<strings>
	<string id="START_TEXT">I should've never fallen asleep behind the wheel.\nI need to find the village where the opera company is performing.\nWhat was the name of that village again?</string>


	<string id="SKIP_CAPTION">Exit Puzzle</string>
	<string id="NOTEBOOK_CAPTION">Notebook</string>
	<string id="BOOK_CAPTION">Journal</string>
	<string id="HINT_CAPTION">Hint</string>


	<string id="ACHIEVEMENT1">Wake Up to Make Up!</string>
	<string id="ACHIEVEMENT1_DESCRIPTION">Locate the first victim.</string>
	<string id="ACHIEVEMENT2">Technical Difficulties!</string>
	<string id="ACHIEVEMENT2_DESCRIPTION">Locate the second victim.</string>
	<string id="ACHIEVEMENT3">This Song is Over!</string>
	<string id="ACHIEVEMENT3_DESCRIPTION">Locate the third victim.</string>
	<string id="ACHIEVEMENT4">Living on the Edge!</string>
	<string id="ACHIEVEMENT4_DESCRIPTION">Locate the forth victim.</string>
	<string id="ACHIEVEMENT5">The Fat Lady has Sung! </string>
	<string id="ACHIEVEMENT5_DESCRIPTION">Locate the fifth victim.</string>
	<string id="ACHIEVEMENT6">Opera on Ice!</string>
	<string id="ACHIEVEMENT6_DESCRIPTION">Locate the sixth victim. </string>
	<string id="ACHIEVEMENT7">Count-Down!</string>
	<string id="ACHIEVEMENT7_DESCRIPTION">Locate the seventh victim.</string>
	<string id="ACHIEVEMENT8">Mystery Solved!</string>
	<string id="ACHIEVEMENT8_DESCRIPTION">Complete the investigation of the events at Curse of the Opera.</string>
	<string id="ACHIEVEMENT9">No Hint for You!</string>
	<string id="ACHIEVEMENT9_DESCRIPTION">Finish all Hidden Object scenes without using a hint.</string>
	<string id="ACHIEVEMENT10">Piece by Piece!</string>
	<string id="ACHIEVEMENT10_DESCRIPTION">Solve all of the puzzles without skipping a single one. </string>
	<string id="ACHIEVEMENT11">Dear Diary...</string>
	<string id="ACHIEVEMENT11_DESCRIPTION">Locate and view all the journal book pages.</string>
	<string id="ACHIEVEMENT12">It's Elementary, My Dear</string>
	<string id="ACHIEVEMENT12_DESCRIPTION">Complete the investigation in less than 5 hours.</string>
	<string id="ACHIEVEMENT13">I Spy With My Little Eye!</string>
	<string id="ACHIEVEMENT13_DESCRIPTION">Finish all the Hidden Object scenes without misclicking.</string>
	<string id="ACHIEVEMENT14">Gotta Catch'em All!</string>
	<string id="ACHIEVEMENT14_DESCRIPTION">Locate All 50 theater masks.</string>
	<string id="ACHIEVEMENT15">Entrance to the Past!</string>
	<string id="ACHIEVEMENT15_DESCRIPTION">Locate the secret entrance to the abandoned house.</string>
	<string id="ACHIEVEMENT16">Echos of the Past!</string>
	<string id="ACHIEVEMENT16_DESCRIPTION">Complete the investigaion of the abandoned house.</string>


	<!--Tittles for cutscenes-->
	<string id="CHAPTER_TITLE_1">Chapter 1\nA Grim Discovery</string>
	<string id="CHAPTER_TITLE_2">Chapter 2\nA Cry for Help</string>
	<string id="CHAPTER_TITLE_3">Chapter 3\nThe Only Way Out</string>
	<string id="CHAPTER_TITLE_4">Chapter 4\nA Gloom Of Darkness</string>
	<string id="CHAPTER_TITLE_5">Chapter 5\nAn Echo From The Past</string>
	<string id="CHAPTER_TITLE_6">Chapter 6\nThe Plot Thickens</string>
	<string id="CHAPTER_TITLE_7">Chapter 7\nClosing The Curtains</string>


	<!-- Collector's Edition  -->
	<string id="CARETAKER_ROOM_LOCKED">Looks like the door is locked...</string>
	<string id="MAESTRO_ROOM_LOCKED">This door appears locked. Unless...</string>

	<!-- Caretaker room picture -->
	<string id="CARETAKER_ROOM_PICTURE_WARNING1">I could swear I've seen this doll somewhere before...</string>
	<string id="CARETAKER_ROOM_PICTURE_WARNING2">Who is this mysterious young girl? Based on the age of the picture she must be grown up by now.</string>
	<string id="CARETAKER_ROOM_PICTURE_WARNING3">The caretaker looks a lot happier in his younger days. I wonder what happened to him?</string>
	<string id="CARETAKER_ROOM_PICTURE_WARNING4">Even though the color has faded from this photograph, I can still tell that this was taken on a nice autumn day.</string>
	
	<!-- Stage Shot -->
	<string id="STAGE_PICTURE1">A young version of the Electrician... Hrm... did they even have electricity back then?</string>
	<string id="STAGE_PICTURE2">A younger version of the Tenor... Looks like he was a smoker even back then.</string>
	<string id="STAGE_PICTURE3">A young Count looks towards the camera...who can tell what he's thinking.</string>
	<string id="STAGE_PICTURE4">Who is this young boy?</string>
	<string id="STAGE_PICTURE5">In her early days the Fat Lady must've just been known to others as "the pretty lady."</string>
	<string id="STAGE_PICTURE6">Ever punctual and professional, the Maestro shows he has changed little over the years.</string>
	<string id="STAGE_PICTURE7">A young couple looks onto the camera with hopes and dreams for the future.</string>
	<string id="STAGE_PICTURE8">Who are these two and where are they now?</string>
	<string id="STAGE_PICTURE9">The caretaker looks so happy here.. Although he looks like he's never looked young.</string>
	<string id="STAGE_PICTURE10">Who is this little girl? I can swear I've seen her before someplace.</string>
	
	<!-- Fat lady miniscreen -->
	<string id="YOUNG_FAT_LADY">The real mystery here is how did Hilda ever look this thin?</string>
	<string id="FAT_LADY_HORNS">There is no mistake that Hilda was once this beautiful young woman... the Viking horns are a dead giveaway.</string>
	
	<!-- Picture of 3 men -->
	<string id="GROUP_PICTURE_WARNING1">Who is this man? I remember seeing his picture at the grave box with Charles.</string>
	<string id="GROUP_PICTURE_WARNING2">Even though he's 20 years younger, the Count STILL looks like he's up to something...</string>
	<string id="GROUP_PICTURE_WARNING3">The Maestro looks so young here... And seems they were good friend long time ago.</string>


	<string id="FIND_PICTURE_PIECES">Find four pieces of the picture and fix it.</string>

	<string id="CARETAKER_ROOM_NOTE1">The view of the counts castle casts and oppressive watch even inside this small room.</string>
	<string id="CARETAKER_ROOM_NOTE2">The warm light of the candle is all that gives me comfort and hope during this grim situation.</string>
	<string id="CARETAKER_ROOM_NOTE3">dying embers of a fire still glow with their own luminescence.</string>
	<string id="CARETAKER_ROOM_NOTE4">This small table must be where the caretaker has eaten his lonely meals every morning.</string>
	<string id="CARETAKER_ROOM_NOTE5">This bed must've been the one place the caretaker could escape to from his grueling daily routine.</string>
	<string id="CARETAKER_ROOM_NOTE6">A little girl's old doll lies discarded and forgotten on the dirty floorboards.</string>

	<string id="MAESTRO_ROOM_NOTE1">An open flame... NEXT TO GASOLINE... this is very dangerous.</string>
	<string id="MAESTRO_ROOM_NOTE2">Half filled gas cans liter the room.</string>
	<string id="MAESTRO_ROOM_NOTE3">I might not be the best observer but I THINK maybe someone has an obsession with fire.</string>
	<string id="MAESTRO_ROOM_NOTE4">An antique wine bottle filled with gasoline. Hmm... strong, full bodied, 1847 must've been a good year for petrol.</string>
	<string id="MAESTRO_ROOM_NOTE5">That feeling of being watched from the windows... so this must be one of the places the killer is watching me.</string>
	<string id="MAESTRO_ROOM_NOTE6">The filthy bed sheets doesn't look like it's been changed for some time.</string>

	<string id="HALLWAY_NOTE1">A gas lantern shines a warm light on this otherwise depressing room.</string>
	<string id="HALLWAY_NOTE2">The collapsed ceiling blocks my decent downstairs.</string>
	<string id="HALLWAY_NOTE5">Various medicine bottles filled with mysterious liquid litter the table.</string>
	<string id="HALLWAY_NOTE6">By the looks of it, this old building hasn't had much maintenance over the years.</string>

	<string id="FATLADY_ROOM_NOTE1">Is eating really the way to solve all the problems?</string>
	<string id="FATLADY_ROOM_NOTE2">I've heard of eating as a way to relieve stress but...</string>
	<string id="FATLADY_ROOM_NOTE3">Loads of empty tin cans litter the room.</string>
	<string id="FATLADY_ROOM_NOTE4">Rotting meat and maggots are the only meal under this stainless steel serving tray.</string>
	<string id="FATLADY_ROOM_NOTE5">Is those vintage leftovers? Sorry, I just ate.</string>
	<string id="FATLADY_ROOM_NOTE6">The nearby glow of a lamp is the only comfort in this room.</string>
	<string id="FATLADY_ROOM_NOTE7">So THAT'S how she got so fat...</string>
	<!-- Collector's Edition  -->


	<!-- character hidden object introductions-->

	<string id="M1_CARETAKER_CHO">That's Charles. He's The Count's assistant. It seems he's busy looking for something. Maybe he'll give me some useful information if I help him find it.</string>
	<string id="M1_MAESTRO_CHO">Tiberius is trying to prepare for tomorrow's show. He's such a talented maestro, but he hates it when someone disturbs him when he's working. I'm sure he won't yell at me if I helped him find what he needs for the show.</string>
	<string id="M2_ELECTRICIAN_CHO">This must be Giles. I heard he's a master technician and can fix anything. This room is a mess. There are items everywhere. I should help him clean up and maybe he can help me with what I need.</string>
	<string id="M3_TENOR_CHO">What is Leonardo doing here? He’s a great tenor but shouldn’t he be practicing for tomorrow's Opera. He must have lost his way. I should help him out. Maybe then he'll tell me what he's doing here.</string>
	<string id="M3_UNDERSTUDY_CHO">Oh, the beautiful Carolina. She always has this sadness in her eyes. That's probably why she's such a great performer. Why is she just staring at that burnt house? What's she looking for? I should help her out.</string>
	<string id="M3_VIOLONIST_CHO">How did Vincent get here before me? He's a bit reclusive but no one can deny his talent in playing the violin. Maybe he'll open up to me and tell me what's on his mind once I help him find what he's searching for.</string>
	<string id="M4_FATLADY_CHO">Oh no, there's Hilda again. I know that she’s the star of our Opera but why does she have to be so arrogant and treat everyone so badly? What is she doing outside anyways? She must be looking for something. I should help her find it immediately or I'm going to get an earful soon.</string>
	<string id="M6_COUNT_CHO">So this is where the Count has been hiding. I should ask him if he needs my help with finding anything. I'm sure afterwards he'll help me with what I need.</string>
	<string id="M6_CARETAKER_CHO">What's Charles looking for again? He's been in this town for a long time but I’m not sure if I can take his word. He seems a bit out of it. Nevertheless he's a nice man and I should help him find what he needs.</string>
	<string id="M6_VIOLONIST_CHO">I'm so glad to see Vincent here. A familiar face is what I need now. He's probably looking for the murderer as well. Maybe I can help him with his search and find some useful clues.</string>

	<!-- GENERAL -->
	<string id="GOT_ITEM">Congratulations! You've acquired a new item: __ITEM__!</string>
	<string id="GOT_ITEMS">Congratulations! You've acquired the following items: __ITEMS__!</string>

	<!-- GENERAL WARNINGS -->
	<string id="FIREPLACE_WARNING">The warm glow of the fire gives the illusion of safety in this tormented town.</string>

	<string id="OUTSIDE_INN_WARNING_1">"Black Stable Inn and Tavern." Sounds cozy...for a horse.</string>
	<string id="OUTSIDE_INN_WARNING_2">Warm light spills from the windows into the cold street. Sure looks safe inside.</string>
	<string id="OUTSIDE_INN_WARNING_3">The silhouette of a fountain can be seen through the thick fog.</string>
	<string id="OUTSIDE_INN_WARNING_4">A faint silhouette of Count Vladd Vansig's castle. I wonder what other secrets the fog conceals... </string>
	<string id="OUTSIDE_INN_WARNING_5">A burned down house stands opposite the tavern. What a pity the town enshrines the remnants of a tragedy.</string>
	<string id="OUTSIDE_INN_FOREST_DARK">Forest is too dangerous at this time. I must stay close to the town.</string>
	
	<string id="SHOP_STREET_WARNING_1">The pig's head stares onto the empty street.</string>
	<string id="SHOP_STREET_WARNING_2">Hundreds of dead flies litter the layers of rotting meat.</string>
	<string id="SHOP_STREET_WARNING_3">A light glows inside the stable. Maybe there's something inside that can help.</string>
	<string id="SHOP_STREET_WARNING_4">The telephone doesn't work... The line is dead. Clearly someone doesn't want us leaving this town.</string>
	<string id="SHOP_STREET_WARNING_5">This pathway is awfully dark. I should wait until I can see better... Just to be safe.</string>
	
	
	<string id="TOWN_SQUARE_WARNING_1">Someone has defiled the name of the town. I couldn't call for help even if I wanted to.</string>
	<string id="TOWN_SQUARE_WARNING_2">I feel all kinds of eyes watching me through the empty windows. But it's just my imagination, right?</string>
	<string id="TOWN_SQUARE_WARNING_3">Empty windows, like the eyes of a dead man, watch my every move.</string>
	<string id="TOWN_SQUARE_WARNING_4">The thick fog just makes me feel more isolated and alone.</string>
	<string id="TOWN_SQUARE_WARNING_5">A fountain dedicated to...demons. What morose architect thought up that one?</string>

	<string id="RESIDENTIAL_STREET_WARNING_1">A thicket of trees surrounds the castle walls.</string>
	<string id="RESIDENTIAL_STREET_WARNING_2">I could swear someone is watching me from behind these "empty" windows...</string>
	<string id="RESIDENTIAL_STREET_WARNING_3">The count's castle looms over the town like an oppressive prison watchtower.</string>
	<string id="RESIDENTIAL_STREET_WARNING_4">There's something unsettling about an empty church.</string>

	<string id="OUTSIDE_OPERA_WARNING_1">The famed Opera House stands stoic in the night, indifferent to the horrors playing out off the stage.</string>
	<string id="OUTSIDE_OPERA_WARNING_2">The moon finally debuts from behind the clouds after the dreadful storm.</string>
	<string id="OUTSIDE_OPERA_WARNING_3">An uncharted forest surrounds the entire town.</string>
	<string id="OUTSIDE_OPERA_WARNING_4">Steam rises from the sewer beneath the town's streets.</string>

	<string id="BRIDGE_WARNING_1">I can't see the bottom of the gorge.</string>
	<string id="BRIDGE_WARNING_2">The warm lights and elusive safety of the nearby chapel mock me from the other side of the broken bridge.</string>
	<string id="BRIDGE_WARNING_3">Dense fog surrounds the woods.</string>
	<string id="BRIDGE_WARNING_4">I can't see past the fog.</string>

	<string id="CASTLE_WARNING_1">Oh, how he glowers with his obsidian sockets!</string>
	<string id="CASTLE_WARNING_2">The count sure has a thing for gargoyles.</string>
	<string id="CASTLE_WARNING_3">A light is on inside the castle.</string>
	<string id="CASTLE_WARNING_4">Thick fog obscures the view of the bottom.</string>
	<string id="CASTLE_WARNING_5">A watchtower for the castle. Question is, who's the one watching?</string>

	<string id="CASTLE_HALLWAY_WARNING_1">A winding staircase leads upstairs.</string>
	<string id="CASTLE_HALLWAY_WARNING_2">The statue looks as if it could come alive at any minute.</string>
	<string id="CASTLE_HALLWAY_WARNING_3">Pale moonlight shines through from the outside.</string>

	<string id="GARDEN_WARNING_1">A bouquet of flowers grows in the center of the garden pond.</string>
	<string id="GARDEN_WARNING_2">Lily pads sprout from the pond.</string>
	<string id="GARDEN_WARNING_3">It must have looked nice when it was first built.</string>
	<string id="GARDEN_WARNING_4">A beautiful view of the lake behind is obscured by the fog.</string>
	<string id="GARDEN_WARNING_5">This garden could do with some groundskeeping.</string>

	<string id="TOWER_STAIRS_WARNING_1">Fire? What do these symbols mean?</string>
	<string id="TOWER_STAIRS_WARNING_2">Earth? What do these symbols mean?</string>
	<string id="TOWER_STAIRS_WARNING_3">Water? What do these symbols mean?</string>
	


	<!-- End of General Warnings -->

	<string id="M0_1_COUNT_1">Good evening, I trust that your journey did not overwhelm you. I do so look forward to watching your performance tomorrow night.</string>
	<string id="M0_1_COUNT_2">You must excuse me for not coming to greet you sooner, but important matters required my attention.</string>
	<string id="M0_1_COUNT_3">Feel free to explore the village at your leisure. You will find it is a most interesting place.</string>
	<string id="M0_1_COUNT_4">Many of the homes and shops are locked and boarded up because, in truth, many of the villagers have left.</string>
	<string id="M0_1_COUNT_5">But I am sure you will find warmth here in our local tavern. Your rooms are upstairs should you feel the need to rest.</string>
	<string id="M0_1_COUNT_6">Now, if you will excuse me, I have more pressing matters to attend. I sense the storm we experienced this evening is not yet finished with us.</string>
	
	<!-- Recently Added Strings -->
	<string id="CARRIAGE_UNLOCK">There might be something useful in the wardrobe closet. I should take a look.</string>
	<string id="CARRIAGE_DOOR_TAKE">Take the prop door.</string>
	<string id="DRESSROOM_PICK_UP_DOOR_KNOB">Pick up the doorknob.</string>
	<string id="DRESSROOM_PICK_UP_CROWBAR">Pick up the crowbar.</string>
	<string id="DRESSROOM_CUT_DRESS">Cut the dress.</string>
	<string id="SEWER_TURN_VALVE">A valve that refuses to twist must be wrenched into obedience.</string>
	<string id="ICE_HOUSE_DOOR_KEY">It's the key to the ice house door.</string>
	<string id="BRIDGE_REACH_STICK">If only I could reach it...</string>
	<string id="BRIDGE_HMM">Hmm...</string>
	<string id="CHURCH_INSIDE">Church</string>
	<string id="OPERA_BACK_STAGE_HIT">Hit</string>
	<string id="GARDEN_INSIDE">To Garden</string>
	<string id="CASTLE_INSIDE">Castle</string>
	<string id="HALLWAY_INSIDE">Hallway</string>
	<string id="DUNGEON_DOOR_LOCKED">The door is locked!</string>
	<string id="EXIT_CLICK_SCREEN">Click on the door to exit.</string>
	<string id="ELECTRIC_ROOM_CAROLINA">Carolina...</string>
	<string id="OUTDOOR_OPERA_MAKEUP_ARTIST_INSIDE">Abigail, the makeup artist, should be inside.</string>
	<string id="OPERA_KNOCK">Knock... Knock... Knock...</string>
	<!--End of Recently Added Strings -->

	<!--MISSION 1-->
	<string id="M0_CAVE_TOO_DARK">It's too dark to enter. I need to gather some firewood first.</string>
	<string id="M0_CAVE_TOO_LIGHT">That should do the trick.</string>
	<string id="M0_CAVE_TOO_BACKPACK">A forgotten backpack, zipped up tight! Perhaps there's something useful inside.</string>
	<string id="M0_CAVE_TOO_AXE">I can probably use this axe. I should take it.</string>

	<string id="M0_CAVE_SKELETON">Looks to me like old bones here isn't going to be of much help.</string>
	<string id="M0_CAVE_FIRE">A fire barely lights the interior of this old tree.</string>
	<string id="M0_CAVE_BACKPACK">Empty backpacks and camping equipment.</string>
	<string id="M0_CAVE_FOOD">There doesn't seem to be a scrap of food left.</string>

	
	<string id="ERROR_NEED_TO_ADD_FIREWOOD_FIRST">I'll need something to get the fire going.</string>
	<string id="ERROR_NEED_DRY_WOOD_TO_LIGHT">I'll need something to get the fire going.</string>
	<string id="M0_HO_INSIDE_CARRIAGE_JACKET">An old leather jacket.</string>
	<string id="M0_HO_INSIDE_CARRIAGE_MANNEQUIN">The dead eyes of the mannequin cast an indifferent look around the carriage.</string>
	<string id="M0_HO_INSIDE_CARRIAGE_CLOSET">A sliding closet door.</string>
	<string id="M0_HO_INSIDE_CARRIAGE_CAGE">An empty birdcage.</string>
	<string id="M0_HO_INSIDE_CARRIAGE_GRAMOPHONE">A broken old gramophone is of no use here.</string>
	<string id="M0_CAN_CROSS_BRIDGE">Great! Now I can safely cross the bridge.</string>

	<string id="OUTSIDE_INN_DISTANCE_SIGN">The old sign reads: "Companie de la Opera Etoiles Welcomes You."</string>
	<string id="OUTSIDE_INN_DISTANCE_TREE">More faces in the trees. The feeling of being watched persists.</string>
	<string id="OUTSIDE_INN_DISTANCE_TIRE">Various junk litter the pathway.</string>
	<string id="OUTSIDE_INN_DISTANCE_INN">The warm lights of the nearby inn are a welcoming contrast to this dark night.</string>


	<string id="OUTSIDE_CARRIAGE_CAR">Doesn't look like the car is going to be moving anytime soon.</string>
	<string id="OUTSIDE_CARRIAGE_TRAILER">An old trailer used for carrying all the various props for our performances.</string>
	<string id="OUTSIDE_CARRIAGE_TIRE">A flat tire AND a stalled engine. What else can go wrong today?</string>
	<string id="OUTSIDE_CARRIAGE_TOWN">A faint view of a town can be seen in the distance.</string>
	<string id="OUTSIDE_CARRIAGE_NORTH">I should investigate this area first.</string>

	<string id="RIVER_SIGN">The strong current must have destroyed the bridge.</string>
	<string id="RIVER_TOWN">The silhouette of the nearby town mocks me from across the river.</string>
	<string id="M0_CANNOT_REACH_FIREWOOD">I need to find something to bridge the gap.</string>
	<string id="RIVER_BRIDGE">There has to be a way to get across!</string>
	<string id="RIVER_BRIDGE_GAP">Maybe there is a way to bridge the gap.</string>
	<string id="RIVER_BRIDGE_GAP_INTRO">I think the village is just on the other side of this river.</string>
	<string id="ERROR_NEED_TO_INSERT_PLANKS">I need to find something to bridge the gap.</string>
	<string id="ERROR_NEED_TO_INSERT_MORE_PLANKS">I need to find something else to close the gap.</string>
	<string id="RIVER_INSERTED_PLANKS">I can't cross the river yet. I need to find another item to bridge the gap. </string>

