<?xml version="1.0" encoding="utf-8"?>

<Menu>
	<text id="MAIN_MENU" data="Menu"/>
	<text id="START_GAME" data="Start game"/>
	<text id="NEW_GAME" data="New game"/>
	<text id="CONTINUE_GAME" data="Continue"/>
	<text id="CHANGE_LEVEL" data="Levels"/>
	<text id="CHANGE_LEVEL_PACK" data="Level pack:"/>
	<text id="PLAY" data="PLAY"/>
	<text id="PREVIOUS" data="Back"/>
	<text id="NEXT" data="Next"/>
	<text id="OK" data="OK"/>
	<text id="APPLY" data="Apply"/>
	<text id="CANCEL" data="Cancel"/>
	<text id="YES" data="Yes"/>
	<text id="NO" data="No"/>
	<text id="EXIT" data="Exit"/>
	<text id="REALLY_EXIT" data="Do you really
	want to quit?"/>
	<text id="YOUR_GAME" data=" Your game
	will be saved."/>
	<text id="HELP" data="Help"/>
	<text id="CREDITS" data="Credits"/>
	<text id="EDITOR" data="Editor"/>
	<text id="OPTIONS" data="Options"/>
	<text id="RESOLUTION" data="Screen size"/>
	<text id="FULLSCREEN" data="Full screen"/>	
	<text id="SHADOWS" data="Shadows"/>
	<text id="REFLECTIONS" data="Reflections"/>
	<text id="COLOR_DEPTH" data="32-bit color"/>
	<text id="MUSIC_VOLUME" data="Music volume"/>
	<text id="SOUND_VOLUME" data="Sound volume"/>
	<text id="HIGH_SCORES" data="High scores"/>
	<text id="IF_IS_NOT_YOU" data="Change player"/>
	<text id="SELECT_PLAYER" data="Select player"/>
	<text id="DELETE" data="Delete"/>
	<text id="DELETE_PLAYER" data="Delete player"/>
	<text id="NEW_PLAYER" data="New player"/>
	<text id="CONFIRMATION_DELETION" data="Do you really want to delete this player?"/>
	<text id="GREETING" data="Welcome,"/>
	<text id="RESUME" data="Resume"/>
	<text id="ENTER_YOUR_NAME" data="Please enter your name:"/>
	<text id="NAME_ALREADY_EXIST" data="A player with that name already exists. Please enter a different name."/>
	<text id="EMPTY_RECORD" data="Record"/>
	<text id="VERSION" data="Version"/>
	<text id="BONUSES_1" data="Bonuses (1)"/>
	<text id="BONUSES_2" data="Bonuses (2)"/>
	<text id="UPGRADES" data="Upgrade Laboratory"/>
	<text id="LAB" data="Laboratory"/>
	<text id="CHARACTERS" data="Characters"/>
	<text id="CHARACTER_1" data="Roboy 6"/>
	<text id="CHARACTER_2" data="Arabella"/>
	<text id="CHARACTER_3" data="Ako Akhom"/>
	<text id="CHARACTER_4" data="   Dr.   Chapek"/>
	<text id="UNKNOWN" data="Unknown"/>
	<text id="ABILITIES" data="Skills"/>
	<text id="ACHIEVEMENTS" data="Achievements"/>
	<text id="STATISTICS" data="Statistics"/>
	<text id="CAMPAIGN" data="Campaign completed!"/>
	<text id="CAMPAIGN_PROGRESS" data="Campaign progress"/>
	<text id="GAME_PROGRESS" data="Game progress"/>
	<text id="HEALTH" data="HEALTH"/>
	<text id="ARMOR" data="ARMOR"/>
	<text id="PAUSE" data="Pause"/>
	<text id="GO_TO_MENU" data="Exit to
	the main
	menu?"/>
	<text id="CANCEL_DIALOGUE" data="Click the left mouse button to continue."/>
	
	<text id="SPECIALIZATION_1" data="Speciality: Attack"/>
	<text id="SPECIALIZATION_2" data="Speciality: Protection"/>
	<text id="SPECIALIZATION_3" data="Speciality: Balls"/>
	<text id="SPECIALIZATION_4" data="Speciality Master"/>
	<text id="TREE_1" data="Attack"/>
	<text id="TREE_2" data="Protection"/>
	<text id="TREE_3" data="Ball Control"/>
	<text id="TREE_4" data="Skills"/>
	
	<text id="LEVEL_PACK_1" data="Main"/>
	<text id="LEVEL_PACK_2" data="Additional"/>

	<text id="GAME_LEVEL" data="LEVEL"/>
	<text id="GAME_SCORE" data="SCORE"/>
	<text id="CONGRATULATIONS" data="CONGRATULATIONS!"/>
	<text id="EPISODE_COMPLETE" data="EPISODE COMPLETED"/>
	<text id="LEVEL_COMPLETE" data="LEVEL COMPLETED"/>
	<text id="GAME_OVER" data="GAME OVER"/>
	<text id="GO" data="GO!"/>
	
	<text id="CRUSH" data="CRACK!"/>
	<text id="DANGER" data="WARNING!!"/>
	<text id="MINIGUNS" data="MACHINE GUNS!!"/>
	<text id="SPELL_FEAR" data="FEAR!"/>
	<text id="SPELL_HIPNOTISM" data="HYPNOSIS!"/>
	<text id="SPELL_SLOWDOWN" data="SLOWDOWN!"/>
	<text id="SPELL_REPULSION" data="REPULSION!"/>
	<text id="SPELL_REGENERATION" data="REGENERATION!"/>
	<text id="SPELL_SUMMON" data="APPEAL!"/>
	<text id="SPELL_BOOST" data="ACCELERATION!"/>
	<text id="SPELL_MINES" data="MINES!"/>
	<text id="SPELL_CURE" data="TREATMENT!"/>
	<text id="SPELL_HEXAGON" data="HEXAGON!"/>
	<text id="SPELL_CRAZY_BALL" data="CRAZY BALL!"/>
	<text id="RESIST" data="Resistance!"/>
	
	<text id="UPGRADE_COST" data="Price:"/>
	<text id="UPGRADE_COMPLETE" data="Completed"/>
	
	<text id="BAT_BLUE" data="Blue paddle"/>
	<text id="BAT_RED" data="Red paddle"/>
	<text id="BAT_GREEN" data="Green paddle"/>
	<text id="BAT_VIOLET" data="Violet paddle"/>
	<text id="BALL_SPEED" data="Ball speed increased by 25%"/>
	
	<text id="AWARD" data="You've earned an award!"/>
	<text id="AWARD_BRONZE" data="You've earned the Bronze award!"/>
	<text id="AWARD_SILVER" data="You've earned the Silver award!"/>
	<text id="AWARD_GOLD" data="You've earned the Gold award!"/>
	
	<text id="ACH_NAME_1" data="Turtle!"/>
	<text id="ACH_NAME_2" data="Upgrade King!"/>
	<text id="ACH_NAME_3" data="Dr. Chapek!"/>
	<text id="ACH_NAME_4" data="New friend!"/>
	<text id="ACH_NAME_5" data="Two-Time Champ!"/>
	<text id="ACH_NAME_6" data="Monster of the Deep!"/>
	<text id="ACH_NAME_7" data="Halloween!"/>
	<text id="ACH_NAME_8" data="Giant Reptile"/>
	<text id="ACH_NAME_9" data="Heavy Artillery!"/>
	<text id="ACH_NAME_10" data="The Final Boss!"/>
	
