-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

--------------------------------------------------------------------------
-- Iron Throne
--------------------------------------------------------------------------

newLore{
	id = "iron-throne-profits-1",
	category = "iron throne",
	name = "Iron Throne Profits History: Age of Allure",
	lore = [[#{bold}#3800: #{normal}#Gold accepted as standard unit of currency amongst all races after heavy lobbying. This is greatly to our favour, as our vein resources are high and the material otherwise has no practical usage. Must continue to stockpile more.
#{bold}#4200: #{normal}#New smelting techniques developed allow more stralite to be recovered from existing veins. Techniques must be kept hidden from other races.
#{bold}#4362: #{normal}#Grand Smith Dakhtun has discovered new methods of infusing magical effects in weapons and armour. Potential for profit growth in this area very high.
#{bold}#4550: #{normal}#First special meeting of Iron Throne Profits Committee. War with humans and halflings worrying, as it is reducing potential market size. Threat of complete market elimination forces us to drastic action - all weapons trade must cease. Increase stockpiles of construction materials in hope of eventual reconciliation.
#{bold}#5967: #{normal}#Shaloren involvement in war is becoming too grave a risk - legends of Sher'Tul destruction are a pertinent reminder of the dangers of high magic. Increasing investment in new Ziguranth order in hopes of opposing this problem.
#{bold}#6550: #{normal}#War ended. Opportunity presents itself - now reopening trade, with high prices on all construction items. Profits forecast is very high.
#{bold}#6827: #{normal}#Killed Kroltar the Crimson Wyrm and recovered his hoard. Value of hoard: 2 million gold. Resources lost in recovery effort: 700,000 gold (estimation based on standard assessment of 350 gold per capita lost). Net profit: 1.3 million gold. Profit margin is 186%!
#{bold}#6980: #{normal}#Resources based on dragon hoards are dwindling. Must reduce cull targets to allow recovery of numbers.
#{bold}#7420: #{normal}#Major orc attacks are ruining trade arrangements. Cutting off all contracts until markets settle.
#{bold}#7494: #{normal}#Disastrous use of magic by Shaloren elves has had an unprecedented impact on profitability of our operations. Increasing protectionist measures to prevent economic ruin.]],
}

newLore{
	id = "iron-throne-profits-2",
	category = "iron throne",
	name = "Iron Throne Profits History: Age of Dusk",
	lore = [[#{bold}#412: #{normal}#Diseases and food shortages force increased trade with other races. For the first time in our great history we are in the red. Morale amongst the people is at an all-time low, and is badly affecting productivity.
#{bold}#1430: #{normal}#Several mages visited and used their arts to cure many of the plagues we have suffered for centuries. When offered payment they refused. How very odd...
#{bold}#1490: #{normal}#Production now nearing pre-Spellblaze levels. Profits high, and commerce with other races increasing.
#{bold}#1567: #{normal}#Gigantic earthquakes have completely destroyed many of our major production facilities. Loss of personnel resources is also very tragic, especially key production experts. This is having a very negative effect on our forecasts.]],
}

newLore{
	id = "iron-throne-profits-3",
	category = "iron throne",
	name = "Iron Throne Profits History: Age of Pyre",
	lore = [[#{bold}#240: #{normal}#Market forecasts recovering better than expected. Increasing expansion in external trade areas.
#{bold}#490: #{normal}#Orcish attacks have become much worse - seem to be using higher magic and some demonic forces. Potential threat to resources.
#{bold}#581: #{normal}#Several key cities overwhelmed from underground by attacks from orcs and strange horrors. Have collapsed lower caverns to prevent further penetration. Working on continued resource protection measures.
#{bold}#711: #{normal}#Developed key strategic agreements with outside races to help contain orcish threat to resources and infrastructure. Relations with Toknor of the humans are seen to be especially important - have sent him some of our best armour and weapons to ensure a good return on our investments. In hindsight we should have charged more for these.
#{bold}#713: #{normal}#Orcish threat eliminated. Profits beginning to soar due to increased external trade relations.
]],
}

newLore{
	id = "iron-throne-profits-4",
	category = "iron throne",
	name = "Iron Throne Profits History: Age of Ascendancy",
	lore = [[#{bold}#28: #{normal}#Mutual defence treaty signed with newly formed Allied Kingdom, and further trade routes opened. Highest ever recorded profit in final quarter of this year.
#{bold}#115: #{normal}#Noted a return of an orcish presence in the collapsed caverns beneath the Iron Throne. Also increased reports of horrors and demons affecting mining operations. Key strategic decision taken: these must be kept hidden from the other races. Uncertainty will only destabilise the markets. Increase stockpiles of weapons and armour, especially voratun and stralite materials, in case of new war trade.
#{bold}#120: #{normal}#Orcish raid has stolen many of our stockpiled weapons. Pressures on mining operations have increased, cutting off key stralite veins. Resource protection measures need increasing, whilst threat must be contained beneath us. Profits are stable, but under heavy threat.]],
}

newLore{
	id = "iron-throne-reknor-edict",
	category = "iron throne",
	name = "Iron Throne Edict",
	lore = [[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}#

The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated.

