<game>
	<!-- GAME SCREENS -->
		
		
	
		
	<screens>
		<!----------------- NEW ADDED SCREENS dec 26 -------------------------->
		<!-- we now start at the carriage -->
		<screen id="DEMO_END">
			<cutscene src="videos/demo.flv" border="false">
				<finish>
					<portal target="INSIDE_INN" />					
				</finish>				
			</cutscene>			
		</screen>
		<screen id="START">
			<session id="ACTIVE_MISSION" value="0"/>
			<state>
				<!--LEVEL_DATA_START-->

		<!--LEVEL_DATA_END-->
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="0" />
				<cutscene src="swfs/cutscenes/chapter 0.swf" border="false">
					<finish>					
						

						<portal target="OUTSIDE_CARRIAGE" />
					</finish>
				</cutscene>
			</state>
			
				
		</screen>
		<screen id="DARK_CAVE" src="swfs/DARK_CAVE.swf" footstep="Mud">
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_FOREST_CAVE_TO">
				<event type="clicked">	
					<portal target="FOREST_CAVE" />
				</event>	
			</object>	
			<object name="gascan_animation">
				<event type="frame" value="completed">
					<portal target="HO_CAVE" hidden_screen="true" />
				</event>
			</object>
			
			
			<poi value="on" target="active_screen" object="fireplace" align="origin" type="single" />
			
			<object id="FIREPLACE" name="fireplace" cursor="hand" tooltip="O_CAMPFIRE">
				<event type="clicked">	
					<requirement type="session" id="M0_CAVE_LIT" value="false" />
					<requirement type="session" id="M0_FIREWOOD_ADDED" value="false" />
					<requirement type="holding_item" id="GASCAN" />
					<warning id="ERROR_NEED_TO_ADD_FIREWOOD_FIRST"/>
				</event>
				<event type="clicked">	
					<requirement type="session" id="M0_CAVE_LIT" value="false" />
					<requirement type="session" id="M0_FIREWOOD_ADDED" />
					<requirement type="holding_item" id="GASCAN" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="gascan_animation" />	
					
					<session id="M0_GAS_ADDED"/>
					<session id="M0_CAVE_LIT" />
					
					<item id="GASCAN" remove="true" />				
					<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>	
					
				</event>

				<event type="clicked">
					<requirement type="session" id="M0_FIREWOOD_ADDED" value="false" />
					<requirement type="holding_item" id="FIREWOOD" />	
					<session id="M0_FIREWOOD_ADDED" />
					<item id="FIREWOOD" remove="true" />
					<property type="visible" value="true" assign="active_screen" name="wood" />
				</event>
				<event type="clicked">	
					<newChapter id="73"/>
					<requirement type="session" id="M0_CAVE_LIT" value="false" />
					<requirement type="session" id="M0_FIREWOOD_ADDED" value="false" />									
					<warning id="ERROR_NEED_DRY_WOOD_TO_LIGHT" />
				</event>
			</object>
			<state>
				<requirement type="session" id="M0_FIREWOOD_ADDED" value="false" />
				<property type="visible" value="false" assign="active_screen" name="wood" />
			</state>
		</screen>
		<screen id="INSIDE_CAVE" src="swfs/hidden_object/CAVE.swf" footstep="Wood">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<state>
				<requirement type="session" id="M0_CAVE_LIT" value="false" />
				<property type="visible" value="false" assign="active_screen" name="fire" />
				<overlay target="active_screen" />
				<overlay target="active_screen" cursor="true" />   
				<overlay target="active_screen" visible="true" />
			</state>
			<state>
				<requirement type="session" id="M0_CAVE_LIT" />
				<property type="visible" value="true" assign="active_screen" name="fire" />
			</state>
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_RIVER">
				<event type="clicked">	
					<portal target="FOREST_CAVE" />
				</event>	
			</object>	
		</screen>
		<screen id="OUTSIDE_CARRIAGE"  src="swfs/OUTSIDE_CARRIAGE.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Cemetery_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>

			<warning id="LOCATION_OUTSIDE_CARRIAGE"/>
		
			<state>
				<requirement type="session" id="M0_INTRO" value="false" />
				<cinematic id="START_TEXT">
					<newChapter id="67"/>
					<newChapter id="68"/>
				</cinematic>
				<session id="M0_INTRO"/>
			</state>
			<object name="trailer" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_CARRIAGE_TRAILER"/>
				</event>
			</object>
			
			<poi value="on" target="active_screen" object="poster_area" align="origin" type="single" />		
			<object name="poster_area" cursor="hand">
				<event type="clicked">
					<newChapter id="76"/>
					<property type="visible" value="false" assign="active_screen" name="poster" />
					<property type="visible" value="false" assign="active_screen" name="poster_area" />
					<session id="M0_POSTER"/>
					<window src="swfs/windows/poster.swf">
					</window>
				</event>
			</object>
			<state>
				<requirement type="session" id="M0_POSTER" />
				<property type="visible" value="false" assign="active_screen" name="poster" />
				<property type="visible" value="false" assign="active_screen" name="poster_area" />
			</state>
			
			<object name="car" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_CARRIAGE_CAR"/>
				</event>
			</object>
			<object name="town" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_CARRIAGE_TOWN"/>
				</event>
			</object>
			<object name="tire" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_CARRIAGE_TIRE"/>
				</event>
			</object>
			<object id="NAV_NORTH" name="nav_north" cursor="north" tooltip="LOCATION_RIVER_TO">
				<event type="clicked">
					<requirement type="session" id="NOTEBOOK_COLLECTED" />
					<portal target="RIVER" />
				</event>
				<event type="clicked">
					<requirement type="session" id="NOTEBOOK_COLLECTED" value="false" />
					<warning id="OUTSIDE_CARRIAGE_NORTH"/>
				</event>
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="SOLVED_HO_INSIDE_CARRIAGE_M0" />
					<poi value="on" target="active_screen" object="nav_north" align="origin"/>					
				</state>
			</object>
			<object id="NAV_CARRIAGE" name="carriage" cursor="north" tooltip="LOCATION_HO_INSIDE_CARRIAGE_TO">
				<event type="clicked">
					<requirement type="session" id="NOTEBOOK_COLLECTED" />
					<portal target="HO_INSIDE_CARRIAGE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="NOTEBOOK_COLLECTED" value="false" />
					<warning id="OUTSIDE_CARRIAGE_NORTH"/>
				</event>
			</object>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="0" />
				<requirement type="session" id="SOLVED_HO_INSIDE_CARRIAGE_M0" value="false" />
				<requirement type="session" id="NOTEBOOK_COLLECTED"/>
				<poi value="on" target="active_screen" object="carriage" align="origin"/>
			</state>

			<object id="THE_NOTEBOOK" name="notebook_area" cursor="hand">
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="NOTEBOOK_COLLECTED" value="false" />
					<property type="visible" value="true" assign="object_window" name="notebook" />	
					<property type="visible" value="true" assign="object_window" name="notebook_area" />
					<poi value="on" target="active_screen" object="notebook_area" align="origin" />
				</state>
				<state>
					<requirement type="session" id="NOTEBOOK_COLLECTED" />
					<property type="visible" value="false" assign="object_window" name="notebook" />
					<property type="visible" value="false" assign="object_window" name="notebook_area" />
				</state>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="NOTEBOOK_COLLECTED" value="false" />				
					<session id="NOTEBOOK_COLLECTED" />
					<property type="visible" value="false" assign="object_window" name="notebook" />
					<property type="visible" value="false" assign="object_window" name="notebook_area" />
					<tutorial>
						<hint x="856" y="335" time="0" />
						<hint x="970" y="711"/>
						<delay time="400" />
						<item id="NOTEBOOK" remove="true" />
						<session id="NOTEBOOK_UNLOCKED"/>
						<delay time="700" />
						<finish>
							<goal id="NOTEBOOK_0"/>
							<showNotebook/>
							<error id="M1_NOTEBOOK_INFO"/>
							<poi value="on" target="active_screen" object="carriage" align="origin"/>
							<newChapter id="69"/>
						</finish>
					</tutorial>
				</event>
				
			</object>
		</screen>
		
		<screen id="RIVER" src="swfs/RIVER.swf" footstep="Mud">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<warning id="LOCATION_RIVER"/>			
			<newChapter id="70"/>
			
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_OUTSIDE_CARRIAGE_TO">
				<event type="clicked">
					<portal target="OUTSIDE_CARRIAGE" />
				</event>
			</object>
			<object id="NAV_FOREST_CAVE" name="nav_forest_cave" cursor="west" tooltip="LOCATION_FOREST_CAVE_TO">
				<state>
					<requirement type="session" id="M0_CUT_TREE" value="false" />
					<poi value="on" target="active_screen" object="nav_forest_cave" align="origin"/>
				</state>
				<event type="clicked">
					<portal target="FOREST_CAVE" />
				</event>
			</object>
			<object name="bridge" cursor="hand">
				<event type="clicked">
					<warning id="RIVER_BRIDGE"/>
				</event>
			</object>
			<object name="sign" cursor="hand">
				<event type="clicked">
					<warning id="RIVER_SIGN"/>
				</event>
			</object>
			<object name="town" cursor="hand">
				<event type="clicked">
					<warning id="RIVER_TOWN"/>
				</event>
			</object>
			
			<object id="FIREWOOD" name="FIREWOOD" cursor="hand">
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="M0_FIREWOOD_COLLECTED" value="false" />
					<property type="visible" value="true" assign="object_window" name="FIREWOOD" />	
					<poi value="on" target="active_screen" object="FIREWOOD" align="origin" type="single" />	
				</state>
				<state>
					<requirement type="session" id="M0_FIREWOOD_COLLECTED" />
					<property type="visible" value="false" assign="object_window" name="FIREWOOD" />
				</state>
			</object>
			
			<state>
				<requirement type="session" id="M0_RIVER_FROG"/>
					<property type="visible" value="false" assign="object_window" name="FrogAnimation_static" />			
			</state>
			
			<object name="screen_top" cursor="hand" basic="true">
				<state id="INVISIBLE">
					<requirement type="session" id="M0_INSERTED_PLANK1_TOP" value="false" />
					<property type="visible" value="false" assign="object_window" name="screen_top" />
				</state>
			</object>
			<object name="screen_bottom" cursor="hand" basic="true">
				<state id="INVISIBLE">
					<requirement type="session" id="M0_INSERTED_PLANK1_BOTTOM" value="false" />
					<property type="visible" value="false" assign="object_window" name="screen_bottom" />
				</state>
			</object>
			<object name="plank_top" cursor="hand" basic="true">
				<state id="INVISIBLE">
					<requirement type="session" id="M0_INSERTED_PLANK2_TOP" value="false" />
					<property type="visible" value="false" assign="object_window" name="plank_top" />

				</state>
			</object>
			<object name="plank_bottom" cursor="hand" basic="true">
				<state id="INVISIBLE">
					<requirement type="session" id="M0_INSERTED_PLANK2_BOTTOM" value="false" />
					<property type="visible" value="false" assign="object_window" name="plank_bottom" />
				</state>
			</object>
			
			<object id="MINI_RIVER" name="mini_river" cursor="hand">
						<state>
							<requirement type="session" id="M0_BRIDGE_INTRO" value="false" />
							<session id="M0_BRIDGE_INTRO" value="true" />
							<cinematic id="RIVER_BRIDGE_GAP_INTRO">
								<state>
									<requirement type="session" id="M0_RIVER_FROG" value="false" />
									<session id="M0_RIVER_FROG"/>
									<sound src="Audio/SFX/Frog_jump.mp3"/>
									<property type="frame" value="activate" stop="false" assign="active_screen" name="FrogAnimation_static" />				
								</state>
							</cinematic>
						</state>				
				<event type="clicked">
					<window id="LOG_BRIDGE" src="swfs/windows/log_bridge.swf">
						<state>
							<requirement type="session" id="M0_INSERTED_ALL_PLANKS" value="false" />						
							<warning id="RIVER_BRIDGE_GAP"/>
						</state>
						<state>
							<requirement type="session" id="M0_INSERTED_ALL_PLANKS" />						
							<warning id="M0_CAN_CROSS_BRIDGE"/>
						</state>
						<object name="screen_top" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK1_TOP" value="false" />
								<property type="visible" value="false" assign="object_window" name="screen_top" />
								
							</state>
						</object>
						<object name="screen_bottom" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK1_BOTTOM" value="false" />
								<property type="visible" value="false" assign="object_window" name="screen_bottom" />
								
							</state>
						</object>
						<object name="plank_top" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK2_TOP" value="false" />
								<property type="visible" value="false" assign="object_window" name="plank_top" />
								
							</state>
						</object>
						<object name="plank_bottom" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK2_BOTTOM" value="false" />
								<property type="visible" value="false" assign="object_window" name="plank_bottom" />
								
							</state>
						</object>
						<object id="FIREWOOD" name="FIREWOOD" cursor="hand">
							<event type="clicked">
								<warning id="M0_CANNOT_REACH_FIREWOOD" />
								<requirement type="session" id="ACTIVE_MISSION" value="0" />
								<requirement type="session" id="M0_FIREWOOD_COLLECTED" value="false" />		
								<requirement type="session" id="M0_INSERTED_PLANK1" />
								<property type="visible" value="false" assign="object_window" name="FIREWOOD" />
								<item name="FIREWOOD" id="FIREWOOD" src="images/items/firewood.png" />
								<items_collected>
									<session id="M0_FIREWOOD_COLLECTED" />
									<property type="visible" value="false" assign="object_window" name="FIREWOOD" />
									<property type="visible" value="false" assign="active_screen" name="FIREWOOD" />
								</items_collected>
							</event>
							<state>
								<requirement type="session" id="M0_FIREWOOD_COLLECTED" />
								<property type="visible" value="false" assign="object_window" name="FIREWOOD" />
							</state>						
						</object>
						<object name="Background_copy">
							<event type="clicked">					
								<requirement type="holding_item" id="PLANK1" value="false" />
								<requirement type="holding_item" id="PLANK2" value="false" />
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" />
									<requirement type="session" id="M0_INSERTED_PLANK2" value="false" />
									<warning id="ERROR_NEED_TO_INSERT_MORE_PLANKS" />
								</state>
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" value="false" />
									<requirement type="session" id="M0_INSERTED_PLANK2" />
									<warning id="ERROR_NEED_TO_INSERT_MORE_PLANKS" />
								</state>
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" value="false" />
									<requirement type="session" id="M0_INSERTED_PLANK2" value="false" />
									<warning id="ERROR_NEED_TO_INSERT_PLANKS" />
								</state>
							</event>
							
							<event type="clicked">					
								<requirement type="holding_item" id="PLANK1" />
								<session id="M0_INSERTED_PLANK1" />
								<poi value="off" target="active_screen" object="mini_river"/>
								
								<item id="PLANK1" remove="true" />

								<state>
									<requirement type="session" id="M0_INSERTED_PLANK2" />
									<property type="visible" value="true" assign="object_window" name="screen_top" />
									<session id="M0_INSERTED_PLANK1_TOP" />
									<property type="visible" value="true" assign="active_screen" name="screen_top" />
								</state>



								<state>
									<requirement type="session" id="M0_INSERTED_PLANK2" value="false" />
									<cinematic id="RIVER_INSERTED_PLANKS" />
									<property type="visible" value="true" assign="object_window" name="screen_bottom" />
									<session id="M0_INSERTED_PLANK1_BOTTOM" />
									<property type="visible" value="true" assign="active_screen" name="screen_bottom" />

									<poi value="on" target="active_screen" object="nav_forest_cave" align="origin" />
								</state>
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" />
									<requirement type="session" id="M0_INSERTED_PLANK2" />
									<warning id="M0_CAN_CROSS_BRIDGE" />
									<session id="M0_INSERTED_ALL_PLANKS" />
									<poi value="off" target="active_screen" object="mini_river" align="origin"/>
									<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
								</state>
							</event>
							<event type="clicked">					
								<requirement type="holding_item" id="PLANK2" />
								<poi value="off" target="active_screen" object="mini_river"/>
								<session id="M0_INSERTED_PLANK2" />
								<item id="PLANK2" remove="true" />
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" />
									<property type="visible" value="true" assign="object_window" name="plank_top" />
									<session id="M0_INSERTED_PLANK2_TOP" />
									<property type="visible" value="true" assign="active_screen" name="plank_top" />
								</state>
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" value="false" />
									<cinematic id="RIVER_INSERTED_PLANKS" />
									<property type="visible" value="true" assign="object_window" name="plank_bottom" />
									<session id="M0_INSERTED_PLANK2_BOTTOM" />
									<property type="visible" value="true" assign="active_screen" name="plank_bottom" />
								</state>
								<state>
									<requirement type="session" id="M0_INSERTED_PLANK1" />
									<requirement type="session" id="M0_INSERTED_PLANK2" />
									<warning id="M0_CAN_CROSS_BRIDGE" />
									<session id="M0_INSERTED_ALL_PLANKS" />
									<poi value="off" target="active_screen" object="mini_river" align="origin"/>
									<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
								</state>
							</event>
						</object>
					</window>	
					
			
					<!--
					<window id="RIVER_BRIDGE" src="swfs/windows/river_bridge.swf">
						<object name="item1" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK1" value="false" />
								<property type="visible" value="false" assign="object_window" name="item1" />
							</state>
						</object>
						<object name="item2" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK2" value="false" />
								<property type="visible" value="false" assign="object_window" name="item2" />
							</state>
						</object>
						<object name="item3" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M0_INSERTED_PLANK3" value="false" />
								<property type="visible" value="false" assign="object_window" name="item3" />
							</state>
						</object>
						
						<event type="clicked">					
							<requirement type="holding_item" id="PLANK1" value="false" />
							<requirement type="holding_item" id="PLANK2" value="false" />
							<warning id="ERROR_NEED_TO_INSERT_PLANKS" />
						</event>
						<event type="clicked">					
							<requirement type="holding_item" id="PLANK1" />
							<session id="M0_INSERTED_PLANK1" />
							<property type="visible" value="true" assign="object_window" name="item1" />
							<item id="PLANK1" remove="true" />
							
							<state>
								<requirement type="session" id="M0_INSERTED_PLANK1" />
								<requirement type="session" id="M0_INSERTED_PLANK2" />
								<session id="M0_INSERTED_ALL_PLANKS" />
								<poi value="off" target="active_screen" object="mini_river" align="origin"/>
								<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
							</state>
						</event>
						<event type="clicked">					
							<requirement type="holding_item" id="PLANK2" />
							<session id="M0_INSERTED_PLANK2" />
							<property type="visible" value="true" assign="object_window" name="item2" />
							<item id="PLANK2" remove="true" />
							
							<state>
								<requirement type="session" id="M0_INSERTED_PLANK1" />
								<requirement type="session" id="M0_INSERTED_PLANK2" />
								<session id="M0_INSERTED_ALL_PLANKS" />
								<poi value="off" target="active_screen" object="mini_river" align="origin"/>
								<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
							</state>
						</event>
					</window>
					-->
				</event>
			</object>
			<object id="NAV_INN" name="nav_inn" cursor="north">
				<event type="clicked">
					<requirement type="session" id="M0_INSERTED_ALL_PLANKS" />
					<portal target="OUTSIDE_INN_DISTANCE"/>
				</event>
			</object>
			
			<!--
			<state>
				<requirement type="item" id="PLANK1" />				
				<poi value="on" target="active_screen" object="mini_river" align="origin"/>
			</state>
			<state>
				<requirement type="item" id="PLANK2" />				
				<poi value="on" target="active_screen" object="mini_river" align="origin"/>
			</state>
			-->
			<state>
				<requirement type="session" id="M0_INSERTED_ALL_PLANKS" />
				<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
				<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
			</state>
			