	<text id="ACH_1" data="Take more than 5 minutes to complete one level"/>
	<text id="ACH_2" data="Upgrade your character to the max"/>
	<text id="ACH_3" data="Earn half of the achievements to unlock Dr. Chapek"/>
	<text id="ACH_4" data="Complete every level as one character to unlock Ako Akhom"/>
	<text id="ACH_5" data="Complete every level as two characters"/>
	<text id="ACH_6" data="Defeat the giant crab"/>
	<text id="ACH_7" data="Defeat the pumpkin robot "/>
	<text id="ACH_8" data="Defeat the dragon"/>
	<text id="ACH_9" data="Defeat the tank"/>
	<text id="ACH_10" data="Defeat the final boss"/>
	
	<text id="ACH_NAME_11" data="Skilled Win!"/>
	<text id="ACH_NAME_12" data="All-out Attack!"/>
	<text id="ACH_NAME_13" data="Survivor!"/>
	<text id="ACH_NAME_14" data="Star Collector!"/>
	<text id="ACH_NAME_15" data="High Score!"/>
	<text id="ACH_NAME_16" data="Madness!"/>
	<text id="ACH_NAME_17" data="Destroyer!"/>
	<text id="ACH_NAME_18" data="Invader Killer!"/>
	<text id="ACH_NAME_19" data="Speedy Gonzalez!"/>
	<text id="ACH_NAME_20" data="Ranged Combat!"/>
	
	<text id="ACH_BRONZE_11" data="For the Bronze award, complete a level
	with 3 balls on the field."/>
	<text id="ACH_SILVER_11" data="For the Silver award, complete a level
	with 7 balls on the field."/>
	<text id="ACH_GOLD_11" data="For the Gold award, complete a level
	with 12 balls on the field."/>
	<text id="ACH_BRONZE_12" data="For the Bronze award, have 5 balls
	on the field at once."/>
	<text id="ACH_SILVER_12" data="For the Silver award, have 10 balls
	on the field at once."/>
	<text id="ACH_GOLD_12" data="For the Gold award, have 15 balls
	on the field at once."/>
	<text id="ACH_BRONZE_13" data="For the Bronze award, complete 5 levels
	in a row without losing a life."/>
	<text id="ACH_SILVER_13" data="For the Silver award, complete 10 levels
	in a row without loosing a life."/>
	<text id="ACH_GOLD_13" data="For the Gold award, complete 15 levels
	in a row without loosing a life."/>
	<text id="ACH_BRONZE_14" data="For the Bronze award, earn 50 stars."/>
	<text id="ACH_SILVER_14" data="For the Silver award, earn 300 stars."/>
	<text id="ACH_GOLD_14" data="For the Gold award, earn 1,000 stars."/>
	<text id="ACH_BRONZE_15" data="For the Bronze award, earn 100,000 points
	as any character."/>
	<text id="ACH_SILVER_15" data="For the Silver award, earn 3,000,000 points
	as any character."/>
	<text id="ACH_GOLD_15" data="For the Gold award, earn 10,000,000 points."/>
	<text id="ACH_BRONZE_16" data="For the Bronze award, lose 10 lives
	as any character."/>
	<text id="ACH_SILVER_16" data="For the Silver award, lose 50 lives
	as any character."/>
	<text id="ACH_GOLD_16" data="For the Gold award, lose 100 lives
	as any character."/>
	<text id="ACH_BRONZE_17" data="For the Bronze award, break 1,000 bricks."/>
	<text id="ACH_SILVER_17" data="For the Silver award, break 15,000 bricks."/>
	<text id="ACH_GOLD_17" data="For the Gold award, break 40,000 bricks."/>
	<text id="ACH_BRONZE_18" data="For the Bronze award, break 25 mixers."/>
	<text id="ACH_SILVER_18" data="For the Silver award, break 500 mixers."/>
	<text id="ACH_GOLD_18" data="For the Gold award, break 3,000 mixers."/>
	<text id="ACH_BRONZE_19" data="For the Bronze award, complete a level
	in less than 75 seconds."/>
	<text id="ACH_SILVER_19" data="For the Silver award, complete the level
	in less than 55 seconds."/>
	<text id="ACH_GOLD_19" data="For the Gold award, complete the level
	in less than 35 seconds."/>
	<text id="ACH_BRONZE_20" data="For the Bronze award, do not touch any balls with the
	paddle and do not lose a ball for 15 seconds."/>
	<text id="ACH_SILVER_20" data="For the Silver award, do not touch any balls with the
	paddle and do not lose a ball for 30 seconds."/>
	<text id="ACH_GOLD_20" data="For the Gold award, do not touch any balls with the
	paddle and do not lose a ball for 45 seconds."/>
	
	<text id="ACH_NAME_21" data="Dragon Killer!"/>
	<text id="ACH_NAME_22" data="Superb Control!"/>
	<text id="ACH_NAME_23" data="Look ma! No gun!"/>
	<text id="ACH_NAME_24" data="Tactical Superiority!"/>
	<text id="ACH_NAME_25" data="Dodge Like Mad!"/>
	<text id="ACH_NAME_26" data="Absolute Champion!"/>
	
	<text id="ACH_21" data="Defeat the dragon without getting hurting!"/>
	<text id="ACH_22" data="Defeat the big pumpkin robot without losing a ball!"/>
	<text id="ACH_23" data="Defeat the giant crab without firing a single shot!"/>
	<text id="ACH_24" data="Defeat the armed tank without losing a life!"/>
	<text id="ACH_25" data="Defeat the Guard and avoid all of its rockets"/>
	<text id="ACH_26" data="Complete the game as every character!"/>
	
	<text id="STATISTICS_1" data="Total game progress:"/>
	<text id="STATISTICS_2" data="Achievements acquired:"/>
	<text id="STATISTICS_3" data="Bosses defeated:"/>
	<text id="STATISTICS_4" data="Bricks destroyed:"/>
	<text id="STATISTICS_5" data="Mixers destroyed:"/>
	<text id="STATISTICS_6" data="Points earned:"/>
	<text id="STATISTICS_7" data="Stars collected:"/>
	<text id="STATISTICS_8" data="Levels completed:"/>
	<text id="STATISTICS_9" data="Levels completed without losing a life:"/>
	<text id="STATISTICS_10" data="Lives lost:"/>
	<text id="STATISTICS_11" data="Best level score:"/>
	<text id="STATISTICS_12" data="Fastest time completing a level:"/>
	<text id="STATISTICS_13" data="Longest time completing a level:"/>
	<text id="STATISTICS_14" data="Maximum number of balls on the field:"/>
	<text id="STATISTICS_15" data="Maximum number of balls on the field upon completing a level:"/>
	
	<text id="UPGRADE_TIP_GUNS" data="Machine gun upgrade:"/>
	<text id="UPGRADE_TIP_GUNS_1" data="Level 1: Double shot"/>
	<text id="UPGRADE_TIP_GUNS_2" data="Level 2: Increases the amount of ammunition by 50%"/>
	<text id="UPGRADE_TIP_GUNS_3" data="Level 3: Doubles the amount of ammunition"/>
	
	<text id="UPGRADE_TIP_HEAVY_GUN" data="Heavy Cannon upgrade:"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_1" data="Level 1: Increases the amount of ammunition by 2 shots"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_2" data="Level 2: Unlocks fragmented shells (3 fragments)"/>
	<text id="UPGRADE_TIP_HEAVY_GUN_3" data="Level 3: Increases the amount of ammunition by 4 shots"/>
	
	<text id="UPGRADE_TIP_BAZOOKA" data="Rocket Launcher upgrade:"/>
	<text id="UPGRADE_TIP_BAZOOKA_1" data="Level 1: Double rocket launchers"/>
	<text id="UPGRADE_TIP_BAZOOKA_2" data="Level 2: Increases the amount of ammunition by 1 rocket"/>
	<text id="UPGRADE_TIP_BAZOOKA_3" data="Level 3: Increases the amount of ammunition by 2 rockets"/>
	
