-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return "New Class: #LIGHT_GREEN#Wyrmic (Wilder)",
[[
Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves.
You have consumed a magic that allows you to gain such a power. You can now also create new characters with the #LIGHT_GREEN#Wyrmic class#WHITE#.

Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons.
Class features:#YELLOW#
- Take on the aspects of fire, cold, and sand-drakes
- Breath weapons: fire, ice, and sand
- Powerful two-handed melee combatant#WHITE#

All Wilder classes use Equilibrium for their powers. It represents their connection to nature. 
The higher it gets the more off-balance they are with it. A high equilibrium makes for a chance to fail to use a power and lose a turn.
Wyrmics are also trained in the martial arts and use stamina for some techniques.
]]