This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]]
}

newLore{
	id = "iron-throne-trade-ledger",
	category = "iron throne",
	name = "Iron Throne trade ledger",
	lore = [[#{bold}#IRON THRONE TRADE LEDGER - Allied Kingdom#{normal}#
#{italic}#Age of Ascendancy, 121#{normal}#

#{bold}#Last Hope - Exports#{normal}#
      Steel Plate Armour (Human) - 500pcs.
      Steel Plate Armour (Halfling) - 460pcs.
      Steel Armaments -
      * Longswords - 170pcs.
      * Spears - 200pcs.
      * Maces - 150pcs.
      Crafts, Sundries - 2,200pcs.

#{bold}#Derth - Exports#{normal}#
      Iron Hatchets - 50pcs.
      Tools, Sundries - 65pcs.

#{bold}#Last Hope - Imports#{normal}#
      Gold - 500,000pcs.
      Grains, Etc. - 1,000tons

#{bold}#CONFIDENTIAL: Angolwen - Exports#{normal}#
      Garnets - 50pcs.
      Rubies - 40pcs.
      Diamonds - 20pcs.

low diamond yield this year - +50% charge? ziguranth raided our last ang. caravan - more guards? - D.
yes to diamonds. arm our merchants in the caravan, no extra guards. profits are thin enough as it is! - S.]]
}


newLore{
	id = "iron-throne-last-words",
	category = "iron throne",
	name = "Iron Throne Reknor expedition, last words",
	lore = [[...We are lost. The orcish forces are too great. No matter how many our squad slays, yet more surge from the depths. Where are the cursed creatures coming from?! We have spied their leader, but have had no hope in killing him; he is a beast, a destroyer, burning with fire infernal and ice cruel and chilling. The power these orcs wield now fills me with dread... perhaps they have found new, mighty allies? This news must reach our ruler. My comrades... I am sorry. I will flee once the opportunity arises, but know that your sacrifices will not be in vain. Long may our empire endure.]]
}

--------------------------------------------------------------------------
-- Iron Throne: Deep Bellow
--------------------------------------------------------------------------

newLore{
	id = "deep-bellow-1",
	category = "iron throne",
	name = "Deep Bellow excavation report 1",
	lore = [[10 days into initial site survey, hmm! Recent tremors have opened deep new chasms, but we must work cautiously to ensure they're stable before conducting major operations, oh yes! Proceeding well at start, with supports being put in place and no flammable gases detected, hmm hmm.

Some Sher'Tul relics have been found. Perhaps great profit to be had here! High margins on Shaloren market, yes yes.

Some miners saying they feel ill, hrm hrm. The drem fools have likely been gorging on too much mead. Will deduct it from their pay, yes yes!

-- Foreman Tamoth]]
}

newLore{
	id = "deep-bellow-2",
	category = "iron throne",
	name = "Deep Bellow excavation report 2",
	bloodstains = 3,
	lore = [[Chasms go deep, yes yes. More relics found, oh yes. Will be mighty profitable! But ah, my secret treasure is even better, indeed! Gold! Beautiful lovely gold, buried deep, so deep... Have kept it hidden, sealed, yes. Looks like the remains of a giant throne. I touched it, yes, I even put my lips to it - ahhh, the taste!

But must stay focussed, much work to be done. Miners are roudy, hrm! One of the drem fools went mad and killed himself with a pickaxe - messy business. Must restore order, yes yes! More Sher'Tul artifacts found, possible even remains of weapons. Imagine the profit! Will keep them hidden yes, the dreams say yes, in the darkness, secret, waiting waiting, for the right time...

Hmm, that fellow's blood was so red, spilling on the cavernous floor. I wonder where they buried him? My mouth... it wants to taste, yes yes...

-- Foreman Tamoth]]
}

newLore{
	id = "deep-bellow-3",
	category = "iron throne",
	name = "Deep Bellow excavation report 3",
	bloodstains = 12,
	lore = [[Hah, my mouth, it tastes, it feels, hmm hmm. It grows, yes yes! The others are changing, flying, screaming, squelching, warping. Bad for profit, hmm hmm. My teeth, they grow, they hunger, yes. They want to escape!

I can feel in my dreams, the dark depths. Bound, buried, forgotten. My mouth wants to open, to scream, to destroy! Hmm hmm, deep below, yes... Want to get out!

Must stay down here to be close to the dreams, yes yes. Must plant my mouth in the soil and watch it grow! It will devour me, and grow and grow, hmm hmm. It will call from the dark place, and bring back Him from the deepest below, oh yes.

-- Ta...moth... The mouth... yes yes!]]
}