	<text id="UPGRADE_TIP_ION_CANNON" data="Orbital Strike upgrade:"/>
	<text id="UPGRADE_TIP_ION_CANNON_1" data="Level 1: Increases the amount of ammunition by 1 shot"/>
	<text id="UPGRADE_TIP_ION_CANNON_2" data="Level 2: Increases the amount of ammunition by 2 shot"/>
	<text id="UPGRADE_TIP_ION_CANNON_3" data="Level 3: Increases the amount of ammunition by 3 shot"/>
	
	<text id="UPGRADE_TIP_MINING" data="Mine upgrade:"/>
	<text id="UPGRADE_TIP_MINING_1" data="Level 1: Increases the bonus time by 50%"/>
	<text id="UPGRADE_TIP_MINING_2" data="Level 2: Increases the blast area 1.5 times"/>
	<text id="UPGRADE_TIP_MINING_3" data="Level 3: Doubles the bonus time"/>

	<text id="UPGRADE_TIP_BOMBS" data="Air Strike upgrade:"/>
	<text id="UPGRADE_TIP_BOMBS_1" data="Level 1: Doubles the number of bombs"/>
	<text id="UPGRADE_TIP_BOMBS_2" data="Level 2: Bombs penetrate bricks"/>
	<text id="UPGRADE_TIP_BOMBS_3" data="Level 3: Triples the number of bombs"/>
	
	<text id="UPGRADE_TIP_FIRE_BALL" data="Fire Ball upgrade:"/>
	<text id="UPGRADE_TIP_FIRE_BALL_1" data="Level 1: Increases the bonus time by 30%"/>
	<text id="UPGRADE_TIP_FIRE_BALL_2" data="Level 2: Increases the bonus time by 60%"/>
	<text id="UPGRADE_TIP_FIRE_BALL_3" data="Level 3: Doubles the bonus time"/>
	
	<text id="UPGRADE_TIP_POWER_BALL" data="Power Ball upgrade:"/>
	<text id="UPGRADE_TIP_POWER_BALL_1" data="Level 1: Increases the bonus time by 30%"/>
	<text id="UPGRADE_TIP_POWER_BALL_2" data="Level 2: Increases the bonus time by 60%"/>
	<text id="UPGRADE_TIP_POWER_BALL_3" data="Level 3: Doubles the bonus time"/>
	
	<text id="UPGRADE_TIP_CRAZY_BALL" data="Crazy Ball upgrade:"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_1" data="Level 1: Decreases the bonus time by 30%"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_2" data="Level 2: Decreases the bonus time by 60%"/>
	<text id="UPGRADE_TIP_CRAZY_BALL_3" data="Level 3: Halves the bonus time"/>

	<text id="UPGRADE_TIP_HEXAGON" data="Hexagon upgrade:"/>
	<text id="UPGRADE_TIP_HEXAGON_1" data="Level 1: Decreases the bonus time by 30%"/>
	<text id="UPGRADE_TIP_HEXAGON_2" data="Level 2: Decreases the bonus time by 60%"/>
	<text id="UPGRADE_TIP_HEXAGON_3" data="Level 3: Halves the bonus time"/>
	
	<text id="UPGRADE_TIP_SHIELD" data="Energy Barrier upgrade:"/>
	<text id="UPGRADE_TIP_SHIELD_1" data="Level 1: Increases the number of energy barriers to 2"/>
	<text id="UPGRADE_TIP_SHIELD_2" data="Level 2: Increases the number of energy barriers to 3"/>
	<text id="UPGRADE_TIP_SHIELD_3" data="Level 3: Increases energy barrier time to 40 seconds"/>
	
	<text id="UPGRADE_TIP_MAGNET" data="Magnet upgrade:"/>
	<text id="UPGRADE_TIP_MAGNET_1" data="Level 1: Increases magnet time to 15 seconds"/>
	<text id="UPGRADE_TIP_MAGNET_2" data="Level 2: Increases magnet time to 20 seconds"/>
	<text id="UPGRADE_TIP_MAGNET_3" data="Level 3: Increases magnet time to 25 seconds"/>
	
	<text id="UPGRADE_TIP_TOTEMS" data="Totem upgrade:"/>
	<text id="UPGRADE_TIP_TOTEMS_1" data="Level 1: Increases the number of missiles to 10"/>
	<text id="UPGRADE_TIP_TOTEMS_2" data="Level 2: Doubles missile mobility"/>
	<text id="UPGRADE_TIP_TOTEMS_3" data="Level 3: Increases the number of missiles to 12"/>
	
	<text id="UPGRADE_TIP_MILLS" data="Operated Cutters upgrade:"/>
	<text id="UPGRADE_TIP_MILLS_1" data="Level 1: Increases the number of cutters to 3"/>
	<text id="UPGRADE_TIP_MILLS_2" data="Level 2: Increases the number of cutters to 4"/>
	<text id="UPGRADE_TIP_MILLS_3" data="Level 3: Increases the number of cutters to 5"/>

	<text id="UPGRADE_TIP_ENERGY_WAVE" data="Energy Blast upgrade:"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_1" data="Level 1: Destroys 30% of the objects on the ground"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_2" data="Level 2: Destroys 40% of the objects on the ground"/>
	<text id="UPGRADE_TIP_ENERGY_WAVE_3" data="Level 3: Destroys half of the objects on the ground"/>

	<text id="UPGRADE_TIP_RUBBER_BOMBS" data="Rubber Bombs upgrade:"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_1" data="Level 1: Increases the bonus time to 8 seconds"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_2" data="Level 2: Adds 1 bomb"/>
	<text id="UPGRADE_TIP_RUBBER_BOMBS_3" data="Level 3: Increases the bonus time to 12 seconds"/>
	
	<text id="UPGRADE_TIP_HELICOPTER" data="Helicopter upgrade:"/>
	<text id="UPGRADE_TIP_HELICOPTER_1" data="Level 1: Crates contain only useful prizes"/>
	<text id="UPGRADE_TIP_HELICOPTER_2" data="Level 2: Adds four air-to-surface missiles"/>
	<text id="UPGRADE_TIP_HELICOPTER_3" data="Level 3: Increases the number of prize chests to 3"/>
	
	<text id="UPGRADE_TIP_SCORE" data="Extra points:"/>
	<text id="UPGRADE_TIP_SCORE_1" data="Level 1: 25% chance of a mixer dropping a coin"/>
	<text id="UPGRADE_TIP_SCORE_2" data="Level 2: 30% chance of getting a coin or a diamond"/>
	<text id="UPGRADE_TIP_SCORE_3" data="Level 3: 35% chance of getting a coin, a diamond or a chest"/>
	
	<text id="UPGRADE_TIP_GRENADE_GUN" data="Grenade Launcher upgrade:"/>
	<text id="UPGRADE_TIP_GRENADE_GUN_1" data="Level 1: Increases the amount of ammunition by 2 shots"/>
	<text id="UPGRADE_TIP_GRENADE_GUN_2" data="Level 2: Increases the grenade blast range by 50%"/>
	<text id="UPGRADE_TIP_GRENADE_GUN_3" data="Level 3: Increases the amount of ammunition by 4 shots"/>
	
	<text id="UPGRADE_TIP_AIR_STRIKE" data="Bomber upgrade:"/>
	<text id="UPGRADE_TIP_AIR_STRIKE_1" data="Level 1: Destroys 10% of the objects on the ground"/>
	<text id="UPGRADE_TIP_AIR_STRIKE_2" data="Level 2: Creates a star"/>
	<text id="UPGRADE_TIP_AIR_STRIKE_3" data="Level 3: Destroys 20% of the objects on the ground"/>
	