		</screen>
		
		<screen id="FOREST_CAVE" src="swfs/TREE_CAVE.swf" footstep="Mud">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<music channel="AMBIENT" fadeIn="10000"/>
			<warning id="LOCATION_FOREST_CAVE"/>		
			<newChapter id="71"/>
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_RIVER_TO">
				<event type="clicked">
					<portal target="RIVER" />
				</event>
			</object>
			<object id="GASCAN" name="gascan" cursor="hand" tooltip="O_GASCAN">
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="M0_GOT_GASCAN" value="false" />
					<property type="visible" value="true" assign="object_window" name="gascan" />	
					<poi value="on" target="active_screen" object="gascan" align="origin" type="single" />	
				</state>
				<state>
					<requirement type="session" id="M0_GOT_GASCAN" />
					<property type="visible" value="false" assign="object_window" name="gascan" />
				</state>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="0" />
					<requirement type="session" id="M0_GOT_GASCAN" value="false" />		
					<property type="visible" value="false" assign="object_window" name="gascan" />
					<item name="gascan" id="GASCAN" src="images/items/gascan.png" />
					<items_collected>
						<newChapter id="71"/>
						<session id="M0_GOT_GASCAN" />
						<property type="frame" value="activate" stop="false" assign="active_screen" name="Bat" />
						<sound src="Audio/SFX/Bat_fly.mp3"/>
					</items_collected>
				</event>
			</object>
			<object id="NAV_CAVE" name="nav_cave" cursor="north" tooltip="LOCATION_HO_CAVE_TO">
				<!--
				<event type="clicked">
					<requirement type="session" id="M0_CAVE_LIT" value="false" />
					<window src="swfs/windows/cave_light.swf">
						<event type="clicked">					
							<requirement type="holding_item" id="FIREWOOD" value="false" />
							<requirement type="session" id="M0_CAVE_LIT" value="false" />
							
							<warning id="ERROR_NEED_DRY_WOOD_TO_LIGHT" />
						</event>
						<event type="clicked">
							<requirement type="holding_item" id="FIREWOOD" />
							<requirement type="session" id="M0_CAVE_LIT" value="false" />
							
							<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
							
							<property type="frame" value="active" assign="window" stop="true" />
							
							<session id="M0_CAVE_LIT" />
							<item id="FIREWOOD" remove="true" />
							<portal target="HO_CAVE" hidden_screen="true" />
						</event>
					</window>
				</event>
				
				<event type="clicked">
					<requirement type="session" id="SOLVED_HO_CAVE_M0" value="false" />
					<requirement type="session" id="M0_CAVE_LIT" />
					
					<portal target="HO_CAVE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="SOLVED_HO_CAVE_M0" value="true" />
					<warning id="ERROR_ALREAY_SOLVED" />
				</event>
				-->
				<event type="clicked">
					<state>
						<!--
						<newChapter id="73"/>
						<requirement type="session" id="UNLOCKED_HO_CAVE_M0"/>				
						<portal target="HO_CAVE" hidden_screen="true" />	-->		
						<requirement type="session" id="M0_CAVE_LIT" value="false" />
						<portal target="DARK_CAVE" />
					</state>
					<state>
						<requirement type="session" id="M0_CAVE_LIT" />
						<portal target="HO_CAVE" hidden_screen="true" />
					</state>
					
				</event>
			</object>
			
			<state>
				<requirement type="session" id="M0_GOT_GASCAN" />
				<property type="visible" value="false" assign="active_screen" name="Bat" />
				
			</state>
			<state>
				<requirement type="session" id="M0_FIREWOOD_COLLECTED" />
				<requirement type="session" id="SOLVED_HO_CAVE_M0" value="false" />
				<poi value="on" target="active_screen" object="nav_cave" align="origin"/>
				
			</state>
			<state>
				<requirement type="session" id="M0_CAVE_LIT" value="false" />
				<property type="visible" value="false" assign="active_screen" name="light" />
			</state>
			<state>
				<requirement type="session" id="M0_CUT_TREE"/>
				<property type="visible" value="false" assign="active_screen" name="branch" />
				<property type="visible" value="false" assign="active_screen" name="branch_area" />
			</state>
			<state>
				<requirement type="session" id="SOLVED_HO_CAVE_M0" value="false" />
				<poi value="on" target="active_screen" object="branch_area" align="origin" type="single" />
				<object name="branch_area" cursor="hand">
					<event type="clicked">
						<warning id="FOREST_CAVE_BRANCH"/>
					</event>
				</object>				
			</state>
			<state>
				<requirement type="session" id="SOLVED_HO_CAVE_M0" />
				<poi value="on" target="active_screen" object="branch_area" align="origin" type="single" />
				<object name="branch_area" cursor="hand">
					<event type="clicked">
						<newChapter id="72"/>
						<window src="swfs/windows/tree.swf">
							
							<event type="frame" value="hit1">
								<sound src="Audio/SFX/Chapter 2/Crowbar_hitting_tearing_wood.mp3"/>	
							</event>
							<event type="frame" value="hit2">
								<sound src="Audio/SFX/Chapter 2/Crowbar_hitting_tearing_wood.mp3"/>	
							</event>
							<event type="frame" value="hit3">
								<sound src="Audio/SFX/Chapter 2/Crowbar_hitting_tearing_wood.mp3"/>	
							</event>
							<event type="frame" value="complete">
								<item name="PLANK2" id="PLANK2" src="images/items/plank.png" />
								<item id="AXE" remove="true" />
								<items_collected>
									<property type="visible" value="false" assign="active_screen" name="branch" />
									<property type="visible" value="false" assign="active_screen" name="branch_area" />
									<session id="M0_CUT_TREE" />
									<poi value="off" target="active_screen" object="tree" align="origin"/>

								</items_collected>
							</event>
							
							<warning id="ERROR_NEED_AXE_TO_CUT_TREE" />
							<event type="clicked">					
								<requirement type="holding_item" id="AXE" value="false" />
								<requirement type="session" id="M0_CUT_TREE" value="false" />								
								<warning id="ERROR_NEED_AXE_TO_CUT_TREE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="AXE" />
								<requirement type="session" id="M0_CUT_TREE"  value="false" />								
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								<property type="frame" value="active" assign="window" stop="false" />		
								<!--
								
								-->
								<warning id="FOREST_AXE_CUT_TREE" />
							</event>
							<state>
								<requirement type="session" id="M0_CUT_TREE"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
			</state>
			

			<object name="moon" cursor="hand">
				<event type="clicked">
					<warning id="FOREST_CAVE_MOON"/>
				</event>
			</object>
			<object name="big_tree" cursor="hand">
				<event type="clicked">
					<warning id="FOREST_CAVE_TREE"/>
				</event>
			</object>
			<object name="shoes" cursor="hand">
				<event type="clicked">
					<warning id="FOREST_CAVE_SHOES"/>
				</event>
			</object>
			<object name="pots" cursor="hand">
				<event type="clicked">
					<warning id="FOREST_CAVE_POTS"/>
				</event>
			</object>
			<object name="face" cursor="hand">
				<event type="clicked">
					<warning id="FOREST_CAVE_FACE"/>
				</event>
			</object>
						
			<!--<object id="TREE" name="tree" cursor="hand" tooltip="TREE">
				<event type="clicked">
				</event>
			</object>
			<state>
				<requirement type="session" id="M0_CUT_TREE" value="false" />
				<poi value="on" target="active_screen" object="tree" align="origin"/>
			</state>-->
		</screen>
		<screen id="OUTSIDE_INN_DISTANCE" src="swfs/OUTSIDE_INN_DISTANCE.swf" footstep="Mud">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<state>				
				<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
				<poi value="on" target="active_screen" object="nav_inn" align="origin"/>
			</state>

			<state>				
				<requirement type="session" id="M0_SAW_FINAL_INN" value="false" />
				<session id="M0_SAW_FINAL_INN" />
				<cinematic id="OUTSIDE_INN_DISTANCE_SEE_INN" />
			</state>
			<object name="playbill" cursor="hand">
				<event type="clicked">
					<newChapter id="75"/>
					<session id="M0_PLAYBILL"/>
					<poi value="off" target="object_window" object="playbill"  />
					<window src="swfs/windows/playbill.swf">						
					</window>
				</event>
			</object>
			<state>
				<requirement type="session" id="M0_PLAYBILL" value="false" />
			<poi value="on" target="object_window" object="playbill" align="origin" type="single" />
				
			</state>
			
			
			<object id="NAV_INN" name="nav_inn" cursor="north">
				<event type="clicked">
					<portal target="START2"/>
				</event>
			</object>
			<object name="opera_sign" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_INN_DISTANCE_SIGN"/>
				</event>
			</object>
			<object name="trees" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_INN_DISTANCE_TREE"/>
				</event>
			</object>
			<object name="trash" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_INN_DISTANCE_TIRE"/>
				</event>
			</object>
			

			<object name="nav_back" cursor="south">
				<event type="clicked">
					<portal target="RIVER"/>
				</event>
			</object>
				
		</screen>
		
		
		<!-------------------------------------------------------------------------------->
			
			
		<!-- First screen, inside the INN. -->
		<screen id="END">
			<fadeOutMusic time="2000" /> 
			<cutscene src="videos/final.flv" border="false">
				<text string="CUTSCENE8_1" time="000"/>
				<text string="CUTSCENE8_2" time="3000"/>
				<text string="CUTSCENE8_3" time="6000"/>
				<text string="CUTSCENE8_4" time="13000"/>
				<text string="CUTSCENE8_5" time="18000"/>
				<text string="CUTSCENE8_6" time="23000"/>
				<text string="CUTSCENE8_7" time="30000"/>
				<text string="CUTSCENE8_8" time="32000"/>
				<text string="CUTSCENE8_9" time="39000"/>
				<text string="CUTSCENE8_10" time="48000"/>
				<text string="CUTSCENE8_11" time="57000"/>
				<text string="CUTSCENE8_12" time="66000"/>
				<text string="CUTSCENE8_13" time="75000"/>
				<text string="CUTSCENE8_14" time="78000"/>
				<text string="CUTSCENE8_15" time="84000"/>
				<text string="CUTSCENE8_16" time="89000"/>
				<text string="CUTSCENE8_17" time="93000"/>
				<text string="CUTSCENE8_18" time="98000"/>
				<text string="CUTSCENE8_19" time="104000"/>
				<text string="CUTSCENE8_20" time="112000"/>
				<text string="CUTSCENE8_21" time="116000"/>
				<text string="CUTSCENE8_22" time="120000"/>
				<text string="CUTSCENE8_23" time="131000"/>
				<text string="CUTSCENE8_24" time="138000"/>
				<text string="CUTSCENE8_25" time="145000"/>
				<text string="CUTSCENE8_26" time="155000"/>
				<text string="CUTSCENE8_27" time="160000"/>
				<text string="CUTSCENE8_28" time="163000"/>
				<text string="CUTSCENE8_29" time="170000"/>
				<text string="CUTSCENE8_30" time="176000"/>
				<text string="CUTSCENE8_31" time="181000"/>
				<text string="CUTSCENE8_32" time="186000"/>			
				<finish>
					<music src="Audio/Music/Credits.mp3" fadeIn="3000" loop="true"/>
					<cutscene src="swfs/cutscenes/credits.swf" border="false">
						<finish>
							<portal target="QUIT" />
						</finish>
					</cutscene>
						
					
				</finish>
			</cutscene>
		</screen>
		<screen id="MAKEUP_ROOM_CLOSET">
			<music src="Audio/animations/MakeupArtist.mp3" fadeIn="1000" loop="false"/>
			<cutscene src="swfs/animations/makeup artist.swf" border="false">
				<finish>
					<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
					<cutscene src="swfs/cutscenes/chapter 2.swf" border="true">
						<text string="CUTSCENE2_1" time="8350"/>
						<text string="CUTSCENE2_2" time="12533"/>
						<text string="CUTSCENE2_3" time="15633"/>
						<text string="CUTSCENE2_4" time="19400"/>
						<text string="CUTSCENE2_5" time="23333"/>
						<text string="CUTSCENE2_6" time="27050"/>
						<text string="CUTSCENE2_7" time="32050"/>
						<text string="CUTSCENE2_8" time="36000"/>
					
						<finish>
							<goal id="NOTEBOOK_1_6" remove="true" />
							<session id="ACTIVE_MISSION" value="2" />
							<session id="MAKEUP_ARTIST_DEAD"/>
							
							<state>
								<requirement type="session" id="DEMO_MODE"/>
								<portal target="DEMO_END" />
							</state>
							<state>
								<requirement type="session" id="DEMO_MODE" value="false" />
								<portal target="INSIDE_INN" />
								<newChapter id="6"/>
							</state>
							
						</finish>
					</cutscene>
				</finish>
			</cutscene>
		</screen>
		<screen id="ELECTRIC_ROOM_DEAD">
			<newChapter id="10"/>
			<music src="Audio/animations/electrician.mp3" fadeIn="1000" loop="false"/>
			<!--<music src="Audio/Ambient/Opera.mp3" fadeIn="1000"/>-->
			
			<cutscene src="swfs/animations/eletrician.swf" border="false">
				<finish>
				
					<music src="Audio/Music/Curse Of The Opera 5.mp3"/>	
					<cutscene src="swfs/cutscenes/chapter 3.swf" border="true">
						<text string="CUTSCENE3_1" time="7850"/>
						<text string="CUTSCENE3_2" time="11500"/>
						<text string="CUTSCENE3_3" time="16870"/>
						<text string="CUTSCENE3_4" time="20200"/>

						<finish>
							<goal id="NOTEBOOK_2_8" remove="true"/>
							<session id="ACTIVE_MISSION" value="3" />
							<portal target="INSIDE_INN" />
						</finish>
					</cutscene>
				</finish>
			</cutscene>
		</screen>
		<screen id="FATLADY">
			<music src="Audio/animations/FatLady.mp3" fadeIn="1000" loop="false" />
			<session id="M5_FAT_LADY_ANIMATION"/>
			<cutscene src="swfs/animations/fat lady.swf" border="false">
				<finish>
					<portal target="ICE_HOUSE" hidden_screen="true" />
				</finish>
			</cutscene>
		</screen>
		<screen id="COUNT">
			<music src="Audio/animations/Count.mp3" fadeIn="1000" loop="false"/>
			<session id="M7_COUNT_DEAD"/>
			<newChapter id="47"/>
			<cutscene src="swfs/animations/count.swf" border="false">
				<finish>
					<portal target="GARDEN"/>
				</finish>
			</cutscene>
		</screen>
		<screen id="UNDERSTUDY">
			<fadeOutMusic time="1000" /> 
			 
			<cutscene src="swfs/animations/understudy.swf" border="false">
				<delay time="1000"/>
				<music src="Audio/animations/Understudy.mp3" fadeIn="1000" loop="false"/>
				<cinematic id="ELECTRIC_ROOM_CAROLINA" />
				<finish>
					<session id="UNDERSTUDY_DEAD"/>
					<portal target="CLIFF_EDGE" hidden_screen="true" />
					<!--<cutscene src="swfs/cutscenes/chapter 5.swf" border="false">
						<finish>
							<session id="ACTIVE_MISSION" value="5"/>
							<portal target="INSIDE_INN" />
						</finish>
					</cutscene>-->
				</finish>
			</cutscene>
			<newChapter id="26"/>
		</screen>
		<screen id="TENOR" src="swfs/overlays/TENOR.swf">
		
	
		
			<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
			
				<text string="M3_7_TENOR_1" audio="Audio/Voiceover/Tenor/06_tenor_nicejobstagehand_v3.mp3"/>
				<text string="M3_7_TENOR_2" audio="Audio/Voiceover/Tenor/07_tenor_waitasecond_v2.mp3"/>
				
				<finish>
					<music src="Audio/animations/Tenor.mp3" fadeIn="1000" loop="false"/>
					<cutscene src="swfs/animations/tenor.swf" border="false">
						<finish>	
							<music src="Audio/Music/Curse Of The Opera 5.mp3"/>						
							<cutscene src="swfs/cutscenes/chapter 4.swf" border="true">
								<text string="CUTSCENE4_1" time="7050"/>
								<text string="CUTSCENE4_2" time="14500"/>
								<text string="CUTSCENE4_3" time="17533"/>
								<text string="CUTSCENE4_4" time="21250"/>

								<finish>
									<session id="ACTIVE_MISSION" value="4"/>
									<portal target="INSIDE_INN" />
								</finish>
							</cutscene>
						</finish>
					</cutscene>
					<newChapter id="19"/>
				</finish>
			</speech>
		</screen>
		<screen id="START2">
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="0"/>
				<portal target="OUTSIDE_INN" />
			</state>

			<state>

				<requirement type="session" id="ACTIVE_MISSION" value="0"/>
				<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
				<cutscene src="swfs/cutscenes/chapter 1.swf" border="">
					<text string="CUTSCENE1_1" time="7100"/>
					<text string="CUTSCENE1_2" time="10500"/>
					<text string="CUTSCENE1_3" time="14800"/>
					<text string="CUTSCENE1_4" time="23000"/>
					<finish>					
						<session id="ACTIVE_MISSION" value="1"/>
						
						<portal target="OUTSIDE_INN" />
						<!--  ****************************************** -->
				<!-- <portal target="DRESS_ROOM" hidden_screen="true" />-->
<!--				
<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
			
				<text string="M3_7_TENOR_1" />
				<text string="M3_7_TENOR_2" />
				<finish>
					<cutscene src="swfs/animations/tenor.swf" border="false">
						<finish>							
							<cutscene src="swfs/cutscenes/chapter 4.swf" border="true">
								<text string="CUTSCENE4_1" time="6000"/>
								<text string="CUTSCENE4_2" time="13000"/>
								<text string="CUTSCENE4_3" time="19733"/>
								<text string="CUTSCENE4_4" time="22800"/>

								<finish>
									<session id="ACTIVE_MISSION" value="4"/>
									<portal target="INSIDE_INN" />
								</finish>
							</cutscene>
						</finish>
					</cutscene>
					<newChapter id="19"/>
				</finish>
			</speech>
-->
						<!--
<portal target="INSIDE_INN"/>-->
					</finish>
				</cutscene>
			</state>

		</screen>
		
		<screen id="INSIDE_INN" src="swfs/INSIDE_INN.swf" footstep="Wood">
			<!--<music src="Audio/Ambient/Inside_Inn.mp3" fadeIn="10000"/> -->
			<music src="Audio/Ambient/Inn and Tavern.mp3" fadeIn="10000"/> 
			<music src="Audio/Ambient/Inside_Inn.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<warning id="LOCATION_INSIDE_INN"/>
			<state>
				<requirement type="session" id="M5_CLOCK_SOLVED"/>
				<requirement type="session" id="M5_CLOCK_SOLVED_BACK_TO_INN" value="false" />
				<warning visible="false"/>
				<session id="M5_CLOCK_SOLVED_BACK_TO_INN"/>
			</state>
			
			<object name="Fireplace" assign="window" basic="true" cursor="hand">
				<event type="clicked">
						<warning id="FIREPLACE_WARNING"/>
				</event> 
			</object>
			
			
			
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="false" />
			</state>
			
			<state>				
				<requirement type="item" id="FROZEN_ARM" />
				<poi target="object_window" object="Fireplace" align="origin" />
				<object name="Fireplace" assign="window" basic="true" cursor="hand">
					<event type="clicked">
						<requirement type="holding_item" id="FROZEN_ARM" warning="Perhaps the heat could defrost the arm..." />						
						<item name="STATUE_ARM" id="STATUE_ARM" src="images/items/hand.png" />
						<items_collected>
							<item id="FROZEN_ARM" remove="true"/>
							<goal id="NOTEBOOK_5_5" remove="true"/>
							<portal target="INSIDE_INN"/>
						</items_collected>
					</event>
				</object>
			</state>
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<session id="M4_EYE_READY"/>
				<goal id="NOTEBOOK_3_4" remove="true" />
			</state>
			<property type="visible" value="false" assign="object_window" name="SunKey_static" />
			<state>
				<requirement type="session" id="M5_SUNKEY" value="false" />
				<poi target="object_window" object="SunKey_static" align="origin" type="single" />
				<property type="visible" value="true" assign="object_window" name="SunKey_static" />
				<object name="SunKey_static" cursor="hand" basic="true">
					<event type="clicked">
						<property type="visible" value="false" assign="object_window" name="SunKey_static" />
						<item id="SUN_KEY_D" src="images/items/INV_Sun Key_D.png"/>
						<items_collected>
							<session id="M5_SUNKEY"/>
						</items_collected>
					</event>
				</object>
			</state>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<requirement type="session" id="M5_INTRO" value="false" />
				<cinematic id="M5_INTRO_QUESTION"/>
				<session id="M5_INTRO"/>
			</state>
			
			
			<state>
				<requirement type="session" id="M4_UNDERSTUDY" value="false" />
				<property type="visible" value="false" assign="object_window" name="BrokenWindow_static" />
			</state>
			
			<state>  				
				<object name="BrokenWindow_static" cursor="hand" basic="true"> 
					<event type="clicked"> 
						<warning id="WINDOW_BROKE" />
					</event> 
				</object>
			</state> 

			<!--
			<state id="LIGHTS_OFF_ONLY_IN_M4"> 
				<requirement type="session" id="ACTIVE_MISSION" value="4"/> 
				<requirement type="session" id="M4_UNDERSUTY_OUT"/>
				<overlay target="active_screen" cursor="true" />   
				<overlay target="active_screen" visible="true" />
			
