-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

newEntity{ base = "BASE_LORE",
	name = "巨人的诗", lore="troll-poem", unique=true,
	desc = [[这首诗是.....巨人写的？]],
	level_range = {1, 50},
	rarity = 40,
	encumber = 0,
}

newEntity{ base = "BASE_LORE",
	name = "死灵法师的诗", lore="necromancer-poem", unique=true,
	desc = [[这首诗是.....死灵法师写的？]],
	level_range = {15, 50},
	rarity = 40,
	encumber = 0,
}

newEntity{ base = "BASE_LORE",
	name = "盗贼写在背面的", lore="rogue-poem", unique=true,
	desc = [[一首给盗贼写的诗？]],
	level_range = {15, 50},
	rarity = 40,
	encumber = 0,
}

for i = 1, 4 do
newEntity{ base = "BASE_LORE",
	name = "怎样成为一个死灵法师，残片"..i, lore="necromancer-primer-"..i, unique=true,
	desc = [[如何成为一个强大的死灵法师！]],
	level_range = {15, 50},
	rarity = 40,
}
end

newEntity{ base = "BASE_LORE",
	name = [[“尘归尘，土归土”，不死猎人指南，作者：Aslabor Borys]], lore="dust-to-dust", unique=true,
	desc = [[一本给不死猎人的指南，作者：Aslabor Borys]],
	level_range = {15, 50},
	rarity = 60,
}

for i = 1, 5 do
local who
if i == 1 then who = "Rolf" nb = 1
elseif i == 2 then who = "Weisman" nb = 1
elseif i == 3 then who = "Rolf" nb = 2
elseif i == 4 then who = "Weisman" nb = 2
elseif i == 5 then who = "Weisman" nb = 3
end
newEntity{ base = "BASE_LORE",
	name = "致信"..who.."("..nb..")", lore="adventurer-letter-"..i, unique=true,
	desc = [[两个冒险家往来信函的一部分。]],
	level_range = {1, 20},
	rarity = 20,
	bloodstains = (i == 5) and 2 or nil,
}
end

newEntity{ base = "BASE_LORE",
	name = "半身人脚印的", lore="halfling-feet", unique=true,
	desc = [[半身人脚印的.....信息??]],
	level_range = {10, 30},
	rarity = 40,
	encumber = 0,
}
