<!-- Converted from 3dsMax by VZlab exporter ver 0.3 -->
<scene>

<resources>
<PATH path=".\game_textures\"/>
<PATH path=".\common\"/>
<PATH path=".\fish\"/>
</resources>
<area_objects></area_objects><dynamic_objects>

</dynamic_objects>

<static_objects>

<object name="Fish04" >
<position owner_bone_id="0" bonecount="1">
<bones>
<bone bone_id="0" radius="116.2470">
<position x="26.3796" y="-32.2188" z="-68.6042" />
<rotation x="0.0000" y="0.0000" z="0.0000" />
<scale x="1.0000" y="1.0000" z="1.0000" />

<center x="0.0000" y="54.4547" z="-14.7630" />

<bbox x="46.5162" y="89.4509" z="57.8630" />

</bone>
</bones>
</position>
<lod3 meatname="Fish04.meat3" neardistance="0.0000" fardistance="10000.0000"/>
</object>

</static_objects>

<resources>
</resources>
<includes></includes>
</scene>