	<string id="FOREST_CAVE_FACE">I have this feeling of being watched. I'm seeing faces in these trees.</string>
	<string id="FOREST_CAVE_SHOES">A pair of very old shoes rock gently on the tree branches.</string>
	<string id="FOREST_CAVE_TREE">A massive tree casts a gloomy presence on the entire surrounding.</string>
	<string id="FOREST_CAVE_POTS">Someone must have been here already. This area is littered with various camping equipments.</string>
	<string id="FOREST_CAVE_MOON">The moonlight is of no reassurance in these dark woods.</string>
	<string id="FOREST_CAVE_BRANCH">There's something about this tree branch.</string>
	<string id="ERROR_NEED_AXE_TO_CUT_TREE">This branch might be just the thing...if I can can remove it.</string>
	<string id="FOREST_AXE_CUT_TREE">Great! I just know this branch will come in handy.</string>
	<string id="OUTSIDE_INN_DISTANCE_SEE_INN">There it is! I finally found the town. Everyone must be inside the inn.</string>

	<string id="M1_ERR_MUST_SPEAK">I better follow Maestro Tiberius's orders first.</string>
	<string id="M1_ERR_MUST_SPEAK_COUNT">I should check with Count Vansig and see what he wants me to do.</string>

	<string id="M1_OUTSIDE_INTRO">We finally arrived at this small town for an important\nperformance at the maestro's request. I better go inside and check on the troupe...</string>
	<string id="M1_MUST_VISIT_INN">Everybody is waiting for me at the inn. I better hurry...</string>
	<string id="M1_NOTEBOOK_CLICK">Click on the notebook to see your assigned tasks as the stagehand.</string>
	<string id="M1_NOTEBOOK_INFO">The notebook keeps track of your assigned tasks.\nClicking the map tab will reveal your location and points of interest.</string>
	<string id="M1_GET_SUNPIECE">Collect the Sun Key from the broken jug.</string>

	<string id="HO_HINT_TUTORIAL">Clicking on incorrect items repeatedly will cost you a hint.</string>

	<string id="M1_1_LADY_1"><![CDATA[Now where is that dreadful <font color="#e64c20">Abigail</font>? I've been waiting since we got off our ride to have her touch up my makeup. I cannot imagine what she might be doing with herself.]]></string>
	<string id="M1_1_LADY_2">Stagehand, go find Abigail for me. When you do find her, tell her that she's needed at the inn. Tell her to bring her makeup case as well.</string>
	<string id="M1_1_LADY_3">I haven't got ALL night! Be gone!</string>

	<string id="M1_1_LADY_ANNOY">You're really starting to annoy me, Stagehand. Go find Abigail.</string>
	<string id="M1_1_TENOR">Leave me alone, Stagehand. Only speak when spoken to.</string>
	<string id="M1_1_MAESTRO_NOTEBOOK_1"><![CDATA[ Use your <font color="#e64c20">notebook</font> to keep track of different events and tasks. Make sure not to lose it!]]></string>


	<string id="M1_1_MAESTRO">I've got plenty of work to do myself. Leave me be and go help Hilda.</string>

	<string id="M1_1_CARETAKER">Nothing is what it seems here. Although the Count has given you permission to roam the grounds, I suggest you stay close to the light.</string>
	<string id="MY_1_UNDERSTUDY">Oh my! The storm earlier truly frightened me, but not as much as Hilda. Trust me, Stagehand, stay on that lady's good side.</string>
	<string id="M1_1_ELECTRICIAN">Well, now that the count is done with his speeches, I can get back to work trying to rig the lights at the Opera House. Come by later. I could use your assistance.</string>
	<string id="M1_1_COUNT"><![CDATA[Who are you? A stagehand? Talk to Charles, my caretaker. I don't waste my time with servants. Now where did I leave my <font color="#e64c20">watch</font>? Hmm...]]></string>
	<string id="M1_1_COUNT1"><![CDATA[Now where did I leave my <font color="#e64c20">watch</font>? Hmm...]]></string>
	<string id="M1_1_VIOLINIST">What a dreary night. I do hope the storm clears up by tomorrow morning.</string>
	<string id="M1_WATCH_FIND_HINT">I better find the Count's pocket watch first, or else he'll be in a foul mood all night.</string>
	<string id="M1_WATCH_FOUND">I found the count's watch. I should return it to him.</string>
	<string id="M1_FIND_MAKEUP_ARTIST">Either I find Abigail at the Opera House, or Hilda will have my head.</string>
	<string id="M1_BURNT_HOUSE_INTRO">It's an interesting looking house. Something could be hidden inside.</string>


	<string id="M1_HINT_INTRO">Click the Theatre Mask if you need a Hint to find a hidden object.</string>
	<string id="BURNT_HOUSE_SHOVEL_HINT">Click on the shovel to pick it up.</string>
	<string id="BURNT_HOUSE_TAKE_CROWBAR">Take Crowbar.</string>
	<string id="BURNT_HOUSE_TAKE_WIRE">Take wire.</string>
	<string id="BURNT_HOUSE_TAKE SCREWDRIVER">Take screwdriver.</string>
	<string id="BURNT_HOUSE_USE_KNIFE_TO_OPEN_BOOK">Use knife to pry open book.</string>

	<string id="PHONE_BOOTH_LOOKS_INTERESTING">A phone booth! It might come in handy.</string>
	<string id="DEAMON_FOUNTAIN">A fountain dedicated to demons? What an unusual idea.</string>

	<string id="MINIGAME_INTRO">Click on the Theatre Mask if you need help.\nPuzzles have multiple hints to assist you.</string>

	<string id="M1_2_COUNT">Ah, good work, Stagehand. Perhaps there's use for you after all. I nearly forgot, here's the key to the gate. Now you'll be able to explore the village and help out Giles at the theater.</string>
	<string id="M1_2_COUNT_REPEAT">Thanks for finding my watch.</string>

	<string id="M1_2_LADY">Curses, Stagehand! Find Abigail before I really get upset.</string>

	<string id="M1_3_CARETAKER_1">I must warn you, Stagehand, be careful. This village is a dangerous place, especially tonight. You are too young to know the story of this village. But this place is cursed from the awful things done within its walls.</string>
	<string id="M1_3_CARETAKER_2">There are nearly no villagers left, and those remaining, well let's just say you do not want to see them in the midst of the night.</string>

	<string id="M1_ODD_CONVERSATION">I wonder what he was talking about... What did he mean when he said this place was cursed? Hmm...</string>
	<string id="VILLAGE_ROOF_TOP">Looks like something is up there. If only I could reach it.</string>

	<string id="M1_OPERA_FUSEBOX">It's too dark. I need to turn the power back on. Maybe this fuse box could help.</string>

	<string id="M1_OPERA_FUSEBOX_UNLOCKED">And...let there be light!</string>
	<string id="OUTTDOOR_OPERA_POST_STAND">Deepest Abyss... FM 102.6... I've never heard of that station. What does that mean?</string>
	<string id="ICE_HOUSE_ANTIFREEZE">I need to find a way to remove the ice.</string>
	<string id="ICE_HOUSE_DOOR">The door is frozen shut.</string>

	<string id="ERROR_MAYBE_CAN_BREAK_WINDOW">What a beautiful stained glass window.</string>
	<string id="ERROR_MAYBE_CAN_LIGHT_UP">I need something to light this.</string>
	<string id="BUTCHER_DOOR_PUZZLE">These symbols are probably the key to solving it.</string>
	<string id="ERROR_LIGHT_UP_CANDLE">I need a candle first.</string>
	<string id="ERROR_MARK_SYMBOL">A symbol and a number! Interesting! I will note it in my journal. They could come in handy in the future.</string>
	<string id="ERROR_LIGHT_MATCHBOX">I can use the matchbox here.</string>




	<string id="M1_MAKEUP_KNOCK">It seems locked. I should probably knock first.</string>


	<string id="M1_4_MAKEUP">Tell that awful monster to do her own makeup. I'm through with Hilda! No amount of makeup will ever hide her age or her vanity. She's a vile creature! Now leave me alone.</string>
	<string id="M1_4_MAKEUP_BOTHER">I don't think I should bother her again.</string>

	<string id="M1_5_LADY_1"><![CDATA[She said what?!? Oooh, I'll teach her a lesson she'll never forget. How dare she talk to me like that? You go find <font color="#e64c20">Tiberius</font>. He'll sort out this mess. She WILL then do my makeup as she's told. This type of insolence will not be tolerated.]]></string>
	<string id="M1_5_LADY_2"><![CDATA[Go get Tiberius. He should be at the <font color="#e64c20">Opera House</font>.]]></string>



	<string id="M1_6_MAESTRO_1"><![CDATA[I have far too much to sort out by tomorrow to be concerning myself with this petty feud. Stagehand, go find <font color="#e64c20">Carolina</font>. I believe she may have the key you need.]]></string>
	<string id="M1_6_MAESTRO_2">See if you can get Abigail out of the makeup room. Convince her to return to the tavern and help my talented soprano get ready for tomorrow's show.</string>
	<string id="MAKEUP_ROOM_KEY_HINT">Carolina has the key. I should go back to the inn and get it from her.</string>


	<string id="M1_7_UNDERSTUDY">Oh, yes, I borrowed the makeup room key to set up my costumes. Here's the key, and tell Abigail we're all waiting for her.</string>
	<string id="M1_7_UNDERSTUDY_NO_KEY">Please go get Abigail. We are all waiting for her.</string>

	<string id="M1_7_MAKEUPLAYD_INSIDE">Abigail must be inside...</string>

	<!--MISSION 2-->
	
	<string id="M2_VISIT_INSIDE_BURNT_HOUSE">I'm curious about what happened here. I should take a look inside.</string>

	<string id="M2_ERR_WARN">I need to warn Tiberius about Abigail's death.</string>

	<string id="M2_1_MAESTRO_1"><![CDATA[Alright, everyone, stay calm. There's nothing to worry about. Stagehand, get to the <font color="#e64c20">phone booth</font> and call the police. The station is only ten miles from here. They'll be here in no time, and we'll all be safe.]]></string>
	<string id="M2_1_MAESTRO_2">Do not test me, Stagehand. Get to the phone booth and call the police.</string>
	<string id="M2_1_FAT_LADY">What a horrible thing to happen tonight, of all nights! Now who will do my makeup??</string>
	<string id="M2_1_TENOR">If the police don't arrive soon, we'll have to take matters into our own hands. We'll find the murderer and take care of him ourselves.</string>
	<string id="M2_1_UNDERSTUDY">Oh my, what a horrible thing to happen to that poor Abigail. It must have been an evil spirit. There is something about this village that doesn't feel right.</string>
	<string id="M2_1_VIOLONIST">This place is unsettling. We should leave here the first chance we get.</string>
	<string id="M2_1_ELECTRICIAN">Well, dead or not, no one's cancelled the show, so I'll be in the Opera House if you need me. I ain't scared of no murderer, and I sure as hell ain't scared of no ghosts!</string>

	<string id="BACKSTAGE_BAMBOO">Slice the bamboo to free your reward.</string>


	<string id="M2_PHONEBOOTH_DEAD">Seems the phone is also dead. I need to talk to Tiberius.</string>
	<string id="M2_OUTSIDE_INN_PHONE_BOOTH">Phone booth? I Remember seeing it somewhere. Where was it?</string>

	<string id="M2_2_MAESTRO_1"><![CDATA[How very strange and unfortunate. We must repair that telephone line tonight. Go find <font color="#e64c20">Giles</font>. He said he was going to look at the wiring in the <font color="#e64c20">Opera House</font>. Find him and tell him that we need the telephone lines fixed.]]></string>
	<string id="M2_2_FAT_LADY">No telephone? Ooh, that's awful. How will I be able to get another makeup artist here in time for the show?</string>
	<string id="M2_2_UNDERSTUDY">This cannot be a coincidence, can it? Would the storm have done that?</string>

	<string id="M2_3_ELECTRICIAN">Phone's out, eh? I guess I'm fixin' that too, ain't I? I lost my pliers earlier today, and I'll need them before I can do any fixin'. Find 'em and bring 'em back to me, and I'll have the phone workin' in no time. Now get outta here. I've got more work to do.</string>
	<string id="M2_3_ELECTRICIAN_PLIERS">Go find my pliers already!</string>
	<string id="M2_3_WHERE_PLIERS">Where could I possibly find his pliers? Maybe someone in the inn will know.</string>

	<string id="M2_4_VIOLONIST"><![CDATA[Pliers, eh? Well, I remember Giles was rummaging around the <font color="#e64c20">shop street</font> earlier today, but all the shops were closed. Maybe he got into one of those shops and left them there.]]></string>
	<string id="M2_4_FAT_LADY">Tools?? How am I supposed to know where that man's silly tools are? I'm an artist. Go ask someone else.</string>
	<string id="M2_4_TENOR">I'm going to talk to that blockhead. What's he still doing at the Opera House anyways? We've got more important things to do, like finding this killer!</string>

	<string id="PLIERS_ELETRICIAN_HINT">I should bring that grumpy Giles his pliers. It wouldn't kill him to smile.</string>
	<string id="BROKE_PHONE_HINT">Looks like someone broke the phone.</string>
	<string id="M2_ELECTRICROOM_UNLOCKED">The door is unlocked now!</string>

	<string id="MAKEUP_ROOM_BODY_GONE">Abigail's body is missing! Who would have moved it?</string>
	<string id="M2_PRYED_OPEN">Great! Now I can go inside the coach house.</string>
	<string id="TIE_THE_CURTAIN">Tie up the curtain.</string>
	<string id="M2_CROWBAR_NEEDED">I need something to pry this open.</string>
	<!--MISSION 3-->

	<string id="M3_MATCHBOX_TASK">Pick up the matchbox.</string>
	<string id="M3_PLAQUE_CLEANED">A series of weird symbols... I wonder what they mean.</string>
	<string id="M3_ERR_WARN">I should talk to Tiberius first.</string>
	<string id="M3_1_MAESTRO_1">The Count appears to have locked himself in for the night. We won't be getting any help from him, it seems. We must take action ourselves.</string>
	<string id="M3_1_MAESTRO_2"><![CDATA[Stagehand, make your way to the <font color="#e64c20">Bridge</font> and see if the phone lines are intact. We need to get the word out quickly. I will try to persuade the count to see me and let us use his personal phone or radio to call for help.]]></string>
	<string id="M3_1_MAESTRO_3"><![CDATA[See if you can discover any clues by investigating the <font color="#e64c20">Electrical Room</font>.]]></string>
	<string id="M3_1_TENOR">I will find the killer myself and avenge my talented team! This is not an accident! We'd worked together for the last 15 years. I can't tolerate how this murderer is treating the members of my great opera.</string>
	<string id="M3_1_FAT_LADY">We can still do the performance tomorrow. Thankfully those murdered were not the KEY members of our team. But it seems no one can fetch me dinner for tonight. What a shame!</string>

	<string id="M3_CHESS_SYMBOLS">These chess symbols look interesting. I should make a note of them.</string>

	<string id="M3_BRIDGE_HINT">The bridge and the electrical room? Which one should I investigate first?</string>

	<string id="M3_TUNNEL_LANTERN">I need to find a lantern first. Maybe I can find something useful in the electrical room.</string>
	<string id="M3_MATCHBOX_FOUND">A matchbox! I could use it to light that lantern at the graveyard.</string>
	<string id="M3_SPIDER_TASK">What lies on the web?</string>

	<string id="M3_PLAQUE_CLEANED_MSG">Interesting symbols. Better remember them. They might come in handy later on.</string>

	<string id="GRAVEYARD_SCARE_BAT">I can probably scare the bat away with a loud sound.</string>
	<string id="GRAVEYARD_MOVE_THE_ANGEL_STONE">Return the guardian angel to its rightful headstone.</string>
	<string id="GRAVEYARD_PICK_UP_LANTERN">Pick up the lantern.</string>

	<string id="BACK_STAGE_PICK_THE_WRENCH">Pick up the wrench.</string>
	<string id="COACH_HOUSE_FIND_WIRE_CUTTER">Hey, how 'bout raking up some hay?</string>
	<string id="COACH_HOUSE_PICK_UP_PLIERS">Pick up the pliers.</string>
	<string id="COACH_HOUSE_FIX_HANDLE">Find and fix the handle.</string>
	<string id="COACH_HOUSE_ICE_CHISEL">Pick up the ice chisel.</string>


	<string id="PHONEBOOTH_PICK_THE_WIRE">Extract the electrical plug with the tweezers.</string>
	<string id="PHONEBOOTH_GET_THE_STARKEY">Insert the coin.</string>
	<string id="PHONEBOOTH_USE_TWEEZERS">I need something to grab this with.</string>
	<string id="PHONEBOOTH_PICKUP_STARKEY">Pick up the star gear.</string>


	<string id="CHURCH_SCOOP_ICECREAM">Scoop the ice cream.</string>
	<string id="CHURCH_OPEN_BOX">Feed the penguin.</string>
	<string id="CHURCH_PLACE_CROSS">Place the cross.</string>


	<string id="OPERA_LION_MOUTH">The king of the jungle holds the key.</string>
	<string id="OPERA_BREAK_VASE">Destroy the vase, and you shall set it free. </string>

	<string id="GET_THE_ANTIFREEZE">Find the antifreeze.</string>
	<string id="MAKEUP_ROOM_CURTAIN_FIX">Bind the curtain.</string>



	<string id="M3_SYMBOL_INTRO">Ah, a symbol... It could be useful later.</string>

	<string id="M3_2_UNDERSTUDY_1">Oh, hello there, Stagehand. This is such a frightful village. Look at this burnt house. It looks as though it hasn't been touched for years.</string>
	<string id="M3_2_UNDERSTUDY_2">I can feel the existence of many lonely spirits here. I'm surprised the count hasn't torn it down.</string>

	<string id="M3_MAKEUPROOM_CLUE">Maybe I should go back to the makeup room and search for some clues.</string>

	<string id="M3_3_FAT_LADY">Do you hear that blasted clock bell ringing? It's terribly annoying.</string>

	<string id="M3_4_TENOR">Ahhh, Stagehand, I thought you might be the murderer! Well, make yourself useful. I've been trying to find a way into this church. Perhaps the murderer is hiding inside. Find me a way inside.</string>

	<string id="M3_5_FAT_LADY">Where has everyone gone? Don't they know there's a murderer out there? Oh, no, there's no food on the table either!</string>

	<string id="M3_6_VIOLONIST_1">I was going to walk to the next town, but it looks as though fate has other plans for us. That bridge wasn't destroyed by the storm, and it seems someone cut the phone lines as well.</string>
	<string id="M3_6_VIOLONIST_2">It appears we're not going anywhere. It's such a cold night... My father used to say a cold night was the result of the devil's mischief. You see, demon blood is always fifteen degrees lower than a human's, and when they walk the earth, it grows cold.</string>

	<string id="M3_LADDER_NEED_CUTTERS">I need to find something to cut that chain.</string>

	<string id="M3_6_DEAMON_BLOOD">Demon blood? Fifteen degrees lower? What does that even mean?</string>

	<string id="M3_7_TENOR_1">Nice Job, Stagehand!! I'm pretty sure I can find some evidence here.</string>
	<string id="M3_7_TENOR_2">Wait a second... What was that sound? Who is up there!</string>


	<string id="M3_15_SCOOP_ICECREAM">Scoop the ice cream.</string>
	<string id="M3_CAN_SEE_MINIGAME">I can see something interesting under that lamp.</string>

	<string id="M3_NO_SIGNAL">No signal. The phone is dead.</string>
	<string id="M3_CLEAN_THE_WEB">Reveal what's hidden behind the spiderweb.</string>

	<string id="M3_PICKUP_MARBLE">Pick up the marble.</string>
	<string id="BUTCHER_SHOP_TOO_EARLY">I should first focus on the task at hand...</string>

	<!--MISSION 4-->

	<string id="M4_1_COUNT">It has come to my attention that there has been some foul play in my beloved town. I must assure you all that this will not be tolerated. I will ask that you all stay together here at the inn, for your protection, while we investigate this further.</string>
	<string id="M4_1_CARETAKER">I've survived even worse storms in my time!</string>
	<string id="M4_1_UNDERSTUDY">I'm very cold. I can't seem to get rid of this chill. I hope the storm passes over soon.</string>
	<string id="M4_1_VIOLONIST">We're sitting ducks here. It's not safe, and the storm isn't helping either.</string>
	<string id="M4_1_FAT_LADY">Does this mean we're not performing tomorrow? No storm shall stop my amazing performance.</string>
	<string id="M4_1_MAESTRO">We will all die here tonight. I sense it. This is a curse. We made a grave mistake by coming here in the first place.</string>
	<string id="M4_1_COUNT_2">What happened to the lights?!?! Someone get a lantern!!!</string>
	<string id="M3_LET_EVERYONE_KNOW">We must stay here together tonight.</string>

	<string id="BRIDGE_WARNING">Well, I can't go that way.</string>

	<string id="M4_ERROR_LIGHT_NEEDED">Looks like I need a light.</string>

	<string id="M4_2_MAESTRO">The fiends have taken our lovely Carolina! None of us are safe now.</string>
	<string id="M4_2_VIOLONIST">This is dreadful. When will it end?</string>
	<string id="M4_2_FAT_LADY">Poor girl. She's likely gone mad from living in my shadow. Good riddance, she was far too skinny anyways. It baffles me how they chose her to be my understudy!</string>
	<string id="M4_2_CARETAKER">Taken right before our eyes. We've searched everywhere. How is this murderer so elusive?</string>
	<string id="M4_2_COUNT_1">Like I said, stay here. We will find the girl and the killer. Stagehand, you are of little value or interest. As such, you are an unlikely target for this killer. Use your lantern and investigate the area. Who knows, maybe you can even help us find the killer.</string>
	<string id="M4_2_COUNT_2"><![CDATA[Go to the <font color="#e64c20">Electrical Room</font> and get a box of <font color="#e64c20">candles</font>.]]></string>

	<string id="M4_3_FAT_LADY"><![CDATA[I know we're supposed to stay at the inn, but that infernal clock kept ringing in my ears. First it rang at <u>quarter to eight</u>. Then it rang a second time at <u>half past ten</u>, and again at <u>quarter to three</u>. I just had to get out of there. I was completely famished!]]></string>
	<string id="M4_4_CLIFF_BOTTOM">I wonder what drove her to do that. I can't even see the bottom.</string>

	<string id="M4_4_CREST_INTERESTING">This looks interesting. It must have been of value to Carolina. I should keep it.</string>

	<string id="M4_BACK_TO_INN">I have to go back to the inn and let them know what happened.</string>
	<string id="M4_LIGHTS_OUT">Lights out! Someone needs to turn the lights back on.</string>


	<string id="M4_POWER_ON">Great, lights are back on. I should look around for more clues.</string>
	<string id="M4_WORST_STORM">What happened to the town? All the lights are out, and a terrible storm is brewing.</string>
	<string id="M4_POWER_RESTORED">That switch will restore the power back to the buildings.</string>
	<string id="BUTCHER_SHOP_WEIGHT">Find the missing pointer for the scale.</string>
	<string id="BUTCHER_SHOP_PICK_UP_CROSS">Pick up the cross.</string>
	<string id="M4_CLIFF_EDGE_DOOR">The door is finally open!</string>
	<string id="M4_CROSS_CHURCH">A cross! I can probably use it somewhere in the church.</string>
	<string id="M4_DECODE_SOLVED">Finally, I've unlocked the door.</string>
	<string id="M4_3_CLOCK">Strange! The clock rings at peculiar times.</string>
	<string id="OPEN_THE_CHEST">Seek what you need to unlock the chest.</string>