	<text id="UPGRADE_TIP_METEORITES" data="Meteors upgrade:"/>
	<text id="UPGRADE_TIP_METEORITES_1" data="Level 1: Doubles the blast range"/>
	<text id="UPGRADE_TIP_METEORITES_2" data="Level 2: Meteors penetrate bricks"/>
	<text id="UPGRADE_TIP_METEORITES_3" data="Level 3: Increases the number of meteors by 2"/>
	
	<text id="UPGRADE_TIP_MAGNETISM" data="Magnetism upgrade:"/>
	<text id="UPGRADE_TIP_MAGNETISM_1" data="Level 1: Attracts all bonuses"/>
	<text id="UPGRADE_TIP_MAGNETISM_2" data="Level 2: Attracts only positive bonuses"/>
	<text id="UPGRADE_TIP_MAGNETISM_3" data="Level 3: Doubles the bonus time"/>
	
	<text id="UPGRADE_TIP_ARMOR" data="Armor upgrade:"/>
	<text id="UPGRADE_TIP_ARMOR_1" data="Level 1: Restores 75% of the paddle's armor"/>
	<text id="UPGRADE_TIP_ARMOR_2" data="Level 2: Fully restores the paddle's armor"/>
	<text id="UPGRADE_TIP_ARMOR_3" data="Level 3: Increases the paddle's armor strength by 25%"/>
	
	<text id="UPGRADE_TIP_PERK_TIME_HARMFUL" data="Negative Bonuses downgrade:"/>
	<text id="UPGRADE_TIP_PERK_TIME_HARMFUL_1" data="Level 1: Decreases negative bonus time by 10%"/>
	<text id="UPGRADE_TIP_PERK_TIME_HARMFUL_2" data="Level 2: Decreases negative bonus time by 20%"/>
	<text id="UPGRADE_TIP_PERK_TIME_HARMFUL_3" data="Level 3: Decreases negative bonus time by 30%"/>
	
	<text id="UPGRADE_TIP_PERK_TIME_USEFUL" data="Positive Bonuses upgrade:"/>
	<text id="UPGRADE_TIP_PERK_TIME_USEFUL_1" data="Level 1: Increases positive bonus time by 10%"/>
	<text id="UPGRADE_TIP_PERK_TIME_USEFUL_2" data="Level 2: Increases positive bonus time by 20%"/>
	<text id="UPGRADE_TIP_PERK_TIME_USEFUL_3" data="Level 3: Increases positive bonus time by 30%"/>
	
	<text id="UPGRADE_TIP_PERK_ARMOR" data="Armor upgrade:"/>
	<text id="UPGRADE_TIP_PERK_ARMOR_1" data="Level 1: Increases the paddle's armor durability by 5%"/>
	<text id="UPGRADE_TIP_PERK_ARMOR_2" data="Level 2: Increases the paddle's armor durability by 15%"/>
	<text id="UPGRADE_TIP_PERK_ARMOR_3" data="Level 3: Increases the paddle's armor durability by 25%"/>
	
	<text id="UPGRADE_TIP_PERK_AMMO" data="Ammunition upgrade:"/>
	<text id="UPGRADE_TIP_PERK_AMMO_1" data="Level 1: Increases ammunition by 10%"/>
	<text id="UPGRADE_TIP_PERK_AMMO_2" data="Level 2: Increases ammunition by 20%"/>
	<text id="UPGRADE_TIP_PERK_AMMO_3" data="Level 3: Increases ammunition by 30%"/>
	
	<text id="UPGRADE_TIP_PERK_LUCK" data="Luck:"/>
	<text id="UPGRADE_TIP_PERK_LUCK_1" data="Level 1: 25% chance of decreasing negative bonus time by 50%"/>
	<text id="UPGRADE_TIP_PERK_LUCK_2" data="Level 2: 25% chance of extra ammo"/>
	<text id="UPGRADE_TIP_PERK_LUCK_3" data="Level 3: 25% chance of decreasing damage by 50%"/>
	
	<text id="UPGRADE_TIP_PERK_BALL_RESISTANCE" data="Ball Resistance:"/>
	<text id="UPGRADE_TIP_PERK_BALL_RESISTANCE_1" data="Level 1: Decreases ball deceleration by 35%"/>
	<text id="UPGRADE_TIP_PERK_BALL_RESISTANCE_2" data="Level 2: Decreases the effect of magnetic auras by 35%"/>
	<text id="UPGRADE_TIP_PERK_BALL_RESISTANCE_3" data="Level 3: Decreases the effect of repulsive auras by 35%"/>
	
	<text id="UPGRADE_TIP_PERK_DAMAGE" data="Damage Increase:"/>
	<text id="UPGRADE_TIP_PERK_DAMAGE_1" data="Level 1: Weapons do more damage to the boss' armor"/>
	<text id="UPGRADE_TIP_PERK_DAMAGE_2" data="Level 2: Balls do more damage to the boss' armor"/>
	<text id="UPGRADE_TIP_PERK_DAMAGE_3" data="Level 3: Balls destroy unbreakable mixers"/>
	
	<text id="UPGRADE_TIP_PERK_BALL_CONTROL" data="Ball Control:"/>
	<text id="UPGRADE_TIP_PERK_BALL_CONTROL_1" data="Level 1: Increases ball-to-paddle gravity by 25%"/>
	<text id="UPGRADE_TIP_PERK_BALL_CONTROL_2" data="Level 2: Increases magnet and magnetism time by 25%"/>
	<text id="UPGRADE_TIP_PERK_BALL_CONTROL_3" data="Level 3: Increases ball-to-paddle gravity by 50%"/>
	
	<text id="UPGRADE_TIP_PERK_BAT_RESISTANCE" data="Resistance:"/>
	<text id="UPGRADE_TIP_PERK_BAT_RESISTANCE_1" data="Level 1: Decreases Fear, Hypnosis and Slowdown time by 20%"/>
	<text id="UPGRADE_TIP_PERK_BAT_RESISTANCE_2" data="Level 2: Decreases Fear, Hypnosis and Slowdown time by 40%"/>
	<text id="UPGRADE_TIP_PERK_BAT_RESISTANCE_3" data="Level 3: 25% chance to deflect Fear, Hypnosis and Slowdown"/>
</Menu>

<Game>
	<text id="BONUS_LIFE" data="Extra Life"/>
	<text id="BONUS_COIN" data="Coin +1,000"/>
	<text id="BONUS_DIAMOND" data="Diamond +2,000"/>
	<text id="BONUS_CHEST" data="Chest +3,000"/>
	<text id="BONUS_BOMBS" data="Air Strike"/>
	<text id="BONUS_MINING" data="Mines"/>
	<text id="BONUS_ENERGY_WAVE" data="Energy Blast"/>
	<text id="BONUS_SNAIL" data="Slowdown"/>
	<text id="BONUS_MOTOR" data="Boost"/>
	<text id="BONUS_MILLS" data="Cutters"/>
	<text id="BONUS_BAZOOKA" data="Rocket Launcher"/>
	<text id="BONUS_SHIELD" data="Energy Shield"/>
	<text id="BONUS_SINGLE_BALL" data="One Ball"/>
	<text id="BONUS_POWER_BALL" data="Power Ball"/>
	<text id="BONUS_FIRE_BALL" data="Fire Ball"/>
	<text id="BONUS_CRAZY_BALL" data="Crazy Ball"/>
	<text id="BONUS_HEXAGON" data="Hexagon"/>
	<text id="BONUS_TRIPLE" data="Triple Ball"/>
	<text id="BONUS_DOUBLE" data="Deadly Double"/>
	<text id="BONUS_GUNS" data="Machine gun"/>
	<text id="BONUS_MAGNET" data="Magnet"/>
	<text id="BONUS_CUP" data="Next Level"/>
	<text id="BONUS_FIRE_EXTINGUISHER" data="Fire Extinguisher"/>
	<text id="BONUS_TOTEMS" data="Homing Missiles"/>
	<text id="BONUS_ION_CANNON" data="Orbital Strike"/>
	<text id="BONUS_HEAVY_GUN" data="Heavy Gun"/>
	<text id="BONUS_SHRINKER" data="Smaller Paddle"/>
	<text id="BONUS_EXPANDER" data="Bigger Paddle"/>
	<text id="BONUS_RUBBER_BOMBS" data="Rubber Bombs"/>
	<text id="BONUS_RANDOM" data="Random Bonus"/>
	<text id="BONUS_GRENADE_GUN" data="Grenades"/>
	<text id="BONUS_AIR_STRIKE" data="Bomber"/>
	<text id="BONUS_METEORITES" data="Meteors"/>
	<text id="BONUS_MAGNETISM" data="Magnetism"/>
	<text id="BONUS_ARMOR" data="Armor"/>
</Game>

