;       show_task(16)&#x0D;&#x0A;   end&#x0D;&#x0A;    say(482)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="picture01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="201.500 532" angle="-0.041" size="176 182" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_picture" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214 527" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_picture" />
</group>
<group object_flags="2" id="Hiding_column" hint="$1152" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hiding_column01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="197 569" angle="0" size="396 222" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_hiding02" />
</group>
<group object_flags="0" id="Screw01" hint="$1153" editor_flags="0" s1="if cursor() and state(&quot;screw01_01&quot;) then&#x0D;&#x0A;   say(125)&#x0D;&#x0A;elseif cursor(&quot;Screwdriver&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  sound(&quot;panel_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Screw01&quot;,&quot;screw01_02&quot;)&#x0D;&#x0A;  play_clip(&quot;screw01_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;deleet_screw()" s2="" s3="" s4="" >
<object object_flags="0" id="screw01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="656.789 516.253" angle="0" size="31.120 31.120" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_screw" />
<object object_flags="3" id="screw01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="656.789 519.711" angle="0" size="34.578 34.578" type="clip" color="-1" clip_id="screw" use_alpha="false" />
</group>
<group object_flags="0" id="Screw02" hint="$1153" editor_flags="0" s1="if cursor() and state(&quot;screw02_01&quot;) then&#x0D;&#x0A;   say(125)&#x0D;&#x0A;elseif cursor(&quot;Screwdriver&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  sound(&quot;panel_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Screw02&quot;,&quot;screw02_02&quot;)&#x0D;&#x0A;  play_clip(&quot;screw02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;  deleet_screw()" s2="" s3="" s4="" >
<object object_flags="0" id="screw02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946.350 515.250" angle="0.524" size="28.804 28.804" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_screw" />
<object object_flags="3" id="screw02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="948.750 515.250" angle="0.524" size="40.005 40.005" type="clip" color="-1" clip_id="screw" use_alpha="false" />
</group>
<group object_flags="0" id="Screw03" hint="$1153" editor_flags="0" s1="if cursor() and state(&quot;screw03_01&quot;) then&#x0D;&#x0A;   say(125)&#x0D;&#x0A;elseif cursor(&quot;Screwdriver&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  sound(&quot;panel_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Screw03&quot;,&quot;screw03_02&quot;)&#x0D;&#x0A;  play_clip(&quot;screw03_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;deleet_screw()" s2="" s3="" s4="" >
<object object_flags="0" id="screw03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="942.906 119.750" angle="1.047" size="28.698 28.698" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_screw" />
<object object_flags="3" id="screw03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="943.750 119.750" angle="1.047" size="42.202 42.202" type="clip" color="-1" clip_id="screw" use_alpha="false" />
</group>
<group object_flags="0" id="Screw04" hint="$1153" editor_flags="0" s1="if cursor() and state(&quot;screw04_01&quot;) then&#x0D;&#x0A;   say(125)&#x0D;&#x0A;elseif cursor(&quot;Screwdriver&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  sound(&quot;panel_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Screw04&quot;,&quot;screw04_02&quot;)&#x0D;&#x0A;  play_clip(&quot;screw04_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;deleet_screw()" s2="" s3="" s4="" >
<object object_flags="0" id="screw04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="644.178 125.051" angle="1.597" size="30.616 30.616" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_screw" />
<object object_flags="3" id="screw04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="645.979 125.098" angle="1.597" size="45.021 45.023" type="clip" color="-1" clip_id="screw" use_alpha="false" />
</group>
<group object_flags="0" id="Panel01" hint="$1154" editor_flags="4" s1="if cursor() and state(&quot;Panel01&quot;, &quot;panel01_01&quot;) then&#x0D;&#x0A;   say(125)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="panel01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="796 324.500" angle="0" size="338 447" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_wall_panel01_02" />
<object object_flags="2" id="panel01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="710 754" angle="3.580" size="338 447" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_wall_panel01_02" />
<object object_flags="2" id="panel01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1000 754" angle="2.288" size="338 447" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_wall_panel01_02" />
</group>
<group object_flags="0" id="Symbol09" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol09&quot;,&quot;symbol09_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol09&quot;,&quot;symbol09_02&quot;)&#x0D;&#x0A;  CorrectSymbols()&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol09&quot;,&quot;symbol09_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol09&quot;,&quot;symbol09_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol09_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="449 550" angle="-0.011" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol09_01" />
<object object_flags="2" id="symbol09_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="449 550" angle="-0.011" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol09_02" />
</group>
<group object_flags="0" id="Symbol08" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol08&quot;,&quot;symbol08_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol08&quot;,&quot;symbol08_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol08&quot;,&quot;symbol08_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol08&quot;,&quot;symbol08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol08_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 307" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol08_01" />
<object object_flags="2" id="symbol08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 307" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol08_02" />
</group>
<group object_flags="0" id="Symbol07" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol07&quot;,&quot;symbol07_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol07&quot;,&quot;symbol07_02&quot;)&#x0D;&#x0A;  CorrectSymbols()&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol07&quot;,&quot;symbol07_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol07&quot;,&quot;symbol07_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol07_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="286 345" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol07_01" />
<object object_flags="2" id="symbol07_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="286 345" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol07_02" />
</group>
<group object_flags="0" id="Symbol06" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol06&quot;,&quot;symbol06_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol06&quot;,&quot;symbol06_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol06&quot;,&quot;symbol06_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol06&quot;,&quot;symbol06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="192 265" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol06_01" />
<object object_flags="2" id="symbol06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="192 265" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol06_02" />
</group>
<group object_flags="0" id="Symbol05" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol05&quot;,&quot;symbol05_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol05&quot;,&quot;symbol05_02&quot;)&#x0D;&#x0A;  CorrectSymbols()&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol05&quot;,&quot;symbol05_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol05&quot;,&quot;symbol05_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol05_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="453 205.500" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol05_01" />
<object object_flags="2" id="symbol05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="453 205.500" angle="0" size="76 73" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol05_02" />
</group>
<group object_flags="0" id="Symbol04" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol04&quot;,&quot;symbol04_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol04&quot;,&quot;symbol04_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol04&quot;,&quot;symbol04_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol04&quot;,&quot;symbol04_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="194 387" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol04_01" />
<object object_flags="2" id="symbol04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="194 387" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol04_02" />
</group>
<group object_flags="0" id="Symbol03" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol03&quot;,&quot;symbol03_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol03&quot;,&quot;symbol03_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol03&quot;,&quot;symbol03_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol03&quot;,&quot;symbol03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="200 137" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol03_01" />
<object object_flags="2" id="symbol03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="200 137" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol03_02" />
</group>
<group object_flags="0" id="Symbol02" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol02&quot;,&quot;symbol02_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol02&quot;,&quot;symbol02_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol02&quot;,&quot;symbol02_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol02&quot;,&quot;symbol02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="70 186" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol02_01" />
<object object_flags="2" id="symbol02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="70 186" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol02_02" />
</group>
<group object_flags="0" id="Symbol01" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol01&quot;,&quot;symbol01_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A; change_state_ex(true,0,false,&quot;Symbol01&quot;,&quot;symbol01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol01&quot;,&quot;symbol01_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol01&quot;,&quot;symbol01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="367 443" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol01_01" />
<object object_flags="2" id="symbol01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367 443" angle="0" size="79 75" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol01_02" />
</group>
<group object_flags="0" id="Symbol00" hint="$1147" editor_flags="0" s1="if cursor() and state(&quot;Symbol00&quot;,&quot;symbol00_01&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol00&quot;,&quot;symbol00_02&quot;)&#x0D;&#x0A;  CorrectSymbols()&#x0D;&#x0A;elseif cursor() and state(&quot;Symbol00&quot;,&quot;symbol00_02&quot;) then&#x0D;&#x0A;  sound(&quot;symbol_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,0,false,&quot;Symbol00&quot;,&quot;symbol00_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="symbol00_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287 202" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol00_01" />
<object object_flags="2" id="symbol00_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287 202" angle="0" size="76 72" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_symbol00_02" />
</group>
<group object_flags="2" id="Lever02" hint="$1151" editor_flags="0" s1="if cursor() and is_hide(&quot;Hiding_column&quot;) then &#x0D;&#x0A;  sound(&quot;hatch_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Lever02&quot;,&quot;lever02_02&quot;)&#x0D;&#x0A;  if state(&quot;Symbol09&quot;,&quot;symbol09_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol08&quot;,&quot;symbol08_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol07&quot;,&quot;symbol07_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol06&quot;,&quot;symbol06_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol05&quot;,&quot;symbol05_02&quot;) and&#x0D;&#x0A;     state(&quot;Symbol04&quot;,&quot;symbol04_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol03&quot;,&quot;symbol03_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol02&quot;,&quot;symbol02_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol01&quot;,&quot;symbol01_01&quot;) and&#x0D;&#x0A;     state(&quot;Symbol00&quot;,&quot;symbol00_02&quot;) then&#x0D;&#x0A;    show_ex(0, nil, &quot;Hiding_column&quot;)&#x0D;&#x0A;    show_ex(nil, nil, &quot;Picture01&quot;)&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol09&quot;,&quot;symbol09_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol08&quot;,&quot;symbol08_01&quot;) &#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol07&quot;,&quot;symbol07_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol06&quot;,&quot;symbol06_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol05&quot;,&quot;symbol05_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol04&quot;,&quot;symbol04_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol03&quot;,&quot;symbol03_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol02&quot;,&quot;symbol02_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol01&quot;,&quot;symbol01_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol00&quot;,&quot;symbol00_01&quot;)&#x0D;&#x0A;        disable(&quot;Symbol00&quot;)&#x0D;&#x0A;        disable(&quot;Symbol01&quot;)&#x0D;&#x0A;        disable(&quot;Symbol02&quot;)&#x0D;&#x0A;        disable(&quot;Symbol03&quot;)&#x0D;&#x0A;        disable(&quot;Symbol04&quot;)&#x0D;&#x0A;        disable(&quot;Symbol05&quot;)&#x0D;&#x0A;        disable(&quot;Symbol06&quot;)&#x0D;&#x0A;        disable(&quot;Symbol07&quot;)&#x0D;&#x0A;        disable(&quot;Symbol08&quot;)&#x0D;&#x0A;        disable(&quot;Symbol09&quot;)&#x0D;&#x0A;   else&#x0D;&#x0A;    sleep(1000)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol09&quot;,&quot;symbol09_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol08&quot;,&quot;symbol08_01&quot;) &#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol07&quot;,&quot;symbol07_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol06&quot;,&quot;symbol06_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol05&quot;,&quot;symbol05_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol04&quot;,&quot;symbol04_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol03&quot;,&quot;symbol03_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol02&quot;,&quot;symbol02_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol01&quot;,&quot;symbol01_01&quot;)&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Symbol00&quot;,&quot;symbol00_01&quot;)&#x0D;&#x0A;    sound(&quot;symbol_02&quot;, false)&#x0D;&#x0A;    change_state_ex(false,nil,nil,&quot;Lever02&quot;,&quot;lever02_01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="lever02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="768.500 239.500" angle="0" size="69 209" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_lever01" />
<object object_flags="2" id="lever02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="767.500 425.500" angle="0" size="69 -209" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_lever01" />
</group>
<object object_flags="1" id="panel01_inside" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="796.500 322.500" angle="0" size="338 447" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02_wall_panel01_01" />
<object object_flags="1" id="back_miniscene_column" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="area_lever" hint="$1151" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="841 340" />
<point offset="845 337" />
<point offset="855 326" />
<point offset="863 312" />
<point offset="875 249" />
<point offset="875 227" />
<point offset="882 206" />
<point offset="894 203" />
<point offset="894 199" />
<point offset="906 194" />
<point offset="919 183" />
<point offset="925 168" />
<point offset="922 151" />
<point offset="908 138" />
<point offset="883 133" />
<point offset="865 137" />
<point offset="849 150" />
<point offset="850 173" />
<point offset="857 187" />
<point offset="858 201" />
<point offset="853 228" />
<point offset="843 249" />
<point offset="835 289" />
<point offset="837 330" />
</area>
<area object_flags="0" id="area_lever02" hint="$1156" editor_flags="0" s1="if cursor(&quot;Lever01&quot;) then&#x0D;&#x0A;  remove() &#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  enable(&quot;Lever02&quot;)&#x0D;&#x0A;  show(&quot;Lever02&quot;)&#x0D;&#x0A;  if is_task(13) and not is_task_hidden(13) then&#x0D;&#x0A;    complete_task(13)&#x0D;&#x0A;  end&#x0D;&#x0A;end " s2="" s3="" s4="" sound="" >
<point offset="894 147" />
<point offset="897 487" />
<point offset="665 491" />
<point offset="656 148" />
</area>
<area object_flags="0" id="_area_no_exit_06" hint="$1156" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="963 529" />
<point offset="960 111" />
<point offset="627 114" />
<point offset="643 534" />
</area>
<area object_flags="0" id="_area_miniscene_column" hint="$1155" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 765" />
<point offset="4 1" />
<point offset="526 1" />
<point offset="538 763" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_door01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_door01" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1085 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_door01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="key01_door" hint="$154" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="593 202.500" angle="0" size="16 53" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_key04" />
<object object_flags="3" id="clip_key" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="597 203" angle="0" size="100 100" type="clip" color="-1" clip_id="key02" use_alpha="false" />
<group object_flags="0" id="Key01" hint="$154" editor_flags="4" s1="if cursor(&quot;Pen&quot;) then&#x0D;&#x0A;  if state(&quot;Daily02&quot;,&quot;daily00&quot;) then&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;         show_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;     say(149)&#x0D;&#x0A;  elseif state(&quot;Daily02&quot;,&quot;daily01&quot;) then&#x0D;&#x0A;     remove()&#x0D;&#x0A;     sound(&quot;key_fall_01&quot;,false)&#x0D;&#x0A;     change_state(&quot;Key01&quot;, &quot;key01_02&quot;)&#x0D;&#x0A;     if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;        complete_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state (&quot;Key01&quot;,&quot;key01_01&quot;) then&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;         show_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;    say(150)&#x0D;&#x0A;elseif cursor() and state(&quot;Key01&quot;,&quot;key01_03&quot;) then&#x0D;&#x0A;   remove(&quot;Daily02&quot;)&#x0D;&#x0A;   if profile.GetVariable(&quot;_key02&quot;) ~=1 then&#x0D;&#x0A;     achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;   end&#x0D;&#x0A;   take(&quot;Key01&quot;)&#x0D;&#x0A;   if profile.GetVariable(&quot;_key02&quot;) ~=1 then&#x0D;&#x0A;     TakeKey()&#x0D;&#x0A;   end&#x0D;&#x0A;end " s2="" s3="" s4="" >
<object object_flags="0" id="key01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 212" angle="0" size="74 68" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_key01" />
<object object_flags="3" id="key01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="553.500 579" angle="0" size="57 24" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_key02" />
<object object_flags="2" id="key01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 620" angle="0" size="110 68.001" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_key03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="518.500 617" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_key01" />
</group>
<group object_flags="0" id="Daily02" hint="$10" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Key01&quot;,&quot;key01_01&quot;) then&#x0D;&#x0A;     say(153)&#x0D;&#x0A;  elseif state(&quot;Key01&quot;,&quot;key01_02&quot;) then&#x0D;&#x0A;     sound(&quot;move_02&quot;,false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Daily02&quot;,&quot;daily02&quot;)&#x0D;&#x0A;     change_state(&quot;Key01&quot;,&quot;key01_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end    &#x0D;&#x0A;    " s2="" s3="" s4="" >
<object object_flags="1" id="daily00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509.500 579.500" angle="0" size="276 40" type="image" color="16777215" image_id="scenes_scene01_02_miniscene_miniscene02_paper01" />
<object object_flags="2" id="daily01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="536.500 590.500" angle="0" size="276 40" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_paper01" />
<object object_flags="2" id="daily02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="495.500 623.500" angle="0" size="310 74" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02_paper02" />
</group>
<object object_flags="1" id="back_miniscene02_door" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="area_lock" hint="$147" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_key&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_key&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;clip_key&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;key01_door&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Door04&quot;, &quot;door04_03&quot;)&#x0D;&#x0A; -- sound(&quot;lock_open_01&quot;, true)&#x0D;&#x0A;  close_scene(&quot;level01_miniscene_door01&quot;)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Door04&quot;,&quot;door04_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Light02&quot;)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Shadow01&quot;,&quot;shadow01_02&quot;)&#x0D;&#x0A;  complete_task(2)&#x0D;&#x0A;  say(151)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="591 231.500" />
<point offset="576 222.500" />
<point offset="570 199.500" />
<point offset="594 177.500" />
<point offset="614 197.500" />
<point offset="610 226.500" />
</area>
<area object_flags="0" id="area_door" hint="$146" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="264 375" />
<point offset="267 366" />
<point offset="291 363" />
<point offset="310 370" />
<point offset="326 391" />
<point offset="324 415" />
<point offset="309 433" />
<point offset="315 436" />
<point offset="312 444" />
<point offset="318 473" />
<point offset="316 493" />
<point offset="313 506" />
<point offset="313 521" />
<point offset="304 557" />
<point offset="649 557" />
<point offset="651 1" />
<point offset="263 2" />
</area>
<area object_flags="0" id="area_hole" hint="$1306" editor_flags="0" s1="if cursor(&quot;Daily&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;paper_01&quot;,false)&#x0D;&#x0A;  show(&quot;Daily02&quot;)&#x0D;&#x0A;  change_state(&quot;Daily02&quot;,&quot;daily01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="656 617" />
<point offset="650 594" />
<point offset="648 560" />
<point offset="307 559" />
<point offset="315 579" />
<point offset="324 615" />
</area>
<area object_flags="1" id="area_exit_04" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="0 765" />
<point offset="1024 766" />
<point offset="1025 2" />
<point offset="3 2" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_dall_home01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_dall_home" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_dall_home" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="note" hint="$1133" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="515.542 269.719" angle="0.001" size="1086.527 814.787" type="clip" color="-1" clip_id="note" use_alpha="true" />
<object object_flags="2" id="mini_dark_02" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A; hide_ex(nil,0,&quot;mini_dark_02&quot;)&#x0D;&#x0A; hide(&quot;note&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1912602625" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Parrot01" hint="$1129" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A; say(116)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="parrot01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614 622" angle="0" size="94 47" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene02_parrot01_02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="616 623" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_parrot01" />
</group>
<group object_flags="2" id="Mini_note" hint="$1133" editor_flags="0" s1="if cursor() and state(&quot;Mini_note&quot;,&quot;mini_note_01&quot;) then&#x0D;&#x0A;  sound(&quot;paper_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;note&quot;,0)&#x0D;&#x0A;  show_ex(nil,0,&quot;note&quot;)&#x0D;&#x0A;  show(&quot;mini_dark_02&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  change_state(&quot;Mini_note&quot;,&quot;mini_note_02&quot;)&#x0D;&#x0A;  if is_hide(&quot;Hiding_column&quot;) then&#x0D;&#x0A;      if is_task_hidden(7) then&#x0D;&#x0A;         show_task(18) --&quot;Найти странные символы&quot;&#x0D;&#x0A;      end &#x0D;&#x0A;  end&#x0D;&#x0A;  say(185) --&quot;Так, где-то я видела тут такие фиговинки&quot;  &#x0D;&#x0A;elseif cursor() and state(&quot;Mini_note&quot;,&quot;mini_note_02&quot;) then&#x0D;&#x0A;  sound(&quot;paper_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;note&quot;,0)&#x0D;&#x0A;  show_ex(nil,0,&quot;note&quot;)&#x0D;&#x0A;  show(&quot;mini_dark_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_note_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="592.500 407" angle="0" size="82 22" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_note01" />
<object object_flags="2" id="mini_note_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642 417" angle="-0.761" size="99 97" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_note02" />
</group>
<group object_flags="0" id="Balerina" hint="$1134" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="balerina01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="450 267" angle="0" size="300 400" type="clip" color="-1" clip_id="ballerina02" use_alpha="true" />
<object object_flags="2" id="balerina02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 267" angle="0" size="300 400" type="clip" color="-1" clip_id="ballerina01" use_alpha="true" />
</group>
<object object_flags="2" id="key_casket" hint="$1128" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="386 438.500" angle="0" size="88 73" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_key" />
<group object_flags="0" id="Casket01" hint="$183" editor_flags="0" s1="if cursor(&quot;Key_toy02&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   sound(&quot;key_01&quot;, false)&#x0D;&#x0A;   show_ex(0, false, &quot;key_casket&quot;)&#x0D;&#x0A;   change_state_ex(true,0,0,&quot;Casket01&quot;,&quot;casket02&quot;)&#x0D;&#x0A;   show(&quot;Mini_note&quot;)&#x0D;&#x0A;   change_state(&quot;Balerina&quot;,&quot;balerina02&quot;)&#x0D;&#x0A;   doll01()&#x0D;&#x0A;   if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;        complete_task(7)&#x0D;&#x0A;   end &#x0D;&#x0A;elseif cursor() and state(&quot;Casket01&quot;,&quot;casket01&quot;) then&#x0D;&#x0A;  if is_task_hidden(7) then&#x0D;&#x0A;        show_task(7) --&quot;Завести музыкальную шкатулку&quot;&#x0D;&#x0A;   end &#x0D;&#x0A;  say(187)&#x0D;&#x0A;--&quot;Страсть как такие вот всякие штуки люблю! Надо ключик найти, чтобы завести эту штуковину.&quot;&#x0D;&#x0A;elseif cursor(&quot;Key_toy01&quot;) then&#x0D;&#x0A;   say(188) --&quot;А ключик-то ржавый! Не поворачивается..&quot;&#x0D;&#x0A;   say(135)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="casket01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497.500 427" angle="0" size="314 146" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_casket01" />
<object object_flags="2" id="casket02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501.500 402.500" angle="0" size="306 97" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_casket02" />
</group>
<object object_flags="0" id="mini_home" hint="$168" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 294" angle="0" size="795 771" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01_house" />
<object object_flags="0" id="mini_dark01" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;show_scene(&quot;level01_scene01_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1124073473" image_id="scenes_scene01_03_dark01" />
<object object_flags="1" id="back_dall_house" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_03_miniscene_miniscene01" />
</objects>
<areas />
</scene>
<scene id="level01_miniscene_casket02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_casket" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1082 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_casket" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Heart" hint="$182" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="heart01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="650.952 301.679" angle="0" size="136 103" type="image" color="-65488" image_id="scenes_scene01_01_miniscene_miniscene04_heart" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="645 322" angle="0" size="60 60.001" type="image" color="-1" image_id="scenes_inventory_chapter01_heart01" />
</group>
<object object_flags="0" id="compass01" hint="$1144" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="520 303" angle="0" size="104 78" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene04_compass" />
<object object_flags="0" id="casket02" hint="$1145" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613 315" angle="0" size="527 460" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene04_casket02" />
<group object_flags="0" id="Pen" hint="$179" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pen01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="753 435.501" angle="0" size="234 67.999" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene04_pencil" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="741.501 446.498" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_pen01" />
</group>
<object object_flags="1" id="Mini_divan" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene04" />
</objects>
<areas >
<area object_flags="0" id="_area_divan_02" hint="$28" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 767.500" />
<point offset="456 766.500" />
<point offset="544 762.500" />
<point offset="575 734.500" />
<point offset="883 454.500" />
<point offset="893 474.500" />
<point offset="903 505.500" />
<point offset="906 538.500" />
<point offset="898 547.500" />
<point offset="884 562.500" />
<point offset="895 574.500" />
<point offset="911 587.500" />
<point offset="904 602.500" />
<point offset="898 619.500" />
<point offset="917 625.500" />
<point offset="952 623.500" />
<point offset="956 609.500" />
<point offset="949 594.500" />
<point offset="957 581.500" />
<point offset="961 565.500" />
<point offset="951 547.500" />
<point offset="949 511.500" />
<point offset="954 483.500" />
<point offset="967 455.500" />
<point offset="974 417.500" />
<point offset="972 390.500" />
<point offset="966 369.500" />
<point offset="993 338.500" />
<point offset="989 309.500" />
<point offset="984 286.500" />
<point offset="982 253.500" />
<point offset="964 210.500" />
<point offset="922 151.500" />
<point offset="941 148.500" />
<point offset="951 174.500" />
<point offset="970 181.500" />
<point offset="989 174.500" />
<point offset="1012 144.500" />
<point offset="1017 123.500" />
<point offset="1000 101.500" />
<point offset="950 105.500" />
<point offset="873 95.500" />
<point offset="808 89.500" />
<point offset="791 91.500" />
<point offset="715 63.500" />
<point offset="676 37.500" />
<point offset="677 0.500" />
<point offset="455 -0.500" />
<point offset="318 -0.500" />
<point offset="318 34.500" />
<point offset="276 48.500" />
<point offset="214 42.500" />
<point offset="180 38.500" />
<point offset="135 37.500" />
<point offset="50 42.500" />
<point offset="8 48.500" />
</area>
<area object_flags="0" id="area_wall" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="715 136" />
<point offset="765 149" />
<point offset="812 156" />
<point offset="858 154" />
<point offset="885 184" />
<point offset="915 229" />
<point offset="922 254" />
<point offset="838 248" />
<point offset="838 234" />
<point offset="676 227" />
<point offset="674 125" />
</area>
<area object_flags="1" id="area_exit_03" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1 759.008" />
<point offset="1024 760" />
<point offset="1026 1.984" />
<point offset="1 0" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_book01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="2" id="lohmatyi01" hint="" editor_flags="0" s1="TakeLohmatyi(&quot;01&quot;)" s2="" s3="" s4="" sound="" offset="251 335.500" angle="0" size="222 451" type="image" color="-1" image_id="scenes_Lohmatyi_s01_01_ms03_Lohmatyi01" />
<group object_flags="0" id="Flag_page" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_page01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="864 421" angle="0" size="81 164" type="image" color="16777215" image_id="scenes_scene01_01_miniscene_miniscene01_reagent01" />
<object object_flags="3" id="flag_page02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="864 421" angle="0" size="81 164" type="image" color="16777215" image_id="scenes_scene01_01_miniscene_miniscene01_reagent01" />
</group>
<object object_flags="1" id="exit_book" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1082 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_book" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="949 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Page_left" hint="$129" editor_flags="0" s1="if cursor() and state (&quot;Page_left&quot;,&quot;page02&quot;) then&#x0D;&#x0A;    sound(&quot;list_01&quot;, false)&#x0D;&#x0A;    if is_object_on_level(&quot;lohmatyi01&quot;) then&#x0D;&#x0A;      hide_ex(150, false, &quot;lohmatyi01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Page_left&quot;,&quot;page01&quot;)&#x0D;&#x0A;    change_state(&quot;Page_right&quot;,&quot;page01&quot;)&#x0D;&#x0A;    change_state(&quot;Book&quot;, &quot;book03&quot;)&#x0D;&#x0A;   if is_object_on_level (&quot;Reagent04&quot;) then&#x0D;&#x0A;     enable(&quot;Reagent04&quot;)&#x0D;&#x0A;     enable(&quot;area_reagents&quot;)&#x0D;&#x0A;     disable(&quot;area_reagent&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="page02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="249.631 350.305" angle="-0.005" size="487 531" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene03_page03" />
<object object_flags="0" id="page01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="249 349" angle="0" size="487 531" type="clip" color="-1" clip_id="page_book" use_alpha="false" />
</group>
<group object_flags="0" id="Page_right" hint="$129" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state (&quot;Page_left&quot;,&quot;page01&quot;) then&#x0D;&#x0A;    sound(&quot;list_01&quot;, false)&#x0D;&#x0A;    if is_object_on_level(&quot;lohmatyi01&quot;) then&#x0D;&#x0A;      show_ex(150, false, &quot;lohmatyi01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Page_left&quot;,&quot;page02&quot;)&#x0D;&#x0A;    change_state(&quot;Page_right&quot;,&quot;page02&quot;)&#x0D;&#x0A;    change_state(&quot;Book&quot;, &quot;book02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1303) -- &quot;Да я, когда была тут в прошлый раз, уже устроила феерическое шоу по этой иллюстрации... сейчас мне такое не требуется, да и не из чего это уже всё делать.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="page02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="738.500 372" angle="0" size="502 562" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene03_page01" />
<object object_flags="0" id="page01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="738.002 372.024" angle="0" size="502 562" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene03_page04" />
</group>
<object object_flags="1" id="book_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene03" />
</objects>
<areas >
<area object_flags="0" id="_area_book" hint="$130" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="15 646" />
<point offset="41 125" />
<point offset="64 111" />
<point offset="80 103" />
<point offset="112 105" />
<point offset="142 100" />
<point offset="199 90" />
<point offset="271 86" />
<point offset="311 88" />
<point offset="353 86" />
<point offset="428 93" />
<point offset="469 110" />
<point offset="487 122" />
<point offset="516 110" />
<point offset="674 94" />
<point offset="801 93" />
<point offset="941 101" />
<point offset="1011 646" />
<point offset="1002 663" />
<point offset="940 656" />
<point offset="803 655" />
<point offset="558 654" />
<point offset="552.233 669.813" />
<point offset="519.566 682.016" />
<point offset="502 672" />
<point offset="489 657" />
<point offset="383.140 646.477" />
<point offset="194 643" />
<point offset="75 654" />
<point offset="22 660" />
</area>
<area object_flags="1" id="area_exit_01" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1 750" />
<point offset="1022 753" />
<point offset="1022 1" />
<point offset="0 0" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_cupboard" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_cupboard" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1082 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_cupboard" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="949 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="reagent01" hint="$133" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="772.500 271" angle="0" size="81 164" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_reagent01" />
<object object_flags="0" id="reagent03" hint="$133" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 268" angle="0" size="81 164" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_reagent03" />
<object object_flags="0" id="reagent02" hint="$133" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="243.500 272" angle="0" size="81 164" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_reagent04" />
<group object_flags="1" id="Reagent04" hint="$1146" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  complete_task(8)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Cupboard&quot;, &quot;cupboard02&quot;)&#x0D;&#x0A;  disable(&quot;area_reagents&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="reagent04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="575.500 269" angle="0" size="81 164" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_reagent02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="575.500 300.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_reagent02" />
</group>
<object object_flags="1" id="shadow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523 468" angle="0" size="705 178" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_shadow" />
<object object_flags="0" id="paints" hint="$132" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;Paint&quot;) then&#x0D;&#x0A;  say(1593)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="516.500 458.500" angle="0" size="319 129" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_dyes" />
<object object_flags="0" id="reagents" hint="$133" editor_flags="0" s1="if cursor() and state(&quot;Page&quot; ,  &quot;page01&quot;) then&#x0D;&#x0A;   say(1655)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="515.500 265" angle="0" size="487 172" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_reagent05" />
<group object_flags="0" id="Mini_Casket" hint="$132" editor_flags="0" s1="if cursor() and state(&quot;Mini_Casket&quot;,&quot;mini_casket01&quot;) then&#x0D;&#x0A;   sound(&quot;chest_open_01&quot; , false)&#x0D;&#x0A;   change_state_ex(true,nil,0,&quot;Mini_Casket&quot;,&quot;mini_casket02&quot;)&#x0D;&#x0A;&#x0D;&#x0A;    if state(&quot;Switch&quot; , &quot;switch02&quot;) then&#x0D;&#x0A;      show(&quot;luminescence01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    show_ex(nil,false,&quot;Paint&quot;)&#x0D;&#x0A;    show_ex(nil,false,&quot;paints&quot;)&#x0D;&#x0A;   say(1592)&#x0D;&#x0A;   change_state(&quot;Casket&quot;,&quot;casket02&quot;)&#x0D;&#x0A;   change_state(&quot;Dark_casket&quot;,&quot;dark_casket02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;   " s2="" s3="" s4="" >
<object object_flags="0" id="mini_casket02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="536 533.500" angle="0" size="446 247" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01_casket02" />
</group>
<object object_flags="1" id="mini_cupboard" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="area_cupboard" hint="$131" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="868 165" />
<point offset="867 660" />
<point offset="170 657" />
<point offset="170 162" />
</area>
<area object_flags="1" id="area_exit_02" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_scene01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="-1 738.111" />
<point offset="1022 750" />
<point offset="1018.843 1" />
<point offset="2.157 3.972" />
</area>
</areas>
</scene>
</level>
<level id="Level01_02_S8" s1="add_task(1, 209, true) -- &quot;Узнать, что отмечено крестом?&quot;&#x0D;&#x0A;add_task(2, 210, true) -- &quot;Откопать клад&quot;&#x0D;&#x0A;add_task(3, 214, true) -- &quot;Открыть дверь в сторожку&quot;&#x0D;&#x0A;add_task(4, 215, true) -- &quot;Выловить ключ&quot;&#x0D;&#x0A;add_task(5, 216, true) -- &quot;Опустить лодку&quot;&#x0D;&#x0A;add_task(6, 217, true) -- &quot;Починить механизм&quot;&#x0D;&#x0A;add_task(7, 218, true) -- &quot;Открыть плиту&quot;&#x0D;&#x0A;add_task(8, 219, true) -- &quot;Разгадать загадку статуи&quot;&#x0D;&#x0A;add_task(9, 220, true) -- &quot;Очистить табличку от грязи&quot;&#x0D;&#x0A;add_task(10, 221, true) -- &quot;Просмотреть пленку на проекторе&quot;&#x0D;&#x0A;add_task(11, 222, true) -- &quot;Попасть внутрь особняка&quot;&#x0D;&#x0A;add_task(12, 2072, true) -- &quot;Открыть бардачок&quot;&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key03&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKeyBoat()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key11&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function StrokeAnimal()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_5_animal&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_dog01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function deleet_board()&#x0D;&#x0A;  if  state(&quot;Board01&quot;,&quot;board01_02&quot;) and&#x0D;&#x0A;    state(&quot;Board02&quot;,&quot;board02_02&quot;) and&#x0D;&#x0A;    state(&quot;Board03&quot;,&quot;board03_02&quot;)  then&#x0D;&#x0A;    remove(&quot;Crow_bar&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function push_button()&#x0D;&#x0A;  if state(&quot;Button11&quot;,&quot;button11_02&quot;) and&#x0D;&#x0A;     state(&quot;Button23&quot;,&quot;button23_02&quot;) and&#x0D;&#x0A;     state(&quot;Button34&quot;,&quot;button34_02&quot;) and&#x0D;&#x0A;     state(&quot;Button43&quot;,&quot;button43_02&quot;) and&#x0D;&#x0A;     state(&quot;Button54&quot;,&quot;button54_02&quot;) then&#x0D;&#x0A;      show_ex(0, false, &quot;Bobbin_case&quot;)&#x0D;&#x0A;      sound(&quot;secret_door_open_01&quot;, false)&#x0D;&#x0A;      play_clip(&quot;stone_panel02&quot;,0)&#x0D;&#x0A;      change_state_ex(nil,0,false,&quot;Stone_panel&quot;,&quot;stone_panel02&quot;)&#x0D;&#x0A;      for i=1,5 do&#x0D;&#x0A;        for j=1,4 do&#x0D;&#x0A;          hide_ex(0,nil,&quot;Button&quot;..i..j)&#x0D;&#x0A;        end&#x0D;&#x0A;      end&#x0D;&#x0A;     for k=1,5 do&#x0D;&#x0A;        hide_ex(0,nil,&quot;Element0&quot;..k)&#x0D;&#x0A;      end&#x0D;&#x0A;      -- enable(&quot;Bobbin_case&quot;)&#x0D;&#x0A;      sleep(&quot;1500&quot;)&#x0D;&#x0A;      say(246) -- &quot;Почему опять не сундук? Ну, и чего у нас тут за коробочка.&quot;&#x0D;&#x0A;      if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;        complete_task(7) -- &quot;Открыть плиту&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function pop_button1()&#x0D;&#x0A; for i = 1,4 do&#x0D;&#x0A;     change_state_ex(nil,0,false,&quot;Button1&quot;..i,&quot;button1&quot;..i..&quot;_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function pop_button2()&#x0D;&#x0A; for i = 1,4 do&#x0D;&#x0A;     change_state_ex(nil,0,false,&quot;Button2&quot;..i,&quot;button2&quot;..i..&quot;_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function pop_button3()&#x0D;&#x0A; for i = 1,4 do&#x0D;&#x0A;     change_state_ex(nil,0,false,&quot;Button3&quot;..i,&quot;button3&quot;..i..&quot;_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function pop_button4()&#x0D;&#x0A; for i = 1,4 do&#x0D;&#x0A;     change_state_ex(nil,0,false,&quot;Button4&quot;..i,&quot;button4&quot;..i..&quot;_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function pop_button5()&#x0D;&#x0A; for i = 1,4 do&#x0D;&#x0A;       change_state_ex(nil,0,false,&quot;Button5&quot;..i,&quot;button5&quot;..i..&quot;_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(25000, 35000))&#x0D;&#x0A;  background_sounds.Play(&quot;raven_01&quot;, { level01_scene01_04 = 1 ,&#x0D;&#x0A;     level01_scene01_05 = 1 , level01_scene01_06 = 0.5 ,&#x0D;&#x0A;     level01_scene01_07 = 0 , level01_miniscene_hog01 = 1 ,&#x0D;&#x0A;     level01_miniscene_hog02 = 0.3, level01_miniscene_projector = 0 ,&#x0D;&#x0A;     level01_miniscene_statue = 1 , level01_miniscene_secretdoor = 1 , &#x0D;&#x0A;     level01_miniscene_table_stone = 0.5 , level01_miniscene_table = 1 ,&#x0D;&#x0A;     level01_miniscene_lake = 0.5 , level01_miniscene_door = 1 ,&#x0D;&#x0A;     level01_miniscene_electricity = 0 , level01_miniscene_pavilion = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;  &#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(15000, 30000))  &#x0D;&#x0A;  background_sounds.Play(&quot;rat_01&quot;, { level01_scene01_04 = 0 , &#x0D;&#x0A;       level01_scene01_05 = 0 , level01_scene01_06 = 1 ,&#x0D;&#x0A;       level01_scene01_07 = 0 , level01_miniscene_hog01 = 0 , &#x0D;&#x0A;       level01_miniscene_hog02 = 0.9, level01_miniscene_projector = 0 , &#x0D;&#x0A;       level01_miniscene_statue = 0 , level01_miniscene_secretdoor = 0 ,&#x0D;&#x0A;       level01_miniscene_table_stone = 0 , level01_miniscene_table = 0 , &#x0D;&#x0A;       level01_miniscene_lake = 0, level01_miniscene_door = 0.5 ,&#x0D;&#x0A;       level01_miniscene_electricity = 0.2 , level01_miniscene_pavilion = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(20000, 35000))  &#x0D;&#x0A;  background_sounds.Play(&quot;rustle_01&quot;, { level01_scene01_04 = 0 , &#x0D;&#x0A;        level01_scene01_05 = 0 , level01_scene01_06 = 1 ,&#x0D;&#x0A;        level01_scene01_07 = 0 , level01_miniscene_hog01 = 0 , &#x0D;&#x0A;        level01_miniscene_hog02 = 0.9, level01_miniscene_projector = 0 , &#x0D;&#x0A;        level01_miniscene_statue = 0 , level01_miniscene_secretdoor = 0 ,&#x0D;&#x0A;        level01_miniscene_table_stone = 0 , level01_miniscene_table = 0 ,&#x0D;&#x0A;        level01_miniscene_lake = 0, level01_miniscene_door = 0.5 ,&#x0D;&#x0A;        level01_miniscene_electricity = 0.,3 , level01_miniscene_pavilion = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;" s2="show_task(1) -- &quot;Узнать, что отмечено крестом?&quot;&#x0D;&#x0A;form_start_dialog_event([[&#x0D;&#x0A;  say(223) --&quot;Так, куда там это окно светило? Хм... ну, похоже что нам в сад. Все в сад.&quot;&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_dog01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Dog01&quot;, &quot;dog01_04&quot;)&#x0D;&#x0A;    remove(&quot;Bone01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=2,3 do&#x0D;&#x0A;    name_var=&quot;_lohmatyi0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;lohmatyi0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;creak_01&quot;, { level01_scene01_04 = 1 , &#x0D;&#x0A;      level01_scene01_05 = 0 , level01_scene01_06 = 0 ,&#x0D;&#x0A;      level01_scene01_07 = 0 , level01_miniscene_hog01 = 1 ,&#x0D;&#x0A;      level01_miniscene_hog02 = 0, level01_miniscene_projector = 0 ,&#x0D;&#x0A;      level01_miniscene_statue = 0 , level01_miniscene_secretdoor = 0 ,&#x0D;&#x0A;      level01_miniscene_table_stone = 0 , level01_miniscene_table = 0.5 ,&#x0D;&#x0A;      level01_miniscene_lake = 0 , level01_miniscene_door = 0 , &#x0D;&#x0A;      level01_miniscene_electricity = 0 , level01_miniscene_pavilion = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;crickets_01&quot;, { level01_scene01_04 = 1 ,&#x0D;&#x0A;       level01_scene01_05 = 1 , level01_scene01_06 = 0.5 ,&#x0D;&#x0A;       level01_scene01_07 = 0 , level01_miniscene_hog01 = 1 ,&#x0D;&#x0A;       level01_miniscene_hog02 = 0.2, level01_miniscene_projector = 0 ,&#x0D;&#x0A;       level01_miniscene_statue = 1 , level01_miniscene_secretdoor = 1 , &#x0D;&#x0A;       level01_miniscene_table_stone = 0.5 , level01_miniscene_table = 1 , &#x0D;&#x0A;       level01_miniscene_lake = 0.5 , level01_miniscene_door = 1 ,&#x0D;&#x0A;       level01_miniscene_electricity = 0 , level01_miniscene_pavilion = 1  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;frog_01&quot;, { level01_scene01_04 = 0.3 ,&#x0D;&#x0A;       level01_scene01_05 = 0.5 , level01_scene01_06 = 0 ,&#x0D;&#x0A;       level01_scene01_07 = 0 , level01_miniscene_hog01 = 0 ,&#x0D;&#x0A;       level01_miniscene_hog02 = 0, level01_miniscene_projector = 0 ,&#x0D;&#x0A;       level01_miniscene_statue = 0.3 , level01_miniscene_secretdoor = 0.3 , &#x0D;&#x0A;       level01_miniscene_table_stone = 0.3 , level01_miniscene_table = 0 , &#x0D;&#x0A;       level01_miniscene_lake = 1 , level01_miniscene_door = 0 ,&#x0D;&#x0A;       level01_miniscene_electricity = 0 , level01_miniscene_pavilion = 0.3  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level01_scene01_04" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi02" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi02&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;02&quot;)" s2="" s3="" s4="" sound="" offset="966 587.500" angle="0" size="22 37" type="image" color="-1" image_id="scenes_Lohmatyi_s01_04_Lohmatyi01" />
<group object_flags="1" id="Button_scene0104" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_scene0104_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="839 322" angle="0" size="33 30" type="image" color="16777215" image_id="scenes_scene01_04_leaf01" />
<object object_flags="2" id="button_scene0104_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="839 322" angle="0" size="33 30" type="image" color="16777215" image_id="scenes_scene01_04_leaf01" />
</group>
<object object_flags="0" id="bush01" hint="$301" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="177 590" angle="0" size="350 350" type="clip" color="-1" clip_id="bush04" use_alpha="true" />
<object object_flags="0" id="window02" hint="$321" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="824 90.500" angle="0" size="56 65" type="image" color="-1" image_id="scenes_scene01_04_window02" />
<object object_flags="0" id="weathercock01" hint="$316" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525 155.500" angle="0" size="150 100" type="clip" color="-1" clip_id="weather_vane" use_alpha="true" />
<object object_flags="0" id="shovel01" hint="$312" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="777 280.500" angle="0" size="30 33" type="image" color="-1" image_id="scenes_scene01_04_shovel" />
<object object_flags="0" id="rose03" hint="$310" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="962.500 267.500" angle="0" size="121 117" type="image" color="-1" image_id="scenes_scene01_04_rose03" />
<object object_flags="0" id="rose02" hint="$310" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 252" angle="0" size="96 80" type="image" color="-1" image_id="scenes_scene01_04_rose02" />
<group object_flags="0" id="Rose03" hint="$310" editor_flags="0" s1="if cursor() and state (&quot;Rose03&quot;,&quot;rose03_01&quot;) then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Rose03&quot;,&quot;rose03_02&quot;)&#x0D;&#x0A;   sound(&quot;crunch_stick_01&quot;, false)&#x0D;&#x0A;   play_clip(&quot;rose03_02&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rose03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163.900 88.591" angle="2.012" size="35 39" type="image" color="-1" image_id="scenes_scene01_04_rose01" />
<object object_flags="3" id="rose03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="127 381" angle="0" size="250 768" type="clip" color="-1" clip_id="rose01" use_alpha="true" />
</group>
<group object_flags="0" id="Rose02" hint="$310" editor_flags="0" s1="if cursor() and state (&quot;Rose02&quot;,&quot;rose02_01&quot;) then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Rose02&quot;,&quot;rose02_02&quot;)&#x0D;&#x0A;   sound(&quot;crunch_stick_01&quot;, false)&#x0D;&#x0A;   play_clip(&quot;rose02_02&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rose02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="33.500 144" angle="-1.735" size="35 39" type="image" color="-1" image_id="scenes_scene01_04_rose01" />
<object object_flags="3" id="rose02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="127 381" angle="0" size="250 768" type="clip" color="-1" clip_id="rose02" use_alpha="true" />
</group>
<group object_flags="0" id="Rose01" hint="$310" editor_flags="0" s1="if cursor() and state (&quot;Rose01&quot;,&quot;rose01_01&quot;) then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Rose01&quot;,&quot;rose01_02&quot;)&#x0D;&#x0A;   sound(&quot;crunch_stick_01&quot;, false)&#x0D;&#x0A;   play_clip(&quot;rose01_02&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rose01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="128 312.500" angle="0" size="35 39" type="image" color="-1" image_id="scenes_scene01_04_rose01" />
<object object_flags="3" id="rose01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="127 381" angle="0" size="250 768" type="clip" color="-1" clip_id="rose03" use_alpha="true" />
</group>
<object object_flags="0" id="newspaper01" hint="$320" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="947.500 424.500" angle="0" size="43 33" type="image" color="-1" image_id="scenes_scene01_04_newspaper" />
<object object_flags="0" id="mailbox01" hint="$319" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="950.500 474" angle="0" size="57 118" type="image" color="-1" image_id="scenes_scene01_04_maibox" />
<object object_flags="0" id="lamp01" hint="$308" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="466 599" angle="0" size="78 106" type="image" color="-1" image_id="scenes_scene01_04_lamp01" />
<object object_flags="1" id="light_lamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="607 349.500" angle="0" size="110 110" type="clip" color="-1" clip_id="light05" use_alpha="false" />
<object object_flags="0" id="lamp02" hint="$308" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="611.500 363" angle="0" size="67 58" type="image" color="-1" image_id="scenes_scene01_04_lamp02" />
<object object_flags="0" id="big_grass01" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="652.500 333" angle="0" size="75 144" type="image" color="-1" image_id="scenes_scene01_04_grass01" />
<object object_flags="0" id="boot01" hint="$315" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="970 355" angle="0" size="84 48" type="image" color="-1" image_id="scenes_scene01_04_boot01" />
<object object_flags="0" id="flowerpot02" hint="$309" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="970 306" angle="0" size="112 70" type="image" color="-1" image_id="scenes_scene01_04_flowerpot02" />
<object object_flags="0" id="bucket01" hint="$314" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="790.500 338.500" angle="0" size="43 45" type="image" color="-1" image_id="scenes_scene01_04_bucket" />
<object object_flags="0" id="flowerpot01" hint="$309" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="743.500 307" angle="0" size="129 70" type="image" color="-1" image_id="scenes_scene01_04_flowerpot01" />
<object object_flags="1" id="fence01" hint="ворота" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="803 582" angle="0" size="444 366" type="image" color="-1" image_id="scenes_scene01_04_fence" />
<group object_flags="0" id="Door01_handle" hint="$324" editor_flags="0" s1="if cursor() and state(&quot;Door_exit&quot;,&quot;door_exit01&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Door01_handle&quot;,&quot;door01_handle02&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Door01_handle&quot;,&quot;door01_handle01&quot;)&#x0D;&#x0A;  say(248) -- &quot;Так, все интереснее и интереснее. Захлопнулась дверца. Эх... может, запасные ключики есть? &quot;&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11) -- &quot;Попасть внутрь особняка&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Door_exit&quot;,&quot;door_exit02&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_07&quot;)  &#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door01_handle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="209 198.500" angle="0" size="37 43" type="image" color="-1" image_id="scenes_scene01_04_doorhandle01" />
<object object_flags="2" id="door01_handle02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="208.500 199" angle="0" size="37 43" type="image" color="-1" image_id="scenes_scene01_04_doorhandle02" />
</group>
<object object_flags="0" id="door01" hint="$306" editor_flags="0" s1="if cursor() and state(&quot;Door_exit&quot;,&quot;door_exit01&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Door01_handle&quot;,&quot;door01_handle02&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Door01_handle&quot;,&quot;door01_handle01&quot;)&#x0D;&#x0A;  say(248) -- &quot;Так, все интереснее и интереснее. Захлопнулась дверца. Эх... может, запасные ключики есть? &quot;&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11) -- &quot;Попасть внутрь особняка&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Door_exit&quot;,&quot;door_exit02&quot;) then&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_07&quot;)  &#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="177.500 193.500" angle="0" size="107 247" type="image" color="-1" image_id="scenes_scene01_04_door01" />
<object object_flags="0" id="pillar01" hint="$303" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="97.500 380" angle="0" size="193 768" type="image" color="-1" image_id="scenes_scene01_04_pillar01" />
<object object_flags="0" id="litter01" hint="$313" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="184 563.500" angle="0" size="368 321" type="image" color="-1" image_id="scenes_scene01_04_litter" />
<object object_flags="0" id="bicycle01" hint="$287" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 545" angle="0" size="114 105" type="image" color="-1" image_id="scenes_scene01_04_bicycle" />
<object object_flags="0" id="ball01" hint="$311" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="728 437" angle="0" size="70 36" type="image" color="-1" image_id="scenes_scene01_04_ball" />
<group object_flags="1" id="Button_scene0105" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="button_scene0105_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="826 259" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="3" id="button_scene0105_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="825 256" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Table01" hint="$307" editor_flags="0" s1="if cursor() then  &#x0D;&#x0A;  show_scene(&quot;level01_miniscene_table&quot;) &#x0D;&#x0A;  if state(&quot;Table01&quot;,&quot;table01_01&quot;) then     &#x0D;&#x0A;    say(243) -- &quot;Нифига не видно, грязное все до неприличия просто.&quot;    &#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(9) then&#x0D;&#x0A;   show_task(9) -- &quot;Очистить табличку от грязи&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="table01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="267 95" angle="0" size="33 44" type="image" color="-1" image_id="scenes_scene01_04_number01" />
<object object_flags="2" id="table01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="267 95" angle="0" size="33 44" type="image" color="-1" image_id="scenes_scene01_04_number02" />
</group>
<group object_flags="0" id="Crow_bar" hint="$288" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take(&quot;Crow_bar&quot;)&#x0D;&#x0A;  say(228) -- &quot;????????????-?? ??? ?????... ? ??? ??, ??? ??? ?? ??????. ?? ? ????? ???? ?????????? - ?????? ?????????????? ????????.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="crow_bar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="259.428 375.102" angle="0.702" size="-170.982 39.862" type="image" color="-1" image_id="scenes_scene01_04_crow_bar" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="267.179 373.409" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter01_crow_bar01" />
</group>
<object object_flags="0" id="mat01" hint="$318" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="250 296" angle="0" size="132 58" type="image" color="-1" image_id="scenes_scene01_04_mat01" />
<object object_flags="3" id="scene01_04_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512.500 381" angle="0" size="1026 768" type="image" color="-1" image_id="scenes_scene01_04_scene01_04temp" />
<group object_flags="0" id="Bush_hog" hint="$302" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;      show_scene(&quot;level01_miniscene_hog01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bush_hog01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="549 278.500" angle="0" size="278 157" type="image" color="-1" image_id="scenes_scene01_04_bush02" />
</group>
<object object_flags="0" id="big_grass02" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 247" angle="0" size="78 156" type="image" color="-1" image_id="scenes_scene01_04_grass02" />
<object object_flags="1" id="house01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="277 332.500" angle="0" size="552 671" type="image" color="-1" image_id="scenes_scene01_04_house01" />
<object object_flags="0" id="fence02" hint="$323" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="730 215.500" angle="0" size="592 235" type="image" color="-1" image_id="scenes_scene01_04_fence01" />
<group object_flags="0" id="Bush" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="bush09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="507.500 181" angle="0" size="137 170" type="image" color="-1" image_id="scenes_scene01_04_bush09" />
<object object_flags="0" id="statue01" hint="$322" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="583 159" angle="0" size="52 150" type="image" color="-1" image_id="scenes_scene01_04_statue" />
<object object_flags="1" id="bush05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="698.500 136.500" angle="0" size="239 145" type="image" color="-1" image_id="scenes_scene01_04_bush05" />
<object object_flags="1" id="bush08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="507 114" angle="0" size="142 128" type="image" color="-1" image_id="scenes_scene01_04_bush08" />
<object object_flags="1" id="bush07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535.500 62" angle="0" size="237 130" type="image" color="-1" image_id="scenes_scene01_04_bush07" />
<object object_flags="1" id="bush06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="709.500 79" angle="0" size="187 114" type="image" color="-1" image_id="scenes_scene01_04_bush06" />
<object object_flags="1" id="bush03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="899 165.500" angle="0" size="116 71" type="image" color="-1" image_id="scenes_scene01_04_bush03" />
<object object_flags="0" id="bush04" hint="$302" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="967.500 128.500" angle="0" size="117 99" type="image" color="-1" image_id="scenes_scene01_04_bush04" />
</group>
<object object_flags="1" id="window01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="904 79" angle="0" size="46 50" type="image" color="-1" image_id="scenes_scene01_04_window01" />
<object object_flags="0" id="house02" hint="$321" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="916 80.500" angle="0" size="76 75" type="clip" color="-1" clip_id="home01" use_alpha="false" />
<object object_flags="3" id="path01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="908 647.500" angle="0" size="346 146" type="image" color="-1" image_id="scenes_scene01_04_path01" />
<object object_flags="1" id="scene01_04" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 381" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_04_scene01_04" />
</objects>
<areas >
<area object_flags="0" id="area_fence01" hint="$285" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; sound(&quot;hatch_close_01&quot;, false)&#x0D;&#x0A; say(202) -- &quot;Не, погодь-ка, я еще не все рассмотрела.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="875 437" />
<point offset="886 451" />
<point offset="896 471" />
<point offset="900 489" />
<point offset="906 517" />
<point offset="906 552" />
<point offset="906 589" />
<point offset="909 686" />
<point offset="809 756" />
<point offset="804 591" />
<point offset="805 568" />
<point offset="807 551" />
<point offset="809 530" />
<point offset="813 511" />
<point offset="822 481" />
<point offset="830 463" />
<point offset="841 442" />
<point offset="847 433" />
<point offset="861 428" />
</area>
<area object_flags="0" id="area_scene01_05" hint="$199" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide_ex(0, false, &quot;weathercock01&quot;)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;  if state(&quot;Button_scene0105&quot;,&quot;button_scene0105_01&quot;) then&#x0D;&#x0A;    change_state(&quot;Button_scene0105&quot;,&quot;button_scene0105_02&quot;)&#x0D;&#x0A;    say(224)&#x0D;&#x0A;  end   &#x0D;&#x0A;  if state(&quot;Button_scene0104&quot;,&quot;button_scene0104_01&quot;) then&#x0D;&#x0A;    change_state(&quot;Button_scene0104&quot;,&quot;button_scene0104_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="942 190" />
<point offset="932 246" />
<point offset="933 276" />
<point offset="865 294" />
<point offset="808 304" />
<point offset="801 300" />
<point offset="809 291" />
<point offset="803 280" />
<point offset="777 273" />
<point offset="767 269" />
<point offset="762 222" />
<point offset="760 184" />
<point offset="772 158" />
<point offset="797 128" />
<point offset="851 111" />
<point offset="897 123" />
<point offset="930 156" />
</area>
<area object_flags="0" id="_area_wall" hint="$305" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="386 249" />
<point offset="310 233" />
<point offset="0 398" />
<point offset="6 1" />
<point offset="429 1" />
<point offset="436 133" />
<point offset="440 168" />
<point offset="442 195" />
<point offset="429 216" />
<point offset="429 228" />
<point offset="418 235" />
<point offset="413 252" />
<point offset="407 264" />
<point offset="415 282" />
<point offset="415 297" />
<point offset="390 297" />
</area>
<area object_flags="0" id="_area_porch" hint="$304" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="107 465" />
<point offset="188 420" />
<point offset="219 420" />
<point offset="219 454" />
<point offset="251 455" />
<point offset="253 489" />
<point offset="282 487" />
<point offset="283 518" />
<point offset="314 523" />
<point offset="316 551" />
<point offset="365 551" />
<point offset="343 587" />
<point offset="317 620" />
<point offset="337 626" />
<point offset="351 643" />
<point offset="349 665" />
<point offset="367 665" />
<point offset="365 643" />
<point offset="375 624" />
<point offset="367 610" />
<point offset="383 569" />
<point offset="397 527" />
<point offset="488 445" />
<point offset="528 452" />
<point offset="537 445" />
<point offset="538 430" />
<point offset="545 411" />
<point offset="533 402" />
<point offset="554 380" />
<point offset="537 367" />
<point offset="500 392" />
<point offset="483 393" />
<point offset="444 368" />
<point offset="390 310" />
<point offset="387 250" />
<point offset="311 233" />
<point offset="100 341" />
</area>
<area object_flags="0" id="_area_fence01_left" hint="$286" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="806 757" />
<point offset="801 602" />
<point offset="801 587" />
<point offset="801 571" />
<point offset="805 541" />
<point offset="805 517" />
<point offset="798 534" />
<point offset="717 586" />
<point offset="710 572" />
<point offset="706 597" />
<point offset="674 617" />
<point offset="626 649" />
<point offset="616 629" />
<point offset="615 658" />
<point offset="584 679" />
<point offset="594 763" />
</area>
<area object_flags="0" id="_area_fence01_right" hint="$286" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="990 596" />
<point offset="995 607" />
<point offset="995 588" />
<point offset="1026 565" />
<point offset="1018 398" />
<point offset="996 411" />
<point offset="991 398" />
<point offset="989 418" />
<point offset="922 455" />
<point offset="913 459" />
<point offset="906 448" />
<point offset="903 464" />
<point offset="908 490" />
<point offset="911 512" />
<point offset="910 661" />
</area>
<area object_flags="0" id="_area_trace" hint="$326" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="466 633" />
<point offset="549 651" />
<point offset="617 661" />
<point offset="655 665" />
<point offset="695 675" />
<point offset="739 699" />
<point offset="773 733" />
<point offset="784 753" />
<point offset="1024 752" />
<point offset="1025 645" />
<point offset="1001 641" />
<point offset="948 622" />
<point offset="919 607" />
<point offset="898 577" />
<point offset="880 552" />
<point offset="873 513" />
<point offset="889 470" />
<point offset="938 380" />
<point offset="950 339" />
<point offset="950 312" />
<point offset="935 278" />
<point offset="799 304" />
<point offset="797 321" />
<point offset="780 354" />
<point offset="744 377" />
<point offset="695 402" />
<point offset="646 416" />
<point offset="603 424" />
<point offset="568 424" />
<point offset="490 417" />
<point offset="317 587" />
</area>
<area object_flags="0" id="_area_herb" hint="$317" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="804 301" />
<point offset="689 279" />
<point offset="613 284" />
<point offset="388 297" />
<point offset="388 337" />
<point offset="433 392" />
<point offset="497 412" />
<point offset="545 418" />
<point offset="626 420" />
<point offset="697 396" />
<point offset="776 353" />
</area>
</areas>
</scene>
<scene id="level01_scene01_05" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi03" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi03&quot;,-30,120)&#x0D;&#x0A;TakeLohmatyi(&quot;03&quot;)" s2="" s3="" s4="" sound="" offset="997 143.500" angle="0" size="80 80" type="clip" color="-1" clip_id="s01_05_Lohmatyi01" use_alpha="false" />
<object object_flags="0" id="crown01" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="27.870 583.989" angle="1.570" size="280 442.258" type="clip" color="-1" clip_id="tree_S8_01_05" use_alpha="true" />
<group object_flags="0" id="Grass" hint="$1159" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass04_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="490 697" angle="0" size="62 60" type="image" color="-1" image_id="scenes_scene01_05_grass04" />
<object object_flags="0" id="grass04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="844 670" angle="0" size="58 46" type="image" color="-1" image_id="scenes_scene01_05_grass04" />
<object object_flags="0" id="grass04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="317 414" angle="0" size="62 60" type="image" color="-1" image_id="scenes_scene01_05_grass04" />
<object object_flags="0" id="grass05_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="996 647" angle="0" size="68 51" type="image" color="-1" image_id="scenes_scene01_05_grass05" />
<object object_flags="0" id="grass05_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="224 459" angle="0" size="68 51" type="image" color="-1" image_id="scenes_scene01_05_grass05" />
<object object_flags="0" id="grass05_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="28 424" angle="0" size="68 51" type="image" color="-1" image_id="scenes_scene01_05_grass05" />
<object object_flags="0" id="grass05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="662 565" angle="0" size="68 51" type="image" color="-1" image_id="scenes_scene01_05_grass05" />
<object object_flags="0" id="grass06_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="443 487" angle="0" size="60 60" type="clip" color="-1" clip_id="grass03_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="478 583" angle="0" size="60 60" type="clip" color="-1" clip_id="grass03_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="738 665" angle="0" size="68 51" type="image" color="-1" image_id="scenes_scene01_05_grass05" />
<object object_flags="0" id="grass06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601 554" angle="0" size="60 60" type="clip" color="-1" clip_id="grass03_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="337.500 405" angle="0" size="51 56" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 386.500" angle="0" size="-70 77" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="381 442" angle="0" size="-60 60" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="417 450" angle="0" size="60 60" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="362.500 529" angle="0" size="-87 60" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="674.500 606" angle="0" size="49 60" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="363.743 311.677" angle="0.182" size="-35 36" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="362 304" angle="0" size="58 40" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="407 291.500" angle="0" size="36 41" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358.500 282.500" angle="0" size="-49 43" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="390 329" angle="0" size="42 42" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 496" angle="0" size="68 66" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="936 635" angle="0" size="60 60" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736.500 490.484" angle="0.005" size="42.923 31.030" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="688 500.500" angle="0" size="56 43" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass02_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="672.500 462.500" angle="0" size="-85 73" type="clip" color="-1" clip_id="grass02_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="635.068 506.564" angle="-0.066" size="-50.352 65.648" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
<object object_flags="0" id="grass01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="719 530.500" angle="0" size="62 63" type="clip" color="-1" clip_id="grass01_S8_01_05" use_alpha="false" />
</group>
<group object_flags="0" id="Secret_door" hint="$1160" editor_flags="0" s1="if cursor() and state(&quot;secret_door02&quot;) then&#x0D;&#x0A;  if is_task(11) and not is_task_hidden(11) then&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level01_scene01_07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="secret_door01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="321 155.500" angle="0" size="34 39" type="image" color="-1" image_id="scenes_scene01_05_secretdoor01" />
<object object_flags="2" id="secret_door02" hint="$1187" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 155" angle="0" size="35 40" type="image" color="-1" image_id="scenes_scene01_05_secretdoor02" />
</group>
<group object_flags="0" id="Venus" hint="$1161" editor_flags="0" s1="if cursor(&quot;Venus_hand01&quot;) then&#x0D;&#x0A;  remove(&quot;Venus_hand01&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_secretdoor&quot;)&#x0D;&#x0A;  change_state_ex(false, 0, false, &quot;Secret_door&quot;, &quot;secret_door02&quot;)&#x0D;&#x0A;  play_clip(&quot;back_secretdoor&quot;,0)&#x0D;&#x0A;  sound(&quot;secret_door_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Venus&quot;, &quot;venus02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="venus01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="368 134.500" angle="0" size="50 117" type="image" color="-1" image_id="scenes_scene01_05_venus01" />
<object object_flags="2" id="venus02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="368 134.500" angle="0" size="50 117" type="image" color="-1" image_id="scenes_scene01_05_venus02" />
</group>
<object object_flags="0" id="rose02" hint="$1162" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="600 185" angle="0" size="64 54" type="image" color="-1" image_id="scenes_scene01_05_rose02" />
<object object_flags="0" id="rose01" hint="$1162" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="57.500 308.500" angle="0" size="101 125" type="image" color="-1" image_id="scenes_scene01_05_rose01" />
<object object_flags="0" id="kite01" hint="$513" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="659 99.500" angle="0" size="114 97" type="clip" color="-1" clip_id="kite01" use_alpha="true" />
<object object_flags="0" id="electricity01" hint="$1163" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="712 91.500" angle="0" size="320 183" type="image" color="-1" image_id="scenes_scene01_05_electricity" />
<object object_flags="0" id="bush05" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="61 255.500" angle="0" size="122 121" type="image" color="-1" image_id="scenes_scene01_05_bush05" />
<object object_flags="0" id="statue02" hint="$1164" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="30.500 157" angle="0" size="39 112" type="image" color="-1" image_id="scenes_scene01_05_statue01" />
<object object_flags="0" id="bush01" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="890.500 510" angle="0" size="300 260" type="clip" color="-1" clip_id="bush07" use_alpha="false" />
<object object_flags="0" id="bench01" hint="$1165" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="172.500 593.500" angle="0" size="343 287" type="image" color="-1" image_id="scenes_scene01_05_bench01" />
<group object_flags="0" id="Hare" hint="$1166" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;hare01&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hare02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hare01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hare01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="352.500 586.500" angle="0" size="145 163" type="image" color="-1" image_id="scenes_scene01_05_hare01" />
<object object_flags="0" id="hare02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="352.500 586.500" angle="0" size="145 163" type="image" color="-1" image_id="scenes_scene01_05_hare02" />
</group>
<object object_flags="0" id="bench02" hint="$1165" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="217 598" angle="0" size="397 175" type="image" color="-1" image_id="scenes_scene01_05_bench02" />
<object object_flags="1" id="rosepetal" hint="$1167" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="221.500 358" angle="0" size="100 100" type="clip" color="-1" clip_id="rosepetal_S8_01_05" use_alpha="true" />
<object object_flags="0" id="umbrella" hint="$1169" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="78.500 431" angle="0" size="53 216" type="image" color="-1" image_id="scenes_scene01_05_umbrella01" />
<object object_flags="0" id="fountain01" hint="$1168" editor_flags="0" s1="if cursor(&quot;Handkerchief01&quot;) then&#x0D;&#x0A;   remove(&quot;Handkerchief01&quot;)&#x0D;&#x0A;   take(&quot;handkerchief02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="165.500 413" angle="0" size="259 242" type="image" color="-1" image_id="scenes_scene01_05_fountain01" />
<object object_flags="0" id="bush04" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="185 275" angle="0" size="196 90" type="image" color="-1" image_id="scenes_scene01_05_bush04" />
<object object_flags="0" id="tree" hint="$1170" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="899 225" angle="0" size="280 450" type="clip" color="-1" clip_id="tree_S8_01_05" use_alpha="true" />
<object object_flags="0" id="scuthe01" hint="$1171" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="755 387.500" angle="0" size="140 219" type="image" color="-1" image_id="scenes_scene01_05_scythe" />
<object object_flags="1" id="light01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="534.500 308" angle="0" size="214 616" type="image" color="1744830463" image_id="scenes_scene01_05_light01" />
<object object_flags="0" id="rake01" hint="$1175" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="612 323" angle="0" size="112 46" type="image" color="-1" image_id="scenes_scene01_05_rake" />
<object object_flags="1" id="bush02" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="588.500 272.500" angle="0" size="163 103" type="image" color="-1" image_id="scenes_scene01_05_bush02" />
<object object_flags="0" id="bridge01" hint="$1176" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="272 212" angle="0" size="226 126" type="image" color="-1" image_id="scenes_scene01_05_bridge" />
<object object_flags="0" id="bush07" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="187.500 138" angle="0" size="129 64" type="image" color="-1" image_id="scenes_scene01_05_bush07" />
<group object_flags="0" id="Board02_03" hint="$1157" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="board02_03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="722 330" angle="0" size="85 34" type="image" color="-1" image_id="scenes_scene01_05_board03_01" />
<object object_flags="2" id="board02_03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="622.500 436.500" angle="0" size="95 27" type="image" color="-1" image_id="scenes_scene01_05_board03_02" />
</group>
<group object_flags="0" id="Board03_03" hint="$1157" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="board03_03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="720 334" angle="0" size="92 43" type="image" color="-1" image_id="scenes_scene01_05_board02_01" />
<object object_flags="2" id="board03_03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="609 444.500" angle="0" size="87 17" type="image" color="-1" image_id="scenes_scene01_05_board02_02" />
</group>
<group object_flags="0" id="Board01_03" hint="$1157" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="board01_03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="723 388" angle="0" size="86 56" type="image" color="-1" image_id="scenes_scene01_05_board01_01" />
<object object_flags="2" id="board01_03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623 471.500" angle="0" size="86 37" type="image" color="-1" image_id="scenes_scene01_05_board01_02" />
</group>
<group object_flags="0" id="Door03" hint="$1177" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Door03&quot;, &quot;door03_01&quot;) then&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;      show_task(3) -- &quot;Открыть дверь в сторожку&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    show_scene(&quot;level01_miniscene_door&quot;)&#x0D;&#x0A;    if state(&quot;Button_scene_door&quot;, &quot;button_scene_door01&quot;) then&#x0D;&#x0A;      say(226) -- &quot;Наверняка тут что-нибудь есть полезное такое...&quot;&#x0D;&#x0A;      change_state(&quot;Button_scene_door&quot;, &quot;button_scene_door02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;     show_scene(&quot;level01_scene01_06&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="722 377.500" angle="0" size="92 185" type="image" color="-1" image_id="scenes_scene01_05_door01" />
<object object_flags="2" id="door03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="722 377.500" angle="0" size="92 185" type="image" color="-1" image_id="scenes_scene01_05_door02" />
</group>
<object object_flags="0" id="home" hint="$1178" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="839 282.500" angle="0" size="370 545" type="image" color="-1" image_id="scenes_scene01_05_house" />
<object object_flags="0" id="pavilion01" hint="$1179" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_pavilion&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="677.500 129" angle="0" size="133 172" type="image" color="-1" image_id="scenes_scene01_05_pavilion" />
<group object_flags="0" id="Spearhead" hint="$1181" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="spearhead01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="432.500 134" angle="0" size="44 25" type="image" color="-1" image_id="scenes_scene01_05_spearhead01" />
<object object_flags="2" id="spearhead02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 196" angle="0" size="84 200" type="clip" color="-1" clip_id="spear_05" use_alpha="true" />
</group>
<group object_flags="0" id="Statue01" hint="$1180" editor_flags="0" s1="if cursor() then  &#x0D;&#x0A;  if is_task_hidden(8) then&#x0D;&#x0A;    show_task(8) -- &quot;Разгадать загадку статуи&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  -- say(242) -- &quot;Все не так просто, называется.&quot;&#x0D;&#x0A;  if state(&quot;Spearhead&quot;, &quot;spearhead01&quot;) then&#x0D;&#x0A;    if full_screen_minigame(&quot;s08_enter_password_scroll_scene01_05&quot;) then&#x0D;&#x0A;      if is_task(8) and not is_task_hidden(8) then&#x0D;&#x0A;       complete_task(8)&#x0D;&#x0A;      end&#x0D;&#x0A;      play_clip(&quot;spearhead02&quot;, 0)&#x0D;&#x0A;      change_state(&quot;Spearhead&quot;, &quot;spearhead02&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      show_ex(0, false, &quot;pano01&quot;)&#x0D;&#x0A;      play_clip(&quot;pano01&quot;, 0)&#x0D;&#x0A;      enable(&quot;pano01&quot;)&#x0D;&#x0A;      say(245) -- &quot;Оп, а это чего за рукоделие такое?&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="statue01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="498 177.500" angle="0" size="140 257" type="image" color="-1" image_id="scenes_scene01_05_spearman" />
</group>
<object object_flags="3" id="pano01" hint="$1182" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Flag_pano&quot;,&quot;flag_pano01&quot;) then&#x0D;&#x0A;    change_state(&quot;Flag_pano&quot;,&quot;flag_pano02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_statue&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="449 158" angle="0" size="64 71" type="clip" color="-1" clip_id="pano" use_alpha="false" />
<group object_flags="0" id="Flag_pano" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_pano01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 303" angle="0" size="49 45" type="image" color="16777215" image_id="scenes_scene01_05_grass03" />
<object object_flags="3" id="flag_pano02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 303" angle="0" size="49 45" type="image" color="16777215" image_id="scenes_scene01_05_grass03" />
</group>
<object object_flags="0" id="bush03" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 237" angle="6.262" size="132 78.999" type="image" color="-1" image_id="scenes_scene01_05_bush03" />
<group object_flags="1" id="Button_scene_door" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="button_scene_door01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="681 464" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="3" id="button_scene_door02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="681 464" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<object object_flags="1" id="mist01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="515 385" angle="0" size="1024 772" type="clip" color="-1" clip_id="scene 01_05" use_alpha="false" />
<object object_flags="2" id="handkerchief02" hint="$1930" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="129 274" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_handkerchief02" />
<group object_flags="0" id="Flag_panel_view" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_panel_view01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="731 600" angle="0" size="41 52" type="image" color="16777215" image_id="scenes_scene01_05_grass01" />
<object object_flags="3" id="flag_panel_view02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="731 601" angle="0" size="41 52" type="image" color="16777215" image_id="scenes_scene01_05_grass01" />
</group>
<object object_flags="3" id="clip_spade" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="543 484.500" angle="0" size="300 200" type="clip" color="-1" clip_id="spade01" use_alpha="true" />
<object object_flags="0" id="stone01" hint="$1172" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="499 547" angle="0" size="188 52" type="image" color="-1" image_id="scenes_scene01_05_stone01" />
<group object_flags="0" id="Ground" hint="" editor_flags="0" s1="if cursor() and state(&quot;Ground&quot;,&quot;ground01&quot;) then&#x0D;&#x0A;  if not is_object_in_inventory(&quot;Spade01&quot;) then&#x0D;&#x0A;    say(225) -- &quot;Наверняка нужна лопата... а как же иначе? У любого себя уважающего кладоискателя лопата должна быть. Ну, или хотя бы совочек какой-нибудь захудалый.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(2) then&#x0D;&#x0A;    show_task(2) -- &quot;Откопать клад&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif  cursor(&quot;Spade01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;--  sound(&quot;dig_out_01&quot;, false)&#x0D;&#x0A;  enable(&quot;Statue01&quot;)&#x0D;&#x0A;  change_state(&quot;Ground&quot;,&quot;ground02&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_spade&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_spade&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;clip_spade&quot;) &#x0D;&#x0A;  if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2) -- &quot;Откопать клад&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;elseif cursor() and state(&quot;ground02&quot;) then&#x0D;&#x0A;  if is_task_hidden(7) then&#x0D;&#x0A;    show_task(7) -- &quot;Открыть плиту&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_table_stone&quot;)&#x0D;&#x0A;  if state(&quot;Flag_panel_view&quot;, &quot;flag_panel_view01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_panel_view&quot;, &quot;flag_panel_view02&quot;)&#x0D;&#x0A;    say(240) -- &quot;Ну, блин, ну не могут люди по-простому. Ну положили бы сундук в землю и все, нет же, понапридумывали все с пререподвыпендрентом.&quot;&#x0D;&#x0A;  end  &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="ground01" hint="$1199" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="538 557.500" angle="0" size="227 118" type="image" color="-1" image_id="scenes_scene01_05_light02" />
<object object_flags="2" id="ground02" hint="$1184" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 557.500" angle="0" size="227 118" type="image" color="-1" image_id="scenes_scene01_05_hole" />
</group>
<object object_flags="0" id="rock01" hint="$1173" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="527.500 423" angle="0" size="121 82" type="image" color="-1" image_id="scenes_scene01_05_rock" />
<object object_flags="0" id="barrow01" hint="$1174" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514.500 413" angle="0" size="191 76" type="image" color="-1" image_id="scenes_scene01_05_barrow" />
<object object_flags="0" id="bush08" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="701 156.500" angle="0" size="90 89" type="image" color="-1" image_id="scenes_scene01_05_bush06" />
<object object_flags="1" id="scene01_05" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_05_scene01_05" />
</objects>
<areas >
<area object_flags="0" id="area_lake" hint="$1185" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_task_hidden(4) then&#x0D;&#x0A;    show_task(4) -- &quot;Выловить ключ&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_lake&quot;)&#x0D;&#x0A;elseif cursor(&quot;Handkerchief01&quot;) then&#x0D;&#x0A;  remove(&quot;Handkerchief01&quot;)&#x0D;&#x0A;  take(&quot;handkerchief02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="51 221" />
<point offset="69 233" />
<point offset="83 246" />
<point offset="93 251" />
<point offset="157 269" />
<point offset="162 262" />
<point offset="167 255" />
<point offset="186 235" />
<point offset="263 260" />
<point offset="388 233" />
<point offset="397 209" />
<point offset="388 204" />
<point offset="375 200" />
<point offset="364 198" />
<point offset="351 196" />
<point offset="340 196" />
<point offset="324 196" />
<point offset="312 198" />
<point offset="295 192" />
<point offset="278 191" />
<point offset="264 189" />
<point offset="248 191" />
<point offset="220 195" />
<point offset="191 197" />
<point offset="178 200" />
<point offset="161 201" />
<point offset="137 206" />
<point offset="119 209" />
<point offset="102 210" />
<point offset="86 209" />
<point offset="67 215" />
<point offset="41 219" />
</area>
<area object_flags="0" id="area_scene01_04" hint="$201" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_ex(0, false, &quot;weathercock01&quot;)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_04&quot;)&#x0D;&#x0A;  if state(&quot;Button_scene0104&quot;,&quot;button_scene0104_02&quot;) then&#x0D;&#x0A;    change_state(&quot;Button_scene0104&quot;,&quot;button_scene0104_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="164 192" />
<point offset="3 214" />
<point offset="4 169" />
<point offset="3 135" />
<point offset="2 80" />
<point offset="3 27" />
<point offset="21 27" />
<point offset="57 62" />
<point offset="78 55" />
<point offset="96 70" />
<point offset="94 134" />
<point offset="126 159" />
</area>
<area object_flags="0" id="_area_trace" hint="$1197" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="666 402" />
<point offset="669 350" />
<point offset="653 345" />
<point offset="632 340" />
<point offset="603 334" />
<point offset="571 334" />
<point offset="542 334" />
<point offset="514 336" />
<point offset="461 349" />
<point offset="419 357" />
<point offset="389 355" />
<point offset="358 346" />
<point offset="341 325" />
<point offset="351 288" />
<point offset="356 260" />
<point offset="278 267" />
<point offset="256 275" />
<point offset="244 305" />
<point offset="236 322" />
<point offset="243 352" />
<point offset="252 370" />
<point offset="289 400" />
<point offset="336 415" />
<point offset="376 425" />
<point offset="426 418" />
<point offset="454 409" />
<point offset="486 391" />
<point offset="510 381" />
<point offset="534 376" />
<point offset="567 380" />
<point offset="587 400" />
<point offset="583 427" />
<point offset="587 451" />
<point offset="604 464" />
<point offset="647 484" />
<point offset="686 492" />
<point offset="718 485" />
<point offset="742 475" />
<point offset="761 464" />
</area>
<area object_flags="0" id="_area_house" hint="$1160" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="122 159" />
<point offset="284 167" />
<point offset="349 178" />
<point offset="394 164" />
<point offset="487 181" />
<point offset="566 147" />
<point offset="568 0" />
<point offset="99 1" />
<point offset="95 132" />
</area>
<area object_flags="0" id="_area_bush" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="582 119" />
<point offset="618 113" />
<point offset="653 133" />
<point offset="708 128" />
<point offset="689 140" />
<point offset="678 154" />
<point offset="667 158" />
<point offset="672 177" />
<point offset="683 176" />
<point offset="685 161" />
<point offset="707 159" />
<point offset="760 91" />
<point offset="747 82" />
<point offset="666 89" />
<point offset="612 80" />
<point offset="570 56" />
<point offset="569 114" />
</area>
<area object_flags="0" id="_area_glade" hint="$1199" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 762" />
<point offset="2 702" />
<point offset="4 653" />
<point offset="1 446" />
<point offset="2 368" />
<point offset="0 325" />
<point offset="21 321" />
<point offset="92 311" />
<point offset="132 314" />
<point offset="209 307" />
<point offset="226 316" />
<point offset="234 331" />
<point offset="243 367" />
<point offset="281 401" />
<point offset="300 410" />
<point offset="364 427" />
<point offset="406 425" />
<point offset="447 412" />
<point offset="470 394" />
<point offset="516 379" />
<point offset="556 380" />
<point offset="580 401" />
<point offset="574 423" />
<point offset="581 453" />
<point offset="600 466" />
<point offset="638 489" />
<point offset="668 494" />
<point offset="691 495" />
<point offset="725 487" />
<point offset="741 481" />
<point offset="766 466" />
<point offset="1019 543" />
<point offset="1019 763" />
</area>
</areas>
</scene>
<scene id="level01_scene01_06" size="1024 768" offset="-1 -1" flags="0" script="form_event([[&#x0D;&#x0A;sleep(random(2000, 15000))&#x0D;&#x0A;while true do&#x0D;&#x0A;   sound (&quot;rat_01&quot;,false)&#x0D;&#x0A;   sleep(random(20000, 30000))&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;sleep(random(7000, 12000))&#x0D;&#x0A;while true do&#x0D;&#x0A;   sound (&quot;rustle_01&quot;,false)&#x0D;&#x0A;   sleep(random(25000, 40000))&#x0D;&#x0A;end&#x0D;&#x0A;]])" >
<objects >
<object object_flags="0" id="paper_hog_big" hint="$1226" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668 256" angle="0" size="96 162" type="image" color="-1" image_id="scenes_scene01_06_paper01" />
<group object_flags="0" id="Pheasant" hint="$1201" editor_flags="0" s1="if cursor() and state (&quot;Pheasant&quot;,&quot;pheasant01&quot;) then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Pheasant&quot;,&quot;pheasant02&quot;)&#x0D;&#x0A;   play_clip(&quot;pheasant02&quot;,0)&#x0D;&#x0A;   sound(&quot;pheasant_fall_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pheasant01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="72 135.500" angle="0" size="140 135" type="image" color="-1" image_id="scenes_scene01_06_pheasant01" />
<object object_flags="2" id="pheasant02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="32 397" angle="0" size="350 700" type="clip" color="-1" clip_id="pheasant01" use_alpha="true" />
</group>
<object object_flags="0" id="pheasant_plate" hint="$1202" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="76 201" angle="0" size="74 45" type="image" color="-1" image_id="scenes_scene01_06_pheasant02" />
<object object_flags="1" id="coin_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="410 590" angle="0" size="20 14" type="image" color="-1" image_id="scenes_scene01_06_hiden_coin02" />
<object object_flags="0" id="telephone_hog" hint="$1255" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418.500 586.500" angle="0" size="46 29" type="image" color="-1" image_id="scenes_scene01_06_hiden_telephone" />
<object object_flags="0" id="bucket_hog" hint="$1262" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335 626.500" angle="0" size="56 52" type="image" color="-1" image_id="scenes_scene01_06_hiden_bucket" />
<object object_flags="1" id="heart_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="432.500 542.500" angle="0" size="14 14" type="image" color="-1" image_id="scenes_scene01_06_hiden_heart02" />
<object object_flags="0" id="chair_hog" hint="$1234" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="417.500 590.500" angle="0" size="86 118" type="image" color="-1" image_id="scenes_scene01_06_hiden_chair" />
<group object_flags="0" id="Trash01_hog" hint="$1254" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="rose_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="616.500 471" angle="0" size="19 19" type="image" color="-1" image_id="scenes_scene01_06_hiden_rose" />
<object object_flags="0" id="tomato_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="618 466.500" angle="0" size="36 32" type="image" color="-1" image_id="scenes_scene01_06_hiden_tomato" />
<object object_flags="0" id="bottle_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="630.500 439" angle="0" size="21 54" type="image" color="-1" image_id="scenes_scene01_06_hiden_bottle" />
<object object_flags="0" id="flower_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598 525" angle="0" size="49 98" type="image" color="-1" image_id="scenes_scene01_06_hiden_flower02" />
<object object_flags="0" id="tinned_food_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598.500 572" angle="0" size="32 20" type="image" color="-1" image_id="scenes_scene01_06_hiden_tinned_food" />
<object object_flags="0" id="shoes_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="536 570.500" angle="0" size="54 37" type="image" color="-1" image_id="scenes_scene01_06_hiden_shoes01" />
<object object_flags="0" id="cigarette" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="585.500 595" angle="0" size="35 10" type="image" color="-1" image_id="scenes_scene01_06_cigarette" />
<object object_flags="0" id="brick" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="537.500 583.500" angle="0" size="45 43" type="image" color="-1" image_id="scenes_scene01_06_brick" />
<object object_flags="0" id="candle" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637.500 529.500" angle="0" size="79 125" type="image" color="-1" image_id="scenes_scene01_06_candle" />
</group>
<object object_flags="0" id="barrel01" hint="$1214" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="568.500 666" angle="0" size="129 204" type="image" color="-1" image_id="scenes_scene01_06_barrel01" />
<object object_flags="0" id="spider" hint="$1203" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="962 135" angle="0" size="120 263" type="clip" color="-1" clip_id="spider01" use_alpha="true" />
<object object_flags="0" id="peg" hint="$1204" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="141.500 261.500" angle="0" size="39 17" type="image" color="-1" image_id="scenes_scene01_06_peg" />
<object object_flags="0" id="nest" hint="$1205" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="748.500 48.500" angle="0" size="47 29" type="image" color="-1" image_id="scenes_scene01_06_nest" />
<object object_flags="0" id="monkey" hint="$1206" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="30 307.500" angle="0" size="60 71" type="image" color="-1" image_id="scenes_scene01_06_monkey" />
<object object_flags="0" id="note01" hint="$1207" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="50.500 300" angle="0" size="27 78" type="image" color="-1" image_id="scenes_scene01_06_note01" />
<object object_flags="0" id="statue_piano" hint="$1208" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="105.500 259.500" angle="0" size="33 143" type="image" color="-1" image_id="scenes_scene01_06_statue" />
<object object_flags="2" id="note06" hint="$1207" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="67 445" angle="0" size="38 20" type="image" color="-1" image_id="scenes_scene01_06_note06" />
<group object_flags="0" id="Lid" hint="$1209" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;lid01&quot;)  then&#x0D;&#x0A;    sound(&quot;piano_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;lid02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;note06&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;piano_close_01&quot;, false)&#x0D;&#x0A;    hide_ex(0, false, &quot;note06&quot;)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;lid01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lid01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122 483.500" angle="0" size="242 213" type="image" color="-1" image_id="scenes_scene01_06_lid01" />
<object object_flags="2" id="lid02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122 483.500" angle="0" size="242 213" type="image" color="-1" image_id="scenes_scene01_06_lid02" />
</group>
<object object_flags="0" id="piano" hint="$1209" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122 530.500" angle="0" size="242 413" type="image" color="-1" image_id="scenes_scene01_06_piano" />
<object object_flags="0" id="nail_gun" hint="$1210" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="990.500 167" angle="0" size="13 12" type="image" color="-1" image_id="scenes_scene01_06_nail02" />
<object object_flags="0" id="gun" hint="$1211" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="983.500 231" angle="0" size="37 290" type="image" color="-1" image_id="scenes_scene01_06_gun" />
<object object_flags="0" id="ventilator_hog" hint="$1263" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="532.500 559" angle="0" size="76 194" type="image" color="-1" image_id="scenes_scene01_06_hiden_ventilator" />
<object object_flags="0" id="cork" hint="$1216" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665 464" angle="0" size="50 34" type="image" color="-1" image_id="scenes_scene01_06_cork" />
<object object_flags="0" id="barrel02" hint="$1214" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="663.500 583" angle="0" size="209 268" type="image" color="-1" image_id="scenes_scene01_06_barrel02" />
<group object_flags="0" id="Hat" hint="$1217" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Hat&quot;,&quot;hat01&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Hat&quot;,&quot;hat02&quot;)&#x0D;&#x0A;    sleep(100)&#x0D;&#x0A;    if is_object_on_level(&quot;Gear&quot;) then&#x0D;&#x0A;      enable(&quot;Gear&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Hat&quot;,&quot;hat02&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Hat&quot;,&quot;hat01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Gear&quot;) then&#x0D;&#x0A;      disable(&quot;Gear&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end  &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hat01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="888 364.500" angle="0" size="102 113" type="image" color="-1" image_id="scenes_scene01_06_hat01" />
<object object_flags="2" id="hat02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="892 206.500" angle="0" size="102 113" type="image" color="-1" image_id="scenes_scene01_06_hat01" />
</group>
<group object_flags="0" id="Nail" hint="$1210" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="nail01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="886 182.500" angle="0" size="37.999 27" type="image" color="-1" image_id="scenes_scene01_06_nail01" />
<object object_flags="0" id="nail02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="834.500 246" angle="0.449" size="28.293 22.494" type="image" color="-1" image_id="scenes_scene01_06_nail02" />
<object object_flags="0" id="nail03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="832.500 278" angle="0" size="35 26" type="image" color="-1" image_id="scenes_scene01_06_nail02" />
<object object_flags="0" id="nail04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="891 345" angle="0" size="37 27" type="image" color="-1" image_id="scenes_scene01_06_nail01" />
<object object_flags="0" id="nail05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="833.983 461.185" angle="0.093" size="-29.405 22.649" type="image" color="-1" image_id="scenes_scene01_06_nail01" />
</group>
<group object_flags="1" id="Gear" hint="$1218" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take(&quot;Gear&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="gear01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="874.500 356.500" angle="0" size="51 61" type="image" color="-1" image_id="scenes_scene01_06_gear" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="874.500 356" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_gear01" />
</group>
<object object_flags="0" id="post" hint="$1219" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="856.500 384" angle="0" size="52 768" type="image" color="-1" image_id="scenes_scene01_06_post" />
<object object_flags="0" id="spinning_wheel" hint="$1220" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="788 494.500" angle="0" size="140 387" type="image" color="-1" image_id="scenes_scene01_06_spinning_wheel" />
<object object_flags="1" id="light06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="681 429" angle="0" size="600 500" type="clip" color="-1" clip_id="light06" use_alpha="false" />
<object object_flags="0" id="herb" hint="$1221" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="772 122" angle="0" size="288 88" type="image" color="-1" image_id="scenes_scene01_06_herb" />
<group object_flags="0" id="Door_clock" hint="$1222" editor_flags="0" s1="if cursor() and state(&quot;door_clock01&quot;) then&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;door_clock02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;cockoo01&quot;)&#x0D;&#x0A;  sound(&quot;clock_open_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;cockoo01&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="door_clock02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="801 169.500" angle="0" size="26 44" type="image" color="-1" image_id="scenes_scene01_06_door02" />
<object object_flags="0" id="door_clock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="791.500 173.500" angle="0" size="37 39" type="image" color="-1" image_id="scenes_scene01_06_door01" />
</group>
<object object_flags="2" id="cockoo01" hint="$1223" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="757 322" angle="0" size="100 300" type="clip" color="-1" clip_id="cuckoo01" use_alpha="true" />
<object object_flags="0" id="clock" hint="$1224" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="782.500 245" angle="0" size="95 224" type="image" color="-1" image_id="scenes_scene01_06_clock" />
<group object_flags="0" id="Toy" hint="$1225" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="toy01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="963.500 578.500" angle="0" size="61 57" type="image" color="-1" image_id="scenes_scene01_06_toy01" />
<object object_flags="0" id="toy02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="905 685" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene01_06_toy02" />
</group>
<object object_flags="0" id="paper" hint="$1226" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939 608" angle="0" size="98 50" type="image" color="-1" image_id="scenes_scene01_06_paper" />
<object object_flags="0" id="armchair" hint="$1227" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="945 596" angle="0" size="158 212" type="image" color="-1" image_id="scenes_scene01_06_armchair" />
<object object_flags="0" id="trunk" hint="$1228" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="891.500 492" angle="0" size="221 196" type="image" color="-1" image_id="scenes_scene01_06_trunk" />
<object object_flags="1" id="boad_hint" hint="$1229" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_miniscene_hog02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="427.500 526.500" angle="0" size="446 232" type="image" color="16777215" image_id="scenes_scene01_06_motorboat02" />
<group object_flags="0" id="Boad" hint="$1229" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Boad&quot;,&quot;boad01&quot;) then&#x0D;&#x0A;    say(235) -- &quot;Как бы до нее добраться?&quot;&#x0D;&#x0A;    if is_task_hidden(5) then&#x0D;&#x0A;      show_task(5) --&quot;Опустить лодку&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="boad01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="405.500 56" angle="0" size="493 140" type="image" color="-1" image_id="scenes_scene01_06_motorboat01" />
<object object_flags="2" id="boad02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422.500 397" angle="0" size="438 768" type="clip" color="-1" clip_id="boad" use_alpha="true" />
</group>
<group object_flags="0" id="Note" hint="$1207" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="note04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271.500 601.500" angle="0" size="77 27" type="image" color="-1" image_id="scenes_scene01_06_note04" />
<object object_flags="0" id="note02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="307 608.500" angle="0" size="74 29" type="image" color="-1" image_id="scenes_scene01_06_note02" />
<object object_flags="0" id="note03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="346 625" angle="0" size="84 46" type="image" color="-1" image_id="scenes_scene01_06_note03" />
<object object_flags="0" id="note05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="240 657.500" angle="0" size="96 29" type="image" color="-1" image_id="scenes_scene01_06_note05" />
</group>
<object object_flags="0" id="horn" hint="$1230" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="205.500 128" angle="0" size="79 144" type="image" color="-1" image_id="scenes_scene01_06_horn" />
<object object_flags="1" id="shadow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="452 259.500" angle="0" size="672 519" type="image" color="-1761607681" image_id="scenes_scene01_06_shadow" />
<group object_flags="0" id="Leaf" hint="$1232" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="leaf01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="254.500 618.500" angle="0" size="31 19" type="image" color="-1" image_id="scenes_scene01_06_leaf01" />
<object object_flags="0" id="leaf02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276.500 669" angle="0" size="37 22" type="image" color="-1" image_id="scenes_scene01_06_leaf02" />
<object object_flags="0" id="leaf03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="398 604.500" angle="0" size="36 25" type="image" color="-1" image_id="scenes_scene01_06_leaf03" />
<object object_flags="0" id="leaf04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="395.500 591" angle="0" size="43 24" type="image" color="-1" image_id="scenes_scene01_06_leaf04" />
<object object_flags="0" id="leaf05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438.500 541" angle="0" size="35 22" type="image" color="-1" image_id="scenes_scene01_06_leaf05" />
<object object_flags="0" id="leaf06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434.500 550.500" angle="-0.541" size="-37 22" type="image" color="-1" image_id="scenes_scene01_06_leaf02" />
<object object_flags="0" id="leaf07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="786.500 636" angle="0.221" size="35.194 22.250" type="image" color="-1" image_id="scenes_scene01_06_leaf04" />
<object object_flags="0" id="leaf08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="800.434 689.909" angle="-0.556" size="-41.864 19.252" type="image" color="-1" image_id="scenes_scene01_06_leaf02" />
</group>
<object object_flags="0" id="deer01" hint="$1230" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="195 185" angle="0" size="168 126" type="image" color="-1" image_id="scenes_scene01_06_deer01" />
<group object_flags="0" id="Cobweb02" hint="$1233" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481.500 75.500" angle="1.571" size="103 133" type="image" color="-1" image_id="scenes_scene01_06_cobweb01" />
<object object_flags="0" id="cobweb06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 86.500" angle="0" size="-99 97" type="image" color="-1" image_id="scenes_scene01_06_cobweb03" />
<object object_flags="0" id="cobweb05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="943 6" angle="-0.049" size="116 141.998" type="image" color="-1" image_id="scenes_scene01_06_cobweb02" />
<object object_flags="0" id="cobweb04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="964.500 47.500" angle="0" size="-116 142" type="image" color="-1" image_id="scenes_scene01_06_cobweb02" />
<object object_flags="0" id="cobweb03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="49.500 48.500" angle="0" size="99 97" type="image" color="-1" image_id="scenes_scene01_06_cobweb03" />
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="662 134" angle="0" size="116 142" type="image" color="-1" image_id="scenes_scene01_06_cobweb02" />
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="222.500 143.500" angle="0" size="103 133" type="image" color="-1" image_id="scenes_scene01_06_cobweb01" />
</group>
<object object_flags="0" id="chair" hint="$1234" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="300.500 440.500" angle="0" size="109 59" type="image" color="-1" image_id="scenes_scene01_06_chair" />
<object object_flags="0" id="box" hint="$1235" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="442.500 416.500" angle="0" size="191 175" type="image" color="-1" image_id="scenes_scene01_06_box" />
<object object_flags="0" id="beer" hint="$1236" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="524.500 484.500" angle="0" size="59 27" type="image" color="-1" image_id="scenes_scene01_06_beer" />
<group object_flags="1" id="Skull" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="skull01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="254 209" angle="0" size="16 20" type="image" color="-1" image_id="scenes_scene01_06_skull" />
<object object_flags="0" id="skull02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="254 209" angle="0" size="24 28" type="image" color="-1" image_id="scenes_scene01_06_skull_glow" />
</group>
<group object_flags="0" id="Electricity" hint="$1237" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_electricity&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="electricity01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="259 374.500" angle="0" size="32 69" type="image" color="-1" image_id="scenes_scene01_06_electricity01" />
<object object_flags="2" id="electricity02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="266.500 374.500" angle="0" size="47 69" type="image" color="-1" image_id="scenes_scene01_06_electricity02" />
</group>
<object object_flags="0" id="electricuty03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260.500 261" angle="0" size="47 166" type="image" color="-1" image_id="scenes_scene01_06_electricity03" />
<object object_flags="1" id="light07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="584 612" angle="0" size="300 130" type="clip" color="-1" clip_id="light07" use_alpha="false" />
<object object_flags="1" id="scene01_06" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_06_scene01_06" />
</objects>
<areas >
<area object_flags="0" id="area_scene01_05_02" hint="$199" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="223 248" />
<point offset="227 432" />
<point offset="163 425" />
<point offset="161 235" />
</area>
<area object_flags="0" id="_area_window02" hint="$1253" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="714 341" />
<point offset="717 169" />
<point offset="618 165" />
<point offset="619 338" />
</area>
<area object_flags="0" id="_area_window" hint="$1253" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="979 190" />
<point offset="890 180" />
<point offset="887 352" />
<point offset="976 380" />
</area>
<area object_flags="0" id="_area_wall" hint="$1241" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="292 420" />
<point offset="469 421" />
<point offset="570 514" />
<point offset="879 482" />
<point offset="1024 556" />
<point offset="1024 2" />
<point offset="552 1" />
<point offset="292 132" />
<point offset="2 2" />
<point offset="4 615" />
</area>
<area object_flags="0" id="_area_floor" hint="$1242" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="469 423" />
<point offset="569 516" />
<point offset="880 484" />
<point offset="1024 557" />
<point offset="1023 761" />
<point offset="3 763" />
<point offset="4 620" />
<point offset="293 423" />
</area>
</areas>
</scene>
<scene id="level01_scene01_07" size="1024 768" offset="0 1" flags="0" script="" >
<objects >
<object object_flags="1" id="symbol_colum" hint="$1" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1001 229" angle="0" size="55 242" type="image" color="-1" image_id="scenes_scene01_01_symbol" />
<object object_flags="0" id="stairs" hint="$2" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="49 495" angle="0" size="105 198" type="image" color="-1" image_id="scenes_scene01_01_stairs" />
<group object_flags="0" id="Key_toy02" hint="$3" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 704" angle="0" size="60 60" type="image" color="-1" image_id="scenes_scene01_03_mini_кеу" />
</group>
<object object_flags="0" id="luminescence02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="321 253" angle="0" size="119 207" type="image" color="-1" image_id="scenes_scene01_01_luminescence02" />
<group object_flags="0" id="Switch01" hint="$4" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="switch01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="774 238.500" angle="0" size="19 31" type="image" color="-1" image_id="scenes_scene01_01_switch01" />
</group>
<object object_flags="1" id="dark03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1476395009" image_id="scenes_scene01_01_lamp_light01" />
<group object_flags="0" id="Telephone" hint="$5" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="telephone01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="789.020 399.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone01" />
<object object_flags="2" id="telephone02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="789.020 399.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone03" />
<object object_flags="2" id="telephone03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="789.020 399.099" angle="0" size="135.040 116.197" type="image" color="-1" image_id="scenes_scene01_01_telephone02" />
</group>
<group object_flags="0" id="Cobweb" hint="$6" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="758.500 60.500" angle="0" size="115 75" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="364 135.500" angle="0" size="52 67" type="image" color="-1" image_id="scenes_scene01_01_cobweb03" />
<object object_flags="0" id="cobweb04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="492 61.500" angle="0" size="156 85" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="274.500 56.500" angle="0" size="75 47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271 57" angle="0" size="175 116" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="cobweb11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="197.316 470.519" angle="0.037" size="69.009 65.431" type="image" color="-1" image_id="scenes_scene01_01_cobweb01" />
</group>
<object object_flags="0" id="clip_wind_chime" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="879 215.500" angle="0" size="200 200" type="clip" color="-1" clip_id="wind_chime" use_alpha="true" />
<group object_flags="0" id="Wind_chime" hint="$7" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="wind_chime02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="864 174" angle="0" size="59 108" type="image" color="16777215" image_id="scenes_scene01_01_wind_chime01" />
</group>
<group object_flags="2" id="Bowl02" hint="$8" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="bowl02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="533 589" angle="0" size="143 84" type="image" color="-1" image_id="scenes_scene01_01_bowl03" />
</group>
<object object_flags="0" id="table" hint="$9" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="602 648.500" angle="0" size="446 127" type="image" color="-1" image_id="scenes_scene01_01_table" />
<group object_flags="0" id="Paper" hint="$10" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="paper06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="634.500 552.500" angle="0" size="41 29" type="image" color="-1" image_id="scenes_scene01_01_paper06" />
</group>
<group object_flags="0" id="Retort" hint="$11" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="retort01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="566 434" angle="0" size="68 18" type="image" color="-1" image_id="scenes_scene01_01_retort02" />
<object object_flags="0" id="retort02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="571 503" angle="0" size="48 24" type="image" color="-1" image_id="scenes_scene01_01_retort06" />
<object object_flags="0" id="retort03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="737 483" angle="0" size="-55 19" type="image" color="-1" image_id="scenes_scene01_01_retort05" />
<object object_flags="0" id="retort04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="630 550" angle="0" size="43 25" type="image" color="-1" image_id="scenes_scene01_01_retort03" />
</group>
<group object_flags="0" id="Splinter" hint="$12" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="splinter01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="643.500 570.500" angle="0" size="97 61" type="image" color="-1" image_id="scenes_scene01_01_bottle03" />
<object object_flags="0" id="splinter02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="895.500 638.500" angle="0" size="115 39" type="image" color="-1" image_id="scenes_scene01_01_splinter01" />
<object object_flags="0" id="splinter03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="390.500 580" angle="0" size="119 38" type="image" color="-1" image_id="scenes_scene01_01_splinter02" />
<object object_flags="0" id="splinter04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601.500 476" angle="0" size="77 48" type="image" color="-1" image_id="scenes_scene01_01_bottle02" />
<object object_flags="0" id="splinter05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="370 435.500" angle="0" size="67 27" type="image" color="-1" image_id="scenes_scene01_01_retort01" />
<object object_flags="0" id="splinter06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="592.500 550" angle="0" size="51 26" type="image" color="-1" image_id="scenes_scene01_01_retort07" />
<object object_flags="0" id="splinter07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="80 553" angle="0" size="71 30" type="image" color="-1" image_id="scenes_scene01_01_retort08" />
<object object_flags="0" id="splinter09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="451 456" angle="0" size="54 28" type="image" color="-1" image_id="scenes_scene01_01_bottle05" />
<object object_flags="0" id="splinter10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 588" angle="0" size="35 18" type="image" color="-1" image_id="scenes_scene01_01_retort04" />
<object object_flags="0" id="splinter11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502.500 437.500" angle="0" size="69 33" type="image" color="-1" image_id="scenes_scene01_01_bottle04" />
</group>
<object object_flags="0" id="leaf" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="99 517" angle="0" size="36 23" type="image" color="-1" image_id="scenes_scene01_01_leaf01" />
<object object_flags="0" id="column" hint="$13" editor_flags="0" s1="if cursor() and state(&quot;Dancer&quot;,&quot;dancer03&quot;) then&#x0D;&#x0A; show_scene(&quot;level01_miniscene_colum&quot;)&#x0D;&#x0A; if is_task(18) and not is_task_hidden(18) then&#x0D;&#x0A;   complete_task(18)&#x0D;&#x0A; end&#x0D;&#x0A; if is_task_hidden(10) then&#x0D;&#x0A;    enable(&quot;Screwdriver&quot;)&#x0D;&#x0A;    enable(&quot;area_hog_02&quot;)&#x0D;&#x0A;    show(&quot;effect_hog_02&quot;)&#x0D;&#x0A;    show_task(10)&#x0D;&#x0A;    show_task(11)  &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="973.500 339" angle="0" size="103 678" type="image" color="-1" image_id="scenes_scene01_01_column" />
<object object_flags="0" id="shoes" hint="$14" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927.500 547.500" angle="0" size="45 29" type="image" color="-1" image_id="scenes_scene01_01_shoe" />
<object object_flags="0" id="toy02" hint="$24" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="771 564.500" angle="0" size="116 59" type="image" color="-1" image_id="scenes_scene01_01_doll" />
<group object_flags="8" id="Toy01" hint="$26" editor_flags="0" s1="if cursor() and state(&quot;Toy01&quot;,&quot;toy01_01&quot;) then&#x0D;&#x0A;      sound(&quot;move_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;Toy01&quot;,&quot;toy01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Toy01&quot;,&quot;toy01_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;,false)&#x0D;&#x0A;    change_state(&quot;Toy01&quot;,&quot;toy01_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="2" id="toy01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276 435.500" angle="0" size="92 97" type="image" color="-1" image_id="scenes_scene01_01_bear" />
<object object_flags="0" id="toy01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305.965 402.363" angle="0" size="79.929 84.273" type="image" color="-1" image_id="scenes_scene01_01_bear" />
</group>
<group object_flags="0" id="Knife" hint="$27" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="813.500 505" angle="-1.039" size="60 60" type="image" color="-1" image_id="scenes_scene01_01_inv_knife" />
</group>
<object object_flags="0" id="casket02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271 371" angle="0" size="75 65" type="image" color="-1" image_id="scenes_scene01_01_casket03" />
<group object_flags="0" id="Divan" hint="$28" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="divan01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="233 400" angle="0" size="168 212" type="image" color="-1" image_id="scenes_scene01_01_divan02" />
</group>
<object object_flags="0" id="clock" hint="$29" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462.330 59.903" angle="0" size="101.339 98.806" type="image" color="-1" image_id="scenes_scene01_01_clock" />
<group object_flags="0" id="Door_centre" hint="$30" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="centre01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 306.500" angle="0" size="133 55" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door03_02" />
</group>
<group object_flags="0" id="Door_up_left" hint="$30" editor_flags="0" s1="if cursor() and state(&quot;Door_up_left&quot;,&quot;left01&quot;) then&#x0D;&#x0A;   change_state(&quot;Door_up_left&quot;,&quot;left02&quot;)&#x0D;&#x0A;   sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A;      if is_object_on_level(&quot;Book&quot;) then &#x0D;&#x0A;         enable(&quot;Book&quot;)&#x0D;&#x0A;        end&#x0D;&#x0A; elseif cursor() and state(&quot;Door_up_left&quot;,&quot;left02&quot;) then&#x0D;&#x0A;   change_state(&quot;Door_up_left&quot;,&quot;left01&quot;)&#x0D;&#x0A;   sound(&quot;door_close_01&quot;,false)&#x0D;&#x0A;      if is_object_on_level(&quot;Book&quot;) then &#x0D;&#x0A;         disable(&quot;Book&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="left01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="430 151.500" angle="0" size="50 35" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door01_01" />
<object object_flags="2" id="left02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="399 151.500" angle="0" size="17 43" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door01_02" />
</group>
<group object_flags="0" id="Door_up_right" hint="$30" editor_flags="0" s1="if cursor() and state(&quot;Door_up_right&quot;,&quot;right01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_up_right&quot;,&quot;right02&quot;)&#x0D;&#x0A;   sound(&quot;door_open_01&quot;,false)&#x0D;&#x0A; elseif cursor() and state(&quot;Door_up_right&quot;,&quot;right02&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_up_right&quot;,&quot;right01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="right01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="495 152.500" angle="0" size="50 35" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door02_01" />
<object object_flags="2" id="right02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="510 150" angle="0" size="16 44" type="image" color="-1" image_id="scenes_scene01_01_cupboard_door02_02" />
</group>
<group object_flags="1" id="Book" hint="$31" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="book01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="431.500 161" angle="0" size="41 12" type="image" color="-1" image_id="scenes_scene01_01_book01" />
<object object_flags="2" id="book02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="430 161" angle="0" size="41 12" type="image" color="-1" image_id="scenes_scene01_01_book01" />
</group>
<group object_flags="0" id="Box" hint="$32" editor_flags="0" s1="if cursor() and state(&quot;Box&quot;,&quot;box01&quot;) then&#x0D;&#x0A;  sound(&quot;box_open_01&quot; , false)&#x0D;&#x0A;   change_state_ex(true,nil,0,&quot;Box&quot;,&quot;box02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Box&quot;,&quot;box02&quot;) then&#x0D;&#x0A;   change_state_ex(false,nil,0,&quot;Box&quot;,&quot;box01&quot;)&#x0D;&#x0A;end   " s2="" s3="" s4="" >
<object object_flags="0" id="box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 372.500" angle="0" size="118 33" type="image" color="-1" image_id="scenes_scene01_01_cupboard_box01" />
<object object_flags="2" id="box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 387" angle="0" size="122 68" type="image" color="-1" image_id="scenes_scene01_01_cupboard_box02" />
</group>
<group object_flags="0" id="Casket" hint="$33" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="casket03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 254.500" angle="0" size="72 43" type="image" color="-1" image_id="scenes_scene01_01_cupboard_casket03" />
</group>
<object object_flags="1" id="cupboard" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462.500 251" angle="0" size="267 320" type="image" color="-1" image_id="scenes_scene01_01_cupboard01" />
<group object_flags="1" id="Sheet02" hint="$35" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="sheet02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305 273" angle="0" size="119 207" type="image" color="-1" image_id="scenes_scene01_01_sheet02" />
</group>
<object object_flags="0" id="ventilator" hint="$39" editor_flags="0" s1="if cursor(&quot;Sheet&quot;) then&#x0D;&#x0A;   remove(&quot;Sheet&quot;)&#x0D;&#x0A;  sound(&quot;clothes_01&quot; , false) &#x0D;&#x0A;   show(&quot;Sheet02&quot;)&#x0D;&#x0A;   enable(&quot;Sheet02&quot;)&#x0D;&#x0A;elseif cursor() and ( is_object_on_level(&quot;Sheet&quot;) or is_object_in_inventory(&quot;Sheet&quot;)) then&#x0D;&#x0A;   say(1888)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="315 288.500" angle="0" size="96 229" type="image" color="-1" image_id="scenes_scene01_01_ventilator01" />
<group object_flags="0" id="Feather" hint="$47" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="feather01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="101 269.500" angle="0" size="85 99" type="image" color="-1224736769" image_id="scenes_scene01_01_feather02" />
<object object_flags="0" id="feather02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163 236.500" angle="0" size="120 151" type="image" color="-1258291201" image_id="scenes_scene01_01_feather01" />
</group>
<object object_flags="0" id="vasa" hint="$62" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="125 413" angle="0" size="81 221" type="image" color="-1" image_id="scenes_scene01_01_vase" />
<group object_flags="1" id="Lamp" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="905.500 95.500" angle="0" size="360 250" type="image" color="-1" image_id="scenes_scene01_01_lamp02" />
</group>
<group object_flags="1" id="Curtain" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="curtain02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="9 259.500" angle="0" size="260 519" type="image" color="-1" image_id="scenes_scene01_01_blind02" />
</group>
<object object_flags="0" id="window" hint="$66" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="14 164" angle="0" size="30 327" type="image" color="-1" image_id="scenes_scene01_01_window" />
<group object_flags="0" id="Tile" hint="$67" editor_flags="0" s1="if cursor(&quot;Knife&quot;) then&#x0D;&#x0A;   remove(&quot;Knife&quot;)&#x0D;&#x0A;   sound(&quot;tile_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Tile&quot;,&quot;tile02&quot;)&#x0D;&#x0A;   enable(&quot;Key&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Tile&quot;,&quot;tile01&quot;) then&#x0D;&#x0A;   say(1588)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="tile02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="819 505" angle="-0.297" size="119.186 44.875" type="image" color="-1" image_id="scenes_scene01_01_tile02" />
</group>
<object object_flags="0" id="step" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="857 480.500" angle="0" size="208 145" type="image" color="-1" image_id="scenes_scene01_01_footstep" />
<group object_flags="0" id="Projector" hint="$68" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_projector&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="projector01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="734.500 306.500" angle="0" size="121 331" type="image" color="-1" image_id="scenes_scene01_01_projector01" />
<object object_flags="2" id="projector02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747 306.500" angle="0" size="146 331" type="image" color="-1" image_id="scenes_scene01_01_projector03" />
</group>
<group object_flags="0" id="Cord" hint="$69" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cord02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="716 322.500" angle="0" size="150 275" type="image" color="-1" image_id="scenes_scene01_01_cord02" />
</group>
<object object_flags="0" id="socket" hint="$70" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="687.500 302" angle="0" size="20 21" type="image" color="-1" image_id="scenes_scene01_01_socket" />
<group object_flags="0" id="Skeleton" hint="$75" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="skeleton03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="616 271" angle="0" size="133 290" type="image" color="-1" image_id="scenes_scene01_01_skeleton02" />
</group>
<group object_flags="0" id="Door_exit" hint="$76" editor_flags="0" s1="if cursor() and state(&quot;Door_exit&quot;,&quot;door_exit02&quot;) then&#x0D;&#x0A;  change_state(&quot;Door_exit&quot;,&quot;door_exit03&quot;)&#x0D;&#x0A;  sound (&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_hint(&quot;door01&quot;, 1187, true)&#x0D;&#x0A;  show_scene(&quot;level01_scene01_04&quot;)&#x0D;&#x0A;  sound (&quot;door_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_exit&quot;,&quot;door_exit02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_exit01" hint="$1246" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900 289.500" angle="0" size="112 335" type="image" color="-1" image_id="scenes_scene01_01_door" />
<object object_flags="2" id="door_exit02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900 289.500" angle="0" size="112 335" type="image" color="-1" image_id="scenes_scene01_01_door" />
<object object_flags="2" id="door_exit03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="934.500 301.500" angle="0" size="43 311" type="image" color="-1" image_id="scenes_scene01_01_door" />
</group>
<group object_flags="1" id="Сobweb02" hint="$77" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cobweb03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="276.500 338.500" angle="0" size="105 103" type="image" color="-1" image_id="scenes_scene01_01_cobweb01" />
<object object_flags="0" id="cobweb06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699 134" angle="0" size="-75 -47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="724 180" angle="0" size="75 47" type="image" color="-1" image_id="scenes_scene01_01_cobweb05" />
<object object_flags="0" id="cobweb08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="618 339" angle="3.320" size="-154 115" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="cobweb10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="135 69.500" angle="0" size="60 75" type="image" color="-1" image_id="scenes_scene01_01_cobweb03" />
</group>
<object object_flags="1" id="dust" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_dust" />
<object object_flags="1" id="hole" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148.500 109" angle="0" size="99 118" type="image" color="-1" image_id="scenes_scene01_01_hole" />
<object object_flags="1" id="scene01_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_01_scene01_01" />
</objects>
<areas >
<area object_flags="0" id="area_curtan" hint="$78" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="84 328" />
<point offset="82 286" />
<point offset="56 271" />
<point offset="60 230" />
<point offset="77 224" />
<point offset="94 216" />
<point offset="93 162" />
<point offset="108 5" />
<point offset="3 5" />
<point offset="4 394" />
<point offset="91 425" />
</area>
<area object_flags="0" id="area_scene01_02" hint="$2" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 726" />
<point offset="80 716" />
<point offset="97 435" />
<point offset="0 400" />
</area>
<area object_flags="0" id="_area_lamp" hint="$85" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="809 79" />
<point offset="964 95" />
<point offset="964 114" />
<point offset="803 99" />
<point offset="802 86" />
</area>
<area object_flags="0" id="area_box02" hint="$32" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="521 290" />
<point offset="522 321" />
<point offset="406 323" />
<point offset="405 291" />
</area>
<area object_flags="1" id="area_reagents" hint="$86" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="424 201" />
<point offset="443 199" />
<point offset="462 198" />
<point offset="467 197" />
<point offset="471 201" />
<point offset="477 201" />
<point offset="481 195" />
<point offset="485 206" />
<point offset="486 199" />
<point offset="491 196" />
<point offset="494 204" />
<point offset="498 207" />
<point offset="503 199" />
<point offset="503 195" />
<point offset="514 202" />
<point offset="518 208" />
<point offset="513 222" />
<point offset="507 222" />
<point offset="495 222" />
<point offset="489 222" />
<point offset="479 220" />
<point offset="472 225" />
<point offset="459 223" />
<point offset="445 222" />
<point offset="439 222" />
<point offset="428 222" />
<point offset="420 222" />
<point offset="413 222" />
<point offset="414 197" />
</area>
<area object_flags="0" id="area_box01" hint="$32" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="521 324" />
<point offset="521 354" />
<point offset="407 355" />
<point offset="407 324" />
</area>
<area object_flags="0" id="_area_cupboard02" hint="$30" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="396 410" />
<point offset="524 406" />
<point offset="531 410" />
<point offset="536 404" />
<point offset="539 397" />
<point offset="546 379" />
<point offset="543 333" />
<point offset="545 278" />
<point offset="545 245" />
<point offset="545 214" />
<point offset="547 189" />
<point offset="545 150" />
<point offset="545 132" />
<point offset="548 114" />
<point offset="557 111" />
<point offset="567 109" />
<point offset="577 112" />
<point offset="590 116" />
<point offset="592 110" />
<point offset="583 100" />
<point offset="573 95" />
<point offset="558 91" />
<point offset="542 92" />
<point offset="530 92" />
<point offset="520 97" />
<point offset="503 103" />
<point offset="490 109" />
<point offset="457 109" />
<point offset="445 109" />
<point offset="426 104" />
<point offset="407 96" />
<point offset="388 93" />
<point offset="366 90" />
<point offset="346 97" />
<point offset="331 108" />
<point offset="329 117" />
<point offset="338 113" />
<point offset="353 108" />
<point offset="373 104" />
<point offset="381 109" />
<point offset="381 171" />
<point offset="381 211" />
<point offset="381 243" />
<point offset="383 302" />
<point offset="381 341" />
<point offset="381 385" />
<point offset="385 407" />
</area>
<area object_flags="0" id="area_cupboard01" hint="$30" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="521 194" />
<point offset="522 279" />
<point offset="405 276" />
<point offset="408 192" />
</area>
<area object_flags="0" id="_area_wall" hint="$87" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="169 500" />
<point offset="270 376" />
<point offset="369 378" />
<point offset="569 384" />
<point offset="643 384" />
<point offset="703 384" />
<point offset="719 393" />
<point offset="750 406" />
<point offset="850 460" />
<point offset="957 536" />
<point offset="1029 601" />
<point offset="1027 1" />
<point offset="261 2" />
<point offset="165 2" />
<point offset="2 1" />
<point offset="0 495" />
</area>
<area object_flags="0" id="_area_floor" hint="$88" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 733" />
<point offset="1022 723" />
<point offset="1017 603" />
<point offset="968 538" />
<point offset="712 382" />
<point offset="553 379" />
<point offset="378 381" />
<point offset="274 377" />
<point offset="166 499" />
<point offset="-6 494" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_hog01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 593" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_scene01_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="952 594" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Net" hint="$909" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="net01" hint="$909" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648 372.500" angle="0" size="150 161" type="image" color="-1" image_id="scenes_scene01_04_hiden_net01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="642 376" angle="-0.426" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter01_net01" />
</group>
<group object_flags="0" id="Handkerchief01" hint="$379" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handkerchief01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="714.573 586.182" angle="-0.035" size="72 43.003" type="image" color="-1" image_id="scenes_scene01_04_hiden_handkerchief" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="709 586" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_handkerchief01" />
</group>
<object object_flags="0" id="brick" hint="$409" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="700 587" angle="0" size="56 60" type="image" color="-3230561" image_id="scenes_scene01_04_hiden_brick" />
<object object_flags="0" id="tinned_food" hint="$381" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="806 447.500" angle="0" size="74 53" type="image" color="-1" image_id="scenes_scene01_04_hiden_tinned_food" />
<object object_flags="1" id="light" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="928 537.500" angle="0" size="500 500" type="clip" color="-1" clip_id="light04" use_alpha="true" />
<object object_flags="0" id="grass07" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="878 473" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="1" id="lamp" hint="$308" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="962 588" angle="0" size="178 242" type="image" color="-1" image_id="scenes_scene01_04_hiden_lamp01" />
<object object_flags="0" id="weather_vane" hint="$316" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="559.500 108.500" angle="0" size="350 200" type="clip" color="-1" clip_id="weathercock01" use_alpha="true" />
<object object_flags="0" id="grass" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="216 626.500" angle="0" size="330 330" type="clip" color="-1" clip_id="grass11" use_alpha="true" />
<object object_flags="0" id="bush02" hint="$301" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="301.500 562" angle="0" size="650 500" type="clip" color="-1" clip_id="bush05" use_alpha="true" />
<group object_flags="0" id="Grass02" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="433 498" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497 537" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623 586" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 578" angle="0" size="-65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="987 457" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
</group>
<object object_flags="0" id="wheel" hint="$439" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="35 381.500" angle="0" size="72 187" type="image" color="-1" image_id="scenes_scene01_04_hiden_wheel" />
<object object_flags="0" id="nest01" hint="$1205" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="345.500 571.500" angle="0" size="141 73" type="image" color="-1" image_id="scenes_scene01_04_hiden_nest01" />
<group object_flags="0" id="Eggs_nest" hint="$255" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="egg05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="344 561" angle="0" size="47 -35" type="image" color="-72" image_id="scenes_scene01_04_hiden_egg03" />
<object object_flags="0" id="egg04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="376.500 540" angle="0" size="51 56" type="image" color="-1" image_id="scenes_scene01_04_hiden_egg04" />
<object object_flags="0" id="egg06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335.500 543.500" angle="0" size="53 38" type="image" color="-1" image_id="scenes_scene01_04_hiden_egg03" />
</group>
<object object_flags="0" id="nest02" hint="$393" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="351 554.500" angle="0" size="116 71" type="image" color="-1" image_id="scenes_scene01_04_hiden_nest02" />
<object object_flags="0" id="plunger01" hint="$378" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="851.709 518.068" angle="1.738" size="100.831 108.908" type="image" color="-1" image_id="scenes_scene01_04_hiden_plunger" />
<object object_flags="0" id="boot01" hint="$434" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487 483" angle="0" size="92 65" type="image" color="-1" image_id="scenes_scene01_04_hiden_boot" />
<object object_flags="0" id="stick02" hint="$380" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460 467.500" angle="0" size="118 53" type="image" color="-1" image_id="scenes_scene01_04_hiden_stick02" />
<object object_flags="0" id="stone03" hint="$382" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="599 546.500" angle="0" size="158 81" type="image" color="-1" image_id="scenes_scene01_04_hiden_stone" />
<object object_flags="0" id="bottle01" hint="$433" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="558.500 501" angle="0" size="59 60" type="image" color="-1" image_id="scenes_scene01_04_hiden_bottle01" />
<object object_flags="0" id="blueball" hint="$384" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="669 510" angle="0" size="130 104" type="image" color="-1" image_id="scenes_scene01_04_hiden_bluebell" />
<group object_flags="0" id="Stone" hint="$382" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="stone01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="783 491.500" angle="0" size="150 107" type="image" color="-1" image_id="scenes_scene01_04_hiden_stone01" />
<object object_flags="1" id="stone02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="667 456.500" angle="0" size="238 175" type="image" color="-1" image_id="scenes_scene01_04_hiden_stone02" />
</group>
<object object_flags="0" id="grass01" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="805 322" angle="0" size="184 366" type="image" color="-1" image_id="scenes_scene01_04_hiden_grass01" />
<object object_flags="0" id="fence" hint="$385" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="716.500 320.500" angle="0" size="615 353" type="image" color="-1" image_id="scenes_scene01_04_hiden_fence" />
<group object_flags="0" id="Grass01" hint="$317" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="933 381" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="634 306" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 337" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="484 385" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
<object object_flags="0" id="grass11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 426" angle="0" size="65 65" type="clip" color="-1" clip_id="grass10" use_alpha="false" />
</group>
<object object_flags="0" id="scythe" hint="$386" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="772.990 260.500" angle="3.141" size="-271.981 412.975" type="image" color="-1" image_id="scenes_scene01_04_hiden_scythe" />
<object object_flags="0" id="bush01" hint="$301" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960.500 171" angle="0" size="140 100" type="clip" color="-1" clip_id="bush06" use_alpha="true" />
<object object_flags="0" id="rose" hint="$387" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493.500 281" angle="0" size="149 178" type="image" color="-1" image_id="scenes_scene01_04_hiden_rose" />
<object object_flags="0" id="watering_can" hint="$404" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="268.500 490" angle="0" size="93 102" type="image" color="-1" image_id="scenes_scene01_04_hiden_watering_can" />
<object object_flags="1" id="back_hog02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene01_04_hiden_background" />
</objects>
<areas >
<area object_flags="0" id="_area_lamp" hint="$402" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="986 707" />
<point offset="1006 698" />
<point offset="1007 684" />
<point offset="984 671" />
<point offset="979 626" />
<point offset="998 624" />
<point offset="1025 605" />
<point offset="1025 490" />
<point offset="1005 477" />
<point offset="959 467" />
<point offset="916 482" />
<point offset="882 516" />
<point offset="878 568" />
<point offset="883 597" />
<point offset="901 617" />
<point offset="942 633" />
<point offset="939 673" />
<point offset="916 687" />
<point offset="921 700" />
<point offset="949 708" />
</area>
<area object_flags="0" id="_area_statue" hint="$389" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="744 369" />
<point offset="863 315" />
<point offset="863 306" />
<point offset="849 297" />
<point offset="842 173" />
<point offset="859 170" />
<point offset="859 161" />
<point offset="828 150" />
<point offset="791 119" />
<point offset="782 78" />
<point offset="798 42" />
<point offset="799 24" />
<point offset="792 1" />
<point offset="662 1" />
<point offset="664 46" />
<point offset="667 83" />
<point offset="659 124" />
<point offset="652 158" />
<point offset="625 168" />
<point offset="624 179" />
<point offset="631 181" />
<point offset="628 326" />
</area>
<area object_flags="0" id="_area_trace" hint="$390" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 216" />
<point offset="956 215" />
<point offset="902 183" />
<point offset="847 184" />
<point offset="872 326" />
<point offset="915 340" />
<point offset="976 350" />
<point offset="1022 342" />
</area>
<area object_flags="0" id="_area_trees" hint="$391" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="902 179" />
<point offset="843 181" />
<point offset="627 184" />
<point offset="627 209" />
<point offset="609 208" />
<point offset="612 184" />
<point offset="576 185" />
<point offset="528 188" />
<point offset="596 193" />
<point offset="599 243" />
<point offset="614 260" />
<point offset="609 283" />
<point offset="555 297" />
<point offset="511 306" />
<point offset="464 322" />
<point offset="430 321" />
<point offset="399 21" />
<point offset="418 21" />
<point offset="435 9" />
<point offset="463 7" />
<point offset="488 39" />
<point offset="512 44" />
<point offset="542 28" />
<point offset="554 37" />
<point offset="588 66" />
<point offset="608 68" />
<point offset="624 23" />
<point offset="637 70" />
<point offset="652 58" />
<point offset="664 66" />
<point offset="792 46" />
<point offset="822 40" />
<point offset="852 42" />
<point offset="870 65" />
<point offset="869 90" />
<point offset="875 107" />
<point offset="896 95" />
<point offset="923 102" />
<point offset="906 136" />
<point offset="925 134" />
<point offset="945 108" />
<point offset="986 121" />
<point offset="1005 109" />
<point offset="1021 122" />
<point offset="1023 195" />
</area>
<area object_flags="0" id="_area_wall" hint="$392" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 1" />
<point offset="395 0" />
<point offset="410 196" />
<point offset="419 204" />
<point offset="436 478" />
<point offset="408 494" />
<point offset="372 499" />
<point offset="347 507" />
<point offset="294 515" />
<point offset="233 511" />
<point offset="171 515" />
<point offset="121 510" />
<point offset="76 500" />
<point offset="31 486" />
<point offset="1 464" />
</area>
<area object_flags="0" id="_area_sky" hint="$393" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 189" />
<point offset="1016 3" />
<point offset="400 3" />
<point offset="411 151" />
</area>
<area object_flags="0" id="_area_glade" hint="$394" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 776" />
<point offset="1022 757" />
<point offset="1021 189" />
<point offset="0 135" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_hog02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Bone01" hint="$2540" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bone01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502 326" angle="0" size="67 30" type="image" color="-1" image_id="scenes_scene01_06_hiden_bone" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="495 323" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_bone01" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1089 569" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog02" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level01_scene01_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="953 568" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Leafs" hint="$334" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="leaf03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 427" angle="0" size="54 38" type="image" color="-2435388" image_id="scenes_scene01_06_hiden_leaf06" />
<object object_flags="0" id="leaf06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603 576" angle="0" size="74 46" type="image" color="-1" image_id="scenes_scene01_06_hiden_leaf05" />
<object object_flags="0" id="leaf04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 675" angle="0" size="84 58" type="image" color="-1" image_id="scenes_scene01_06_hiden_leaf04" />
<object object_flags="0" id="leaf02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="251 443" angle="0" size="100 58" type="image" color="-1" image_id="scenes_scene01_06_hiden_leaf03" />
<object object_flags="0" id="leaf05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="333 654" angle="0" size="84 52" type="image" color="-1" image_id="scenes_scene01_06_hiden_leaf02" />
<object object_flags="0" id="leaf01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="466 656" angle="0" size="102 40" type="image" color="-1" image_id="scenes_scene01_06_hiden_leaf01" />
</group>
<group object_flags="0" id="Spade01" hint="$335" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  say(239)  -- &quot;Ну вот, теперь можно копать, как человек.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="spade01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="412 364" angle="0" size="48 84" type="image" color="-1" image_id="scenes_scene01_06_hiden_spade" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413.500 365.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_spade01" />
</group>