	<string id="LIGHT_COVER">Family Crest</string>
	
	<!--MISSION 5-->

	<string id="M5_STORM_OVER">The storm has finally passed.</string>
	<string id="M5_1_FAT_LADY">Help meeeeee, I'm trapped inside! Their faces are everywhere... I am scared; I am cold. Oh god, please help me, my makeup is completely ruined!!!</string>
	<string id="M5_LIGHT_TUNNEL">I can use the lantern to light up the tunnel.</string>
	<string id="M5_WARM_FORZEN_ARM">I need to melt the ice off of the stone hand. There should be a heat source nearby.</string>
	<string id="M5_REMEMBER_ICEBLOCK">An ice chisel! Great, it should strong enough to break the ice around the hammer.</string>
	<string id="M5_DEAD_BODIES">How disturbing. All these dead bodies!!</string>
	<string id="M5_ICE_HOUSE_DOOR_COLD_AIR">I can feel a cold breeze. It must be really cold inside that room. </string>
	<string id="M5_SEWER_CLOSED">I can't enter the vent. It's closed. I wonder if there is a way to open it.</string>

	<string id="M5_ICEHOUSE_UNLOCKED">OH NO!!! I am too late.</string>
	<string id="M5_INTRO_QUESTION">Where is everyone?</string>
	<string id="M5_HAMMER_ICE">I could use this sledgehammer, but first I need to free it from this block of ice.</string>
	<string id="M5_ZODIAC_SCROLL">This scroll contains all the information I need for the zodiac signs. I should note it in my journal.</string>
	<string id="M5_PHOTO">Looks like a family photo, but who are these people? The old man looks a bit like Charles.</string>
	<string id="M5_FEED_THE_FROG">Feed the frog, and you shall receive your prize.</string>
	<string id="M5_PICK_UP_ANTIFREEZE">Pick up the antifreeze.</string>
	<string id="ANGEL_MISSING_SOMETHING">It seems that the angel statue is missing something!</string>
	<string id="PICK_UP_THE_MARBLE">I should take that marble. Never know when you'll need one.</string>
	<string id="M5_PICK_UP_ANTIFREEZE">Pick up the antifreeze.</string>
	<string id="M5_SUNKEY_CLIFFEDGE">Pick up the sun key from the hole.</string>


	<string id="M5_TECHNICIAN">The frozen body of Giles.</string>
	<string id="M5_FAT_LADY">The frozen body of Hilda.</string>
	<string id="M5_MAKEUP">The frozen body of Abigail.</string>
	<string id="M5_TENOR">The frozen body of Leonardo.</string>

	<string id="M5_STARGEAR_GRAVEYARD">Pick up the star gear.</string>
	
	<!--MISSION 6-->

	<string id="M6_1_CARETAKER_1">Stagehand, beware of the count. He is a creature of evil. He cares for no one and has many secrets.</string>
	<string id="M6_1_CARETAKER_2">Most his secrets are hidden in his safe inside his room. Do not trust him, and do not believe a thing he says.</string>
	<string id="M6_COUNT_SAFE">He is hiding a safe in this room? Might be worth checking it out!</string>
	<string id="M6_COUNT_WATCHING">The Count is nearby. I shouldn't touch his files in front of him...</string>

	<string id="COUNTS_OFFICE_TAKE_MASK">Pick up the half mask.</string>
	<string id="TOWER_OUT_OF_POWER">Seems this machine is out of power. I should come back once the power is restored.</string>



	<string id="TOWER_DOOR_ERROR">Looks like I need a heart-shaped key to open this door.</string>
	<string id="GARDEN_DOOR_ERROR">Looks like I need a flower-shaped key to open this door.</string>

	<string id="M6_2_COUNT_1">Ah, it's you again. As you can see, I am far too busy to go running about the village. It seems I've misplaced a very dear possession of mine.</string>
	<string id="M6_2_COUNT_2"><![CDATA[It's a special <font color="#e64c20">Notebook</font>. See if you can find it for me. I think you know where to look for it.]]></string>
	<string id="M6_2_COUNT_3">Don't waste my time. Go find my notebook!</string>

	<string id="M6_2_BIBLE">Where could I possibly find his notebook?</string>
	<string id="M6_4_COUNT_3">Put that gun to a good use.</string>

	<string id="M5_PHOTO">Looks like a family photo but who are these people? The old man in the picture reminds me of Charles.</string>
	<string id="TOWER_SYMBOLS">What are these symbols on the curtains? As far as I can tell they resemble zodiac signs.\nBut what is the meaning behind fire, water, and earth signs??</string>

	<string id="M6_FREEZER_KEY">I bet this key can be used on the freezer in the Butcher Shop.</string>
	<string id="M6_FREEZER_DOOR_UNLOCKED">Excellent! The freezer door can finally be unlocked now.</string>

	<string id="M6_DEAMON_NOTE">Demon blood?? Temperature?? I don't see the connection...</string>
	<string id="M6_3_VIOLONIST_1">There must be some kind of a way to signal for help from here. Phones are dead, and I haven't found a radio in this place, but I remember that there was a chapel across the broken bridge.</string>
	<string id="M6_3_VIOLONIST_2">I could signal the farm folks, if only there was a way to ring that bell on top of the chapel.</string>

	<string id="M6_COUNT_LEFT">I wonder where he went.</string>
	<string id="M6_HALF_MASK">Half of an eye mask? Guess it goes with half of a costume. Now, where did I see that other half...?</string>

	<string id="M6_LIBRARY_UNLOCKED">Ah, it's finally unlocked.</string>

	<string id="M6_BRIDGE_CONFIRM">I should find a way to ring that bell for help.</string>

	<string id="M6_4_COUNT">You have been quite the resourceful stagehand. The killer is mad, and he has come to kill us all. If you find him, kill him for me. You may have my pistol, and I suggest you aim at anybody under suspicion. No one is innocent. Now go, leave me with my thoughts.</string>

	<string id="M6_4_COUNT_2">Take this gun for protection! You can never be too careful.</string>

	<string id="COUNT_DOOR_PUZZLE_LEAVE">The symbols on these tokens resemble the zodiac. Maybe I need to search around for more clues.</string>

	<string id="M6_GUN_SIGNAL">Perhaps I can use the gun to signal for help.</string>
	<string id="M6_GUN_SIGNAL_2">I hope someone heard that! I can see something flickering up there.</string>
	<string id="M6_KEYS_TOO_HIGH">I see something on the telephone post, but it's too high to reach. Maybe I can find something to knock it down.</string>

	<string id="M6_BRIDGE_STICK">This should be long enough to reach it.</string>
	<string id="M6_5_VIOLONIST">You know, I heard that that the count was not always so sinister. I heard that he loved once, even had a child! Though it's hard to see who could have loved that man.</string>
	<string id="OPEN_THE_COFFIN">Find a way to open the coffin.</string>
	<string id="DIG_AROUND">Dig around. You never know who or what is buried in this town.</string>
	<string id="SKELETON_MISSING_HAND">Maybe I should give this skeleton a hand... Not my own, of course.</string>
	<string id="OPERA_TEAM_DEAD"> Oh no! Almost all the members of our opera troupe are dead.</string>
	<string id="M6_STICK_TASK">Pick up the shepherd's crock.</string>

	<!--MISSION 7-->

	<string id="M7_COUPLE_PHOTO">An old picture of a couple... Who are they? And why is this picture enshrined in this forsaken place?</string>

	<string id="M7_DUNGEON_ESCAPE">I am finally out of the dungeon. I must warn the count about the killer.</string>
	<string id="M7_COUNT_SAFE">Now that the count has left the castle, maybe I can steal a look in his safe.</string>
	<string id="M7_INSIDE_SAFE_PICTURE_WARNING">An old photo! I wonder who that little boy might be.</string>
	<string id="M7_COUNT_SAFE_MISSING_PARTS">Maybe I can search around town to find the missing parts for the safe.</string>
	<string id="M7_CLICK_ON_SAFE_1">I need to find the demon emblems to open the safe.</string>
	<string id="M7_COUNT_SAFE_LETTER">There has to be a way to find out what it says.</string>
	<string id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE">This demon emblem looks like it will fit the count's safe perfectly. I should try to find more ...</string>
	<string id="M7_DEMON_EMBLEM_HINT_COMPLETE">At last! I've found all three demon emblems. Now, back to the count's safe ...</string>
	<string id="M7_MUSICBOX_UNLOCKED_CINEMATIC">Good, now I can see what's in the music box.</string>
	<string id="M7_FREEZER_WARNING">The frozen body of Tiberius.</string>
	<string id="M7_PICK_UP_RUST_REMOVER">Pick up the rust remover.</string>
	<string id="M7_GET_WRENCH">Pick up the wrench.</string>
	<string id="M7_MUSICBOX_TOP_HINT">A beautiful music box. Naturally, I need a password to open it. I better start searching.</string>
	<string id="M7_FINAL_PUZZLE">This device seems out of power. How do I get it functioning?</string>
	<string id="M7_SEWER_WHEEL_HINT">This wheel might be useful for the Garden Fusebox.</string>

	<string id="SEWER_WHEEL">Rusty Valve</string>
	<string id="FIX_THE_HANDLE">Fix the drawer handle.</string>
	<string id="IN_THE_DRAWER">What's inside the drawer?</string>
	<string id="PICK_THE_FROZEN_ARM">Pick up the frozen arm for the statue!!</string>
	<string id="PICK_THE_HAMMER">Pick up the hammer.</string>
	<string id="M5_OPEN_THE_SEWER">Use the screwdriver to open the sewer grate.</string>
	<string id="SOLVE_THE_PUZZLE">Complete the puzzle.</string>
	<string id="DUNGEON_DEAMON_TASK">Deliver the letter.</string>
	<string id="DUNGEON_DEAMON_TASK2">Pick up the Abyss Demon Emblem.</string>

	<string id="GARDEN_RUST_REMOVED">Now the wheel is clean. I should try to turn it.</string>

	<string id="M7_TAKE_MUSICBOX_KEY">Pick up the music box key.</string>

	<string id="BUTCHERSHOP_DEAMON_TASK">Cut the sign.</string>
	<string id="BUTCHERSHOP_DEAMON_TASK2">Pick up the missing part.</string>

	<string id="COMPLETE_TRAIN">The train can't chug if it doesn't blow smoke. Find the smokestack.</string>
	<string id="FIND_FINGERS">That poor skeleton hand has gone and lost its digits!</string>
	<string id="TURN_THE_VALVE">Turn the Valve.</string>

	<string id="LIBRARY_COUNT_LETTER">A letter! Perhaps there is a hidden message behind it.</string>

	<string id="GARDEN_DEAD_BODY">Another body?!?!? Is anyone still alive???</string>

	<string id="GARDEN_FUSEBOX_RUST_REMOVER">It looks like an old rusty wheel. I need to clean it first.</string>
	<string id="GARDEN_FUSEBOX_WHEEL">I need something to turn the lock.</string>
	<string id="GARDEN_FUSEBOX_COMPLETE">Looks like the power's back up in the tower.</string>

	<string id="FIND_MUSIC_PASSWORD">A Music box ... Where can I find the password to open it ?</string>

	<string id="MUSIC_BOX_KEY">Pick up the key for the music box.</string>
	<string id="BURST_THE_BALLOONS">Looks like something is behind those balloons.</string>

	<string id="DEMON1">Blood Demon</string>
	<string id="DEMON2">Ice Demon</string>
	<string id="DEMON3">Abyss Demon</string>
	<string id="ICE_ROOM_HAMMER">Sledgehammer</string>


	<string id="M6_MISSING_PARTS">The statue is missing its eyes and arm.</string>



	<string id="M6_POKER_SYMBOLS">These Poker symbols look interesting, I should jot them down.</string>
	<string id="M6_HEART_KEY">A heart key!!! I bet this will fit for the door at the tower.</string>
	<string id="M6_NOTEBOOK_ACQUIRED">An interesting notebook, the prologue said that the demons are the keys...</string>

	<string id="M5_ICE_KEY">A skull key! I wonder where I can use it.</string>
	<string id="HIT_THE_LION">Strike like a lion.</string>
	<string id="OPEN_THE_ENGINE">Once a brown button is found, what you seek will come around.</string>
	<string id="LOOK_IN_THE_PANEL">Once the red button is pressed, a star gear you will possess.</string>
	<string id="CATCH_THE_BUTERFLY">How does one catch a butterfly?</string>

	<string id="EVERYONE_IS_DEAD">Our entire opera troupe is either missing or murdered. Could I be next?</string>
	<string id="M7_GET_MONOCLE">This monocle looks interesting... I remember seeing Tiberius reading a strange language with it.</string>
	<string id="M7_COMMEMORATIVE_STUFF">A shrine? Who would leave a shrine here?</string>
	<string id="M7_EMBLEM_FOR_SAFE">This demon emblem looks like it will fit the count's safe perfectly. I should try to find the others.</string>
	<!-- STRINGS -->


	<string id="GAME_FUSEBOX_HINT_1">It seems the pins on the right side can be moved around.</string>
	<string id="GAME_FUSEBOX_HINT_2">I need to turn on all the lights by connecting them.</string>

	<string id="GAME_WIREDOOR_HINT_0">I need to find the missing electrical plugs for this device before it can start working.</string>
	<string id="GAME_WIREDOOR_HINT_1">I need to move the electrical plugs around to modify the numbers.</string>
	<string id="GAME_WIREDOOR_HINT_2">I have to switch the electrical plugs around to match the numbers written on the device.</string>

	<string id="GAME_HANOI_HINT_1">I need to move all the discs to the center circle.</string>
	<string id="GAME_HANOI_HINT_2">I need to align the symbols on these disks.</string>

	<string id="GAME_ALLOUT_HINT_0">Seems it's missing a key.</string>
	<string id="GAME_ALLOUT_HINT_1">Great! The operator's manual is on the left side.</string>
	<string id="GAME_ALLOUT_HINT_2">I need to turn all the blocks to blue to open this door.</string>

	<string id="GAME_MASTERMIND_HINT_0">I need to find all the missing marbles.</string>
	<string id="GAME_MASTERMIND_HINT_1">It seems I can use the marbles to control the device.</string>
	<string id="GAME_MASTERMIND_HINT_2">I have to pay attention to the colors. Green means correct, yellow means the position is wrong, but what does red mean?</string>


	<string id="GAME_CLOCK_HINT_0">I remember Hilda saying something about specific times. Now if I can just find them.</string>
	<string id="GAME_CLOCK_HINT_1">Once I set the weights, I need to pull the chain on the right-hand side to activate the clock. It appears that it resets after a few tries.</string>
	<string id="GAME_CLOCK_HINT_2">I need to ensure that the time on the cards matches the time on the clock.</string>

	<string id="GAME_LIGHT_HINT_1">I need to somehow turn on all the outer orbs.</string>
	<string id="GAME_LIGHT_HINT_2">I need to find the correct pattern to turn on all the outer orbs.</string>
	<string id="GAME_LIGHT_HINT_3">I need to insert the crest.</string>

	<string id="GAME_MUSICBOX_HINT_0">A beautiful music box! But where I can find the password to open it?</string>
	<string id="GAME_MUSICBOX_HINT_0A">It seems to be missing keys.</string>
	<string id="GAME_MUSICBOX_HINT_1">I need to turn all the lights on.</string>
	<string id="GAME_MUSICBOX_HINT_2">I can replay the music by clicking on the slider.</string>

	<string id="GAME_DECODE10_HINT_0">I think I need to finish lighting the lampposts to decipher the symbols.</string>
	<string id="GAME_DECODE10_HINT_1">I bet all these symbols represent a number.</string>
	<string id="GAME_DECODE10_HINT_2">I think by solving the formula, I can solve the puzzle as well.</string>

	<string id="GAME_JUGS_HINT_1">The handles on this device control the water flow.</string>
	<string id="GAME_JUGS_HINT_2">Why is 0.6.6 scratched onto the puzzle? I think it has to do with the amount of water that each jug needs to contain.</string>

	<string id="GAME_COUNTDOOR_HINT_0">I need to find the missing tokens.</string>
	<string id="GAME_COUNTDOOR_HINT_1">Every token needs to be placed in the correct spot.</string>
	<string id="GAME_COUNTDOOR_HINT_2">It seems the tokens are based on zodiac signs. Some of them also remind me of chess and poker.</string>
	
	<string id="GAME_COUNT_HINT_0">I need to find the missing demon emblems to open this safe.</string>
	<string id="GAME_COUNT_HINT_1">These demons represent ice, blood, and darkness.</string>
	<string id="GAME_COUNT_HINT_2">I should review my journal book for hidden clues about these demons.</string>
	
	
	<string id="GAME_COUNT_HINT_3">What do these numbers have to do with the demons?</string>
	<!-- <string id="GAME_COUNT_HINT_000">I should look at the items in the safe.</string>
	-->
	<string id="GAME_FINAL_HINT_0">I need to figure out a way to restore the power.</string>
	<string id="GAME_FINAL_HINT_1">Every item is somehow connected to the next item.</string>
	<string id="GAME_FINAL_HINT_2">I can restart at any time by clicking the reset button.</string>


	<string id="GAME_SUNKEY_INSERT_ERROR">I need to find all the missing pieces to complete this puzzle.</string>
	<string id="GAME_SUNKEY_HINT_0">I need to find all the missing pieces to complete this puzzle.</string>
	<string id="GAME_SUNKEY_HINT_1">I can change the colors by clicking on each side of the sun.</string>
	<string id="GAME_SUNKEY_HINT_2">All the colors need to match.</string>

	<string id="WINDOW_BROKE">The storm must have broken the window.</string>
	<string id="DUNGEON_DOOR_WARNING">It looks like the entrance to the dungeon. I better stay away from it.</string>

	<string id="GROUP_key">XXXX Keys</string>
	<string id="GROUP_key_1">Key</string>

	<string id="GROUP_egg">XXXX Eggs</string>
	<string id="GROUP_egg_1">Egg</string>

	<string id="GROUP_teapot">XXXX Teapots</string>
	<string id="GROUP_teapot_1">Teapot</string>

	<string id="GROUP_meat">XXXX Meat</string>
	<string id="GROUP_meat_1">Meat</string>

	<string id="GROUP_fork">XXXX Forks</string>
	<string id="GROUP_fork_1">Fork</string>

	<string id="GROUP_crow">XXXX Crows</string>
	<string id="GROUP_crow_1">Crow</string>

	<string id="GROUP_drumstick">XXXX Drumsticks</string>
	<string id="GROUP_drumstick_1">Drumstick</string>

	<string id="GROUP_FORK">XXXX Forks</string>
	<string id="GROUP_FORK_1">Fork</string>

	<string id="GROUP_onedollar">XXXX Dollars</string>
	<string id="GROUP_onedollar_1">Dollar</string>

	<string id="GROUP_feathers">XXXX Feathers</string>
	<string id="GROUP_feathers_1">Feather</string>
	<string id="GROUP_moon">XXXX Moons</string>
	<string id="GROUP_moon_1">Moon</string>
	<string id="GROUP_spiders">XXXX Spider</string>
	<string id="GROUP_spiders_1">Spider</string>

	
	<!-- Town Square -->
	<string id="GROUP_umbrellas">XXXX Umbrellas</string>
	<string id="GROUP_umbrellas_1">Umbrella</string>

	<string id="GROUP_frog">XXXX Frogs</string>
	<string id="GROUP_frog_1">Frog</string>
	<string id="GROUP_rake">XXXX Rakes</string>
	<string id="GROUP_rake_1">Rake</string>
	<string id="GROUP_letterC">XXXX Letter Cs</string>
	<string id="GROUP_letterC_1">Letter C</string>

	<string id="GROUP_bird">XXXX Birds</string>
	<string id="GROUP_bird_1">Bird</string>
	<string id="GROUP_note">XXXX Music Symbols</string>
	<string id="GROUP_note_1">Music Symbol</string>
	<string id="GROUP_baton">XXXX Batons</string>
	<string id="GROUP_baton_1">Baton</string>


	<string id="GROUP_heart">XXXX Hearts</string>
	<string id="GROUP_heart_1">Heart</string>
	<string id="GROUP_flower">XXXX Flower</string>
	<string id="GROUP_flower_1">Flower</string>
	<string id="GROUP_cat">XXXX Cats</string>
	<string id="GROUP_cat_1">Cat</string>

	<!-- Butcher Shop -->
	<string id="GROUP_onedollar">XXXX Dollars</string>
	<string id="GROUP_onedollar_1">One Dollar</string>
	<string id="GROUP_egg">XXXX Eggs</string>
	<string id="GROUP_egg_1">Egg</string>
	<string id="GROUP_meat">XXXX Meat</string>
	<string id="GROUP_meat_1">Meat</string>
	<string id="GROUP_fish">XXXX Fish</string>
	<string id="GROUP_fish_1">Fish</string>
	<string id="GROUP_shrimp">XXXX Shrimps</string>
	<string id="GROUP_shrimp_1">Shrimp</string>
	<string id="GROUP_wrench">XXXX Wrenches</string>
	<string id="GROUP_wrench_1">Wrench</string>
	<string id="GROUP_key">XXXX Keys</string>
	<string id="GROUP_key_1">Key</string>
	<string id="GROUP_heart">XXXX Hearts</string>
	<string id="GROUP_heart_1">Heart</string>
	<string id="GROUP_teapot">XXXX Teapots</string>
	<string id="GROUP_teapot_1">Teapot</string>

	<!-- Cave -->

	<string id="GROUP_spade">XXXX Spades</string>
	<string id="GROUP_spade_1">Spade</string>

	<!-- Cliff Edge -->
	<string id="GROUP_mushroom">XXXX Mushrooms</string>
	<string id="GROUP_mushroom_1">Mushroom</string>
	<string id="GROUP_dart">XXXX Darts</string>
	<string id="GROUP_dart_1">Dart</string>
	<string id="GROUP_shovel">XXXX Shovels</string>
	<string id="GROUP_shovel_1">Shovel</string>
	<string id="GROUP_pie">XXXX Pies</string>
	<string id="GROUP_pie_1">Pie</string>
	<string id="GROUP_pretzel">XXXX Pretzels</string>
	<string id="GROUP_pretzel_1">Pretzel</string>

	<string id="GROUP_mouse">XXXX Mice</string>
	<string id="GROUP_mouse_1">Mouse</string>

	<!-- Electrical Room -->
	<string id="GROUP_gears">XXXX Gears</string>
	<string id="GROUP_gears_1">Gear</string>
	<string id="GROUP_rats">XXXX Rats</string>
	<string id="GROUP_rats_1">Rat</string>
	<string id="GROUP_lightening">XXXX Lightning Bolts</string>
	<string id="GROUP_lightening_1">Lightning Bolt</string>

	<!-- Electric Room Empty -->
	<string id="GROUP_weddingband">XXXX Wedding Bands</string>
	<string id="GROUP_weddingband_1">Wedding Band</string>

	<!-- Castle -->
	<string id="GROUP_scissor">XXXX Scissors</string>
	<string id="GROUP_scissor_1">Scissor</string>
	<string id="GROUP_fly">XXXX Flies</string>
	<string id="GROUP_fly_1">Fly</string>
	<string id="GROUP_leaf">XXXX Leaves</string>
	<string id="GROUP_leaf_1">Leaf</string>
	
