-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010, 2011 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
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--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- GNU General Public License for more details.
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-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org

return [[
Many times when you perform an attack, or suffer one, the success of the attack is determined by comparing #GOLD#combat stat#WHITE# scores of the attacker and defender. We saw already that physical attacks, such as melee blows or an archer's loosed arrow, involve comparing the attacker's #LIGHT_GREEN#Accuracy#WHITE# and the defender's #LIGHT_GREEN#Defense#WHITE#.

What about the other #GOLD#combat stats#WHITE#?

They're a little harder to pin down. #LIGHT_GREEN#Physical save#WHITE#,  #LIGHT_GREEN#Spell save#WHITE#,  and #LIGHT_GREEN#Mental save#WHITE# are generally used by a defender when there's some sort of unpleasant effect at stake-- say, getting pinned to the ground or blinded or knocked flying. The #GOLD#combat stat#WHITE# used by the attacker in such cases depends on the source of the attack. Let's consider a few examples...
]]