<group object_flags="0" id="Door_boad" hint="$2044" editor_flags="0" s1="if cursor(&quot;Key_boad&quot;)  and state(&quot;Door_boad&quot;,&quot;door_boad01&quot;) then&#x0D;&#x0A;    remove()&#x0D;&#x0A;    change_state_ex(nil,0,nil,&quot;Door_boad&quot;,&quot;door_boad02&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    change_state(&quot;Door_boad&quot;,&quot;door_boad03&quot;)&#x0D;&#x0A;    enable(&quot;Venus_hand01&quot;)&#x0D;&#x0A;    if is_task(12) and not is_task_hidden(12) then&#x0D;&#x0A;      complete_task(12)  -- &quot;Открыть бардачок&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;elseif cursor()  and state(&quot;Door_boad&quot;,&quot;door_boad02&quot;) then&#x0D;&#x0A;    change_state(&quot;Door_boad&quot;,&quot;door_boad03&quot;)&#x0D;&#x0A;elseif cursor()  and state(&quot;Door_boad&quot;,&quot;door_boad03&quot;) then&#x0D;&#x0A;    change_state(&quot;Door_boad&quot;,&quot;door_boad02&quot;)&#x0D;&#x0A;elseif cursor()  and state(&quot;Door_boad&quot;,&quot;door_boad01&quot;) then&#x0D;&#x0A;  if is_task_hidden(12) then&#x0D;&#x0A;    show_task(12) -- &quot;Открыть бардачок&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="door_boad01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="79.500 580" angle="0" size="87 116" type="image" color="-1" image_id="scenes_scene01_06_hiden_door01" />
<object object_flags="2" id="door_boad02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="79.500 580" angle="0" size="86 116" type="image" color="-1" image_id="scenes_scene01_06_hiden_door03" />
<object object_flags="2" id="door_boad03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="57.500 627" angle="0" size="125 88" type="image" color="-1" image_id="scenes_scene01_06_hiden_door02" />
</group>
<group object_flags="1" id="Venus_hand01" hint="$337" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="venus_hand01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88 578" angle="0" size="78 28" type="image" color="-1" image_id="scenes_scene01_06_hiden_venus_hand01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="93.500 575" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter01_venus_hand01" />
</group>
<object object_flags="0" id="telephone" hint="$338" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444.500 512" angle="0" size="97 70" type="image" color="-1" image_id="scenes_scene01_06_hiden_telephone" />
<object object_flags="0" id="chair" hint="$339" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="440.500 530" angle="0" size="169 248" type="image" color="-1" image_id="scenes_scene01_06_hiden_chair" />
<object object_flags="0" id="button" hint="$340" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="195 440" angle="0" size="33 44" type="image" color="-1" image_id="scenes_scene01_06_hiden_button" />
<object object_flags="0" id="bucket" hint="$336" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="235 607.500" angle="0" size="140 135" type="image" color="-1" image_id="scenes_scene01_06_hiden_bucket" />
<object object_flags="0" id="shoes01" hint="$341" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="761 522" angle="0" size="110 80" type="image" color="-1" image_id="scenes_scene01_06_hiden_shoes01" />
<object object_flags="0" id="brick" hint="$342" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="765.500 540.500" angle="0" size="103 97" type="image" color="-1" image_id="scenes_scene01_06_hiden_brick" />
<object object_flags="0" id="flower02" hint="$343" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 405.500" angle="0" size="108 215" type="image" color="-1" image_id="scenes_scene01_06_hiden_flower02" />
<object object_flags="0" id="tinned_food" hint="$344" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="899.500 513" angle="0" size="67 50" type="image" color="-1" image_id="scenes_scene01_06_hiden_tinned_food" />
<object object_flags="0" id="barrel01" hint="$345" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="835.500 633" angle="0" size="295 270" type="image" color="-1" image_id="scenes_scene01_06_hiden_barrel01" />
<object object_flags="0" id="rose" hint="$325" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927 295" angle="0" size="36 39" type="image" color="-1" image_id="scenes_scene01_06_hiden_rose" />
<object object_flags="0" id="tomato" hint="$346" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939 273" angle="0" size="66 70" type="image" color="-1" image_id="scenes_scene01_06_hiden_tomato" />
<object object_flags="0" id="bottle" hint="$347" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="974 203" angle="0" size="46 134" type="image" color="-1" image_id="scenes_scene01_06_hiden_bottle" />
<object object_flags="0" id="barrel02" hint="$345" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="920 501" angle="0" size="210 536" type="image" color="-1" image_id="scenes_scene01_06_hiden_barrel02" />
<object object_flags="0" id="ventilator" hint="$348" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="683 485.500" angle="0" size="156 429" type="image" color="-1" image_id="scenes_scene01_06_hiden_ventilator" />
<object object_flags="0" id="motor_boad" hint="$349" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="508.500 330" angle="0" size="1025 658" type="image" color="-1" image_id="scenes_scene01_06_hiden_motor_boat" />
<object object_flags="0" id="paper_hog" hint="$350" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide(&quot;paper_hog&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;paper_hog_big&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="985 82" angle="0" size="90 152" type="image" color="-1" image_id="scenes_scene01_06_hiden_paper01" />
<object object_flags="0" id="window" hint="$351" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="978.500 82" angle="0" size="93 167" type="image" color="-1" image_id="scenes_scene01_06_hiden_window" />
<object object_flags="1" id="shadow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="417 197" angle="0" size="832 396" type="image" color="-1677721601" image_id="scenes_scene01_06_hiden_shadow" />
<object object_flags="0" id="box" hint="$352" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542 182" angle="0" size="426 362" type="image" color="-1" image_id="scenes_scene01_06_hiden_box" />
<object object_flags="0" id="can" hint="$354" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="230.500 211" angle="0" size="97 106" type="image" color="-1" image_id="scenes_scene01_06_hiden_can" />
<object object_flags="1" id="back_hog01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene01_06_hiden_background" />
</objects>
<areas >
<area object_flags="0" id="_area_door" hint="$359" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="8 281" />
<point offset="7 2" />
<point offset="36 1" />
<point offset="37 274" />
</area>
<area object_flags="0" id="_area01_electricity011" hint="$358" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level01_miniscene_electricity&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="105 155" />
<point offset="171 130.845" />
<point offset="223 150.355" />
<point offset="221 12.858" />
<point offset="172 11" />
<point offset="101 11" />
<point offset="100 151.284" />
</area>
<area object_flags="0" id="_area_wall" hint="$360" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="208 184" />
<point offset="744 179" />
<point offset="828 321" />
<point offset="1011 320" />
<point offset="1020 3" />
<point offset="219 1" />
<point offset="35 2" />
<point offset="39 271" />
</area>
<area object_flags="0" id="_area_floor" hint="$361" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 763" />
<point offset="1022 752" />
<point offset="1011 321" />
<point offset="831 322" />
<point offset="745 176" />
<point offset="204 182" />
<point offset="8 281" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_projector" size="366 335" offset="600 150" flags="2" script="" >
<objects >
<group object_flags="0" id="Project_door" hint="$1244" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Project_door&quot; , &quot;project_door01&quot;) then&#x0D;&#x0A;    sound (&quot;door_open_03&quot;,false)&#x0D;&#x0A;    change_state_ex(true , 100 , 100 , &quot;Project_door&quot; , &quot;project_door02&quot; )&#x0D;&#x0A;    enable(&quot;area_bobbin&quot;)&#x0D;&#x0A;    change_state(&quot;Projector&quot; , &quot;projector02&quot; )&#x0D;&#x0A;  else&#x0D;&#x0A;    sound (&quot;door_close_03&quot;,false)&#x0D;&#x0A;    change_state_ex(true , 100 , 100 , &quot;Project_door&quot; , &quot;project_door01&quot; )&#x0D;&#x0A;    disable(&quot;area_bobbin&quot;)&#x0D;&#x0A;    change_state(&quot;Projector&quot; , &quot;projector01&quot; )&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="project_door01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214.500 128.500" angle="0" size="116 129" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene05_door01" />
<object object_flags="2" id="project_door02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="318.500 128" angle="0" size="99 130" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene05_door02" />
</group>
<group object_flags="0" id="Film_holder" hint="$1245" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="film_holder01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="182 160.500" angle="0" size="48 133" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene05_bobbin01" />
<object object_flags="2" id="film_holder02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="207 139.500" angle="0" size="100 97" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene05_bobbin03" />
</group>
<object object_flags="1" id="back_projector" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="183.500 166.500" angle="0" size="368 337" type="image" color="-1" image_id="scenes_scene01_01_miniscene_miniscene05" />
</objects>
<areas >
<area object_flags="1" id="area_bobbin" hint="" editor_flags="0" s1="if cursor(&quot;Bobbin01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound (&quot;casset_01&quot;,false)&#x0D;&#x0A;  change_state(&quot;Film_holder&quot;, &quot;film_holder02&quot;)&#x0D;&#x0A;  if is_task(11) and not is_task_hidden(11) then&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;  close_scene(&quot;level01_miniscene_projector&quot;)&#x0D;&#x0A;  achievements.OnEndLevel()&#x0D;&#x0A;  complete_level()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="207 138" />
<point offset="193 105" />
<point offset="204 95" />
<point offset="236 98" />
<point offset="255 113" />
<point offset="262 142" />
<point offset="254 161" />
<point offset="242 176" />
<point offset="216 179" />
<point offset="199 168" />
</area>
<area object_flags="0" id="_area_projector" hint="$1243" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="220 334" />
<point offset="205 262" />
<point offset="224 247" />
<point offset="224 225" />
<point offset="259 220" />
<point offset="264 190" />
<point offset="280 189" />
<point offset="283 153" />
<point offset="301 147" />
<point offset="298 111" />
<point offset="284 109" />
<point offset="285 96" />
<point offset="234 80" />
<point offset="200 68" />
<point offset="142 43" />
<point offset="50 63" />
<point offset="51 81" />
<point offset="29 84" />
<point offset="35 173" />
<point offset="59 177" />
<point offset="65 205" />
<point offset="107 206" />
<point offset="113 225" />
<point offset="127 232" />
<point offset="131 250" />
<point offset="138 264" />
<point offset="115 334" />
</area>
<area object_flags="0" id="_area_wall" hint="$305" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="365 333" />
<point offset="363 -2" />
<point offset="-2 -2" />
<point offset="0 330" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_statue" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_statue" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1082.500 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_statue" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="948.500 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="pano02" hint="$1182" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367.500 374" angle="0" size="585 706" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene03_canvas" />
<object object_flags="1" id="shadow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462.500 422" angle="0" size="553 680" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene03_shadow" />
<object object_flags="0" id="foot01" hint="$1164" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="484 263" angle="0" size="976 539" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene03_foot" />
<object object_flags="0" id="base01" hint="$1186" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="725.500 625" angle="0" size="590 280" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene03_base" />
<object object_flags="0" id="back_pano01" hint="$1158" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene03" />
</objects>
<areas />
</scene>
<scene id="level01_miniscene_secretdoor" size="1024 768" offset="0 3" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_secretdoor" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083.500 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_secretdoor" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="1" id="back_secretdoor" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="door02" use_alpha="false" />
</objects>
<areas >
<area object_flags="0" id="area_scene01_05_secretdoor" hint="$1187" editor_flags="0" s1="if cursor() then  &#x0D;&#x0A;  if is_task(11) and not is_task_hidden(11) then&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level01_scene01_07&quot;)&#x0D;&#x0A;  change_state(&quot;Door_exit&quot;,&quot;door_exit02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="414 640" />
<point offset="547 658" />
<point offset="697 666" />
<point offset="702 171" />
<point offset="591 162" />
<point offset="573 180" />
<point offset="541 202" />
<point offset="511 192" />
<point offset="476 185" />
<point offset="489 169" />
<point offset="522 154" />
<point offset="262 117" />
<point offset="218 109" />
<point offset="218 593" />
</area>
<area object_flags="0" id="_area_venus" hint="$1164" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 766" />
<point offset="1019 -3" />
<point offset="682 3" />
<point offset="650 34" />
<point offset="619 59" />
<point offset="570 84" />
<point offset="542 94" />
<point offset="526 101" />
<point offset="497 138" />
<point offset="504 147" />
<point offset="517 141" />
<point offset="531 123" />
<point offset="536 130" />
<point offset="528 148" />
<point offset="521 155" />
<point offset="488 167" />
<point offset="478 181" />
<point offset="510 188" />
<point offset="543 197" />
<point offset="568 176" />
<point offset="590 158" />
<point offset="613 115" />
<point offset="734 56" />
<point offset="777 30" />
<point offset="809 -2" />
<point offset="868 -1" />
<point offset="859 27" />
<point offset="851 59" />
<point offset="848 110" />
<point offset="841 118" />
<point offset="832 122" />
<point offset="833 131" />
<point offset="819 164" />
<point offset="818 174" />
<point offset="798 187" />
<point offset="799 199" />
<point offset="824 231" />
<point offset="833 260" />
<point offset="836 308" />
<point offset="830 354" />
<point offset="817 388" />
<point offset="810 423" />
<point offset="809 448" />
<point offset="806 500" />
<point offset="803 510" />
<point offset="785 612" />
<point offset="779 661" />
<point offset="782 764" />
</area>
<area object_flags="0" id="_area_home" hint="$1160" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="865 2" />
<point offset="1 -3" />
<point offset="0 581" />
<point offset="118 628" />
<point offset="236 661" />
<point offset="403 686" />
<point offset="514 702" />
<point offset="671 714" />
<point offset="776 718" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_table_stone" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_table_stone" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_table_stone" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Element01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="element01_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="423.500 144" angle="0" size="79 76" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_element01_blue" />
<object object_flags="2" id="element01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="423.500 144" angle="0" size="79 76" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element01_blue" />
<object object_flags="2" id="element01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="423.500 144" angle="0" size="79 76" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element01_yellow" />
<object object_flags="2" id="element01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="423.500 144" angle="0" size="79 76" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element01_green" />
<object object_flags="2" id="element01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="423.500 144" angle="0" size="79 76" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element01_pink" />
</group>
<group object_flags="0" id="Element02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="element02_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422.500 227.500" angle="0" size="97 95" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_element02_blue" />
<object object_flags="2" id="element02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422.500 227.500" angle="0" size="97 95" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element02_green" />
<object object_flags="2" id="element02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422.500 227.500" angle="0" size="97 95" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element02_blue" />
<object object_flags="2" id="element02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422.500 227.500" angle="0" size="97 95" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element02_yellow" />
<object object_flags="2" id="element02_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422.500 227.500" angle="0" size="97 95" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element02_pink" />
</group>
<group object_flags="0" id="Element03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="element03_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="429.500 328.500" angle="0" size="96 96" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_element03_blue" />
<object object_flags="2" id="element03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="429.500 328.500" angle="0" size="96 96" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element03_yellow" />
<object object_flags="2" id="element03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="429.500 328.500" angle="0" size="96 96" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element03_pink" />
<object object_flags="2" id="element03_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="429.500 328.500" angle="0" size="96 96" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element03_blue" />
<object object_flags="2" id="element03_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="429.500 328.500" angle="0" size="96 96" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element03_green" />
</group>
<group object_flags="0" id="Element04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="element04_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424 424" angle="0" size="96 80" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_element04_blue" />
<object object_flags="2" id="element04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="424 424" angle="0" size="96 80" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element04_blue" />
<object object_flags="2" id="element04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="424 424" angle="0" size="96 80" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element04_green" />
<object object_flags="2" id="element04_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="424 424" angle="0" size="96 80" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element04_pink" />
<object object_flags="2" id="element04_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="424 424" angle="0" size="96 80" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element04_yellow" />
</group>
<group object_flags="0" id="Element05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="element05_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422 510" angle="0" size="88 90" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_element05_blue" />
<object object_flags="2" id="element05_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422 510" angle="0" size="88 90" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element05_green" />
<object object_flags="2" id="element05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422 510" angle="0" size="88 90" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element05_blue" />
<object object_flags="2" id="element05_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422 510" angle="0" size="88 90" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element05_pink" />
<object object_flags="2" id="element05_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422 510" angle="0" size="88 90" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_element05_yellow" />
</group>
<group object_flags="0" id="Button51" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button51_01&quot;) then   &#x0D;&#x0A;   pop_button5()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button51_02&quot;)  &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element05&quot;, &quot;element05_01&quot;)  &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button51_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green01" />
<object object_flags="2" id="button51_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green02" />
</group>
<group object_flags="0" id="Button52" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button52_01&quot;) then   &#x0D;&#x0A;    pop_button5()&#x0D;&#x0A;    sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;button52_02&quot;) &#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Element05&quot;, &quot;element05_02&quot;)  &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button52_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="2" id="button52_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Button53" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button53_01&quot;) then   &#x0D;&#x0A;   pop_button5()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button53_02&quot;)  &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element05&quot;, &quot;element05_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button53_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red01" />
<object object_flags="2" id="button53_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="666 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red02" />
</group>
<group object_flags="0" id="Button54" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button54_01&quot;) then      &#x0D;&#x0A;     pop_button5()&#x0D;&#x0A;     sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;     change_state(&quot;button54_02&quot;)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Element05&quot;, &quot;element05_04&quot;)&#x0D;&#x0A;     push_button()   &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button54_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735.500 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow01" />
<object object_flags="2" id="button54_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 502" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow02" />
</group>
<group object_flags="0" id="Button41" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button41_01&quot;) then   &#x0D;&#x0A;   pop_button4()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button41_02&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element04&quot;, &quot;element04_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button41_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="2" id="button41_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Button42" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button42_01&quot;) then   &#x0D;&#x0A;   pop_button4()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button42_02&quot;) &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element04&quot;, &quot;element04_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button42_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green01" />
<object object_flags="2" id="button42_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="596 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green02" />
</group>
<group object_flags="0" id="Button43" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button43_01&quot;) then       &#x0D;&#x0A;     pop_button4()&#x0D;&#x0A;     sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;     change_state(&quot;button43_02&quot;)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Element04&quot;, &quot;element04_03&quot;)&#x0D;&#x0A;     push_button()   &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button43_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665.500 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red01" />
<object object_flags="2" id="button43_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="666 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red02" />
</group>
<group object_flags="0" id="Button44" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button44_01&quot;) then   &#x0D;&#x0A;   pop_button4()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button44_02&quot;) &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element04&quot;, &quot;element04_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button44_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735.500 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow01" />
<object object_flags="2" id="button44_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 412" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow02" />
</group>
<group object_flags="0" id="Button31" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button31_01&quot;) then   &#x0D;&#x0A;   pop_button3()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button31_02&quot;)  &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element03&quot;, &quot;element03_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button31_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow01" />
<object object_flags="2" id="button31_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow02" />
</group>
<group object_flags="0" id="Button32" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button32_01&quot;) then   &#x0D;&#x0A;   pop_button3()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button32_02&quot;) &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element03&quot;, &quot;element03_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button32_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red01" />
<object object_flags="2" id="button32_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="596 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red02" />
</group>
<group object_flags="0" id="Button33" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button33_01&quot;) then   &#x0D;&#x0A;   pop_button3()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button33_02&quot;)  &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element03&quot;, &quot;element03_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button33_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665.500 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="2" id="button33_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="666 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Button34" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button34_01&quot;) then       &#x0D;&#x0A;    pop_button3()&#x0D;&#x0A;    sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;button34_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Element03&quot;, &quot;element03_04&quot;)&#x0D;&#x0A;    push_button()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button34_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735.500 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green01" />
<object object_flags="2" id="button34_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 322" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green02" />
</group>
<group object_flags="0" id="Button21" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button21_01&quot;) then   &#x0D;&#x0A;   pop_button2()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button21_02&quot;) &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element02&quot;, &quot;element02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button21_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green01" />
<object object_flags="2" id="button21_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green02" />
</group>
<group object_flags="0" id="Button22" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button22_01&quot;) then   &#x0D;&#x0A;   pop_button2()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button22_02&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element02&quot;, &quot;element02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button22_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="2" id="button22_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="596 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Button23" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button23_01&quot;) then      &#x0D;&#x0A;     pop_button2()&#x0D;&#x0A;     sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;     change_state(&quot;button23_02&quot;)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Element02&quot;, &quot;element02_03&quot;)&#x0D;&#x0A;     push_button()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button23_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665.500 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow01" />
<object object_flags="2" id="button23_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="666 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow02" />
</group>
<group object_flags="0" id="Button24" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button24_01&quot;) then  &#x0D;&#x0A;    pop_button2()&#x0D;&#x0A;    sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;button24_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Element02&quot;, &quot;element02_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button24_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735.500 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red01" />
<object object_flags="2" id="button24_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 232" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red02" />
</group>
<group object_flags="0" id="Button11" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button11_01&quot;) then  &#x0D;&#x0A;    pop_button1()  &#x0D;&#x0A;    sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;button11_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Element01&quot;, &quot;element01_01&quot;)&#x0D;&#x0A;    push_button()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button11_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="2" id="button11_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<group object_flags="0" id="Button12" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button12_01&quot;) then   &#x0D;&#x0A;   pop_button1()  &#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button12_02&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element01&quot;, &quot;element01_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button12_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow01" />
<object object_flags="2" id="button12_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="596 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_yellow02" />
</group>
<group object_flags="0" id="Button13" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button13_01&quot;) then   &#x0D;&#x0A;   pop_button1()  &#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)&#x0D;&#x0A;   change_state(&quot;button13_02&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element01&quot;, &quot;element01_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button13_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="665.500 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green01" />
<object object_flags="2" id="button13_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="666 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_green02" />
</group>
<group object_flags="0" id="Button14" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;button14_01&quot;) then   &#x0D;&#x0A;   pop_button1()&#x0D;&#x0A;   sound(&quot;buttons_press_01&quot;, false)  &#x0D;&#x0A;   change_state(&quot;button14_02&quot;)  &#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Element01&quot;, &quot;element01_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button14_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735.500 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red01" />
<object object_flags="2" id="button14_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 142" angle="0" size="51 52" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_button_red02" />
</group>
<group object_flags="0" id="Stone_panel" hint="$1188" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="stone_panel01" hint="$1188" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="532.500 338.500" angle="0" size="633 551" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02" />
<object object_flags="1" id="stone_panel02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="528.500 337.500" angle="0" size="628 551" type="clip" color="-1" clip_id="mini01" use_alpha="true" />
</group>
<group object_flags="2" id="Bobbin_case" hint="$1189" editor_flags="0" s1="if cursor() and state(&quot;Bobbin_case&quot;,&quot;bobbin_case01&quot;) then&#x0D;&#x0A;    change_state(&quot;Bobbin_case&quot;,&quot;bobbin_case02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Bobbin_case&quot;,&quot;bobbin_case02&quot;) then&#x0D;&#x0A;    change_state(&quot;Bobbin_case&quot;,&quot;bobbin_case01&quot;)&#x0D;&#x0A; end" s2="" s3="" s4="" >
<object object_flags="0" id="bobbin_case01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="528 337.500" angle="0" size="124 125" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_film01_cover01" />
<object object_flags="2" id="bobbin_case02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="521 263" angle="0" size="124 125" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_film01_cover01" />
</group>
<group object_flags="0" id="Bobbin01" hint="$1190" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  enable(&quot;Key_boad&quot;)&#x0D;&#x0A;    if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;      complete_task(1)&#x0D;&#x0A;    end&#x0D;&#x0A;    say(247) -- &quot;Все, финита ля комедия. Фигу с маслом, а не клад. Вот так и знала.  Но для приличия посмотреть-то это дело надо.&quot;&#x0D;&#x0A;    if is_task_hidden(10) then&#x0D;&#x0A;      show_task(10) -- &quot;Просмотреть пленку на проекторе&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    enable(&quot;boad_hint&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bobbin01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 338" angle="0" size="104 94" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_bobbin" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="531 335.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_bobbin01" />
</group>
<group object_flags="1" id="Key_boad" hint="$258" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;    if profile.GetVariable(&quot;_key11&quot;) ~=1 then&#x0D;&#x0A;        achievements.CreateTakeEffect(&quot;Key_boad&quot;,0,120)&#x0D;&#x0A;    end&#x0D;&#x0A;   take()&#x0D;&#x0A;     if profile.GetVariable(&quot;_key11&quot;) ~=1 then&#x0D;&#x0A;     TakeKeyBoat()&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key_boad01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="522 347" angle="-0.611" size="28 54" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_key" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="537 348" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_key05" />
</group>
<object object_flags="0" id="bobbin_case01_back" hint="$1189" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 342" angle="0" size="124 125" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_film01" />
<object object_flags="1" id="back_panel01" hint="$1188" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="530 330.500" angle="0" size="624 513" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_panel03" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene02_back" />
</objects>
<areas >
<area object_flags="0" id="area_table_spearman" hint="$1180" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(241) -- &quot;? ????? ???? ??????????... &quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="266 239" />
<point offset="267 253" />
<point offset="256 277" />
<point offset="258 290" />
<point offset="300 309" />
<point offset="301 316" />
<point offset="301 339" />
<point offset="292 342" />
<point offset="285 348" />
<point offset="283 358" />
<point offset="286 375" />
<point offset="289 393" />
<point offset="287 401" />
<point offset="291 418" />
<point offset="284 426" />
<point offset="286 434" />
<point offset="294 435" />
<point offset="297 433" />
<point offset="302 441" />
<point offset="313 440" />
<point offset="312 436" />
<point offset="327 439" />
<point offset="330 429" />
<point offset="325 427" />
<point offset="320 432" />
<point offset="308 425" />
<point offset="309 362" />
<point offset="318 357" />
<point offset="321 351" />
<point offset="323 340" />
<point offset="335 357" />
<point offset="326 363" />
<point offset="332 373" />
<point offset="343 375" />
<point offset="343 365" />
<point offset="351 368" />
<point offset="349 356" />
<point offset="353 346" />
<point offset="347 342" />
<point offset="342 349" />
<point offset="335 342" />
<point offset="326 328" />
<point offset="318 317" />
<point offset="317 303" />
<point offset="315 291" />
<point offset="358 337" />
<point offset="353 344" />
<point offset="377 351" />
<point offset="362 320" />
<point offset="361 331" />
<point offset="312 280" />
<point offset="310 270" />
<point offset="315 268" />
<point offset="322 278" />
<point offset="328 278" />
<point offset="330 270" />
<point offset="332 267" />
<point offset="333 256" />
<point offset="333 243" />
<point offset="329 237" />
<point offset="320 233" />
<point offset="312 231" />
<point offset="309 213" />
<point offset="301 199" />
<point offset="299 206" />
<point offset="308 233" />
<point offset="303 242" />
<point offset="299 254" />
<point offset="298 266" />
<point offset="285 250" />
<point offset="285 240" />
<point offset="275 229" />
<point offset="268 236" />
<point offset="259 226" />
<point offset="254 220" />
<point offset="249 220" />
</area>
<area object_flags="0" id="_area_stone_panel" hint="$1188" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="825 570" />
<point offset="810 80" />
<point offset="803 72" />
<point offset="766 81" />
<point offset="762 74" />
<point offset="701 77" />
<point offset="692 81" />
<point offset="683 76" />
<point offset="677 75" />
<point offset="626 77" />
<point offset="610 79" />
<point offset="594 75" />
<point offset="565 91" />
<point offset="538 87" />
<point offset="521 81" />
<point offset="505 80" />
<point offset="493 71" />
<point offset="478 76" />
<point offset="463 75" />
<point offset="395 77" />
<point offset="385 70" />
<point offset="366 74" />
<point offset="336 80" />
<point offset="317 74" />
<point offset="296 77" />
<point offset="277 75" />
<point offset="245 74" />
<point offset="239 81" />
<point offset="234 186" />
<point offset="242 200" />
<point offset="244 222" />
<point offset="236 246" />
<point offset="227 271" />
<point offset="235 306" />
<point offset="229 439" />
<point offset="236 456" />
<point offset="226 481" />
<point offset="225 568" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_table" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_table" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_table" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="table02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="485 327" angle="0" size="494 538" type="image" color="-1" image_id="scenes_scene01_04_minigame_minigame01_number02" />
<object object_flags="0" id="table02_01" hint="$307" editor_flags="0" s1="if cursor(&quot;handkerchief02&quot;) then&#x0D;&#x0A;  sound(&quot;clear_01&quot;, false)&#x0D;&#x0A;if full_screen_minigame(&quot;reveal_image&quot;) then&#x0D;&#x0A;  remove(&quot;handkerchief02&quot;)&#x0D;&#x0A;  show(&quot;table02_02&quot;)&#x0D;&#x0A;  change_state(&quot;Table01&quot;,&quot;table01_02&quot;)&#x0D;&#x0A;   if is_task(9) and not is_task_hidden(9) then&#x0D;&#x0A;     complete_task(9)&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;elseif cursor(&quot;Handkerchief01&quot;) then&#x0D;&#x0A;  say(244) -- &quot;Сухим платком много не натрешь.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="467.500 325" angle="0" size="529 544" type="image" color="-1" image_id="scenes_scene01_04_minigame_minigame01_number01" />
<object object_flags="1" id="back_table02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_04_minigame_minigame01" />
</objects>
<areas >
<area object_flags="0" id="_area_rose" hint="$325" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="810 1" />
<point offset="820 35" />
<point offset="832 69" />
<point offset="844 74" />
<point offset="859 66" />
<point offset="883 60" />
<point offset="909 75" />
<point offset="921 107" />
<point offset="934 144" />
<point offset="954 174" />
<point offset="974 191" />
<point offset="1005 197" />
<point offset="1020 197" />
<point offset="1021 215" />
<point offset="1005 216" />
<point offset="923 187" />
<point offset="916 199" />
<point offset="912 225" />
<point offset="922 243" />
<point offset="943 259" />
<point offset="949 271" />
<point offset="939 292" />
<point offset="918 303" />
<point offset="908 309" />
<point offset="938 319" />
<point offset="972 319" />
<point offset="999 336" />
<point offset="1014 364" />
<point offset="1014 417" />
<point offset="1000 459" />
<point offset="991 462" />
<point offset="963 434" />
<point offset="960 456" />
<point offset="962 471" />
<point offset="971 477" />
<point offset="988 466" />
<point offset="1006 472" />
<point offset="1022 510" />
<point offset="1005 534" />
<point offset="1012 546" />
<point offset="1000 558" />
<point offset="977 562" />
<point offset="974 576" />
<point offset="968 591" />
<point offset="951 599" />
<point offset="909 597" />
<point offset="896 581" />
<point offset="889 586" />
<point offset="883 565" />
<point offset="877 552" />
<point offset="865 559" />
<point offset="864 554" />
<point offset="858 505" />
<point offset="847 507" />
<point offset="823 499" />
<point offset="811 485" />
<point offset="807 469" />
<point offset="817 477" />
<point offset="824 479" />
<point offset="820 453" />
<point offset="831 456" />
<point offset="841 446" />
<point offset="867 440" />
<point offset="904 437" />
<point offset="909 416" />
<point offset="892 397" />
<point offset="892 384" />
<point offset="902 368" />
<point offset="895 346" />
<point offset="883 328" />
<point offset="881 307" />
<point offset="931 274" />
<point offset="933 268" />
<point offset="908 261" />
<point offset="893 235" />
<point offset="893 197" />
<point offset="905 175" />
<point offset="925 167" />
<point offset="902 98" />
<point offset="887 81" />
<point offset="850 90" />
<point offset="836 93" />
<point offset="828 100" />
<point offset="869 135" />
<point offset="874 156" />
<point offset="863 184" />
<point offset="837 217" />
<point offset="822 280" />
<point offset="811 283" />
<point offset="791 262" />
<point offset="761 204" />
<point offset="750 171" />
<point offset="756 142" />
<point offset="775 118" />
<point offset="819 100" />
<point offset="826 84" />
<point offset="813 71" />
<point offset="803 37" />
<point offset="791 2" />
</area>
<area object_flags="0" id="_area_wall" hint="$305" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1020 1" />
<point offset="1 1" />
<point offset="0 765" />
<point offset="1019 767" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_lake" size="1024 678" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_plunger" hint="Выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_plunger" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="951 585" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="frog01" hint="$1264" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;frog_02&quot;,false)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="591 126.500" angle="0" size="100 100" type="clip" color="-1" clip_id="frog01" use_alpha="true" />
<object object_flags="0" id="fly02" hint="$1200" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="137 575" angle="0" size="-40 40" type="clip" color="-1" clip_id="fly02" use_alpha="false" />
<object object_flags="0" id="fly01" hint="$1200" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="980 267" angle="0" size="40 40" type="clip" color="-1" clip_id="fly01" use_alpha="false" />
<object object_flags="0" id="bridge" hint="$1176" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 662" angle="0" size="1025 216" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02_bridge" />
<object object_flags="0" id="tule02" hint="$1193" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="295 154.500" angle="0" size="286 307" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02_tule03" />
<object object_flags="0" id="tule01" hint="$1193" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="760.500 533" angle="0" size="287 338" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02_tule02" />
<object object_flags="0" id="tule03" hint="$1194" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="278 558" angle="0" size="262 192" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02_tule01" />
<object object_flags="0" id="spatterdock01" hint="$1195" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="593 158" angle="0" size="200 200" type="clip" color="-1" clip_id="mini_game_spatterdock01" use_alpha="true" />
<object object_flags="0" id="spatterdock02" hint="$1195" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="607 556" angle="0" size="230 230" type="clip" color="-1" clip_id="mini_game_spatterdock04" use_alpha="true" />
<object object_flags="0" id="spatterdock03" hint="$1195" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="812 301" angle="0" size="200 200" type="clip" color="-1" clip_id="mini_game_spatterdock03" use_alpha="true" />
<object object_flags="0" id="spatterdock04" hint="$1195" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="174 420" angle="0" size="200 200" type="clip" color="-1" clip_id="mini_game_spatterdock02" use_alpha="true" />
<object object_flags="1" id="water" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513.500 404.500" angle="0" size="964 761" type="image" color="-1" image_id="scenes_scene01_05_minigame_mingame02_water" />
<object object_flags="1" id="fish04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_fish04" use_alpha="true" />
<object object_flags="1" id="fish03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_fish03" use_alpha="true" />
<object object_flags="1" id="fish02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_fish02" use_alpha="true" />
<object object_flags="1" id="fish01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_fish01" use_alpha="true" />
<object object_flags="1" id="crabe01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_crab01" use_alpha="true" />
<object object_flags="1" id="crabe02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_crabe02" use_alpha="true" />
<object object_flags="1" id="crabe03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="mini_game_crabe03" use_alpha="true" />
<group object_flags="0" id="Key01" hint="$1196" editor_flags="0" s1="if cursor(&quot;Net&quot;) then&#x0D;&#x0A;  sound(&quot;water_01&quot;, false)&#x0D;&#x0A;    remove(&quot;Net&quot;)&#x0D;&#x0A;    if profile.GetVariable(&quot;_key03&quot;) ~=1 then&#x0D;&#x0A;        achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;    end&#x0D;&#x0A;    take(&quot;Key01&quot;)&#x0D;&#x0A;    if profile.GetVariable(&quot;_key03&quot;) ~=1 then&#x0D;&#x0A;      TakeKey()&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4)&#x0D;&#x0A;    end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(230) -- &quot;Ыть, как бы его достать-то, а?&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="554.500 398.500" angle="0" size="89 91" type="image" color="-4128769" image_id="scenes_scene01_05_minigame_minigame02_key" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="559.565 399.581" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_key04" />
</group>
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_05_minigame_minigame02" />
</objects>
<areas >
<area object_flags="0" id="area_lake01" hint="$1185" editor_flags="0" s1="if cursor(&quot;Handkerchief01&quot;) then&#x0D;&#x0A;   remove(&quot;Handkerchief01&quot;)&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;   take(&quot;handkerchief02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="984 618" />
<point offset="995 528" />
<point offset="991 388" />
<point offset="965 298" />
<point offset="906 205" />
<point offset="834 131" />
<point offset="769 89" />
<point offset="649 39" />
<point offset="563 27" />
<point offset="488 23" />
<point offset="409 33" />
<point offset="365 45" />
<point offset="286 70" />
<point offset="210 121" />
<point offset="156 170" />
<point offset="120 207" />
<point offset="73 280" />
<point offset="56 320" />
<point offset="35 408" />
<point offset="30 518" />
<point offset="43 612" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_door" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_door" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_door" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Board03" hint="$1157" editor_flags="0" s1="if cursor(&quot;Crow_bar&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Board03&quot;,&quot;board03_02&quot;)&#x0D;&#x0A;  sound(&quot;board_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;board03_02&quot;)&#x0D;&#x0A;  change_state(&quot;Board03_03&quot;, &quot;board03_03_02&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;   say(227) -- &quot;Как я эту фигню руками-то поотрываю? Не, нужны инструменты инструментные...  &quot;&#x0D;&#x0A;end&#x0D;&#x0A;deleet_board()" s2="" s3="" s4="" >
<object object_flags="0" id="board03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424 187" angle="0" size="748 284" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_board02" />
<object object_flags="3" id="board03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="board03" use_alpha="false" />
</group>
<group object_flags="0" id="Board02" hint="$1157" editor_flags="0" s1="if cursor(&quot;Crow_bar&quot;) and state(&quot;Board03&quot;,&quot;board03_02&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Board02&quot;,&quot;board02_02&quot;)&#x0D;&#x0A;  sound(&quot;board_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;board02_02&quot;)&#x0D;&#x0A;  change_state(&quot;Board02_03&quot;, &quot;board02_03_02&quot;)&#x0D;&#x0A;elseif cursor(&quot;Crow_bar&quot;) and state(&quot;Board03&quot;,&quot;board03_01&quot;) then&#x0D;&#x0A;   say(231) -- &quot;По логике вещей, надо доску отрывать ту, что сверху...&quot;&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;   say(227) -- &quot;Как я эту фигню руками-то поотрываю? Не, нужны инструменты инструментные...  &quot;&#x0D;&#x0A;end&#x0D;&#x0A;deleet_board()" s2="" s3="" s4="" >
<object object_flags="0" id="board02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="395 173" angle="0" size="660 325" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_board03" />
<object object_flags="3" id="board02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="board02" use_alpha="false" />
</group>
<group object_flags="0" id="Board01" hint="$1157" editor_flags="4" s1="if cursor(&quot;Crow_bar&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Board01&quot;,&quot;board01_02&quot;)&#x0D;&#x0A;  sound(&quot;board_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;board01_02&quot;)&#x0D;&#x0A;  change_state(&quot;Board01_03&quot;, &quot;board01_03_02&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;   say(227) -- &quot;Как я эту фигню руками-то поотрываю? Не, нужны инструменты инструментные...  &quot;&#x0D;&#x0A;end&#x0D;&#x0A;deleet_board()" s2="" s3="" s4="" >
<object object_flags="0" id="board01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="427 621" angle="0" size="601 198" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_board01" />
<object object_flags="3" id="board01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0.002" size="1024 768" type="clip" color="-1" clip_id="board01" use_alpha="false" />
</group>
<group object_flags="0" id="Door02" hint="$1177" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="door02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="432.500 399" angle="0" size="438 737" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_door01" />
<object object_flags="2" id="door02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="599 384" angle="0" size="107 770" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_door02" />
</group>
<object object_flags="1" id="cracked01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="439 349" angle="0" size="780 722" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01_cracked" />
<object object_flags="1" id="back_door01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="area_lock01" hint="$1192" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  if state(&quot;Board01&quot;,&quot;board01_02&quot;) and&#x0D;&#x0A;     state(&quot;Board02&quot;,&quot;board02_02&quot;) and&#x0D;&#x0A;     state(&quot;Board03&quot;,&quot;board03_02&quot;) then&#x0D;&#x0A;    remove(&quot;Key01&quot;)&#x0D;&#x0A;    disable(&quot;area_lock01&quot;)&#x0D;&#x0A;    disable(&quot;area_lock02&quot;)&#x0D;&#x0A;    disable(&quot;area_lock03&quot;)&#x0D;&#x0A;    disable(&quot;area_lock04&quot;)&#x0D;&#x0A;    disable(&quot;area_door02&quot;)&#x0D;&#x0A;    sound(&quot;lock_open_01&quot;, true)&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Door02&quot;,&quot;door02_02&quot;)&#x0D;&#x0A;    change_state(&quot;Door03&quot;,&quot;door03_02&quot;)&#x0D;&#x0A;    say(234) -- &quot;О! Открылось. Велкам что ли...&quot;&#x0D;&#x0A;    if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;      complete_task(3) -- &quot;Открыть дверь в сторожку&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    close_scene(&quot;level01_miniscene_door&quot;)&#x0D;&#x0A;    show_scene(&quot;level01_scene01_06&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1266) -- &quot;Ну, по-моему, если доски не оторвать, то фиг дверь откроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="239 542" />
<point offset="242 615" />
<point offset="285 617" />
<point offset="281 539" />
</area>
<area object_flags="0" id="area_lock04" hint="$1192" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  if state(&quot;Board01&quot;,&quot;board01_02&quot;) and&#x0D;&#x0A;     state(&quot;Board02&quot;,&quot;board02_02&quot;) and&#x0D;&#x0A;     state(&quot;Board03&quot;,&quot;board03_02&quot;) then&#x0D;&#x0A;    say(232) -- &quot;Как-то этот ключ сюда не завпихивается.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1266) -- &quot;Ну, по-моему, если доски не оторвать, то фиг дверь откроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="310 627" />
<point offset="330 618" />
<point offset="337 599" />
<point offset="326 579" />
<point offset="307 578" />
<point offset="291 592" />
<point offset="293 613" />
</area>
<area object_flags="0" id="area_lock03" hint="$1192" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  if state(&quot;Board01&quot;,&quot;board01_02&quot;) and&#x0D;&#x0A;     state(&quot;Board02&quot;,&quot;board02_02&quot;) and&#x0D;&#x0A;     state(&quot;Board03&quot;,&quot;board03_02&quot;) then&#x0D;&#x0A;    say(233) -- &quot;Что-то оно, видимо не отсюда.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1266) -- &quot;Ну, по-моему, если доски не оторвать, то фиг дверь откроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="322 526" />
<point offset="321 477" />
<point offset="268 477" />
<point offset="265 486" />
<point offset="242 493" />
<point offset="230 496" />
<point offset="227 509" />
<point offset="227 526" />
<point offset="244 536" />
</area>
<area object_flags="0" id="area_lock02" hint="$1192" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  if state(&quot;Board01&quot;,&quot;board01_02&quot;) and&#x0D;&#x0A;     state(&quot;Board02&quot;,&quot;board02_02&quot;) and&#x0D;&#x0A;     state(&quot;Board03&quot;,&quot;board03_02&quot;) then&#x0D;&#x0A;    say(232) -- &quot;Как-то этот ключ сюда не завпихивается.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1266) -- &quot;Ну, по-моему, если доски не оторвать, то фиг дверь откроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="234 464" />
<point offset="259 480" />
<point offset="286 449" />
<point offset="273 419" />
<point offset="272 371" />
<point offset="226 372" />
<point offset="227 420" />
</area>
<area object_flags="0" id="area_door02" hint="$1177" editor_flags="0" s1="if cursor() and state(&quot;Board01&quot;,&quot;board01_02&quot;)&#x0D;&#x0A;                 and state(&quot;Board02&quot;,&quot;board02_02&quot;)&#x0D;&#x0A;                 and state(&quot;Board03&quot;,&quot;board03_02&quot;)&#x0D;&#x0A;                 and state(&quot;Door02&quot;, &quot;door02_01&quot;) then&#x0D;&#x0A;say(284) -- &quot;Заперто, блин!&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="648 771" />
<point offset="638.854 33" />
<point offset="209 33" />
<point offset="215.097 768.226" />
</area>
<area object_flags="0" id="_area_wall" hint="$1191" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="201 24" />
<point offset="642 29" />
<point offset="654 759" />
<point offset="1022 763" />
<point offset="1022 1" />
<point offset="3 1" />
<point offset="2 763" />
<point offset="210 762" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_electricity" size="350 351" offset="110 248" flags="2" script="" >
<objects >
<object object_flags="0" id="pin00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="12 8.500" angle="0" size="1 1" type="clip" color="-1" clip_id="pin" use_alpha="false" />
<object object_flags="0" id="hinge" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="51 173" angle="0" size="20 25" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_hinge" />
<group object_flags="0" id="Lock" hint="$1238" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;lock02&quot;)&#x0D;&#x0A;  sound(&quot;lock_fall_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;lock02&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;hinge&quot;)&#x0D;&#x0A;  -- enable(&quot;Doors_electricity&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="41.500 201.500" angle="0" size="57 69" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_lock" />
<object object_flags="2" id="lock02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="51 251" angle="0" size="100 200" type="clip" color="-1" clip_id="miniscene01_04" use_alpha="true" />
</group>
<group object_flags="0" id="Doors_electricity" hint="$1239" editor_flags="4" s1="if cursor() and state(&quot;Lock&quot;, &quot;lock02&quot;) then&#x0D;&#x0A;  if state(&quot;doors_electricity01&quot;) then&#x0D;&#x0A;    change_state(&quot;Doors_electricity&quot;, &quot;doors_electricity02&quot;)&#x0D;&#x0A;    -- sound(&quot;hatch_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Electricity&quot;, &quot;electricity02&quot;)&#x0D;&#x0A;    if is_task_hidden(6) then&#x0D;&#x0A;      show_task(6) -- &quot;Починить механизм&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Button_electricity&quot;, &quot;button_electricity01&quot;) then&#x0D;&#x0A;      say(236) -- &quot;Вот черт, не ну что за карма такая - все всегда сломано!&quot;&#x0D;&#x0A;      change_state(&quot;Button_electricity&quot;, &quot;button_electricity02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state(&quot;Doors_electricity&quot;, &quot;doors_electricity01&quot;)&#x0D;&#x0A;    change_state(&quot;Electricity&quot;, &quot;electricity01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="doors_electricity01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="160 176" angle="0" size="217 281" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_door01" />
<object object_flags="2" id="doors_electricity02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305 181.500" angle="0" size="76 335" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_door02" />
</group>
<object object_flags="1" id="pin01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107.500 167" angle="0" size="11 10" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_pin" />
<object object_flags="1" id="pin02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="211.500 134.500" angle="0" size="11 10" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01_pin" />
<group object_flags="0" id="Gears" hint="$1240" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="gears01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="174.500 174" angle="0" size="350 350" type="clip" color="-1" clip_id="miniscene01_01" use_alpha="false" />
<object object_flags="2" id="gears02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="174.500 175" angle="0" size="350 350" type="clip" color="-1" clip_id="miniscene01_03" use_alpha="false" />
</group>
<group object_flags="2" id="Gear01" hint="$1218" editor_flags="0" s1="if cursor() and state(&quot;Gears&quot;, &quot;gears01&quot;) then&#x0D;&#x0A;  take(&quot;Gear01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="gear01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="213.500 135" angle="0" size="77 77" type="clip" color="-1" clip_id="gear03" use_alpha="false" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214 135" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter01_gear01" />
</group>
<group object_flags="1" id="Button_electricity" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="button_electricity01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="223 151" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue01" />
<object object_flags="3" id="button_electricity02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="223 151" angle="0" size="51 52" type="image" color="16777215" image_id="scenes_scene01_05_miniscene_miniscene02_button_blue02" />
</group>
<object object_flags="1" id="back_electricity" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="175 175" angle="0" size="350 350" type="image" color="-1" image_id="scenes_scene01_06_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="area_pin01" hint="$1237" editor_flags="0" s1="if cursor(&quot;Gear&quot;) or cursor(&quot;Gear01&quot;) then&#x0D;&#x0A;  if cursor(&quot;Gear&quot;) then&#x0D;&#x0A;    remove(&quot;Gear&quot;)&#x0D;&#x0A;  elseif cursor(&quot;Gear01&quot;) then&#x0D;&#x0A;    remove(&quot;Gear01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state(&quot;Gears&quot;, &quot;gears02&quot;)&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  close_scene(&quot;level01_miniscene_electricity&quot;)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Boad&quot;,&quot;boad02&quot;)&#x0D;&#x0A;  play_clip(&quot;boad02&quot;)&#x0D;&#x0A;  enable(&quot;boad_hint&quot;)&#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5)&#x0D;&#x0A;    say(237) -- &quot;А вот и добираться никуда не надо, оно само с небес спустилось.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="110 136" />
<point offset="129 142" />
<point offset="137 159" />
<point offset="135 179" />
<point offset="121 193" />
<point offset="98 193" />
<point offset="82 180" />
<point offset="77 168" />
<point offset="80 150" />
<point offset="92 140" />
</area>
<area object_flags="0" id="area_pin02" hint="$1237" editor_flags="0" s1="if cursor(&quot;Gear&quot;) then&#x0D;&#x0A;  remove(&quot;Gear&quot;)&#x0D;&#x0A;  show(&quot;Gear01&quot;)&#x0D;&#x0A;elseif cursor(&quot;Gear01&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;Gear01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="181 137" />
<point offset="187 153" />
<point offset="207 166" />
<point offset="228 164" />
<point offset="242 151" />
<point offset="246 133" />
<point offset="238 115" />
<point offset="224 105" />
<point offset="203 104" />
<point offset="188 115" />
</area>
<area object_flags="0" id="_area_michanism02" hint="$1240" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="94 127" />
<point offset="112 125" />
<point offset="129 113" />
<point offset="137 100" />
<point offset="141 84" />
<point offset="151 94" />
<point offset="164 97" />
<point offset="181 94" />
<point offset="191 84" />
<point offset="196 70" />
<point offset="191 56" />
<point offset="182 44" />
<point offset="161 42" />
<point offset="145 48" />
<point offset="139 63" />
<point offset="125 56" />
<point offset="110 48" />
<point offset="92 49" />
<point offset="72 55" />
<point offset="60 70" />
<point offset="59 90" />
<point offset="64 108" />
<point offset="77 122" />
</area>
<area object_flags="0" id="_area_michanism01" hint="$1240" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="56 291" />
<point offset="81 280" />
<point offset="91 283" />
<point offset="107 289" />
<point offset="119 285" />
<point offset="126 275" />
<point offset="133 269" />
<point offset="152 289" />
<point offset="183 299" />
<point offset="219 292" />
<point offset="238 277" />
<point offset="250 255" />
<point offset="253 226" />
<point offset="246 201" />
<point offset="231 182" />
<point offset="212 171" />
<point offset="180 171" />
<point offset="157 176" />
<point offset="134 191" />
<point offset="122 216" />
<point offset="123 243" />
<point offset="112 243" />
<point offset="100 243" />
<point offset="86 254" />
<point offset="60 253" />
</area>
<area object_flags="0" id="_area_electricity" hint="$1237" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="34 321" />
<point offset="45 332" />
<point offset="278 332" />
<point offset="288 320" />
<point offset="288 23" />
<point offset="276 16" />
<point offset="41 17" />
<point offset="34 27" />
</area>
<area object_flags="0" id="_area_wall" hint="$1241" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="350 350" />
<point offset="350 -1" />
<point offset="-1 -1" />
<point offset="0 349" />
</area>
</areas>
</scene>
<scene id="level01_miniscene_pavilion" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit_pavilion" hint="Выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1084 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_exit_pavilion" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level01_scene01_05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="951 585" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Dog01" hint="$2541" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Dog01&quot;, &quot;dog01_01&quot;) then&#x0D;&#x0A;   sound(&quot;dog_02&quot;,false)   &#x0D;&#x0A;    say(2498)&#x0D;&#x0A;  elseif state(&quot;Dog01&quot;, &quot;dog01_02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Dog01&quot;, &quot;dog01_03&quot;)&#x0D;&#x0A;    sound(&quot;dog_04&quot;,false)  &#x0D;&#x0A;    play_clip(&quot;dog01_03&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Dog01&quot;, &quot;dog01_04&quot;)&#x0D;&#x0A;    play_clip(&quot;dog01_04&quot;)&#x0D;&#x0A;    hide(&quot;Dog01&quot;)&#x0D;&#x0A;    StrokeAnimal()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Bone01&quot;) then&#x0D;&#x0A;  remove(&quot;Bone01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Dog01&quot;, &quot;dog01_02&quot;)&#x0D;&#x0A;  play_clip(&quot;dog01_02&quot;, false)&#x0D;&#x0A;  say(2499)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dog01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="569.500 553.500" angle="0" size="250 250" type="clip" color="-1" clip_id="miniscene06_dog01" use_alpha="true" />
<object object_flags="2" id="dog01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="556 604" angle="0" size="350 200" type="clip" color="-1" clip_id="miniscene06_dog02_02" use_alpha="true" />
<object object_flags="2" id="dog01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555.500 604" angle="0" size="350 200" type="clip" color="-1" clip_id="miniscene06_dog02_01" use_alpha="true" />
<object object_flags="2" id="dog01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="585 525" angle="0" size="500 500" type="clip" color="-1" clip_id="miniscene06_dog03" use_alpha="true" />
</group>
<group object_flags="0" id="Trash" hint="" editor_flags="0" s1="" s2="" s3="" s4="" />
<object object_flags="0" id="bench01_mini" hint="$1165" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="659.500 422.500" angle="0" size="323 173" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene06_bench" />
<object object_flags="0" id="tree_mini" hint="$1170" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="826 383.500" angle="0" size="402 768" type="clip" color="-1" clip_id="miniscene06_tree" use_alpha="true" />
<object object_flags="3" id="back_pavilion_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene06_temp" />
<object object_flags="1" id="back_pavilion" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene01_05_miniscene_miniscene06" />
</objects>
<areas >
<area object_flags="0" id="_area_glade04" hint="$1199" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="961 435" />
<point offset="966 225" />
<point offset="945 226" />
<point offset="924 236" />
<point offset="901 238" />
<point offset="885 255" />
<point offset="859 269" />
<point offset="857 351" />
</area>
<area object_flags="0" id="_area_glade03" hint="$1199" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="826 336" />
<point offset="824 263" />
<point offset="798 252" />
<point offset="790 270" />
<point offset="795 333" />
</area>
<area object_flags="0" id="_area_glade02" hint="$1199" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="755 331" />
<point offset="759 255" />
<point offset="692 252" />
<point offset="679 236" />
<point offset="664 205" />
<point offset="653 226" />
<point offset="629 226" />
<point offset="621 203" />
<point offset="602 205" />
<point offset="597 215" />
<point offset="578 218" />
<point offset="575 233" />
<point offset="570 247" />
<point offset="558 242" />
<point offset="556 302" />
</area>
<area object_flags="0" id="_area_glade01" hint="$1199" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="533 302" />
<point offset="535 247" />
<point offset="314 249" />
<point offset="315 307" />
</area>
<area object_flags="0" id="_area_bush01" hint="$1158" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="38 400" />
<point offset="209 326" />
<point offset="216 301" />
<point offset="216 286" />
<point offset="209 265" />
<point offset="226 249" />
<point offset="224 236" />
<point offset="219 217" />
<point offset="235 205" />
<point offset="224 203" />
<point offset="215 196" />
<point offset="205 195" />
<point offset="198 187" />
<point offset="194 175" />
<point offset="177 181" />
<point offset="161 178" />
<point offset="149 189" />
<point offset="146 213" />
<point offset="119 209" />
<point offset="106 213" />
<point offset="105 228" />
<point offset="91 213" />
<point offset="76 221" />
<point offset="69 215" />
<point offset="59 218" />
<point offset="56 205" />
<point offset="42 209" />
</area>
<area object_flags="0" id="_area_house01" hint="$1160" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="529 246" />
<point offset="535 193" />
<point offset="521 184" />
<point offset="506 182" />
<point offset="500 166" />
<point offset="506 143" />
<point offset="489 143" />
<point offset="479 155" />
<point offset="468 153" />
<point offset="454 163" />
<point offset="447 165" />
<point offset="428 145" />
<point offset="411 157" />
<point offset="385 164" />
<point offset="384 248" />
</area>
<area object_flags="0" id="_area_house02" hint="$1160" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="568 245" />
<point offset="575 236" />
<point offset="578 218" />
<point offset="594 216" />
<point offset="600 207" />
<point offset="619 203" />
<point offset="630 227" />
<point offset="649 225" />
<point offset="666 197" />
<point offset="686 235" />
<point offset="696 191" />
<point offset="676 192" />
<point offset="674 169" />
<point offset="658 161" />
<point offset="642 165" />
<point offset="628 173" />
<point offset="618 182" />
<point offset="615 156" />
<point offset="604 143" />
<point offset="595 152" />
<point offset="590 170" />
<point offset="579 183" />
<point offset="569 182" />
<point offset="558 177" />
<point offset="558 242" />
</area>
<area object_flags="0" id="_area_sky01" hint="$2539" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="64 227" />
<point offset="110 237" />
<point offset="150 229" />
<point offset="197 191" />
<point offset="194 167" />
<point offset="198 151" />
<point offset="234 154" />
<point offset="223 134" />
<point offset="197 104" />
<point offset="175 104" />
<point offset="145 97" />
<point offset="136 73" />
<point offset="112 82" />
<point offset="72 112" />
<point offset="52 158" />
<point offset="71 168" />
<point offset="71 184" />
<point offset="59 207" />
</area>
<area object_flags="0" id="_area_sky02" hint="$2539" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="315 243" />
<point offset="536 241" />
<point offset="533 183" />
<point offset="499 177" />
<point offset="505 148" />
<point offset="527 141" />
<point offset="505 113" />
<point offset="476 115" />
<point offset="465 110" />
<point offset="447 130" />
<point offset="411 125" />
<point offset="394 135" />
<point offset="375 130" />
<point offset="374 107" />
<point offset="363 110" />
<point offset="333 114" />
<point offset="316 114" />
<point offset="314 138" />
<point offset="351 123" />
<point offset="351 134" />
<point offset="344 154" />
<point offset="331 174" />
<point offset="326 193" />
<point offset="342 194" />
<point offset="351 205" />
<point offset="349 221" />
<point offset="333 238" />
<point offset="312 231" />
</area>
<area object_flags="0" id="_area_sky03" hint="$2539" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="592 146" />
<point offset="602 134" />
<point offset="616 152" />
<point offset="624 174" />
<point offset="635 161" />
<point offset="656 159" />
<point offset="674 164" />
<point offset="682 129" />
<point offset="620 103" />
<point offset="600 104" />
<point offset="573 139" />
</area>
<area object_flags="0" id="_area_pavilion" hint="$1179" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="320 727" />
<point offset="758 732" />
<point offset="1004 647" />
<point offset="1003 0" />
<point offset="28 4" />
<point offset="27 640" />
</area>
</areas>
</scene>
</level>
<level id="Level02_01_S8" s1=" unite_objects(&quot;pot04&quot;, &quot;Pot01&quot;, &quot;Opener&quot;)&#x0D;&#x0A;&#x0D;&#x0A;add_task(1, 1040, true) -- &quot;Добыть деньги на билеты в Намибию&quot;&#x0D;&#x0A;add_task(2, 1041, true) -- &quot;Разбудить дядю&quot;&#x0D;&#x0A;add_task(3, 1042, true) -- &quot;Настроить музыкальный центр&quot;&#x0D;&#x0A;add_task(4, 1043, true) -- &quot;Починить водопровод&quot;&#x0D;&#x0A;add_task(5, 1044, true) -- &quot;Привести дядю в порядок&quot;&#x0D;&#x0A;add_task(6, 1045, true) -- &quot;Снабдить пульт батарейками&quot;&#x0D;&#x0A;add_task(7, 1046, true) -- &quot;Открыть сейф&quot;&#x0D;&#x0A;add_task(8, 1047, true) -- &quot;Отыскать заначку дяди&quot;&#x0D;&#x0A;&#x0D;&#x0A;form_object_form_parts(&quot;Money_inv&quot;, &quot;Money01&quot;, &quot;Money02&quot;, &quot;Money03&quot;, &quot;Money04&quot;, &quot;Money05&quot;, &quot;Money06&quot;, &quot;Money07&quot;, &quot;Money08&quot;, &quot;Money09&quot;, &quot;Money10&quot;, &quot;Money11&quot;, &quot;Money12&quot;,&quot;Money13&quot;,&quot;Money13&quot;,&quot;Money13&quot;,&quot;Money13&quot;,&quot;Money14&quot;,&quot;Money15&quot;,&quot;Money16&quot;,&quot;Money17&quot;,&quot;Money18&quot;,&quot;Money19&quot;,&quot;Money20&quot;)&#x0D;&#x0A;&#x0D;&#x0A;function StrokeAnimal()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_5_animal&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_mouse01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key04&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function AllMoney()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Money_inv&quot;,&quot;money_inv20&quot;) then&#x0D;&#x0A;    if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;      complete_task(1)  -- &quot;Добыть деньги на билеты в Намибию&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;    FifthDialog()&#x0D;&#x0A;    achievements.OnEndLevel()&#x0D;&#x0A;    complete_level()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function MoveTraveller(_num_traveller, _num_light)&#x0D;&#x0A;  local i = 1&#x0D;&#x0A;  if state(&quot;Traveller0&quot;.._num_traveller, &quot;traveller0&quot;.._num_traveller..&quot;_06&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;Traveller0&quot;.._num_traveller)&#x0D;&#x0A;    show_ex(0, false, &quot;trav0&quot;.._num_traveller)&#x0D;&#x0A;    sound(&quot;scroller_02&quot;, false)&#x0D;&#x0A;    play_clip(&quot;trav0&quot;.._num_traveller)&#x0D;&#x0A;    hide_ex(0, false, &quot;trav0&quot;.._num_traveller)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Traveller0&quot;.._num_traveller, &quot;traveller0&quot;.._num_traveller..&quot;_01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Traveller0&quot;.._num_traveller)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Light0&quot;.._num_light, &quot;light0&quot;.._num_light..&quot;_01&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    while(i&lt;6) do&#x0D;&#x0A;      if state(&quot;Traveller0&quot;.._num_traveller, &quot;traveller0&quot;.._num_traveller..&quot;_0&quot;..i) then&#x0D;&#x0A;        sound(&quot;scroller_01&quot;, false)&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Traveller0&quot;.._num_traveller, &quot;traveller0&quot;.._num_traveller..&quot;_0&quot;..i+1)       &#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Light0&quot;.._num_light, &quot;light0&quot;.._num_light..&quot;_0&quot;..i+1)&#x0D;&#x0A;        i = 6&#x0D;&#x0A;      end&#x0D;&#x0A;      i = i+1&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Light01&quot;, &quot;light01_03&quot;) and&#x0D;&#x0A;     state(&quot;Light02&quot;, &quot;light02_06&quot;) and&#x0D;&#x0A;     state(&quot;Light03&quot;, &quot;light03_04&quot;) and&#x0D;&#x0A;     state(&quot;Light04&quot;, &quot;light04_01&quot;) then&#x0D;&#x0A;    change_state(&quot;Equalizier&quot;, &quot;equalizier01&quot;)&#x0D;&#x0A;    for k=1,4 do&#x0D;&#x0A;      disable(&quot;Traveller0&quot;..k)&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;      complete_task(3)  -- &quot;Настроить музыкальный центр&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    enable(&quot;_area_scroll_hint&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Music01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Music02&quot;)&#x0D;&#x0A;    change_state(&quot;Music01&quot;, &quot;music01_02&quot;)&#x0D;&#x0A;    change_state(&quot;Music02&quot;, &quot;music02_02&quot;)&#x0D;&#x0A;    change_track(&quot;game02&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;    say(1307) -- &quot;Так, это хорошо, но, видимо, недостаточно. Нужно ещё что-то придумать.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;-- Диалог Масяни с дядей, в котором дядя просит рассол.&#x0D;&#x0A;function FirstDialog()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle02&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle02&quot;,4000)&#x0D;&#x0A;  change_state_ex(nil, 260, nil, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  pre_say(622, &quot;Uncle&quot;, -75, -5)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  pre_say(623)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  pre_say(624, &quot;Uncle&quot;, -75, -5)  &#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  pre_say(625)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  pre_say(626, &quot;Uncle&quot;, -75, -5)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  pre_say(627)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  pre_say(628, &quot;Uncle&quot;, -75, -5)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  pre_say(629)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  pre_say(630, &quot;Uncle&quot;, -75, -5)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  pre_say(784)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  say(785, &quot;Uncle&quot;, -75, -5)  &#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;-- Диалог Масяни с дядей, в котором Мясяня просит денег, дядя показывает ей пульт от сейфа без батареек&#x0D;&#x0A;function SecondDialog()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(631, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  pre_say(814, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(632)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(633, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(634)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(635, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(636)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(637, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(638)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(639, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(640)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(641, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Control_panel&quot;, &quot;control_panel02&quot;)&#x0D;&#x0A;  pre_say(642, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;  pre_say(643)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;-- Диалог Масяни с дядей, в котором дядя говорит про код от сейфа&#x0D;&#x0A;function ThirdDialog()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  pre_say(644, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  pre_say(645, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  say(646, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;-- Диалог Масяни с дядей, в котором дядя говорит про заначку в кладовке&#x0D;&#x0A;function FourthDialog()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  pre_say(795)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  pre_say(797, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;  pre_say(798)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  say(799, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;-- Диалог Масяни с дядей, в котором Масяня говорит, что денег на дорогу набрала&#x0D;&#x0A;function FifthDialog()&#x0D;&#x0A;  pre_say(801)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;  say(802, &quot;Uncle&quot;, -65, -15) &#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function FillKettle()&#x0D;&#x0A;  show_ex(0, false, &quot;water07&quot;)&#x0D;&#x0A;  play_clip(&quot;water07&quot;,0)&#x0D;&#x0A;  show_ex(0, false, &quot;water11&quot;)&#x0D;&#x0A;  play_clip(&quot;water11&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;water11&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;water07&quot;)&#x0D;&#x0A;  -- change_state_ex(true, 0, false, &quot;Valve01&quot;, &quot;valve01_03&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Kettle01_mini&quot;, &quot;kettle01_mini01&quot;)&#x0D;&#x0A;  background_sounds.Play(&quot;water_02&quot;, { level02_scene02_01 = 0.3 , level02_scene02_02 = 1 , level02_scene02_03 = 0.5 , level02_scene02_04 = 0.5 , level02_scene02_hog01 = 0.2 , level02_miniscene_sink = 1 , level02_miniscene_recorder = 0.2 , level02_miniscene_picture = 0.2 , level02_miniscene_safe = 0.2 , level02_miniscene_plates = 1 , level02_miniscene_fireplace = 0.2 , level02_miniscene_break_vase = 1  })&#x0D;&#x0A;  show_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;  take(&quot;kettle02&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle05&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;water04&quot;)&#x0D;&#x0A;  show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function BreakVaseOnScene02()&#x0D;&#x0A;  local i=0&#x0D;&#x0A;  for j=1,6 do&#x0D;&#x0A;    if state(&quot;Vase0&quot;..j, &quot;vase0&quot;..j..&quot;_01&quot;) then&#x0D;&#x0A;      i=i+1&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  if i&gt;1 then&#x0D;&#x0A;    do_not_change_cursor()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function BreakVase()&#x0D;&#x0A;  local i=0&#x0D;&#x0A;  for j=1,9 do&#x0D;&#x0A;    if state(&quot;Vase0&quot;..j, &quot;vase0&quot;..j..&quot;_01&quot;) then&#x0D;&#x0A;      i=1&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  if i==0 then&#x0D;&#x0A;    remove(&quot;Hammer&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;   background_sounds.Stop(&quot;man_01&quot;)&#x0D;&#x0A;if state(&quot;Uncle&quot;, &quot;uncle01&quot;) or state(&quot;Uncle&quot;, &quot;uncle03&quot;) then&#x0D;&#x0A;  background_sounds.Play(&quot;man_01&quot;, { level02_scene02_01 = 1 ,&#x0D;&#x0A;          level02_scene02_02 = 0.3 , level02_scene02_03 = 0.5 , level02_scene02_04 = 0.5 ,&#x0D;&#x0A;          level02_miniscene_bag = 0 , level02_miniscene_sink = 0 ,&#x0D;&#x0A;          level02_miniscene_recorder = 0.7, level02_miniscene_picture = 0.7 , &#x0D;&#x0A;          level02_miniscene_safe = 0.7 , level02_miniscene_plates = 0 ,&#x0D;&#x0A;          level02_miniscene_fireplace = 0.7 , level02_miniscene_break_vase = 0  }) &#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;if state(&quot;Uncle&quot;, &quot;uncle04&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;elseif state(&quot;Uncle&quot;, &quot;uncle07&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;" s2="show_task(1) -- &quot;Добыть деньги на билеты в Намибию&quot;&#x0D;&#x0A;show_task(2)  -- &quot;Разбудить дядю&quot;&#x0D;&#x0A;&#x0D;&#x0A;form_start_dialog_event([[&#x0D;&#x0A;  say(803) --&quot;Так-с... Тут видно просто так не разобратся. Видимо вечер был хорош. Ладно, сейчас разбудим.&quot;&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_mouse01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mouse&quot;, &quot;mouse02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=4,5 do&#x0D;&#x0A;    name_var=&quot;_lohmatyi0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;lohmatyi0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;rain_01&quot;, { level02_scene02_01 = 1 ,&#x0D;&#x0A;        level02_scene02_02 = 0 , level02_scene02_03 = 0.5 ,&#x0D;&#x0A;        level02_scene02_04 = 0.5 , level02_miniscene_bag = 0.2 , &#x0D;&#x0A;        level02_miniscene_sink = 0 , level02_miniscene_recorder = 0.7 ,&#x0D;&#x0A;        level02_miniscene_picture = 0.7 , level02_miniscene_safe = 0.7 ,&#x0D;&#x0A;        level02_miniscene_plates = 0 , level02_miniscene_fireplace = 0.7 , &#x0D;&#x0A;        level02_miniscene_break_vase = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;refrigerator_01&quot;, { level02_scene02_01 = 0 ,&#x0D;&#x0A;        level02_scene02_02 = 1 , level02_scene02_03 = 0.3 , level02_scene02_04 = 0.3 ,&#x0D;&#x0A;        level02_miniscene_bag = 0 , level02_miniscene_sink = 0.7 ,&#x0D;&#x0A;        level02_miniscene_recorder = 0 , level02_miniscene_picture = 0 ,&#x0D;&#x0A;        level02_miniscene_safe = 0 , level02_miniscene_plates = 0.7 ,&#x0D;&#x0A;        level02_miniscene_fireplace = 0 , level02_miniscene_break_vase = 0.7  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level02_scene02_01" size="1024 768" offset="0 2" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi04" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi04&quot;,0,150)&#x0D;&#x0A;TakeLohmatyi(&quot;04&quot;)" s2="" s3="" s4="" sound="" offset="554 95" angle="0" size="28 44" type="image" color="-1" image_id="scenes_Lohmatyi_s02_01_Lohmatyi01" />
<group object_flags="2" id="Jar_straw" hint="$756" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="jar01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598.500 597" angle="0" size="65 72" type="image" color="-1" image_id="characters_uncle_scene02_01_drink_jar01" />
<object object_flags="0" id="straw01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603.500 568" angle="0" size="59 70" type="image" color="-7607553" image_id="characters_uncle_scene02_01_drink_straw01" />
<object object_flags="0" id="jar02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595 563.500" angle="0" size="50 11" type="image" color="-1" image_id="characters_uncle_scene02_01_drink_jar02" />
</group>
<group object_flags="1" id="Music01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="music01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="378 186" angle="0" size="270 200" type="clip" color="-1" clip_id="note06" use_alpha="false" />
<object object_flags="2" id="music01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="378 186" angle="0" size="270 200" type="clip" color="-1" clip_id="note05" use_alpha="false" />
</group>
<group object_flags="1" id="Music02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="music02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="805 132" angle="0" size="400 300" type="clip" color="-1" clip_id="note03" use_alpha="false" />
<object object_flags="2" id="music02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="805 132" angle="0" size="400 300" type="clip" color="-1" clip_id="note04" use_alpha="false" />
</group>
<object object_flags="2" id="kettle03" hint="$887" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="370 551" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_kettle01" />
<object object_flags="2" id="kettle_uncle" hint="$886" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="732 426" angle="0" size="150 260" type="clip" color="-1" clip_id="kettle02" use_alpha="true" />
<object object_flags="2" id="kettle_flower" hint="$886" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="91 386" angle="0" size="150 260" type="clip" color="-1" clip_id="kettle02" use_alpha="true" />
<group object_flags="0" id="Uncle" hint="$647" editor_flags="0" s1="if cursor(&quot;kettle02&quot;) and state(&quot;Music01&quot;, &quot;music01_02&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;kettle02&quot;)&#x0D;&#x0A;  sound(&quot;water_05&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle_uncle&quot;)&#x0D;&#x0A;  play_clip(&quot;kettle_uncle&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle_uncle&quot;)  &#x0D;&#x0A;  if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2)  -- &quot;Разбудить дядю&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  background_sounds.Stop(&quot;man_01&quot;)&#x0D;&#x0A;  FirstDialog()&#x0D;&#x0A;  if is_task_hidden(5) then&#x0D;&#x0A;    show_task(5)  -- &quot;Привести дядю в порядок&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;kettle02&quot;) and state(&quot;uncle01&quot;) and state(&quot;Music01&quot;, &quot;music01_01&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;kettle02&quot;)&#x0D;&#x0A;  sound(&quot;water_05&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle_uncle&quot;)&#x0D;&#x0A;  play_clip(&quot;kettle_uncle&quot;,0)&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle_uncle&quot;)&#x0D;&#x0A;  background_sounds.Stop(&quot;man_01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;uncle02&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle02&quot;)&#x0D;&#x0A;  say(807) -- &quot;Алло, алло, ты меня слышишь?… Просыпайся давай. Хм, бесполезно, нужно что-то ещё придумать.&quot;&#x0D;&#x0A;  take(&quot;kettle03&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;uncle03&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle03&quot;,0)&#x0D;&#x0A;elseif cursor(&quot;kettle02&quot;) and state(&quot;uncle03&quot;) and state(&quot;Music01&quot;, &quot;music01_01&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;kettle02&quot;)&#x0D;&#x0A;  sound(&quot;water_05&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle_uncle&quot;)&#x0D;&#x0A;  play_clip(&quot;kettle_uncle&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle_uncle&quot;)&#x0D;&#x0A;  background_sounds.Stop(&quot;man_01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;uncle02&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle02&quot;)&#x0D;&#x0A;  take(&quot;kettle03&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;uncle03&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle03&quot;,0)&#x0D;&#x0A;elseif cursor(&quot;Pot01&quot;) and state(&quot;uncle05&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle04&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle04&quot;,0)&#x0D;&#x0A;  say(789, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle05&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle05&quot;,0)&#x0D;&#x0A;elseif cursor(&quot;pot04&quot;) and state(&quot;uncle05&quot;) then&#x0D;&#x0A;  remove(&quot;pot04&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;uncle06&quot;)&#x0D;&#x0A;  play_clip(&quot;uncle06&quot;,0)&#x0D;&#x0A;  sleep(7000)&#x0D;&#x0A;  show_ex(0, false, &quot;Jar_straw&quot;)&#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5)  -- &quot;Привести дядю в порядок&quot;&#x0D;&#x0A;  end&#x0D;&#x0A; achievements.GetAchievement(&quot;master_doctor&quot;)&#x0D;&#x0A; sleep(4000)&#x0D;&#x0A; if achievements.IsAchievementComplete(&quot;master_cook&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_electrician&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_doctor&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_open&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_master&quot;)&#x0D;&#x0A;    sleep(4000)&#x0D;&#x0A;  end&#x0D;&#x0A;  SecondDialog()&#x0D;&#x0A;  if is_task_hidden(6) then&#x0D;&#x0A;    show_task(6)  -- &quot;Снабдить пульт батарейками&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;uncle08&quot;) and state(&quot;Safe&quot;, &quot;safe01&quot;) and not is_hide(&quot;Safe&quot;) then&#x0D;&#x0A;  ThirdDialog()&#x0D;&#x0A;elseif cursor() and (state(&quot;uncle01&quot;) or state(&quot;uncle02&quot;) or state(&quot;uncle03&quot;)) then&#x0D;&#x0A;  say(803) --&quot;Так-с... Тут видно просто так не разобратся. Видимо вечер был хорош. Ладно, сейчас разбудим.&quot;&#x0D;&#x0A;  if is_task_hidden(2) then&#x0D;&#x0A;    show_task(2)  -- &quot;Разбудить дядю&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="uncle01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718.500 546.500" angle="0" size="250 250" type="clip" color="-1" clip_id="uncle_asleep01" use_alpha="true" />
<object object_flags="2" id="uncle02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="728.500 515.500" angle="0" size="300 300" type="clip" color="-1" clip_id="uncle_awake01" use_alpha="true" />
<object object_flags="2" id="uncle03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718.500 546.500" angle="0" size="250 250" type="clip" color="-1" clip_id="soggy_asleep01" use_alpha="true" />
<object object_flags="2" id="uncle04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="709 520" angle="0" size="300 300" type="clip" color="-1" clip_id="uncle_sick02" use_alpha="true" />
<object object_flags="2" id="uncle05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="709 520" angle="0" size="300 300" type="clip" color="-1" clip_id="uncle_sick01" use_alpha="true" />
<object object_flags="2" id="uncle06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="709 520" angle="0" size="300 300" type="clip" color="-1" clip_id="uncle_drink01" use_alpha="true" />
<object object_flags="2" id="uncle07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="709.500 519" angle="0" size="300 300" type="clip" color="-1" clip_id="healthy02" use_alpha="true" />
<object object_flags="2" id="uncle08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="709.500 519" angle="0" size="300 300" type="clip" color="-1" clip_id="healthy01" use_alpha="true" />
<object object_flags="2" id="uncle09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="710 519" angle="0" size="300 300" type="clip" color="-1" clip_id="desk01" use_alpha="true" />
</group>
<group object_flags="0" id="Control_panel" hint="$648" editor_flags="0" s1="if cursor(&quot;Battery01&quot;) then&#x0D;&#x0A;  if state(&quot;Control_panel&quot;, &quot;control_panel02&quot;) then&#x0D;&#x0A;    remove(&quot;Battery01&quot;)&#x0D;&#x0A;    change_state(&quot;Control_panel&quot;, &quot;control_panel03&quot;)&#x0D;&#x0A;    if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;      complete_task(6)  -- &quot;Снабдить пульт батарейками&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    hide_ex(0, false, &quot;Control_panel&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle09&quot;)&#x0D;&#x0A;    play_clip(&quot;uncle09&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;hole&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Safe&quot;)&#x0D;&#x0A;    play_clip(&quot;safe01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;    play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;    pre_say(790, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;    play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;    pre_say(791)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle07&quot;)&#x0D;&#x0A;    play_clip(&quot;uncle07&quot;,0)&#x0D;&#x0A;    pre_say(792, &quot;Uncle&quot;, -65, -15)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Uncle&quot;, &quot;uncle08&quot;)&#x0D;&#x0A;    play_clip(&quot;uncle08&quot;,0)&#x0D;&#x0A;    ThirdDialog()&#x0D;&#x0A;    if is_task_hidden(7) then&#x0D;&#x0A;      show_task(7)  -- &quot;Открыть сейф&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="control_panel01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642.500 644.500" angle="0" size="65 47" type="image" color="-1" image_id="scenes_scene02_01_control_panel01" />
<object object_flags="2" id="control_panel02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642.500 644.500" angle="0" size="65 47" type="image" color="-1" image_id="scenes_scene02_01_control_panel02" />
<object object_flags="2" id="control_panel03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642.500 644.500" angle="0" size="65 47" type="image" color="-1" image_id="scenes_scene02_01_control_panel03" />
</group>
<object object_flags="2" id="pot04" hint="$756" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369 724" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_pot04" />
<object object_flags="3" id="key00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576 272" angle="0" size="19 18" type="image" color="-1" image_id="scenes_scene02_01_key01" />
<group object_flags="2" id="Safe" hint="$649" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;safe01&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;assemble_image_circle_chapter02&quot;) then&#x0D;&#x0A;    sound(&quot;safe_open_02&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Safe_mini&quot;, &quot;safe_mini02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Money_mini&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;purse&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;key00&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Key01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;money_mini01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Mouse&quot;)&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_safe&quot;)&#x0D;&#x0A;    if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;      complete_task(7)  -- &quot;Открыть сейф&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    hide_ex(nil, false, &quot;safe_element&quot;)&#x0D;&#x0A;    change_state(&quot;Safe&quot;, &quot;safe02&quot;)&#x0D;&#x0A;    sleep(1000)&#x0D;&#x0A;    show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;    FourthDialog()&#x0D;&#x0A;    if is_task_hidden(8) then&#x0D;&#x0A;      show_task(8)  -- &quot;Отыскать заначку дяди&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_safe&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  else&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_safe&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="safe01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="571 263" angle="0" size="120 92" type="clip" color="-1" clip_id="safe01" use_alpha="false" />
<object object_flags="2" id="safe02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 266" angle="0" size="150 117" type="image" color="-1" image_id="scenes_scene02_01_safe02" />
</group>
<object object_flags="2" id="hole" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="571 261" angle="0" size="118 87" type="image" color="-1" image_id="scenes_scene02_01_hole" />
<group object_flags="0" id="Opener" hint="$650" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if not is_object_in_inventory(&quot;Pot01&quot;) then&#x0D;&#x0A;    say(1405)&#x0D;&#x0A;  else&#x0D;&#x0A;    take()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="opener" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="265.500 432.500" angle="0" size="13 39" type="image" color="-1" image_id="scenes_scene02_01_opener" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="266 434" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_opener" />
</group>
<object object_flags="0" id="statue" hint="$651" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292.500 468.500" angle="0" size="77 191" type="image" color="-1" image_id="scenes_scene02_01_statue" />
<group object_flags="0" id="Flag_picture" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_picture01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 691" angle="0" size="56 19" type="image" color="16777215" image_id="scenes_scene02_01_cucumber" />
<object object_flags="3" id="flag_picture02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 691" angle="0" size="56 19" type="image" color="16777215" image_id="scenes_scene02_01_cucumber" />
</group>
<object object_flags="0" id="picture01" hint="$652" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_picture&quot;)&#x0D;&#x0A;  if state(&quot;Flag_picture&quot;, &quot;flag_picture01&quot;) then&#x0D;&#x0A;    change_state(&quot;Flag_picture&quot;, &quot;flag_picture02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="873 187" angle="0" size="53 122" type="image" color="-1" image_id="scenes_scene02_01_picture" />
<object object_flags="0" id="mattress" hint="$653" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239.500 632.500" angle="0" size="289 181" type="image" color="-1" image_id="scenes_scene02_01_mattress" />
<object object_flags="0" id="lamp01" hint="$654" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576 99" angle="0" size="173 130" type="image" color="-1" image_id="scenes_scene02_01_lamp" />
<object object_flags="0" id="flower02" hint="$655" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="624 198" angle="0" size="384 119" type="image" color="-1" image_id="scenes_scene02_01_flower02" />
<object object_flags="0" id="flower01_01" hint="$655" editor_flags="0" s1="if cursor(&quot;kettle02&quot;) and is_hide(&quot;flower01_02&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;kettle02&quot;)&#x0D;&#x0A;  sound(&quot;water_05&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle_flower&quot;)&#x0D;&#x0A;  play_clip(&quot;kettle_flower&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle_flower&quot;)&#x0D;&#x0A;  take(&quot;kettle03&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;flower01_02&quot;)&#x0D;&#x0A;  play_clip(&quot;flower01_02&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="55 475" angle="0" size="94 124" type="image" color="-1" image_id="scenes_scene02_01_flower01" />
<object object_flags="2" id="flower01_02" hint="$655" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="61 410" angle="0" size="70 220" type="clip" color="-1" clip_id="flower02" use_alpha="true" />
<group object_flags="0" id="Flower01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" />
<object object_flags="0" id="blind" hint="$656" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119.500 291" angle="0" size="237 582" type="image" color="-1" image_id="scenes_scene02_01_blind" />
<object object_flags="0" id="column02" hint="$657" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="975 130.500" angle="0" size="88 217" type="image" color="-1" image_id="scenes_scene02_01_column02" />
<object object_flags="0" id="column01" hint="$657" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="258 180" angle="0" size="65 128" type="image" color="-1" image_id="scenes_scene02_01_column01" />
<object object_flags="2" id="disc01" hint="$757" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="902 569" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_disc" />
<object object_flags="2" id="discs" hint="$658" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="896.500 569.500" angle="0" size="83 71" type="image" color="-1" image_id="scenes_scene02_01_disks" />
<group object_flags="0" id="Box" hint="$659" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;disc01&quot;) then&#x0D;&#x0A;  say(810) --&quot;Да, помню в этой коробке дядя хранит самые свои любимые диски... Меломан, блин. Только тут замок хитро... хитро сделанный, просто так фиг откроешь.&quot;&#x0D;&#x0A;  if full_screen_minigame(&quot;split_figures_by_type&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;box02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;discs&quot;)&#x0D;&#x0A;    take(&quot;disc01&quot;)&#x0D;&#x0A;    say(811) --&quot;Вот что его должно разбудить!&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="897 568" angle="0" size="84 76" type="image" color="-1" image_id="scenes_scene02_01_box01" />
<object object_flags="2" id="box02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="899 594.500" angle="0" size="164 89" type="image" color="-1" image_id="scenes_scene02_01_box02" />
</group>
<object object_flags="0" id="tomato01" hint="$660" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="525.500 650.500" angle="0" size="47 37" type="image" color="-1" image_id="scenes_scene02_01_tomato01" />
<object object_flags="0" id="telephone01" hint="$661" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="521 623.500" angle="0" size="64 31" type="image" color="-1" image_id="scenes_scene02_01_telephone" />
<object object_flags="0" id="match" hint="$662" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="503 594" angle="0" size="30 12" type="image" color="-1" image_id="scenes_scene02_01_match" />
<object object_flags="0" id="glass01" hint="$663" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 579" angle="0" size="50 150" type="clip" color="-1" clip_id="champagne01" use_alpha="false" />
<object object_flags="0" id="glass02" hint="$663" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 521" angle="0" size="34 118" type="image" color="-1" image_id="scenes_scene02_01_glass02" />
<object object_flags="0" id="tomato02" hint="$660" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565 557" angle="0" size="38 26" type="image" color="-1" image_id="scenes_scene02_01_tomato02" />
<object object_flags="0" id="cigarette" hint="$664" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545.500 580.500" angle="0" size="33 7" type="image" color="-1" image_id="scenes_scene02_01_cigarette" />
<object object_flags="0" id="cucumber" hint="$665" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598 598.500" angle="0" size="56 19" type="image" color="-1" image_id="scenes_scene02_01_cucumber" />
<object object_flags="0" id="chicken" hint="$666" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="638 600.500" angle="0" size="80 33" type="image" color="-1" image_id="scenes_scene02_01_chicken" />
<object object_flags="0" id="sandwich" hint="$667" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="632 588" angle="0" size="42 30" type="image" color="-1" image_id="scenes_scene02_01_sandwich" />
<object object_flags="0" id="plate" hint="$668" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="622 603.500" angle="0" size="131 41" type="image" color="-1" image_id="scenes_scene02_01_plate" />
<object object_flags="0" id="ashtray" hint="$669" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="480 575.500" angle="0" size="84 35" type="image" color="-1" image_id="scenes_scene02_01_ashtray" />
<object object_flags="0" id="table01" hint="$670" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582.500 647" angle="0" size="385 186" type="image" color="-1" image_id="scenes_scene02_01_table01" />
<group object_flags="0" id="Chair" hint="$671" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="chair01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="763.500 563" angle="0" size="113 192" type="image" color="-1" image_id="scenes_scene02_01_chair01" />
<object object_flags="0" id="chair02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444.500 562" angle="0" size="113 192" type="image" color="-1" image_id="scenes_scene02_01_chair02" />
</group>
<object object_flags="3" id="clip_hammer07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="353 336" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase07" hint="$672" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase07_01&quot;) then&#x0D;&#x0A;  if state(&quot;Vase08&quot;, &quot;vase08_01&quot;) then&#x0D;&#x0A;    do_not_change_cursor()&#x0D;&#x0A;  end&#x0D;&#x0A;  -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer07&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer07&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase07_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer07&quot;) &#x0D;&#x0A; BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase07_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358.500 332" angle="0" size="35 60" type="image" color="-1" image_id="scenes_scene02_01_vase01" />
<object object_flags="2" id="vase07_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="352 351" angle="0" size="50 32" type="image" color="-1" image_id="scenes_scene02_01_vase01_02" />
</group>
<object object_flags="3" id="clip_hammer08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 334" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase08" hint="$672" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase08_01&quot;) then&#x0D;&#x0A;  if state(&quot;Vase07&quot;, &quot;vase07_01&quot;) then&#x0D;&#x0A;    do_not_change_cursor()&#x0D;&#x0A;  end&#x0D;&#x0A; -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer08&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer08&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase08_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer08&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase08_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450.500 336" angle="0" size="26 38" type="image" color="-1" image_id="scenes_scene02_01_vase01" />
<object object_flags="2" id="vase08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 347.500" angle="0" size="38 25" type="image" color="-1" image_id="scenes_scene02_01_vase02_02" />
</group>
<object object_flags="0" id="recorder" hint="$673" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_recorder&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="397 336" angle="0" size="56 48" type="image" color="-1" image_id="scenes_scene02_01_tape_recorder" />
<object object_flags="1" id="fireplace" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="380.500 294" angle="0" size="207 512" type="image" color="-1" image_id="scenes_scene02_01_fireplace" />
<object object_flags="0" id="clock" hint="$675" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="837 458" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene02_01_clock" />
<object object_flags="0" id="foto" hint="$676" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="843 427" angle="0" size="56 72" type="image" color="-1" image_id="scenes_scene02_01_foto" />
<object object_flags="0" id="venus" hint="$651" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="884.500 403.500" angle="0" size="47 129" type="image" color="-1" image_id="scenes_scene02_01_venus" />
<object object_flags="0" id="napkin" hint="$677" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="861 494" angle="0" size="97 67" type="image" color="-1" image_id="scenes_scene02_01_napkin" />
<object object_flags="0" id="table02" hint="$670" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="865.500 510" angle="0" size="185 144" type="image" color="-1" image_id="scenes_scene02_01_table02" />
<object object_flags="0" id="door" hint="$678" editor_flags="2" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level02_scene02_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="746.500 361.500" angle="0" size="133 267" type="image" color="-1" image_id="scenes_scene02_01_door" />
<object object_flags="0" id="pillow" hint="$679" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="531.500 485" angle="0" size="85 76" type="image" color="-1" image_id="scenes_scene02_01_pillow" />
<object object_flags="3" id="scene02_01_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_scene02_01_temp" />
<object object_flags="1" id="scene02_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_background" />
<object object_flags="1" id="rain01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88.500 322" angle="0" size="180 510" type="clip" color="-1" clip_id="rain01" use_alpha="false" />
</objects>
<areas >
<area object_flags="0" id="area_fireplace" hint="$674" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_fireplace&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="476 496" />
<point offset="479 356" />
<point offset="352 367" />
<point offset="352 541" />
</area>
<area object_flags="0" id="_area_fireplace_hint" hint="$674" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="356 542" />
<point offset="475 492" />
<point offset="478 354" />
<point offset="433 349" />
<point offset="433 208" />
<point offset="437 197" />
<point offset="442 188" />
<point offset="418 180" />
<point offset="418 109" />
<point offset="423 98" />
<point offset="323 37" />
<point offset="303 45" />
<point offset="308 57" />
<point offset="308 161" />
<point offset="303 163" />
<point offset="308 176" />
<point offset="303 355" />
<point offset="292 357" />
<point offset="301 380" />
<point offset="301 526" />
</area>
<area object_flags="0" id="_area_window" hint="$874" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="139 488" />
<point offset="140 167" />
<point offset="2 164" />
<point offset="1 528" />
</area>
<area object_flags="0" id="_area_floor" hint="$754" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 766" />
<point offset="1025 765" />
<point offset="1022 606" />
<point offset="836 493" />
<point offset="481 488" />
<point offset="398 524" />
<point offset="344 536" />
<point offset="314 527" />
<point offset="5 673" />
</area>
<area object_flags="0" id="_area_wall01" hint="$753" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="308 527" />
<point offset="309 81" />
<point offset="194 0" />
<point offset="47 1" />
<point offset="217 90" />
<point offset="197 501" />
<point offset="2 575" />
<point offset="1 674" />
</area>
<area object_flags="0" id="_area_wall02" hint="$753" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="853 503" />
<point offset="1017 601" />
<point offset="1018 3" />
<point offset="937 1" />
<point offset="844 127" />
<point offset="839 441" />
</area>
<area object_flags="0" id="_area_wall03" hint="$753" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="841 444" />
<point offset="839 135" />
<point offset="415 130" />
<point offset="423 486" />
</area>
<area object_flags="0" id="_area_ceiling" hint="$755" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="820 102" />
<point offset="873 1" />
<point offset="271 0" />
<point offset="418 97" />
</area>
</areas>
</scene>
<scene id="level02_scene02_02" size="1024 768" offset="0 0" flags="0" script="--form_event([[&#x0D;&#x0A;--   sound (&quot;refrigerator&quot;,false)&#x0D;&#x0A;--]])" >
<objects >
<object object_flags="3" id="clip_wrench" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="227 482" angle="0" size="100 80" type="clip" color="-1" clip_id="monkey_wrench01" use_alpha="false" />
<group object_flags="0" id="Hammer" hint="$680" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hammer" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="348 600" angle="0" size="30 72" type="image" color="-1" image_id="scenes_scene02_02_hammer" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 602" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_hammer" />
</group>
<object object_flags="0" id="bottle01" hint="$875" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="140 648.500" angle="0" size="198 177" type="image" color="-1" image_id="scenes_scene02_02_bottle01" />
<object object_flags="2" id="bottle03" hint="$681" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="112 482" angle="0" size="38 26" type="image" color="-1" image_id="scenes_scene02_02_bottle03" />
<group object_flags="0" id="Shelf01" hint="$682" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;shelf01_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf01_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;bottle03&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf01_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;bottle03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shelf01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="103.500 479.500" angle="0" size="81 53" type="image" color="-1" image_id="scenes_scene02_02_shelf01_01" />
<object object_flags="2" id="shelf01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="126.500 493" angle="0" size="125 66" type="image" color="-1" image_id="scenes_scene02_02_shelf01_02" />
</group>
<object object_flags="2" id="napkin02" hint="$683" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="118 522" angle="0" size="64 32" type="image" color="-1" image_id="scenes_scene02_02_napkin02" />
<group object_flags="0" id="Shelf02" hint="$682" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;shelf02_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf02_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;napkin02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf02_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;napkin02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shelf02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="103.500 518" angle="0" size="81 62" type="image" color="-1" image_id="scenes_scene02_02_shelf02_01" />
<object object_flags="2" id="shelf02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="125.500 533.500" angle="0" size="125 67" type="image" color="-1" image_id="scenes_scene02_02_shelf02_02" />
</group>
<object object_flags="2" id="fork" hint="$684" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="113 566.500" angle="0" size="56 23" type="image" color="-1" image_id="scenes_scene02_02_fork" />
<group object_flags="0" id="Shelf03" hint="$682" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;shelf03_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf03_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;fork&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;shelf03_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;fork&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shelf03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="104 557.500" angle="0" size="81 61" type="image" color="-1" image_id="scenes_scene02_02_shelf03_01" />
<object object_flags="2" id="shelf03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="126.500 573.500" angle="0" size="125 67" type="image" color="-1" image_id="scenes_scene02_02_shelf03_02" />
</group>
<group object_flags="0" id="Kettle01" hint="$685" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="kettle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="139.500 403" angle="0" size="41 54" type="image" color="-1" image_id="scenes_scene02_02_kettle01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="139.500 402.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_kettle01" />
</group>
<object object_flags="0" id="microwave_oven" hint="$686" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="56 406.500" angle="0" size="114 77" type="image" color="-1" image_id="scenes_scene02_02_microwave_oven" />
<group object_flags="0" id="Lamp02" hint="$687" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="267 57.500" angle="0" size="41 27" type="image" color="-1" image_id="scenes_scene02_02_lamp" />
<object object_flags="0" id="lamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="361 80" angle="0" size="34 22" type="image" color="-1" image_id="scenes_scene02_02_lamp" />
<object object_flags="0" id="lamp03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="474.500 80.500" angle="0" size="34 22" type="image" color="-1" image_id="scenes_scene02_02_lamp" />
<object object_flags="0" id="lamp04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="528 57" angle="0" size="41 27" type="image" color="-1" image_id="scenes_scene02_02_lamp" />
<object object_flags="0" id="lamp05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603 23" angle="0" size="47 31" type="image" color="-1" image_id="scenes_scene02_02_lamp" />
</group>
<group object_flags="0" id="Clock" hint="$688" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_plates&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="176.500 183" angle="0" size="45 53" type="image" color="-1" image_id="scenes_scene02_02_clock01" />
<object object_flags="0" id="clock02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="177 183" angle="0" size="43 53" type="image" color="-1" image_id="scenes_scene02_02_clock02" />
<object object_flags="2" id="clock03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="177 183" angle="0" size="43 53" type="image" color="-1" image_id="scenes_scene02_02_clock03" />
</group>
<group object_flags="0" id="Flag_plates" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_plates01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="210 351" angle="0" size="55 20" type="image" color="16777215" image_id="scenes_scene02_02_cucumber" />
<object object_flags="3" id="flag_plates02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="210 351" angle="0" size="55 20" type="image" color="16777215" image_id="scenes_scene02_02_cucumber" />
</group>
<group object_flags="0" id="Plate01" hint="$689" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_plates&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="plate01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="176 247" angle="0" size="37 48" type="image" color="-1" image_id="scenes_scene02_02_plate01_01" />
<object object_flags="2" id="plate01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="176 247" angle="0" size="37 48" type="image" color="-1" image_id="scenes_scene02_02_plate01_02" />
</group>
<group object_flags="0" id="Plate02" hint="$689" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_plates&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="plate02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="176 309" angle="0" size="37 48" type="image" color="-1" image_id="scenes_scene02_02_plate02_01" />
<object object_flags="2" id="plate02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="176 309" angle="0" size="37 48" type="image" color="-1" image_id="scenes_scene02_02_plate02_02" />
</group>
<group object_flags="0" id="Glass" hint="$690" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="glass01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="421.500 477.500" angle="0" size="25 81" type="image" color="-1" image_id="scenes_scene02_02_glass01" />
<object object_flags="0" id="glass02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400.500 450" angle="0" size="21 76" type="image" color="-1" image_id="scenes_scene02_02_glass02" />
</group>
<object object_flags="0" id="cucumber" hint="$691" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502 540" angle="0" size="55 20" type="image" color="-1" image_id="scenes_scene02_02_cucumber" />
<object object_flags="0" id="chicken" hint="$692" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547.500 516.500" angle="0" size="76 29" type="image" color="-1" image_id="scenes_scene02_02_chicken" />
<object object_flags="0" id="sandwich01" hint="$693" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="534 505.500" angle="0" size="50 35" type="image" color="-1" image_id="scenes_scene02_02_sandwich01" />
<object object_flags="0" id="plate06" hint="$689" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542 517.500" angle="0" size="118 33" type="image" color="-1" image_id="scenes_scene02_02_plate06" />
<object object_flags="0" id="fish" hint="$694" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="527 506.500" angle="0" size="96 19" type="image" color="-1" image_id="scenes_scene02_02_fish" />
<object object_flags="0" id="champagne" hint="$695" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460.500 447" angle="0" size="43 144" type="image" color="-1" image_id="scenes_scene02_02_champagne" />
<object object_flags="0" id="sandwich02" hint="$693" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500 463" angle="0" size="62 74" type="image" color="-1" image_id="scenes_scene02_02_sandwich02" />
<object object_flags="0" id="ashtray" hint="$696" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="411 526.500" angle="0" size="80 33" type="image" color="-1" image_id="scenes_scene02_02_ashtray" />
<object object_flags="0" id="mug02" hint="$697" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367 492" angle="0" size="46 54" type="image" color="-1" image_id="scenes_scene02_02_mug02" />
<object object_flags="0" id="salad" hint="$698" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367.500 458" angle="0" size="79 54" type="image" color="-1" image_id="scenes_scene02_02_salad" />
<object object_flags="0" id="table01" hint="$699" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462.500 510.500" angle="0" size="330 117" type="image" color="-1" image_id="scenes_scene02_02_table01" />
<object object_flags="0" id="chair" hint="$700" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="364.500 507" angle="0" size="123 262" type="image" color="-1" image_id="scenes_scene02_02_chair" />
<object object_flags="0" id="cup" hint="$704" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576.500 377" angle="0" size="61 34" type="image" color="-1" image_id="scenes_scene02_02_cup" />
<object object_flags="3" id="clip_hammer03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 250" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<object object_flags="0" id="bread01" hint="$705" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="715.500 389.500" angle="0" size="97 33" type="image" color="-1" image_id="scenes_scene02_02_bread01" />
<object object_flags="0" id="sugar" hint="$706" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="646 368.500" angle="0" size="53 43" type="image" color="-1" image_id="scenes_scene02_02_sugar" />
<object object_flags="0" id="mug01" hint="$697" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="701 359" angle="-0.080" size="-42 50" type="image" color="-1" image_id="scenes_scene02_02_mug02" />
<group object_flags="0" id="Tomato" hint="$707" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="tomato01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="794 372" angle="0" size="34 27" type="image" color="-1" image_id="scenes_scene02_02_tomato01" />
<object object_flags="0" id="tomato02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="814 367" angle="0" size="36 22" type="image" color="-1" image_id="scenes_scene02_02_tomato02" />
</group>
<group object_flags="0" id="Mermaid" hint="$708" editor_flags="0" s1="if cursor() and state(&quot;mermaid01&quot;) and state(&quot;Uncle&quot;, &quot;uncle05&quot;) then&#x0D;&#x0A;  say(786) --&quot;Ну давай Русссалочка, не подведи, родненькая. Расскажи мне, где тут чего!&quot;&#x0D;&#x0A;  change_state(&quot;mermaid02&quot;)&#x0D;&#x0A;  sound(&quot;panel_02&quot;, false) &#x0D;&#x0A;  change_state(&quot;Secretdoor&quot;, &quot;secretdoor02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mermaid01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="809.500 297" angle="0" size="155 148" type="image" color="-1" image_id="scenes_scene02_02_mermaid01" />
<object object_flags="2" id="mermaid02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="794 297" angle="0" size="186 148" type="image" color="-1" image_id="scenes_scene02_02_mermaid02" />
</group>
<object object_flags="0" id="plate05" hint="$689" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578.500 454.500" angle="0" size="43 57" type="image" color="-1" image_id="scenes_scene02_02_plate05" />
<object object_flags="0" id="table02" hint="$699" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="678 571.500" angle="0" size="428 439" type="image" color="-1" image_id="scenes_scene02_02_table02" />
<group object_flags="0" id="Door05" hint="$709" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door05_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door05_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door05_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door05_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="558 170.500" angle="0" size="54 99" type="image" color="-1" image_id="scenes_scene02_02_door05_01" />
<object object_flags="2" id="door05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="515 174.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene02_02_door05_02" />
</group>
<group object_flags="0" id="Door06" hint="$709" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door06_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door06_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door06_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door06_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="608.500 160.500" angle="0" size="59 107" type="image" color="-1" image_id="scenes_scene02_02_door06_01" />
<object object_flags="2" id="door06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648 150" angle="0" size="24 119" type="image" color="-1" image_id="scenes_scene02_02_door06_02" />
</group>
<object object_flags="0" id="bottle02" hint="$681" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610.500 171" angle="0" size="38 24" type="image" color="-1" image_id="scenes_scene02_02_bottle02" />
<object object_flags="0" id="napkin01" hint="$683" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="567 181" angle="0" size="36 20" type="image" color="-1" image_id="scenes_scene02_02_napkin01" />
<object object_flags="0" id="pot03" hint="$710" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576.500 142.500" angle="0" size="31 15" type="image" color="-1" image_id="scenes_scene02_02_pot03" />
<object object_flags="0" id="plate07" hint="$689" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="579.500 207" angle="0" size="43 20" type="image" color="-1" image_id="scenes_scene02_02_plate07" />
<object object_flags="0" id="mayonnaise" hint="$711" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="624.500 198.500" angle="-0.109" size="-13 19" type="image" color="-1" image_id="scenes_scene02_02_mayonnaise" />
<object object_flags="3" id="clip_glazier" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="596 290" angle="0" size="88 150" type="clip" color="-1" clip_id="glazier01" use_alpha="false" />
<group object_flags="0" id="Secretdoor" hint="" editor_flags="0" s1="if cursor(&quot;Glaizer01&quot;) and state(&quot;Secretdoor&quot;, &quot;secretdoor02&quot;) then&#x0D;&#x0A; -- sound(&quot;glazier_01&quot;, false)&#x0D;&#x0A;  remove(&quot;Glaizer01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_glazier&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_glazier&quot;,0)&#x0D;&#x0A;  change_state(&quot;secretdoor03&quot;)&#x0D;&#x0A;  sleep(1400)&#x0D;&#x0A;  hide(&quot;clip_glazier&quot;)&#x0D;&#x0A;  disable(&quot;Secretdoor&quot;)&#x0D;&#x0A;  enable(&quot;Pot01&quot;)&#x0D;&#x0A;elseif cursor()  and state(&quot;Secretdoor&quot;, &quot;secretdoor02&quot;) then&#x0D;&#x0A;  say(787) --&quot;Такс, ну и как теперь энто открыть?&quot;&#x0D;&#x0A;elseif cursor(&quot;Hammer&quot;) and not state(&quot;secretdoor01&quot;) then&#x0D;&#x0A;  sound(&quot;glass_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="secretdoor01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="595 249.500" angle="0" size="94 67" type="image" color="-1" image_id="scenes_scene02_02_secretdoor01" />
<object object_flags="2" id="secretdoor02" hint="$889" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="595 249" angle="0" size="94 67" type="image" color="-1" image_id="scenes_scene02_02_secretdoor02" />
<object object_flags="2" id="secretdoor03" hint="$889" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595 248.500" angle="0" size="94 67" type="image" color="-1" image_id="scenes_scene02_02_secretdoor03" />
</group>
<group object_flags="1" id="Pot01" hint="$712" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  say(788) --&quot;Ладно, получить получили, но ещё и открыть же надо банку-то. &quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pot01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623 262" angle="0" size="28 33" type="image" color="-1" image_id="scenes_scene02_02_pot01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="621 262" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_pot01" />
</group>
<object object_flags="0" id="pot02" hint="$876" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="581 259.500" angle="0" size="52 47" type="image" color="-1" image_id="scenes_scene02_02_pot02" />
<object object_flags="1" id="patch" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="688 216.500" angle="0" size="88 145" type="image" color="-1" image_id="scenes_scene02_02_patch" />
<object object_flags="0" id="plate03" hint="$689" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679.500 132.500" angle="0" size="44 48" type="image" color="-1" image_id="scenes_scene02_02_plate03" />
<object object_flags="0" id="plate04" hint="$689" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="680 203" angle="0" size="46 44" type="image" color="-1" image_id="scenes_scene02_02_plate04" />
<group object_flags="0" id="Flag_vase" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_vase01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="767 211" angle="0" size="55 20" type="image" color="16777215" image_id="scenes_scene02_02_cucumber" />
<object object_flags="3" id="flag_vase02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="767 211" angle="0" size="55 20" type="image" color="16777215" image_id="scenes_scene02_02_cucumber" />
</group>
<object object_flags="3" id="clip_swab" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="280 443" angle="0" size="300 450" type="clip" color="-1" clip_id="swab01" use_alpha="false" />
<group object_flags="0" id="Vase03" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase03_01&quot;) then&#x0D;&#x0A;  --sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer03&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer03&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase03_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer03&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_break_vase&quot;)&#x0D;&#x0A;  say(794) --&quot;Ну-ка, ну-ка повнимательнее тут.&quot;&#x0D;&#x0A;  if state(&quot;Flag_vase&quot;, &quot;flag_vase01&quot;) then&#x0D;&#x0A;    change_state(&quot;Flag_vase&quot;, &quot;flag_vase02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;vase03_02&quot;) then&#x0D;&#x0A;  show_scene(&quot;level02_miniscene_break_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="681 260" angle="0" size="24 52" type="image" color="-1" image_id="scenes_scene02_02_vase03_01" />
<object object_flags="2" id="vase03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="692.500 273" angle="0" size="47 26" type="image" color="-1" image_id="scenes_scene02_02_vase03_02" />
</group>
<object object_flags="0" id="cupboard03" hint="$714" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627.500 190" angle="0" size="215 206" type="image" color="-1" image_id="scenes_scene02_02_cupboard03" />
<group object_flags="0" id="Door03" hint="$709" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door03_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door03_02&quot;)&#x0D;&#x0A;    change_state(&quot;Door03_mini&quot;, &quot;door03_mini02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door03_01&quot;)&#x0D;&#x0A;    change_state(&quot;Door03_mini&quot;, &quot;door03_mini01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Hammer&quot;) then&#x0D;&#x0A;  sound(&quot;glass_01&quot;, false) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="311 272" angle="0" size="56 90" type="image" color="-1" image_id="scenes_scene02_02_door03_01" />
<object object_flags="2" id="door03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="269.500 270.500" angle="0" size="33 93" type="image" color="-1" image_id="scenes_scene02_02_door03_02" />
</group>
<group object_flags="0" id="Door04" hint="$709" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door04_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door04_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door04_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Hammer&quot;) then&#x0D;&#x0A;  sound(&quot;glass_01&quot;, false) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="361 246.500" angle="0" size="46 139" type="image" color="-1" image_id="scenes_scene02_02_door04_01" />
<object object_flags="2" id="door04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="408.500 241.500" angle="0" size="55 147" type="image" color="-1" image_id="scenes_scene02_02_door04_02" />
</group>
<object object_flags="0" id="goblet02" hint="$715" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="305 198" angle="0" size="53 29" type="image" color="-1" image_id="scenes_scene02_02_goblet02" />
<object object_flags="3" id="clip_hammer04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="306 247" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase04" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase04_01&quot;) then&#x0D;&#x0A;  BreakVaseOnScene02()&#x0D;&#x0A; -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer04&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer04&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase04_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer04&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  change_state(&quot;Vase04_mini&quot;, &quot;vase04_mini02&quot;)&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="314.500 255" angle="0" size="17 30" type="image" color="-1" image_id="scenes_scene02_02_vase04_01" />
<object object_flags="2" id="vase04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="311.500 262.500" angle="0" size="45 21" type="image" color="-1" image_id="scenes_scene02_02_vase04_02" />
</group>
<object object_flags="3" id="clip_hammer05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="304 298" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase05" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase05_01&quot;) then&#x0D;&#x0A;  BreakVaseOnScene02()&#x0D;&#x0A;  -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer05&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer05&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase05_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer05&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  change_state(&quot;Vase05_mini&quot;, &quot;vase05_mini02&quot;)&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="308 294" angle="0" size="18 34" type="image" color="-1" image_id="scenes_scene02_02_vase05_01" />
<object object_flags="2" id="vase05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="307.500 304" angle="0" size="33 18" type="image" color="-1" image_id="scenes_scene02_02_vase05_02" />
</group>
<object object_flags="3" id="clip_hammer06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="350 247" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase06" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase06_01&quot;) then&#x0D;&#x0A;  BreakVaseOnScene02()&#x0D;&#x0A;--  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer06&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer06&quot;,400)&#x0D;&#x0A;  change_state(&quot;vase06_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer06&quot;) &#x0D;&#x0A; BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="355.500 253" angle="0" size="23 29" type="image" color="-1" image_id="scenes_scene02_02_vase06_01" />
<object object_flags="2" id="vase06_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="360 261" angle="0" size="42 20" type="image" color="-1" image_id="scenes_scene02_02_vase06_02" />
</group>
<object object_flags="0" id="bread02" hint="$705" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="353 214.500" angle="0" size="28 13" type="image" color="-1" image_id="scenes_scene02_02_bread02" />
<object object_flags="0" id="popcorn" hint="$716" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="355 297" angle="0" size="23 32" type="image" color="-1" image_id="scenes_scene02_02_popcorn" />
<object object_flags="0" id="cupboard02" hint="$714" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="333.500 247" angle="0" size="115 148" type="image" color="-1" image_id="scenes_scene02_02_cupboard02" />
<group object_flags="0" id="Door01" hint="$877" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door01_01&quot;) then   &#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door01_02&quot;)&#x0D;&#x0A;    if state(&quot;Screw&quot;, &quot;screw02&quot;) and state(&quot;Door02&quot;, &quot;door02_01&quot;) then&#x0D;&#x0A;      say(805) --&quot;Да тут как дуршлак всё! Определенно нужен ремонт.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="176.500 504" angle="0" size="67 124" type="image" color="-1" image_id="scenes_scene02_02_door01_01" />
<object object_flags="2" id="door01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="161.500 530" angle="0" size="37 156" type="image" color="-1" image_id="scenes_scene02_02_door01_02" />
</group>
<group object_flags="0" id="Door02" hint="$877" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door02_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door02_02&quot;)&#x0D;&#x0A;    if state(&quot;Screw&quot;, &quot;screw02&quot;) and state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;      say(805) --&quot;Да тут как дуршлак всё! Определенно нужен ремонт.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="243 489" angle="0" size="70 118" type="image" color="-1" image_id="scenes_scene02_02_door02_01" />
<object object_flags="2" id="door02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="293 492.500" angle="0" size="48 125" type="image" color="-1" image_id="scenes_scene02_02_door02_02" />
</group>
<object object_flags="3" id="water04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 407" angle="0" size="20 40" type="clip" color="-1" clip_id="water04" use_alpha="true" />
<object object_flags="3" id="kettle05" hint="$685" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="208.500 412" angle="0" size="41 26" type="image" color="-1" image_id="scenes_scene02_02_kettle02" />
<object object_flags="0" id="sink" hint="$717" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Screw&quot;, &quot;screw01&quot;) then&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_sink&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    change_state_ex(true, 0, nil, &quot;Valve01&quot;, &quot;valve01_02&quot;)&#x0D;&#x0A;    play_clip(&quot;valve01_02&quot;)&#x0D;&#x0A;    background_sounds.Play(&quot;water_02&quot;, { level02_scene02_01 = 0.3 , level02_scene02_02 = 1 , level02_scene02_03 = 0.5 , level02_scene02_04 = 0.5 , level02_scene02_hog01 = 0.2 , level02_miniscene_sink = 1 , level02_miniscene_recorder = 0.2 , level02_miniscene_picture = 0.2 , level02_miniscene_safe = 0.2 , level02_miniscene_plates = 1 , level02_miniscene_fireplace = 0.2 , level02_miniscene_break_vase = 1  })&#x0D;&#x0A;    show_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;    play_clip(&quot;water06&quot;, 0)&#x0D;&#x0A;    sleep(1500)&#x0D;&#x0A;    hide_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;    background_sounds.Stop(&quot;water_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Valve01&quot;, &quot;valve01_03&quot;)&#x0D;&#x0A;&#x0D;&#x0A;    show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;    &#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Screw&quot;, &quot;screw02&quot;)&#x0D;&#x0A;    background_sounds.Play(&quot;water_04&quot;, { level02_scene02_01 = 0.3 , level02_scene02_02 = 1 , level02_scene02_03 = 0.5 , level02_scene02_04 = 0.5 , level02_scene02_hog01 = 0.2 , level02_miniscene_sink = 1 , level02_miniscene_recorder = 0.2 , level02_miniscene_picture = 0.2 , level02_miniscene_safe = 0.2 , level02_miniscene_plates = 1 , level02_miniscene_fireplace = 0.2 , level02_miniscene_break_vase = 1  })&#x0D;&#x0A;    show_ex(0, false, &quot;water01&quot;)&#x0D;&#x0A;    play_clip(&quot;water01&quot;, 0)&#x0D;&#x0A;     background_sounds.Play(&quot;water_04&quot;, { level02_scene02_01 = 0 ,&#x0D;&#x0A;       level02_scene02_02 = 0.5 , level02_scene02_03 = 0.4 , level02_scene02_04 = 0.4 ,&#x0D;&#x0A;       level02_miniscene_bag = 0 , level02_miniscene_sink = 1 ,&#x0D;&#x0A;       level02_miniscene_recorder = 0 , level02_miniscene_picture = 0 ,&#x0D;&#x0A;        level02_miniscene_safe = 0 , level02_miniscene_plates = 0.9 ,&#x0D;&#x0A;       level02_miniscene_fireplace = 0 , level02_miniscene_break_vase = 0.4  })&#x0D;&#x0A;    sleep(300)&#x0D;&#x0A;    show_ex(0, false, &quot;water02&quot;)&#x0D;&#x0A;    play_clip(&quot;water02&quot;)&#x0D;&#x0A;    say(804) --&quot;Ёшкин-кошкин! Сейчас всю квартиру зальет!&quot;&#x0D;&#x0A;    if state(&quot;Door01&quot;, &quot;door01_02&quot;) or state(&quot;Door02&quot;, &quot;door02_02&quot;) then&#x0D;&#x0A;      say(805) --&quot;Да тут как дуршлак всё! Определенно нужен ремонт.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_task_hidden(4) then&#x0D;&#x0A;      show_task(4)  -- &quot;Починить водопровод&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;   elseif state(&quot;Screw&quot;, &quot;screw03&quot;) then&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_sink&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="206 418" angle="0" size="102 84" type="image" color="-1" image_id="scenes_scene02_02_sink" />
<object object_flags="0" id="dustpan" hint="$718" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="227 526" angle="0" size="58 28" type="image" color="-1" image_id="scenes_scene02_02_dustpan" />
<object object_flags="0" id="broom" hint="$719" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 485" angle="0" size="54 90" type="image" color="-1" image_id="scenes_scene02_02_broom" />
<object object_flags="0" id="duster" hint="$720" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="179 539" angle="0" size="62 26" type="image" color="-1" image_id="scenes_scene02_02_duster" />
<group object_flags="0" id="Screw" hint="$721" editor_flags="0" s1="if cursor(&quot;Monkey_wrench01&quot;) and state(&quot;screw02&quot;) then&#x0D;&#x0A; -- sound(&quot;wrong_key_01&quot;, false) &#x0D;&#x0A;  remove(&quot;Monkey_wrench01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_wrench&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_wrench&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Screw&quot;, &quot;screw03&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;water01&quot;)&#x0D;&#x0A;  background_sounds.Stop(&quot;water_04&quot;)&#x0D;&#x0A;  hide(&quot;clip_wrench&quot;) &#x0D;&#x0A; say(809) --&quot;Ну, вот теперь можно пользоватся и не боятся, что утопнешь.&quot;&#x0D;&#x0A;  if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;    complete_task(4)  -- &quot;Починить водопровод&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="screw01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="210 470" angle="0" size="26 24" type="image" color="-1" image_id="scenes_scene02_02_screw" />
<object object_flags="2" id="screw02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="209 470" angle="0" size="22 16" type="image" color="-1" image_id="scenes_scene02_02_screw" />
<object object_flags="2" id="screw03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="209 470" angle="0" size="22 16" type="image" color="-1" image_id="scenes_scene02_02_screw" />
</group>
<object object_flags="2" id="water01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 484.500" angle="0" size="125 122" type="clip" color="-1" clip_id="water01" use_alpha="true" />
<object object_flags="2" id="water02" hint="$722" editor_flags="0" s1="if cursor(&quot;Swab&quot;) and not is_hide(&quot;water01&quot;) then&#x0D;&#x0A;   show_ex(0,0,&quot;clip_swab&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_swab&quot;,0)&#x0D;&#x0A;   hide_ex(6000,nil,&quot;water02&quot;)&#x0D;&#x0A;   hide(&quot;clip_swab&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;water02&quot;)&#x0D;&#x0A;   play_clip(&quot;water02&quot;)&#x0D;&#x0A;elseif cursor(&quot;Swab&quot;) and is_hide(&quot;water01&quot;) then&#x0D;&#x0A;   remove(&quot;Swab&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;clip_swab&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_swab&quot;,0)&#x0D;&#x0A;   hide_ex(6000,nil,&quot;water02&quot;)&#x0D;&#x0A;   hide(&quot;clip_swab&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="253.500 574.500" angle="0" size="150 80" type="clip" color="-1" clip_id="water02" use_alpha="true" />
<object object_flags="0" id="drain_pipe03" hint="$723" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="198.500 490.500" angle="0" size="31 73" type="image" color="-1" image_id="scenes_scene02_02_drain_pipe03" />
<object object_flags="0" id="drain_pipe01" hint="$723" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="208.500 469" angle="0" size="25 48" type="image" color="-1" image_id="scenes_scene02_02_drain_pipe01" />
<object object_flags="0" id="drain_pipe02" hint="$724" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="196.500 476.500" angle="0" size="39 57" type="image" color="-1" image_id="scenes_scene02_02_drain_pipe02" />
<object object_flags="0" id="goblet01" hint="$715" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="56 172.500" angle="0" size="44 39" type="image" color="-1" image_id="scenes_scene02_02_goblet01" />
<object object_flags="0" id="cupboard01" hint="$714" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) then&#x0D;&#x0A;  sound(&quot;glass_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="40 228.500" angle="0" size="88 213" type="image" color="-1" image_id="scenes_scene02_02_cupboard01" />
<object object_flags="3" id="clip_hammer01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="55 119" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase01" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;Vase01&quot;, &quot;vase01_01&quot;) then&#x0D;&#x0A;  BreakVaseOnScene02()&#x0D;&#x0A; -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;   show_ex(0,0,&quot;clip_hammer01&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_hammer01&quot;,400)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;vase01_02&quot;)&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Sprig&quot;, &quot;sprig02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer01&quot;) &#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 129.500" angle="0" size="28 51" type="image" color="-1" image_id="scenes_scene02_02_vase01_01" />
<object object_flags="2" id="vase01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="60.500 138" angle="0" size="51 32" type="image" color="-1" image_id="scenes_scene02_02_vase01_02" />
</group>
<group object_flags="0" id="Sprig" hint="$724" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="sprig01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="57 82" angle="0" size="81 62" type="image" color="-1" image_id="scenes_scene02_02_sprig" />
<object object_flags="2" id="sprig02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="42.500 129.500" angle="-0.879" size="81 62" type="image" color="-1" image_id="scenes_scene02_02_sprig" />
</group>
<object object_flags="3" id="cilp_hammer02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="533 107" angle="0" size="212.143 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase02" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase02_01&quot;) then&#x0D;&#x0A;  BreakVaseOnScene02()&#x0D;&#x0A;  show_ex(0,0,&quot;cilp_hammer02&quot;)&#x0D;&#x0A;   play_clip(&quot;cilp_hammer02&quot;,400)&#x0D;&#x0A; -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;vase02_02&quot;)&#x0D;&#x0A;  hide(&quot;cilp_hammer02&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="541.500 110" angle="0" size="18 33" type="image" color="-1" image_id="scenes_scene02_02_vase02_01" />
<object object_flags="2" id="vase02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="545.500 115.500" angle="0" size="44 21" type="image" color="-1" image_id="scenes_scene02_02_vase02_02" />
</group>
<group object_flags="0" id="Flower" hint="$725" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="flower04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 68" angle="0" size="71 68" type="image" color="-1" image_id="scenes_scene02_02_flower04" />
<object object_flags="0" id="flower03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="593.500 75" angle="0" size="97 93" type="image" color="-1" image_id="scenes_scene02_02_flower03" />
<object object_flags="0" id="flower02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="354 154.500" angle="0" size="47 70" type="image" color="-1" image_id="scenes_scene02_02_flower02" />
<object object_flags="0" id="flower01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="301 161.500" angle="0" size="48 46" type="image" color="-1" image_id="scenes_scene02_02_flower01" />
</group>
<object object_flags="0" id="slipper" hint="$726" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="926 594" angle="0" size="118 56" type="image" color="-1" image_id="scenes_scene02_02_slipper" />
<object object_flags="0" id="door07" hint="$727" editor_flags="2" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_scene02_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="946.500 321.500" angle="0" size="157 521" type="image" color="-1" image_id="scenes_scene02_02_door07" />
<object object_flags="0" id="frying_pan" hint="$701" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="277 387" angle="0" size="70 32" type="image" color="-1" image_id="scenes_scene02_02_frying_pan" />
<object object_flags="0" id="carrot" hint="$703" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="317.500 391" angle="0" size="51 18" type="image" color="-1" image_id="scenes_scene02_02_carrot" />
<object object_flags="0" id="grater" hint="$702" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="349 375.500" angle="0" size="26 47" type="image" color="-1" image_id="scenes_scene02_02_grater" />
<object object_flags="1" id="scene02_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_background" />
</objects>
<areas >
<area object_flags="0" id="_area_table" hint="$699" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 425" />
<point offset="244 392" />
<point offset="384 375" />
<point offset="408 392" />
<point offset="49 455" />
<point offset="19 456" />
<point offset="0 448" />
</area>
<area object_flags="0" id="_area_oven" hint="$888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="491 452" />
<point offset="489 401" />
<point offset="468 389" />
<point offset="522 376" />
<point offset="431 369" />
<point offset="391 375" />
<point offset="410 393" />
<point offset="409 445" />
</area>
<area object_flags="0" id="_area_ceiling" hint="$752" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="439 107" />
<point offset="825 0" />
<point offset="11 3" />
</area>
<area object_flags="0" id="_area_extract" hint="$878" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="387 284" />
<point offset="516 279" />
<point offset="483 193" />
<point offset="480 119" />
<point offset="461 109" />
<point offset="405 113" />
<point offset="383 126" />
</area>
<area object_flags="0" id="_area_wall02" hint="$750" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="872 412" />
<point offset="1023 426" />
<point offset="1023 63" />
<point offset="1020 0" />
<point offset="828 2" />
<point offset="480 119" />
<point offset="485 197" />
<point offset="516 284" />
<point offset="439 287" />
<point offset="439 370" />
</area>
<area object_flags="0" id="_area_wall01" hint="$750" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="389 290" />
<point offset="433 289" />
<point offset="436 369" />
<point offset="1 426" />
<point offset="0 18" />
<point offset="376 113" />
</area>
<area object_flags="0" id="_area_floor" hint="$751" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="5 767" />
<point offset="1024 767" />
<point offset="1025 579" />
<point offset="880 556" />
<point offset="320 486" />
<point offset="2 619" />
</area>
</areas>
</scene>
<scene id="level02_scene02_03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Mini02_03_box01" hint="$510" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Mini02_03_box01&quot;,&quot;box_01_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box01&quot;,&quot;box_01_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Mini02_03_box01&quot;,&quot;box_01_02&quot;) then&#x0D;&#x0A;    sound(&quot;box_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box01&quot;,&quot;box_01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box_01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="575 461" angle="0" size="122 60" type="image" color="-1" image_id="scenes_scene02_03_box01_01" />
<object object_flags="2" id="box_01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="587 472" angle="0" size="146 76" type="image" color="-1" image_id="scenes_scene02_03_box01_02" />
</group>
<group object_flags="0" id="Mini02_03_box02" hint="$510" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Mini02_03_box02&quot;,&quot;box_02_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box02&quot;,&quot;box_02_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Mini02_03_box02&quot;,&quot;box_02_02&quot;) then&#x0D;&#x0A;    sound(&quot;box_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box02&quot;,&quot;box_02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box_02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="576 500" angle="0" size="122 70" type="image" color="-1" image_id="scenes_scene02_03_box02_01" />
<object object_flags="2" id="box_02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="589 509" angle="0" size="146 82" type="image" color="-1" image_id="scenes_scene02_03_box02_02" />
</group>
