-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return [[
Congratulations! Hopefully this series of obstacles has led you to some conclusions:

1) When comparing #GOLD#combat stat#WHITE# scores, a difference of ten is the magic number that maximizes success.

2) Comparing roughly equal #GOLD#combat stat#WHITE# scores results in a success about half the time.

For the purposes of this tutorial, the maximum success chance is 100%, which will mostly not be the case in the proper game-- but a difference of ten points is still what you're shooting for in order to hit the max, whatever it happens to be.

You might also have concluded that this simple "win by ten points for best results" rule means that maximizing success becomes harder and harder when comparing higher-tier #GOLD#combat stat#WHITE# scores. True enough!
]]
