-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return [[
It looks like there are quite a few ways to match up the offensive #GOLD#combat stats#WHITE#...
#LIGHT_GREEN#Accuracy#WHITE#
#LIGHT_GREEN#Physical power#WHITE#
#LIGHT_GREEN#Spellpower#WHITE#
#LIGHT_GREEN#Mindpower#WHITE#

...with the defensive #GOLD#combat stats#WHITE#.
#LIGHT_GREEN#Defense#WHITE#
#LIGHT_GREEN#Physical save#WHITE#
#LIGHT_GREEN#Spell save#WHITE#
#LIGHT_GREEN#Mental save#WHITE#

But don't worry. It's usually easy to know what will get used for two reasons:

#GOLD#1)#WHITE#  Defensive #GOLD#combat stats#WHITE# are used quite consistently; physical effects use #LIGHT_GREEN#Physical save#WHITE#, no matter their source. Magical effects use #LIGHT_GREEN#Spell save#WHITE#, no matter their source. Mental effects use #LIGHT_GREEN#Mental save#WHITE#, no matter their source.

#GOLD#2)#WHITE#  For the most part, any given class uses a single offensive #GOLD#combat stat#WHITE#, so there's not much potential for confusion. A berserker will only be using #LIGHT_GREEN#Physical power#WHITE# to apply effects. Similarly, an archmage will only use #LIGHT_GREEN#Spellpower#WHITE#. 
]]