<Credits>
	<text id="CREDITS_1" data="DEVELOPER"/>
	<text id="CREDITS_2" data="OWL Studio"/>
	
	<text id="CREDITS_3" data="PUBLISHER"/>
	<text id="CREDITS_4" data="Alawar Entertainment"/>
	
	<text id="CREDITS_5" data="PRODUCER"/>
	<text id="CREDITS_6" data="Artem Bochkarev"/>
	
	<text id="CREDITS_7" data="GAME DESIGN, PROGRAMMING"/>
	<text id="CREDITS_8" data="Sergey Smirnov"/>
	
	<text id="CREDITS_9" data="MODELING"/>
	<text id="CREDITS_10" data="Nikolay Smirnov"/>
	
	<text id="CREDITS_11" data="ART"/>
	<text id="CREDITS_12" data="Sergey Russkih"/>
	<text id="CREDITS_13" data="Andrey Hamzin"/>
	<text id="CREDITS_14" data="Dmitry Bargan"/>
	<text id="CREDITS_15" data="Natalka Kvitko"/>
	
	<text id="CREDITS_16" data="LEVEL DESIGN"/>
	<text id="CREDITS_17" data="Sergey Smirnov"/>
	<text id="CREDITS_18" data="Andrey Smirnov"/>
	
	<text id="CREDITS_19" data="MUSIC & SOUNDS"/>
	<text id="CREDITS_20" data="The SandS"/>
	
	<text id="CREDITS_21" data="Powered by NVIDIA PhysX Technology"/>
</Credits>

<Dialogue>
	<text id="TIP_MAGNETISM" max="46" data="Click and hold the left mouse button while the ball is away from the paddle, and the paddle will attract it!  Use this technique to guide the ball when it's away from the paddle. This doesn't work when there's a weapon on the paddle."/>
	<text id="TIP_RUBBER_BOMBS" max="42" data="Rubber Bombs follow the red crosshairs. To send the bombs to the desired location, move the crosshairs using your mouse. And remember to keep your ball in play! You can improve the bonuses in the Upgrades Lab."/>
	<text id="TIP_STARS" max="45" data="Collect stars by hitting them with a ball. You can use the stars you've collected to purchase upgrades, so try to collect all of the stars on each level. The Upgrades Lab is available between levels."/>
	<text id="TIP_MINING" max="43" data="Press the left mouse button when the ball is near a brick to make it explode. The Mine Ball needs to touch the paddle to recharge. You can enhance the bonuses in the Upgrades Lab."/>
	
	<!-- История Робби -->
	
	<text id="R_1_1" max="45" data="Everything still looks nice. I guess they haven't gotten here yet."/>
	<text id="R_1_2" max="45" data="Stop! Are you one of them?"/>
	<text id="R_1_3" max="45" data="If you're talking about mushrooms, then no! I'm a robot. My name is Roboy 6."/>
	<text id="R_1_4" max="39" data="Mushrooms? I don't know what you're talking about. Anyway, be careful around here. Something weird is going on. By the way, I'm Arabella, the Terror of the Cosmos."/>
	<text id="R_1_5" max="45" data="Listen, Little Miss Terror, what are you doing here?  No visitors are allowed in the park today."/>
	<text id="R_1_6" max="47" data="Look, let's just get out of here.  Then we can talk."/>
	
	<text id="R_10_1" max="45" data="Roboy! Look! Flying saucers! UFO mushrooms!"/>
	<text id="R_10_2" max="45" data="And they're worshipping a giant robot made of wooden barrels. On a 10-point scale of absurdity, I give this 15 points!"/>
	<text id="R_10_3" max="45" data="Let's demolish it and see what they do."/>
	<text id="R_10_4" max="47" data="Maybe they'll be so upset, they'll start crying and leave the planet. What other choice will they have?"/>

	<text id="R_11_1" max="45" data="Oops! My plan with the robot failed. Look what happened instead!"/>
	<text id="R_11_2" max="43" data="What have we here? A giant crab? This shouldn't pose a problem. Its shell appears to be soft."/>
	<text id="R_11_3" max="35" data="MY SHELL IS STRONGER THAN A TITAN'S, HUMANS! YOU WON'T DEFEAT ME!"/>
	<text id="R_11_4" max="45" data="I am a robot, and she's the only human here."/>
	<text id="R_11_5" max="45" data="I prefer to be called the Terror of the Cosmos! Grab the rocket launcher, Roboy. We're having crab soup for lunch!"/>
	<text id="R_11_6" max="40" data="PREPARE TO DIE!"/>
		
	<text id="R_21_1" max="45" data="My name is Roboy 6, and I'm the most important robot in this park! That's because I make this place shine like a new penny! I'm a cleaning robot, so that's my job. Today, I need to demolish several rides the park no longer needs. To get the job done, I'll need to not lose my wrecking ball."/>
	<text id="R_21E_1" max="45" data="What are living things doing here?  This is a robo-park!  I'm going to need to be careful as I demolish the rides..."/>
		
	<text id="R_25_1" max="44" data="Something is wrong!  What's going on?  Mushrooms with eyes... Rides I have never seen...  Did they build themselves?  RED ALERT!  RED ALERT!  IT'S AN INVASION OF... of... of mushrooms?"/>
		
	<text id="R_31_1" max="47" data="I don't care if another robot bites me... Wait a minute... It's a scarecrow! And to think I was scared! HA! It's just a green, snaggly-toothed, snarling scarecrow, and it's looking right at me... Why should I be... scared..."/>
	<text id="R_31_2" max="40" data="WORTHLESS ROBOT! THE LAST THING YOUR TINY TIN EARS WILL HEAR WILL BE MY ROAR! THE LAST THING YOUR CLUNKY TIN BODY WILL FEEL WILL BE MY FIERY BREATH!"/>
	<text id="R_31_3" max="45" data="That sounds like fun, but maybe next time. For now, silly reptile, you're going to learn what I mean when I say I'm going to clean your clock!"/>
		
	<text id="R_40_1" max="41" data="This amusement park has turned into a mad house! Not only are living, breathing mushrooms taking over the place, but every nut, bolt and screw has gone, well, nuts! I must put this to a stop and then check the other zones."/>
		