			</state>  
			-->
			
	
			<!-- <session id="M2_PHONE_BOOTH_FOUND"/>			
			<session id="M2_ELETRIC_ROOM_SOLVED" />	
			<session id="M3_CEMETERY_FINISHED" /> -->
			<state id="M4_LIGHTS_OFF">
				
				<requirement type="session" id="M4_SPOKE_TO_FAT_LADY" />
				<requirement type="session" id="M4_SPOKE_TO_CARETAKER" />
				<requirement type="session" id="M4_SPOKE_TO_COUNT" />
				<requirement type="session" id="M4_SPOKE_TO_MAESTRO" />
				<requirement type="session" id="M4_SPOKE_TO_UNDERSTUDY" />
				<requirement type="session" id="M4_SPOKE_TO_VIOLINIST" />
				
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				
				<state>
					<requirement type="session" id="M4_UNDERSTUDY" value="false" />
					<overlay target="active_screen" />
				</state>
				<state>
					<requirement type="session" id="M4_UNDERSTUDY"/>
					<overlay target="active_screen" cursor="true" />
				</state>

				
				
				
				<state>
					<requirement type="session" id="M4_UNDERSUTY_OUT" />
					<requirement type="session" id="M4_POWER_ON" value="false" />
					<!-- <overlay target="active_screen" cursor="true" /> -->
					
				</state>
				
				
				<requirement type="session" id="M4_UNDERSUTY_OUT" value="false" />
				
				<overlay target="active_screen" visible="false" />
				
				<sound src="Audio/SFX/Attention.mp3"/>	
				<property type="frame" value="activate" stop="false" assign="active_screen" name="shadow_man1" />
				
				
				<delay time="1200"/>
				
				<overlay target="active_screen" />
				<delay time="200"/>
				<overlay target="active_screen" visible="false" />
				<delay time="200"/>
				<overlay target="active_screen" />
				<delay time="200"/>
				<overlay target="active_screen" visible="false" />
				
				<sound src="Audio/SFX/Gameplay/Confusion_sound.mp3" />
				<property type="frame" value="activate" stop="false" assign="active_screen" name="breakAnimation" />
				<property type="visible" value="true" assign="object_window" name="BrokenWindow_static" />
				<delay time="600"/>
				<overlay target="active_screen" visible="false" />
				
				<delay time="200"/>
				<overlay target="active_screen" />
				
				
				<session id="M4_UNDERSTUDY" />
				
				
				<property type="visible" value="false" assign="object_window" name="fireAnimation" />
				<property type="visible" value="false" assign="object_window" name="candle1Animation" />
				<property type="visible" value="false" assign="object_window" name="candle2Animation" />				
				<property type="visible" value="false" assign="object_window" name="understudy" />
				
				<!-- <overlay target="active_screen" visible="true" /> -->
				<delay time="2000"/>
				<!--<sound src="Audio/SFX/Gameplay/Window_break.mp3" />-->
				<property type="visible" value="false" assign="object_window" name="shadow_man1" />
				<delay time="2000"/>

				<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
					<text string="M4_1_COUNT_2" audio="Audio/Voiceover/Count/11_count_whathappenedtothelights_v2.mp3"/>
					<newChapter id="21"/>
					<finish>
						<overlay target="active_screen" cursor="true" />
						<session id="M4_UNDERSUTY_OUT"/>
						<cinematic id="M4_LIGHTS_OUT"/>
					</finish>
				</speech>
				
			</state>
			
			<state>
				<requirement type="session" id="M5_CLOCK_SOLVED" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<goal id="NOTEBOOK_5_1"/>
				<poi value="on" target="object_window" object="ClockArea_static" align="origin" />
				<object name="ClockArea_static" cursor="puzzle">
					<event type="clicked">
						<minigame id="fusebox" src="swfs/mini_games/clock/clock.swf">
							<!-- automatically port back to outdoor opera -->
							<hint id="GAME_CLOCK_HINT_1"/>
							<hint id="GAME_CLOCK_HINT_2"/>
							<leave>							
								<portal target="INSIDE_INN" />
							</leave>
							<prize>								
								
								<item src="images/items/ice_house_key.png" id="M5_CLOCK_KEY"  />
								<items_collected>
									<session id="M5_CLOCK_SOLVED" />
									<cinematic id="M5_ICE_KEY">
										<goal id="NOTEBOOK_5_1" remove="true" />
										<goal id="NOTEBOOK_5_2"/>
									</cinematic>
									<portal target="INSIDE_INN" />
								</items_collected>
							</prize>
						</minigame>
						<warning id="GAME_CLOCK_HINT_0"/>
					</event>
				</object>
			</state>
			
			
			<!--<item name="screwdriver" id="SCREWDRIVER" src="images/items/screwdriver.png" />-->
			
			<!-- Door that leads to outside -->
			<object id="NAV_BACK" name="nav_back" cursor="north" tooltip="LOCATION_OUTSIDE_INN_TO">
				
				<!-- Triggered when clicked on the door handle. Door handle will check if you spoke to fat lady -->
				<event type="clicked">
					
					<requirement type="session" id="M1_SPEAK_FAT_LADY"/>
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<portal target="OUTSIDE_INN" />
				</event>
				<!-- For second mission, need to speak with maestro -->
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<requirement type="session" id="M2_1_MAESTRO_1_SPOKE" warning="M2_ERR_WARN" />
					<portal target="OUTSIDE_INN" />
				</event>
				
				<!-- For third mission, need to speak with maestro -->
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<requirement type="session" id="M3_SPOKEN_TO_MAESTRO" warning="M3_ERR_WARN" />
					<portal target="OUTSIDE_INN" />
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<requirement type="session" id="M4_UNDERSUTY_OUT"  warning="M3_LET_EVERYONE_KNOW" />
					<portal target="OUTSIDE_INN" />
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="5" />
					<portal target="OUTSIDE_INN" />
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="6" />
					<portal target="OUTSIDE_INN" />
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<portal target="OUTSIDE_INN" />
				</event>
				
			</object>
			<!-- IMPORTANT SPEECH: speaking to fat lady will give us access to open the door. She tells us to find the makeup artist. -->
			<!-- MISSING: Actual speech -->
			<object id="FAT_LADY" name="Fat_Lady" cursor="speech" tooltip="NAME_FAT_LADY">
				
						
			<event type="clicked">
					
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					
					<speech src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M1_SPEAK_FAT_LADY" value="false" />
						<text string="M1_1_LADY_1" audio ="Audio/Voiceover/Fat Lady/01_fatlady_nowwhereisthatdreadful_v1.mp3"/>
						<!--<text string="M1_1_LADY_2" audio="Audio/Voiceover/Fat Lady/02_fatlady_stagehandgofindabigail_v1.mp3"/>-->
						<text string="M1_1_LADY_3" audio="Audio/Voiceover/Fat Lady/03_fatlady_ihaventgotallnight_v1.mp3"/>
						
						<goal id="NOTEBOOK_1_0" remove="true"/>
						<goal id="NOTEBOOK_1_0A" remove="true"/>
						
						
						<goal id="NOTEBOOK_1_3" remove="true" />
						


						
						<finish>
							<cinematic id="M1_FIND_MAKEUP_ARTIST">								
								<newChapter id="2"/>
								<state>
									<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />	
									<state>
										<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
										<goal id="NOTEBOOK_1_0B"/>
									</state>
									<goal id="NOTEBOOK_1_1"/>
								</state>
								<state>
									<requirement type="session" id="M1_TUTORIAL_PLAYED" value="false" />	
									<requirement type="session" id="M1_1_COUNT_SPOKE"  />	
									
									<session id="M1_TUTORIAL_PLAYED"/>	
								</state>
							</cinematic>
						</finish>
					<session id="M1_SPEAK_FAT_LADY"/>		
					</speech>

					<!-- default speech after speaking to fat lady for the first time -->

					<state>						
						<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11"/>
						<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false" />
						<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
							<text string="M1_5_LADY_2" audio="Audio/Voiceover/Fat Lady/07_fatlady_gogettiberius_v1.mp3"/>
						</speech>
					</state>
					
					<state>	
						<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11"/>
						<requirement type="session" id="M1_MAESTRO_UNDERSTUDY"/>					
						<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
							<text string="M1_1_LADY_ANNOY"  audio="Audio/Voiceover/Fat Lady/04_fatlady_yourereallystartingtoannoyme_v1.mp3"/>
						</speech>
					</state>
					<state>	
						<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" value="false" />
						<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
							<text string="M1_1_LADY_ANNOY"  audio="Audio/Voiceover/Fat Lady/04_fatlady_yourereallystartingtoannoyme_v1.mp3"/>
						</speech>
					</state>
					
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED"/>						
						<text string="M2_4_FAT_LADY" audio="Audio/Voiceover/Fat Lady/10_fatlady_toolshowamisupposedtoknow_v2.mp3"/>
					</speech>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false" />						
						<text string="M2_2_FAT_LADY" audio="Audio/Voiceover/Fat Lady/09_fatlady_notelephone_v1.mp3"/>
					</speech>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false" />
						<text string="M2_1_FAT_LADY" audio="Audio/Voiceover/Fat Lady/08_fatlady_whatahorriblething_v1.mp3"/>	
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3"/>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M3_SPOKE_TO_TENOR" value="false"/>
						<text string="M3_1_FAT_LADY" audio="Audio/Voiceover/Fat Lady/11_fatlady_wecanstilldotheperformance_v2.mp3"/>
					</speech>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<requirement type="session" id="M3_SPOKE_TO_TENOR"/>
						<text string="M3_5_FAT_LADY" audio="Audio/Voiceover/Fat Lady/13_fatlady_wherehaseveryonegone_v1.mp3"/>
					</speech>
				</event>
				
				<event type="clicked">					
					<requirement type="session" id="ACTIVE_MISSION" value="4" />				
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<text string="M4_2_FAT_LADY" audio="Audio/Voiceover/Fat Lady/15_fatlady_poorgirlsheslikelygonemad_v1.mp3"/>
						<requirement type="session" id="M4_UNDERSTUDY" value="true" />
					</speech>
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<text string="M4_1_FAT_LADY" audio="Audio/Voiceover/Fat Lady/14_fatlady_doesthismeanwerenotperforming_v3.mp3"/>
						<requirement type="session" id="M4_UNDERSTUDY" value="false" />
						<finish>
							<session id="M4_SPOKE_TO_FAT_LADY" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
						</finish>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="5" />
					<speech id="DEFAULT_SPEECH" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<text string="M4_1_FAT_LADY" />
					</speech>
				</event>
				
				
				<property type="visible" value="false" assign="object" name="Fat_Lady" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10" value="false" />
					<property type="visible" value="true" assign="object" name="Fat_Lady" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<property type="visible" value="true" assign="object" name="Fat_Lady" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<property type="visible" value="true" assign="object" name="Fat_Lady" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<requirement type="session" id="M4_POWER_ON" value="false" />
					
					<property type="visible" value="true" assign="object" name="Fat_Lady" />
				</state>
				
				
			</object>
			<!-- IMPORTANT SPEECH: speaking to the count will give us the key for the gate. -->
			<!-- MISSING: Actual speech -->
			<object id="COUNT" name="count" cursor="speech" tooltip="NAME_COUNT">
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" />
					<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<text string="M1_1_COUNT1" audio="Audio/Voiceover/Count/only_watch.mp3"/>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<requirement type="holding_item" id="POCKET_WATCH" />
						<item remove="true" id="POCKET_WATCH" />
						<text string="M1_2_COUNT" audio="Audio/Voiceover/Count/08_count_ahgoodworkstagehand_v2.mp3"/>
						<finish>
							<item src="images/items/gate_key.png" id="INN_GATE_KEY"  />
							<items_collected>
								<goal id="NOTEBOOK_1_2A" remove="true"/>							
								<session id="M1_COUNT_GAVE_WATCH" />
								
								<state>
									<requirement type="session" id="M1_SPEAK_FAT_LADY" value="false" />	
									<goal id="NOTEBOOK_1_0A"/>
								</state>
								<!--------------------->
								<state>
									<requirement type="session" id="M1_SPEAK_FAT_LADY" />
									<tutorial>
										<hint x="1000" y="700" time="0" />
										<hint x="925" y="325"/>
										<delay time="1000" />
										<hint cursor="hand"/>
										<error id="EXIT_CLICK_SCREEN"/>	
										<poi value="on" target="active_screen" object="nav_back" align="origin" />
										<finish>
											<state>
												<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
												<goal id="NOTEBOOK_1_0B"/>
											</state>
											<goal id="NOTEBOOK_1_1"/>
										</finish>
									</tutorial>
								</state>
								<state>
									<speech src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
									<requirement type="session" id="M1_SPEAK_FAT_LADY" value="false" />
									<text string="M1_1_LADY_1" audio ="Audio/Voiceover/Fat Lady/01_fatlady_nowwhereisthatdreadful_v1.mp3"/>
									<!--<text string="M1_1_LADY_2" audio="Audio/Voiceover/Fat Lady/02_fatlady_stagehandgofindabigail_v1.mp3"/>-->
									<text string="M1_1_LADY_3" audio="Audio/Voiceover/Fat Lady/03_fatlady_ihaventgotallnight_v1.mp3"/>
									
									<goal id="NOTEBOOK_1_0" remove="true"/>
									<goal id="NOTEBOOK_1_0A" remove="true"/>
									
									
									<goal id="NOTEBOOK_1_3" remove="true" />
									


									
									<finish>
										<cinematic id="M1_FIND_MAKEUP_ARTIST">								
											<newChapter id="2"/>
											<state>
												<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />	
												<state>
													<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
													<goal id="NOTEBOOK_1_0B"/>
												</state>
												<goal id="NOTEBOOK_1_1"/>
											</state>
											<state>
												<requirement type="session" id="M1_TUTORIAL_PLAYED" value="false" />	
												<requirement type="session" id="M1_1_COUNT_SPOKE"  />	
												<tutorial>
													<hint x="1000" y="700" time="0" />
													<hint x="925" y="325"/>
													<delay time="1000" />
													<hint cursor="hand"/>
													<error id="EXIT_CLICK_SCREEN"/>	
													<poi value="on" target="active_screen" object="nav_back" align="origin" />
													<finish>
														<state>
															<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
															<goal id="NOTEBOOK_1_0B"/>
														</state>
														<goal id="NOTEBOOK_1_1"/>
													</finish>
												</tutorial>
												<session id="M1_TUTORIAL_PLAYED"/>	
											</state>
										</cinematic>
									</finish>
								<session id="M1_SPEAK_FAT_LADY"/>		
								</speech>
								</state>
							</items_collected>
							
						</finish>
					</speech>
					<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<requirement type="session" id="M1_COUNT_GAVE_WATCH" />
						<text string="M1_2_COUNT_REPEAT" audio="Audio/Voiceover/Count/09_count_thanksforfinding_v3.mp3"/>
					</speech>
					<!-- default, count tells you to go find a watch -->
					
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					
					<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">						
						<requirement type="session" id="M4_UNDERSTUDY" value="false" />
						<text string="M4_1_COUNT" audio="Audio/Voiceover/Count/10_count_ithascometomyattention_v1.mp3"/>
						<finish>
							<session id="M4_SPOKE_TO_COUNT" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
						</finish>
					</speech>
					
					
					
					
					<state>
						<requirement type="session" id="M4_UNDERSTUDY" />
						<requirement type="session" id="M4_CANDLEBOX"/>
						<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M4_2_COUNT_1" audio="Audio/Voiceover/Count/12_count_likeisaidstayhere_v2.mp3"/>
						</speech>
					</state>
					<state>
						<requirement type="session" id="M4_UNDERSTUDY" />
						<requirement type="session" id="M4_CANDLEBOX" value="false" />
						<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M4_2_COUNT_1" audio="Audio/Voiceover/Count/12_count_likeisaidstayhere_v2.mp3"/>
							<text string="M4_2_COUNT_2" audio="Audio/Voiceover/Count/13_count_gototheelectricalroom_v1.mp3"/>
							<finish>
								<goal id="NOTEBOOK_4_1"/>
							</finish>
						</speech>
					</state>
				</event>
				
				<property type="visible" value="false" assign="object" name="count" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" />
					
					<property type="visible" value="true" assign="object" name="count" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<property type="visible" value="true" assign="object" name="count" />
				</state>
			</object>			
			<!-- Other people that only say one thing -->
			<object id="TENOR" name="tenor" cursor="speech" tooltip="NAME_TENOR">
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
						<text string="M1_1_TENOR" audio="Audio/Voiceover/Tenor/01_tenor_leavemealonestagehand_v2.mp3" />
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false"/>
						<text string="M2_1_TENOR" audio="Audio/Voiceover/Tenor/02_tenor_ifthepolicedontarrive_v3.mp3"/>
					</speech>
					<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="true"/>
						<text string="M2_4_TENOR" audio="Audio/Voiceover/Tenor/03_tenor_imgoingtotalktothatblockhead_v2.mp3"/>		
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3"/>
					<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
						<text string="M3_1_TENOR" audio="Audio/Voiceover/Tenor/04_tenor_iwillfindthekiller_alt_v1.mp3"/>					
					</speech>
				</event>
				<property type="visible" value="false" assign="object" name="tenor" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<property type="visible" value="true" assign="object" name="tenor" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<property type="visible" value="true" assign="object" name="tenor" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="3"/>
					<requirement type="session" id="M3_SPOKE_TO_TENOR" value="false"  />

					<property type="visible" value="true" assign="object" name="tenor" />
				</state>
			</object>			
			<object id="MAESTRO" name="Maestro" cursor="speech" tooltip="NAME_MAESTRO">
				<!-- For first mission -->
				<!--<state>
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<requirement type="session" id="M1_MAESTRO_NOTEBOOK_INTRO" value="false"/>
					<session id="M1_MAESTRO_NOTEBOOK_INTRO"/>
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<text string="M1_1_MAESTRO_NOTEBOOK_1" audio="Audio/Voiceover/Maestro/01_maestro_useyournotebook_v1.mp3"/>
						<finish>
							<tutorial>
								<hint x="300" y="613" time="0" />
								<hint x="970" y="711"/>
								<delay time="400" />
								<session id="NOTEBOOK_UNLOCKED"/>
								<delay time="700" />
								<finish>
									<showNotebook/>
									<goal id="NOTEBOOK_1_0"/>
									<error id="M1_NOTEBOOK_INFO"/>
								</finish>
							</tutorial>
						</finish>
					</speech>
				</state>-->
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<requirement type="session" id="M1_MAESTRO_NOTEBOOK_INTRO" value="true"/> 
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<text string="M1_1_MAESTRO" audio="Audio/Voiceover/Maestro/02_maestro_ivegotplentyofwork_v1.mp3"/>
					</speech>
				</event>
				
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
						<text string="M2_2_MAESTRO_1" audio="Audio/Voiceover/Maestro/07_maestro_howverystrange_v1.mp3"/>
						<finish>
							<goal id="NOTEBOOK_2_2" remove="true"/>
							<goal id="NOTEBOOK_2_4"/>
							<session id="FIND_ELECTRIC_GUY_MISSION2" />
						</finish>						
					</speech>					
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">	
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false"/>
						<requirement type="session" id="M2_1_MAESTRO_1_SPOKE" value="false"/>					
						<text string="M2_1_MAESTRO_1" audio="Audio/Voiceover/Maestro/05_maestro_alrighteveryone_v1.mp3"/>
						
						<finish>
							<goal id="NOTEBOOK_2_1"/>
							<session id="M2_1_MAESTRO_1_SPOKE" />
						</finish>
					</speech>
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">		
						<requirement type="session" id="M2_1_MAESTRO_1_SPOKE"/>				
						<text string="M2_1_MAESTRO_2" audio="Audio/Voiceover/Maestro/06_maestro_donottestmestagehand_v1.mp3"/>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<session id="M3_1_MAESTRO_SPOKE" />
					<requirement type="session" id="M3_MATCH_BOX"/>
					
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<text string="M3_1_MAESTRO_1" audio="Audio/Voiceover/Maestro/08_maestro_thecountappears_v2.mp3"/>
						<text string="M3_1_MAESTRO_2" audio="Audio/Voiceover/Maestro/09_maestro_stagehandmakeyourway_v3.mp3"/>

						<finish>
							<state>
								<requirement type="session" id="M3_MATCH_BOX"/>	
								<session id="M3_GO_TO_THE_BRIDGE"/>
							</state>
							