	<!-- Castle Hallway -->
	<string id="GROUP_cross">XXXX Crosses</string>
	<string id="GROUP_cross_1">Cross</string>
	<string id="GROUP_hourglass">XXXX Hourglasses</string>
	<string id="GROUP_hourglass_1">Hourglass</string>
	<string id="GROUP_scorpion">XXXX Scorpions</string>
	<string id="GROUP_scorpion_1">Scorpion</string>

	<!-- Coach House Car -->
	<string id="GROUP_turtle">XXXX Turtles</string>
	<string id="GROUP_turtle_1">Turtle</string>

	<string id="GROUP_gun">XXXX Guns</string>
	<string id="GROUP_gun_1">Gun</string>
	<string id="GROUP_wrench">XXXX Wrenches</string>
	<string id="GROUP_wrench_1">Wrench</string>
	<string id="GROUP_watermelon">XXXX Watermelons</string>
	<string id="GROUP_watermelon_1">Watermelon</string>
	<string id="GROUP_gun">XXXX Guns</string>
	<string id="GROUP_gun_1">Gun</string>
	

	<!-- Counts Office -->
	<string id="GROUP_snake">XXXX Snakes</string>
	<string id="GROUP_snake_1">Snake</string>
	<string id="GROUP_skull">XXXX Skulls</string>
	<string id="GROUP_skull_1">Skull</string>
	<string id="GROUP_sword">XXXX Swords</string>
	<string id="GROUP_sword_1">Sword</string>
	<string id="GROUP_bird">XXXX Birds</string>
	<string id="GROUP_bird_1">Bird</string>
	<string id="GROUP_pipe">XXXX Pipes</string>
	<string id="GROUP_pipe_1">Pipe</string>
	<string id="GROUP_nutcracker">XXXX Nutcrackers</string>
	<string id="GROUP_nutcracker_1">Nutcracker</string>
	<string id="GROUP_spider">XXXX Spiders</string>
	<string id="GROUP_spider_1">Spider</string>
	<string id="GROUP_lizard">XXXX Lizards</string>
	<string id="GROUP_lizard_1">Lizard</string>
	<string id="GROUP_butterfly">XXXX Butterflies</string>
	<string id="GROUP_butterfly_1">Butterfly</string>
	<string id="GROUP_chameleon">XXXX Chameleons</string>
	<string id="GROUP_chameleon_1">Chameleon</string>
	<string id="GROUP_chesspiece">XXXX Chess Pieces</string>
	<string id="GROUP_chesspiece_1">Chess Piece</string>
	

	<!-- Library -->
	<string id="GROUP_ladder">XXXX Ladders</string>
	<string id="GROUP_ladder_1">Ladder</string>
	<string id="GROUP_clock">XXXX Clocks</string>
	<string id="GROUP_clock_1">Clock</string>
	<string id="GROUP_tooth">XXXX Teeth</string>
	<string id="GROUP_tooth_1">Tooth</string>
	<string id="GROUP_chalice">XXXX Chalices</string>
	<string id="GROUP_chalice_1">Chalice</string>
	<string id="GROUP_dragon">XXXX Dragons</string>
	<string id="GROUP_dragon_1">Dragon</string>
	

	<!-- Ice Room -->
	<string id="GROUP_dove">XXXX Doves</string>
	<string id="GROUP_dove_1">Dove</string>
	<string id="GROUP_skull">XXXX Skulls</string>
	<string id="GROUP_skull_1">Skull</string>
	<string id="GROUP_rat">XXXX Rats</string>
	<string id="GROUP_rat_1">Rat</string>
	<string id="GROUP_musicnote">XXXX Music Symbols</string>
	<string id="GROUP_musicnote_1">Music Symbol</string>
	<string id="GROUP_snowflake">XXXX Snowflakes</string>
	<string id="GROUP_snowflake_1">Snowflake</string>
	

	<!-- Opera -->
	<string id="GROUP_STOOLS">XXXX Stools</string>
	<string id="GROUP_STOOLS_1">Stool</string>
	<string id="GROUP_DOLLAR_BILLS">XXXX Dollar Bills</string>
	<string id="GROUP_DOLLAR_BILLS_1">Dollar Bill</string>

	<!-- Fountain -->
	<string id="GROUP_SOCK">XXXX Socks</string>
	<string id="GROUP_SOCK_1">Sock</string>
	<string id="GROUP_SEASHELL">XXXX Seashells</string>
	<string id="GROUP_SEASHELL_1">Seashell</string>
	<string id="GROUP_STAR">XXXX Stars</string>
	<string id="GROUP_STAR_1">Star</string>


	<string id="GROUP_ruby">XXXX Rubies</string>
	<string id="GROUP_ruby_1">Ruby</string>
	<!-- Phone Booth -->
	<string id="GROUP_mask">XXXX Masks</string>
	<string id="GROUP_mask_1">Mask</string>
	<string id="GROUP_flower">XXXX Flowers</string>
	<string id="GROUP_flower_1">Flower</string>
	<string id="GROUP_button">XXXX Buttons</string>
	<string id="GROUP_button_1">Button</string>

	<string id="GROUP_saphire">XXXX Sapphires</string>
	<string id="GROUP_saphire_1">Sapphire</string>
	

	<!-- Burnt House -->
	<string id="GROUP_bottle">XXXX Bottles</string>
	<string id="GROUP_bottle_1">Bottle</string>
	<string id="GROUP_duck">XXXX Ducks</string>
	<string id="GROUP_duck_1">Duck</string>
	<string id="GROUP_fish">XXXX Fish</string>
	<string id="GROUP_fish_1">Fish</string>
	<string id="GROUP_book">XXXX Books</string>
	<string id="GROUP_book_1">Book</string>

	<!-- Coach House -->
	<string id="GROUP_shrimp">XXXX Shrimps</string>
	<string id="GROUP_shrimp_1">Shrimp</string>

	<!-- Graveyard -->
	<string id="GROUP_eyeball">XXXX Eyeballs</string>
	<string id="GROUP_eyeball_1">Eyeball</string>

	<!-- Church -->
	<string id="GROUP_bird">XXXX Birds</string>
	<string id="GROUP_bird_1">Bird</string>
	<string id="GROUP_ball">XXXX Balls</string>
	<string id="GROUP_ball_1">Ball</string>
	<string id="GROUP_marble">XXXX Marbles</string>
	<string id="GROUP_marble_1">Marble</string>
	
	<!-- Maestro Opera -->
	<string id="GROUP_bird">XXXX Birds</string>
	<string id="GROUP_bird_1">Bird</string>
	<string id="GROUP_note">XXXX Music Symbols</string>
	<string id="GROUP_note_1">Music Symbol</string>
	<string id="GROUP_wand">XXXX Wands</string>
	<string id="GROUP_wand_1">Wand</string>
	
	<!-- Opera back stage -->
	<string id="GROUP_saphire">XXXX Sapphires</string>
	<string id="GROUP_saphire_1">Sapphire</string>

	<!-- Dress Room -->
	<string id="GROUP_joker">XXXX Jokers</string>
	<string id="GROUP_joker_1">Joker</string>
	
	<!-- Violinist1 -->
	<string id="GROUP_feathers">XXXX Feathers</string>
	<string id="GROUP_feathers_1">Feather</string>
	<string id="GROUP_moon">XXXX Moons</string>
	<string id="GROUP_moon_1">Moon</string>
	<string id="GROUP_spiders">XXXX Spiders</string>
	<string id="GROUP_spiders_1">Spider</string>
	
	<!-- Tenor in residential street -->
	<string id="GROUP_bat">XXXX Bats</string>
	<string id="GROUP_bat_1">Bat</string>
	<string id="GROUP_ring">XXXX Rings</string>
	<string id="GROUP_ring_1">Ring</string>
	<string id="GROUP_dollar">XXXX Dollar Signs</string>
	<string id="GROUP_dollar_1">Dollar Sign</string>

	<!-- Sewer -->
	<string id="GROUP_pokercard">XXXX Play Cards</string>
	<string id="GROUP_pokercard_1">Play Card</string>

	<!-- ERRORS -->
	<string id="ERROR_NEED_KEY">It looks like I'll need a key for this.</string>
	<string id="ERROR_INN_NEED_TO_PUT_IN_THE_KEY">I need to use the key I got from the count.</string>
	<string id="ERROR_CEMETERY_LOCKED">Is it me, or am I the only one who thinks a graveyard at night is creepy?</string>
	<string id="CEMETERY_PLAQUE_TOO_DARK">It's too dark for me to enter. I need to find something to light up the area.</string>
	<string id="ERROR_CEMETERY_PLAQUE_CLEAN">There is an inscription on this plaque, but it's difficult to read. I need to clean it with something.</string>
	<string id="ERROR_MAYBE_CAN_PRY_OPEN">I need to pry it open.</string>
	<string id="ERROR_STUCK_MAYBE_CAN_TAKE">Looks like there is something stuck in the plank.</string>


	<string id="NAME_MAKEUP">Abigail</string>
	<string id="NAME_FAT_LADY">Hilda</string>
	<string id="NAME_COUNT">Vladd Vansig III</string>
	<string id="NAME_TENOR">Leonardo</string>
	<string id="NAME_MAESTRO">Tiberius</string>
	<string id="NAME_CARETAKER">Charles</string>
	<string id="NAME_UNDERSTUDY">Carolina</string>
	<string id="NAME_ELECTRICIAN">Giles</string>
	<string id="NAME_VIOLINIST">Vincent</string>

	<!-- HIDDEN OBJECT ADDITIONAL TEXT -->

	<!-- 
	<string id="BURNT_HOUSE_HAMMER">Find a hammer. Then use it on the floor boards to recover Vladd's watch.</string>

	<string id="BURNT_HOUSE_HAMMER">Find the hammer and use it on the floor boards to recover Vladd's pocket watch.</string>
	 -->
	<string id="BURNT_HOUSE_HAMMER">Find a hammer.</string>
	<string id="BURNT_HOUSE_BREAK_FLOOR">Bust out the floorboards.</string>
	<string id="BURNT_HOUSE_TAKE_WATCH">Take the pocket watch.</string>


	<string id="BURNT_HOUSE_INSIDE_BUCKET">A shovel shall reveal what the bucket has concealed.</string>
	<string id="BURNT_HOUSE_INSIDE_TAKE_WATCH">Take the scroll.</string>

	<string id="FOUNTAIN_SOCKET_SWORD">Use the sword to slash the demon.</string>
	<string id="FOUNTAIN_TAKE_CLOTH">Pick up the cloth.</string>
	<string id="FOUNTAIN_BREAK_PIGGY">Break the piggy bank, and that's an order. *rap* *rap*</string>
	<string id="FOUNTAIN_TAKE_MARBLE">Pick up the marble.</string>


	<string id="THEATHERGLASSES">Binoculars</string>
	<string id="PRAYINGMANTIS">Praying Mantis</string>
	<string id="BANDITMASK">Mask</string>
	<string id="FISH01">Fish</string>
	<string id="PAINTBRUSH">Brush</string>
	<string id="DUCK03">Duck</string>
	<string id="BOTTLE01">Bottle</string>
	<string id="BOTTLE02">Bottle</string>
	<string id="SCREWDRIVER">Screwdriver</string>
	<string id="MARBLE1">Green Marble</string>
	<string id="MARBLE2">Red Marble</string>
	<string id="MARBLE3">Blue Marble</string>
	<string id="SUN_KEY_A">Blue Sun Key</string>
	<string id="SUN_KEY_B">Purple Sun Key</string>
	<string id="SUN_KEY_C">Red Sun Key</string>
	<string id="SUN_KEY_D">Green Sun Key</string>
	<string id="SUN_KEY_O">Center Sun Key</string>
	<string id="STARGEAR1">Yellow Star Gear</string>
	<string id="STARGEAR2">Blue Star Gear</string>
	<string id="STARGEAR3">Green Star Gear</string>
	<string id="STARGEAR4">Red Star Gear</string>
	<string id="WIRE1">Blue Electrical Plug</string>
	<string id="WIRE2">Green Electrical Plug</string>
	<string id="WIRE3">Red Electrical Plug</string>
	<string id="TOKEN_SET1">Chess Token Set</string>
	<string id="TOKEN_SET2">Poker Token Set</string>
	<string id="RED_EYE">Ruby Eye</string>
	<string id="BLUE_EYE">Saphire Eye</string>
	<string id="M5_CLOCK_KEY">Skull Key</string>
	<string id="M6_BOOK">Notebook</string>
	<string id="M6_TOWER_KEY">Heart Key</string>
	<string id="HALF_MASK">Half Mask</string>
	<string id="SKELETON_HAND">Skeleton Hand</string>
	<string id="COUNT'S_PISTOL">Count's Pistol</string>
	<string id="LONG_STICK">Shepherd's Crook</string>
	<string id="ALLOUT_KEY">Freezer Key</string>
	<!-- LOCATIONS -->

	<string id="LOCATION_RIVER_TO">To The River</string>
	<string id="LOCATION_RIVER">River</string>

	<string id="LOCATION_OUTSIDE_CARRIAGE_TO">To The Carriage</string>
	<string id="LOCATION_OUTSIDE_CARRIAGE">Carriage</string>




	<string id="LOCATION_HO_CAVE_TO">To The Cave</string>
	<string id="LOCATION_HO_CAVE">Cave</string>
	<string id="LOCATION_OUTSIDE_INN_DISTANCE">Town Entrance</string>

	<string id="LOCATION_HO_INSIDE_CARRIAGE_TO">Inside The Carriage</string>
	<string id="LOCATION_HO_INSIDE_CARRIAGE">Inside The Carriage</string>


	<string id="LOCATION_FOREST_CAVE_TO">To The Forest</string>
	<string id="LOCATION_FOREST_CAVE">Forest</string>


	<string id="LOCATION_CASTLE_HALLWAY">Castle Hallway</string>
	<string id="LOCATION_CASTLE">Castle</string>

	<string id="LOCATION_INSIDE_INN">Inn</string>
	<string id="LOCATION_OUTSIDE_INN">Outside the Inn</string>

	<string id="LOCATION_GARDEN">Garden</string>
	<string id="LOCATION_CLIFF_EDGE">Cliff Edge</string>
	<string id="LOCATION_OUTDOOR_OPERA">Outside the Opera House</string>
	<string id="LOCATION_OPERA">Opera House</string>
	<string id="LOCATION_BURNT_HOUSE_INSIDE">Inside the Burnt House</string>
	<string id="LOCATION_BURNT_HOUSE">Burnt House</string>
	<string id="LOCATION_DRESS_ROOM">Opera House Makeup Room</string>
	<string id="LOCATION_VILLAGE_SQUARE">Village Square</string>
	<string id="LOCATION_BRIDGE">Bridge</string>
	<string id="LOCATION_SHOP_STREET_OUTDOORS">Outdoor Shop Street</string>
	<string id="LOCATION_RESIDENTIAL_STREET">Residential Street</string>
	<string id="LOCATION_GRAVEYARD">Graveyard</string>
	<string id="LOCATION_ELECTRIC_ROOM">Electrical Room</string>
	<string id="LOCATION_COACH_HOUSE">Coach House</string>
	<string id="LOCATION_CHURCH">Church</string>
	<string id="LOCATION_BACK_STAGE">Opera House Backstage</string>
	<string id="LOCATION_BUTCHER_SHOP">Butcher Shop</string>
	<string id="LOCATION_PHONE_BOOTH">Phone Booth</string>
	<string id="LOCATION_LIBRARY">Library</string>
	<string id="LOCATION_ICE_HOUSE">Ice House</string>
	<string id="LOCATION_COUNTS_OFFICE">Count's Office</string>
	<string id="LOCATION_TOWER_STAIRS">Tower Stairs</string>
	<string id="LOCATION_DUNGEON">Dungeon</string>
	<string id="LOCATION_SEWER">Sewer</string>
	<string id="LOCATION_BUTCHERSHOP_FREEZER">Butcher Shop's Freezer</string>
	<!-- Collectors Edition -->
	<string id="LOCATION_HALLWAY">Hallway</string>
	<string id="LOCATION_FATLADY_ROOM">Hilda's Room</string>
	<string id="LOCATION_CARETAKER_ROOM">Charles' Room</string>
	<string id="LOCATION_MAESTRO_ROOM">Tiberius' Room</string>


	<string id="LOCATION_CARETAKER_ROOM_TO">Blue moonlight spills through the cracks of a closed door.</string>
	<string id="LOCATION_FATLADY_ROOM_TO">To Hilda's Room</string>
	<string id="LOCATION_MAESTRO_ROOM_TO">To Tiberius' Room</string>
	<!-- Collectors Edition -->
	<string id="LOCATION_MINIGAME_TO">To Puzzle</string>
	<string id="LOCATION_TOWER_TO">To The Tower</string>
	<string id="LOCATION_GRAVEYARD_TO">To The Graveyard</string>
	<string id="LOCATION_RESIDENTIAL_STREET_TO">To The Residential Street</string>
	<string id="LOCATION_VILLAGE_SQUARE_TO">To The Village Square</string>
	<string id="LOCATION_SHOP_STREET_OUTDOORS_TO">To The Outside of Shop Street</string>
	<string id="LOCATION_RESIDENTIAL_STREET_TO">To The Residential Street</string>
	<string id="LOCATION_OUTSIDE_INN_TO">To The Outside Of The Inn</string>
	<string id="LOCATION_OPERA_TO">Enter The Opera House</string>
	<string id="LOCATION_VILLAGE_SQUARE_TO">To The Village Square</string>
	<string id="LOCATION_OUTDOOR_OPERA_TO">To The Outside Of The Opera House</string>
	<string id="LOCATION_INN_TO">To The Inn</string>
	<string id="LOCATION_BURNT_HOUSE_TO">To The Burnt House</string>
	<string id="LOCATION_OUTSIDE_INN_TO">To The Outside Of The Inn</string>
	<string id="LOCATION_MAKEUP_ROOM_TO">To The Makeup Room</string>
	<string id="LOCATION_ELECTRIC_ROOM_TO">To The Electrical Room</string>
	<string id="LOCATION_BRIDGE_TO">To The Bridge</string>
	<string id="LOCATION_COACH_HOUSE_TO">To The Coach House</string>
	<string id="LOCATION_CHURCH_TO">To The Church</string>
	<string id="LOCATION_OPERA_BACK_STAGE_TO">To The Backstage</string>
	<string id="LOCATION_CASTLE_TO">To The Castle</string>
	<string id="LOCATION_COUNTS_OFFICE_TO">To Count's Office</string>
	<string id="LOCATION_LIBRARY_TO">To The Library</string>
	<string id="LOCATION_HALLWAY_TO">To The Hallway</string>
	<string id="LOCATION_DUNGEON_TO">To The Dungeon</string>
	<string id="LOCATION_ICE_HOUSE_TO">To The Ice House</string>
	<string id="LOCATION_GARDEN_TO">To The Garden</string>

	<string id="LOCATION_CASTLE_HALLWAY_TO">To The Castle</string>
	<string id="LOCATION_COUNTS_OFFICE_TO">To Count's Office</string>
	<string id="LOCATION_SEWER_TO">To The Sewer</string>
	<string id="LOCATION_BUTCHERSHOP_TO">To The Butcher Shop</string>




	<string id="LOCATION_COUNTS_SAFE">Count's Safe</string>


	<string id="NOTEBOOK_0">Find a way to get to the village.</string>


	<string id="NOTEBOOK_1_0"><![CDATA[Talk to <u>Hilda</u> and <u>Vladd</u> to see what they need.]]></string>
	<string id="NOTEBOOK_1_0A"><![CDATA[Talk to <u>Hilda</u> to see what she needs.]]></string>
	<string id="NOTEBOOK_1_0B"><![CDATA[Talk to <u>Vladd</u> to see what he needs.]]></string>

	<string id="NOTEBOOK_1_1"><![CDATA[I need to find Abigail, the <u>Makeup Artist</u> at the Opera House.]]></string>
	<string id="NOTEBOOK_1_2"><![CDATA[Help <u>Vladd</u> find his <u>Pocket Watch</u>.]]></string>
	<string id="NOTEBOOK_1_2A"><![CDATA[Return the <u>Pocket Watch</u> to <u>Vladd</u>.]]></string>
	<string id="NOTEBOOK_1_2B"><![CDATA[Locate <u>Charles</u> the caretaker.]]></string>

	<string id="NOTEBOOK_1_3"><![CDATA[I should talk to <u>Hilda</u> and let her know what happend.]]></string>
	<string id="NOTEBOOK_1_4"><![CDATA[Find <u>Tiberius</u>. He should be at the <u>Opera House</u>.]]></string>
	<string id="NOTEBOOK_1_5"><![CDATA[<u>Carolina</u> has the key. I should go back to the <u>Inn</u> and get it from her.]]></string>
	<string id="NOTEBOOK_1_6"><![CDATA[I got the <u>Makeup Room Key</u>. I should let <u>Abigail</u> know everyone is waiting for her.]]></string>

	<string id="NOTEBOOK_2_1"><![CDATA[Go to the <u>Phone Booth</u> and call the police.]]></string>
	<string id="NOTEBOOK_2_2"><![CDATA[The phone line is dead. I need to go back to the <u>Inn</u> and let everyone know.]]></string>
	<string id="NOTEBOOK_2_3"><![CDATA[Find all the missing <u>Electrical Plugs</u>.]]></string>
	<string id="NOTEBOOK_2_4"><![CDATA[Go to the <u>Opera House</u> and find <u>Giles</u>. He knows how to fix the phone.]]></string>
	<string id="NOTEBOOK_2_5"><![CDATA[Giles needs his <u>Pliers</u>. Maybe someone in the <u>Inn</u> will know where to find them.]]></string>
	<string id="NOTEBOOK_2_6"><![CDATA[Search the <u>Shop Street</u> for the missing pliers.]]></string>
	<string id="NOTEBOOK_2_7"><![CDATA[Find a way to open the <u>Coach House Door</u>.]]></string>
	<string id="NOTEBOOK_2_8"><![CDATA[I should return the <u>Pliers</u> to Giles.]]></string>
	<string id="NOTEBOOK_2_9"><![CDATA[I should go back to the <u>Makeup Room</u> and search for some clues.]]></string>

	<string id="NOTEBOOK_3_0"><![CDATA[Go back to the <u>Inn</u> and talk to <u>Tiberius</u>.]]></string>
	<string id="NOTEBOOK_3_1"><![CDATA[Find a way to go through the <u>Dark Tunnel</u> and reach the <u>Bridge</u>.]]></string>
	<string id="NOTEBOOK_3_2"><![CDATA[Investigate the murder scene in the <u>Electrical Room</u>.]]></string>
	<string id="NOTEBOOK_3_3"><![CDATA[Use the <u>Matchbox</u> to light up the street lamps at the <u>Graveyard</u>.]]></string>
	<string id="NOTEBOOK_3_4"><![CDATA[Help <u>Leonardo</u> find a way to enter the <u>Church</u>.]]></string>
	<string id="NOTEBOOK_3_5"><![CDATA[Figure out where to use the <u>marbles</u>.]]></string>

