<!-- edited with XMLSPY v5 rel. 4 U (http://www.xmlspy.com) by Shura (VZlab) -->
<!-- Converted from 3dsMax by VZlab exporter ver 0.3 -->
<scene>
	<resources>
		<PATH path=".\icons\"/>
		<PATH path=".\music\"/>
		<PATH path=".\threads\"/>
		<PATH path=".\game_textures\"/>
		<PATH path=".\common\"/>
		<PATH path=".\levels\8\"/>
		<PATH path=".\levels\8\items\"/>
		<PATH path=".\levels\8\scripts\"/>
		<PATH path=".\ofis1\"/>
		<PATH path=".\Pers\xml\"/>
	</resources>
	<camera fov="67.5169">
		<position x="-156.5671" y="-196.9963" z="-536.2874"/>
		<rotation x="-82.3147" y="-0.1480" z="-0.0200"/>
	</camera>
	<includes>
		<include name="initial_state.xml"/>
		<include name="string_table_8.xml"/>
		<include name="icon.xml"/>
		<include name="items_8.xml"/>
		<include name="GUI_Game.xml"/>
		<include name="01_Hero.xml"/>
		<include name="03_Woman.xml"/>
		<include name="05_Boss.xml"/>
		<include name="02_Neibour.xml"/>
		<include name="boom.xml"/>
		<include name="rotators.xml"/>
		<include name="tutortext.xml"/>
		<include name="level_01.xml"/>
	</includes>
	<interface_objects>
		<object name="cursor">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" parent_bone_id="-1">
						<position x="14" y="684" z="-1000"/>
						<rotation x="0.0000" y="0" z="0"/>
						<bbox x="0" y="0" z="0"/>
						<center x="0" y="0" z="0"/>
					</bone>
				</bones>
			</position>
			<interface_plane texturename="items_01">
				<position x="-8" y="-4" z="0"/>
				<size x="64" y="64" z="0"/>
				<uvposition ix="0" iy="1024" z="0"/>
				<uvsize ix="64" iy="-64" z="0"/>
			</interface_plane>
		</object>
	</interface_objects>
	<dynamic_objects>
		<object name="music" superclass="geometry" class="notcollision">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" parent_bone_id="-1" radius="100">
						<position x="57" y="1368" z="250"/>
						<rotation x="0.0000" y="0.0000" z="0.0000"/>
						<bbox x="36" y="15" z="55"/>
					</bone>
				</bones>
			</position>
			<sound_emitter parent_bone_id="0" looping="0" global="0" group="0" volume="1" stream="1" sound="mix2">
				<clip_offset0 x="0" y="0" z="0"/>
				<clip_size0 x="1900" y="1600" z="800"/>
			</sound_emitter>
		</object>
		<object name="glass">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" radius="113.0930">
						<position x="-548.9764" y="-58.9997" z="-1326"/>
						<rotation x="0.0000" y="0.0000" z="0.0000"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="0.0000" y="0.0000" z="0.0001"/>
						<bbox x="99.6441" y="30.7516" z="43.7655"/>
					</bone>
				</bones>
			</position>
			<lod3 meatname="glass.meat3" neardistance="0.0000" fardistance="10000.0000"/>
		</object>
		<object name="camera" superclass="geometry" scriptname="camera.scv" class="notcollision">
			<position owner_bone_id="0" bonecount="2">
				<bones>
					<bone bone_id="0" radius="308.6223">
						<position x="0" y="-196.9963" z="0"/>
						<rotation x="90" y="0" z="0"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="-0.0000" y="0.0000" z="0.0000"/>
						<bbox x="141.3091" y="235.2321" z="141.2278"/>
					</bone>
					<bone bone_id="1" parent_bone_id="0" radius="308.6223">
						<position x="0" y="0" z="1000"/>
						<rotation x="0" y="0" z="0"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="-0.0000" y="0.0000" z="0.0000"/>
						<bbox x="141.3091" y="235.2321" z="141.2278"/>
					</bone>
				</bones>
			</position>
		</object>
		<object name="mainGame" scriptname="_kds_game">
			<position owner_bone_id="0" bonecount="1">
				<bones>
					<bone bone_id="0" radius="102.2166">
						<position x="-25.6728" y="198.5658" z="-831.5511"/>
						<rotation x="0.0000" y="0.0000" z="0.0000"/>
						<scale x="1.0000" y="1.0000" z="1.0000"/>
						<center x="0.0000" y="-0.0000" z="0.0000"/>
						<bbox x="92.5858" y="11.1988" z="41.8412"/>
					</bone>
				</bones>
			</position>
		</object>
	</dynamic_objects>
	<area_objects/>
</scene>