	<text id="R_41_1" max="40" data="Where are we now? China? You said we were close to the exit..."/>
	<text id="R_41_2" max="45" data="We're getting close! Don't worry! I know every inch of this place like one knows his own ten fingers."/>
	<text id="R_41_3" max="45" data="The saying is, &quot;Like one knows the backs of his hands!&quot; Besides, have you noticed you have only eight fingers?"/>
	<text id="R_41_4" max="45" data="OK, fine.  I'm going to come clean with you.  We're lost.  I have no idea where we are.  I have never been outside the park..."/>
	<text id="R_41_5" max="45" data="Wow! You are the perfect example of the ultimate robot - you boast endlessly but are unable to deliver on your promises! OK, let's try to find the exit."/>
		
	<text id="R_60_1" max="40" data="STOP!  PASS YOU WILL NOT!"/>
	<text id="R_60_2" max="45" data="I've never listened to my parents. Why would I listen to you?"/>
	<text id="R_60_3" max="40" data="ATTACK ALERT!  MY LAST WARNING THIS IS!"/>
	<text id="R_60_4" max="40" data="He has a funny way of wording things..."/>
	<text id="R_60_5" max="41" data="Stop wasting your breath, Arabella!  Let's just unleash our grenade launcher on this aberration!"/>
	<text id="R_60_6" max="45" data="Roboy, you're acting like you talk with giant pumpkins every day! This is a unique moment for both of us, but one that must come to an end. Lock and load!"/>

	<text id="R_61_1" max="45" data="Whoa! It's Egypt! I bet the pyramids are loaded with treasure!"/>
	<text id="R_61_2" max="42" data="Arabella, we're still in the park. These pyramids are made of cardboard and plastic foam, and the treasures inside of them are made of plastic foam..."/>
	<text id="R_61_3" max="40" data="Roboy, don't you have an imagination? You're too literal!"/>
	<text id="R_61_4" max="45" data="Either that, or I don't understand the value of plastic foam..."/>
		
	<text id="R_72_1" max="42" data="Uh, the mushrooms aren't the only things causing trouble around here. Look at those pineapples! They have eyes! Nasty!"/>
	<text id="R_72_2" max="43" data="Did the owner of the amusement park offend a produce store?"/>
		
	<text id="R_80_1" max="47" data="After doing battle with a dragon and a pumpkin, a tank is almost comforting!  I'm pretty sure it can't talk..."/>
	<text id="R_80_2" max="40" data="TRESPASSERS! VIOLATORS IDENTIFIED - A SMALL GIRL AND A LOW-LEVEL ROBOT..."/>
	<text id="R_80_3" max="40" data="Who are you calling small?"/>
	<text id="R_80_4" max="40" data="And who are you calling low-level? You obviously have no grasp of higher robotic functions."/>
	<text id="R_80_5" max="45" data="Great, Roboy! A tank is insulting us..."/>
	<text id="R_80_6" max="50" data="If this is robo-school, then I'm about to get an &quot;A&quot; in war games! Attack!"/>
		
	<text id="R_81_1" max="40" data="Arabella, we have reached the sky!"/>
	<text id="R_81_2" max="42" data="I have often dreamed of this moment, and a machine gun-totting robot was never a part of what I pictured..."/>
	<text id="R_81_3" max="47" data="I believe this is the last zone! We're almost all the way through the park!"/>
	<text id="R_81_4" max="45" data="That's awesome, Roboy. But listen, what kind of park makes you go through every zone, without skipping a single one, during an emergency?"/>
	<text id="R_81_5" max="45" data="You sound like our fire inspector!"/>
		
	<text id="R_89_1" max="45" data="Roboy, I have a question...  Why do the rides look so weird?"/>
	<text id="R_89_2" max="45" data="Our rides are normal. Aliens built what you see now. I don't know why, though."/>
	<text id="R_89_3" max="43" data="And the aliens made the sign about the rides being fun, too?"/>
	<text id="R_89_4" max="45" data="Um, no. That's a sign about the rides. Yeah..."/>
	<text id="R_89_5" max="45" data="This is the silliest park in the world!"/>
	<text id="R_89_6" max="47" data="You mean in the universe! The official slogan of this place is &quot;The Silliest Amusement Park in the Universe!&quot;"/>
	<text id="R_89_7" max="40" data="Now that's something to brag about..."/>
		
	<text id="R_100_1" max="40" data="Arabella, we're almost there!"/>
	<text id="R_100_2" max="43" data="This is where your journey will end! You've destroyed almost everything we built, but you've smashed your last brick!"/>
	<text id="R_100_3" max="43" data="Uh... Why would such a brawny looking fellow have such a... tiny voice?"/>
	<text id="R_100_4" max="49" data="It's just a cover, foolish ones!  I'm the Lord of the Mushrooms!"/>
	<text id="R_100_5" max="45" data="A stone monster with a mushroom inside of it? That sounds like the recipe of a mad chef!"/>
	<text id="R_100_6" max="47" data="You will regret mocking me! I'll turn you into a cookie and then watch you crumble!"/>
	<text id="R_100_7" max="43" data="Maybe we should refrain from using culinary metaphors, Roboy..."/>
	
	<text id="R_100E_1" max="40" data="We did it, Roboy! We defeated the invaders! Congratulations!"/>
	<text id="R_100E_2" max="43" data="Yeah... We demolished the park where I've been working for 1,000 years. Or, to be precise, 853 years. I should be happy, but I feel sad."/>
	<text id="R_100E_3" max="43" data="Roboy, how about leaving the amusement park business? Join me, and we'll go places!"/>
	<text id="R_100E_4" max="43" data="Really? Can I? What do the other members of your team think about that?"/>
	<text id="R_100E_5" max="45" data="What do YOU think about it?"/>
	<text id="R_100E_6" max="40" data="I agree!  Let's do it!"/>
	<text id="R_100E_7" max="43" data="Great! Then everyone is in agreement. Let's get out of here. You can't imagine how many adventures are out there, waiting for us!"/>
	
	<!-- История Арабеллы -->
	
	<text id="A_1_1" max="45" data="My name is Arabella.  I'm a space pirate!  What am I doing at this amusement park?  Looking for loot!  Let's see what's hidden behind the scenery.  Maybe that's where they hide their treasure!"/>
		
	<text id="A_5_1" max="40" data="Why are there mushrooms everywhere? Maybe it's because this place is so dirty! Something strange is going on, though. The mushrooms are HUGE because of how damp everything is, and they have eyes!"/>
		
	<text id="A_11_1" max="46" data="This looks like a mechanical monster designed to scare kids! I keep forgetting I'm in an amusement park. I suppose it's a cool ride."/>
	<text id="A_11_2" max="43" data="I AM THE MASTER OF THE SEA! I WILL KILL YOU, UGLY HUMAN CHILD!"/>
	<text id="A_11_3" max="45" data="That would be rude, don't you think? Don't you have anything better to do?"/>
	<text id="A_11_4" max="40" data="ACTIVATING MINES! LOADING THORNS! TIME TO DIE!"/>
	<text id="A_11_5" max="45" data="Whoa! That's no ride! It's a monster! OK, you measly little shrimp! Get ready for the fight of your life! We'll see who's the king of the seas!"/>
		
	<text id="A_20_1" max="45" data="This is no amusement park, it's a nightmare! You need to make your way to the exit! Leave the loot behind and get out of here!"/>
		
	<text id="A_21_1" max="41" data="Whoops! I went the wrong way! Whoa! It's a robotic janitor! Hello, hunk of tin!"/>
	<text id="A_21_2" max="47" data="Hello little girl. My name is Roboy 6, and I'm not a hunk of tin!"/>
	<text id="A_21_3" max="45" data="And I'm not a girl! I'm the Terror of the Cosmos! My name is Arabella, and it's nice to meet you, Roboy. You'd better leave, though, as there are a lot of freakish monsters and deadly machines around these parts. How will you defend yourself? With a broom?"/>
	<text id="A_21_4" max="41" data="In addition to my broom, I have a machine gun and a flamethrower. Maybe we should stick together, Arabella. That would be safer!"/>
	<text id="A_21_5" max="45" data="Fine, but only if you obey two rules: No boring conversation, no grumbling and no mean looks!"/>
	<text id="A_21_6" max="45" data="That's three rules!"/>
	<text id="A_21_7" max="45" data="And you've already started breaking them!"/>
		