	<string id="NOTEBOOK_4_1"><![CDATA[Search the <u>Electrical Room</u> and find the <u>Candles</u>.]]></string>
	<string id="NOTEBOOK_4_2"><![CDATA[Use the candles and matches to relight all the <u>Lampposts</u> in the town.]]></string>
	<string id="NOTEBOOK_4_2_a"><![CDATA[Go to the <u>Butcher Shop</u>.]]></string>
	<string id="NOTEBOOK_4_3"><![CDATA[Find a way to open the freezer door in the <u>Butcher Shop</u>.]]></string>
	<string id="NOTEBOOK_4_4"><![CDATA[Find the missing <u>Marbles</u> for the <u>Bridge Gate</u>.]]></string>
	<string id="NOTEBOOK_4_5"><![CDATA[Place the <u>Cross</u> on the <u>Angel Statue</u> in the church.]]></string>
	<string id="NOTEBOOK_4_6"><![CDATA[Use <u>marbles</u> to unlock the cliff edge door.]]></string>

	<string id="NOTEBOOK_5_1"><![CDATA[Investigate the <u>Clock</u>.]]></string>
	<string id="NOTEBOOK_5_2"><![CDATA[Find a place to use the <u>Skull Key</u>.]]></string>
	<string id="NOTEBOOK_5_3"><![CDATA[Find a way to <u>Melt the Ice</u> on the <u>Ice House Keyhole</u>.]]></string>

	<string id="NOTEBOOK_5_4"><![CDATA[This <u>Hammer</u> could come in handy, but first, I need to find a way to <u>Melt the Ice</u>.]]></string>
	<string id="NOTEBOOK_5_4A"><![CDATA[Find where to use <u>Hammer</u>.]]></string>
	<string id="NOTEBOOK_5_5"><![CDATA[Find a way to <u>Melt the Ice</u> around the statue's arm.]]></string>
	<string id="NOTEBOOK_5_6"><![CDATA[One of the <u>Graves</u> looked odd. I should keep an eye on it.]]></string>
	<string id="NOTEBOOK_5_7"><![CDATA[Find all the missing pieces for the <u>Sun Gate</u>.]]></string>

	<string id="NOTEBOOK_6_0"><![CDATA[Figure out where the <u>Half Mask</u> can be used.]]></string>
	<string id="NOTEBOOK_6_1"><![CDATA[Find the <u>Count</u> and talk to him.]]></string>
	<string id="NOTEBOOK_6_2"><![CDATA[Help the <u>Count</u> and find his <u>Notebook</u>.]]></string>
	<string id="NOTEBOOK_6_2A"><![CDATA[Return the <u>Notebook</u> to the <u>Count</u>.]]></string>
	<string id="NOTEBOOK_6_3"><![CDATA[Find the missing <u>Token Sets</u>.]]></string>
	<string id="NOTEBOOK_6_3A"><![CDATA[Go to the <u>Burnt House</u> and see if you can find any clues.]]></string>

	<string id="NOTEBOOK_6_4"><![CDATA[Find the missing <u>Key</u> for the <u>Freezer</u>.]]></string>
	<string id="NOTEBOOK_6_5"><![CDATA[Try to get help from the chapel across the <u>Broken Bridge</u>.]]></string>
	<string id="NOTEBOOK_6_6"><![CDATA[Find a way to knock down the object on telephone pole.]]></string>
	<string id="NOTEBOOK_6_7"><![CDATA[Unlock the <u>Butcher Shop</u> freezer door.]]></string>

	<string id="NOTEBOOK_7_1"><![CDATA[Escape the <u>Dungeon</u>.]]></string>
	<string id="NOTEBOOK_7_2"><![CDATA[Go back to the <u>Freezer</u> and see what happened to <u>Tiberius</u>.]]></string>

	<string id="NOTEBOOK_7_2_1"><![CDATA[Go back to the <u>Library</u> and see what you can find there.]]></string>
	<string id="NOTEBOOK_7_2_2"><![CDATA[Find the <u>Count's Safe</u>. There must be something valuable inside.]]></string>
	<string id="NOTEBOOK_7_2_2A"><![CDATA[Open the <u>Count's Safe</u>. There must be something valuable inside.]]></string>

	<string id="NOTEBOOK_7_2_3"><![CDATA[I need to figure out where I can use this <u>monocle</u>.]]></string>

	<string id="NOTEBOOK_7_3_1"><![CDATA[Find the missing <u>Blood Emblem</u>.]]></string>
	<string id="NOTEBOOK_7_3_2"><![CDATA[Find the missing <u>Ice Emblem</u>.]]></string>
	<string id="NOTEBOOK_7_3_3"><![CDATA[Find the missing <u>Abyss Emblem</u>.]]></string>

	<string id="NOTEBOOK_7_4"><![CDATA[Find the correct <u>Password</u> to unlock the <u>Music Box</u>.]]></string>
	<string id="NOTEBOOK_7_4A"><![CDATA[Use <u>Password</u> to unlock the <u>Music Box</u>.]]></string>
	<string id="NOTEBOOK_7_5"><![CDATA[Find the missing keys for the <u>Music Box</u>.]]></string>
	<string id="NOTEBOOK_7_5_1"><![CDATA[Investigate inside the <u>Music Box</u>.]]></string>

	<string id="NOTEBOOK_7_5A"><![CDATA[Use the key to unlock the <u>Garden</u>]]></string>
	<string id="NOTEBOOK_7_5B"><![CDATA[Investigate the <u>Garden</u>]]></string>
	<string id="NOTEBOOK_7_6"><![CDATA[Find a way to open the <u>Fuse Box</u>.]]></string>
	<string id="NOTEBOOK_7_6_2"><![CDATA[Find something to remove the rust on the <u>Wheel</u>.]]></string>
	<string id="NOTEBOOK_7_7"><![CDATA[I need to restore the <u>Power</u> before I can operate this puzzle.]]></string>
	<string id="NOTEBOOK_7_8"><![CDATA[Go to the <u>Tower</u>.]]></string>


	<string id="BOOK_PAGE_1">We were invited to perform here by Count Vladd Vansig III. He graciously put us up at the Black Stable Inn and Tavern.</string>
	<string id="BOOK_PAGE_2">Abigail is nowhere to be found. Hilda needs her immediately to get ready for the show. I need to find that makeup artist or Hilda will have my head.</string>
	<string id="BOOK_PAGE_3">It seems that there is an object hidden on the top of that roof.\nIf there were only a way for me to get up there.</string>
	<string id="BOOK_PAGE_4">Should I take what Charles said seriously? \nHe seems, and looks, out of his mind.</string>
	<string id="BOOK_PAGE_5">The Deepest Abyss!\nWhat kind of song title is that? \n\nFM 102.6... I've never heard of that station before.</string>
	<string id="BOOK_PAGE_6">OH NO!!! \nAbigail is dead. How could this happen? Who could have done such a thing to Abigail? Did she have any enemies?</string>
	<string id="BOOK_PAGE_7">This doorbell looks suspicious. \nThere might be something hidden inside of it. I need to find a tool to open it.</string>
	<string id="BOOK_PAGE_8">The phone is dead. I need to find a way to fix it and call for help. \nThe phone line is down too. \nWho can fix that?</string>
	<string id="BOOK_PAGE_9">Giles is a technician. I'm sure he can help me fix the phone lines. He seems to be missing his pliers. Where can I find them?</string>
	<string id="BOOK_PAGE_10">Giles is dead... \n\nWho could have done this? Was he killed because he was trying to assist me? Is my life in danger, too?</string>
	<string id="BOOK_PAGE_11">Seeing that old, burned down house really upset Carolina. Why would she get so emotional over someone else's loss?</string>
	<string id="BOOK_PAGE_12">There seems to be something hidden there, but it's too dark now to figure it out. I have to come back once I find a way to light up this area.</string>
	<string id="BOOK_PAGE_13">It's too dirty to see through it. Maybe there is another way to find out what's hidden on the other side.</string>
	<string id="BOOK_PAGE_14">This seems to be a clue to a device. I'll keep it anyways. Might come in handy later.</string>
	<string id="BOOK_PAGE_15">Leonardo is very talented and reliable. \nMaybe I can help him get in the church.</string>
	<string id="BOOK_PAGE_16">Vincent mentioned something about demon blood. What did he mean about the blood temperature being\n\n15 degrees lower?</string>
	<string id="BOOK_PAGE_17">That is a long dark tunnel. I'll need something to illuminate the area, if I want to go through it. </string>
	<string id="BOOK_PAGE_18">The ladder might come in handy. It's lodged though. I need to find a way to release it.</string>
	<string id="BOOK_PAGE_19">Leonardo is dead...\n\nThe opera troupe is dying off, one by one. \nWho is behind all of this madness? Why are they doing this to us?</string>
	<string id="BOOK_PAGE_20">The statue's arm looks interesting. \nMight be worth it to examine it more thoroughly.</string>
	<string id="BOOK_PAGE_21">Darkness has engulfed the entire town. Someone must have cut the power. I heard Carolina scream before she disappeared.</string>
	<string id="BOOK_PAGE_22">It's a beautiful shade of Ruby. It might be useful in the future. \nI better keep it.</string>
	<string id="BOOK_PAGE_23">It's a beautiful shade of Sapphire. It might be useful in the future. \nI better keep it.</string>
	<string id="BOOK_PAGE_24">I need to find the right number to turn all the lights on. There must be a way to find that number.</string>
	<string id="BOOK_PAGE_25">Hilda said something about the old wooden clock. \n2:45, 7:45, 10:30 \nWhat do those times mean? \nWould she know anything about the murders?</string>
	<string id="BOOK_PAGE_26">What just happened? Why did Carolina jump off the cliff? What is this town doing to us?</string>
	<string id="BOOK_PAGE_27">The door is frozen shut. \nI need to remove the ice before I can open it.</string>
	<string id="BOOK_PAGE_28">The count's castle is behind this gate. It's locked, and I need to find a way to open it. I'm sure I can find some clues to what's happening in this town.</string>
	<string id="BOOK_PAGE_29">This is where the bodies are kept. I guess that explains why the bodies were moved. I must find who is behind this madness before I end up here too.</string>

	<string id="BOOK_PAGE_31">I could use the stone arm. It seems that it belongs to a stone statue. I need to find a way to get rid of the ice around it first. Maybe I can melt it somehow!</string>
	<string id="BOOK_PAGE_32">These graves belong to the same family.\nChristine Von Strauss.\nThat last name sounds very familiar. Where have I heard that before?</string>
	<string id="BOOK_PAGE_33">This photo looks very interesting. The old man in this picture looks very similar to Charles. What is he doing in this picture?</string>
	<string id="BOOK_PAGE_34">Maybe I can melt the ice off. Where can I heat it up?</string>
	<string id="BOOK_PAGE_35">The statue is missing its arm. I remember picking up a stone arm. Maybe I can use it here.</string>
	<string id="BOOK_PAGE_36">Charles warned me about the count again. Can Charles be right about the count?\nCould he be behind everything? \nIt might be worth checking out his room. There might be something useful there.</string>
	<string id="BOOK_PAGE_37">It seems that the statue is missing its eyes and an arm. \nMaybe I can find the missing body parts.</string>
	<string id="BOOK_PAGE_38">I read somewhere that demons are cold-blooded. The average human blood temperature is 98.2 degrees, but a demon's blood temperature will be lower. What is the right temperature?</string>
	<string id="BOOK_PAGE_39">I need to find the count's notebook. Maybe then he'll give me more clues.</string>
	<string id="BOOK_PAGE_40">Vincent mentioned that I can find someone to help us at the bridge. I should check the bridge for any new clues.</string>
	<string id="BOOK_PAGE_41">Why is he trying to help me? I'm still suspicious of him. At least I can use this pistol to protect myself.</string>
	<string id="BOOK_PAGE_42">I might be able to call for help from the bell tower. The bridge is broken, though. I must find a way to ring the bell in the tower.</string>
	<string id="BOOK_PAGE_43">Now Tiberius is dead too. One by one, it's been curtains for this opera troupe. What if I'm next? I remember Tiberius always carried a monocle with him for reading. Maybe I can use that in the future.</string>
	<string id="BOOK_PAGE_44">I found this letter in the count's office. It reads...</string>
	<string id="BOOK_PAGE_45">This is a contract between the count and...\n I can't make out the other person. Could this be the reason we're here?</string>
	<string id="BOOK_PAGE_46">This photo was taken some time ago. Who is that young boy? \nCan he still be in this town? Maybe he can tell me more about what's happening.</string>
	<string id="BOOK_PAGE_47">The murderer claimed yet another body.</string>
	<string id="BOOK_PAGE_48">What is the meaning of these zodiac symbols? \nFire? Earth? Water? \nand what else?</string>
	<string id="BOOK_PAGE_49">Seems this machine is out of power.</string>
	<string id="BOOK_PAGE_50">This old fuse box looks rusty and is missing a valve.</string>
	<string id="BOOK_PAGE_51">There are some missing electrical plugs that I need to find first. What do these numbers mean? Can they be a clue?</string>
	<string id="BOOK_PAGE_52">There is only one way to get into this church. I need something solid to break this window.</string>
	<string id="BOOK_PAGE_53">Why would this mannequin be wearing only half a mask?</string>
	<string id="BOOK_PAGE_54">What a majestic statue. It's missing an arm. What could have happened to it?</string>
	<string id="BOOK_PAGE_55">Seems that the marbles I've found fit perfectly inside this device.</string>
	<string id="BOOK_PAGE_56">What do these symbols mean? Might as well just remember them, could be useful in the future.</string>
	<string id="BOOK_PAGE_57">A sledgehammer! I might be able to use this at the graveyard.</string>
	<string id="BOOK_PAGE_58">What a strange safe. Looks like these colors represent blood, ice, and darkness. Where have I seen these numbers before?</string>
	<string id="BOOK_PAGE_59">This music box seems to belong to someone important. But I need a code to open it. Where I can find it? \nMight be in one of the Count's documents.</string>
	<string id="BOOK_PAGE_60">First, I need to find something that can contain the water. Then I can trigger the device.</string>
	<string id="BOOK_PAGE_61">That raven looks awfully scary. I wish I could shoo it away somehow.</string>
	<string id="BOOK_PAGE_62">I need a key to open it.</string>
	<string id="BOOK_PAGE_63">Flowers and candles? Who is this shrine for? Someone must have lost a loved one. Someone very important to them.</string>
	<string id="BOOK_PAGE_67">It's been several hours since the crash. I've proven myself as worthless as everyone already thinks I am, falling asleep at the wheel and ruining the car. Even before the crash, I was already hopelessly lost. I would try to repair the car, but I'm smart enough to realize that's a lost cause. It's getting dark, and the troupe must be wondering where I am.</string>
	<string id="BOOK_PAGE_68">I was supposed to meet the rest of the opera company at the local inn, the Black Horse. We have a big performance to put on tomorrow for the town. If I look hard, I can make out some lights in the distance. That's the direction I should be heading in...I think. I'd better be getting a move on it, especially if I want to keep my new job.</string>
	<string id="BOOK_PAGE_69">It's so easy to get yourself lost in these woods. Perhaps I can find some sort of instrument or marker to help me find my way.</string>
	<string id="BOOK_PAGE_70">The bridge is out! I have to find some way to get across. </string>
	<string id="BOOK_PAGE_71">I need to find something to help me see better inside the tree; it's just too dark. I know there has to be something useful in there.</string>
	<string id="BOOK_PAGE_72">This branch looks like it could be useful in helping me cross the river. Now to find something to cut it.</string>
	<string id="BOOK_PAGE_73">There isn't enough light from the dying fire for me to check out the inside of the tree. Finding something to help light the fire shouldn't be very difficult in the middle of a forest.</string>
	<string id="BOOK_PAGE_74">The town is just on the other side of this river. I can see it! I just need to find something to help me bridge the gap.</string>


	<string id="CUTSCENE1_1">After a harrowing trip, our opera company finally arrived at this desolate and remote town.</string>
	<string id="CUTSCENE1_2">But instead of feeling relief, a small terror gripped me.</string>
	<string id="CUTSCENE1_3">Right off, I noticed the ruins of a house claimed by fire and the unusually cold spring night.</string>
	<string id="CUTSCENE1_4">But I don't have time to be scared, or curious even. I must help the entire troupe prepare for tomorrow night's opera.</string>

	<string id="CUTSCENE2_1">Charles, the caretaker, a strange old man.</string>
	<string id="CUTSCENE2_2">Vladd, the wealthy count who invited us here for the private show.</string>
	<string id="CUTSCENE2_3">Hilda, our soprano who's always looking down her nose at the others.</string>
	<string id="CUTSCENE2_4">Tiberius, the maestro and owner of our opera company.</string>
	<string id="CUTSCENE2_5">Giles, our technician and person in charge of setting up all of our stages.</string>
	<string id="CUTSCENE2_6">Leonardo, our pride tenor who loves his cigars.</string>
	<string id="CUTSCENE2_7">Carolina, the lovely understudy who has all the potential to become a superstar.</string>
	<string id="CUTSCENE2_8">Vincent, a silent violinist virtuoso who always keeps to himself.</string>

	<string id="CUTSCENE3_1">The second victim... Poor Giles... Death was no kinder to him than life.</string>
	<string id="CUTSCENE3_2">Could there be a serial murderer hiding out in this forgotten town?</string>
	<string id="CUTSCENE3_3">That strange caretaker Charles said this town was cursed... But cursed with death?</string>
	<string id="CUTSCENE3_4">Seems so... Even the phone's dead. There has to be another way to signal for help.</string>

	<string id="CUTSCENE4_1">This night has had more travesties than the opera we're supposed to perform.</string>
	<string id="CUTSCENE4_2">The bridge was destroyed, and that means there is no way to leave this wretched town.</string>
	<string id="CUTSCENE4_3">There must be a way to protect all of us from this curse.</string>
	<string id="CUTSCENE4_4">Everyone must STAY TOGETHER for the rest of the night.</string>

	<string id="CUTSCENE5_1">I don't understand why Carolina would do that. She had such a bright future.</string>
	<string id="CUTSCENE5_2">Could this curse really be causing people to go mad?</string>
	<string id="CUTSCENE5_3">It's most unsettling! </string>
	<string id="CUTSCENE5_4">Where is everybody? Why did they leave the safety of the inn?</string>


	<string id="CUTSCENE6_1A">Hilda's body was also found at the Ice House.</string>
	<string id="CUTSCENE6_1">I found the final piece of the Sun Key inside that empty grave.</string>
	<string id="CUTSCENE6_2">And that old picture... I know the family members are important to this curse. I just don't know who they are.</string>
	<string id="CUTSCENE6_3">But I've finally found a way to get into that ominous castle.</string>
	<string id="CUTSCENE6_4">There's something there, waiting for me. Even though I'm just a lowly stagehand.</string>


	<string id="CUTSCENE7_1">What... Where am I? </string>
	<string id="CUTSCENE7_2">Oh no! I'm trapped in a dungeon.</string>
	<string id="CUTSCENE7_4">What happened to the maestro? Who killed Tiberius?</string>
	<string id="CUTSCENE7_3">I have to find a way to escape!</string>
	<string id="CUTSCENE7_5"></string>

	<string id="CUTSCENE8_1">You're quite the detective Stagehand. </string>
	<string id="CUTSCENE8_2">By now I'm sure that you're interested in knowing what this is all about.</string>
	<string id="CUTSCENE8_3">Alas, I am too old and tired for stories.</string>
	<string id="CUTSCENE8_4">Yes Grandfather, you're right, the stagehand deserves an explanation. </string>
	<string id="CUTSCENE8_5">We have on this night completed our revenge some many years in the making.</string>
	<string id="CUTSCENE8_6">You see, I was raised here in this village until the age of ten by a family of performers. </string>
	<string id="CUTSCENE8_7">My mother was a famous opera singer.</string>
	<string id="CUTSCENE8_8">My father was a clever merchant, and upon meeting my mother and falling in love, he formed an opera company. </string>
	<string id="CUTSCENE8_9">The very opera company you worked for, with my mother as the star.</string>
	<string id="CUTSCENE8_10">They did very well for themselves but as they say, success breeds envy, and envy ran deep through the veins of the rest of the company. </string>
	<string id="CUTSCENE8_11">You see my mother's understudy desired the spotlight more than anything and Tiberius wanted the company all for himself. </string>
	<string id="CUTSCENE8_12">You see, Count also envied the wealth and success of my family. It was then that a secret pact was made to destroy my family.</string>
	<string id="CUTSCENE8_13">Everything went according to their plan, but me. </string>
	<string id="CUTSCENE8_14">I awoke in the blaze and was pulled from the fire by my grandfather, Charles. </string>
	<string id="CUTSCENE8_15">Fearing for his life and mine, I was sent far away to the North. </string>
	<string id="CUTSCENE8_16">I spent many years planning my revenge. </string>
	<string id="CUTSCENE8_17">Yes, but she could not do it alone, and it was our fate that brought us all together. </string>
	<string id="CUTSCENE8_18">You see Vladd or the Count as he's known to you was my father. </string>
	<string id="CUTSCENE8_19">My mother was his servant, and though he loved her, he could never marry her or he could lose his land and fortune. </string>
	<string id="CUTSCENE8_20">Their love faded with time, and one night they argued before me. </string>
	<string id="CUTSCENE8_21">My mother was cast out of the Castle.</string>
	<string id="CUTSCENE8_22">He struck me down and locked me in his dungeon. </string>
	<string id="CUTSCENE8_23">I spent weeks in there, and just as I thought that I would die of loneliness and isolation, the door opened. </string>
	<string id="CUTSCENE8_24">Vladd had sold me to a band of Gypsies. As I looked back at the village, I vowed to honor my mother and avenge us both. </string>
	<string id="CUTSCENE8_25">My Gypsy family raised me to perform on the streets. I started to play the violin to earn a living, and before long had mastered the instrument. </string>
	<string id="CUTSCENE8_26">At the age of twenty I left the gypsies and joined a small group of performers. </string>
	<string id="CUTSCENE8_27">This is when I met Carolina. </string>
	<string id="CUTSCENE8_28">Learning of each other's stories we joined together to close the final curtain on those who destroyed our lives. </string>
	<string id="CUTSCENE8_29">So now you know our story Stagehand. Know that we do not wish to harm you.</string>
	<string id="CUTSCENE8_30">You are innocent of these crimes. So let me tell you one more story.</string>
	<string id="CUTSCENE8_31">While I was raised by the gypsies, I learned a number of forbidden arts. </string>
	<string id="CUTSCENE8_32">One of which involves this beautiful watch. Look... Look deeply into my eyes... now sleep...</string>
	<!-- <string id="LOCATION_INSIDE_GRAVE">Inside Grave</string> -->
	<!-- <string id="LOCATION_FOUNTAIN">Fountain</string> -->



	<string id="BUTTERKNIFE">Butter Knife</string>
	<string id="FIREEXTINGUISHER">Extinguisher</string>


	<string id="ITEM_ERROR_0">I think I need to use something else...</string>
	<string id="ITEM_ERROR_1">That doesn't seem to work.</string>
	<string id="ITEM_ERROR_2">I can't use that here.</string>
	<string id="ITEM_ERROR_3">I should try something else.</string>
	<string id="ITEM_ERROR_4">Maybe another item will do the job.</string>
	<string id="ITEM_ERROR_5">I think I have something else that will work.</string>