<group object_flags="0" id="Mini02_03_box03" hint="$510" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Mini02_03_box03&quot;,&quot;box_03_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box03&quot;,&quot;box_03_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Mini02_03_box03&quot;,&quot;box_03_02&quot;) then&#x0D;&#x0A;    sound(&quot;box_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini02_03_box03&quot;,&quot;box_03_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box_03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="576 541" angle="0" size="120 68" type="image" color="-1" image_id="scenes_scene02_03_box03_01" />
<object object_flags="2" id="box_03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 549" angle="0" size="146 82" type="image" color="-1" image_id="scenes_scene02_03_box03_02" />
</group>
<object object_flags="0" id="tallboy" hint="$510" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="543 506" angle="0" size="240 220" type="image" color="-1" image_id="scenes_scene02_03_tallboy01" />
<object object_flags="1" id="close_scene02_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_scene02_03" hint="$779" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Swab" hint="$758" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="swab_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413 459" angle="0" size="166 338" type="image" color="-1" image_id="scenes_scene02_03_swab" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="456 551" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter02_swab01" />
</group>
<object object_flags="0" id="socket01" hint="$759" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="995 407.500" angle="0" size="24 33" type="image" color="-1" image_id="scenes_scene02_03_socket" />
<group object_flags="1" id="Button_scene03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_scene03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="995 405" angle="0" size="24 33" type="image" color="16777215" image_id="scenes_scene02_03_socket" />
<object object_flags="2" id="button_scene03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="995 405" angle="0" size="24 33" type="image" color="16777215" image_id="scenes_scene02_03_socket" />
</group>
<object object_flags="0" id="palm01" hint="$760" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653.500 329" angle="0" size="235 226" type="image" color="-1" image_id="scenes_scene02_03_palm" />
<object object_flags="0" id="vase_palm01" hint="$761" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="681 500.500" angle="0" size="90 133" type="image" color="-1" image_id="scenes_scene02_03_vase" />
<object object_flags="0" id="picture03" hint="$762" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="536 230" angle="0" size="112 158" type="image" color="-1" image_id="scenes_scene02_03_picture" />
<group object_flags="0" id="Lamp03" hint="$763" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="75.500 185.500" angle="0" size="103 133" type="image" color="-1" image_id="scenes_scene02_03_lamp" />
<object object_flags="0" id="lamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="403 201" angle="0" size="86 109" type="image" color="-1" image_id="scenes_scene02_03_lamp" />
<object object_flags="0" id="lamp03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="646.500 214" angle="0" size="71 92" type="image" color="-1" image_id="scenes_scene02_03_lamp" />
<object object_flags="0" id="lamp04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="974.500 200.500" angle="0" size="-103 133" type="image" color="-1" image_id="scenes_scene02_03_lamp" />
</group>
<group object_flags="0" id="Door_store_room01" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Door_store_room01&quot;,&quot;door_store_room01_02&quot;)&#x0D;&#x0A;    sound(&quot;door_open_03&quot;, true)&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_bag&quot;)&#x0D;&#x0A;    sound(&quot;door_close_03&quot;, false)&#x0D;&#x0A;    change_state_ex(0,0,0,&quot;Door_store_room01&quot;,&quot;door_store_room01&quot;)&#x0D;&#x0A;  if state(&quot;Button_scene04&quot;, &quot;button_scene04_01&quot;) then&#x0D;&#x0A;        say(808) -- &quot;Так, а тут у нас что за хлам? Есть чего-нить такое нужное, полезное и важное?&quot;&#x0D;&#x0A;   change_state(&quot;Button_scene04&quot;, &quot;button_scene04_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_store_room01" hint="$764" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="855.500 348" angle="0" size="185 488" type="image" color="-1" image_id="scenes_scene02_03_door02" />
<object object_flags="2" id="door_store_room01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="854.500 360" angle="0" size="186 530" type="image" color="-1" image_id="scenes_scene02_03_door03" />
</group>
<object object_flags="0" id="door_room01" hint="$765" editor_flags="2" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="236.500 360" angle="0" size="221 570" type="image" color="-1" image_id="scenes_scene02_03_door01" />
<object object_flags="1" id="scene02_03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_03_background" />
</objects>
<areas >
<area object_flags="0" id="_area_store_room" hint="$1037" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="947 594" />
<point offset="947 104" />
<point offset="762 126" />
<point offset="763 554" />
</area>
<area object_flags="0" id="_area_floor" hint="$767" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 766" />
<point offset="1023 765" />
<point offset="1023 606" />
<point offset="679 531" />
<point offset="1 670" />
</area>
<area object_flags="0" id="_area_wall02" hint="$766" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 604" />
<point offset="1024 0" />
<point offset="678 0" />
<point offset="684 531" />
</area>
<area object_flags="0" id="_area_wall01" hint="$766" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="683 530" />
<point offset="678 0" />
<point offset="1 0" />
<point offset="2 667" />
</area>
</areas>
</scene>
<scene id="level02_scene02_04" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi05" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi05&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;05&quot;)" s2="" s3="" s4="" sound="" offset="94 567" angle="0" size="70 80" type="clip" color="-1" clip_id="s02_04_Lohmatyi01" use_alpha="false" />
<object object_flags="1" id="close_scene02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_scene02_04" hint="$765" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="palm02" hint="$768" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="44.500 401" angle="0" size="399 384" type="image" color="-1" image_id="scenes_scene02_04_palm02" />
<object object_flags="0" id="vase_palm02" hint="$769" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="92 693" angle="0" size="152 226" type="image" color="-1" image_id="scenes_scene02_04_vase02" />
<object object_flags="0" id="palm03" hint="$768" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="392.500 258.500" angle="0" size="97 125" type="image" color="-1" image_id="scenes_scene02_04_palm01" />
<object object_flags="0" id="vase_palm03" hint="$769" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="397.500 359" angle="0" size="57 86" type="image" color="-1" image_id="scenes_scene02_04_vase01" />
<object object_flags="0" id="book01" hint="$770" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="664 344" angle="0" size="52 18" type="image" color="-1" image_id="scenes_scene02_04_book" />
<object object_flags="0" id="telephone02" hint="$771" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631 317.500" angle="0" size="56 55" type="image" color="-1" image_id="scenes_scene02_04_telephone" />
<object object_flags="0" id="cupboard04" hint="$772" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="647.500 378.500" angle="0" size="111 103" type="image" color="-1" image_id="scenes_scene02_04_cupboard" />
<object object_flags="0" id="mirror" hint="$773" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="681.500 269" angle="0" size="53 152" type="image" color="-1" image_id="scenes_scene02_04_mirror" />
<object object_flags="0" id="picture04" hint="$774" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="-17 191" angle="0" size="127 214" type="image" color="-1" image_id="scenes_scene02_04_picture" />
<object object_flags="0" id="switch" hint="$775" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="759 261" angle="0" size="18 30" type="image" color="-1" image_id="scenes_scene02_04_switch" />
<object object_flags="0" id="socket02" hint="$776" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292.500 356" angle="0" size="15 30" type="image" color="-1" image_id="scenes_scene02_04_socket" />
<group object_flags="1" id="Button_scene04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_scene04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="295 375" angle="0" size="15 30" type="image" color="16777215" image_id="scenes_scene02_04_socket" />
<object object_flags="2" id="button_scene04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="295 375" angle="0" size="15 30" type="image" color="16777215" image_id="scenes_scene02_04_socket" />
</group>
<group object_flags="0" id="Lamp04" hint="$777" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="105.500 193" angle="0" size="119 154" type="image" color="-1" image_id="scenes_scene02_04_lamp" />
<object object_flags="0" id="lamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="303 210.500" angle="0" size="64 83" type="image" color="-1" image_id="scenes_scene02_04_lamp" />
<object object_flags="0" id="lamp03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="718.500 210.500" angle="0" size="-64 83" type="image" color="-1" image_id="scenes_scene02_04_lamp" />
<object object_flags="0" id="lamp04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="641.500 217" angle="0" size="-40 52" type="image" color="-1" image_id="scenes_scene02_04_lamp" />
</group>
<group object_flags="0" id="Door_store_room02" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Door_store_room02&quot;,&quot;door_store_room02_02&quot;)&#x0D;&#x0A;    sound(&quot;door_open_03&quot;, true)&#x0D;&#x0A;    show_scene(&quot;level02_miniscene_bag&quot;)&#x0D;&#x0A;    sound(&quot;door_close_03&quot;, false)&#x0D;&#x0A;    change_state_ex(0,0,0,&quot;Door_store_room02&quot;,&quot;door_store_room02&quot;)&#x0D;&#x0A;  if state(&quot;Button_scene04&quot;, &quot;button_scene04_01&quot;) then&#x0D;&#x0A;        say(808) -- &quot;Так, а тут у нас что за хлам? Есть чего-нить такое нужное, полезное и важное?&quot;&#x0D;&#x0A;   change_state(&quot;Button_scene04&quot;, &quot;button_scene04_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_store_room02" hint="$778" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="185 348.500" angle="0" size="160 625" type="image" color="-1" image_id="scenes_scene02_04_door03" />
<object object_flags="2" id="door_store_room02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="185 370" angle="0" size="160 688" type="image" color="-1" image_id="scenes_scene02_04_door05" />
</group>
<object object_flags="0" id="door_room02" hint="$779" editor_flags="2" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="854 362" angle="0" size="144 620" type="image" color="-1" image_id="scenes_scene02_04_door01" />
<object object_flags="0" id="door_room03" hint="$780" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Uncle&quot;, &quot;uncle01&quot;) or state(&quot;Uncle&quot;, &quot;uncle02&quot;) or state(&quot;Uncle&quot;, &quot;uncle03&quot;) then&#x0D;&#x0A;    say(884)&#x0D;&#x0A;  elseif not is_object_in_inventory(&quot;Money01&quot;) then&#x0D;&#x0A;    say(885)&#x0D;&#x0A;  else&#x0D;&#x0A;    complete_level()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="515 253.500" angle="0" size="62 125" type="image" color="-1" image_id="scenes_scene02_04_door02" />
<object object_flags="3" id="scene02_04_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene02_04_corridor_temp" />
<object object_flags="1" id="scene02_04" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene02_04_background" />
</objects>
<areas >
<area object_flags="0" id="_area_store_room" hint="$1028" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="266 504" />
<point offset="268 115" />
<point offset="110 32" />
<point offset="109 673" />
</area>
<area object_flags="0" id="_area_floor" hint="$782" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1019 766" />
<point offset="595 312" />
<point offset="435 311" />
<point offset="8 767" />
</area>
<area object_flags="0" id="_area_ceeling" hint="$783" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="595 133" />
<point offset="720 0" />
<point offset="318 1" />
<point offset="438 133" />
</area>
<area object_flags="0" id="_area_wall03" hint="$781" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1019 769" />
<point offset="1022 0" />
<point offset="720 1" />
<point offset="594 133" />
<point offset="595 311" />
</area>
<area object_flags="0" id="_area_wall02" hint="$781" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="595 314" />
<point offset="594 133" />
<point offset="440 134" />
<point offset="438 313" />
</area>
<area object_flags="0" id="_area_wall01" hint="$781" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="437 311" />
<point offset="438 135" />
<point offset="319 1" />
<point offset="1 0" />
<point offset="9 769" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_sink" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_sink" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_sink" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="kettle02" hint="$886" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="556 321" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_kettle02" />
<object object_flags="0" id="valve02" hint="$729" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(806) --&quot;Ну, и на какой чёрт мне кипяток нужен?&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="382.500 108.500" angle="0" size="93 93" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_valve02" />
<group object_flags="0" id="Valve01" hint="$729" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;valve01_01&quot;) or state(&quot;valve01_03&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Valve01&quot;, &quot;valve01_02&quot;)&#x0D;&#x0A;    play_clip(&quot;valve01_02&quot;)&#x0D;&#x0A;    if state(&quot;Kettle01_mini&quot;, &quot;kettle01_mini01&quot;) or is_object_in_inventory(&quot;Kettle01_mini&quot;) then&#x0D;&#x0A;      show_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;       play_clip(&quot;water06&quot;,0)&#x0D;&#x0A;       background_sounds.Play(&quot;water_02&quot;, { level02_scene02_01 = 0 ,&#x0D;&#x0A;       level02_scene02_02 = 0.5 , level02_scene02_03 = 0.3 , level02_scene02_04 = 0.3 ,&#x0D;&#x0A;       level02_miniscene_bag = 0 , level02_miniscene_sink = 1 ,&#x0D;&#x0A;       level02_miniscene_recorder = 0 , level02_miniscene_picture = 0 , &#x0D;&#x0A;       level02_miniscene_safe = 0 , level02_miniscene_plates = 0.9 , &#x0D;&#x0A;       level02_miniscene_fireplace =0 , level02_miniscene_break_vase = 0.5  })&#x0D;&#x0A;      show_ex(0, false, &quot;water04&quot;)&#x0D;&#x0A;      play_clip(&quot;water04&quot;,0)&#x0D;&#x0A;    elseif state(&quot;Kettle01_mini&quot;, &quot;kettle01_mini02&quot;) then&#x0D;&#x0A;      FillKettle()&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;valve01_02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Valve01&quot;, &quot;valve01_03&quot;)&#x0D;&#x0A;    play_clip(&quot;valve01_03&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;     background_sounds.Stop(&quot;water_02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;water04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="valve01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="641.500 107.500" angle="0" size="73 73" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_valve01" />
<object object_flags="2" id="valve01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="643 106.500" angle="0" size="100 100" type="clip" color="-1" clip_id="valve01_01" use_alpha="false" />
<object object_flags="2" id="valve01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="643 106.500" angle="0" size="100 100" type="clip" color="-1" clip_id="valve01_02" use_alpha="false" />
</group>
<object object_flags="3" id="water06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="555.500 287.500" angle="0" size="350 300" type="clip" color="-1" clip_id="water06" use_alpha="true" />
<object object_flags="2" id="water07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="560 190" angle="0" size="200 100" type="clip" color="-1" clip_id="water07" use_alpha="true" />
<object object_flags="0" id="hydrant01" hint="$728" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511.500 83" angle="0" size="315 166" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_hydrant" />
<object object_flags="2" id="water11" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="483.500 351.500" angle="0" size="49 138" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_water11" />
<group object_flags="0" id="Kettle01_mini" hint="$685" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide_ex(0, false, &quot;kettle05&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="kettle01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565.500 296.500" angle="0" size="291 263" type="image" color="16777215" image_id="scenes_scene02_02_miniscene_miniscene03_kettle" />
<object object_flags="2" id="kettle01_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565.500 296.500" angle="0" size="291 263" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_kettle" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 321" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_kettle01" />
</group>
<object object_flags="0" id="sink_mini" hint="$717" editor_flags="0" s1="if cursor(&quot;Kettle01&quot;) then&#x0D;&#x0A;  remove(&quot;Kettle01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Kettle01_mini&quot;, &quot;kettle01_mini02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle05&quot;)&#x0D;&#x0A;   if state(&quot;Valve01&quot;, &quot;valve01_02&quot;) then&#x0D;&#x0A;     hide_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;     FillKettle()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Kettle01_mini&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;Kettle01_mini&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Kettle01_mini&quot;, &quot;kettle01_mini02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle05&quot;)&#x0D;&#x0A;   if state(&quot;Valve01&quot;, &quot;valve01_02&quot;) then&#x0D;&#x0A;     hide_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;     FillKettle()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;kettle03&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;kettle03&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Kettle01_mini&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Kettle01_mini&quot;, &quot;kettle01_mini02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;kettle05&quot;)&#x0D;&#x0A;  if state(&quot;Valve01&quot;, &quot;valve01_02&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;water06&quot;)&#x0D;&#x0A;    FillKettle()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 315.500" angle="0" size="920 297" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_sink" />
<object object_flags="3" id="back_sink_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03_temp" />
<object object_flags="1" id="back_sink" hint="" editor_flags="2" s1="if cursor(&quot;Kettle01&quot;) then&#x0D;&#x0A;  change_state(&quot;&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene03" />
</objects>
<areas >
<area object_flags="0" id="_area_table" hint="$699" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 1" />
<point offset="1021 0" />
<point offset="1024 591" />
<point offset="2 588" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_recorder" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_recorder" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_recorder" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Light_up04" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light_up04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="2" id="light_up04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
</group>
<group object_flags="0" id="Light_up03" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light_up03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="2" id="light_up03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights03" use_alpha="false" />
</group>
<group object_flags="0" id="Light_up02" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light_up02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
<object object_flags="2" id="light_up02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
</group>
<group object_flags="0" id="Light_up01" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light_up01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
<object object_flags="2" id="light_up01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 364.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights01" use_alpha="false" />
</group>
<group object_flags="0" id="Light04" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="light04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights01" use_alpha="false" />
<object object_flags="2" id="light04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights02" use_alpha="false" />
<object object_flags="2" id="light04_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights03" use_alpha="false" />
<object object_flags="2" id="light04_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
<object object_flags="2" id="light04_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="0" id="light04_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
</group>
<group object_flags="0" id="Light03" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="light03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights01" use_alpha="false" />
<object object_flags="2" id="light03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights02" use_alpha="false" />
<object object_flags="2" id="light03_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights03" use_alpha="false" />
<object object_flags="2" id="light03_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
<object object_flags="0" id="light03_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="2" id="light03_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
</group>
<group object_flags="0" id="Light02" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="light02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights01" use_alpha="false" />
<object object_flags="2" id="light02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights02" use_alpha="false" />
<object object_flags="2" id="light02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights03" use_alpha="false" />
<object object_flags="0" id="light02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
<object object_flags="2" id="light02_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="2" id="light02_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
</group>
<group object_flags="0" id="Light01" hint="$736" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="light01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights01" use_alpha="false" />
<object object_flags="2" id="light01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights02" use_alpha="false" />
<object object_flags="2" id="light01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights03" use_alpha="false" />
<object object_flags="2" id="light01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights04" use_alpha="false" />
<object object_flags="0" id="light01_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights05" use_alpha="false" />
<object object_flags="2" id="light01_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366 523.500" angle="0" size="30 30" type="clip" color="-1" clip_id="lights06" use_alpha="false" />
</group>
<object object_flags="0" id="part_up" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416 315" angle="0" size="138 116" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_part_up" />
<object object_flags="0" id="part_bottom" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="409.500 561.500" angle="0" size="149 113" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_part_bottom" />
<object object_flags="2" id="trav01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366 450" angle="0" size="20 120" type="clip" color="-1" clip_id="button01" use_alpha="false" />
<object object_flags="2" id="trav02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 450" angle="0" size="20 120" type="clip" color="-1" clip_id="button01" use_alpha="false" />
<object object_flags="2" id="trav03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 450" angle="0" size="20 120" type="clip" color="-1" clip_id="button01" use_alpha="false" />
<object object_flags="2" id="trav04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 450" angle="0" size="20 120" type="clip" color="-1" clip_id="button01" use_alpha="false" />
<group object_flags="0" id="Traveller04" hint="$734" editor_flags="0" s1="if cursor() and state(&quot;Disc02&quot;, &quot;disc02_03&quot;) then&#x0D;&#x0A;  MoveTraveller(4,3)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="traveller04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468.500 400" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468.500 418" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller04_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468.500 436" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller04_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468.500 454" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller04_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468.500 472" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="0" id="traveller04_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468.500 490" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
</group>
<group object_flags="0" id="Traveller03" hint="$734" editor_flags="0" s1="if cursor() and state(&quot;Disc02&quot;, &quot;disc02_03&quot;) then&#x0D;&#x0A;  MoveTraveller(3,4)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="traveller03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434.500 400" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434.500 418" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller03_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434.500 436" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller03_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434.500 454" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="0" id="traveller03_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434.500 472" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller03_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434.500 490" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
</group>
<group object_flags="0" id="Traveller02" hint="$734" editor_flags="0" s1="if cursor() and state(&quot;Disc02&quot;, &quot;disc02_03&quot;) then&#x0D;&#x0A;  MoveTraveller(2,1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="traveller02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400.500 400" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400.500 418" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400.500 436" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="0" id="traveller02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400.500 454" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller02_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400.500 472" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller02_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="400.500 490" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
</group>
<group object_flags="0" id="Traveller01" hint="$734" editor_flags="0" s1="if cursor() and state(&quot;Disc02&quot;, &quot;disc02_03&quot;) then&#x0D;&#x0A;  MoveTraveller(1,2)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="traveller01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366.500 400" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366.500 418" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366.500 436" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366.500 454" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="0" id="traveller01_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366.500 472" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
<object object_flags="2" id="traveller01_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="366.500 490" angle="0" size="23 238" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button01" />
</group>
<group object_flags="1" id="Scroll_bar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="scroll_bar01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366 445" angle="0" size="8 119" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button02" />
<object object_flags="0" id="scroll_bar02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 445" angle="0" size="8 119" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button02" />
<object object_flags="0" id="scroll_bar03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 445" angle="0" size="8 119" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button02" />
<object object_flags="0" id="scroll_bar04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 445" angle="0" size="8 119" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_button02" />
</group>
<group object_flags="0" id="Equalizier" hint="$735" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="equalizier01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="577 132.500" angle="0" size="200 80" type="clip" color="-1" clip_id="equalizer01" use_alpha="false" />
<object object_flags="2" id="equalizier02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="579 131" angle="0" size="180 62" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_equalizer_temp" />
</group>
<group object_flags="2" id="Disc02" hint="$757" editor_flags="4" s1="if cursor() and state(&quot;disc02_01&quot;) then&#x0D;&#x0A;  change_state(&quot;disc02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="disc02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="507.500 216" angle="0" size="315 48" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_disc02" />
<object object_flags="3" id="disc02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508 216" angle="0" size="318 48" type="image" color="16777215" image_id="scenes_scene02_01_minigame_minigame03_disc02" />
<object object_flags="2" id="disc02_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508 216" angle="0" size="318 48" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_disc01" />
</group>
<group object_flags="0" id="Disk_drive" hint="$732" editor_flags="0" s1="if cursor() and state(&quot;disk_drive01&quot;) then&#x0D;&#x0A;  if is_object_in_inventory(&quot;disc01&quot;) then&#x0D;&#x0A;    sound(&quot;cd_rom_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, 1000, &quot;disk_drive02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Disc02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Equalizier&quot;, &quot;equalizier02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Music01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Music02&quot;)&#x0D;&#x0A;  elseif is_object_on_level(&quot;disc01&quot;) then&#x0D;&#x0A;    say(812) --&quot;Ну, не буду же я музыку выключать, нужно что-нить сразу же другое тогда поставить. &quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;disk_drive03&quot;) then&#x0D;&#x0A;  say(883) -- &quot;Ну всё, поменяли диск, чего теперь туда снова лезть-то?&quot;&#x0D;&#x0A;elseif cursor(&quot;disc01&quot;) and state(&quot;disk_drive02&quot;) and state(&quot;Disc02&quot;, &quot;disc02_02&quot;) then&#x0D;&#x0A;  remove(&quot;disc01&quot;)&#x0D;&#x0A;  change_state(&quot;Disc02&quot;, &quot;disc02_03&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Disc02&quot;)&#x0D;&#x0A;  sound(&quot;cd_rom_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;disk_drive03&quot;)&#x0D;&#x0A;  play_clip(&quot;disk_drive03&quot;)&#x0D;&#x0A;  for i=1,4 do&#x0D;&#x0A;    change_state(&quot;Light_up0&quot;..i, &quot;light_up0&quot;..i..&quot;_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  say(813) --&quot;Так, надо ещё настроить тут всё, блин, сейчас вспомню, как оно тут всё делается.&quot;&#x0D;&#x0A;  if is_task_hidden(3) then&#x0D;&#x0A;    show_task(3)  -- &quot;Настроить музыкальный центр&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="disk_drive01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 190.500" angle="0" size="350 27" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_disk_drive01" />
<object object_flags="2" id="disk_drive02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="503.500 225" angle="0" size="413 86" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_disk_drive02" />
<object object_flags="2" id="disk_drive03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="504 214.500" angle="0" size="400 80" type="clip" color="-1" clip_id="disk_drive02" use_alpha="false" />
</group>
<object object_flags="3" id="miniscene_recorder_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="528 371" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03_temp" />
<object object_flags="1" id="miniscene_recorder" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame03" />
</objects>
<areas >
<area object_flags="1" id="_area_scroll_hint" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="483 510" />
<point offset="482 371" />
<point offset="353 372" />
<point offset="353 510" />
</area>
<area object_flags="0" id="_area_recorder_mini" hint="$673" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="747 618" />
<point offset="747 529" />
<point offset="786 525" />
<point offset="819 534" />
<point offset="835 550" />
<point offset="839 569" />
<point offset="824 591" />
<point offset="786 610" />
<point offset="774 623" />
<point offset="784 644" />
<point offset="812 649" />
<point offset="850 648" />
<point offset="824 640" />
<point offset="790 642" />
<point offset="780 629" />
<point offset="791 614" />
<point offset="809 606" />
<point offset="822 601" />
<point offset="837 584" />
<point offset="846 559" />
<point offset="838 537" />
<point offset="812 520" />
<point offset="784 517" />
<point offset="744 514" />
<point offset="746 70" />
<point offset="695 44" />
<point offset="301 43" />
<point offset="253 69" />
<point offset="253 618" />
</area>
<area object_flags="0" id="_area_fireplace_mini" hint="$674" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 762" />
<point offset="1025 0" />
<point offset="2 1" />
<point offset="0 766" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_picture" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_picture" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1081 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_picture" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="948 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="picture_mini01" hint="$739" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="551.500 359" angle="0" size="561 526" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene03_picture" />
<object object_flags="1" id="miniscene_picture" hint="$753" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene03_background" />
</objects>
<areas />
</scene>
<scene id="level02_miniscene_safe" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_safe" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_safe" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="safe_element" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 414" angle="0" size="201 44" type="image" color="-1" image_id="scenes_scene02_01_minigame_minigame01_element01" />
<group object_flags="2" id="Money_mini" hint="$742" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="money_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="685.500 537" angle="-0.488" size="57 24" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_money" />
<object object_flags="0" id="money_mini03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="721.500 526" angle="0" size="57 24" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_money" />
<object object_flags="0" id="money_mini04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="798.500 508" angle="0" size="57 24" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_money" />
</group>
<group object_flags="2" id="Key01" hint="$259" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide_ex(0, false, &quot;key00&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_key04&quot;) ~=1 then&#x0D;&#x0A;   achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take()&#x0D;&#x0A;  if profile.GetVariable(&quot;_key04&quot;) ~=1 then&#x0D;&#x0A;    TakeKey()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 408" angle="0" size="106 100" type="image" color="-16711748" image_id="scenes_scene02_01_miniscene_miniscene02_key" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="583 414" angle="0" size="60 60" type="image" color="-16711748" image_id="scenes_inventory_chapter02_key" />
</group>
<object object_flags="2" id="purse" hint="$741" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570.500 419.500" angle="0" size="243 167" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_purse" />
<group object_flags="0" id="Mouse" hint="$1305" editor_flags="0" s1="if cursor() and state(&quot;Mouse&quot;, &quot;mouse01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Mouse&quot;, &quot;mouse02&quot;)&#x0D;&#x0A;  play_clip(&quot;mouse02&quot;)&#x0D;&#x0A;  StrokeAnimal()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mouse01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744.500 460" angle="0" size="180 100" type="clip" color="-1" clip_id="mouse03" use_alpha="true" />
<object object_flags="2" id="mouse02" hint="$212" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653.500 404" angle="0" size="350 250" type="clip" color="-1" clip_id="mouse04" use_alpha="true" />
</group>
<object object_flags="2" id="money_mini01" hint="$746" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="415.500 494" angle="0" size="57 24" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_money" />
<group object_flags="0" id="Safe_mini" hint="$740" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="safe_mini01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="572.500 353.500" angle="0" size="611 509" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_safe01" />
<object object_flags="2" id="safe_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="485 400" angle="0" size="783 615" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02_safe02" />
</group>
<object object_flags="1" id="miniscene_safe" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="_area_hole" hint="$890" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="892 570" />
<point offset="891 99" />
<point offset="254 97" />
<point offset="255 571" />
</area>
<area object_flags="0" id="_area_wall" hint="$753" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1021 764" />
<point offset="1021 2" />
<point offset="2 2" />
<point offset="3 766" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_plates" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_plates" hint="выход" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1085 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_plates" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Door03_mini" hint="$709" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door03_mini01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door03_mini02&quot;)&#x0D;&#x0A;    change_state(&quot;Door03&quot;, &quot;door03_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false) &#x0D;&#x0A;    change_state(&quot;door03_mini01&quot;)&#x0D;&#x0A;    change_state(&quot;Door03&quot;, &quot;door03_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door03_mini01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="914.500 438" angle="0" size="191 308" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_door03_01" />
<object object_flags="2" id="door03_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="779 430" angle="0" size="106 316" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_door03_02" />
</group>
<group object_flags="0" id="Vase04_mini" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase04_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;vase04_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Vase04&quot;, &quot;vase04_02&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase04_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="934.500 385.500" angle="0" size="57 91" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_vase04_01" />
<object object_flags="2" id="vase04_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="922.500 403" angle="0" size="151 58" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_vase04_02" />
</group>
<group object_flags="0" id="Vase05_mini" hint="$713" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;vase05_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;vase05_mini02&quot;)  &#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Vase05&quot;, &quot;vase05_02&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase05_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="913 516" angle="0" size="60 114" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_vase05_01" />
<object object_flags="2" id="vase05_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="912 548.500" angle="0" size="112 61" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_vase05_02" />
</group>
<group object_flags="0" id="Plate_mini01" hint="$689" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;plate_mini01_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;plate_mini01_02&quot;)&#x0D;&#x0A;    change_state(&quot;Plate01&quot;, &quot;plate01_02&quot;)&#x0D;&#x0A;    if state(&quot;Flag_plates&quot;, &quot;flag_plates01&quot;) and state(&quot;Plate02&quot;, &quot;plate02_02&quot;) then&#x0D;&#x0A;      change_state(&quot;Flag_plates&quot;, &quot;flag_plates02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;plate_mini01_01&quot;)&#x0D;&#x0A;    change_state(&quot;Plate01&quot;, &quot;plate01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="plate_mini01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460.500 351.500" angle="0" size="119 157" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_plate02_01" />
<object object_flags="2" id="plate_mini01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="460.500 351.500" angle="0" size="121 157" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_plate02_02" />
</group>
<group object_flags="0" id="Plate_mini02" hint="$689" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;plate_mini02_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;plate_mini02_02&quot;)&#x0D;&#x0A;    change_state(&quot;Plate02&quot;, &quot;plate02_02&quot;)&#x0D;&#x0A;    if state(&quot;Flag_plates&quot;, &quot;flag_plates01&quot;) and state(&quot;Plate01&quot;, &quot;plate01_02&quot;) then&#x0D;&#x0A;      change_state(&quot;Flag_plates&quot;, &quot;flag_plates02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;plate_mini02_01&quot;)&#x0D;&#x0A;    change_state(&quot;Plate02&quot;, &quot;plate02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="plate_mini02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460.500 566.500" angle="0" size="119 157" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_plate01_01" />
<object object_flags="2" id="plate_mini02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460.500 566.500" angle="0" size="121 157" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_plate01_02" />
</group>
<object object_flags="0" id="glass02_mini" hint="$715" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="903.500 183" angle="0" size="183 100" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_glass02" />
<object object_flags="0" id="glass01_mini" hint="$715" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="68.500 96.500" angle="0" size="137 133" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_glass01" />
<group object_flags="2" id="Battery01" hint="$731" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  change_state(&quot;Clock&quot;, &quot;clock03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="battery01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="482.500 157" angle="0" size="51 17" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_battery" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="483 156" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_battery01" />
</group>
<group object_flags="0" id="Clock_mini" hint="$688" editor_flags="0" s1="if cursor() and state(&quot;clock_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;clock_mini02&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Battery01&quot;) then&#x0D;&#x0A;    show_ex(0, false, &quot;Battery01&quot;)&#x0D;&#x0A;    change_state(&quot;Clock&quot;, &quot;clock02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state(&quot;Clock&quot;, &quot;clock03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;clock_mini02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;clock_mini01&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Battery01&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;Battery01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state(&quot;Clock&quot;, &quot;clock01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clock_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="464 132" angle="0" size="146 178" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_clock01" />
<object object_flags="0" id="clock_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 133" angle="0" size="147 178" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_clock02" />
</group>
<object object_flags="0" id="cupboard02_mini" hint="$714" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="914 351.500" angle="0" size="220 503" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_cupboard02" />
<object object_flags="0" id="cupboard01_mini" hint="$714" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77.500 332.500" angle="0" size="155 667" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_cupboard01" />
<object object_flags="0" id="flower_mini" hint="$725" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="888 69" angle="0" size="157 138" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_flower" />
<object object_flags="3" id="miniscene_plates_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01_temp" />
<object object_flags="1" id="miniscene_plates" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene01" />
</objects>
<areas />
</scene>
<scene id="level02_miniscene_fireplace" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="close_fireplace" hint="выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_fireplace" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="paper03" hint="$749" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="720.500 384.500" angle="0" size="390 520" type="clip" color="-1" clip_id="paper03" use_alpha="true" />
<object object_flags="2" id="mini_dark_01" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A; hide_ex(nil,0,&quot;mini_dark_01&quot;)&#x0D;&#x0A; hide(&quot;paper03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1744830465" image_id="scenes_scene01_03_dark01" />
<object object_flags="0" id="grating01" hint="$882" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526.500 263" angle="0" size="761 526" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene01_grating01" />
<object object_flags="0" id="paper01" hint="$749" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_ex(nil,0,&quot;paper03&quot;)&#x0D;&#x0A;  sound(&quot;paper_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;paper03&quot;,0)&#x0D;&#x0A;  show(&quot;mini_dark_01&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  enable(&quot;_area_scroll_hint&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="760 368" angle="0" size="204 166" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene01_paper01" />
<object object_flags="1" id="fire01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424.500 369.500" angle="0" size="415 201" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene01_fire" />
<object object_flags="3" id="back_fireplace_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_fireplace" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_01_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="_area_stones" hint="$748" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="376 474" />
<point offset="409 475" />
<point offset="413 497" />
<point offset="429 504" />
<point offset="552 495" />
<point offset="654 466" />
<point offset="659 457" />
<point offset="708 466" />
<point offset="726 461" />
<point offset="720 434" />
<point offset="713 401" />
<point offset="659 374" />
<point offset="621 346" />
<point offset="618 317" />
<point offset="588 290" />
<point offset="541 269" />
<point offset="470 252" />
<point offset="462 259" />
<point offset="447 261" />
<point offset="429 269" />
<point offset="417 268" />
<point offset="397 273" />
<point offset="380 286" />
<point offset="382 295" />
<point offset="381 307" />
<point offset="344 301" />
<point offset="312 301" />
<point offset="283 300" />
<point offset="234 310" />
<point offset="232 320" />
<point offset="216 326" />
<point offset="209 340" />
<point offset="193 347" />
<point offset="173 371" />
<point offset="180 395" />
<point offset="169 396" />
<point offset="166 470" />
</area>
<area object_flags="0" id="_area_fireplace" hint="$747" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="5 3" />
<point offset="1012 4" />
<point offset="1022 668" />
<point offset="974 657" />
<point offset="954 648" />
<point offset="954 634" />
<point offset="967 628" />
<point offset="978 615" />
<point offset="86 615" />
<point offset="96 626" />
<point offset="108 643" />
<point offset="92 656" />
<point offset="57 665" />
<point offset="2 666" />
</area>
<area object_flags="0" id="_area_floor" hint="$754" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 763" />
<point offset="1022 671" />
<point offset="969 657" />
<point offset="949 644" />
<point offset="951 628" />
<point offset="961 622" />
<point offset="973 614" />
<point offset="88 613" />
<point offset="99 621" />
<point offset="109 637" />
<point offset="99 657" />
<point offset="53 666" />
<point offset="1 669" />
<point offset="1 762" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_break_vase" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_break_vase" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1085 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_break_vase" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level02_scene02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="951 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="panel_debris_vase" hint="$880" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 470.500" angle="0" size="1025 195" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene02_panel" />
<object object_flags="0" id="debris_vase" hint="$891" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="489 303.500" angle="0" size="978 497" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene02_debris" />
<object object_flags="3" id="miniscene_break_vase_temp" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene02_temp" />
<object object_flags="1" id="miniscene_break_vase" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene02_02_miniscene_miniscene02_background" />
</objects>
<areas >
<area object_flags="0" id="_area_shelf" hint="$879" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 467" />
<point offset="101 500" />
<point offset="298 539" />
<point offset="470 550" />
<point offset="646 541" />
<point offset="861 513" />
<point offset="1021 454" />
<point offset="1024 289" />
<point offset="487 64" />
<point offset="0 309" />
</area>
</areas>
</scene>
<scene id="level02_miniscene_bag" size="1024 768" offset="0 0" flags="2" script="" >
<objects >
<object object_flags="1" id="close_bag" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1077 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_bag" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   close_scene(&quot;level02_miniscene_bag&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="944 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Glaizer01" hint="$868" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="glaizer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="684 99" angle="0.860" size="77 61" type="image" color="-1" image_id="scenes_scene02_03_hiden_glazier01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="677 99" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_glazier01" />
</group>
<object object_flags="3" id="money_clip01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="money01" use_alpha="true" />
<object object_flags="3" id="dark_bag" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="dark" use_alpha="false" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 156" angle="0" size="58 52" type="image" color="-1" image_id="scenes_scene02_03_hiden_key" />
<group object_flags="0" id="Money_inv" hint="$211" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="money_inv01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 722" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money01" />
<object object_flags="2" id="money_inv02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 731" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money02" />
<object object_flags="2" id="money_inv03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 737" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money03" />
<object object_flags="2" id="money_inv04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="550 729" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money04" />
<object object_flags="2" id="money_inv05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 726" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money05" />
<object object_flags="2" id="money_inv06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="550 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money06" />
<object object_flags="2" id="money_inv07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="558 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money07" />
<object object_flags="2" id="money_inv08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="548 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money08" />
<object object_flags="2" id="money_inv09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="563 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money09" />
<object object_flags="2" id="money_inv10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 723" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money10" />
<object object_flags="2" id="money_inv11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 732" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money11" />
<object object_flags="2" id="money_inv12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="561 734" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money12" />
<object object_flags="2" id="money_inv13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="551 728" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money13" />
<object object_flags="2" id="money_inv14" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="562 733" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money14" />
<object object_flags="2" id="money_inv15" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="562 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money15" />
<object object_flags="2" id="money_inv16" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547 733" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money16" />
<object object_flags="2" id="money_inv17" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 724" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money17" />
<object object_flags="2" id="money_inv18" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="557 729" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money18" />
<object object_flags="2" id="money_inv19" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="563 737" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money19" />
<object object_flags="2" id="money_inv20" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 728" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money20" />
</group>
<group object_flags="2" id="Money01" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 142" angle="0" size="76 30" type="image" color="-1" image_id="scenes_scene02_03_hiden_money01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="113 139" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money02" hint="$211" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="173.500 72.500" angle="0" size="71 41" type="image" color="-1" image_id="scenes_scene02_03_hiden_money02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="172 69" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money03" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="261 126" angle="0" size="55 26" type="image" color="-1" image_id="scenes_scene02_03_hiden_money03" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 119" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money04" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="162.500 274" angle="0" size="27 62" type="image" color="-1" image_id="scenes_scene02_03_hiden_money04" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163 261" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money05" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="150 382" angle="0" size="52 48" type="image" color="-1" image_id="scenes_scene02_03_hiden_money05" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 378" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money07" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="229.500 567" angle="0" size="67 36" type="image" color="-1" image_id="scenes_scene02_03_hiden_money07" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="234 557" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money08" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="397.500 615.500" angle="0" size="73 53" type="image" color="-1" image_id="scenes_scene02_03_hiden_money08" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="404 606" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money09" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418 65" angle="0" size="46 28" type="image" color="-1" image_id="scenes_scene02_03_hiden_money09" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416 56" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money10" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="464 278" angle="0" size="36 28" type="image" color="-1" image_id="scenes_scene02_03_hiden_money10" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="461 272" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money11" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 238" angle="0" size="46 58" type="image" color="-1" image_id="scenes_scene02_03_hiden_money11" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="558 238" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money12" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="455.500 430" angle="0.863" size="23 85" type="image" color="-1" image_id="scenes_scene02_03_hiden_money12" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="464 418" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money13" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="640.500 377" angle="0" size="31 66" type="image" color="-1" image_id="scenes_scene02_03_hiden_money13" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="641 372" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money14" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money14" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="914.500 177.500" angle="0" size="59 19" type="image" color="-1" image_id="scenes_scene02_03_hiden_money14" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="914 170" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money15" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money15" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="875 258" angle="0" size="40 44" type="image" color="-1" image_id="scenes_scene02_03_hiden_money15" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="880 253" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money16" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money16" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="990.500 485.500" angle="0" size="59 45" type="image" color="-1" image_id="scenes_scene02_03_hiden_money16" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="995 482" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money17" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money17" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="685.931 632.895" angle="1.425" size="56 67" type="image" color="-1" image_id="scenes_scene02_03_hiden_money17" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="680.897 629.593" angle="1.425" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<group object_flags="2" id="Money19" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money19" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="611 603" angle="0" size="36 28" type="image" color="-1" image_id="scenes_scene02_03_hiden_money19" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 597" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<object object_flags="0" id="hog02_beads_01" hint="$994" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="373 331" angle="0" size="42 70" type="image" color="-16711681" image_id="scenes_scene01_02_beads01" />
<object object_flags="0" id="hog02_ball01" hint="$869" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="266.350 447.579" angle="0.755" size="79 79" type="image" color="-57089" image_id="scenes_scene01_02_ball01" />
<object object_flags="0" id="hog02_lamp_01" hint="$996" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="252.556 266.892" angle="0" size="83.614 51.709" type="image" color="-1" image_id="scenes_scene01_02_miniscene_miniscene01_lamp" />
<object object_flags="2" id="hog02_cobweb_01" hint="$997" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="997 351.500" angle="0" size="62 83" type="image" color="-1" image_id="scenes_scene01_01_cobweb03" />
<object object_flags="0" id="hog02_clock_02" hint="$998" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="149 280" angle="0" size="58 58" type="image" color="-1" image_id="scenes_scene01_01_clock" />
<object object_flags="0" id="hog02_brick" hint="$999" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="483 643.500" angle="0" size="192 117" type="image" color="-1" image_id="scenes_scene01_01_brick" />
<object object_flags="0" id="hog02_box_03" hint="$1001" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="56 675" angle="0" size="94 128" type="image" color="-1" image_id="scenes_scene02_03_hiden_slide_box03" />
<object object_flags="0" id="hog02_box_02" hint="$1001" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="262 664.500" angle="0" size="340 155" type="image" color="-1" image_id="scenes_scene02_03_hiden_slide_box02" />
<object object_flags="0" id="hog02_pomade_01" hint="$853" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="27.500 137" angle="0" size="13 52" type="image" color="-65281" image_id="scenes_scene02_03_hiden_pomade01" />
<object object_flags="1" id="hog02_Earth_01" hint="$852" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155 479" angle="0" size="62 27" type="image" color="-1" image_id="scenes_scene02_03_hiden_planet01" />
<object object_flags="0" id="hog02_pencil_box_01" hint="$1002" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799 300" angle="0" size="106 82" type="image" color="-1" image_id="scenes_scene02_03_hiden_penci_holder01" />
<object object_flags="0" id="hog02_paper_01" hint="$1003" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="701.500 281.500" angle="0" size="97 69" type="image" color="-1" image_id="scenes_scene02_03_hiden_paper01" />
<group object_flags="0" id="Monkey_wrench01" hint="$847" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hog02_monkey_wrench01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="175.500 613" angle="0" size="171 70" type="image" color="-1" image_id="scenes_scene02_03_hiden_monkey_wrench01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="167 608" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_monkey_wrench01" />
</group>
<object object_flags="0" id="hog02_coal_hammer_01" hint="$1005" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260.500 591" angle="0" size="259 94" type="image" color="-1" image_id="scenes_scene02_03_hiden_coal_hammer01" />
<object object_flags="0" id="hog02_clew_01" hint="$1006" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="84 607" angle="0" size="122 78" type="image" color="-1" image_id="scenes_scene02_03_hiden_clew01" />
<group object_flags="2" id="Money18" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money18" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="640 495" angle="0" size="48 36" type="image" color="-1" image_id="scenes_scene02_03_hiden_money18" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 487" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<object object_flags="0" id="hog02_boot_01" hint="$1009" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="118 101" angle="0" size="234 94" type="image" color="-1" image_id="scenes_scene02_03_hiden_boot01" />
<object object_flags="0" id="hog02_glove_01" hint="$841" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95.500 184.500" angle="0" size="121 129" type="image" color="-1" image_id="scenes_scene02_03_hiden_glove01" />
<group object_flags="2" id="Money20" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money20" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="48 241" angle="-0.205" size="52 58" type="image" color="-149" image_id="scenes_scene02_03_hiden_money20" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="40 253" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<object object_flags="0" id="hog02_cobweb_03" hint="$997" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="68 227" angle="-0.107" size="154 115" type="image" color="-1" image_id="scenes_scene01_01_cobweb02" />
<object object_flags="0" id="hog02_book_01" hint="$1010" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="134 493" angle="0" size="226 92" type="image" color="-1" image_id="scenes_scene02_03_hiden_book01" />
<object object_flags="0" id="hog02_box_01" hint="$1001" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="216 573.500" angle="0" size="432 225" type="image" color="-1" image_id="scenes_scene02_03_hiden_slide_box01" />
<object object_flags="0" id="hog02_cooler_01" hint="$1008" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422.500 366.500" angle="0" size="170 600" type="image" color="-1" image_id="scenes_scene02_03_hiden_cooler01" />
<object object_flags="0" id="hog02_piramidion_01" hint="$1011" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="317 371" angle="0" size="74 131" type="image" color="-1" image_id="scenes_scene02_03_hiden_pyramidion01" />
<group object_flags="2" id="Money06" hint="$211" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllMoney()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="275.500 386" angle="0" size="53 46" type="image" color="-1" image_id="scenes_scene02_03_hiden_money06" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="273 383" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter02_money00" />
</group>
<object object_flags="0" id="hog02_jam_pot_01" hint="$1012" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="342 225" angle="0" size="100 114" type="image" color="-1" image_id="scenes_scene02_03_hiden_jam_pot01" />
<object object_flags="0" id="hog02_books02" hint="$1013" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="108 256.500" angle="0" size="198 125" type="image" color="-1" image_id="scenes_scene02_03_hiden_books02" />
<object object_flags="0" id="hog02_books01" hint="$1013" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292 109" angle="0" size="136 86" type="image" color="-1" image_id="scenes_scene02_03_hiden_books01" />
<object object_flags="0" id="hog02_bon_bon_01" hint="$1015" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627.500 265.500" angle="0" size="73 39" type="image" color="-1" image_id="scenes_scene02_03_hiden_bon-bon01" />
<object object_flags="0" id="hog02_chair01" hint="$1017" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="770 607.500" angle="0" size="334 315" type="image" color="-1" image_id="scenes_scene02_03_hiden_chair01" />
<object object_flags="0" id="hog02_horse_01" hint="$1036" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="156.500 402.500" angle="0" size="107 151" type="image" color="-1" image_id="scenes_scene02_03_hiden_statuette01" />
<object object_flags="0" id="hog02_bag_02" hint="$1019" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="143 392.500" angle="0" size="278 141" type="image" color="-1" image_id="scenes_scene02_03_hiden_bag02" />
<object object_flags="1" id="hog02_hook_02" hint="$1020" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535 56" angle="0" size="8 14" type="image" color="-1" image_id="scenes_scene02_03_hiden_patch_hook01" />
<object object_flags="0" id="hog02_bag_01" hint="$1019" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="530.500 167" angle="0" size="123 228" type="image" color="-1" image_id="scenes_scene02_03_hiden_bag01" />
<object object_flags="0" id="hog02_skipping_rope_01" hint="$859" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538.500 215" angle="0" size="91 328" type="image" color="-1" image_id="scenes_scene02_03_hiden_skipping_rope01" />
<object object_flags="0" id="hog02_hook_01" hint="$1020" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542 59" angle="0" size="26 40" type="image" color="-1" image_id="scenes_scene02_03_hiden_hook01" />
<object object_flags="0" id="hog02_element_01" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547.500 66" angle="0" size="15 131" type="image" color="-1" image_id="scenes_scene02_03_hiden_element01" />
<group object_flags="0" id="Hog02_suitcase01" hint="$1035" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   show(&quot;key02&quot;)&#x0D;&#x0A;  if state(&quot;hog02_suitcase01_01&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;key02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hog02_suitcase01_02&quot;)&#x0D;&#x0A;    play_clip(&quot;hog02_suitcase01_02&quot;)&#x0D;&#x0A;    sound(&quot;money_01&quot;, false)&#x0D;&#x0A;    show_ex(0, false, &quot;money_clip01&quot;)&#x0D;&#x0A;    play_clip(&quot;money_clip01&quot;, 3000)&#x0D;&#x0A;    show_ex(0, false, &quot;dark_bag&quot;)&#x0D;&#x0A;    play_clip(&quot;dark_bag&quot;, 0)&#x0D;&#x0A;    for i=0, 1 do&#x0D;&#x0A;      for j=1, 9 do&#x0D;&#x0A;        show_ex(0, false, &quot;Money&quot;..i..j)&#x0D;&#x0A;        show_ex(0, false, &quot;Money&quot;..i..j)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;    show_ex(0, false, &quot;Money10&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Money20&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hog02_suitcase01_03&quot;)&#x0D;&#x0A;    if is_task(8) and not is_task_hidden(8) then&#x0D;&#x0A;      complete_task(8)  -- &quot;Отыскать заначку дяди&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hog02_suitcase01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="693.500 119.500" angle="0" size="261 149" type="image" color="-1" image_id="scenes_scene02_03_hiden_suitcase01_01" />
<object object_flags="3" id="hog02_suitcase01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513 386" angle="0" size="1024 768" type="clip" color="-1" clip_id="suitcase01" use_alpha="true" />
<object object_flags="3" id="hog02_suitcase01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="706 73.500" angle="0" size="286 243" type="image" color="-1" image_id="scenes_scene02_03_hiden_suitcase01_02" />
</group>
<object object_flags="0" id="hog02_calendar_01" hint="$1000" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="160.500 70" angle="0" size="197 137" type="image" color="-1" image_id="scenes_scene02_03_hiden_calendar01" />
<object object_flags="0" id="hog02_element_04" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="963.500 113" angle="0" size="15 222" type="image" color="-1" image_id="scenes_scene02_03_hiden_element03" />
<object object_flags="0" id="hog02_can_01" hint="$1033" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="933 175" angle="0" size="118 62" type="image" color="-1" image_id="scenes_scene02_03_hiden_tinned_food01" />
<object object_flags="0" id="hog02_umbrella_01" hint="$1032" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="911.500 109" angle="0" size="245 208" type="image" color="-1" image_id="scenes_scene02_03_hiden_umbrella01" />
<object object_flags="0" id="hog02_shelves_03" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 123.500" angle="0" size="1025 243" type="image" color="-1" image_id="scenes_scene02_03_hiden_shelves03" />
<object object_flags="0" id="hog02_element_05" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="964 312" angle="0" size="15 142" type="image" color="-1" image_id="scenes_scene02_03_hiden_element04" />
<object object_flags="0" id="hog02_pillow" hint="$1030" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="912.500 289.500" angle="0" size="189 185" type="image" color="-1" image_id="scenes_scene02_03_hiden_pillow01" />
<object object_flags="0" id="hog02_telephone_02" hint="$865" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623.500 247" angle="0" size="85 46" type="image" color="-1" image_id="scenes_scene02_03_hiden_telephone02" />
<object object_flags="0" id="hog02_shelves_02" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 281.500" angle="0" size="1025 265" type="image" color="-1" image_id="scenes_scene02_03_hiden_shelves02" />
<object object_flags="0" id="hog02_element_06" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="962 478.500" angle="0" size="15 142" type="image" color="-1" image_id="scenes_scene02_03_hiden_element05" />
<object object_flags="3" id="clip_hammer09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="958 452" angle="0" size="-212 161.071" type="clip" color="-1" clip_id="hammer03" use_alpha="false" />
<group object_flags="0" id="Vase09" hint="$1027" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;Vase09&quot;, &quot;vase09_01&quot;) then&#x0D;&#x0A; -- sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer09&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer09&quot;,400)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;vase09_02&quot;)&#x0D;&#x0A;  hide(&quot;clip_hammer09&quot;)&#x0D;&#x0A;  BreakVase()&#x0D;&#x0A;  say_random(&quot;group_vase&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vase09_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="972.500 471.500" angle="0" size="121 147" type="image" color="-1" image_id="scenes_scene02_03_hiden_vase01_01" />
<object object_flags="2" id="vase09_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="961 500" angle="0" size="-138 90" type="image" color="-1" image_id="scenes_scene02_03_hiden_vase01_02" />
</group>
<object object_flags="0" id="hog02_element_02" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545 348" angle="0" size="15 123" type="image" color="-1" image_id="scenes_scene02_03_hiden_element02" />
<object object_flags="0" id="hog02_boottle01" hint="$1025" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623.500 384.500" angle="0" size="241 119" type="image" color="-1" image_id="scenes_scene02_03_hiden_bottle01" />
<object object_flags="0" id="hog02_shelves_01" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 471.500" angle="0" size="1025 213" type="image" color="-1" image_id="scenes_scene02_03_hiden_shelves01" />
<object object_flags="0" id="hog02_instrument_box_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="626 554" angle="0" size="64 52" type="image" color="-1" image_id="scenes_scene02_03_hiden_patch_instrument_box01" />
<object object_flags="0" id="hog02_instrument_box_01" hint="$870" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613.500 521.500" angle="0" size="191 167" type="image" color="-1" image_id="scenes_scene02_03_hiden_instrument_box01" />
<object object_flags="0" id="hog02_cobweb_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="327 509.500" angle="0" size="175 116" type="image" color="-1" image_id="scenes_scene01_01_cobweb04" />
<object object_flags="0" id="hog02_element_07" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="963 649" angle="0" size="15 161" type="image" color="-1" image_id="scenes_scene02_03_hiden_element06" />
<object object_flags="1" id="hog02_shadow_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="632.500 585.500" angle="0" size="783 329" type="image" color="-1" image_id="scenes_scene02_03_hiden_shadow01" />
<object object_flags="0" id="hog02_element_03" hint="$1023" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544 489.500" angle="0" size="15 123" type="image" color="-1" image_id="scenes_scene02_03_hiden_element02" />
<object object_flags="1" id="hog02_socket_01" hint="$1021" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 530.500" angle="0" size="45 76" type="image" color="-1" image_id="scenes_scene02_03_hiden_socket01" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene02_03_hiden_background01" />
</objects>
<areas >
<area object_flags="0" id="_area_wall" hint="$766" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 630" />
<point offset="586 514" />
<point offset="1021 704" />
<point offset="1021 3" />
<point offset="5 4" />
</area>
<area object_flags="0" id="_area_floor" hint="$767" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 766" />
<point offset="1021 765" />
<point offset="1022 703" />
<point offset="585 515" />
<point offset="0 630" />
</area>
</areas>
</scene>
</level>
<level id="Level03_01_S8" s1="form_event([[&#x0D;&#x0A; if is_hide(&quot;button_avatar&quot;) then&#x0D;&#x0A;  change_avatar(&quot;masyana_glasses&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;add_task(1, 1669, true) -- &quot;Выбраться из полицейского участка&quot;&#x0D;&#x0A;add_task(2, 1670, true) -- &quot;Изъять у обезьяны ключи&quot;&#x0D;&#x0A;add_task(3, 1671, true) -- &quot;Открыть запертые ящики&quot;&#x0D;&#x0A;add_task(6, 1674, true) -- &quot;Открыть люк&quot;&#x0D;&#x0A;add_task(7, 1675, true) -- &quot;Разгадать загадку человечков&quot;&#x0D;&#x0A;add_task(8, 1676, true) -- &quot;Найти для Хрюнделя ключ на 12&quot;&#x0D;&#x0A;add_task(9, 1677, true) -- &quot;Подать Хрюнелю отвертку&quot;&#x0D;&#x0A;add_task(10, 1678, true) -- &quot;Добраться до банана на пальме&quot;&#x0D;&#x0A;add_task(11, 1679, true) -- &quot;Найти гвозди&quot;&#x0D;&#x0A;add_task(12, 1680, true) -- &quot;Собрать 7 брусков&quot;&#x0D;&#x0A;add_task(13, 1681, true) -- &quot;Прибить бруски на пальму&quot;&#x0D;&#x0A;add_task(14, 1682, true) -- &quot;Попасть в автобус&quot;&#x0D;&#x0A;&#x0D;&#x0A;unite_objects(&quot;foto03&quot;, &quot;foto01&quot;, &quot;foto02&quot;)&#x0D;&#x0A;&#x0D;&#x0A;form_object_form_parts(&quot;Bar_inv&quot;, &quot;Bar01_take&quot;, &quot;Bar02_take&quot;, &quot;Bar03_take&quot;, &quot;Bar04_take&quot;, &quot;Bar05_take&quot;, &quot;Bar06_take&quot;, &quot;Bar07_take&quot;)&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key05&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function EatFruit(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  if state(&quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_01&quot;) then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Achievement_fruit&quot;.. _num_achiev,0,120)&#x0D;&#x0A;    sound(&quot;eat_01&quot;,false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_02&quot;)&#x0D;&#x0A;    say_random(&quot;group_fruit&quot;)&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_25_fruit&quot;) &#x0D;&#x0A;    name_var = &quot;_fruit&quot;.._num_achiev&#x0D;&#x0A;    profile.SetVariable(name_var, 1)&#x0D;&#x0A;    SuperFind()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SuperFind()&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function CompleteBoxTask()&#x0D;&#x0A; if state(&quot;Card_index_box03&quot;, &quot;card_index_box03_02&quot;) and&#x0D;&#x0A;    state(&quot;Card_index_box05&quot;, &quot;card_index_box05_02&quot;) and&#x0D;&#x0A;    state(&quot;Card_index_box08&quot;, &quot;card_index_box08_02&quot;) then&#x0D;&#x0A;   if not is_task_hidden(3) then&#x0D;&#x0A;      complete_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function DialogAboutBar()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;  pre_say(1630, &quot;Hrjundel02&quot;) --&quot;Масянь, вот знаешь что я тебе скажу, как человек бывалый. Ты бы сверху колотить не начинала. Прибей сначала брусочек, ножку на него поставь, и тогда бей второй.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  pre_say(1631) -- &quot;Ой, ну можно подумать блин, бывалый он.  А мы сами с усами, знаем все, это я просто промазала.&quot;&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function Num1(_ind)&#x0D;&#x0A;  if (_ind==1) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up01&quot;, &quot;button_up01_02&quot;)&#x0D;&#x0A;    if state(&quot;Number01&quot;, &quot;number01_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Number01&quot;, &quot;number01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_02&quot;)&#x0D;&#x0A;    elseif state(&quot;Number01&quot;, &quot;number01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_00&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up01&quot;, &quot;button_up01_01&quot;)&#x0D;&#x0A;  elseif (_ind==2) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down01&quot;, &quot;button_down01_02&quot;)&#x0D;&#x0A;    if state(&quot;Number01&quot;, &quot;number01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Number01&quot;, &quot;number01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_00&quot;)&#x0D;&#x0A;    elseif state(&quot;Number01&quot;, &quot;number01_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number01&quot;, &quot;number01_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down01&quot;, &quot;button_down01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  IsCorrectTime()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function Num2(_ind)&#x0D;&#x0A;  if (_ind==1) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up02&quot;, &quot;button_up02_02&quot;)&#x0D;&#x0A;    if state(&quot;Number02&quot;, &quot;number02_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_05&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_06&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_06&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_07&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_07&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_08&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_08&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_09&quot;)&#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_09&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_00&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up02&quot;, &quot;button_up02_01&quot;)&#x0D;&#x0A;  elseif (_ind==2) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down02&quot;, &quot;button_down02_02&quot;)&#x0D;&#x0A;    if state(&quot;Number02&quot;, &quot;number02_09&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_08&quot;)&#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_08&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_07&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_07&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_06&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_06&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_05&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_01&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_00&quot;)&#x0D;&#x0A;    elseif state(&quot;Number02&quot;, &quot;number02_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number02&quot;, &quot;number02_09&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down02&quot;, &quot;button_down02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  IsCorrectTime()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function Num3(_ind)&#x0D;&#x0A; if (_ind==1) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up03&quot;, &quot;button_up03_02&quot;)&#x0D;&#x0A;    if state(&quot;Number03&quot;, &quot;number03_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_05&quot;)&#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_00&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up03&quot;, &quot;button_up03_01&quot;)&#x0D;&#x0A;  elseif (_ind==2) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down03&quot;, &quot;button_down03_02&quot;)&#x0D;&#x0A;    if state(&quot;Number03&quot;, &quot;number03_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_01&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_00&quot;)&#x0D;&#x0A;    elseif state(&quot;Number03&quot;, &quot;number03_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number03&quot;, &quot;number03_05&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down03&quot;, &quot;button_down03_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  IsCorrectTime()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function Num4(_ind)&#x0D;&#x0A;  if (_ind==1) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up04&quot;, &quot;button_up04_02&quot;)&#x0D;&#x0A;    if state(&quot;Number04&quot;, &quot;number04_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_05&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_06&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_06&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_07&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_07&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_08&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_08&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_09&quot;)&#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_09&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_00&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_up04&quot;, &quot;button_up04_01&quot;)&#x0D;&#x0A;  elseif (_ind==2) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down04&quot;, &quot;button_down04_02&quot;)&#x0D;&#x0A;    if state(&quot;Number04&quot;, &quot;number04_09&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_08&quot;)&#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_08&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_07&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_07&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_06&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_06&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_05&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_05&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_04&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_04&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_03&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_02&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_01&quot;)   &#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_00&quot;)&#x0D;&#x0A;    elseif state(&quot;Number04&quot;, &quot;number04_00&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, nil, &quot;Number04&quot;, &quot;number04_09&quot;)   &#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Button_down04&quot;, &quot;button_down04_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  IsCorrectTime()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function IsCorrectTime()&#x0D;&#x0A;  if state(&quot;Number01&quot;, &quot;number01_01&quot;) and&#x0D;&#x0A;     state(&quot;Number02&quot;, &quot;number02_02&quot;) and&#x0D;&#x0A;     state(&quot;Number03&quot;, &quot;number03_00&quot;) and&#x0D;&#x0A;     state(&quot;Number04&quot;, &quot;number04_00&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Indicator_clock01&quot;, &quot;indicator_clock01_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Clock01&quot;, &quot;clock01_02&quot;)&#x0D;&#x0A;    show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;    ChangeIndicator()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function NailUp(_num_bar)&#x0D;&#x0A;  local k=0&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  sound(&quot;hammer_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Bar0&quot;.._num_bar, &quot;bar0&quot;.._num_bar..&quot;_02&quot;)&#x0D;&#x0A;  for i=1,7 do&#x0D;&#x0A;    if state(&quot;Bar0&quot;..i, &quot;bar0&quot;..i..&quot;_01&quot;) then&#x0D;&#x0A;      k=1&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  if (k==0) then&#x0D;&#x0A;    remove(&quot;Hammer01&quot;)&#x0D;&#x0A;    if not is_task_hidden(13) then&#x0D;&#x0A;      complete_task(13)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  play_clip(&quot;bar0&quot;.._num_bar..&quot;_02&quot;, 0)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SecondDialog()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;  pre_say(1452, &quot;Hrjundel02&quot;) --&quot;Масянь, тут вот велик валяется. Надо на нём двигать.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  pre_say(1453) --&quot;Ну так поехали, чего копаться?&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;  pre_say(1454, &quot;Hrjundel02&quot;) --&quot;Это починить нужно.&quot;&#x0D;&#x0A;  pre_say(1455, &quot;Hrjundel02&quot;) --&quot;Тащи инструмены, какие найдешь.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  pre_say(1456) --&quot;А какие надо-то?&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;  pre_say(1457, &quot;Hrjundel02&quot;) --&quot;Давай ключ на 12.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ShowBars()&#x0D;&#x0A;  for i=1,7 do&#x0D;&#x0A;    show_ex(nil, false, &quot;Bar0&quot;..i)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function AllBars()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Bar_inv&quot;,&quot;bar_inv07&quot;)then&#x0D;&#x0A;    if not is_task_hidden(12) then&#x0D;&#x0A;      complete_task(12)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Flag_nail&quot;, &quot;flag_nail02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if  is_object_in_inventory(&quot;Bar_inv&quot;,&quot;bar_inv07_nail&quot;) then&#x0D;&#x0A;    if not is_task_hidden(12) then&#x0D;&#x0A;      complete_task(12)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Flag_nail&quot;, &quot;flag_nail03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function IsHammerNail()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Nail_glow01&quot;) and is_object_in_inventory(&quot;Hammer01&quot;) and is_object_in_inventory(&quot;Bar_inv&quot;) then&#x0D;&#x0A;    remove(&quot;Nail_glow01&quot;)&#x0D;&#x0A;    change_hint(&quot;Bar_inv&quot;, 1591, true)&#x0D;&#x0A;    if is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv01&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv01_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv02&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv02_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv03&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv03_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv04&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv04_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv05&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv05_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv06&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv06_nail&quot;)&#x0D;&#x0A;    elseif is_object_in_inventory(&quot;Bar_inv&quot;, &quot;bar_inv07&quot;) then&#x0D;&#x0A;      change_invent_state_by_id(&quot;Bar_inv&quot;, &quot;bar_inv07_nail&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function MovePaper(_num_paper)&#x0D;&#x0A;  sound(&quot;paper_01&quot;, false)&#x0D;&#x0A;  if (_num_paper~=6) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Paper01&quot;, &quot;paper01_0&quot;.._num_paper+1)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Paper01&quot;, &quot;paper01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ChangeIndicator()&#x0D;&#x0A;  if state(&quot;Indicator_clock01&quot;, &quot;indicator_clock01_02&quot;) then&#x0D;&#x0A;     change_state_ex(true, nil, false, &quot;Indicator01&quot;, &quot;indicator01_02&quot;)&#x0D;&#x0A;     say(1597) -- &quot;Ну и что у нас тут случилось? Чего-то сделали что-ли?&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ShowGlow()&#x0D;&#x0A;  local num_box = &quot;&quot;&#x0D;&#x0A;  show_ex(0, false, &quot;dark_glow&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Nail_glow01&quot;) then&#x0D;&#x0A;    show_ex(0, false, &quot;Nail_glow01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Airplane01&quot;, &quot;airplane01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Airplane01&quot;, &quot;airplane01_01_glow&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_ex(0, false, &quot;card_index01_glow&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Card_index01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;grate01_glow&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Grate01&quot;)&#x0D;&#x0A;  for i=1, 10 do&#x0D;&#x0A;    if (i==10) then&#x0D;&#x0A;       num_box = &quot;10&quot;&#x0D;&#x0A;    else&#x0D;&#x0A;       num_box = &quot;0&quot;..i&#x0D;&#x0A;    end&#x0D;&#x0A;    show_ex(0, false, &quot;Card_index_box&quot;..num_box..&quot;_glow&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Card_index_box&quot;..num_box)&#x0D;&#x0A;    if state(&quot;Card_index_box&quot;..num_box, &quot;card_index_box&quot;..num_box..&quot;_01&quot;) then      &#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Card_index_box&quot;..num_box..&quot;_glow&quot;, &quot;card_index_box&quot;..num_box..&quot;_01_glow&quot;)&#x0D;&#x0A;    elseif state(&quot;Card_index_box&quot;..num_box, &quot;card_index_box&quot;..num_box..&quot;_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Card_index_box&quot;..num_box..&quot;_glow&quot;, &quot;card_index_box&quot;..num_box..&quot;_02_glow&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function HideGlow()&#x0D;&#x0A;  local num_box = &quot;&quot;&#x0D;&#x0A;  hide_ex(0, false, &quot;dark_glow&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Nail_glow01&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;Nail_glow01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Airplane01&quot;, &quot;airplane01_01_glow&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Airplane01&quot;, &quot;airplane01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  hide_ex(0, false, &quot;card_index01_glow&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Card_index01&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;grate01_glow&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Grate01&quot;)&#x0D;&#x0A;  for i=1, 10 do&#x0D;&#x0A;    if (i==10) then&#x0D;&#x0A;       num_box = &quot;10&quot;&#x0D;&#x0A;    else&#x0D;&#x0A;       num_box = &quot;0&quot;..i&#x0D;&#x0A;    end&#x0D;&#x0A;    hide_ex(0, false, &quot;Card_index_box&quot;..num_box..&quot;_glow&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Card_index_box&quot;..num_box)&#x0D;&#x0A;    if state(&quot;Card_index_box&quot;..num_box..&quot;_glow&quot;, &quot;card_index_box&quot;..num_box..&quot;_01_glow&quot;) then      &#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Card_index_box&quot;..num_box, &quot;card_index_box&quot;..num_box..&quot;_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Card_index_box&quot;..num_box..&quot;_glow&quot;, &quot;card_index_box&quot;..num_box..&quot;_02_glow&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Card_index_box&quot;..num_box, &quot;card_index_box&quot;..num_box..&quot;_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function OpenCardBox(_num_box)&#x0D;&#x0A;  if state(&quot;Card_index_box&quot;.._num_box, &quot;card_index_box&quot;.._num_box..&quot;_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_02&quot;, false)&#x0D;&#x0A;    change_state(&quot;Card_index_box&quot;.._num_box, &quot;card_index_box&quot;.._num_box..&quot;_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Card_index_box&quot;.._num_box, &quot;card_index_box&quot;.._num_box..&quot;_02&quot;) then&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_box&quot;.._num_box)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A; sleep(random(5000,10000)) &#x0D;&#x0A;  if state(&quot;Monkey01&quot;,&quot;monkey01_01&quot;) then&#x0D;&#x0A;   while (true) do&#x0D;&#x0A;     sleep(random(10000,15000)) &#x0D;&#x0A;     if state(&quot;Jalousie01&quot;,&quot;jalousie01_02&quot;) then&#x0D;&#x0A;      background_sounds.Play(&quot;monkey_01&quot;, { level03_scene03_01 = 1 ,&#x0D;&#x0A;       level03_scene03_02 = 0 , level03_miniscene_hog = 0 ,&#x0D;&#x0A;       level03_miniscene_callboard = 0.5 , level03_miniscene_basement = 0.3 ,&#x0D;&#x0A;       level03_miniscene_hatch02 = 0 , level03_miniscene_clock01 = 0.5 , &#x0D;&#x0A;       level03_miniscene_box01 = 0.5 , level03_miniscene_box02 = 0.5 ,&#x0D;&#x0A;       level03_miniscene_box03 = 0.5 , level03_miniscene_box04 = 0.5 ,&#x0D;&#x0A;       level03_miniscene_box05 = 0.5 , level03_miniscene_box06 = 0.5 ,&#x0D;&#x0A;       level03_miniscene_box07 = 0.5 , level03_miniscene_box08 = 0.5 ,&#x0D;&#x0A;       level03_miniscene_box09 = 0.5 , level03_miniscene_box10 = 0.5 ,&#x0D;&#x0A;       level03_miniscene_log = 0 , level03_miniscene_bus =  0 })&#x0D;&#x0A;    elseif state(&quot;Jalousie01&quot;,&quot;jalousie01_01&quot;) then&#x0D;&#x0A;        background_sounds.Play(&quot;monkey_01&quot;, { level03_scene03_01 = 0.3 ,&#x0D;&#x0A;        level03_miniscene_callboard = 0.2 , level03_miniscene_clock01 = 0.2 })&#x0D;&#x0A;      end&#x0D;&#x0A;  end&#x0D;&#x0A;  end&#x0D;&#x0A; ]])&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(10000, 20000)) &#x0D;&#x0A;  background_sounds.Play(&quot;steps_01&quot;, { level03_scene03_01 = 1 , level03_scene03_02 = 0 , &#x0D;&#x0A;         level03_miniscene_hog = 0 , level03_miniscene_callboard = 0.5 ,&#x0D;&#x0A;         level03_miniscene_basement =1 , level03_miniscene_hatch02 = 0.5 , &#x0D;&#x0A;        level03_miniscene_clock01 = 0.5 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(15000, 25000)) &#x0D;&#x0A;  background_sounds.Play(&quot;steps_02&quot;, { level03_scene03_01 = 1 , level03_scene03_02 = 0 , &#x0D;&#x0A;         level03_miniscene_hog = 0 , level03_miniscene_callboard = 0.5 ,&#x0D;&#x0A;         level03_miniscene_basement =1 , level03_miniscene_hatch02 = 0.5 , &#x0D;&#x0A;        level03_miniscene_clock01 = 0.5 }) &#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;  &#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(15000, 30000)) &#x0D;&#x0A;  background_sounds.Play(&quot;airport_02&quot;, { level03_scene03_01 = 0.3 ,&#x0D;&#x0A;       level03_scene03_02 = 1 , level03_miniscene_hog = 0.7 ,&#x0D;&#x0A;       level03_miniscene_callboard = 0.3 , level03_miniscene_basement = 0.5 ,&#x0D;&#x0A;       level03_miniscene_hatch02 = 0.5 , level03_miniscene_clock01 = 0.3 ,&#x0D;&#x0A;       level03_miniscene_box01 = 0 , level03_miniscene_box02 = 0 ,&#x0D;&#x0A;       level03_miniscene_box03 = 0 , level03_miniscene_box04 = 0 ,&#x0D;&#x0A;       level03_miniscene_box05 = 0 , level03_miniscene_box06 = 0 ,&#x0D;&#x0A;       level03_miniscene_box07 = 0 , level03_miniscene_box08 = 0 , &#x0D;&#x0A;       level03_miniscene_box09 = 0 , level03_miniscene_box10 = 0 , &#x0D;&#x0A;       level03_miniscene_log = 1 , level03_miniscene_bus =  0.7 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(25000, 40000)) &#x0D;&#x0A;  background_sounds.Play(&quot;airport_01&quot;, { level03_scene03_01 = 0.9 , &#x0D;&#x0A;      level03_scene03_02 = 0 , level03_miniscene_hog = 0 , &#x0D;&#x0A;      level03_miniscene_callboard = 0.8 , level03_miniscene_basement = 0.3 ,&#x0D;&#x0A;      level03_miniscene_hatch02 = 0 , level03_miniscene_clock01 = 0.8 ,&#x0D;&#x0A;      level03_miniscene_box01 = 0.8 , level03_miniscene_box02 = 0.8 ,&#x0D;&#x0A;      level03_miniscene_box03 = 0.8 , level03_miniscene_box04 = 0.8 ,&#x0D;&#x0A;      level03_miniscene_box05 = 0.8 , level03_miniscene_box06 = 0.8 , &#x0D;&#x0A;      level03_miniscene_box07 = 0.8 , level03_miniscene_box08 = 0.8 ,&#x0D;&#x0A;      level03_miniscene_box09 = 0.8 , level03_miniscene_box10 = 0.8 ,&#x0D;&#x0A;      level03_miniscene_log = 0 , level03_miniscene_bus =  0 })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Stop(&quot;mechanism_03&quot;)&#x0D;&#x0A;  if not is_hide(&quot;Hrjundel02&quot;) and not state(&quot;Hrjundel02&quot;,&quot;hrjundel02_03&quot;) then&#x0D;&#x0A;    background_sounds.Play(&quot;mechanism_03&quot;, { level03_scene03_01 = 0 , &#x0D;&#x0A;    level03_scene03_02 = 1 , level03_miniscene_log = 1 , level03_miniscene_bus =  0.5 })&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if state(&quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;) then&#x0D;&#x0A;   change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])" s2="form_start_dialog_event([[&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  pre_say(1447, &quot;Hrjundel01&quot;, -25, -50) --&quot;Масянь, давай отсюда выбираться. Что-то мне всё это не нравится...&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;  pre_say(1448) --&quot;Мне прям нравится! Прям вся сейчас засияб от радости такой.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  pre_say(1449, &quot;Hrjundel01&quot;, -25, -50) --&quot;В общем, ты ищи выход, а я покараулю.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  pre_say(1450) --&quot;Мне прям нравится! Прям вся сейчас засияю от радости такой.&quot;&#x0D;&#x0A;  pre_say(1451) --&quot;Ничего-ничего, Хрюндель, я справлюсь.&quot;&#x0D;&#x0A;  show_task(1) -- &quot;Выбраться из полицейского участка &quot;&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;  &#x0D;&#x0A;  for i=1,2 do&#x0D;&#x0A;    name_var=&quot;_fruit0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Achievement_fruit0&quot;..i, &quot;achievement_fruit0&quot;.. i..&quot;_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=6,7 do&#x0D;&#x0A;    name_var=&quot;_lohmatyi0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;lohmatyi0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;wind_02&quot;, { level03_scene03_01 = 0 , &#x0D;&#x0A;        level03_scene03_02 = 1 , level03_miniscene_hog = 0.5 , &#x0D;&#x0A;        level03_miniscene_log = 0.5 , level03_miniscene_bus =  0.5 })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[ &#x0D;&#x0A;  background_sounds.Play(&quot;clock_01&quot;, { level03_scene03_01 = 1 ,&#x0D;&#x0A;       level03_scene03_02 = 0 , level03_miniscene_hog = 0 , &#x0D;&#x0A;       level03_miniscene_callboard = 0.7 , level03_miniscene_basement = 0.3 ,&#x0D;&#x0A;       level03_miniscene_hatch02 = 0 , level03_miniscene_clock01 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box01 = 0.7 , level03_miniscene_box02 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box03 = 0.7 , level03_miniscene_box04 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box05 = 0.7 , level03_miniscene_box06 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box07 = 0.7 , level03_miniscene_box08 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box09 = 0.7 , level03_miniscene_box10 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_log = 0 , level03_miniscene_bus =  0 })&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;clock_02&quot;, { level03_scene03_01 = 1 ,&#x0D;&#x0A;       level03_scene03_02 = 0 , level03_miniscene_hog = 0 , &#x0D;&#x0A;       level03_miniscene_callboard = 0.7 , level03_miniscene_basement = 0.3 ,&#x0D;&#x0A;       level03_miniscene_hatch02 = 0 , level03_miniscene_clock01 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box01 = 0.7 , level03_miniscene_box02 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box03 = 0.7 , level03_miniscene_box04 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box05 = 0.7 , level03_miniscene_box06 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box07 = 0.7 , level03_miniscene_box08 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_box09 = 0.7 , level03_miniscene_box10 = 0.7 ,&#x0D;&#x0A;       level03_miniscene_log = 0 , level03_miniscene_bus =  0 })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level03_scene03_01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Nail_glow01" hint="$1299" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  if not is_task_hidden(11) then&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;  IsHammerNail()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="nail_glow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="118 579" angle="0" size="57 62" type="image" color="-1" image_id="scenes_scene03_01_nail_glow01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119 580" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_nail_glow01" />
</group>
<object object_flags="2" id="dark_glow" hint="" editor_flags="6" s1="if cursor() then&#x0D;&#x0A;  HideGlow()&#x0D;&#x0A;  change_avatar(&quot;masyana&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;button_avatar&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;glasses02&quot;)&#x0D;&#x0A;  play_clip(&quot;glasses02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="background01" use_alpha="false" />
<group object_flags="0" id="Card_index_box10_glow" hint="$1567" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box10_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="371.500 129" angle="0" size="131 126" type="image" color="-1" image_id="scenes_scene03_01_card_index_box10_01_glow" />
<object object_flags="2" id="card_index_box10_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="383.500 128" angle="0" size="155 130" type="image" color="-1" image_id="scenes_scene03_01_card_index_box10_02_glow" />
</group>
<group object_flags="0" id="Card_index_box09_glow" hint="$1568" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box09_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374.500 197" angle="0" size="131 124" type="image" color="-1" image_id="scenes_scene03_01_card_index_box09_01_glow" />
<object object_flags="2" id="card_index_box09_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="387 198" angle="0" size="156 124" type="image" color="-1" image_id="scenes_scene03_01_card_index_box09_02_glow" />
</group>
<group object_flags="0" id="Card_index_box08_glow" hint="$1569" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box08_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="377.500 264.500" angle="0" size="129 125" type="image" color="-1" image_id="scenes_scene03_01_card_index_box08_01_glow" />
<object object_flags="2" id="card_index_box08_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="391.500 266" angle="0" size="157 130" type="image" color="-1" image_id="scenes_scene03_01_card_index_box08_02_glow" />
</group>
<group object_flags="0" id="Card_index_box07_glow" hint="$1570" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box07_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="381 331" angle="0" size="128 128" type="image" color="-1" image_id="scenes_scene03_01_card_index_box07_01_glow" />
<object object_flags="2" id="card_index_box07_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="394 334.500" angle="0" size="156 131" type="image" color="-1" image_id="scenes_scene03_01_card_index_box07_02_glow" />
</group>
<group object_flags="0" id="Card_index_box06_glow" hint="$1571" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box06_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="384 398.500" angle="0" size="126 133" type="image" color="-1" image_id="scenes_scene03_01_card_index_box06_01_glow" />
<object object_flags="2" id="card_index_box06_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="401.500 404.500" angle="0" size="163 145" type="image" color="-1" image_id="scenes_scene03_01_card_index_box06_02_glow" />
</group>
<group object_flags="0" id="Card_index_box04_glow" hint="$1573" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box04_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="443 196.500" angle="0" size="118 121" type="image" color="-1" image_id="scenes_scene03_01_card_index_box04_01_glow" />
<object object_flags="2" id="card_index_box04_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="453.500 195" angle="0" size="139 122" type="image" color="-1" image_id="scenes_scene03_01_card_index_box04_02_glow" />
</group>
<group object_flags="0" id="Indicator01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="indicator01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463 153.500" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="2" id="indicator01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="463 153.500" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
<object object_flags="2" id="indicator01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="484.500 149" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<group object_flags="0" id="Card_index_box05_glow" hint="$1572" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box05_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="441.500 129" angle="0" size="121 126" type="image" color="-1" image_id="scenes_scene03_01_card_index_box05_01_glow" />
<object object_flags="2" id="card_index_box05_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="452 128" angle="0" size="142 130" type="image" color="-1" image_id="scenes_scene03_01_card_index_box05_02_glow" />
</group>
<group object_flags="0" id="Card_index_box03_glow" hint="$1574" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box03_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444.500 261.500" angle="0" size="117 121" type="image" color="-1" image_id="scenes_scene03_01_card_index_box03_01_glow" />
<object object_flags="2" id="card_index_box03_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="456 262.500" angle="0" size="139 124" type="image" color="-1" image_id="scenes_scene03_01_card_index_box03_02_glow" />
</group>
<group object_flags="0" id="Card_index_box02_glow" hint="$1575" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box02_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="446.500 325.500" angle="0" size="115 119" type="image" color="-1" image_id="scenes_scene03_01_card_index_box02_01_glow" />
<object object_flags="2" id="card_index_box02_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="458.500 329.500" angle="0" size="140 126" type="image" color="-1" image_id="scenes_scene03_01_card_index_box02_02_glow" />
</group>
<group object_flags="0" id="Card_index_box01_glow" hint="$1576" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="card_index_box01_01_glow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447.500 393" angle="0" size="113 130" type="image" color="-1" image_id="scenes_scene03_01_card_index_box01_01_glow" />
<object object_flags="2" id="card_index_box01_02_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="464 397.500" angle="0" size="146 147" type="image" color="-1" image_id="scenes_scene03_01_card_index_box01_02_glow" />
</group>
<object object_flags="2" id="card_index01_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="381 264.500" angle="0" size="216 370" type="image" color="-1" image_id="scenes_scene03_01_card_index_glow" />
<object object_flags="2" id="grate01_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="952.500 182.500" angle="0" size="101 233" type="image" color="-1" image_id="scenes_scene03_01_grate_glow" />
<group object_flags="0" id="Airplane01" hint="$1096" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;airplane01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false,&quot;airplane01_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;dark_03_01&quot;)&#x0D;&#x0A;    if state(&quot;Flag_hatch02&quot;, &quot;flag_hatch02_01&quot;) and state(&quot;Flag_plane&quot;, &quot;flag_plane01&quot;) then&#x0D;&#x0A;      say(1614) -- &quot;Человечки блин... Хрюндель, смотри, прям как мы с тобой.&quot;&#x0D;&#x0A;      if is_task_hidden(7) then&#x0D;&#x0A;        show_task(7)&#x0D;&#x0A;      end&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_plane&quot;, &quot;flag_plane02&quot;)&#x0D;&#x0A;    elseif state(&quot;Flag_hatch02&quot;, &quot;flag_hatch02_02&quot;) then&#x0D;&#x0A;      if not is_object_in_inventory(&quot;foto01&quot;) and not is_object_in_inventory(&quot;foto02&quot;) and not is_object_in_inventory(&quot;foto03&quot;) then&#x0D;&#x0A;        if state(&quot;Flag_plane&quot;, &quot;flag_plane01&quot;) or state(&quot;Flag_plane&quot;, &quot;flag_plane02&quot;) then&#x0D;&#x0A;          say(1619) -- &quot;Так, я этих человеков уже видела на люке, тут дело непростое. Надо бы это зафоткать.&quot;&#x0D;&#x0A;          change_state_ex(true, 0, false, &quot;Flag_plane&quot;, &quot;flag_plane03&quot;)&#x0D;&#x0A;        end&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_object_in_inventory(&quot;Camera01&quot;) and is_object_on_level(&quot;foto01&quot;) and state(&quot;Hatch02&quot;, &quot;hatch02_01&quot;) then&#x0D;&#x0A;      pre_say(1615) -- &quot;Не могу не запечатлеть это творчество!&quot;&#x0D;&#x0A;      sound(&quot;photo_01&quot;, true)&#x0D;&#x0A;      take(&quot;foto01&quot;)&#x0D;&#x0A;      if not is_object_on_level(&quot;foto02&quot;) then&#x0D;&#x0A;        remove(&quot;Camera01&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;camera02&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;airplane01_03&quot;)&#x0D;&#x0A;     if is_object_in_inventory(&quot;Camera01&quot;) and is_object_on_level(&quot;foto02&quot;) and state(&quot;Hatch02&quot;, &quot;hatch02_01&quot;) then&#x0D;&#x0A;        pre_say(1616) -- &quot;Ну, и это сфотаем на всякий случай.&quot;&#x0D;&#x0A;        sound(&quot;photo_01&quot;, true)&#x0D;&#x0A;        take(&quot;foto02&quot;)&#x0D;&#x0A;        if not is_object_on_level(&quot;foto01&quot;) then&#x0D;&#x0A;          remove(&quot;Camera01&quot;)&#x0D;&#x0A;          show_ex(0, false, &quot;camera02&quot;)&#x0D;&#x0A;        end&#x0D;&#x0A;      end&#x0D;&#x0A;   end&#x0D;&#x0A;  elseif state(&quot;airplane01_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;airplane01_03&quot;)   &#x0D;&#x0A;  elseif state(&quot;airplane01_03&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;airplane01_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="airplane01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="370.500 530.500" angle="0" size="148 55" type="image" color="-1" image_id="scenes_scene03_01_airplane01_01" />
<object object_flags="2" id="airplane01_01_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="330.500 541.500" angle="0" size="160 69" type="image" color="-1" image_id="scenes_scene03_01_airplane01_01_glow" />
<object object_flags="2" id="airplane01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="492.500 447.500" angle="0" size="939 347" type="image" color="-1" image_id="scenes_scene03_01_airplane01_02" />
<object object_flags="2" id="airplane01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="481.500 531" angle="0" size="915 560" type="image" color="-1" image_id="scenes_scene03_01_airplane01_03" />
</group>
<object object_flags="0" id="open_plane" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335 544" angle="0" size="22 17" type="image" color="-1" image_id="scenes_scene03_01_cap" />
<group object_flags="0" id="Flag_plane" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_plane01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="408.500 597" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_plane02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="408.500 597" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_plane03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="408.500 597" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<object object_flags="2" id="foto01" hint="$2019" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="445 477" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto01" />
<object object_flags="2" id="foto02" hint="$2019" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="445 477" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto02" />
<object object_flags="2" id="foto03" hint="$2020" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="372 718" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_foto03" />
<object object_flags="2" id="dark_03_01" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Airplane01&quot;, &quot;airplane01_01&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;dark_03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1845493761" image_id="scenes_scene01_03_dark01" />
<object object_flags="2" id="glasses02" hint="$1118" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;add_to_inventory&quot;,false) &#x0D;&#x0A;  hide_ex(0, false, &quot;glasses02&quot;)&#x0D;&#x0A;  change_avatar(&quot;masyana_glasses&quot;)&#x0D;&#x0A;  hide_ex(0,nil,&quot;button_avatar&quot;)&#x0D;&#x0A;  ShowGlow()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="194 431.500" angle="0" size="380 768" type="clip" color="-1" clip_id="glasses01" use_alpha="true" />
<object object_flags="0" id="notebook01" hint="$1668" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="289 512" angle="0" size="126 90" type="image" color="-1" image_id="scenes_scene03_01_noteboock01" />
<group object_flags="0" id="Hrjundel01" hint="$1294" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747.500 312.500" angle="0" size="250 400" type="clip" color="-1" clip_id="scene03_01_Hrjundel01" use_alpha="true" />
<object object_flags="2" id="hrjundel01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="749.500 310.500" angle="0" size="250 400" type="clip" color="-1" clip_id="scene03_01_Hrjundel02" use_alpha="true" />
<object object_flags="2" id="hrjundel01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="749.500 310.500" angle="0" size="250 400" type="clip" color="-1" clip_id="scene03_01_Hrjundel03" use_alpha="true" />
</group>
<object object_flags="0" id="document_case" hint="$1113" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939.500 422" angle="0" size="201 140" type="image" color="-1" image_id="scenes_scene03_01_document_case" />
<group object_flags="0" id="Bedside_table_door02" hint="$1933" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;bedside_table_door02_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;bedside_table_door02_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Bar04_take&quot;) then&#x0D;&#x0A;      enable(&quot;Bar04_take&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;bedside_table_door02_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Bar04_take&quot;) then&#x0D;&#x0A;      disable(&quot;Bar04_take&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bedside_table_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959.500 532" angle="0" size="131 154" type="image" color="-1" image_id="scenes_scene03_01_bedside_table_door02_01" />
<object object_flags="2" id="bedside_table_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="960.500 585" angle="0" size="131 170" type="image" color="-1" image_id="scenes_scene03_01_bedside_table_door02_02" />
</group>
<group object_flags="0" id="Bedside_table_door01" hint="$1933" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;bedside_table_door01_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;bedside_table_door01_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Bar04_take&quot;) then&#x0D;&#x0A;      enable(&quot;Bar04_take&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;bedside_table_door01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Bar04_take&quot;) then&#x0D;&#x0A;      disable(&quot;Bar04_take&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bedside_table_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="840 488.500" angle="0" size="116 149" type="image" color="-1" image_id="scenes_scene03_01_bedside_table_door01_01" />
<object object_flags="2" id="bedside_table_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="744 491" angle="0" size="94 154" type="image" color="-1" image_id="scenes_scene03_01_bedside_table_door01_02" />
</group>
<group object_flags="1" id="Bar04_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar04_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="895 538.500" angle="0" size="50 23" type="image" color="-1" image_id="scenes_scene03_02_bar04" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="888 533" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="video_cassete01" hint="$1116" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="863.500 478" angle="0" size="83 36" type="image" color="-1" image_id="scenes_scene03_01_video_cassette01" />
<object object_flags="0" id="video_cassete02" hint="$1115" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="933 493" angle="0" size="64 26" type="image" color="-1" image_id="scenes_scene03_01_video_cassette02" />
<object object_flags="0" id="videotape" hint="$1114" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="898 506" angle="0" size="176 64" type="image" color="-1" image_id="scenes_scene03_01_videotape" />
<object object_flags="0" id="bedside_table" hint="$1933" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="903.500 502.500" angle="0" size="245 215" type="image" color="-1" image_id="scenes_scene03_01_bedside_table" />
<group object_flags="0" id="Bar07_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar07_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 589" angle="0" size="66 42" type="image" color="-1" image_id="scenes_scene03_02_bar01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="586 587" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="seat03" hint="$1109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="577 565" angle="0" size="156 274" type="image" color="-1" image_id="scenes_scene03_01_seat03" />
<object object_flags="0" id="cooler01" hint="$1265" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="636.500 316" angle="0" size="65 72" type="image" color="-1" image_id="scenes_scene03_01_cooler01" />
<object object_flags="0" id="seat02" hint="$1109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="633.500 327.500" angle="0" size="85 169" type="image" color="-1" image_id="scenes_scene03_01_seat02" />
<group object_flags="0" id="Clock02" hint="$1098" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="clock02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747 77" angle="0" size="180 100" type="clip" color="-1" clip_id="clock02_01" use_alpha="true" />
<object object_flags="2" id="clock02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747 77" angle="0" size="180 100" type="clip" color="-1" clip_id="clock02_02" use_alpha="true" />
</group>
<group object_flags="0" id="Lace01" hint="$1296" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;lace01_01&quot;) then&#x0D;&#x0A;    sound(&quot;jalousie_open_01&quot;,false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;lace01_02&quot;)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Jalousie01&quot;, &quot;jalousie01_02&quot;)&#x0D;&#x0A;    enable(&quot;Box01&quot;)&#x0D;&#x0A;    if state(&quot;Flag_monkey&quot;, &quot;flag_monkey01&quot;) then&#x0D;&#x0A;      say(1592) -- &quot;Что? Тебя тоже поймали? Оштрафовали и велели паспорт показать?&quot;&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_monkey&quot;, &quot;flag_monkey02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;jalousie_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;lace01_01&quot;)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Jalousie01&quot;, &quot;jalousie01_01&quot;)&#x0D;&#x0A;    disable(&quot;Box01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lace01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="891 203" angle="0" size="26 276" type="image" color="-1" image_id="scenes_scene03_01_lace01_01" />
<object object_flags="2" id="lace01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="881.500 149" angle="0" size="24 150" type="image" color="-1" image_id="scenes_scene03_01_lace01_02" />
</group>
<group object_flags="0" id="Jalousie01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="jalousie01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="959 194" angle="0" size="166 246" type="image" color="-1" image_id="scenes_scene03_01_jalousie01_01" />
<object object_flags="2" id="jalousie01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="951.500 104" angle="0" size="150 66" type="image" color="-1" image_id="scenes_scene03_01_jalousie01_02" />
</group>
<group object_flags="0" id="Document" hint="$1102" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="document03" hint="$1463" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="313 222" angle="0" size="46 136" type="image" color="-1" image_id="scenes_scene03_01_document03" />
</group>
<object object_flags="0" id="coat01" hint="$1100" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="93 602" angle="0" size="186 338" type="image" color="-1" image_id="scenes_scene03_01_coat01" />
<object object_flags="2" id="camera02" hint="$1590" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="179.500 609.500" angle="0" size="71 55" type="image" color="-1" image_id="scenes_scene03_01_camera" />
<object object_flags="0" id="seat04" hint="$1109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="131.500 656" angle="0" size="181 178" type="image" color="-1" image_id="scenes_scene03_01_seat04" />
<object object_flags="0" id="cap_of_coffee" hint="$1094" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="223 472" angle="0" size="50 88" type="image" color="-1" image_id="scenes_scene03_01_cap_of_coffee" />
<object object_flags="0" id="cap" hint="$1091" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="326.500 490" angle="0" size="51 50" type="image" color="-1" image_id="scenes_scene03_01_cap" />
<group object_flags="0" id="Clock03" hint="$1098" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="clock03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="285.500 468.500" angle="0" size="75 73" type="image" color="-1" image_id="scenes_scene03_01_clock03_01" />
<object object_flags="2" id="clock03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="285.500 468.500" angle="0" size="75 73" type="image" color="-1" image_id="scenes_scene03_01_clock03_02" />
</group>
<object object_flags="0" id="ash_tray" hint="$1088" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="198.500 474" angle="0" size="73 30" type="image" color="-1" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="0" id="paper02" hint="$1108" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="211 425.500" angle="0" size="114 99" type="image" color="-1" image_id="scenes_scene03_01_paper02" />
<object object_flags="0" id="page01" hint="$1106" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="242 511.500" angle="0" size="104 48" type="image" color="-1" image_id="scenes_scene03_01_page01" />
<object object_flags="0" id="table" hint="$1111" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="307 597.500" angle="0" size="350 333" type="image" color="-1" image_id="scenes_scene03_01_table" />
<object object_flags="0" id="clothes01" hint="$1099" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296.500 359.500" angle="0" size="71 97" type="image" color="-1" image_id="scenes_scene03_01_clothes01" />
<object object_flags="0" id="paper01" hint="$1107" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="67.500 377" angle="0" size="85 48" type="image" color="-1" image_id="scenes_scene03_01_paper01" />
<object object_flags="0" id="divan" hint="$1101" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="168 353.500" angle="0" size="370 177" type="image" color="-1" image_id="scenes_scene03_01_divan" />
<object object_flags="0" id="door01" hint="$1301" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="745.500 279.500" angle="0" size="141 315" type="image" color="-1" image_id="scenes_scene03_01_door" />
<object object_flags="2" id="key03" hint="$1298" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="420.500 300" angle="0" size="29 56" type="image" color="-1" image_id="scenes_scene03_01_key03" />
<object object_flags="0" id="clip_fan" hint="$2567" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="237 71" angle="0" size="400 100" type="clip" color="-1" clip_id="fan01" use_alpha="true" />
<group object_flags="0" id="Card_index_box10" hint="$1567" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;10&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box10_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="372 129.500" angle="0" size="78 73" type="image" color="-1" image_id="scenes_scene03_01_card_index_box10_01" />
<object object_flags="2" id="card_index_box10_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="383 128.500" angle="0" size="102 77" type="image" color="-1" image_id="scenes_scene03_01_card_index_box10_02" />
</group>
<group object_flags="0" id="Card_index_box09" hint="$1568" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;09&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box09_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374.500 197.500" angle="0" size="79 71" type="image" color="-1" image_id="scenes_scene03_01_card_index_box09_01" />
<object object_flags="2" id="card_index_box09_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="387 198" angle="0" size="104 72" type="image" color="-1" image_id="scenes_scene03_01_card_index_box09_02" />
</group>
<group object_flags="0" id="Card_index_box08" hint="$1569" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  remove(&quot;Key01&quot;)&#x0D;&#x0A;  sound(&quot;key_02&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;key03&quot;)&#x0D;&#x0A;  if state(&quot;card_index_box08_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_02&quot;, false)&#x0D;&#x0A;    change_state(&quot;card_index_box08_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  CompleteBoxTask()&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  if state(&quot;card_index_box08_02&quot;) then&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_box08&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;      show_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box08_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="377.500 264.500" angle="0" size="77 73" type="image" color="-1" image_id="scenes_scene03_01_card_index_box08_01" />
<object object_flags="2" id="card_index_box08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="391.500 266" angle="0" size="105 78" type="image" color="-1" image_id="scenes_scene03_01_card_index_box08_02" />
</group>
<group object_flags="0" id="Card_index_box07" hint="$1570" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box07_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="381 331" angle="0" size="76 76" type="image" color="-1" image_id="scenes_scene03_01_card_index_box07_01" />
<object object_flags="2" id="card_index_box07_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="393.500 334.500" angle="0" size="103 79" type="image" color="-1" image_id="scenes_scene03_01_card_index_box07_02" />
</group>
<group object_flags="0" id="Card_index_box06" hint="$1571" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="384 398.500" angle="0" size="74 81" type="image" color="-1" image_id="scenes_scene03_01_card_index_box06_01" />
<object object_flags="2" id="card_index_box06_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="402.500 405" angle="0" size="111 94" type="image" color="-1" image_id="scenes_scene03_01_card_index_box06_02" />
</group>
<group object_flags="0" id="Card_index_box04" hint="$1573" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="442.500 197" angle="0" size="65 68" type="image" color="-1" image_id="scenes_scene03_01_card_index_box04_01" />
<object object_flags="2" id="card_index_box04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="453 195" angle="0" size="86 70" type="image" color="-1" image_id="scenes_scene03_01_card_index_box04_02" />
</group>
<group object_flags="0" id="Card_index_box05" hint="$1572" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Indicator01&quot;, &quot;indicator01_02&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_02&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Card_index_box05&quot;, &quot;card_index_box05_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Indicator01&quot;, &quot;indicator01_03&quot;)&#x0D;&#x0A;    say(1598) -- &quot;Ага. Так вот чего дюжины открывали. Ну теперь все ясно. Вот блин конспирация…&quot;&#x0D;&#x0A;    CompleteBoxTask()&#x0D;&#x0A;  elseif state(&quot;Indicator01&quot;, &quot;indicator01_03&quot;) then&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_box05&quot;)&#x0D;&#x0A;    say(1599) -- Ну и что у нас тут такого сверхсекретного?&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;    say(1638) -- &quot;Эх. Не открывается, что-то там наверное, важное лежит. Блин а как открыть-то, тут даже нет замка... Как эта фигня открывается? Непонятно.&quot;&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;      show_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box05_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="441 130" angle="0" size="68 74" type="image" color="-1" image_id="scenes_scene03_01_card_index_box05_01" />
<object object_flags="2" id="card_index_box05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="452 128.500" angle="0" size="90 79" type="image" color="-1" image_id="scenes_scene03_01_card_index_box05_02" />
</group>
<group object_flags="0" id="Card_index_box03" hint="$1574" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;card_index_box03_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;    if is_task_hidden(3) then&#x0D;&#x0A;      show_task(3)&#x0D;&#x0A;    end&#x0D;&#x0A;    if full_screen_minigame(&quot;s08_enter_password_scroll_scene03_01&quot;) then&#x0D;&#x0A;      sound(&quot;box_open_02&quot;, false)&#x0D;&#x0A;      change_state(&quot;card_index_box03_02&quot;)&#x0D;&#x0A;      CompleteBoxTask()&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_box03&quot;)&#x0D;&#x0A;    if state(&quot;Paper_roll01&quot;, &quot;paper_roll01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Paper_roll01&quot;, &quot;paper_roll01_02&quot;) &#x0D;&#x0A;      hide_ex(0, false, &quot;Paper_roll01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;dark_roll&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;paper_roll02&quot;)&#x0D;&#x0A;      sound(&quot;list_01&quot;, false)&#x0D;&#x0A;      play_clip(&quot;paper_roll02&quot;)&#x0D;&#x0A;      pre_say(1602) -- &quot;Так, что это... Хм инструкция к применению... Так бла бла бла... Новейшие очки. бла бла бла. Позволяют видеть металлические предметы... О!&quot;&#x0D;&#x0A;      pre_say(1603) -- &quot;Хрюндель слышишь, щаз мы тут металл смотреть будем!&quot;&#x0D;&#x0A;      show_ex(0, false, &quot;Paper_roll01&quot;)&#x0D;&#x0A;      hide_ex(nil, false, &quot;dark_roll&quot;)&#x0D;&#x0A;      hide_ex(nil, false, &quot;paper_roll02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 262" angle="0" size="64 68" type="image" color="-1" image_id="scenes_scene03_01_card_index_box03_01" />
<object object_flags="2" id="card_index_box03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="455.500 263.500" angle="0" size="87 71" type="image" color="-1" image_id="scenes_scene03_01_card_index_box03_02" />
</group>
<group object_flags="0" id="Card_index_box02" hint="$1575" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="446 326" angle="0" size="62 66" type="image" color="-1" image_id="scenes_scene03_01_card_index_box02_01" />
<object object_flags="2" id="card_index_box02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="457.500 329.500" angle="0" size="87 73" type="image" color="-1" image_id="scenes_scene03_01_card_index_box02_02" />
</group>
<group object_flags="0" id="Card_index_box01" hint="$1576" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  OpenCardBox(&quot;01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_index_box01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 393" angle="0" size="60 78" type="image" color="-1" image_id="scenes_scene03_01_card_index_box01_01" />
<object object_flags="2" id="card_index_box01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="464 397" angle="0" size="94 96" type="image" color="-1" image_id="scenes_scene03_01_card_index_box01_02" />
</group>
<group object_flags="0" id="Card_index01" hint="$1092" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="card_index01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="381 265.500" angle="0" size="192 347" type="image" color="-1" image_id="scenes_scene03_01_card_index" />
</group>
<group object_flags="0" id="Indicator_clock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="indicator_clock01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="550 102" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="3" id="indicator_clock01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="550 102" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<group object_flags="0" id="Clock01" hint="$1098" editor_flags="0" s1="if cursor() and state(&quot;Indicator_clock01&quot;, &quot;indicator_clock01_01&quot;) then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_clock01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clock01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545.500 101" angle="0" size="125 48" type="image" color="-1" image_id="scenes_scene03_01_clock01_01" />
<object object_flags="2" id="clock01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545.500 101" angle="0" size="125 48" type="image" color="-1" image_id="scenes_scene03_01_clock01_02" />
</group>
<object object_flags="0" id="beret" hint="$1089" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="496 267.500" angle="0" size="42 43" type="image" color="-1" image_id="scenes_scene03_01_beret" />
<object object_flags="0" id="seat01" hint="$1109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="530.500 344" angle="0" size="135 174" type="image" color="-1" image_id="scenes_scene03_01_seat01" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 260" angle="0" size="136 331" type="image" color="-1" image_id="scenes_scene03_01_shadow01" />
<object object_flags="0" id="bulletin_board" hint="$1090" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_callboard&quot;)&#x0D;&#x0A;  if state(&quot;Flag_bulletin_board&quot;, &quot;flag_bulletin_board01&quot;) then&#x0D;&#x0A;    say(1593) -- &quot;Особо опасны... Ух, надо запомнить эти лица, чтобы не встретится с ними. Зомбаки прям. ББррр&quot;&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_bulletin_board&quot;, &quot;flag_bulletin_board02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="548 199" angle="0" size="188 146" type="image" color="-1" image_id="scenes_scene03_01_bulletin_board" />
<group object_flags="0" id="Flag_bulletin_board" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_bulletin_board01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="561 278" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_bulletin_board02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="561 278" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<group object_flags="2" id="Key01" hint="$1298" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if profile.GetVariable(&quot;_key05&quot;) ~=1 then&#x0D;&#x0A;   achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take()&#x0D;&#x0A;  if profile.GetVariable(&quot;_key05&quot;) ~=1 then&#x0D;&#x0A;    TakeKey()&#x0D;&#x0A;  end&#x0D;&#x0A;  if not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="888.500 260.500" angle="0" size="53 47" type="image" color="-1" image_id="scenes_scene03_01_key02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="901 251" angle="0" size="56 60" type="image" color="-1" image_id="scenes_inventory_chapter03_key01" />
</group>
<object object_flags="2" id="banana02" hint="$1297" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="888.500 248" angle="0" size="55 34" type="image" color="-1" image_id="scenes_scene03_01_banana01" />
<group object_flags="1" id="Box01" hint="$1295" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;box01_02&quot;) then&#x0D;&#x0A;    if is_hide(&quot;banana02&quot;) then&#x0D;&#x0A;      if is_object_on_level(&quot;Key01&quot;) then&#x0D;&#x0A;        hide_ex(nil, false, &quot;Key01&quot;)&#x0D;&#x0A;      end    &#x0D;&#x0A;      sound(&quot;box_open_01&quot; , false)  &#x0D;&#x0A;      change_state(&quot;box01_01&quot;)      &#x0D;&#x0A;    else&#x0D;&#x0A;      if is_object_on_level (&quot;banana02&quot;) and not is_hide(&quot;banana02&quot;) then&#x0D;&#x0A;        hide_ex(nil, false, &quot;banana02&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      sound(&quot;box_open_01&quot; , false)&#x0D;&#x0A;      change_state(&quot;Box01&quot;, &quot;box01_01&quot;)&#x0D;&#x0A;      hide_ex(nil, false, &quot;Monkey01_hand&quot;)&#x0D;&#x0A;      hide_ex(nil, false, &quot;monkey01_key&quot;)&#x0D;&#x0A;      background_sounds.Stop(&quot;monkey_01&quot;)&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Monkey01&quot;, &quot;monkey01_02&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Box01&quot;, &quot;box01_02&quot;)&#x0D;&#x0A;      if is_object_on_level (&quot;Key01&quot;) then&#x0D;&#x0A;        show_ex(nil, false, &quot;Key01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    if state(&quot;Monkey01&quot;, &quot;monkey01_01&quot;) then&#x0D;&#x0A;      sound(&quot;box_open_01&quot; , false)&#x0D;&#x0A;      change_state(&quot;box01_02&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;box01_02&quot;)&#x0D;&#x0A;      if is_object_on_level (&quot;Key01&quot;) then&#x0D;&#x0A;        show_ex(nil, false, &quot;Key01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Banana01&quot;) and state(&quot;box01_02&quot;) then&#x0D;&#x0A;  remove(&quot;Banana01&quot;)&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  show(&quot;banana02&quot;)&#x0D;&#x0A;  if state(&quot;Flag_key&quot;, &quot;flag_key01&quot;) then&#x0D;&#x0A;    say(1629) -- &quot;Я вот сама удивляюсь, чего я такая добрая, но, так и быть, надо покормить животное.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1628) -- &quot;Макака! Предлагаю честный обмен, ты мне ключ, я тебе еду!&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="901.500 261.500" angle="0" size="35 35" type="image" color="-1" image_id="scenes_scene03_01_box01_01" />
<object object_flags="2" id="box01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="890 267" angle="0" size="58 43" type="image" color="-1" image_id="scenes_scene03_01_box01_02" />
</group>
<object object_flags="0" id="document02" hint="$1102" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="846 197" angle="0" size="58 104" type="image" color="-1" image_id="scenes_scene03_01_document02" />
<object object_flags="1" id="glass" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="956 194.500" angle="0" size="140 236" type="image" color="-1" image_id="scenes_scene03_01_glass" />
<group object_flags="1" id="Monkey01_hand" hint="$1105" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="monkey01_hand01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="908 188" angle="0" size="17 23" type="image" color="-1" image_id="scenes_scene03_01_monkey_hand01" />
<object object_flags="0" id="monkey01_hand02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="962 210" angle="0" size="14 26" type="image" color="-1" image_id="scenes_scene03_01_monkey_hand02" />
</group>
<object object_flags="0" id="monkey01_key" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(1620) -- &quot;Так, надо энтот ключ изъять! Нефиг, чтобы такие ценность в лапах макак оставались! &quot;&#x0D;&#x0A;  if is_task_hidden(2) then&#x0D;&#x0A;    show_task(2)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Flag_key&quot;, &quot;flag_key01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_key&quot;, &quot;flag_key02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="900.500 207.500" angle="0" size="29 35" type="image" color="-1" image_id="scenes_scene03_01_key01" />
<group object_flags="0" id="Flag_key" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="951 319" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="951 319" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<group object_flags="0" id="Grate01" hint="$1104" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grate01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="952.500 182.500" angle="0" size="87 219" type="image" color="-1" image_id="scenes_scene03_01_grate" />
</group>
<group object_flags="0" id="Monkey01" hint="$1105" editor_flags="0" s1="if cursor(&quot;Banana01&quot;) and state(&quot;Monkey01&quot;, &quot;monkey01_01&quot;) then&#x0D;&#x0A;  remove(&quot;Banana01&quot;)&#x0D;&#x0A;  if state(&quot;Box01&quot;, &quot;box01_01&quot;) then&#x0D;&#x0A;    change_state(&quot;Box01&quot;, &quot;box01_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  show(&quot;banana02&quot;)&#x0D;&#x0A;  if state(&quot;Flag_key&quot;, &quot;flag_key01&quot;) then&#x0D;&#x0A;    say(1629) -- &quot;Я вот сама удивляюсь, чего я такая добрая, но, так и быть, надо покормить животное.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1628) -- &quot;Макака! Предлагаю честный обмен, ты мне ключ, я тебе еду!&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="monkey01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1092.500 297" angle="0" size="400 400" type="clip" color="-1" clip_id="monkey01" use_alpha="true" />
<object object_flags="2" id="monkey01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="999.500 200" angle="0" size="500 500" type="clip" color="-1" clip_id="monkey02" use_alpha="true" />
</group>
<group object_flags="0" id="Flag_monkey" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_monkey01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="872.500 291" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_monkey02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="872.500 291" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<group object_flags="0" id="Holes01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="holes01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="921 122" angle="0" size="50 51" type="image" color="-1" image_id="scenes_scene03_01_holes" />
<object object_flags="2" id="holes01_glow" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="921 122" angle="0" size="73 73" type="image" color="-1" image_id="scenes_scene03_01_holes_glow" />
</group>
<object object_flags="0" id="cage01" hint="$1095" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953.500 193" angle="0" size="143 240" type="image" color="-1" image_id="scenes_scene03_01_cage01" />
<group object_flags="0" id="Carpet01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="carpet01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="714.500 611.500" angle="0" size="623 317" type="image" color="-1" image_id="scenes_scene03_01_carpet01_01" />
<object object_flags="3" id="carpet01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735 611.500" angle="0" size="582 317" type="image" color="-1" image_id="scenes_scene03_01_carpet01_02" />
</group>
<group object_flags="1" id="Hatch01" hint="$1103" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Hatch01&quot;, &quot;hatch01_01&quot;) then&#x0D;&#x0A;    if state(&quot;Flag_hatch01&quot;, &quot;flag_hatch01_01&quot;) then&#x0D;&#x0A;      pre_say(1606) -- &quot;ООО, Хрюндель нашла я наше спасенье!&quot;&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;      pre_say(1607, &quot;Hrjundel01&quot;, -25, -50) -- &quot;Чего ты там нашла такого?&quot;&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;      pre_say(1608) -- &quot;Выход. Щаз сбегать будем... Ыть... Или не сейчас. Черт надо как-то эту штуку еще открыть!&quot;&#x0D;&#x0A;      if is_task_hidden(6) then&#x0D;&#x0A;        show_task(6)&#x0D;&#x0A;      end&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_hatch01&quot;, &quot;flag_hatch01_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if full_screen_minigame(&quot;enter_password_on_mouse_scene03_01&quot;) then&#x0D;&#x0A;      sound(&quot;door_open_04&quot;, false)&#x0D;&#x0A;      show_scene(&quot;level03_miniscene_basement&quot;)&#x0D;&#x0A;      if not is_task_hidden(6) then&#x0D;&#x0A;        complete_task(6)&#x0D;&#x0A;      end&#x0D;&#x0A;      pre_say(1609) -- &quot;Ух, ё! жесть! Бррр… Хрюндель тут подвал , надо ещё на наружу пробиться.&quot;&#x0D;&#x0A;      pre_say(1610, &quot;hatch01&quot;) -- &quot;Давай, давай. А, стой! Назад лезь! Идет кто-то!&quot;&#x0D;&#x0A;      pre_say(1611) -- Задержи его, я лезу уже, сейчас...&quot;&#x0D;&#x0A;      pre_say(1639, &quot;hatch01&quot;) -- &quot;Всё уже, это просто мимом кто-то проходил...&quot;&#x0D;&#x0A;      pre_say(1612) -- &quot;Вот ты блин… чуть до инфаркта не довёл.&quot;&#x0D;&#x0A;      change_state(&quot;Hatch01&quot;, &quot;hatch01_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_basement&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hatch01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413 527" angle="0" size="138 70" type="image" color="-1" image_id="scenes_scene03_01_hatch01_01" />
<object object_flags="2" id="hatch01_02" hint="$1300" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413 527" angle="0" size="138 70" type="image" color="-1" image_id="scenes_scene03_01_hatch01_02" />
</group>
<group object_flags="0" id="Flag_hatch01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_hatch01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514 523" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_hatch01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514 523" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<object object_flags="0" id="signaling" hint="$1110" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88 165.500" angle="0" size="178 205" type="image" color="-1" image_id="scenes_scene03_01_signalling" />
<object object_flags="0" id="window" hint="$1112" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="74 192" angle="0" size="152 248" type="image" color="-1" image_id="scenes_scene03_01_window" />
<object object_flags="0" id="document01" hint="$2073" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="233 173" angle="0" size="86 170" type="image" color="-1" image_id="scenes_scene03_01_document01" />
<object object_flags="1" id="scene03_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_01_scene03_01" />
<object object_flags="0" id="landscape" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="49.500 197" angle="0" size="195 262" type="image" color="-1" image_id="scenes_scene03_01_landscape" />
</objects>
<areas >
<area object_flags="0" id="_area_close_plane" hint="$1097" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="906 580" />
<point offset="956 601" />
<point offset="982 639" />
<point offset="969 708" />
<point offset="906 718" />
<point offset="827 694" />
<point offset="803 646" />
<point offset="840 579" />
</area>
<area object_flags="0" id="area_carpet_angle" hint="$1097" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Carpet01&quot;, &quot;carpet01_01&quot;) then&#x0D;&#x0A;    sound(&quot;carpet_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Carpet01&quot;, &quot;carpet01_02&quot;)&#x0D;&#x0A;    enable(&quot;Hatch01&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;carpet_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Carpet01&quot;, &quot;carpet01_01&quot;)&#x0D;&#x0A;    disable(&quot;Hatch01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="533 466" />
<point offset="511 466" />
<point offset="498 467" />
<point offset="490 475" />
<point offset="481 475" />
<point offset="454 478" />
<point offset="443 478" />
<point offset="422 474" />
<point offset="417 489" />
<point offset="407 489" />
<point offset="406 502" />
<point offset="468 558" />
<point offset="488 558" />
<point offset="513 557" />
<point offset="536 549" />
<point offset="559 531" />
<point offset="559 499" />
<point offset="558 475" />
</area>
<area object_flags="0" id="_area_carpet" hint="$1097" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1018 762" />
<point offset="1023 559" />
<point offset="785 479" />
<point offset="735 451" />
<point offset="699 456" />
<point offset="678 459" />
<point offset="665 457" />
<point offset="649 455" />
<point offset="638 455" />
<point offset="616 462" />
<point offset="583 473" />
<point offset="558 473" />
<point offset="533 469" />
<point offset="512 467" />
<point offset="499 469" />
<point offset="490 475" />
<point offset="481 477" />
<point offset="453 480" />
<point offset="444 482" />
<point offset="425 478" />
<point offset="420 489" />
<point offset="410 491" />
<point offset="404 501" />
<point offset="473 559" />
<point offset="486 582" />
<point offset="541 634" />
<point offset="549 642" />
<point offset="545 653" />
<point offset="505 683" />
<point offset="502 696" />
<point offset="506 708" />
<point offset="504 764" />
</area>
<area object_flags="0" id="_area_wall" hint="$1462" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="635 370" />
<point offset="1026 486" />
<point offset="1022 0" />
<point offset="638 1" />
<point offset="4 1" />
<point offset="5 409" />
</area>
<area object_flags="0" id="_area_floor" hint="$1461" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 767" />
<point offset="1022 765" />
<point offset="1027 489" />
<point offset="635 369" />
<point offset="4 414" />
</area>
</areas>
</scene>
<scene id="level03_scene03_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit01" hint="$2193" editor_flags="0" s1="EatFruit(&quot;01&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="187 488" angle="0" size="82 66" type="image" color="-1" image_id="scenes_fruit_carambola01_01" />
<object object_flags="2" id="achievement_fruit01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="186 488" angle="0" size="82 66" type="image" color="-1" image_id="scenes_fruit_carambola01_02" />
</group>
<object object_flags="0" id="gear_bicucle01" hint="$1594" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 558.500" angle="0" size="46 29" type="image" color="-1" image_id="characters_Hrjundel_scene03_02_bicycle01_part03" />
<object object_flags="0" id="gear_bicucle02" hint="$1594" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="688 542" angle="0" size="46 22" type="image" color="-1" image_id="characters_Hrjundel_scene03_02_bicycle01_part02" />
<group object_flags="2" id="Bar07" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar06&quot;, &quot;bar06_02&quot;) then&#x0D;&#x0A;    NailUp(7)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar07_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="939 242.500" angle="0" size="68 23" type="image" color="-1" image_id="scenes_scene03_02_bar07_01" />
<object object_flags="2" id="bar07_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939 242.500" angle="0" size="68 24" type="clip" color="-1" clip_id="bar07" use_alpha="false" />
</group>
<group object_flags="2" id="Bar06" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar05&quot;, &quot;bar05_02&quot;) then&#x0D;&#x0A;    NailUp(6)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946 305" angle="0" size="66 22" type="image" color="-1" image_id="scenes_scene03_02_bar06_01" />
<object object_flags="2" id="bar06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946 306" angle="0" size="66 20" type="clip" color="-1" clip_id="bar06" use_alpha="false" />
</group>
<group object_flags="2" id="Bar05" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar04&quot;, &quot;bar04_02&quot;) then&#x0D;&#x0A;    NailUp(5)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="952 356.500" angle="0" size="68 15" type="image" color="-1" image_id="scenes_scene03_02_bar05_01" />
<object object_flags="2" id="bar05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="954.500 358" angle="0" size="66 12" type="clip" color="-1" clip_id="bar05" use_alpha="false" />
</group>
<group object_flags="2" id="Bar04" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar03&quot;, &quot;bar03_02&quot;) then&#x0D;&#x0A;    NailUp(4)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="954 416.500" angle="0" size="46 27" type="image" color="-1" image_id="scenes_scene03_02_bar04_01" />
<object object_flags="2" id="bar04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="954 414" angle="0" size="46 22" type="clip" color="-1" clip_id="bar04" use_alpha="false" />
</group>
<group object_flags="2" id="Bar03" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar02&quot;, &quot;bar02_02&quot;) then&#x0D;&#x0A;    NailUp(3)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="957 480.500" angle="0" size="56 29" type="image" color="-1" image_id="scenes_scene03_02_bar03_01" />
<object object_flags="2" id="bar03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960 483.500" angle="0" size="50 24" type="clip" color="-1" clip_id="bar03" use_alpha="false" />
</group>
<group object_flags="2" id="Bar02" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  if state(&quot;Bar01&quot;, &quot;bar01_02&quot;) then&#x0D;&#x0A;    NailUp(2)&#x0D;&#x0A;  else&#x0D;&#x0A;    DialogAboutBar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960 541.500" angle="0" size="68 45" type="image" color="-1" image_id="scenes_scene03_02_bar02_01" />
<object object_flags="2" id="bar02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="965.500 539" angle="0" size="57 40" type="clip" color="-1" clip_id="bar02" use_alpha="false" />
</group>
<group object_flags="2" id="Bar01" hint="$1282" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  NailUp(1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="968 606.500" angle="0" size="48 33" type="image" color="-1" image_id="scenes_scene03_02_bar01_01" />
<object object_flags="2" id="bar01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="967 608.500" angle="0" size="48 30" type="clip" color="-1" clip_id="bar01" use_alpha="false" />
</group>
<object object_flags="2" id="hammer02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="909 674.500" angle="0" size="60 57" type="image" color="-1" image_id="scenes_inventory_chapter03_hammer01" />
<group object_flags="0" id="Bar_inv" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="bar_inv01" hint="$1282" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="472 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_01" />
<object object_flags="2" id="bar_inv02" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="479 723" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_02" />
<object object_flags="2" id="bar_inv03" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="484 722" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_03" />
<object object_flags="2" id="bar_inv04" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="480 723" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_04" />
<object object_flags="2" id="bar_inv05" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="490 722" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_05" />
<object object_flags="2" id="bar_inv06" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_06" />
