<!-- edited with XMLSPY v5 rel. 4 U (http://www.xmlspy.com) by Shura (VZlab) -->
<!-- edited with XMLSpy v2006 sp2 U (http://www.altova.com) by Mik1 (VZlab) -->
<!-- Converted from 3dsMax by VZlab exporter ver 0.3 -->
<scene>
	<resources>
		<PATH path=".\game_textures\"/>
		<PATH path=".\common\"/>
		<PATH path=".\levels\"/>
		<PATH path=".\levels\Map\"/>
		<PATH path=".\levels\xml\"/>
		<PATH path=".\Animals\xml\"/>
		<PATH path=".\Pers\xml\"/>
		<PATH path=".\Weapons\xml\"/>
		<PATH path=".\meshes\"/>
		<PATH path=".\sounds\"/>
		<PATH path=".\interface\"/>
		<PATH path=".\textures\"/>
		<PATH path=".\textures\weapons\"/>
	</resources>
	<interface_objects>
		<object name="cursor">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" parent_bone_id="-1">
						<position x="14" y="684" z="-1000"/>
						<rotation x="0.0000" y="0" z="0"/>
						<bbox x="0" y="0" z="0"/>
						<center x="0" y="0" z="0"/>
					</bone>
				</bones>
			</position>
			<interface_plane texturename="cross">
				<position x="-8" y="-4" z="0"/>
				<size x="64" y="64" z="0"/>
				<uvposition x="0" y="1" z="0"/>
				<uvsize x="1" y="-1" z="0"/>
			</interface_plane>
		</object>
		<object name="info_fone" selectable="1">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" parent_bone_id="-1">
						<position x="0" y="0" z="2"/>
						<rotation x="0" y="0" z="0"/>
						<bbox x="1024" y="768" z="0"/>
						<scale- x="512" y="386" z="10"/>
						<center x="0" y="0" z="0"/>
					</bone>
				</bones>
			</position>
			<text_window texture="_lettera" text="Сила
qwtertyuiopadfghjkl
zxcvbnm
йцукенгшщзхъфывапролдж" length="800" ymul="1" height="1000" charsize="27">
				<position x="237" y="152" z="0"/>
				<color r="0" g="0" b="0" a="1"/>
			</text_window>
			<text_window texture="lettera" text="Сила
qwtertyuiopadfghjkl
zxcvbnm
йцукенгшщзхъфывапролдж" length="800" ymul="1" height="1000" charsize="46">
				<position x="237" y="500" z="0"/>
				<color r="0" g="0" b="0" a="1"/>
			</text_window>
		</object>
	</interface_objects>
	<object name="weapon_name">
		<position owner_bone_id="0" bonecount="1">
			<bones>
				<bone bone_id="0" parent_bone_id="-1">
					<position x="10" y="30" z="0"/>
					<rotation x="0" y="0" z="0"/>
					<bbox x="32" y="32" z="0"/>
					<center x="0" y="0" z="0"/>
				</bone>
			</bones>
		</position>
		<text_window texture="lettera" text="1234567890-=\
ABCDEFGHIJKLMNO
PQRSTUVWXYZ
abcdefghijklmno
pqrstuvwxyz
АБВГДЕЖЗИЙКЛМНОП
РСТУФХЦЧШЩЪЫЬЭЮЯ
Ё
абвгдежзиклмноп
рстуфхцчшщъыьэюя
ё" length="2048" align="LEFT" height="2048" charsize="70">
			<color r="1" g="1" b="1" a="1"/>
		</text_window>
	</object>
</scene>