	<string id="PLANK1">Prop Door</string>
	<string id="PLANK2">Branch</string>

	<string id="O_ACCORDION">Accordion</string>
	<string id="O_ACON">Acorn</string>
	<string id="O_ACORN">Acorn</string>
	<string id="O_AIRPLANE">Airplane</string>
	<string id="O_AIRPALNE">Airplane</string>
	<string id="O_ALLIGATOR">Alligator</string>
	<string id="O_ANCHOR">Anchor</string>
	<string id="O_ANCIENT_MASK">Tribal Mask</string>
	<string id="O_ANGEL">Angel</string>
	<string id="O_ANGELSTONE">Angel Stone</string>
	<string id="O_ANIMALFOOTPRINT">Animal Track</string>
	<string id="O_ANK">Ankh</string>
	<string id="O_ANTIQUETELESCOPE">Antique Telescope</string>
	<string id="O_ANVIL">Anvil</string>
	<string id="O_APPLE">Apple</string>
	<string id="O_ARCODIAN">Acrodian</string>
	<string id="O_ARROW">Arrow</string>
	<string id="O_AXE">Axe</string>
	<string id="O_BAG">Bag</string>
	<string id="O_BAGGAGE">Luggage</string>
	<string id="O_BAGUETTE">Baguette</string>
	<string id="O_BALL">Ball</string>
	<string id="O_BALL01">Ball 01</string>
	<string id="O_BALL02">Ball 02</string>
	<string id="O_BALL03">Ball 03</string>
	<string id="O_BALL04">Ball 04</string>
	<string id="O_BALLETSHOES">Ballet Shoes</string>
	<string id="O_BALLNUMBER8">8 Ball</string>
	<string id="O_BALLOON">Balloon</string>
	<string id="O_BALLOONS">Balloons</string>
	<string id="O_BANANA">Banana</string>
	<string id="O_BANANAS">Bananas</string>
	<string id="O_BANANA_ORIGINAL">Banana</string>
	<string id="O_BANDAID">Band-aid</string>
	<string id="O_BANDITMASK">Bandit Mask</string>
	<string id="O_BASEBALL">Baseball</string>
	<string id="O_BASEBALLBAT">Baseball Bat</string>
	<string id="O_BASEBALLHELMET">Baseball Helmet</string>
	<string id="O_BASECLEF">Base Clef</string>

	<string id="O_BERREL">Barrel</string>
	<string id="O_BASEWITHHANDLE">Vase</string>
	<string id="O_BASKETBALL">Basketball</string>
	<string id="O_BAT">Bat</string>
	<string id="O_BAT1">Bat 1</string>
	<string id="O_BAT2">Bat</string>
	<string id="O_BAT4">Bat 4</string>
	<string id="O_BAT5">Bat 5</string>
	<string id="O_BAT6">Bat 6</string>
	<string id="O_BAT7">Bat 7</string>
	<string id="O_BAT8">Bat 8</string>
	<string id="O_BAT_">Bat</string>
	<string id="O_BEADS">Beads</string>
	<string id="O_BEARTOY">Toy Bear</string>
	<string id="O_BEE">Bee</string>
	<string id="O_BEER">Beer</string>
	<string id="O_BEERBOTTLE">Beer Bottle</string>
	<string id="O_BEERMUG">Beer Mug</string>
	<string id="O_BEETLE">Beetle</string>
	<string id="O_BELL">Bell</string>
	<string id="O_BELT">Belt</string>
	<string id="O_BELT_">Belt</string>

	<string id="O_BICYCLE">Bicycle</string>
	<string id="O_BIGJEWELBOX">Big Jewel Box</string>
	<string id="O_BIKINIBOTTOM">Bikini Bottom</string>

	<string id="O_BILLIARD_BALL">Billiard Ball</string>
	<string id="O_BINOCULAR_ORIGINAL">Binoculars</string>
	<string id="O_BINOCULAR">Binoculars</string>
	<string id="O_BIRD">Bird</string>
	<string id="O_BIRD01">Bird01</string>
	<string id="O_BIRD02">Bird02</string>
	<string id="O_BIRD03">Bird03</string>
	<string id="O_BIRD1">Bird1</string>
	<string id="O_BIRD2">Bird2</string>
	<string id="O_BIRD3">Bird3</string>
	<string id="O_BIRD4">Bird4</string>
	<string id="O_BIRD5">Bird5</string>
	<string id="O_BIRD9">Bird9</string>
	<string id="O_BIRDHOUSE">Birdhouse</string>
	<string id="O_BIRDSILOUETTE">Bird Silouette</string>
	<string id="O_BIRD_ORIGINAL">Bird</string>
	<string id="O_BLACKGLASS">Beer Bottle</string>
	<string id="O_BLACKMASK">African Mask</string>
	<string id="O_BLIMP">Blimp</string>
	<string id="O_BLOWER">Bellows</string>
	<string id="O_BLUEBOTTLE">Blue bottle</string>
	<string id="O_BLUEJAY">Blue Jay</string>
	<string id="O_BOAR">Boar</string>
	<string id="O_BOAT">Sailboat</string>
	<string id="O_BOLT">Bolt</string>
	<string id="O_BONE">Bone</string>
	<string id="O_BONSAITREE">Bonsai Tree</string>
	<string id="O_BOOBIE">White Duck</string>
	<string id="O_BOOK">Book</string>
	<string id="O_BOOK01">Book</string>
	<string id="O_BOOK02">Book</string>
	<string id="O_BOOK03">Book</string>
	<string id="O_BOOKSLEFTSIDE">Book's Left Side</string>
	<string id="O_BOOMERANG">Boomerang</string>
	<string id="O_BOOT">Boot</string>
	<string id="O_BOOTS">Boot</string>
	<string id="O_BOTTLE">Bottle</string>
	<string id="O_BOTTLE01">Bottle</string>
	<string id="O_BOTTLE02">Bottle</string>
	<string id="O_BOTTLE03">Bottle</string>
	<string id="O_BOTTLE04">Bottle</string>
	<string id="O_BOTTLEOPENER">Bottle Opener</string>
	<string id="O_BOUQUET">Bouquet</string>
	<string id="O_BOW">Bow</string>
	<string id="O_BOWLERHAT">Top Hat</string>
	<string id="O_BOWLING_BALL">Bowling Ball</string>
	<string id="O_BOWLINGPIN">Bowling Pin</string>
	<string id="O_BOWLINGPIN">Bowling Pin</string>
	<string id="O_BOWTIE">Bow Tie</string>
	<string id="O_BOW_TIE">Bow Tie</string>
	<string id="O_BOXINGGLOVES">Boxing Gloves</string>
	<string id="O_BRACELET">Bracelet</string>
	<string id="O_BRIEFCASE">Briefcase</string>
	<string id="O_BROCCOLI">Broccoli</string>
	<string id="O_BROCOLI">Broccoli</string>
	<string id="O_BROCOLLI">Broccoli</string>
	<string id="O_BROKENSTATUE">Broken Statue</string>

	<string id="O_BROOCH">Brooch</string>
	<string id="O_BROOM">Broom</string>
	<string id="O_BROWNBOTTLE">Brown Bottle</string>
	<string id="O_BRUSH">Brush</string>
	<string id="O_BRUSH">Paint Brush</string>
	<string id="O_BUCK">Buck</string>
	<string id="O_BUCKET">Bucket</string>
	<string id="O_BUDDAH">Buddah</string>
	<string id="O_BULLET">Bullet</string>
	<string id="O_BURNT_HOUSE">Burnt House</string>
	<string id="O_BURNTPAPER">Burnt Paper</string>
	<string id="O_BURRITO">Burrito</string>
	<string id="O_BUST">Bust</string>
	<string id="O_BUTCHERKNIFE">Butcher Knife</string>
	<string id="O_BUTCHERKNIFE_">Butcher Knife</string>
	<string id="O_BUTTERFLY">Butterfly</string>
	<string id="O_BUTTERFLY02">Butterfly02</string>
	<string id="O_BUTTERFLY_NET">Butterfly Net</string>
	<string id="O_BUTTERKNIFE">Butter Knife</string>
	<string id="O_BUTTLERFLY01">Buttlerfly01</string>
	<string id="O_BUTTON">Button</string>
	<string id="O_BUTTON1">Button1</string>
	<string id="O_BUTTON10">Button10</string>
	<string id="O_BUTTON2">Button2</string>
	<string id="O_BUTTON3">Button3</string>
	<string id="O_BUTTON4">Button4</string>
	<string id="O_BUTTON5">Button5</string>
	<string id="O_BUTTON6">Button6</string>
	<string id="O_BUTTON7">Button7</string>
	<string id="O_BUTTON8">Button8</string>
	<string id="O_BUTTON9">Button9</string>
	<string id="O_BUTTON_TOP">Button_top</string>
	<string id="O_CABBAGE">Cabbage</string>
	<string id="O_CACTUS">Cactus</string>
	<string id="O_CATCUS">Cactus</string>
	<string id="O_CAKE">Cake</string>
	<string id="O_CAMERA">Camera</string>
	<string id="O_CANDLE">Candle</string>
	<string id="O_CANDLEHOLDER">Candle Holder</string>
	<string id="O_CANDLE_BOX">Candle Box</string>
	<string id="O_CANDYCANE">Candy Cane</string>
	<string id="O_CANE">Cane</string>
	<string id="O_CANOE">Canoe</string>
	<string id="O_CANOPENER">Can Opener</string>
	<string id="O_CAP">Cap</string>
	<string id="O_CARD">Card</string>
	<string id="O_CARDINAL">Cardinal</string>
	<string id="O_CARETAKER">Caretaker</string>
	<string id="O_CARETAKER_COPY">Caretaker Copy</string>
	<string id="O_CARROT">Carrot</string>
	<string id="O_CARTIRE">Tire</string>
	<string id="O_CASE">Cassette</string>
	<string id="O_CASSETTE">Cassette</string>
	<string id="O_CAT">Cat</string>
	<string id="O_CAT1">Cat1</string>
	<string id="O_CAT10">Cat10</string>
	<string id="O_CAT2">Cat2</string>
	<string id="O_CAT3">Cat3</string>
	<string id="O_CAT4">Cat4</string>
	<string id="O_CAT5">Cat5</string>
	<string id="O_CAT6">Cat6</string>
	<string id="O_CAT7">Cat7</string>
	<string id="O_CAT8">Cat8</string>
	<string id="O_CAT9">Cat9</string>
	<string id="O_CATORNAMENT">Cat Statue</string>
	<string id="O_CATTLESKULL">Cattle Skull</string>
	<string id="O_CENTIPED">Centipede</string>
	<string id="O_CENTIPEDA_">Centipede</string>
	<string id="O_CENTIPEDE">Centipede</string>
	<string id="O_CHAIN">Chain</string>
	<string id="O_CHAIR">Chair</string>
	<string id="O_CHALICE_1">Chalice_1</string>
	<string id="O_CHALICE_10">Chalice_10</string>
	<string id="O_CHALICE_3">Chalice_3</string>
	<string id="O_CHALICE_5">Chalice_5</string>
	<string id="O_CHALICE_7">Chalice_7</string>
	<string id="O_CHALICE_9">Chalice_9</string>
	<string id="O_CHAMELEON01">Chameleon01</string>
	<string id="O_CHAMELEON02">Chameleon02</string>
	<string id="O_CHAMPAIGN">Champagne</string>
	<string id="O_CHEESE">Cheese</string>
	<string id="O_CHEESEGRATER">Cheese Grater</string>
	<string id="O_CHESS">Chess Piece</string>
	<string id="O_CHESSICONS">Chess Icons</string>

	<string id="O_CHESSPIECE">Chesspiece</string>
	<string id="O_CHESSPIECE">Chess_piece</string>
	<string id="O_CHESSPIECE">Chess Piece</string>
	<string id="O_CHESSPIECE1">Chesspiece1</string>
	<string id="O_CHESSPIECE2">Chesspiece2</string>
	<string id="O_CHESSQUEEN">Chess Queen</string>
	<string id="O_CHESSPAWN">Chess Pawn</string>

	<string id="O_CHICK">Chick</string>
	<string id="O_CHICKEN">Chicken</string>
	<string id="O_CHIKENSCULPTURE">Hen</string>
	<string id="O_CHILIPEPPER">Chili Pepper</string>
	<string id="O_CHILLYPEPPER">Chili Pepper</string>
	<string id="O_CHRISTMASDECOBALL">Christmas Ornament</string>
	<string id="O_CHRISTMAS_ORNAMENT">Christmas Ornament</string>
	<string id="O_CICADA">Cicada</string>
	<string id="O_CIGAR">Cigar</string>
	<string id="O_CLARINET">Clarinet</string>
	<string id="O_CLARION">Clarinet</string>
	<string id="O_CLOCK">Clock</string>
	<string id="O_CLOCK01">Clock01</string>
	<string id="O_CLOCK02">Clock02</string>
	<string id="O_CLOCK03">Clock03</string>
	<string id="O_CLOCK04">Clock04</string>
	<string id="O_CLOTHESPIN">Clothespin</string>
	<string id="O_CLOUD">Cloud</string>
	<string id="O_CLOVER">Clover</string>
	<string id="O_CLOWN">Clown</string>
	<string id="O_COACH_HOUSE">Coach House</string>
	<string id="O_COATHANGER">Coat Hanger</string>
	<string id="O_COBRA">Cobra</string>
	<string id="O_COCKROACH">Cockroach</string>
	<string id="O_COFFEEGRINDER">Coffee Grinder</string>
	<string id="O_COIN">Coin</string>
	<string id="O_COINPURSE">Coin Purse</string>
	<string id="O_COINS">Coins</string>
	<string id="O_COLLAR">Collar</string>
	<string id="O_COMB">Comb</string>
	<string id="O_COMPASS">Compass</string>
	<string id="O_COOKIE">Cookie</string>
	<string id="O_CORCKSCREW">Corkscrew</string>
	<string id="O_CORK">Cork</string>
	<string id="O_CORKEDBOTTLE">Corked Bottle</string>
	<string id="O_CORKSCREW">Corkscrew</string>
	<string id="O_CORN">Corn</string>
	<string id="O_COUNT">Count</string>
	<string id="O_COWBOYHAT">Cowboy Hat</string>
	<string id="O_COWHEAD">Cow Head</string>
	<string id="O_COWSILHOUETTE">Cow Silhouette</string>
	<string id="O_CRAB">Crab</string>
	<string id="O_CRIMPTOOL">Crimp Tool</string>
	<string id="O_CROSS">Cross</string>
	<string id="O_CROSS10">Cross10</string>
	<string id="O_CROSS2">Cross2</string>
	<string id="O_CROSS6">Cross6</string>
	<string id="O_CROSS7">Cross7</string>
	<string id="O_CROSS8">Cross8</string>
	<string id="O_CROSS9">Cross9</string>
	<string id="O_CROSSBOW">Crossbow</string>
	<string id="O_CROSS_KEY">Cross_key</string>
	<string id="O_CROW">Crow</string>
	<string id="O_CROW1">Crow1</string>
	<string id="O_CROW10">Crow10</string>
	<string id="O_CROW2">Crow2</string>
	<string id="O_CROW4">Crow4</string>
	<string id="O_CROW5">Crow5</string>
	<string id="O_CROW9">Crow9</string>
	<string id="O_CROWBAR">Crowbar</string>
	<string id="O_CROWN">Crown</string>
	<string id="O_CRUTCH">Crutch</string>
	<string id="O_CUP">Cup</string>
	<string id="O_CURLING_BRICK">Curling Stone</string>
	<string id="O_DAGGER">Dagger</string>
	<string id="O_DAGGER_">Dagger</string>
	<string id="O_DART">Dart</string>
	<string id="O_DART01">Dart</string>
	<string id="O_DART02">Dart</string>
	<string id="O_DART03">Dart</string>
	<string id="O_DART04">Dart</string>
	<string id="O_DART05">Dart</string>
	<string id="O_DARTBOARD">Dartboard</string>
	<string id="O_DECORATIVE_PIN">Decorative Pin</string>

	<string id="O_DEER">Deer</string>
	<string id="O_DEERHEAD">Deerhead</string>
	<string id="O_DENTURES">Dentures</string>
	<string id="O_DENTURE">Denture</string>
	<string id="O_DICE">Dice</string>
	<string id="O_DINNER_PLATE">Dinner Plate</string>
	<string id="O_DINNERPLATE">Dinner Plate</string>
	<string id="O_DINOSAUR">Dinosaur</string>
	<string id="O_DINOSAURSKULL">Dinosaur Skull</string>
	<string id="O_DIRT">Dirt</string>
	<string id="O_DOGCOLLAR">Dog Collar</string>
	<string id="O_DOGFOOD">Dog Bone</string>
	<string id="O_DOGTAG">Dog Tag</string>
	<string id="O_DOGTAGS">Dog Tags</string>
	<string id="O_DOGTREAT">Dog Treat</string>
	<string id="O_DOLLAR">Dollar</string>
	<string id="O_DOLLAR10">Dollar10</string>
	<string id="O_DOLLAR3">Dollar3</string>
	<string id="O_DOLLAR4">Dollar4</string>
	<string id="O_DOLLAR5">Dollar5</string>
	<string id="O_DOLLAR6">Dollar6</string>
	<string id="O_DOLLAR7">Dollar7</string>
	<string id="O_DOLLARBILL">Dollar Bill</string>
	<string id="O_DOLPHIN">Dolphin</string>
	<string id="O_DOMINO">Domino</string>
	<string id="O_DONKEY">Donkey</string>
	<string id="O_DONUT">Donut</string>
	<string id="O_DOOR1">Door1</string>
	<string id="O_DOOR2">Door2</string>
	<string id="O_DOORKNOB">Doorknob</string>
	<string id="O_DOORRING">Doorring</string>
	<string id="O_DOOR_LEFT">Door_left</string>
	<string id="O_DOUNUT">Doughnut</string>
	<string id="O_DOVE1">Dove1</string>
	<string id="O_DOVE10">Dove10</string>
	<string id="O_DOVE2">Dove2</string>
	<string id="O_DOVE3">Dove3</string>
	<string id="O_DOVE4">Dove4</string>
	<string id="O_DOVE5">Dove5</string>
	<string id="O_DOVE6">Dove6</string>
	<string id="O_DOVE7">Dove7</string>
	<string id="O_DOVE8">Dove8</string>
	<string id="O_DOVE9">Dove9</string>
	<string id="O_DRAGON">Dragon</string>
	<string id="O_DRAGONFLY">Dragonfly</string>
	<string id="O_DRAGON_1">Dragon_1</string>
	<string id="O_DRAGON_2">Dragon_2</string>
	<string id="O_DRAGON_5">Dragon_5</string>
	<string id="O_DRAGON_6">Dragon_6</string>
	<string id="O_DRAGON_7">Dragon_7</string>
	<string id="O_DRAGON_9">Dragon_9</string>
	<string id="O_DRAWERHANDLE">Drawer Handle</string>
	<string id="O_DRAGONSTATUE">Dragon Statue</string>
	<string id="O_DRUM">Drum</string>
	<string id="O_DRUMSTICK">Drumstick</string>
	<string id="O_DRUMSTICK1">Drumstick1</string>
	<string id="O_DRUMSTICK3">Drumstick3</string>
	<string id="O_DRUMSTICK5">Drumstick5</string>
	<string id="O_DRUMSTICK6">Drumstick6</string>
	<string id="O_DRUMSTICK8">Drumstick8</string>
	<string id="O_DRUMSTICK9">Drumstick9</string>
	<string id="O_DUCK">Duck</string>
	<string id="O_DUCK01">Duck</string>
	<string id="O_DUCK02">Duck</string>
	<string id="O_DUCK03">Duck03</string>
	<string id="O_DUCKTAPE">Duct Tape</string>
	<string id="O_DUCKTOY">Toy Duck</string>
	<string id="O_DUCK_TOY">Toy Duck</string>
	<string id="O_DUCTTAPE">Duct Tape</string>
	<string id="O_DUMBELL">Dumbbell</string>
	<string id="O_DUMBBELL">Dumbbell</string>
	<string id="O_DUSTER">Broom</string>
	<string id="O_DUSTPAN">Dustpan</string>
	<string id="O_EAGLE">Eagle</string>
	<string id="O_EGG">Egg</string>
	<string id="O_EGG01">Egg01</string>
	<string id="O_EGG02">Egg02</string>
	<string id="O_EGGPLANT">Eggplant</string>

	<string id="O_EGYPTIANCAT">Egyptian Cat</string>
	<string id="O_EGYPTIANSCULPTURE">Egyptian Sculpture</string>