<object object_flags="2" id="bar_inv07" hint="$1283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 726" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar01_07" />
<object object_flags="2" id="bar_inv01_nail" hint="$1931" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="622 733" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_01" />
<object object_flags="2" id="bar_inv02_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="622 734" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_02" />
<object object_flags="2" id="bar_inv03_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623 732" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_03" />
<object object_flags="2" id="bar_inv04_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_04" />
<object object_flags="2" id="bar_inv05_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="626 728" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_05" />
<object object_flags="2" id="bar_inv06_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="632 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_06" />
<object object_flags="2" id="bar_inv07_nail" hint="$1591" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="625 727" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar02_07" />
</group>
<group object_flags="0" id="Flag_nail" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_nail01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="931 681" angle="0" size="57 62" type="image" color="16777215" image_id="scenes_inventory_chapter03_nail_glow01" />
<object object_flags="3" id="flag_nail02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="931 681" angle="0" size="57 62" type="image" color="16777215" image_id="scenes_inventory_chapter03_nail_glow01" />
<object object_flags="3" id="flag_nail03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="931 681" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter03_nail_glow01" />
</group>
<group object_flags="0" id="Bar03_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar03_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367 616.500" angle="0" size="62 25" type="image" color="-1" image_id="scenes_scene03_02_bar03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="361 618" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="log01" hint="$1271" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_log&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="188 581.500" angle="0" size="378 253" type="image" color="-1" image_id="scenes_scene03_02_log01" />
<group object_flags="2" id="Hrjundel02" hint="$1281" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;elseif cursor(&quot;Spanner01&quot;) and state(&quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;) then&#x0D;&#x0A;  remove(&quot;Spanner01&quot;)&#x0D;&#x0A;  if not is_task_hidden(8) then&#x0D;&#x0A;    complete_task(8)&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;  say(1458, &quot;Hrjundel02&quot;) --&quot;Масянь, мне ещё отвёртка нужна.&quot;&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  if is_task_hidden(9) then&#x0D;&#x0A;    show_task(9)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Screwdriver01&quot;) and state(&quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;) then&#x0D;&#x0A;  if not is_object_on_level(&quot;Spanner01&quot;) and not is_object_in_inventory(&quot;Spanner01&quot;) then&#x0D;&#x0A;    remove(&quot;Screwdriver01&quot;)&#x0D;&#x0A;    if not is_task_hidden(9) then&#x0D;&#x0A;      complete_task(9)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;    say(1636, &quot;Hrjundel02&quot;) --&quot;Всё, Масянь! Готово, поехали отсюда!&quot;&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;    change_state_ex(true, 700, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_03&quot;)&#x0D;&#x0A;    change_state_ex(true, 1000, false, &quot;Bicycle01&quot;, &quot;bicycle01_02&quot;)&#x0D;&#x0A;    sleep(2500)&#x0D;&#x0A;    achievements.OnEndLevel()&#x0D;&#x0A;    complete_level()&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;    say(1632, &quot;Hrjundel02&quot;) --&quot;Масянь, ну ты это… говорю же, ключ на двенадцать нужен, чего непонятного. И давай быстрее, а то мы так тут надолго застрянем.&quot;&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 391.500" angle="0" size="600 600" type="clip" color="-1" clip_id="scene03_02_Hrjundel01" use_alpha="true" />
<object object_flags="2" id="hrjundel02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="523.500 391.500" angle="0" size="600 600" type="clip" color="-1" clip_id="scene03_02_Hrjundel01_speak" use_alpha="true" />
<object object_flags="2" id="hrjundel02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="354.500 365" angle="0" size="400 400" type="clip" color="-1" clip_id="scene03_02_Hrjundel02" use_alpha="true" />
</group>
<group object_flags="0" id="Bicycle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="bicycle01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511.500 464.500" angle="0" size="366 170" type="image" color="16777215" image_id="characters_Hrjundel_scene03_02_bicycle01_part01" />
<object object_flags="2" id="bicycle01_02" hint="$1270" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="524 415" angle="0" size="387 233" type="image" color="-1" image_id="scenes_scene03_02_bicycle01" />
</group>
<object object_flags="0" id="bananas01" hint="$1279" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if not is_object_in_inventory(&quot;Hammer01&quot;) and not is_object_on_level(&quot;Hammer01&quot;) then&#x0D;&#x0A;    if is_object_on_level(&quot;Banana01&quot;) then&#x0D;&#x0A;      hide(&quot;bananas01&quot;)   &#x0D;&#x0A;      take(&quot;Banana01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if not is_task_hidden(10) then&#x0D;&#x0A;      complete_task(10)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    if is_task_hidden(10) then&#x0D;&#x0A;      show_task(10)&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_hide(&quot;Bar07&quot;) then&#x0D;&#x0A;      say(1621) -- &quot;Не, так просто энтот фрукт не достать.&quot;&#x0D;&#x0A;    elseif not is_hide(&quot;Bar07&quot;) and state(&quot;Bar07&quot;, &quot;bar07_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;      say(1627, &quot;Hrjundel02&quot;) --&quot;Масянь, ты сначала бы их прибила. Упадёшь же. Не думаю, что тут я быстро тебе домашнего врача откопаю.&quot;&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="939 157.500" angle="0" size="78 131" type="image" color="-1" image_id="scenes_scene03_02_banana01" />
<group object_flags="0" id="Banana01" hint="$1280" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="$1280" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939 156.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_banana01" />
</group>
<object object_flags="0" id="tree02" hint="$1393" editor_flags="2" s1="if cursor(&quot;Bar_inv&quot;) then&#x0D;&#x0A;  if state(&quot;Flag_nail&quot;, &quot;flag_nail03&quot;) then&#x0D;&#x0A;    remove(&quot;Bar_inv&quot;)&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    ShowBars()&#x0D;&#x0A;    say(1626) -- &quot;Другое дело, сейчас раз - и всё будет готово. Точнее, тюк!&quot;&#x0D;&#x0A;    if is_task_hidden(13) then&#x0D;&#x0A;      show_task(13)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Flag_nail&quot;, &quot;flag_nail02&quot;) then&#x0D;&#x0A;    if not is_object_in_inventory(&quot;Nail_glow01&quot;) then&#x0D;&#x0A;      say(1623) -- &quot;А как я прикреплять буду? Могу конечно плюнуть, но не думаю, что они держатся будут, да и что по ним еще забраться можно будет. Клей нужен суперский, или гвозди обыкновенные.&quot;&#x0D;&#x0A;      if is_task_hidden(11) then&#x0D;&#x0A;        show_task(11)&#x0D;&#x0A;      end&#x0D;&#x0A;    else&#x0D;&#x0A;      say(1625) -- &quot;Ну, это только лбом Хрюнделя можно забивать гвозди в доски, он у нас бронебойный, но я так точно не смогу.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1622) -- &quot;Мало ещё досточек, не достану до бананьев.&quot;&#x0D;&#x0A;    if is_task_hidden(12) then&#x0D;&#x0A;      show_task(12)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="852 357.500" angle="0" size="500 768" type="clip" color="-1" clip_id="tree02" use_alpha="true" />
<object object_flags="0" id="open_tree" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="966.500 415" angle="0" size="43 42" type="image" color="-1" image_id="scenes_scene03_02_bar01" />
<object object_flags="0" id="tree01" hint="$1273" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="167.500 161" angle="0" size="120 120" type="clip" color="-1" clip_id="tree01" use_alpha="true" />
<object object_flags="0" id="grass03" hint="$1274" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="372 337" angle="0" size="100 100" type="clip" color="-1" clip_id="grass03" use_alpha="true" />
<object object_flags="0" id="flag02" hint="$1268" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="482 166" angle="0" size="50 50" type="clip" color="-1" clip_id="flag02" use_alpha="true" />
<object object_flags="0" id="bush01" hint="$1275" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="312 245" angle="0" size="80 50" type="clip" color="-1" clip_id="bush01" use_alpha="true" />
<object object_flags="0" id="flag01" hint="$1268" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="561 167" angle="0" size="-50 50" type="clip" color="-1" clip_id="flag01" use_alpha="true" />
<object object_flags="0" id="bell01" hint="$1269" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="569 284" angle="0" size="50 50" type="clip" color="-1" clip_id="bell01" use_alpha="true" />
<object object_flags="0" id="bell02" hint="$1269" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="461 275.500" angle="0" size="50 50" type="clip" color="-1" clip_id="bell01" use_alpha="true" />
<object object_flags="0" id="window01" hint="$1276" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="788.500 148" angle="0" size="115 204" type="image" color="-1" image_id="scenes_scene03_02_window01" />
<group object_flags="0" id="Bar02_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar02_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="881 563.500" angle="0" size="66 31" type="image" color="-1" image_id="scenes_scene03_02_bar02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="879.005 564.140" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="wall01" hint="$1277" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="827 301.500" angle="0" size="396 605" type="image" color="-1" image_id="scenes_scene03_02_wall01" />
<object object_flags="1" id="bus01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="644 284" angle="0" size="368 230" type="image" color="-1" image_id="scenes_scene03_02_bus01" />
<group object_flags="0" id="Flag_bus" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_bus01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614 315" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_bus02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614 315" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<object object_flags="1" id="wind01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513 384.500" angle="0" size="1024 768" type="clip" color="-1" clip_id="wind01" use_alpha="true" />
<object object_flags="0" id="tumbleweed01" hint="$1272" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513 382" angle="0" size="1024 768" type="clip" color="-1" clip_id=" tumbleweed02" use_alpha="true" />
<object object_flags="2" id="scene03_02_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_02_scene03_02_temp" />
<object object_flags="1" id="scene03_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_02_scene03_02" />
<object object_flags="0" id="aeroplane01" hint="$1286" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 387" angle="0" size="1024 768" type="clip" color="-1" clip_id="aeroplane01" use_alpha="true" />
<object object_flags="1" id="cloud" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="518 105.500" angle="0" size="1024 329" type="clip" color="-1" clip_id="cloud04 " use_alpha="true" />
<object object_flags="1" id="sky01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 128" angle="0" size="1027 269" type="image" color="-1" image_id="scenes_scene03_02_sky01" />
</objects>
<areas >
<area object_flags="0" id="area_bus" hint="$1267" editor_flags="0" s1="if cursor() and state (&quot;Door_bus&quot;, &quot;door_bus01&quot;) then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_bus&quot;)&#x0D;&#x0A;  if state(&quot;Flag_bus&quot;, &quot;flag_bus01&quot;) then&#x0D;&#x0A;    say(1633) -- &quot;Живописный такой автобус. Хиповской прям.&quot;&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_bus&quot;, &quot;flag_bus02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state (&quot;Door_bus&quot;, &quot;door_bus02&quot;) then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_hog&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="594 374" />
<point offset="596 387" />
<point offset="609 396" />
<point offset="627 396" />
<point offset="631 172" />
<point offset="625 172" />
<point offset="593 172" />
<point offset="575 171" />
<point offset="539 172" />
<point offset="509 174" />
<point offset="491 182" />
<point offset="477 194" />
<point offset="466 212" />
<point offset="465 278" />
<point offset="460 284" />
<point offset="463 297" />
<point offset="463 316" />
<point offset="460 317" />
<point offset="463 323" />
<point offset="463 335" />
<point offset="461 341" />
<point offset="468 349" />
<point offset="469 357" />
<point offset="486 360" />
<point offset="496 374" />
<point offset="513 383" />
<point offset="531 380" />
<point offset="537 369" />
</area>
<area object_flags="0" id="area_basement" hint="$1300" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_basement&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="667 579" />
<point offset="680 583" />
<point offset="692 575" />
<point offset="713 582" />
<point offset="730 593" />
<point offset="743 599" />
<point offset="780 582" />
<point offset="794 586" />
<point offset="800 581" />
<point offset="812 574" />
<point offset="821 568" />
<point offset="829 560" />
<point offset="825 551" />
<point offset="812 552" />
<point offset="799 551" />
<point offset="754 546" />
<point offset="733 541" />
<point offset="668 566" />
<point offset="662 574" />
</area>
<area object_flags="0" id="_area_barkhan" hint="$1288" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="22 256" />
<point offset="48 253" />
<point offset="123 250" />
<point offset="211 247" />
<point offset="245 251" />
<point offset="336 250" />
<point offset="375 244" />
<point offset="430 249" />
<point offset="454 244" />
<point offset="534 249" />
<point offset="566 247" />
<point offset="595 245" />
<point offset="627 241" />
<point offset="632 232" />
<point offset="610 232" />
<point offset="586 227" />
<point offset="564 225" />
<point offset="530 222" />
<point offset="495 219" />
<point offset="469 216" />
<point offset="442 209" />
<point offset="420 187" />
<point offset="388 157" />
<point offset="366 142" />
<point offset="346 132" />
<point offset="325 129" />
<point offset="310 135" />
<point offset="284 154" />
<point offset="255 184" />
<point offset="235 208" />
<point offset="219 218" />
<point offset="207 218" />
<point offset="190 218" />
<point offset="175 219" />
<point offset="157 226" />
<point offset="146 231" />
<point offset="122 223" />
<point offset="103 217" />
<point offset="80 208" />
<point offset="63 196" />
<point offset="45 189" />
<point offset="31 187" />
<point offset="12 195" />
<point offset="1 208" />
<point offset="2 269" />
</area>
<area object_flags="0" id="_area_sand" hint="$1287" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 761" />
<point offset="1021 763" />
<point offset="1023 601" />
<point offset="630 421" />
<point offset="630 239" />
<point offset="598 245" />
<point offset="569 247" />
<point offset="536 248" />
<point offset="453 244" />
<point offset="431 248" />
<point offset="374 243" />
<point offset="336 250" />
<point offset="247 251" />
<point offset="213 248" />
<point offset="126 251" />
<point offset="50 254" />
<point offset="23 256" />
<point offset="1 269" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_hog" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1087 587" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level03_scene03_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="952 585" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="hog01_tatem" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="589 299" angle="0" size="150 146" type="image" color="-1" image_id="scenes_scene03_02_hiden_totem" />
<group object_flags="0" id="Spanner01" hint="$1390" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="spanner01" hint="$1390" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 358.001" angle="1.589" size="22 62" type="image" color="-1" image_id="scenes_scene03_02_hiden_spanner" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="558 353" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_spanner" />
</group>
<object object_flags="0" id="chair_part01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="690.500 471" angle="0" size="57 114" type="image" color="-1" image_id="scenes_scene03_02_hiden_chair_part01" />
<object object_flags="0" id="glass02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="401 457" angle="0" size="34 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_glass02" />
<object object_flags="0" id="bread" hint="$1312" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="311 468" angle="0" size="68 48" type="image" color="-1" image_id="scenes_scene03_02_hiden_bread" />
<object object_flags="0" id="packing01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="262 457" angle="0" size="44 66" type="image" color="-1" image_id="scenes_scene03_02_hiden_packing01" />
<object object_flags="0" id="packing02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="311 417" angle="0" size="104 86" type="image" color="-1" image_id="scenes_scene03_02_hiden_packing02" />
<object object_flags="0" id="rag" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="413.500 497" angle="0" size="143 116" type="image" color="-1" image_id="scenes_scene03_02_hiden_rag" />
<object object_flags="0" id="chair01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="171 627.500" angle="0" size="342 279" type="image" color="-1" image_id="scenes_scene03_02_hiden_chair01" />
<object object_flags="0" id="book01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369 643" angle="0" size="138 60" type="image" color="-1" image_id="scenes_scene03_02_hiden_book01" />
<object object_flags="0" id="table_part01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 573" angle="0" size="352 100" type="image" color="-1" image_id="scenes_scene03_02_hiden_table_part01" />
<object object_flags="0" id="stick03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 614" angle="0" size="218 112" type="image" color="-1" image_id="scenes_scene03_02_hiden_stick03" />
<object object_flags="0" id="box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 630" angle="0" size="132 102" type="image" color="-1" image_id="scenes_scene03_02_hiden_box01" />
<object object_flags="0" id="spring" hint="$1337" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="624 616" angle="0" size="74 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_spring" />
<object object_flags="0" id="paper" hint="$1351" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="590 562" angle="0" size="86 48" type="image" color="-1" image_id="scenes_scene03_02_hiden_paper01" />
<object object_flags="0" id="box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 579" angle="0" size="112 88" type="image" color="-1" image_id="scenes_scene03_02_hiden_box02" />
<object object_flags="0" id="bulb02" hint="$1383" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="547 466" angle="0" size="44 48" type="image" color="-1" image_id="scenes_scene03_02_hiden_bulb02" />
<object object_flags="0" id="galosh" hint="$1324" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="405 569" angle="0" size="128 64" type="image" color="-1" image_id="scenes_scene03_02_hiden_galosh" />
<object object_flags="0" id="towel" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="725 263" angle="0" size="72 88" type="image" color="-1" image_id="scenes_scene03_02_hiden_towel" />
<object object_flags="0" id="bell03" hint="$1384" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="192 158" angle="0" size="36 54" type="image" color="-1" image_id="scenes_scene03_02_hiden_bell03" />
<object object_flags="0" id="cobweb" hint="$1331" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="559 112" angle="0" size="32 40" type="image" color="-1" image_id="scenes_scene03_02_hiden_cobweb" />
<object object_flags="0" id="talisman01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="561 112" angle="0" size="78 136" type="image" color="-1" image_id="scenes_scene03_02_hiden_talisman01" />
<object object_flags="0" id="pot" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="930 525" angle="0" size="78 92" type="image" color="-1" image_id="scenes_scene03_02_hiden_pot" />
<object object_flags="0" id="beads" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="892 573" angle="0" size="136 72" type="image" color="-1" image_id="scenes_scene03_02_hiden_beads" />
<object object_flags="0" id="shorts" hint="$1343" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="874 594" angle="0" size="140 74" type="image" color="-1" image_id="scenes_scene03_02_hiden_shorts" />
<object object_flags="0" id="cover" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide(&quot;cover&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="802 489" angle="0" size="86 44" type="image" color="-1" image_id="scenes_scene03_02_hiden_cover" />
<object object_flags="0" id="pan" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799 534" angle="0" size="114 62" type="image" color="-1" image_id="scenes_scene03_02_hiden_pan" />
<object object_flags="1" id="chicken" hint="$1359" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="802 506" angle="0" size="88 74" type="image" color="-1" image_id="scenes_scene03_02_hiden_chicken" />
<object object_flags="0" id="chair02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="886 511.500" angle="0" size="276 471" type="image" color="-1" image_id="scenes_scene03_02_hiden_chair02" />
<object object_flags="0" id="shelf02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="848 77" angle="0" size="354 156" type="image" color="-1" image_id="scenes_scene03_02_hiden_shelf02" />
<object object_flags="0" id="dish" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="795 97" angle="0" size="66 34" type="image" color="-1" image_id="scenes_scene03_02_hiden_dish" />
<object object_flags="0" id="coco" hint="$1350" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="838 73" angle="0" size="38 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_coco" />
<object object_flags="0" id="paper_roll" hint="$1403" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="969 59" angle="0" size="172 40" type="image" color="-1" image_id="scenes_scene03_02_hiden_paper02" />
<object object_flags="0" id="drum" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="915 71" angle="0" size="144 94" type="image" color="-1" image_id="scenes_scene03_02_hiden_drum" />
<object object_flags="0" id="bottle04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="818 75" angle="0" size="94 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_bottle04" />
<object object_flags="0" id="suitcase" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="790 97" angle="0" size="190 102" type="image" color="-1" image_id="scenes_scene03_02_hiden_suitcase" />
<object object_flags="0" id="lamp" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="697 600" angle="0" size="48 122" type="image" color="-1" image_id="scenes_scene03_02_hiden_lamp" />
<object object_flags="0" id="herbarium" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="126 61" angle="0" size="122 44" type="image" color="-1" image_id="scenes_scene03_02_hiden_herbarium" />
<object object_flags="0" id="hat" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="476 242" angle="0" size="100 68" type="image" color="-1" image_id="scenes_scene03_02_hiden_hat" />
<object object_flags="0" id="ham" hint="$1369" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="142 465" angle="0" size="62 44" type="image" color="-1" image_id="scenes_scene03_02_hiden_ham" />
<object object_flags="0" id="hog01_feather" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="55 148" angle="0" size="66 122" type="image" color="-1" image_id="scenes_scene03_02_hiden_feather" />
<object object_flags="0" id="cucumber" hint="$1375" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="221 443" angle="0" size="30 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_cucumber" />
<object object_flags="0" id="clothes" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 253" angle="0" size="70 276" type="image" color="-1" image_id="scenes_scene03_02_hiden_clothes" />
<object object_flags="0" id="cap02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="175.500 425" angle="0" size="53 64" type="image" color="-1" image_id="scenes_scene03_02_hiden_cap02" />
<object object_flags="0" id="cap01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="42 467" angle="0" size="44 48" type="image" color="-1" image_id="scenes_scene03_02_hiden_cap01" />
<object object_flags="0" id="canned" hint="$1381" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="192 472" angle="0" size="40 30" type="image" color="-1" image_id="scenes_scene03_02_hiden_canned" />
<object object_flags="0" id="bottle03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="222 413" angle="0" size="44 128" type="image" color="-1" image_id="scenes_scene03_02_hiden_bottle03" />
<object object_flags="0" id="bottle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87 423" angle="0" size="42 140" type="image" color="-1" image_id="scenes_scene03_02_hiden_bottle01" />
<object object_flags="0" id="bottle02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119 426" angle="0" size="42 108" type="image" color="-1" image_id="scenes_scene03_02_hiden_bottle02" />
<object object_flags="0" id="bell04" hint="$1384" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="271 166" angle="0" size="26 38" type="image" color="-1" image_id="scenes_scene03_02_hiden_bell04" />
<object object_flags="0" id="bell02" hint="$1384" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="122 164" angle="0" size="36 54" type="image" color="-1" image_id="scenes_scene03_02_hiden_bell02" />
<object object_flags="0" id="basket" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="765 404" angle="0" size="166 136" type="image" color="-1" image_id="scenes_scene03_02_hiden_basket" />
<object object_flags="0" id="bag02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="339 209" angle="0" size="84 188" type="image" color="-1" image_id="scenes_scene03_02_hiden_bag02" />
<object object_flags="0" id="bag01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614 531" angle="0" size="126 114" type="image" color="-1" image_id="scenes_scene03_02_hiden_bag01" />
<object object_flags="0" id="shelf01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 80" angle="0" size="414 164" type="image" color="-1" image_id="scenes_scene03_02_hiden_shelf01" />
<object object_flags="0" id="boot" hint="$1392" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="366 104" angle="0" size="104 64" type="image" color="-1" image_id="scenes_scene03_02_hiden_boot" />
<object object_flags="0" id="pillow" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="187 51" angle="0" size="180 80" type="image" color="-1" image_id="scenes_scene03_02_hiden_pillow" />
<object object_flags="0" id="rucksack" hint="$1394" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="269 84" angle="0" size="110 114" type="image" color="-1" image_id="scenes_scene03_02_hiden_rucksack" />
<object object_flags="0" id="book02" hint="" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="431 441.500" angle="0" size="97 31" type="image" color="-1" image_id="scenes_scene03_02_hiden_book02" />
<object object_flags="1" id="window01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 320" angle="0" size="286 358" type="image" color="-1" image_id="scenes_scene03_02_hiden_window01" />
<object object_flags="0" id="egg02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="99 276" angle="0" size="22 18" type="image" color="-1" image_id="scenes_scene03_02_hiden_egg02" />
<object object_flags="1" id="windiw03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="606.500 203" angle="0" size="253 119" type="image" color="-1" image_id="scenes_scene03_02_hiden_window03" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="background02" use_alpha="false" />
</objects>
<areas />
</scene>
<scene id="level03_miniscene_callboard" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_callboard" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_callboard" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="drawing_pin_mini" hint="$1466" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="72.500 433" angle="0" size="52 48" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene01_drawing_pin" />
<object object_flags="0" id="notice02" hint="$1464" editor_flags="0" s1="if cursor() and not is_hide(&quot;notice02&quot;) then&#x0D;&#x0A;  sound(&quot;paper_01&quot;, false)&#x0D;&#x0A;  hide(&quot;notice02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="206 526" angle="0" size="216 248" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene01_notice02" />
<object object_flags="0" id="notice01" hint="$1062" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148.500 523.500" angle="0" size="210 220" type="clip" color="-1" clip_id="note07" use_alpha="true" />
<object object_flags="0" id="callboard" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="_area_callboard" hint="$1090" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="972 685" />
<point offset="981 26" />
<point offset="973 10" />
<point offset="35 29" />
<point offset="36 725" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_basement" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="basement_boot" hint="$1278" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="824 590" angle="0" size="104 64" type="image" color="-1" image_id="scenes_scene03_02_hiden_boot" />
<object object_flags="0" id="basement_axe" hint="$1290" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959 545" angle="3.491" size="-92 66" type="image" color="-1" image_id="scenes_scene03_02_hiden_axe" />
<group object_flags="0" id="Flag_scene0302" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_scene0302_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="780.500 159.500" angle="0" size="47 23" type="image" color="16777215" image_id="scenes_scene03_02_bar06" />
<object object_flags="3" id="flag_scene0302_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="780.500 159.500" angle="0" size="47 23" type="image" color="16777215" image_id="scenes_scene03_02_bar06" />
</group>
<object object_flags="3" id="close_basement" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="2" id="back_close_basment" hint="Выход" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="light01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="360 413" angle="0" size="720 715" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_light01" />
<object object_flags="1" id="light02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214 428" angle="0" size="412 605" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_light02" />
<object object_flags="0" id="basement_bottle" hint="$1314" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="549 651" angle="0" size="94 52" type="image" color="-1" image_id="scenes_scene03_02_hiden_bottle04" />
<object object_flags="0" id="basement_dish" hint="$1327" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="394 645" angle="0" size="66 34" type="image" color="-1" image_id="scenes_scene03_02_hiden_dish" />
<object object_flags="0" id="basement_paper" hint="$1342" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="429 508" angle="0" size="86 48" type="image" color="-1" image_id="scenes_scene03_02_hiden_paper01" />
<object object_flags="0" id="basement_grenade" hint="$1353" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214 586" angle="0" size="40 34" type="image" color="-1" image_id="scenes_scene03_02_hiden_grenade" />
<group object_flags="0" id="Bar05_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar05_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="264.500 622.500" angle="0" size="65 37" type="image" color="-1" image_id="scenes_scene03_02_bar05" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="267 622" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="hatch01_cover" hint="$1056" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="38.500 211.500" angle="0" size="69 227" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hatch01_cover" />
<object object_flags="0" id="hatch01" hint="$1054" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="143.500 140.500" angle="0" size="221 35" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hatch01" />
<object object_flags="0" id="worm01" hint="$1053" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; play_clip(&quot;worm01&quot;,0)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="404 234" angle="0" size="40 114" type="clip" color="-1" clip_id="worm03" use_alpha="true" />
<object object_flags="0" id="skull" hint="$1052" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="874 499" angle="0" size="132 86" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_skull" />
<object object_flags="3" id="light03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="652 350.500" angle="0" size="304 402" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_light03" />
<object object_flags="2" id="sand01" hint="$1051" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="666.500 384" angle="0" size="250 768" type="clip" color="-1" clip_id="sand01" use_alpha="true" />
<object object_flags="0" id="rope_ladder02" hint="$1050" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653 330" angle="0" size="50 270" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_rope_ladder02" />
<object object_flags="0" id="rope_ladder01" hint="$1050" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="136.500 439.500" angle="0" size="111 589" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_rope_ladder01" />
<object object_flags="0" id="root02" hint="$1049" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="310.500 359.500" angle="0" size="121 683" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_root02" />
<object object_flags="0" id="root01" hint="$1049" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 212" angle="0" size="61 132" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_root01" />
<object object_flags="0" id="basement_knife" hint="$1366" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="552 499" angle="0" size="-76 -20" type="image" color="-1" image_id="scenes_scene03_02_hiden_knife" />
<group object_flags="0" id="Bar06_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar06_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747.500 487.500" angle="0" size="47 23" type="image" color="-1" image_id="scenes_scene03_02_bar06" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="757 491" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<group object_flags="0" id="Hatch02" hint="$1056" editor_flags="0" s1="if cursor() and state(&quot;Hatch02&quot;, &quot;hatch02_01&quot;) then&#x0D;&#x0A;&#x0D;&#x0A;  if state(&quot;Flag_hatch02&quot;, &quot;flag_hatch02_01&quot;) then&#x0D;&#x0A;    if not is_task_hidden(7) then&#x0D;&#x0A;      complete_task(7)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_hatch02&quot;, &quot;flag_hatch02_02&quot;)&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_hatch02&quot;)&#x0D;&#x0A;    if state(&quot;Flag_plane&quot;, &quot;flag_plane01&quot;) then&#x0D;&#x0A;      say(1613) -- &quot;Африканское народное творчество, я вот смотрю.&quot;&#x0D;&#x0A;    else&#x0D;&#x0A;      if is_object_in_inventory(&quot;foto01&quot;) or is_object_in_inventory(&quot;foto02&quot;) or is_object_in_inventory(&quot;foto03&quot;) then&#x0D;&#x0A;        say(1618) -- &quot;Хорошо, что я все сфотала, мы эту загадку природы в 5 минут решим!&quot;&#x0D;&#x0A;      else&#x0D;&#x0A;        say(1617) -- &quot;Что-то я подобное видела..! О так это же человеки с самолета… пассажиры, блин.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;    show_scene(&quot;level03_miniscene_basement&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;&#x0D;&#x0A;    if full_screen_minigame(&quot;enter_password_scroll_circle_scene03_01&quot;) then&#x0D;&#x0A;      if is_object_on_level(&quot;Camera01&quot;) then&#x0D;&#x0A;        disable(&quot;Camera01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      if is_object_in_inventory(&quot;foto01&quot;) then&#x0D;&#x0A;        remove(&quot;foto01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      if is_object_in_inventory(&quot;foto02&quot;) then&#x0D;&#x0A;        remove(&quot;foto02&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      if is_object_in_inventory(&quot;foto03&quot;) then&#x0D;&#x0A;        remove(&quot;foto03&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      change_state_ex(nil, nil, false, &quot;Hatch02&quot;, &quot;hatch02_02&quot;)&#x0D;&#x0A;      show_ex(nil, false, &quot;light03&quot;)&#x0D;&#x0A;      if not is_task_hidden(1) then&#x0D;&#x0A;        complete_task(1)&#x0D;&#x0A;      end&#x0D;&#x0A;      show_ex(0, false, &quot;sand01&quot;)&#x0D;&#x0A;      play_clip(&quot;sand01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hatch02_01" hint="$1103" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="651.500 174.500" angle="0" size="187 47" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hatch02_01" />
<object object_flags="2" id="hatch02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="783 239.500" angle="0" size="106 179" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hatch01_02_cover" />
</group>
<object object_flags="0" id="hatch02" hint="$1055" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_hide(&quot;Hrjundel02&quot;) then&#x0D;&#x0A;    show_ex(0, false, &quot;Hrjundel02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_scene(&quot;level03_scene03_02&quot;)&#x0D;&#x0A;  if state(&quot;Flag_scene0302&quot;, &quot;flag_scene0302_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_scene0302&quot;, &quot;flag_scene0302_02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Hrjundel01&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    SecondDialog()&#x0D;&#x0A;    if is_task_hidden(8) then&#x0D;&#x0A;      show_task(8)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="651.500 174.500" angle="0" size="187 47" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hatch02_02" />
<group object_flags="0" id="Flag_hatch02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_hatch02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 137" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_hatch02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 137" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<object object_flags="0" id="pen01" hint="$1048" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422 583.500" angle="0" size="82 11" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_pen" />
<object object_flags="0" id="paper" hint="$1039" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671 606.500" angle="0" size="152 73" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_paper" />
<group object_flags="0" id="Hammer01" hint="$1038" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  IsHammerNail()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hammer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="892 377.500" angle="0" size="72 47" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_hammer" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="897 378" angle="0" size="60 57" type="image" color="-1" image_id="scenes_inventory_chapter03_hammer01" />
</group>
<object object_flags="2" id="basement_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 780" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04_temp" />
<object object_flags="1" id="back_basement" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene04" />
</objects>
<areas >
<area object_flags="0" id="_area_basement_mini" hint="$1465" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 765" />
<point offset="1022 4" />
<point offset="5 2" />
<point offset="4 763" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_hatch02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="fillth_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343.500 307" angle="0" size="687 634" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame01_filth" />
<object object_flags="0" id="disk02_mini" hint="$1758" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="569 357" angle="0" size="598 598" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame01_disk02" />
<object object_flags="1" id="disk01_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570 357.500" angle="0" size="559 559" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame01_disk01" />
<object object_flags="1" id="back_hatch02_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 374" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_01_minigame_minigame01" />
</objects>
<areas />
</scene>
<scene id="level03_miniscene_clock01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_clock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_clock01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Number01&quot;, &quot;number01_00&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Number02&quot;, &quot;number02_07&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Number03&quot;, &quot;number03_00&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Number04&quot;, &quot;number04_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="1" id="Number04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="number04_00" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number00" />
<object object_flags="2" id="number04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number01" />
<object object_flags="2" id="number04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number02" />
<object object_flags="2" id="number04_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number03" />
<object object_flags="0" id="number04_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number04" />
<object object_flags="2" id="number04_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number05" />
<object object_flags="2" id="number04_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number06" />
<object object_flags="2" id="number04_07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number07" />
<object object_flags="2" id="number04_08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number08" />
<object object_flags="2" id="number04_09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="746 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number09" />
</group>
<group object_flags="1" id="Number03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="number03_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number00" />
<object object_flags="2" id="number03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number01" />
<object object_flags="2" id="number03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number02" />
<object object_flags="2" id="number03_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number03" />
<object object_flags="2" id="number03_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number04" />
<object object_flags="2" id="number03_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="614 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number05" />
</group>
<group object_flags="1" id="Number02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="number02_00" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number00" />
<object object_flags="2" id="number02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number01" />
<object object_flags="2" id="number02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number02" />
<object object_flags="2" id="number02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number03" />
<object object_flags="2" id="number02_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number04" />
<object object_flags="2" id="number02_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number05" />
<object object_flags="2" id="number02_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number06" />
<object object_flags="0" id="number02_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number07" />
<object object_flags="2" id="number02_08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number08" />
<object object_flags="2" id="number02_09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="444 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number09" />
</group>
<group object_flags="1" id="Number01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="number01_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number00" />
<object object_flags="2" id="number01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="287 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number01" />
<object object_flags="2" id="number01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="287 290" angle="0" size="96 150" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_number02" />
</group>
<group object_flags="0" id="Button_down04" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num4(2)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_down04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="750 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_down04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="750 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_down03" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num3(2)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_down03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_down03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_down02" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num2(2)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_down02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="436 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_down02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="436 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_down01" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num1(2)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_down01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="286 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_down01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="286 447" angle="0" size="110 -92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_up04" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num4(1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_up04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="750 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_up04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="750 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_up03" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num3(1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_up03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_up03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="610 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_up02" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num2(1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_up02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="436 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_up02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="436 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<group object_flags="0" id="Button_up01" hint="$2048" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  Num1(1)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_up01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="286 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button_up01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="286 131" angle="0" size="110 92" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_button02" />
</group>
<object object_flags="0" id="clock01_mini" hint="$1098" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="515 295" angle="0" size="981 216" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02_clock" />
<object object_flags="1" id="back_clock" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="_area_bulletine_board" hint="$1090" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 771" />
<point offset="1021 766" />
<point offset="1026 536" />
<point offset="1 557" />
</area>
<area object_flags="0" id="_area_wall" hint="$1462" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1024 534" />
<point offset="1024 0" />
<point offset="2 0" />
<point offset="3 557" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box01" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="folders01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 379" angle="0" size="931 660" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_01" />
<object object_flags="1" id="back_box01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box01" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="985 690" />
<point offset="1009 39" />
<point offset="28 40" />
<point offset="51 689" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box02" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Paper01" hint="$1059" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  local i=0&#x0D;&#x0A;  if state(&quot;paper01_01&quot;) then&#x0D;&#x0A;    i=1&#x0D;&#x0A;  elseif state(&quot;paper01_02&quot;) then&#x0D;&#x0A;    i=2&#x0D;&#x0A;  elseif state(&quot;paper01_03&quot;) then&#x0D;&#x0A;    i=3&#x0D;&#x0A;  elseif state(&quot;paper01_04&quot;) then&#x0D;&#x0A;    i=4&#x0D;&#x0A;  elseif state(&quot;paper01_05&quot;) then&#x0D;&#x0A;    i=5&#x0D;&#x0A;  elseif state(&quot;paper01_06&quot;) then&#x0D;&#x0A;    i=6&#x0D;&#x0A;  end&#x0D;&#x0A;  MovePaper(i)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="paper01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513.500 263.500" angle="0" size="921 343" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_01" />
<object object_flags="2" id="paper01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513.500 380.500" angle="0" size="921 577" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_02" />
<object object_flags="2" id="paper01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513.500 379.500" angle="0" size="921 575" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_03" />
<object object_flags="2" id="paper01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="516 380" angle="0" size="926 576" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_04" />
<object object_flags="2" id="paper01_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="516 379.500" angle="0" size="924 575" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_05" />
<object object_flags="2" id="paper01_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="521.500 477.500" angle="0" size="915 379" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_02_paper01_06" />
</group>
<object object_flags="1" id="back_box02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box05" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="paper_roll02" hint="$1932" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="paper01" use_alpha="true" />
<object object_flags="2" id="dark_roll" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_ex(0, false, &quot;Paper_roll01&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;dark_roll&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;paper_roll02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1593835521" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Box_up01" hint="$1117" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Box_up01&quot;, &quot;box_up01_01&quot;) then&#x0D;&#x0A;    sound(&quot;box_open_03&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;box_up01_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Glasses01&quot;) then&#x0D;&#x0A;      enable(&quot;Glasses01&quot;)&#x0D;&#x0A;      if state(&quot;Paper_roll01&quot;, &quot;paper_roll01_02&quot;) then&#x0D;&#x0A;        say(1605) -- &quot;Сейчас испробуем эту новейшую технологию.&quot;&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Paper_roll01&quot;, &quot;paper_roll01_03&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;box_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;box_up01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Glasses01&quot;) then&#x0D;&#x0A;     disable(&quot;Glasses01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box_up01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513.500 387.500" angle="0" size="577 247" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_box01_cover02" />
<object object_flags="2" id="box_up01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="473.500 213" angle="0" size="589 248" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_box01_cover01" />
</group>
<group object_flags="0" id="Glasses01" hint="$1118" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;add_to_inventory&quot;,false) &#x0D;&#x0A;  hide(&quot;Glasses01&quot;)&#x0D;&#x0A;  change_avatar(&quot;masyana_glasses&quot;)&#x0D;&#x0A;  hide_ex(0,nil,&quot;button_avatar&quot;)&#x0D;&#x0A;  ShowGlow()&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;  say(1624) -- &quot;Как говорится, о Май Гад.  Вот до чего техника дошла!  Етишкин кот просто!&quot;&#x0D;&#x0A;  achievements.GetAchievement(&quot;master_nanotecholog&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="glasses01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="516 385.500" angle="0" size="424 119" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_glass" />
</group>
<object object_flags="0" id="box_mini01" hint="$1117" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 395.500" angle="0" size="581 263" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_box01" />
<group object_flags="0" id="Paper_roll01" hint="$1932" editor_flags="0" s1="if cursor() and (state(&quot;Paper_roll01&quot;, &quot;paper_roll01_02&quot;) or state(&quot;Paper_roll01&quot;, &quot;paper_roll01_03&quot;)) then&#x0D;&#x0A;  say(1604) -- &quot;Да я уже поняла, очки позволяют видеть металлические предметы, чтобы всякие бандюги в самолет не понять что не проносили.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="paper_roll01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="669.992 276.910" angle="-0.648" size="370 176" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_paper01_01" />
<object object_flags="2" id="paper_roll01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="669.008 277.089" angle="-0.648" size="370 176" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_paper01_01" />
<object object_flags="0" id="paper_roll01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="669 277" angle="-0.646" size="370 176" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_05_paper01_01" />
</group>
<object object_flags="1" id="back_box05" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
<object object_flags="0" id="button_avatar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="746 624" angle="0" size="84 37" type="image" color="16777215" image_id="scenes_scene03_01_glass01" />
</objects>
<areas >
<area object_flags="0" id="_area_box05" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box04" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box08" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="books01_mini" hint="$1292" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="517 359" angle="0" size="844 564" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_08_boock" />
<object object_flags="1" id="back_box08" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box08" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box05" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_passport" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_passport01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="889 482" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
<object object_flags="3" id="flag_passport02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="889 482" angle="0" size="73 30" type="image" color="16777215" image_id="scenes_scene03_01_ash_tray" />
</group>
<object object_flags="1" id="close_box03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box03" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="notice03" hint="$1062" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(1601) -- &quot;А это чего тут ? Два по маленькой, один по большой. Блин, сплошные загадки какие-то.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="455 418" angle="0" size="242 277" type="clip" color="-1" clip_id="note08" use_alpha="true" />
<group object_flags="0" id="Passport01" hint="$1061" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Passport01&quot;, &quot;passport01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Passport01&quot;, &quot;passport01_02&quot;)&#x0D;&#x0A;    show_ex(100, false, &quot;notice03&quot;)&#x0D;&#x0A;    if state(&quot;Flag_passport&quot;, &quot;flag_passport01&quot;) then&#x0D;&#x0A;      say(1600) -- &quot;Оп. Знакомый фейс, где-то я это физиономию видела. ООО, да эт же профессор. Хм, непонятно почему паспорт пропавшего профессора тут валяется? &quot;&#x0D;&#x0A;      say(1601) -- &quot;А это чего тут ? Два по маленькой, один по большой. Блин, сплошные загадки какие-то.&quot;&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_passport&quot;, &quot;flag_passport02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Passport01&quot;, &quot;passport01_01&quot;)&#x0D;&#x0A;    hide_ex(100, false, &quot;notice03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="passport01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="456.500 443" angle="0" size="409 418" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_passport01_01" />
<object object_flags="2" id="passport01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="372.500 365" angle="0" size="575 574" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_passport01_02" />
</group>
<object object_flags="0" id="clock01_mini" hint="$1060" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="720 484" angle="0" size="266 146" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_clock" />
<object object_flags="0" id="pen" hint="$1048" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631 414.500" angle="0" size="390 177" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_pan" />
<object object_flags="0" id="paper02" hint="$1059" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="531 381" angle="0" size="832 514" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_paper02" />
<object object_flags="3" id="back_box03_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_03_temp" />
<object object_flags="1" id="back_box03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box03" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box06" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="2" id="lohmatyi06" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi06&quot;)&#x0D;&#x0A;TakeLohmatyi(&quot;06&quot;)" s2="" s3="" s4="" sound="" offset="288 269" angle="0" size="118 74" type="image" color="-1" image_id="scenes_Lohmatyi_s03_01_ms07_06_Lohmatyi01" />
<object object_flags="1" id="close_box06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box06" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="bublegum01" hint="$1119" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="473 432.500" angle="0" size="240 263" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_06_bublegum" />
<group object_flags="0" id="Paper02" hint="$1059" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;paper02_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    if is_object_on_level(&quot;lohmatyi06&quot;) then&#x0D;&#x0A;      show_ex(150, false, &quot;lohmatyi06&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;paper02_02&quot;)&#x0D;&#x0A;  elseif state(&quot;paper02_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    show_ex(0, false, &quot;bublegum01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;lohmatyi06&quot;) then&#x0D;&#x0A;      hide_ex(150, false, &quot;lohmatyi06&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;paper02_03&quot;)&#x0D;&#x0A;  elseif state(&quot;paper02_03&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;paper02_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;bublegum01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="paper02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="518 372" angle="0" size="832 514" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_06_paper01_01" />
<object object_flags="2" id="paper02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508.500 372" angle="0" size="823 514" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_06_paper01_02" />
<object object_flags="2" id="paper02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="508.500 372" angle="0" size="823 514" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_06_paper01_03" />
</group>
<object object_flags="3" id="back_box06_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="511 380" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_06_temp" />
<object object_flags="1" id="back_box06" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box06" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box07" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box07" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="thumbtracks01" hint="$1120" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="435.500 273" angle="0" size="157 100" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_07_thumbtacks01" />
<object object_flags="0" id="tablet01_mini" hint="$1291" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661.500 469" angle="0" size="217 100" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_07_tablet01" />
<object object_flags="0" id="tablet02_mini" hint="$1291" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="379 312.500" angle="0" size="248 81" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_07_tablet02" />
<object object_flags="0" id="thumbtracks02" hint="$1120" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="524.500 383" angle="0" size="599 364" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_07_thumbtacks02" />
<object object_flags="3" id="back_box07_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_07_temp" />
<object object_flags="1" id="back_box07" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box07" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box08" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box04" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="picklock02" hint="$1589" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="640 376" angle="0" size="58 60" type="image" color="-1" image_id="scenes_inventory_chapter03_picklock01" />
<group object_flags="0" id="Picklock01" hint="$1067" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Picklock01&quot;, &quot;picklock01_01&quot;) then&#x0D;&#x0A;    if is_object_on_level(&quot;picklock02&quot;) then&#x0D;&#x0A;      sound(&quot;bag_01&quot;, false)&#x0D;&#x0A;      change_state(&quot;Picklock01&quot;, &quot;picklock01_02&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      sound(&quot;bag_01&quot;, false)&#x0D;&#x0A;      change_state(&quot;Picklock01&quot;, &quot;picklock01_03&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Picklock01&quot;, &quot;picklock01_02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Picklock01&quot;, &quot;picklock01_03&quot;)&#x0D;&#x0A;    take(&quot;picklock02&quot;)&#x0D;&#x0A;  elseif state(&quot;Picklock01&quot;, &quot;picklock01_03&quot;) then&#x0D;&#x0A;    sound(&quot;bag_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Picklock01&quot;, &quot;picklock01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="picklock01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="754 440" angle="0" size="470 558" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_picklock01_01" />
<object object_flags="2" id="picklock01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="659.500 388" angle="0" size="659 662" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_picklock01_02" />
<object object_flags="2" id="picklock01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="659.500 388" angle="0" size="659 662" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_picklock01_03" />
</group>
<group object_flags="0" id="Screwdriver01" hint="$1065" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_ex(0, false, &quot;polyethelene&quot;)&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="screwdriver01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="389 267" angle="0" size="354 473" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_screwdriver" />
<object object_flags="0" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369 269" angle="0" size="60 61" type="image" color="-1" image_id="scenes_inventory_chapter03_screwdriver01" />
</group>
<object object_flags="2" id="polyethelene" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="389 308" angle="0" size="356 390" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_polyethylene" />
<object object_flags="0" id="evidence" hint="$1066" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="334.500 506" angle="0" size="189 192" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_evidence" />
<object object_flags="0" id="cognac" hint="$1064" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 413.500" angle="0" size="205 271" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_cognac" />
<object object_flags="0" id="box_mini" hint="$1063" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="629 315.500" angle="0" size="328 337" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_box" />
<object object_flags="2" id="back_box04_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_04_temp" />
<object object_flags="1" id="back_box04" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box04" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box09" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box09" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="pen02" hint="$1048" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="627.500 293.500" angle="-0.205" size="-281 135" type="image" color="-171" image_id="scenes_scene03_01_miniscene_miniscene07_03_pan" />
<group object_flags="0" id="Camera01" hint="$1590" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="camera01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="379.500 404" angle="0" size="343 294" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_08_camera" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="315 407" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_camera01" />
</group>
<object object_flags="0" id="cucumber01_mini" hint="$1293" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="575 379" angle="0" size="454 146" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_09_cucumber" />
<object object_flags="1" id="back_box09" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box09" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="286 687" />
<point offset="290 709" />
<point offset="308 725" />
<point offset="355 737" />
<point offset="413 744" />
<point offset="482 746" />
<point offset="543 745" />
<point offset="597 739" />
<point offset="637 727" />
<point offset="669 711" />
<point offset="681 692" />
<point offset="987 691" />
<point offset="1008 36" />
<point offset="24 39" />
<point offset="50 687" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_box10" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box10" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="documents10" hint="$1113" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="507 382" angle="0" size="-931 -660" type="image" color="-12653" image_id="scenes_scene03_01_miniscene_miniscene07_01" />
<object object_flags="1" id="back_box10" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene03_01_miniscene_miniscene07_00" />
</objects>
<areas >
<area object_flags="0" id="_area_box10" hint="$1058" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="287 691" />
<point offset="292 715" />
<point offset="330 728" />
<point offset="381 739" />
<point offset="449 747" />
<point offset="520 744" />
<point offset="597 737" />
<point offset="648 724" />
<point offset="674 707" />
<point offset="680 690" />
<point offset="985 690" />
<point offset="1009 39" />
<point offset="28 40" />
<point offset="51 689" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_log" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit02" hint="$1423" editor_flags="0" s1="EatFruit(&quot;02&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637 563" angle="0" size="178 112" type="image" color="-1" image_id="scenes_fruit_03_02pear01_01" />
<object object_flags="2" id="achievement_fruit02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637 563" angle="0" size="178 112" type="image" color="-1" image_id="scenes_fruit_03_02pear01_02" />
</group>
<object object_flags="1" id="close_log" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_log" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Bar01_take" hint="$1282" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllBars()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bar01_take" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271.457 512.310" angle="2.749" size="103 51" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene01_bar01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="272.810 509.043" angle="2.749" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter03_bar00" />
</group>
<object object_flags="0" id="bar_mini02" hint="$1284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547.500 575" angle="0" size="241 176" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene01_bar02" />
<object object_flags="0" id="bar_mini03" hint="$1284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="469.500 512" angle="0" size="289 86" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene01_bar03" />
<object object_flags="0" id="worm01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="worm02" use_alpha="false" />
<object object_flags="1" id="back_log01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="_area_wilderness" hint="$1289" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 766" />
<point offset="1023 0" />
<point offset="0 0" />
<point offset="0 767" />
</area>
<area object_flags="0" id="_area_log" hint="$1271" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="91 491" />
<point offset="152 596" />
<point offset="220 663" />
<point offset="323 723" />
<point offset="445 763" />
<point offset="598 766" />
<point offset="690 763" />
<point offset="804 742" />
<point offset="897 652" />
<point offset="912 616" />
<point offset="930 548" />
<point offset="935 508" />
<point offset="934 462" />
<point offset="940 461" />
<point offset="943 438" />
<point offset="940 416" />
<point offset="925 400" />
<point offset="911 334" />
<point offset="885 270" />
<point offset="912 224" />
<point offset="932 171" />
<point offset="932 161" />
<point offset="907 132" />
<point offset="873 160" />
<point offset="868 132" />
<point offset="860 106" />
<point offset="830 85" />
<point offset="836 60" />
<point offset="841 47" />
<point offset="838 18" />
<point offset="825 84" />
<point offset="828 90" />
<point offset="841 94" />
<point offset="833 100" />
<point offset="824 105" />
<point offset="815 105" />
<point offset="805 113" />
<point offset="805 123" />
<point offset="811 154" />
<point offset="839 131" />
<point offset="845 121" />
<point offset="841 114" />
<point offset="830 108" />
<point offset="844 101" />
<point offset="853 109" />
<point offset="861 127" />
<point offset="857 162" />
<point offset="817 168" />
<point offset="723 57" />
<point offset="722 49" />
<point offset="659 12" />
<point offset="650 18" />
<point offset="641 22" />
<point offset="630 22" />
<point offset="619 11" />
<point offset="609 0" />
<point offset="326 0" />
<point offset="207 36" />
<point offset="186 43" />
<point offset="140 85" />
<point offset="92 144" />
<point offset="72 205" />
<point offset="63 305" />
<point offset="63 397" />
</area>
</areas>
</scene>
<scene id="level03_miniscene_bus" size="1024 768" offset="0 0" flags="0" script="form_event([[&#x0D;&#x0A;  while true do&#x0D;&#x0A;     sound (&quot;wind_chime_01&quot;,false)&#x0D;&#x0A;     sleep(12000)&#x0D;&#x0A;  end&#x0D;&#x0A;]])" >
<objects >
<object object_flags="0" id="lohmatyi07" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi07&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;07&quot;)" s2="" s3="" s4="" sound="" offset="811 534" angle="0" size="86 82" type="image" color="-1" image_id="scenes_Lohmatyi_s03_02_ms02_Lohmatyi01" />
<object object_flags="1" id="close_bus" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_bus" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level03_scene03_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="bell02_mini" hint="$1269" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 425" angle="0" size="150 150" type="clip" color="-1" clip_id="bell02" use_alpha="false" />
<group object_flags="0" id="Door_bus" hint="$1404" editor_flags="0" s1="if cursor() and state (&quot;Door_bus&quot;, &quot;door_bus01&quot;) then&#x0D;&#x0A;  say(1634) -- &quot;Видно и в Африке проблема расхищения собственности стоит острым вопросом. Закрывают добро под 10 замками.&quot;&#x0D;&#x0A;  if is_task_hidden(14) then&#x0D;&#x0A;    show_task(14)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;picklock02&quot;) and state (&quot;Door_bus&quot;, &quot;door_bus01&quot;) then&#x0D;&#x0A;  remove(&quot;picklock02&quot;)&#x0D;&#x0A;  sound(&quot;lock_pick_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Door_bus&quot;, &quot;door_bus02&quot;)&#x0D;&#x0A;  if not is_task_hidden(14) then&#x0D;&#x0A;    complete_task(14)&#x0D;&#x0A;  end&#x0D;&#x0A;  pre_say(1635) -- &quot;Вуаля! Эх, я так стану скоро профессиональным мастером..!&quot;&#x0D;&#x0A; achievements.GetAchievement(&quot;master_open&quot;)&#x0D;&#x0A;  sleep(2000)&#x0D;&#x0A; if achievements.IsAchievementComplete(&quot;master_cook&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_electrician&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_doctor&quot;) and&#x0D;&#x0A;    achievements.IsAchievementComplete(&quot;master_open&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_master&quot;)&#x0D;&#x0A;    sleep(4000)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state (&quot;Door_bus&quot;, &quot;door_bus02&quot;) then&#x0D;&#x0A;  show_scene(&quot;level03_miniscene_hog&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_bus01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="475.500 369.500" angle="0" size="261 493" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene02_door01_01" />
<object object_flags="2" id="door_bus02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="476.500 409.500" angle="0" size="261 609" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene02_door01_02" />
</group>
<object object_flags="1" id="back_bus" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene03_02_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="_area_bus" hint="$1267" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 58" />
<point offset="1016 58" />
<point offset="607 -3" />
<point offset="-1 -3" />
<point offset="0 766" />
<point offset="115 768" />
<point offset="118 760" />
<point offset="125 755" />
<point offset="314 766" />
<point offset="537 770" />
<point offset="539 746" />
<point offset="606 748" />
<point offset="938 661" />
<point offset="964 690" />
<point offset="987 695" />
<point offset="1022 684" />
</area>
</areas>
</scene>
</level>
<level id="Level04_01_S8" s1="form_event([[&#x0D;&#x0A; if is_hide(&quot;button_avatar&quot;) then&#x0D;&#x0A;  change_avatar(&quot;masyana_mask_up&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;add_task(1, 429, true) &#x0D;&#x0A;add_task(2, 430, true)&#x0D;&#x0A;add_task(3, 431, true)&#x0D;&#x0A;add_task(4, 432, true) &#x0D;&#x0A;add_task(5, 435, true) &#x0D;&#x0A;add_task(6, 436, true)&#x0D;&#x0A;add_task(7, 437, true)&#x0D;&#x0A;add_task(8, 438, true) &#x0D;&#x0A;add_task(9, 1304, true) &#x0D;&#x0A;add_task(10, 2045, true)&#x0D;&#x0A;add_task(11, 2046, true)&#x0D;&#x0A;add_task(12, 2047, true)&#x0D;&#x0A;add_task(13, 2528, true)&#x0D;&#x0A;add_task(14, 2529, true)&#x0D;&#x0A;&#x0D;&#x0A;unite_objects(&quot;cockroach02&quot;, &quot;cockroach_inv&quot;, &quot;Thread01&quot;, &quot;bullet01&quot;)&#x0D;&#x0A;&#x0D;&#x0A;form_object_form_parts(&quot;Herb_inv&quot;, &quot;Herb01&quot;, &quot;Herb02&quot;, &quot;Herb03&quot;, &quot;Herb04&quot;, &quot;Herb05&quot;, &quot;Herb06&quot;, &quot;Herb07&quot;, &quot;Herb08&quot;, &quot;Herb09&quot;, &quot;Herb10&quot;)&#x0D;&#x0A;&#x0D;&#x0A;form_object_form_parts(&quot;Photo_inv&quot;, &quot;Photo05&quot;, &quot;Photo08&quot;, &quot;Photo10&quot;, &quot;Photo11&quot;, &quot;Photo12&quot;)&#x0D;&#x0A;&#x0D;&#x0A;function TakeKeyCar()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key07&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key06&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function EatFruit(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  if state(&quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_01&quot;) then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Achievement_fruit&quot;.. _num_achiev,0,120)&#x0D;&#x0A;    sound(&quot;eat_01&quot;,false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_02&quot;)&#x0D;&#x0A;    say_random(&quot;group_fruit&quot;)    &#x0D;&#x0A;    achievements.GetAchievement(&quot;find_25_fruit&quot;) &#x0D;&#x0A;    name_var = &quot;_fruit&quot;.._num_achiev&#x0D;&#x0A;    profile.SetVariable(name_var, 1)&#x0D;&#x0A;    SuperFind()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SuperFind()&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function WeldingApp()&#x0D;&#x0A;  if cursor(&quot;Hose02&quot;) then&#x0D;&#x0A;    remove(&quot;Hose02&quot;)&#x0D;&#x0A;    sound(&quot;move_01&quot;,false)&#x0D;&#x0A;    show_ex(nil, false, &quot;Hose07&quot;)&#x0D;&#x0A;    show_ex(nil, false, &quot;hose04&quot;)&#x0D;&#x0A;    show_ex(nil, false, &quot;hose08&quot;)&#x0D;&#x0A;    show_ex(nil, false, &quot;hose06&quot;)&#x0D;&#x0A;    show_ex(nil, false, &quot;hose05&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    WeldingSay()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function WeldingSay()&#x0D;&#x0A; if cursor() and state(&quot;Flag_scheme&quot;, &quot;flag_scheme01&quot;) and not state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  pre_say(280)&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A; elseif cursor() and state(&quot;Flag_scheme&quot;, &quot;flag_scheme02&quot;) and is_hide(&quot;hose05&quot;) and not state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  say(281)&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A; elseif cursor() and state(&quot;Flag_scheme&quot;, &quot;flag_scheme02&quot;) and state(&quot;Block01&quot;, &quot;block01_01&quot;) and not state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  say(281)&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A; elseif cursor() and not is_hide(&quot;hose05&quot;) and not state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  say(280)&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A; elseif cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function IsAllBricks()&#x0D;&#x0A;  local k=0&#x0D;&#x0A;  for i=1,7 do&#x0D;&#x0A;    if not is_hide(&quot;brick0&quot;..i) then&#x0D;&#x0A;      k = 1&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  if k==0 then&#x0D;&#x0A;    say(428)&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_skeleton&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_skeleton&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function DialogAfterDrink()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;)&#x0D;&#x0A;  pre_say(269, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;  change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  pre_say(270)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;)&#x0D;&#x0A;  pre_say(271, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;  change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  pre_say(272)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function AllHerbs()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Herb_inv&quot;,&quot;herb_inv10&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_herb&quot;, &quot;flag_herb02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function GoCar()&#x0D;&#x0A;  hide_ex(0, false, &quot;benzine02&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;cover01&quot;)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Benzine01&quot;, &quot;benzine01_02&quot;)&#x0D;&#x0A;  sound(&quot;car_closed_01&quot;, false)&#x0D;&#x0A;  hide_ex(300, true, &quot;door_car01&quot;)&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide_ex(0, false, &quot;Benzine01&quot;)&#x0D;&#x0A;  pre_say(427)&#x0D;&#x0A;  background_sounds.Stop(&quot;car_01&quot;)&#x0D;&#x0A;  sound(&quot;car_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Car01&quot;, &quot;car01_02&quot;)&#x0D;&#x0A;  play_clip(&quot;car01_02&quot;)&#x0D;&#x0A;  sleep(1000)&#x0D;&#x0A; show_ex(0,0,&quot;clip_car02&quot;)&#x0D;&#x0A; play_clip(&quot;clip_car02&quot;)&#x0D;&#x0A; hide(&quot;clip_car02&quot;) &#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5)&#x0D;&#x0A;  end&#x0D;&#x0A; achievements.OnEndLevel()&#x0D;&#x0A;  complete_level()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function AllPhotos()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Photo_inv&quot;,&quot;photo_inv05&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_photo&quot;, &quot;flag_photo02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function DialogInCar()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_03_01&quot;)&#x0D;&#x0A;  pre_say(421, &quot;Hrjundel02&quot;, 120, -10)&#x0D;&#x0A;  say(422, &quot;Hrjundel02&quot;, 120, -10)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_03&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;cockroach03&quot;)&#x0D;&#x0A;  enable(&quot;area_cockroach&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SwitchApparatus()&#x0D;&#x0A;  hide_ex(100, false, &quot;Hose07&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;hose08&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;hose06&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;hose05&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;Welding_apparatus&quot;)&#x0D;&#x0A;  show_ex(100, false, &quot;welding_apparatus04&quot;)&#x0D;&#x0A;  say(362) --&quot;начинается конкурс художественной сварки&quot;&#x0D;&#x0A;  if is_task(11) and not is_task_hidden(11) then&#x0D;&#x0A;    complete_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function OffApparatus()&#x0D;&#x0A;  show_ex(100, false, &quot;Hose07&quot;)&#x0D;&#x0A;  show_ex(100, false, &quot;hose08&quot;)&#x0D;&#x0A;  show_ex(100, false, &quot;hose06&quot;)&#x0D;&#x0A;  show_ex(100, false, &quot;hose05&quot;)&#x0D;&#x0A;  show_ex(100, false, &quot;Welding_apparatus&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;welding_apparatus04&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function EnabledSphere()&#x0D;&#x0A;  if state(&quot;Roll02&quot;, &quot;roll02_02&quot;) and&#x0D;&#x0A;     state(&quot;Videorecorder01&quot;, &quot;videorecorder01_02&quot;) and&#x0D;&#x0A;     state(&quot;Drum01&quot;, &quot;drum01_02&quot;) and&#x0D;&#x0A;     is_object_on_level(&quot;Sphere01&quot;) then&#x0D;&#x0A;    enable(&quot;Sphere01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function MoveMask(_num_nail, _num_mask)&#x0D;&#x0A;  if not is_hide(&quot;Mask0&quot;.._num_mask..&quot;_wall&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Mask0&quot;.._num_mask, &quot;mask0&quot;.._num_mask..&quot;_0&quot;.._num_nail)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Mask0&quot;.._num_mask..&quot;_wall&quot;, &quot;mask0&quot;.._num_mask..&quot;_wall0&quot;.._num_nail)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mask0&quot;.._num_mask, &quot;mask0&quot;.._num_mask..&quot;_0&quot;.._num_nail)&#x0D;&#x0A;    show_ex(nil, false, &quot;Mask0&quot;.._num_mask)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mask0&quot;.._num_mask..&quot;_wall&quot;, &quot;mask0&quot;.._num_mask..&quot;_wall0&quot;.._num_nail)&#x0D;&#x0A;    show_ex(nil, false, &quot;Mask0&quot;.._num_mask..&quot;_wall&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Mask01&quot;, &quot;mask01_08&quot;) and&#x0D;&#x0A;     state(&quot;Mask02&quot;, &quot;mask02_03&quot;) and&#x0D;&#x0A;     state(&quot;Mask03&quot;, &quot;mask03_04&quot;) then&#x0D;&#x0A;    show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;dark01&quot; )&#x0D;&#x0A;    show_ex(0, false, &quot;pano_big01&quot;)&#x0D;&#x0A;    play_clip(&quot;pano_big01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;dark01&quot; )&#x0D;&#x0A;    hide_ex(0, false, &quot;pano_big01&quot; )&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pano01&quot;, &quot;pano01_02&quot;)&#x0D;&#x0A;    say(370)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(15000, 30000)) &#x0D;&#x0A;  background_sounds.Play(&quot;rat_01&quot;, { level04_scene04_01 = 1 ,&#x0D;&#x0A;          level04_scene04_02 = 0.5 , level04_scene04_03 = 0 ,&#x0D;&#x0A;          level04_miniscene_scheme = 1 , level04_miniscene_transformer = 0.7 ,&#x0D;&#x0A;          level04_miniscene_box03 = 0.5 , level04_miniscene_box04 = 0 ,&#x0D;&#x0A;          level04_miniscene_masks = 0 , level04_miniscene_notebook = 0 ,&#x0D;&#x0A;          level04_miniscene_hog = 0 , level04_miniscene_car = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;if  state(&quot;Hrjundel01&quot;, &quot;hrjundel01_05_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, true, &quot;Hrjundel01&quot;, &quot;hrjundel01_05&quot;)&#x0D;&#x0A;elseif state(&quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, true, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;if  state(&quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;) then&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;elseif  state(&quot;Hrjundel02&quot;, &quot;hrjundel02_03_01&quot;) then&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_03&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;if  state(&quot;Hrjundel03&quot;, &quot;hrjundel03_02&quot;)then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel03&quot;, &quot;hrjundel03_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;function key_for_car()&#x0D;&#x0A;  if  cursor() and state(&quot;Key_car&quot;, &quot;key_car01&quot;) then&#x0D;&#x0A;     if state(&quot;Indicator01&quot;, &quot;indicator01_02&quot;) then&#x0D;&#x0A;        sound(&quot;key_turn_01&quot;, false)&#x0D;&#x0A;        change_state_ex(false, nil, nil, &quot;Key_car&quot;, &quot;key_car02&quot;)&#x0D;&#x0A;         background_sounds.Play(&quot;car_01&quot;, { level04_scene04_01 = 0 , level04_scene04_02 = 0.5 ,&#x0D;&#x0A;          level04_scene04_03 = 0.7 , level04_miniscene_scheme = 0 ,&#x0D;&#x0A;          level04_miniscene_transformer = 0 , level04_miniscene_box03 = 0 ,&#x0D;&#x0A;          level04_miniscene_box04 = 0.2 , level04_miniscene_masks = 0.2 , &#x0D;&#x0A;          level04_miniscene_notebook = 0.2 , level04_miniscene_hog = 0.9 ,&#x0D;&#x0A;          level04_miniscene_car = 1  })&#x0D;&#x0A;     if state(&quot;Shadow_man&quot;, &quot;shadow_man02&quot;) then&#x0D;&#x0A;        show_scene(&quot;level04_scene04_03&quot;)&#x0D;&#x0A;        GoCar()&#x0D;&#x0A;      end&#x0D;&#x0A;    else&#x0D;&#x0A;   if is_object_on_level(&quot;Can01&quot;) and state(&quot;Can01&quot;, &quot;can01_01&quot;) then&#x0D;&#x0A;      if state(&quot;Flag_say_benzine&quot;, &quot;flag_say_benzine01&quot;) then&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Flag_say_benzine&quot;, &quot;flag_say_benzine02&quot;)&#x0D;&#x0A;        say(398) --&quot;Опаньки, бензин на нуле&quot;&#x0D;&#x0A;      else&#x0D;&#x0A;        say(399) --&quot;О, точняк, в подвале бензином воняло! Точно помню. Может, там есть в какой-нибудь бочке&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_task_hidden(7) then&#x0D;&#x0A;     show_task(7)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;end" s2="form_start_dialog_event([[&#x0D;&#x0A;  play_clip(&quot;eye02&quot;)&#x0D;&#x0A;  hide(&quot;eye02&quot;)&#x0D;&#x0A;  say(260)&#x0D;&#x0A;  show_task(1)&#x0D;&#x0A;  show_task(2)&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol02_01&quot;) == 1 then&#x0D;&#x0A;    remove(&quot;Pistol01&quot;)&#x0D;&#x0A;&#x09;change_state_ex(true, 0, false, &quot;Vice01&quot;, &quot;vice01_02&quot;)&#x0D;&#x0A;  elseif profile.GetVariable(&quot;_pistol02_02&quot;) == 1 then&#x0D;&#x0A;    remove(&quot;Pistol01&quot;)&#x0D;&#x0A;&#x09;show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;&#x09;show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;apparatus_01&quot;, { level04_scene04_01 = 0.5 ,&#x0D;&#x0A;        level04_scene04_02 =0 , level04_scene04_03 = 0 , &#x0D;&#x0A;        level04_miniscene_scheme = 0 , level04_miniscene_transformer = 1 , &#x0D;&#x0A;        level04_miniscene_box03 = 0.2 , level04_miniscene_box04 = 0 ,&#x0D;&#x0A;        level04_miniscene_masks = 0 , level04_miniscene_notebook = 0 , &#x0D;&#x0A;        level04_miniscene_hog = 0 , level04_miniscene_car = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;blind_stick_01&quot;, { level04_scene04_01 = 0 ,&#x0D;&#x0A;        level04_scene04_02 =1 , level04_scene04_03 = 0.7 , &#x0D;&#x0A;        level04_miniscene_scheme = 0 , level04_miniscene_transformer = 0 , &#x0D;&#x0A;        level04_miniscene_box03 = 0 , level04_miniscene_box04 = 0.5 ,&#x0D;&#x0A;        level04_miniscene_masks = 0.5 , level04_miniscene_notebook = 0.5 , &#x0D;&#x0A;        level04_miniscene_hog = 0 , level04_miniscene_car = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol03_01&quot;) == 1 then&#x0D;&#x0A;    remove(&quot;Pistol03&quot;)&#x0D;&#x0A;&#x09;change_state_ex(true, 0, false, &quot;Vice01&quot;, &quot;vice01_02&quot;)&#x0D;&#x0A;  elseif profile.GetVariable(&quot;_pistol03_02&quot;) == 1 then&#x0D;&#x0A;    remove(&quot;Pistol03&quot;)&#x0D;&#x0A;&#x09;show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;&#x09;show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if profile.GetVariable(&quot;_skeleton&quot;) == 1 then&#x0D;&#x0A;    for i=1,7 do&#x0D;&#x0A;      hide_ex(0, false, &quot;brick0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=8,9 do&#x0D;&#x0A;    name_var=&quot;_lohmatyi0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;lohmatyi0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;  &#x0D;&#x0A;  for i=3,8 do&#x0D;&#x0A;    name_var=&quot;_fruit0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Achievement_fruit0&quot;..i, &quot;achievement_fruit0&quot;.. i..&quot;_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;water_09&quot;, { level04_scene04_01 = 1 ,&#x0D;&#x0A;        level04_scene04_02 = 0.5 , level04_scene04_03 = 0 ,&#x0D;&#x0A;        level04_miniscene_scheme = 1 , level04_miniscene_transformer = 0.9 ,&#x0D;&#x0A;        level04_miniscene_box03 = 0.8 , level04_miniscene_box04 = 0 ,&#x0D;&#x0A;        level04_miniscene_masks = 0 , level04_miniscene_notebook = 0 , &#x0D;&#x0A;        level04_miniscene_hog = 0 , level04_miniscene_car = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;wind_02&quot;, { level04_scene04_01 = 0 ,&#x0D;&#x0A;        level04_scene04_02 = 0.5 , level04_scene04_03 = 1 , &#x0D;&#x0A;        level04_miniscene_scheme = 0 , level04_miniscene_transformer = 0 , &#x0D;&#x0A;        level04_miniscene_box03 = 0 , level04_miniscene_box04 = 0.4 ,&#x0D;&#x0A;        level04_miniscene_masks = 0.4 , level04_miniscene_notebook = 0.4 , &#x0D;&#x0A;        level04_miniscene_hog = 0.7 , level04_miniscene_car = 0.3  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level04_scene04_01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_scene0402" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_scene0402_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="806 86" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
<object object_flags="3" id="flag_scene0402_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="803 85" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
</group>
<object object_flags="2" id="file01" hint="$1942" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="422 482" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_file01" />
<group object_flags="0" id="Flag_herb" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_herb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="246 666" angle="0" size="26 44" type="image" color="16777215" image_id="scenes_scene04_01_herb01" />
<object object_flags="3" id="flag_herb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="246 667" angle="0" size="26 44" type="image" color="16777215" image_id="scenes_scene04_01_herb01" />
</group>
<object object_flags="0" id="eye02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="511 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="eye02" use_alpha="true" />
<object object_flags="1" id="shadow01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 353.500" angle="0" size="1024 707" type="image" color="1694498815" image_id="scenes_scene04_01_shadow01" />
<group object_flags="3" id="Weld01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="weld01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="811 112" angle="0" size="300 200" type="clip" color="-1" clip_id="weld01" use_alpha="true" />
<object object_flags="0" id="weld01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="640.500 117" angle="0" size="-300 200" type="clip" color="-1" clip_id="weld01" use_alpha="true" />
<object object_flags="0" id="weld01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="789 138" angle="0.257" size="300 200" type="clip" color="-1" clip_id="weld01" use_alpha="true" />
<object object_flags="0" id="weld01_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="654.500 138" angle="-0.271" size="-300 200" type="clip" color="-1" clip_id="weld01" use_alpha="true" />
<object object_flags="0" id="weld01_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="742.500 157.500" angle="0.797" size="300 200" type="clip" color="-1" clip_id="weld01" use_alpha="true" />
</group>
<group object_flags="0" id="Lizard" hint="$1739" editor_flags="4" s1="if cursor() and state(&quot;Lizard&quot;, &quot;lizard02&quot;) then&#x0D;&#x0A;  say(2533)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="lizard01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="678.500 656" angle="0" size="300 400" type="clip" color="-1" clip_id="lizard01" use_alpha="true" />
<object object_flags="2" id="lizard02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="715 578.500" angle="0" size="180 60" type="clip" color="-1" clip_id="lizard02" use_alpha="true" />
</group>
<group object_flags="0" id="Herb_inv" hint="$1549" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="herb_inv01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="574 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb01" />
<object object_flags="2" id="herb_inv02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="574 719" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb02" />
<object object_flags="2" id="herb_inv03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="573 724" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb03" />
<object object_flags="2" id="herb_inv04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="567 719" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb04" />
<object object_flags="2" id="herb_inv05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565 720" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb05" />
<object object_flags="2" id="herb_inv06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="568 719" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb06" />
<object object_flags="2" id="herb_inv07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 729" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb07" />
<object object_flags="2" id="herb_inv08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="568 725" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb08" />
<object object_flags="2" id="herb_inv09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="571 723" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb09" />
<object object_flags="2" id="herb_inv10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565 722" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb10" />
</group>
<group object_flags="0" id="Herb09" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="71 495" angle="0" size="54 82" type="image" color="-1" image_id="scenes_scene04_01_herb02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="70 474" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb01" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb01" hint="$1549" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="871 137" angle="0" size="50 86" type="image" color="-1" image_id="scenes_scene04_01_herb01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="885 128" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb08" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="972.994 519.034" angle="1.576" size="50 86" type="image" color="-1" image_id="scenes_scene04_01_herb01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="967 518" angle="1.576" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb10" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 544.002" angle="1.781" size="48.002 74" type="image" color="-1" image_id="scenes_scene04_01_herb03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="504 544" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<object object_flags="0" id="box02" hint="$1536" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="482.500 652.500" angle="0" size="107 87" type="image" color="-1" image_id="scenes_scene04_01_box02" />
<object object_flags="0" id="lance02" hint="$1557" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="488 592.500" angle="0" size="246 189" type="image" color="-1" image_id="scenes_scene04_01_lance02" />
<object object_flags="2" id="gear02" hint="$1730" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="273 581" angle="0" size="28 24" type="image" color="-1" image_id="scenes_scene04_01_gear01_02" />
<object object_flags="2" id="bottle03_hrjundel" hint="$1792" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="293 556" angle="0" size="20 59" type="image" color="-1" image_id="characters_Hrjundel_scene04_01_Hrjundel06_bottle01_01" />
<group object_flags="0" id="Hrjundel01" hint="$2042" editor_flags="0" s1="if cursor(&quot;Gear01&quot;) and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;) then&#x0D;&#x0A;  remove(&quot;Gear01&quot;)&#x0D;&#x0A;  sound(&quot;rope_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 500, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;  show(&quot;gear02&quot;)&#x0D;&#x0A;  if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2)&#x0D;&#x0A;  end&#x0D;&#x0A;  show_ex(0, false, &quot;lizard01&quot;)&#x0D;&#x0A;  play_clip(&quot;lizard01&quot;, 0)&#x0D;&#x0A;elseif cursor(&quot;Bottle03&quot;) and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;) then&#x0D;&#x0A;  remove(&quot;Bottle03&quot;)&#x0D;&#x0A;  if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;    complete_task(3)&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03_drink&quot;)&#x0D;&#x0A;  sound(&quot;drink_water_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;hrjundel01_03_drink&quot;)&#x0D;&#x0A;  change_state_ex(true, 300, true, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  show_ex(300, true, &quot;bottle03_hrjundel&quot;)&#x0D;&#x0A;  DialogAfterDrink()&#x0D;&#x0A;  if state(&quot;Flag_stairs&quot;, &quot;flag_stairs02&quot;) then&#x0D;&#x0A;    pre_say(261)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_05_01&quot;)&#x0D;&#x0A;     pre_say(264, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;    change_state_ex(true, nil, true, &quot;Hrjundel01&quot;, &quot;hrjundel01_05&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_05&quot;) then&#x0D;&#x0A;  change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  take(&quot;file01&quot;)&#x0D;&#x0A;  pre_say(265)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;)&#x0D;&#x0A;  say(266, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;  change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;)&#x0D;&#x0A;   pre_say(405, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;  change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;elseif cursor(&quot;Pistol01&quot;) or cursor(&quot;Pistol03&quot;) then&#x0D;&#x0A;  say(2534)&#x0D;&#x0A;elseif cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  say(2535)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="346 508" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel01_01" use_alpha="true" />
<object object_flags="2" id="hrjundel01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="343 489" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel01_02" use_alpha="true" />
<object object_flags="2" id="hrjundel01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="359 511.500" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel02_01" use_alpha="true" />
<object object_flags="2" id="hrjundel01_03_drink" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="350.500 508" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel06_bottle" use_alpha="true" />
<object object_flags="2" id="hrjundel01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="351.500 509" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel02_02" use_alpha="true" />
<object object_flags="2" id="hrjundel01_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350.500 509" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel02_inv" use_alpha="true" />
<object object_flags="2" id="hrjundel01_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="435 472" angle="0" size="260 400" type="clip" color="-1" clip_id="Hrjundel03_01" use_alpha="true" />
<object object_flags="2" id="hrjundel01_07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="435 472" angle="0" size="260 400" type="clip" color="-1" clip_id="Hrjundel03_02" use_alpha="true" />
<object object_flags="2" id="hrjundel01_08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="594 236" angle="0" size="300 600" type="clip" color="-1" clip_id="Hrjundel04" use_alpha="true" />
<object object_flags="2" id="hrjundel01_05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350 509" angle="0" size="260 300" type="clip" color="-1" clip_id="Hrjundel02_02" use_alpha="true" />
</group>
<object object_flags="0" id="box01" hint="$1535" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="728.500 665" angle="0" size="281 194" type="image" color="-1" image_id="scenes_scene04_01_box01" />
<object object_flags="0" id="ashtray01" hint="$1528" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="840 511" angle="0" size="106 42" type="image" color="-1" image_id="scenes_scene04_01_ashtray01" />
<group object_flags="0" id="Hammer01" hint="$1548" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hammer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="984.232 403.626" angle="5" size="41 76" type="image" color="-1" image_id="scenes_scene04_01_hammer01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="979 404" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_hammer01" />
</group>
<object object_flags="0" id="reciever01" hint="$1566" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="925.500 461" angle="0" size="175 116" type="image" color="-1" image_id="scenes_scene04_01_receiver01" />
<object object_flags="0" id="barrel01" hint="$1529" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946.500 758" angle="0" size="329 540" type="image" color="-1" image_id="scenes_scene04_01_barrel01" />
<object object_flags="2" id="cord02" hint="$1859" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="776 537" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_cord01" />
<group object_flags="0" id="Cord01" hint="$1859" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Cord01&quot;, &quot;cord01_01&quot;) then&#x0D;&#x0A;    if is_object_on_level(&quot;cord02&quot;) then&#x0D;&#x0A;      take_to_cursor(&quot;cord02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    if not state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Cord01&quot;, &quot;cord01_01&quot;)&#x0D;&#x0A;      if state(&quot;Socket01&quot;, &quot;socket01_01&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, false, &quot;Light01&quot;, &quot;light01_01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;      hide_ex(0, false, &quot;cord01_mini&quot;)&#x0D;&#x0A;      OffApparatus()&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cord01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="796 500" angle="0" size="88 82" type="image" color="-1" image_id="scenes_scene04_01_cord01_01" />
<object object_flags="2" id="cord01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="829 404" angle="0" size="36 142" type="image" color="-1" image_id="scenes_scene04_01_cord01_02" />
</group>
<group object_flags="0" id="Roll02" hint="$1577" editor_flags="0" s1="if cursor() and not is_hide(&quot;Sphere01&quot;) then&#x0D;&#x0A;  if state(&quot;Roll02&quot;, &quot;roll02_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Roll02&quot;, &quot;roll02_02&quot;)&#x0D;&#x0A;    EnabledSphere()&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Roll02&quot;, &quot;roll02_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Sphere01&quot;) then&#x0D;&#x0A;      disable(&quot;Sphere01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="roll02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="764 529" angle="0" size="172 40" type="image" color="-1" image_id="scenes_scene04_01_roll02" />
<object object_flags="2" id="roll02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="762 557" angle="0" size="172 40" type="image" color="-1" image_id="scenes_scene04_01_roll02" />
</group>
<group object_flags="0" id="Videorecorder01" hint="$1585" editor_flags="0" s1="if cursor() and not is_hide(&quot;Sphere01&quot;) then&#x0D;&#x0A;  if state(&quot;Videorecorder01&quot;, &quot;videorecorder01_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Videorecorder01&quot;, &quot;videorecorder01_02&quot;)&#x0D;&#x0A;    EnabledSphere()&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Videorecorder01&quot;, &quot;videorecorder01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Sphere01&quot;) then&#x0D;&#x0A;      disable(&quot;Sphere01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="videorecorder01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="656.500 544.500" angle="0" size="125 35" type="image" color="-1" image_id="scenes_scene04_01_videorecorder01" />
<object object_flags="2" id="videorecorder01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="587.500 546.500" angle="0" size="125 35" type="image" color="-1" image_id="scenes_scene04_01_videorecorder01" />
</group>
<group object_flags="0" id="Drum01" hint="$1546" editor_flags="4" s1="if cursor() and not is_hide(&quot;Sphere01&quot;) then&#x0D;&#x0A;  if state(&quot;Drum01&quot;, &quot;drum01_01&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Drum01&quot;, &quot;drum01_02&quot;)&#x0D;&#x0A;    EnabledSphere()&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Drum01&quot;, &quot;drum01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Sphere01&quot;) then&#x0D;&#x0A;      disable(&quot;Sphere01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="drum01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="713.500 479" angle="0" size="77 142" type="image" color="-1" image_id="scenes_scene04_01_drum01" />
<object object_flags="2" id="drum01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699 446" angle="0" size="73 137" type="image" color="-1" image_id="scenes_scene04_01_drum01" />
</group>
<group object_flags="2" id="Sphere01" hint="$1864" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Sphere01&quot;, &quot;sphere01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Sphere01&quot;, &quot;sphere01_02&quot;)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Sphere01&quot;, &quot;sphere01_03&quot;)&#x0D;&#x0A;      if profile.GetVariable(&quot;_key06&quot;) ~=1 then&#x0D;&#x0A;         achievements.CreateTakeEffect(&quot;key01&quot;,0,120)&#x0D;&#x0A;     end&#x0D;&#x0A;    take(&quot;key01&quot;)&#x0D;&#x0A;    say(376)&#x0D;&#x0A;    if profile.GetVariable(&quot;_key06&quot;) ~=1 then&#x0D;&#x0A;      TakeKey()&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="sphere01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 527" angle="0" size="22 22" type="image" color="-1" image_id="scenes_scene04_01_sphere01_01" />
<object object_flags="2" id="sphere01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 530" angle="0" size="22 16" type="image" color="-1" image_id="scenes_scene04_01_sphere01_02" />
<object object_flags="2" id="sphere01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 530" angle="0" size="22 16" type="image" color="-1" image_id="scenes_scene04_01_sphere01_03" />
</group>
<object object_flags="2" id="key01" hint="$1735" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="702 536" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_key01" />
<group object_flags="0" id="Herb05" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="732 206" angle="0" size="54 82" type="image" color="-1" image_id="scenes_scene04_01_herb02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="732 209" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<object object_flags="0" id="welding_mask01" hint="$1559" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;add_to_inventory&quot;,false) &#x0D;&#x0A;  hide(&quot;welding_mask01&quot;)&#x0D;&#x0A;  change_avatar(&quot;masyana_mask_up&quot;)&#x0D;&#x0A;  hide_ex(0,nil,&quot;button_avatar&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="81 108.500" angle="0" size="92 119" type="image" color="-1" image_id="scenes_scene04_01_mask01" />
<object object_flags="0" id="map01" hint="$1558" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="288.500 158.500" angle="0" size="97 39" type="image" color="-1" image_id="scenes_scene04_01_map01" />
<object object_flags="0" id="mask02" hint="$1560" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  play_clip(&quot;mask02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="137 157.500" angle="0" size="100 300" type="clip" color="-1" clip_id="mask04" use_alpha="false" />
<group object_flags="1" id="Light01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="light01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="306 374" angle="0" size="317 622" type="image" color="-1" image_id="scenes_scene04_01_light01" />
<object object_flags="3" id="light01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="309 378" angle="0" size="350 650" type="clip" color="-1" clip_id="illumination01" use_alpha="true" />
<object object_flags="3" id="light01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="310 377" angle="0" size="350 650" type="clip" color="-1" clip_id="illumination02" use_alpha="true" />
</group>
<object object_flags="3" id="light04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="626 281" angle="0" size="580 558" type="image" color="-1" image_id="scenes_scene04_01_light04" />
<object object_flags="1" id="light03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="829 310" angle="0" size="347 358" type="image" color="-1" image_id="scenes_scene04_01_light03" />
<object object_flags="1" id="light02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="674 338" angle="0" size="347 358" type="image" color="-1" image_id="scenes_scene04_01_light02" />
<object object_flags="0" id="peg01" hint="$1563" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="471.500 121" angle="0" size="59 58" type="image" color="-1" image_id="scenes_scene04_01_peg01" />
<group object_flags="0" id="Herb06" hint="$1549" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="284 312" angle="1.571" size="48 74" type="image" color="-1" image_id="scenes_scene04_01_herb03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="283 311" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<object object_flags="0" id="stairs01" hint="$1580" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="657 307.500" angle="0" size="220 489" type="image" color="-1" image_id="scenes_scene04_01_stairs01" />
<group object_flags="0" id="Herb02" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="633 181" angle="0" size="54 82" type="image" color="-1" image_id="scenes_scene04_01_herb02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="634 181" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb03" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 177" angle="0" size="48 74" type="image" color="-1" image_id="scenes_scene04_01_herb03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="587 178" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb04" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545 173" angle="0" size="50 86" type="image" color="-1" image_id="scenes_scene04_01_herb01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="543 178" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<group object_flags="0" id="Herb07" hint="$1549" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllHerbs()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="herb07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 132" angle="0" size="50 86" type="image" color="-1" image_id="scenes_scene04_01_herb01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="205 132" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_herb" />
</group>
<object object_flags="0" id="lance01" hint="$1557" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="156 519" angle="0" size="100 494" type="image" color="-1" image_id="scenes_scene04_01_lance01" />
<object object_flags="0" id="lamp01" hint="$1556" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="303 45.500" angle="0" size="96 91" type="image" color="-1" image_id="scenes_scene04_01_lamp01" />
<object object_flags="2" id="hose08" hint="$1554" editor_flags="4" s1="if cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="708 368" angle="0" size="20 162" type="image" color="-1" image_id="scenes_scene04_01_hose08" />
<object object_flags="2" id="hose06" hint="$1554" editor_flags="4" s1="if cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="700 423" angle="0" size="34 76" type="image" color="-1" image_id="scenes_scene04_01_hose06" />
<object object_flags="2" id="hose05" hint="$1554" editor_flags="4" s1="if cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="693 340" angle="0" size="18 76" type="image" color="-1" image_id="scenes_scene04_01_hose05" />
<group object_flags="0" id="Block01" hint="$1734" editor_flags="0" s1="if cursor(&quot;Electrode01&quot;) and state(&quot;Block01&quot;, &quot;block01_01&quot;) then&#x0D;&#x0A;  remove(&quot;Electrode01&quot;)&#x0D;&#x0A;  sound(&quot;move_02&quot;,false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Block01&quot;, &quot;block01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Block01&quot;, &quot;block01_02&quot;) and is_object_on_level(&quot;block_electrode&quot;) and not is_hide(&quot;welding_apparatus04&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;,false)&#x0D;&#x0A;  take_to_cursor(&quot;block_electrode&quot;)&#x0D;&#x0A;else&#x0D;&#x0A;  WeldingSay()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="block01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="787 343" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene04_01_block01_01" />
<object object_flags="2" id="block01_02" hint="$1865" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="776 345" angle="0" size="56 38" type="image" color="-1" image_id="scenes_scene04_01_block01_02" />
</group>
<object object_flags="2" id="block_electrode" hint="$1865" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="782 351" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_block01" />
<object object_flags="2" id="cockroach02" hint="$1553" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="491 718" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_cockroach01_02" />
<group object_flags="0" id="Hose02" hint="$1552" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hose02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="216.954 562.573" angle="1.356" size="116 68" type="image" color="-1" image_id="scenes_scene04_01_hose02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="228.565 583.234" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_hose01" />
</group>
<object object_flags="0" id="flag01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="349.500 112" angle="0" size="43 28" type="image" color="-1" image_id="scenes_scene04_01_flag01" />
<object object_flags="0" id="lock_door01" hint="$1866" editor_flags="0" s1="if cursor(&quot;block_electrode&quot;) then&#x0D;&#x0A;  if not is_hide(&quot;welding_apparatus04&quot;) then&#x0D;&#x0A;    if is_hide(&quot;welding_mask01&quot;) then&#x0D;&#x0A;      remove(&quot;block_electrode&quot;)&#x0D;&#x0A;      hide_ex(nil, false, &quot;lock_door01&quot;)&#x0D;&#x0A;      change_avatar(&quot;masyana_mask_down&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;Weld01&quot;)&#x0D;&#x0A;      sound(&quot;apparatus_02&quot;, false)&#x0D;&#x0A;      play_clip(&quot;weld01_01&quot;, 0)&#x0D;&#x0A;      play_clip(&quot;weld01_02&quot;, 0)&#x0D;&#x0A;      play_clip(&quot;weld01_03&quot;, 0)&#x0D;&#x0A;      play_clip(&quot;weld01_04&quot;, 0)&#x0D;&#x0A;      play_clip(&quot;weld01_05&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;Weld01&quot;)&#x0D;&#x0A;      sleep(500)&#x0D;&#x0A;      change_state_ex(nil, nil, false, &quot;Door01&quot;, &quot;door01_02&quot;)&#x0D;&#x0A;      change_avatar(&quot;masyana&quot;)&#x0D;&#x0A;      show_ex(0,nil,&quot;button_avatar&quot;)&#x0D;&#x0A;      OffApparatus()&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Socket01&quot;, &quot;socket01_03&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Socket01_mini&quot;, &quot;socket01_mini03&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      say(1955) -- &quot;Как я без маски буду? Зрение ведь испорчу нафиг.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(273)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="720 71" angle="0" size="54 26" type="image" color="-1" image_id="scenes_scene04_01_lock01" />
<group object_flags="0" id="Door01" hint="$1545" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;  say(273)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671.500 51" angle="0" size="314 100" type="image" color="-1" image_id="scenes_scene04_01_door01_01" />
<object object_flags="3" id="door01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="641 46.500" angle="0" size="260 80" type="image" color="-1" image_id="scenes_scene04_01_door01_02" />
</group>
<object object_flags="0" id="rattle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="329 199.500" angle="0" size="70 33" type="image" color="-1" image_id="scenes_scene04_01_rattle01" />
<object object_flags="0" id="coconut03" hint="$1543" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 304" angle="0" size="58 40" type="image" color="-1" image_id="scenes_scene04_01_coconut03" />
<object object_flags="0" id="coconut02" hint="$1543" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="755.500 517.500" angle="0" size="51 37" type="image" color="-1" image_id="scenes_scene04_01_coconut02" />
<object object_flags="0" id="coconut01" hint="$1543" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="758 501" angle="0" size="46 38" type="image" color="-1" image_id="scenes_scene04_01_coconut01" />
<object object_flags="0" id="cockroach01" hint="$2074" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="202 432" angle="0" size="58 30" type="image" color="-1" image_id="scenes_scene04_01_cockroach01" />
<object object_flags="2" id="cockroach_inv" hint="$1539" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="299 382" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_cockroach01_01" />
<object object_flags="0" id="cassete01" hint="$1541" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="338 449.500" angle="0" size="58 23" type="image" color="-1" image_id="scenes_scene04_01_cassette01" />
<object object_flags="0" id="brick07" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick07&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="71 411" angle="0" size="85 52" type="image" color="-1" image_id="scenes_scene04_01_brick07" />
<object object_flags="0" id="brick06" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick06&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="31 365" angle="0" size="86 52" type="image" color="-1" image_id="scenes_scene04_01_brick06" />
<object object_flags="0" id="brick04" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick04&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="3 317" angle="0" size="64 54" type="image" color="-1" image_id="scenes_scene04_01_brick04" />
<object object_flags="0" id="brick05" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick05&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="72 316" angle="0" size="83 50" type="image" color="-1" image_id="scenes_scene04_01_brick05" />
<object object_flags="0" id="brick03" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick03&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="29 262.500" angle="0" size="87 59" type="image" color="-1" image_id="scenes_scene04_01_brick03" />
<object object_flags="0" id="brick02" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick02&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="-1 211" angle="0" size="64 60" type="image" color="-1" image_id="scenes_scene04_01_brick02" />
<object object_flags="0" id="brick01" hint="$1540" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  hide(&quot;brick01&quot;)&#x0D;&#x0A;  IsAllBricks()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="28.500 163" angle="0" size="89 66" type="image" color="-1" image_id="scenes_scene04_01_brick01" />
<object object_flags="0" id="box03" hint="$1536" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_box03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="323.500 255" angle="0" size="71 36" type="image" color="-1" image_id="scenes_scene04_01_box03" />
<object object_flags="0" id="book01" hint="$1533" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343 305" angle="0" size="99 34" type="image" color="-1" image_id="scenes_scene04_01_book01" />
<object object_flags="0" id="binocular01" hint="$1531" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="347 146" angle="0" size="56 22" type="image" color="-1" image_id="scenes_scene04_01_binocular01" />
<object object_flags="0" id="bat02" hint="$1530" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511.500 141.500" angle="0" size="43 50" type="image" color="-1" image_id="scenes_scene04_01_bat02" />
<object object_flags="0" id="bat01" hint="$1530" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="165.500 285" angle="0" size="51 80" type="image" color="-1" image_id="scenes_scene04_01_bat01" />
<object object_flags="0" id="amulet01" hint="$1527" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="76.500 538.500" angle="0" size="117 187" type="image" color="-1" image_id="scenes_scene04_01_amulet01" />
<group object_flags="0" id="Can01" hint="$1740" editor_flags="0" s1="if state(&quot;Can01&quot;, &quot;can01_02&quot;) then&#x0D;&#x0A;  take()&#x0D;&#x0A;  enable(&quot;Thread01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Funnel01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="can01_01" hint="$1732" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="448 525" angle="0" size="78 86" type="image" color="-1" image_id="scenes_scene04_01_can01_01" />
<object object_flags="2" id="can01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 525" angle="0" size="76 86" type="image" color="-1" image_id="scenes_scene04_01_can01_02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="448 536" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_benzine01" />
</group>
<object object_flags="2" id="hose01" hint="$1554" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="526 409.500" angle="0" size="120 250" type="clip" color="-1" clip_id="hose01" use_alpha="true" />
<group object_flags="1" id="Thread01" hint="$1738" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="thread01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="441 527" angle="0" size="24 16" type="image" color="-1" image_id="scenes_scene04_01_thread01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="448 529" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_thread01" />
</group>
<object object_flags="3" id="clip_hamer" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="477 300" angle="0" size="210 210" type="clip" color="-1" clip_id="hammer02" use_alpha="false" />
<group object_flags="2" id="Gear01" hint="$1730" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="gear01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 325" angle="0" size="28 24" type="image" color="-1" image_id="scenes_scene04_01_gear01_01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="500 323" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_gear01" />
</group>
<group object_flags="0" id="Clock01" hint="$1542" editor_flags="0" s1="if cursor(&quot;Hammer01&quot;) then&#x0D;&#x0A;  remove(&quot;Hammer01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hamer&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hamer&quot;,400)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Clock01&quot;, &quot;clock01_02&quot;)&#x0D;&#x0A;  show_ex(nil,nil, &quot;Gear01&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_hamer&quot;) &#x0D;&#x0A; -- sound(&quot;destroy_01&quot;, false)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clock01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="478.500 315" angle="0" size="29 44" type="image" color="-1" image_id="scenes_scene04_01_clock01_01" />
<object object_flags="2" id="clock01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 330" angle="0" size="86 26" type="image" color="-1" image_id="scenes_scene04_01_clock01_02" />
</group>
<object object_flags="0" id="bolt01" hint="$1532" editor_flags="0" s1="if cursor(&quot;Monkey_wrench01&quot;) and not is_hide(&quot;bolt01&quot;) then&#x0D;&#x0A;  remove(&quot;Monkey_wrench01&quot;)&#x0D;&#x0A;  hide(&quot;bolt01&quot;)&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;door_car01&quot;) then&#x0D;&#x0A;  say(400)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="528 329" angle="0" size="26 16" type="image" color="-1" image_id="scenes_scene04_01_bolt01" />
<object object_flags="0" id="barrel02" hint="$1529" editor_flags="0" s1="if cursor(&quot;Hose07&quot;) and is_hide(&quot;bolt01&quot;) then&#x0D;&#x0A;  remove(&quot;Hose07&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;hose01&quot;)&#x0D;&#x0A;  sound(&quot;water_10&quot;, false)&#x0D;&#x0A;  play_clip(&quot;hose01&quot;)&#x0D;&#x0A;  change_state_ex(true, 500, false, &quot;Can01&quot;, &quot;can01_02&quot;)&#x0D;&#x0A;elseif cursor(&quot;Monkey_wrench01&quot;) and not is_hide(&quot;bolt01&quot;) then&#x0D;&#x0A;  remove(&quot;Monkey_wrench01&quot;)&#x0D;&#x0A;  hide(&quot;bolt01&quot;)&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;door_car01&quot;) and not is_hide(&quot;bolt01&quot;) then&#x0D;&#x0A;  sound(&quot;barrel_01&quot;, false)&#x0D;&#x0A;  say(400)&#x0D;&#x0A;elseif cursor() and is_hide(&quot;bolt01&quot;) and is_hide(&quot;hose01&quot;) then&#x0D;&#x0A;  sound(&quot;barrel_01&quot;, false)&#x0D;&#x0A;  say(413)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="499.500 419.500" angle="0" size="119 195" type="image" color="-1" image_id="scenes_scene04_01_barrel02" />
<object object_flags="0" id="pool01" hint="$1937" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="445 527.500" angle="0" size="65 31" type="image" color="-1811939329" image_id="scenes_scene04_01_pool01" />
<object object_flags="0" id="bowl01" hint="$1534" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="506 244" angle="0" size="46 198" type="image" color="-1" image_id="scenes_scene04_01_bow01" />
<object object_flags="0" id="hoop01" hint="$1551" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544 335.500" angle="0" size="92 139" type="image" color="-1" image_id="scenes_scene04_01_hoop01" />
<object object_flags="0" id="wall01" hint="$1540" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77.500 346.500" angle="0" size="155 734" type="image" color="-1" image_id="scenes_scene04_01_wall01" />
<object object_flags="0" id="skeleton01" hint="$1579" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="52.500 405" angle="0" size="105 616" type="image" color="-1" image_id="scenes_scene04_01_skeleton01" />
<object object_flags="0" id="television01" hint="$1583" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="198.500 531.500" angle="0" size="119 203" type="image" color="-1" image_id="scenes_scene04_01_television01" />
<object object_flags="0" id="shelves02" hint="$1578" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="329.500 215" angle="0" size="133 256" type="image" color="-1" image_id="scenes_scene04_01_shelves02" />
<object object_flags="0" id="tambourine01" hint="$1582" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418 189" angle="0" size="76 176" type="image" color="-1" image_id="scenes_scene04_01_tambourine01" />
<object object_flags="0" id="cups01" hint="$1544" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="265 187" angle="0" size="58 58" type="image" color="-1" image_id="scenes_scene04_01_cups01" />
<object object_flags="0" id="picture01" hint="$1564" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="294.500 194.500" angle="0" size="55 39" type="image" color="-1" image_id="scenes_scene04_01_picture01" />
<object object_flags="0" id="shelves01" hint="$1578" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="294.500 308" angle="0" size="201 518" type="image" color="-1" image_id="scenes_scene04_01_shelves01" />
<group object_flags="0" id="Vice01" hint="$1588" editor_flags="0" s1="if cursor(&quot;Pistol01&quot;) and state(&quot;Vice01&quot;, &quot;vice01_01&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol01&quot;)&#x0D;&#x0A;  sound(&quot;vice_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Vice01&quot;, &quot;vice01_02&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol02_01&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol02_01&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Pistol03&quot;) and state(&quot;Vice01&quot;, &quot;vice01_01&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol03&quot;)&#x0D;&#x0A;  sound(&quot;vice_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Vice01&quot;, &quot;vice01_02&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol03_01&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol03_01&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vice01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="409 431" angle="0" size="64 68" type="image" color="-1" image_id="scenes_scene04_01_vice01_01" />
<object object_flags="2" id="vice01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="408 427" angle="0" size="62 80" type="image" color="-1" image_id="scenes_scene04_01_vice01_02" />
</group>
<object object_flags="3" id="cockroach03" hint="$1731" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="303.500 406" angle="0" size="134 180" type="clip" color="-1" clip_id="cockroach06" use_alpha="true" />
<object object_flags="0" id="lock_shaman" hint="$2525" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_transformer&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="860 377" angle="0" size="22 46" type="image" color="-1" image_id="scenes_scene04_01_lock02" />
<group object_flags="0" id="Door02" hint="$1584" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_transformer&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="939 398" angle="0" size="172 362" type="image" color="-1" image_id="scenes_scene04_01_door02_01" />
<object object_flags="2" id="door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="1057 380" angle="0" size="76 468" type="image" color="-1" image_id="scenes_scene04_01_door02_02" />
</group>
<group object_flags="0" id="Knife_switch02" hint="$1830" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="knife_switch02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="921 328" angle="0" size="20 28" type="image" color="-1" image_id="scenes_scene04_01_lever01_01" />
<object object_flags="2" id="knife_switch02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="931 328" angle="0" size="20 28" type="image" color="-1" image_id="scenes_scene04_01_lever01_02" />
</group>
<object object_flags="2" id="voltmeter01_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="893 340" angle="0" size="36 38" type="image" color="-1" image_id="scenes_scene04_01_voltmeter01_02" />
<object object_flags="0" id="transformer01" hint="$1584" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_transformer&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="961 391.500" angle="0" size="216 385" type="image" color="-1" image_id="scenes_scene04_01_transformer01" />
<object object_flags="0" id="kettle01" hint="$1555" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="899 195" angle="0" size="62 48" type="image" color="-1" image_id="scenes_scene04_01_kettle01" />
<object object_flags="0" id="roll01" hint="$1577" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="985 198.500" angle="0" size="124 35" type="image" color="-1" image_id="scenes_scene04_01_roll01" />
<object object_flags="2" id="hose04" hint="$1554" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="779 324" angle="0" size="136 48" type="image" color="-1" image_id="scenes_scene04_01_hose04" />
<object object_flags="0" id="hook02" hint="$1550" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="803 217" angle="0" size="14 16" type="image" color="-1" image_id="scenes_scene04_01_hook02" />
<object object_flags="0" id="hose03" hint="$1554" editor_flags="0" s1="WeldingApp()" s2="" s3="" s4="" sound="" offset="788 339" angle="0" size="170 246" type="image" color="-1" image_id="scenes_scene04_01_hose03" />
<object object_flags="0" id="hook01" hint="$1550" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="810 216" angle="0" size="12 16" type="image" color="-1" image_id="scenes_scene04_01_hook01" />
<group object_flags="2" id="Hose07" hint="$1554" editor_flags="0" s1="if cursor() and is_object_on_level(&quot;Hose07&quot;) and state(&quot;Socket01&quot;, &quot;socket01_03&quot;) then&#x0D;&#x0A;  take(&quot;Hose07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hose07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="717 370" angle="0" size="30 164" type="image" color="-1" image_id="scenes_scene04_01_hose07" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="720.500 308" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_hose02" />
</group>
<object object_flags="2" id="welding_apparatus04" hint="$1586" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="723 358.500" angle="0" size="205 350" type="clip" color="-1" clip_id="weldingapparatus01" use_alpha="false" />
<group object_flags="0" id="Welding_apparatus" hint="$1586" editor_flags="0" s1="WeldingApp()" s2="" s3="" s4="" >
<object object_flags="0" id="welding_apparatus01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="761 436" angle="0" size="110 184" type="image" color="-1" image_id="scenes_scene04_01_welding_apparatus01" />
<object object_flags="0" id="welding_apparatus02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="663.500 394.500" angle="0" size="67 119" type="image" color="-1" image_id="scenes_scene04_01_welding_apparatus02" />
<object object_flags="0" id="welding_apparatus03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="737.500 323.500" angle="0" size="68 140" type="image" color="-1" image_id="scenes_scene04_01_welding_apparatus03" />
</group>
<object object_flags="0" id="welding_apparatus_element" hint="$1586" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="775 266" angle="0" size="38 164" type="image" color="-1" image_id="scenes_scene04_01_element05" />
<object object_flags="0" id="roll03" hint="$1577" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595.500 379" angle="0" size="107 46" type="image" color="-1" image_id="scenes_scene04_01_roll03" />
<object object_flags="0" id="stretcher01" hint="$1581" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="605 303.500" angle="0" size="150 185" type="image" color="-1" image_id="scenes_scene04_01_stretcher01" />
<object object_flags="0" id="box06" hint="$1538" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="820 382.500" angle="0" size="30 39" type="image" color="-1" image_id="scenes_scene04_01_box06" />
<group object_flags="0" id="Socket01" hint="$1587" editor_flags="0" s1="if cursor(&quot;cord02&quot;) and not is_hide(&quot;hose05&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;cord02&quot;)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Cord01&quot;, &quot;cord01_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;cord01_mini&quot;)&#x0D;&#x0A;  if state(&quot;Socket01&quot;, &quot;socket01_01&quot;) and state(&quot;Light01&quot;, &quot;light01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Light01&quot;, &quot;light01_02&quot;)&#x0D;&#x0A;    say(283)&#x0D;&#x0A;  elseif state(&quot;Socket01&quot;, &quot;socket01_02&quot;) then&#x0D;&#x0A;    SwitchApparatus()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;cord02&quot;) and is_hide(&quot;hose05&quot;) then&#x0D;&#x0A;  say(282)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="socket01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="844 335" angle="0" size="22 42" type="image" color="-1" image_id="scenes_scene04_01_socket01_01" />
<object object_flags="2" id="socket01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="840 340" angle="0" size="100 100" type="clip" color="-1" clip_id="socket01" use_alpha="true" />
<object object_flags="2" id="socket01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="844 335" angle="0" size="22 42" type="image" color="-1" image_id="scenes_scene04_01_socket01_02" />
</group>
<object object_flags="0" id="quiver01" hint="$1565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="472.500 233.500" angle="0" size="83 157" type="image" color="-1" image_id="scenes_scene04_01_quiver01" />
<object object_flags="0" id="scheme01" hint="$1857" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_scheme&quot;)&#x0D;&#x0A;  if state(&quot;Flag_scheme&quot;, &quot;flag_scheme01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_scheme&quot;, &quot;flag_scheme02&quot;)&#x0D;&#x0A;    say(278)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="439 277.500" angle="0" size="86 79" type="image" color="-1" image_id="scenes_scene04_01_scheme01" />
<object object_flags="1" id="button_avatar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="63 691" angle="0" size="92 119" type="image" color="16777215" image_id="scenes_scene04_01_mask01" />
<object object_flags="1" id="scene04_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_01_scene04_01" />
</objects>
<areas >
<area object_flags="1" id="area_cockroach" hint="$2043" editor_flags="4" s1="if cursor() and is_object_on_level(&quot;cockroach_inv&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;beat_cockroach&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;cockroach03&quot;)&#x0D;&#x0A;    disable(&quot;area_cockroach&quot;)&#x0D;&#x0A;    take(&quot;cockroach_inv&quot;)&#x0D;&#x0A;    say(424)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" >
<point offset="349 436" />
<point offset="350 335" />
<point offset="263 343" />
<point offset="233 333" />
<point offset="232 464" />
</area>
<area object_flags="0" id="area01_scene04_02" hint="$1790" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;) then&#x0D;&#x0A;    say(1954) -- &quot;Не, никуда я не пойду, пока Хрюнделя не развяжу.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Lizard&quot;, &quot;lizard02&quot;)&#x0D;&#x0A;    show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;    if state(&quot;Flag_scene0402&quot;, &quot;flag_scene0402_01&quot;) then&#x0D;&#x0A;      if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;        complete_task(1)&#x0D;&#x0A;      end&#x0D;&#x0A;      say(363)&#x0D;&#x0A;      sleep(1000)&#x0D;&#x0A;  if state(&quot;Desktop02&quot;, &quot;desktop02_01&quot;) then&#x0D;&#x0A;    if state(&quot;Flag_notebook&quot;, &quot;flag_notebook01&quot;) then&#x0D;&#x0A;     pre_say(365)&#x0D;&#x0A;     say(366)&#x0D;&#x0A;      if is_task_hidden(4) then&#x0D;&#x0A;        show_task(4)&#x0D;&#x0A;      end&#x0D;&#x0A;      if is_task_hidden(8) then&#x0D;&#x0A;        show_task(8)&#x0D;&#x0A;      end&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_notebook&quot;, &quot;flag_notebook02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_scene0402&quot;, &quot;flag_scene0402_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="822 54" />
<point offset="716 4" />
<point offset="664 0" />
<point offset="522 57" />
<point offset="654 100" />
</area>
<area object_flags="0" id="_area_window01" hint="$1791" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1001 155" />
<point offset="1000 124" />
<point offset="905 143" />
<point offset="905 169" />
</area>
<area object_flags="0" id="_area_window02" hint="$1791" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="846 175" />
<point offset="846 150" />
<point offset="766 169" />
<point offset="766 192" />
</area>
<area object_flags="0" id="_area_ceiling" hint="$1789" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="675 143" />
<point offset="1023 56" />
<point offset="1022 0" />
<point offset="150 0" />
<point offset="151 28" />
</area>
<area object_flags="0" id="_area_wall" hint="$1787" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="681 425" />
<point offset="1025 533" />
<point offset="1024 57" />
<point offset="676 145" />
<point offset="150 28" />
<point offset="151 583" />
</area>
<area object_flags="0" id="_area_floor" hint="$1788" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1025 534" />
<point offset="1024 767" />
<point offset="0 768" />
<point offset="0 628" />
<point offset="683 425" />
</area>
</areas>
</scene>
<scene id="level04_scene04_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_notebook" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_notebook01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="894 653" angle="0" size="58 24" type="image" color="16777215" image_id="scenes_scene04_02_ashtray01" />
<object object_flags="3" id="flag_notebook02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 650" angle="0" size="58 24" type="image" color="16777215" image_id="scenes_scene04_02_ashtray01" />
</group>
<object object_flags="2" id="pano_big01" hint="$1769" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="pano03" use_alpha="false" />
<object object_flags="2" id="dark01" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide_ex(100, false, &quot;dark01&quot;)&#x0D;&#x0A;  hide_ex(100, false, &quot;pano_big01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1845493761" image_id="scenes_scene01_03_dark01" />
<object object_flags="1" id="shadow01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="217 385" angle="0" size="434 768" type="image" color="1694498815" image_id="scenes_scene04_02_shadow01" />
<group object_flags="0" id="Flag_photo" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_photo01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="277 691" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter04_scrap05" />
<object object_flags="3" id="flag_photo02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="277 691" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter04_scrap05" />
</group>
<group object_flags="0" id="Photo_inv" hint="$229" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="photo_inv01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="382 728" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_scrap01" />
<object object_flags="2" id="photo_inv02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="384 731" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_scrap02" />
<object object_flags="2" id="photo_inv03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="387 735" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_scrap03" />
<object object_flags="2" id="photo_inv04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="384 737" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_scrap04" />
<object object_flags="2" id="photo_inv05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="388 737" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_scrap05" />
</group>
<group object_flags="0" id="Photo05" hint="$2021" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllPhotos()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="photo05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470.500 422" angle="0" size="39 48" type="image" color="-1" image_id="scenes_inventory_chapter04_photo05" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="478.500 416" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo05" />
</group>
<group object_flags="0" id="Photo10" hint="$2021" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllPhotos()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="photo10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418 472" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo10" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418 472" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo10" />
</group>
<group object_flags="0" id="Photo12" hint="$2021" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllPhotos()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="photo12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671 485.500" angle="0" size="60 39" type="image" color="-1" image_id="scenes_inventory_chapter04_photo12" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="671 479" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo12" />
</group>
<object object_flags="0" id="pano02" hint="$1769" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="920 245" angle="0" size="48 78" type="image" color="-1" image_id="scenes_scene04_02_pano14" />
<object object_flags="0" id="voodoo01" hint="$1781" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 91" angle="0" size="32 74" type="image" color="-1" image_id="scenes_scene04_02_voodoo01" />
<object object_flags="0" id="shield01" hint="$1774" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="638 329" angle="0" size="64 154" type="image" color="-1" image_id="scenes_scene04_02_shield01" />
<object object_flags="0" id="spear01" hint="$1775" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="672 298" angle="0" size="38 236" type="image" color="-1" image_id="scenes_scene04_02_spear01" />
<object object_flags="0" id="bottle01" hint="$1746" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(372)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="712 579" angle="0" size="78 228" type="image" color="-1" image_id="scenes_scene04_02_bottle01" />
<object object_flags="0" id="cigarette01" hint="$1750" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="792 572" angle="0" size="124 100" type="image" color="-1" image_id="scenes_scene04_02_cigarette01" />
<group object_flags="0" id="Dart01" hint="$1752" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dart01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="981 583" angle="0" size="132 68" type="image" color="-1" image_id="scenes_scene04_02_dart01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="990 584" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_dart01" />
</group>
<object object_flags="1" id="finger_print01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="981.500 449.500" angle="0" size="60 88" type="image" color="-1879048193" image_id="scenes_scene04_02_finger-print01" />
<group object_flags="1" id="Desktop02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="desktop02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="924 406" angle="0" size="240 170" type="clip" color="-1" clip_id="desktop01_01" use_alpha="false" />
<object object_flags="2" id="desktop02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="924.500 406" angle="0" size="240 170" type="clip" color="-1" clip_id="desktop01_02" use_alpha="false" />
<object object_flags="2" id="desktop02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="924.500 405.500" angle="0" size="240 170" type="clip" color="-1" clip_id="desktop01_03" use_alpha="false" />
</group>
<object object_flags="0" id="notebook01" hint="$1767" editor_flags="0" s1="if cursor() and state(&quot;Desktop02&quot;, &quot;desktop02_01&quot;) then&#x0D;&#x0A;     if state(&quot;Pano01&quot;, &quot;pano01_02&quot;) and state(&quot;Dart02&quot;, &quot;dart02_02&quot;) then&#x0D;&#x0A;         if full_screen_minigame(&quot;enter_password_on_mouse_level04_notebook&quot;) then&#x0D;&#x0A;           change_state_ex(true, 0, false, &quot;Desktop02&quot;, &quot;desktop02_02&quot;)&#x0D;&#x0A;            if is_task(8) and not is_task_hidden(8) then&#x0D;&#x0A;               complete_task(8)&#x0D;&#x0A;            end&#x0D;&#x0A;            show_scene(&quot;level04_miniscene_notebook&quot;)&#x0D;&#x0A;           end&#x0D;&#x0A;     else&#x0D;&#x0A;        say(2531)&#x0D;&#x0A;      end&#x0D;&#x0A;elseif cursor() and not state(&quot;Desktop02&quot;, &quot;desktop02_01&quot;) then&#x0D;&#x0A;    show_scene(&quot;level04_miniscene_notebook&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="866 457" angle="0" size="344 278" type="image" color="-1" image_id="scenes_scene04_02_notebook01" />
<object object_flags="0" id="table01" hint="$1778" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799 566" angle="0" size="460 334" type="image" color="-1" image_id="scenes_scene04_02_table01" />
<object object_flags="0" id="door_basement" hint="$2041" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="454 671.500" angle="0" size="268 195" type="image" color="-1" image_id="scenes_scene04_02_door01" />
<object object_flags="2" id="sphere02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="465.500 412.500" angle="0" size="320 520" type="clip" color="-1" clip_id="sphere01" use_alpha="true" />
<object object_flags="0" id="basement01" hint="$1744" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_01&quot;)&#x0D;&#x0A;  if state(&quot;Hrjundel01&quot;, &quot;hrjundel01_06&quot;) then&#x0D;&#x0A;    show_ex(0, false, &quot;Hrjundel02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Hrjundel03&quot;)&#x0D;&#x0A;    pre_say(406)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_07&quot;)&#x0D;&#x0A;    pre_say(408, &quot;Hrjundel01&quot;, -5, -70)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_06&quot;)&#x0D;&#x0A;    pre_say(410)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_07&quot;)&#x0D;&#x0A;    say(411, &quot;Hrjundel01&quot;, -5, -70)&#x0D;&#x0A;    change_state_ex(true, 500, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_08&quot;)&#x0D;&#x0A;    play_clip(&quot;hrjundel01_08&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Hrjundel01&quot;)&#x0D;&#x0A;  elseif not is_hide(&quot;Sphere01&quot;) and state(&quot;Sphere01&quot;, &quot;sphere01_01&quot;) then&#x0D;&#x0A;    pre_say(374)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;)&#x0D;&#x0A;    say(375, &quot;Hrjundel01&quot;, -10, -50)&#x0D;&#x0A;    change_state_ex(true, 100, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="554 631" angle="0" size="278 154" type="image" color="-1" image_id="scenes_scene04_02_basement01" />
<group object_flags="0" id="Rope01" hint="$1772" editor_flags="0" s1="if cursor(&quot;file01&quot;) and state(&quot;Rope01&quot;, &quot;rope01_01&quot;) then&#x0D;&#x0A;  remove(&quot;file01&quot;)&#x0D;&#x0A;  sound(&quot;rope_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Rope01&quot;, &quot;rope01_02&quot;)&#x0D;&#x0A;  play_clip(&quot;rope01_02&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;    if state(&quot;Flag_stairs&quot;, &quot;flag_stairs01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_stairs&quot;, &quot;flag_stairs02&quot;)&#x0D;&#x0A;      if not is_hide(&quot;bottle03_hrjundel&quot;) and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;) then&#x0D;&#x0A;        pre_say(261)&#x0D;&#x0A;        say(264, &quot;basement01&quot;, 10, 10)&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_05&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rope01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="36 540" angle="0" size="138 188" type="image" color="-1" image_id="scenes_scene04_02_rope01" />
<object object_flags="2" id="rope01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="61 600.500" angle="0" size="120 330" type="clip" color="-1" clip_id="rope01" use_alpha="true" />
</group>
<group object_flags="0" id="Flag_stairs" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_stairs01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="89 654" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
<object object_flags="3" id="flag_stairs02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="89 654" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
</group>
<group object_flags="0" id="Stairs01" hint="$1776" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Rope01&quot;, &quot;rope01_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Stairs01&quot;, &quot;stairs01_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    if state(&quot;Flag_stairs&quot;, &quot;flag_stairs01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_stairs&quot;, &quot;flag_stairs02&quot;)&#x0D;&#x0A;      if not is_hide(&quot;bottle03_hrjundel&quot;) and state(&quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;) then&#x0D;&#x0A;        say(261)&#x0D;&#x0A;        say(264, &quot;basement01&quot;, 10, 10)&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_05&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="stairs01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="162 516" angle="0" size="204 648" type="image" color="-1" image_id="scenes_scene04_02_stairs01_01" />
<object object_flags="2" id="stairs01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="345 421" angle="0" size="124 340" type="image" color="-1" image_id="scenes_scene04_02_stairs01_02" />
</group>
<group object_flags="0" id="Pano01" hint="$1769" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="pano01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="123 190" angle="0" size="90 130" type="image" color="-1" image_id="scenes_scene04_02_pano01_01" />
<object object_flags="2" id="pano01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="123 190" angle="0" size="90 130" type="image" color="-1" image_id="scenes_scene04_02_pano01_02" />
</group>
<object object_flags="0" id="stool01" hint="$1777" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="267 609" angle="0" size="132 90" type="image" color="-1" image_id="scenes_scene04_02_stool01" />
<group object_flags="0" id="Pistol01" hint="$1771" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Stairs01&quot;, &quot;stairs01_02&quot;) then&#x0D;&#x0A;    take()&#x0D;&#x0A;  else&#x0D;&#x0A;    say(364)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pistol01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="339 94" angle="0" size="56 40" type="image" color="-1" image_id="scenes_scene04_02_pistol01_01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="349 87" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_pistol01" />
</group>
<object object_flags="0" id="picture01" hint="$1770" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="944.500 142" angle="0" size="124 66" type="image" color="-1" image_id="scenes_scene04_02_picture01" />
<object object_flags="0" id="mouse01" hint="$1765" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="216 247" angle="0" size="46 36" type="image" color="-1" image_id="scenes_scene04_02_mouse01" />
<group object_flags="0" id="Mask03_big" hint="$1763" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask03_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="983 257" angle="0" size="54 160" type="image" color="-1" image_id="scenes_scene04_02_mask03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="980 249" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask03" />
</group>
<group object_flags="2" id="Mask02_big" hint="$1763" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_masks&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask02_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="149 314.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="152 312" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask02" />
</group>
<group object_flags="0" id="Mask01_big" hint="$1763" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask01_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 174" angle="0" size="34 66" type="image" color="-1" image_id="scenes_scene04_02_mask01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="650 174" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask01" />
</group>
<object object_flags="0" id="lohmatyi08" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi08&quot;)&#x0D;&#x0A;TakeLohmatyi(&quot;08&quot;)" s2="" s3="" s4="" sound="" offset="375.500 543" angle="0" size="42 56" type="image" color="-1" image_id="scenes_Lohmatyi_s04_02_Lohmatyi01" />
<object object_flags="0" id="jar01" hint="$1761" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335.500 500" angle="0" size="53 112" type="image" color="-1" image_id="scenes_scene04_02_jar01" />
<object object_flags="0" id="jalousie01" hint="$1760" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="761 170" angle="0" size="168 76" type="image" color="-1" image_id="scenes_scene04_02_jalousie01" />
<object object_flags="0" id="hat01" hint="$1759" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="795 218" angle="0" size="66 54" type="image" color="-1" image_id="scenes_scene04_02_hat01" />