						</finish>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<session id="M3_1_MAESTRO_SPOKE" />
					<requirement type="session" id="M3_MATCH_BOX" value="false" />
					
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<text string="M3_1_MAESTRO_1" audio="Audio/Voiceover/Maestro/08_maestro_thecountappears_v2.mp3"/>
						<text string="M3_1_MAESTRO_2" audio="Audio/Voiceover/Maestro/09_maestro_stagehandmakeyourway_v3.mp3"/>
						<text string="M3_1_MAESTRO_3" audio="Audio/Voiceover/Maestro/10_maestro_seeifyoucandiscover_v2.mp3"/>
						<finish>
							<state>
								<requirement type="session" id="M3_SPOKEN_TO_MAESTRO" value="false" />	
								<session id="M3_SPOKEN_TO_MAESTRO"/>		
								<goal id="NOTEBOOK_3_2"/>
								<goal id="NOTEBOOK_3_1"/>
							</state>
							
						</finish>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<requirement type="session" id="M4_UNDERSTUDY" value="true" />
						<text string="M4_2_MAESTRO" audio="Audio/Voiceover/Maestro/12_maestro_thefiendshavetaken_v2.mp3"/>
					</speech>
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">
						<requirement type="session" id="M4_UNDERSTUDY" value="false" />
						<text string="M4_1_MAESTRO" audio="Audio/Voiceover/Maestro/11_maestro_wewillalldieheretonight_v2.mp3"/>
						<finish>
							<session id="M4_SPOKE_TO_MAESTRO" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
						</finish>
					</speech>
				</event>
				<property type="visible" value="false" assign="object" name="Maestro" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<property type="visible" value="false" assign="object" name="Maestro" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false"/>
					<property type="visible" value="true" assign="object" name="Maestro" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<requirement type="session" id="M3_SPOKE_TO_TENOR" value="false"  />
					
					<property type="visible" value="true" assign="object" name="Maestro" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<property type="visible" value="true" assign="object" name="Maestro" />
				</state>				
			</object>
			<object id="CARETAKER" name="caretaker" cursor="speech" tooltip="NAME_CARETAKER">				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<speech src="images/characters/caretaker_1.png" speaker_name="NAME_CARETAKER">
						<text string="M1_1_CARETAKER" audio="Audio/Voiceover/Caretaker/01_caretaker_nothingiswhatitseemshere_v2.mp3"/>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<speech src="images/characters/caretaker_1.png" speaker_name="NAME_CARETAKER">
						<requirement type="session" id="M4_UNDERSTUDY" value="true" />
						<text string="M4_2_CARETAKER" audio="Audio/Voiceover/Caretaker/05_caretaker_takenrightbeforeoureyes_v2.mp3"/>
					</speech>
					<speech src="images/characters/caretaker_1.png" speaker_name="NAME_CARETAKER">
						<requirement type="session" id="M4_UNDERSTUDY" value="false" />
						<text string="M4_1_CARETAKER" audio="Audio/Voiceover/Caretaker/04_caretaker_ivesurvivedevenworse_v1.mp3"/>
						<finish>
							<session id="M4_SPOKE_TO_CARETAKER" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
						</finish>
					</speech>
				</event>
				<property type="visible" value="false" assign="object" name="caretaker" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED" value="false" />
					
					<property type="visible" value="true" assign="object" name="caretaker" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<property type="visible" value="true" assign="object" name="caretaker" />
				</state>
				
			</object>
			<state>
				
				
				<state id="HIDDEN">
					<requirement type="session" id="M4_UNDERSTUDY" />
					<property type="visible" value="false" assign="object" name="understudy" />
				</state>
				
				<requirement type="session" id="M4_UNDERSTUDY" value="false" />
				
				<object id="UNDERSTUDY" name="understudy" cursor="speech" tooltip="NAME_UNDERSTUDY">
					<event type="clicked">					
						<requirement type="session" id="ACTIVE_MISSION" value="1"/>
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" />	
							<requirement type="session" id="GOT_MAKEUP_ROOM_KEY" value="false" />
							<text string="M1_7_UNDERSTUDY" audio="Audio/Voiceover/Understudy/02_understudy_ohyesiborrowed_v2.mp3"/>
							<finish>
								<item src="images/items/makeup_key.png" id="MAKEUP_ROOM_KEY"  />
								<items_collected>
									<session id="GOT_MAKEUP_ROOM_KEY" />
									<goal id="NOTEBOOK_1_5" remove="true" />
									<goal id="NOTEBOOK_1_6"/>
								</items_collected>
							</finish>
						</speech>
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<requirement type="session" id="GOT_MAKEUP_ROOM_KEY" />
							<text string="M1_7_UNDERSTUDY_NO_KEY" audio="Audio/Voiceover/Understudy/03_understudy_pleasegogetabigail_v1.mp3"/>
						</speech>
						
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<text string="MY_1_UNDERSTUDY" audio="Audio/Voiceover/Understudy/01_understudy_ohmythestormearlier_v2.mp3"/>
						</speech>
					</event>
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="2"/>
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
							<text string="M2_2_UNDERSTUDY" audio="Audio/Voiceover/Understudy/05_understudy_thiscannotbeacoincidence_v1.mp3"/>
						</speech>
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false" />
							<text string="M2_1_UNDERSTUDY" audio="Audio/Voiceover/Understudy/04_understudy_ohmywhatahorrible_v1.mp3"/>
						</speech>
					</event>
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="4" />
						<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
							<text string="M4_1_UNDERSTUDY" audio="Audio/Voiceover/Understudy/08_understudy_imverycold_v2.mp3"/>
							<finish>
								<session id="M4_SPOKE_TO_UNDERSTUDY" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
							</finish>
						</speech>
					</event>
					
					<property type="visible" value="false" assign="object" name="understudy" />
					<state id="HIDDEN">
						<requirement type="session" id="ACTIVE_MISSION" value="1"/>
						<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10" value="false"/>
						<property type="visible" value="true" assign="object" name="understudy" />
						<state>
						</state>
					</state>
					<state id="HIDDEN">
						<requirement type="session" id="ACTIVE_MISSION" value="1"/>
						<requirement type="session" id="M1_MAESTRO_UNDERSTUDY"/>	
						<property type="visible" value="true" assign="object" name="understudy" />
					</state>
					<state id="HIDDEN">
						<requirement type="session" id="ACTIVE_MISSION" value="2"/>					
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false"/>
						<property type="visible" value="true" assign="object" name="understudy" />
					</state>
					<state id="HIDDEN">
						<requirement type="session" id="ACTIVE_MISSION" value="4"/>
						<property type="visible" value="true" assign="object" name="understudy" />
					</state>
				</object>
			</state>
			<object id="ELECTRICIAN" name="electrician" cursor="speech" tooltip="NAME_ELECTRICIAN">
				<event type="clicked">
					<state id="PLAYING_MISSION1">
						<requirement type="session" id="ACTIVE_MISSION" value="1"/>
						<speech src="images/characters/eletrician_1.png" speaker_name="NAME_ELECTRICIAN">
							<text string="M1_1_ELECTRICIAN" audio="Audio/Voiceover/Electrician/01_electrician_wellnowthatthecount_v1.mp3"/>
						</speech>
					</state>					
					<state id="PLAYING_MISSION2">
						<requirement type="session" id="ACTIVE_MISSION" value="2"/>
						<speech src="images/characters/eletrician_1.png" speaker_name="NAME_ELECTRICIAN">
							<text string="M2_1_ELECTRICIAN" audio="Audio/Voiceover/Electrician/02_electrician_welldeadornot_v1.mp3"/>
						</speech>
					</state>
				</event>
				<property type="visible" value="false" assign="object" name="electrician" />
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<property type="visible" value="true" assign="object" name="electrician" />
				</state>
				<state id="VISIBLE">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false"/>
					<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false"/>
					
					<property type="visible" value="true" assign="object" name="electrician" />
				</state>
			</object>
			
			<object id="VIOLINIST" name="violinist" cursor="speech" tooltip="NAME_VIOLINIST">
				<event type="clicked">
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						<requirement type="session" id="ACTIVE_MISSION" value="2" />
						<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" />
						<text string="M2_4_VIOLONIST" audio="Audio/Voiceover/Violinist/03_violinist_plierseh_v3.mp3"/>
						<finish>
							<state>
								<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9" value="false" />		
								<goal id="NOTEBOOK_2_6"/>						
							</state>
							<goal id="NOTEBOOK_2_5" remove="true"/>
							<session id="SPOKE_TO_VIOLINIST_2-9" />
						</finish>
					</speech>
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						<requirement type="session" id="ACTIVE_MISSION" value="2" />
						<text string="M2_1_VIOLONIST" audio="Audio/Voiceover/Violinist/02_violinist_thisplaceisunsettling_v3.mp3"/>
					</speech>
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						<requirement type="session" id="ACTIVE_MISSION" value="1" />
						<text string="M1_1_VIOLINIST" audio="Audio/Voiceover/Violinist/01_violinist_whatadrearynight_v1.mp3"/>
					</speech>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="4" />					
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						<requirement type="session" id="M4_UNDERSTUDY" value="true" />
						<text string="M4_2_VIOLONIST" audio="Audio/Voiceover/Violinist/07_violinist_thisisdreadful_v2.mp3"/>						
					</speech>
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						<requirement type="session" id="M4_UNDERSTUDY" value="false" />
						<text string="M4_1_VIOLONIST" audio="Audio/Voiceover/Violinist/06_violinist_weresittingducks_v2.mp3"/>
						<finish>
							<session id="M4_SPOKE_TO_VIOLINIST" />
							<checkstate type="screen" id="M4_LIGHTS_OFF" />
						</finish>
					</speech>
				</event>
				
				<property type="visible" value="false" assign="object" name="violinist" />
				<state id="HIDDEN">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<property type="visible" value="true" assign="object" name="violinist" />
				</state>
				<state id="HIDDEN">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<property type="visible" value="true" assign="object" name="violinist" />
				</state>
				<state id="HIDDEN">
					<requirement type="session" id="ACTIVE_MISSION" value="4"/>
					<property type="visible" value="true" assign="object" name="violinist" />
				</state>
			</object>

		</screen>
		
		<!-- Butcher Shop Freezerr - Masestro dead -->
		<screen id="BUTCHER_SHOP_FREEZER" src="swfs/M7_Maestro_dead.swf" footstep="Wood">
			
			<warning id="LOCATION_BUTCHERSHOP_FREEZER"/>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<requirement type="session" id="EVERYONE_IS_DEAD_ONLY_ONCE" value="false" />
				<cinematic id="EVERYONE_IS_DEAD" /> 
				<session id="EVERYONE_IS_DEAD_ONLY_ONCE"/>
			</state>
			<state>
				<requirement type="session" id="M7_MONOCLE_COLLECTED"/>
				<property type="visible" value="false" assign="object" name="Monocle_static" /> 
				
				<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_BUTCHERSHOP_TO">				
					<event type="clicked">
						<portal target="BUTCHER_SHOP" hidden_screen="true" />
					</event>
				</object>
			</state>
			
			<state>
				<requirement type="session" id="M7_MONOCLE_COLLECTED" value="false" />
				<poi value="on" target="window" object="Monocle_static" align="origin" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<requirement type="session" id="M7_MONOCLE_COLLECTED"/>				
				
				<object name="MaestroArea_static" basic="true" cursor="hand">
					<event type="clicked">
				<warning id="M7_FREEZER_WARNING"/>
					</event>
					
				</object>
				
			</state>
				
			<object name="maestro_door_key" id="MAESTRO_DOOR_KEY" cursor="hand" basic="true">
				<event type="clicked">										
					<item src="images/items/Maestro_Door_Key.png" id="MAESTRO_DOOR_KEY"  />
					<!-- <property type="visible" value="false" assign="object_window" name="monocle" /> -->
					<property type="visible" value="false" assign="active_screen" name="maestro_door_key" />
					
					<items_collected>
					
						<session id="COLLECTORS_EDITION_MAESTRO_KEY"/> 
						<portal target="BUTCHER_SHOP_FREEZER"/>
						
					</items_collected>
				</event>
			</object>	
			
			<property type="visible" value="false" assign="active_screen" name="maestro_door_key" />
			<state>
				<requirement type="session" id="COLLECTORS_EDITION_MAESTRO_KEY" value="false" />
				<requirement type="session" id="COLLECTORS_EDITION_ACTIVE"/>
				
				<property type="visible" value="true" assign="active_screen" name="maestro_door_key" />
			</state>
			
			<object name="Maestro_static" id="MAESTRO_STATIC" locked="true"/>
			<object name="Monocle_static" id="MONOCLE_STATIC" cursor="hand" basic="true">
				<event type="clicked">										
					<item src="images/items/maestro_monocle.png" id="MAESTRO_MONOCLE"  />
					<!-- <property type="visible" value="false" assign="object_window" name="monocle" /> -->
					<property type="visible" value="false" assign="active_screen" name="Monocle_static" />
					
					<items_collected>
						<cinematic id="M7_GET_MONOCLE">							
							<goal id="NOTEBOOK_7_2" remove="true" />
							<goal id="NOTEBOOK_7_2_1"/>
							<goal id="NOTEBOOK_7_2_2"/>
							<goal id="NOTEBOOK_7_2_3"/>
							<session id="M7_MONOCLE_COLLECTED"/> 
							<portal target="BUTCHER_SHOP_FREEZER"/>
						</cinematic>
					</items_collected>
				</event>
			</object>
		</screen>
		
		
		<!-- Outside the Inn. -->
		<screen id="OUTSIDE_INN" src="swfs/OUTSIDE_INN.swf" footstep="Mud">
			
			<goal id="NOTEBOOK_0" remove="true" />
			
			<warning id="LOCATION_OUTSIDE_INN" />
			
			<music src="Audio/Ambient/Inn_And_Tavern.mp3" channel="AMBIENT" fadeIn="10000"/>
			<!--<music src="Audio/Ambient/Inn_And_Tavern.mp3" fadeIn="10000"/>-->
				
			
			<object id="sign" name="sign" cursor="hand">  
				<event type="clicked">
					<warning id="OUTSIDE_INN_WARNING_1"/>  
				</event>
			</object> 
			
			<object id="window" name="window" cursor="hand"> 
				<event type="clicked">
					<warning id="OUTSIDE_INN_WARNING_2"/>
				</event>
			</object> 
			
			<object id="fountain_shape" name="fountain_shape" cursor="hand"> 
				<event type="clicked">
					<warning id="OUTSIDE_INN_WARNING_3"/> 
				</event>
			</object> 
			
			<object id="count_castle" name="count_castle" cursor="hand">
				<event type="clicked">
					<warning id="OUTSIDE_INN_WARNING_4"/> 
				</event>
			</object> 
			
			
			<object name="nav_back" cursor="south">
				<event type="clicked">
					<state>
						<requirement type="session" id="ACTIVE_MISSION" valueNot="4"/>
						<portal target="OUTSIDE_INN_DISTANCE"/>
					</state>
					<state>
						<requirement type="session" id="ACTIVE_MISSION" value="4"/>
						<warning id="OUTSIDE_INN_FOREST_DARK"/>						
					</state>
				</event>
			</object> 
			
			
			<state>
				<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED"/>		
				<property type="visible" value="false" assign="active_screen" name="Count_static"/>
				<state>
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" />
					<poi value="on" target="object_window" object="inn_door" />
				</state>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="1"/>
				<object id="Count_static" name="Count_static" cursor="hand">
					<event type="clicked">
						<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M1_1_COUNT" audio="Audio/Voiceover/Count/07_count_whoareyou_v1.mp3"/>
						</speech>
					</event>
				</object>
				<state>
					<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />
					<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<text string="M1_1_COUNT" audio="Audio/Voiceover/Count/07_count_whoareyou_v1.mp3"/>
						<finish>
							<cinematic id="M1_WATCH_FIND_HINT">
								<goal id="NOTEBOOK_1_2"/>
								<goal id="NOTEBOOK_1_2B"/>								
								<session id="M1_1_COUNT_SPOKE"/>
								<!--<session id="ACTIVE_MISSION" value="1"/>-->
								<poi id="BURNT_HOUSE_POI" value="on" target="object_window" object="burnt_house" />
							</cinematic>								
						</finish>
					</speech>
				</state>
				
				
				
				<!--
					<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<requirement type="item" id="POCKET_WATCH" value="false" />
						<text string="M1_1_COUNT" audio="Audio/Voiceover/Count/07_count_whoareyou_v1.mp3"/>
						<goal id="NOTEBOOK_1_0" remove="true" />
						<goal id="NOTEBOOK_1_0B" remove="true" />
						
						
						<finish>
							<state>
								<requirement type="session" id="M1_SPEAK_FAT_LADY" value="false" />	
								<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />	
								<goal id="NOTEBOOK_1_0A"/>
							</state>
							<state>
								<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" />	
								<goal id="NOTEBOOK_1_2"/>
							</state>
							<state>
								<requirement type="session" id="M1_SPEAK_FAT_LADY" />	
								<requirement type="session" id="M1_TUTORIAL_PLAYED" value="false" />
								<tutorial>
									<hint x="1000" y="700" time="0" />
									<hint x="925" y="325"/>
									<hint cursor="hand"/>
									<error id="EXIT_CLICK_SCREEN"/>
									<delay time="1000" />
									<poi value="on" target="active_screen" object="nav_back" align="origin" />
								</tutorial>
								<session id="M1_TUTORIAL_PLAYED"/>
							</state>
							<session id="M1_1_COUNT_SPOKE"/>
						</finish>
					</speech>
				-->
				
			</state>
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6"/>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7"/>
				<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<!--
			<state>
				<requirement type="session" id="M1_OUTSIDE_INTRO" value="false" /> 
				<cinematic id="M1_OUTSIDE_INTRO">
					<newChapter id="1"/>
				</cinematic>
				<session id="M1_OUTSIDE_INTRO"/>
			</state>-->
			
			
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="5"/>
				<requirement type="session" id="M5_STORM_OVER" value="false" /> 
				<session id="M5_STORM_OVER"/>
				<cinematic id="M5_STORM_OVER"/>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4"/>
				<requirement type="session" id="M4_WORST_STORM" value="false" /> 
				<session id="M4_WORST_STORM"/>
				<cinematic id="M4_WORST_STORM"/>
			</state>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="2" /> 
				<requirement type="session" id="M2_OUTSIDE_INN_PHONE_BOOTH" value="false" /> 
				<session id="M2_OUTSIDE_INN_PHONE_BOOTH"/>
				<cinematic id="M2_OUTSIDE_INN_PHONE_BOOTH"/>
			</state>
			
			
			<state>
				<requirement type="item" id="INN_GATE_KEY"/> 
				<poi id="GATE_POI" value="on" target="object_window" object="gate" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="2" /> 
				<requirement type="session" id="GOT_SCREWDRIVER_2-5" value="false"/> 
				<poi id="GATE_POI" value="on" target="object_window" object="burnt_house" />
			</state>			
			<state>
				<requirement type="session" id="M3_1_MAESTRO_SPOKE"  /> 
				<requirement type="session" id="M3_1_BRIDGE_HINT"  value="false" /> 
				<session id="M3_1_BRIDGE_HINT"/>
				<cinematic id="M3_BRIDGE_HINT"/>				
			</state>			
			<state>
				<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED"/> 
				<requirement type="session" id="M1_WATCH_RETURN_HINT" value="false" /> 
				<session id="M1_WATCH_RETURN_HINT"/>
				<cinematic id="M1_WATCH_FOUND">					
					<goal id="NOTEBOOK_1_2" remove="true"/>
					<goal id="NOTEBOOK_1_2A"/>
				</cinematic>
			</state>
			

			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				

				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
				
				
				
				
				
				<state>
					<requirement type="session" id="M4_POWER_ON" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light_building"/>
				</state>
				
				<state>
					<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light1"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light1_area" align="origin"/>
				</state>
				
				<object name="light1_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp1.swf">
							<event type="clicked">								

								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1A" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1A"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_OUTSIDE_INN_1A" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1A"/>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light1"/>
								<poi value="off" target="active_screen" object="light1_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_OUTSIDE_INN_1B" />
								<session id="GOT_NUMBER_0" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
								
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_0"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
				
				
				<state>
					<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light2"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light2_area" align="origin"/>
				</state>
				<object name="light2_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp5.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2A" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2A"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_OUTSIDE_INN_2A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_4"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2A"/>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2B"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light2"/>
								<poi value="off" target="active_screen" object="light2_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_OUTSIDE_INN_2B" />
								<session id="GOT_NUMBER_4" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_OUTSIDE_INN_2B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
			</state>	
			



