-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return "New Class: #LIGHT_GREEN#Archmage",
[[
Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.

During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.
This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.

You have been told this story and can now create new characters with the #LIGHT_GREEN#Archmage class#WHITE#.

Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world.
Class features:#YELLOW#
- Cast elemental spells to burn your foes to death or freeze them
- Summon the powers of Space and Time to protect and cripple
- Dabble in Phantasms and Illusions
- Manipulate the forces of magic themselves#WHITE#

All mages use mana to cast their spells.
It slowly replenishes over time.
]]