<group object_flags="0" id="Guitar01" hint="$1753" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Guitar01&quot;, &quot;guitar01_01&quot;) and state(&quot;Stairs01&quot;, &quot;stairs01_02&quot;) then&#x0D;&#x0A;    sound(&quot;guitar_turn_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Guitar01&quot;, &quot;guitar01_02&quot;)&#x0D;&#x0A;    if is_task(14) and not is_task_hidden(14) then&#x0D;&#x0A;      complete_task(14)&#x0D;&#x0A;    end&#x0D;&#x0A;    show_ex(0, false, &quot;sphere02&quot;)&#x0D;&#x0A;    sound(&quot;sphere_fall_01&quot;, false)&#x0D;&#x0A;    play_clip(&quot;sphere02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Sphere01&quot;)&#x0D;&#x0A;    say(373, &quot;basement01&quot;, 10, 10)&#x0D;&#x0A;  elseif state(&quot;Guitar01&quot;, &quot;guitar01_01&quot;) and not state(&quot;Stairs01&quot;, &quot;stairs01_02&quot;) then&#x0D;&#x0A;    say(364)&#x0D;&#x0A;    if is_task_hidden(14) then&#x0D;&#x0A;      show_task(14)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="guitar01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343.500 197" angle="0" size="183 178" type="image" color="-1" image_id="scenes_scene04_02_guitar01_01" />
<object object_flags="2" id="guitar01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="354 167" angle="0" size="208 110" type="image" color="-1" image_id="scenes_scene04_02_guitar01_02" />
</group>
<object object_flags="0" id="shelving02" hint="$1773" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="317 365" angle="0" size="70 368" type="image" color="-1" image_id="scenes_scene04_02_shelving02" />
<object object_flags="0" id="picture02" hint="$1770" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="268 162" angle="0" size="94 86" type="image" color="-1" image_id="scenes_scene04_02_picture02" />
<object object_flags="0" id="jar02" hint="$1761" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="291 386" angle="0" size="48 38" type="image" color="-1" image_id="scenes_scene04_02_jar02" />
<object object_flags="0" id="map_paper01" hint="$1762" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="256 379" angle="0" size="128 92" type="image" color="-1" image_id="scenes_scene04_02_map01" />
<object object_flags="0" id="glasses01" hint="$1757" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="262 442" angle="0" size="50 20" type="image" color="-1" image_id="scenes_scene04_02_glasses01" />
<object object_flags="0" id="book01" hint="$1745" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="264 451" angle="0" size="132 36" type="image" color="-1" image_id="scenes_scene04_02_book01" />
<object object_flags="0" id="glass01" hint="$1756" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="246 239" angle="0" size="26 38" type="image" color="-1" image_id="scenes_scene04_02_glass01" />
<object object_flags="0" id="dart03" hint="$1752" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 335" angle="0" size="100 130" type="image" color="-1" image_id="scenes_scene04_02_dart03" />
<group object_flags="0" id="Dart02" hint="$2139" editor_flags="0" s1="if cursor(&quot;Dart01&quot;) and state(&quot;Dart02&quot;, &quot;dart02_01&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;spear_throw&quot;) then&#x0D;&#x0A;    remove(&quot;Dart01&quot;)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Dart02&quot;, &quot;dart02_02&quot;)&#x0D;&#x0A;    say(371)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dart02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="419.500 215" angle="0" size="97 110" type="image" color="-1" image_id="scenes_scene04_02_dart02_01" />
<object object_flags="2" id="dart02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500.500 532" angle="0" size="97 82" type="image" color="-1" image_id="scenes_scene04_02_dart02_02" />
</group>
<object object_flags="0" id="tree01" hint="$1779" editor_flags="0" s1="if state(&quot;Dart02&quot;, &quot;dart02_02&quot;) then&#x0D;&#x0A;  say(371)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="396 286" angle="0" size="562 570" type="image" color="-1" image_id="scenes_scene04_02_tree01" />
<object object_flags="0" id="mug01" hint="$1766" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460 342" angle="0" size="34 34" type="image" color="-1" image_id="scenes_scene04_02_mug01" />
<group object_flags="0" id="Bottle03" hint="$1792" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bottle03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="486 324" angle="0" size="26 74" type="image" color="-1" image_id="scenes_scene04_02_bottle03" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="481 331" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_bottle01" />
</group>
<object object_flags="0" id="picture03" hint="$1770" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="460 279" angle="0" size="50 60" type="image" color="-1" image_id="scenes_scene04_02_picture03" />
<object object_flags="0" id="drum01" hint="$1755" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="477 419" angle="0" size="120 148" type="image" color="-1" image_id="scenes_scene04_02_drum01" />
<object object_flags="0" id="chair01" hint="$1749" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 394" angle="0" size="134 194" type="image" color="-1" image_id="scenes_scene04_02_chair01" />
<object object_flags="0" id="bottle02" hint="$1746" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="290 318" angle="0" size="70 32" type="image" color="-1" image_id="scenes_scene04_02_bottle02" />
<object object_flags="0" id="bag01" hint="$1743" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="146 556" angle="0" size="162 88" type="image" color="-1" image_id="scenes_scene04_02_bag01" />
<object object_flags="0" id="box04" hint="$1747" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_box04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="166 494" angle="0" size="118 108" type="image" color="-1" image_id="scenes_scene04_02_box01" />
<object object_flags="0" id="ashtray02" hint="$1742" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="227 309" angle="0" size="58 24" type="image" color="-1" image_id="scenes_scene04_02_ashtray01" />
<object object_flags="0" id="aquarium01" hint="$1741" editor_flags="0" s1="if cursor(&quot;Pistol01&quot;) and is_hide(&quot;pistol02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol01&quot;)&#x0D;&#x0A;  sound(&quot;water_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol02_02&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol02_02&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Pistol03&quot;) and is_hide(&quot;pistol02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol03&quot;)&#x0D;&#x0A;  sound(&quot;water_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol03_02&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol03_02&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="752 292" angle="0" size="52 44" type="image" color="-1" image_id="scenes_scene04_02_aquarium01" />
<object object_flags="3" id="pistol02_01" hint="$1771" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="748 291" angle="0" size="36 38" type="image" color="-1" image_id="scenes_scene04_02_pistol01_02" />
<object object_flags="0" id="coat_rack01" hint="$1751" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="806 369.500" angle="0" size="86 310" type="image" color="-1" image_id="scenes_scene04_02_coat_rack01" />
<object object_flags="0" id="carpet01" hint="$1748" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613 491.500" angle="0" size="406 181" type="image" color="-1" image_id="scenes_scene04_02_carpet01" />
<object object_flags="0" id="shelving01" hint="$1773" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="266 349" angle="0" size="156 332" type="image" color="-1" image_id="scenes_scene04_02_shelving01" />
<group object_flags="0" id="Photo08" hint="$2021" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllPhotos()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="photo08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="787.837 305.672" angle="-0.154" size="48.073 30.682" type="image" color="-1" image_id="scenes_inventory_chapter04_photo08" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="784 308" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo08" />
</group>
<object object_flags="0" id="vase02" hint="$1780" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 513" angle="0" size="30 30" type="image" color="-1" image_id="scenes_scene04_02_vase02" />
<object object_flags="0" id="vase01" hint="$1780" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="254 492" angle="0" size="66 64" type="image" color="-1" image_id="scenes_scene04_02_vase01" />
<group object_flags="2" id="Mask01_wall" hint="$1763" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_masks&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask01_wall04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="94 314.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
<object object_flags="2" id="mask01_wall05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="94 364.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
<object object_flags="2" id="mask01_wall06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95 415.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
<object object_flags="2" id="mask01_wall07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="149 313.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
<object object_flags="2" id="mask01_wall08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148 363.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
<object object_flags="2" id="mask01_wall09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="146 414.500" angle="0" size="42 97" type="image" color="-1" image_id="scenes_scene04_02_mask04" />
</group>
<group object_flags="0" id="Mask02_wall" hint="$1763" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_masks&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="mask02_wall04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95 314.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="2" id="mask02_wall05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="96 378.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="2" id="mask02_wall06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95 442.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="0" id="mask02_wall07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="149 313.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="2" id="mask02_wall08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="149 377.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
<object object_flags="2" id="mask02_wall09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="150 441.500" angle="0" size="54 97" type="image" color="-1" image_id="scenes_scene04_02_mask02" />
</group>
<group object_flags="2" id="Mask03_wall" hint="$1763" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_masks&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask03_wall04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95 328" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
<object object_flags="2" id="mask03_wall05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="93 380" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
<object object_flags="2" id="mask03_wall06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="90 434" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
<object object_flags="2" id="mask03_wall07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="152 327" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
<object object_flags="2" id="mask03_wall08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="150 379" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
<object object_flags="2" id="mask03_wall09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148 433" angle="0" size="44 130" type="image" color="-1" image_id="scenes_scene04_02_mask05" />
</group>
<group object_flags="0" id="Photo11" hint="$2021" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllPhotos()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="photo11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="391 579.500" angle="0" size="60 39" type="image" color="-1" image_id="scenes_inventory_chapter04_photo11" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="391 569" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_photo11" />
</group>
<object object_flags="1" id="scene04_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_02_background01" />
<object object_flags="1" id="blind03" hint="$1863" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="568 262.500" angle="0" size="170 303" type="clip" color="-1" clip_id="shutter01" use_alpha="true" />
<object object_flags="1" id="landscape01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="689 289" angle="0" size="542 296" type="image" color="-1" image_id="scenes_scene04_02_landscape01" />
</objects>
<areas >
<area object_flags="0" id="area_masks" hint="$1782" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_masks&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="62 502" />
<point offset="179 466" />
<point offset="179 256" />
<point offset="65 251" />
</area>
<area object_flags="0" id="area_scene04_03" hint="$1786" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="616 388" />
<point offset="617 221" />
<point offset="615 204" />
<point offset="604 177" />
<point offset="587 163" />
<point offset="565 158" />
<point offset="538 160" />
<point offset="522 167" />
<point offset="508 186" />
<point offset="498 213" />
<point offset="497 390" />
</area>
<area object_flags="0" id="_area_post" hint="$1793" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="63 1" />
<point offset="2 0" />
<point offset="3 766" />
<point offset="64 767" />
</area>
<area object_flags="0" id="_area_ceiling" hint="$1784" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="179 120" />
<point offset="383 106" />
<point offset="413 139" />
<point offset="652 133" />
<point offset="863 107" />
<point offset="1021 71" />
<point offset="1020 1" />
<point offset="62 0" />
<point offset="62 86" />
</area>
<area object_flags="0" id="_area_wall" hint="$1782" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="180 470" />
<point offset="386 540" />
<point offset="386 400" />
<point offset="415 392" />
<point offset="658 390" />
<point offset="865 472" />
<point offset="1022 628" />
<point offset="1021 73" />
<point offset="864 107" />
<point offset="652 133" />
<point offset="414 137" />
<point offset="385 106" />
<point offset="180 121" />
<point offset="60 86" />
<point offset="65 507" />
</area>
<area object_flags="0" id="_floor_area" hint="$1783" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 764" />
<point offset="1020 628" />
<point offset="863 469" />
<point offset="657 388" />
<point offset="414 392" />
<point offset="387 399" />
<point offset="386 539" />
<point offset="180 471" />
<point offset="65 508" />
<point offset="64 764" />
</area>
</areas>
</scene>
<scene id="level04_scene04_03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="3" id="clip_benzine" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="662 409" angle="0" size="103.902 89.756" type="clip" color="-1" clip_id="benzine01" use_alpha="false" />
<group object_flags="0" id="Achievement_fruit04" hint="$2199" editor_flags="0" s1="EatFruit(&quot;04&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487 507" angle="0" size="28 30" type="image" color="-1" image_id="scenes_fruit_06_01msc01_orange01_01" />
<object object_flags="2" id="achievement_fruit04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487.500 507" angle="0" size="27 30" type="image" color="-1" image_id="scenes_fruit_06_01msc01_orange01_02" />
</group>
<group object_flags="0" id="Achievement_fruit05" hint="$2199" editor_flags="0" s1="EatFruit(&quot;05&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514 509" angle="0" size="34 24" type="image" color="-1" image_id="scenes_fruit_04_03orange02_01" />
<object object_flags="2" id="achievement_fruit05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514 510" angle="0" size="34 20" type="image" color="-1" image_id="scenes_fruit_04_03orange02_02" />
</group>
<group object_flags="0" id="Achievement_fruit06" hint="$1423" editor_flags="0" s1="EatFruit(&quot;06&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="776 243" angle="0" size="28 24" type="image" color="-1" image_id="scenes_fruit_pear01_03" />
<object object_flags="2" id="achievement_fruit06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="776 243" angle="0" size="28 24" type="image" color="-1" image_id="scenes_fruit_pear01_04" />
</group>
<group object_flags="0" id="Achievement_fruit07" hint="$2200" editor_flags="0" s1="EatFruit(&quot;07&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit07_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="734 251" angle="0" size="18 20" type="image" color="-1" image_id="scenes_fruit_apple02_01" />
<object object_flags="2" id="achievement_fruit07_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="732 251" angle="0" size="18 18" type="image" color="-1" image_id="scenes_fruit_apple02_02" />
</group>
<group object_flags="0" id="Achievement_fruit08" hint="$2200" editor_flags="0" s1="EatFruit(&quot;08&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit08_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="748 294" angle="0" size="26 28" type="image" color="-1" image_id="scenes_fruit_apple01_01" />
<object object_flags="2" id="achievement_fruit08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 288" angle="0" size="24 28" type="image" color="-1" image_id="scenes_fruit_apple01_02" />
</group>
<group object_flags="0" id="Flag_hog" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_hog01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668 559" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
<object object_flags="3" id="flag_hog02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668 559" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
</group>
<object object_flags="1" id="explosion01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="21 560" angle="0" size="300 300" type="clip" color="-1" clip_id="explosion01" use_alpha="true" />
<object object_flags="1" id="tumdweed02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="507 623" angle="0" size="1024 300" type="clip" color="-1" clip_id="tumbleweed02" use_alpha="true" />
<object object_flags="1" id="tumdweed01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="920 294" angle="0" size="220 100" type="clip" color="-1" clip_id="tumbleweed01" use_alpha="true" />
<object object_flags="2" id="thread04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="314.500 634" angle="0" size="625 70" type="clip" color="-1" clip_id="thread04" use_alpha="false" />
<object object_flags="2" id="thread02" hint="$1940" editor_flags="0" s1="if cursor(&quot;Cigarette_lighter01&quot;) then&#x0D;&#x0A;  if is_task(9) and not is_task_hidden(9) then&#x0D;&#x0A;    complete_task(9)&#x0D;&#x0A;  end&#x0D;&#x0A;  remove(&quot;Cigarette_lighter01&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;thread02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;thread04&quot;)&#x0D;&#x0A;  sound(&quot;fire_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;thread04&quot;)&#x0D;&#x0A;  sound(&quot;explosion_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;explosion01&quot;,1000)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Shadow_man&quot;, &quot;shadow_man02&quot;)&#x0D;&#x0A;  play_clip(&quot;shadow_man02&quot;)&#x0D;&#x0A;  enable(&quot;Car01&quot;)&#x0D;&#x0A;  say(426, &quot;Car01&quot;, -100, -60)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(425)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="303 634" angle="0" size="625 70" type="clip" color="-1" clip_id="thread02" use_alpha="false" />
<group object_flags="0" id="Crumb" hint="$1826" editor_flags="0" s1="if cursor(&quot;cockroach02&quot;) then&#x0D;&#x0A;  remove(&quot;cockroach02&quot;)&#x0D;&#x0A;  sound(&quot;cockroach_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;thread02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Crumb&quot;, &quot;crumb02&quot;)&#x0D;&#x0A;  play_clip(&quot;thread02&quot;, 0)&#x0D;&#x0A;  play_clip(&quot;crumb02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="crumb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="251.500 637" angle="0" size="500 50" type="clip" color="-1" clip_id="crumb02" use_alpha="false" />
<object object_flags="2" id="crumb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="251.500 637" angle="0" size="500 50" type="clip" color="-1" clip_id="crumb01" use_alpha="true" />
</group>
<group object_flags="0" id="Shadow_man" hint="$2124" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(403)&#x0D;&#x0A;elseif cursor(&quot;Pistol01&quot;) or cursor(&quot;Pistol03&quot;) then&#x0D;&#x0A;  say(2534)&#x0D;&#x0A;elseif cursor(&quot;cockroach02&quot;) and state(&quot;Shadow_man&quot;, &quot;shadow_man01&quot;) then&#x0D;&#x0A;  remove(&quot;cockroach02&quot;)&#x0D;&#x0A;  sound(&quot;cockroach_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;thread02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Crumb&quot;, &quot;crumb02&quot;)&#x0D;&#x0A;  play_clip(&quot;thread02&quot;, 0)&#x0D;&#x0A;  play_clip(&quot;crumb02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shadow_man01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="58 490.500" angle="0" size="250 370" type="clip" color="-1" clip_id="shadow02" use_alpha="true" />
<object object_flags="2" id="shadow_man02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="121.500 546.500" angle="0" size="250 380" type="clip" color="-1" clip_id="shadow03" use_alpha="false" />
</group>
<object object_flags="0" id="nest01" hint="$1816" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="555 264" angle="0" size="50 28" type="image" color="-1" image_id="scenes_scene04_03_nest01" />
<object object_flags="0" id="aquarium02" hint="$1741" editor_flags="0" s1="if cursor(&quot;Pistol01&quot;) and is_hide(&quot;pistol02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol01&quot;)&#x0D;&#x0A;  sound(&quot;water_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol02_02&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol02_02&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Pistol03&quot;) and is_hide(&quot;pistol02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol03&quot;)&#x0D;&#x0A;  sound(&quot;water_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;pistol02_01&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol03_02&quot;) ~= 1 then&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;    profile.SetVariable(&quot;_pistol03_02&quot;, 1)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="93 286" angle="0" size="52 44" type="image" color="-1" image_id="scenes_scene04_02_aquarium01" />
<object object_flags="3" id="pistol02_02" hint="$1771" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="95.500 283.500" angle="0" size="-33 35" type="image" color="-1" image_id="scenes_scene04_02_pistol01_02" />
<object object_flags="1" id="tumbweed03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="871 184" angle="0" size="300 70" type="clip" color="-1" clip_id="tumbleweed03" use_alpha="true" />
<object object_flags="0" id="box05" hint="$1796" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="506.500 533" angle="0" size="97 72" type="image" color="-1" image_id="scenes_scene04_03_box01" />
<object object_flags="3" id="clip_cutter01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="600 405" angle="0" size="130 90" type="clip" color="-1" clip_id="cutter01" use_alpha="false" />
<group object_flags="0" id="Wire01" hint="$1822" editor_flags="0" s1="if cursor(&quot;Wire_cutter01&quot;) then&#x0D;&#x0A;  remove(&quot;Wire_cutter01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cutter01&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cutter01&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cutter01&quot;) &#x0D;&#x0A;  -- sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Wire01&quot;, &quot;wire01_02&quot;)&#x0D;&#x0A;  say(401)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wire01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="557 411" angle="0" size="46 36" type="image" color="-1" image_id="scenes_scene04_03_wire01_01" />
<object object_flags="2" id="wire01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="577.500 539" angle="0" size="92 20" type="image" color="-1" image_id="scenes_scene04_03_wire01_02" />
</group>
<object object_flags="0" id="box07_element01" hint="$1797" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544 403" angle="0" size="54 254" type="image" color="-1" image_id="scenes_scene04_03_box03_element01" />
<group object_flags="0" id="Door_cupboard02" hint="$1797" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Wire01&quot;, &quot;wire01_02&quot;) and state(&quot;Door_cupboard02&quot;, &quot;door_cupboard02_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 150, false, &quot;Door_cupboard02&quot;, &quot;door_cupboard02_02&quot;)&#x0D;&#x0A;  elseif state(&quot;Door_cupboard02&quot;, &quot;door_cupboard02_02&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_03&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 150, false, &quot;Door_cupboard02&quot;, &quot;door_cupboard02_01&quot;)&#x0D;&#x0A;  elseif state(&quot;Wire01&quot;, &quot;wire01_01&quot;) and state(&quot;Door_cupboard02&quot;, &quot;door_cupboard02_01&quot;) then&#x0D;&#x0A;    say(396)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_cupboard02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 401" angle="0" size="66 260" type="image" color="-1" image_id="scenes_scene04_03_door01_01" />
<object object_flags="2" id="door_cupboard02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="654.500 393" angle="0" size="86 238" type="image" color="-1" image_id="scenes_scene04_03_door01_02" />
</group>
<group object_flags="0" id="Pistol03" hint="$1817" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pistol03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="566 312" angle="0" size="56 28" type="image" color="-1" image_id="scenes_scene04_03_pistol01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="575 311" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_pistol01" />
</group>
<object object_flags="0" id="trash02" hint="$1820" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565 505" angle="0" size="36 26" type="image" color="-1" image_id="scenes_scene04_03_trash02" />
<object object_flags="0" id="nail01" hint="$1815" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="559 486" angle="0" size="36 40" type="image" color="-1" image_id="scenes_scene04_03_nail01" />
<object object_flags="0" id="button01" hint="$1798" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595 493" angle="0" size="26 16" type="image" color="-1" image_id="scenes_scene04_03_button01" />
<group object_flags="0" id="Monkey_wrench01" hint="$1814" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="monkey_wrench01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="589 453" angle="0" size="32 88" type="image" color="-1" image_id="scenes_scene04_03_monkey wrenc01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 454" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_monke_wrenc01" />
</group>
<object object_flags="0" id="magnet01" hint="$1813" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="580 365" angle="0" size="42 34" type="image" color="-1" image_id="scenes_scene04_03_magnet01" />
<object object_flags="0" id="trash01" hint="$1820" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="569 318" angle="0" size="72 24" type="image" color="-1" image_id="scenes_scene04_03_trash01" />
<object object_flags="0" id="box07_element02" hint="$1797" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565.500 396" angle="0" size="97 270" type="image" color="-1" image_id="scenes_scene04_03_box03_element02" />
<object object_flags="2" id="funnel02" hint="$1811" editor_flags="0" s1="if cursor(&quot;Can01&quot;) then&#x0D;&#x0A;  remove(&quot;Can01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_benzine&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_benzine&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_benzine&quot;)&#x0D;&#x0A;  if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;    complete_task(7)&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(9) then&#x0D;&#x0A;    show_task(9)&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(700)&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_car&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;funnel02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Benzine01&quot;, &quot;benzine01_01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Fuel_indicator&quot;, &quot;fuel_indicator02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Indicator01&quot;, &quot;indicator01_02&quot;)&#x0D;&#x0A;  sleep(1000)&#x0D;&#x0A;  DialogInCar()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="716 430" angle="0" size="38 40" type="image" color="-1" image_id="scenes_scene04_03_funnel02" />
<group object_flags="0" id="Benzine01" hint="$1795" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Benzine01&quot;, &quot;benzine01_01&quot;) and not state(&quot;Indicator01&quot;, &quot;indicator01_02&quot;) then&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 300, true, &quot;Benzine01&quot;, &quot;benzine01_02&quot;)&#x0D;&#x0A;    if not is_hide(&quot;cover01&quot;) then&#x0D;&#x0A;      hide_ex(300, true, &quot;cover01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  -- else&#x0D;&#x0A;    -- change_state(&quot;Benzine01&quot;, &quot;benzine01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="benzine01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="729.500 443" angle="0" size="30 36" type="image" color="-1" image_id="scenes_scene04_03_benzine01_01" />
<object object_flags="2" id="benzine01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="711 443" angle="0" size="34 36" type="image" color="-1" image_id="scenes_scene04_03_benzine01_02" />
</group>
<object object_flags="1" id="cover01" hint="$1823" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="732 444" angle="0" size="20 22" type="image" color="-1" image_id="scenes_scene04_03_cover01" />
<object object_flags="0" id="benzine02" hint="$1795" editor_flags="0" s1="if cursor(&quot;Funnel01&quot;) and is_hide(&quot;cover01&quot;) then&#x0D;&#x0A;  remove(&quot;Funnel01&quot;)&#x0D;&#x0A;  show(&quot;funnel02&quot;)&#x0D;&#x0A;elseif is_hide(&quot;cover01&quot;) and (cursor() or cursor(&quot;Can01&quot;)) and is_hide(&quot;funnel02&quot;) then&#x0D;&#x0A;  say(412)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="730 443" angle="0" size="30 36" type="image" color="-1" image_id="scenes_scene04_03_benzine01_03" />
<object object_flags="3" id="door_car01" hint="$1808" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799 463" angle="0" size="68 182" type="image" color="-1" image_id="scenes_scene04_03_door02" />
<group object_flags="0" id="Car01" hint="$1808" editor_flags="0" s1="if cursor() and state(&quot;Car01&quot;, &quot;car01_01&quot;) and is_hide(&quot;door_car01&quot;) then&#x0D;&#x0A;  say(397) --&quot;нужны ключи&quot;&#x0D;&#x0A;  if is_task_hidden(6) then&#x0D;&#x0A;    show_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;door_car01&quot;)  and &#x0D;&#x0A;  (not is_object_on_level(&quot;Funnel01&quot;) or is_hide(&quot;Funnel01&quot;)) then&#x0D;&#x0A;  if not is_hide(&quot;thread04&quot;) and not state(&quot;Key_car&quot;, &quot;key_car02&quot;) then&#x0D;&#x0A;    show_scene(&quot;level04_miniscene_car&quot;)&#x0D;&#x0A;    say(267) --&quot;?машину завести сначала надо&quot;&#x0D;&#x0A;  elseif not is_hide(&quot;thread04&quot;) and state(&quot;Key_car&quot;, &quot;key_car02&quot;) then&#x0D;&#x0A;   GoCar()&#x0D;&#x0A;  else&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_car&quot;)  &#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Key02&quot;) and state(&quot;Car01&quot;, &quot;car01_01&quot;) then&#x0D;&#x0A;  sound(&quot;car_open_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;door_car01&quot;)&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(300)&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_car&quot;)&#x0D;&#x0A;elseif cursor() and is_object_on_level(&quot;Funnel01&quot;) and not is_hide(&quot;Funnel01&quot;) then&#x0D;&#x0A;  show_scene(&quot;level04_miniscene_hog&quot;)&#x0D;&#x0A;  if state(&quot;Flag_hog&quot;, &quot;flag_hog01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_hog&quot;, &quot;flag_hog02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel03&quot;, &quot;hrjundel03_02&quot;)&#x0D;&#x0A;    pre_say(414, &quot;Hrjundel03&quot;, 20, -10)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel03&quot;, &quot;hrjundel03_01&quot;)&#x0D;&#x0A;    pre_say(417)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel03&quot;, &quot;hrjundel03_02&quot;)&#x0D;&#x0A;    say(418, &quot;Hrjundel03&quot;, 20, -10)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel03&quot;, &quot;hrjundel03_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="car01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="905 481" angle="0" size="388 264" type="image" color="-1" image_id="scenes_scene04_03_car01" />
<object object_flags="2" id="car01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 526" angle="0" size="400 368" type="clip" color="-1" clip_id="speck01" use_alpha="false" />
</group>
<object object_flags="0" id="sack01" hint="$1818" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="737 391.500" angle="0" size="168 125" type="image" color="-1" image_id="scenes_scene04_03_sack01" />
<object object_flags="0" id="box06" hint="$1796" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="750 300" angle="0" size="122 124" type="image" color="-1" image_id="scenes_scene04_03_box02" />
<object object_flags="3" id="clip_car02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="850 405" angle="0" size="348 568" type="clip" color="-1" clip_id="car01" use_alpha="false" />
<object object_flags="0" id="amulet01" hint="$1794" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369.500 140" angle="0" size="57 90" type="image" color="-1" image_id="scenes_scene04_03_amulet01" />
<object object_flags="1" id="house01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="371 291" angle="0" size="742 582" type="image" color="-1" image_id="scenes_scene04_03_house01" />
<object object_flags="1" id="blind03" hint="$1862" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="360.647 360.928" angle="-0.032" size="170.002 368.002" type="clip" color="-1" clip_id="shutter01" use_alpha="false" />
<object object_flags="1" id="house02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="359.500 371" angle="0" size="148 390" type="image" color="-1" image_id="scenes_scene04_03_element01" />
<object object_flags="0" id="hint_car" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="811.500 452" angle="0" size="27 27" type="image" color="16777215" image_id="scenes_scene04_03_amulet01" />
<object object_flags="1" id="wind" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1028 388" angle="0" size="1024 768" type="clip" color="-1" clip_id="wind01" use_alpha="false" />
<object object_flags="0" id="lohmatyi09" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi09&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;09&quot;)" s2="" s3="" s4="" sound="" offset="976.500 274.500" angle="0" size="65 35" type="image" color="-1" image_id="scenes_Lohmatyi_s04_03_Lohmatyi01" />
<object object_flags="0" id="skeleton01" hint="$1819" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959 268" angle="0" size="142 58" type="image" color="-1" image_id="scenes_scene04_03_skeleton01" />
<group object_flags="0" id="Achievement_fruit03" hint="$2197" editor_flags="0" s1="EatFruit(&quot;03&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="942 203" angle="0" size="46 58" type="image" color="-1" image_id="scenes_fruit_eriobotrya01_01" />
<object object_flags="2" id="achievement_fruit03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="940.500 203" angle="0" size="43 58" type="image" color="-1" image_id="scenes_fruit_eriobotrya01_02" />
</group>
<object object_flags="0" id="flower01" hint="$1810" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="949 205" angle="0" size="268 80" type="image" color="-1" image_id="scenes_scene04_03_flower01" />
<object object_flags="1" id="scene04_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_03_background01" />
</objects>
<areas >
<area object_flags="0" id="area02_scene04_02" hint="$1828" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="424 516" />
<point offset="444 529" />
<point offset="440 269" />
<point offset="434 238" />
<point offset="418 211" />
<point offset="401 189" />
<point offset="374 182" />
<point offset="346 187" />
<point offset="325 198" />
<point offset="310 215" />
<point offset="298 236" />
<point offset="293 263" />
<point offset="302 542" />
</area>
<area object_flags="0" id="_area_window" hint="$1827" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="157 335" />
<point offset="157 149" />
<point offset="27 130" />
<point offset="26 301" />
</area>
<area object_flags="0" id="_area_house" hint="$1812" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="24 557" />
<point offset="99 574" />
<point offset="193 574" />
<point offset="214 583" />
<point offset="230 572" />
<point offset="303 564" />
<point offset="302 542" />
<point offset="424 516" />
<point offset="444 529" />
<point offset="477 526" />
<point offset="503 527" />
<point offset="506 510" />
<point offset="533 501" />
<point offset="601 470" />
<point offset="726 378" />
<point offset="728 146" />
<point offset="741 147" />
<point offset="742 134" />
<point offset="728 105" />
<point offset="581 0" />
<point offset="0 1" />
<point offset="1 543" />
</area>
<area object_flags="0" id="_area_desert" hint="$1824" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 765" />
<point offset="1023 764" />
<point offset="1024 146" />
<point offset="989 147" />
<point offset="983 140" />
<point offset="982 143" />
<point offset="972 143" />
<point offset="966 147" />
<point offset="938 140" />
<point offset="916 139" />
<point offset="914 135" />
<point offset="905 134" />
<point offset="896 135" />
<point offset="886 128" />
<point offset="880 128" />
<point offset="874 131" />
<point offset="868 129" />
<point offset="860 122" />
<point offset="851 126" />
<point offset="843 127" />
<point offset="838 133" />
<point offset="833 129" />
<point offset="824 131" />
<point offset="816 128" />
<point offset="810 131" />
<point offset="809 137" />
<point offset="804 133" />
<point offset="800 125" />
<point offset="790 129" />
<point offset="788 135" />
<point offset="794 140" />
<point offset="790 146" />
<point offset="764 145" />
<point offset="767 137" />
<point offset="773 130" />
<point offset="777 123" />
<point offset="772 118" />
<point offset="767 117" />
<point offset="759 112" />
<point offset="752 118" />
<point offset="751 126" />
<point offset="749 137" />
<point offset="752 142" />
<point offset="758 137" />
<point offset="757 149" />
<point offset="741 147" />
<point offset="0 149" />
</area>
<area object_flags="0" id="_area_sky" hint="$1825" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1024 147" />
<point offset="1025 0" />
<point offset="2 0" />
<point offset="3 149" />
</area>
</areas>
</scene>
<scene id="level04_miniscene_hog" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="pen01" hint="$2229" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="327 571" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_marker01" />
<group object_flags="2" id="Hrjundel03" hint="$1938" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="504.500 234" angle="0" size="150 250" type="clip" color="-1" clip_id="Hrjundel09_01" use_alpha="true" />
<object object_flags="2" id="hrjundel03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="504.500 234" angle="0" size="150 250" type="clip" color="-1" clip_id="Hrjundel09_02" use_alpha="true" />
</group>
<object object_flags="0" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="2" id="Funnel01" hint="$1523" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="funnel01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="297 312" angle="2.261" size="48 46" type="image" color="-1" image_id="scenes_scene04_03_hiden_funnel" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="306 316" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_funnel01" />
</group>
<object object_flags="0" id="torch" hint="$1478" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="300 625" angle="-1.445" size="26 72" type="image" color="-1" image_id="scenes_scene04_03_hiden_torch" />
<object object_flags="0" id="wheel01" hint="$1468" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="181 644" angle="0" size="202 196" type="image" color="-1" image_id="scenes_scene04_03_hiden_wheel01" />
<object object_flags="0" id="toy" hint="$1471" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="331 542" angle="0" size="108 134" type="image" color="-1" image_id="scenes_scene04_03_hiden_toy" />
<object object_flags="0" id="top" hint="$1472" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="696 239" angle="0" size="86 60" type="image" color="-1" image_id="scenes_scene04_03_hiden_top" />
<object object_flags="0" id="telescope" hint="$1480" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="611.500 319" angle="-1.258" size="52 120" type="image" color="-1" image_id="scenes_scene04_03_hiden_telescope" />
<object object_flags="0" id="skull" hint="$1486" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="674 563" angle="0" size="52 50" type="image" color="-1" image_id="scenes_scene04_03_hiden_skull" />
<object object_flags="0" id="skirt" hint="$1473" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 334" angle="0" size="106 74" type="image" color="-1" image_id="scenes_scene04_03_hiden_skirt" />
<object object_flags="0" id="shorts" hint="$1474" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="755 247" angle="0" size="120 64" type="image" color="-1" image_id="scenes_scene04_03_hiden_shorts" />
<object object_flags="0" id="ringlet02" hint="$1488" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="710 611" angle="0" size="26 16" type="image" color="-1" image_id="scenes_scene04_03_hiden_ringlet02" />
<object object_flags="0" id="mermaid" hint="$1475" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="318 172" angle="0" size="156 148" type="image" color="-1" image_id="scenes_scene04_03_hiden_mermaid" />
<object object_flags="0" id="lamb" hint="$1494" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="962 520" angle="0" size="40 32" type="image" color="-1" image_id="scenes_scene04_03_hiden_lamb" />
<object object_flags="0" id="hat" hint="$1476" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="826 503" angle="0" size="110 100" type="image" color="-1" image_id="scenes_scene04_03_hiden_hat" />
<object object_flags="0" id="gem03" hint="$1502" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="767 590" angle="0" size="14 14" type="image" color="-1" image_id="scenes_scene04_03_hiden_gem03" />
<object object_flags="0" id="clothes" hint="$1477" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287 479" angle="0" size="144 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_clothes" />
<object object_flags="0" id="beads01" hint="$1511" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="736 603" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene04_03_hiden_beads01" />
<object object_flags="0" id="beads02" hint="$1511" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="701 596" angle="0" size="72 44" type="image" color="-1" image_id="scenes_scene04_03_hiden_beads02" />
<object object_flags="0" id="gem02" hint="$1502" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="729 598" angle="0" size="110 54" type="image" color="-1" image_id="scenes_scene04_03_hiden_gem02" />
<object object_flags="0" id="trunk" hint="$1479" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="727 584" angle="0" size="140 120" type="image" color="-1" image_id="scenes_scene04_03_hiden_trunk" />
<object object_flags="0" id="brick01" hint="$1481" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 570" angle="0" size="172 104" type="image" color="-1" image_id="scenes_scene04_03_hiden_brick01" />
<object object_flags="0" id="brick02" hint="$1481" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="594 542" angle="0" size="56 48" type="image" color="-1" image_id="scenes_scene04_03_hiden_brick02" />
<object object_flags="0" id="bottle" hint="$1470" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="249 550" angle="0.140" size="142 64" type="image" color="-1" image_id="scenes_scene04_03_hiden_bottle" />
<object object_flags="0" id="wheel02" hint="$1468" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570 581" angle="0" size="212 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_wheel02" />
<object object_flags="0" id="violin" hint="$1482" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369 486" angle="0" size="226 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_violin" />
<object object_flags="0" id="weight" hint="$1483" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="850 557" angle="0" size="106 128" type="image" color="-1" image_id="scenes_scene04_03_hiden_weight" />
<object object_flags="0" id="billy_goat" hint="$1515" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="516 204" angle="0" size="48 56" type="image" color="-1" image_id="scenes_scene04_03_hiden_billy_goat" />
<object object_flags="0" id="television_set" hint="$1516" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="518 221" angle="0" size="84 68" type="image" color="-1" image_id="scenes_scene04_03_hiden_television_set" />
<object object_flags="0" id="beetle" hint="$1517" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="399 320" angle="0" size="42 34" type="image" color="-1" image_id="scenes_scene04_03_hiden_beetle" />
<object object_flags="0" id="bat02" hint="$1518" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="473 437" angle="0" size="82 196" type="image" color="-1" image_id="scenes_scene04_03_hiden_bat02" />
<object object_flags="0" id="bat01" hint="$1518" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="184.328 418.069" angle="0" size="77.655 194.138" type="image" color="-1" image_id="scenes_scene04_03_hiden_bat01" />
<object object_flags="0" id="waste_basket" hint="$1484" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="147 586" angle="0" size="118 152" type="image" color="-1" image_id="scenes_scene04_03_hiden_waste_basket" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_03_hiden_hiden" />
</objects>
<areas >
<area object_flags="0" id="_area_seat01" hint="$1487" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="206 522" />
<point offset="842 523" />
<point offset="856 417" />
<point offset="858 355" />
<point offset="819 316" />
<point offset="797 315" />
<point offset="811 295" />
<point offset="825 294" />
<point offset="834 286" />
<point offset="837 260" />
<point offset="824 245" />
<point offset="783 221" />
<point offset="738 217" />
<point offset="695 214" />
<point offset="686 192" />
<point offset="580 193" />
<point offset="571 221" />
<point offset="582 255" />
<point offset="534 259" />
<point offset="535 314" />
<point offset="502 317" />
<point offset="474 312" />
<point offset="471 251" />
<point offset="416 246" />
<point offset="425 235" />
<point offset="453 230" />
<point offset="435 182" />
<point offset="337 188" />
<point offset="326 214" />
<point offset="271 213" />
<point offset="214 238" />
<point offset="193 261" />
<point offset="211 287" />
<point offset="249 287" />
<point offset="242 311" />
<point offset="204 314" />
<point offset="202 323" />
<point offset="179 360" />
</area>
<area object_flags="0" id="_area_car_boot" hint="$1485" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 760" />
<point offset="1015 757" />
<point offset="1021 3" />
<point offset="2 5" />
</area>
</areas>
</scene>
<scene id="level04_miniscene_scheme" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_scheme" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_scheme01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="663 668" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
<object object_flags="3" id="flag_scheme02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 667" angle="0" size="106 42" type="image" color="16777215" image_id="scenes_scene04_01_ashtray01" />
</group>
<object object_flags="1" id="close_scheme" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_scheme" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="back_scheme" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="clip" color="-1" clip_id="diagram01" use_alpha="false" />
</objects>
<areas >
<area object_flags="0" id="_area_quiver01" hint="$1565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="862 264" />
<point offset="874 290" />
<point offset="891 305" />
<point offset="1021 461" />
<point offset="1022 300" />
<point offset="913 153" />
<point offset="1015 9" />
<point offset="999 10" />
<point offset="904 148" />
<point offset="868 103" />
<point offset="856 100" />
<point offset="855 109" />
<point offset="797 34" />
<point offset="794 26" />
<point offset="777 5" />
<point offset="772 1" />
<point offset="726 1" />
<point offset="737 13" />
<point offset="740 21" />
<point offset="720 19" />
<point offset="718 11" />
<point offset="707 2" />
<point offset="653 6" />
<point offset="678 40" />
<point offset="713 51" />
<point offset="688 51" />
<point offset="729 107" />
<point offset="762 113" />
<point offset="782 136" />
<point offset="786 135" />
<point offset="823 187" />
<point offset="822 197" />
<point offset="828 220" />
</area>
<area object_flags="0" id="_area_scheme01" hint="$1857" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="126 598" />
<point offset="149 606" />
<point offset="160 603" />
<point offset="205 538" />
<point offset="186 592" />
<point offset="200 600" />
<point offset="230 605" />
<point offset="266 604" />
<point offset="285 604" />
<point offset="323 574" />
<point offset="319 589" />
<point offset="327 589" />
<point offset="341 593" />
<point offset="358 605" />
<point offset="755 602" />
<point offset="759 588" />
<point offset="778 615" />
<point offset="789 614" />
<point offset="797 606" />
<point offset="790 601" />
<point offset="788 593" />
<point offset="795 588" />
<point offset="800 606" />
<point offset="810 606" />
<point offset="904 580" />
<point offset="904 573" />
<point offset="898 569" />
<point offset="903 550" />
<point offset="892 540" />
<point offset="882 546" />
<point offset="878 533" />
<point offset="892 524" />
<point offset="900 511" />
<point offset="899 488" />
<point offset="898 465" />
<point offset="902 449" />
<point offset="901 431" />
<point offset="902 419" />
<point offset="902 406" />
<point offset="897 389" />
<point offset="896 76" />
<point offset="122 74" />
<point offset="122 218" />
<point offset="120 229" />
<point offset="124 233" />
<point offset="122 245" />
<point offset="147 251" />
<point offset="191 258" />
<point offset="130 256" />
<point offset="128 264" />
<point offset="123 269" />
<point offset="127 278" />
<point offset="127 295" />
<point offset="123 307" />
<point offset="121 325" />
<point offset="125 463" />
<point offset="105 589" />
<point offset="121 604" />
</area>
<area object_flags="0" id="_area_wall" hint="$1787" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 761" />
<point offset="1023 762" />
<point offset="1025 2" />
<point offset="1 1" />
</area>
</areas>
</scene>
<scene id="level04_miniscene_transformer" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_transformer" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_transformer" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="mortar03_mini" hint="$1832" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="283 481" angle="0" size="250 300" type="clip" color="-1" clip_id="mortar01" use_alpha="true" />
<object object_flags="0" id="lock_transformer" hint="$2525" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if not is_hide(&quot;mortar03_mini&quot;) then&#x0D;&#x0A;    if full_screen_minigame(&quot;shaman&quot;) then&#x0D;&#x0A;      hide_ex(0, false, &quot;lock_transformer&quot;)&#x0D;&#x0A;      sound(&quot;door_open_03&quot;, false)&#x0D;&#x0A;      change_state(&quot;Door02_mini&quot;, &quot;door02_mini02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Door02&quot;, &quot;door02_02&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;lock_shaman&quot;)&#x0D;&#x0A;      enable(&quot;Knife_switch01&quot;)&#x0D;&#x0A;      if is_task(12) and not is_task_hidden(12) then&#x0D;&#x0A;        complete_task(12)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    if state(&quot;Box01_mini&quot;, &quot;box01_mini01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Box01_mini&quot;, &quot;box01_mini02&quot;)&#x0D;&#x0A;      say(274)&#x0D;&#x0A;    else&#x0D;&#x0A;      say(275)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="248 426" angle="0" size="140 166" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_lock01" />
<object object_flags="2" id="cord01_mini" hint="$1859" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="117 560" angle="0" size="52 318" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_cord01" />
<group object_flags="0" id="Socket01_mini" hint="$1587" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="socket01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="117.500 427.500" angle="0" size="67 67" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_socket01" />
<object object_flags="2" id="socket01_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="550 733" angle="0" size="1024 768" type="clip" color="-1" clip_id="socket02" use_alpha="true" />
<object object_flags="2" id="socket01_mini03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="118 429" angle="0" size="68 68" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_socket03" />
</group>
<group object_flags="0" id="Pestle01_mini" hint="$1562" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pestle01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="310 629" angle="0" size="142 40" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_pestle02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="306 625" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_pestle01" />
</group>
<object object_flags="0" id="mortar01_mini" hint="$1561" editor_flags="0" s1="if cursor(&quot;Herb_inv&quot;) then&#x0D;&#x0A;  if state(&quot;Flag_herb&quot;, &quot;flag_herb02&quot;) then&#x0D;&#x0A;    remove(&quot;Herb_inv&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;herb01_mini&quot;)&#x0D;&#x0A;    say(277)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(276)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="263 599" angle="0" size="200 58" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_mortar01" />
<object object_flags="2" id="herb01_mini" hint="$1831" editor_flags="0" s1="if cursor(&quot;Pestle01_mini&quot;) then&#x0D;&#x0A;  remove(&quot;Pestle01_mini&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;mortar01_mini&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;mortar02_mini&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;herb01_mini&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;mortar03_mini&quot;)&#x0D;&#x0A;  sound(&quot;pestle_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mortar03_mini&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(277)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="264 565" angle="0" size="178 52" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_herb01_01" />
<object object_flags="0" id="mortar02_mini" hint="$1561" editor_flags="0" s1="if cursor(&quot;Herb_inv&quot;) then&#x0D;&#x0A;  if state(&quot;Flag_herb&quot;, &quot;flag_herb02&quot;) then&#x0D;&#x0A;    remove(&quot;Herb_inv&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;herb01_mini&quot;)&#x0D;&#x0A;    say(277)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(276)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="263 572" angle="0" size="200 50" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_mortar02" />
<group object_flags="0" id="Box01_mini" hint="$1535" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="285 632" angle="0" size="360 78" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_box01" />
<object object_flags="0" id="box01_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="285 632" angle="0" size="360 78" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_box01" />
</group>
<group object_flags="0" id="Door02_mini" hint="$1584" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_hide(&quot;lock_transformer&quot;) then&#x0D;&#x0A;    if state(&quot;Door02_mini&quot;, &quot;door02_mini01&quot;) then&#x0D;&#x0A;      sound(&quot;door_open_03&quot;, false)&#x0D;&#x0A;      change_state(&quot;Door02_mini&quot;, &quot;door02_mini02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Door02&quot;, &quot;door02_02&quot;)&#x0D;&#x0A;      enable(&quot;Knife_switch01&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      sound(&quot;door_close_03&quot;, false)&#x0D;&#x0A;      change_state(&quot;Door02_mini&quot;, &quot;door02_mini01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Door02&quot;, &quot;door02_01&quot;)&#x0D;&#x0A;      disable(&quot;Knife_switch01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_02&quot;, false)&#x0D;&#x0A;    if is_task_hidden(12) then&#x0D;&#x0A;      show_task(12)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door02_mini01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="487 466.500" angle="0" size="482 591" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_door01_01" />
<object object_flags="2" id="door02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="814 422.500" angle="0" size="174 681" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_door01_02" />
</group>
<object object_flags="3" id="hinge01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="728 297" angle="0" size="36 58" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_hinge01" />
<object object_flags="3" id="hinge02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="728 620" angle="0" size="36 58" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_hinge02" />
<object object_flags="0" id="kettle01_mini" hint="$1555" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="427.500 73" angle="0" size="177 136" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_kettle01" />
<object object_flags="0" id="roll01_mini" hint="$1577" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="584 101.500" angle="0" size="154 79" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_roll01" />
<group object_flags="1" id="Knife_switch01" hint="$1830" editor_flags="0" s1="if cursor() and state(&quot;Knife_switch01&quot;, &quot;knife_switch01_01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Knife_switch01&quot;, &quot;knife_switch01_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Knife_switch02&quot;, &quot;knife_switch02_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Pointer02&quot;, &quot;pointer02_02&quot;)&#x0D;&#x0A;  play_clip(&quot;pointer02_02&quot;, 0)&#x0D;&#x0A;  sleep(200)&#x0D;&#x0A;  change_state(&quot;Socket01_mini&quot;, &quot;socket01_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Socket01&quot;, &quot;socket01_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Light01&quot;, &quot;light01_03&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;voltmeter01_mini&quot;)&#x0D;&#x0A;  background_sounds.Play(&quot;spark_02&quot;, { level04_scene04_01 = 0.5 ,&#x0D;&#x0A;        level04_scene04_02 = 0 , level04_scene04_03 = 0 , &#x0D;&#x0A;        level04_miniscene_scheme = 0.2 , level04_miniscene_transformer = 1 , &#x0D;&#x0A;        level04_miniscene_box03 = 0 , level04_miniscene_box04 = 0 ,&#x0D;&#x0A;        level04_miniscene_masks = 0 , level04_miniscene_notebook = 0 , &#x0D;&#x0A;        level04_miniscene_hog = 0 , level04_miniscene_car = 0  })&#x0D;&#x0A;  if state(&quot;Cord01&quot;, &quot;cord01_02&quot;) then&#x0D;&#x0A;    SwitchApparatus()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="knife_switch01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="475.500 353.500" angle="0" size="47 47" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_knife_switch01" />
<object object_flags="2" id="knife_switch01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="499.500 353.500" angle="0" size="-47 47" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_knife_switch01" />
</group>
<object object_flags="1" id="pointer02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="621 396.500" angle="0" size="40 30" type="clip" color="-1" clip_id="voltmeter03" use_alpha="false" />
<object object_flags="0" id="voltmeter02" hint="$1829" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601.500 378.500" angle="0" size="133 71" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_voltmeter01" />
<group object_flags="1" id="Pointer02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="pointer02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="363 397" angle="0" size="50 30" type="clip" color="-1" clip_id="voltmeter01" use_alpha="false" />
<object object_flags="2" id="pointer02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="390 396.500" angle="0" size="40 30" type="clip" color="-1" clip_id="voltmeter03" use_alpha="false" />
</group>
<object object_flags="0" id="voltmeter01" hint="$1829" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="371.500 378.500" angle="0" size="133 71" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_voltmeter01" />
<object object_flags="0" id="transformer01_mini" hint="$1584" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487.500 438" angle="0" size="537 648" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_transformer01" />
<object object_flags="3" id="back_transformer_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_temp" />
<object object_flags="1" id="back_transformer" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene03_background01" />
</objects>
<areas />
</scene>
<scene id="level04_miniscene_box03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box03" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="bottle01_mini" hint="$1840" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="518 295" angle="0" size="198 144" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_bottle01" />
<object object_flags="0" id="pipe01" hint="$1839" editor_flags="0" s1="if cursor(&quot;Herb_inv&quot;) then&#x0D;&#x0A;  say(2532)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="676.500 505.500" angle="0" size="169 189" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_pipe01" />
<object object_flags="0" id="leaf01" hint="$1838" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="726.500 505.500" angle="0" size="51 77" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_leaf01" />
<object object_flags="0" id="beads01" hint="$1833" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="628 394.500" angle="0" size="254 117" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_beads01" />
<object object_flags="0" id="cranium01" hint="$1836" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497.500 440.500" angle="0" size="195 159" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_cranium01" />
<object object_flags="0" id="pipe02" hint="$1839" editor_flags="0" s1="if cursor(&quot;Herb_inv&quot;) then&#x0D;&#x0A;  say(2532)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="497.500 390" angle="0" size="493 92" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_pipe02" />
<object object_flags="0" id="book01_mini" hint="$1834" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="825.500 409.500" angle="0" size="205 183" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_book01" />
<group object_flags="0" id="Electrode01" hint="$1837" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="electrode01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="577.500 381" angle="0" size="521 88" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_electrode01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="585 385" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_electrode01" />
</group>
<object object_flags="0" id="coulomb01" hint="$1835" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="232.500 271.500" angle="0" size="91 147" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_coulomb01" />
<object object_flags="0" id="books01_mini" hint="$1834" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="467 298.500" angle="0" size="382 169" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_books01" />
<object object_flags="0" id="box03_mini" hint="$1536" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529.500 357.500" angle="0" size="1009 623" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_box01" />
<object object_flags="3" id="back_box03_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_temp" />
<object object_flags="1" id="bsck_box03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1026 768" type="image" color="-1" image_id="scenes_scene04_01_miniscene_miniscene05_background01" />
</objects>
<areas />
</scene>
<scene id="level04_miniscene_box04" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_box04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_box04" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="frame01_clip" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide_ex(nil, false, &quot;dark_box04&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;frame01_clip&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 385" angle="0" size="1024 768" type="clip" color="-1" clip_id="photo01" use_alpha="true" />
<object object_flags="2" id="dark_box04" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide_ex(nil, false, &quot;dark_box04&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;frame01_clip&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1711276033" image_id="scenes_scene01_03_dark01" />
<group object_flags="2" id="Key02" hint="$1858" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if profile.GetVariable(&quot;_key07&quot;) ~=1 then&#x0D;&#x0A;   achievements.CreateTakeEffect(&quot;Key02&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take()&#x0D;&#x0A;  if profile.GetVariable(&quot;_key07&quot;) ~=1 then&#x0D;&#x0A;    TakeKeyCar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 408" angle="0" size="46 70" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_key01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="417 416" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_key02" />
</group>
<object object_flags="0" id="vase01_mini" hint="$1780" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 558" angle="0" size="100 52" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_vase01" />
<object object_flags="0" id="bag01_mini" hint="$1846" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(395)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="786 290" angle="0" size="140 170" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_bag01" />
<object object_flags="0" id="rag01" hint="$1856" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="181 404.500" angle="0" size="216 189" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_rag01" />
<group object_flags="0" id="Frame01" hint="$2022" editor_flags="0" s1="if cursor(&quot;Photo_inv&quot;) and state(&quot;Frame01&quot;, &quot;frame01_01&quot;) then&#x0D;&#x0A;  if state(&quot;Flag_photo&quot;, &quot;flag_photo02&quot;) then&#x0D;&#x0A;    if full_screen_minigame(&quot;assemble_image_pieces_scene04_02&quot;) then&#x0D;&#x0A;      remove(&quot;Photo_inv&quot;)&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Frame01&quot;, &quot;frame01_02&quot;)&#x0D;&#x0A;      say(369)&#x0D;&#x0A;      if is_task(10) and not is_task_hidden(10) then&#x0D;&#x0A;        complete_task(10)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    say(368)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  if state(&quot;Frame01&quot;, &quot;frame01_02&quot;) then&#x0D;&#x0A;    show_ex(0, false, &quot;dark_box04&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;frame01_clip&quot;)&#x0D;&#x0A;    play_clip(&quot;frame01_clip&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(367)&#x0D;&#x0A;    if is_task_hidden(10) then&#x0D;&#x0A;      show_task(10)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="frame01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="691 466" angle="0" size="334 310" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_frame01_01" />
<object object_flags="2" id="frame01_02" hint="$2023" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="692 466" angle="0" size="334 310" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_frame01_02" />
</group>
<object object_flags="0" id="books02_mini" hint="$1848" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="727 423" angle="0" size="248 242" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_books01" />
<object object_flags="0" id="beads02" hint="$1847" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514 253" angle="0" size="64 226" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_beads01" />
<object object_flags="0" id="cockroach01_mini" hint="$1850" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="586 308" angle="0" size="88 38" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_cockroach01" />
<group object_flags="0" id="Cube01" hint="$1852" editor_flags="0" s1="if cursor(&quot;key01&quot;) and state(&quot;Cube01&quot;, &quot;cube01_01&quot;) then&#x0D;&#x0A;  remove(&quot;key01&quot;)&#x0D;&#x0A;  sound(&quot;key_turn_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Cube01&quot;, &quot;cube01_02&quot;)&#x0D;&#x0A;  show_ex(nil, false, &quot;Key02&quot;)&#x0D;&#x0A;  say(383)&#x0D;&#x0A;  if is_task(13) and not is_task_hidden(13) then&#x0D;&#x0A;    complete_task(13)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Cube01&quot;, &quot;cube01_01&quot;) then&#x0D;&#x0A;  say(377)&#x0D;&#x0A;  if is_task_hidden(13) then&#x0D;&#x0A;    show_task(13)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cube01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="407 450" angle="0" size="164 184" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_cube01_01" />
<object object_flags="2" id="cube01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="404 405" angle="0" size="256 274" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_cube01_02" />
</group>
<object object_flags="0" id="book03_mini" hint="$1848" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 368" angle="0" size="198 186" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_book02" />
<object object_flags="0" id="bottle02_mini" hint="$1849" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="387 238" angle="0" size="150 254" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_bottle01" />
<object object_flags="0" id="book02_mini" hint="$1848" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="521 215" angle="0" size="204 212" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_book01" />
<object object_flags="0" id="pipe03" hint="$1855" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523 500" angle="0" size="150 116" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_pipe01" />
<object object_flags="0" id="leaf02" hint="$1854" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="503 446.500" angle="0" size="152 97" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_leaf01" />
<object object_flags="3" id="back_box04_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_box04" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene01" />
</objects>
<areas />
</scene>
<scene id="level04_miniscene_masks" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_masks" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_masks" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="spear01_mini" hint="$1775" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="105 410" angle="0" size="84 724" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_spear01" />
<object object_flags="0" id="shield01_mini" hint="$1774" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="90 541" angle="0" size="180 458" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_shield01" />
<object object_flags="0" id="spear02_mini" hint="$1775" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="98 410" angle="0" size="128 718" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_spear02" />
<object object_flags="0" id="shelves01_mini" hint="$1773" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="943 391" angle="0" size="164 758" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_shelves01" />
<group object_flags="2" id="Mask01" hint="$1763" editor_flags="0" s1="if cursor() and not state(&quot;Pano01&quot;, &quot;pano01_02&quot;) then&#x0D;&#x0A;  take_to_cursor(&quot;mask01_inv&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="278 163" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="278 365" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="278 573" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="478 163" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="478 365" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="478 573" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="678 163" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="678 365" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
<object object_flags="2" id="mask01_09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="678 573" angle="0" size="106 202" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask01" />
</group>
<group object_flags="0" id="Mask02" hint="$1763" editor_flags="0" s1="if cursor() and not state(&quot;Pano01&quot;, &quot;pano01_02&quot;) then&#x0D;&#x0A; -- if is_object_on_level(&quot;Mask02_big&quot;) and not is_hide(&quot;Mask02_big&quot;) then&#x0D;&#x0A;   -- hide_ex(0, false, &quot;Mask02_big&quot;)&#x0D;&#x0A; -- end&#x0D;&#x0A;  take_to_cursor(&quot;mask02_inv&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="mask02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="279.500 153" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="279.500 356" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="279.500 564" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="479.500 153" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="479.500 356" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_06" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="479.500 564" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="0" id="mask02_07" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="679 153" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_08" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="679.500 356" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask02_09" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="679.500 564" angle="0" size="123 140" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask02" />
</group>
<group object_flags="2" id="Mask03" hint="$1763" editor_flags="0" s1="if cursor() and not state(&quot;Pano01&quot;, &quot;pano01_02&quot;) then&#x0D;&#x0A;  take_to_cursor(&quot;mask03_inv&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 180" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 390" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 590" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="479 180" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="479 390" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="479 590" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 180" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 390" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
<object object_flags="2" id="mask03_09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 590" angle="0" size="110 250" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_mask03" />
</group>
<object object_flags="0" id="nail09" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(9, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(9, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(9, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(9, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(9, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(9, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="680 515" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail08" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(8, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(8, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(8, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(8, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(8, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(8, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="680 307" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail07" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(7, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(7, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(7, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(7, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(7, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(7, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="680 105" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail06" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(6, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(6, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(6, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(6, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(6, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(6, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="480 515" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail05" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(5, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(5, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(5, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(5, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(5, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(5, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="480 307" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail04" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(4, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(4, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(4, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(4, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(4, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(4, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="480 105" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail03" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(3, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(3, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(3, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(3, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(3, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(3, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="280 515" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail02" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(2, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(2, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(2, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(2, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(2, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(2, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="280 307" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="0" id="nail01" hint="$1867" editor_flags="0" s1="if cursor(&quot;Mask01_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask01_big&quot;)&#x0D;&#x0A;  MoveMask(1, 1)&#x0D;&#x0A;elseif cursor(&quot;Mask02_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask02_big&quot;)&#x0D;&#x0A;  MoveMask(1, 2)&#x0D;&#x0A;elseif cursor(&quot;Mask03_big&quot;) then&#x0D;&#x0A;  remove(&quot;Mask03_big&quot;)&#x0D;&#x0A;  MoveMask(1, 3)&#x0D;&#x0A;elseif cursor(&quot;mask01_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask01_inv&quot;)&#x0D;&#x0A;  MoveMask(1, 1)&#x0D;&#x0A;elseif cursor(&quot;mask02_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask02_inv&quot;)&#x0D;&#x0A;  MoveMask(1, 2)&#x0D;&#x0A;elseif cursor(&quot;mask03_inv&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;mask03_inv&quot;)&#x0D;&#x0A;  MoveMask(1, 3)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="280 105" angle="0" size="40 40" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_nail01" />
<object object_flags="2" id="mask01_inv" hint="$1763" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 698" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask01" />
<object object_flags="2" id="mask02_inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 706" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask02" />
<object object_flags="2" id="mask03_inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 695" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_mask03" />
<object object_flags="3" id="back_masks_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_temp01" />
<object object_flags="1" id="back_masks" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene02_background01" />
</objects>
<areas >
<area object_flags="0" id="area_hint_masks" hint="$1787" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="562 159" />
<point offset="697 223" />
<point offset="752 360" />
<point offset="726 471" />
<point offset="619 565" />
<point offset="472 572" />
<point offset="390 530" />
<point offset="321 461" />
<point offset="302 339" />
<point offset="342 252" />
<point offset="416 177" />
</area>
<area object_flags="0" id="_area_wall" hint="$1787" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 761" />
<point offset="1023 762" />
<point offset="1025 2" />
<point offset="1 1" />
</area>
</areas>
</scene>
<scene id="level04_miniscene_notebook" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_notebook" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_notebook" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Flag_map" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_map01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296 210" angle="0" size="22 22" type="image" color="16777215" image_id="scenes_scene04_02_miniscene_miniscene03_button02" />
<object object_flags="3" id="flag_map02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296 210" angle="0" size="22 22" type="image" color="16777215" image_id="scenes_scene04_02_miniscene_miniscene03_button02" />
</group>
<object object_flags="2" id="script01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="miniscene03_script01" use_alpha="false" />
<object object_flags="1" id="finger_print01_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="782 429" angle="0" size="176 262" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_finger-print01" />
<object object_flags="2" id="button_close" hint="$1947" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide_ex(nil, false, &quot;map_big01&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;button_close&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Link01&quot;, &quot;link01_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Desktop02&quot;, &quot;desktop02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="730.500 153" angle="0" size="22 22" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_button01" />
<object object_flags="2" id="map_big01" hint="$1946" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="523.500 316" angle="0" size="546 366" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_map01" />
<group object_flags="0" id="Link01" hint="$1945" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;click_icon_01&quot;, false)&#x0D;&#x0A;  if state(&quot;Link01&quot;, &quot;link01_01&quot;) or state(&quot;Link01&quot;, &quot;link01_02&quot;) then&#x0D;&#x0A;    if state(&quot;Link02&quot;, &quot;link02_02&quot;) then&#x0D;&#x0A;      show_ex(nil, false, &quot;map_big01&quot;)&#x0D;&#x0A;      show_ex(nil, false, &quot;button_close&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Link01&quot;, &quot;link01_02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Desktop02&quot;, &quot;desktop02_03&quot;)&#x0D;&#x0A;      if state(&quot;Flag_map&quot;, &quot;flag_map01&quot;) then&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Flag_map&quot;, &quot;flag_map02&quot;)&#x0D;&#x0A;        if state(&quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;) then&#x0D;&#x0A;          change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;          say(1950) -- &quot;Опа, и тут знакомое лицо. Этот профессор прямо-таки популярная личность. В каждом, понимаешь, доме его портрет. &quot;&#x0D;&#x0A;          say(1951) -- &quot;А если серьезно, то похоже, что я напала на след. Это я так понимаю город Колманскоп, надо туда двигать.&quot;&#x0D;&#x0A;          if is_task_hidden(5) then&#x0D;&#x0A;            show_task(5)&#x0D;&#x0A;          end&#x0D;&#x0A;          show_scene(&quot;level04_scene04_02&quot;)&#x0D;&#x0A;          say(1952, &quot;basement01&quot;, 10, 10) -- &quot;Ммммм, водыыыы. Помираю…&quot;&#x0D;&#x0A;          if is_task_hidden(3) then&#x0D;&#x0A;            show_task(3)&#x0D;&#x0A;          end&#x0D;&#x0A;        else&#x0D;&#x0A;          say(268)&#x0D;&#x0A;        end&#x0D;&#x0A;      end&#x0D;&#x0A;    else&#x0D;&#x0A;      say(1956) -- &quot;Не, мне надо сначала письмо отправить.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="link01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="234 190" angle="0" size="76 76" type="clip" color="-1" clip_id="link01" use_alpha="true" />
<object object_flags="0" id="link01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="234 189" angle="0" size="74 74" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_link01_02" />
</group>
<group object_flags="0" id="Link02" hint="$1944" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;click_icon_01&quot;, false)&#x0D;&#x0A;  if state(&quot;link02_01&quot;) then&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4)&#x0D;&#x0A;    end&#x0D;&#x0A;    sound(&quot;office_01&quot;, false)&#x0D;&#x0A;    show_ex(0, false, &quot;script01&quot;)&#x0D;&#x0A;    play_clip(&quot;script01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Link02&quot;, &quot;link02_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Link01&quot;, &quot;link01_01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Desktop02&quot;, &quot;desktop02_02&quot;)&#x0D;&#x0A;    hide_ex(500, true, &quot;script01&quot;)&#x0D;&#x0A;    say(1948) -- &quot;Ну вот, письмо отправили, теперь осталось выбраться отсюда живыми! Чёрт меня дернул за всякими кладами переться!&quot;&#x0D;&#x0A;    say(1949) -- &quot;Хм, а чего это такое важное у них на ноуте еще? Секретные документы?&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(1953) -- &quot;Письмо с пометкой SOS я уже отправила кому надо, а больше мне рассылать некому и нечего&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="link02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="234.500 272.500" angle="0" size="76 76" type="clip" color="-1" clip_id="link02" use_alpha="true" />
<object object_flags="2" id="link02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="234 272" angle="0" size="74 74" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_link02_02" />
</group>
<object object_flags="0" id="cigarette02_mini" hint="$1750" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="952 588" angle="0" size="124 74" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_cigarette02" />
<object object_flags="1" id="desktop01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502 325" angle="0" size="690 405" type="clip" color="-1" clip_id="desktop01" use_alpha="true" />
<object object_flags="3" id="back_notebook_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1023 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_temp" />
<object object_flags="1" id="back_notebook" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_02_miniscene_miniscene03_background01" />
</objects>
<areas >
<area object_flags="0" id="_area_display" hint="$1943" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="163 525" />
<point offset="837 524" />
<point offset="845 126" />
<point offset="155 125" />
</area>
<area object_flags="0" id="_area_cigarette" hint="$1750" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="131 583" />
<point offset="142 576" />
<point offset="133 575" />
<point offset="131 526" />
<point offset="57 503" />
<point offset="1 538" />
<point offset="1 571" />
<point offset="91 609" />
</area>
<area object_flags="0" id="_area_notebook" hint="$1767" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="959 764" />
<point offset="868 576" />
<point offset="873 102" />
<point offset="125 102" />
<point offset="134 579" />
<point offset="55 763" />
</area>
<area object_flags="0" id="_area_table" hint="$1778" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 762" />
<point offset="1022 764" />
<point offset="1019 534" />
<point offset="98 500" />
<point offset="0 570" />
</area>
<area object_flags="0" id="_area_wall" hint="$1787" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 567" />
<point offset="100 498" />
<point offset="1021 534" />
<point offset="1025 2" />
<point offset="1 1" />
</area>
</areas>
</scene>
<scene id="level04_miniscene_car" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_say_benzine" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_say_benzine01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="902 407" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
<object object_flags="3" id="flag_say_benzine02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="902 407" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
</group>
<object object_flags="1" id="close_car" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_car" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level04_scene04_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="2" id="Key_car" hint="$1858" editor_flags="0" s1="key_for_car()" s2="" s3="" s4="" >
<object object_flags="0" id="key_car01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969 288" angle="0" size="34 50" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_key01_01" />
<object object_flags="2" id="key_car02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969 289" angle="0" size="60 20" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_key01_02" />
</group>
<group object_flags="0" id="Indicator01" hint="$1941" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="indicator01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="971.500 398" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="2" id="indicator01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="954 519" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<group object_flags="0" id="Fuel_indicator" hint="$1941" editor_flags="0" s1="if cursor() and state(&quot;Fuel_indicator&quot;, &quot;fuel_indicator01&quot;) then&#x0D;&#x0A;  if is_object_on_level(&quot;Can01&quot;) and state(&quot;Can01&quot;, &quot;can01_01&quot;) then&#x0D;&#x0A;      if state(&quot;Flag_say_benzine&quot;, &quot;flag_say_benzine01&quot;) then&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Flag_say_benzine&quot;, &quot;flag_say_benzine02&quot;)&#x0D;&#x0A;        say(398)&#x0D;&#x0A;      else&#x0D;&#x0A;        say(399)&#x0D;&#x0A;      end&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(7) then&#x0D;&#x0A;    show_task(7)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="fuel_indicator01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="984 448" angle="0" size="108 92" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_fuel01_01" />
<object object_flags="2" id="fuel_indicator02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="984 448" angle="0" size="108 92" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_fuel01_02" />
</group>
<object object_flags="2" id="bullet01" hint="$1939" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="552 381" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_bullet01" />
<group object_flags="2" id="Hrjundel02" hint="$1938" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Hrjundel02&quot;, &quot;hrjundel02_03&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;    take(&quot;bullet01&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    if not is_object_on_level(&quot;bullet01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;      say(423, &quot;Hrjundel02&quot;, 80, -10)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="360.500 222.500" angle="0" size="550 450" type="clip" color="-1" clip_id="Hrjundel05_01" use_alpha="true" />
<object object_flags="2" id="hrjundel02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="360.500 222.500" angle="0" size="550 450" type="clip" color="-1" clip_id="Hrjundel05_02" use_alpha="true" />
<object object_flags="2" id="hrjundel02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="385 223" angle="0" size="600 450" type="clip" color="-1" clip_id="Hrjundel05_inv" use_alpha="true" />
<object object_flags="2" id="hrjundel02_03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358 223" angle="0" size="550 450" type="clip" color="-1" clip_id="Hrjundel05_02" use_alpha="true" />
</group>
<group object_flags="0" id="Hat02" hint="$2024" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Hat02&quot;, &quot;hat02_01&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state_ex(false, 100, true, &quot;Hat02&quot;, &quot;hat02_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Wire_cutter01&quot;) then&#x0D;&#x0A;      enable(&quot;Wire_cutter01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    if is_object_on_level(&quot;Wire_cutter01&quot;) then&#x0D;&#x0A;      disable(&quot;Wire_cutter01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(false, 100, true, &quot;Hat02&quot;, &quot;hat02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hat02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="580 617" angle="0" size="328 280" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_hat01" />
<object object_flags="2" id="hat02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458 675" angle="0" size="328 280" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_hat01" />
</group>
<group object_flags="0" id="Wire_cutter01" hint="$2025" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wire_cutter01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="565 561" angle="0" size="148 72" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_wire_cutter01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="546 565" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_wire_cutter01" />
</group>
<object object_flags="0" id="gear_shift01" hint="$2026" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="764 501" angle="0" size="114 78" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_gear_shift01" />
<object object_flags="0" id="handbrake01" hint="$2027" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="741 468" angle="0" size="152 62" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_handbrake01_02" />
<object object_flags="0" id="seat01" hint="$2028" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 411" angle="0" size="840 714" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_seat01" />
<object object_flags="0" id="element03" hint="$1808" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 691" angle="0" size="216 152" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_element03" />
<object object_flags="1" id="shadow03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 364" angle="0" size="618 728" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_shadow01" />
<object object_flags="0" id="seat02" hint="$2028" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="229 360" angle="0" size="458 720" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_seat02" />
<group object_flags="0" id="Cigarette_lighter01" hint="$2029" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Cigarette_lighter01&quot;, &quot;cigarette_lighter01_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Cigarette_lighter01&quot;, &quot;cigarette_lighter01_02&quot;)&#x0D;&#x0A;    sleep(1500)&#x0D;&#x0A;    take(&quot;Cigarette_lighter01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cigarette_lighter01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="985 318" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_cigarette_lighter01_01" />
<object object_flags="2" id="cigarette_lighter01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="991 326" angle="0" size="45 50" type="clip" color="-1" clip_id="cigarette_lighter01" use_alpha="true" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="992 327" angle="0" size="60 60" type="clip" color="-1" clip_id="cigarette_lighter02" use_alpha="false" />
</group>
<object object_flags="0" id="lock_steering" hint="$2037" editor_flags="0" s1="if cursor(&quot;Key02&quot;) then&#x0D;&#x0A;  remove(&quot;Key02&quot;)&#x0D;&#x0A;  sound(&quot;key_turn_01&quot;, false)&#x0D;&#x0A;  show(&quot;Key_car&quot;)&#x0D;&#x0A;  key_for_car()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="967 290" angle="0" size="26 30" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_lock01" />
<object object_flags="0" id="steering01" hint="$2030" editor_flags="0" s1="if cursor(&quot;Key02&quot;) then&#x0D;&#x0A;  remove(&quot;Key02&quot;)&#x0D;&#x0A;  show(&quot;Key_car&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="924 221" angle="0" size="200 218" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_steering01" />
<object object_flags="0" id="panel01" hint="$2031" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927 466" angle="0" size="194 602" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_panel01" />
<object object_flags="0" id="back_car" hint="$1808" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_background01" />
</objects>
<areas />
</scene>
</level>
<level id="Level05_01_S8" s1="add_task(1, 473, true) -- &quot;Найти следы профессора&quot;&#x0D;&#x0A;add_task(2, 474, true) -- &quot;Раскрыть тайну одноглазой маски&quot;&#x0D;&#x0A;add_task(3, 475, true) -- &quot;Разобраться со странной надписью на языке&quot;&#x0D;&#x0A;add_task(4, 476, true) -- &quot;Открыть железную дверь&quot;&#x0D;&#x0A;add_task(5, 477, true) -- &quot;Открыть тумбочку&quot;&#x0D;&#x0A;add_task(6, 478, true) -- &quot;Прочесть дневник профессора&quot;&#x0D;&#x0A;add_task(7, 479, true) -- &quot;Починить электроплиту&quot;&#x0D;&#x0A;add_task(8, 480, true) -- &quot;Отправится к руднику&quot;&#x0D;&#x0A;&#x0D;&#x0A;function StrokeAnimal()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_5_animal&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_catty01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key08&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function EatFruit(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  if state(&quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_01&quot;) then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Achievement_fruit&quot;.. _num_achiev,0,120)&#x0D;&#x0A;    sound(&quot;eat_01&quot;,false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_02&quot;)&#x0D;&#x0A;    say_random(&quot;group_fruit&quot;)&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_25_fruit&quot;) &#x0D;&#x0A;    name_var = &quot;_fruit&quot;.._num_achiev&#x0D;&#x0A;    profile.SetVariable(name_var, 1)&#x0D;&#x0A;    SuperFind()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SuperFind()&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function IncreaseColor()&#x0D;&#x0A;  if state(&quot;Flag_light&quot;, &quot;flag_light03&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light02&quot;)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light01&quot;)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light00&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function DecreaseColor()&#x0D;&#x0A;  if state(&quot;Flag_light&quot;, &quot;flag_light00&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light01&quot;)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light01&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light02&quot;)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_light&quot;, &quot;flag_light03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ChangeColor()&#x0D;&#x0A;  if state(&quot;Flag_light&quot;, &quot;flag_light00&quot;) then&#x0D;&#x0A;    change_color(&quot;scene05_01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;dune01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;dune02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;door_entresol01_01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;door_entresol01_02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;door_entresol02_01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;door_entresol02_02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;door_entresol02_03&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;tapis02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;board02_02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;board02_03&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;board02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;hat01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;chair01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;chair02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;chair03&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;rag01&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;shutter_left02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;shutter_left03&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;shutter_right02&quot;, 255, 255, 255, 255)&#x0D;&#x0A;    change_color(&quot;shutter_right03&quot;, 255, 255, 255, 255)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light01&quot;) then&#x0D;&#x0A;    change_color(&quot;scene05_01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;dune01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;dune02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;door_entresol01_01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;door_entresol01_02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;door_entresol02_01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;door_entresol02_02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;door_entresol02_02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;tapis02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;board02_02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;board02_03&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;board02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;hat01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;chair01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;chair02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;chair03&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;rag01&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;shutter_left02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;shutter_left03&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;shutter_right02&quot;, 255, 200, 200, 200)&#x0D;&#x0A;    change_color(&quot;shutter_right03&quot;, 255, 200, 200, 200)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light02&quot;) then&#x0D;&#x0A;    change_color(&quot;scene05_01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;dune01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;dune02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;door_entresol01_01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;door_entresol01_02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;door_entresol02_01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;door_entresol02_02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;door_entresol02_03&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;tapis02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;board02_02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;board02_03&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;board02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;hat01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;chair01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;chair02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;chair03&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;rag01&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;shutter_left02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;shutter_left03&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;shutter_right02&quot;, 255, 150, 150, 150)&#x0D;&#x0A;    change_color(&quot;shutter_right03&quot;, 255, 150, 150, 150)&#x0D;&#x0A;  elseif state(&quot;Flag_light&quot;, &quot;flag_light03&quot;) then&#x0D;&#x0A;    change_color(&quot;scene05_01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;dune01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;dune02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;door_entresol01_01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;door_entresol01_02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;door_entresol02_01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;door_entresol02_02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;door_entresol02_03&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;tapis02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;board02_02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;board02_03&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;board02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;hat01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;chair01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;chair02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;chair03&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;rag01&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;shutter_left02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;shutter_left03&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;shutter_right02&quot;, 255, 100, 100, 100)&#x0D;&#x0A;    change_color(&quot;shutter_right03&quot;, 255, 100, 100, 100)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function light_off()&#x0D;&#x0A;  if state(&quot;Door01&quot;, &quot;door01_02&quot;) and&#x0D;&#x0A;     state(&quot;Board02&quot;, &quot;board02_03&quot;) and&#x0D;&#x0A;     state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) and&#x0D;&#x0A;     state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then    &#x0D;&#x0A;    if is_object_on_level(&quot;Bottle&quot;) then&#x0D;&#x0A;      show(&quot;bottle02&quot;)&#x0D;&#x0A;      show(&quot;Bottle&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      if state(&quot;Door02&quot;, &quot;door02_01&quot;) and not is_object_in_inventory(&quot;Bottle&quot;) then&#x0D;&#x0A;        show_ex(0, false, &quot;paint01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function light_on()&#x0D;&#x0A;  hide_ex(0, false, &quot;bottle02&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;paint01&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Bottle&quot;) then&#x0D;&#x0A;      hide_ex(0, false, &quot;Bottle&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function HookOpen(_num_hook)&#x0D;&#x0A;  if cursor() and state(&quot;Hook0&quot;.._num_hook..&quot;_mini&quot;, &quot;hook0&quot;.._num_hook..&quot;_mini01&quot;) then&#x0D;&#x0A;    sound(&quot;hook_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hook0&quot;.._num_hook..&quot;_mini&quot;, &quot;hook0&quot;.._num_hook..&quot;_mini02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hook0&quot;.._num_hook, &quot;hook0&quot;.._num_hook..&quot;_02&quot;)&#x0D;&#x0A;    WardrobeOpen()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function WardrobeOpen()&#x0D;&#x0A;  if state(&quot;Hook01_mini&quot;,&quot;hook01_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Hook02_mini&quot;,&quot;hook02_mini03&quot;) and&#x0D;&#x0A;     state(&quot;Hook03_mini&quot;,&quot;hook03_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Hook04_mini&quot;,&quot;hook04_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Hook05_mini&quot;,&quot;hook05_mini02&quot;) then&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    for i=1,5 do&#x0D;&#x0A;      hide_ex(0, false, &quot;Hook0&quot;..i..&quot;_mini&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;Hook0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;    hide_ex(0, false, &quot;hinge01_mini&quot;)&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, true, &quot;Wardrobe_door01_mini&quot;, &quot;wardrobe_door01_mini02&quot;)&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, true, &quot;Wardrobe_door02_mini&quot;, &quot;wardrobe_door02_mini02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Wardrobe_door01&quot;, &quot;wardrobe_door01_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Wardrobe_door02&quot;, &quot;wardrobe_door02_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Mini05_postage_stamp&quot;)&#x0D;&#x0A;    enable(&quot;Insulation_tape&quot;)&#x0D;&#x0A;    enable(&quot;Lever01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function PushButton(_num_button)&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;    sound(&quot;light_01&quot;, false)&#x0D;&#x0A;    if state(&quot;button0&quot;.._num_button..&quot;_01&quot;) then&#x0D;&#x0A;      change_state(&quot;button0&quot;.._num_button..&quot;_02&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      change_state(&quot;button0&quot;.._num_button..&quot;_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function CheckButtonsStates()&#x0D;&#x0A;         if state(&quot;Button03&quot;, &quot;button03_02&quot;) &#x0D;&#x0A;              and state(&quot;Button04&quot;, &quot;button04_02&quot;) and&#x0D;&#x0A;              state(&quot;Button05&quot;, &quot;button05_02&quot;) and&#x0D;&#x0A;              state(&quot;Button02&quot;, &quot;button02_02&quot;) and&#x0D;&#x0A;              state(&quot;Button01&quot;, &quot;button01_02&quot;) and&#x0D;&#x0A;             state(&quot;Button06&quot;, &quot;button06_02&quot;) then&#x0D;&#x0A;                    play_clip(&quot;number01&quot;, 0)&#x0D;&#x0A;     end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function FillPot()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Pot02&quot;, &quot;pot02_02&quot;)&#x0D;&#x0A;  if state(&quot;Lever02_mini&quot;, &quot;lever02_mini02&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;water08&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;water09&quot;)&#x0D;&#x0A;    play_clip(&quot;water09&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Pot02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;Pot05&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;water09&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;water08&quot;)&#x0D;&#x0A;    play_clip(&quot;water08&quot;,0)&#x0D;&#x0A;    take(&quot;pot03&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pot02&quot;, &quot;pot02_01&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pot05&quot;, &quot;pot05_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(10000, 25000))   &#x0D;&#x0A;  background_sounds.Play(&quot;rustle_01&quot;, { level05_scene05_01 = 0 , level05_scene05_02 = 1 ,&#x0D;&#x0A;         level05_miniscene_sink = 1 , level05_miniscene_bedside_table = 0 ,&#x0D;&#x0A;         level05_miniscene_wardrobe = 0.7 , level05_miniscene_peg = 0 ,&#x0D;&#x0A;         level05_miniscene_mask = 0 , level05_miniscene_tongue = 0 , level05_miniscene_press = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;ventilator_01&quot;, { level05_scene05_01 = 0,&#x0D;&#x0A;          level05_scene05_02 = 1 , level05_miniscene_sink = 0.5 , &#x0D;&#x0A;          level05_miniscene_bedside_table = 0 , level05_miniscene_wardrobe = 0.5 , &#x0D;&#x0A;          level05_miniscene_peg = 0 , level05_miniscene_mask = 0 ,&#x0D;&#x0A;          level05_miniscene_tongue = 0 , level05_miniscene_press = 0.7  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function water07()&#x0D;&#x0A;--while (true) do&#x0D;&#x0A;   background_sounds.Play(&quot;water_07&quot;, { level05_scene05_01 = 0 , level05_scene05_02 = 0.5 ,&#x0D;&#x0A;         level05_miniscene_sink = 0.3 , level05_miniscene_bedside_table = 0 ,&#x0D;&#x0A;         level05_miniscene_wardrobe = 0.3 , level05_miniscene_peg = 0 ,&#x0D;&#x0A;         level05_miniscene_mask = 0 , level05_miniscene_tongue = 0 , level05_miniscene_press = 0.5  })&#x0D;&#x0A;--  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function steam_01()&#x0D;&#x0A;   background_sounds.Play(&quot;steam_01&quot;, { level05_scene05_01 = 0 , level05_scene05_02 = 0.5 ,&#x0D;&#x0A;         level05_miniscene_sink = 0.3 , level05_miniscene_bedside_table = 0 ,&#x0D;&#x0A;         level05_miniscene_wardrobe = 0.3 , level05_miniscene_peg = 0 ,&#x0D;&#x0A;         level05_miniscene_mask = 0 , level05_miniscene_tongue = 0 , level05_miniscene_press = 0.5  })&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;   if state(&quot;Hryundel01&quot;, &quot;hryundel01_02&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;]])" s2="show_task(1, 473) -- &quot;Найти следы профессора .&quot;&#x0D;&#x0A;form_start_dialog_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;car_01&quot;,  {level05_scene05_01 = 0.8} )&#x0D;&#x0A;  play_clip(&quot;clip_comics&quot;)&#x0D;&#x0A;  hide(&quot;clip_comics&quot;)&#x0D;&#x0A;background_sounds.Stop(&quot;car_01&quot;)&#x0D;&#x0A;  pre_say(440) --&quot;Такс, ну и.. вот этот дом. И чего куда?&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_02&quot;)&#x0D;&#x0A;  pre_say(441, &quot;Hryundel01&quot;, 20, -80) --&quot;Давай, обсматривай этот дом весь, а я на стреме постою.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A; pre_say(442) --&quot;Ну-с, начнем, пожалуй.&quot;&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_catty01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Cat&quot;, &quot;cat04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if profile.GetVariable(&quot;_pistol01&quot;) == 1 then&#x0D;&#x0A;    remove(&quot;Pistol01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Pistol02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pistol02&quot;, &quot;pistol02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_lohmatyi10&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    remove(&quot;lohmatyi10&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  name_var=&quot;_fruit09&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Achievement_fruit09&quot;, &quot;achievement_fruit09_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  for i=10,14 do&#x0D;&#x0A;    name_var=&quot;_fruit&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;..i, &quot;achievement_fruit&quot;.. i..&quot;_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;apparatus_01&quot;, { level05_scene05_01 = 0 , &#x0D;&#x0A;          level05_scene05_02 = 1 , level05_miniscene_sink = 0.5 , &#x0D;&#x0A;          level05_miniscene_bedside_table = 0 , level05_miniscene_wardrobe = 0.5 , &#x0D;&#x0A;          level05_miniscene_peg = 0 , level05_miniscene_mask = 0 ,&#x0D;&#x0A;          level05_miniscene_tongue = 0 , level05_miniscene_press = 0.7  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;wind_01&quot;, { level05_scene05_01 = 1 ,&#x0D;&#x0A;          level05_scene05_02 = 0 , level05_miniscene_sink = 0 ,&#x0D;&#x0A;          level05_miniscene_bedside_table = 0.5 , level05_miniscene_wardrobe = 0 ,&#x0D;&#x0A;          level05_miniscene_peg = 0.5 , level05_miniscene_mask = 0.5 , &#x0D;&#x0A;          level05_miniscene_tongue = 0.5 , level05_miniscene_press = 0  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level05_scene05_01" size="1024 768" offset="-18 -3" flags="0" script="" >
<objects >
<object object_flags="0" id="clip_comics" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="comics02" use_alpha="false" />
<group object_flags="0" id="Flag_light" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_light00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="342 706.500" angle="0" size="130 89" type="image" color="16777215" image_id="scenes_scene05_01_hat01" />
<object object_flags="3" id="flag_light01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="342 706.500" angle="0" size="130 89" type="image" color="-1" image_id="scenes_scene05_01_hat01" />
<object object_flags="3" id="flag_light02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="341 707.500" angle="0" size="130 89" type="image" color="16777215" image_id="scenes_scene05_01_hat01" />
<object object_flags="3" id="flag_light03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="342 707" angle="0" size="130 89" type="image" color="16777215" image_id="scenes_scene05_01_hat01" />
</group>
<object object_flags="2" id="eye_01" hint="$2175" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Amulet_big&quot;, &quot;amulet_big03&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;eye_01&quot;)&#x0D;&#x0A;  take(&quot;Eye&quot;)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Amulet&quot;, &quot;amulet02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="530.500 317" angle="0" size="129 186" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene01_eye01" />
<group object_flags="2" id="Eye" hint="$2175" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544 305" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_precious_stone01" />
</group>
<group object_flags="2" id="Amulet_big" hint="$911" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="amulet_big01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="548.500 442.500" angle="0" size="500 610" type="clip" color="-1" clip_id="amulet01" use_alpha="true" />
<object object_flags="3" id="amulet_big02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="548.500 442.500" angle="0" size="457 601" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene01_amulet01_01" />
<object object_flags="2" id="amulet_big03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="548 442.500" angle="0" size="458 601" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene01_amulet01_02" />
<object object_flags="2" id="amulet_big04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="548 442.500" angle="0" size="500 610" type="clip" color="-1" clip_id="amulet02" use_alpha="true" />
</group>
<object object_flags="2" id="dark01" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;mini_scene_open_01&quot;, false)&#x0D;&#x0A;  hide_ex(nil,0,&quot;dark01&quot;)&#x0D;&#x0A;  hide_ex(nil, 0, &quot;Amulet_big&quot;)&#x0D;&#x0A;  hide(&quot;eye_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1744830465" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Achievement_fruit09" hint="$1673" editor_flags="0" s1="EatFruit(&quot;09&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit09_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="314 408" angle="0" size="70 47" type="image" color="-4934476" image_id="scenes_fruit_pitahaya01_01" />
<object object_flags="2" id="achievement_fruit09_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="314 408" angle="0" size="70 47" type="image" color="-4934476" image_id="scenes_fruit_pitahaya01_02" />
</group>
<group object_flags="0" id="Amulet" hint="$911" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_ex(0, false, &quot;dark01&quot;)&#x0D;&#x0A;  show_ex(0,false,&quot;Amulet_big&quot;)&#x0D;&#x0A;  sound(&quot;mini_scene_open_01&quot;, false)&#x0D;&#x0A;  if state(&quot;Amulet&quot;, &quot;amulet01&quot;) then&#x0D;&#x0A;    play_clip(&quot;amulet_big01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Amulet_big&quot;, &quot;amulet_big01&quot;)&#x0D;&#x0A;    show_ex(0,false,&quot;eye_01&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Amulet_big&quot;, &quot;amulet_big04&quot;)&#x0D;&#x0A;    play_clip(&quot;amulet_big04&quot;, 0)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="amulet01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545.500 180.500" angle="0" size="45 77" type="image" color="-1" image_id="scenes_scene05_01_amulet01" />
<object object_flags="2" id="amulet02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="545 179" angle="0" size="46 78" type="image" color="-1" image_id="scenes_scene05_01_amulet02" />
</group>
<object object_flags="1" id="light01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="456.500 355" angle="0" size="550 413" type="clip" color="-1" clip_id="light01" use_alpha="false" />
<object object_flags="3" id="light02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="418.500 350.500" angle="0" size="433 364" type="clip" color="-1" clip_id="light03" use_alpha="false" />
<group object_flags="0" id="Shutter_left" hint="$912" editor_flags="0" s1="if state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue02&quot;) and cursor() then&#x0D;&#x0A;    if state(&quot;shutter_left01&quot;) then&#x0D;&#x0A;      sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left02&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;shadow02&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right01&quot;) or state(&quot;Shutter_right&quot;, &quot;shutter_right04&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        DecreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right02&quot;) then&#x0D;&#x0A;        say(450) -- &quot;Как не закрывай, а лучики надежды в темном царстве всегда дорогу найдут.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    elseif state(&quot;shutter_left02&quot;) then&#x0D;&#x0A;      sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;shadow02&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right02&quot;) or state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;        IncreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;    elseif state(&quot;shutter_left03&quot;) then&#x0D;&#x0A;      sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left04&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;shadow02&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right02&quot;) or state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;        IncreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      light_on() &#x0D;&#x0A;    elseif state(&quot;shutter_left04&quot;) then&#x0D;&#x0A;      sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left03&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;shadow02&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right01&quot;) or state(&quot;Shutter_right&quot;, &quot;shutter_right04&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        DecreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      light_off()&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) and is_object_on_level(&quot;Bottle&quot;) then&#x0D;&#x0A;        say(449) -- &quot;Сейчас устроим тут темень.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor(&quot;Handle01&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    if state(&quot;shutter_left02&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left03&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;      ChangeColor()&#x0D;&#x0A;      light_off()&#x0D;&#x0A;    elseif state(&quot;shutter_left01&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor(&quot;Handle02&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    if state(&quot;shutter_left02&quot;) then&#x0D;&#x0A;      remove(&quot;Handle02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left03&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;      ChangeColor()&#x0D;&#x0A;      light_off()&#x0D;&#x0A;    elseif state(&quot;shutter_left01&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_left04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;elseif state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue01&quot;) and cursor() then&#x0D;&#x0A;  say(460) -- &quot;И нафига нам такое счастье? Закрыть все и сидеть в темноте? Надо дом обыскивать.&quot;&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="shutter_left01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="159 255.500" angle="0" size="50 235" type="image" color="-1" image_id="scenes_scene05_01_shutter01_01" />
<object object_flags="2" id="shutter_left02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="199 244" angle="0" size="57.998 192" type="image" color="-1" image_id="scenes_scene05_01_shutter01_02" />
<object object_flags="2" id="shutter_left03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="200 244" angle="0" size="60 192" type="image" color="-1" image_id="scenes_scene05_01_shutter01_03" />
<object object_flags="2" id="shutter_left04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="159 255.500" angle="0" size="50 235" type="image" color="-1" image_id="scenes_scene05_01_shutter01_04" />
</group>
<object object_flags="3" id="light02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="346 352.500" angle="0" size="329 403" type="clip" color="-1" clip_id="light02" use_alpha="false" />
<object object_flags="3" id="light03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="468 350" angle="0" size="464 367" type="clip" color="-1" clip_id="light03" use_alpha="false" />
<group object_flags="0" id="Shutter_right" hint="$912" editor_flags="0" s1="if state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue02&quot;) and cursor() then&#x0D;&#x0A;    if state(&quot;shutter_right01&quot;) then&#x0D;&#x0A;      sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right02&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left01&quot;) or state(&quot;Shutter_left&quot;, &quot;shutter_left04&quot;) then&#x0D;&#x0A;        show_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        DecreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left02&quot;) then&#x0D;&#x0A;        say(450) -- &quot;Как не закрывай, а лучики надежды в темном царстве всегда дорогу найдут.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    elseif state(&quot;shutter_right02&quot;) then&#x0D;&#x0A;      sound(&quot; door_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right01&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left02&quot;) or state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;        IncreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;    elseif state(&quot;shutter_right03&quot;) then&#x0D;&#x0A;      sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right04&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left02&quot;) or state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;        hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;        IncreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      light_on()&#x0D;&#x0A;    elseif state(&quot;shutter_right04&quot;) then&#x0D;&#x0A;      sound(&quot; door_open_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right03&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left01&quot;) or state(&quot;Shutter_left&quot;, &quot;shutter_left04&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        DecreaseColor()&#x0D;&#x0A;        ChangeColor()&#x0D;&#x0A;      end&#x0D;&#x0A;      light_off()&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) and is_object_on_level(&quot;Bottle&quot;) then&#x0D;&#x0A;        say(449) -- &quot;Сейчас устроим тут темень.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor(&quot;Handle01&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    if state(&quot;shutter_right02&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right03&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;      ChangeColor()&#x0D;&#x0A;      light_off()&#x0D;&#x0A;    elseif state(&quot;shutter_right01&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor(&quot;Handle02&quot;) then&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    if state(&quot;shutter_right02&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right03&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;      ChangeColor()&#x0D;&#x0A;      light_off()&#x0D;&#x0A;    elseif state(&quot;shutter_right01&quot;)  then&#x0D;&#x0A;      remove(&quot;Handle02&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;shutter_right04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;elseif state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue01&quot;) and cursor() then&#x0D;&#x0A;  say(460) -- &quot;И нафига нам такое счастье? Закрыть все и сидеть в темноте? Надо дом обыскивать.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shutter_right01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="291.111 224.929" angle="0" size="50 160" type="image" color="-1" image_id="scenes_scene05_01_shutter02_01" />
<object object_flags="2" id="shutter_right02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="250.292 234.390" angle="0" size="53.761 175.221" type="image" color="-1" image_id="scenes_scene05_01_shutter02_02" />
<object object_flags="2" id="shutter_right03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="250.292 234.390" angle="0" size="53.761 175.221" type="image" color="-1" image_id="scenes_scene05_01_shutter02_03 " />
<object object_flags="2" id="shutter_right04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="291.111 225.429" angle="0" size="49.779 159.292" type="image" color="-1" image_id="scenes_scene05_01_shutter02_04" />
</group>
<object object_flags="3" id="light03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="388 355.500" angle="0" size="330 410" type="clip" color="-1" clip_id="light02" use_alpha="false" />
<object object_flags="3" id="shadow03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="592.500 269.500" angle="0" size="159 233" type="image" color="-1" image_id="scenes_scene05_01_shadow03" />
<group object_flags="1" id="Light04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416 414.500" angle="0" size="265 378" type="clip" color="-1" clip_id="light16" use_alpha="false" />
<object object_flags="2" id="light04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="421 424" angle="0" size="265 399" type="clip" color="-1" clip_id="light17" use_alpha="false" />
</group>
<object object_flags="3" id="clip_hammer" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="426 238" angle="0" size="210 210" type="clip" color="-1" clip_id="hammer01" use_alpha="false" />
<group object_flags="0" id="Board02" hint="$913" editor_flags="0" s1="if cursor(&quot;Hammer&quot;) and state(&quot;Board02&quot;, &quot;board02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Hammer&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_hammer&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_hammer&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Light04&quot;)&#x0D;&#x0A;-- sound(&quot;hammer_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Board02&quot;, &quot;board02_03&quot;)&#x0D;&#x0A;  hide_ex(0,nil,&quot;clip_hammer&quot;)&#x0D;&#x0A;  if state(&quot;Button_scene_tongue&quot;, &quot;button_scene_tongue02&quot;) then&#x0D;&#x0A;    sleep(1000)&#x0D;&#x0A;    if state(&quot;Shutter_left&quot;, &quot;shutter_left02&quot;) then&#x0D;&#x0A;      hide_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_left&quot;, &quot;shutter_left01&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Button_shutter_left&quot;, &quot;button_shutter_left02&quot;)&#x0D;&#x0A;    elseif state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_left&quot;, &quot;shutter_left04&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Button_shutter_left&quot;, &quot;button_shutter_left02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Shutter_right&quot;, &quot;shutter_right02&quot;) then&#x0D;&#x0A;      hide_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_right&quot;, &quot;shutter_right01&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Button_shutter_right&quot;, &quot;button_shutter_right02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_right&quot;, &quot;shutter_right04&quot;)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Button_shutter_right&quot;, &quot;button_shutter_right02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_02&quot;)&#x0D;&#x0A;    pre_say(458, &quot;Hryundel01&quot;, 20, -80) --&quot;Масянь? Ты чего делаешь то? Нафига все заколачиваешь тут все?&quot;&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A;    say(459) --&quot;Хрюндель, скройся, сказано «только в темноте мокрые двери», значит  сделаем темноту, а потом… А потом видно будет.&quot;&#x0D;&#x0A;    change_state_ex(nil,0, false, &quot;Hryundel01&quot;, &quot;hryundel02&quot;)&#x0D;&#x0A;    play_clip(&quot;hryundel02&quot;)&#x0D;&#x0A;    if state(&quot;Button_shutter_left&quot;, &quot;button_shutter_left02&quot;) then&#x0D;&#x0A;      hide_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;      if state(&quot;Shutter_left&quot;, &quot;shutter_left01&quot;) then&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Shutter_left&quot;, &quot;shutter_left02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light02_02&quot;)&#x0D;&#x0A;      elseif state(&quot;Shutter_left&quot;, &quot;shutter_left04&quot;) then&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Shutter_left&quot;, &quot;shutter_left03&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;     if state(&quot;Button_shutter_right&quot;, &quot;button_shutter_right01&quot;) then&#x0D;&#x0A;       show_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Button_shutter_right&quot;, &quot;button_shutter_right02&quot;) then&#x0D;&#x0A;      if state(&quot;Shutter_right&quot;, &quot;shutter_right01&quot;) then&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Shutter_right&quot;, &quot;shutter_right02&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;light03_02&quot;)&#x0D;&#x0A;      elseif state(&quot;Shutter_right&quot;, &quot;shutter_right04&quot;) then&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Shutter_right&quot;, &quot;shutter_right03&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;     if state(&quot;Button_shutter_right&quot;, &quot;button_shutter_right01&quot;) then&#x0D;&#x0A;       show_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    hide_ex(0, false, &quot;light02_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;light03_01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;light01&quot;)&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_02&quot;)&#x0D;&#x0A;    pre_say(458, &quot;Hryundel01&quot;) --&quot;Масянь? Ты чего делаешь то? Нафига все заколачиваешь тут все?&quot;&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A;    pre_say(459) --&quot;Хрюндель, скройся, сказано «только в темноте мокрые двери», значит  сделаем темноту, а потом… А потом видно будет.&quot;&#x0D;&#x0A;   change_state_ex(nil,0, false, &quot;Hryundel01&quot;, &quot;hryundel02&quot;) &#x0D;&#x0A;    play_clip(&quot;hryundel02&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;  light_off()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="board02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="417 242.500" angle="0" size="116 37" type="image" color="33554431" image_id="scenes_scene05_01_board02" />
<object object_flags="2" id="board02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="412.333 240.602" angle="0" size="135 43" type="image" color="-1" image_id="scenes_scene05_01_board01_01" />
<object object_flags="2" id="board02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="412.036 238.441" angle="0" size="135 47" type="image" color="-1" image_id="scenes_scene05_01_board01_02" />
</group>
<object object_flags="0" id="board02" hint="$913" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416 220" angle="0" size="127 146" type="image" color="-1" image_id="scenes_scene05_01_board02" />
<object object_flags="0" id="chair01_01" hint="$914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="35 552.500" angle="0" size="84 359" type="image" color="-1" image_id="scenes_scene05_01_chair01" />
<object object_flags="0" id="hat01" hint="$915" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="69 562.500" angle="0" size="130 89" type="image" color="-1" image_id="scenes_scene05_01_hat01" />
<object object_flags="0" id="chair01_02" hint="$914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="130.500 658.500" angle="0" size="261 217" type="image" color="-1" image_id="scenes_scene05_01_chair02" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 260.500" angle="0" size="118 613" type="image" color="-1" image_id="scenes_scene05_01_shadow01" />
<group object_flags="0" id="Magnifer02" hint="$916" editor_flags="0" s1="if cursor() and state(&quot;Magnifer02&quot;, &quot;magnifer02_02&quot;) then&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_tongue&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="magnifer02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 278" angle="0" size="34 32" type="image" color="16777215" image_id="scenes_scene05_01_magnifier01" />
<object object_flags="2" id="magnifer02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 278" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene05_01_magnifier01" />
</group>
<group object_flags="0" id="Mask02" hint="$917" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Magnifer02&quot;, &quot;magnifer02_01&quot;) then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_mask&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Eye&quot;) then&#x0D;&#x0A;      if is_task_hidden(2) then&#x0D;&#x0A;        show_task(2) -- &quot;Раскрыть тайну одноглазой маски.&quot;&#x0D;&#x0A;      end&#x0D;&#x0A;      say(443) -- &quot;Вот мародёры. Все повыковыривают, что блестит.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Magnifer02&quot;, &quot;magnifer02_02&quot;) then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_tongue&quot;) &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mask02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="68 207" angle="0" size="62 194" type="image" color="-1" image_id="scenes_scene05_01_mask02_01" />
<object object_flags="2" id="mask02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="68 207" angle="0" size="62 194" type="image" color="-1" image_id="scenes_scene05_01_mask02_02" />
</group>
<object object_flags="0" id="mask01" hint="$917" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="37 369.500" angle="0" size="52 163" type="image" color="-1" image_id="scenes_scene05_01_mask01" />
<object object_flags="0" id="tapis01" hint="$918" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="53.500 287.500" angle="0" size="107 346" type="image" color="-1" image_id="scenes_scene05_01_tapis01" />
<object object_flags="0" id="bread01" hint="$919" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="236.500 408" angle="0" size="67 48" type="image" color="-1" image_id="scenes_scene05_01_bread01" />
<group object_flags="0" id="Blind01" hint="$920" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;blind01_01&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;blind01_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Pistol01&quot;) then&#x0D;&#x0A;      enable(&quot;Pistol01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;blind01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Pistol01&quot;) then&#x0D;&#x0A;      disable(&quot;Pistol01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="blind01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="210 518.500" angle="0" size="198 109" type="image" color="-1" image_id="scenes_scene05_01_blind01_01" />
<object object_flags="2" id="blind01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="140 515" angle="0" size="66 100" type="image" color="-1" image_id="scenes_scene05_01_blind01_02" />
</group>
<object object_flags="0" id="cobweb01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="259 518" angle="0" size="78 84" type="image" color="-1" image_id="scenes_scene05_01_cobweb01" />
<group object_flags="1" id="Pistol01" hint="$921" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pistol01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="251.500 521.500" angle="0" size="75 33" type="image" color="-1" image_id="scenes_scene05_01_pistol01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="250 522" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_pistol01" />
</group>
<object object_flags="0" id="newspaper01" hint="$922" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="230 517.500" angle="0" size="119 51" type="image" color="-1" image_id="scenes_scene05_01_newspaper01" />
<object object_flags="0" id="rag01" hint="$923" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287.500 447.500" angle="0" size="167 121" type="image" color="-1" image_id="scenes_scene05_01_rag01" />
<object object_flags="0" id="table01" hint="$924" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="231.500 494" angle="0" size="253 198" type="image" color="-1" image_id="scenes_scene05_01_table01" />
<object object_flags="2" id="shadow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="348.500 454.500" angle="0" size="439 165" type="image" color="-1" image_id="scenes_scene05_01_shadow02" />
<object object_flags="0" id="patch01_barkhan02" hint="$925" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="442 475" angle="0" size="48 20" type="image" color="-1" image_id="scenes_scene05_01_patch01_barkhan02" />
<group object_flags="0" id="Magnifer" hint="$916" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="magnifer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 464" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene05_01_magnifier01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="447 464" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_magnifier" />
</group>
<object object_flags="0" id="patch02_barkhan02" hint="$925" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 453.500" angle="0" size="152 51" type="image" color="-1" image_id="scenes_scene05_01_patch02_barkhan02" />
<group object_flags="0" id="Chair" hint="$914" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  if state(&quot;chair01&quot;) then&#x0D;&#x0A;    change_state(&quot;chair02&quot;)&#x0D;&#x0A;  elseif state(&quot;chair02&quot;) then&#x0D;&#x0A;    change_state(&quot;chair03&quot;)&#x0D;&#x0A;   elseif state(&quot;chair03&quot;) then&#x0D;&#x0A;    change_state(&quot;chair02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="chair01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="466.500 375" angle="0" size="109 158" type="image" color="-1" image_id="scenes_scene05_01_chair03" />
<object object_flags="2" id="chair02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="563.500 337.500" angle="0" size="89 130" type="image" color="-1" image_id="scenes_scene05_01_chair03" />
<object object_flags="2" id="chair03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="466.500 375" angle="0.116" size="109 158" type="image" color="-1" image_id="scenes_scene05_01_chair03" />
</group>
<object object_flags="0" id="barkhan02" hint="$925" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350.500 453.500" angle="0" size="445 169" type="image" color="-1" image_id="scenes_scene05_01_barkhan02" />
<object object_flags="0" id="slippers01" hint="$926" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="932 429.500" angle="0" size="162 149" type="image" color="-1" image_id="scenes_scene05_01_slippers01" />
<object object_flags="0" id="stairs02" hint="$927" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="895.500 172" angle="0" size="159 182" type="image" color="-1" image_id="scenes_scene05_01_stairs02" />
<group object_flags="0" id="Vacuum_cleaner" hint="$928" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vacuum_cleaner" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959.500 190.500" angle="0" size="127 197" type="image" color="-1" image_id="scenes_scene05_01_vacuum_cleaner01_01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="963 210" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter05_vacuum_cleaner01" />
</group>
<object object_flags="3" id="clip_crow_bar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="866 605" angle="0" size="325 200" type="clip" color="-1" clip_id="assembling01" use_alpha="false" />
<group object_flags="0" id="Board01" hint="$929" editor_flags="0" s1="if cursor(&quot;Crow_bar&quot;) then&#x0D;&#x0A;  remove(&quot;Crow_bar&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;Board01&quot;,&quot;board01_01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_crow_bar&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_crow_bar&quot;) &#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_crow_bar&quot;)&#x0D;&#x0A; -- sound(&quot;wooden_leg_01&quot;, false)&#x0D;&#x0A;  take(&quot;Board01&quot;)&#x0D;&#x0A;  change_hint(913)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(455) -- &quot;Девушка, конечно, я могучая, но тулзы они и в африке тулзы… нужные… юзабельные.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="board01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="862.398 572.055" angle="0" size="321 120" type="image" color="-1" image_id="scenes_scene05_01_board01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="835 566.500" angle="0.154" size="86 37" type="image" color="-1" image_id="scenes_inventory_chapter05_board01" />
</group>
<object object_flags="0" id="stairs01" hint="$927" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="774 348.500" angle="0" size="500 695" type="image" color="-1" image_id="scenes_scene05_01_stairs01" />
<group object_flags="1" id="Button_shutter_right" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_shutter_right01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="346 291" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_tongue01" />
<object object_flags="2" id="button_shutter_right02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="346 291" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_tongue01" />
</group>
<group object_flags="1" id="Button_shutter_left" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_shutter_left01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 340" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_tongue01" />
<object object_flags="2" id="button_shutter_left02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 340" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_tongue01" />
</group>
<object object_flags="2" id="paint01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="795 267" angle="0" size="102 212" type="image" color="-1" image_id="scenes_scene05_01_paint01" />
<group object_flags="0" id="Door02" hint="$930" editor_flags="0" s1="if cursor(&quot;Bottle&quot;) and state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) and state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then&#x0D;&#x0A;  remove(&quot;Bottle&quot;)&#x0D;&#x0A;  sound(&quot;bottle_01&quot;,false)&#x0D;&#x0A;  show_ex(0, false, &quot;paint01&quot;)&#x0D;&#x0A;  play_clip(&quot;paint01&quot;)&#x0D;&#x0A;  if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;    complete_task(3) -- &quot;Разобраться со странной надписью на языке.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Door02&quot;, &quot;door02_01&quot;) then&#x0D;&#x0A;  if is_task_hidden(4) then&#x0D;&#x0A;    show_task(4) -- &quot;Открыть железную дверь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="798.500 259" angle="0" size="91 444" type="image" color="-1" image_id="scenes_scene05_01_door02_01" />
<object object_flags="2" id="door02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="829 259" angle="0" size="57 526" type="image" color="-1" image_id="scenes_scene05_01_door02_02" />
</group>
<object object_flags="2" id="cord01" hint="$932" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="624.500 422" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_cord01" />
<group object_flags="2" id="Cord01" hint="$932" editor_flags="0" s1="if cursor(&quot;Knife&quot;) then&#x0D;&#x0A;  remove(&quot;Knife&quot;)&#x0D;&#x0A;  sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;cord01_02&quot;)&#x0D;&#x0A;  take(&quot;cord01&quot;)&#x0D;&#x0A;  hide(&quot;cord_mini&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cord01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="673.500 445" angle="0" size="157 165" type="image" color="-1" image_id="scenes_scene05_01_cord01_01" />
<object object_flags="2" id="cord01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="624 393" angle="0" size="48 42" type="image" color="-1" image_id="scenes_scene05_01_cord01_02" />
</group>
<object object_flags="3" id="radio_waves02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 317" angle="0" size="200 200" type="clip" color="-1" clip_id="radio_waves02" use_alpha="false" />
<group object_flags="0" id="Radio01" hint="$933" editor_flags="0" s1="if cursor() and not is_hide(&quot;paint01&quot;) and state(&quot;Cord_radio&quot;, &quot;cord_radio02&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;assemble_image_circle_scene05_01&quot;) then&#x0D;&#x0A;     background_sounds.Stop(&quot;radio_02&quot;)&#x0D;&#x0A;    show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;    show_ex(0,0,&quot;radio_waves02&quot;)&#x0D;&#x0A;    play_clip(&quot;radio_waves02&quot;,0)&#x0D;&#x0A;    sound(&quot;radio_01&quot;,true) &#x0D;&#x0A;    hide(&quot;radio_waves02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;paint01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door02&quot;, &quot;door02_02&quot;)&#x0D;&#x0A;    sound(&quot;mechanism_01&quot;,false)&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4) -- &quot;Открыть железную дверь.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    enable(&quot;area_door02_open&quot;)&#x0D;&#x0A;    achievements.GetAchievement(&quot;master_spy&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;else&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_bedside_table&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="radio01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="698 379.500" angle="0" size="52 123" type="image" color="-1" image_id="scenes_scene05_01_radio01_01" />
<object object_flags="2" id="radio01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="707.500 365" angle="0" size="71 94" type="image" color="-1" image_id="scenes_scene05_01_radio01_02" />
</group>
<object object_flags="0" id="socket01" hint="$934" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="740 389.500" angle="0" size="8 29" type="image" color="-1" image_id="scenes_scene05_01_socket01" />
<group object_flags="1" id="Door_bedside02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="door_bedside02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="684.500 384.500" angle="0" size="15 41" type="image" color="-1" image_id="scenes_scene05_01_door05_01" />
<object object_flags="2" id="door_bedside02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="680 392" angle="0" size="26 42" type="image" color="-1" image_id="scenes_scene05_01_door05_02" />
</group>
<group object_flags="1" id="Door_bedside01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="door_bedside01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668.500 376.500" angle="0" size="15 41" type="image" color="-1" image_id="scenes_scene05_01_door06_01" />
<object object_flags="2" id="door_bedside01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="651.500 374.500" angle="0" size="23 37" type="image" color="-1" image_id="scenes_scene05_01_door06_02" />
<object object_flags="2" id="door_bedside01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="668.500 377" angle="0" size="15 41" type="image" color="-1" image_id="scenes_scene05_01_door06_03" />
</group>
<object object_flags="0" id="bedside01" hint="$935" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_bedside_table&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="695.500 386" angle="0" size="81 90" type="image" color="-1" image_id="scenes_scene05_01_cupboard01" />
<object object_flags="2" id="bottle02" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_bedside_table&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="695 410" angle="0" size="60 40" type="image" color="-1" image_id="scenes_scene05_01_bottle01" />
<object object_flags="0" id="tapis02" hint="$937" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="537.500 558.500" angle="0" size="479 149" type="image" color="-1" image_id="scenes_scene05_01_tapis02" />
<group object_flags="0" id="Vacuum_cleaner02" hint="$928" editor_flags="0" s1="if cursor(&quot;Knife&quot;) then&#x0D;&#x0A;  remove(&quot;Knife&quot;)&#x0D;&#x0A;  take(&quot;cord01&quot;)&#x0D;&#x0A;  change_state(&quot;Vacuum_cleaner02&quot;, &quot;vacuum_cleaner02_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="vacuum_cleaner02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="642.500 330.500" angle="0" size="88 97" type="image" color="16777215" image_id="scenes_scene05_01_vacuum_cleaner01_02" />
<object object_flags="2" id="vacuum_cleaner02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642.500 330.500" angle="0" size="88 97" type="image" color="-1" image_id="scenes_scene05_01_vacuum_cleaner01_02" />
</group>
<object object_flags="1" id="handle01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="635 215" angle="0" size="22 14" type="image" color="-1" image_id="scenes_scene05_01_knob02_01" />
<object object_flags="1" id="handle02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="656 220" angle="0" size="22 14" type="image" color="-1" image_id="scenes_scene05_01_knob02_01" />
<object object_flags="0" id="clothes01" hint="$939" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631 271" angle="0" size="36 128" type="image" color="-1" image_id="scenes_scene05_01_clothes01" />
<object object_flags="1" id="knob03" hint="$938" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="650 217.500" angle="0" size="32 13" type="image" color="-1" image_id="scenes_scene05_01_knob03" />
<object object_flags="0" id="coatrack01" hint="$938" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_peg&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="651 222" angle="0" size="67 48" type="image" color="-1" image_id="scenes_scene05_01_coatrack01" />
<group object_flags="0" id="Door_entresol02" hint="$931" editor_flags="0" s1="if cursor(&quot;Handle_entresol&quot;) and state(&quot;Chair&quot;, &quot;chair02&quot;) then&#x0D;&#x0A;  if state(&quot;door_entresol02_01&quot;) then&#x0D;&#x0A;    remove(&quot;Handle_entresol&quot;)&#x0D;&#x0A;    sound(&quot;handle_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;door_entresol02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Chair&quot;, &quot;chair02&quot;) then&#x0D;&#x0A;  if state(&quot;door_entresol02_01&quot;) then&#x0D;&#x0A;    say(452) -- &quot;Ручки нема, так что фиг откроешь.&quot;&#x0D;&#x0A;  elseif state(&quot;door_entresol02_02&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;door_entresol02_03&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Pot01&quot;) then&#x0D;&#x0A;      enable(&quot;Pot01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;door_entresol02_03&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;door_entresol02_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Pot01&quot;) then&#x0D;&#x0A;      disable(&quot;Pot01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;elseif (cursor() or cursor(&quot;Handle_entresol&quot;)) and not state(&quot;Chair&quot;, &quot;chair02&quot;) then&#x0D;&#x0A;    say(451) -- &quot;Высоко, так просто не достать.&quot;&#x0D;&#x0A;elseif cursor(&quot;Handle01&quot;) or cursor(&quot;Handle02&quot;) then&#x0D;&#x0A;  say(2536)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_entresol02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535.500 97.500" angle="0" size="75 76" type="image" color="-1" image_id="scenes_scene05_01_door_entresol01_01" />
<object object_flags="2" id="door_entresol02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="535.500 97.500" angle="0" size="75 76" type="image" color="-1" image_id="scenes_scene05_01_door_entresol01_03" />
<object object_flags="2" id="door_entresol02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="482 102" angle="0" size="44 82" type="image" color="-1" image_id="scenes_scene05_01_door_entresol01_02" />
</group>
<group object_flags="1" id="Pot01" hint="$940" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pot01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539.500 117" angle="0" size="61 34" type="image" color="-1" image_id="scenes_scene05_01_pan01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 114" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_pan02" />
</group>
<object object_flags="0" id="rack01" hint="$941" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 102.500" angle="0" size="70 65" type="image" color="-1" image_id="scenes_scene05_01_rack01" />
<group object_flags="0" id="Door_entresol01" hint="$931" editor_flags="0" s1="if cursor() and state(&quot;Chair&quot;, &quot;chair02&quot;) then&#x0D;&#x0A;  if state(&quot;door_entresol01_01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;door_entresol01_02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Hammer&quot;) then&#x0D;&#x0A;      enable(&quot;Hammer&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;door_entresol01_01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Hammer&quot;) then&#x0D;&#x0A;      disable(&quot;Hammer&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(451) -- &quot;Высоко, так просто не достать.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_entresol01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 97.500" angle="0" size="74 76" type="image" color="-1" image_id="scenes_scene05_01_door_entresol02_01" />
<object object_flags="2" id="door_entresol01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="658.875 102.084" angle="0" size="46 78" type="image" color="-1" image_id="scenes_scene05_01_door_entresol02_02" />
</group>
<group object_flags="1" id="Hammer" hint="$942" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hammer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595 106.500" angle="0" size="28 51" type="image" color="-1" image_id="scenes_scene05_01_hammer01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="595 106.500" angle="0.082" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_hammer01" />
</group>
<object object_flags="0" id="cobweb02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="609 99.500" angle="0" size="-56 69" type="image" color="-1" image_id="scenes_scene05_01_cobweb02" />
<object object_flags="0" id="books01" hint="$943" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="614.500 115" angle="0" size="46 39" type="image" color="-1" image_id="scenes_scene05_01_books01" />
<group object_flags="0" id="Dune" hint="$925" editor_flags="0" s1="if cursor(&quot;Vacuum_cleaner&quot;) and state(&quot;dune01&quot;) then &#x0D;&#x0A;  remove(&quot;Vacuum_cleaner&quot;)&#x0D;&#x0A;  sound(&quot;vacuum cleaner_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;dune02&quot;)&#x0D;&#x0A;  -- disable(&quot;Dune&quot;)&#x0D;&#x0A;  enable(&quot;Crow_bar&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Vacuum_cleaner02&quot;, &quot;vacuum_cleaner02_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Cord01&quot;)&#x0D;&#x0A;  show(&quot;cord_mini&quot;)&#x0D;&#x0A;  say(456) -- &quot;Сейчас мы тут порядок наведем. Устроим, блин, ген.уборку.&quot;&#x0D;&#x0A;elseif cursor() and state(&quot;dune01&quot;) then&#x0D;&#x0A;  say(454) -- &quot;Ну, не руками же разгребать, тут экскаватор нужен.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dune01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="562 321.500" angle="0" size="97 43" type="image" color="-1" image_id="scenes_scene05_01_barkhan01_01" />