			
			
			
			
			<!-- CLICKAREA: Burnt house object -->
			<object id="BURNT_HOUSE" name="burnt_house" cursor="hand" tooltip="LOCATION_BURNT_HOUSE_TO">

				<state>
					
					<requirement type="session" id="M1_1_COUNT_SPOKE" /> 
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED" value="false" /> 
					<poi id="BURNT_HOUSE_POI" value="on" target="object_window" object="burnt_house" />
				</state>
				
				<state>
					<requirement type="session" id="M4_RED_EYE" value="false" />
					<requirement type="session" id="M4_EYE_READY" />
					<poi id="GATE_POI" value="on" target="object_window" object="burnt_house" />	
				</state>
				
				<state>
					<requirement type="session" id="M5_ICEHOUSE_UNLOCKED" />
					<requirement type="session" id="M6_TOKENS_NEEDED" />
					<requirement type="session" id="COUNT_DOOR_SEE_TOP" value="false" />
					<poi id="GATE_POI" value="on" target="object_window" object="burnt_house" />	
				</state>
				
				<event type="clicked"> 
					<warning id="OUTSIDE_INN_WARNING_5"/>
				
				</event>
				
				<state>
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9"/> 
					<requirement type="session" id="M2_CROWBAR" value="false" />
					<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" value="false" /> 
					
					<poi id="GATE_POI" value="on" target="object_window" object="burnt_house" />
				</state>
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" /> 
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" /> 
					
					<warning id="M1_MUST_VISIT_INN"/>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_1_COUNT_SPOKE" /> 
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED" value="false" /> 
					
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" /> 
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9" value="true" />	
					<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" /> 				
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9" value="false" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2" />
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9" value="true" />	
					<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" value="false" /> 
					<warning visible="false"/>
					<portal target="BURNT_HOUSE_UNDERSTUDY" hidden_screen="true" />
				</event>
				
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="3" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				
				
				<event type="clicked">
					<requirement type="session" id="M4_RED_EYE" value="false" />
					<requirement type="session" id="M4_EYE_READY"/>
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="M4_RED_EYE" />
					<requirement type="session" id="M4_EYE_READY"/>
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="M4_RED_EYE" />
					<requirement type="session" id="ACTIVE_MISSION" value="5" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="M4_RED_EYE" />
					<requirement type="session" id="ACTIVE_MISSION" value="6" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				<event type="clicked">
					<requirement type="session" id="M4_RED_EYE" />
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<warning visible="false"/>
					<portal target="BURNT_HOUSE" hidden_screen="true" />
				</event>
				
				
				<!-- Clicking on burnt house will send us to the hidden object screen.  -->

				
			</object>
			
			<object id="INN_DOOR" name="inn_door" cursor="hand" tooltip="LOCATION_INN_TO">
				<event type="clicked">
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED"/>
					<portal target="INSIDE_INN" />
				</event>
			</object>
			
			
			<!-- OBJECT: Gate leading out of this screen. It will be on after you get the key from the count. -->
			<object id="GATES" name="gate" bind_click="false" tooltip="LOCATION_VILLAGE_SQUARE_TO" cursor="hand">
				<!-- When the gate is opened, it can take you to the village square ONLY if M1_GATES_UNLOCKED session exists -->
				
					
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<requirement type="session" id="M1_1_COUNT_SPOKE" value="false" /> 
					<requirement type="session" id="M1_COUNT_GAVE_WATCH" value="false" /> 
					<warning id="M1_MUST_VISIT_INN"/>
				</event>
					
				<event type="clicked">
					<requirement type="session" id="M1_1_COUNT_SPOKE" /> 
					<requirement type="session" id="M1_GATES_UNLOCKED" />					
					<state>
						<requirement type="session" id="SPOKE_TO_CARETAKER" />	
					<portal target="VILLAGE_SQUARE" />
					</state>		
					<state>
						<requirement type="session" id="SPOKE_TO_CARETAKER" value="false" />
						<portal target="Town_Square_character" hidden_screen="true" />
						
					</state>
				</event>
				<!-- This still triggers on opened but only when outside is still locked. Will show the window then.-->
				
					
				<event type="clicked">
					<requirement type="session" id="M1_1_COUNT_SPOKE" /> 
					<requirement type="session" id="M1_GATES_UNLOCKED" value="false" />	
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<requirement type="session" id="M1_GATES_UNLOCKED" value="false" />		

					<window id="GATE" src="swfs/windows/gate-keyhole.swf" bind_events="true" bind_click="false">
						<object name="Layer_2" basic="true">
							<event type="clicked">
								<requirement type="item" id="INN_GATE_KEY" />
								<requirement type="holding_item" id="INN_GATE_KEY" value="false" />
								<warning id="ERROR_INN_NEED_TO_PUT_IN_THE_KEY" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="INN_GATE_KEY" />
								<sound src="Audio/SFX/Chapter 1/Key_insert_and_gate_opening.mp3"/>	
								<session id="M1_GATES_UNLOCKED" />
								<item remove="true" id="INN_GATE_KEY" />
								<property type="frame" value="activate" assign="object_window" name="Layer_2" />
							</event>
							<event type="frame" value="active">
								<portal target="Town_Square_character" hidden_screen="true" />
							</event>
						</object>
						<!--<object id="CLOSE_BUTTON" name="close">
							<event type="clicked">
								<closewindow />
							</event>
						</object>-->
					</window>
					<state>
						<requirement type="item" id="INN_GATE_KEY" value="false" />
						<warning id="ERROR_NEED_KEY" />
					</state>
				</event>
				<!-- This will highlight the gates when it's unlocked (for future visits)-->
					
				<object id="GATES" name="gate" cursor="spyglass"/>
				<state id="OPEN">
					<requirement type="session" id="M1_GATES_UNLOCKED" />
					<object id="GATES" name="gate" cursor="north"/>
					<property type="frame" value="active" stop="true" assign="object" name="gate" />
				</state>
			</object>
		</screen>
		
		<!-- this is a navigation screen -->
		<screen id="VILLAGE_SQUARE" src="swfs/VILLAGE_SQUARE.swf" footstep="CobbleStone">
			
			<warning id="LOCATION_VILLAGE_SQUARE"/> 
			<!--<music src="Audio/Ambient/Town_Square.mp3" fadeIn="10000"/>-->
			
			<property type="visible" value="false" assign="active_screen" name="Fatlady_copy"/>
			<state>
				<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10"/>
				<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false" />
				
				<property type="visible" value="true" assign="active_screen" name="Fatlady_copy"/>
				<object id="Fatlady_copy" name="Fatlady_copy" cursor="hand"> 
					<event type="clicked">
						<speech id="FIND_MAESTRO" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
							<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10" />
							<!-- <requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" value="false" /> -->						
							<session id="SPOKE_TO_FAT_LADY_1-11" />
							<text string="M1_5_LADY_1" audio="Audio/Voiceover/Fat Lady/06_fatlady_shesaidwhat_v2.mp3"/>
							<text string="M1_5_LADY_2" audio="Audio/Voiceover/Fat Lady/07_fatlady_gogettiberius_v2.mp3"/>
							<finish>
								<goal id="NOTEBOOK_1_4"/>
								<goal id="NOTEBOOK_1_3" remove="true" />
							</finish>
						</speech>
					</event>
				</object>
			</state>
			
			<object id="scratched_out" name="scratched_out" cursor="hand"> 
				<event type="clicked"> 
					<warning id="TOWN_SQUARE_WARNING_1"/>
				</event>
			</object> 
			
			<object id="watching_window" name="watching_window" cursor="hand"> 
				<event type="clicked"> 
					<warning id="TOWN_SQUARE_WARNING_2"/>
				</event>
			</object> 
			
			<object id="creepy_window" name="creepy_window" cursor="hand"> 
				<event type="clicked"> 
					<warning id="TOWN_SQUARE_WARNING_3"/>
				</event>
			</object>
			
			<object id="dense_fog" name="dense_fog" cursor="hand"> 
				<event type="clicked"> 
					<warning id="TOWN_SQUARE_WARNING_4"/>
				</event>
			</object>
			
				
				
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6"/>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7"/>
				<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>		
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			
			
			<state>				
				<requirement type="session" id="M1_ODD_CONVERSATION" value="false" /> 
				<session id="M1_ODD_CONVERSATION"/>
				<cinematic id="M1_ODD_CONVERSATION">
					<newChapter id="4"/>
				</cinematic>
			</state>
			

			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				
				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
				
				
				
				
				<state>
					<requirement type="session" id="M4_LIGHT_SQUARE_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light1"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light1_area" align="origin"/>
				</state>
				<object name="light1_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp10.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SQUARE_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SQUARE_1B" />
							
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_SQUARE_1A"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_SQUARE_1A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_9"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_SQUARE_1A"  />
								<requirement type="session" id="M4_LIGHT_SQUARE_1B"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light1"/>
								<poi value="off" target="active_screen" object="light1_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_SQUARE_1B" />
								<session id="GOT_NUMBER_9" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_SQUARE_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_SQUARE_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
				

				<state>
					<requirement type="session" id="M4_LIGHT_SQUARE_2B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light2"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light2_area" align="origin"/>
				</state>
				<object name="light2_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp9.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SQUARE_2A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SQUARE_2B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_SQUARE_2A"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_SQUARE_2A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_8"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_SQUARE_2A"  />
								<requirement type="session" id="M4_LIGHT_SQUARE_2B"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light2"/>
								<poi value="off" target="active_screen" object="light2_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_SQUARE_2B" />
								<session id="GOT_NUMBER_8"/>
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_SQUARE_2A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_SQUARE_2B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>	
				

			</state>
			
			
			<object id="roof_top" name="roof_top" cursor="spyglass">
				<state>
					<requirement type="session" id="M3_GOT_SUNGATE_KEY" value="false" />
					<poi id="roof_top" value="on" target="object_window" object="roof_top" type="single" />
				</state>
				<event type="clicked">
					<requirement type="session" id="M3_LADDER_PUT_UP" value="false" />
					<warning id="VILLAGE_ROOF_TOP"/>
					<newChapter id="3"/>
				</event>
				<event type="clicked">
					<requirement type="session" id="M3_LADDER_PUT_UP"  />
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window id="ROOF_SUNGATE" object="ladder_area" src="swfs/windows/roof_sungate.swf">
						
						<state>
							<requirement type="session" id="COLLECTORS_EDITION_ACTIVE"/>
							
							<object name="nav_fatlady_room" cursor="hand" basic="true">
								<event type="clicked">								
									<portal target="FATLADY_ROOM" hidden_screen="true"/>
								</event>
							</object>
						</state>
						
						
						<object name="sun_key" cursor="hand" basic="true">
							<state id="INVISIBLE">
								<requirement type="session" id="M3_GOT_SUNGATE_KEY" />
								<property type="visible" value="false" assign="object_window" name="sun_key" />
							</state>
							<event type="clicked">
								<requirement type="session" id="M3_GOT_SUNGATE_KEY" value="false" />
								<item id="SUN_KEY_B" src="images/items/INV_Sun Key_B.png" />
								<property type="visible" value="false" assign="object_window" name="sun_key" />
								<poi value="off" target="active_screen" object="roof_top" />
								<items_collected>
									<session id="M3_GOT_SUNGATE_KEY" />
									<removeitem id="LADDER" />
								</items_collected>
							</event>
						</object>
					</window>
				</event>
			</object>
			
			<state>
				<requirement type="item" id="LADDER" />
				<requirement type="session" id="M3_GOT_SUNGATE_KEY" value="false" />
				<poi value="on" target="window" object="roof_top" type="single" />
			</state>
			
			
			
			<!-- CLICKAREA: for left part -->
			<object id="nav_left" name="nav_left" cursor="west" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">			
				
				<event type="clicked">
					<portal target="NAV-13" />
				</event>
			</object>
			<!-- CLICKAREA: for right part -->
			<object id="nav_right" name="nav_right" cursor="east" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
				
				
				<event type="clicked">
					
					<state>
						<requirement type="item" id="MATCHBOX" />
						<requirement type="session" id="M3_SPOKE_TO_TENOR" value="false" />
						<portal target="NAV-4-TENOR" hidden_screen="true"/>
					</state>
					<state>
						<requirement type="item" id="MATCHBOX" />	
						<requirement type="session" id="M3_SPOKE_TO_TENOR" />				
						<portal target="NAV-4" />
					</state>
					<state>
						<requirement type="item" id="MATCHBOX" value="false" />					
						<portal target="NAV-4" />
					</state>
				</event>
			</object>
			<!-- CLICKAREA: fountain -->
			<state>				
				<!-- <requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" /> -->
				<requirement type="session" id="ACTIVE_MISSION" valueNot="1" />
				<requirement type="session" id="SOLVED_FOUNTAIN" value="false" />
				<poi id="FOUNTAIN_POI" value="on" target="active_screen" object="nav_fountain" align="origin" />
			</state>
			<state>
				<requirement type="session" id="M3_GOT_LADDER"/>
				<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
				<poi id="GATE_POI" value="on" target="active_screen" object="nav_fountain" align="origin"/>
			</state>
			<object id="nav_fountain" name="nav_fountain" cursor="spyglass">
				<event type="clicked">
					<!-- <requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" /> -->
					<requirement type="session" id="ACTIVE_MISSION" valueNot="1" />
					<requirement type="session" id="SOLVED_FOUNTAIN" value="false" />
					<portal target="FOUNTAIN" hidden_screen="true" />
				</event>
				
				<event type="clicked">
					<requirement type="session" id="M3_GOT_LADDER" />
					<requirement type="session" id="SOLVED_FOUNTAIN" />
					<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
					<portal target="FOUNTAIN" hidden_screen="true" />
				</event>
				
				<event type="clicked">
				<!--	<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" value="false" />
					<requirement type="session" id="SOLVED_FOUNTAIN" value="false" /> -->
					<warning id="TOWN_SQUARE_WARNING_5"/>
				</event>
			</object>
			
			
			
			
			<object id="ladder_area" name="ladder_area">
				<event type="clicked">
					<requirement type="holding_item" id="LADDER"  />
					<item id="LADDER" remove="true"/>
					<session id="M3_LADDER_PUT_UP" />
					<property type="visible" value="true" name="Ladder" assign="active_screen" stop="true" />					
					<sound src="Audio/SFX/Chapter 4/Climbing_the_ladder.mp3" />
				</event>
				<state id="LADDER_VISIBLE">
					<requirement type="session" id="M3_LADDER_PUT_UP"  />
					<property type="visible" value="true" name="Ladder" assign="active_screen" stop="true" />
				</state>
			</object>
			
			<state>
				<requirement type="session" id="M3_LADDER_PUT_UP" value="false" />
				<property type="visible" value="false" name="Ladder" assign="active_screen"/>
				
			</state>
			<!-- CLICKAREA: back -->
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_OUTSIDE_INN_TO">
				
				<event type="clicked">
					<portal target="OUTSIDE_INN" />
				</event>
			</object>
			<!-- CLICKAREA: for outdoor opera -->
			<object id="NAV_OPERA" name="NAV_OPERA" cursor="north" tooltip="LOCATION_OUTDOOR_OPERA_TO">
				
				<event type="clicked">
					<portal target="OUTDOOR_OPERA" />
				</event>
			</object>
			<state>
				<requirement type="session" id="MINIGAME_FUSEBOX_BEAT"  value="false"/>
				<poi value="on" target="active_screen" object="NAV_OPERA" align="origin" />
			</state>
			
			
			
			
		</screen>
		
		<!-- outdoor opera -->
		<screen id="OUTDOOR_OPERA" src="swfs/OUTDOOR_OPERA.swf" footstep="CobbleStone">
			<!-- CLICKAREA: icehouse door -->
			<!-- MINI-WINDOW: closeup of the gate. This is poped up when clicking on the gate and M1_GATES_UNLOCKED session is not set yet.-->
				
			<warning id="LOCATION_OUTDOOR_OPERA"/>	
			<!--<music src="Audio/Ambient/Outdoors_Opera.mp3" fadeIn="10000"/>-->

				
			<object id="opera_house_info" name="opera_house_info" cursor="hand">
				<event type="clicked"> 
					<warning id="OUTSIDE_OPERA_WARNING_1"/>
				</event>
			</object> 
			
			<object id="moon_info" name="moon_info" cursor="hand">
				<event type="clicked"> 
					<warning id="OUTSIDE_OPERA_WARNING_2"/>
				</event>
			</object>  
			
			<object id="forest" name="forest" cursor="hand">
				<event type="clicked"> 
					<warning id="OUTSIDE_OPERA_WARNING_3"/>
				</event>
			</object> 
				
			<object id="steam" name="steam" cursor="hand">
				<event type="clicked"> 
					<warning id="OUTSIDE_OPERA_WARNING_4"/>
				</event>
			</object> 
			
			<state>
				<requirement type="session" id="GOT_MAKEUP_ROOM_KEY"/>
				<requirement type="session" id="M1_SHADOW" value="false" />
				<session id="M1_SHADOW"/>
				<property type="frame" value="activate" stop="false" assign="active_screen" name="shadow_man1" />
				<cinematic/>
				<sound src="Audio/SFX/Attention.mp3"/>	
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="5"/>
				<requirement type="session" id="M5_SHADOW" value="false" />
				<session id="M5_SHADOW"/>
				<property type="frame" value="activate" stop="false" assign="active_screen" name="shadow_man2" />
				<cinematic/>
				<sound src="Audio/SFX/Attention.mp3"/>	
			</state>
			
			
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6"/>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7"/>
				<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<music src="Audio/Ambient/Outdoors_Opera_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
				
			<state>
				<requirement type="session" id="MINIGAME_FUSEBOX_BEAT"/>
				<requirement type="session" id="M1_OPERA_FUSEBOX_UNLOCKED" value="false" />
				<session id="M1_OPERA_FUSEBOX_UNLOCKED"/>
				<cinematic id="M1_OPERA_FUSEBOX_UNLOCKED"/>
			</state>
			
			<state>				
				<requirement type="session" id="M1_MAKEUP_ARTIST_HINT" value="false" />
				<session id="M1_MAKEUP_ARTIST_HINT"/>
				<cinematic id="OUTDOOR_OPERA_MAKEUP_ARTIST_INSIDE"/>
			</state>
			
			
			<state>
				<requirement type="item" id="M5_CLOCK_KEY" />
				<requirement type="session" id="GOT_FROZEN_ARM" value="false" />
				
				<poi id="GATE_POI" value="on" target="active_screen" object="icehouse_door"/>
			</state>
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />

				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
				
				<state>
					<requirement type="session" id="M4_LIGHT_OPERA_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light1"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light1_area" align="origin"/>
				</state>
				<object name="light1_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp8.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OPERA_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_OPERA_1B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_OPERA_1A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_OPERA_1A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_7"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_OPERA_1A"  />
								<requirement type="session" id="M4_LIGHT_OPERA_1B"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light1"/>
								<poi value="off" target="active_screen" object="light1_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_OPERA_1B" />
								<session id="GOT_NUMBER_7" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_OPERA_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_OPERA_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
			</state>
			
				
			<object id="ICEHOUSE_DOOR" name="icehouse_door" cursor="spyglass" tooltip="LOCATION_ICE_HOUSE_TO" >
				
				<event type="clicked">
					<state>
						<requirement type="session" id="ICEHOUSE_UNLOCKED" />
						<state>
							<requirement type="session" id="M5_FAT_LADY_ANIMATION" />							
							<portal target="ICE_HOUSE" hidden_screen="true"/>
						</state>
						<state>
							<requirement type="session" id="M5_FAT_LADY_ANIMATION" value="false" />
							<portal target="FATLADY"/>
						</state>
					</state>
					<state>
						
						<requirement type="session" id="ICEHOUSE_UNLOCKED" value="false" />
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window id="ICEHOUSE_KEYHOLE" object="icehouse_keyhole" src="swfs/windows/ice_house_door.swf">
						<warning id="M5_ICE_HOUSE_DOOR_COLD_AIR"/>
							<event type="clicked">
								
								<newChapter id="27"/>
								<state>
									<requirement type="session" id="M5_1_FAT_LADY_SCREAMED" />
										
									<requirement type="session" id="ICEHOUSE_ANTIFREEZE" value="false" />
									<requirement type="holding_item" id="ANTIFREEZE"  warning="ICE_HOUSE_ANTIFREEZE"/>
									