	<text id="A_31_1" max="42" data="Roboy!  What's that?  A flying toad with giant tooths... I mean teeth!"/>
	<text id="A_31_2" max="40" data="I think it's a dragon!"/>
	<text id="A_31_3" max="40" data="YES! I AM A DRAGON!"/>
	<text id="A_31_4" max="40" data="You're welcome..."/>
	<text id="A_31_5" max="40" data="I'LL KILL YOU, SMALL FRY! I'LL BURN, SQUASH AND THEN EAT YOU!"/>
	<text id="A_31_6" max="45" data="What a silly dragon.  He's so... uncouth...  Roboy, charge up your giant cannon!"/>
		
	<text id="A_40_1" max="38" data="Okay, Roboy. I've had enough of our new mushroom friends! Where's the exit?"/>
	<text id="A_40_2" max="48" data="We'll be there in a couple of minutes.  It's just around the next bend."/>
	
	<!-- История Хамона -->
	
	<text id="H_1_1" max="45" data="Oh! Hello, stranger! I'm Roboy 6!"/>
	<text id="H_1_2" max="47" data="Hi there, iron boy! I'm Ako Akhom, the prince of Egypt."/>
	<text id="H_1_3" max="45" data="You mean the prince of the Egyptian rides? Cool, because I love those rides!"/>
	<text id="H_1_4" max="48" data="No! I'm the prince of the real Egypt. This place is fake! Follow me, iron boy, and do what I say. I need your assistance."/>
	<text id="H_1_5" max="45" data="Well, I am looking for a companion, although maybe we should discuss the terms of our partnership..."/>
	
	<text id="H_10_1" max="45" data="Is it normal for a huge mushroom to be watching my every step, Roboy 6?"/>
	<text id="H_10_2" max="45" data="No! I've never seen this before!"/>
	<text id="H_10_3" max="42" data="Command your slaves to be more diligent when they clean their bedchambers, or you'll soon have to deal with crocodiles as well!"/>
	<text id="H_10_4" max="45" data="Uh, okay, Ako. I'll tell them."/>
	
	<text id="H_11_1" max="45" data="Tell me, my boy, what is this huge monster?"/>
	<text id="H_11_2" max="48" data="It's a crab, Ako. A big, angry crab that won't let us by."/>
	<text id="H_11_3" max="45" data="A crab? I love crab! The meat is so tender and delicious..."/>
	<text id="H_11_4" max="45" data="WHAT IF I TASTE YOUR MEAT, HUMAN?"/>
	<text id="H_11_5" max="45" data="You'd choke on it! Let's show him, Roboy 6!"/>
	
	<text id="H_21_1" max="45" data="What are those... stone constructions?"/>
	<text id="H_21_2" max="48" data="It's called a castle. People started building them a couple of millennia after your death."/>
	<text id="H_21_3" max="48" data="Don't you think it's silly to build something that's not shaped like a pyramid? It's not stable!"/>
	<text id="H_21_4" max="50" data="Well, if we just piled up things like you did... Um, never mind. You're right - it's utter nonsense!"/>
	
	<text id="H_31_1" max="40" data="Seth-eration! It's a flying crocodile!"/>
	<text id="H_31_2" max="40" data="And it probably spits fire, too."/>
	<text id="H_31_3" max="43" data="It's a miracle of nature! We're not going to kill it, are we? I've always dreamed of having something like that in my zoo! And several millennia is a long time to want something!"/>
	<text id="H_31_4" max="40" data="NO REAL DRAGON CAN BE CAGED! AND YOU WILL SOON LEARN THAT I AM THE REAL THING!"/>
	<text id="H_31_5" max="45" data="Roboy 6, I've changed my mind. Let's dispose of the giant lizard and move on. These stone towers of yours depress me."/>
	
	<text id="H_41_1" max="45" data="You don't like it here, Ako Akhom? You look like someone who's just heard there will be no more Christmases."/>
	<text id="H_41_2" max="45" data="No more what?"/>
	<text id="H_41_3" max="45" data="Come on! Snow? Jesus? Presents? Oh, right, all of that happened after you died. Never mind."/>
	
	<text id="H_60_1" max="44" data="Your world is crazy, Roboy 6! Mushrooms with eyes, pumpkins with hands... I hope I never run into one of your cacti or a piece of broccoli."/>
	<text id="H_60_2" max="45" data="This is not how things normally are. This is all weird to me, too. Especially this... pumpkin?"/>
	<text id="H_60_3" max="40" data="ME GREAT PUMPKIN, HUMANS!"/>
	<text id="H_60_4" max="45" data="Strictly speaking, we're not humans. I'm a robot, and Ako--"/>
	<text id="H_60_5" max="45" data="Is a sun-faced pharaoh!"/>
	<text id="H_60_6" max="45" data="Right! That's what I was about to say!"/>
	<text id="H_60_7" max="40" data="DON'T CARE. PUMPKIN WILL DESTROY ALL!"/>
	<text id="H_60_8" max="45" data="Or we'll destroy you. We'll see what happens. Come on, Roboy!"/>
	
	<text id="H_61_1" max="42" data="What happened?  *yawn*  How long have I been asleep?  And why am I awake? The last thing I remember is dying...  Wow!  It's the pyramid of my sworn enemy, Imhotep, and something that looks like it can destroy the pyramid!  Great!  Let's do it!"/>
	<text id="H_61E_1" max="45" data="Wait a second... That's not a real pyramid - it's a fake! A decoration! What's going on?"/>
	
	<text id="H_70_1" max="45" data="This isn't Egypt! These silly scenes are filled with iron men and fake chariots! This is a place of amusement for commoners! Although I'm dead, I feel wounded!"/>
	
	<text id="H_80_1" max="45" data="What's this funny thing with legs? Hey! Who are you?"/>
	<text id="H_80_2" max="40" data="I'M A ROBOT GUARDING THE WAY. YOU CANNOT PASS, HUMAN WRAPPED IN TOILET PAPER!"/>
	<text id="H_80_3" max="43" data="How dare you insult the pharaoh! I'll have you wrapped in paper, you stupid guard! I wish I had these missiles when I was young, when I was facing the scoundrel Imhotep and his fighting camels!"/>
	
	<text id="H_81_1" max="40" data="How come all of this doesn't fall apart?"/>
	<text id="H_81_2" max="40" data="Do you promise to not tell anyone?"/>
	<text id="H_81_3" max="45" data="No. I'm going to tell all of my friends who somehow survived for 3,000 years while I was dead. Of course I promise to not tell anyone, Roboy!"/>
	<text id="H_81_4" max="45" data="They're attached to strings. So much for magic!"/>
	
	<text id="H_100_1" max="48" data="Introduce yourself, stone warrior! Roboy 6, meet the Warrior."/>
	<text id="H_100_2" max="40" data="Hello, Warrior..."/>
	<text id="H_100_3" max="45" data="You don't need to know my name. You will die now."/>
	<text id="H_100_4" max="45" data="HA! This warrior has the voice of a kitten! What a joke!"/>
	<text id="H_100_5" max="43" data="I am no joke! I am the Mushroom Lord! We took over the park, but then you destroyed everything we built, even our machines. You will now pay for this offense!"/>
	<text id="H_100_6" max="45" data="Great news, Ako! This is the last toadstool we're going to have to face!"/>
	<text id="H_100_7" max="45" data="Then let's do it, Roboy! To arms!"/>
	