<object object_flags="2" id="dune02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="580.500 355" angle="0" size="108 36" type="image" color="-1" image_id="scenes_scene05_01_barkhan01_02" />
</group>
<group object_flags="1" id="Crow_bar" hint="$1844" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="crow_bar01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570.198 329.006" angle="-0.034" size="105 25.998" type="image" color="-1" image_id="scenes_scene05_01_crow_bar01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="566.499 328.002" angle="-0.034" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter05_crow_bar01" />
</group>
<group object_flags="0" id="Door01" hint="$944" editor_flags="0" s1="if cursor() and state(&quot;Dune&quot;, &quot;dune02&quot;) then&#x0D;&#x0A;  if state(&quot;door01_01&quot;) then&#x0D;&#x0A;    if state(&quot;Book03&quot;, &quot;book03_02&quot;) then&#x0D;&#x0A;      complete_level()&#x0D;&#x0A;    else&#x0D;&#x0A;      sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;door01_02&quot;)&#x0D;&#x0A;      show_ex(0, false, &quot;shadow03&quot;)&#x0D;&#x0A;      DecreaseColor()&#x0D;&#x0A;      ChangeColor()&#x0D;&#x0A;      light_off()&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;door01_01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;shadow03&quot;)&#x0D;&#x0A;    IncreaseColor()&#x0D;&#x0A;    ChangeColor()&#x0D;&#x0A;    light_on()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Dune&quot;, &quot;dune01&quot;) then&#x0D;&#x0A;  say(453) -- &quot;Да тут песка куча, дверь не закроешь.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="559.500 244.500" angle="0" size="44 154" type="image" color="-1" image_id="scenes_scene05_01_door01_01" />
<object object_flags="2" id="door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="547.500 245.500" angle="0" size="70 156" type="image" color="-1" image_id="scenes_scene05_01_door01_02" />
</group>
<object object_flags="1" id="scene05_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene05_01_background01" />
<group object_flags="0" id="Hryundel01" hint="$1526" editor_flags="0" s1="if cursor(&quot;Pistol01&quot;)  then&#x0D;&#x0A;  say(2534)&#x0D;&#x0A;elseif cursor(&quot;Hammer&quot;) then&#x0D;&#x0A;  say(2535)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hryundel01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="224 332" angle="0" size="200 350" type="clip" color="-1" clip_id="Hrjundel01" use_alpha="false" />
<object object_flags="2" id="hryundel01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="224 332" angle="0" size="200 350" type="clip" color="-1" clip_id="Hrjundel02" use_alpha="false" />
<object object_flags="3" id="hryundel02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="224 332" angle="0" size="200 350" type="clip" color="-1" clip_id="Hrjundel07" use_alpha="false" />
</group>
<object object_flags="1" id="background02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="220 240" angle="0" size="76 178" type="image" color="-1" image_id="scenes_scene05_01_background02" />
<object object_flags="1" id="background03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="548 247" angle="0" size="70 156" type="image" color="-1" image_id="scenes_scene05_01_background03" />
</objects>
<areas >
<area object_flags="0" id="area_exit01" hint="$948" editor_flags="0" s1="if cursor() and state(&quot;Dune&quot;, &quot;dune02&quot;) then&#x0D;&#x0A;  if state(&quot;door01_01&quot;) then&#x0D;&#x0A;    if state(&quot;Book03&quot;, &quot;book03_02&quot;) then&#x0D;&#x0A;       achievements.OnEndLevel()&#x0D;&#x0A;      complete_level()&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="581 172" />
<point offset="580 314" />
<point offset="517 318" />
<point offset="515 169" />
</area>
<area object_flags="0" id="area_board02" hint="$953" editor_flags="0" s1="if cursor(&quot;Board01&quot;) then&#x0D;&#x0A;  if state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue02&quot;) then&#x0D;&#x0A;    remove(&quot;Board01&quot;)&#x0D;&#x0A;    sound(&quot;move_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Board02&quot;, &quot;board02_02&quot;)&#x0D;&#x0A;    DecreaseColor()&#x0D;&#x0A;    ChangeColor()&#x0D;&#x0A;    say(457) -- &quot;Приколотить бы её еще, а то щели кругом.&quot;&#x0D;&#x0A;  else&#x0D;&#x0A;    say(460) -- &quot;И нафига нам такое счастье? Закрыть все и сидеть в темноте? Надо дом обыскивать.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="469 295" />
<point offset="471 157" />
<point offset="358 157" />
<point offset="357 295" />
</area>
<area object_flags="1" id="area_door02_open" hint="$955" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Shutter_left&quot;, &quot;shutter_left04&quot;) or state(&quot;Shutter_right&quot;, &quot;shutter_right04&quot;) then&#x0D;&#x0A;    show_scene(&quot;level05_scene05_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    say(463) -- &quot;Там темно, и фонарика нет, надо  осветить, как скажем путь в темные недры.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="845 446" />
<point offset="846 229" />
<point offset="744 127" />
<point offset="741 424" />
</area>
<area object_flags="0" id="_area_window_down" hint="$954" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="257 302" />
<point offset="275 308" />
<point offset="204 343" />
<point offset="184 338" />
<point offset="185 328" />
</area>
<area object_flags="0" id="_area_window01" hint="$953" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="265 155" />
<point offset="259 300" />
<point offset="184 328" />
<point offset="182 150" />
</area>
<area object_flags="0" id="_area_entresol" hint="$931" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="639 133" />
<point offset="640 69" />
<point offset="503 65" />
<point offset="504 131" />
</area>
<area object_flags="0" id="_area_foolr01" hint="$952" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="23 758" />
<point offset="1024 758" />
<point offset="1024 694" />
<point offset="847 448" />
<point offset="745 421" />
<point offset="579 317" />
<point offset="516 321" />
<point offset="516 395" />
<point offset="326 389" />
<point offset="128 537" />
<point offset="18 537" />
</area>
<area object_flags="0" id="_area_wall" hint="$951" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="20 761" />
<point offset="1025 763" />
<point offset="1021 7" />
<point offset="20 6" />
</area>
</areas>
</scene>
<scene id="level05_scene05_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Book04" hint="$957" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="book04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="559.500 368.500" angle="0" size="710 560" type="clip" color="-1" clip_id="book01" use_alpha="true" />
<object object_flags="2" id="book04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="564 422.500" angle="0" size="710 660" type="clip" color="-1" clip_id="book03" use_alpha="true" />
</group>
<object object_flags="2" id="dark02" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide_ex(nil,0,&quot;dark02&quot;)&#x0D;&#x0A;  hide(&quot;Book04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1426063361" image_id="scenes_scene01_03_dark01" />
<object object_flags="2" id="book05" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="627 339.500" angle="0" size="150 200" type="clip" color="-1" clip_id="book05" use_alpha="false" />
<group object_flags="0" id="Button01" hint="$958" editor_flags="0" s1="PushButton(1)&#x0D;&#x0A; CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="167 480" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="167 480" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<group object_flags="0" id="Button02" hint="$958" editor_flags="0" s1="PushButton(2)&#x0D;&#x0A; CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 480" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 480" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<group object_flags="0" id="Button03" hint="$958" editor_flags="0" s1="PushButton(3)&#x0D;&#x0A;CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="169 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="169 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<group object_flags="0" id="Button04" hint="$958" editor_flags="0" s1="PushButton(4)&#x0D;&#x0A;CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="206 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="206 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<group object_flags="0" id="Button05" hint="$958" editor_flags="0" s1="PushButton(5)&#x0D;&#x0A;CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="244 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="244 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<group object_flags="0" id="Button06" hint="$958" editor_flags="0" s1="PushButton(6)&#x0D;&#x0A;CheckButtonsStates()" s2="" s3="" s4="" >
<object object_flags="0" id="button06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="button06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282 596" angle="0" size="30 28" type="image" color="-1" image_id="scenes_scene05_02_button02" />
</group>
<object object_flags="1" id="skroll01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438 524" angle="0" size="15 100" type="clip" color="-1" clip_id="skroll01" use_alpha="false" />
<group object_flags="1" id="Speedometers" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="speed_pointer03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="349 557.500" angle="0" size="70 50" type="clip" color="-1" clip_id="speedometer01" use_alpha="false" />
<object object_flags="0" id="speedometer03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="347.500 560.500" angle="0" size="65 65" type="image" color="-1" image_id="scenes_scene05_02_speedometer01" />
<object object_flags="0" id="speed_pointer02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="348.500 483.500" angle="0" size="70 50" type="clip" color="-1" clip_id="speedometer01" use_alpha="false" />
<object object_flags="0" id="speedometer02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="347.500 486.500" angle="0" size="65 65" type="image" color="-1" image_id="scenes_scene05_02_speedometer01" />
<object object_flags="0" id="speed_pointer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="280 483.500" angle="0" size="62 44" type="clip" color="-1" clip_id="speedometer01" use_alpha="false" />
<object object_flags="0" id="speedometer01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 486" angle="0" size="59 57" type="image" color="-1" image_id="scenes_scene05_02_speedometer01" />
</group>
<object object_flags="0" id="antenn" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="449 350" angle="0" size="24 168" type="image" color="-1" image_id="scenes_scene05_02_antenna01" />
<object object_flags="1" id="number01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="209.500 537" angle="0" size="120 60" type="clip" color="-1" clip_id="number04" use_alpha="false" />
<object object_flags="1" id="number02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="356 617.500" angle="0" size="34 34" type="clip" color="-1" clip_id="number03" use_alpha="false" />
<object object_flags="1" id="number03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 616.500" angle="0" size="70 30" type="clip" color="-1" clip_id="number02" use_alpha="false" />
<object object_flags="0" id="reciever01" hint="$959" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="332 604.500" angle="0" size="396 370" type="image" color="-1" image_id="scenes_scene05_02_receiver01" />
<object object_flags="1" id="light01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="471.500 275" angle="0" size="668 548" type="image" color="-1" image_id="scenes_scene05_02_light01" />
<object object_flags="0" id="valve04" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953 215" angle="0" size="84 86" type="image" color="-1" image_id="scenes_scene05_02_valve04" />
<group object_flags="0" id="Dashboard" hint="$962" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;dashboard01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_03&quot;, false)&#x0D;&#x0A;    change_state(&quot;dashboard02&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Key01&quot;) then&#x0D;&#x0A;      enable(&quot;Key01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_03&quot;, false)&#x0D;&#x0A;    change_state(&quot;dashboard01&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Key01&quot;) then&#x0D;&#x0A;      disable(&quot;Key01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dashboard01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="941.481 379.508" angle="0" size="77 169" type="image" color="-1" image_id="scenes_scene05_02_door03_01" />
<object object_flags="2" id="dashboard02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="841.500 362.500" angle="0" size="125 139" type="image" color="-1" image_id="scenes_scene05_02_door03_02" />
</group>
<object object_flags="1" id="shadow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="599 201.500" angle="0" size="848 397" type="image" color="-1" image_id="scenes_scene05_02_shadow02" />
<group object_flags="0" id="Electrical_countrolunit" hint="$962" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="electrical_countrolunit03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="967 384.500" angle="0" size="38 35" type="image" color="-1" image_id="scenes_scene05_02_electrical_controlunit03" />
<object object_flags="0" id="electrical_countrolunit02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946 375" angle="0" size="70 139.995" type="image" color="-1" image_id="scenes_scene05_02_electrical_controlunit02" />
</group>
<group object_flags="1" id="Key01" hint="$963" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if profile.GetVariable(&quot;_key08&quot;) ~=1 then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take()&#x0D;&#x0A;  if profile.GetVariable(&quot;_key08&quot;) ~=1 then&#x0D;&#x0A;    TakeKey()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="943 430.500" angle="0" size="48 45" type="image" color="-1" image_id="scenes_scene05_02_key01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="942.500 429" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_key01" />
</group>
<object object_flags="0" id="electrical_countrolunit01" hint="$962" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="963.500 378.500" angle="0" size="121 169" type="image" color="-1" image_id="scenes_scene05_02_electrical_controlunit01" />
<group object_flags="1" id="Steam02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="steam02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="648.500 352" angle="0" size="150 150" type="clip" color="-1" clip_id="steam04" use_alpha="false" />
<object object_flags="2" id="steam02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="648.500 352" angle="0" size="150 150" type="clip" color="-1" clip_id="steam04" use_alpha="false" />
<object object_flags="2" id="steam02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="648.500 352" angle="0" size="150 150" type="clip" color="-1" clip_id="steam04" use_alpha="false" />
</group>
<group object_flags="0" id="Handle_entresol" hint="$964" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  show_ex(0, false, &quot;steam&quot;)&#x0D;&#x0A;  play_clip(&quot;steam&quot;, 0)&#x0D;&#x0A;  steam_01()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handle_entresol" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="567.500 594.500" angle="0" size="35 35" type="image" color="-1" image_id="scenes_scene05_02_knob01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="569 599" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_knob02" />
</group>
<object object_flags="2" id="steam" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="629 554.500" angle="0" size="220 200" type="clip" color="-1" clip_id="steam01" use_alpha="true" />
<group object_flags="0" id="Book03" hint="$957" editor_flags="0" s1="if cursor() and state(&quot;Book03&quot;, &quot;book03_02&quot;) then&#x0D;&#x0A;  sound(&quot;list_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;Book04&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Book04&quot;, &quot;book04_02&quot;)&#x0D;&#x0A;  play_clip(&quot;book04_02&quot;, 0)&#x0D;&#x0A;  show_ex(0, false, &quot;dark02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="book03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="581 547" angle="0" size="150 100" type="image" color="16777215" image_id="scenes_scene05_02_book01" />
<object object_flags="2" id="book03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="581 547" angle="0" size="150 100" type="image" color="-1" image_id="scenes_scene05_02_book01" />
</group>
<object object_flags="3" id="clip_tablet" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="626 353" angle="0" size="82.963 134.815" type="clip" color="-1" clip_id="tablet01" use_alpha="false" />
<group object_flags="0" id="Pot04" hint="$965" editor_flags="0" s1="if cursor(&quot;Yellow_pills&quot;) and state(&quot;Steam02&quot;, &quot;steam02_02&quot;) then&#x0D;&#x0A;  remove(&quot;Yellow_pills&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_tablet&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_tablet&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;clip_tablet&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Pot04&quot;, &quot;pot04_04&quot;)&#x0D;&#x0A;  play_clip(&quot;pot04_04&quot;,0)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Steam02&quot;, &quot;steam02_03&quot;)&#x0D;&#x0A;  play_clip(&quot;steam02_03&quot;,0)&#x0D;&#x0A;elseif cursor(&quot;Book01&quot;) and state(&quot;Steam02&quot;, &quot;steam02_03&quot;) then&#x0D;&#x0A;  remove(&quot;Book01&quot;)&#x0D;&#x0A;  sound(&quot;list_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;book05&quot;)&#x0D;&#x0A;  play_clip(&quot;book05&quot;, 2000)&#x0D;&#x0A;  hide_ex(0, false, &quot;book05&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;dark02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Book04&quot;)&#x0D;&#x0A;  play_clip(&quot;book04_01&quot;)&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6) -- &quot;Прочесть дневник профессора.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  say(470) -- &quot;Ага. Алмазы, рудник, берег скелетов... Все ясно. Надо выдвигатся.&quot;&#x0D;&#x0A;  if is_task_hidden(8) then&#x0D;&#x0A;    show_task(8) -- &quot;Отправится к руднику.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Book03&quot;, &quot;book03_02&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="pot04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="629 429.500" angle="0" size="90 67" type="image" color="16777215" image_id="scenes_scene05_02_pan01" />
<object object_flags="2" id="pot04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="629 429.500" angle="0" size="90 67" type="image" color="-1" image_id="scenes_scene05_02_pan01" />
<object object_flags="2" id="pot04_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="632 429" angle="0" size="100 72" type="clip" color="-1" clip_id="pan02" use_alpha="true" />
<object object_flags="2" id="pot04_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="633.500 430" angle="0" size="100 72" type="clip" color="-1" clip_id="pan01" use_alpha="true" />
</group>
<group object_flags="1" id="Burner" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="burner01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631.500 448.500" angle="0" size="59 26" type="image" color="16777215" image_id="scenes_scene05_02_spiral01" />
<object object_flags="2" id="burner02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="633.500 449.500" angle="0" size="62 28" type="clip" color="-1" clip_id="spiral01" use_alpha="false" />
</group>
<object object_flags="0" id="hot_plate01" hint="$966" editor_flags="0" s1="if cursor() and state(&quot;Burner&quot;, &quot;burner01&quot;) then&#x0D;&#x0A;  say(466) -- &quot;Провод кончился. Надо что-то с этим делать.&quot;&#x0D;&#x0A;  if is_task_hidden(7) then&#x0D;&#x0A;    show_task(7) -- &quot;Починить электроплиту.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Pot01&quot;) then&#x0D;&#x0A;  say(469) -- &quot;Сгорит же кастрюля нафиг.&quot;&#x0D;&#x0A;elseif cursor(&quot;pot03&quot;) then&#x0D;&#x0A;  remove(&quot;pot03&quot;)&#x0D;&#x0A;  change_state(&quot;Pot04&quot;, &quot;pot04_02&quot;)&#x0D;&#x0A;  if state(&quot;Burner&quot;, &quot;burner02&quot;) then&#x0D;&#x0A;    water07()&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Steam02&quot;, &quot;steam02_02&quot;)&#x0D;&#x0A;     play_clip(&quot;steam02_02&quot;,0)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pot04&quot;, &quot;pot04_03&quot;)&#x0D;&#x0A;    play_clip(&quot;pot04_03&quot;,0)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="640.500 451.500" angle="0" size="143 107" type="image" color="-1" image_id="scenes_scene05_02_hot_plate01" />
<group object_flags="0" id="Flag_cord02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_cord02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="810 350" angle="0" size="30 28" type="image" color="16777215" image_id="scenes_scene05_02_button01" />
<object object_flags="3" id="flag_cord02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="810 350" angle="0" size="30 28" type="image" color="16777215" image_id="scenes_scene05_02_button01" />
</group>
<group object_flags="2" id="Cord03" hint="$968" editor_flags="0" s1="if cursor(&quot;Insulation_tape&quot;) and state(&quot;cord03_01&quot;) then&#x0D;&#x0A;  remove(&quot;Insulation_tape&quot;)&#x0D;&#x0A;  sound(&quot;sticky_02&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cord03&quot;, &quot;cord03_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Cord03&quot;, &quot;cord03_02&quot;) then&#x0D;&#x0A;  take_to_cursor(&quot;cord04&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false,&quot;Flag_cord02&quot;, &quot;flag_cord02_02&quot;)&#x0D;&#x0A;end " s2="" s3="" s4="" >
<object object_flags="0" id="cord03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 431" angle="0" size="54 60" type="image" color="-1" image_id="scenes_scene05_02_cord02" />
<object object_flags="2" id="cord03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 431" angle="0" size="54 60" type="image" color="-1" image_id="scenes_scene05_02_cord03_01" />
<object object_flags="2" id="cord03_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="778 419" angle="0" size="80 80" type="image" color="-1" image_id="scenes_scene05_02_cord03_02" />
</group>
<object object_flags="0" id="cord02" hint="$967" editor_flags="0" s1="if cursor(&quot;cord01&quot;) then&#x0D;&#x0A;  remove(&quot;cord01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Cord03&quot;)&#x0D;&#x0A;  say(468) -- &quot;Это все хорошо, но нужно бы чего-нибудь замотать, чтобы побезопаснее было, а то током может хорошенько стукануть.&quot;&#x0D;&#x0A;  change_hint(968)&#x0D;&#x0A;elseif cursor(&quot;Insulation_tape&quot;) and not is_hide(&quot;Cord03&quot;) and state(&quot;Cord03&quot;, &quot;cord03_01&quot;) then&#x0D;&#x0A;  remove(&quot;Insulation_tape&quot;)&#x0D;&#x0A;  sound(&quot;sticky_02&quot;, false)&#x0D;&#x0A;  change_state(&quot;Cord03&quot;, &quot;cord03_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Cord03&quot;, &quot;cord03_02&quot;) then&#x0D;&#x0A;  take_to_cursor(&quot;cord04&quot;) &#x0D;&#x0A;elseif cursor() and is_hide(&quot;Cord03&quot;) then&#x0D;&#x0A;  say(466) -- &quot;Провод кончился. Надо что-то с этим делать.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="728.500 433.500" angle="0" size="41 53" type="image" color="-1" image_id="scenes_scene05_02_cord01" />
<object object_flags="2" id="cord04" hint="$968" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="783 427" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_cord01" />
<group object_flags="0" id="Cat" hint="$262" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Cat&quot;, &quot;cat01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, nil, &quot;Cat&quot;, &quot;cat02&quot;)&#x0D;&#x0A;    play_clip(&quot;cat02&quot;)&#x0D;&#x0A;  elseif state(&quot;Cat&quot;, &quot;cat02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Cat&quot;, &quot;cat03&quot;)&#x0D;&#x0A;    play_clip(&quot;cat03&quot;)&#x0D;&#x0A;    StrokeAnimal()&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Cat&quot;, &quot;cat04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cat01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 365" angle="0" size="40 20" type="clip" color="-1" clip_id="cat_eye" use_alpha="false" />
<object object_flags="2" id="cat02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 370" angle="0" size="80 120" type="clip" color="-1" clip_id="cat_red01" use_alpha="true" />
<object object_flags="2" id="cat03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="585.500 225.500" angle="0" size="444 460" type="clip" color="-1" clip_id="cat_red02" use_alpha="true" />
<object object_flags="2" id="cat04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="449 89" angle="0" size="140 100" type="clip" color="-1" clip_id="cat_red00" use_alpha="true" />
</group>
<object object_flags="0" id="socket01" hint="$934" editor_flags="0" s1="if cursor(&quot;cord04&quot;) then  &#x0D;&#x0A;  remove(&quot;cord04&quot;)&#x0D;&#x0A;  sound(&quot;cord_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Flag_cord02&quot;, &quot;flag_cord02_01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Cord03&quot;, &quot;cord03_03&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Burner&quot;, &quot;burner02&quot;)&#x0D;&#x0A;  play_clip(&quot;burner02&quot;)&#x0D;&#x0A;  if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;    complete_task(7) -- &quot;Починить электроплиту.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Pot04&quot;, &quot;pot04_02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pot04&quot;, &quot;pot04_03&quot;)&#x0D;&#x0A;    water07()&#x0D;&#x0A;    play_clip(&quot;pot04_03&quot;, 0)&#x0D;&#x0A;    change_state(&quot;Steam02&quot;, &quot;steam02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="804 386.500" angle="0" size="22 23" type="image" color="-1" image_id="scenes_scene05_02_socket01" />
<object object_flags="0" id="tubing01" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="950 160.500" angle="0" size="24 321" type="image" color="-1" image_id="scenes_scene05_02_tubing01" />
<object object_flags="0" id="valve05" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="942 85.500" angle="0" size="40 41" type="image" color="-1" image_id="scenes_scene05_02_valve05" />
<object object_flags="1" id="box04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="961.500 662.500" angle="0" size="125 217" type="image" color="-1" image_id="scenes_scene05_02_box04" />
<object object_flags="1" id="shadow01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513 384" angle="0" size="1022 768" type="image" color="-1" image_id="scenes_scene05_02_shadow01" />
<object object_flags="0" id="valve01" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="844.500 644" angle="0" size="91 148" type="image" color="-1" image_id="scenes_scene05_02_valve01" />
<object object_flags="0" id="valve02" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="892.500 533.500" angle="0" size="81 123" type="image" color="-1" image_id="scenes_scene05_02_valve02" />
<object object_flags="1" id="shadow04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="921 566" angle="0" size="50 102" type="image" color="-1" image_id="scenes_scene05_02_shadow04" />
<object object_flags="0" id="valve03" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="843 491.500" angle="0" size="50 81" type="image" color="-1" image_id="scenes_scene05_02_valve03" />
<object object_flags="0" id="box03" hint="$970" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="930.500 591" angle="0" size="187 354" type="image" color="-1" image_id="scenes_scene05_02_box03" />
<group object_flags="1" id="Hinges" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hinge01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="90 377.500" angle="0" size="10 5" type="image" color="-1" image_id="scenes_scene05_02_hinge01" />
<object object_flags="0" id="hinge02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="91 401.500" angle="0" size="10 5" type="image" color="-1" image_id="scenes_scene05_02_hinge01" />
<object object_flags="0" id="hinge03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="92 425.500" angle="0" size="10 5" type="image" color="-1" image_id="scenes_scene05_02_hinge01" />
<object object_flags="0" id="hinge04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="93 449.500" angle="0" size="10 5" type="image" color="-1" image_id="scenes_scene05_02_hinge01" />
<object object_flags="0" id="hinge05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="94 473.500" angle="0" size="10 5" type="image" color="-1" image_id="scenes_scene05_02_hinge01" />
</group>
<group object_flags="1" id="Hook01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hook01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="99.500 376.500" angle="0" size="25 11" type="image" color="-1" image_id="scenes_scene05_02_hook01_01" />
<object object_flags="2" id="hook01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107.500 384" angle="0" size="9 26" type="image" color="-1" image_id="scenes_scene05_02_hook01_02" />
</group>
<group object_flags="1" id="Hook02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hook02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="100.500 400.500" angle="0" size="25 11" type="image" color="-1" image_id="scenes_scene05_02_hook01_01" />
<object object_flags="2" id="hook02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107.500 408" angle="0" size="9 26" type="image" color="-1" image_id="scenes_scene05_02_hook01_02" />
</group>
<group object_flags="1" id="Hook03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hook03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="101.500 424.500" angle="0" size="29 11" type="image" color="-1" image_id="scenes_scene05_02_hook01" />
<object object_flags="2" id="hook03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="109.500 432" angle="0" size="9 26" type="image" color="-1" image_id="scenes_scene05_02_hook01_02" />
</group>
<group object_flags="1" id="Hook04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hook04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="102.500 448.500" angle="0" size="25 11" type="image" color="-1" image_id="scenes_scene05_02_hook01_01" />
<object object_flags="2" id="hook04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="109.500 456" angle="0" size="9 26" type="image" color="-1" image_id="scenes_scene05_02_hook01_02" />
</group>
<group object_flags="1" id="Hook05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hook05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="103.500 472.500" angle="0" size="25 11" type="image" color="-1" image_id="scenes_scene05_02_hook01_01" />
<object object_flags="2" id="hook05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="111.500 482" angle="0" size="9 26" type="image" color="-1" image_id="scenes_scene05_02_hook01_02" />
</group>
<object object_flags="0" id="hose01" hint="$971" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="20 465.500" angle="0" size="40 143" type="image" color="-1" image_id="scenes_scene05_02_hose01" />
<group object_flags="0" id="Wardrobe_door01" hint="$972" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe_door01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="69 398.500" angle="0" size="66 273" type="image" color="-1" image_id="scenes_scene05_02_door01_01" />
<object object_flags="2" id="wardrobe_door01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="31.500 415.500" angle="0" size="23 325" type="image" color="-1" image_id="scenes_scene05_02_door01_02" />
</group>
<group object_flags="0" id="Wardrobe_door02" hint="$972" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe_door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122 391" angle="0" size="44 248" type="image" color="-1" image_id="scenes_scene05_02_door02_01" />
<object object_flags="2" id="wardrobe_door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="170 388.500" angle="0" size="57 247" type="image" color="-1" image_id="scenes_scene05_02_door02_02" />
</group>
<group object_flags="0" id="Hog_things" hint="$973" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="fur_cap01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="112.500 298.500" angle="0" size="45 33" type="image" color="-1" image_id="scenes_scene05_02_fur_cap01" />
<object object_flags="1" id="canned01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="49 300" angle="0" size="26 32" type="image" color="-1" image_id="scenes_scene05_02_canned01" />
<object object_flags="1" id="canned02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="67.500 304" angle="0" size="19 24" type="image" color="-1" image_id="scenes_scene05_02_canned02" />
<object object_flags="1" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="81 296" angle="0" size="20 38" type="image" color="-1" image_id="scenes_scene05_02_lamp01" />
<object object_flags="1" id="rag01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="101 349.500" angle="0" size="70 59" type="image" color="-1" image_id="scenes_scene05_02_rag01" />
<object object_flags="1" id="bucket01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="53 355.500" angle="0" size="30 33" type="image" color="-1" image_id="scenes_scene05_02_bucket01" />
<object object_flags="1" id="glasses01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="73 398" angle="0" size="26 16" type="image" color="-1" image_id="scenes_scene05_02_glasses01" />
<object object_flags="1" id="mug01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="116.500 403.500" angle="0" size="19 27" type="image" color="-1" image_id="scenes_scene05_02_mug01" />
<object object_flags="1" id="plate01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="99.500 400" angle="0" size="21 24" type="image" color="-1" image_id="scenes_scene05_02_plate01" />
<object object_flags="1" id="roll01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="73.500 408" angle="0" size="71 30" type="image" color="-1" image_id="scenes_scene05_02_roll01" />
<object object_flags="1" id="newspaper01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 486.500" angle="0" size="42 73" type="image" color="-1" image_id="scenes_scene05_02_newspaper01" />
<object object_flags="1" id="box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="92 438.500" angle="0" size="48 23" type="image" color="-1" image_id="scenes_scene05_02_box02" />
<object object_flags="1" id="box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88 472.500" angle="0" size="84 73" type="image" color="-1" image_id="scenes_scene05_02_box01" />
</group>
<object object_flags="0" id="wardrobe01" hint="$972" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;    show_scene(&quot;level05_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="72.500 397" angle="0" size="145 274" type="image" color="-1" image_id="scenes_scene05_02_cupboard01" />
<group object_flags="0" id="Post" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="post02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="392 374" angle="0" size="18 250" type="image" color="-1" image_id="scenes_scene05_02_post01" />
<object object_flags="0" id="post01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207 405" angle="0" size="34 376" type="image" color="-1" image_id="scenes_scene05_02_post01" />
</group>
<object object_flags="0" id="storey01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="207.500 234" angle="0" size="412 42" type="image" color="-1" image_id="scenes_scene05_02_storey01" />
<object object_flags="1" id="door04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="122.500 109.500" angle="0" size="121 224" type="image" color="-1" image_id="scenes_scene05_02_door04" />
<object object_flags="0" id="ladder01" hint="$975" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="262 354" angle="0" size="92 242" type="image" color="-1" image_id="scenes_scene05_02_ladder01" />
<group object_flags="2" id="Lever02" hint="$960" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lever02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 212.500" angle="0" size="32 13" type="image" color="-1" image_id="scenes_scene05_02_lever02" />
<object object_flags="2" id="lever02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="602.500 223.500" angle="-1.571" size="32 13" type="image" color="-1" image_id="scenes_scene05_02_lever02" />
</group>
<object object_flags="0" id="lever03" hint="$961" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570 227.500" angle="0" size="32 13" type="image" color="-1" image_id="scenes_scene05_02_lever02" />
<object object_flags="3" id="water10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="593 272.500" angle="0" size="10 25" type="clip" color="-1" clip_id="water10" use_alpha="false" />
<group object_flags="1" id="Pot05" hint="$940" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="pot05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="577 277" angle="0" size="61 16" type="image" color="16777215" image_id="scenes_scene05_02_pan02" />
<object object_flags="2" id="pot05_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="576.500 277" angle="0" size="61 16" type="image" color="-1" image_id="scenes_scene05_02_pan02" />
</group>
<object object_flags="0" id="sink01" hint="$976" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_sink&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="575 340.500" angle="0" size="94 127" type="image" color="-1" image_id="scenes_scene05_02_sink01" />
<object object_flags="0" id="tubing03" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 206" angle="0" size="68 412" type="image" color="-1" image_id="scenes_scene05_02_tubing03" />
<object object_flags="0" id="tubing04" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="453 244.500" angle="0" size="286 427" type="image" color="-1" image_id="scenes_scene05_02_tubing04" />
<object object_flags="0" id="tubing05" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="895 245.500" angle="0" size="46 492" type="image" color="-1" image_id="scenes_scene05_02_tubing05" />
<object object_flags="0" id="press01" hint="$977" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_miniscene_press&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="891.500 316.500" angle="0" size="153 329" type="image" color="-1" image_id="scenes_scene05_02_press01" />
<object object_flags="0" id="tubing02" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="427.500 511" angle="0" size="853 516" type="image" color="-1" image_id="scenes_scene05_02_tubing02" />
<object object_flags="0" id="tubing06" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648.500 211" angle="0" size="77 420" type="image" color="-1" image_id="scenes_scene05_02_tubing06" />
<object object_flags="0" id="tubing07" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="676.500 136.500" angle="0" size="221 275" type="image" color="-1" image_id="scenes_scene05_02_tubing07" />
<object object_flags="1" id="shadow03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="656 140" angle="0" size="238 288" type="image" color="-1" image_id="scenes_scene05_02_shadow03" />
<group object_flags="0" id="Cooler" hint="$978" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="cooler00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="712.500 88" angle="0" size="48 48" type="image" color="-1" image_id="scenes_scene05_02_grating01" />
<object object_flags="0" id="cooler01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="712 88" angle="0" size="50 50" type="clip" color="-1" clip_id="cooler01" use_alpha="false" />
<object object_flags="0" id="cooler02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="711 89" angle="0" size="52 52" type="image" color="-1" image_id="scenes_scene05_02_cooler02" />
</group>
<object object_flags="0" id="hole01" hint="$979" editor_flags="0" s1="if cursor() and state(&quot;Cat&quot;, &quot;cat01&quot;) then&#x0D;&#x0A;  change_state_ex(true, nil, nil, &quot;Cat&quot;, &quot;cat02&quot;)&#x0D;&#x0A;  play_clip(&quot;cat02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="754 353" angle="0" size="114 94" type="image" color="-1" image_id="scenes_scene05_02_hole01" />
<group object_flags="1" id="Flag_scene0501" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="flag_scene0501_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="173 261" angle="0" size="30 28" type="image" color="16777215" image_id="scenes_scene05_02_button01" />
<object object_flags="2" id="flag_scene0501_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="173 261" angle="0" size="30 28" type="image" color="16777215" image_id="scenes_scene05_02_button01" />
</group>
<object object_flags="1" id="scene05_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene05_02_background01" />
</objects>
<areas >
<area object_flags="0" id="area_scene05_01" hint="$980" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A; if state(&quot;Book03&quot;, &quot;book03_02&quot;) and state(&quot;Flag_scene0501&quot;, &quot;flag_scene0501_01&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A;    if state(&quot;Shutter_left&quot;, &quot;shutter_left03&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_left&quot;, &quot;shutter_left04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Shutter_right&quot;, &quot;shutter_right03&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Shutter_right&quot;, &quot;shutter_right04&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    show_ex(0,0,&quot;light01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;light03_01&quot;)&#x0D;&#x0A;    hide_ex(0,0,&quot;light02_01&quot;)&#x0D;&#x0A;    say(471) --&quot;Хрюндель, заводи мотор. Я теперь знаю куда ехать, помню проезжали мимо рудника. Нам туда.&quot;&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_02&quot;)&#x0D;&#x0A;    say(472, &quot;Hryundel01&quot;, 20, -80) --&quot;Ну, двигаем тогда!&quot;&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hryundel01&quot;, &quot;hryundel01_01&quot;)&#x0D;&#x0A;    if is_task(8) and not is_task_hidden(8) then&#x0D;&#x0A;      complete_task(8) -- &quot;Отправится к руднику.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Flag_scene0501&quot;, &quot;flag_scene0501_02&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="178 200" />
<point offset="178 1" />
<point offset="140 0" />
<point offset="141 199" />
</area>
<area object_flags="0" id="_area_door04" hint="$974" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="140 215" />
<point offset="139 2" />
<point offset="64 2" />
<point offset="64 218" />
</area>
<area object_flags="0" id="_area_foor02" hint="$952" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 744" />
<point offset="1014 750" />
<point offset="1009 496" />
<point offset="826 396" />
<point offset="306 401" />
<point offset="9 535" />
</area>
<area object_flags="0" id="_area_wall02" hint="$951" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 2" />
<point offset="1014 5" />
<point offset="1010 492" />
<point offset="825 397" />
<point offset="308 401" />
<point offset="5 536" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_wardrobe" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_wardrobe" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_wardrobe" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="hinge01_mini" hint="$2118" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="481.500 448.500" angle="0" size="25 319" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hinge01" />
<group object_flags="0" id="Hook05_mini" hint="$2040" editor_flags="4" s1="HookOpen(5)" s2="" s3="" s4="" >
<object object_flags="0" id="hook05_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="516 601.500" angle="0" size="74 21" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook05_01" />
<object object_flags="2" id="hook05_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="548.500 622" angle="0" size="17 62" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook05_02" />
</group>
<group object_flags="0" id="Hook04_mini" hint="$2040" editor_flags="4" s1="HookOpen(4)" s2="" s3="" s4="" >
<object object_flags="0" id="hook04_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513.733 523.831" angle="0" size="68.466 24.662" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook04_01" />
<object object_flags="2" id="hook04_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="534.072 548.168" angle="0" size="21.829 65.486" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook04_02" />
</group>
<group object_flags="0" id="Hook03_mini" hint="$2040" editor_flags="4" s1="HookOpen(3)" s2="" s3="" s4="" >
<object object_flags="0" id="hook03_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="514.838 450.934" angle="0" size="70.324 19.599" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook03_01" />
<object object_flags="2" id="hook03_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="539.048 475.144" angle="0" size="19.599 65.713" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook03_02" />
</group>
<group object_flags="0" id="Hook02_mini" hint="$2040" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;hook02_mini01&quot;) then&#x0D;&#x0A;    sound(&quot;hook_01&quot;,false) &#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hook02_mini02&quot;)&#x0D;&#x0A;  elseif state(&quot;hook02_mini02&quot;) then&#x0D;&#x0A;    sound(&quot;hook_01&quot;,false) &#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;hook02_mini03&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Hook02&quot;, &quot;hook02_02&quot;)&#x0D;&#x0A;    WardrobeOpen()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hook02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513.945 374.462" angle="0" size="67.885 18.919" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook02_01" />
<object object_flags="2" id="hook02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513.945 371.680" angle="0.105" size="67.885 18.919" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook02_01" />
<object object_flags="2" id="hook02_mini03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="539.541 399.501" angle="0" size="18.919 68.998" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook02_02" />
</group>
<group object_flags="0" id="Hook01_mini" hint="$2040" editor_flags="4" s1="HookOpen(1)" s2="" s3="" s4="" >
<object object_flags="0" id="hook01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.783 294.733" angle="0" size="66.435 18.515" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook01_01" />
<object object_flags="2" id="hook01_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="535.654 319.238" angle="0" size="18.515 67.524" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene02_hook01_02" />
</group>
<group object_flags="2" id="Mini05_postage_stamp" hint="$2094" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_poctage_stamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="815 156" angle="0" size="46 62" type="image" color="-1" image_id="scenes_scene05_02_hiden_postage_stamp01" />
<object object_flags="0" id="mini05_postage_stamp02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="766 113" angle="0" size="44 58" type="image" color="-1" image_id="scenes_scene05_02_hiden_postage_stamp02" />
</group>
<group object_flags="0" id="Wardrobe_door02_mini" hint="$972" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Wardrobe_door02_mini&quot;, &quot;wardrobe_door02_mini02&quot;) then&#x0D;&#x0A;    hide_ex(100, false, &quot;Mini05_postage_stamp&quot;)&#x0D;&#x0A;    change_state(&quot;Wardrobe_door02_mini&quot;, &quot;wardrobe_door02_mini01&quot;)&#x0D;&#x0A;    sleep(250)&#x0D;&#x0A;    show_ex(100, false, &quot;Mini05_postage_stamp&quot;)&#x0D;&#x0A;    change_state(&quot;Wardrobe_door02_mini&quot;, &quot;wardrobe_door02_mini02&quot;)&#x0D;&#x0A;    say(2125) -- &quot;Ну, блин, механизмы какие. Всё разболтано! Даже шкаф не закроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe_door02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="625 380" angle="0" size="233 717" type="image" color="-1" image_id="scenes_scene05_02_hiden_door02_01" />
<object object_flags="2" id="wardrobe_door02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="786 392" angle="0" size="109 762" type="image" color="-1" image_id="scenes_scene05_02_hiden_door02_02" />
</group>
<group object_flags="0" id="Wardrobe_door01_mini" hint="$972" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Wardrobe_door01_mini&quot;, &quot;wardrobe_door01_mini02&quot;) then&#x0D;&#x0A;    change_state(&quot;Wardrobe_door01_mini&quot;, &quot;wardrobe_door01_mini01&quot;)&#x0D;&#x0A;    sleep(250)&#x0D;&#x0A;    change_state(&quot;Wardrobe_door01_mini&quot;, &quot;wardrobe_door01_mini02&quot;)&#x0D;&#x0A;    say(2125) -- &quot;Ну, блин, механизмы какие. Всё разболтано! Даже шкаф не закроешь.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wardrobe_door01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="404 380" angle="0" size="223 717" type="image" color="-1" image_id="scenes_scene05_02_hiden_door01_01" />
<object object_flags="2" id="wardrobe_door01_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="242 393" angle="0" size="109 764" type="image" color="-1" image_id="scenes_scene05_02_hiden_door01_02" />
</group>
<group object_flags="1" id="Lever01" hint="$1935" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lever01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="348 551" angle="0" size="69 13" type="image" color="-1" image_id="scenes_scene05_02_hiden_lever" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="351 551" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_lever01" />
</group>
<group object_flags="1" id="Insulation_tape" hint="$1934" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="insulation_tape01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="496 287" angle="0" size="44 54" type="image" color="-1" image_id="scenes_scene05_02_hiden_insulation_tape" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="496 287" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_insulation_tape01" />
</group>
<object object_flags="0" id="mini05_cooler01" hint="$978" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="498 292" angle="0" size="66 68" type="image" color="-1" image_id="scenes_scene05_02_hiden_ventilator" />
<object object_flags="0" id="mini05_wheel01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 290" angle="0" size="58 70" type="image" color="-1" image_id="scenes_scene05_02_hiden_wheel" />
<object object_flags="0" id="mini05_vessel02" hint="$2119" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="126 231" angle="0" size="44 74" type="image" color="-1" image_id="scenes_scene05_02_hiden_vessel02" />
<object object_flags="0" id="mini05_vessel01" hint="$2119" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="851 547" angle="0" size="52 110" type="image" color="-1" image_id="scenes_scene05_02_hiden_vessel01" />
<object object_flags="0" id="mini05_thread01" hint="$2120" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="717 429" angle="0" size="38 42" type="image" color="-1" image_id="scenes_scene05_02_hiden_thread" />
<object object_flags="0" id="mini05_stapler01" hint="$2121" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 478" angle="0" size="60 20" type="image" color="-1" image_id="scenes_scene05_02_hiden_stapler" />
<object object_flags="0" id="mini05_soap01" hint="$2122" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="389 377" angle="0" size="70 30" type="image" color="-1" image_id="scenes_scene05_02_hiden_soap" />
<object object_flags="0" id="mini05_scull02" hint="$2123" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="961 452" angle="0" size="38 66" type="image" color="-1" image_id="scenes_scene05_02_hiden_skull02" />
<object object_flags="0" id="mini05_scull01" hint="$2123" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508 450" angle="0" size="132 86" type="image" color="-1" image_id="scenes_scene05_02_hiden_skull01" />
<object object_flags="0" id="mini05_sign01" hint="$2090" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="115 150" angle="0" size="80 76" type="image" color="-1" image_id="scenes_scene05_02_hiden_sign" />
<object object_flags="0" id="mini05_shoes02" hint="$2091" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="137 83" angle="0" size="86 88" type="image" color="-1" image_id="scenes_scene05_02_hiden_shoes02" />
<object object_flags="0" id="mini05_shoes01" hint="$2092" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="147 157" angle="0" size="68 54" type="image" color="-1" image_id="scenes_scene05_02_hiden_shoes01" />
<object object_flags="0" id="mini05_scales01" hint="$2093" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424 454" angle="0" size="66 70" type="image" color="-1" image_id="scenes_scene05_02_hiden_scales" />
<object object_flags="0" id="mini05_picture02" hint="$2095" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 113" angle="0" size="92 100" type="image" color="-1" image_id="scenes_scene05_02_hiden_picture03" />
<object object_flags="0" id="mini05_picture01" hint="$2095" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="97 119" angle="0" size="134 108" type="image" color="-1" image_id="scenes_scene05_02_hiden_picture01" />
<object object_flags="0" id="mini05_pepper01" hint="$2096" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="495 155" angle="0" size="48 26" type="image" color="-1" image_id="scenes_scene05_02_hiden_pepper_box" />
<object object_flags="0" id="mini05_oil_lamp01" hint="$2097" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 109" angle="0" size="60 120" type="image" color="-1" image_id="scenes_scene05_02_hiden_oil_lamp" />
<group object_flags="0" id="Mini05_package" hint="$2098" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_package01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="395 119" angle="0" size="78 98" type="image" color="-1" image_id="scenes_scene05_02_hiden_package01" />
<object object_flags="0" id="mini05_package02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="459 130" angle="0" size="58 72" type="image" color="-1" image_id="scenes_scene05_02_hiden_package02" />
<object object_flags="0" id="mini05_package03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="344 127" angle="0" size="66 82" type="image" color="-1" image_id="scenes_scene05_02_hiden_package03" />
</group>
<object object_flags="0" id="mini05_nail01" hint="$2099" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="418 643" angle="0" size="130 18" type="image" color="-1" image_id="scenes_scene05_02_hiden_nail" />
<object object_flags="0" id="mini05_glass01" hint="$2100" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="420 536" angle="0" size="88 50" type="image" color="-1" image_id="scenes_scene05_02_hiden_glass01" />
<group object_flags="0" id="Mini05_paper" hint="$2101" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_paper02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="402 591" angle="0" size="186 94" type="image" color="-1" image_id="scenes_scene05_02_hiden_paper02" />
<object object_flags="0" id="mini05_paper01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="415 669" angle="0" size="210 104" type="image" color="-1" image_id="scenes_scene05_02_hiden_paper01" />
<object object_flags="0" id="mini05_paper03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="696 467" angle="0" size="70 48" type="image" color="-1" image_id="scenes_scene05_02_hiden_paper03" />
</group>
<object object_flags="0" id="mini05_cup01" hint="$2140" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="680 449" angle="0" size="60 74" type="image" color="-1" image_id="scenes_scene05_02_hiden_cup" />
<object object_flags="0" id="mini05_plate01" hint="$2102" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="690 427" angle="0" size="84 78" type="image" color="-1" image_id="scenes_scene05_02_hiden_plate01" />
<object object_flags="0" id="mini05_fur_cap01" hint="$2103" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 126" angle="0" size="124 88" type="image" color="-1" image_id="scenes_scene05_02_hiden_fur_cap" />
<object object_flags="0" id="mini05_fire_extinguisher01" hint="$2104" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="661 622" angle="0" size="146 206" type="image" color="-1" image_id="scenes_scene05_02_hiden_fire_extinguisher" />
<object object_flags="0" id="mini05_fabric01" hint="$2105" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="465 432.500" angle="0" size="310 111" type="image" color="-1" image_id="scenes_scene05_02_hiden_fabric" />
<object object_flags="0" id="mini05_teapot01" hint="$2106" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="607 431" angle="0" size="94 108" type="image" color="-1" image_id="scenes_scene05_02_hiden_teapot" />
<object object_flags="0" id="mini05_stretcher01" hint="$2107" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="124 481" angle="0" size="182 224" type="image" color="-1" image_id="scenes_scene05_02_hiden_stretcher" />
<object object_flags="0" id="mini05_jerrican01" hint="$2108" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="171 626" angle="0" size="132 148" type="image" color="-1" image_id="scenes_scene05_02_hiden_jerrican" />
<object object_flags="0" id="mini05_cobweb02" hint="$2109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="357 234" angle="0" size="132 142" type="image" color="-1" image_id="scenes_scene05_02_hiden_cobweb02" />
<object object_flags="0" id="mini05_cobweb01" hint="$2109" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="631 540" angle="0" size="220 98" type="image" color="-1" image_id="scenes_scene05_02_hiden_cobweb01" />
<object object_flags="0" id="mini05_cigarette01" hint="$2111" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 545" angle="0" size="80 12" type="image" color="-1" image_id="scenes_scene05_02_hiden_cigarette01" />
<object object_flags="0" id="mini05_microscope01" hint="$2110" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="434 252" angle="0" size="84 136" type="image" color="-1" image_id="scenes_scene05_02_hiden_microscope" />
<object object_flags="0" id="mini05_buckel01" hint="$2039" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="355 272" angle="0" size="98 108" type="image" color="-1" image_id="scenes_scene05_02_hiden_bucket" />
<object object_flags="0" id="mini05_box02" hint="$2112" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 571" angle="0" size="104 56" type="image" color="-1" image_id="scenes_scene05_02_hiden_box02" />
<object object_flags="0" id="mini05_box01" hint="$2112" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 652" angle="0" size="146 140" type="image" color="-1" image_id="scenes_scene05_02_hiden_box01" />
<group object_flags="0" id="Mini05_book01" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Mini05_book01&quot;, &quot;mini05_book01_01&quot;) then&#x0D;&#x0A;    sound(&quot;clothes_01&quot; , false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini05_book01&quot;, &quot;mini05_book01_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;     sound(&quot;clothes_01&quot; , false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Mini05_book01&quot;, &quot;mini05_book01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_book01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="602 267" angle="0" size="264 154" type="image" color="-1" image_id="scenes_scene05_02_hiden_boock01_01" />
<object object_flags="0" id="mini05_book01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="592 280" angle="0" size="246 180" type="image" color="-1" image_id="scenes_scene05_02_hiden_boock01_02" />
</group>
<object object_flags="0" id="mini05_plate02" hint="$2102" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653 405" angle="0" size="74 86" type="image" color="-1" image_id="scenes_scene05_02_hiden_plate02" />
<object object_flags="0" id="mini05_bug01" hint="$2113" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497 238" angle="0" size="38 34" type="image" color="-1" image_id="scenes_scene05_02_hiden_bug" />
<object object_flags="0" id="mini05_picture03" hint="$2095" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="478 247" angle="0" size="146 140" type="image" color="-1" image_id="scenes_scene05_02_hiden_picture04" />
<object object_flags="0" id="mini05_box03" hint="$2115" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="945 656" angle="0" size="282 194" type="image" color="-1" image_id="scenes_scene05_02_hiden_box03" />
<object object_flags="0" id="mini09_board01" hint="$2114" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959 359" angle="0" size="100 598" type="image" color="-1" image_id="scenes_scene05_02_hiden_board01" />
<object object_flags="0" id="mini05_brick01" hint="$2116" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 511" angle="0" size="82 48" type="image" color="-1" image_id="scenes_scene05_02_hiden_brick" />
<object object_flags="1" id="mini09_background01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene05_02_hiden_hiden" />
</objects>
<areas >
<area object_flags="0" id="_area_wardrobe_mini" hint="$972" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="735 731" />
<point offset="736 22" />
<point offset="294 19" />
<point offset="294 727" />
</area>
<area object_flags="0" id="_area_stairs" hint="$2117" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 650" />
<point offset="15 648" />
<point offset="23 602" />
<point offset="117 625" />
<point offset="120 703" />
<point offset="145 695" />
<point offset="214 3" />
<point offset="194 2" />
<point offset="185 87" />
<point offset="113 86" />
<point offset="118 3" />
<point offset="104 5" />
<point offset="3 570" />
</area>
<area object_flags="0" id="_area_boards" hint="$2114" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="781 599" />
<point offset="807 583" />
<point offset="904 567" />
<point offset="980 557" />
<point offset="998 561" />
<point offset="994 522" />
<point offset="1016 514" />
<point offset="1013 469" />
<point offset="1007 461" />
<point offset="933 481" />
<point offset="810 27" />
<point offset="771 2" />
<point offset="760 8" />
<point offset="785 113" />
<point offset="798 224" />
<point offset="873 507" />
<point offset="770 556" />
<point offset="760 567" />
<point offset="768 580" />
<point offset="769 598" />
</area>
<area object_flags="0" id="_area_wall" hint="$951" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 654" />
<point offset="1023 656" />
<point offset="1023 2" />
<point offset="4 2" />
</area>
<area object_flags="0" id="_area_floor" hint="$952" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 747" />
<point offset="1021 746" />
<point offset="1023 656" />
<point offset="2 654" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_sink" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit11" hint="$2195" editor_flags="0" s1="EatFruit(&quot;11&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit11_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="329 388" angle="0" size="80 82" type="image" color="-1" image_id="scenes_fruit_miniscene01_plum01_01" />
<object object_flags="2" id="achievement_fruit11_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="329 388" angle="0" size="80 82" type="image" color="-1" image_id="scenes_fruit_miniscene01_plum01_02" />
</group>
<group object_flags="0" id="Achievement_fruit12" hint="$1423" editor_flags="0" s1="EatFruit(&quot;12&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit12_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="647 576.500" angle="0" size="70 94" type="image" color="-1" image_id="scenes_fruit_miniscene01_pear01_01" />
<object object_flags="2" id="achievement_fruit12_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="647 576" angle="0" size="70 94" type="image" color="-1" image_id="scenes_fruit_miniscene01_pear01_02" />
</group>
<object object_flags="1" id="close_sink" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_sink" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="3" id="water09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="451.500 396.500" angle="0" size="230 152" type="clip" color="-1" clip_id="water08" use_alpha="false" />
<object object_flags="3" id="water08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 475.500" angle="0" size="180 310" type="clip" color="-1" clip_id="water09" use_alpha="false" />
<object object_flags="2" id="water11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538.500 594" angle="0" size="167 80" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_water04" />
<group object_flags="0" id="Pot02" hint="$1936" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Pot05&quot;, &quot;pot05_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="pot02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="456 512.500" angle="0" size="290 217" type="image" color="16777215" image_id="scenes_scene05_02_miniscene_miniscene01_pan01" />
<object object_flags="2" id="pot02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="457 511.500" angle="0" size="290 217" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_pan01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458 507" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_pan02" />
</group>
<object object_flags="2" id="pot03" hint="$965" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458 507" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_pan01" />
<group object_flags="0" id="Knife" hint="$981" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="knife01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="492 581" angle="0" size="246 60" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_knife01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 580" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_knife01" />
</group>
<group object_flags="2" id="Lever02_mini" hint="$960" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Lever02_mini&quot;, &quot;lever02_mini01&quot;) then&#x0D;&#x0A;    sound(&quot;tap_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Lever02_mini&quot;, &quot;lever02_mini02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Lever02&quot;, &quot;lever02_02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;water10&quot;)&#x0D;&#x0A;    if state(&quot;Pot02&quot;, &quot;pot02_02&quot;) and not is_hide(&quot;Pot02&quot;) then&#x0D;&#x0A;      show_ex(0, false, &quot;water09&quot;)&#x0D;&#x0A;      play_clip(&quot;water09&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;Pot02&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;Pot05&quot;)&#x0D;&#x0A;      hide_ex(0, false, &quot;water09&quot;)&#x0D;&#x0A;      background_sounds.Stop(&quot;water_02&quot;)&#x0D;&#x0A;      background_sounds.Play(&quot;water_02&quot;, { level05_scene05_01 =0 , &#x0D;&#x0A;        level05_scene05_02 = 0.5 , level05_miniscene_sink = 1 ,&#x0D;&#x0A;        level05_miniscene_bedside_table =0 , level05_miniscene_wardrobe = 0.5 ,&#x0D;&#x0A;        level05_miniscene_peg = 0 , level05_miniscene_mask = 0, &#x0D;&#x0A;        level05_miniscene_tongue = 0 , level05_miniscene_press = 0.5  })&#x0D;&#x0A;      show_ex(0, false, &quot;water08&quot;)&#x0D;&#x0A;      play_clip(&quot;water08&quot;, 0)&#x0D;&#x0A;      take(&quot;pot03&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Pot02&quot;, &quot;pot02_01&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      background_sounds.Stop(&quot;water_02&quot;)&#x0D;&#x0A;      background_sounds.Play(&quot;water_02&quot;, { level05_scene05_01 =0 , &#x0D;&#x0A;        level05_scene05_02 = 0.5 , level05_miniscene_sink = 1 ,&#x0D;&#x0A;        level05_miniscene_bedside_table =0 , level05_miniscene_wardrobe = 0.5 ,&#x0D;&#x0A;        level05_miniscene_peg = 0 , level05_miniscene_mask = 0, &#x0D;&#x0A;        level05_miniscene_tongue = 0 , level05_miniscene_press = 0.5  })&#x0D;&#x0A;      show_ex(0, false, &quot;water08&quot;)&#x0D;&#x0A;      play_clip(&quot;water08&quot;, 0)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif state(&quot;Lever02_mini&quot;, &quot;lever02_mini02&quot;) then&#x0D;&#x0A;     sound(&quot;tap_01&quot;, false)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Lever02_mini&quot;, &quot;lever02_mini01&quot;)&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Lever02&quot;, &quot;lever02_01&quot;)&#x0D;&#x0A;     background_sounds.Stop(&quot;water_02&quot;)&#x0D;&#x0A;     hide_ex(0, false, &quot;water08&quot;)&#x0D;&#x0A;     hide_ex(0, false, &quot;water10&quot;)&#x0D;&#x0A;  elseif state(&quot;Lever02_mini&quot;, &quot;lever02_mini01&quot;) then&#x0D;&#x0A;    say(465) -- &quot;Не работает нифига.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lever02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529.108 86.452" angle="0" size="150 29" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_valve01" />
<object object_flags="2" id="lever02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="581.500 139" angle="-1.571" size="150 29" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_valve01" />
</group>
<object object_flags="0" id="lever02_base" hint="" editor_flags="0" s1="if cursor(&quot;Lever01&quot;) then&#x0D;&#x0A;  remove(&quot;Lever01&quot;)&#x0D;&#x0A;  show(&quot;Lever02_mini&quot;)&#x0D;&#x0A;  show(&quot;Lever02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="580.573 86.848" angle="0" size="25 24" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_screw01" />
<object object_flags="0" id="sink01_mini" hint="$976" editor_flags="0" s1="if cursor(&quot;Pot01&quot;) then&#x0D;&#x0A;  remove(&quot;Pot01&quot;)&#x0D;&#x0A;  FillPot()&#x0D;&#x0A;elseif cursor(&quot;Pot02&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;Pot02&quot;)&#x0D;&#x0A;  FillPot()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="473.500 527" angle="0" size="571 270" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_sink01" />
<object object_flags="0" id="lever_left" hint="$960" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="419.500 156.500" angle="0" size="157 29" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_valve01" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="628 321.500" angle="0" size="794 673" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_shadow01" />
<object object_flags="0" id="tubing01" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="141 368" angle="0" size="284 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_tubing01" />
<object object_flags="0" id="tubing02" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="782.500 368" angle="0" size="241 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_tubing02" />
<object object_flags="0" id="tubing03" hint="$969" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500.500 185" angle="0" size="197 402" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_tubing03" />
<object object_flags="3" id="back_sick_temp" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 368" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_sick01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 364" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene01_background01" />
</objects>
<areas >
<area object_flags="0" id="_area_wall" hint="$982" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 744" />
<point offset="1020 2" />
<point offset="3 2" />
<point offset="2 744" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_bedside_table" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit10" hint="$2196" editor_flags="0" s1="EatFruit(&quot;10&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit10_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 179" angle="0" size="88 58" type="image" color="-1" image_id="scenes_fruit_miniscene05_lemon01_01" />
<object object_flags="2" id="achievement_fruit10_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 179" angle="0" size="88 58" type="image" color="-1" image_id="scenes_fruit_miniscene05_lemon01_02" />
</group>
<object object_flags="0" id="plate_lemon" hint="$2201" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="306 203" angle="0" size="128 40" type="image" color="-1" image_id="scenes_fruit_miniscene05_plate01" />
<object object_flags="1" id="close_bedside_table" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_bedside_table" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="cord_mini" hint="$932" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="936 506" angle="0" size="206 368" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_cord02" />
<group object_flags="0" id="Flag_cord01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_cord01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953 430" angle="0" size="61 29" type="image" color="16777215" image_id="scenes_scene05_01_miniscene_miniscene05_tablet02" />
<object object_flags="3" id="flag_cord01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953 430" angle="0" size="61 29" type="image" color="16777215" image_id="scenes_scene05_01_miniscene_miniscene05_tablet02" />
</group>
<group object_flags="0" id="Cord_radio" hint="$968" editor_flags="0" s1="if cursor() and state(&quot;Cord_radio&quot;, &quot;cord_radio01&quot;) then&#x0D;&#x0A;  take_to_cursor(&quot;cord_radio02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Flag_cord01&quot;, &quot;flag_cord01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="cord_radio01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="766 374.500" angle="0" size="222 411" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_cord01_01" />
<object object_flags="2" id="cord_radio02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="791.500 324" angle="0" size="271 309" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_cord01_02" />
</group>
<object object_flags="2" id="cord_radio02" hint="$968" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="855.500 521" angle="0" size="57 96" type="image" color="-1" image_id="scenes_inventory_chapter05_cord02" />
<object object_flags="3" id="clip_key" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="442 461" angle="0" size="40 40" type="clip" color="-1" clip_id="key01" use_alpha="false" />
<object object_flags="2" id="key05_mini" hint="$963" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="440 461.500" angle="0" size="30 19" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_key02" />
<group object_flags="1" id="Lock01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lock01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="440.500 459.500" angle="0" size="15 25" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_keyhole01" />
<object object_flags="2" id="lock01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="440.500 459.500" angle="0" size="15 25" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_keyhole01" />
</group>
<group object_flags="2" id="Lock_key" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="key03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="97 509" angle="0" size="30 22" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_key01" />
<object object_flags="0" id="lock03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="121.500 511" angle="0" size="15 40" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_element02" />
</group>
<group object_flags="0" id="Door_bedside01_mini" hint="$935" editor_flags="4" s1="if cursor(&quot;Key01&quot;) and state(&quot;Door_bedside01_mini&quot;, &quot;door_bedside01_mini01&quot;) then&#x0D;&#x0A;  remove(&quot;Key01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_key&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_key&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;clip_key&quot;)&#x0D;&#x0A; --sound(&quot;key_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Lock01&quot;, &quot;lock01_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Lock_key&quot;)&#x0D;&#x0A;  sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Door_bedside01_mini&quot;, &quot;door_bedside01_mini02&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Lock01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Door_bedside01&quot;, &quot;door_bedside01_02&quot;)&#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5) -- &quot;Открыть тумбочку.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  enable(&quot;Yellow_pills&quot;)&#x0D;&#x0A;  enable(&quot;Book01&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Lock01&quot;, &quot;lock01_01&quot;) then&#x0D;&#x0A;  if is_task_hidden(5) then&#x0D;&#x0A;    show_task(5) -- &quot;Открыть тумбочку.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Lock01&quot;, &quot;lock01_02&quot;) then&#x0D;&#x0A;  if state(&quot;door_bedside01_mini01&quot;) then&#x0D;&#x0A;    hide_ex(0, false, &quot;Lock01&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;key05_mini&quot;)&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;door_bedside01_mini02&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Lock_key&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Book01&quot;) then&#x0D;&#x0A;      enable(&quot;Book01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_object_on_level(&quot;Yellow_pills&quot;) then&#x0D;&#x0A;      enable(&quot;Yellow_pills&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door_bedside01&quot;, &quot;door_bedside01_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    hide_ex(0, false, &quot;Lock_key&quot;)&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;door_bedside01_mini01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;Lock01&quot;)&#x0D;&#x0A;    show_ex(0, false, &quot;key05_mini&quot;)&#x0D;&#x0A;    if is_object_on_level(&quot;Book01&quot;) then&#x0D;&#x0A;      disable(&quot;Book01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if is_object_on_level(&quot;Yellow_pills&quot;) then&#x0D;&#x0A;      disable(&quot;Yellow_pills&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door_bedside01&quot;, &quot;door_bedside01_03&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_bedside01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="364.500 425" angle="0" size="225 224" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_door01_01" />
<object object_flags="2" id="door_bedside01_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="193 460" angle="0" size="200 300" type="clip" color="-1" clip_id="door_box01" use_alpha="false" />
</group>
<group object_flags="0" id="Door_bedside02_mini" hint="$935" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;door_bedside02_mini01&quot;) then&#x0D;&#x0A;    sound(&quot;door_open_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;door_bedside02_mini02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door_bedside02&quot;, &quot;door_bedside02_02&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;door_close_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;door_bedside02_mini01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door_bedside02&quot;, &quot;door_bedside02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_bedside02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="587.500 425" angle="0" size="223 224" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_door02_02" />
<object object_flags="2" id="door_bedside02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="748.500 452" angle="0" size="175 280" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_door02_01" />
</group>
<group object_flags="0" id="Tablets" hint="$945" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="tablet01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="597 515.500" angle="0" size="58 25" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
<object object_flags="0" id="tablet02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="541.500 501.500" angle="0" size="61 29" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_tablet02" />
</group>
<group object_flags="0" id="Phials" hint="$946" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="phial07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="600 475" angle="0" size="38 68" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial07" />
<object object_flags="0" id="phial06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="638.500 470" angle="0" size="37 76" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial06" />
<object object_flags="0" id="phial05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 437.500" angle="0" size="26 107" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial05" />
<object object_flags="0" id="phial04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="541 458.500" angle="0" size="34 71" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial04" />
<object object_flags="0" id="phial03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="446 474.500" angle="0" size="26 67" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial03" />
<object object_flags="0" id="phial02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="367 452" angle="0" size="26 84" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial02" />
</group>
<group object_flags="1" id="Book01" hint="$1595" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  say(464) -- &quot;Хрюндель! Тут похоже дневник профессора. Но у него все листы чистые! Я дальше зацепки буду искать.&quot;&#x0D;&#x0A;  if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;    complete_task(1) -- &quot;Найти следы профессора.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(6) then&#x0D;&#x0A;    show_task(6) -- &quot;Прочесть дневник профессора.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="book01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="320.500 427" angle="0" size="89 166" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_book01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 422" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_book01" />
</group>
<group object_flags="1" id="Yellow_pills" hint="$946" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="yellow_pills" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="406 459.500" angle="0" size="52 91" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_phial01" />
<object object_flags="0" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="404 471" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_tablet01" />
</group>
<object object_flags="0" id="flask02" hint="$946" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350 505" angle="0" size="42 22" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_flask02" />
<object object_flags="0" id="flask01" hint="$946" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="388.500 516" angle="0" size="61 14" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_flask01" />
<object object_flags="0" id="radio01_mini" hint="$933" editor_flags="0" s1="if cursor() and not is_hide(&quot;paint01&quot;) and state(&quot;Cord_radio&quot;, &quot;cord_radio02&quot;) then&#x0D;&#x0A;  if full_screen_minigame(&quot;assemble_image_circle_scene05_01&quot;) then&#x0D;&#x0A;     background_sounds.Stop(&quot;radio_02&quot;)&#x0D;&#x0A;     show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;    show_ex(0,0,&quot;radio_waves02&quot;)&#x0D;&#x0A;    play_clip(&quot;radio_waves02&quot;,0)&#x0D;&#x0A;    sound(&quot;radio_01&quot;,true) &#x0D;&#x0A;    hide(&quot;radio_waves02&quot;)&#x0D;&#x0A;    hide_ex(0, false, &quot;paint01&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Door02&quot;, &quot;door02_02&quot;)&#x0D;&#x0A;    sound(&quot;mechanism_01&quot;,false)&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4) -- &quot;Открыть железную дверь.&quot;&#x0D;&#x0A;    end&#x0D;&#x0A;    enable(&quot;area_door02_open&quot;)&#x0D;&#x0A;    show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;    achievements.GetAchievement(&quot;master_spy&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="521.500 131" angle="0" size="289 200" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_radio01" />
<object object_flags="0" id="cupboard01_mini" hint="$935" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="499.500 438" angle="0" size="565 490" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_cupboard01" />
<object object_flags="1" id="dark_under_bedside" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="482 646.500" angle="0" size="378 71" type="image" color="2013265919" image_id="scenes_scene01_03_dark01" />
<group object_flags="2" id="Bottle" hint="$947" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide(&quot;bottle02&quot;)&#x0D;&#x0A;  say(461) -- &quot;Ну что? Это похоже единственная жидкость, которыю местные аборигены не тронули. Видно для питья она не годна. А раз не годна, то и жалеть ее не надо.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bottle" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="491 643" angle="0" size="155 100" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_bottle01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="489 648" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_bottle01" />
</group>
<object object_flags="0" id="socket03" hint="$934" editor_flags="0" s1="if cursor(&quot;cord_radio02&quot;) then  &#x0D;&#x0A;  remove(&quot;cord_radio02&quot;)&#x0D;&#x0A;  change_state(&quot;Flag_cord01&quot;, &quot;flag_cord01_01&quot;)&#x0D;&#x0A;  sound(&quot;cord_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Cord_radio&quot;, &quot;cord_radio02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Radio01&quot;, &quot;radio01_02&quot;)&#x0D;&#x0A;  background_sounds.Play(&quot;radio_02&quot;, { level05_scene05_01 = 0.2 ,&#x0D;&#x0A;   level05_scene05_02 = 0 , level05_miniscene_sink = 0 ,&#x0D;&#x0A;   level05_miniscene_bedside_table = 0.5 , level05_miniscene_wardrobe = 0 ,&#x0D;&#x0A;   level05_miniscene_peg = 0 , level05_miniscene_mask = 0 ,&#x0D;&#x0A;   level05_miniscene_tongue = 0 , level05_miniscene_press = 0  })&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="903 301.500" angle="0" size="80 139" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_socket01" />
<object object_flags="1" id="back_bedside_table" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05" />
</objects>
<areas >
<area object_flags="0" id="_area_floor&#x0D;03" hint="$952" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 742" />
<point offset="1024 740" />
<point offset="1021 598" />
<point offset="4 598" />
</area>
<area object_flags="0" id="_area_wall" hint="$951" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 6" />
<point offset="1025 590" />
<point offset="2 594" />
<point offset="2 0" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_peg" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi10" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi10&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;10&quot;)" s2="" s3="" s4="" sound="" offset="317.500 643.500" angle="0" size="60 80" type="clip" color="-1" clip_id="s05_01_mc06_Lohmatyi01" use_alpha="false" />
<object object_flags="1" id="close_peg" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_peg" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Handle02" hint="$1845" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide(&quot;handle02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handle02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 394.500" angle="0" size="215 137" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene06_knob01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542 391" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_knob01" />
</group>
<group object_flags="0" id="Handle01" hint="$1845" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide(&quot;handle01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handle01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="361.500 374.500" angle="0" size="189 129" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene06_knob01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="361 375" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter05_knob01" />
</group>
<object object_flags="0" id="back_peg" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene06" />
</objects>
<areas >
<area object_flags="0" id="_area_clothes" hint="$939" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="225 278" />
<point offset="244 299" />
<point offset="254 336" />
<point offset="258 385" />
<point offset="268 403" />
<point offset="272 423" />
<point offset="282 452" />
<point offset="294 473" />
<point offset="299 511" />
<point offset="294 551" />
<point offset="312 594" />
<point offset="325 608" />
<point offset="348 670" />
<point offset="356 722" />
<point offset="356 757" />
<point offset="144 759" />
<point offset="165 438" />
<point offset="175 387" />
<point offset="193 323" />
<point offset="203 288" />
</area>
<area object_flags="0" id="_area_peg" hint="$1845" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="698 206" />
<point offset="729 218" />
<point offset="729 619" />
<point offset="698 631" />
<point offset="173 493" />
<point offset="164 228" />
</area>
<area object_flags="0" id="_area_wall" hint="$951" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 762" />
<point offset="1021 762" />
<point offset="1020 2" />
<point offset="3 1" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_mask" size="554 570" offset="47 63" flags="2" script="" >
<objects >
<object object_flags="0" id="mask_eye01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="236.500 126.500" angle="0" size="-53 37" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_stone01" />
<object object_flags="0" id="earring01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="195 234.500" angle="0" size="28 112" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_earring01" />
<object object_flags="0" id="earring02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="360 235" angle="0" size="28 112" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_earring02" />
<group object_flags="1" id="Button_scene_tongue" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_scene_tongue01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="33 385" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_miniscene_miniscene02_tongue01" />
<object object_flags="2" id="button_scene_tongue02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="33 385" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_scene05_01_miniscene_miniscene02_tongue01" />
</group>
<object object_flags="2" id="tongue01" hint="" editor_flags="0" s1="if cursor(&quot;Magnifer&quot;) then&#x0D;&#x0A;  remove(&quot;Magnifer&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Magnifer02&quot;, &quot;magnifer02_02&quot;)&#x0D;&#x0A;  if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;    complete_task(2) -- &quot;Раскрыть тайну одноглазой маски.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  close_scene(&quot;level05_miniscene_mask&quot;)&#x0D;&#x0A;  show_scene(&quot;level05_miniscene_tongue&quot;)&#x0D;&#x0A;  pre_say(447)&#x0D;&#x0A;  say(448)&#x0D;&#x0A;  if is_task_hidden(3) then&#x0D;&#x0A;    show_task(3) -- &quot;Разобраться со странной надписью на языке.&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue01&quot;) then&#x0D;&#x0A;    change_state(&quot;Button_scene_tongue&quot;,&quot;button_scene_tongue02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(446) -- &quot;Что-то там наскрябано... мелко - не рассмотреть.&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="284.500 444.500" angle="0" size="120 230" type="clip" color="-1" clip_id="tongue01" use_alpha="true" />
<object object_flags="3" id="eye02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="317.500 128.500" angle="0" size="53 37" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_stone01" />
<group object_flags="0" id="Mask_down" hint="$917" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mask_down01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="278 373" angle="0" size="122 133" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_mask02" />
<object object_flags="2" id="mask_down02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="278 416.500" angle="0" size="130 220" type="clip" color="-1" clip_id="mask01" use_alpha="false" />
</group>
<object object_flags="1" id="mask_mini" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="278 135" angle="0" size="288 916" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02_mask01" />
<object object_flags="1" id="back_mask" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 297" angle="0" size="607 608" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="area_eye" hint="" editor_flags="0" s1="if cursor(&quot;Eye&quot;) then&#x0D;&#x0A;  show_ex(0, nil, &quot;eye02&quot;)&#x0D;&#x0A;  remove(&quot;Eye&quot;)&#x0D;&#x0A;  sound(&quot;mask_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Mask_down&quot;, &quot;mask_down02&quot;)&#x0D;&#x0A;  play_clip(&quot;mask_down02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;tongue01&quot;)&#x0D;&#x0A;  play_clip(&quot;tongue01&quot;)&#x0D;&#x0A;  enable(&quot;tongue01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Mask02&quot;, &quot;mask02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="319 90" />
<point offset="338 103" />
<point offset="346 130" />
<point offset="339 154" />
<point offset="317 168" />
<point offset="295 153" />
<point offset="289 128" />
<point offset="296 104" />
</area>
<area object_flags="0" id="_area_mask" hint="$917" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="416 -5" />
<point offset="421 119" />
<point offset="420 233" />
<point offset="400 372" />
<point offset="375 474" />
<point offset="336 554" />
<point offset="302 586" />
<point offset="268 593" />
<point offset="238 576" />
<point offset="214 542" />
<point offset="174 450" />
<point offset="151 355" />
<point offset="135 196" />
<point offset="134 76" />
<point offset="141 -2" />
</area>
<area object_flags="0" id="_area_tapis" hint="$918" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="577 599" />
<point offset="579 -3" />
<point offset="-22 -2" />
<point offset="-24 597" />
</area>
</areas>
</scene>
<scene id="level05_miniscene_tongue" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_mask" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_mask" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="back_mask02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="tongue02" use_alpha="false" />
</objects>
<areas />
</scene>
<scene id="level05_miniscene_press" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit13" hint="$2194" editor_flags="0" s1="EatFruit(&quot;13&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit13_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="455 408" angle="0" size="44 38" type="image" color="-1" image_id="scenes_fruit_miniscene03_fig01_01" />
<object object_flags="2" id="achievement_fruit13_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="455 408" angle="0" size="44 38" type="image" color="-1" image_id="scenes_fruit_miniscene03_fig01_02" />
</group>
<group object_flags="0" id="Achievement_fruit14" hint="$2200" editor_flags="0" s1="EatFruit(&quot;14&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit14_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="691 599" angle="0" size="48 44" type="image" color="-1" image_id="scenes_fruit_miniscene03_apple01_01" />
<object object_flags="2" id="achievement_fruit14_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="691 599" angle="0" size="48 44" type="image" color="-1" image_id="scenes_fruit_miniscene03_apple01_02" />
</group>
<object object_flags="1" id="close_press" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_press" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_scene(&quot;level05_scene05_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Button_board" hint="$1843" editor_flags="0" s1="if cursor() and state(&quot;button_board01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;button_board02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Press_down&quot;, &quot;press_down02&quot;)&#x0D;&#x0A;  if is_hide(&quot;Pistol02&quot;) then&#x0D;&#x0A;    sound(&quot;press_01&quot;, false)&#x0D;&#x0A;  else&#x0D;&#x0A;    sound(&quot;press_02&quot;, false)&#x0D;&#x0A;  end&#x0D;&#x0A;  play_clip(&quot;press_down02&quot;, 500)&#x0D;&#x0A;  if not is_hide(&quot;Pistol02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Pistol02&quot;, &quot;pistol02_02&quot;)&#x0D;&#x0A;    if profile.GetVariable(&quot;_pistol01&quot;) ~= 1 then&#x0D;&#x0A;       achievements.GetAchievement(&quot;find_3_pistol&quot;)&#x0D;&#x0A;       profile.SetVariable(&quot;_pistol01&quot;, 1)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  sleep(2000)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Press_down&quot;, &quot;press_down01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;button_board01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button_board01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458.500 135.500" angle="0" size="23 28" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_button01_01" />
<object object_flags="2" id="button_board02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458.500 134" angle="0" size="23 24" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_button01_02" />
</group>
<object object_flags="1" id="indicator01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 182" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
<object object_flags="1" id="indicator02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470 182" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
<object object_flags="1" id="indicator03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="450 198" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
<object object_flags="1" id="indicator04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470 198" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="0" id="board01" hint="$1842" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="459.500 161.500" angle="0" size="45 99" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_board01" />
<object object_flags="0" id="press03" hint="$977" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637.500 152" angle="0" size="313 78" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_press03" />
<group object_flags="0" id="Press_down" hint="$977" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="press_down01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="646.500 160" angle="0" size="195 246" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_press01" />
<object object_flags="2" id="press_down02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="647.500 284" angle="0" size="200 500" type="clip" color="-1" clip_id="press01" use_alpha="false" />
</group>
<group object_flags="2" id="Pistol02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="pistol02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 417" angle="0" size="60 22" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_pistol01_01" />
<object object_flags="2" id="pistol02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648 418" angle="0" size="100 18" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_pistol01_02" />
</group>
<object object_flags="0" id="press02" hint="$977" editor_flags="0" s1="if cursor(&quot;Pistol01&quot;) then&#x0D;&#x0A;  remove(&quot;Pistol01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Pistol02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Pistol02&quot;, &quot;pistol02_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="569 348" angle="0" size="456 636" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_press02" />
<object object_flags="0" id="tubing02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322.500 369.500" angle="0" size="109 703" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_tubing02" />
<object object_flags="0" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="184 454.500" angle="0" size="370 629" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_shadow01" />
<object object_flags="0" id="tubing03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="145.500 503" angle="0" size="293 410" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_tubing03" />
<object object_flags="0" id="tubing01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="911 336" angle="0" size="48 654" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_tubing01" />
<object object_flags="0" id="valve01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="941.500 415.500" angle="0" size="97 189" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_valve01" />
<object object_flags="0" id="valve02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="881.500 174.500" angle="0" size="51 87" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03_valve02" />
<object object_flags="3" id="back_press_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03temp" />
<object object_flags="1" id="back_press" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene05_02_miniscene_miniscene03" />
</objects>
<areas >
<area object_flags="0" id="_area_wall" hint="$982" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 555" />
<point offset="1022 545" />
<point offset="1022 2" />
<point offset="1 2" />
</area>
<area object_flags="0" id="_area_floor" hint="$952" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 761" />
<point offset="1022 761" />
<point offset="1020 544" />
<point offset="2 557" />
</area>
</areas>
</scene>
</level>
<level id="Level06_01_S8" s1="add_task(1, 2313, true) -- &quot;Попасть в шахту&quot;&#x0D;&#x0A;add_task(2, 2314, true) -- &quot;Отвлечь охранника&quot;&#x0D;&#x0A;add_task(3, 2315, true) -- &quot;Открыть машину&quot;&#x0D;&#x0A;add_task(4, 2316, true) -- &quot;Сделать верёвку&quot;&#x0D;&#x0A;add_task(5, 2317, true) -- &quot;Выбраться из шахты&quot;&#x0D;&#x0A;add_task(6, 2318, true) -- &quot;Попасть в секретную комнату&quot;&#x0D;&#x0A;add_task(7, 2319, true) -- &quot;Открыть сейф&quot;&#x0D;&#x0A;&#x0D;&#x0A;form_object_form_parts(&quot;Snake_inv&quot;, &quot;Snake01&quot;, &quot;Snake02&quot;, &quot;Snake03&quot;, &quot;Snake04&quot;, &quot;Snake05&quot;, &quot;Snake06&quot;, &quot;Snake07&quot;, &quot;Snake08&quot;, &quot;Snake09&quot;, &quot;Snake10&quot;, &quot;Snake11&quot;, &quot;Snake12&quot;, &quot;Snake13&quot;)&#x0D;&#x0A;&#x0D;&#x0A;unite_objects(&quot;lamp02_01&quot;, &quot;Lamp01&quot;, &quot;Matches01&quot;)&#x0D;&#x0A;&#x0D;&#x0A;function StrokeAnimal()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_5_animal&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_jerboa01&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;) &#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function EatFruit(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  if state(&quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_01&quot;) then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Achievement_fruit&quot;.. _num_achiev,0,120)&#x0D;&#x0A;    sound(&quot;eat_01&quot;,false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;.. _num_achiev, &quot;achievement_fruit&quot;.. _num_achiev..&quot;_02&quot;)&#x0D;&#x0A;    say_random(&quot;group_fruit&quot;)&#x0D;&#x0A;    achievements.GetAchievement(&quot;find_25_fruit&quot;) &#x0D;&#x0A;    name_var = &quot;_fruit&quot;.._num_achiev&#x0D;&#x0A;    profile.SetVariable(name_var, 1)&#x0D;&#x0A;    SuperFind()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SuperFind()&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ChangeGrass()&#x0D;&#x0A;  form_event([[&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Grass02&quot;, &quot;grass02_01_down&quot;)&#x0D;&#x0A;    play_clip(&quot;grass02_01_down&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Grass02&quot;, &quot;grass02_01&quot;)&#x0D;&#x0A;  ]])&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function CarClick()&#x0D;&#x0A; if is_object_in_inventory(&quot;Key01&quot;) or cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  sound(&quot;car_open_01&quot;, false)&#x0D;&#x0A;  show(&quot;door_car01&quot;)&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_car_salon&quot;)&#x0D;&#x0A;  if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;    complete_task(3)&#x0D;&#x0A;  end&#x0D;&#x0A; elseif cursor() then&#x0D;&#x0A;  if is_hide(&quot;door_car01&quot;) then&#x0D;&#x0A;    if state(&quot;Flag_car&quot;, &quot;flag_car01&quot;) then&#x0D;&#x0A;     if not is_object_in_inventory(&quot;Key01&quot;) then&#x0D;&#x0A;      pre_say(1412)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;      pre_say(1413, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;      pre_say(1414, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;      pre_say(1415)&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;      say(1416, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;      change_state_ex(nil, 0, false,  &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_car&quot;, &quot;flag_car02&quot;)&#x0D;&#x0A;      if is_task_hidden(3) then&#x0D;&#x0A;        show_task(3)&#x0D;&#x0A;      end&#x0D;&#x0A;     end&#x0D;&#x0A;    else&#x0D;&#x0A;     if not is_object_in_inventory(&quot;Key01&quot;) then&#x0D;&#x0A;      say(1417)&#x0D;&#x0A;     end&#x0D;&#x0A;    end&#x0D;&#x0A;  else         &#x0D;&#x0A;    show_scene(&quot;level06_miniscene_car_salon&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function GoUp()&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;    if state(&quot;Snake_rope&quot;, &quot;snake_rope01&quot;) then&#x0D;&#x0A;      if is_object_on_level(&quot;Oil_lamp01&quot;) and is_hide(&quot;Oil_lamp01&quot;) and is_hide(&quot;oil_lamp02&quot;) then&#x0D;&#x0A;        show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;      else&#x0D;&#x0A;        change_state_ex(true, 0, false, &quot;Snake_rope&quot;, &quot;snake_rope02&quot;)&#x0D;&#x0A;        show_ex(&quot;snake_clip&quot;)&#x0D;&#x0A;        play_clip(&quot;snake_clip&quot;, 0)&#x0D;&#x0A;        pre_say(1434)&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;        say(1435, &quot;Hrjundel02&quot;, -10, 0)&#x0D;&#x0A;        change_state_ex(nil, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;        if is_task_hidden(5) then&#x0D;&#x0A;          show_task(5)&#x0D;&#x0A;        end&#x0D;&#x0A;      end&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function GoDown()&#x0D;&#x0A;  if state(&quot;Board01_mini&quot;, &quot;board01_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board02_mini&quot;, &quot;board02_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board03_mini&quot;, &quot;board03_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board04_mini&quot;, &quot;board04_mini02&quot;) then&#x0D;&#x0A;    if is_hide(&quot;snake_hook&quot;) then&#x0D;&#x0A;      say(1429)&#x0D;&#x0A;      if is_task_hidden(4) and not is_object_in_inventory(&quot;Snake_inv&quot;) then&#x0D;&#x0A;        show_task(4)&#x0D;&#x0A;      end&#x0D;&#x0A;    else&#x0D;&#x0A;      if not is_hide(&quot;Hrjundel01&quot;) then&#x0D;&#x0A;        hide_ex(0, false, &quot;Hrjundel01&quot;)&#x0D;&#x0A;        show_ex(0, false, &quot;Hrjundel02&quot;)&#x0D;&#x0A;       background_sounds.Play(&quot;hrundel_01&quot;, { level06_scene06_01 = 0 ,&#x0D;&#x0A;       level06_scene06_02 = 0.5 , level06_miniscene_car_salon = 0 ,&#x0D;&#x0A;       level06_miniscene_car_boot = 0 , level06_miniscene_break_floor = 0 ,&#x0D;&#x0A;       level06_miniscene_roots = 0 , level06_miniscene_heap_box = 0 ,&#x0D;&#x0A;       level06_miniscene_car_pedals =0 , level06_miniscene_secret_room = 0.2 , &#x0D;&#x0A;       level06_miniscene_stones = 0.2  })&#x0D;&#x0A;      end&#x0D;&#x0A;      show_scene(&quot;level06_scene06_02&quot;)&#x0D;&#x0A;      if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;        complete_task(1)&#x0D;&#x0A;      end&#x0D;&#x0A;   end&#x0D;&#x0A; end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function AllSnakes()&#x0D;&#x0A;  OtherHintSnake()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Snake_inv&quot;,&quot;snake_inv13&quot;) then &#x0D;&#x0A;    say(1430)&#x0D;&#x0A;    achievements.GetAchievement(&quot;master_snakecatch&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Snake_flag&quot;, &quot;snake_flag02&quot;)&#x0D;&#x0A;    if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;      complete_task(4)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function OtherHintSnake()&#x0D;&#x0A;  if is_object_in_inventory(&quot;Snake_inv&quot;, &quot;snake_inv01&quot;) then&#x0D;&#x0A;    change_hint(&quot;Snake_inv&quot;, 2243, true)&#x0D;&#x0A;  elseif is_object_in_inventory(&quot;Snake_inv&quot;, &quot;snake_inv13&quot;) then&#x0D;&#x0A;    change_hint(&quot;Snake_inv&quot;, 2530, true)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_hint(&quot;Snake_inv&quot;, 2254, true)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function GoCar()&#x0D;&#x0A;  if state(&quot;Key_car&quot;, &quot;key_car02&quot;) then&#x0D;&#x0A;    if state(&quot;Pedal03&quot;, &quot;pedal03_02&quot;) then&#x0D;&#x0A;      if state(&quot;Scarecrow03&quot;, &quot;scarecrow03_04&quot;) then&#x0D;&#x0A;          sound(&quot;move_01&quot;, false)&#x0D;&#x0A;          change_state(&quot;Handbrake01&quot;, &quot;handbrake01_02&quot;)&#x0D;&#x0A;          show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;          disable(&quot;area_car_salon&quot;)&#x0D;&#x0A;          disable(&quot;area_car_boot&quot;)&#x0D;&#x0A;          disable(&quot;area_hint_car&quot;)&#x0D;&#x0A;          hide_ex(0, false,&quot;car01&quot;)&#x0D;&#x0A;          sound(&quot;car_closed_01&quot;, false)&#x0D;&#x0A;          hide_ex(0, false,&quot;door_car01&quot;)&#x0D;&#x0A;          hide_ex(0, false,&quot;car_element01&quot;)&#x0D;&#x0A;          hide_ex(0, false,&quot;Scarecrow02&quot;)&#x0D;&#x0A;          background_sounds.Stop(&quot;car_01&quot;)&#x0D;&#x0A;          show_ex(0, false,&quot;car_clip01&quot;)&#x0D;&#x0A;          sound(&quot;car_02&quot;, false)&#x0D;&#x0A;          play_clip(&quot;car_clip01&quot;)&#x0D;&#x0A;          change_state_ex(true, nil, false,&quot;Security_guard&quot;, &quot;security_guard02&quot;)&#x0D;&#x0A;          play_clip(&quot;security_guard02&quot;)&#x0D;&#x0A;          change_state_ex(true, nil, false,&quot;Security_guard&quot;, &quot;security_guard03&quot;)&#x0D;&#x0A;          play_clip(&quot;security_guard03&quot;)&#x0D;&#x0A;          hide_ex(0, false, &quot;Security_guard&quot;)&#x0D;&#x0A;          change_state_ex(true, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;          if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;            complete_task(2)&#x0D;&#x0A;          end&#x0D;&#x0A;      else&#x0D;&#x0A;        say(2191)&#x0D;&#x0A;      end&#x0D;&#x0A;    else&#x0D;&#x0A;      say(2190)&#x0D;&#x0A;    end&#x0D;&#x0A;  else&#x0D;&#x0A;    say(2189)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function open_break_floor()&#x0D;&#x0A;  if state(&quot;Board01_mini&quot;, &quot;board01_mini02&quot;)&#x0D;&#x0A;     and state(&quot;Board02_mini&quot;, &quot;board02_mini02&quot;)&#x0D;&#x0A;     and state(&quot;Board03_mini&quot;, &quot;board03_mini02&quot;)&#x0D;&#x0A;     and state(&quot;Board04_mini&quot;, &quot;board04_mini02&quot;) then&#x0D;&#x0A;    disable(&quot;area_break_floor&quot;)&#x0D;&#x0A;    enable(&quot;area_scene06_02&quot;)&#x0D;&#x0A;    say(1428)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(10000, 25000))&#x0D;&#x0A;  background_sounds.Play(&quot;serpent_01&quot;, { level06_miniscene_roots = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(20000, 30000))&#x0D;&#x0A;  background_sounds.Play(&quot;hammer_01&quot;, { level06_scene06_01 = 0 , level06_scene06_02 = 0.6 ,&#x0D;&#x0A;  level06_miniscene_car_salon = 0 , level06_miniscene_car_boot = 0 , &#x0D;&#x0A;  level06_miniscene_break_floor = 0.3 , level06_miniscene_roots = 0 ,&#x0D;&#x0A;  level06_miniscene_heap_box = 0 , level06_miniscene_car_pedals = 0 ,&#x0D;&#x0A;  level06_miniscene_secret_room = 0.3 , level06_miniscene_stones = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(30000, 40000))&#x0D;&#x0A;  background_sounds.Play(&quot;rat_01&quot;, { level06_scene06_01 = 0 , level06_scene06_02 = 1 ,&#x0D;&#x0A;  level06_miniscene_car_salon = 0 , level06_miniscene_car_boot = 0 ,&#x0D;&#x0A;  level06_miniscene_break_floor =0 , level06_miniscene_roots = 0 , &#x0D;&#x0A;  level06_miniscene_heap_box = 0 , level06_miniscene_car_pedals = 0 ,&#x0D;&#x0A;  level06_miniscene_secret_room = 0.5 , level06_miniscene_stones = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;   if state (&quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  elseif  state (&quot;Hrjundel01&quot;, &quot;hrjundel01_04&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_03&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A; if state (&quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;" s2="form_start_dialog_event([[&#x0D;&#x0A;  show_task(1)&#x0D;&#x0A;  pre_say(1406)&#x0D;&#x0A;  pre_say(1407)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;  pre_say(1408, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  pre_say(1409)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;  pre_say(1410, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;  change_state_ex(nil, 0, false,  &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  say(1411)&#x0D;&#x0A;  show_task(2)&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_jerboa01&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Jerboa&quot;, &quot;jerboa02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_lohmatyi11&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    remove(&quot;lohmatyi11&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=15,25 do&#x0D;&#x0A;    name_var=&quot;_fruit&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      change_state_ex(true, nil, false, &quot;Achievement_fruit&quot;..i, &quot;achievement_fruit&quot;.. i..&quot;_02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;water_09&quot;, { level06_scene06_01 = 0 , level06_scene06_02 = 0 ,&#x0D;&#x0A;   level06_miniscene_car_salon = 0 , level06_miniscene_car_boot = 0 ,&#x0D;&#x0A;    level06_miniscene_break_floor = 0 , level06_miniscene_roots = 0 ,&#x0D;&#x0A;    level06_miniscene_heap_box = 0 , level06_miniscene_car_pedals = 0 ,&#x0D;&#x0A;    level06_miniscene_secret_room = 1 , level06_miniscene_stones = 0  })&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;wind_02&quot;, { level06_scene06_01 = 1 ,&#x0D;&#x0A;       level06_scene06_02 = 0 , level06_miniscene_car_salon = 0.8 ,&#x0D;&#x0A;       level06_miniscene_car_boot = 0.9 , level06_miniscene_break_floor = 0.6 ,&#x0D;&#x0A;       level06_miniscene_roots = 0.5 , level06_miniscene_heap_box = 0.5 ,&#x0D;&#x0A;       level06_miniscene_car_pedals = 0.9 , level06_miniscene_secret_room = 0 , &#x0D;&#x0A;       level06_miniscene_stones = 0  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level06_scene06_01" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi11" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi11&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;11&quot;)" s2="" s3="" s4="" sound="" offset="442.500 97" angle="0" size="50 50" type="clip" color="-1" clip_id="s06_01_Lohmatyi01" use_alpha="false" />
<group object_flags="0" id="Achievement_fruit15" hint="$1424" editor_flags="0" s1="  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    EatFruit(&quot;15&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit15_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="828 148" angle="0" size="32 46" type="image" color="-1" image_id="scenes_fruit_noni01_01" />
<object object_flags="2" id="achievement_fruit15_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="828 148" angle="0" size="32 46" type="image" color="-1" image_id="scenes_fruit_noni01_02" />
</group>
<group object_flags="0" id="Achievement_fruit16" hint="$1424" editor_flags="0" s1="  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    EatFruit(&quot;16&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit16_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="849 138" angle="0" size="20 28" type="image" color="-1" image_id="scenes_fruit_noni02_01" />
<object object_flags="2" id="achievement_fruit16_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="849 138" angle="0" size="20 28" type="image" color="-1" image_id="scenes_fruit_noni02_02" />
</group>
<group object_flags="0" id="Achievement_fruit17" hint="$1424" editor_flags="0" s1="  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    EatFruit(&quot;17&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit17_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="949 118" angle="0" size="-32 46" type="image" color="-1" image_id="scenes_fruit_noni01_01" />
<object object_flags="2" id="achievement_fruit17_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="949 118" angle="0" size="-32 46" type="image" color="-1" image_id="scenes_fruit_noni01_02" />
</group>
<object object_flags="2" id="car_clip01" hint="$2146" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="514 546" angle="0" size="1024 425" type="clip" color="-1" clip_id="car06" use_alpha="true" />
<group object_flags="0" id="Hrjundel01" hint="$2160" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="931 575" angle="0" size="320 300" type="clip" color="-1" clip_id="Hrjundel05" use_alpha="true" />
<object object_flags="2" id="hrjundel01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="920.500 587" angle="0" size="300 300" type="clip" color="-1" clip_id="Hrjundel06" use_alpha="true" />
<object object_flags="2" id="hrjundel01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="835 410" angle="0" size="200 260" type="clip" color="-1" clip_id="Hrjundel07_01" use_alpha="true" />
<object object_flags="2" id="hrjundel01_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="835 410" angle="0" size="200 260" type="clip" color="-1" clip_id="Hrjundel07_02" use_alpha="true" />
</group>
<object object_flags="0" id="background02" hint="$2161" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="91 146" angle="0" size="184 236" type="image" color="-1" image_id="scenes_scene06_01_background02" />
<group object_flags="0" id="Grass05" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="618 126.500" angle="0" size="68 67" type="clip" color="-1" clip_id="grass13" use_alpha="true" />
<object object_flags="0" id="grass12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="278.500 185.500" angle="0" size="63 73" type="clip" color="-1" clip_id="grass13" use_alpha="true" />
<object object_flags="0" id="grass13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="746.500 634.500" angle="0" size="157 163" type="clip" color="-1" clip_id="grass14" use_alpha="true" />
<object object_flags="0" id="grass15" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="975.500 637.500" angle="0" size="141 145" type="clip" color="-1" clip_id="grass13" use_alpha="true" />
<object object_flags="0" id="grass16" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="947 635.500" angle="0" size="120 125" type="clip" color="-1" clip_id="grass13" use_alpha="true" />
</group>
<object object_flags="0" id="stone04" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="333 703" angle="0" size="92 46" type="image" color="-1" image_id="scenes_scene06_01_stone04" />
<object object_flags="1" id="shadow01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="240 512" angle="0" size="482 434" type="image" color="-1" image_id="scenes_scene06_01_shadow01" />
<object object_flags="2" id="grass02_02" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="357.500 646" angle="0" size="340 115" type="clip" color="-1" clip_id="grass08" use_alpha="true" />
<group object_flags="0" id="Grass02" hint="$2149" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Grass02&quot;, &quot;grass02_01&quot;) then&#x0D;&#x0A;    sound(&quot;grass_01&quot;, false)&#x0D;&#x0A;    ChangeGrass()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Sickle01&quot;) then&#x0D;&#x0A;  --change_state_ex(true, 0, false, &quot;Grass02&quot;, &quot;grass02_02&quot;)&#x0D;&#x0A;  remove(&quot;Sickle01&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Grass02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;grass02_02&quot;)&#x0D;&#x0A;  take(&quot;grass_inv&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="grass02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="345 597.500" angle="0" size="350 220" type="clip" color="-1" clip_id="grass09" use_alpha="true" />
<object object_flags="2" id="grass02_01_down" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="363 599" angle="0" size="480 228" type="clip" color="-1" clip_id="grass04" use_alpha="true" />
</group>
<group object_flags="0" id="Sickle01" hint="$2164" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="sickle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="335.500 657" angle="-0.722" size="106 72" type="image" color="-1" image_id="scenes_scene06_01_sickle01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358.500 642" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_sickle01" />
</group>
<group object_flags="0" id="Grass01" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="229.500 606.500" angle="0" size="350 220" type="clip" color="-1" clip_id="grass09" use_alpha="true" />
<object object_flags="2" id="grass01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="241 655" angle="0" size="340 115" type="clip" color="-1" clip_id="grass08" use_alpha="true" />
</group>
<object object_flags="0" id="stone08" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="908 564" angle="0" size="318 228" type="image" color="-1" image_id="scenes_scene06_01_stone08" />
<object object_flags="0" id="stone06" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 617" angle="0" size="66 44" type="image" color="-1" image_id="scenes_scene06_01_stone06" />
<group object_flags="0" id="Sack01" hint="$2153" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Sack01&quot;, &quot;sack01_01&quot;) then&#x0D;&#x0A;    sound(&quot;rock_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Sack01&quot;, &quot;sack01_02&quot;)&#x0D;&#x0A;    show(&quot;stone07&quot;)&#x0D;&#x0A;    show(&quot;stone_inv&quot;)&#x0D;&#x0A;  elseif state(&quot;Sack01&quot;, &quot;sack01_02&quot;) then&#x0D;&#x0A;    say(1418)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;grass_inv&quot;) and state(&quot;Sack01&quot;, &quot;sack01_02&quot;) then&#x0D;&#x0A;  remove(&quot;grass_inv&quot;)&#x0D;&#x0A;  sound(&quot;clothes_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Sack01&quot;, &quot;sack01_03&quot;)&#x0D;&#x0A;  say(1420)&#x0D;&#x0A;elseif cursor(&quot;Rope01&quot;) and state(&quot;Sack01&quot;, &quot;sack01_03&quot;) then&#x0D;&#x0A;  remove(&quot;Rope01&quot;)&#x0D;&#x0A;  hide_ex(0, false, &quot;Sack01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;Scarecrow01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="sack01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="515 559" angle="0" size="112 112" type="image" color="-1" image_id="scenes_scene06_01_sack01_01" />
<object object_flags="2" id="sack01_02" hint="$2154" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513 589" angle="0" size="114 64" type="image" color="-1" image_id="scenes_scene06_01_sack01_02" />
<object object_flags="2" id="sack01_03" hint="$2165" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="516 532" angle="0" size="110 162" type="image" color="-1" image_id="scenes_scene06_01_sack01_07" />
</group>
<group object_flags="2" id="Scarecrow01" hint="$2155" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  enable(&quot;Key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scarecrow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="528 546" angle="0" size="96 140" type="image" color="-1" image_id="scenes_scene06_01_sack01_03" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="534 549" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter06_sack01_03" />
</group>
<group object_flags="1" id="Key01" hint="$2156" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(1422)&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 580" angle="0" size="42 40" type="image" color="-1" image_id="scenes_inventory_chapter04_key02" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="530 578" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter04_key02" />
</group>
<object object_flags="2" id="lamp02_01" hint="$2152" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="692 719" angle="0" size="60 60" type="clip" color="-1" clip_id="oillamp01" use_alpha="false" />
<object object_flags="2" id="grass_inv" hint="$2151" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343 628" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_grass01" />
<object object_flags="2" id="door_car01" hint="$2146" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_car_salon&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="96 483" angle="0" size="84 206" type="image" color="-1" image_id="scenes_scene06_01_doorcar01" />
<group object_flags="0" id="Security_guard" hint="$2166" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="security_guard01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="605.500 327.500" angle="0" size="160 260" type="clip" color="-1" clip_id="security_guard01" use_alpha="true" />
<object object_flags="2" id="security_guard02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="704.500 282" angle="0" size="300 300" type="clip" color="-1" clip_id="security_guard03" use_alpha="true" />
<object object_flags="2" id="security_guard03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 385" angle="0" size="1024 768" type="clip" color="-1" clip_id="security_guard02" use_alpha="true" />
</group>
<object object_flags="1" id="shadow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="687.500 272" angle="0" size="194 166" type="image" color="-1" image_id="scenes_scene06_01_shadow02" />
<object object_flags="0" id="trash01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="910 399" angle="0" size="92 74" type="image" color="-1" image_id="scenes_scene06_02_trash01" />
<object object_flags="0" id="tree02" hint="$2162" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    show_scene(&quot;level06_miniscene_roots&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="886.500 392" angle="0" size="225 126" type="image" color="-1" image_id="scenes_scene06_01_tree02" />
<object object_flags="0" id="trash02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="844 378" angle="0" size="50 124" type="image" color="-1" image_id="scenes_scene06_02_trash02" />
<object object_flags="0" id="tree01" hint="$2163" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="884 228" angle="0" size="282 454" type="image" color="-1" image_id="scenes_scene06_01_tree01" />
<object object_flags="0" id="grass18" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="836 349" angle="0" size="110 130" type="clip" color="-1" clip_id="grass13" use_alpha="true" />
<object object_flags="1" id="car01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="220 488" angle="0" size="442 300" type="image" color="-1" image_id="scenes_scene06_01_car01" />
<object object_flags="0" id="grass03" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="47 489" angle="0" size="200 160" type="clip" color="-1" clip_id="grass05" use_alpha="true" />
<group object_flags="2" id="Scarecrow02" hint="$2155" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="scarecrow02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="274 414" angle="0" size="52 90" type="image" color="-1" image_id="scenes_scene06_01_sack01_06" />
<object object_flags="2" id="scarecrow02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="272 414.500" angle="0" size="56 97" type="image" color="-1" image_id="scenes_scene06_01_sack01_04" />
<object object_flags="2" id="scarecrow02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="274 414" angle="0" size="52 90" type="image" color="-1" image_id="scenes_scene06_01_sack01_06" />
<object object_flags="2" id="scarecrow02_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="272 414.500" angle="0" size="56 97" type="image" color="-1" image_id="scenes_scene06_01_sack01_05" />
</group>
<object object_flags="1" id="car_element01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="229 395" angle="0" size="206 50" type="image" color="-1" image_id="scenes_scene06_01_car_element01" />
<object object_flags="0" id="bush01" hint="$2144" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="946 402.500" angle="0" size="252 273" type="clip" color="-1" clip_id="weed01" use_alpha="true" />
<group object_flags="0" id="Heap_box" hint="$2143" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    show_scene(&quot;level06_miniscene_heap_box&quot;)&#x0D;&#x0A; else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="heap_box01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="794 315" angle="0" size="102 128" type="image" color="-1" image_id="scenes_scene06_01_box01_01" />
<object object_flags="2" id="heap_box02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="794 314" angle="0" size="102 132" type="image" color="-1" image_id="scenes_scene06_01_box01_02" />
</group>
<group object_flags="1" id="Board01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="board01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="683 331" angle="0" size="110 46" type="image" color="-1" image_id="scenes_scene06_01_board01" />
<object object_flags="2" id="board01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="715 347" angle="-0.294" size="110 46" type="image" color="-1" image_id="scenes_scene06_01_board01" />
</group>
<group object_flags="1" id="Board02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="boad02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="689 319" angle="0" size="116 46" type="image" color="-1" image_id="scenes_scene06_01_board02" />
<object object_flags="2" id="board02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671 354" angle="0.220" size="116 46" type="image" color="-1" image_id="scenes_scene06_01_board02" />
</group>
<group object_flags="1" id="Board03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="board03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="699 294" angle="0" size="88 42" type="image" color="-1" image_id="scenes_scene06_01_board03_01" />
<object object_flags="2" id="board03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="620 308" angle="0" size="58 26" type="image" color="-1" image_id="scenes_scene06_01_board03_02" />
</group>
<group object_flags="1" id="Board04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="board04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="684 304" angle="0" size="76 28" type="image" color="-1" image_id="scenes_scene06_01_board04" />
<object object_flags="2" id="board04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="639 332" angle="-0.307" size="76 28" type="image" color="-1" image_id="scenes_scene06_01_board04" />
</group>
<object object_flags="2" id="stone07" hint="$2159" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_object_on_level(&quot;stone_inv&quot;) then&#x0D;&#x0A;    take(&quot;stone_inv&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    if is_object_in_inventory(&quot;stone_inv&quot;) then&#x0D;&#x0A;      say(1419)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="650.500 635" angle="0" size="230 102" type="image" color="-1" image_id="scenes_scene06_01_stone07_02" />
<object object_flags="2" id="stone_inv" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="620 624" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_stone01" />
<object object_flags="0" id="grass03" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="474 517" angle="0" size="200 160" type="clip" color="-1" clip_id="grass05" use_alpha="true" />
<object object_flags="0" id="stone05" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="573 562" angle="0" size="134 66" type="image" color="-1" image_id="scenes_scene06_01_stone05" />
<object object_flags="1" id="crystal01" hint="$2147" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="737 317" angle="0" size="40 46" type="image" color="-1" image_id="scenes_scene06_01_crystal01" />
<object object_flags="0" id="boardbox01" hint="$2142" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="771 390" angle="0" size="118 32" type="image" color="-1" image_id="scenes_scene06_01_boardbox01" />
<object object_flags="0" id="barbwire01" hint="$2141" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 268" angle="0" size="490 90" type="image" color="-1" image_id="scenes_scene06_01_barbwire01" />
<group object_flags="0" id="Rope01" hint="$2150" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rope01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="236 315" angle="0" size="476 166" type="image" color="-1" image_id="scenes_scene06_01_rope01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="434 284" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_rope01" />
</group>
<group object_flags="0" id="Grass04" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="grass05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603 86" angle="0" size="100 90" type="clip" color="-1" clip_id="grass06" use_alpha="true" />
<object object_flags="0" id="grass06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653 17" angle="0" size="70 60" type="clip" color="-1" clip_id="grass07" use_alpha="true" />
<object object_flags="0" id="grass07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="682.500 82" angle="0" size="83 66" type="clip" color="-1" clip_id="grass07" use_alpha="true" />
<object object_flags="0" id="grass08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="131.643 184.529" angle="0" size="130.557 90" type="clip" color="-1" clip_id="grass06" use_alpha="true" />
<object object_flags="0" id="grass09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="226 130" angle="0" size="-118 54" type="clip" color="-1" clip_id="grass06" use_alpha="true" />
<object object_flags="0" id="grass10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155 135" angle="0" size="70 46" type="clip" color="-1" clip_id="grass06" use_alpha="true" />
</group>
<object object_flags="2" id="stone07_08" hint="$2159" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_object_on_level(&quot;stone_inv&quot;) then&#x0D;&#x0A;    take(&quot;stone_inv&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    if is_object_in_inventory(&quot;stone_inv&quot;) then&#x0D;&#x0A;      say(1419)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="300 583" angle="0.043" size="-167 82" type="image" color="-1" image_id="scenes_scene06_01_stone07_02" />
<object object_flags="1" id="fence02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="249 434" angle="0" size="497 286" type="image" color="-1" image_id="scenes_scene06_01_fence02" />
<object object_flags="0" id="grass14" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 353" angle="0" size="146 120" type="clip" color="-1" clip_id="grass14" use_alpha="true" />
<object object_flags="0" id="fence01" hint="$2148" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="898 236" angle="0" size="260 124" type="image" color="-1" image_id="scenes_scene06_01_fence01" />
<object object_flags="1" id="scene06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384.500" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_scene06_01" />
<object object_flags="1" id="sky01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512.500 90" angle="0" size="1024 180" type="clip" color="-1" clip_id="sky01" use_alpha="false" />
<group object_flags="0" id="Flag_car" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_car01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="56 687" angle="0" size="40 46" type="image" color="16777215" image_id="scenes_scene06_01_crystal01" />
<object object_flags="3" id="flag_car02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="55 687" angle="0" size="40 46" type="image" color="16777215" image_id="scenes_scene06_01_crystal01" />
</group>
</objects>
<areas >
<area object_flags="0" id="area_hint_car" hint="$2146" editor_flags="0" s1="CarClick()" s2="" s3="" s4="" sound="" >
<point offset="114 475" />
<point offset="129 455" />
<point offset="126 426" />
<point offset="101 414" />
<point offset="77 421" />
<point offset="67 443" />
<point offset="66 464" />
<point offset="89 478" />
</area>
<area object_flags="0" id="area_rope_hint" hint="$2148" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="480 357" />
<point offset="489 350" />
<point offset="491 334" />
<point offset="479 321" />
<point offset="463 320" />
<point offset="451 332" />
<point offset="448 344" />
<point offset="460 358" />
</area>
<area object_flags="0" id="area_cave" hint="$2253" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Security_guard&quot;, &quot;security_guard03&quot;) then&#x0D;&#x0A;    show_scene(&quot;level06_miniscene_break_floor&quot;)&#x0D;&#x0A;  else&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_02&quot;)&#x0D;&#x0A;    say(1421, &quot;Hrjundel01&quot;, 0, -30)&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Hrjundel01&quot;, &quot;hrjundel01_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="768 359" />
<point offset="768 327" />
<point offset="768 268" />
<point offset="750 218" />
<point offset="710 189" />
<point offset="662 188" />
<point offset="622 204" />
<point offset="601 242" />
<point offset="591 320" />
<point offset="590 371" />
</area>
<area object_flags="0" id="_area_sun" hint="$2158" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="873 131" />
<point offset="904 135" />
<point offset="924 124" />
<point offset="940 100" />
<point offset="943 72" />
<point offset="926 45" />
<point offset="902 33" />
<point offset="872 36" />
<point offset="848 55" />
<point offset="838 84" />
<point offset="846 111" />
</area>
<area object_flags="0" id="area_car_salon" hint="$2146" editor_flags="4" s1="CarClick()" s2="" s3="" s4="" sound="" >
<point offset="80 613" />
<point offset="96 610" />
<point offset="100 598" />
<point offset="103 580" />
<point offset="142 582" />
<point offset="146 600" />
<point offset="156 622" />
<point offset="169 637" />
<point offset="196 638" />
<point offset="223 639" />
<point offset="245 636" />
<point offset="258 619" />
<point offset="261 597" />
<point offset="264 581" />
<point offset="323 585" />
<point offset="326 602" />
<point offset="339 622" />
<point offset="358 623" />
<point offset="376 622" />
<point offset="396 619" />
<point offset="406 615" />
<point offset="417 601" />
<point offset="423 573" />
<point offset="433 568" />
<point offset="436 547" />
<point offset="439 542" />
<point offset="443 522" />
<point offset="438 498" />
<point offset="431 495" />
<point offset="430 473" />
<point offset="422 452" />
<point offset="408 441" />
<point offset="365 418" />
<point offset="356 405" />
<point offset="330 400" />
<point offset="319 390" />
<point offset="282 367" />
<point offset="151 358" />
<point offset="80 372" />
<point offset="62 426" />
<point offset="52 483" />
<point offset="49 531" />
<point offset="49 615" />
</area>
<area object_flags="0" id="area_car_boot" hint="$2145" editor_flags="4" s1="if (cursor() and not is_object_on_level(&quot;Key01&quot;)) or cursor(&quot;Key01&quot;)  then&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_car_boot&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="47 613" />
<point offset="23 588" />
<point offset="16 557" />
<point offset="3 546" />
<point offset="3 534" />
<point offset="0 493" />
<point offset="8 487" />
<point offset="7 433" />
<point offset="16 401" />
<point offset="47 368" />
<point offset="101 355" />
<point offset="149 358" />
<point offset="79 374" />
<point offset="62 428" />
<point offset="51 485" />
<point offset="48 533" />
</area>
<area object_flags="0" id="area_fence02" hint="$2148" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 539" />
<point offset="496 578" />
<point offset="494 305" />
<point offset="3 289" />
</area>
<area object_flags="0" id="_area_mountains" hint="$2312" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="770 180" />
<point offset="1024 184" />
<point offset="1026 153" />
<point offset="985 131" />
<point offset="935 152" />
<point offset="893 152" />
<point offset="850 131" />
<point offset="837 146" />
<point offset="751 127" />
</area>
<area object_flags="0" id="_area_mountain" hint="$2161" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 289" />
<point offset="495 302" />
<point offset="496 346" />
<point offset="549 373" />
<point offset="743 357" />
<point offset="827 364" />
<point offset="869 369" />
<point offset="905 331" />
<point offset="872 263" />
<point offset="846 241" />
<point offset="845 212" />
<point offset="771 171" />
<point offset="745 123" />
<point offset="714 98" />
<point offset="686 43" />
<point offset="642 0" />
<point offset="227 1" />
<point offset="172 63" />
<point offset="166 87" />
<point offset="183 114" />
<point offset="132 129" />
<point offset="123 148" />
<point offset="124 157" />
<point offset="89 181" />
<point offset="72 213" />
<point offset="1 261" />
</area>
<area object_flags="0" id="_area_sky" hint="$2157" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 1" />
<point offset="1 0" />
<point offset="1 28" />
<point offset="33 57" />
<point offset="52 56" />
<point offset="89 71" />
<point offset="112 60" />
<point offset="123 62" />
<point offset="162 84" />
<point offset="749 129" />
<point offset="822 148" />
<point offset="858 138" />
<point offset="894 151" />
<point offset="933 153" />
<point offset="985 133" />
<point offset="1024 152" />
</area>
<area object_flags="0" id="_area_back_scene06_01" hint="$2262" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1023 757" />
<point offset="1024 261" />
<point offset="857 249" />
<point offset="907 332" />
<point offset="871 372" />
<point offset="742 360" />
<point offset="547 376" />
<point offset="500 349" />
<point offset="495 579" />
<point offset="0 539" />
<point offset="1 757" />
</area>
</areas>
</scene>
<scene id="level06_scene06_02" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="3" id="fire" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="166.500 530" angle="0" size="350 450" type="clip" color="-1" clip_id="fire" use_alpha="true" />
<group object_flags="0" id="Flag_room" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_room01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="427 703" angle="0" size="96 102" type="image" color="16777215" image_id="scenes_scene06_02_crystal01" />
<object object_flags="3" id="flag_room02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424 708" angle="0" size="96 102" type="image" color="16777215" image_id="scenes_scene06_02_crystal01" />
</group>
<object object_flags="0" id="crystal03" hint="$2168" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_stones&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="727 386" angle="-0.712" size="48.814 49.897" type="image" color="-1" image_id="scenes_scene06_02_crystal01" />
<object object_flags="0" id="lamp02_mini" hint="$2169" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="721 126.500" angle="0" size="80 75" type="clip" color="-1" clip_id="lamp02" use_alpha="false" />
<object object_flags="0" id="lamp01_mini" hint="$2169" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="622 148.500" angle="0" size="336 311" type="clip" color="-1" clip_id="lamp01" use_alpha="true" />
<object object_flags="2" id="snake_clip" hint="$2170" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 505" angle="0" size="1024 318" type="clip" color="-1" clip_id="snake01" use_alpha="true" />
<object object_flags="1" id="stone01" hint="$2171" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="948 539.500" angle="0" size="152 468" type="image" color="-1" image_id="scenes_scene06_02_stone01" />
<group object_flags="0" id="Snake_rope" hint="$2207" editor_flags="0" s1="GoUp()" s2="" s3="" s4="" >
<object object_flags="0" id="snake_rope01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="932 333" angle="0" size="64 572" type="image" color="-1" image_id="scenes_scene06_02_snake01_01" />
<object object_flags="2" id="snake_rope02" hint="$2208" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="937 125" angle="0" size="20 156" type="image" color="-1" image_id="scenes_scene06_02_snake01_02" />
</group>
<object object_flags="2" id="wheel02" hint="$2209" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="901 542" angle="0" size="44 55" type="image" color="-1" image_id="scenes_scene06_02_wheel01_03" />
<group object_flags="0" id="Wheel01" hint="$2209" editor_flags="0" s1="if cursor(&quot;Pliers01&quot;) then&#x0D;&#x0A;  if state(&quot;Wheel01&quot;, &quot;wheel01_02&quot;) then&#x0D;&#x0A;    remove(&quot;Pliers01&quot;)&#x0D;&#x0A;    sound(&quot;bolt_01&quot;, true)&#x0D;&#x0A;    take()&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Oil_lamp01&quot;) then&#x0D;&#x0A;  remove(&quot;Oil_lamp01&quot;)&#x0D;&#x0A;  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;fire&quot;)&#x0D;&#x0A;  play_clip(&quot;fire&quot;,0)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Trolley01&quot;, &quot;trolley01_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Wheel01&quot;, &quot;wheel01_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;oil_lamp02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Trolley01&quot;, &quot;trolley01_01&quot;) then&#x0D;&#x0A;  say(1441)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="wheel01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="255 554" angle="0" size="58 32" type="image" color="-1" image_id="scenes_scene06_02_wheel01_01" />
<object object_flags="2" id="wheel01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="255 554" angle="0" size="60 34" type="image" color="-1" image_id="scenes_scene06_02_wheel01_02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="256 549" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_wheel01" />
</group>
<group object_flags="0" id="Trolley02" hint="$2210" editor_flags="0" s1="if cursor(&quot;Wheel01&quot;) then&#x0D;&#x0A;  remove(&quot;Wheel01&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Trolley02&quot;, &quot;trolley02_02&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  if state(&quot;Trolley02&quot;, &quot;trolley02_02&quot;) then&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Trolley02&quot;, &quot;trolley02_03&quot;)&#x0D;&#x0A;    change_state_ex(0, 0, 0, &quot;Board_door&quot;, &quot;board_door02&quot;)&#x0D;&#x0A;    play_clip(&quot;trolley02_03&quot;)&#x0D;&#x0A;    change_state_ex(0, 0, false, &quot;Trolley02&quot;, &quot;trolley02_04&quot;)&#x0D;&#x0A;    enable(&quot;area_next_scene&quot;)&#x0D;&#x0A;  elseif state(&quot;Trolley02&quot;, &quot;trolley02_02&quot;) then&#x0D;&#x0A;    say(1440)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="trolley02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="883.500 452" angle="0" size="269 214" type="image" color="-1" image_id="scenes_scene06_02_trolley02_01" />
<object object_flags="2" id="trolley02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="881.500 458.500" angle="0" size="268 218" type="image" color="-1" image_id="scenes_scene06_02_trolley02_03" />
<object object_flags="2" id="trolley02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512.500 381" angle="0" size="1024 500" type="clip" color="-1" clip_id="trolley01" use_alpha="true" />
<object object_flags="2" id="trolley02_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="168 295" angle="0" size="194 154" type="image" color="-1" image_id="scenes_scene06_02_trolley02_05" />
</group>
<group object_flags="0" id="Crystals" hint="$2168" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="crystal01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="326 626" angle="0" size="96 102" type="image" color="-1" image_id="scenes_scene06_02_crystal01" />
<object object_flags="0" id="crystal02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="405 387.500" angle="0" size="-66 75" type="image" color="-1" image_id="scenes_scene06_02_crystal01" />
</group>
<group object_flags="0" id="Trolley01" hint="$2210" editor_flags="0" s1="if cursor(&quot;Oil_lamp01&quot;) then&#x0D;&#x0A;  remove(&quot;Oil_lamp01&quot;)&#x0D;&#x0A;  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  show_ex(0, false, &quot;fire&quot;)&#x0D;&#x0A;  play_clip(&quot;fire&quot;,0)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Trolley01&quot;, &quot;trolley01_02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Wheel01&quot;, &quot;wheel01_02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;oil_lamp02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Trolley01&quot;, &quot;trolley01_01&quot;) then&#x0D;&#x0A;  say(1441)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="trolley01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 604.500" angle="0" size="298 251" type="image" color="-1" image_id="scenes_scene06_02_trolley01_01" />
<object object_flags="0" id="trolley01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="144 604.500" angle="0" size="298 251" type="image" color="-1" image_id="scenes_scene06_02_trolley01_02" />
</group>
<object object_flags="0" id="shunt01" hint="$2211" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="607 485" angle="0" size="114 78" type="image" color="-1" image_id="scenes_scene06_02_shunt01" />
<group object_flags="0" id="Pick01" hint="$2214" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pick01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="651 348" angle="0" size="50 52" type="image" color="-1" image_id="scenes_scene06_02_pick01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648 344" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_pick01" />
</group>
<object object_flags="2" id="oil_lamp02" hint="$2212" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="344 626" angle="0" size="212 104" type="image" color="-1" image_id="scenes_scene06_02_oil_lamp01_02" />
<group object_flags="2" id="Oil_lamp01" hint="$2213" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if is_object_in_inventory(&quot;Casket01&quot;) then&#x0D;&#x0A;     if state(&quot;Door01&quot;, &quot;door01_03&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_02&quot;)&#x0D;&#x0A;     elseif state (&quot;Door01&quot;, &quot;door01_04&quot;) then&#x0D;&#x0A;         change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;     if state(&quot;Flask&quot;, &quot;flask01_03&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_02&quot;)&#x0D;&#x0A;     elseif state (&quot;Flask&quot;, &quot;flask01_04&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_01&quot;)&#x0D;&#x0A;     end  &#x0D;&#x0A;    take()&#x0D;&#x0A;  else&#x0D;&#x0A;    say(2436)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="oil_lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 148" angle="0" size="60 80" type="clip" color="-1" clip_id="oillamp02" use_alpha="false" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 157" angle="0" size="60 60" type="clip" color="-1" clip_id="oillamp01" use_alpha="false" />
</group>
<group object_flags="0" id="Flask" hint="$2215" editor_flags="0" s1="if state(&quot;Door01&quot;, &quot;door01_01&quot;) or state(&quot;Door01&quot;, &quot;door01_04&quot;) then&#x0D;&#x0A;  say(1431)&#x0D;&#x0A;  if full_screen_minigame(&quot;liquids_pouring&quot;) then&#x0D;&#x0A;     sound(&quot;door_open_02&quot;, false)&#x0D;&#x0A;     if state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, true, &quot;Door01&quot;, &quot;door01_02&quot;)&#x0D;&#x0A;     elseif state(&quot;Door01&quot;, &quot;door01_04&quot;) then&#x0D;&#x0A;         change_state_ex(true, nil, true, &quot;Door01&quot;, &quot;door01_03&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;     if state(&quot;Flask&quot;, &quot;flask01_01&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_02&quot;)&#x0D;&#x0A;     elseif state(&quot;Flask&quot;, &quot;flask01_04&quot;) then&#x0D;&#x0A;        change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_03&quot;)&#x0D;&#x0A;     end  &#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="u" >
<object object_flags="0" id="flask01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="235 216" angle="0" size="44 66" type="image" color="-1" image_id="scenes_scene06_02_flask01_01" />
<object object_flags="2" id="flask01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="235 216" angle="0" size="44 66" type="image" color="-1" image_id="scenes_scene06_02_flask01_02" />
<object object_flags="2" id="flask01_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="235 216" angle="0" size="44 66" type="image" color="-1" image_id="scenes_scene06_02_flask02_02" />
<object object_flags="2" id="flask01_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="235 216" angle="0" size="44 66" type="image" color="-1" image_id="scenes_scene06_02_flask02_01" />
</group>
<object object_flags="0" id="hook01" hint="$2216" editor_flags="0" s1="if cursor(&quot;lamp02_01&quot;) then&#x0D;&#x0A;  remove(&quot;lamp02_01&quot;)&#x0D;&#x0A;  show_ex(nil, false, &quot;Oil_lamp01&quot;)&#x0D;&#x0A;  if state(&quot;Door01&quot;, &quot;door01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Flask&quot;, &quot;flask01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Flask&quot;, &quot;flask01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_04&quot;)&#x0D;&#x0A;  end  &#x0D;&#x0A;elseif cursor(&quot;Oil_lamp01&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;Oil_lamp01&quot;)&#x0D;&#x0A; if state(&quot;Door01&quot;, &quot;door01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Flask&quot;, &quot;flask01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Flask&quot;, &quot;flask01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_04&quot;)&#x0D;&#x0A;  end  &#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="233 124" angle="0" size="20 34" type="image" color="-1" image_id="scenes_scene06_02_hook01" />
<group object_flags="0" id="Door01" hint="$2238" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;     if state(&quot;Door01&quot;, &quot;door01_01&quot;) or state(&quot;Door01&quot;, &quot;door01_04&quot;) then&#x0D;&#x0A;           if is_task_hidden(6) then&#x0D;&#x0A;              show_task(6) -- &quot;Попасть в секретную комнату&quot;&#x0D;&#x0A;           end&#x0D;&#x0A;      elseif state(&quot;Door01&quot;, &quot;door01_02&quot;) then&#x0D;&#x0A;           pre_say(1432)&#x0D;&#x0A;           change_state_ex(nil, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_02&quot;)&#x0D;&#x0A;           say(1433, &quot;Hrjundel02&quot;, -10, 0)&#x0D;&#x0A;           change_state_ex(nil, 0, false, &quot;Hrjundel02&quot;, &quot;hrjundel02_01&quot;)&#x0D;&#x0A;           if is_task_hidden(6) then&#x0D;&#x0A;              show_task(6)&#x0D;&#x0A;           end&#x0D;&#x0A;        elseif state(&quot;Door01&quot;, &quot;door01_03&quot;) then&#x0D;&#x0A;            show_scene(&quot;level06_miniscene_secret_room&quot;)&#x0D;&#x0A;            if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;                complete_task(6)&#x0D;&#x0A;             end&#x0D;&#x0A;            if state(&quot;Flag_room&quot;, &quot;flag_room01&quot;) then&#x0D;&#x0A;                change_state_ex(true, 0, false, &quot;Flag_room&quot;, &quot;flag_room02&quot;)&#x0D;&#x0A;                pre_say(1437)&#x0D;&#x0A;                say(1438)&#x0D;&#x0A;            end&#x0D;&#x0A;         end&#x0D;&#x0A;elseif cursor(&quot;lamp02_01&quot;) then&#x0D;&#x0A;  remove(&quot;lamp02_01&quot;)&#x0D;&#x0A;  show_ex(nil, false, &quot;Oil_lamp01&quot;)&#x0D;&#x0A;  if state(&quot;Door01&quot;, &quot;door01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, 0, &quot;Door01&quot;, &quot;door01_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Flask&quot;, &quot;flask01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Flask&quot;, &quot;flask01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_04&quot;)&#x0D;&#x0A;  end  &#x0D;&#x0A;elseif cursor(&quot;Oil_lamp01&quot;) then&#x0D;&#x0A;  move_to_scene(&quot;Oil_lamp01&quot;)&#x0D;&#x0A;  if state(&quot;Door01&quot;, &quot;door01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Door01&quot;, &quot;door01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Door01&quot;, &quot;door01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Door01&quot;, &quot;door01_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  if state(&quot;Flask&quot;, &quot;flask01_02&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_03&quot;)&#x0D;&#x0A;  elseif state(&quot;Flask&quot;, &quot;flask01_01&quot;) then&#x0D;&#x0A;      change_state_ex(true, nil, true, &quot;Flask&quot;, &quot;flask01_04&quot;)&#x0D;&#x0A;  end  &#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="door01_01" hint="$2217" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="232 214" angle="0" size="156 268" type="image" color="-1" image_id="scenes_scene06_02_door01_01" />
<object object_flags="2" id="door01_02" hint="$2279" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="232 214" angle="0" size="156 268" type="image" color="-1" image_id="scenes_scene06_02_door01_02" />
<object object_flags="2" id="door01_03" hint="$2279" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="232 214" angle="0" size="156 268" type="image" color="-1" image_id="scenes_scene06_02_door01_03" />
<object object_flags="2" id="door01_04" hint="$2217" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="232 214" angle="0" size="156 268" type="image" color="-1" image_id="scenes_scene06_02_door01_04" />
</group>
<object object_flags="0" id="brick01" hint="$2218" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 549" angle="0" size="38 36" type="image" color="-1" image_id="scenes_scene06_02_brick01" />
<group object_flags="2" id="Hrjundel02" hint="$2167" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="hrjundel02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="560.500 345.500" angle="0" size="200 280" type="clip" color="-1" clip_id="Hrjundel08_01" use_alpha="true" />
<object object_flags="2" id="hrjundel02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="560.500 345.500" angle="0" size="200 280" type="clip" color="-1" clip_id="Hrjundel08_02" use_alpha="true" />
</group>
<group object_flags="0" id="Board_door" hint="$2219" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Board_door&quot;, &quot;board_door01&quot;) and state(&quot;Snake_rope&quot;, &quot;snake_rope02&quot;) then&#x0D;&#x0A;    say(1436)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Pick01&quot;) and state(&quot;Board_door&quot;, &quot;board_door01&quot;) then&#x0D;&#x0A;  say(2537)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="board_door01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="61 241" angle="0" size="132 234" type="image" color="-1" image_id="scenes_scene06_02_board01_01" />
<object object_flags="3" id="board_door02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="61 244" angle="0" size="132 102" type="image" color="-1" image_id="scenes_scene06_02_board01_02" />