	<string id="O_EIGHTBALL">8 Ball</string>
	<string id="O_ELECTRICEEL">Electric Eel</string>
	<string id="O_ELECTRICIAN">Electrician</string>
	<string id="O_ELEPHANT">Elephant</string>
	<string id="O_ELEPHANTSTATUE">Elephant Statue</string>
	<string id="O_ELEPHENT_">Elephant</string>
	<string id="O_ENVELOP">Envelope</string>
	<string id="O_ENVELOPEOPENER">Letter Opener</string>
	<string id="O_EYEBALL">Eyeball</string>
	<string id="O_EYEBALL01">Eyeball01</string>
	<string id="O_EYEBALL02">Eyeball02</string>
	<string id="O_EYEGLASS">Glasses</string>
	<string id="O_FACEMASK">Face Mask</string>
	<string id="O_FACEMASK">Face Mask</string>
	<string id="O_FAN">Fan</string>
	<string id="O_FANHAND">Hand Fan</string>
	<string id="O_FATLADY">Fat Lady</string>
	<string id="O_FAT_LADY">Fat Lady</string>
	<string id="O_FAUCET">Faucet</string>
	<string id="O_FEATHER">Feather</string>
	<string id="O_FEATHERDUSTER">Feather Duster</string>
	<string id="O_FEATHERHAT">Feather Hat</string>
	<string id="O_FEATHER_1">Feather_1</string>
	<string id="O_FEATHER_2">Feather_2</string>
	<string id="O_FEATHER_3">Feather_3</string>
	<string id="O_FEATHER_6">Feather_6</string>
	<string id="O_FEATHER_7">Feather_7</string>
	<string id="O_FEATHER_9">Feather_9</string>
	<string id="O_FEMUR">Femur</string>
	<string id="O_FERRET">Ferret</string>
	<string id="O_FIGURE">Figure</string>
	<string id="O_FIGURESKATE">Figure Skate</string>
	<string id="O_FIRE">Fire</string>
	<string id="O_FIREEXTINGUISHER">Fire Extinguisher</string>
	<string id="O_FIREPLACESHOVEL">Fireplace Shovel</string>
	<string id="O_FIRSTAIDKIT">First Aid Kit</string>
	<string id="O_FISH">Fish</string>
	<string id="O_FISH01">Fish01</string>
	<string id="O_FISH01">Fish</string>
	<string id="O_FISH02">Fish02</string>
	<string id="O_FISH02">Fish</string>
	<string id="O_FISH03">Fish03</string>
	<string id="O_FISH03">Fish</string>
	<string id="O_FISH04">Fish</string>
	<string id="O_FISHHOOK">Fish Hook</string>
	<string id="O_FISHINGHOOK">Fish Hook</string>
	<string id="O_FISHINGLURE">Fishing Lure</string>
	<string id="O_FISHLURE">Fishing Lure</string>
	<string id="O_FLAG">Flag</string>
	<string id="O_FLASHLIGHT">Flashlight</string>
	<string id="O_FLASK">Flask</string>
	<string id="O_FLOWE1">Flowe1</string>
	<string id="O_FLOWER">Flower</string>
	<string id="O_FLOWER1">Flower1</string>
	<string id="O_FLOWER10">Flower10</string>
	<string id="O_FLOWER2">Flower2</string>
	<string id="O_FLOWER3">Flower3</string>
	<string id="O_FLOWER4">Flower4</string>
	<string id="O_FLOWER5">Flower5</string>
	<string id="O_FLOWER6">Flower6</string>
	<string id="O_FLOWER7">Flower7</string>
	<string id="O_FLOWER8">Flower8</string>
	<string id="O_FLOWER9">Flower9</string>
	<string id="O_BONQUET">Flowerbouquette</string>
	<string id="O_FLOWERBOUQUETTE">Bouquet</string>
	<string id="O_FLY1">Fly1</string>
	<string id="O_FLY10">Fly10</string>
	<string id="O_FLY3">Fly3</string>
	<string id="O_FLY4">Fly4</string>
	<string id="O_FLY5">Fly5</string>
	<string id="O_FLY8">Fly8</string>
	<string id="O_FOOTPRINT">Footprint</string>
	<string id="O_FORK">Fork</string>
	<string id="O_FORK1">Fork1</string>
	<string id="O_FORK10">Fork10</string>
	<string id="O_FORK3">Fork3</string>
	<string id="O_FORK5">Fork5</string>
	<string id="O_FORK8">Fork8</string>
	<string id="O_FORK9">Fork9</string>
	<string id="O_FORTUNECOOKIE">Fortune Cookie</string>
	<string id="O_FRAME">Frame</string>
	<string id="O_FRIES">Fries</string>
	<string id="O_FROG">Frog</string>
	<string id="O_FROG_1">Frog_1</string>
	<string id="O_FROG_2">Frog_2</string>
	<string id="O_FROG_4">Frog_4</string>
	<string id="O_FROG_5">Frog_5</string>
	<string id="O_FROG_7">Frog_7</string>
	<string id="O_FROG_9">Frog_9</string>
	<string id="O_FUTE">Flute</string>
	<string id="O_FLUTE">Flute</string>
	<string id="O_GAME_FUSEBOX">Fusebox</string>
	<string id="O_GARLIC">Garlic</string>
	<string id="O_GASCAN">Gas Can</string>
	<string id="O_GASMASK">Gas Mask</string>
	<string id="O_GATES">Gates</string>
	<string id="O_GAUNTLET">Gauntlet</string>
	<string id="O_GAVEL">Gavel</string>
	<string id="O_GEAR">Gear</string>
	<string id="O_GEAR1">Gear1</string>
	<string id="O_GEAR3">Gear3</string>
	<string id="O_GEAR6">Gear6</string>
	<string id="O_GEAR8">Gear8</string>
	<string id="O_GEAR9">Gear9</string>
	<string id="O_GEARS10">Gears10</string>
	<string id="O_GECCO">Gecko</string>
	<string id="O_GECKO">Gecko</string>
	<string id="O_GECKO_ORIGINAL">Gecko_original</string>
	<string id="O_GIFTBOX">Gift Box</string>
	<string id="O_GINGERBREAD">Gingerbread</string>
	<string id="O_GINGERBREADMAN">Gingerbreadman</string>
	<string id="O_GIRAFFE">Giraffe</string>
	<string id="O_GLASSES">Glasses</string>
	<string id="O_GLOBE">Globe</string>
	<string id="O_GLOVES">Gloves</string>
	<string id="O_GOBLET">Goblet</string>
	<string id="O_GOGGLE">Goggle</string>
	<string id="O_GOGGLES">Goggles</string>
	<string id="O_GOLDBAR">Gold Bar</string>
	<string id="O_GOLDCOIN">Gold Coin</string>
	<string id="O_GOLDFISH">Goldfish</string>
	<string id="O_GOLFBAG">Golf Bag</string>
	<string id="O_GOLFCLUB">Golf Club</string>
	<string id="O_GOOSE">Goose</string>
	<string id="O_GRAMAPHONE">Gramophone</string>
	<string id="O_GRAMOPHONE">Gramophone</string>
	<string id="O_GRANDFATHERCLOCK">Grandfather Clock</string>
	<string id="O_GRAPE">Grapes</string>
	<string id="O_GRAPES">Grapes</string>
	<string id="O_GRAPPLINGHOOK">Grappling Hook</string>
	<string id="O_GRASSSKIRT">Grass Skirt</string>
	<string id="O_GREENPEA">Peapod</string>
	<string id="O_GRENCHHORN">Trumpet</string>
	<string id="O_GRINDPEPPER">Mortar and Pestle</string>
	<string id="O_GUITAR">Guitar</string>
	<string id="O_GULL">Seagull</string>
	<string id="O_GUN">Gun</string>
	<string id="O_GUN02">Gun02</string>
	<string id="O_GUN03">Gun03</string>
	<string id="O_GUN04">Gun04</string>
	<string id="O_GUNPOWDER">Gunpowder</string>
	<string id="O_GUN_">Gun</string>
	<string id="O_HAIRBRUSH">Hairbrush</string>
	<string id="O_HAIRCOMB">Comb</string>
	<string id="O_HAMMER">Hammer</string>
	<string id="O_HAND">Hand</string>
	<string id="O_HANDBELL">Handbell</string>
	<string id="O_HANDCUFF">Handcuff</string>
	<string id="O_HANDDRIL">Hand Drill</string>
	<string id="O_HANDFAN">Hand Fan</string>
	<string id="O_HAND_FAN">Hand Fan</string>
	<string id="O_HANDKERCHIEF">Handkerchief</string>
	<string id="O_HANDPRINT">Handprint</string>
	<string id="O_HARDHAT">Hard Hat</string>
	<string id="O_HARMONICA">Harmonica</string>
	<string id="O_HARP">Harp</string>
	<string id="O_HAT">Hat</string>
	<string id="O_HEART">Heart</string>
	<string id="O_HEART01">Heart01</string>
	<string id="O_HEART02">Heart02</string>
	<string id="O_HEART1">Heart1</string>
	<string id="O_HEART10">Heart10</string>
	<string id="O_HEART1_">Heart1_</string>
	<string id="O_HEART2">Heart2</string>
	<string id="O_HEART3">Heart3</string>
	<string id="O_HEART4">Heart4</string>
	<string id="O_HEART5">Heart5</string>
	<string id="O_HEART6">Heart6</string>
	<string id="O_HEART7">Heart7</string>
	<string id="O_HEART8">Heart8</string>
	<string id="O_HEART9">Heart9</string>
	<string id="O_HEARTLOCKET">Heart Locket</string>
	<string id="O_HEARTS8">Hearts8</string>
	<string id="O_HEDGEHOG">Hedgehog</string>
	<string id="O_HEEL">High Heel</string>
	<string id="O_HELMET">Helmet</string>
	<string id="O_HOOK">Hook</string>
	<string id="O_HORSE">Horse</string>
	<string id="O_HORSE_SHOE">Horseshoe</string>
	<string id="O_HORSESHOE">Horseshoe</string>
	<string id="O_HORSUE_SHOE">Horseshoe</string>
	<string id="O_HOURGLASS">Hourglass</string>
	<string id="O_HOURGLASS2">Hourglass2</string>
	<string id="O_HOURGLASS3">Hourglass3</string>
	<string id="O_HOURGLASS4">Hourglass4</string>
	<string id="O_HOURGLASS6">Hourglass6</string>
	<string id="O_HOURGLASS8">Hourglass8</string>
	<string id="O_HOURGLASS9">Hourglass9</string>
	<string id="O_ICECREAM">Icecream</string>
	<string id="O_ICEHOUSE_DOOR">Icehouse Door</string>
	<string id="O_IGUANA">Iguana</string>
	<string id="O_INK">Ink</string>
	<string id="O_INN_DOOR">Inn Door</string>
	<string id="O_INSECT">Insect</string>
	<string id="O_INSIDE_PORTAL">Inside Portal</string>
	<string id="O_INSTRUMENT">Banjo</string>
	<string id="O_INSTRUMENT">Instrument</string>
	<string id="O_IRON">Iron</string>
	<string id="O_JAMJAR">Jam Jar</string>
	<string id="O_JAPANESEDOLL">Japanese Doll</string>
	<string id="O_JERRYCAN">Gas Can</string>
	<string id="O_JEWEL">Jewel</string>
	<string id="O_JOKER">Joker</string>
	<string id="O_JUG">Jug</string>
	<string id="O_JUICE">Juice</string>
	<string id="O_KANE">Cane</string>
	<string id="O_KETCHUP">Ketchup</string>
	<string id="O_KEY">Key</string>
	<string id="O_KEY01">Key01</string>
	<string id="O_KEY02">Key02</string>
	<string id="O_KEY03">Key03</string>
	<string id="O_KEY1">Key1</string>
	<string id="O_KEY2">Key2</string>
	<string id="O_KIWIBIRD">Kiwi Bird</string>
	<string id="O_KITCHENKNIFE">Kitchen Knife</string>
	<string id="O_KITE_">Kite</string>
	<string id="O_KIWI">Kiwi</string>
	<string id="O_KNIFE">Knife</string>
	<string id="O_KNIFES">Knives</string>
	<string id="O_KNIFE_">Knife</string>
	<string id="O_KOALA">Koala</string>
	<string id="O_LADDER">Ladder</string>
	<string id="O_LADDER01">Ladder01</string>
	<string id="O_LADDER02">Ladder02</string>
	<string id="O_LADDER04">Ladder04</string>
	<string id="O_LADDER04">Ladder</string>
	<string id="O_LADDER05">Ladder05</string>
	<string id="O_LADDYBUG">Laddybug</string>
	<string id="O_LADYBUG">Ladybug</string>
	<string id="O_LAMP">Lamp</string>
	<string id="O_LAMP_LEFT">Lamp</string>
	<string id="O_LANTERN">Lantern</string>
	<string id="O_LATERN">Lantern</string>
	<string id="O_LEAF">Leaf</string>
	<string id="O_LEAF1">Leaf1</string>
	<string id="O_LEAF10">Leaf10</string>
	<string id="O_LEAF2">Leaf2</string>
	<string id="O_LEAF6">Leaf6</string>
	<string id="O_LEAF8">Leaf8</string>
	<string id="O_LEAF9">Leaf9</string>
	<string id="O_LEATHERBALL">Ball</string>
	<string id="O_LEATHERBALL">Soccer Ball</string>
	<string id="O_LEFT_OPERA_DOOR">Left_opera_door</string>
	<string id="O_LEMON">Lemon</string>
	<string id="O_LEMUR">Lemur</string>
	<string id="O_LETTER_C8">Letter_c8</string>
	<string id="O_LETTER_C_1">Letter C_1</string>
	<string id="O_LETTER_C_4">Letter C_4</string>
	<string id="O_LETTER_C_5">Letter C_5</string>
	<string id="O_LETTER_C_6">Letter C_6</string>
	<string id="O_LETTER_C_9">Letter C_9</string>
	<string id="O_LIFEPRESERVER">Lifepreserver</string>
	<string id="O_LIGHTBULB">Light Bulb</string>
	<string id="O_LIGHTENING1">Lightening1</string>
	<string id="O_LIGHTENING2">Lightening2</string>
	<string id="O_LIGHTENING3">Lightening3</string>
	<string id="O_LIGHTENING4">Lightening4</string>
	<string id="O_LIGHTENING6">Lightening6</string>
	<string id="O_LIGHTENING8">Lightening8</string>
	<string id="O_LIGHTER">Lighter</string>
	<string id="O_LIGHTHOUSE">Lighthouse</string>
	<string id="O_LIGHTS">Lights</string>
	<string id="O_LIGHTSTAND">Lightstand</string>
	<string id="O_LIGHT_COVER">Light Cover</string>
	<string id="O_LION">Lion</string>
	<string id="O_LIONSTATUE">Lion Statue</string>
	<string id="O_LIPSTICK">Lipstick</string>
	<string id="O_LIZARD">Lizard</string>
	<string id="O_LIZARD01">Lizard01</string>
	<string id="O_LIZARD02">Lizard02</string>
	<string id="O_LOBSTERCRACKER">Lobster Cracker</string>
	<string id="O_LOCK">Lock</string>
	<string id="O_LOCKET">Locket</string>
	<string id="O_LOG">Log</string>
	<string id="O_LOLLIPOP">Lollipop</string>
	<string id="O_LONGNECKBOTTLE">Bottle</string>
	<string id="O_LUGGAGES">Luggages</string>
	<string id="O_LURE">Fishing Lure</string>
	<string id="O_LUTE">Lute</string>
	<string id="O_MAESTRO">Maestro</string>
	<string id="O_MAGICLAMP">Magic Lamp</string>
	<string id="O_MAGNET">Magnet</string>
	<string id="O_MAGNIFYINGGLASS">Magnifying Glass</string>
	<string id="O_MAGNIFYINGGLASS">Magnifying Glass</string>
	<string id="O_MAILBOX">Mailbox</string>
	<string id="O_MAKEUPARTIST">Makeup Artist</string>
	<string id="O_MANTIS">Praying Mantis</string>
	<string id="O_MAPLE">Maple Leaf</string>
	<string id="O_MAPLELEAF">Maple Leaf</string>
	<string id="O_MAPLELEAF">Maple Leaf</string>
	<string id="O_MASK">Mask</string>
	<string id="O_MATCHBOX">Matchbox</string>
	<string id="O_MEAT01">Meat01</string>
	<string id="O_MEAT02">Meat02</string>
	<string id="O_MEAT03">Meat03</string>
	<string id="O_MEAT04">Meat04</string>
	<string id="O_MEATGRAINDER">Meat Grinder</string>
	<string id="O_METRENOME">Metronome</string>
	<string id="O_METRONOME">Metronome</string>
	<string id="O_MICROPHONE">Microphone</string>
	<string id="O_MILK">Milk</string>
	<string id="O_MIRROR">Mirror</string>
	<string id="O_MIRRORFRAME">Mirror Frame</string>
	<string id="O_MITTENS">Mittens</string>
	<string id="O_MOAISTATUE">Moai Statue</string>
	<string id="O_MONKEYTOY">Toy Monkey</string>
	<string id="O_MONKEY_">Monkey</string>
	<string id="O_MOON">Moon</string>
	<string id="O_MOON_1">Moon_1</string>
	<string id="O_MOON_3">Moon_3</string>
	<string id="O_MOON_6">Moon_6</string>
	<string id="O_MOON_7">Moon_7</string>
	<string id="O_MOON_8">Moon_8</string>
	<string id="O_MOON_9">Moon_9</string>
	<string id="O_MOOSEHEAD">Moosehead</string>
	<string id="O_MORNINGSTAR">Mace</string>
	<string id="O_MOTH">Moth</string>
	<string id="O_MOUSE">Mouse</string>
	<string id="O_MOUSE01">Mouse</string>
	<string id="O_MOUSE02">Mouse</string>
	<string id="O_MOUSETRAP">Mousetrap</string>
	<string id="O_MOUSETRAP">Mousetrap</string>
	<string id="O_MUFFIN">Muffin</string>
	<string id="O_MUSHROOM">Mushroom</string>
	<string id="O_MUSHROOM01">Mushroom</string>
	<string id="O_MUSHROOM02">Mushroom</string>
	<string id="O_MUSHROOM03">Mushroom</string>
	<string id="O_MUSHROOM04">Mushroom</string>
	<string id="O_MUSHROOM05">Mushroom</string>
	<string id="O_MUSHROOMS">Mushrooms</string>
	<string id="O_MUSICALSYMBOL">Music Symbol</string>
	<string id="O_MUSICNOTE">Music Symbol</string>
	<string id="O_MUSICNOTE01">Music Symbol01</string>
	<string id="O_MUSICNOTE02">Music Symbol02</string>
	<string id="O_MUSICNOTE1">Music Symbol1</string>
	<string id="O_MUSICNOTE10">Music Symbol10</string>
	<string id="O_MUSICNOTE2">Music Symbol2</string>
	<string id="O_MUSICNOTE3">Music Symbol3</string>
	<string id="O_MUSICNOTE4">Music Symbol4</string>
	<string id="O_MUSICNOTE5">Music Symbol5</string>
	<string id="O_MUSICNOTE6">Music Symbol6</string>
	<string id="O_MUSICNOTE7">Music Symbol7</string>
	<string id="O_MUSICNOTE8">Music Symbol8</string>
	<string id="O_MUSICNOTE9">Music Symbol9</string>
	<string id="O_MUSICSYMBOL">Music Symbol</string>
	<string id="O_NAIL">Nail</string>
	<string id="O_NAMEPLATE">Nameplate</string>
	<string id="O_NAUTILUSSHELL">Nautilus</string>
	<string id="O_NAV_BACK">Nav_back</string>
	<string id="O_NAV_COUNT">Nav_count</string>
	<string id="O_NAV_DUNGEON">Nav_dungeon</string>
	<string id="O_NAV_LIBRARY">Nav_library</string>
	<string id="O_NAV_NORTH">Nav_north</string>
	<string id="O_NAV_OPERA">Nav_opera</string>
	<string id="O_NAV_RESSTREET">Nav_resstreet</string>
	<string id="O_NAV_WEST">Nav_west</string>
	<string id="O_NECKLACE">Necklace</string>
	<string id="O_NECKTIE">Necktie</string>
	<string id="O_NIDDLE">Needle</string>
	<string id="O_NOOSE">Noose</string>
	<string id="O_NOTE">Note</string>
	<string id="O_NOTEPAPER">Notepaper</string>
	<string id="O_NUMBER">Number</string>
	<string id="O_NUMBERSEVEN">Number Seven</string>
	<string id="O_NUT">Nut</string>
	<string id="O_NUTCRACKER">Nutcracker</string>
	<string id="O_NUTCRACKER1">Nutcracker1</string>
	<string id="O_NUTCRACKER2">Nutcracker2</string>
	<string id="O_OBOE">Oboe</string>
	<string id="O_OCTOPUS">Octopus</string>
	<string id="O_OLDFAN">Fan</string>
	<string id="O_OLDFAN">Fan</string>
	<string id="O_OLDKETTLE">Kettle</string>
	<string id="O_OLDRADIO">Radio</string>
	<string id="O_OLIVE">Olive</string>
	<string id="O_ONEDOLLAR01">One Dollar01</string>
	<string id="O_ONEDOLLAR02">One Dollar02</string>
	<string id="O_ONEDOLLAR03">One Dollar03</string>
	<string id="O_ONEDOLLAR04">One Dollar04</string>
	<string id="O_ONEDOLLAR05">One Dollar05</string>
	<string id="O_ONION">Onion</string>
	<string id="O_OPENBOTTLE">Open Bottle</string>
	<string id="O_OPENED_DOORKNOB">Opened_doorknob</string>
	<string id="O_OPENPURSE">Coin Purse</string>
	<string id="O_OPERAMASK">Opera Mask</string>
	<string id="O_OPERA_DOOR">Opera Door</string>
	<string id="O_ORANGE">Orange</string>
	<string id="O_ORGAN">Organ</string>
	<string id="O_ORNAMENT">Lady Statue</string>
	<string id="O_OWL">Owl</string>
	<string id="O_OWL_">Owl</string>
	<string id="O_OYSTER">Oyster</string>
	<string id="O_PADLOCK">Padlock</string>
	<string id="O_PAINTBRUSH">Paintbrush</string>
	<string id="O_PAINTING">Painting</string>
	<string id="O_PANFLUTE">Panflute</string>
	<string id="O_PAPER">Paper</string>
	<string id="O_PARROT">Parrot</string>
	<string id="O_PARROTGREEN">Green Parrot</string>
	<string id="O_PEACESYMBOL">Peace Symbol</string>
	<string id="O_PEANUT">Peanut</string>
	<string id="O_PEAR">Pear</string>
	<string id="O_PEARLS">Pearls</string>
	<string id="O_PELICAN">Pelican</string>
	<string id="O_PELICON">Pelican</string>
	<string id="O_PEN">Pen</string>
	<string id="O_PENCIL">Pencil</string>
	<string id="O_PENCILSHARPENER">Pencil Sharpener</string>
	<string id="O_PENDANT">Pendant</string>
	<string id="O_PENGUIN">Penguin</string>
	<string id="O_PEPPERS">Peppers</string>
	<string id="O_PEPER">Peppers</string>
	<string id="O_PEPPER">Pepper</string>
	<string id="O_PERFUMEBOTTLE">Perfume Bottle</string>
	<string id="O_PHONOGRAPH">Phonograph</string>
	<string id="O_PHOTO_">Photo</string>
	<string id="O_PICKAXE">Pickaxe</string>
	<string id="O_PICKAXE_">Pickaxe</string>
	<string id="O_PICTUREFRAME">Picture Frame</string>
	<string id="O_PIE01">Pie</string>
	<string id="O_PIE02">Pie</string>
	<string id="O_PIE03">Pie</string>
	<string id="O_PIE04">Pie Slice</string>
	<string id="O_PIE05">Pie05</string>
	<string id="O_PIGEON">Pigeon</string>
	<string id="O_PIGGYBANK">Piggy Bank</string>
	<string id="O_PILL">Pill</string>
	<string id="O_PILLOW">Pillow</string>
	<string id="O_PIN">Pin</string>
	<string id="O_PINEAPPLE">Pineapple</string>
	<string id="O_PINECONE">Pinecone</string>
	<string id="O_PIPE">Pipe</string>
	<string id="O_PIPE01">Pipe01</string>
	<string id="O_PIPE02">Pipe02</string>
	<string id="O_PIRATEFLAG">Pirate Flag</string>
	<string id="O_PIRATEHOOK">Pirate Hook</string>
	<string id="O_PISTOL">Pistol</string>
	<string id="O_PITCHER">Pitcher</string>
	<string id="O_PITCHFORK">Pitchfork</string>
	<string id="O_PLANT">Plant</string>
	<string id="O_PLANE">Plane</string>
	<string id="O_PLATE">Plate</string>
	<string id="O_PLATE_STATC">Dinner Plate</string>
	<string id="O_PLUNGER">Plunger</string>
	<string id="O_POCKETKNIFE">Pocketknife</string>
	<string id="O_POCKETWATCH">Pocket Watch</string>
	<string id="O_POCKETWATCH">Pocket Watch</string>
	<string id="O_POISONBOTTLE">Bottle of Poison</string>
	<string id="O_POKERCARD01">Playing Card01</string>
	<string id="O_POKERCARD02">Playing Card02</string>
	<string id="O_POLICEBADGE">Police Badge</string>
	<string id="O_PORCELINHEN">Hen</string>
	<string id="O_POTTEDFLOWER">Flowerpot</string>
	<string id="O_POTTEDPLANT">Flowerpot</string>
	<string id="O_PRAYINGMANTIS">Praying Mantis</string>
	<string id="O_PRAYINGMANTIS">Praying Mantis</string>
	<string id="O_PRETZEL">Pretzel</string>
	<string id="O_PRETZEL01">Pretzel</string>
	<string id="O_PRETZEL02">Pretzel</string>
	<string id="O_PRETZEL03">Pretzel</string>
	<string id="O_PRETZEL04">Pretzel04</string>
	<string id="O_PRETZEL05">Pretzel</string>
	<string id="O_PRICE">Price</string>
	<string id="O_PRISM">Prism</string>
	<string id="O_PROONERS">Pruning Shears</string>
	<string id="O_PROPANETANK">Propane Tank</string>
	<string id="O_PROPELLER">Fan Blade</string>
	<string id="O_PROTRACTOR">Protractor</string>
	<string id="O_PUFFERFISH">Puffer Fish</string>
	<string id="O_PUMPKIN">Pumpkin</string>
	<string id="O_PURSE">Purse</string>
	<string id="O_PUTTYKNIFE">Putty Knife</string>
	<string id="O_PUZZLE">Puzzle</string>
	<string id="O_PUZZLEPIECE">Puzzle Piece</string>
	<string id="O_PUZZLE_DOOR">Puzzle Door</string>
	<string id="O_PYLON">Traffic Cone</string>
	<string id="O_QUEENCARD">Queen Card</string>
	<string id="O_QUEENOFCLUBS">Queen Of Clubs</string>
	<string id="O_QUEENOFDIAMONDS">Queen Of Diamonds</string>
	<string id="O_QUEENOFHEART">Queen Of Hearts</string>
	<string id="O_QUESTIONMARK">Question Mark</string>
	<string id="O_RABBIT">Rabbit</string>
	<string id="O_RABBITTOY">Toy Rabbit</string>
	<string id="O_RABBIT_">Rabbit</string>
	<string id="O_RACCOON">Raccoon</string>
	<string id="O_RADIO">Radio</string>
	<string id="O_RAKE">Rake</string>
	<string id="O_RAKE_1">Rake_1</string>
	<string id="O_RAKE_2">Rake_2</string>
	<string id="O_RAKE_4">Rake_4</string>
	<string id="O_RAKE_5">Rake_5</string>
	<string id="O_RAKE_7">Rake_7</string>
	<string id="O_RAKE_8">Rake_8</string>
	<string id="O_RAT1">Rat1</string>
	<string id="O_RAT10">Rat10</string>
	<string id="O_RAT2">Rat2</string>
	<string id="O_RAT3">Rat3</string>
	<string id="O_RAT4">Rat4</string>
	<string id="O_RAT5">Rat5</string>
	<string id="O_RAT6">Rat6</string>
	<string id="O_RAT7">Rat7</string>
	<string id="O_RAT8">Rat8</string>
	<string id="O_RAT9">Rat9</string>
	<string id="O_RAZOR">Razor</string>
	<string id="O_RECORD">Record</string>
	<string id="O_RECORDPLAYER">Record Player</string>
	<string id="O_RECYCLESIGN">Recycle Symbol</string>
	<string id="O_RECYCLESMYBOL">Recycle Symbol</string>
	<string id="O_RECYCLESYMBOL">Recycle Symbol</string>
	<string id="O_REDEMBLEM">Red Emblem</string>
	<string id="O_REDGLASS">Red Glass</string>
	<string id="O_RIBBON">Ribbon</string>
	<string id="O_RIBBON_">Ribbon</string>
	<string id="O_RIFLE">Rifle</string>
	<string id="O_RIGHT_OPERA_DOOR">Right Opera Door</string>
	<string id="O_RING">Ring</string>
	<string id="O_RING1">Ring1</string>
	<string id="O_RING10">Ring10</string>
	<string id="O_RING3">Ring3</string>
	<string id="O_RING5">Ring5</string>
	<string id="O_RING6">Ring6</string>
	<string id="O_RING9">Ring9</string>
	<string id="O_ROACH">Cockroach</string>
	<string id="O_ROBSTER">Lobster</string>
	<string id="O_ROCKINGHORSE">Rockinghorse</string>
	<string id="O_ROLLING_PIN">Rolling Pin</string>
	<string id="O_ROLLARPIN">Rolling Pin</string>
	<string id="O_ROLLERSKATE">Roller Skate</string>
	<string id="O_ROLLINGPIN">Rolling Pin</string>
	<string id="O_ROOSTER">Rooster</string>
	<string id="O_ROPE">Rope</string>
	<string id="O_ROSE">Rose</string>
	<string id="O_RUBY1">Ruby1</string>
	<string id="O_RUBY10">Ruby10</string>
	<string id="O_RUBY2">Ruby2</string>
	<string id="O_RUBY3">Ruby3</string>
	<string id="O_RUBY4">Ruby4</string>
	<string id="O_RUBY5">Ruby5</string>
	<string id="O_RUBY6">Ruby6</string>
	<string id="O_RUBY7">Ruby7</string>
	<string id="O_RUBY8">Ruby8</string>
	<string id="O_RUBY9">Ruby9</string>
	<string id="O_RUG">Rug</string>
	<string id="O_RULERTRIANGLE">Triangle Ruler</string>
	<string id="O_R_">Letter R</string>
	<string id="O_SADDLE">Saddle</string>
	<string id="O_SAFETYCONE">Safety Cone</string>
	<string id="O_SAFTEYCONE">Saftey Cone</string>
	<string id="O_SAIBOAT">Sail Boat</string>
	<string id="O_SANDALS">Sandals</string>
	<string id="O_SAPHIRE1">Sapphire1</string>
	<string id="O_SAPHIRE10">Sapphire10</string>
	<string id="O_SAPHIRE2">Sapphire2</string>
	<string id="O_SAPHIRE3">Sapphire3</string>
	<string id="O_SAPHIRE4">Sapphire4</string>
	<string id="O_SAPHIRE5">Sapphire5</string>
	<string id="O_SAPHIRE6">Sapphire6</string>
	<string id="O_SAPHIRE7">Sapphire7</string>
	<string id="O_SAPHIRE8">Sapphire8</string>
	<string id="O_SAPHIRE9">Sapphire9</string>
	<string id="O_SARCOPHAGUS">Sarcophagus</string>
	<string id="O_SARDINE">Sardine</string>
	<string id="O_SAUSAGE">Sausage</string>
	<string id="O_SAW">Saw Blade</string>
	<string id="O_SAXOPHONE">Saxophone</string>
	<string id="O_SCALE">Scales</string>
	<string id="O_SCALES">Scales</string>
	<string id="O_SCEPTERI">Scepter</string>
	<string id="O_SCIMITAR">Scimitar</string>
	<string id="O_SCISSOR">Scissors</string>
	<string id="O_SCISSORS">Scissors</string>
	<string id="O_SCISSORS1">Scissors1</string>
	<string id="O_SCISSORS10">Scissors10</string>
	<string id="O_SCISSORS2">Scissors2</string>
	<string id="O_SCISSORS3">Scissors3</string>
	<string id="O_SCISSORS5">Scissors5</string>
	<string id="O_SCISSORS8">Scissors8</string>
	<string id="O_SCOLPION">Scorpion</string>
	<string id="O_SCORPION">Scorpion</string>
	<string id="O_SCORPION10">Scorpion10</string>
	<string id="O_SCORPION2">Scorpion2</string>
	<string id="O_SCORPION3">Scorpion3</string>
	<string id="O_SCORPION7">Scorpion7</string>
	<string id="O_SCORPION8">Scorpion8</string>
	<string id="O_SCORPION9">Scorpion9</string>
	<string id="O_SCREW">Screw</string>
	<string id="O_SCREWDRIVER">Screwdriver</string>
	<string id="O_SCROLL">Scroll</string>
	<string id="O_SCYTHE">Scythe</string>
	<string id="O_SEAHORSE">Seahorse</string>
	<string id="O_SEAHORSE_">Seahorse</string>
	<string id="O_SEALION">Sea Lion</string>
	<string id="O_SEASHELL">Seashell</string>
	<string id="O_SEASHELL01">Seashell01</string>
	<string id="O_SEASHELL02">Seashell</string>
	<string id="O_SEASHELL03">Seashell03</string>
	<string id="O_SEASHELL04">Seashell04</string>
	<string id="O_SEASHELL05">Seashell05</string>
	<string id="O_SEATURTLE">Seaturtle</string>
	<string id="O_SERPENT">Serpent</string>
	<string id="O_SEWER_OPEN">Sewer Opening</string>
	<string id="O_SHAMROCK">Shamrock</string>
	<string id="O_SHARK">Shark</string>
	<string id="O_SHELL">Shell</string>
	<string id="O_SHIELD">Shield</string>
	<string id="O_SHIPWHEEL">Ship Helm</string>
	<string id="O_SHOE">Shoe</string>
	<string id="O_SHOES">Shoes</string>
	<string id="O_SHOVEL">Shovel</string>
	<string id="O_SHOVEL01">Shovel</string>
	<string id="O_SHOVEL02">Shovel</string>
	<string id="O_SHOVEL03">Shovel</string>
	<string id="O_SHOVEL04">Shovel04</string>
	<string id="O_SHOVEL05">Shovel</string>
	<string id="O_SHRIMP01">Shrimp</string>
	<string id="O_SHRIMP01_">Shrimp01_</string>
	<string id="O_SHRIMP02">Shrimp02</string>
	<string id="O_SILVERJAR">Silver Jar</string>
	<string id="O_SINGLESHOE">Shoe</string>
	<string id="O_SKELETONHAND">Skeleton Hand</string>
	<string id="O_SKULL">Skull</string>
	<string id="O_SKULL1">Skull1</string>
	<string id="O_SKULL10">Skull10</string>
	<string id="O_SKULL2">Skull2</string>
	<string id="O_SKULL3">Skull3</string>
	<string id="O_SKULL4">Skull4</string>
	<string id="O_SKULL5">Skull5</string>
	<string id="O_SKULL6">Skull6</string>
	<string id="O_SKULL7">Skull7</string>
	<string id="O_SKULL8">Skull8</string>
	<string id="O_SKULL9">Skull9</string>
	<string id="O_SLEEPINGCAT">Sleeping Cat</string>
	<string id="O_SLINGSHOT">Slingshot</string>
	<string id="O_SLUG">Slug</string>
	<string id="O_SNAIL">Snail</string>
	<string id="O_SNAIL_">Snail</string>
	<string id="O_SNAKE">Snake</string>
	<string id="O_SNAKE1">Snake1</string>
	<string id="O_SNAKE10">Snake10</string>
	<string id="O_SNAKE2">Snake2</string>
	<string id="O_SNAKE3">Snake3</string>
	<string id="O_SNAKE4">Snake4</string>
	<string id="O_SNAKE5">Snake5</string>
	<string id="O_SNAKE6">Snake6</string>
	<string id="O_SNAKE7">Snake7</string>
	<string id="O_SNAKE8">Snake8</string>
	<string id="O_SNAKE9">Snake9</string>
	<string id="O_SNARE">Snare</string>
	<string id="O_SNOWFLAKE">Snowflake</string>
	<string id="O_SNOWFLAKE1">Snowflake1</string>
	<string id="O_SNOWFLAKE10">Snowflake10</string>
	<string id="O_SNOWFLAKE2">Snowflake2</string>
	<string id="O_SNOWFLAKE3">Snowflake3</string>
	<string id="O_SNOWFLAKE4">Snowflake4</string>
	<string id="O_SNOWFLAKE5">Snowflake5</string>
	<string id="O_SNOWFLAKE6">Snowflake6</string>
	<string id="O_SNOWFLAKE7">Snowflake7</string>
	<string id="O_SNOWFLAKE8">Snowflake8</string>
	<string id="O_SNOWFLAKE9">Snowflake9</string>
	<string id="O_SOCCERBALL">Soccerball</string>
	<string id="O_SOCK">Sock</string>
	<string id="O_SOCK01">Sock01</string>
	<string id="O_SOCK02">Sock02</string>
	<string id="O_SOCK03">Sock03</string>
	<string id="O_SOCK04">Sock04</string>
	<string id="O_SOMBRERO">Sombrero</string>
	<string id="O_SPADE">Spade</string>
	<string id="O_SPADES">Spades</string>
	<string id="O_SPATULA">Spatula</string>
	<string id="O_SPEAR">Spear</string>
	<string id="O_SPIDER">Spider</string>
	<string id="O_SPIDER01">Spider01</string>
	<string id="O_SPIDER02">Spider02</string>
	<string id="O_SPIDER_1">Spider_1</string>
	<string id="O_SPIDER_2">Spider_2</string>
	<string id="O_SPIDER_3">Spider_3</string>
	<string id="O_SPIDER_4">Spider_4</string>
	<string id="O_SPIDER_5">Spider_5</string>
	<string id="O_SPIDER_6">Spider_6</string>
	<string id="O_SPOON">Spoon</string>
	<string id="O_SPOON_">Spoon</string>
	<string id="O_SPROCKET">Sprocket</string>
	<string id="O_SPUR">Spur</string>
	<string id="O_SQUID">Squid</string>
	<string id="O_SQUIRREL">Squirrel</string>
	<string id="O_STAIR_DOOR">Stair Door</string>
	<string id="O_STAMP">Stamp</string>
	<string id="O_STAPLER">Stapler</string>
	<string id="O_STAR">Star</string>
	<string id="O_STAR01">Star01</string>
	<string id="O_STAR02">Star02</string>
	<string id="O_STAR03">Star03</string>
	<string id="O_STAR04">Star04</string>
	<string id="O_STARBADGE">Police Badge</string>
	<string id="O_STARFISH">Starfish</string>
	<string id="O_STARGEAR">Star Gear</string>
	<string id="O_STAR_04">Star_04</string>
	<string id="O_STATUE">Statue</string>
	<string id="O_STEAK">Steak</string>
	<string id="O_STONEANGEL">Stone Angel</string>
	<string id="O_STONEBUST">Bust</string>
	<string id="O_STONESTATUE">Stone Statue</string>
	<string id="O_STOOL">Stool</string>
	<string id="O_STOPSIGN">Stop Sign</string>
	<string id="O_STRAWBERRY">Strawberry</string>
	<string id="O_SUMBREROHAT">Sombrero</string>
	<string id="O_SUN">Sun</string>
	<string id="O_SUNKEYPIECE">Sun Key Piece</string>
	<string id="O_SWISSARMYKNIFE">Swiss Army Knife</string>
	<string id="O_SWORD">Sword</string>
	<string id="O_SWORD1">Sword1</string>
	<string id="O_SWORD10">Sword10</string>
	<string id="O_SWORD2">Sword2</string>
	<string id="O_SWORD3">Sword3</string>
	<string id="O_SWORD4">Sword4</string>
	<string id="O_SWORD5">Sword5</string>
	<string id="O_SWORD6">Sword6</string>
	<string id="O_SWORD7">Sword7</string>
	<string id="O_SWORD8">Sword8</string>
	<string id="O_SWORD9">Sword9</string>
	<string id="O_SWORDE">Sword</string>
	<string id="O_SYRINGE">Syringe</string>
	<string id="O_TADPOLE">Tadpole</string>
	<string id="O_TALON">Talon</string>
	<string id="O_TARROTGOBLET">Goblet Tarrot</string>
	<string id="O_TARROTSKELETON">Skeleton Tarot</string>
	<string id="O_TEAPOT">Teapot</string>
	<string id="O_TEAPOT2">Teapot2</string>
	<string id="O_TECHNICIAN">Technician</string>
	<string id="O_TEDDYBEAR">Teddy Bear</string>
	<string id="O_TELEPHONE">Telephone</string>
	<string id="O_TELESCOPE">Telescope</string>
	<string id="O_TELEVISION">Television</string>
	<string id="O_TENNISBALL">Tennis Ball</string>
	<string id="O_TENNISRACKET">Tennisracket</string>
	<string id="O_TENOR">Tenor</string>
	<string id="O_THEATERGLASS">Opera Glasses</string>
	<string id="O_THEATHERGLASSES">Opera Glasses</string>
	<string id="O_THEATREGLASSES">Opera Glasses</string>
	<string id="O_THERMOMETER">Thermometer</string>
	<string id="O_THERMOSTAT">Thermostat</string>
	<string id="O_THREEBOTTLES">Three Bottles</string>
	<string id="O_TIARA">Tiara</string>
	<string id="O_TICKET">Ticket</string>
	<string id="O_TIGER">Tiger</string>
	<string id="O_TOAST">Toast</string>
	<string id="O_TOILETPAPER">Toilet Paper</string>
	<string id="O_TOMAHAWK">Tomahawk</string>
	<string id="O_TOOTH_2">Tooth_2</string>
	<string id="O_TOOTH_3">Tooth_3</string>
	<string id="O_TOOTH_4">Tooth_4</string>
	<string id="O_TOOTH_5">Tooth_5</string>
	<string id="O_TOOTH_6">Tooth_6</string>
	<string id="O_TOOTH_8">Tooth_8</string>
	<string id="O_TOP">Top</string>
	<string id="O_TOPHAT">Top Hat</string>
	<string id="O_TOTEMPOLE">Totempole</string>
	<string id="O_TOUCAN">Toucan</string>
	<string id="O_TOYCAR">Toy Car</string>
	<string id="O_TOYDEER">Toy Deer</string>
	<string id="O_TOYDUCK">Toy Duck</string>
	<string id="O_TOYPLANE">Toy Plane</string>
	<string id="O_TOYSOLDIER">Toy Soldier</string>
	<string id="O_TOYTRAIN">Toy Train</string>
	<string id="O_TOYTRAIN">Toy Train</string>
	<string id="O_TRAFFICSIGN">Traffic Sign</string>
	<string id="O_TRAIN">Train</string>
	<string id="O_TRASHBIN">Garbage Bin</string>
	<string id="O_TRIANGLE">Triangle</string>
	<string id="O_TRIANGLERULER">Triangle Ruler</string>
	<string id="O_TRUMPET">Trumpet</string>
	<string id="O_TSQUARE">T-square</string>
	<string id="O_TURTLE">Turtle</string>
	<string id="O_TURTLE01">Turtle01</string>
	<string id="O_TURTLE02">Turtle02</string>
	<string id="O_TURTLE03">Turtle03</string>
	<string id="O_TURTLE04">Turtle04</string>
	<string id="O_TURTLE05">Turtle05</string>
	<string id="O_TYPEWRITER">Typewriter</string>
	<string id="O_UMBRELLA">Umbrella</string>
	<string id="O_UNDERSTUDY">Understudy</string>
	<string id="O_UPARROW">Up Arrow</string>
	<string id="O_URN">Urn</string>
	<string id="O_VALVE">Valve</string>
	<string id="O_VASE">Vase</string>
	<string id="O_VICTORIANLAMP">Victorian Lamp</string>
	<string id="O_VINEGAR">Vinegar</string>
	<string id="O_VINTAGE_HAT">Vintage Hat</string>
	<string id="O_VINYLRECORD">Record</string>
	<string id="O_VIOLIIN">Violin</string>
	<string id="O_VIOLIN">Violin</string>
	<string id="O_VIOLINIST">Violinist</string>
	<string id="O_VIOLONIST">Violonist</string>
	<string id="O_WAGON">Wagon</string>
	<string id="O_WAND1">Baton1</string>
	<string id="O_WAND10">Baton10</string>
	<string id="O_WAND3">Baton3</string>
	<string id="O_WAND4">Baton4</string>
	<string id="O_WAND6">Baton6</string>
	<string id="O_WAND8">Baton8</string>
	<string id="O_WATCH">Clock</string>
	<string id="O_WATCH">Watch</string>
	<string id="O_WATERMELLON">Watermelon</string>
	<string id="O_WATERMELON">Watermelon</string>
	<string id="O_WATERMELON01">Watermelon01</string>
	<string id="O_WATERMELON02">Watermelon02</string>
	<string id="O_WATERMELON04">Watermelon04</string>
	<string id="O_WEATHERVAINE">Weathervane</string>
	<string id="O_WEDDINGBAND01">Wedding Band01</string>
	<string id="O_WEDDINGBAND02">Wedding Band02</string>
	<string id="O_WHEEL">Wheel</string>
	<string id="O_WHEELBARROW">Wheelbarrow</string>
	<string id="O_WHIP">Whip</string>
	<string id="O_WHISK">Whisk</string>
	<string id="O_WHISKER">Whisk</string>
	<string id="O_WHISTLE">Whistle</string>
	<string id="O_WHITEMASK">Venetian Mask</string>
	<string id="O_WINDMILL">Windmill</string>
	<string id="O_WINECASK">Wine Cask</string>
	<string id="O_WINEGLASS">Wineglass</string>
	<string id="O_WIRE">Wire</string>
	<string id="O_WIRECUTTER">Wire Cutter</string>
	<string id="O_WITCHHAT">Witch Hat</string>
	<string id="O_WORM">Worm</string>
	<string id="O_WOLF">Wolf</string>
	<string id="O_WOLFSTATUE">Wolf Statue</string>

