-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return "New Class: #LIGHT_GREEN#Sun Paladin (Celestial)",
[[
In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.

Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun.
Paragons of all that is good, they are nonetheless terrible in their battle against the Pride.
Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass."

You have discovered the Gates of Morning and can now create new characters with the #LIGHT_GREEN#Sun Paladin class#WHITE#.

Sun Paladins are heavy melee with spellcasting support.
Class features:#YELLOW#
- Burn your foes from afar with the light and fire of the Sun
- Head into battle enhanced by your powerful Chants
- Channel the power of the Sun through your weapon
- Become a walking fortress, protected by your shield#WHITE#

Sun Paladins use "positive energy" to power their special abilities.
It is filled by some of their spells and depleted by others, making them alternate their talents.
]]