</group>
<object object_flags="1" id="clip_caterpillar" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="731 283" angle="0" size="585 468" type="clip" color="-1" clip_id="animation06_02" use_alpha="true" />
<object object_flags="1" id="scene06_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1026 770" type="image" color="-1" image_id="scenes_scene06_02_background01" />
</objects>
<areas >
<area object_flags="0" id="area_scene06_01" hint="$2280" editor_flags="0" s1="GoUp()" s2="" s3="" s4="" sound="" >
<point offset="805 87" />
<point offset="834 117" />
<point offset="865 108" />
<point offset="889 141" />
<point offset="909 153" />
<point offset="934 163" />
<point offset="954 179" />
<point offset="969 156" />
<point offset="996 141" />
<point offset="1008 123" />
<point offset="1000 121" />
<point offset="999 72" />
<point offset="966 67" />
<point offset="950 43" />
<point offset="901 49" />
<point offset="869 37" />
<point offset="862 31" />
<point offset="830 17" />
<point offset="784 50" />
<point offset="795 88" />
</area>
<area object_flags="0" id="area_stone06" hint="$2220" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_stones&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="514 439" />
<point offset="530 465" />
<point offset="553 483" />
<point offset="591 493" />
<point offset="606 489" />
<point offset="611 481" />
<point offset="627 498" />
<point offset="647 494" />
<point offset="653 484" />
<point offset="655 497" />
<point offset="663 506" />
<point offset="679 509" />
<point offset="693 514" />
<point offset="711 523" />
<point offset="739 523" />
<point offset="758 514" />
<point offset="764 504" />
<point offset="774 509" />
<point offset="806 509" />
<point offset="820 490" />
<point offset="829 496" />
<point offset="846 493" />
<point offset="877 492" />
<point offset="890 478" />
<point offset="909 464" />
<point offset="930 448" />
<point offset="940 432" />
<point offset="946 439" />
<point offset="962 442" />
<point offset="979 438" />
<point offset="985 416" />
<point offset="987 386" />
<point offset="979 364" />
<point offset="976 343" />
<point offset="973 317" />
<point offset="963 300" />
<point offset="941 279" />
<point offset="936 266" />
<point offset="915 252" />
<point offset="892 243" />
<point offset="868 246" />
<point offset="856 256" />
<point offset="852 271" />
<point offset="849 281" />
<point offset="844 298" />
<point offset="822 296" />
<point offset="807 302" />
<point offset="792 313" />
<point offset="790 328" />
<point offset="776 326" />
<point offset="759 322" />
<point offset="736 327" />
<point offset="713 340" />
<point offset="697 354" />
<point offset="648 357" />
<point offset="633 359" />
<point offset="612 371" />
<point offset="603 372" />
<point offset="593 378" />
<point offset="583 376" />
<point offset="568 377" />
<point offset="545 384" />
<point offset="530 404" />
<point offset="514 421" />
</area>
<area object_flags="0" id="area_stone05" hint="$2221" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="812 657" />
<point offset="874 653" />
<point offset="901 639" />
<point offset="911 611" />
<point offset="944 594" />
<point offset="941 576" />
<point offset="933 569" />
<point offset="911 563" />
<point offset="888 566" />
<point offset="885 574" />
<point offset="858 578" />
<point offset="848 587" />
<point offset="840 596" />
<point offset="819 610" />
<point offset="805 625" />
<point offset="800 648" />
</area>
<area object_flags="0" id="area_stone04" hint="$2221" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="773 750" />
<point offset="811 748" />
<point offset="830 732" />
<point offset="842 709" />
<point offset="841 692" />
<point offset="835 686" />
<point offset="828 672" />
<point offset="801 661" />
<point offset="779 662" />
<point offset="763 657" />
<point offset="748 660" />
<point offset="729 671" />
<point offset="718 687" />
<point offset="722 703" />
<point offset="730 721" />
<point offset="740 739" />
</area>
<area object_flags="0" id="area_stone03" hint="$2221" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="485 649" />
<point offset="511 655" />
<point offset="524 647" />
<point offset="530 657" />
<point offset="545 658" />
<point offset="547 670" />
<point offset="550 688" />
<point offset="570 695" />
<point offset="589 688" />
<point offset="602 679" />
<point offset="615 677" />
<point offset="634 680" />
<point offset="648 678" />
<point offset="655 672" />
<point offset="657 654" />
<point offset="660 647" />
<point offset="646 639" />
<point offset="611 618" />
<point offset="597 619" />
<point offset="587 622" />
<point offset="583 614" />
<point offset="558 614" />
<point offset="558 605" />
<point offset="532 595" />
<point offset="515 589" />
<point offset="501 592" />
<point offset="488 616" />
<point offset="482 630" />
</area>
<area object_flags="0" id="area_stone02" hint="$2221" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="301 645" />
<point offset="346 649" />
<point offset="369 644" />
<point offset="382 651" />
<point offset="408 653" />
<point offset="412 646" />
<point offset="426 661" />
<point offset="463 660" />
<point offset="470 633" />
<point offset="422 590" />
<point offset="414 586" />
<point offset="404 600" />
<point offset="388 605" />
<point offset="379 591" />
<point offset="363 584" />
<point offset="355 573" />
<point offset="344 573" />
<point offset="306 594" />
<point offset="296 612" />
<point offset="289 623" />
<point offset="283 639" />
</area>
<area object_flags="0" id="area_stone01" hint="$2221" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="91 469" />
<point offset="103 455" />
<point offset="140 453" />
<point offset="140 433" />
<point offset="108 428" />
<point offset="95 437" />
<point offset="82 423" />
<point offset="66 424" />
<point offset="47 433" />
<point offset="29 444" />
<point offset="22 459" />
<point offset="49 474" />
<point offset="79 476" />
</area>
<area object_flags="0" id="area_roolley" hint="$2223" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="732 273" />
<point offset="765 287" />
<point offset="757 291" />
<point offset="736 284" />
<point offset="710 304" />
<point offset="675 321" />
<point offset="630 345" />
<point offset="597 363" />
<point offset="564 378" />
<point offset="513 413" />
<point offset="507 438" />
<point offset="515 461" />
<point offset="544 489" />
<point offset="582 517" />
<point offset="649 532" />
<point offset="756 523" />
<point offset="853 503" />
<point offset="912 474" />
<point offset="976 445" />
<point offset="979 536" />
<point offset="966 558" />
<point offset="927 588" />
<point offset="829 613" />
<point offset="741 637" />
<point offset="627 627" />
<point offset="516 598" />
<point offset="418 565" />
<point offset="339 531" />
<point offset="271 501" />
<point offset="215 471" />
<point offset="164 445" />
<point offset="110 414" />
<point offset="64 387" />
<point offset="11 354" />
<point offset="0 337" />
<point offset="2 274" />
<point offset="26 281" />
<point offset="71 302" />
<point offset="120 325" />
<point offset="167 350" />
<point offset="219 375" />
<point offset="275 402" />
<point offset="325 423" />
<point offset="405 458" />
<point offset="425 473" />
<point offset="424 442" />
<point offset="442 408" />
<point offset="463 386" />
<point offset="498 365" />
<point offset="571 327" />
<point offset="627 300" />
<point offset="660 285" />
<point offset="667 288" />
<point offset="711 270" />
<point offset="732 248" />
</area>
<area object_flags="0" id="area_wall01" hint="$2171" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 1" />
<point offset="390 0" />
<point offset="389 16" />
<point offset="391 50" />
<point offset="402 82" />
<point offset="399 112" />
<point offset="396 145" />
<point offset="417 184" />
<point offset="418 210" />
<point offset="411 228" />
<point offset="399 262" />
<point offset="412 388" />
<point offset="376 403" />
<point offset="378 364" />
<point offset="379 325" />
<point offset="376 304" />
<point offset="368 290" />
<point offset="358 268" />
<point offset="351 232" />
<point offset="353 204" />
<point offset="359 183" />
<point offset="350 172" />
<point offset="338 169" />
<point offset="320 156" />
<point offset="298 137" />
<point offset="285 114" />
<point offset="277 83" />
<point offset="269 71" />
<point offset="258 70" />
<point offset="249 65" />
<point offset="224 53" />
<point offset="208 56" />
<point offset="193 59" />
<point offset="157 55" />
<point offset="144 64" />
<point offset="127 74" />
<point offset="117 78" />
<point offset="104 83" />
<point offset="96 88" />
<point offset="75 109" />
<point offset="71 126" />
<point offset="62 140" />
<point offset="42 154" />
<point offset="37 167" />
<point offset="26 188" />
<point offset="11 224" />
<point offset="1 264" />
</area>
<area object_flags="1" id="area_next_scene" hint="$2222" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;    complete_task(5)&#x0D;&#x0A;  end&#x0D;&#x0A;  achievements.OnEndLevel()&#x0D;&#x0A;  complete_level()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="92 148" />
<point offset="74 141" />
<point offset="50 145" />
<point offset="33 176" />
<point offset="0 234" />
<point offset="3 346" />
<point offset="129 288" />
<point offset="126 193" />
<point offset="113 167" />
</area>
<area object_flags="0" id="area_wall04" hint="$2171" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="352 378" />
<point offset="376 402" />
<point offset="378 367" />
<point offset="378 327" />
<point offset="377 308" />
<point offset="364 292" />
<point offset="355 267" />
<point offset="349 222" />
<point offset="351 200" />
<point offset="357 186" />
<point offset="352 172" />
<point offset="339 172" />
<point offset="296 135" />
<point offset="275 92" />
<point offset="267 77" />
<point offset="257 72" />
<point offset="249 67" />
<point offset="223 53" />
<point offset="210 60" />
<point offset="188 59" />
<point offset="165 56" />
<point offset="147 63" />
<point offset="133 72" />
<point offset="119 78" />
<point offset="96 88" />
<point offset="78 112" />
<point offset="75 133" />
<point offset="91 146" />
<point offset="114 164" />
<point offset="133 193" />
<point offset="129 279" />
</area>
<area object_flags="0" id="area_wall02" hint="$2171" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 1" />
<point offset="1022 754" />
<point offset="873 754" />
<point offset="875 655" />
<point offset="902 641" />
<point offset="914 609" />
<point offset="942 598" />
<point offset="954 588" />
<point offset="974 551" />
<point offset="976 524" />
<point offset="973 505" />
<point offset="981 433" />
<point offset="988 410" />
<point offset="987 380" />
<point offset="981 360" />
<point offset="981 337" />
<point offset="977 314" />
<point offset="967 299" />
<point offset="943 279" />
<point offset="934 263" />
<point offset="931 229" />
<point offset="921 213" />
<point offset="855 176" />
<point offset="820 141" />
<point offset="786 120" />
<point offset="763 78" />
<point offset="737 76" />
<point offset="707 71" />
<point offset="674 63" />
<point offset="645 74" />
<point offset="623 60" />
<point offset="619 48" />
<point offset="613 30" />
<point offset="592 25" />
<point offset="501 1" />
</area>
<area object_flags="0" id="area_wall03" hint="$2171" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="395 259" />
<point offset="392 0" />
<point offset="502 1" />
<point offset="584 22" />
<point offset="610 31" />
<point offset="626 60" />
<point offset="645 74" />
<point offset="672 62" />
<point offset="725 76" />
<point offset="760 78" />
<point offset="795 115" />
<point offset="814 140" />
<point offset="855 169" />
<point offset="910 210" />
<point offset="934 228" />
<point offset="414 387" />
</area>
<area object_flags="0" id="area_floor" hint="$2171" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 755" />
<point offset="868 755" />
<point offset="992 542" />
<point offset="987 436" />
<point offset="428 382" />
<point offset="373 403" />
<point offset="352 380" />
<point offset="11 233" />
<point offset="4 261" />
<point offset="4 344" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_car_salon" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_car" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_car" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="0" id="Flag_say_benzine" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_say_benzine01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="902 407" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
<object object_flags="3" id="flag_say_benzine02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="902 407" angle="0" size="26 16" type="image" color="16777215" image_id="scenes_scene04_03_button01" />
</group>
<group object_flags="2" id="Key_car" hint="$1858" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Key_car&quot;, &quot;key_car01&quot;) then&#x0D;&#x0A;    sound(&quot;key_turn_01&quot;, false)&#x0D;&#x0A;    change_state(&quot;Key_car&quot;, &quot;key_car02&quot;)&#x0D;&#x0A;     background_sounds.Play(&quot;car_01&quot;, { level06_scene06_01 = 0.8 , level06_scene06_02 = 0 , &#x0D;&#x0A;    level06_miniscene_car_salon = 1 , level06_miniscene_car_boot = 0.9 ,&#x0D;&#x0A;    level06_miniscene_break_floor = 0.6 , level06_miniscene_roots = 0.5 ,&#x0D;&#x0A;     level06_miniscene_heap_box = 0.5 , level06_miniscene_car_pedals = 0.8 ,&#x0D;&#x0A;    level06_miniscene_secret_room = 0 , level06_miniscene_stones = 0  })&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key_car01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969 288" angle="0" size="34 50" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_key01_01" />
<object object_flags="2" id="key_car02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="969 289" angle="0" size="60 20" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_key01_02" />
</group>
<group object_flags="0" id="Indicator01" hint="$1941" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="indicator01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="971.500 398" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="0" id="indicator01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="954 519" angle="0" size="16 16" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<object object_flags="0" id="fuel_indicator01" hint="$1941" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="984 448" angle="0" size="108 92" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_fuel01_02" />
<group object_flags="0" id="Hat02" hint="$2024" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hat02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="580 617" angle="0" size="328 280" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_hat01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="554 573" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_hat01" />
</group>
<object object_flags="0" id="gear_shift01" hint="$2026" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="764 501" angle="0" size="114 78" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_gear_shift01" />
<group object_flags="0" id="Handbrake01" hint="$2027" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Handbrake01&quot;, &quot;handbrake01_01&quot;) then&#x0D;&#x0A;    GoCar()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="handbrake01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="743 424" angle="0" size="156 62" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_handbrake01_01" />
<object object_flags="2" id="handbrake01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="741 468" angle="0" size="152 62" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_handbrake01_02" />
</group>
<group object_flags="2" id="Scarecrow03" hint="" editor_flags="0" s1="if cursor(&quot;Pen01&quot;) then&#x0D;&#x0A;  if state(&quot;Scarecrow03&quot;, &quot;scarecrow03_01&quot;) then&#x0D;&#x0A;    -- change_state_ex(true, nil, false, &quot;Scarecrow03&quot;, &quot;scarecrow03_03&quot;)&#x0D;&#x0A;    -- change_state_ex(true, 0, false, &quot;Scarecrow02&quot;, &quot;scarecrow02_03&quot;)&#x0D;&#x0A;    say(1425)&#x0D;&#x0A;  elseif state(&quot;Scarecrow03&quot;, &quot;scarecrow03_02&quot;) then&#x0D;&#x0A;    remove(&quot;Pen01&quot;)&#x0D;&#x0A;    sound(&quot;draw_01&quot;, false)&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Scarecrow03&quot;, &quot;scarecrow03_04&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Scarecrow02&quot;, &quot;scarecrow02_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor(&quot;Hat02&quot;) then&#x0D;&#x0A;  remove(&quot;Hat02&quot;)&#x0D;&#x0A;  if state(&quot;Scarecrow03&quot;, &quot;scarecrow03_01&quot;) then&#x0D;&#x0A;    change_state_ex(true, nil, false, &quot;Scarecrow03&quot;, &quot;scarecrow03_02&quot;)&#x0D;&#x0A;    change_state_ex(true, 0, false, &quot;Scarecrow02&quot;, &quot;scarecrow02_02&quot;)&#x0D;&#x0A;    pre_say(1426, &quot;speak_Hrjundel&quot;)&#x0D;&#x0A;    say(1427)&#x0D;&#x0A;  -- elseif state(&quot;Scarecrow03&quot;, &quot;scarecrow03_03&quot;) then&#x0D;&#x0A;    -- change_state_ex(true, nil, false, &quot;Scarecrow03&quot;, &quot;scarecrow03_04&quot;)&#x0D;&#x0A;    -- change_state_ex(true, 0, false, &quot;Scarecrow02&quot;, &quot;scarecrow02_04&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scarecrow03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="726 251" angle="0" size="238 358" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene05_effigy01_01" />
<object object_flags="2" id="scarecrow03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718 238" angle="0" size="254 388" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene05_effigy01_02" />
<object object_flags="2" id="scarecrow03_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="726 254" angle="0" size="238 358" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene05_effigy01_03" />
<object object_flags="2" id="scarecrow03_04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="718 239" angle="0" size="254 390" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene05_effigy01_04" />
</group>
<object object_flags="0" id="element03" hint="$1808" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 691" angle="0" size="216 152" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_element03" />
<object object_flags="1" id="seat01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="501 411" angle="0" size="840 714" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_seat01" />
<object object_flags="1" id="shadow03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 364" angle="0" size="618 728" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_shadow01" />
<object object_flags="0" id="seat02" hint="$2028" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="229 360" angle="0" size="458 720" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_seat02" />
<object object_flags="0" id="cigarette_lighter01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="986 319" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_cigarette_lighter01_01" />
<object object_flags="0" id="lock_steering" hint="$2037" editor_flags="0" s1="if cursor(&quot;Key01&quot;) then&#x0D;&#x0A;  remove(&quot;Key01&quot;)&#x0D;&#x0A;  sound(&quot;key_turn_01&quot;, false)&#x0D;&#x0A;  show(&quot;Key_car&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="967 290" angle="0" size="26 30" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_lock01" />
<object object_flags="0" id="steering01" hint="$2030" editor_flags="0" s1="if cursor(&quot;Key02&quot;) then&#x0D;&#x0A;  remove(&quot;Key02&quot;)&#x0D;&#x0A;  show(&quot;Key_car&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="924 221" angle="0" size="200 218" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_steering01" />
<object object_flags="0" id="panel01" hint="$2031" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927 466" angle="0" size="194 602" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_panel01" />
<object object_flags="3" id="back_car_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_car" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene04_03_miniscene_miniscene01_background01" />
<object object_flags="1" id="speak_Hrjundel" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="862.500 48" angle="0" size="47 48" type="image" color="16777215" image_id="scenes_scene06_01_miniscene_miniscene02_stone01" />
</objects>
<areas >
<area object_flags="0" id="area_seat01_01" hint="$2028" editor_flags="0" s1="if cursor(&quot;Scarecrow01&quot;) then&#x0D;&#x0A;  remove(&quot;Scarecrow01&quot;)&#x0D;&#x0A;  show(&quot;Scarecrow03&quot;)&#x0D;&#x0A;  show_ex(&quot;Scarecrow02&quot;)&#x0D;&#x0A;  say(1425)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="618 392" />
<point offset="656 429" />
<point offset="831 506" />
<point offset="857 464" />
<point offset="876 397" />
<point offset="864 347" />
<point offset="850 332" />
<point offset="817 308" />
<point offset="788 304" />
<point offset="697 302" />
<point offset="681 308" />
<point offset="701 285" />
<point offset="702 246" />
<point offset="680 200" />
<point offset="650 146" />
<point offset="632 131" />
<point offset="621 134" />
<point offset="626 92" />
<point offset="610 71" />
<point offset="579 52" />
<point offset="511 67" />
<point offset="492 83" />
<point offset="486 109" />
<point offset="487 145" />
<point offset="506 173" />
<point offset="486 183" />
<point offset="484 205" />
<point offset="543 371" />
</area>
<area object_flags="0" id="area_seat01_02" hint="$2028" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="125 323" />
<point offset="103 335" />
<point offset="87 358" />
<point offset="87 398" />
<point offset="258 748" />
<point offset="711 748" />
<point offset="748 640" />
<point offset="736 568" />
<point offset="699 528" />
<point offset="674 514" />
<point offset="639 498" />
<point offset="591 494" />
<point offset="552 495" />
<point offset="522 493" />
<point offset="482 500" />
<point offset="496 478" />
<point offset="501 455" />
<point offset="489 422" />
<point offset="475 401" />
<point offset="441 341" />
<point offset="421 304" />
<point offset="403 270" />
<point offset="386 249" />
<point offset="365 244" />
<point offset="322 252" />
<point offset="316 193" />
<point offset="292 154" />
<point offset="266 123" />
<point offset="242 118" />
<point offset="137 145" />
<point offset="102 166" />
<point offset="82 206" />
<point offset="85 268" />
</area>
<area object_flags="0" id="area_element_seat" hint="$2228" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="478 400" />
<point offset="489 421" />
<point offset="505 451" />
<point offset="493 478" />
<point offset="480 498" />
<point offset="523 490" />
<point offset="550 493" />
<point offset="594 491" />
<point offset="638 495" />
<point offset="674 513" />
<point offset="700 525" />
<point offset="719 549" />
<point offset="792 580" />
<point offset="857 574" />
<point offset="896 558" />
<point offset="919 480" />
<point offset="852 513" />
<point offset="656 432" />
<point offset="621 397" />
<point offset="500 362" />
<point offset="466 386" />
</area>
<area object_flags="0" id="area_pedals" hint="$2225" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_miniscene_car_pedals&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="923 477" />
<point offset="893 477" />
<point offset="882 451" />
<point offset="893 422" />
<point offset="913 396" />
<point offset="949 395" />
</area>
<area object_flags="0" id="area_back_car" hint="$1808" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 747" />
<point offset="1020 749" />
<point offset="1017 4" />
<point offset="2 1" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_car_pedals" size="600 430" offset="421 168" flags="2" script="" >
<objects >
<object object_flags="0" id="panel01_pedal" hint="$2228" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="300 119" angle="0" size="600 238" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_panel01" />
<object object_flags="0" id="pedal01" hint="$2226" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="83 275" angle="0" size="130 188" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_pedal01" />
<object object_flags="0" id="pedal02" hint="$2226" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="271 223" angle="0" size="130 188" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_pedal01" />
<object object_flags="2" id="stone_pedal" hint="$2159" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="455 311" angle="0" size="226 154" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_stone01" />
<group object_flags="0" id="Pedal03" hint="$2227" editor_flags="0" s1="if cursor(&quot;stone_inv&quot;) then&#x0D;&#x0A;  remove(&quot;stone_inv&quot;)&#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  show_ex(nil, false, &quot;stone_pedal&quot;)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Pedal03&quot;, &quot;pedal03_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pedal03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="359 225" angle="0" size="158 200" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_pedal02" />
<object object_flags="2" id="pedal03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="349 212" angle="0" size="158 200" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_pedal02" />
</group>
<object object_flags="3" id="back_car_pedal_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="299 215" angle="0" size="600 430" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02_temp" />
<object object_flags="1" id="back_car_pedal" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="299 215" angle="0" size="600 430" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="area_back_pedals" hint="$2146" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="598 427" />
<point offset="598 1" />
<point offset="3 2" />
<point offset="2 426" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_car_boot" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Pen01" hint="$2229" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pen01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="327 571" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_marker01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="329 569" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_marker01" />
</group>
<object object_flags="0" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_hog" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="torch" hint="$1478" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="300 625" angle="-1.445" size="26 72" type="image" color="-1" image_id="scenes_scene04_03_hiden_torch" />
<object object_flags="0" id="wheel01" hint="$1468" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="181 644" angle="0" size="202 196" type="image" color="-1" image_id="scenes_scene04_03_hiden_wheel01" />
<object object_flags="0" id="toy" hint="$1471" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="331 542" angle="0" size="108 134" type="image" color="-1" image_id="scenes_scene04_03_hiden_toy" />
<object object_flags="0" id="top" hint="$1472" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="696 239" angle="0" size="86 60" type="image" color="-1" image_id="scenes_scene04_03_hiden_top" />
<object object_flags="0" id="telescope" hint="$1480" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="611.500 319" angle="-1.258" size="52 120" type="image" color="-1" image_id="scenes_scene04_03_hiden_telescope" />
<object object_flags="0" id="skull" hint="$1486" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="673 572" angle="0" size="52 50" type="image" color="-1" image_id="scenes_scene04_03_hiden_skull" />
<object object_flags="0" id="skirt" hint="$1473" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 334" angle="0" size="106 74" type="image" color="-1" image_id="scenes_scene04_03_hiden_skirt" />
<object object_flags="0" id="shorts" hint="$1474" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="755 247" angle="0" size="120 64" type="image" color="-1" image_id="scenes_scene04_03_hiden_shorts" />
<object object_flags="0" id="ringlet02" hint="$1488" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="710 611" angle="0" size="26 16" type="image" color="-1" image_id="scenes_scene04_03_hiden_ringlet02" />
<object object_flags="0" id="ringlet01" hint="$1488" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="738 577" angle="0" size="40 38" type="image" color="-1" image_id="scenes_scene04_03_hiden_ringlet01" />
<object object_flags="0" id="mermaid" hint="$1475" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="318 172" angle="0" size="156 148" type="image" color="-1" image_id="scenes_scene04_03_hiden_mermaid" />
<object object_flags="0" id="lamb" hint="$1494" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="962 520" angle="0" size="40 32" type="image" color="-1" image_id="scenes_scene04_03_hiden_lamb" />
<object object_flags="0" id="gem03" hint="$1502" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="767 590" angle="0" size="14 14" type="image" color="-1" image_id="scenes_scene04_03_hiden_gem03" />
<object object_flags="0" id="gem01" hint="$1502" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="721 578" angle="0" size="38 38" type="image" color="-1" image_id="scenes_scene04_03_hiden_gem01" />
<object object_flags="0" id="clothes" hint="$1477" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="287 479" angle="0" size="144 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_clothes" />
<object object_flags="0" id="beads01" hint="$1511" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="736 603" angle="0" size="42 50" type="image" color="-1" image_id="scenes_scene04_03_hiden_beads01" />
<object object_flags="0" id="beads02" hint="$1511" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="701 596" angle="0" size="72 44" type="image" color="-1" image_id="scenes_scene04_03_hiden_beads02" />
<object object_flags="0" id="gem02" hint="$1502" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="729 598" angle="0" size="110 54" type="image" color="-1" image_id="scenes_scene04_03_hiden_gem02" />
<object object_flags="0" id="trunk" hint="$1479" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="727 584" angle="0" size="140 120" type="image" color="-1" image_id="scenes_scene04_03_hiden_trunk" />
<object object_flags="0" id="brick01" hint="$1481" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 570" angle="0" size="172 104" type="image" color="-1" image_id="scenes_scene04_03_hiden_brick01" />
<object object_flags="0" id="brick02" hint="$1481" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 542" angle="0" size="56 48" type="image" color="-1" image_id="scenes_scene04_03_hiden_brick02" />
<object object_flags="0" id="bottle" hint="$1470" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="249 550" angle="0.140" size="142 64" type="image" color="-1" image_id="scenes_scene04_03_hiden_bottle" />
<object object_flags="0" id="wheel02" hint="$1468" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570 581" angle="0" size="212 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_wheel02" />
<object object_flags="0" id="violin" hint="$1482" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="369 486" angle="0" size="226 202" type="image" color="-1" image_id="scenes_scene04_03_hiden_violin" />
<object object_flags="0" id="weight" hint="$1483" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="850 557" angle="0" size="106 128" type="image" color="-1" image_id="scenes_scene04_03_hiden_weight" />
<object object_flags="0" id="billy_goat" hint="$1515" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="516 198" angle="0" size="48 56" type="image" color="-1" image_id="scenes_scene04_03_hiden_billy_goat" />
<object object_flags="0" id="television_set" hint="$1516" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="518 221" angle="0" size="84 68" type="image" color="-1" image_id="scenes_scene04_03_hiden_television_set" />
<object object_flags="0" id="beetle" hint="$1517" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="399 320" angle="0" size="42 34" type="image" color="-1" image_id="scenes_scene04_03_hiden_beetle" />
<object object_flags="0" id="bat02" hint="$1518" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="473 437" angle="0" size="82 196" type="image" color="-1" image_id="scenes_scene04_03_hiden_bat02" />
<object object_flags="0" id="bat01" hint="$1518" editor_flags="0" s1="hidden_object.click()" s2="" s3="" s4="" sound="" offset="184.328 418.069" angle="0" size="77.655 194.138" type="image" color="-1" image_id="scenes_scene04_03_hiden_bat01" />
<object object_flags="0" id="waste_basket" hint="$1484" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="147 586" angle="0" size="118 152" type="image" color="-1" image_id="scenes_scene04_03_hiden_waste_basket" />
<object object_flags="1" id="back" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene04_03_hiden_hiden" />
</objects>
<areas >
<area object_flags="0" id="_area_seat01" hint="$1487" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="206 522" />
<point offset="842 523" />
<point offset="856 417" />
<point offset="858 355" />
<point offset="819 316" />
<point offset="797 315" />
<point offset="811 295" />
<point offset="825 294" />
<point offset="834 286" />
<point offset="837 260" />
<point offset="824 245" />
<point offset="783 221" />
<point offset="738 217" />
<point offset="695 214" />
<point offset="686 192" />
<point offset="580 193" />
<point offset="571 221" />
<point offset="582 255" />
<point offset="534 259" />
<point offset="535 314" />
<point offset="502 317" />
<point offset="474 312" />
<point offset="471 251" />
<point offset="416 246" />
<point offset="425 235" />
<point offset="453 230" />
<point offset="435 182" />
<point offset="337 188" />
<point offset="326 214" />
<point offset="271 213" />
<point offset="214 238" />
<point offset="193 261" />
<point offset="211 287" />
<point offset="249 287" />
<point offset="242 311" />
<point offset="204 314" />
<point offset="202 323" />
<point offset="179 360" />
</area>
<area object_flags="0" id="_area_car_boot" hint="$1485" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 760" />
<point offset="1015 757" />
<point offset="1021 3" />
<point offset="2 5" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_break_floor" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit18" hint="$2199" editor_flags="0" s1="EatFruit(&quot;18&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit18_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="356 179" angle="0" size="38 34" type="image" color="-1" image_id="scenes_fruit_miniscene01_orange01_01" />
<object object_flags="2" id="achievement_fruit18_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="356 181" angle="0" size="38 30" type="image" color="-1" image_id="scenes_fruit_miniscene01_orange01_02" />
</group>
<object object_flags="1" id="close_break_floor" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_break_floor" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="2" id="snake_hook" hint="$2230" editor_flags="4" s1="GoDown()" s2="" s3="" s4="" sound="" offset="808 412" angle="0" size="60 294" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_snake01" />
<object object_flags="0" id="hook01" hint="$2231" editor_flags="0" s1="if cursor(&quot;Snake_inv&quot;) and state(&quot;Snake_flag&quot;, &quot;snake_flag02&quot;) then&#x0D;&#x0A;  if state(&quot;Board01_mini&quot;, &quot;board01_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board02_mini&quot;, &quot;board02_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board03_mini&quot;, &quot;board03_mini02&quot;) and&#x0D;&#x0A;     state(&quot;Board04_mini&quot;, &quot;board04_mini02&quot;) then&#x0D;&#x0A;    remove(&quot;Snake_inv&quot;)&#x0D;&#x0A;    show(&quot;snake_hook&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="824 264" angle="0" size="60 60" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_hook01" />
<group object_flags="0" id="Board01_mini" hint="$2232" editor_flags="0" s1="if state(&quot;Board01_mini&quot;, &quot;board01_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Board01_mini&quot;, &quot;board01_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Board01&quot;, &quot;board01_02&quot;)&#x0D;&#x0A;  open_break_floor()&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="board01_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="713 520" angle="0.891" size="172 94" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board01" />
<object object_flags="2" id="board01_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="985.500 563.500" angle="-0.618" size="-172 94" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board01" />
</group>
<group object_flags="0" id="Board02_mini" hint="$2232" editor_flags="0" s1="if state(&quot;Board02_mini&quot;, &quot;board02_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Board02_mini&quot;, &quot;board02_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Board02&quot;, &quot;board02_02&quot;)&#x0D;&#x0A;  open_break_floor()&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="board02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="766 529" angle="0" size="272 160" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board02" />
<object object_flags="2" id="board02_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="946.500 605.500" angle="-0.474" size="272 160" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board02" />
</group>
<group object_flags="0" id="Board03_mini" hint="$2232" editor_flags="0" s1="if state(&quot;Board03_mini&quot;, &quot;board03_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Board03_mini&quot;, &quot;board03_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Board03&quot;, &quot;board03_02&quot;)&#x0D;&#x0A;  open_break_floor()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="board03_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="842 505" angle="0" size="340 208" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board03" />
<object object_flags="2" id="board03_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="544 438" angle="-0.110" size="340 208.001" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board03" />
</group>
<group object_flags="0" id="Board04_mini" hint="$2232" editor_flags="0" s1="if state(&quot;Board04_mini&quot;, &quot;board04_mini01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Board04_mini&quot;, &quot;board04_mini02&quot;)&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Board04&quot;, &quot;board04_02&quot;)&#x0D;&#x0A;  open_break_floor()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="board04_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="799 522" angle="0" size="274 188" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board04" />
<object object_flags="2" id="board04_mini02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="828 639" angle="0" size="274 188" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_board04" />
</group>
<object object_flags="3" id="back_break_floor_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_temp" />
<object object_flags="3" id="back_break_floor_temp01" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01_temp01" />
<object object_flags="1" id="back_break_floor" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene01" />
</objects>
<areas >
<area object_flags="0" id="area_break_floor" hint="$2233" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="722 537" />
<point offset="911 579" />
<point offset="867 558" />
<point offset="919 545" />
<point offset="908 528" />
<point offset="922 522" />
<point offset="930 491" />
<point offset="894 462" />
<point offset="899 425" />
<point offset="879 409" />
<point offset="865 384" />
<point offset="853 391" />
<point offset="847 405" />
<point offset="834 402" />
<point offset="818 403" />
<point offset="796 403" />
<point offset="776 386" />
<point offset="762 392" />
<point offset="691 414" />
<point offset="693 433" />
<point offset="644 470" />
<point offset="676 486" />
<point offset="641 492" />
</area>
<area object_flags="1" id="area_scene06_02" hint="$2234" editor_flags="0" s1="GoDown()" s2="" s3="" s4="" sound="" >
<point offset="722 538" />
<point offset="912 581" />
<point offset="867 558" />
<point offset="923 545" />
<point offset="906 529" />
<point offset="921 526" />
<point offset="930 493" />
<point offset="897 461" />
<point offset="897 424" />
<point offset="881 412" />
<point offset="866 383" />
<point offset="851 391" />
<point offset="849 405" />
<point offset="833 401" />
<point offset="817 403" />
<point offset="798 402" />
<point offset="774 386" />
<point offset="766 393" />
<point offset="690 416" />
<point offset="694 435" />
<point offset="646 471" />
<point offset="678 487" />
<point offset="645 493" />
</area>
<area object_flags="0" id="_area_stone01" hint="$2159" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="568 443" />
<point offset="580 453" />
<point offset="574 464" />
<point offset="553 458" />
<point offset="551 445" />
</area>
<area object_flags="0" id="_area_stone02" hint="$2159" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="538 421" />
<point offset="585 428" />
<point offset="601 443" />
<point offset="620 440" />
<point offset="633 431" />
<point offset="633 420" />
<point offset="606 416" />
<point offset="597 414" />
<point offset="599 403" />
<point offset="578 394" />
<point offset="556 390" />
<point offset="534 403" />
<point offset="530 418" />
</area>
<area object_flags="0" id="_area_post02" hint="$2236" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="942 546" />
<point offset="961 551" />
<point offset="980 548" />
<point offset="988 532" />
<point offset="981 6" />
<point offset="921 4" />
<point offset="923 70" />
<point offset="870 4" />
<point offset="830 8" />
<point offset="926 126" />
<point offset="923 532" />
</area>
<area object_flags="0" id="_area_post01" hint="$2236" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="527 410" />
<point offset="556 394" />
<point offset="548 4" />
<point offset="505 5" />
<point offset="503 50" />
<point offset="463 4" />
<point offset="437 6" />
<point offset="510 96" />
<point offset="508 401" />
</area>
<area object_flags="0" id="_area_brick03" hint="$2235" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="477 381" />
<point offset="474 371" />
<point offset="449 361" />
<point offset="439 365" />
<point offset="441 373" />
<point offset="443 382" />
<point offset="452 392" />
</area>
<area object_flags="0" id="_area_brick02" hint="$2235" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="302 425" />
<point offset="307 412" />
<point offset="304 403" />
<point offset="299 399" />
<point offset="308 392" />
<point offset="315 391" />
<point offset="322 382" />
<point offset="323 374" />
<point offset="308 361" />
<point offset="269 375" />
<point offset="262 381" />
<point offset="262 387" />
<point offset="268 389" />
<point offset="272 397" />
<point offset="278 401" />
<point offset="260 411" />
<point offset="259 422" />
<point offset="267 427" />
<point offset="289 437" />
</area>
<area object_flags="0" id="_area_brick01" hint="$2235" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="169 415" />
<point offset="177 405" />
<point offset="183 407" />
<point offset="201 400" />
<point offset="203 389" />
<point offset="199 384" />
<point offset="199 375" />
<point offset="179 367" />
<point offset="156 375" />
<point offset="152 378" />
<point offset="143 381" />
<point offset="122 391" />
<point offset="122 405" />
</area>
<area object_flags="0" id="_area_rolley" hint="$2237" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="155 489" />
<point offset="212 476" />
<point offset="223 501" />
<point offset="162 509" />
<point offset="158 522" />
<point offset="169 541" />
<point offset="187 543" />
<point offset="200 546" />
<point offset="199 556" />
<point offset="208 568" />
<point offset="254 562" />
<point offset="270 594" />
<point offset="194 608" />
<point offset="194 629" />
<point offset="207 662" />
<point offset="244 664" />
<point offset="263 669" />
<point offset="303 664" />
<point offset="313 684" />
<point offset="822 664" />
<point offset="742 610" />
<point offset="761 607" />
<point offset="762 581" />
<point offset="746 562" />
<point offset="681 534" />
<point offset="636 541" />
<point offset="591 514" />
<point offset="614 507" />
<point offset="613 497" />
<point offset="554 474" />
<point offset="537 477" />
<point offset="467 433" />
<point offset="495 426" />
<point offset="496 416" />
<point offset="416 382" />
<point offset="397 387" />
<point offset="341 349" />
<point offset="324 356" />
<point offset="327 375" />
<point offset="230 385" />
<point offset="216 372" />
<point offset="202 377" />
<point offset="182 410" />
<point offset="184 417" />
<point offset="148 432" />
<point offset="144 444" />
<point offset="140 457" />
<point offset="154 485" />
</area>
<area object_flags="0" id="_area_door_wall" hint="$2238" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="284 273" />
<point offset="287 238" />
<point offset="308 237" />
<point offset="311 208" />
<point offset="324 204" />
<point offset="324 194" />
<point offset="343 192" />
<point offset="341 125" />
<point offset="333 117" />
<point offset="331 98" />
<point offset="279 94" />
<point offset="277 113" />
<point offset="261 116" />
<point offset="259 145" />
<point offset="237 147" />
<point offset="233 175" />
<point offset="209 178" />
<point offset="210 204" />
<point offset="244 207" />
<point offset="244 236" />
<point offset="225 239" />
<point offset="225 271" />
</area>
<area object_flags="0" id="_area_brick_wall" hint="$2235" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="177 208" />
<point offset="193 216" />
<point offset="183 245" />
<point offset="190 265" />
<point offset="211 277" />
<point offset="220 294" />
<point offset="233 297" />
<point offset="248 323" />
<point offset="273 329" />
<point offset="296 306" />
<point offset="305 281" />
<point offset="348 274" />
<point offset="354 256" />
<point offset="385 222" />
<point offset="391 178" />
<point offset="384 150" />
<point offset="377 95" />
<point offset="393 53" />
<point offset="385 22" />
<point offset="328 9" />
<point offset="344 20" />
<point offset="325 23" />
<point offset="311 28" />
<point offset="288 41" />
<point offset="288 50" />
<point offset="283 65" />
<point offset="255 77" />
<point offset="256 104" />
<point offset="227 144" />
<point offset="185 148" />
<point offset="169 176" />
<point offset="152 182" />
</area>
<area object_flags="0" id="_area_wall" hint="$2239" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 1" />
<point offset="1020 3" />
<point offset="1022 514" />
<point offset="420 365" />
<point offset="324 375" />
<point offset="308 364" />
<point offset="267 376" />
<point offset="264 381" />
<point offset="227 387" />
<point offset="214 373" />
<point offset="198 376" />
<point offset="178 369" />
<point offset="157 375" />
<point offset="153 380" />
<point offset="142 379" />
<point offset="119 396" />
<point offset="100 442" />
<point offset="90 483" />
<point offset="72 487" />
<point offset="48 550" />
<point offset="1 600" />
</area>
<area object_flags="0" id="_area_floor" hint="$2239" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 749" />
<point offset="1021 749" />
<point offset="1022 507" />
<point offset="420 356" />
<point offset="120 381" />
<point offset="0 600" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_heap_box" size="580 400" offset="406 128" flags="2" script="" >
<objects >
<object object_flags="3" id="clip_pick" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="341 172" angle="0.499" size="-380 390" type="clip" color="-1" clip_id="box13" use_alpha="false" />
<group object_flags="0" id="Achievement_fruit19" hint="$1672" editor_flags="0" s1="EatFruit(&quot;19&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit19_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="436 205" angle="0" size="62 70" type="image" color="-1" image_id="scenes_fruit_miniscene03_persimmon01_01" />
<object object_flags="2" id="achievement_fruit19_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="435 205" angle="0" size="60 70" type="image" color="-1" image_id="scenes_fruit_miniscene03_persimmon01_02" />
</group>
<group object_flags="0" id="Box02_mini" hint="$2143" editor_flags="0" s1="if cursor(&quot;Pick01&quot;) and state(&quot;Box02_mini&quot;, &quot;box02_mini01&quot;) then&#x0D;&#x0A;  remove(&quot;Pick01&quot;)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_pick&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_pick&quot;,1000)&#x0D;&#x0A; -- sound(&quot;destroy_02&quot;, false)&#x0D;&#x0A;  show_ex(nil, false, &quot;Box02_piece&quot;)&#x0D;&#x0A;  change_state_ex(true, nil,0, &quot;Box02_mini&quot;, &quot;box02_mini02&quot;)&#x0D;&#x0A;  hide_ex(0,0,&quot;clip_pick&quot;)&#x0D;&#x0A;  enable(&quot;Lamp01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="box02_mini01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="231 198" angle="0" size="350 264" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_box02_01" />
<object object_flags="2" id="box02_mini02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="235 222" angle="0" size="342 216" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_box02_02" />
</group>
<group object_flags="1" id="Lamp01" hint="$2152" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="210 173" angle="0" size="294 144" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_lamp01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="254 173" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_lamp01" />
</group>
<object object_flags="0" id="box02_back" hint="$2143" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="231 165" angle="0" size="334 184" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_box03" />
<group object_flags="2" id="Box02_piece" hint="$2152" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box02_piece01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="50 236" angle="0" size="80 28" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_board02 " />
<object object_flags="0" id="box02_piece02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="397 293" angle="0" size="238 148" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_board01" />
</group>
<object object_flags="0" id="box01_mini" hint="$2143" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="288 294" angle="0" size="524 210" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03_box01" />
<object object_flags="1" id="back_heap_box" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="290 200" angle="0" size="580 400" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene03" />
</objects>
<areas >
<area object_flags="0" id="_area_back_box" hint="$2161" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="578 397" />
<point offset="577 0" />
<point offset="2 2" />
<point offset="3 397" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_roots" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Achievement_fruit21" hint="$2194" editor_flags="0" s1="EatFruit(&quot;21&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit21_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163 474" angle="0" size="74 80" type="image" color="-1" image_id="scenes_fruit_miniscene04_fig01_01" />
<object object_flags="2" id="achievement_fruit21_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="163 474" angle="0" size="74 80" type="image" color="-1" image_id="scenes_fruit_miniscene04_fig01_02" />
</group>
<group object_flags="0" id="Achievement_fruit22" hint="$2195" editor_flags="0" s1="EatFruit(&quot;22&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit22_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="325 138" angle="0" size="42 56" type="image" color="-1" image_id="scenes_fruit_miniscene04_plum02_01" />
<object object_flags="2" id="achievement_fruit22_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="325 138" angle="0" size="42 56" type="image" color="-1" image_id="scenes_fruit_miniscene04_plum02_02" />
</group>
<group object_flags="0" id="Achievement_fruit23" hint="$2195" editor_flags="0" s1="EatFruit(&quot;23&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit23_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603 600" angle="0" size="72 50" type="image" color="-1" image_id="scenes_fruit_miniscene04_plum01_01" />
<object object_flags="2" id="achievement_fruit23_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="603 600" angle="0" size="72 50" type="image" color="-1" image_id="scenes_fruit_miniscene04_plum01_02" />
</group>
<group object_flags="0" id="Achievement_fruit24" hint="$2197" editor_flags="0" s1="EatFruit(&quot;24&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit24_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="571 58" angle="0" size="44 56" type="image" color="-1" image_id="scenes_fruit_miniscene04_eriobotrya01_01" />
<object object_flags="2" id="achievement_fruit24_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="572 58" angle="0" size="42 56" type="image" color="-1" image_id="scenes_fruit_miniscene04_eriobotrya01_02" />
</group>
<object object_flags="1" id="close_roots" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_roots" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="fly03" hint="$2241" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="fly03" use_alpha="true" />
<object object_flags="0" id="bee01" hint="$2242" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="bee01" use_alpha="true" />
<group object_flags="0" id="Snake_flag" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="snake_flag01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="105 686" angle="0" size="102 52" type="image" color="16777215" image_id="scenes_scene06_01_miniscene_miniscene04_snake01" />
<object object_flags="3" id="snake_flag02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="106 685" angle="0" size="102 52" type="image" color="16777215" image_id="scenes_scene06_01_miniscene_miniscene04_snake01" />
</group>
<group object_flags="0" id="Snake_inv" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="snake_inv01" hint="$2243" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545 695" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake01" />
<object object_flags="2" id="snake_inv02" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="543 705" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake02" />
<object object_flags="2" id="snake_inv03" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="543 701" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake03" />
<object object_flags="2" id="snake_inv04" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547 695" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake04" />
<object object_flags="2" id="snake_inv05" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535 707" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake05" />
<object object_flags="2" id="snake_inv06" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="536 707" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake06" />
<object object_flags="2" id="snake_inv07" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="549 706" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake07" />
<object object_flags="2" id="snake_inv08" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="556 704" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake08" />
<object object_flags="2" id="snake_inv09" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="557 709" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake09" />
<object object_flags="2" id="snake_inv10" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="540 709" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake10" />
<object object_flags="2" id="snake_inv11" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="552 701" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake11" />
<object object_flags="2" id="snake_inv12" hint="$2254" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="554 695" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake12" />
<object object_flags="2" id="snake_inv13" hint="$2530" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="549 700" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_rope_snake01" />
</group>
<group object_flags="0" id="Snake13" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="699 420" angle="0" size="132 160" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake13" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="676 409" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake12" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="930 343" angle="0" size="166 28" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake12" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="891 343" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake11" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="752.500 235" angle="0" size="97 250" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake11" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="731 306" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake10" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="706 483.500" angle="0" size="64 97" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake10" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="700 502" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake09" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="516 166" angle="0" size="62 222" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake09" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="518 248" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake08" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="265 472" angle="0" size="122 152" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake08" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="292 447" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake07" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="396 158" angle="0" size="44 224" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake07" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="407 138" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake06" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="786 594" angle="0" size="162 56" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake06" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="795 608" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake05" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="606 568" angle="0" size="116 112" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake05" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 554" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake04" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="480 601" angle="0" size="108 106" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake04" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="488 575" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake03" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 553.500" angle="0" size="88 97" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake03" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="171 555" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<group object_flags="0" id="Snake01" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="54 140" angle="0" size="102 52" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="56 147" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<object object_flags="0" id="ball01" hint="$2244" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="581 591" angle="0" size="108 72" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_ball01" />
<object object_flags="0" id="tinned_food01" hint="$2245" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 392" angle="0" size="88 52" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_tinnedfood01" />
<object object_flags="0" id="tambourine01" hint="$2246" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="47 288" angle="0" size="96 118" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_tambourine01" />
<object object_flags="0" id="spear01" hint="$2247" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="274 189" angle="0" size="174 396" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_spear01" />
<object object_flags="0" id="shoe01" hint="$2249" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="873 439" angle="0" size="80 62" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_shoe01" />
<object object_flags="0" id="rose01" hint="$2250" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="441 101" angle="0" size="80 160" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_rose01" />
<object object_flags="0" id="quiver01" hint="$2251" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="499 411" angle="0" size="166 264" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_quiver01" />
<object object_flags="0" id="flask01" hint="$2252" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="642 342" angle="0" size="96 64" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_flask01" />
<object object_flags="0" id="bucket01" hint="$2255" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="190 467" angle="0" size="104 100" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_bucket01" />
<object object_flags="0" id="bottle01" hint="$2256" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="64 129" angle="0" size="122 76" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_bottle01" />
<object object_flags="0" id="boot01" hint="$2248" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="959 554" angle="0" size="128 74" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_boot01" />
<object object_flags="0" id="weed02_mini" hint="$2149" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="227 200" angle="0" size="200 148" type="clip" color="-1" clip_id="weed02" use_alpha="false" />
<group object_flags="0" id="Matches01" hint="$2240" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="matches01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 358" angle="0" size="60 60" type="image" color="-6908266" image_id="scenes_inventory_chapter06_match01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="62 358" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_match01" />
</group>
<object object_flags="0" id="tree01" hint="$2163" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 360" angle="0" size="1024 720" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_tree01" />
<group object_flags="0" id="Jerboa" hint="$213" editor_flags="0" s1="if cursor() and state(&quot;Jerboa&quot;, &quot;jerboa01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Jerboa&quot;, &quot;jerboa02&quot;)&#x0D;&#x0A;  play_clip(&quot;jerboa02&quot;)&#x0D;&#x0A;  StrokeAnimal()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="jerboa01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="495.500 317" angle="0" size="1024 232" type="clip" color="-1" clip_id="jerboa01_01" use_alpha="true" />
<object object_flags="2" id="jerboa02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="882 244" angle="0" size="1024 268" type="clip" color="-1" clip_id="jerboa01_04" use_alpha="true" />
</group>
<object object_flags="0" id="weed01_mini" hint="$2144" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="688 346" angle="0" size="600 668" type="clip" color="-1" clip_id="weed01" use_alpha="true" />
<group object_flags="0" id="Snake02" hint="$2243" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  AllSnakes()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="snake02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 191" angle="0" size="68 78" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_snake02" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="116 194" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_snake00" />
</group>
<object object_flags="0" id="radio01" hint="$2260" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="928 267" angle="0" size="188 124" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_radio01" />
<object object_flags="0" id="box02_roots" hint="$2143" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="693 144.500" angle="0" size="156 97" type="image" color="-1" image_id="scenes_fruit_miniscene04_box01" />
<object object_flags="0" id="ant01" hint="$2257" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 357" angle="0" size="1024 388" type="clip" color="-1" clip_id="ant01" use_alpha="true" />
<group object_flags="0" id="Achievement_fruit25" hint="$2198" editor_flags="0" s1="EatFruit(&quot;25&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit25_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="697 104" angle="0" size="72 88" type="image" color="-1" image_id="scenes_fruit_miniscene04_pineapple01_01" />
<object object_flags="2" id="achievement_fruit25_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="697 104" angle="0" size="72 88" type="image" color="-1" image_id="scenes_fruit_miniscene04_pineapple01_02" />
</group>
<object object_flags="0" id="box01_roots" hint="$2143" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="692 120" angle="0" size="152 84" type="image" color="-1" image_id="scenes_fruit_miniscene04_box02" />
<object object_flags="0" id="coconut01" hint="$2258" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 70" angle="0" size="84 42" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_coconut01" />
<object object_flags="0" id="drum01" hint="$2259" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="540.500 173" angle="0" size="125 234" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_drum01" />
<object object_flags="0" id="skull01" hint="$2261" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="871 113" angle="0" size="244 172" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_skull01" />
<group object_flags="0" id="Achievement_fruit20" hint="$2194" editor_flags="0" s1="EatFruit(&quot;20&quot;)" s2="" s3="" s4="" >
<object object_flags="0" id="achievement_fruit20_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="225 110" angle="0" size="58 50" type="image" color="-1" image_id="scenes_fruit_miniscene04_fig02_01" />
<object object_flags="2" id="achievement_fruit20_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="225 111" angle="0" size="58 48" type="image" color="-1" image_id="scenes_fruit_miniscene04_fig02_02" />
</group>
<object object_flags="3" id="back_roots_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04_temp01" />
<object object_flags="1" id="back_roots" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_01_miniscene_miniscene04" />
</objects>
<areas >
<area object_flags="0" id="_area_back_roots" hint="$2262" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="4 756" />
<point offset="1020 757" />
<point offset="1021 6" />
<point offset="2 5" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_secret_room" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_table" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_table01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="360 566" angle="0" size="26 64" type="image" color="16777215" image_id="scenes_scene06_02_miniscene_miniscene01_bottle01" />
<object object_flags="3" id="flag_table02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="359 565.500" angle="0" size="26 64" type="image" color="16777215" image_id="scenes_scene06_02_miniscene_miniscene01_bottle01" />
</group>
<group object_flags="0" id="Flag_safe" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_safe01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 716" angle="0" size="26 64" type="image" color="16777215" image_id="scenes_scene06_02_miniscene_miniscene01_bottle01" />
<object object_flags="3" id="falg_safe02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="322 716" angle="0" size="26 64" type="image" color="16777215" image_id="scenes_scene06_02_miniscene_miniscene01_bottle01" />
</group>
<object object_flags="2" id="periodic_table02" hint="$2274" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="513 385" angle="0" size="1024 768" type="clip" color="-1" clip_id="map01" use_alpha="true" />
<object object_flags="2" id="dark_secret_room" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_ex(nil, false, &quot;periodic_table01&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;periodic_table02&quot;)&#x0D;&#x0A;  hide_ex(nil, false, &quot;dark_secret_room&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 383" angle="0" size="1024 768" type="image" color="-2013265921" image_id="scenes_scene01_03_dark01" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="513 385" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shadow01" />
<object object_flags="0" id="books01" hint="$2263" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="935 448" angle="0" size="102 72" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_books01" />
<object object_flags="1" id="light01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="489 322" angle="0" size="822 562" type="clip" color="-1" clip_id="light18" use_alpha="false" />
<object object_flags="0" id="balance01" hint="$2266" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  sound(&quot;creak_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;balance01&quot;, 0)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="313 337" angle="0" size="80 80" type="clip" color="-1" clip_id="balance01" use_alpha="true" />
<object object_flags="0" id="periodic_table01" hint="$2274" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Flag_table&quot;, &quot;flag_table01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_table&quot;, &quot;flag_table02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  sound(&quot;list_01&quot;, false)&#x0D;&#x0A;  hide_ex(0, false, &quot;periodic_table01&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;periodic_table02&quot;)&#x0D;&#x0A;  show_ex(0, false, &quot;dark_secret_room&quot;)&#x0D;&#x0A;  play_clip(&quot;periodic_table02&quot;)  &#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="457 177" angle="0" size="430 214" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_periodic_table01" />
<object object_flags="0" id="test_tube02" hint="$2264" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="890 484" angle="0" size="18 39" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_test_tube02" />
<object object_flags="0" id="test_tube01" hint="$2264" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="972 494" angle="0" size="70 72" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_test_tube01" />
<group object_flags="0" id="Shelf01" hint="$2275" editor_flags="0" s1="if state(&quot;Shelf01&quot;, &quot;shelf01_01&quot;) then&#x0D;&#x0A;  sound(&quot;box_open_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Shelf01&quot;, &quot;shelf01_02&quot;)&#x0D;&#x0A;else&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Shelf01&quot;, &quot;shelf01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="shelf01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="840 572" angle="0" size="48 76" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelf01_02" />
<object object_flags="2" id="shelf01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="828 573" angle="0" size="72 76" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelf01_01" />
</group>
<object object_flags="0" id="rag01" hint="$2265" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="186 432" angle="0" size="24 16" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_rag01" />
<object object_flags="0" id="microscope01" hint="$2267" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="837 411" angle="0" size="96 158" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_microscope01" />
<object object_flags="0" id="lamp01_room" hint="$2281" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960 339" angle="0" size="32 120" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_lamp01" />
<object object_flags="0" id="knife01" hint="$2282" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="110 559" angle="0" size="40 86" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_knife01" />
<object object_flags="0" id="doctorsmock01" hint="$2283" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="55.500 368" angle="0" size="97 388" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_doctorsmock01" />
<object object_flags="0" id="shelves01" hint="$2284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 176" angle="0" size="122 286" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelves01" />
<object object_flags="0" id="cups01" hint="$2285" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="137 266" angle="0" size="84 58" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_cups01" />
<object object_flags="0" id="bottle07" hint="$2264" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="177.500 267" angle="0" size="20 40" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle07" />
<object object_flags="0" id="shelves02" hint="$2284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="103 104" angle="0" size="201 48" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelves02" />
<object object_flags="0" id="box01_room" hint="$2286" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="91 51" angle="0" size="152 104" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_box01" />
<object object_flags="0" id="shelves03" hint="$2284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="104 199" angle="0" size="201 26" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelves03" />
<object object_flags="0" id="basin01" hint="$2287" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="118 181" angle="0" size="92 46" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_basin01" />
<object object_flags="0" id="bottle01" hint="$2288" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="167 169" angle="0" size="26 64" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle01" />
<object object_flags="0" id="paper10" hint="$2278" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155.500 166" angle="0" size="85 71" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper02" />
<object object_flags="0" id="paper02" hint="$2278" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="159 71" angle="0" size="62 96" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper02" />
<object object_flags="0" id="shelves04" hint="$2284" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="113 192" angle="0" size="182 226" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shelves04" />
<object object_flags="0" id="kettle01" hint="$2289" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="100 442" angle="0" size="52 60" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_kettle01" />
<object object_flags="0" id="tap01" hint="$2290" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="118 418" angle="0" size="46 46" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_tap01" />
<object object_flags="0" id="plate01" hint="$2291" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="131 456" angle="0" size="46 16" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_plate01" />
<object object_flags="0" id="cap01" hint="$2292" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="140 448" angle="0" size="18 14" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_cap01" />
<group object_flags="0" id="Gloves" hint="$2277" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="glove03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="532.005 581.402" angle="1.377" size="25.013 44.643" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_glove01" />
<object object_flags="0" id="glove02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="299 571" angle="0" size="66 22" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_glove02" />
</group>
<object object_flags="0" id="trash03" hint="$2293" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="554 566" angle="0" size="46 38" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_trash03" />
<group object_flags="0" id="Safe01" hint="$2224" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if state(&quot;Safe01&quot;, &quot;safe01_01&quot;) then&#x0D;&#x0A;    if is_task_hidden(7) then&#x0D;&#x0A;      show_task(7)&#x0D;&#x0A;    end&#x0D;&#x0A;    if state(&quot;Flag_safe&quot;, &quot;flag_safe01&quot;) then&#x0D;&#x0A;      change_state_ex(true, 0, false, &quot;Flag_safe&quot;, &quot;flag_safe02&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;    if full_screen_minigame(&quot;enter_password_on_mouse_scene06_02&quot;) then&#x0D;&#x0A;      sound(&quot;safe_open_04&quot;, false)&#x0D;&#x0A;      change_state(&quot;Safe01&quot;, &quot;safe01_02&quot;)&#x0D;&#x0A;      if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;        complete_task(7)&#x0D;&#x0A;      end&#x0D;&#x0A;      enable(&quot;Casket01&quot;)&#x0D;&#x0A;      say(1439)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="safe01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="586 238" angle="0" size="112 112" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_door_safe01_01" />
<object object_flags="2" id="safe01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="665 240" angle="0" size="50 136" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_door_safe01_02" />
</group>
<group object_flags="1" id="Casket01" hint="$2270" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  if is_task_hidden(5) then&#x0D;&#x0A;    show_task(5)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="casket01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 263" angle="0" size="66 58" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_casket01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="583 261" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_casket01" />
</group>
<object object_flags="0" id="safe02" hint="$2224" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="583 238" angle="0" size="152 148" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_safe01" />
<group object_flags="0" id="Door_cupboard" hint="$2276" editor_flags="0" s1="if state(&quot;Door_cupboard&quot;, &quot;door_cupboard01&quot;) then&#x0D;&#x0A;  sound(&quot;open_panels_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Door_cupboard&quot;, &quot;door_cupboard02&quot;)&#x0D;&#x0A;else&#x0D;&#x0A;  change_state_ex(true, nil, false, &quot;Door_cupboard&quot;, &quot;door_cupboard01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_cupboard01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="484 476" angle="0" size="200 144" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_door01_01" />
<object object_flags="2" id="door_cupboard02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="400 477" angle="0" size="34 142" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_door01_02" />
</group>
<group object_flags="0" id="Paper" hint="$2278" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="paper09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="641 565" angle="0" size="104 50" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper09" />
<object object_flags="0" id="paper08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422 431" angle="0" size="50 48" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper08" />
<object object_flags="0" id="paper07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438 498" angle="0" size="76 26" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper07" />
<object object_flags="0" id="paper05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="341 357" angle="0" size="42 26" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper05" />
<object object_flags="0" id="paper04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="494 359" angle="0" size="38 28" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper04" />
<object object_flags="0" id="paper03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="796 594" angle="0" size="30 78" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper03" />
<object object_flags="0" id="paper01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="901 518" angle="0" size="154 52" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper01" />
<object object_flags="0" id="paper06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="545 485" angle="0" size="66 52" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_paper06" />
</group>
<object object_flags="0" id="test_tube03" hint="$2294" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="378 345" angle="0" size="68 42" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_test_tube03" />
<object object_flags="0" id="bed01" hint="$2295" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="368 644" angle="0" size="736 156" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bed01" />
<object object_flags="0" id="stool01" hint="$2296" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="726 622" angle="0" size="154 112" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_stool01" />
<object object_flags="0" id="cupboard01" hint="$2297" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="113 571" angle="0" size="228 296" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_cupboard01" />
<object object_flags="0" id="books02" hint="$2263" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="522 533" angle="0" size="60 28" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_books02" />
<group object_flags="0" id="Bottles01" hint="$2264" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="bottle10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="478 482" angle="0" size="42 20" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle10" />
<object object_flags="0" id="bottle09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="531 428" angle="0" size="82 42" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle09" />
<object object_flags="0" id="bottle08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="423 484.500" angle="0" size="16 32" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle08" />
<object object_flags="0" id="bottle03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416 330" angle="0" size="30 48" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle03" />
<object object_flags="0" id="bottle02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="248 332" angle="0" size="84 70" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle02" />
</group>
<group object_flags="0" id="Bottles02" hint="$2288" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="bottle06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 534" angle="0" size="46 16" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle06" />
<object object_flags="0" id="bottle05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="537 340" angle="0" size="44 52" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle05" />
</group>
<object object_flags="0" id="bottle04" hint="$2298" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="477 343" angle="0" size="28 32" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_bottle04" />
<object object_flags="0" id="book01" hint="$2263" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="446 357" angle="0" size="32 16" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_book01" />
<object object_flags="0" id="basin02" hint="$2287" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="421 531" angle="0" size="54 26" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_basin02" />
<object object_flags="0" id="shadow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="372 331" angle="0" size="358 78" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_shadow02" />
<object object_flags="0" id="table02" hint="$2276" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="382 455" angle="0" size="440 210" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_table02" />
<object object_flags="0" id="can01" hint="$2299" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="633.500 481" angle="0" size="97 110" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_can01" />
<object object_flags="0" id="table01" hint="$2276" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="885 609" angle="0" size="278 314" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_table01" />
<object object_flags="3" id="back_secret_room_temp02" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_temp02" />
<object object_flags="3" id="back_secret_room_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1026 770" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_temp" />
<object object_flags="1" id="back_secret_room" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene01_background01" />
</objects>
<areas >
<area object_flags="0" id="area_scene06_02_secret" hint="$2271" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="833 452" />
<point offset="900 453" />
<point offset="899 107" />
<point offset="832 97" />
</area>
</areas>
</scene>
<scene id="level06_miniscene_stones" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="close_stones" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_stones" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="0" id="beetle03" hint="$2300" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="780 455" angle="0" size="490 428" type="clip" color="-1" clip_id="beetle03" use_alpha="true" />
<group object_flags="0" id="Pliers01" hint="$2272" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pliers01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="411.500 412" angle="0" size="97 58" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_pliers01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="411 416" angle="0" size="54 60" type="image" color="-1" image_id="scenes_inventory_chapter08_pliers01" />
</group>
<object object_flags="0" id="glass01" hint="$2301" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="371 386.500" angle="0" size="108 51" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_glass01" />
<group object_flags="0" id="Electric_torchs" hint="$2273" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="torch09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="871 501" angle="0" size="88 36" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch09" />
<object object_flags="0" id="torch08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="759 490" angle="0" size="44 92" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch08" />
<object object_flags="0" id="torch07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="708 253" angle="0" size="78 52" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch07" />
<object object_flags="0" id="torch06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="651 260" angle="0" size="74 34" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch06" />
<object object_flags="0" id="torch05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="516 157" angle="0" size="44 62" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch05" />
<object object_flags="0" id="torch04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="294 168" angle="0" size="78 88" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch04" />
<object object_flags="0" id="torch03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="212 177" angle="0" size="82 60" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch03" />
<object object_flags="0" id="torch02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 333" angle="0" size="76 58" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch02" />
<object object_flags="0" id="torch01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="136 436" angle="0" size="108 66" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_electric_torch01" />
</group>
<group object_flags="0" id="Crystals" hint="$2168" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="crystal05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598 560" angle="0" size="132 184" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_crystal05" />
<object object_flags="0" id="crystal04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1003 455" angle="0" size="44 30" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_crystal04" />
<object object_flags="0" id="crystal03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="835 144" angle="0" size="74 118" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_crystal03" />
<object object_flags="0" id="crystal02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="654 153" angle="0" size="54 102" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_crystal02" />
<object object_flags="0" id="crystal01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="227 359" angle="0" size="150 178" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_crystal01" />
</group>
<object object_flags="0" id="sack01" hint="$2302" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="153 505" angle="0" size="304 316" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_sack01" />
<object object_flags="0" id="beetle02" hint="$2300" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="428 527" angle="0" size="500 368" type="clip" color="-1" clip_id="beetle02" use_alpha="true" />
<object object_flags="0" id="vase02" hint="$2303" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="436 306" angle="0" size="224 198" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_vase02" />
<object object_flags="0" id="vase01" hint="$2303" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="76 279" angle="0" size="138 204" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_vase01" />
<object object_flags="0" id="trolley01" hint="$2210" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953 168" angle="0" size="116 128" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_trolley01" />
<object object_flags="0" id="lamp01" hint="$2281" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="151 147" angle="0" size="48 292" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_lamp01" />
<object object_flags="0" id="stone01_stones" hint="$2171" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="284 219" angle="0" size="572 420" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_stone01" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 494" angle="0" size="422 302" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_shadow01" />
<object object_flags="0" id="trash01" hint="$2293" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="778.500 537" angle="0" size="189 144" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_trash01" />
<object object_flags="0" id="caterpillar01" hint="$2304" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="868 421" angle="0" size="324 400" type="clip" color="-1" clip_id="caterpillar01" use_alpha="true" />
<object object_flags="0" id="rails01" hint="$2223" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 605" angle="0" size="574 294" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_rails01" />
<object object_flags="0" id="rag02" hint="$2305" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497 202" angle="0" size="86 70" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_rag02" />
<object object_flags="0" id="cheese01" hint="$2306" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="603 402" angle="0" size="60 40" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_cheese01" />
<object object_flags="0" id="rag01" hint="$2265" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="519 416" angle="0" size="234 120" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_rag01" />
<object object_flags="0" id="lamp02" hint="$2169" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 64" angle="0" size="34 40" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_lamp02" />
<object object_flags="0" id="handcuffs01" hint="$2307" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="582 220" angle="0" size="82 74" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_handcuffs01" />
<object object_flags="0" id="chain01" hint="$2308" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="362 128" angle="0" size="90 102" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_chain01" />
<object object_flags="0" id="bat03" hint="$2309" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="979 39" angle="0" size="18 46" type="image" color="-2831617" image_id="scenes_scene06_02_miniscene_miniscene02_bat01" />
<object object_flags="0" id="bat02" hint="$2309" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="771 66" angle="0" size="14 38" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_bat02" />
<object object_flags="0" id="bat01" hint="$2309" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="937 70" angle="0" size="18 46" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_bat01" />
<object object_flags="0" id="barrel01" hint="$2310" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="597 171" angle="0" size="60 102" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_barrel01" />
<object object_flags="0" id="columns01" hint="$2311" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="433 100.500" angle="0" size="346 195" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_columns01" />
<object object_flags="3" id="back_stones_temp" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02_temp" />
<object object_flags="1" id="back_stones" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_02_miniscene_miniscene02" />
</objects>
<areas >
<area object_flags="0" id="_area_rails" hint="$2223" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="643 252" />
<point offset="711 254" />
<point offset="745 255" />
<point offset="762 257" />
<point offset="795 273" />
<point offset="808 274" />
<point offset="837 281" />
<point offset="867 298" />
<point offset="885 316" />
<point offset="1019 315" />
<point offset="1019 225" />
<point offset="659 230" />
<point offset="623 235" />
</area>
<area object_flags="0" id="_area_back_stones" hint="$2171" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 743" />
<point offset="1022 2" />
<point offset="2 2" />
<point offset="2 744" />
</area>
</areas>
</scene>
</level>
<level id="Level06_02_S8" s1="add_task(1, 2320, true) -- &quot;Найти выход&quot;&#x0D;&#x0A;&#x0D;&#x0A;function TakeSeashell(_num_achiev)&#x0D;&#x0A;  achievements.CreateTakeEffect(&quot;seashell&quot;.._num_achiev,0,120)&#x0D;&#x0A;  remove(&quot;seashell&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_seashell&quot;)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_30_seashell&quot;)&#x0D;&#x0A;  name_var = &quot;_seashell&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  SuperFind()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function SuperFind()&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ShowSchemeFirst()&#x0D;&#x0A;  for i=3, 15 do&#x0D;&#x0A;    if i&lt;10 then&#x0D;&#x0A;      show_ex(nil, false, &quot;scheme0&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      show_ex(nil, false, &quot;scheme&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  show_ex(nil, false, &quot;scheme16_01&quot;)  &#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function ShowScheme()&#x0D;&#x0A;  for i=3, 16 do&#x0D;&#x0A;    if i&lt;10 then&#x0D;&#x0A;      hide_ex(nil, false, &quot;scheme0&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      hide_ex(nil, false, &quot;scheme&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  for i=3, 16 do&#x0D;&#x0A;    if i&lt;10 then&#x0D;&#x0A;      show_ex(nil, false, &quot;Scheme0&quot;..i)&#x0D;&#x0A;    else&#x0D;&#x0A;      show_ex(nil, false, &quot;Scheme&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function HideScheme()&#x0D;&#x0A;  for i=3, 16 do&#x0D;&#x0A;    if i&lt;10 then&#x0D;&#x0A;      hide_ex(nil, false, &quot;Scheme0&quot;..i)&#x0D;&#x0A;    else&#x0D;&#x0A;      hide_ex(nil, false, &quot;Scheme&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  for i=3, 16 do&#x0D;&#x0A;    if i&lt;10 then&#x0D;&#x0A;      show_ex(nil, false, &quot;scheme0&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    else&#x0D;&#x0A;      show_ex(nil, false, &quot;scheme&quot;..i..&quot;_01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(10000, 25000))&#x0D;&#x0A;  background_sounds.Play(&quot;steps_01&quot;, { level06_scene06_03 = 0.4 ,&#x0D;&#x0A;          level06_scene06_04 = 0.4 , level06_scene06_05 = 0.4 ,&#x0D;&#x0A;          level06_scene06_06 = 0.4 , level06_scene06_07 = 0.4 ,&#x0D;&#x0A;          level06_scene06_08 = 0.4 , level06_scene06_09 = 0.4 ,&#x0D;&#x0A;          level06_scene06_10 = 0.4 , level06_scene06_11 = 0.4 ,&#x0D;&#x0A;          level06_scene06_12 = 0.4 , level06_scene06_13 = 0.4 , &#x0D;&#x0A;          level06_scene06_14 = 0.4 , level06_scene06_15 = 0.4 ,&#x0D;&#x0A;          level06_scene06_16 = 0.4  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(30000, 40000))&#x0D;&#x0A;  background_sounds.Play(&quot;rat_01&quot;, { level06_scene06_03 = 1 , &#x0D;&#x0A; level06_scene06_04 = 1 , level06_scene06_05 = 1 , level06_scene06_06 = 1 ,&#x0D;&#x0A; level06_scene06_07 = 1 , level06_scene06_08 = 1 , level06_scene06_09 = 1 , &#x0D;&#x0A; level06_scene06_10 = 1 , level06_scene06_11 = 1 , level06_scene06_12 = 1 ,&#x0D;&#x0A; level06_scene06_13 = 1 , level06_scene06_14 = 1 , level06_scene06_15 = 1 , &#x0D;&#x0A; level06_scene06_16 = 1  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(20000)&#x0D;&#x0A;  background_sounds.Play(&quot;water_05&quot;, { level06_scene06_03 = 0 ,&#x0D;&#x0A;   level06_scene06_04 = 0 , level06_scene06_05 = 0 , &#x0D;&#x0A;   level06_scene06_06 = 0.3 , level06_scene06_07 = 0 ,&#x0D;&#x0A;   level06_scene06_08 = 0 , level06_scene06_09 = 0 ,&#x0D;&#x0A;   level06_scene06_10 = 0.5 , level06_scene06_11 = 1 ,&#x0D;&#x0A;   level06_scene06_12 = 0.3 , level06_scene06_13 = 0 , &#x0D;&#x0A;   level06_scene06_14 = 0 , level06_scene06_15 = 0 ,&#x0D;&#x0A;   level06_scene06_16 = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(55000, 66000))&#x0D;&#x0A;  background_sounds.Play(&quot;hammer_01&quot;, { level06_scene06_03 = 0.5 , &#x0D;&#x0A; level06_scene06_04 = 0.5 , level06_scene06_05 = 0.5 , level06_scene06_06 = 0.5 ,&#x0D;&#x0A; level06_scene06_07 = 0.5 , level06_scene06_08 = 0.5 , level06_scene06_09 = 0.5 , &#x0D;&#x0A; level06_scene06_10 = 0.5 , level06_scene06_11 = 0.5 , level06_scene06_12 = 0.5 ,&#x0D;&#x0A; level06_scene06_13 = 0.5 , level06_scene06_14 = 0.5 , level06_scene06_15 = 0.5 , &#x0D;&#x0A; level06_scene06_16 = 0.5  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;" s2="form_event([[&#x0D;&#x0A;  inventory.momental_take(&quot;casket01&quot;)&#x0D;&#x0A;  show_task(1)&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  for i=1,9 do&#x0D;&#x0A;    name_var=&quot;_seashell0&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;seashell0&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;  for i=10,30 do&#x0D;&#x0A;    name_var=&quot;_seashell&quot;..i&#x0D;&#x0A;    if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;      remove(&quot;seashell&quot;..i)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_lohmatyi12&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    remove(&quot;lohmatyi12&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  background_sounds.Play(&quot;water_09&quot;, { level06_scene06_03 = 0 ,&#x0D;&#x0A;     level06_scene06_04 = 0 , level06_scene06_05 = 1 ,&#x0D;&#x0A;     level06_scene06_06 = 0.7 , level06_scene06_07 = 0.9 ,&#x0D;&#x0A;     level06_scene06_08 = 0.9 , level06_scene06_09 = 0.7 , &#x0D;&#x0A;     level06_scene06_10 = 0.7 , level06_scene06_11 = 0.7 ,&#x0D;&#x0A;     level06_scene06_12 = 0.9 , level06_scene06_13 = 0.6 ,&#x0D;&#x0A;     level06_scene06_14 = 0.6 , level06_scene06_15 = 0.9 ,&#x0D;&#x0A;     level06_scene06_16 = 0.9  })&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level06_scene06_03" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme03" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="59 543" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme03_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_14" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit14" use_alpha="false" />
<object object_flags="0" id="seashell01" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;01&quot;)" s2="" s3="" s4="" sound="" offset="268 610" angle="0" size="58 46" type="image" color="-1" image_id="scenes_seashell_s06_03_14_seashell02" />
<object object_flags="0" id="seashell02" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;02&quot;)" s2="" s3="" s4="" sound="" offset="984.500 392" angle="0" size="31 26" type="image" color="-3618616" image_id="scenes_seashell_s06_03_14_seashell03" />
<object object_flags="0" id="seashell03" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;03&quot;)" s2="" s3="" s4="" sound="" offset="492 471" angle="0" size="56 30" type="image" color="-1" image_id="scenes_seashell_s06_03_14_seashell01" />
<object object_flags="0" id="lamp03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="693 122" angle="0" size="100 100" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="0" id="casket01" hint="$2270" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="454 709" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_casket01" />
<object object_flags="0" id="scheme_wall" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  hide_ex(0, false, &quot;scheme_wall&quot;)&#x0D;&#x0A;  ShowSchemeFirst()&#x0D;&#x0A;  say(1445)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="339 211.500" angle="0" size="131 108" type="image" color="-1" image_id="scenes_scene06_03_scheme01_03" />
<object object_flags="1" id="scene06_03" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_14" />
</objects>
<areas >
<area object_flags="0" id="area_go0306" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="803 369" />
<point offset="802 105" />
<point offset="605 78" />
<point offset="582 359" />
</area>
<area object_flags="0" id="area_go0304" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="58 342" />
<point offset="75 344" />
<point offset="80 358" />
<point offset="95 365" />
<point offset="110 361" />
<point offset="128 303" />
<point offset="134 272" />
<point offset="124 247" />
<point offset="130 206" />
<point offset="116 174" />
<point offset="120 139" />
<point offset="120 113" />
<point offset="115 90" />
<point offset="94 90" />
<point offset="81 100" />
<point offset="69 119" />
<point offset="56 136" />
<point offset="51 164" />
<point offset="28 192" />
<point offset="30 250" />
<point offset="15 278" />
<point offset="37 332" />
</area>
</areas>
</scene>
<scene id="level06_scene06_04" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme04" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="59 512" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme04_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit13" use_alpha="false" />
<object object_flags="0" id="seashell04" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;04&quot;)" s2="" s3="" s4="" sound="" offset="374 457.500" angle="0" size="64 41" type="image" color="-1" image_id="scenes_seashell_s06_03_13_seashell01" />
<object object_flags="0" id="lamp04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="282.500 51.500" angle="0" size="129 127" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="0" id="lamp04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="214 131" angle="0" size="50 48" type="clip" color="-1" clip_id="lamp02" use_alpha="false" />
<object object_flags="1" id="scene06_04" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_13" />
</objects>
<areas >
<area object_flags="0" id="area_go0403" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="914 313" />
<point offset="925 244" />
<point offset="923 5" />
<point offset="754 11" />
<point offset="759 456" />
<point offset="904 471" />
</area>
<area object_flags="0" id="area_go0405" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_05&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="465 487" />
<point offset="465 18" />
<point offset="98 19" />
<point offset="82 481" />
</area>
</areas>
</scene>
<scene id="level06_scene06_05" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme05" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 511.500" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme05_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="0" id="seashell05" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;05&quot;)" s2="" s3="" s4="" sound="" offset="874.500 334" angle="0" size="27 23" type="image" color="-1" image_id="scenes_seashell_s06_03_09_seashell01" />
<object object_flags="1" id="exit_09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit09" use_alpha="false" />
<object object_flags="1" id="anim_09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="Scene06_03_09" use_alpha="false" />
<object object_flags="1" id="scene06_05" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_09" />
</objects>
<areas >
<area object_flags="0" id="area_01" hint="" editor_flags="0" s1="if cursor() then &#x0D;&#x0A; say(2553)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="321 96" />
<point offset="363 99" />
<point offset="409 103" />
<point offset="474 109" />
<point offset="508 103" />
<point offset="516 126" />
<point offset="536 163" />
<point offset="533 195" />
<point offset="512 272" />
<point offset="381 307" />
<point offset="377 384" />
<point offset="319 502" />
<point offset="393 566" />
<point offset="782 765" />
<point offset="18 750" />
<point offset="48 537" />
<point offset="130 343" />
<point offset="203 241" />
<point offset="292 92" />
</area>
<area object_flags="0" id="_area_go" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="385 203" />
<point offset="358 146" />
<point offset="321 137" />
<point offset="265 138" />
<point offset="224 203" />
<point offset="277 216" />
</area>
<area object_flags="0" id="area_go0504" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_04&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1010 335" />
<point offset="1016 323" />
<point offset="1014 293" />
<point offset="1010 227" />
<point offset="998 137" />
<point offset="999 83" />
<point offset="897 97" />
<point offset="894 321" />
</area>
</areas>
</scene>
<scene id="level06_scene06_06" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme06" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="117.500 576.500" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme06_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit10" use_alpha="false" />
<object object_flags="0" id="lohmatyi12" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi12&quot;)&#x0D;&#x0A;TakeLohmatyi(&quot;12&quot;)" s2="" s3="" s4="" sound="" offset="162 333.500" angle="0" size="32 39" type="image" color="-1" image_id="scenes_Lohmatyi_s06_03_10_Lohmatyi01" />
<object object_flags="0" id="seashell06" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;06&quot;)" s2="" s3="" s4="" sound="" offset="839.500 571.500" angle="0" size="33 25" type="image" color="-1" image_id="scenes_seashell_s06_03_10_seashell02" />
<object object_flags="0" id="seashell07" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;07&quot;)" s2="" s3="" s4="" sound="" offset="222 602" angle="0" size="56 46" type="image" color="-1" image_id="scenes_seashell_s06_03_10_seashell01" />
<object object_flags="0" id="lamp06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="69 277" angle="0" size="100 100" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="0" id="lamp06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="896 292" angle="0" size="100 100" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="1" id="scene06_06" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_10" />
</objects>
<areas >
<area object_flags="0" id="area_go0607" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_07&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="356 224" />
<point offset="406 220" />
<point offset="380 171" />
<point offset="335 174" />
</area>
<area object_flags="0" id="area_go0608" hint="$2187" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_08&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="954 643" />
<point offset="946 246" />
<point offset="820 268" />
<point offset="828 570" />
</area>
<area object_flags="0" id="area_go0610" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_10&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="511 420" />
<point offset="509 372" />
<point offset="464 372" />
<point offset="463 428" />
</area>
<area object_flags="0" id="area_go0603" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="0 557" />
<point offset="125 544" />
<point offset="123 263" />
<point offset="11 207" />
<point offset="1 288" />
</area>
</areas>
</scene>
<scene id="level06_scene06_07" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme07" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="130.500 518" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme07_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="503 381" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit04" use_alpha="false" />
<object object_flags="0" id="seashell30" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;30&quot;)" s2="" s3="" s4="" sound="" offset="609.500 400.500" angle="0" size="33 25" type="image" color="-6908266" image_id="scenes_seashell_s06_03_10_seashell02" />
<object object_flags="0" id="seashell08" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;08&quot;)" s2="" s3="" s4="" sound="" offset="925 531" angle="0" size="94 62" type="image" color="-1" image_id="scenes_seashell_s06_03_04_seashell01" />
<object object_flags="0" id="lamp07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="455 56" angle="0" size="100 100" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="1" id="scene06_07" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_04" />
</objects>
<areas >
<area object_flags="0" id="area_go0706" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="411 521" />
<point offset="425 514" />
<point offset="433 509" />
<point offset="434 471" />
<point offset="353 467" />
<point offset="331 516" />
</area>
</areas>
</scene>
<scene id="level06_scene06_08" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme08" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="117.500 607" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme08_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit11" use_alpha="false" />
<object object_flags="0" id="seashell09" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;09&quot;)" s2="" s3="" s4="" sound="" offset="428 369" angle="0" size="26 22" type="image" color="-1" image_id="scenes_seashell_s06_03_11_seashell03" />
<object object_flags="0" id="seashell10" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;10&quot;)" s2="" s3="" s4="" sound="" offset="927.500 364.500" angle="0" size="25 23" type="image" color="-1" image_id="scenes_seashell_s06_03_11_seashell02" />
<object object_flags="0" id="seashell11" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;11&quot;)" s2="" s3="" s4="" sound="" offset="864 562" angle="0" size="80 52" type="image" color="-1" image_id="scenes_seashell_s06_03_11_seashell01" />
<object object_flags="0" id="lamp08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="562 52" angle="0" size="100 100" type="clip" color="-1" clip_id="lamp02" use_alpha="true" />
<object object_flags="1" id="scene06_08" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_11" />
</objects>
<areas >
<area object_flags="0" id="area_go0809" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_09&quot;)&#x0D;&#x0A;  say(2551)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="580 314" />
<point offset="589 320" />
<point offset="631 321" />
<point offset="636 311" />
<point offset="648 325" />
<point offset="664 323" />
<point offset="675 315" />
<point offset="665 310" />
<point offset="660 292" />
<point offset="659 269" />
<point offset="661 255" />
<point offset="672 242" />
<point offset="670 227" />
<point offset="656 215" />
<point offset="631 208" />
<point offset="582 207" />
<point offset="554 221" />
<point offset="549 275" />
<point offset="553 298" />
<point offset="557 319" />
<point offset="575 322" />
</area>
<area object_flags="0" id="area_go0806" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="19 418" />
<point offset="36 427" />
<point offset="89 470" />
<point offset="119 517" />
<point offset="140 513" />
<point offset="143 195" />
<point offset="18 132" />
<point offset="1 417" />
</area>
</areas>
</scene>
<scene id="level06_scene06_09" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="seashell12" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;12&quot;)" s2="" s3="" s4="" sound="" offset="998 519" angle="0" size="54 48" type="image" color="-1" image_id="scenes_seashell_s06_03_12_seashell02" />
<object object_flags="0" id="seashell13" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;13&quot;)" s2="" s3="" s4="" sound="" offset="358.500 630" angle="0.495" size="61 40" type="image" color="-2293796" image_id="scenes_seashell_s06_03_12_seashell01" />
<object object_flags="1" id="up_back_0908" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_0908" hint="$2321" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_08&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<group object_flags="2" id="Scheme09" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="147 607" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme09_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="scene06_09" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_12" />
</objects>
<areas />
</scene>
<scene id="level06_scene06_10" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme10" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="178.500 576.500" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme10_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit05" use_alpha="false" />
<object object_flags="0" id="seashell14" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;14&quot;)" s2="" s3="" s4="" sound="" offset="550.500 270.500" angle="0" size="53 43" type="image" color="-1" image_id="scenes_seashell_s06_03_06_seashell01" />
<object object_flags="0" id="seashell15" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;15&quot;)" s2="" s3="" s4="" sound="" offset="187.500 339" angle="0" size="43 26" type="image" color="-1" image_id="scenes_seashell_s06_03_05_seashell02" />
<object object_flags="0" id="seashell16" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;16&quot;)" s2="" s3="" s4="" sound="" offset="941 521" angle="0" size="42 28" type="image" color="-6908266" image_id="scenes_seashell_s06_03_05_seashell01" />
<object object_flags="1" id="scene06_10" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_05" />
</objects>
<areas >
<area object_flags="0" id="area_go1006" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_06&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="998 565" />
<point offset="1001 520" />
<point offset="1001 452" />
<point offset="998 383" />
<point offset="992 317" />
<point offset="984 272" />
<point offset="846 259" />
<point offset="847 530" />
</area>
<area object_flags="0" id="area_go1012" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_12&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="494 204" />
<point offset="495 214" />
<point offset="503 217" />
<point offset="511 216" />
<point offset="530 215" />
<point offset="540 223" />
<point offset="534 190" />
<point offset="532 171" />
<point offset="519 174" />
<point offset="514 171" />
<point offset="507 175" />
<point offset="494 177" />
<point offset="477 175" />
<point offset="473 200" />
</area>
<area object_flags="0" id="area_go1011" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_11&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="82 296" />
<point offset="106 292" />
<point offset="114 286" />
<point offset="109 278" />
<point offset="118 267" />
<point offset="133 269" />
<point offset="146 260" />
<point offset="153 257" />
<point offset="157 231" />
<point offset="149 208" />
<point offset="140 164" />
<point offset="139 148" />
<point offset="123 140" />
<point offset="98 139" />
<point offset="84 123" />
<point offset="68 119" />
<point offset="36 210" />
<point offset="45 233" />
<point offset="44 244" />
<point offset="42 268" />
<point offset="53 291" />
</area>
</areas>
</scene>
<scene id="level06_scene06_11" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme11" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="178.500 547" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme11_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit02" use_alpha="false" />
<object object_flags="0" id="seashell17" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;17&quot;)" s2="" s3="" s4="" sound="" offset="735.500 390" angle="0" size="25 24" type="image" color="-6908266" image_id="scenes_seashell_s06_03_07_seashell02" />
<object object_flags="0" id="seashell18" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;18&quot;)" s2="" s3="" s4="" sound="" offset="661.500 583" angle="0" size="43 40" type="image" color="-11521" image_id="scenes_seashell_s06_03_07_seashell01" />
<object object_flags="1" id="cascade01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="cascade&#x0D;01" use_alpha="true" />
<object object_flags="1" id="scene06_11" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_02" />
</objects>
<areas >
<area object_flags="0" id="area_say" hint="" editor_flags="0" s1="if cursor() then &#x0D;&#x0A; say(2552)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="524 10" />
<point offset="2 1" />
<point offset="9 431" />
<point offset="183 399" />
<point offset="215 388" />
<point offset="289 380" />
<point offset="359 359" />
<point offset="503 319" />
</area>
<area object_flags="0" id="area_go1110" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_10&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="827 405" />
<point offset="838 401" />
<point offset="861 388" />
<point offset="870 394" />
<point offset="867 376" />
<point offset="882 350" />
<point offset="923 346" />
<point offset="924 341" />
<point offset="935 338" />
<point offset="939 312" />
<point offset="930 289" />
<point offset="928 273" />
<point offset="923 259" />
<point offset="923 235" />
<point offset="922 190" />
<point offset="905 170" />
<point offset="898 151" />
<point offset="880 137" />
<point offset="838 173" />
<point offset="846 194" />
<point offset="828 233" />
<point offset="824 250" />
<point offset="811 296" />
<point offset="824 309" />
<point offset="824 375" />
<point offset="814 402" />
</area>
</areas>
</scene>
<scene id="level06_scene06_12" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme12" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="211 576" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme12_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit06" use_alpha="false" />
<object object_flags="0" id="seashell19" hint="" editor_flags="0" s1="TakeSeashell(&quot;19&quot;)" s2="" s3="" s4="" sound="" offset="820 582.500" angle="0" size="148 125" type="image" color="-1" image_id="scenes_seashell_s06_03_06_seashell02" />
<object object_flags="0" id="seashell20" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;20&quot;)" s2="" s3="" s4="" sound="" offset="828.500 437.500" angle="0" size="53 43" type="image" color="-1" image_id="scenes_seashell_s06_03_06_seashell01" />
<object object_flags="1" id="scene06_12" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_06" />
</objects>
<areas >
<area object_flags="0" id="area_go1215" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_15&quot;)&#x0D;&#x0A;  say(2554)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="951 348" />
<point offset="961 327" />
<point offset="985 314" />
<point offset="996 289" />
<point offset="1012 266" />
<point offset="994 235" />
<point offset="994 185" />
<point offset="986 175" />
<point offset="972 160" />
<point offset="971 139" />
<point offset="964 130" />
<point offset="954 123" />
<point offset="951 115" />
<point offset="946 105" />
<point offset="932 91" />
<point offset="911 93" />
<point offset="904 114" />
<point offset="903 139" />
<point offset="909 167" />
<point offset="893 190" />
<point offset="898 218" />
<point offset="898 234" />
<point offset="893 257" />
<point offset="896 288" />
<point offset="908 313" />
<point offset="912 329" />
<point offset="907 340" />
</area>
<area object_flags="0" id="area_go1213" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_13&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="242 311" />
<point offset="262 316" />
<point offset="443 345" />
<point offset="420 84" />
<point offset="231 105" />
<point offset="231 318" />
</area>
<area object_flags="0" id="area_go1210" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_10&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="130 414" />
<point offset="135 369" />
<point offset="131 349" />
<point offset="136 332" />
<point offset="136 310" />
<point offset="137 280" />
<point offset="137 253" />
<point offset="125 238" />
<point offset="116 215" />
<point offset="107 196" />
<point offset="97 175" />
<point offset="79 161" />
<point offset="59 168" />
<point offset="61 185" />
<point offset="41 235" />
<point offset="50 286" />
<point offset="48 331" />
<point offset="65 362" />
<point offset="68 380" />
<point offset="85 425" />
</area>
</areas>
</scene>
<scene id="level06_scene06_13" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme13" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="243.500 576" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme13_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit08" use_alpha="false" />
<object object_flags="0" id="seashell21" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;21&quot;)" s2="" s3="" s4="" sound="" offset="784 422" angle="0" size="56 30" type="image" color="-8882056" image_id="scenes_seashell_s06_03_14_seashell01" />
<object object_flags="0" id="seashell22" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;22&quot;)" s2="" s3="" s4="" sound="" offset="104.500 404" angle="0" size="27 16" type="image" color="-6908266" image_id="scenes_seashell_s06_03_03_seashell02" />
<object object_flags="0" id="seashell23" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;23&quot;)" s2="" s3="" s4="" sound="" offset="871 597.500" angle="0" size="64 41" type="image" color="-1" image_id="scenes_seashell_s06_03_13_seashell01" />
<object object_flags="1" id="scene06_13" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_08" />
</objects>
<areas >
<area object_flags="0" id="area_go1312" hint="$2187" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_12&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="1023 614" />
<point offset="1024 85" />
<point offset="895 80" />
<point offset="840 603" />
</area>
<area object_flags="0" id="area_go1314" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_14&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="787 581" />
<point offset="797 554" />
<point offset="850 90" />
<point offset="828 74" />
<point offset="630 77" />
<point offset="631 468" />
</area>
</areas>
</scene>
<scene id="level06_scene06_14" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme14" hint="$2186" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="243.500 607" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme14_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit03" use_alpha="false" />
<object object_flags="0" id="seashell24" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;24&quot;)" s2="" s3="" s4="" sound="" offset="690.500 211" angle="0" size="27 16" type="image" color="-1258291201" image_id="scenes_seashell_s06_03_03_seashell02" />
<object object_flags="0" id="seashell25" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;25&quot;)" s2="" s3="" s4="" sound="" offset="112 480.500" angle="0" size="34 31" type="image" color="-1" image_id="scenes_seashell_s06_03_03_seashell01" />
<object object_flags="1" id="scene06_14" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_03" />
</objects>
<areas >
<area object_flags="0" id="area_go1416" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_16&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="653 96" />
<point offset="680 91" />
<point offset="696 99" />
<point offset="746 103" />
<point offset="799 98" />
<point offset="815 86" />
<point offset="811 73" />
<point offset="786 59" />
<point offset="765 63" />
<point offset="722 64" />
<point offset="718 58" />
<point offset="630 59" />
<point offset="616 71" />
</area>
<area object_flags="0" id="area_go1415" hint="$2187" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_15&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="155 475" />
<point offset="149 425" />
<point offset="139 380" />
<point offset="143 351" />
<point offset="128 284" />
<point offset="120 229" />
<point offset="110 178" />
<point offset="107 148" />
<point offset="99 126" />
<point offset="122 109" />
<point offset="100 113" />
<point offset="81 103" />
<point offset="72 93" />
<point offset="54 88" />
<point offset="56 122" />
<point offset="47 125" />
<point offset="42 147" />
<point offset="32 324" />
<point offset="41 548" />
</area>
<area object_flags="0" id="area_go1413" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_13&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="427 245" />
<point offset="437 231" />
<point offset="448 220" />
<point offset="459 219" />
<point offset="462 213" />
<point offset="470 202" />
<point offset="479 204" />
<point offset="482 36" />
<point offset="346 44" />
<point offset="343 300" />
</area>
</areas>
</scene>
<scene id="level06_scene06_15" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme15" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="210.500 606.500" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme15_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="70 587" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="496 386" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit07" use_alpha="false" />
<object object_flags="1" id="anim_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="Scene06_03_07" use_alpha="false" />
<object object_flags="0" id="seashell26" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;26&quot;)" s2="" s3="" s4="" sound="" offset="464.500 373" angle="0" size="25 24" type="image" color="-1" image_id="scenes_seashell_s06_03_07_seashell02" />
<object object_flags="0" id="seashell27" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;27&quot;)" s2="" s3="" s4="" sound="" offset="965.500 511" angle="0" size="43 40" type="image" color="-1" image_id="scenes_seashell_s06_03_07_seashell01" />
<object object_flags="1" id="scene06_15" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_07" />
</objects>
<areas >
<area object_flags="0" id="area_go1512" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_12&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="131 505" />
<point offset="116 399" />
<point offset="141 320" />
<point offset="129 258" />
<point offset="122 176" />
<point offset="102 147" />
<point offset="94 108" />
<point offset="44 143" />
<point offset="35 170" />
<point offset="45 232" />
<point offset="29 280" />
<point offset="43 324" />
<point offset="35 406" />
<point offset="54 431" />
<point offset="56 485" />
<point offset="35 572" />
</area>
<area object_flags="0" id="area_go1514" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_14&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="390 207" />
<point offset="387 164" />
<point offset="381 147" />
<point offset="383 128" />
<point offset="369 116" />
<point offset="361 105" />
<point offset="329 104" />
<point offset="304 116" />
<point offset="287 148" />
<point offset="289 183" />
<point offset="289 220" />
<point offset="283 228" />
<point offset="283 292" />
</area>
</areas>
</scene>
<scene id="level06_scene06_16" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Scheme16" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  HideScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scheme_sign" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="273.500 606.500" angle="0" size="20 20" type="clip" color="-1" clip_id="scheme01" use_alpha="false" />
<object object_flags="0" id="scheme_big" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="170 549" angle="0" size="340 258" type="image" color="-1" image_id="scenes_scene06_03_scheme01_02" />
</group>
<object object_flags="2" id="scheme16_01" hint="$2186" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  ShowScheme()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="79 566.500" angle="0" size="140 107" type="image" color="-1" image_id="scenes_scene06_03_scheme01_01" />
<object object_flags="1" id="exit_15" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="clip" color="-1" clip_id="exit15" use_alpha="false" />
<object object_flags="0" id="seashell28" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;28&quot;)" s2="" s3="" s4="" sound="" offset="818.500 457.500" angle="0" size="29 21" type="image" color="-1" image_id="scenes_seashell_s06_03_15_seashell02" />
<object object_flags="0" id="seashell29" hint="$2322" editor_flags="0" s1="TakeSeashell(&quot;29&quot;)" s2="" s3="" s4="" sound="" offset="407 529.500" angle="0" size="74 47" type="image" color="-1" image_id="scenes_seashell_s06_03_15_seashell01" />
<object object_flags="1" id="sand" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="405 283" angle="0" size="438.286 643.714" type="clip" color="-1" clip_id="Scene06_03_15_sand01" use_alpha="false" />
<object object_flags="1" id="scene06_16" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene06_03_Scene06_03_15" />
</objects>
<areas >
<area object_flags="0" id="area_go1614" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level06_scene06_14&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="529 703" />
<point offset="538 717" />
<point offset="558 728" />
<point offset="651 730" />
<point offset="650 719" />
<point offset="660 714" />
<point offset="751 718" />
<point offset="764 716" />
<point offset="772 707" />
<point offset="775 686" />
<point offset="785 666" />
<point offset="752 630" />
<point offset="649 631" />
<point offset="624 636" />
<point offset="617 644" />
<point offset="603 650" />
<point offset="559 649" />
<point offset="556 668" />
<point offset="551 663" />
<point offset="527 677" />
</area>
<area object_flags="0" id="area_end_labirint" hint="$2187" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;    complete_task(1)&#x0D;&#x0A;  end&#x0D;&#x0A;  achievements.OnEndLevel()&#x0D;&#x0A;  complete_level()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="575 508" />
<point offset="570 9" />
<point offset="186 4" />
<point offset="184 608" />
</area>
</areas>
</scene>
</level>
<level id="Level08_01_S8" s1="add_task(1, 2126, true) -- &quot;Открыть шкатулку&quot;&#x0D;&#x0A;add_task(2, 2127, true) -- &quot;Поговорить с Алисией&quot;&#x0D;&#x0A;add_task(3, 2128, true) -- &quot;Попасть в гримёрную&quot;&#x0D;&#x0A;add_task(4, 2129, true) -- &quot;Усыпить охранника&quot;&#x0D;&#x0A;add_task(5, 2130, true) -- &quot;Отдать шкатулку Алисии&quot;&#x0D;&#x0A;add_task(6, 2131, true) -- &quot;Посмотреть фотографию профессора в шкафу&quot;&#x0D;&#x0A;add_task(7, 2132, true) -- &quot;Открыть шкаф&quot;&#x0D;&#x0A;add_task(8, 2133, true) -- &quot;Попасть в туалетную комнату&quot;&#x0D;&#x0A;add_task(9, 2134, true) -- &quot;Достать ключ из раковины&quot;&#x0D;&#x0A;add_task(10, 2135, true) -- &quot;Расшифровать надпись на футболке&quot;&#x0D;&#x0A;add_task(11, 2136, true) -- &quot;Записать на диктофон нужные ноты&quot;&#x0D;&#x0A;add_task(12, 2137, true) -- &quot;Попасть в кладовую&quot;&#x0D;&#x0A;add_task(13, 2138, true) -- &quot;Убрать охранника с дороги&quot;&#x0D;&#x0A;&#x0D;&#x0A;unite_objects(&quot;Bottle_with_somnum&quot;, &quot;Syringe_02&quot;,  &quot;Bottle&quot;)&#x0D;&#x0A;unite_objects(&quot;Hook01&quot;, &quot;Pliers&quot;,  &quot;Clothes01&quot;)&#x0D;&#x0A;&#x0D;&#x0A;function TakeLohmatyi(_num_achiev)&#x0D;&#x0A;  local name_var=&quot;&quot;&#x0D;&#x0A;  remove(&quot;lohmatyi&quot;.._num_achiev)&#x0D;&#x0A;  say_random(&quot;group_lohmatyi&quot;)&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_13_lohmatyi&quot;)&#x0D;&#x0A;  name_var = &quot;_lohmatyi&quot;.._num_achiev&#x0D;&#x0A;  profile.SetVariable(name_var, 1)&#x0D;&#x0A;  if achievements.IsAchievementComplete(&quot;find_13_lohmatyi&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_25_fruit&quot;) and&#x0D;&#x0A;     achievements.IsAchievementComplete(&quot;find_30_seashell&quot;) then&#x0D;&#x0A;    achievements.GetAchievement(&quot;super_find&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function TakeKey()&#x0D;&#x0A;  achievements.GetAchievement(&quot;find_8_key&quot;)&#x0D;&#x0A;  profile.SetVariable(&quot;_key09&quot;, 1)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function GameCrystal()&#x0D;&#x0A;  if full_screen_minigame(&quot;light_refraction_scene08_02&quot;) then&#x0D;&#x0A;    change_state_ex(nil,nil,0,&quot;Casket02&quot;,&quot;casket02_02&quot;)&#x0D;&#x0A;    show(&quot;note_in_casket&quot;)  &#x0D;&#x0A;    show_scene(&quot;level08_scene08_02&quot;) &#x0D;&#x0A;    if is_task(1) and not is_task_hidden(1) then&#x0D;&#x0A;      complete_task(1)&#x0D;&#x0A;    end&#x0D;&#x0A;    final()&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function open_box()&#x0D;&#x0A;  if  state(&quot;Box01&quot;,&quot;box01_02&quot;) and&#x0D;&#x0A;    state(&quot;Box02&quot;,&quot;box02_02&quot;) and&#x0D;&#x0A;    state(&quot;Box03&quot;,&quot;box03_02&quot;) and&#x0D;&#x0A;    state(&quot;Box04&quot;,&quot;box04_02&quot;) and&#x0D;&#x0A;    state(&quot;Box05&quot;,&quot;box05_02&quot;) and&#x0D;&#x0A;    state(&quot;Box06&quot;,&quot;box06_02&quot;)  then&#x0D;&#x0A;    remove(&quot;Scissors01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;function take_bomb()&#x0D;&#x0A;  if  cursor() then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security05_03&quot;)&#x0D;&#x0A;    take(&quot;Smoke_bomb_01&quot;)&#x0D;&#x0A;    if is_task_hidden(8) then&#x0D;&#x0A;       say(1999) -- &quot;Дымовая шашка может пригодиться&quot; &#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function dialog_with_Alisiya()&#x0D;&#x0A;   sleep(1000)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;  pre_say(2001, &quot;Alisiya01&quot;, 20, -90) --&quot;Гарис, это ты? &quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;  pre_say(2002) --&quot; я не Гарик, и я по делу.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;  pre_say(2003, &quot;Alisiya01&quot;, 20, -90) --&quot;Всеми делами занимается мой менеджер.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;  pre_say(2004) --&quot; речь идет о вашем отце.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;  pre_say(2005, &quot;Alisiya01&quot;, 20, -90) --&quot;Об отце?&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;   pre_say(2006) --&quot; Мы нашли шкатулку, которая пренадлежала ему.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;   pre_say(2007, &quot;Alisiya01&quot;, 20, -90) --&quot;Давай ее сюда скорее!.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;  pre_say(2008) --&quot; то 50% того, чего там есть мое. &quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;  pre_say(2009, &quot;Alisiya01&quot;, 20, -90) --&quot;А что там?.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;  pre_say(2010) --&quot;  Мы ее открыть не можем.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;  pre_say(2011, &quot;Alisiya01&quot;, 20, -90) --&quot;Давай,  я посмотрю.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;  if is_task_hidden(5) then&#x0D;&#x0A;    show_task(5)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function wardrobe()&#x0D;&#x0A;  if cursor() and not state(&quot;Door_right_02&quot;,&quot;door_right_02_01&quot;) then&#x0D;&#x0A;      show_scene(&quot;level08_miniscene_wardrobe&quot;)&#x0D;&#x0A;  elseif cursor() and state(&quot;Door_right_02&quot;,&quot;door_right_02_01&quot;) then&#x0D;&#x0A;     pre_say(2017) --&quot;А кто бы мне еще этот шкаф открыл.&quot;&#x0D;&#x0A;      if is_task_hidden(7) then&#x0D;&#x0A;        show_task(7)&#x0D;&#x0A;      end&#x0D;&#x0A;         if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2018, &quot;Alisiya01&quot;, 20, -90) --&quot;Опять его куда-то уборщица утащила...&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;          elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2018, &quot;Alisiya01&quot;, -70, -90) --&quot;Опять его куда-то уборщица утащила...&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;          end&#x0D;&#x0A;     end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function present()&#x0D;&#x0A;  if  cursor() and not is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;    say(2050) --&quot;не развязать&quot;&#x0D;&#x0A;  elseif (cursor() or cursor(&quot;Scissors01&quot;)) and is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;    show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;          if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             say(2033, &quot;Alisiya01&quot;, 20, -90) --&quot;Это мои подарки..&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;           elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             say(2033, &quot;Alisiya01&quot;, -70, -90) --&quot;Это мои подарки...&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;          end&#x0D;&#x0A;    show_scene(&quot;level08_miniscene_sofa&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function bottle_with_somnum()&#x0D;&#x0A;  if not is_object_on_level(&quot;Bottle_with_somnum&quot;) then&#x0D;&#x0A;    if state(&quot;Button_bottle02&quot;,&quot;button_bottle02_02&quot;) then&#x0D;&#x0A;       show_ex(nil,0,&quot;dark02&quot;)&#x0D;&#x0A;       show_ex(nil,0,&quot;clip_bottle_with_somnum02&quot;)&#x0D;&#x0A;       play_clip(&quot;clip_bottle_with_somnum02&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;clip_bottle_with_somnum02&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;dark02&quot;)&#x0D;&#x0A;   elseif state(&quot;Button_bottle01&quot;,&quot;button_bottle01_02&quot;) then&#x0D;&#x0A;       show_ex(nil,0,&quot;dark01&quot;)&#x0D;&#x0A;       show_ex(nil,0,&quot;clip_bottle_with_somnum01&quot;)&#x0D;&#x0A;       play_clip(&quot;clip_bottle_with_somnum01&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;clip_bottle_with_somnum01&quot;)&#x0D;&#x0A;       hide_ex(nil,0,&quot;dark01&quot;)&#x0D;&#x0A;    end&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function mirror()&#x0D;&#x0A;   show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;   sleep(250)&#x0D;&#x0A;   pre_say(2054) --&quot;что это за буквы?&quot;&#x0D;&#x0A;   if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2055, &quot;Alisiya01&quot;, 20, -90) --&quot;Нет не знаю, но есть картонка&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;           elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2055, &quot;Alisiya01&quot;, -70, -90) --&quot;Нет не знаю, но есть картонка&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;          end&#x0D;&#x0A;   sleep(250) &#x0D;&#x0A;   show_scene(&quot;level08_miniscene_box&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function casket()&#x0D;&#x0A;   if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             say(2056, &quot;Alisiya01&quot;, 20, -90) --&quot;дай шкатулку&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;    elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             say(2056, &quot;Alisiya01&quot;, -70, -90) --&quot;Дай шкатулку&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;&#x0D;&#x0A;function  stenci()&#x0D;&#x0A;   sleep(250)&#x0D;&#x0A;   pre_say(2066) --&quot;что-то вырисовывается&quot;&#x0D;&#x0A;   show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;   if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2067, &quot;Alisiya01&quot;, 20, -90) --&quot;Это ноты&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;             pre_say(2068) --&quot;меломаны блин&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2069, &quot;Alisiya01&quot;, 20, -90) --&quot;возьми диктофон&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;        elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2067, &quot;Alisiya01&quot;, -70, -90) --&quot;Это ноты&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;             pre_say(2068) --&quot;меломаны блин&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2069, &quot;Alisiya01&quot;, -70, -90) --&quot;возьми диктофон&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;          end&#x0D;&#x0A;   sleep(250) &#x0D;&#x0A;   show_scene(&quot;level08_miniscene_box&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function mini_game_composer()&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;,0)&#x0D;&#x0A;   if full_screen_minigame(&quot;enter_password_on_mouse_level08_composer&quot;) then&#x0D;&#x0A;     &#x0D;&#x0A;     if quest.global_minigame_window_result == 1 then &#x0D;&#x0A;         achievements.GetAchievement(&quot;master_waltz&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;&#x0D;&#x0A;     hide(&quot;Dictophone02&quot;)&#x0D;&#x0A;     show_scene(&quot;level08_miniscene_composer&quot;)&#x0D;&#x0A;     take(&quot;Dictophone03&quot;)&#x0D;&#x0A;     enable(&quot;Sun&quot;)&#x0D;&#x0A;     if is_task(11) and not is_task_hidden(11) then&#x0D;&#x0A;       complete_task(11)&#x0D;&#x0A;     end&#x0D;&#x0A;   end&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;function final()&#x0D;&#x0A; say(2077) &#x0D;&#x0A; if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2078, &quot;Alisiya01&quot;, 20, -90) --&quot;что там?&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;             pre_say(2079) --&quot;что за бумаги&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;             pre_say(2080, &quot;Alisiya01&quot;, 20, -90) --&quot;что за ноты&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;        elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2078, &quot;Alisiya01&quot;, -70, -90) --&quot;что там?&quot;&#x0D;&#x0A;            change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;             pre_say(2079) --&quot;что за бумаги&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;             pre_say(2080, &quot;Alisiya01&quot;, -70, -90) --&quot;что за ноты&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;          end&#x0D;&#x0A;hide_ex(nil,0,&quot;Alisiya01&quot;)&#x0D;&#x0A;show_ex(nil,0,&quot;Alisiya04&quot;)&#x0D;&#x0A;hide(&quot;note_in_casket&quot;)&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya04&quot;, &quot;alisiya04_02&quot;)&#x0D;&#x0A;             pre_say(2081, &quot;Alisiya01&quot;, -70, -90) --&quot;ХИТЫ&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya04&quot;, &quot;alisiya04_01&quot;)&#x0D;&#x0A;             pre_say(2082) --&quot;не знаю, что сказать&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya04&quot;, &quot;alisiya04_02&quot;)&#x0D;&#x0A;             pre_say(2083, &quot;Alisiya01&quot;, -70, -90) --&quot;возьму одну&quot;&#x0D;&#x0A;             change_state_ex(nil, 0, false, &quot;Alisiya04&quot;, &quot;alisiya04_01&quot;)&#x0D;&#x0A;             pre_say(2084) --&quot;обойдусь&quot;&#x0D;&#x0A;achievements.OnEndLevel()&#x0D;&#x0A;complete_level()&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(60000, 95000))&#x0D;&#x0A;  background_sounds.Play(&quot;music_instrument_01&quot;, { level08_scene08_01 = 1 ,&#x0D;&#x0A;    level08_scene08_02 = 0.5 , level08_miniscene_water_closet = 0.3 ,&#x0D;&#x0A;    level08_miniscene_bag = 0.5 , level08_miniscene_composer = 0.9 ,&#x0D;&#x0A;    level08_miniscene_slot_machine = 0.8 , level08_miniscene_storeroom = 0.5 ,&#x0D;&#x0A;    level08_miniscene_sofa = 0 , level08_miniscene_wardrobe = 0 , level08_miniscene_box = 0 ,&#x0D;&#x0A;    level08_miniscene_casket = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(40000, 60000))&#x0D;&#x0A;   background_sounds.Play(&quot;whispering_01&quot;, { level08_scene08_01 = 1 ,&#x0D;&#x0A;   level08_scene08_02 = 0 , level08_miniscene_water_closet = 0 ,&#x0D;&#x0A;   level08_miniscene_bag = 0.9 , level08_miniscene_composer = 0.9 ,&#x0D;&#x0A;   level08_miniscene_slot_machine = 0.8 ,  level08_miniscene_storeroom = 0 ,&#x0D;&#x0A;   level08_miniscene_sofa = 0 , level08_miniscene_wardrobe = 0 ,&#x0D;&#x0A;   level08_miniscene_box = 0 , level08_miniscene_casket = 0  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;while (true) do&#x0D;&#x0A;  sleep(random(90000, 140000))&#x0D;&#x0A;  background_sounds.Play(&quot;sing_01&quot;, { level08_scene08_01 = 1 ,&#x0D;&#x0A;  level08_scene08_02 = 0.5 , level08_miniscene_water_closet = 0.5 ,&#x0D;&#x0A;  level08_miniscene_bag = 0.7 , level08_miniscene_composer = 0.7 ,&#x0D;&#x0A;  level08_miniscene_slot_machine = 0.5 , level08_miniscene_storeroom = 0.5 ,&#x0D;&#x0A;  level08_miniscene_sofa = 0.3 , level08_miniscene_wardrobe = 0.3 , &#x0D;&#x0A;  level08_miniscene_box = 0.3 , level08_miniscene_casket = 0.4  })&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if state(&quot;Alisiya01&quot;, &quot;alisiya01_02&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A; elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_02&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A; elseif state(&quot;Alisiya01&quot;, &quot;alisiya02_02&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya02_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A; if state(&quot;Alisiya04&quot;, &quot;alisiya04_02&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Alisiya04&quot;, &quot;alisiya04_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  if state(&quot;Security01&quot;, &quot;security01_02&quot;) then&#x0D;&#x0A;   change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;]])" s2="show_task(1)&#x0D;&#x0A;show_task(2)&#x0D;&#x0A;form_start_dialog_event([[&#x0D;&#x0A;  inventory.momental_take(&quot;Casket01&quot;)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_02&quot;)&#x0D;&#x0A;  pre_say(1981, &quot;Security01&quot;, 20, -100) --&quot;Куда это вы, мадам, собрались?&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;  pre_say(1982) --&quot;А мне бы Алисию увидеть.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_02&quot;)&#x0D;&#x0A;  pre_say(1983, &quot;Security01&quot;, 20, -100) --&quot;Хы, Алисию ей подавай! Черта с два! &quot;&#x0D;&#x0A;  pre_say(1984, &quot;Security01&quot;, 20, -100) --&quot;Так что давай, вали, пока не поздно.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;  pre_say(1985) --&quot;Опа, а тут походу Цербер. Ничего удивительного. Ладно придумаем&quot;&#x0D;&#x0A;  show_task(3)&#x0D;&#x0A;]])&#x0D;&#x0A;&#x0D;&#x0A;form_event([[&#x0D;&#x0A;  local name_var=&quot;_lohmatyi13&quot;&#x0D;&#x0A;  if profile.GetVariable(name_var)==1 then&#x0D;&#x0A;    remove(&quot;lohmatyi13&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;]])" sound1="" sound2="" >
<scene id="level08_scene08_01" size="1024 768" offset="0 2" flags="0" script="" >
<objects >
<group object_flags="0" id="Flag_go_door" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_go_door01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="708 717" angle="0" size="42 58" type="image" color="16777215" image_id="scenes_scene08_01_bucket01" />
<object object_flags="3" id="flag_go_door02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="690 720" angle="0" size="42 58" type="image" color="16777215" image_id="scenes_scene08_01_bucket01" />
</group>
<object object_flags="2" id="bottle_on_table" hint="$1993" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="707 344" angle="0" size="18 64" type="image" color="-1" image_id="scenes_scene08_01_bottle02" />
<object object_flags="2" id="smoke" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="466 239" angle="0" size="410 410" type="clip" color="-1" clip_id="smoke01" use_alpha="false" />
<group object_flags="2" id="Hook03" hint="$1652" editor_flags="4" s1="if cursor() and state(&quot;Security01&quot;,&quot;security06_01&quot;) then&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Hook03&quot;,&quot;hook03_02&quot;)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Rope01&quot;,&quot;rope01_02&quot;)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Security01&quot;,&quot;security07_01&quot;)&#x0D;&#x0A;  play_clip(&quot;Security01&quot;,&quot;security07_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hook03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="818 266" angle="0" size="42 304" type="image" color="-1" image_id="scenes_scene08_01_hook01_02" />
<object object_flags="2" id="hook03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="822 320" angle="0" size="42 304" type="image" color="-1" image_id="scenes_scene08_01_hook01_03" />
<object object_flags="2" id="hook03_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="807 158" angle="0" size="80 690" type="clip" color="-1" clip_id="hook01" use_alpha="true" />
</group>
<object object_flags="0" id="object 20" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="205 130" angle="0" size="34 42" type="image" color="-1" image_id="scenes_scene08_01_element02" />
<group object_flags="0" id="Rope01" hint="$1660" editor_flags="0" s1="if cursor(&quot;Hook02&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  show(&quot;Hook03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="rope01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="824 59" angle="0" size="20 250" type="image" color="-1" image_id="scenes_scene08_01_rope01_01" />
<object object_flags="2" id="rope01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="832.500 104" angle="0" size="22 268" type="image" color="-1" image_id="scenes_scene08_01_rope01_02" />
</group>
<group object_flags="0" id="Rope02" hint="$1660" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="rope02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="399 68" angle="0" size="400 184" type="image" color="-1" image_id="scenes_scene08_01_rope02_01" />
<object object_flags="2" id="rope02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="425 61" angle="0" size="438 182" type="image" color="-1" image_id="scenes_scene08_01_rope02_02" />
</group>
<group object_flags="0" id="Rope03" hint="$1660" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="rope03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="218 267" angle="0" size="64 244" type="image" color="-1" image_id="scenes_scene08_01_rope03_01" />
<object object_flags="2" id="rope03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="203 265" angle="0" size="44 246" type="image" color="-1" image_id="scenes_scene08_01_rope03_02" />
</group>
<group object_flags="0" id="Winch01" hint="$2566" editor_flags="0" s1="if cursor() and state(&quot;Security01&quot;,&quot;security07_01&quot;) then&#x0D;&#x0A;   change_state_ex(nil,nil,0,&quot;Winch01&quot;,&quot;winch01_02&quot;)&#x0D;&#x0A;   sound(&quot;winch_01&quot;, false)&#x0D;&#x0A;   play_clip(&quot;winch01_02&quot;,0)&#x0D;&#x0A;   change_state(&quot;Rope03&quot;,&quot;rope03_02&quot;)&#x0D;&#x0A;   change_state(&quot;Rope02&quot;,&quot;rope02_02&quot;)&#x0D;&#x0A;   hide_ex(0,0,&quot;Rope01&quot;)&#x0D;&#x0A;   change_state_ex(0,nill,0,&quot;Hook03&quot;,&quot;hook03_03&quot;)&#x0D;&#x0A;   play_clip(&quot;hook03_03&quot;,0)&#x0D;&#x0A;   change_state_ex(0,nill,0,&quot;Security01&quot;,&quot;security08_01&quot;)&#x0D;&#x0A;   play_clip(&quot;security08_01&quot;)&#x0D;&#x0A;   change_state_ex(nil, 0, false,&quot;Security01&quot;,&quot;security09_01&quot;)&#x0D;&#x0A;   if is_task(13) and not is_task_hidden(13) then&#x0D;&#x0A;     complete_task(13)&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="winch01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="191.500 359" angle="0" size="89 85" type="image" color="-1" image_id="scenes_scene08_01_element01" />
<object object_flags="2" id="winch01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="190.500 352" angle="0" size="120 120" type="clip" color="-1" clip_id="winch01" use_alpha="false" />
</group>
<group object_flags="0" id="Hook01" hint="$2034" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="553 698" angle="0" size="54 60" type="image" color="-1" image_id="scenes_inventory_chapter08_hook02" />
</group>
<group object_flags="0" id="Casket01" hint="$2270" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296 681.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter06_casket01" />
</group>
<group object_flags="2" id="Smoke_bomb_01" hint="$533" editor_flags="0" s1="if cursor() and  state(&quot;Security01&quot;,&quot;security05_02&quot;) then&#x0D;&#x0A;   take_bomb()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bomb01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="857.999 326.002" angle="0.064" size="13.997 34" type="image" color="-1" image_id="characters_security_smoke_bomb01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="881 336" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_smoke_bomb01" />
</group>
<group object_flags="0" id="Lamp01" hint="$1653" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="lamp01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="327.500 77" angle="0" size="24 20" type="image" color="-1" image_id="scenes_scene08_01_lamp01_01" />
<object object_flags="2" id="lamp01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="330.500 75.500" angle="0" size="34 37" type="image" color="-1" image_id="scenes_scene08_01_lamp01_02" />
</group>
<object object_flags="0" id="truss" hint="$1667" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="213 369" angle="0" size="150 738" type="image" color="-1" image_id="scenes_scene08_01_truss01" />
<object object_flags="0" id="composer_01" hint="$1644" editor_flags="0" s1="if cursor() and is_hide(&quot;Dictophone02&quot;) then&#x0D;&#x0A; show_scene(&quot;level08_miniscene_composer&quot;)&#x0D;&#x0A;   if is_object_in_inventory(&quot;Dictophone01&quot;) then&#x0D;&#x0A;     remove(&quot;Dictophone01&quot;)&#x0D;&#x0A;     show_ex(nil,0,&quot;Dictophone02&quot;)&#x0D;&#x0A;     play_clip(&quot;dictophone02_01&quot;)&#x0D;&#x0A;     change_state_ex(nil,0,nil,&quot;Dictophone02&quot;,&quot;dictophone02_02&quot;)&#x0D;&#x0A;     mini_game_composer()&#x0D;&#x0A;   end&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;Dictophone02&quot;) then&#x0D;&#x0A;   show_scene(&quot;level08_miniscene_composer&quot;)&#x0D;&#x0A;   mini_game_composer()&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="485 550" angle="0" size="324 284" type="image" color="-1" image_id="scenes_scene08_01_composer01" />
<object object_flags="0" id="composer_hint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="494 460" angle="0" size="25 17" type="image" color="-1" image_id="scenes_scene08_01_trash02" />
<object object_flags="3" id="clip_pepper" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="760 359" angle="0" size="30 100" type="clip" color="-1" clip_id="pepper01" use_alpha="false" />
<group object_flags="0" id="Burger01" hint="$1641" editor_flags="0" s1="if cursor(&quot;Pepper&quot;) and state(&quot;Burger01&quot;,&quot;burger01_01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   show_ex(0,0,&quot;clip_pepper&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_pepper&quot;)&#x0D;&#x0A;   hide(&quot;clip_pepper&quot;)&#x0D;&#x0A;   change_state_ex(true,nil,nil,&quot;Burger01&quot;,&quot;burger01_02&quot;)&#x0D;&#x0A;   sleep(500)&#x0D;&#x0A;   hide_ex(nil,0,&quot;Burger01&quot;)&#x0D;&#x0A;   play_clip(&quot;security03_01&quot;,0)&#x0D;&#x0A;   change_state_ex(true,nil,0,&quot;Door01&quot;,&quot;door01_01&quot;)&#x0D;&#x0A;   sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state_ex(true,400,0,&quot;Security01&quot;,&quot;security03_01&quot;)&#x0D;&#x0A;   sleep(6000)&#x0D;&#x0A;   say(1997, &quot;Security01&quot;, 25, -150) --&quot;Воды&quot;&#x0D;&#x0A;  enable(&quot;security_hint&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="burger01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="761 387" angle="0" size="58 34" type="image" color="-1" image_id="scenes_scene08_01_burger01_01" />
<object object_flags="2" id="burger01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="761 390.500" angle="0" size="58 40" type="image" color="-1" image_id="scenes_scene08_01_burger01_02" />
</group>
<object object_flags="0" id="plate" hint="$1659" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="770 402" angle="0" size="78 18" type="image" color="-1" image_id="scenes_scene08_01_plate01" />
<group object_flags="0" id="Pepper" hint="$1658" editor_flags="0" s1="if cursor() and state(&quot;Security01&quot;,&quot;security01_01&quot;) then&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_02&quot;)&#x0D;&#x0A;  say(1996, &quot;Security01&quot;, 20, -100) --&quot;Не трогай!&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Security01&quot;,&quot;security02_01&quot;) then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pepper_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="704 361" angle="0" size="14 26" type="image" color="-1" image_id="scenes_scene08_01_pepper01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="711 358" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_pepper01" />
</group>
<object object_flags="0" id="table02" hint="$1655" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747 391" angle="0" size="198 70" type="image" color="-1" image_id="scenes_scene08_01_table01" />
<group object_flags="0" id="Security01" hint="$1929" editor_flags="0" s1="if cursor(&quot;Syringe_02&quot;) then&#x0D;&#x0A;  say(1992)--&quot;Сделать ему укол не получится, я к нему и не подойду.&quot;&#x0D;&#x0A;elseif (cursor(&quot;Bottle&quot;) or cursor(&quot;Bottle_with_somnum&quot;))&#x0D;&#x0A;      and  state(&quot;Security01&quot;,&quot;security01_01&quot;) then&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_02&quot;)&#x0D;&#x0A;  say(1994, &quot;Security01&quot;, 20, -100) --&quot;Чего ты мне тут под нос бутылками тыкаешь?&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;elseif cursor(&quot;Bottle&quot;) and (state(&quot;Security01&quot;,&quot;security03_01&quot;)&#x0D;&#x0A;                                          or state(&quot;Security01&quot;,&quot;security02_01&quot;))  then&#x0D;&#x0A;  say(1998)--&quot;надо в воду снотворного&quot;&#x0D;&#x0A;elseif cursor(&quot;Bottle_with_somnum&quot;) and  state(&quot;Security01&quot;,&quot;security03_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security04_01&quot;)&#x0D;&#x0A;  play_clip(&quot;security04_01&quot;)&#x0D;&#x0A;  show(&quot;bottle_on_table&quot;)&#x0D;&#x0A;  change_state(&quot;Security01&quot;, &quot;security05_01&quot;)&#x0D;&#x0A;  disable(&quot;security_hint&quot;)&#x0D;&#x0A;  if is_task(4) and not is_task_hidden(4) then&#x0D;&#x0A;    complete_task(4)&#x0D;&#x0A;  end&#x0D;&#x0A;  say(2000) --&quot;Путь свободен, можно двигать дальше!&quot;&#x0D;&#x0A;elseif cursor() and  state(&quot;Security01&quot;,&quot;security05_01&quot;) then&#x0D;&#x0A;    change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security05_02&quot;)&#x0D;&#x0A;    show(&quot;Smoke_bomb_01&quot;)&#x0D;&#x0A;    disable(&quot;security_hint&quot;)&#x0D;&#x0A;elseif cursor() and  state(&quot;Security01&quot;,&quot;security05_02&quot;) then&#x0D;&#x0A;   take_bomb()&#x0D;&#x0A;end&#x0D;&#x0A; " s2="" s3="" s4="" >