									<sound src="Audio/SFX/Chapter 5/Aerosol_can_spraying_frozen_metal.mp3" />
									
									<item id="ANTIFREEZE" remove="true"/>
									<requirement type="session" id="ICEHOUSE_ANTIFREEZE" value="false" />
									<session id="ICEHOUSE_ANTIFREEZE"/>
									<goal id="NOTEBOOK_5_3" remove="true"/>
									<property type="frame" value="defrost" assign="window" />
								</state>
								<state>
										<requirement type="session" id="ACTIVE_MISSION" value="5" />
										<requirement type="session" id="M5_1_FAT_LADY_SCREAMED" value="false" />
										<requirement type="holding_item" id="M5_CLOCK_KEY"  />
										<sound src="Audio/SFX/Chapter 5/Key_hitting_frozen_metal.mp3" />
										<warning id="ICE_HOUSE_DOOR_KEY"/>
										<session id="M5_1_FAT_LADY_SCREAMED"/>
										
										<delay time="300"/>
										<speech id="FIND_MAESTRO" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
											<text string="M5_1_FAT_LADY" audio="Audio/Voiceover/Fat Lady/17_fatlady_helpmeeeeee_v1.mp3"/>
											<finish>
												<goal id="NOTEBOOK_5_3"/>
											</finish>
										</speech>
									</state>
								
								<state>
									<state>
										<requirement type="session" id="M5_1_FAT_LADY_SCREAMED" />
										<requirement type="session" id="ICEHOUSE_ANTIFREEZE" />
										<requirement type="holding_item" id="M5_CLOCK_KEY"  />
										<item id="M5_CLOCK_KEY" remove="true"/>
										<session id="ICEHOUSE_UNLOCKED"/>
										<goal id="NOTEBOOK_5_2" remove="true"/>					
										<property type="frame" value="activate" assign="window" />
										<sound src="Audio/SFX/Door_open_wood.mp3" />
									</state>		
									<state>
										<requirement type="session" id="ACTIVE_MISSION" value="5" />
										<requirement type="session" id="M5_1_FAT_LADY_SCREAMED" value="false" />
										<warning id="ICE_HOUSE_DOOR_KEY"/>
										<session id="M5_1_FAT_LADY_SCREAMED"/>
										<delay time="300"/>
										<speech id="FIND_MAESTRO" src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">											
											<text string="M5_1_FAT_LADY" audio="Audio/Voiceover/Fat Lady/17_fatlady_helpmeeeeee_v1.mp3"/>
											<finish>												
												<goal id="NOTEBOOK_5_3"/>
											</finish>
										</speech>
									</state>
								</state>
							</event>
							<state>
								<requirement type="session" id="ICEHOUSE_ANTIFREEZE"/>
								<property type="frame" value="defrosted" stop="true" assign="window" />
							</state>
							<event type="frame" value="active">
								<portal target="FATLADY" />
							</event>
						</window>
					</state>
				</event>
			</object>
			
			<object id="LIGHTS" name="lights" bind_click="false" disable_mouse="true">
				<state id="LIGTHS_ON">
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" />
					
					
					
					<state>
						<requirement type="session" id="M1_LIGHT_FLICKERED" />
						<requirement type="session" id="ACTIVE_MISSION" valueNot="4" />
						<property type="frame" value="on" stop="true" assign="object" name="lights" />
					</state>
					<state>
						<requirement type="session" id="M1_LIGHT_FLICKERED" />
						<requirement type="session" id="ACTIVE_MISSION" value="4" />
						<requirement type="session" id="M4_POWER_ON" />
						
						<property type="frame" value="on" stop="true" assign="object" name="lights" />
					</state>
					
					
					
					<state>
						<requirement type="session" id="M1_LIGHT_FLICKERED" value="false" />
						<session id="M1_LIGHT_FLICKERED"/>
						<property type="frame" value="flicker" stop="true" assign="object" name="lights" />
					</state>
				</state>
				<state id="LIGTHS_OFF">
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" value="false" />
					<property type="frame" value="off" stop="true" assign="object" name="lights" />
				</state>
			</object>
			
			<object id="OPERA_DOOR" name="opera_door" cursor="west" tooltip="LOCATION_OPERA_TO">
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="3"/> 
					<requirement type="session" id="M3_MATCH_BOX" value="false"/>
					<poi id="opera_door" value="on" target="object_window" object="opera_door" />
				</state> 
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="3"/> 
					<requirement type="session" id="M3_MATCH_BOX" value="true"/>
					<poi id="opera_door" value="off" target="object_window" object="opera_door" />
				</state>
				
				
				<event type="clicked">
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" warning="M1_OPERA_FUSEBOX" />
					<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false" />		
					<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" value="false" />					
					<portal target="OPERA" hidden_screen="true" id="jmp1" />
				</event>
				<event type="clicked">
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" />
					<requirement type="session" id="SPOKE_TO_FAT_LADY_1-11" />
					<state>
						<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false" />
						<portal target="MAESTRO_OPERA" hidden_screen="true"  id="jmp2"/>
					</state>
					<state>
						<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" />
						<portal target="OPERA" hidden_screen="true"  id="jmp3"/>
					</state>
				</event>
				
				
				
			</object>
			
			<object id="post_stand" name="post_stand" cursor="spyglass">
				<event type="clicked">
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window id="POST_STAND" src="swfs/windows/post stand.swf" bind_events="true" bind_click="false">
						<event type="clicked">
							<warning id="OUTTDOOR_OPERA_POST_STAND"/>
							<newChapter id="5"/>
							
						</event>
					</window>
				</event>
			</object>
			
			<object id="NAV_BACK" name="nav_back" cursor="south" tooltip="LOCATION_VILLAGE_SQUARE_TO">
				<event type="clicked">
					<portal target="VILLAGE_SQUARE" />
				</event>
			</object>
			
			<!-- CLICKAREA for fuse which triggers a minigame -->
			<object id="GAME_FUSEBOX" name="game_fusebox">
				<state>
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" value="false" />
					<object id="GAME_FUSEBOX"  name="game_fusebox" assign="active_screen" cursor="puzzle"/>					 
				</state>

				<event type="clicked">
					<!-- if you haven't beaten the game, play the minigame -->
					<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" value="false" />
					<minigame id="fusebox" src="swfs/mini_games/fusebox/Fusebox.swf">
						<!-- automatically port back to outdoor opera -->
						<warning id="GAME_FUSEBOX_HINT_1"/>
						<hint id="GAME_FUSEBOX_HINT_1"/>
						<hint id="GAME_FUSEBOX_HINT_2"/>
						<leave>							
							<portal target="OUTDOOR_OPERA" />
						</leave>
						<prize>
							<session id="MINIGAME_FUSEBOX_BEAT" />
							<portal target="OUTDOOR_OPERA" />
						</prize>
					</minigame>
					<tutorial>
						<hint x="300" y="613" time="0" />
						<hint x="970" y="711"/>
						<delay time="400" />
						<delay time="700" />
						<error id="MINIGAME_INTRO"/>
					</tutorial>

				</event>
			</object>
			
			<state>
				<requirement type="session" id="MINIGAME_FUSEBOX_BEAT" value="false" />	
				<poi id="FUSEBOX_POI" value="on" target="object_window" object="game_fusebox" />
			</state>
			<state>
				<requirement type="session" id="MINIGAME_FUSEBOX_BEAT"/>
				<requirement type="session" id="COMPLETED_OPERA_LEVEL1" value="false"/>
				<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false"/>
				<poi id="OPERA_DOOR_POI" value="on" target="object_window" object="opera_door" />
			</state>
			
		</screen>

		
		<!-- RIGHT FROM VILLAGE SQUARE -->
		<!-- RESIDENTIAL STREET -->
		<screen id="NAV-4" src="swfs/overlays/RESIDENTIAL-STREET-(FINALIZED).swf" footstep="CobbleStone">
			<object id="trees" name="trees" cursor="hand"> 
				<event type="clicked">
					<warning id="RESIDENTIAL_STREET_WARNING_1"/>
				</event>
			</object> 
			
			<object id="windoww" name="windoww" cursor="hand"> 
				<event type="clicked">
					<warning id="RESIDENTIAL_STREET_WARNING_2"/>
				</event>
			</object> 
			
			<object id="castle" name="castle" cursor="hand"> 
				<event type="clicked">
					<warning id="RESIDENTIAL_STREET_WARNING_3"/>
				</event>
			</object>  
			
			<object id="church_click" name="church_click" cursor="hand"> 
				<event type="clicked">
					<warning id="RESIDENTIAL_STREET_WARNING_4"/>
				</event>
			</object>
			
			
			
			
			
			
			
			<state>
				<requirement type="session" id="M7_COUNT_SAFE_ACTIVE"/>
				<requirement type="session" id="GOT_abyssDemon" value="false" />
				<poi value="on" target="object_window" object="Sewer_Open" align="origin" />
			</state>
			<state>
				<requirement type="session" id="M7_GARDEN_EVENT_TRIGGERED"/>
				<requirement type="session" id="SEWER_WHEEL_FOUND" value="false" />
				<poi value="on" target="object_window" object="Sewer_Open" align="origin" />
			</state>
			
			<!--<music src="Audio/Ambient/Residential_Street.mp3" fadeIn="10000"/>-->
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6"/>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7"/>
				<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			
			
			<music src="Audio/Ambient/Residential_Street_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<goal id="NOTEBOOK_7_1" remove="true"/>
			<warning id="LOCATION_RESIDENTIAL_STREET"/>
			
			<state>
				<requirement type="item" id="BRICK"/>
				<requirement type="session" id="M2_SHADOW" value="false" />
				<session id="M2_SHADOW"/>
				<property type="frame" value="activate" stop="false" assign="active_screen" name="shadow_man1" />
				<cinematic/>
				<sound src="Audio/SFX/Attention.mp3"/>	
			</state>
			
	
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<overlay target="active_screen" visible="true" cursor="true" />

				<state>
					<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light_residential_1"/>
					<property type="visible" value="false" assign="active_screen" name="minigame"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="lamp_left" align="origin"/>
				</state>
				
				<object name="lamp_left" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp6.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_RESIDENTIAL_1A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_5"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1A"/>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />								
								<property type="visible" value="true" assign="active_screen" name="minigame"/>
								<property type="visible" value="true" assign="active_screen" name="light_residential_1"/>
								<updateLights target="active_screen"/>
								<poi value="off" target="active_screen" object="lamp_left"/>
								<session id="M4_LIGHT_RESIDENTIAL_1B" />
								<session id="GOT_NUMBER_5" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
								
								
							</state>
						</window>
					</event>
				</object>
				
				
				
				
				

				<state>
					<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light_residential_2"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="lamp_right" align="origin"/>
				</state>
				
				<object name="lamp_right" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp7.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2B" />
							
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_RESIDENTIAL_2A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_6"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2A"/>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />								
								<property type="visible" value="true" assign="active_screen" name="light_residential_2"/>
								<updateLights target="active_screen"/>
								<poi value="off" target="active_screen" object="lamp_right"/>
								<session id="M4_LIGHT_RESIDENTIAL_2B" />
								<session id="GOT_NUMBER_6" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_2B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
				
				

				<state>
					<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light_right"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="LampRight_static" align="origin"/>
				</state>
				<object name="LampRight_static" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp4.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_RESIDENTIAL_3A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_3"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3A"/>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light_right"/>
								<poi value="off" target="active_screen" object="LampRight_static"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_RESIDENTIAL_3B" />
								<session id="GOT_NUMBER_3" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_RESIDENTIAL_3B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>				
				
			</state>
			
			
			<object name="nav1" id="nav1" to="NAV-5" cursor="spyglass" tooltip="LOCATION_GRAVEYARD_TO">
				<event type="clicked">
					<state>
						<requirement type="session" id="M3_CEMETERY_UNLOCKED" />
						<portal target="GRAVEYARD" hidden_screen="true" />
					</state>
					<state>
						<requirement type="session" id="M3_CEMETERY_UNLOCKED" value="false" />
						<warning id="ERROR_CEMETERY_LOCKED"/>
					</state>
				</event>
			</object>
			<object name="nav2" id="nav2" to="NAV-6" cursor="north">
				<state>
					<requirement type="session" id="CASTLE_UNLOCKED" value="false" />
					<requirement type="session" id="ACTIVE_MISSION" value="5" />
					<poi value="on" target="object_window" object="nav2"/>					
				</state>
				
				<state>
					<requirement type="session" id="CASTLE_UNLOCKED" value="false" />
					<object name="nav2" id="nav2" to="NAV-6" assign="active_screen" cursor="puzzle"/>
				</state>
				
				<event type="clicked">
					
					<state>
						<requirement type="session" id="CASTLE_UNLOCKED"/>
						<portal target="CASTLE" hidden_screen="true" />						
					</state>
					<state>
						<requirement type="session" id="CASTLE_UNLOCKED" value="false" />
						<newChapter id="28"/>
						<goal id="NOTEBOOK_5_7"/>
						<minigame id="sunkey" src="swfs/mini_games/sunkey/sunkey.swf">
							<warning id="GAME_SUNKEY_HINT_0"/>
							<hint id="GAME_SUNKEY_HINT_1"/>
							<hint id="GAME_SUNKEY_HINT_2"/>
							
							<prize>
								<session id="CASTLE_UNLOCKED"/>
								<goal id="NOTEBOOK_5_7" remove="true"/>
								<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
								<cutscene src="swfs/cutscenes/chapter 6.swf" border="true">
									<text string="CUTSCENE6_1A" time="7540"/>
									<text string="CUTSCENE6_1" time="11685"/>
									<text string="CUTSCENE6_2" time="15530"/>
									<text string="CUTSCENE6_3" time="21900"/>
									<text string="CUTSCENE6_4" time="24767"/>
									<finish>
										<session id="ACTIVE_MISSION" value="6"/>
										<portal target="CASTLE" hidden_screen="true" />
									</finish>
								</cutscene>
								
								
								
							</prize>
							<leave>
								<portal target="NAV-4" />
							</leave>
						</minigame>
					</state>
					<!--<portal target="NAV-6" />-->
				</event>
			</object>
			
			
			<state>
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<requirement type="session" id="M7_DUNGEON_ESCAPE" value="false" />
				<session id="M7_DUNGEON_ESCAPE"/>
				<cinematic id="M7_DUNGEON_ESCAPE"/>
			</state>
			
			<state>
				<requirement type="item" id="BRICK"/>
				<poi value="on" target="object_window" object="church_window"/>
			</state>
			<state>
				<requirement type="session" id="PICKED_COUNTS_OFFICE_MASK"/>
				<requirement type="session" id="M6_BOOK" value="false" />				
				<poi value="on" target="object_window" object="church_window"/>
			</state>
			
			<object name="church_window" cursor="spyglass" tooltip="LOCATION_CHURCH_TO">
				<event type="clicked">
					<state>
						<requirement type="session" id="CHURCH_WINDOW_BROKE" />
						<portal target="CHURCH" hidden_screen="true" />
					</state>
					<state>
						<requirement type="session" id="CHURCH_WINDOW_BROKE" value="false" />
						<newChapter id="52"/>
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window id="CHURCH_WINDOW" src="swfs/windows/church_window.swf" bind_events="true" bind_click="false">
							<event type="clicked">
								<requirement type="session" id="CHURCH_WINDOW_BROKE" />
								<portal target="CHURCH" hidden_screen="true" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="BRICK" />
								<sound src="Audio/SFX/Chapter 3/Brick_hitting_glass_shattering.mp3"/>	
								<property type="frame" value="broken" assign="window" stop="true" />
								<session id="CHURCH_WINDOW_BROKE" />
								<item id="BRICK" remove="true"/>				
								<poi value="off" target="active_screen" object="church_window"/>
								<property type="visible" value="true" assign="active_screen" name="window" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="BRICK" value="false" />
							
								<requirement type="session" id="CHURCH_WINDOW_BROKE" value="false" />							
								<warning id="ERROR_MAYBE_CAN_BREAK_WINDOW" />
								
							</event>
							<state id="CHURCH_WINDOW_BROKE">
								<requirement type="session" id="CHURCH_WINDOW_BROKE" />
								<property type="frame" value="broken" assign="window" stop="true" />
							</state>
					  </window>
					 </state>
			  </event>
			</object>
			<state>
				<requirement type="session" id="CHURCH_WINDOW_BROKE" value="false" />
				<property type="visible" value="false" assign="object_window" name="window" />
			</state>
			
			<!-- Lamp on the left -->
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				
				<object name="lamp_left" id="LAMP_LEFT" cursor="spyglass">
					<event type="clicked">
						<state>
							<requirement type="session" id="CEMETERY_LAMP_CHAPTER" value="false" />
							<session id="CEMETERY_LAMP_CHAPTER" />
							<newChapter id="12"/>
						</state>
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window id="CEMETERY_LAMP" src="swfs/windows/cemetery-lamp.swf" bind_events="true" bind_click="false">
							<object name="Layer_2" assign="object_window" basic="true">
								<event type="clicked">
									<requirement type="holding_item" id="MATCHBOX" value="false" />
									<requirement type="session" id="CEMETERY_LAMP_LIT" value="false" />
									<warning id="ERROR_LIGHT_MATCHBOX" />
								</event>
								<event type="clicked">
									<requirement type="holding_item" id="MATCHBOX" />
									<requirement type="session" id="CEMETERY_LAMP_LIT"  value="false" />
									
									<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3"/>	
									<property type="frame" value="open" name="activate" assign="window" stop="false" />

									<property type="visible" value="true" assign="active_screen" name="minigame" />
									<property type="visible" value="true" assign="active_screen" name="light_residential_1" />

									<poi value="off" target="active_screen" object="lamp_left" align="origin" />
									<poi target="active_screen" object="plaque_left" align="origin" />
									<object name="plaque_left" assign="active_screen" cursor="puzzle" basic="true"/>
									<session id="CEMETERY_LAMP_LIT" />
									<goal id="NOTEBOOK_3_3" remove="true"/>
									<warning id="M3_CAN_SEE_MINIGAME" />
								</event>
								<state>
									<requirement type="session" id="CEMETERY_LAMP_LIT"/>
									<property type="frame" value="active" assign="window" name="Layer_2" stop="true" />
								</state>
							</object>
							<event type="frame" value="active">
								<requirement type="session" id="M3_SYMBOL_FOUND" value="false" />
								<session id="M3_SYMBOL_FOUND"/>
								<cinematic id="M3_SYMBOL_INTRO"/>
							</event>
						</window>
					</event>
				</object>
				
				<state>
					<requirement type="session" id="CEMETERY_LAMP_LIT"/>
					<requirement type="session" id="M3_CEMETERY_UNLOCKED" value="false" />
					
					<property type="visible" value="true" assign="active_screen" name="minigame" cursor="spyglass" />
					<poi value="on" target="object_window" object="minigame" align="origin" />
				</state>
				
				<object name="lamp_right" id="plaque_right" cursor="spyglass">
					
				</object>
			</state>
			
			
			
			
			<object name="plaque_right" id="plaque_right" cursor="spyglass">
				
				<state>
					<requirement type="item" id="CLOTH"/>					
					<poi value="on" target="object_window" object="plaque_right" align="origin" />
				</state>
				
				<event type="clicked">
					
					
					<state>
						<requirement type="session" id="CEMETERY_PLAQUE_CHAPTER" value="false" />
						<session id="CEMETERY_PLAQUE_CHAPTER" />
						<newChapter id="13"/>
						
					</state>
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window id="cemetery_plaque" src="swfs/windows/cemetery_plaque.swf">
						
						<state>
							<requirement type="session" id="M3_GRAVEYARD_PLAQUE" />
							<property type="frame" value="active" assign="object_window" name="Layer_2" stop="true" />
						</state>
						
						<object name="Layer_2">
							<event type="clicked">
								<requirement type="session" id="M3_GRAVEYARD_PLAQUE" value="false" />
								<requirement type="holding_item" id="CLOTH" warning="ERROR_CEMETERY_PLAQUE_CLEAN" />
								<sound src="Audio/SFX/Chapter 2/Cloth_clean_rusty_board.mp3"/>	
								<property type="frame" value="activate" assign="object_window" name="Layer_2" stop="false" />
								<poi value="off" target="active_screen" object="plaque_right"/>
								
								<session id="M3_GRAVEYARD_PLAQUE"/>
								<item id="CLOTH" remove="true"/>
								<delay time="3000"/>
								<warning id="M3_PLAQUE_CLEANED_MSG"/>
								<newChapter id="14"/>
							</event>
							<event type="clicked">
								<requirement type="session" id="M3_GRAVEYARD_PLAQUE"/>
								<warning id="M3_PLAQUE_CLEANED_MSG"/>
							</event>
						</object>
						