	<string id="O_WOODENHORSE">Wooden Horse</string>
	<string id="O_WOODENRABIT">Wooden Rabit</string>
	<string id="O_WOODEN_SPOON">Wooden Spoon</string>
	<string id="O_WOODPECKER">Woodpecker</string>
	<string id="O_WORKBOOTS">Boots</string>
	<string id="O_WRENCH">Wrench</string>
	<string id="O_WRENCH01">Wrench01</string>
	<string id="O_WRENCH02">Wrench02</string>
	<string id="O_WRENCH03">Wrench03</string>
	<string id="O_WRENCH04">Wrench04</string>
	<string id="O_WRISTWATCH">Wristwatch</string>
	<string id="O_YARN">Ball of Yarn</string>
	<string id="O_YELLOWBOTTLE">Yellow Bottle</string>
	<string id="O_YELLOWPEPPER">Yellow Pepper</string>
	<string id="O_YINGYANGSYMBOL">Yin-yang</string>
	<string id="O_YINYANG">Yin-yang</string>
	<string id="O__BALLNUMBER">10 Ball</string>
	<string id="O__BALLNUMBER5">5 Ball</string>
	<string id="O_bridge">Bridge</string>
	<string id="O_cave_entrance">Cave Entrance</string>
	<string id="O_ladder_area">Ladder Area</string>
	<string id="O_nav1">Nav1</string>
	<string id="O_nav2">Nav2</string>
	<string id="O_nav3">Nav3</string>
	<string id="O_nav4">Nav4</string>
	<string id="O_nav5">Nav5</string>
	<string id="O_nav_fountain">Nav_fountain</string>
	<string id="O_nav_left">Nav_left</string>
	<string id="O_nav_right">Nav_right</string>
	<string id="O_phone_booth">Phone_booth</string>
	<string id="O_plaque_right">Plaque_right</string>
	<string id="O_post_stand">Post_stand</string>
	<string id="O_roof_top">Roof_top</string>
	<string id="O_METRANOME">Metranome</string>
	<string id="O_LADLE">Ladle</string>
	<string id="O_DRUMS">Drums</string>
	<string id="O_KNIGHT">Knight</string>
	<string id="O_QUEEN">Queen</string>
	<string id="O_SCARAB">Scarab</string>
	<string id="O_CORSET">Corset</string>
	<string id="O_JELLYFISH">Jellyfish</string>
	<string id="O_BINOCULARS">Binoculars</string>
	<string id="O_CAN_OPENER">Can Opener</string>
	<string id="O_TRINAGLE">Triangle</string>
	<string id="O_MELLONBALLER">Melon Baller</string>
	<string id="O_AFRICA">Africa</string>
	<string id="O_CHEESE_GRATER">Cheese Grater</string>
	<string id="O_MOUSE_TRAP">Mouse Trap</string>
	<string id="O_FISHING_HOOK">Fishing Hook</string>
	<string id="O_SCEPTER">Scepter</string>
	<string id="O_HAROMONICA">Harmonica</string>
	<string id="O_CANTEEN">Canteen</string>
	<string id="O_BALL8">8 Ball</string>
	<string id="O_CONE">Cone</string>
	<string id="O_BEDPAN">Bedpan</string>
	<string id="O_CAMPFIRE">Campfire</string>
	<string id="DRESS_ROOM_KNOB">Doorknob</string>
	<string id="GASCAN">Gas Can</string>
	<string id="O_SCREWNAIL">Screw</string>
	<string id="O_TOOTH">Tooth</string>
	<string id="O_EYEPATCH">Eyepatch</string>
</strings>