-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

newEntity{
	define_as = "BASE_WAND",
	type = "wand", subtype="wand",
	unided_name = "wand", id_by_type = true,
	display = "-", color=colors.WHITE, image = resolvers.image_material("wand", "wood"),
	encumber = 2,
	rarity = 9,
	add_name = "#CHARGES#",
	use_sound = "talents/spell_generic",
	is_magic_device = true,
	elec_destroy = {{20,1}, {30,2}, {60,5}, {90,10}, {170,20}},
	desc = [[魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。]],
	egos = "/data/general/objects/egos/wands.lua", egos_chance = { prefix=resolvers.mbonus(20, 5), suffix=100 }, ego_first_type = "suffix",
	power_source = {arcane=true},
}

newEntity{ base = "BASE_WAND",
	name = "榆木魔杖",
	color = colors.UMBER,
	level_range = {1, 10},
	cost = 1,
	material_level = 1,
	resolvers.charges(10, 30),
}

newEntity{ base = "BASE_WAND",
	name = "白蜡魔杖",
	color = colors.UMBER,
	level_range = {10, 20},
	cost = 2,
	material_level = 2,
	resolvers.charges(25, 45),
}

newEntity{ base = "BASE_WAND",
	name = "紫杉魔杖",
	color = colors.UMBER,
	level_range = {20, 30},
	cost = 3,
	material_level = 3,
	resolvers.charges(40, 60),
}

newEntity{ base = "BASE_WAND",
	name = "精灵木魔杖",
	color = colors.UMBER,
	level_range = {30, 40},
	cost = 4,
	material_level = 4,
	resolvers.charges(55, 75),
}

newEntity{ base = "BASE_WAND",
	name = "龙骨魔杖",
	color = colors.UMBER,
	level_range = {40, 50},
	cost = 5,
	material_level = 5,
	resolvers.charges(70, 90),
}