					</window>
					<state>
						<requirement type="session" id="M3_GRAVEYARD_PLAQUE"/>
						<warning id="M3_PLAQUE_CLEANED"/>
					</state>
				</event>
			</object>
			
			<state>
				<requirement type="session" id="CEMETERY_LAMP_LIT" value="false" />
				<object name="plaque_right" assign="object_window" cursor="spyglass"/>
			</state>
			
			
			<state>
					<requirement type="session" id="M3_CEMETERY_UNLOCKED" value="false" />
					<object name="plaque_left" id="plaque_right" cursor="hand"/>
			</state>
			
			<object name="plaque_left" id="plaque_right">
				
				<state>
					<requirement type="session" id="CEMETERY_LAMP_LIT" />
					<requirement type="session" id="M3_CEMETERY_UNLOCKED" value="false" />
					<object name="plaque_left" cursor="puzzle"/>					
				</state>
				
				<event type="clicked">	
					<requirement type="session" id="M3_CEMETERY_UNLOCKED" value="false" />
					<state>
						<requirement type="session" id="CEMETERY_LAMP_LIT" value="false" />
						<warning id="CEMETERY_PLAQUE_TOO_DARK"/>						
					</state>
					<state>
						<requirement type="session" id="CEMETERY_LAMP_LIT"/>
						
						<minigame src="swfs/mini_games/hanoi/hanoi.swf">
							<!-- automatically port back to outdoor opera -->
							<hint id="GAME_HANOI_HINT_1"/>
							<hint id="GAME_HANOI_HINT_2"/>
							
							<prize>
								<goal id="NOTEBOOK_3_3" remove="true"/>
								<session id="M3_CEMETERY_UNLOCKED" />
								<portal target="NAV-4" />
								<delay time="1000"/>
								<sound src="Audio/SFX/Chapter 3/Metal_gate_shaking_crashing.mp3"/>	
								<delay time="2000"/>
							</prize>
							<leave>
								<portal target="NAV-4" />
							</leave>
						</minigame>
						
					</state>
				</event>
			</object>
			<!-- Door bell on the right -->
			
			<state>				
				<requirement type="session" id="ACTIVE_MISSION" value="2"/>
				<requirement type="session" id="RESIDENTIAL_BELL_HINTED" value="false" />
				<poi id="DOORBELL_POI" value="on" target="object_window" object="doorBell_static" type="single" />
				
			</state>
			<state>	
				<requirement type="session" id="CEMETERY_LAMP_LIT" value="false"/>
				<property type="visible" value="false" assign="object_window" name="minigame" />
				<property type="visible" value="false" assign="object_window" name="light_residential_1" />
			</state>
			
			
			<!-- ******************************** -->
			<state>	
				<requirement type="session" id="DUNGEION_COMPLETE" value="false"/>
				<property type="visible" value="false" assign="object_window" name="Sewer_Open" />
			</state>
			<state>	
				<requirement type="session" id="ACTIVE_MISSION" value="7" /> 
				<object name="Sewer_Open" id="SEWER_OPEN" cursor="south" tooltip="LOCATION_SEWER_TO">
					<property type="visible" value="true" assign="object_window" name="Sewer_Open" />
				
					<event type="clicked">
						<portal target="SEWER" hidden_screen="true" />
					</event>
				</object>
			</state>
			
			<!-- ************************************* -->
			<state>				
				<requirement type="item" id="MATCHBOX"/>
				<requirement type="session" id="CEMETERY_LAMP_LIT" value="false" />
				<poi value="on" target="object_window" object="lamp_left" />
				
			</state>
			<!-- <object name="nav5" id="nav5" cursor="spyglass">   -->
			
			<object name="nav5" id="nav5" basic="true" cursor="spyglass">
				<state>
					<requirement type="session" id="PRYED_DOOR_BELL" value="false" />
					<requirement type="item" id="SCREWDRIVER"/>
					<poi value="on" target="object_window" object="nav5"/>
				</state>
					
				<event type="clicked">
					<session id="RESIDENTIAL_BELL_HINTED"/>
					
					<state>
						<requirement type="session" id="DOOR_BELL_CHAPTER" value="false" />
						<session id="DOOR_BELL_CHAPTER" />
						<newChapter id="7"/>
					</state>
					
					<poi id="DOORBELL_POI" value="off" target="object_window" object="doorBell_static"/>
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window id="DOOR_BELL" src="swfs/windows/door_bell.swf" bind_events="true" bind_click="false">
						<property type="visible" value="false" assign="object_window" name="wire" />
						<object name="Layer_2">						  
							<event type="clicked">
								<requirement type="holding_item" id="SCREWDRIVER" value="false" />
								<requirement type="session" id="PRYED_DOOR_BELL" value="false" />					
								<warning id="ERROR_MAYBE_CAN_PRY_OPEN" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="SCREWDRIVER" />
								<sound src="Audio/SFX/Chapter 2/Screwdriver_unscrewing_bolt_doorbell_drop.mp3"/>	
								<property type="frame" value="activate" assign="window" stop="true" />
								<session id="PRYED_DOOR_BELL" />
								
								<fadeIn assign="object_window" name="wire" />
								<item id="SCREWDRIVER" remove="true"/>
								<delay time="700"/>
								<warning id="M3_CHESS_SYMBOLS"/>
								<newChapter id="65"/>
								<property type="visible" value="true" assign="active_screen" name="noDoorBell_static" />
								<property type="visible" value="false" assign="active_screen" name="doorBell_static" />
								
							</event>
							<event type="clicked">								
								<requirement type="session" id="PRYED_DOOR_BELL"/>					
								<warning id="M3_CHESS_SYMBOLS" />
							</event>
							<state id="PRYED_DOOR_BELL">
								<requirement type="session" id="PRYED_DOOR_BELL" />
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</object>
						<state>							
							<requirement type="session" id="PRYED_DOOR_BELL" />
							<property type="visible" value="false" assign="object_window" name="wire" />
						</state>
						<state>
							<requirement type="session" id="GOT_ITEM_WIRE3" value="false" />
							<requirement type="session" id="PRYED_DOOR_BELL" />
							<property type="visible" value="true" assign="object_window" name="wire" /> 
						</state>						
						<object id="WIRE" name="wire" cursor="hand">
							<event type="clicked">
								<item name="wire" id="WIRE3" src="images/items/wires/INV_Electric Wire_Red.png" />
								<items_collected>
									<poi value="off" target="active_screen" object="nav5"/>
									<property type="visible" value="false" assign="object_window" name="wire" />								
									<session id="GOT_ITEM_WIRE3" />
									<state>
										<requirement type="session" id="SUB_HO_COMPLETED_2-4"/>
										<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
										<requirement type="session" id="GOT_ITEM_WIRE3"/>
										<goal id="NOTEBOOK_2_3" remove="true"/>
										<session id="NOTEBOOK_2_3_COMPLETE"/>
									</state>
									
								</items_collected>
							</event>
							<state id="closed">
								<requirement type="session" id="GOT_ITEM_WIRE3" />
								<property type="visible" value="false" assign="object_window" name="wire" />
							</state>
						</object>
				  </window>
				</event>
			</object>
			
			<property type="visible" value="false" assign="active_screen" name="noDoorBell_static" />
			<state>
				<requirement type="session" id="PRYED_DOOR_BELL" />
				<property type="visible" value="true" assign="active_screen" name="noDoorBell_static" />
				<property type="visible" value="false" assign="active_screen" name="doorBell_static" />
			</state>
			

			<state>
				<requirement type="session" id="M3_CEMETERY_UNLOCKED"/>
				<requirement type="session" id="M3_CEMETERY_DOOR_FELL" />
				<property type="frame" value="active" assign="active_screen" name="gates" stop="true" />
				<object name="nav1" id="nav1" to="NAV-4" assign="active_screen" cursor="west"/>
			</state>
			
			<state>
				<requirement type="session" id="M3_CEMETERY_UNLOCKED"/>
				<requirement type="session" id="M3_CEMETERY_DOOR_FELL" value="false" />
				<session id="M3_CEMETERY_DOOR_FELL" />	
				<cinematic id=""/>
				<delay time="1000"/>				
				<property type="frame" value="activate" assign="active_screen" name="gates" stop="false" />
			
				<object name="nav1" id="nav1" to="NAV-4" assign="active_screen" cursor="west"/>
				
				
			</state>			
			
			<state>
				<requirement type="session" id="GOT_ITEM_WIRE3"/>
				<property type="visible" value="true" assign="object_window" name="noDoorBell_static" />
				<property type="visible" value="false" assign="object_window" name="doorBell_static" />
			</state>
			
			<!-- Back to previous screen -->
			<object name="nav3" id="nav3" to="VILLAGE_SQUARE" cursor="south" tooltip="LOCATION_VILLAGE_SQUARE_TO">
				<event type="clicked">
					<portal target="VILLAGE_SQUARE" />
				</event>
			</object>
		</screen>



			
		<!-- LEFT FROM VILLAGE SQUARE -->
		<!-- SHOP STREET OUTDOORS -->
		<screen id="NAV-13" src="swfs/overlays/SHOP-STREET-OUTDOORS-(FINALIZED).swf" footstep="CobbleStone">
			
			<!--<music src="Audio/Ambient/Shop_Street.mp3" fadeIn="10000"/>-->
			
			<object id="pig" name="pig" cursor="hand"> 
				<event type="clicked"> 
					<warning id="SHOP_STREET_WARNING_1"/>
				</event>
			</object> 
			
			<object id="meat" name="meat" cursor="hand"> 
				<event type="clicked"> 
					<warning id="SHOP_STREET_WARNING_2"/>
				</event>
			</object>  
			
			<object id="light" name="light" cursor="hand"> 
				<event type="clicked"> 
					<warning id="SHOP_STREET_WARNING_3"/>
				</event>
			</object> 
			
			
				
				
				
				
			<state>
				<requirement type="session" id="M4_BUTCHER_UNLOCKED"/> 				
				<requirement type="session" id="M4_DECODE_SOLVED_ONLY_ONCE" value="false" /> 
				<cinematic id="M4_DECODE_SOLVED"/> 
				<session id="M4_DECODE_SOLVED_ONLY_ONCE"/>
			</state>
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6"/>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7"/>
				<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7"/>
				<music src="Audio/Music/Curse Of The Opera 7.mp3" fadeIn="10000"/>				
			</state>
			<music src="Audio/Ambient/Shop_Street_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<state>
				<requirement type="session" id="M4_BUTCHER_UNLOCKED" value="false" />
				<warning id="LOCATION_SHOP_STREET_OUTDOORS"/>
			</state>
			<state>
				<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED"/>
				<requirement type="session" id="COACH_HOUSE_FIRST_VISIT" value="false" />
				
				<warning visible="false" />
				<session id="COACH_HOUSE_FIRST_VISIT" />
			</state>
			<state>
				<requirement type="session" id="M4_BUTCHER_UNLOCKED"/>
				<state>
					<requirement type="session" id="M4_BUTCHER_STREET"/>
					<warning id="LOCATION_SHOP_STREET_OUTDOORS"/>
				</state>
				<session id="M4_BUTCHER_STREET"/>
			</state>
			
			<state>
				<requirement type="session" id="SOLVED_COACH_HOUSE_M2"/>
				<requirement type="session" id="PLIERS_ELETRICIAN_HINT" value="false" />
				<session id="PLIERS_ELETRICIAN_HINT"/>
				<cinematic id="PLIERS_ELETRICIAN_HINT"/>
			</state>
			
			
			

			<state>
				<requirement type="item" id="COUNT'S_PISTOL" />
				<requirement type="session" id="M6_SHADOW" value="false" />	
				<session id="M6_SHADOW"/>
				<sound src="Audio/SFX/Attention.mp3"/>	
				<cinematic sound="false" />
				<property type="frame" value="activate" assign="object_window" name="shadow_man1" />
			</state>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
				
				<state>
					<requirement type="session" id="M4_LIGHT_SHOP_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light1"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light1_area" align="origin"/>
				</state>
				<object name="light1_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp2.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SHOP_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_SHOP_1B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_SHOP_1A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_SHOP_1A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_1"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_SHOP_1A"/>
								<requirement type="session" id="M4_LIGHT_SHOP_1B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light1"/>
								<poi value="off" target="active_screen" object="light1_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_SHOP_1B" />
								<session id="GOT_NUMBER_1"/>
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_SHOP_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_SHOP_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>	
				
			</state>
			
			<object name="phone_booth" id="phone_booth" cursor="spyglass">
				<state>					
					<event type="clicked">
						<warning id="SHOP_STREET_WARNING_4"/>
					</event>
				</state>
				
				<state>					
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false"/>
					<poi id="PHONE_BOOTH_POI" value="on" target="object_window" object="phone_booth" />
				</state>
				<state>					
					<requirement type="session" id="ACTIVE_MISSION" value="5"/>
					<requirement type="session" id="M5_1_FAT_LADY_SCREAMED"/>
					
					<requirement type="session" id="M5_PHONE_BOOTH_FOUND" value="false"/>
					<requirement type="session" id="PHONE_BOOTH_STARKEY_FOUND" value="false"/>	
					<poi target="object_window" object="phone_booth" />
				</state>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					<state>
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false" />					
						<warning visible="false"/>
						<portal target="PHONE_BOOTH" hidden_screen="true" />
					</state>
					<state>
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>					
						<warning id="BROKE_PHONE_HINT"/>
					</state>
				</event>
				<event type="clicked">
					<state>
						<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>					
						<warning id="SHOP_STREET_WARNING_4"/>
					</state>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<warning id="PHONE_BOOTH_LOOKS_INTERESTING"/>
				</event>
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="5"/>	
					<requirement type="session" id="M5_1_FAT_LADY_SCREAMED"/>	
					<requirement type="session" id="PHONE_BOOTH_STARKEY_FOUND" value="false"/>						
					<warning visible="false"/>
					<portal target="PHONE_BOOTH" hidden_screen="true" />
				</event>
			</object>
			
			<state>
				<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
				<property type="visible" value="false" assign="object_window" name="door_open" />
			</state>
			
			
			
			<object name="coach_house" id="COACH_HOUSE" cursor="spyglass" tooltip="LOCATION_COACH_HOUSE_TO">
				<state>
					<requirement type="item" id="CROWBAR" />
					<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
					<poi value="on" target="object_window" object="coach_house" />
				</state>
				<state>
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9"/>
					<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
					<poi value="on" target="object_window" object="coach_house" align="origin" />
				</state>

				<event type="clicked">
					<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" />
					<portal target="COACH_HOUSE" hidden_screen="true" />
				</event>
				
				
				
				<event type="clicked">
					<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
					
					
					<!-- ******************************************** -->
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window id="COACH_HOUSE_DOOR" src="swfs\windows\animated_coach_house_door.swf" bind_events="true" bind_click="false">
						
						<state>
							<requirement type="item" id="CROWBAR" />
							<requirement type="session" id="COACH_HOUSE_SHADOW" value="false" />	
							<session id="COACH_HOUSE_SHADOW"/>
							<sound src="Audio/SFX/Attention.mp3"/>	
							<cinematic sound="false" />
							<property type="frame" value="activate" assign="object_window" name="shadow_man" />
						</state>
						<state>
							<requirement type="item" id="CROWBAR" value="false"/>
							<warning id="M2_CROWBAR_NEEDED"/>
						</state>
						<object name="Layer_2" basic="true">
							<event type="frame" value="hit1">
								<sound src="Audio/SFX/Chapter 2/Crowbar_hitting_tearing_wood.mp3"/>	
							</event>
							<event type="frame" value="hit2">
								<sound src="Audio/SFX/Chapter 2/Crowbar_hitting_tearing_wood.mp3"/>	
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CROWBAR" value="false" />
								<requirement type="session" id="PRYED_COACH_HOUSE" value="false" />							
								<warning id="ERROR_MAYBE_CAN_PRY_OPEN" />
							</event>	
							<event type="frame" value="active">
								<portal target="NAV-13" />
								<cinematic id="M2_PRYED_OPEN"/>
							</event>	

							
							<event type="clicked">								
								<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
								<requirement type="holding_item" id="CROWBAR" warning="ERROR_MAYBE_CAN_PRY_OPEN" />	
								<session id="COACH_HOUSE_DOOR_UNLOCKED" />
								<session id="PRYED_COACH_HOUSE" />								
								<item remove="true" id="CROWBAR"/>
								<property type="frame" value="activate" assign="object_window" name="Layer_2" />
								
							</event>
						</object>
																			

					</window> 
					
					<!--  -->
					
					
					<!-- 
					<window id="COACH_HOUSE_DOOR" src="swfs/windows/coach_house_door.swf" bind_events="true" bind_click="false">
						<state>
							<requirement type="holding_item" id="CROWBAR" value="false" />
							<requirement type="session" id="PRYED_COACH_HOUSE" value="false" />
						
							<warning id="ERROR_MAYBE_CAN_PRY_OPEN" />
						</state>
						
						
						<object name="Layer_2" basic="true">
							<event type="clicked">
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_1" />
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_2" />
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_3" />
								<session id="COACH_HOUSE_DOOR_UNLOCKED" />
								<item id="CROWBAR" remove="true"/>
								<portal target="NAV-13" hidden_screen="true" />
							</event>
						</object>
						
						<object id="PLANK1" name="plank1">
							<event type="clicked">
								<requirement type="holding_item" id="CROWBAR" warning="ERROR_MAYBE_CAN_PRY_OPEN" />
								<property type="visible" value="false" assign="object_window" name="plank1" />
								<session id="COACH_HOUSE_DOOR_BROKE_PLANK_1" />
							</event>
							<state id="closed">
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_1" />
								<property type="visible" value="false" assign="object_window" name="plank1" />
							</state>
						</object>
						
						<object id="PLANK2" name="plank2">
							<event type="clicked">
								<requirement type="holding_item" id="CROWBAR"  warning="ERROR_MAYBE_CAN_PRY_OPEN"/>
								<property type="visible" value="false" assign="object_window" name="plank2" />
								<session id="COACH_HOUSE_DOOR_BROKE_PLANK_2" />
							</event>
							<state id="closed">
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_2" />
								<property type="visible" value="false" assign="object_window" name="plank2" />
							</state>
						</object>
						
						<object id="PLANK3" name="plank3">
							<event type="clicked">
								<requirement type="holding_item" id="CROWBAR"  warning="ERROR_MAYBE_CAN_PRY_OPEN"/>
								<property type="visible" value="false" assign="object_window" name="plank3" />
								<session id="COACH_HOUSE_DOOR_BROKE_PLANK_3" />
							</event>
							<state id="closed">
								<requirement type="session" id="COACH_HOUSE_DOOR_BROKE_PLANK_3" />
								<property type="visible" value="false" assign="object_window" name="plank3" />
							</state>
						</object>

				  </window>
				   -->
				</event>
			</object>

			<object name="nav3" id="nav3" to="NAV-15" cursor="puzzle" tooltip="LOCATION_BUTCHERSHOP_TO">
				<state>
					<requirement type="session" id="M4_BUTCHER_UNLOCKED" value="false" />
					<object name="nav3" id="nav3" to="NAV-15" cursor="puzzle"/>
				</state>
				<state>
					<requirement type="session" id="M4_BUTCHER_UNLOCKED" value="false" />
					<requirement type="item" id="CANDLEBOX"/>
					<poi value="on" target="object_screen" object="nav3"/> 
				</state>
				
				
				<event type="clicked">
					<!--<portal target="NAV-15" />-->
					<state>
						<requirement type="session" id="M4_BUTCHER_UNLOCKED" />
						<portal target="BUTCHER_SHOP" hidden_screen="true" />
						<goal id="NOTEBOOK_4_2_a" remove="true"/>
					</state>
					<state>
						<requirement type="session" id="M4_BUTCHER_UNLOCKED" value="false" />
						<requirement type="session" id="ACTIVE_MISSION" value="4" warning="BUTCHER_SHOP_TOO_EARLY" />
						
						
						
						<goal id="NOTEBOOK_4_3"/>
						
						<minigame src="swfs/mini_games/decode10/decode10.swf">
							<!-- automatically port back to outdoor opera -->
							<warning id="GAME_DECODE10_HINT_0"/>
							<hint id="GAME_DECODE10_HINT_1"/>
							<hint id="GAME_DECODE10_HINT_2"/>

							<prize>
								<goal id="NOTEBOOK_4_3" remove="true"/>
								<item id="CANDLEBOX" remove="true"/>
								<item id="MATCHBOX" remove="true"/>
								<session id="M4_BUTCHER_UNLOCKED" /> 
								