<object object_flags="0" id="security01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="786 364" angle="0" size="270 330" type="clip" color="-1" clip_id="security01_02" use_alpha="false" />
<object object_flags="2" id="security01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="788 371" angle="0" size="280 330" type="clip" color="-1" clip_id="security01_01" use_alpha="true" />
<object object_flags="2" id="security02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="871 396" angle="0" size="220 300" type="clip" color="-1" clip_id="security02" use_alpha="true" />
<object object_flags="2" id="security03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="785 428" angle="0" size="320 470" type="clip" color="-1" clip_id="security03" use_alpha="true" />
<object object_flags="2" id="security04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="758 348" angle="0" size="305 375" type="clip" color="-1" clip_id="security04" use_alpha="true" />
<object object_flags="2" id="security05_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="797 383.500" angle="0" size="260 300" type="clip" color="-1" clip_id="security05" use_alpha="true" />
<object object_flags="2" id="security05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="797 379" angle="0" size="260 290" type="clip" color="-1" clip_id="security05_01" use_alpha="true" />
<object object_flags="2" id="security05_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="797 384" angle="0" size="260 300" type="clip" color="-1" clip_id="security05_02" use_alpha="true" />
<object object_flags="2" id="security06_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="805 525" angle="0" size="445 160" type="clip" color="-1" clip_id="security06" use_alpha="true" />
<object object_flags="2" id="security07_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="818 540" angle="0" size="450 240" type="clip" color="-1" clip_id="security08" use_alpha="true" />
<object object_flags="2" id="security08_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="799 339" angle="0" size="460 700" type="clip" color="-1" clip_id="security07" use_alpha="true" />
<object object_flags="0" id="security09_01" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="1079.500 372" angle="0" size="1024 768" type="clip" color="-1" clip_id="security09" use_alpha="true" />
</group>
<object object_flags="1" id="security_hint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="818 337" angle="0" size="144 130" type="image" color="16777215" image_id="characters_security_body01" />
<object object_flags="0" id="chair02" hint="$1912" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="862 422" angle="0" size="108 194" type="image" color="-1" image_id="scenes_scene08_01_chair02" />
<group object_flags="0" id="Bag" hint="$1663" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level08_miniscene_bag&quot;)&#x0D;&#x0A; change_state(&quot;Bag&quot;,&quot;bag_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="bag_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 368" angle="0" size="52 40" type="image" color="-1" image_id="scenes_scene08_01_small_bag01_01" />
<object object_flags="0" id="bag_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="107 368" angle="0" size="56 36" type="image" color="-1" image_id="scenes_scene08_01_small_bag01_02" />
</group>
<object object_flags="0" id="speaker02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="108 448" angle="0" size="104 154" type="image" color="-1" image_id="scenes_scene08_01_speaker01" />
<object object_flags="0" id="speakr01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87 614" angle="0" size="162 236" type="image" color="-1" image_id="scenes_scene08_01_speaker02" />
<object object_flags="1" id="shadow" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="507 223" angle="0" size="390 446" type="image" color="788529151" image_id="scenes_scene08_01_shadow02" />
<object object_flags="0" id="paper" hint="$1654" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="357 344" angle="0" size="50 34" type="image" color="-1" image_id="scenes_scene08_01_paper01" />
<object object_flags="0" id="projector01" hint="$1650" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="658.500 319.500" angle="0" size="115 334" type="image" color="-1" image_id="scenes_scene08_01_floodlight01" />
<group object_flags="0" id="Indicator" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="indicator01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="624.500 220.500" angle="0" size="8 8" type="image" color="-1" image_id="scenes_scene01_03_indicator02" />
<object object_flags="3" id="indicator02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="639.500 222.500" angle="0" size="8 8" type="image" color="-1" image_id="scenes_scene01_03_indicator01" />
</group>
<group object_flags="0" id="Door03" hint="$1648" editor_flags="0" s1="if cursor(&quot;Card_01&quot;) and state (&quot;Door03&quot;,&quot;door03_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Door03&quot;,&quot;door03_02&quot;) &#x0D;&#x0A;  change_state(&quot;Indicator&quot;,&quot;indicator02&quot;)&#x0D;&#x0A;  if is_task(12) and not is_task_hidden(12) then&#x0D;&#x0A;    complete_task(12)&#x0D;&#x0A;  end &#x0D;&#x0A;  show_scene(&quot;level08_miniscene_storeroom&quot;)  &#x0D;&#x0A;elseif cursor() and state (&quot;Door03&quot;,&quot;door03_01&quot;) then&#x0D;&#x0A;  say(2065) --&quot;Понасталяли замков&quot;&#x0D;&#x0A;  if is_task_hidden(12) then&#x0D;&#x0A;    show_task(12)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state (&quot;Door03&quot;,&quot;door03_02&quot;) then&#x0D;&#x0A;  show_scene(&quot;level08_miniscene_storeroom&quot;)  &#x0D;&#x0A; end" s2="" s3="" s4="" >
<object object_flags="0" id="door03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="650 245" angle="0" size="84 332" type="image" color="-1" image_id="scenes_scene08_01_door03_01" />
<object object_flags="2" id="door03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="653 246" angle="0" size="76 332" type="image" color="-1" image_id="scenes_scene08_01_door03_02" />
</group>
<group object_flags="0" id="Door01" hint="$1646" editor_flags="0" s1="if not  is_object_in_inventory(&quot;Dictophone03&quot;) then&#x0D;&#x0A;  if cursor () and state(&quot;Security01&quot;,&quot;security01_01&quot;) then&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_02&quot;)&#x0D;&#x0A;      say(1986, &quot;Security01&quot;, 20, -100) --&quot;Я же сказал нельзя сюда.&quot;&#x0D;&#x0A;      change_state_ex(nil, 0, false, &quot;Security01&quot;, &quot;security01_01&quot;)&#x0D;&#x0A;  elseif  cursor () and state(&quot;Security01&quot;,&quot;security03_01&quot;) then&#x0D;&#x0A;      say(1987) --&quot;Усыпить его надо сначала.&quot;&#x0D;&#x0A;  elseif  cursor () and (state(&quot;Security01&quot;,&quot;security06_01&quot;) or state(&quot;Security01&quot;,&quot;security07_01&quot;)) then&#x0D;&#x0A;      say(1988) --&quot;Надо это тело убрать сначала.&quot;&#x0D;&#x0A;  elseif cursor () and &#x0D;&#x0A;             (state(&quot;Security01&quot;,&quot;security05_01&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security05_02&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security05_03&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security08_01&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security09_01&quot;)) then&#x0D;&#x0A;     if state(&quot;Flag_go_door&quot;, &quot;flag_go_door01&quot;) and is_object_in_inventory(&quot;Mini05_stencil01&quot;) then&#x0D;&#x0A;       change_state_ex(true, 0, false, &quot;Flag_go_door&quot;, &quot;flag_go_door02&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;     sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;     change_state (&quot;Door01&quot;,&quot;door01_02&quot;)&#x0D;&#x0A;     show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;     sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;     change_state (&quot;Door01&quot;,&quot;door01_01&quot;)&#x0D;&#x0A;      if state(&quot;Button_scene08_02&quot;,&quot;button_scene08_02_01&quot;) then&#x0D;&#x0A;         if is_task(3) and not is_task_hidden(3) then&#x0D;&#x0A;            complete_task(3)&#x0D;&#x0A;          end&#x0D;&#x0A;         dialog_with_Alisiya()&#x0D;&#x0A;         if is_task(2) and not is_task_hidden(2) then&#x0D;&#x0A;            complete_task(2)&#x0D;&#x0A;          end&#x0D;&#x0A;         change_state(&quot;Button_scene08_02&quot;,&quot;button_scene08_02_02&quot;)&#x0D;&#x0A;      end&#x0D;&#x0A;  elseif state(&quot;Security01&quot;,&quot;security06_01&quot;) or state(&quot;Security01&quot;,&quot;security07_01&quot;) then&#x0D;&#x0A;    say(2063) --&quot;Тело надо убрать&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and is_object_in_inventory(&quot;Dictophone03&quot;) and&#x0D;&#x0A;              (state(&quot;Security01&quot;,&quot;security05_01&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security05_02&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security05_03&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security08_01&quot;) or&#x0D;&#x0A;              state(&quot;Security01&quot;,&quot;security09_01&quot;)) then&#x0D;&#x0A;     if state(&quot;Flag_go_door&quot;, &quot;flag_go_door01&quot;) and is_object_in_inventory(&quot;Mini05_stencil01&quot;) then&#x0D;&#x0A;       change_state_ex(true, 0, false, &quot;Flag_go_door&quot;, &quot;flag_go_door02&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A;     sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;     change_state (&quot;Door01&quot;,&quot;door01_02&quot;)&#x0D;&#x0A;     show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;     sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;     change_state (&quot;Door01&quot;,&quot;door01_01&quot;)&#x0D;&#x0A;     remove(&quot;Dictophone03&quot;)&#x0D;&#x0A;      show_ex(nil,0,&quot;Dictophone04&quot;)&#x0D;&#x0A;      play_clip(&quot;dictophone04_01&quot;)&#x0D;&#x0A;     change_state_ex(nil,0,nil,&quot;Dictophone04&quot;,&quot;dictophone04_02&quot;)&#x0D;&#x0A;     play_clip(&quot;dictophone04_02&quot;)&#x0D;&#x0A;     change_state_ex(nil,0,nil,&quot;Dictophone04&quot;,&quot;dictophone04_03&quot;)&#x0D;&#x0A;     sound(&quot;chest_open_01&quot;, false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Casket02_cover&quot;,&quot;casket02_cover_02&quot;)&#x0D;&#x0A;     show(&quot;sun_in_casket&quot;)&#x0D;&#x0A;     enable(&quot;Sun&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="door01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="982 294" angle="0" size="82 516" type="image" color="-1" image_id="scenes_scene08_01_door01_01" />
<object object_flags="2" id="door01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="994.500 311" angle="0" size="152 552" type="image" color="-1" image_id="scenes_scene08_01_door01_02" />
</group>
<object object_flags="0" id="bin" hint="$1666" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="598 544" angle="0" size="68 104" type="image" color="-1" image_id="scenes_scene08_01_trash01" />
<group object_flags="0" id="Trash" hint="$1665" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="trash01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="550 588" angle="0" size="25 17" type="image" color="-1" image_id="scenes_scene08_01_trash02" />
<object object_flags="0" id="trash02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="424.500 654" angle="0" size="25 17" type="image" color="-1" image_id="scenes_scene08_01_trash02" />
<object object_flags="0" id="trash05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="664 573" angle="0" size="25 17" type="image" color="-1" image_id="scenes_scene08_01_trash02" />
<object object_flags="0" id="trash04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="727 566" angle="0" size="92 22" type="image" color="-1" image_id="scenes_scene08_01_trash03" />
</group>
<object object_flags="0" id="dick01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="482 586" angle="0" size="112 54" type="image" color="-1" image_id="scenes_scene08_01_disks01" />
<object object_flags="0" id="dick02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="412 621" angle="0" size="110 40" type="image" color="-1" image_id="scenes_scene08_01_disks02" />
<object object_flags="0" id="book" hint="$1640" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="345 363" angle="0" size="64 26" type="image" color="-1" image_id="scenes_scene08_01_boock01" />
<object object_flags="0" id="table" hint="$1643" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="353 387" angle="0" size="74 80" type="image" color="-1" image_id="scenes_scene08_01_chair01" />
<object object_flags="0" id="camera" hint="$1642" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 272" angle="0" size="84 132" type="image" color="-1" image_id="scenes_scene08_01_camera01" />
<group object_flags="0" id="Door02" hint="$1647" editor_flags="0" s1="if state(&quot;Lamp01&quot;,&quot;lamp01_01&quot;) then&#x0D;&#x0A;  if cursor() and state(&quot;Door02&quot;,&quot;door02_01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door02&quot;,&quot;door02_02&quot;)&#x0D;&#x0A;   show_scene(&quot;level08_miniscene_water_closet&quot;)&#x0D;&#x0A;    sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door02&quot;,&quot;door02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif state(&quot;Lamp01&quot;,&quot;lamp01_02&quot;) then&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;      pre_say(2058, &quot;Door02&quot;, 10,20) --&quot;Занято&quot;&#x0D;&#x0A;      pre_say(2059) &#x0D;&#x0A;      say(2060) -- &quot;Выкуривать надо&quot;&#x0D;&#x0A;    if is_task_hidden(8) then&#x0D;&#x0A;      show_task(8)&#x0D;&#x0A;    end&#x0D;&#x0A;  elseif cursor(&quot;Smoke_bomb_01&quot;) then&#x0D;&#x0A;      remove()&#x0D;&#x0A;      show(&quot;Smoke_bomb_02&quot;)&#x0D;&#x0A;     say(2061) -- &quot;Огоньку бы&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="359 228" angle="0" size="58 300" type="image" color="-1" image_id="scenes_scene08_01_door02_01" />
<object object_flags="2" id="door02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="388 226" angle="0" size="116 300" type="image" color="-1" image_id="scenes_scene08_01_door02_02" />
</group>
<group object_flags="2" id="Smoke_bomb_02" hint="$533" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  say(2061) --&quot;Огоньку бы&quot;&#x0D;&#x0A;elseif cursor(&quot;Cigarette&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  show_ex(nil,0,&quot;smoke&quot;)&#x0D;&#x0A;  play_clip(&quot;smoke&quot;,1500)&#x0D;&#x0A;  sound(&quot;door_open_01&quot;,false) &#x0D;&#x0A;  change_state(&quot;Door02&quot;,&quot;door02_02&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;Smoke_bomb_02&quot;)&#x0D;&#x0A;  show_ex(nil,0,&quot;olesy&quot;)&#x0D;&#x0A;  play_clip(&quot;olesy&quot;,0)&#x0D;&#x0A;  sound(&quot;door_close_01&quot;,false)  &#x0D;&#x0A;  change_state(&quot;Door02&quot;,&quot;door02_01&quot;)&#x0D;&#x0A;  sleep(4000)&#x0D;&#x0A;  hide_ex(nil,0,&quot;Smoke_bomb_02&quot;) &#x0D;&#x0A;  hide_ex(nil,0,&quot;olesy&quot;)&#x0D;&#x0A;  hide(&quot;smoke&quot;)&#x0D;&#x0A;  change_state(&quot;Lamp01&quot;,&quot;lamp01_01&quot;)&#x0D;&#x0A;  if is_task(8) and not is_task_hidden(8) then&#x0D;&#x0A;    complete_task(8)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="smoke_bomb_02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="396 324" angle="0" size="34 14" type="image" color="-1" image_id="scenes_scene08_01_smoke_bomb01" />
</group>
<object object_flags="2" id="olesy" hint="" editor_flags="6" s1="" s2="" s3="" s4="" sound="" offset="476.500 260" angle="0" size="300 300" type="clip" color="-1" clip_id="Olesya02" use_alpha="false" />
<group object_flags="0" id="Gitar01" hint="$1651" editor_flags="0" s1="if cursor() and (state(&quot;Security01&quot;,&quot;security01_01&quot;) or &#x0D;&#x0A;                         state(&quot;Security01&quot;,&quot;security02_01&quot;) or &#x0D;&#x0A;                         state(&quot;Security01&quot;,&quot;security03_01&quot;)) then&#x0D;&#x0A;  say(1989) --&quot;Пока он в сознании я буду пай девочкой.&quot;&#x0D;&#x0A;elseif cursor() and (not state(&quot;Security01&quot;,&quot;security01_01&quot;) and &#x0D;&#x0A;                         not state(&quot;Security01&quot;,&quot;security02_01&quot;) and &#x0D;&#x0A;                         not state(&quot;Security01&quot;,&quot;security03_01&quot;)) then&#x0D;&#x0A;  take()&#x0D;&#x0A;  say(2088)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="guitar01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="430 229" angle="0" size="62 162" type="image" color="-1" image_id="scenes_scene08_01_guitar01_01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="439 272" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter08_guitar01" />
</group>
<object object_flags="3" id="bottle02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="49.500 419.500" angle="0" size="-48 10" type="image" color="-1" image_id="scenes_scene08_01_bottle01" />
<object object_flags="0" id="slot_machine_01" hint="$1661" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; show_scene(&quot;level08_miniscene_slot_machine&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="6 339" angle="0" size="174 300" type="image" color="-1" image_id="scenes_scene08_01_slot_machine01" />
<object object_flags="0" id="projector02" hint="$1650" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="453 211" angle="0" size="74 188" type="image" color="-1" image_id="scenes_scene08_01_floodlight02" />
<object object_flags="2" id="gitar02" hint="$1651" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="143 289" angle="0" size="186 160" type="image" color="-1" image_id="scenes_scene08_01_guitar01_02" />
<group object_flags="2" id="Glass" hint="$1729" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="glass01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="138 280" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
<object object_flags="0" id="glass02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="115.957 226.865" angle="-0.891" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
<object object_flags="0" id="glass03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="136 307" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
<object object_flags="0" id="glass04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="109 277" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
<object object_flags="0" id="glass05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="128 282" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
<object object_flags="0" id="glass06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="109 276" angle="0" size="34 32" type="image" color="-1" image_id="scenes_scene08_01_fragment_ glass01" />
</group>
<object object_flags="0" id="flowers" hint="$1664" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="239 298" angle="0" size="68 112" type="image" color="-1" image_id="scenes_scene08_01_flower01" />
<object object_flags="0" id="stairs" hint="$1649" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="169 351" angle="0" size="272 208" type="image" color="-1" image_id="scenes_scene08_01_stairs01" />
<object object_flags="0" id="picture_01" hint="$1657" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="201 206" angle="0" size="94 76" type="image" color="-1" image_id="scenes_scene08_01_picture01" />
<object object_flags="1" id="lamp" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="425 57" angle="0" size="42 48" type="image" color="-1" image_id="scenes_scene08_01_lamp02" />
<group object_flags="1" id="Light" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="light01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="479 248" angle="0" size="115 120" type="clip" color="-1" clip_id="light11" use_alpha="false" />
<object object_flags="0" id="light02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 121" angle="0" size="115 210" type="clip" color="-1" clip_id="light10" use_alpha="false" />
<object object_flags="0" id="light03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="485 116" angle="0" size="120 120" type="clip" color="-1" clip_id="light09" use_alpha="false" />
<object object_flags="0" id="light04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470 95" angle="0" size="90 80" type="clip" color="-1" clip_id="light08" use_alpha="false" />
</group>
<group object_flags="0" id="Glass01" hint="$1696" editor_flags="0" s1="if cursor(&quot;Gitar01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;glass_destroy_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Glass01&quot;,&quot;glass_02&quot;)&#x0D;&#x0A;  show_ex(nil,0,&quot;Glass&quot;)&#x0D;&#x0A;  show(&quot;gitar02&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Hook02&quot;) then&#x0D;&#x0A;     enable(&quot;Hook02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and state(&quot;Glass01&quot;, &quot;glass_01&quot;) then&#x0D;&#x0A;  say(2538)&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" >
<object object_flags="0" id="glass_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="72 100" angle="0" size="144 118" type="image" color="-1" image_id="scenes_scene08_01_glass01_01" />
<object object_flags="2" id="glass_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="72 100" angle="0" size="144 120" type="image" color="-1" image_id="scenes_scene08_01_glass01_02" />
</group>
<group object_flags="0" id="Bucket" hint="$1697" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="bucket_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119 128" angle="0" size="-42 58" type="image" color="-1" image_id="scenes_scene08_01_bucket01" />
<object object_flags="0" id="bucket_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="28 126" angle="0" size="42 58" type="image" color="-1" image_id="scenes_scene08_01_bucket01" />
</group>
<group object_flags="0" id="Hook02" hint="$1652" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="hook01_01" hint="$1652" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="70 84" angle="0" size="138 16" type="image" color="-1" image_id="scenes_scene08_01_hook01_01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77 83" angle="0" size="120 60" type="image" color="-1" image_id="scenes_inventory_chapter08_hook01" />
</group>
<object object_flags="0" id="spade_01" hint="$1695" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="72 59" angle="0" size="128 28" type="image" color="-1" image_id="scenes_scene08_01_spade01" />
<group object_flags="0" id="Fire_extinguisher_01" hint="$1694" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="fire_extinguisher_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="84 124" angle="0" size="48 66" type="image" color="-1" image_id="scenes_scene08_01_fire_extinguisher01" />
<object object_flags="0" id="fire_extinguisher02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="57 123" angle="0" size="48 66" type="image" color="-1" image_id="scenes_scene08_01_fire_extinguisher01" />
</group>
<object object_flags="0" id="box" hint="$1696" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="76 100" angle="0" size="162 125" type="image" color="-1" image_id="scenes_scene08_01_box01" />
<object object_flags="1" id="microphone" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 226" angle="0" size="108 94" type="image" color="-1" image_id="scenes_scene08_01_microphone01" />
<object object_flags="0" id="speaker03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481 223" angle="0" size="32 46" type="image" color="-1" image_id="scenes_scene08_01_speaker03" />
<object object_flags="1" id="shadow02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="881 417" angle="0" size="154 174" type="image" color="-1" image_id="scenes_scene08_01_shadow01" />
<object object_flags="1" id="element04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="735 344.500" angle="0" size="32 24" type="image" color="-1" image_id="scenes_scene08_01_element04" />
<object object_flags="1" id="scene_08_01" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_01_background01" />
</objects>
<areas >
<area object_flags="0" id="area_floor_03" hint="$1920" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 761" />
<point offset="1020 762" />
<point offset="1021 550" />
<point offset="942 505" />
<point offset="927 505" />
<point offset="827 445" />
<point offset="718 444" />
<point offset="688 420" />
<point offset="688 408" />
<point offset="616 347" />
<point offset="601 347" />
<point offset="537 295" />
<point offset="537 247" />
<point offset="510 230" />
<point offset="464 233" />
<point offset="409 296" />
<point offset="396 312" />
<point offset="328 392" />
<point offset="305 413" />
<point offset="262 450" />
<point offset="5 452" />
</area>
<area object_flags="0" id="area_wall_03" hint="$1919" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="3 766" />
<point offset="1022 766" />
<point offset="1023 1" />
<point offset="0 1" />
</area>
</areas>
</scene>
<scene id="level08_scene08_02" size="1024 768" offset="0 2" flags="0" script="" >
<objects >
<group object_flags="2" id="Dictophone04" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="dictophone04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="494.515 583.984" angle="-0.003" size="600 400.021" type="clip" color="-1" clip_id="dictaphone03" use_alpha="true" />
<object object_flags="2" id="dictophone04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="452.515 485.438" angle="-0.003" size="485 488" type="clip" color="-1" clip_id="dictaphone02" use_alpha="true" />
<object object_flags="2" id="dictophone04_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="580.484 621.438" angle="0.001" size="199.978 119.925" type="clip" color="-1" clip_id="dictaphone06" use_alpha="true" />
</group>
<object object_flags="2" id="clip_note02" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_note02&quot;)&#x0D;&#x0A;  hide(&quot;dark_note02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="511 385" angle="0" size="1024 768" type="clip" color="-1" clip_id="paper10" use_alpha="false" />
<object object_flags="2" id="dark_note02" hint="" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  hide(&quot;clip_note02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1761607681" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Button_scene08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_scene08_02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77 716" angle="0" size="88 58" type="image" color="16777215" image_id="scenes_scene08_02_ashtray01" />
<object object_flags="2" id="button_scene08_02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="79 716" angle="0" size="88 58" type="image" color="16777215" image_id="scenes_scene08_02_ashtray01" />
</group>
<object object_flags="0" id="toy02" hint="$1909" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="366 624" angle="0" size="94 112" type="image" color="-1" image_id="scenes_scene08_02_toy02" />
<object object_flags="0" id="bag02" hint="$1870" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="272 615" angle="0" size="142 160" type="image" color="-1" image_id="scenes_scene08_02_bag02" />
<object object_flags="0" id="bottle01" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="59 620" angle="0" size="80 102" type="image" color="-1" image_id="scenes_scene08_02_bottle01" />
<object object_flags="0" id="bottle02" hint="$1874" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="111 579" angle="0" size="84 166" type="image" color="-1" image_id="scenes_scene08_02_bottle02" />
<object object_flags="0" id="bottle03" hint="$1875" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="190 595" angle="0" size="54 104" type="image" color="-1" image_id="scenes_scene08_02_bottle03" />
<object object_flags="0" id="bottle05" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="191 569" angle="0" size="74 92" type="image" color="-1" image_id="scenes_scene08_02_bottle04" />
<object object_flags="0" id="bottle05" hint="$1874" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="362 508" angle="0" size="76 164" type="image" color="-1" image_id="scenes_scene08_02_bottle05" />
<group object_flags="0" id="Cigarette" hint="$1887" editor_flags="0" s1="if cursor() and is_hide(&quot;Smoke_bomb_02&quot;) then&#x0D;&#x0A;  say(2057) --&quot;Не хочу&quot;&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;Smoke_bomb_02&quot;) then&#x0D;&#x0A;  disable(&quot;cigarette_hint&quot;)&#x0D;&#x0A;  take()&#x0D;&#x0A;end&#x0D;&#x0A;   &#x0D;&#x0A;  " s2="" s3="" s4="" >
<object object_flags="0" id="cigarette_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 405" angle="0" size="80 275" type="clip" color="-1" clip_id="cigarette01" use_alpha="true" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="304 513" angle="0" size="60 60" type="clip" color="-1" clip_id="cigarette02" use_alpha="false" />
</group>
<object object_flags="0" id="cigarette_hint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="312 520" angle="0" size="52 42" type="image" color="16777215" image_id="scenes_scene08_02_cigarette01" />
<object object_flags="0" id="ashtray01" hint="$1868" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 516" angle="0" size="88 58" type="image" color="-1" image_id="scenes_scene08_02_ashtray01" />
<object object_flags="0" id="beads01" hint="$1871" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="54 358" angle="0" size="80 94" type="image" color="-1" image_id="scenes_scene08_02_beads01" />
<object object_flags="0" id="photo01" hint="$1901" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="78 461" angle="0" size="156 290" type="image" color="-1" image_id="scenes_scene08_02_photo01" />
<object object_flags="0" id="flowers_04" hint="$1888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="126 480" angle="0" size="248 188" type="image" color="-1" image_id="scenes_scene08_02_flower03" />
<group object_flags="0" id="Mirror" hint="$1898" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mirror03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="515 644" angle="0" size="132 66" type="image" color="-1" image_id="scenes_scene08_02_mirror03" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500 647" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_mirror01" />
</group>
<object object_flags="0" id="ring01" hint="$1903" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="712 553" angle="0" size="40 54" type="image" color="-1" image_id="scenes_scene08_02_ring01" />
<object object_flags="0" id="lipstick02" hint="$1880" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="759 610" angle="0" size="74 30" type="image" color="-1" image_id="scenes_scene08_02_lipstick02" />
<object object_flags="0" id="lipstick01" hint="$1880" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="884 602" angle="0" size="74 26" type="image" color="-1" image_id="scenes_scene08_02_lipstick01" />
<object object_flags="0" id="beads02" hint="$1871" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="637 633" angle="0" size="100 94" type="image" color="-1" image_id="scenes_scene08_02_beads02" />
<object object_flags="3" id="sun_in_casket" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="611.167 542.083" angle="-0.089" size="-82 28.999" type="image" color="-1" image_id="scenes_scene08_02_sun01" />
<object object_flags="2" id="note_in_casket" hint="$2184" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="605 532" angle="0" size="128 50" type="image" color="-1" image_id="scenes_scene08_02_note01" />
<group object_flags="2" id="Casket02_cover" hint="$2185" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="casket02_cover_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="607 524" angle="0" size="162 76" type="image" color="-1" image_id="scenes_scene08_02_cover01_01" />
<object object_flags="2" id="casket02_cover_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="541 511" angle="0" size="154 100" type="image" color="-1" image_id="scenes_scene08_02_cover01_02" />
</group>
<group object_flags="2" id="Casket02" hint="$2185" editor_flags="0" s1="if cursor() and state(&quot;Casket02_cover&quot;,&quot;casket02_cover_02&quot;)&#x0D;&#x0A;                 and state(&quot;Casket02&quot;,&quot;casket02_01&quot;) &#x0D;&#x0A;                 and is_hide(&quot;Gem_all&quot;) then&#x0D;&#x0A;       show_scene(&quot;level08_miniscene_casket&quot;)&#x0D;&#x0A;   if not is_object_in_inventory(&quot;Mini05_gems&quot;) and  is_hide(&quot;button_casket&quot;) then &#x0D;&#x0A;       sleep(1500)&#x0D;&#x0A;       show_scene(&quot;level08_scene08_02&quot;)   &#x0D;&#x0A;       if state(&quot;Alisiya01&quot;, &quot;alisiya01_01&quot;) then&#x0D;&#x0A;          change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_02&quot;)&#x0D;&#x0A;          pre_say(2075, &quot;Alisiya01&quot;, 20, -90) --&quot;Камни знакомые&quot;&#x0D;&#x0A;          change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;       elseif state(&quot;Alisiya01&quot;, &quot;alisiya03_01&quot;) then&#x0D;&#x0A;          change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_02&quot;)&#x0D;&#x0A;          pre_say(2075, &quot;Alisiya01&quot;, -70, -90) --&quot;Камни знакомые&quot;&#x0D;&#x0A;          change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya03_01&quot;)&#x0D;&#x0A;       end&#x0D;&#x0A;       show(&quot;button_casket&quot;)&#x0D;&#x0A;       show_scene(&quot;level08_miniscene_casket&quot;)&#x0D;&#x0A;       say(2076) --&quot;поищем&quot;&#x0D;&#x0A;   elseif is_object_in_inventory(&quot;Mini05_gems&quot;) then&#x0D;&#x0A;      remove(&quot;Mini05_gems&quot;)&#x0D;&#x0A;      show(&quot;Gem_all&quot;)&#x0D;&#x0A;      GameCrystal()&#x0D;&#x0A;    end&#x0D;&#x0A;elseif cursor() and state(&quot;Casket02&quot;,&quot;casket02_01&quot;) and not is_hide(&quot;Gem_all&quot;) then&#x0D;&#x0A;      GameCrystal()&#x0D;&#x0A;elseif cursor(&quot;Mini05_gems&quot;) and state(&quot;Casket02&quot;,&quot;casket02_01&quot;) then&#x0D;&#x0A;     remove(&quot;Mini05_gems&quot;)&#x0D;&#x0A;     show(&quot;Gem_all&quot;)&#x0D;&#x0A;     GameCrystal()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="casket02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="606 573" angle="0" size="162 104" type="image" color="-1" image_id="scenes_scene08_02_chest01_01" />
<object object_flags="2" id="casket02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="605 573" angle="0" size="162 104" type="image" color="-1" image_id="scenes_scene08_02_chest01_02" />
</group>
<object object_flags="0" id="cosmetics03" hint="$1878" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="683 616" angle="0" size="122 62" type="image" color="-1" image_id="scenes_scene08_02_cosmetics03" />
<object object_flags="0" id="cosmetics01" hint="$1878" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="463.500 523" angle="0" size="-189 104" type="image" color="-1" image_id="scenes_scene08_02_cosmetics01" />
<object object_flags="0" id="lamp01" hint="$1896" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="859 449.500" angle="0" size="258 403" type="image" color="-1" image_id="scenes_scene08_02_lamp01" />
<object object_flags="0" id="pencil_box" hint="$1900" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="824 533" angle="0" size="92 114" type="image" color="-1" image_id="scenes_scene08_02_pencil_holder01" />
<object object_flags="0" id="bottle06" hint="$1875" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="953 590" angle="0" size="54 104" type="image" color="-1" image_id="scenes_scene08_02_bottle06" />
<object object_flags="0" id="bottle07" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="971 550" angle="0" size="80 102" type="image" color="-1" image_id="scenes_scene08_02_bottle07" />
<object object_flags="0" id="cosmetics03" hint="$1879" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 516" angle="0" size="66 64" type="image" color="-1" image_id="scenes_scene08_02_cosmetics02" />
<object object_flags="0" id="cosmetics04" hint="$1881" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="686 504" angle="0" size="87 28" type="image" color="-1" image_id="scenes_scene08_02_cosmetics04" />
<object object_flags="0" id="mirror01" hint="$1897" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="940.500 377" angle="0" size="168 424" type="image" color="-1" image_id="scenes_scene08_02_mirror01" />
<object object_flags="0" id="cosmetics02" hint="$1878" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="888 451" angle="0" size="189 104" type="image" color="-1" image_id="scenes_scene08_02_cosmetics01" />
<object object_flags="0" id="pencil01" hint="$1899" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="848 426" angle="0" size="82 14" type="image" color="-1" image_id="scenes_scene08_02_pencil01" />
<object object_flags="0" id="lipstick03" hint="$1880" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="769 501" angle="0" size="50 78" type="image" color="-1" image_id="scenes_scene08_02_lipstick03" />
<object object_flags="0" id="table01" hint="$1906" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="512 561" angle="0" size="1024 416" type="image" color="-1" image_id="scenes_scene08_02_table01" />
<group object_flags="0" id="Alisiya01" hint="$1913" editor_flags="0" s1="if cursor(&quot;Casket01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   if is_task(5) and not is_task_hidden(5) then&#x0D;&#x0A;     complete_task(5)&#x0D;&#x0A;   end&#x0D;&#x0A;   enable(&quot;security_hint&quot;)&#x0D;&#x0A;   change_state_ex(nil, 0, nil,&quot;Alisiya01&quot;,&quot;alisiya02_01&quot;)&#x0D;&#x0A;   sleep(1000)&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya02_02&quot;)&#x0D;&#x0A;  pre_say(2012, &quot;Alisiya01&quot;, 20, -90) --&quot;Вообще непонятно как-то.&quot;&#x0D;&#x0A;  pre_say(2013, &quot;Alisiya01&quot;, 20, -90) --&quot;Отец пропал когда мне было 10 лет&quot;&#x0D;&#x0A;  pre_say(2014, &quot;Alisiya01&quot;, 20, -90) --&quot;но он уехал и больше не приезжал&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya02_01&quot;)&#x0D;&#x0A;  pre_say(2015) --&quot; История, блин, полная трагизма.&quot;&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya02_02&quot;)&#x0D;&#x0A;  pre_say(2016, &quot;Alisiya01&quot;, 20, -90) --&quot;посмотри там в шкафу&quot;&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Alisiya01&quot;,&quot;alisiya03_01&quot;)&#x0D;&#x0A;  if is_task_hidden(6) then&#x0D;&#x0A;    show_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;   show_ex(0,0,&quot;Casket02&quot;)&#x0D;&#x0A;   show_ex(0,0,&quot;Casket02_cover&quot;)&#x0D;&#x0A;   show(&quot;Sun&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="alisiya01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="630 380" angle="0" size="300 450" type="clip" color="-1" clip_id="Alisiya01_01" use_alpha="true" />
<object object_flags="2" id="alisiya01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="630 380" angle="0" size="300 450" type="clip" color="-1" clip_id="Alisiya01_02" use_alpha="true" />
<object object_flags="2" id="alisiya02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="634 380" angle="0" size="300 450" type="clip" color="-1" clip_id="Alisiya02_01" use_alpha="true" />
<object object_flags="2" id="alisiya02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="634 380" angle="0" size="300 450" type="clip" color="-1" clip_id="Alisiya02_02" use_alpha="true" />
<object object_flags="2" id="alisiya03_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="704 380" angle="0" size="450 450" type="clip" color="-1" clip_id="Alisiya03_01" use_alpha="true" />
<object object_flags="2" id="alisiya03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="704 380" angle="0" size="450 450" type="clip" color="-1" clip_id="Alisiya03_03" use_alpha="true" />
</group>
<object object_flags="0" id="hat01" hint="$1895" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="534 367" angle="0" size="95 116" type="image" color="-1" image_id="scenes_scene08_02_hat01" />
<object object_flags="0" id="chair01" hint="$1912" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="617 437" angle="0" size="206 300" type="image" color="-1" image_id="scenes_scene08_02_chair01" />
<group object_flags="2" id="Alisiya04" hint="$1913" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="alisiya04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="724 275" angle="0" size="400 500" type="clip" color="-1" clip_id="Alisiya04_01" use_alpha="true" />
<object object_flags="2" id="alisiya04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="724 275" angle="0" size="400 500" type="clip" color="-1" clip_id="Alisiya04_02" use_alpha="true" />
</group>
<group object_flags="1" id="Box02" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="700 263" angle="0" size="40 20" type="image" color="-1" image_id="scenes_scene08_02_box05_01" />
<object object_flags="2" id="box02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="700 263" angle="0" size="36 20" type="image" color="-1" image_id="scenes_scene08_02_box05_02" />
</group>
<group object_flags="1" id="Box04" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box04_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="675.500 256" angle="0" size="44 22" type="image" color="-1" image_id="scenes_scene08_02_box07_01" />
<object object_flags="2" id="box04_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675.500 256" angle="0" size="36 20" type="image" color="-1" image_id="scenes_scene08_02_box07_02" />
</group>
<group object_flags="1" id="Box03" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="725 235" angle="0" size="48 44" type="image" color="-1" image_id="scenes_scene08_02_box03_01" />
<object object_flags="2" id="box03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="724 237" angle="0" size="48 40" type="image" color="-1" image_id="scenes_scene08_02_box03_02" />
</group>
<group object_flags="1" id="Box01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="648 247" angle="0" size="56 44" type="image" color="-1" image_id="scenes_scene08_02_box02_01" />
<object object_flags="2" id="box01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 255" angle="0" size="56 29" type="image" color="-1" image_id="scenes_scene08_02_box02_02" />
</group>
<group object_flags="1" id="Box05" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="700 242" angle="0" size="40 20" type="image" color="-1" image_id="scenes_scene08_02_box06_01" />
<object object_flags="0" id="box05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="700 242" angle="0" size="36 20" type="image" color="-1" image_id="scenes_scene08_02_box06_02" />
</group>
<group object_flags="1" id="Box06" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="box06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668 237" angle="0" size="54 26" type="image" color="-1" image_id="scenes_scene08_02_box04_01" />
<object object_flags="2" id="box06_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="668 237" angle="0" size="54 26" type="image" color="-1" image_id="scenes_scene08_02_box04_02" />
</group>
<object object_flags="0" id="toy01" hint="$1908" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="558 229" angle="0" size="54 60" type="image" color="-1" image_id="scenes_scene08_02_toy01" />
<object object_flags="0" id="telephone" hint="$1907" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="884 249" angle="0" size="46 22" type="image" color="-1" image_id="scenes_scene08_02_telephone01" />
<object object_flags="0" id="shoes01" hint="$1905" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="471 351" angle="0" size="76 36" type="image" color="-1" image_id="scenes_scene08_02_shoes01" />
<object object_flags="1" id="ribbon01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="587 273" angle="0" size="64 48" type="image" color="-1" image_id="scenes_scene08_02_ribbon01" />
<object object_flags="0" id="lamp02" hint="$1896" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="507 47" angle="0" size="108 100" type="image" color="-1" image_id="scenes_scene08_02_lampshade01" />
<object object_flags="0" id="hat_02" hint="$1895" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="751 189" angle="0" size="52 58" type="image" color="-1" image_id="scenes_scene08_02_hat02" />
<object object_flags="0" id="glovers01" hint="$1889" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="696 185" angle="0" size="34 53" type="image" color="-1" image_id="scenes_scene08_02_gloves01" />
<object object_flags="0" id="flowers_03" hint="$1888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="273 311" angle="0" size="138 154" type="image" color="-1" image_id="scenes_scene08_02_flower02" />
<object object_flags="0" id="flowers_02" hint="$1888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="487 263" angle="0" size="104 108" type="image" color="-1" image_id="scenes_scene08_02_flower01" />
<object object_flags="0" id="dummy01" hint="$1885" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="362 246" angle="0" size="78 240" type="image" color="-1" image_id="scenes_scene08_02_dummy01" />
<group object_flags="0" id="Door_right_02" hint="$1884" editor_flags="0" s1="if is_hide(&quot;Casket02&quot;) then&#x0D;&#x0A;  casket()&#x0D;&#x0A;else&#x0D;&#x0A;  if cursor(&quot;Key01&quot;) and  state(&quot;Door_right_02&quot;,&quot;door_right_02_01&quot;) then&#x0D;&#x0A;     remove()&#x0D;&#x0A;     sound(&quot;key_02&quot; , false)&#x0D;&#x0A;     change_state_ex(1,nil,0,&quot;Door_right_02&quot;,&quot;door_right_02_02&quot;) &#x0D;&#x0A;     if is_task(7) and not is_task_hidden(7) then&#x0D;&#x0A;       complete_task(7)&#x0D;&#x0A;     end&#x0D;&#x0A;     show_scene(&quot;level08_miniscene_wardrobe&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  wardrobe()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_right_02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="261 173" angle="0" size="100 342" type="image" color="-1" image_id="scenes_scene08_02_door02_01" />
<object object_flags="2" id="door_right_02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="261 173" angle="0" size="100 342" type="image" color="-1" image_id="scenes_scene08_02_door02_02" />
<object object_flags="2" id="door_right_02_03" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="262 187" angle="0" size="100 379" type="image" color="-1" image_id="scenes_scene08_02_door02_03" />
</group>
<group object_flags="0" id="Door_left_02" hint="$1884" editor_flags="0" s1="if is_hide(&quot;Casket02&quot;) then&#x0D;&#x0A;  casket()&#x0D;&#x0A;else&#x0D;&#x0A;  if cursor() then &#x0D;&#x0A;    wardrobe()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="door_left_02_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="186 165" angle="0" size="76 328" type="image" color="-1" image_id="scenes_scene08_02_door01_01" />
<object object_flags="2" id="door_left_02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="132 175" angle="0" size="38 364" type="image" color="-1" image_id="scenes_scene08_02_door01_02" />
</group>
<object object_flags="0" id="cosmetics06" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="811 239" angle="0" size="50 18" type="image" color="-1" image_id="scenes_scene08_02_cosmetics06" />
<object object_flags="0" id="clock01" hint="$1876" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="486 134" angle="0" size="41 52" type="image" color="-1" image_id="scenes_scene08_02_clock01" />
<object object_flags="1" id="knob01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88 188" angle="0" size="20 18" type="image" color="-1" image_id="scenes_scene08_02_knob01" />
<object object_flags="0" id="bag01" hint="$1869" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="77 219" angle="0" size="74 74" type="image" color="-1" image_id="scenes_scene08_02_bag01" />
<object object_flags="0" id="pillow02" hint="$1882" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 218" angle="0" size="-82 66" type="image" color="-1" image_id="scenes_scene08_02_cushion01" />
<object object_flags="0" id="pillow01" hint="$1882" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="601 221" angle="0" size="82 66" type="image" color="-1" image_id="scenes_scene08_02_cushion01" />
<object object_flags="1" id="flowers01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="858 180" angle="0" size="10 22" type="image" color="-1" image_id="scenes_scene08_02_flower05_02" />
<object object_flags="0" id="vase_01" hint="$1911" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="856 211" angle="0" size="20 46" type="image" color="-1" image_id="scenes_scene08_02_vase01" />
<group object_flags="0" id="Scissors01" hint="$1904" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="scissors01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="857 189" angle="0" size="28 64" type="image" color="-1" image_id="scenes_scene08_02_scissors01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="856 196" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_scissors01" />
</group>
<object object_flags="0" id="flowers01" hint="$1888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="861 156" angle="0" size="80 80" type="clip" color="-1" clip_id="flower01" use_alpha="false" />
<object object_flags="0" id="note02" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;   show_ex(0,0,&quot;clip_note02&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_note02&quot;,0)&#x0D;&#x0A;   show(&quot;dark_note02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="904 248" angle="0" size="52 30" type="image" color="-1" image_id="scenes_scene08_02_note02_01" />
<object object_flags="0" id="table02" hint="$1906" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="849 286" angle="0" size="194 116" type="image" color="-1" image_id="scenes_scene08_02_table02" />
<object object_flags="0" id="flowers_05" hint="$1888" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="736 304" angle="0" size="100 100" type="image" color="-1" image_id="scenes_scene08_02_flower04" />
<object object_flags="1" id="shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="798 345" angle="0" size="304 162" type="image" color="-1" image_id="scenes_scene08_02_shadow01" />
<object object_flags="0" id="boot01" hint="$1872" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="740 371" angle="0.509" size="-80 58" type="image" color="-1" image_id="scenes_scene08_02_boot01" />
<object object_flags="0" id="boot02" hint="$1872" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="837 334" angle="0" size="80 58" type="image" color="-1" image_id="scenes_scene08_02_boot01" />
<object object_flags="0" id="sofa01" hint="$1883" editor_flags="0" s1="if is_hide(&quot;Casket02&quot;) then&#x0D;&#x0A;  casket()&#x0D;&#x0A;else&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;     show_scene(&quot;level08_miniscene_sofa&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="618 239" angle="0" size="300 160" type="image" color="-1" image_id="scenes_scene08_02_divan01" />
<object object_flags="0" id="sofa_hint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="717 215.500" angle="0" size="38 37" type="image" color="16777215" image_id="scenes_scene08_02_ashtray01" />
<object object_flags="0" id="blind" hint="$1886" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="843 167" angle="0" size="200 320" type="clip" color="-1" clip_id="blind01" use_alpha="true" />
<object object_flags="0" id="mirror02" hint="$1897" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="393 188" angle="0" size="144 262" type="image" color="-1" image_id="scenes_scene08_02_mirror02" />
<object object_flags="0" id="picture01" hint="$1902" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="672 91" angle="0" size="208 142" type="image" color="-1" image_id="scenes_scene08_02_picture01" />
<group object_flags="0" id="Clothes01" hint="$1877" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  say(2051)--&quot;Будет крючок&quot;&#x0D;&#x0A;  change_state(&quot;Lamp01&quot;,&quot;lamp01_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="clothes01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 464" angle="0" size="62 54" type="image" color="-1" image_id="scenes_scene08_02_clothes01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="264 449" angle="0" size="60 64" type="image" color="-1" image_id="scenes_inventory_chapter08_clothes01" />
</group>
<object object_flags="3" id="button_casket" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960 715" angle="0" size="8 8" type="image" color="16777215" image_id="scenes_scene08_02_ashes01" />
<object object_flags="1" id="scene08_02" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_02_scene08_02" />
<object object_flags="0" id="cloud01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="910 159" angle="0" size="180 208" type="clip" color="-1" clip_id="cloud02" use_alpha="false" />
</objects>
<areas >
<area object_flags="0" id="area_wardrobe" hint="$1884" editor_flags="0" s1="if is_hide(&quot;Casket02&quot;) then&#x0D;&#x0A;  casket()&#x0D;&#x0A;else&#x0D;&#x0A;  if cursor() then &#x0D;&#x0A;    wardrobe()&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="308 337" />
<point offset="310 2" />
<point offset="153 2" />
<point offset="151 311" />
</area>
<area object_flags="0" id="area_door" hint="" editor_flags="0" s1="if cursor() then &#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="2 351" />
<point offset="121 314" />
<point offset="124 1" />
<point offset="0 0" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_water_closet" size="1024 768" offset="0 -1" flags="0" script="" >
<objects >
<object object_flags="3" id="clip_key" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="511 589" angle="0" size="60 100" type="clip" color="-1" clip_id="key03" use_alpha="false" />
<object object_flags="3" id="clip_somnum" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="727 478.500" angle="0" size="114 161" type="clip" color="-1" clip_id="tablet03" use_alpha="false" />
<object object_flags="3" id="clip_syringe" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="797 417" angle="0" size="356 300" type="clip" color="-1" clip_id="syringe01" use_alpha="false" />
<group object_flags="0" id="Button_bottle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_bottle01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="63 719" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
<object object_flags="2" id="button_bottle01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="57 720" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 598" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit01" hint="$2049" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="951 598" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Bottle_with_somnum" hint="$1993" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="497 724" angle="0" size="60 60" type="clip" color="-1" clip_id="bottle02" use_alpha="false" />
</group>
<object object_flags="2" id="clip_bottle_with_somnum01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="581 349" angle="0" size="500 520" type="clip" color="-1" clip_id="somnum01" use_alpha="false" />
<object object_flags="2" id="dark01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="2030043135" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Syringe_02" hint="$1717" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="720 525" angle="0" size="60 60" type="clip" color="-1" clip_id="syringe02" use_alpha="false" />
</group>
<object object_flags="0" id="flowers" hint="$1710" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="612 125" angle="0" size="144 150" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_flower01" />
<group object_flags="0" id="Door_left_01" hint="$1711" editor_flags="0" s1="if cursor() and state(&quot;Door_left_01&quot;,&quot;left_01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_left_01&quot;,&quot;left_02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Door_left_01&quot;,&quot;left_02&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_left_01&quot;,&quot;left_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="left_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="425.500 265.500" angle="0" size="189 300" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_door02_01" />
<object object_flags="2" id="left_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="263 271.500" angle="0" size="170 322" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_door02_02" />
</group>
<group object_flags="0" id="Door_right_01" hint="$1711" editor_flags="0" s1="if cursor() and state(&quot;Door_right_01&quot;,&quot;right_01&quot;) then&#x0D;&#x0A;   sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_right_01&quot;,&quot;right_02&quot;)&#x0D;&#x0A; elseif cursor() and state(&quot;Door_right_01&quot;,&quot;right_02&quot;) then&#x0D;&#x0A;    sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;   change_state(&quot;Door_right_01&quot;,&quot;right_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="right_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="607 266.500" angle="0" size="198 296" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_door01_01" />
<object object_flags="2" id="right_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="765 279" angle="0" size="168 318" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_door01_02" />
</group>
<object object_flags="1" id="mini_shadow_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="621 267" angle="0" size="162 294" type="image" color="-1744830465" image_id="scenes_scene08_01_miniscene_miniscene03_shadow01" />
<group object_flags="0" id="Key01" hint="$1715" editor_flags="0" s1="if cursor(&quot;Hook01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_02&quot;,false)&#x0D;&#x0A;  show_ex(0,0,&quot;clip_key&quot;)&#x0D;&#x0A;   hide_ex(0,0,&quot;Key01&quot;,&quot;key_01&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_key&quot;) &#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_key&quot;)&#x0D;&#x0A;   if profile.GetVariable(&quot;_key09&quot;) ~=1 then&#x0D;&#x0A;    achievements.CreateTakeEffect(&quot;Key01&quot;,0,120)&#x0D;&#x0A;  end&#x0D;&#x0A;  take(&quot;Key01&quot;)&#x0D;&#x0A;  if profile.GetVariable(&quot;_key09&quot;) ~=1 then&#x0D;&#x0A;    TakeKey()&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task(9) and not is_task_hidden(9) then&#x0D;&#x0A;    complete_task(9)&#x0D;&#x0A;  end&#x0D;&#x0A;else&#x0D;&#x0A;  if cursor() then&#x0D;&#x0A;    say(2032) -- &quot;Нужно чемто подцепить&quot;&#x0D;&#x0A;  elseif cursor(&quot;Pincers&quot;) then&#x0D;&#x0A;    say(2085) -- &quot;застряла монетка.&quot;&#x0D;&#x0A;  elseif cursor(&quot;Pliers&quot;) then&#x0D;&#x0A;    say(2086) &#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(9) then&#x0D;&#x0A;    show_task(9)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 629.500" angle="0" size="24 20" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_key01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="510 630" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_key01" />
</group>
<group object_flags="0" id="Tap" hint="$1716" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="valve_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="454 509" angle="0" size="30 40" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_valve02" />
<object object_flags="0" id="valve_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="557 507" angle="0" size="30 40" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_valve01" />
<object object_flags="0" id="tap" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508 476" angle="0" size="52 106" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_tap01" />
</group>
<group object_flags="0" id="Cap" hint="$1700" editor_flags="0" s1="if cursor(&quot;Somnum&quot;) and state(&quot;Cap&quot;,&quot;cap_01&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   show_ex(0,0,&quot;clip_somnum&quot;)&#x0D;&#x0A;   play_clip(&quot;clip_somnum&quot;)&#x0D;&#x0A;   hide(&quot;clip_somnum&quot;)&#x0D;&#x0A;--   sound(&quot;somnum_in_water_01&quot;, false)&#x0D;&#x0A;   change_state_ex(true,nil,nil,&quot;Cap&quot;,&quot;cap_02&quot;)&#x0D;&#x0A;   change_hint(1701)&#x0D;&#x0A;elseif cursor(&quot;Syringe_01&quot;) and state(&quot;Cap&quot;,&quot;cap_02&quot;) then&#x0D;&#x0A;    remove()&#x0D;&#x0A;    show_ex(0,0,&quot;clip_syringe&quot;)&#x0D;&#x0A;    play_clip(&quot;clip_syringe&quot;)&#x0D;&#x0A;   hide(&quot;clip_syringe&quot;)&#x0D;&#x0A;   change_state_ex(true,nil,nil,&quot;Cap&quot;,&quot;cap_03&quot;)&#x0D;&#x0A;   change_hint(1702) &#x0D;&#x0A;   change_state_ex(nil,0,0,&quot;Button_bottle01&quot;,&quot;button_bottle01_02&quot;)&#x0D;&#x0A;   change_state_ex(nil,0,0,&quot;Button_bottle02&quot;,&quot;button_bottle02_01&quot;)&#x0D;&#x0A;   take(&quot;Syringe_02&quot;)&#x0D;&#x0A;   bottle_with_somnum()&#x0D;&#x0A;   change_state(&quot;Security01&quot;,&quot;security02_01&quot;) &#x0D;&#x0A;   change_state(&quot;Door01&quot;,&quot;door01_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;   &#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="cap_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="715 533" angle="0" size="76 38" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_cup01_02" />
<object object_flags="2" id="cap_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="715.500 530.500" angle="0" size="80 50" type="clip" color="-1" clip_id="cap01" use_alpha="false" />
<object object_flags="2" id="cap_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="715 533" angle="0" size="76 38" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_cup01_01" />
</group>
<object object_flags="0" id="spray_01" hint="$1708" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="626 342" angle="0" size="54 104" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle09" />
<group object_flags="0" id="Somnum" hint="$1712" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  if not is_object_on_level(&quot;Bottle&quot;) then&#x0D;&#x0A;    say(1995) -- &quot;Просто так снотворное насыпать не получиться&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;  if is_task_hidden(4) then&#x0D;&#x0A;    show_task(4)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="somnum01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="457 196" angle="0" size="42 110" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_somnum01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="459 199" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_somnum01" />
</group>
<group object_flags="0" id="Pill" hint="$1706" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="pill_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358 229" angle="0" size="32 64" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle03" />
<object object_flags="0" id="pill_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="388 202" angle="0" size="42 95.999" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle04" />
<object object_flags="0" id="pill_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="417 196" angle="0" size="42 102" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle05" />
<object object_flags="0" id="pill_04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 199" angle="0" size="44 92" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle06" />
<object object_flags="0" id="pill_07" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 230" angle="0" size="32 64" type="image" color="-27316" image_id="scenes_scene08_01_miniscene_miniscene03_bottle03" />
<object object_flags="0" id="pill_05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="524 190" angle="0" size="36 90" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle07" />
<object object_flags="0" id="pill_06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="559 201" angle="0" size="42 102" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle08" />
<object object_flags="0" id="pill_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="387 345" angle="0" size="44 92" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle06" />
<object object_flags="0" id="pill_08" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="615 234" angle="0" size="84 30" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_condom01" />
<object object_flags="0" id="pill_09" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="527 341" angle="0" size="188 68" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_tablet01" />
<object object_flags="0" id="pill_10" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="505 256" angle="0" size="58 19" type="image" color="-65281" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
<object object_flags="0" id="pill_15" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="747 586" angle="0" size="58 25" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
<object object_flags="0" id="pill_12" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="472 383" angle="0" size="61 29" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_tablet02" />
<object object_flags="0" id="pill_11" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 372" angle="0" size="61 29" type="image" color="-1" image_id="scenes_scene05_01_miniscene_miniscene05_tablet02" />
<object object_flags="0" id="pill_16" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="260 585" angle="0" size="58 25" type="image" color="-16718081" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
<object object_flags="0" id="pill_13" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="268 593" angle="0.108" size="58 25" type="image" color="-111" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
<object object_flags="0" id="pill_14" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="245 599" angle="0" size="-58 -25" type="image" color="-30264" image_id="scenes_scene05_01_miniscene_miniscene05_tablet01" />
</group>
<group object_flags="0" id="Syringe_01" hint="$1707" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="syringe_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438 341" angle="0" size="168 30" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_syringe01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="447 322" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_syringe01" />
</group>
<object object_flags="0" id="soap01" hint="$1698" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="313 494" angle="0" size="54 80" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle02" />
<object object_flags="8" id="soap_02" hint="$1699" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="297 559" angle="0" size="66 28" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_soap01" />
<object object_flags="0" id="box" hint="$1709" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 108" angle="0" size="42 14" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_box01" />
<object object_flags="0" id="bottle_01" hint="$1705" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="381 80" angle="0" size="64 64" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_bottle01" />
<object object_flags="0" id="sink" hint="$1704" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="501 589.500" angle="0" size="748 166" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_sink01" />
<object object_flags="0" id="mirror" hint="$1703" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="35 200" angle="0" size="242 358" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_mirror01" />
<object object_flags="0" id="mini_hook_01" hint="$1713" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="782 258" angle="0" size="34 52" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_hook01" />
<object object_flags="0" id="towel" hint="$1714" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="777 390" angle="0" size="64 228" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_towel01" />
<object object_flags="1" id="miniscene_water_closet " hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene03_background01" />
</objects>
<areas >
<area object_flags="0" id="area_pipe" hint="$1928" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1021 7" />
<point offset="934 498" />
<point offset="1022 504" />
<point offset="1022 531" />
<point offset="930 535" />
<point offset="886 762" />
<point offset="857 762" />
<point offset="996 4" />
</area>
<area object_flags="0" id="area_medical_chest" hint="$1711" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="628 100" />
<point offset="705 123" />
<point offset="684 411" />
<point offset="343 408" />
<point offset="332 336" />
<point offset="323 99" />
</area>
<area object_flags="0" id="area_wall" hint="$1924" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 766" />
<point offset="1023 764" />
<point offset="1023 3" />
<point offset="3 1" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_bag" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="1084 581" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit02" hint="Выход" editor_flags="4" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="949 585" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="2" id="Pincers" hint="$1728" editor_flags="4" s1="if cursor() then &#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pincers_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350 318" angle="0" size="84 182" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element07" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="358 307" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_pincers01" />
</group>
<group object_flags="2" id="Manicur_set_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="manicur_element_06" hint="$1726" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="574 356" angle="0" size="72 194" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element05" />
<object object_flags="0" id="manicur_element_07" hint="$1727" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="502 342" angle="0" size="80 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element02" />
<object object_flags="1" id="manicur_element_05" hint="$1725" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 399.999" angle="3.152" size="53.997 87.002" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element04" />
<object object_flags="2" id="manicur_element_04" hint="$1725" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="458 306" angle="0" size="54 87" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element04" />
<object object_flags="0" id="manicur_element_03" hint="$1724" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="596 416" angle="0" size="106 206" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element03" />
<object object_flags="0" id="manicur_element_02" hint="$1723" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="438 255" angle="0" size="110 212" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element06" />
<object object_flags="0" id="manicur_element_01" hint="$1722" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="710 419" angle="0" size="94 264" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_element01" />
<object object_flags="0" id="manicur_set_02" hint="$1721" editor_flags="0" s1="if cursor () then&#x0D;&#x0A;   sound(&quot;bag_04&quot;, false)&#x0D;&#x0A;   hide_ex(nil,0,&quot;Manicur_set_02&quot;)&#x0D;&#x0A;   if  is_object_on_level(&quot;Pincers&quot;) then&#x0D;&#x0A;     hide(&quot;Pincers&quot;)&#x0D;&#x0A;     disable(&quot;Pincers&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" sound="" offset="553 351" angle="0" size="520 414" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_manicure_set01_02" />
</group>
<object object_flags="0" id="lipstick" hint="$1719" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="449 418" angle="0" size="82 166" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_lipstick05" />
<object object_flags="0" id="eyeshadow" hint="$1720" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="558 483" angle="0" size="189 188" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_eyeshadow01" />
<object object_flags="0" id="manicure_set01" hint="$1721" editor_flags="0" s1="if cursor() and is_hide(&quot;Manicur_set_02&quot;) then&#x0D;&#x0A;   sound(&quot;bag_04&quot;, false)&#x0D;&#x0A;   show_ex(nil,0,&quot;Manicur_set_02&quot;)&#x0D;&#x0A;   if  is_object_on_level(&quot;Pincers&quot;) then&#x0D;&#x0A;     show(&quot;Pincers&quot;)&#x0D;&#x0A;     enable(&quot;Pincers&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end&#x0D;&#x0A;  " s2="" s3="" s4="" sound="" offset="601 374" angle="0" size="324 332" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_manicure_set01_01" />
<object object_flags="0" id="bag_pat" hint="$1718" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="448 532" angle="0" size="740 324" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_small_bag02" />
<object object_flags="1" id="mini_bag" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene04_background01" />
</objects>
<areas >
<area object_flags="0" id="area_rings" hint="$1903" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="342 540" />
<point offset="361 534" />
<point offset="395 527" />
<point offset="422 529" />
<point offset="465 513" />
<point offset="462 494" />
<point offset="417 484" />
<point offset="407 465" />
<point offset="384 477" />
<point offset="373 471" />
<point offset="341 481" />
<point offset="328 510" />
<point offset="333 524" />
</area>
<area object_flags="0" id="area_flowers" hint="$2559" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="338 535" />
<point offset="342 478" />
<point offset="373 467" />
<point offset="406 392" />
<point offset="438 413" />
<point offset="426 438" />
<point offset="444 438" />
<point offset="464 487" />
<point offset="485 530" />
<point offset="437 543" />
<point offset="435 551" />
</area>
<area object_flags="0" id="area_perfume06" hint="$1719" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="233 305" />
<point offset="242 278" />
<point offset="271 259" />
<point offset="279 209" />
<point offset="265 200" />
<point offset="238 199" />
<point offset="210 299" />
</area>
<area object_flags="0" id="area_perfume05" hint="$1719" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="260 560" />
<point offset="301 551" />
<point offset="334 538" />
<point offset="342 477" />
<point offset="338 466" />
<point offset="311 467" />
<point offset="315 436" />
<point offset="309 402" />
<point offset="270 402" />
<point offset="248 420" />
<point offset="253 460" />
<point offset="240 455" />
<point offset="204 464" />
<point offset="190 481" />
<point offset="210 532" />
</area>
<area object_flags="0" id="area_perfume04" hint="$1875" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="171 358" />
<point offset="210 461" />
<point offset="311 468" />
<point offset="342 473" />
<point offset="370 473" />
<point offset="412 353" />
<point offset="406 313" />
<point offset="346 308" />
<point offset="343 281" />
<point offset="322 264" />
<point offset="271 268" />
<point offset="242 277" />
<point offset="233 302" />
<point offset="181 302" />
</area>
<area object_flags="0" id="area_perfume03" hint="$1874" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="341 270" />
<point offset="308 262" />
<point offset="278 261" />
<point offset="277 230" />
<point offset="278 192" />
<point offset="295 173" />
<point offset="331 168" />
<point offset="326 159" />
<point offset="323 117" />
<point offset="359 113" />
<point offset="389 119" />
<point offset="390 148" />
<point offset="390 165" />
<point offset="413 163" />
<point offset="421 148" />
<point offset="448 147" />
<point offset="458 182" />
<point offset="450 196" />
<point offset="467 197" />
<point offset="450 206" />
<point offset="441 263" />
<point offset="421 259" />
<point offset="415 282" />
<point offset="422 315" />
<point offset="408 314" />
<point offset="350 305" />
</area>
<area object_flags="0" id="area_perfume02" hint="$1875" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="459 378" />
<point offset="488 371" />
<point offset="516 285" />
<point offset="506 263" />
<point offset="484 268" />
<point offset="490 238" />
<point offset="473 199" />
<point offset="455 208" />
<point offset="445 245" />
<point offset="445 264" />
<point offset="423 261" />
<point offset="413 279" />
<point offset="443 370" />
</area>
<area object_flags="0" id="area_manicur" hint="$1721" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="481 435" />
<point offset="486 430" />
<point offset="560 392" />
<point offset="613 390" />
<point offset="629 399" />
<point offset="629 413" />
<point offset="622 439" />
<point offset="586 464" />
<point offset="542 483" />
<point offset="584 495" />
<point offset="632 515" />
<point offset="671 477" />
<point offset="698 443" />
<point offset="723 406" />
<point offset="756 362" />
<point offset="761 324" />
<point offset="739 292" />
<point offset="626 206" />
<point offset="536 308" />
<point offset="468 387" />
</area>
<area object_flags="0" id="area_comb" hint="$2563" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="414 325" />
<point offset="512 299" />
<point offset="534 284" />
<point offset="533 253" />
<point offset="682 199" />
<point offset="708 265" />
<point offset="410 367" />
</area>
<area object_flags="0" id="area_perfume01" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="672 247" />
<point offset="668 214" />
<point offset="645 187" />
<point offset="624 167" />
<point offset="637 135" />
<point offset="622 102" />
<point offset="580 84" />
<point offset="536 113" />
<point offset="533 138" />
<point offset="544 154" />
<point offset="513 164" />
<point offset="465 200" />
<point offset="468 272" />
<point offset="503 332" />
<point offset="507 335" />
</area>
<area object_flags="0" id="area_bag_mini" hint="$1663" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="155 767" />
<point offset="780 767" />
<point offset="803 742" />
<point offset="825 679" />
<point offset="889 727" />
<point offset="969 735" />
<point offset="1010 691" />
<point offset="986 598" />
<point offset="876 535" />
<point offset="938 555" />
<point offset="997 501" />
<point offset="984 442" />
<point offset="883 381" />
<point offset="876 332" />
<point offset="845 280" />
<point offset="842 226" />
<point offset="803 157" />
<point offset="758 118" />
<point offset="737 58" />
<point offset="672 39" />
<point offset="624 68" />
<point offset="598 57" />
<point offset="531 23" />
<point offset="483 47" />
<point offset="414 37" />
<point offset="322 64" />
<point offset="243 104" />
<point offset="190 119" />
<point offset="183 166" />
<point offset="80 224" />
<point offset="45 281" />
<point offset="36 398" />
<point offset="35 551" />
<point offset="69 630" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_composer" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="0" id="Dictophone03" hint="$534" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="104 105" angle="0" size="60 52" type="image" color="-1" image_id="scenes_inventory_chapter08_dictaphone01" />
</group>
<group object_flags="2" id="Dictophone02" hint="$1960" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="dictophone02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="153 374" angle="0" size="304 768" type="clip" color="-1" clip_id="dictaphone04" use_alpha="true" />
<object object_flags="2" id="dictophone02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="78 129" angle="0" size="270 180" type="clip" color="-1" clip_id="dictaphone01" use_alpha="false" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1079 596" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit03" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="949 595" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="0" id="microphone" hint="$1926" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="894 439" angle="0" size="174 422" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_microphone01" />
<object object_flags="0" id="cord" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="841 639" angle="0" size="278 138" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_flex01" />
<group object_flags="0" id="Key02_05" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key02_05&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_05&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_a_up&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_05&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="649 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03_02" />
</group>
<group object_flags="0" id="Key02_04" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key02_04&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_04&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_g_up&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_04&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="578 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03_02" />
</group>
<group object_flags="0" id="Key02_03" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key02_03&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_03&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_f_up&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_03&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03_02" />
</group>
<group object_flags="0" id="Key02_02" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key02_02&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_02&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_d_up&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_02&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03_02" />
</group>
<group object_flags="0" id="Key02_01" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key02_01&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_01&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_c_up&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key02_01&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="306 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="306 353" angle="0" size="32 220" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key03_02" />
</group>
<group object_flags="0" id="Key01_07" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_07&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_07&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_b&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_07&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="682.500 430" angle="0" size="-68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="682.500 430" angle="0" size="-68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01_02" />
</group>
<group object_flags="0" id="Key01_06" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_06&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_06&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_a&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_06&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613 430" angle="0" size="68 373" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="613 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_02" />
</group>
<group object_flags="0" id="Key01_05" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_05&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_05&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_g&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_05&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544.500 430" angle="0" size="68 373" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="544.500 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_02" />
</group>
<group object_flags="0" id="Key01_04" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_04&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_04&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_f&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_04&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="476 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="476 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01_02" />
</group>
<group object_flags="0" id="Key01_03" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_03&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_03&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_e&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_03&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="409 430" angle="0" size="-68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="409 430" angle="0" size="-68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01_02" />
</group>
<group object_flags="0" id="Key01_02" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_02&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_02&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_d&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_02&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 430" angle="0" size="68 373" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key02_02" />
</group>
<group object_flags="0" id="Key01_01" hint="" editor_flags="0" s1="if cursor() and state(&quot;Key01_01&quot;,&quot;key01&quot;) then&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_01&quot;,&quot;key02&quot;)&#x0D;&#x0A;  sound(&quot;note_c_01&quot;,false)&#x0D;&#x0A;  change_state_ex(1,nil,600,&quot;Key01_01&quot;,&quot;key01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="key01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="272 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01" />
<object object_flags="2" id="key02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="272 430" angle="0" size="68 374" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_key01_02" />
</group>
<object object_flags="3" id="clip_pincers" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="551 143" angle="0" size="260 330" type="clip" color="-1" clip_id="pincers01" use_alpha="false" />
<group object_flags="0" id="Money" hint="$1925" editor_flags="0" s1="if cursor(&quot;Pincers&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_pincers&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_pincers&quot;,600)&#x0D;&#x0A;  sound(&quot;move_02&quot;,false)&#x0D;&#x0A;  hide_ex(0,nil,&quot;Money&quot;,&quot;money01&quot;)&#x0D;&#x0A;  sleep(1400)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_pincers&quot;)&#x0D;&#x0A;  take(&quot;Money&quot;)&#x0D;&#x0A;elseif cursor() then&#x0D;&#x0A;  say(1990) -- &quot;застряла монетка.&quot;&#x0D;&#x0A;elseif cursor(&quot;Pliers&quot;) then&#x0D;&#x0A;  say(2087) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="money01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 246.500" angle="0" size="54 54" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_money01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 128.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_money01" />
</group>
<group object_flags="0" id="Button02_10" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_10&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_10&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_10&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_10&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="971 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="972.500 151.500" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_10" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_09" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_09&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_09&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_09&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_09&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="899 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="900.500 151.500" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_09" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_08" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_08&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_08&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_08&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_08&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="828 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="829.500 151.500" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_08" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_07" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_07&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_07&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_07&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_07&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="752 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="753 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_07" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_06" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_06&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_06&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_06&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_06&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="680 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_06" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_05" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_05&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_05&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_05&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_05&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="608 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="610 151.500" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_05" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_04" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_04&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_04&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_04&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_04&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="538 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="539 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_04" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_03" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_03&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_03&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_03&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_03&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="462 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="464 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_03" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_02" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_02&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_02&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_02&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_02&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="388 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="390 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_02" use_alpha="false" />
</group>
<group object_flags="0" id="Button02_01" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button02_01&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_01&quot;,&quot;button02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Button02_01&quot;,&quot;button02&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button02_01&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 150" angle="0" size="56 34" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button02_01" />
<object object_flags="2" id="button02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="281.500 151" angle="0" size="60 40" type="clip" color="-1" clip_id="button02_01" use_alpha="false" />
</group>
<group object_flags="0" id="Button01_11" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_11&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_11&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;water_05&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_11&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="973 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="974 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_10" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_10&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_10&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;secret_door_open_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_10&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="903 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="905 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_09" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_09&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_09&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;glass_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_09&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="842 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="842 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_08" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_08&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_08&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;grasshopper_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_08&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="771 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="771 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_07" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_07&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_07&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;airpot_02&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_07&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="706 81" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="705 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_06" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_06&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_06&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;rat_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_06&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="645 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="645 72" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_05" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_05&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_05&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;parrot_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_05&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="573 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="574 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_04" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_04&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_04&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;water_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_04&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="509 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="510 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_03" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_03&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_03&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;crickets_02&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_03&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="444 72" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="0" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="445 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_02" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_02&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_02&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;child_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_02&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="373 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="374 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<group object_flags="0" id="Button01_01" hint="" editor_flags="0" s1="if cursor() and state(&quot;Button01_01&quot;,&quot;button01&quot;) then&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_01&quot;,&quot;button02&quot;)&#x0D;&#x0A;  sound(&quot;raven_01&quot;, true)&#x0D;&#x0A;  sound(&quot;light_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Button01_01&quot;,&quot;button01&quot;) &#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="button01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="227 71" angle="0" size="30 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
<object object_flags="2" id="button02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="227 80" angle="0" size="30 24" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_button01" />
</group>
<object object_flags="0" id="miniscene_composer" hint="$1927" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1025 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene02_background01" />
</objects>
<areas />
</scene>
<scene id="level08_miniscene_slot_machine" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="Saw" hint="$2172" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="753 586" angle="0" size="74 78" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_saw01" />
<object object_flags="0" id="plane01" hint="$2173" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="651 623" angle="0" size="80 50" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_plane01" />
<group object_flags="0" id="Button_bottle02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_bottle02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="64 718" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
<object object_flags="2" id="button_bottle02_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="47 715" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1087 581" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit04" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="952 578" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="2" id="clip_bottle_with_somnum02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="562 298" angle="0" size="500 520" type="clip" color="-1" clip_id="somnum01" use_alpha="false" />
<object object_flags="2" id="dark02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="2030043135" image_id="scenes_scene01_03_dark01" />
<group object_flags="0" id="Pliers" hint="$2035" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="pliers01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="657 609.500" angle="0" size="56 56" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_pliers01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="652 608.500" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_pliers01" />
</group>
<object object_flags="0" id="toolse_box" hint="$2174" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="685 613" angle="0" size="226 198" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_instrumentbox01" />
<group object_flags="0" id="Bottle" hint="$1915" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  disable(&quot;bottle_hint&quot;)&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Button_bottle02&quot;,&quot;button_bottle02_02&quot;)&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Button_bottle01&quot;,&quot;button_bottle01_01&quot;)&#x0D;&#x0A;  hide(&quot;bottle02&quot;)&#x0D;&#x0A;  bottle_with_somnum()&#x0D;&#x0A;  if  is_object_on_level(&quot;Syringe_02&quot;) then&#x0D;&#x0A;    say(1995) -- &quot;Просто так снотворное насыпать не получиться&quot;&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="1" id="bottle01_00" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470 568" angle="-2.313" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
<object object_flags="2" id="bottle01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="468 512" angle="0" size="110 128" type="clip" color="-1" clip_id="bottle_with_water01" use_alpha="true" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="471 564" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_bottle01" />
</group>
<object object_flags="1" id="bottle_hint" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="470 568" angle="-2.313" size="60 60" type="image" color="33554431" image_id="scenes_inventory_chapter08_bottle01" />
<object object_flags="0" id="mini_flowers" hint="$1917" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="785 351" angle="0" size="156 256" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_flower01" />
<object object_flags="0" id="mini_truss" hint="$1918" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="927 384" angle="0" size="192 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_truss01" />
<object object_flags="1" id="miniscene_slot_machine" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene01_background01" />
</objects>
<areas >
<area object_flags="0" id="area_picture" hint="$1921" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="63 117" />
<point offset="110 117" />
<point offset="182 116" />
<point offset="185 422" />
<point offset="35 435" />
<point offset="35 425" />
<point offset="33 381" />
<point offset="34 311" />
<point offset="34 247" />
<point offset="34 198" />
<point offset="28 113" />
</area>
<area object_flags="0" id="area_photo_01" hint="$1922" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="828 48" />
<point offset="826 194" />
<point offset="645 204" />
<point offset="629 78" />
</area>
<area object_flags="0" id="area_for_money" hint="$1916" editor_flags="0" s1="if cursor(&quot;Money&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  enable(&quot;bottle_hint&quot;)&#x0D;&#x0A;  sound(&quot;fall_bottle_01&quot;, false)&#x0D;&#x0A;  change_state_ex(nil,0,0,&quot;Bottle&quot;,&quot;bottle01_01&quot;)&#x0D;&#x0A;  play_clip(&quot;bottle01_01&quot;)&#x0D;&#x0A;  show(&quot;bottle02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="467 339" />
<point offset="487 352" />
<point offset="489 370" />
<point offset="477 389" />
<point offset="457 389" />
<point offset="442 376" />
<point offset="440 359" />
<point offset="448 346" />
</area>
<area object_flags="0" id="_area_slot_machine" hint="$1661" editor_flags="0" s1="if cursor() and state(&quot;Bottle&quot;,&quot;bottle01_00&quot;) then&#x0D;&#x0A;  say(1991)--&quot;Денюжка нужна&quot;&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" >
<point offset="185 717" />
<point offset="530 717" />
<point offset="572 698" />
<point offset="571 86" />
<point offset="528 48" />
<point offset="182 48" />
</area>
<area object_flags="0" id="area_stairs" hint="$1649" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 19" />
<point offset="1 660" />
<point offset="892 657" />
<point offset="989 592" />
<point offset="978 515" />
<point offset="885 511" />
<point offset="877 449" />
<point offset="791 438" />
<point offset="785 385" />
<point offset="719 377" />
<point offset="719 319" />
<point offset="629 312" />
<point offset="627 250" />
<point offset="574 247" />
<point offset="566 243" />
<point offset="371 50" />
<point offset="370 7" />
</area>
<area object_flags="0" id="area_frool_01" hint="$1920" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1022 767" />
<point offset="2 765" />
<point offset="3 662" />
<point offset="896 656" />
<point offset="1024 550" />
</area>
<area object_flags="0" id="area_wall_01" hint="$1919" editor_flags="4" s1="" s2="" s3="" s4="" sound="" >
<point offset="1026 553" />
<point offset="1023 4" />
<point offset="1 3" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_sofa" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="3" id="clip_cissors06" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="117 312" angle="0" size="222 150" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="3" id="clip_cissors05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="486 249" angle="0" size="222 150" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="3" id="clip_cissors03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="716 177" angle="0" size="222 150" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="3" id="clip_cissors02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="623.001 206" angle="-1.533" size="222 150.003" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="3" id="clip_cissors04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="296 327.500" angle="-2.606" size="222 150" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1085 577" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit05" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="953 573" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="2" id="mini_ribbon01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="947 291" angle="0" size="216 300" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_ribbon01" />
<object object_flags="3" id="clip_cissors01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="441 472" angle="-0.442" size="222 150" type="clip" color="-1" clip_id="cissors01" use_alpha="false" />
<object object_flags="0" id="mini_box01_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cissors01&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors01&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors01&quot;)&#x0D;&#x0A;  --sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box01_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box01&quot;,&quot;box01_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="304 510" angle="0" size="379 300" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box01_02" />
<object object_flags="0" id="mini_toy_01" hint="$1957" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="291 525.500" angle="0" size="208 189" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_toy01" />
<object object_flags="0" id="mini_box01_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="304 546" angle="0" size="376 348" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box01_01" />
<object object_flags="0" id="mini_box04_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cissors04&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors04&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors04&quot;)&#x0D;&#x0A;  --sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box04_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box04&quot;,&quot;box04_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="472 388" angle="0" size="300 200" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box04_02" />
<object object_flags="0" id="mini_bottle" hint="$1873" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="477 402" angle="0" size="132 114" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_bottle01" />
<object object_flags="0" id="mini_box04_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="471 421" angle="0" size="292 262" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box04_01" />
<object object_flags="0" id="mini_box02_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cissors02&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors02&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors02&quot;)&#x0D;&#x0A;  --sound(&quot;cut_01&quot;, false) &#x0D;&#x0A;  -- do_not_change_cursor()&#x0D;&#x0A;  --sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box02_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box02&quot;,&quot;box02_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="676 326" angle="0" size="302 204" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box02_02" />
<group object_flags="0" id="Dictophone01" hint="$1960" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="dictophone01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 357" angle="0" size="134 106" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_dictaphone01" />
<object object_flags="0" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="660 352" angle="0" size="60 52" type="image" color="-1" image_id="scenes_inventory_chapter08_dictaphone01" />
</group>
<object object_flags="0" id="mini_box02_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="676 361" angle="0" size="296 254" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box02_01" />
<object object_flags="0" id="mini_box06_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cissors06&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors06&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors06&quot;)  &#x0D;&#x0A;--sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box06_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box06&quot;,&quot;box06_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="157 324" angle="0" size="352 268" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box06_02" />
<object object_flags="0" id="mini_fan" hint="$1959" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="136 349" angle="0" size="204 134" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_fan01" />
<object object_flags="0" id="mini_box06_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155 363" angle="0" size="346 334" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box06_01" />
<object object_flags="0" id="mini_box05_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;   show_ex(0,0,&quot;clip_cissors05&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors05&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors05&quot;) &#x0D;&#x0A; --sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box05_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box05&quot;,&quot;box05_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="424 226" angle="0" size="314 234" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box05_02" />
<object object_flags="0" id="mini_toy_02" hint="$1957" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="416.500 254" angle="0" size="176 125" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_toy02" />
<object object_flags="0" id="mini_box05_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="422 257" angle="0" size="314 286" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box05_01" />
<object object_flags="0" id="mini_box03_02" hint="$1914" editor_flags="0" s1="if cursor(&quot;Scissors01&quot;) and not  is_hide(&quot;mini03_stencil01&quot;)then&#x0D;&#x0A;  do_not_change_cursor()&#x0D;&#x0A;  show_ex(0,0,&quot;clip_cissors03&quot;)&#x0D;&#x0A;  play_clip(&quot;clip_cissors03&quot;)&#x0D;&#x0A;  hide_ex(nil,0,&quot;clip_cissors03&quot;)&#x0D;&#x0A;  --sound(&quot;cut_01&quot;, false)&#x0D;&#x0A;  hide(&quot;mini_box03_02&quot;)&#x0D;&#x0A;  change_state(&quot;Box03&quot;,&quot;box03_02&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;present()&#x0D;&#x0A;open_box()" s2="" s3="" s4="" sound="" offset="693 157" angle="0" size="318 266" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box03_02" />
<object object_flags="0" id="mini_dress" hint="$1958" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="694 173" angle="0" size="180 148" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_beads01" />
<object object_flags="0" id="mini_box03_01" hint="$1914" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="704 181" angle="0" size="324 298" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_box03_01" />
<group object_flags="0" id="Mini01_moon" hint="$2175" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini_moon01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="837 362" angle="0" size="60 60" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_moon01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="838 362" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_moon01" />
</group>
<object object_flags="0" id="mini_gloves" hint="$1889" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="179 78" angle="0" size="104 158" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_gloves01" />
<object object_flags="0" id="mini_pillow" hint="$1882" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="141 171" angle="0" size="326 324" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_pillow01" />
<object object_flags="1" id="mini_scene_sofa" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_background01" />
</objects>
<areas >
<area object_flags="0" id="area_frool_03" hint="$1920" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1024 766" />
<point offset="516 766" />
<point offset="843 561" />
<point offset="954 606" />
<point offset="1022 559" />
</area>
<area object_flags="0" id="area_sofa" hint="$1883" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 2" />
<point offset="2 765" />
<point offset="512 766" />
<point offset="541 748" />
<point offset="577 721" />
<point offset="648 676" />
<point offset="714 636" />
<point offset="846 561" />
<point offset="958 606" />
<point offset="1025 558" />
<point offset="1023 187" />
<point offset="660 1" />
<point offset="576 1" />
<point offset="551 9" />
<point offset="516 64" />
<point offset="496 1" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_wardrobe" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="left_paper02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="317 178.500" angle="0" size="70 94" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_paper02" />
<group object_flags="0" id="Left_paper01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="left_paper01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="411 108" angle="0" size="70 94" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_paper01" />
<object object_flags="2" id="left_paper01_02" hint="$2177" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="181 250" angle="0" size="110 236" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_poster01" />
</group>
<group object_flags="0" id="Right_paper01" hint="$2177" editor_flags="4" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="right_paper01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="599 180" angle="0" size="160 218" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_calendar01" />
<object object_flags="2" id="right_paper01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="768 300" angle="0" size="116 216" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_poster02" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1082 533" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit06" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="948 533" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Mini02_door_left" hint="$1884" editor_flags="4" s1="if cursor() and not state (&quot;Door_right_02&quot;,&quot;door_right_02_01&quot;) then&#x0D;&#x0A;  if state(&quot;Door_left_02&quot;,&quot;door_left_02_01&quot;) then&#x0D;&#x0A;     sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Mini02_door_left&quot;,&quot;mini02_left02&quot;)&#x0D;&#x0A;     change_state_ex(false,0,0,&quot;Left_paper01&quot;,&quot;left_paper01_02&quot;) &#x0D;&#x0A;     hide_ex(0,0,&quot;left_paper02&quot;)      &#x0D;&#x0A;     change_state(&quot;Door_left_02&quot;,&quot;door_left_02_02&quot;)&#x0D;&#x0A;     if is_object_on_level(&quot;Mini02_star&quot;) then&#x0D;&#x0A;           enable(&quot;Mini02_star&quot;)&#x0D;&#x0A;     end&#x0D;&#x0A; elseif state(&quot;Door_left_02&quot;,&quot;door_left_02_02&quot;) then&#x0D;&#x0A;     sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Mini02_door_left&quot;,&quot;mini02_left01&quot;)&#x0D;&#x0A;     change_state_ex(false,nil,0,&quot;Left_paper01&quot;,&quot;left_paper01_01&quot;) &#x0D;&#x0A;     show_ex(nil,0,&quot;left_paper02&quot;)   &#x0D;&#x0A;     change_state(&quot;Door_left_02&quot;,&quot;door_left_02_01&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_left01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="374.500 335" angle="0" size="256 765" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_door01_01" />
<object object_flags="2" id="mini02_left02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="177 334" angle="0" size="153 768" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_door01_02" />
</group>
<group object_flags="0" id="Mini02_door_right" hint="$1884" editor_flags="4" s1="  if state(&quot;Door_right_02&quot;,&quot;door_right_02_02&quot;) then&#x0D;&#x0A;     sound(&quot;door_open_01&quot; , false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Mini02_door_right&quot;,&quot;mini02_right02&quot;)&#x0D;&#x0A;     change_state_ex(false,nil,0,&quot;Right_paper01&quot;,&quot;right_paper01_02&quot;) &#x0D;&#x0A;     change_state(&quot;Door_right_02&quot;,&quot;door_right_02_03&quot;)&#x0D;&#x0A; elseif state(&quot;Door_right_02&quot;,&quot;door_right_02_03&quot;) then&#x0D;&#x0A;     sound(&quot;door_close_01&quot; , false)&#x0D;&#x0A;     change_state_ex(nil,nil,0,&quot;Mini02_door_right&quot;,&quot;mini02_right01&quot;)&#x0D;&#x0A;     change_state_ex(false,0,0,&quot;Right_paper01&quot;,&quot;right_paper01_01&quot;) &#x0D;&#x0A;     change_state(&quot;Door_right_02&quot;,&quot;door_right_02_02&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_right01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 323" angle="0" size="208 746" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_door02_01" />
<object object_flags="2" id="mini02_right02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="787 331" angle="0" size="189 770" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_door02_02" />
</group>
<group object_flags="0" id="Mini02_star" hint="$2175" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_star" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="386.500 479.500" angle="-1.222" size="66 50" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_star01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="379 495" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_star01" />
</group>
<group object_flags="0" id="Card_01" hint="$1961" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="card_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="360 632" angle="0" size="60 54" type="image" color="-1" image_id="scenes_inventory_chapter08_card01" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="350.500 629" angle="0" size="57 42" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene01_card01" />
</group>
<object object_flags="0" id="mini02_bag02" hint="$2178" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="315 269" angle="0" size="116 74" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_bag02" />
<group object_flags="0" id="Mini02_cloves" hint="$2180" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_cloves01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="315 134" angle="0" size="114 88" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes01" />
<object object_flags="0" id="mini02_cloves02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="328 371" angle="0" size="140 144" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes02" />
</group>
<object object_flags="0" id="mini02_box_mini" hint="$2179" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="299 453.500" angle="0" size="78 72" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box01" />
<object object_flags="0" id="mini02_cloves03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="323 484" angle="0" size="125 66" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes03" />
<object object_flags="0" id="mini02_shoes" hint="$2181" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="311 625" angle="0" size="102 125" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_footwear01" />
<object object_flags="0" id="wardrobe_part" hint="$1884" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="332 393" angle="0" size="170 646" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_cupboard01" />
<group object_flags="0" id="Mini02_box_02" hint="$2179" editor_flags="4" s1="if cursor() and state(&quot;Mini02_box_02&quot;,&quot;mini02_box02_01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box02_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_02&quot;,&quot;mini02_box02_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="421 570" angle="0" size="86 88" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box02" />
<object object_flags="2" id="mini02_box02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="490.500 563" angle="0" size="150 500" type="clip" color="-1" clip_id="box01" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_04" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_04&quot;,&quot;mini02_box04_01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box04_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_04&quot;,&quot;mini02_box04_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box04_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="457 522" angle="0" size="69 30" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box04" />
<object object_flags="2" id="mini02_box04_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="627 545" angle="0" size="450 450" type="clip" color="-1" clip_id="box02" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_06" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_06&quot;,&quot;mini02_box06_01&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box06_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_06&quot;,&quot;mini02_box06_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box06_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="547 526" angle="0" size="114 50" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box06" />
<object object_flags="2" id="mini02_box06_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="566 566" angle="0" size="325 480" type="clip" color="-1" clip_id="box04" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_03" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_03&quot;,&quot;mini02_box03_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_06&quot;,&quot;mini02_box06_02&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_04&quot;,&quot;mini02_box04_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box03_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_03&quot;,&quot;mini02_box03_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="493 549" angle="0" size="124 58" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box03" />
<object object_flags="2" id="mini02_box03_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="640.500 555.500" angle="0" size="450 480" type="clip" color="-1" clip_id="box03" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_05" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_05&quot;,&quot;mini02_box05_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_06&quot;,&quot;mini02_box06_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box05_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_05&quot;,&quot;mini02_box05_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box05_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="575 541" angle="0" size="114 48" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box05" />
<object object_flags="2" id="mini02_box05_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="566 551" angle="0" size="305 475" type="clip" color="-1" clip_id="box05" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_09" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_09&quot;,&quot;mini02_box09_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_03&quot;,&quot;mini02_box03_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box09_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_09&quot;,&quot;mini02_box09_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box09_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="481.500 578" angle="0" size="32 22" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box09" />
<object object_flags="2" id="mini02_box09_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="653 537" angle="0" size="480 440" type="clip" color="-1" clip_id="box11" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_14" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_14&quot;,&quot;mini02_box14_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_03&quot;,&quot;mini02_box03_02&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_05&quot;,&quot;mini02_box05_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box14_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_14&quot;,&quot;mini02_box14_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box14_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="579 566" angle="0" size="168 47" type="image" color="-89" image_id="scenes_scene08_02_miniscene_miniscene02_box14" />
<object object_flags="2" id="mini02_box14_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="570 542" angle="0" size="230 460" type="clip" color="-1" clip_id="box06" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_07" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_07&quot;,&quot;mini02_box07_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_09&quot;,&quot;mini02_box09_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box07_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_07&quot;,&quot;mini02_box07_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box07_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="484 597" angle="0" size="62 40" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box07" />
<object object_flags="2" id="mini02_box07_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="547.500 553.500" angle="0" size="270 480" type="clip" color="-1" clip_id="box10" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_10" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_10&quot;,&quot;mini02_box10_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_14&quot;,&quot;mini02_box14_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box10_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_10&quot;,&quot;mini02_box10_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box10_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="567 596" angle="0" size="154 46" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box10" />
<object object_flags="2" id="mini02_box10_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="592 554" angle="0" size="350 480" type="clip" color="-1" clip_id="box07" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_08" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_08&quot;,&quot;mini02_box08_01&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_10&quot;,&quot;mini02_box10_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  play_clip(&quot;mini02_box08_02&quot;,0)&#x0D;&#x0A;  change_state_ex(nil,0,nil,&quot;Mini02_box_08&quot;,&quot;mini02_box08_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box08_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 581" angle="0" size="154 46" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box08" />
<object object_flags="2" id="mini02_box08_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="708 555.500" angle="0" size="550 470" type="clip" color="-1" clip_id="box08" use_alpha="true" />
</group>
<group object_flags="0" id="Mini02_box_13" hint="$2179" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box13_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="427 632" angle="0" size="160 104" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box13" />
</group>
<group object_flags="0" id="Mini02_box_11" hint="$2179" editor_flags="0" s1="if cursor() and state(&quot;Mini02_box_07&quot;,&quot;mini02_box07_02&quot;) &#x0D;&#x0A;                 and state(&quot;Mini02_box_08&quot;,&quot;mini02_box08_02&quot;) then &#x0D;&#x0A;change_state_ex(nil,0,nil,&quot;Mini02_box_11&quot;,&quot;mini02_box11_02&quot;)&#x0D;&#x0A;show_scene(&quot;level08_miniscene_box&quot;)&#x0D;&#x0A;  if is_task(6) and not is_task_hidden(6) then&#x0D;&#x0A;    complete_task(6)&#x0D;&#x0A;  end&#x0D;&#x0A;  change_state_ex(nil, 0, false, &quot;Alisiya01&quot;, &quot;alisiya01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box11_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="529 628" angle="0" size="170 92" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box11" />
<object object_flags="2" id="mini02_box11_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535 617" angle="0" size="201 112" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box11_02" />
</group>
<group object_flags="0" id="Mini02_box_12" hint="$2179" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_box12_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="605 620" angle="0" size="80 72" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_box12" />
</group>
<group object_flags="0" id="Mini02_dress" hint="$2182" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="mini02_dress01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="432 327" angle="0" size="142 474" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes04" />
<object object_flags="0" id="mini02_dress02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="475 263" angle="0" size="142 348" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes05" />
<object object_flags="0" id="mini02_dress03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="486 225" angle="0" size="176 276" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes06" />
<object object_flags="0" id="mini02_dress04" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="542 252" angle="0" size="142 328" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes07" />
<object object_flags="0" id="mini02_dress05" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="591 328" angle="0" size="188 488" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_clothes09" />
</group>
<object object_flags="0" id="mini02_hat01" hint="$2183" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="309 38" angle="0" size="104 52" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_baseball01" />
<object object_flags="0" id="mini02_bag01" hint="$2178" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="151 520" angle="0" size="146 192" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_bag01" />
<object object_flags="0" id="mini02_flower02" hint="$1917" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="850 569" angle="0" size="286 294" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_flower01" />
<object object_flags="0" id="mini02_dummy" hint="$2182" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="744 357" angle="0" size="97 462" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_dummy01" />
<object object_flags="0" id="mini02_boot01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="960 465" angle="0" size="90 58" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_boot01" />
<object object_flags="0" id="mini02_vase01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="933 257" angle="0" size="26 58" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_vase01" />
<object object_flags="0" id="mini02_flower01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="937.500 183.500" angle="0" size="101 115" type="clip" color="-1" clip_id="flower01" use_alpha="false" />
<object object_flags="0" id="mini02_flower03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="920 384" angle="0" size="142 142" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_flower02" />
<object object_flags="0" id="mini02_bottle01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="887 287" angle="0" size="60 22" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_perfume01" />
<object object_flags="0" id="mini02_sofa" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="765 328" angle="0" size="138 182" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_divan01" />
<object object_flags="0" id="mini02_table01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="916 346" angle="0" size="222 154" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_table01" />
<object object_flags="0" id="mini02_blind01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="822.226 211.344" angle="-0.030" size="-257.843 417.694" type="clip" color="-1" clip_id="blind01" use_alpha="false" />
<object object_flags="1" id="mini_wardrobe" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 334" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene02_background01" />
<object object_flags="0" id="mini02_could01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="866 156.500" angle="0" size="288 321" type="clip" color="-1" clip_id="cloud02" use_alpha="false" />
</objects>
<areas />
</scene>
<scene id="level08_miniscene_box" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1079 583" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_mini03" hint="" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_miniscene_wardrobe&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="947 581" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<object object_flags="2" id="mini03_stencil01" hint="$1524" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="679 322" angle="0" size="242 208" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_stencil01" />
<object object_flags="2" id="mini03_mirror" hint="$1898" editor_flags="4" s1="if cursor(&quot;Mini05_stencil01&quot;)then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  show(&quot;mini03_stencil01&quot;)&#x0D;&#x0A;   if is_task(10) and not is_task_hidden(10) then&#x0D;&#x0A;     complete_task(10)&#x0D;&#x0A;   end&#x0D;&#x0A;  stenci()&#x0D;&#x0A;  if is_task_hidden(11) then&#x0D;&#x0A;    show_task(11)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif cursor() and is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;   mirror()&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" sound="" offset="716 392" angle="0" size="458 814" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_mirror01" />
<group object_flags="0" id="Mini03_photo" hint="$2558" editor_flags="4" s1="if cursor(&quot;Mirror&quot;) and state(&quot;Mini03_photo&quot;,&quot;mini03_photo01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  change_state_ex(nil,nil,0,&quot;Mini03_photo&quot;,&quot;mini03_photo02&quot;)&#x0D;&#x0A;  show_ex(100,nil,&quot;mini03_mirror&quot;)&#x0D;&#x0A;  sleep(500)&#x0D;&#x0A;  say(2053) --&quot;уже лучше&quot;&#x0D;&#x0A;  if is_task_hidden(10) then&#x0D;&#x0A;    show_task(10)&#x0D;&#x0A;  end&#x0D;&#x0A;  mirror()&#x0D;&#x0A;elseif cursor(&quot;Mini05_stencil01&quot;) and state(&quot;Mini03_photo&quot;,&quot;mini03_photo02&quot;) then&#x0D;&#x0A;   remove()&#x0D;&#x0A;   sound(&quot;move_01&quot;, false)&#x0D;&#x0A;   show(&quot;mini03_stencil01&quot;)&#x0D;&#x0A;   if is_task(10) and not is_task_hidden(10) then&#x0D;&#x0A;     complete_task(10)&#x0D;&#x0A;   end&#x0D;&#x0A;   stenci()&#x0D;&#x0A;   if is_task_hidden(11) then&#x0D;&#x0A;     show_task(11)&#x0D;&#x0A;   end&#x0D;&#x0A;elseif cursor() and state(&quot;Mini03_photo&quot;,&quot;mini03_photo01&quot;) then&#x0D;&#x0A;   say(2052) --&quot;ничего непонятно&quot;&#x0D;&#x0A;   if state(&quot;Flag_photo&quot;, &quot;flag_photo01&quot;) then&#x0D;&#x0A;     change_state_ex(true, 0, false, &quot;Flag_photo&quot;, &quot;flag_photo02&quot;)&#x0D;&#x0A;   end&#x0D;&#x0A;   if is_task_hidden(10) then&#x0D;&#x0A;     show_task(10)&#x0D;&#x0A;   end&#x0D;&#x0A;elseif cursor() and not is_hide(&quot;mini03_mirror&quot;) and is_hide(&quot;mini03_stencil01&quot;) then&#x0D;&#x0A;   mirror()&#x0D;&#x0A;elseif cursor() and state(&quot;Mini03_photo&quot;,&quot;mini03_photo02&quot;) and state(&quot;Flag_photo&quot;, &quot;flag_photo01&quot;) then&#x0D;&#x0A;  change_state_ex(true, 0, false, &quot;Flag_photo&quot;, &quot;flag_photo02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini03_photo01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="288 312" angle="0" size="416 690" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_photo01_01" />
<object object_flags="2" id="mini03_photo02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="280 329" angle="0" size="460 770" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_photo01_02" />
</group>
<object object_flags="0" id="mini03_star01" hint="$2559" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="725 125" angle="0" size="440 248" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_star01" />
<object object_flags="0" id="mini03_hat01" hint="$2560" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="388 199" angle="0" size="783 400" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_hat01" />
<object object_flags="0" id="mini03_glasses01" hint="$2561" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="617 471" angle="0" size="426 288" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_glasses01" />
<object object_flags="0" id="mini03_flask01" hint="$11" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="615 440" angle="0" size="200 391" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_flask01" />
<object object_flags="0" id="comb01" hint="$2563" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="230.500 626" angle="0" size="328 144" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_comb01" />
<object object_flags="0" id="mini03_clock01" hint="$2564" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="774 251" angle="0" size="200 354" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_clock01" />
<object object_flags="0" id="mini03_belt01" hint="$2565" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="675 386" angle="0" size="534 563" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04_belt01" />
<group object_flags="0" id="Flag_photo" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="1" id="flag_photo01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="709 580.500" angle="0" size="48 50" type="image" color="16777215" image_id="scenes_scene08_02_miniscene_miniscene04_belt01" />
<object object_flags="3" id="flag_photo02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="703 580" angle="0" size="48 49" type="image" color="16777215" image_id="scenes_scene08_02_miniscene_miniscene04_belt01" />
</group>
<object object_flags="1" id="mini03_box" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene04" />
</objects>
<areas />
</scene>
<scene id="level08_miniscene_storeroom" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<object object_flags="0" id="lohmatyi13" hint="" editor_flags="0" s1="achievements.CreateTakeEffect(&quot;lohmatyi13&quot;,0,120)&#x0D;&#x0A;TakeLohmatyi(&quot;13&quot;)" s2="" s3="" s4="" sound="" offset="673.500 639.500" angle="0" size="73 35" type="image" color="-1" image_id="scenes_Lohmatyi_s08_01_ms05_Lohmatyi01" />
<group object_flags="0" id="Button_security01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="button_security01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="128 694" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
<object object_flags="2" id="button_security01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="109 693" angle="0" size="60 60" type="image" color="16777215" image_id="scenes_inventory_chapter08_bottle01" />
</group>
<object object_flags="1" id="exit" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1087 594" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="exit_mini06" hint="$2049" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_01&quot;)&#x0D;&#x0A;  if state(&quot;Button_security01&quot;,&quot;button_security01_01&quot;) and state(&quot;Security01&quot;,&quot;security06_01&quot;) then&#x0D;&#x0A;    sleep(500)&#x0D;&#x0A;    say(2064) &#x0D;&#x0A;    change_state(&quot;Button_security01&quot;,&quot;button_security01_02&quot;)&#x0D;&#x0A;    if is_task_hidden(13) then&#x0D;&#x0A;      show_task(13)&#x0D;&#x0A;    end&#x0D;&#x0A;  end&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="954 595" angle="0" size="152 79" type="image" color="-1" image_id="screens_comics_comics_panel" />
<group object_flags="0" id="Mini05_undressed01" hint="$2176" editor_flags="0" s1="if cursor() and state(&quot;Mini05_undressed01&quot;,&quot;mini05_undressed01_01&quot;) then&#x0D;&#x0A;  sound(&quot;bag_04&quot;, false)&#x0D;&#x0A;  change_state(&quot;Mini05_undressed01&quot;,&quot;mini05_undressed01_02&quot;)&#x0D;&#x0A;elseif cursor() and state(&quot;Mini05_undressed01&quot;,&quot;mini05_undressed01_02&quot;) then&#x0D;&#x0A;  sound(&quot;bag_04&quot;, false)&#x0D;&#x0A;  change_state(&quot;Mini05_undressed01&quot;,&quot;mini05_undressed01_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_undressed01_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="948.899 416.230" angle="0" size="159.162 430.461" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_underdress01_01" />
<object object_flags="2" id="mini05_undressed01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="968.795 416.230" angle="0" size="336.411 430.461" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_underdress01_02" />
</group>
<object object_flags="0" id="mini05_umbrella01" hint="$263" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="148 597" angle="0" size="300 138" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_umbrella01" />
<object object_flags="0" id="mini05_trumpet01" hint="$407" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="926 114" angle="0" size="176 80" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_trumpet01" />
<object object_flags="0" id="mini05_slippers01" hint="$604" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="595 373" angle="0" size="116 58" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_slippers01" />
<object object_flags="0" id="mini05_shoe03" hint="$1489" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="594 344" angle="0" size="122 54" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_shoe03" />
<object object_flags="0" id="mini05_microphone01" hint="$1490" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="60 517" angle="0" size="120 282" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_microphone01" />
<object object_flags="0" id="mini05_beads01" hint="$1491" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="131 415" angle="0" size="102 75" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_beads01" />
<object object_flags="0" id="mini05_pipe02" hint="$1492" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="185 404" angle="0" size="154 38" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_pipe02" />
<group object_flags="2" id="Mini05_gems" hint="$1493" editor_flags="0" s1="if cursor() then&#x0D;&#x0A; take()&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_gems01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="119 316" angle="0" size="58 62" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_precious01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="116 312" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_stone01" />
</group>
<group object_flags="0" id="Mini05_hatblock01" hint="$1495" editor_flags="0" s1="if cursor(&quot;Sun&quot;) and state(&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,500,&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_02&quot;)&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_03&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Mini05_gems&quot;) then&#x0D;&#x0A;    show(&quot;Mini05_gems&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_03&quot;) then&#x0D;&#x0A;  if is_object_on_level(&quot;Mini05_gems&quot;) then&#x0D;&#x0A;     hide_ex(nil,0,&quot;Mini05_gems&quot;)&#x0D;&#x0A;  end&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_02&quot;)&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,0,&quot;Mini05_hatblock01&quot;,&quot;mini05_hatblock01_03&quot;)&#x0D;&#x0A;  if is_object_on_level(&quot;Mini05_gems&quot;) then&#x0D;&#x0A;    show_ex(400,nil,&quot;Mini05_gems&quot;)&#x0D;&#x0A; end&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_hatblock01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="100 304" angle="0" size="201 208" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock01_01" />
<object object_flags="2" id="mini05_hatblock01_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="100 304" angle="0" size="201 208" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock01_02" />
<object object_flags="2" id="mini05_hatblock01_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="100 304" angle="0" size="201 208" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock01_03" />
</group>
<object object_flags="0" id="mini05_pipe01" hint="$1492" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="196 375" angle="0" size="160 14" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_pipe01" />
<object object_flags="0" id="mini05_bonbon01" hint="$1496" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="210 357" angle="0" size="58 28" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_bonbon01" />
<group object_flags="0" id="Mini05_hatblock02" hint="$1495" editor_flags="0" s1="if cursor(&quot;Mini02_star&quot;) and state(&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,500,&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_02&quot;)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_03&quot;)&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_03&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_02&quot;)&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock02&quot;,&quot;mini05_hatblock02_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_hatblock02_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="235 252" angle="0" size="106 212" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock02_01" />
<object object_flags="2" id="mini05_hatblock02_02" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="235 252" angle="0" size="106 212" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock02_02" />
<object object_flags="2" id="mini05_hatblock02_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="247 252" angle="0" size="130 212" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock02_03" />
</group>
<group object_flags="0" id="Mini05_cover01" hint="$1497" editor_flags="0" s1="if cursor()  and state(&quot;Mini05_cover01&quot;,&quot;mini05_cover01_01&quot;)then&#x0D;&#x0A;  sound(&quot;chest_open_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Mini05_cover01&quot;,&quot;mini05_cover01_02&quot;)&#x0D;&#x0A; if is_object_on_level(&quot;Mini05_stencil01&quot;) then&#x0D;&#x0A;     enable(&quot;Mini05_stencil01&quot;)&#x0D;&#x0A;  end &#x0D;&#x0A;elseif cursor()  and state(&quot;Mini05_cover01&quot;,&quot;mini05_cover01_02&quot;)then&#x0D;&#x0A;  sound(&quot;chest_close_01&quot;, false)&#x0D;&#x0A;  change_state(&quot;Mini05_cover01&quot;,&quot;mini05_cover01_01&quot;)&#x0D;&#x0A;end&#x0D;&#x0A;" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_cover01_01" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="501 444" angle="0" size="286 128" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_cover01_01" />
<object object_flags="2" id="mini05_cover01_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="428.500 366" angle="0" size="201 180" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_cover01_02" />
</group>
<object object_flags="0" id="mini05_book02" hint="$1498" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="310 321" angle="0" size="110 56" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_boock02" />
<group object_flags="0" id="Mini05_hatblock03" hint="$1495" editor_flags="0" s1="if cursor(&quot;Mini01_moon&quot;) and state(&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_01&quot;) then&#x0D;&#x0A;  remove()&#x0D;&#x0A;  sound(&quot;move_02&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,500,&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_02&quot;)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_03&quot;)&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_03&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_02&quot;)&#x0D;&#x0A;elseif  cursor() and state(&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_02&quot;) then&#x0D;&#x0A;  sound(&quot;move_01&quot;, false)&#x0D;&#x0A;  change_state_ex(true,nil,nil,&quot;Mini05_hatblock03&quot;,&quot;mini05_hatblock03_03&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_hatblock03_01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 231" angle="0" size="94 162" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock03_01" />
<object object_flags="2" id="mini05_hatblock03_02" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="340 231" angle="0" size="94 162" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock03_02" />
<object object_flags="2" id="mini05_hatblock03_03" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="343 231" angle="0" size="100 162" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hatblock03_03" />
</group>
<object object_flags="1" id="mini05_shadow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="238 181" angle="0" size="468 156" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_shadow01" />
<object object_flags="0" id="mini05_mirror01" hint="$1499" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="426 184" angle="0" size="86 116" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_mirror01" />
<object object_flags="0" id="mini05_hat01" hint="$1500" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="741 341" angle="0" size="158 244" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_hat01" />
<object object_flags="0" id="mini05_flower01" hint="$1501" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="365 62" angle="0" size="84 86" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_flower01" />
<object object_flags="0" id="mini05_floodlight01" hint="$1503" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="693 277" angle="0" size="114 310" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_floodlight01" />
<object object_flags="0" id="mini05_film01" hint="$1504" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="155 177" angle="0" size="64 130" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_film01" />
<object object_flags="0" id="mini05_drumstick01" hint="$1505" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="764 546" angle="0" size="148 38" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_drumstick01" />
<object object_flags="0" id="mini05_drumstick02" hint="$1506" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="472.500 597" angle="0" size="97 40" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_drumstick02" />
<object object_flags="0" id="mini05_drum01" hint="$1506" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="683 578" angle="0" size="274 164" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_drum01" />
<object object_flags="0" id="mini05_dress01" hint="$2176" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="876 311" angle="0" size="132 324" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_dress01" />
<object object_flags="0" id="mini05_dress02" hint="$2176" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="812 302" angle="0" size="144 368" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_dress02" />
<object object_flags="0" id="mini05_undressed02" hint="$1507" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="768 239" angle="0" size="130 298" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_underdress02" />
<object object_flags="0" id="mini05_gloves01" hint="$1508" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="312 393" angle="0" size="112 94" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_gloves01" />
<object object_flags="0" id="mini05_record01" hint="$1509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="307 428" angle="0" size="106 44" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_record01" />
<object object_flags="0" id="mini05_camera01" hint="$1510" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="97.500 96" angle="0" size="148 60" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_camera01" />
<object object_flags="0" id="mini05_box01" hint="$1512" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="216 81" angle="0" size="112 90" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_box01" />
<object object_flags="0" id="mini05_ribbon01" hint="$1513" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="279 146" angle="0" size="116 122" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_ribbon01" />
<object object_flags="0" id="mini05_boot01" hint="$1514" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="671 350" angle="0" size="46 112" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_boot01" />
<object object_flags="0" id="mini05_book01" hint="$1498" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="191 461" angle="0" size="116 58" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_boock01" />
<object object_flags="0" id="mini05_fan01" hint="$1519" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="71 229.500" angle="0" size="144 166" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_fan01" />
<object object_flags="0" id="mini05_testtube01" hint="$1520" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="489.999 473.499" angle="-0.684" size="54 10" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_testtube01" />
<object object_flags="0" id="mini05_toy01" hint="$1521" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="435 462.500" angle="0" size="114 74" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_toy01" />
<object object_flags="0" id="mini05_clock01" hint="$1522" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="590 447" angle="0" size="42 30" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_clock01" />
<group object_flags="0" id="Mini05_stencil01" hint="$1524" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  change_state(&quot;Security01&quot;,&quot;security06_01&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="mini05_stencil01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="535 459" angle="0" size="74 42" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_stencil01" />
<object object_flags="2" id="__inv" hint="" editor_flags="4" s1="" s2="" s3="" s4="" sound="" offset="549 456" angle="0" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_stencil01" />
</group>
<object object_flags="0" id="mini05_book03" hint="$1498" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="520 446" angle="0" size="106 70" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_boock03" />
<object object_flags="0" id="mini05_suitcase01" hint="$1497" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="500 466" angle="0" size="286 152" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_suitcase01" />
<object object_flags="0" id="mini05_boot02" hint="$1514" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="689 459" angle="0" size="134 68" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_boot02" />
<object object_flags="0" id="mini05_bag01" hint="$1525" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="399 294" angle="0" size="100 76" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_bag01" />
<object object_flags="0" id="mini05_banquette01" hint="$2555" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="152 526" angle="0" size="226 160" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_banquette01" />
<object object_flags="0" id="mini05_shoe01" hint="$1489" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="333 511" angle="0" size="170 80" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05_shoe01" />
<object object_flags="1" id="miniscene_storyroom" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_01_miniscene_miniscene05" />
</objects>
<areas >
<area object_flags="0" id="_area_picture02" hint="$2557" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="536 69" />
<point offset="542 120" />
<point offset="461 126" />
<point offset="456 72" />
</area>
<area object_flags="0" id="_area_picture01" hint="$2556" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="515 97" />
<point offset="542 168" />
<point offset="553 46" />
<point offset="687 59" />
<point offset="671 252" />
<point offset="537 240" />
<point offset="540 226" />
<point offset="474 245" />
<point offset="437 121" />
</area>
<area object_flags="0" id="_area_floor" hint="$1920" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="1 763" />
<point offset="1021 761" />
<point offset="779 369" />
<point offset="337 384" />
<point offset="2 563" />
</area>
<area object_flags="0" id="_area_wall" hint="$1919" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="2 564" />
<point offset="342 385" />
<point offset="669 366" />
<point offset="778 370" />
<point offset="1022 761" />
<point offset="1025 2" />
<point offset="373 2" />
<point offset="1 3" />
</area>
</areas>
</scene>
<scene id="level08_miniscene_casket" size="1024 768" offset="0 0" flags="0" script="" >
<objects >
<group object_flags="2" id="Gem_all" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="blue_crystal02" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 474" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_blue01" />
<object object_flags="0" id="red_crystal02" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="88.500 103" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_red01" />
<object object_flags="0" id="green_crystal02" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 287" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_green01" />
</group>
<group object_flags="0" id="Group 2" hint="" editor_flags="0" s1="" s2="" s3="" s4="" >
<object object_flags="0" id="blue_crystal01" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 565" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_blue01" />
<object object_flags="0" id="red_crystal01" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 197" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_red01" />
<object object_flags="0" id="green_crystal01" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="87.500 381" angle="0" size="69 78" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_green01" />
</group>
<group object_flags="0" id="Sun" hint="$2175" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  take()&#x0D;&#x0A;  hide(&quot;sun_in_casket&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" >
<object object_flags="0" id="sun" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="347.782 455.108" angle="0.651" size="455.565 387.784" type="image" color="-1" image_id="scenes_scene08_02_miniscene_miniscene05_sun" />
<object object_flags="2" id="__inv" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="457.645 355.467" angle="-0.057" size="60 60" type="image" color="-1" image_id="scenes_inventory_chapter08_sun01" />
</group>
<object object_flags="1" id="ray_glow01" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="987 325.500" angle="0" size="100 100" type="clip" color="-1" clip_id="ray_glow01" use_alpha="false" />
<object object_flags="0" id="ray01" hint="$2510" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="816.506 224.844" angle="-1.035" size="-7.673 397.368" type="image" color="-1" image_id="scenes_scene08_02_minigame_ray" />
<object object_flags="0" id="crystal_center01" hint="$2509" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="508 363" angle="0" size="128 128" type="image" color="-1" image_id="scenes_scene08_02_minigame_crystal_center01_01" />
<object object_flags="1" id="close_casket" hint="" editor_flags="0" s1="" s2="" s3="" s4="" sound="" offset="1083 586.500" angle="0" size="240 43" type="image" color="-1" image_id="controls_buttons_next_button" />
<object object_flags="0" id="back_close_casket" hint="Выход" editor_flags="0" s1="if cursor() then&#x0D;&#x0A;  show_scene(&quot;level08_scene08_02&quot;)&#x0D;&#x0A;end" s2="" s3="" s4="" sound="" offset="950 586.500" angle="0" size="152 79" type="image" color="-1" image_id="controls_comics_panel" />
<object object_flags="1" id="back_casket" hint="" editor_flags="2" s1="" s2="" s3="" s4="" sound="" offset="512 384" angle="0" size="1024 768" type="image" color="-1" image_id="scenes_scene08_02_minigame_minigame01" />
</objects>
<areas >
<area object_flags="0" id="area_casket_mini" hint="$2185" editor_flags="0" s1="" s2="" s3="" s4="" sound="" >
<point offset="0 755" />
<point offset="1018 763" />
<point offset="1021 7" />
<point offset="4 3" />
</area>
</areas>
</scene>
</level>
</Quest>