	<text id="H_100E_1" max="45" data="That was fun, Roboy 6! Now what?"/>
	<text id="H_100E_2" max="45" data="I don't know. I usually clean up the park, but it doesn't exist anymore, and you're supposedly dead, but you're walking around... So, yeah, what now?"/>
	<text id="H_100E_3" max="45" data="I liked fighting injustice and the people who invade my land. Why don't we go do that?"/>
	<text id="H_100E_4" max="45" data="Be the saviors of the galaxy?  That's a great idea!  And I have a name for our dynamic duo: The Steel Bandages!"/>
	<text id="H_100E_5" max="50" data="That's silly, Roboy 6, but I like it. Let's go!"/>
	
	<!-- История профессора -->
	
	<text id="N_1_1" max="45" data="What a sweet island! It's been a long time since I've been outside of my lab... The fresh air smells... Oh! I see my mushrooms made it here!"/>
	<text id="N_1_2" max="45" data="What? So this is your fault?"/>
	<text id="N_1_3" max="43" data="Don't blame me, girl, blame science! Anyway, we should do something about this ASAP. Those intelligent toadstools I created are far too, you know, intelligent to let run loose."/>
	<text id="N_1_4" max="45" data="This is outrageous! But I'll help you. I'm Arabella."/>
	<text id="N_1_5" max="45" data="And I'm Dr. Chapek, member of the Royal Academy of Science, inventor and genius."/>
	<text id="N_1_6" max="45" data="And one who talks with toadstools. I know."/>
	
	<text id="N_11_1" max="47" data="Oh no! Arabella! Look at this! Help me to put it in a jar and take it to my lab!"/>
	<text id="N_11_2" max="45" data="You've got a jar THAT big?"/>
	<text id="N_11_3" max="37" data="ARE YOU TALKING ABOUT ME, PETTY PEOPLE? I'M THE LORD OF THE SEA!"/>
	<text id="N_11_4" max="40" data="I'm Dr. Chapek, member of the Royal Academy of Science..."/>
	<text id="N_11_5" max="48" data="Look, let's return the crab to the sea before it eats us for dinner, OK?"/>
	
	<text id="N_21_1" max="45" data="So, tell me, Dr. Chapek, why would you breed all of these ugly, toothy monsters?  Especially since you're so brilliant!"/>
	<text id="N_21_2" max="40" data="What kind of question is that, Arabella? Scientists simply do what they do. And that is that. Sort of..."/>
	<text id="N_21_3" max="40" data="You have no idea, right?"/>
	<text id="N_21_4" max="40" data="Right..."/>
	
	<text id="N_31_1" max="45" data="Is that yours as well?"/>
	<text id="N_31_2" max="42" data="Sure, Arabella, I once cloned a mythological reptile...  Wait a second! That's him!  FUZZY!"/>
	<text id="N_31_3" max="45" data="What a name! Doctor, it looks like we can blame all of our troubles on you!"/>
	<text id="N_31_4" max="45" data="I WILL EAT YOU, HUMANS!"/>
	<text id="N_31_5" max="45" data="Fuzzy! Don't you remember me?"/>
	<text id="N_31_6" max="42" data="Dr. Chapek, I enjoy a touching family reunion as much as the next pirate, but maybe we should neutralize that thing before we're toast..."/>
	
	<text id="N_41_1" max="45" data="It's such a nice day for discovering new things! Good morning, John-1, John-2, John-3 and all the rest of you toadstools! I have great news for you! I'm going to stop my experiments, so I won't be bothering you again. Bye-bye! Start destroying everything in our experimental zone!"/>
	
	<text id="N_50_1" max="45" data="That's strange. I thought our experimental zone was smaller, but they're still here! In fact, my pets are everywhere! I want to return to my lab, but I have to clean up this mess first..."/>
	
	<text id="N_60_1" max="40" data="How sweet! My pets created this beautiful pumpkin! I feel like a real grandpa!"/>
	<text id="N_60_2" max="37" data="ME NOT LET YOU! NO HUMANOID WITH HAIRY FACE!"/>
	<text id="N_60_3" max="45" data="What a rude pumpkin! Show some respect to the creator of... to your creator... or to... I'm not sure what I'm trying to say, pumpkin, but it doesn't matter because the experiment is over. Goodbye!"/>
	
	<text id="N_61_1" max="45" data="Tell me about yourself, Arabella. I'm into science. What about you?"/>
	<text id="N_61_2" max="45" data="I like art - the art of stealing loot and surviving wild adventures!"/>
	<text id="N_61_3" max="45" data="That's an unusual hobby for a girl, Arabella..."/>
	<text id="N_61_4" max="45" data="Oh, thanks... I really value the opinion of a man who's spent his life turning toadstools into living creatures."/>
	<text id="N_61_5" max="45" data="I love your sarcasm, young lady! Just remember: two can play that game!"/>
	
	<text id="N_80_1" max="45" data="This is exciting! My mushrooms built a tank!"/>
	<text id="N_80_2" max="45" data="Doctor, we've destroyed a whole lot of whatnots your mushrooms built. Why does a tank surprise you?"/>
	<text id="N_80_3" max="45" data="I never taught them to make this!"/>
	<text id="N_80_4" max="45" data="So, you taught them to make giant pumpkins and those shooting things?"/>
	<text id="N_80_5" max="45" data="INVADERS! SHUT UP AND LEAVE!"/>
	<text id="N_80_6" max="45" data="I can't remember the last time I heard a tank talk. Have fun, doctor!"/>
	
	<text id="N_81_1" max="45" data="It's been a long time since I was here.  I almost forgot we had flying islands!"/>
	<text id="N_81_2" max="48" data="Either I'm losing it, or you lost me. Why would an amusement park need flying islands?"/>
	<text id="N_81_3" max="45" data="Oh! It was a brilliant idea! Many of my visitors were afraid of heights, and I wanted them to face their fears in a fun environment! The rides were just decorations."/>
	<text id="N_81_4" max="48" data="I like your faith in your genius, doctor, but your methods are strange and without precedent."/>
	<text id="N_81_5" max="45" data="Real scientists do not need precedent. Breaking new ground is what counts!"/>
	
	<text id="N_100_1" max="48" data="If I remember the layout of the park, this is the last place we're going to have to clean up."/>
	<text id="N_100_2" max="45" data="You've gone as far as you're going to go, Dr. Chapek! I won't give you a chance to destroy this place."/>
	<text id="N_100_3" max="47" data="I know that voice! It's John-0, the first and the best of my mushrooms!"/>
	<text id="N_100_4" max="45" data="That's sweet. Since you two are old pals, perhaps the mushroom would like to surrender?"/>
	<text id="N_100_5" max="41" data="We're no longer your experiment, Dr. Chapek, we're the new Lords of the Galaxy! And we command you to obey us!"/>
	<text id="N_100_6" max="45" data="Arabella, if you ever join me when I'm creating a new life form, then please remind me to do something about the superiority complex! This is the tenth time I've made this mistake!"/>
	<text id="N_100_7" max="45" data="Okay! But for now - to arms!"/>
	
	<text id="N_100E_1" max="45" data="I love a happy ending! What are you planning to do next, Arabella?"/>
	<text id="N_100E_2" max="46" data="Leave the planet and never visit another theme park again. I've had enough &quot;amusement&quot; to last me the rest of my life! The next time you feel like creating a race of intelligent creatures, try kittens. At least they're cute!"/>
	<text id="N_100E_3" max="45" data="I've been thinking about experimenting on brussel sprouts, but I like your idea, too!"/>
	<text id="N_100E_4" max="45" data="Oh dear... Good luck!"/>
</Dialogue>