<!-- edited with XMLSPY v5 rel. 4 U (http://www.xmlspy.com) by Shura (VZlab) -->
<!-- Converted from 3dsMax by VZlab exporter ver 0.3 -->
<scene>
	<resources>
		<PATH path=".\game_textures\"/>
		<PATH path=".\common\"/>
		<PATH path=".\rotators\"/>
	</resources>
	<area_objects/>
	<dynamic_objects>
		<object name="rotate">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" radius="140.3370">
						<position x="-1042.7621" y="97.6439" z="-518.4082"/>
						<rotation x="0.0000" y="0.0000" z="0.0000"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="-0.0000" y="0.0000" z="-0.0000"/>
						<bbox x="93.8528" y="93.3188" z="46.6661"/>
					</bone>
				</bones>
				<animations>
					<simple_ani animation_name="rotate1.eza" relative_mode="0"/>
				</animations>
			</position>
			<lod3 meatname="rotate.meat3" neardistance="0.0000" fardistance="10000.0000"/>
		</object>
		<object name="fish">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" radius="140.3370">
						<position x="-1042.7621" y="97.6439" z="-518.4082"/>
						<rotation x="0.0000" y="0.0000" z="0.0000"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="-0.0000" y="0.0000" z="-0.0000"/>
						<bbox x="93.8528" y="93.3188" z="46.6661"/>
					</bone>
				</bones>
				<animations>
					<simple_ani animation_name="fish_anima.eza" relative_mode="0"/>
				</animations>
			</position>
			<lod3 meatname="Fish04.meat3" neardistance="0.0000" fardistance="10000.0000"/>
		</object>
	</dynamic_objects>
	<static_objects/>
	<resources>

</resources>
	<includes/>
</scene>