								<portal target="NAV-13" />
							</prize>
							<leave>
								<portal target="NAV-13" />
							</leave>
						</minigame>
					</state>
				</event>
			</object>
			
			<state>
				<requirement type="session" id="M4_BUTCHER_UNLOCKED" />	
				<object name="nav3" id="nav3" to="NAV-15" cursor="west"/>
			</state>
			
			
			
			<object name="cave_entrance" id="cave_entrance" cursor="spyglass" tooltip="LOCATION_BRIDGE_TO">
				<event type="clicked">
					<state>
						<event type="clicked">
							<warning id="SHOP_STREET_WARNING_5"/>
						</event>
					</state>
					
					<state>
						<state>
							<requirement type="session" id="TUNNEL_CHAPTER" value="false" />
							<session id="TUNNEL_CHAPTER" />
							<newChapter id="17"/>
						</state>
						
						<!-- <requirement type="session" id="M3_MATCH_BOX" value="false" /> -->
						<requirement type="session" id="ACTIVE_MISSION" value="3" warning="SHOP_STREET_WARNING_5" />
						<requirement type="item" id="LANTERN" warning="M3_TUNNEL_LANTERN" />
						
						<state>
							<requirement type="session" id="M3_6_SPOKET_VIOLONIST" value="false" />
							<warning visible="false"/>
							<portal target="VIOLINIST1" hidden_screen="true" />
						</state>
						<state>
							<requirement type="session" id="M3_6_SPOKET_VIOLONIST" />
							<warning visible="false"/>
							<portal target="NAV-17" />
						</state>
					</state>
					
				
					<state>
						<requirement type="session" id="ACTIVE_MISSION" value="4"/>
						<warning visible="false"/>
						<portal target="NAV-17" />						
					</state>
					<state>
						<requirement type="session" id="ACTIVE_MISSION" value="5"/>
						<warning visible="false"/>
						<portal target="NAV-17" />						
					</state>
					<state>
						<requirement type="session" id="ACTIVE_MISSION" value="6"/>
						<warning visible="false"/>
						<portal target="NAV-17" />						
					</state>
					<state>
						<requirement type="session" id="ACTIVE_MISSION" value="7"/>
						<warning visible="false"/>
						<portal target="NAV-17" />						
					</state>
				</event> 
				
				<state>
					<requirement type="session" id="COACH_HOUSE_DOOR_UNLOCKED" value="false" />
					<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9"/>
					
					<goal id="NOTEBOOK_2_7"/>
					<goal id="NOTEBOOK_2_6" remove="true"/>
				</state>
				
				<state>
						<requirement type="session" id="ACTIVE_MISSION" value="3"/>
						<requirement type="session" id="M3_LANTERN_UNLOCKED"/> 
						<requirement type="session" id="M3_CAVE_ENTRANCE_SPARKLE_ONCE_AFTER_LANTERN_ACQUIRED" value="false" /> 
						<poi id="cave_entrance" value="on" target="object_screen" object="cave_entrance"/> 
						<session id="M3_CAVE_ENTRANCE_SPARKLE_ONCE_AFTER_LANTERN_ACQUIRED"/> 
				</state>
				
				
				
			</object>

			<!-- Back to previous screen -->
			<object name="nav_back" id="NAV_BACK" to="VILLAGE_SQUARE" cursor="south" tooltip="LOCATION_VILLAGE_SQUARE_TO">
				
				<event type="clicked">
					<portal target="VILLAGE_SQUARE" />
				</event>
			</object>
		</screen>
			<!-- PHONE BOOTH -->
			<screen id="NAV-13-1" src="swfs/overlays/PHONE-BOOTH-(FINALIZED).swf">
				<!-- Back to previous screen -->
				<object name="nav1" id="nav1" to="NAV-13" cursor="south" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">
					<event type="clicked">
						<portal target="NAV-13" />
					</event>
				</object>
			</screen>

		<!-- BUTCHER SHOP -->
			
			
			
			
		<screen id="NAV-15" src="swfs/overlays/BUTCHER-SHOP-(FINALIZED).swf">
			<!--<object name="nav2" id="nav2" to="NAV-15a" cursor="west">
				<event type="clicked">
					<portal target="NAV-15a" />
				</event>
			</object>-->
			<!-- Back to previous screen -->
			<object name="nav1" id="nav1" to="NAV-13" cursor="south">
				<event type="clicked">
					
					
					<portal target="NAV-13"  />
				</event>
			</object>
		</screen>

		<!-- CLIFF? -->
		<screen id="ELECTRIC_ROOM_DARK" src="swfs/overlays/eletric_room_dark.swf">
			
			<object name="nav_back" id="NAV_BACK" cursor="south" tooltip="LOCATION_OPERA_TO">
				<event type="clicked">
					<portal target="OPERA" hidden_screen="true" />
				</event>
			</object>
						
				
			<object name="light_area" id="nav1" cursor="hand">
				<poi id="nav1" value="on" target="active_screen" object="light_area" align="origin"/>
				
				<event type="clicked">	
					<sound src="Audio/SFX/Chapter 4/Generating_starts_and_powering_up.mp3" />
					
					<property type="frame" value="activate" assign="screen"/>
					<object name="Layer_2" assign="object_window">
						<event type="frame" value="active">
							<cinematic id="M4_POWER_ON">
								<session id="M4_POWER_ON"/>
								<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
							</cinematic>
						</event>
					</object>
				</event>
			</object>
		</screen>
		
		<!-- BRIDGE -->
		<screen id="NAV-17" src="swfs/overlays/BRIDGE-(FINALIZED).swf" footstep="Dirt">
			
			<warning id="LOCATION_BRIDGE"/>
			<!--<music src="Audio/Ambient/Bridge.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Bridge and Cliff Edge.mp3" fadeIn="10000" channel="AMBIENT"/>
			<music channel="default" fadeIn="10000"/>
			
			<goal id="NOTEBOOK_3_1" remove="true"/>
			
			<object id="bridge" name="bridge" cursor="hand"> 
				<event type="clicked"> 
					<warning id="BRIDGE_WARNING"/>
				</event>
			</object>
			
			<object id="gorge" name="gorge" cursor="hand"> 
				<event type="clicked"> 
					<warning id="BRIDGE_WARNING_1"/>
				</event>
			</object>  
			
			<object id="warm_lights" name="warm_lights" cursor="hand"> 
				<event type="clicked"> 
					<warning id="BRIDGE_WARNING_2"/>
				</event>
			</object> 
			
			<object id="dense_fog" name="dense_fog" cursor="hand"> 
				<event type="clicked"> 
					<warning id="BRIDGE_WARNING_3"/>
				</event>
			</object>  
			
			<object id="more_fog" name="more_fog" cursor="hand"> 
				<event type="clicked"> 
					<warning id="BRIDGE_WARNING_4"/>
				</event>
			</object>  
			
			<state>
				<requirement type="session" id="M3_GOT_LADDER" value="false" />
				<poi id="LADDER_POI" value="on" target="object_window" object="Ladder"  align="origin" type="single" />
			</state>
			<state>
				<requirement type="session" id="M3_GOT_BRICK" value="false" />
				<poi id="LADDER_POI" value="on" target="object_window" object="brick"  align="origin" type="single" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<property type="frame" value="2" assign="screen" stop="true" />
				
				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
			
				<state>
					<requirement type="session" id="M4_LIGHT_BRIDGE_1B" value="false" />
					<property type="visible" value="false" assign="active_screen" name="light1"/>
					<poi id="GATE_POI" value="on" target="active_screen" object="light1_area" align="origin"/>
				</state>
				<object name="light1_area" assign="active_screen" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/lamp3.swf">
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_BRIDGE_1A" value="false" />
								<warning id="ERROR_LIGHT_UP_CANDLE" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" value="false" />
								<requirement type="session" id="M4_LIGHT_BRIDGE_1B" />
								
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="CANDLEBOX" />
								<requirement type="session" id="M4_LIGHT_BRIDGE_1A"  value="false" />
								<sound src="Audio/SFX/Chapter 4/Candle_being_placed_inside_lamp.mp3"/>
								
								<property type="frame" value="candle_activate" assign="window" stop="false" />
								<session id="M4_LIGHT_BRIDGE_1A" />
							</event>
							<event type="clicked">
								<requirement type="session" id="GOT_NUMBER_2"/>
								<warning id="ERROR_MARK_SYMBOL" />
							</event>
							<event type="clicked">
								<requirement type="holding_item" id="MATCHBOX" />
								<requirement type="session" id="M4_LIGHT_BRIDGE_1B"  value="false" />
								
								<sound src="Audio/SFX/Chapter 4/Match_striking_box_lighting_candle.mp3" />
								<property type="frame" value="activate" assign="window" stop="false" />
								<property type="visible" value="true" assign="active_screen" name="light1"/>
								<poi value="off" target="active_screen" object="light1_area"/>
								<updateLights target="active_screen"/>
								<session id="M4_LIGHT_BRIDGE_1B" />
								<session id="GOT_NUMBER_2" />
								<warning id="ERROR_MARK_SYMBOL" />
								<state>
									<requirement type="session" id="GOT_NUMBER_0"/>
									<requirement type="session" id="GOT_NUMBER_1"/>
									<requirement type="session" id="GOT_NUMBER_2"/>
									<requirement type="session" id="GOT_NUMBER_3"/>
									<requirement type="session" id="GOT_NUMBER_4"/>
									<requirement type="session" id="GOT_NUMBER_5"/>
									<requirement type="session" id="GOT_NUMBER_6"/>
									<requirement type="session" id="GOT_NUMBER_7"/>
									<requirement type="session" id="GOT_NUMBER_8"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="GOT_NUMBER_9"/>
									<requirement type="session" id="M4_LIGHT_COMPLETE" value="false" />
									<session id="M4_LIGHT_COMPLETE"/>
									<goal id="NOTEBOOK_4_2" remove="true"/> 
									<goal id="NOTEBOOK_4_2_a"/>									
								</state>
							</event>
							<state>
								<requirement type="session" id="M4_LIGHT_BRIDGE_1A"/>
								<property type="frame" value="candle_active" assign="window" stop="true" />
							</state>
							<state>
								<requirement type="session" id="M4_LIGHT_BRIDGE_1B"/>
								<property type="frame" value="active" assign="window" stop="true" />
							</state>
						</window>
					</event>
				</object>
			</state>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="4" />
				<requirement type="session" id="M4_CLIFF_EDGE_OPEN"/>
				
				<object name="cliff_door" cursor="west">
					<event type="clicked">
						<portal target="CLIFF_EDGE" hidden_screen="true" />
					</event>
				</object>
			</state>
			<state>
				<requirement type="item" id="MARBLE1"/>
				<requirement type="item" id="MARBLE2"/>
				<requirement type="item" id="MARBLE3"/>
				<requirement type="session" id="M4_CLIFF_EDGE_OPEN" value="false" />				
				<poi value="on" target="object_window" object="cliff_door" align="origin" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="5" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="6" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="7" />
				<property type="visible" value="false" assign="object_window" name="door_open" />			
				<object name="cliff_door" cursor="puzzle">
					<event type="clicked">
						<state>
							
						</state>
						
						
						<state>
							<requirement type="session" id="M4_CLIFF_EDGE_OPEN" value="false" />
							<newChapter id="55"/>
							<goal id="NOTEBOOK_3_5" remove="true" />
							<state>
								<requirement type="session" id="M4_CHURCH_MARBLE_FOUND" value="false" />
								<requirement type="session" id="M3_RED_MARBLE" value="false" />
								<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
								<goal id="NOTEBOOK_4_4"/>
							</state>
							<state>
								<requirement type="session" id="M4_CHURCH_MARBLE_FOUND" value="false" />
								<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
								<goal id="NOTEBOOK_4_4"/>
							</state>
							<state>
								<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
								<goal id="NOTEBOOK_4_4"/>
							</state>
							<state>
								<requirement type="session" id="M4_CHURCH_MARBLE_FOUND" value="false" />
								<goal id="NOTEBOOK_4_4"/>
							</state>
							
							<minigame src="swfs/mini_games/mastermind/mastermind.swf">
								<warning id="GAME_MASTERMIND_HINT_0"/>
								<hint id="GAME_MASTERMIND_HINT_1"/>
								<hint id="GAME_MASTERMIND_HINT_2"/>
								<prize>
									<goal id="NOTEBOOK_4_4" remove="true"/>
									<goal id="NOTEBOOK_4_6" remove="true"/>
									<session id="M4_CLIFF_EDGE_OPEN"/>
									<portal target="NAV-17"/>
								</prize>
								<leave>
									<portal target="NAV-17"/>
								</leave>
							</minigame>
						</state>
						<state>
							<requirement type="session" id="M4_CLIFF_EDGE_OPEN" />
							<portal target="UNDERSTUDY"/>
							
						</state>
					</event>
				</object>
			</state>

				
				
			
			<state>
				<requirement type="session" id="M3_GOT_LADDER" />
				<property type="visible" value="false" assign="object_window" name="Rope" />
				<property type="visible" value="false" assign="object_window" name="Ladder" />
			</state>
			
			
			<state>
				<requirement type="session" id="M3_GOT_BRICK" />
				<property type="visible" value="false" assign="object_window" name="brick" />
			</state>
			<state>
				<requirement type="session" id="M6_BRIDGE_KEY" />
				<property type="visible" value="false" assign="object_window" name="Key_static" />
			</state>
			
			<state>
				<requirement type="item" id="LONG_STICK" />
				<requirement type="session" id="M6_BRIDGE_BIRD" />
				<requirement type="session" id="M6_BRIDGE_KEY" value="false"/>
				<requirement type="session" id="M6_BRIDGE_STICK_VIEWED" value="false"/>
				<cinematic id="M6_BRIDGE_STICK"/>
				<session id="M6_BRIDGE_STICK_VIEWED"/>
			</state>
			<state>
				<requirement type="session" id="M6_CLIFF_HINTED" />
				<requirement type="session" id="M6_STICK_FOUND" value="false" />
				
				<poi target="active_screen" object="cliff_door" align="origin"  />
			</state>
			
			<object name="Key_static" basic="true" cursor="hand">
				<event type="clicked">
					<warning id="M6_KEYS_TOO_HIGH"/>
					<requirement type="session" id="M6_STICK_FOUND" value="false" />
					<session id="M6_CLIFF_HINTED"/>
					<poi target="active_screen" object="cliff_door" align="origin"  />
				</event>
			</object>			
			
			<state>
				<requirement type="session" id="M6_BRIDGE_BIRD" />
				
				<property type="visible" value="false" assign="object_window" name="Bird_static" />
				<property type="visible" value="false" assign="object_window" name="BirdArea_static" />
				<requirement type="session" id="M6_BRIDGE_KEY" value="false" />


				
				<poi target="active_screen" object="Key_static"  />
				
				<object name="KeyArea_static" basic="true">
					<event type="clicked">
						<requirement type="holding_item" id="LONG_STICK"/>
						<item id="ALLOUT_KEY" src="images/items/butcher_key.png" />
						<items_collected>
							<goal id="NOTEBOOK_6_4" remove="true"/>
							<cinematic id="M6_FREEZER_KEY">
								<goal id="NOTEBOOK_6_7"/>
							</cinematic>
							<property type="visible" value="false" assign="object_window" name="Key_static" />
							<property type="visible" value="false" assign="object_window" name="KeyArea_static" />
							<session id="M6_BRIDGE_KEY"/>
							<item id="LONG_STICK" remove="true"/>
							<goal id="NOTEBOOK_6_6" remove="true" />
						</items_collected>
					</event>
					<event type="clicked">
						<requirement type="session" id="M6_STICK_FOUND" value="false" />   
						<warning id="BRIDGE_REACH_STICK"/>
					</event>
				</object>
			</state>
			
			
			<state>
				<requirement type="item" id="COUNT'S_PISTOL" />
				<requirement type="session" id="M6_BRIDGE_BIRD" value="false" />
				<newChapter id="42"/>
				<newChapter id="61"/>
				<poi target="active_screen" object="BirdArea_static" align="origin" />
				<object name="BirdArea_static" basic="true" cursor="hand">
					<event type="clicked">						
						
						
						<requirement type="holding_item" id="COUNT'S_PISTOL" warning="M6_GUN_SIGNAL" />
						<sound src="Audio/SFX/Chapter 6/Gun_shoot_bell_ring_distance.mp3" />
						<item id="COUNT'S_PISTOL" remove="true"/>
						<goal id="NOTEBOOK_6_5" remove="true"/>
						
						<session id="M6_BRIDGE_BIRD"/>
						<delay time="500"/>
						
						<sound src="Audio/SFX/Chapter 6/Crow_caws_flies_away.mp3" />
						
						<property type="visible" value="false" assign="object_window" name="Bird_static" />	
						<property type="visible" value="false" assign="object_window" name="BirdArea_static" />	
						<poi target="active_screen" object="Key_static"  />
						<cinematic id="M6_GUN_SIGNAL_2">
							<goal id="NOTEBOOK_6_6"/>
						</cinematic>
					</event>
				</object>
			</state>
			
			
			
			<state>
				<requirement type="session" id="M4_CLIFF_EDGE_OPEN" />	
				<property type="visible" value="true" assign="object_window" name="door_open" />	
				<object name="cliff_door" cursor="west"/>
				<state>
					<requirement type="session" id="M4_CLIFF_EDGE_DOOR" value="false" />	
					<session id="M4_CLIFF_EDGE_DOOR"/>
					<cinematic id="M4_CLIFF_EDGE_DOOR"/>
				</state>
				
			</state>
			
			
			<object name="brick" cursor="hand">
				<event type="clicked">					
					<property type="visible" value="false" assign="object_window" name="brick" />
					<item name="brick" id="BRICK" src="images/items/brick.png" />
					<items_collected>
						<session id="M3_GOT_BRICK"/>
					</items_collected>
				</event>
			</object>
			
		    <state> 
				<requirement type="session" id="M3_GOT_LADDER" value="false" />
				<object name="Rope_area" assign="active_screen" cursor="hand" basic="true"/>
			</state>
			
			<object name="Rope_area" basic="true">
			
				
				<event type="clicked">
					
					<requirement type="session" id="M3_GOT_LADDER" value="false" />
					<requirement type="holding_item" id="PLIERS" />
					<object name="Rope_area" assign="active_screen" cursor="" basic="true"/>
					<sound src="Audio/SFX/Chapter 3/Pliers_cutting_wire.mp3"/>	
					<warning id="BRIDGE_HMM"/>
					
					<poi value="off" target="active_screen" object="Ladder"  />
					
					
					<item name="ladder" id="LADDER" src="images/items/ladder.png" />
					<items_collected>
						<item id="PLIERS" remove="true"/>
						<session id="M3_GOT_LADDER" />
					</items_collected>
					<property type="visible" value="false" assign="active_screen" name="Ladder" />
					<property type="visible" value="false" assign="active_screen" name="Rope" />
					
					<poi value="off" target="active_screen" object="ladder_area"/>
					
					
					
				</event>
				<event type="clicked">
					<requirement type="session" id="M3_GOT_LADDER" value="false" />
					<requirement type="holding_item" id="PLIERS" value="false" />
					<newChapter id="18"/>
					<warning id="M3_LADDER_NEED_CUTTERS" />
				</event>
			</object>
			
			<object name="Ladder" cursor="hand" basic="true">
				<event type="clicked">
					<requirement type="session" id="M3_GOT_LADDER" value="false" />
					<requirement type="holding_item" id="PLIERS" />
					<item id="PLIERS" remove="true"/>
					<poi value="off" target="active_screen" object="Ladder"  />
					
					<newChapter id="18"/>
					<item name="ladder" id="LADDER" src="images/items/ladder.png" />
					<items_collected>
						<session id="M3_GOT_LADDER" />
					</items_collected>
					<property type="visible" value="false" assign="active_screen" name="Ladder" />
					<property type="visible" value="false" assign="active_screen" name="Rope" />
					
					<poi value="off" target="active_screen" object="ladder_area"/>
				</event>
				<event type="clicked">
					<requirement type="session" id="M3_GOT_LADDER" value="false" />
					<requirement type="holding_item" id="PLIERS" value="false" />
					
					<warning id="M3_LADDER_NEED_CUTTERS" />
				</event>
			</object>
			<object name="nav_back" id="NAV_BACK" cursor="south" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">
				<event type="clicked">
					<portal target="NAV-13" />
				</event>
			</object>
			<!-- Back to previous screen
			<object name="nav1" id="nav1" to="NAV-13" cursor="south">
				<event type="clicked">
					<portal target="NAV-13" />
				</event>
			</object> -->
		</screen>
		
		

		<screen id="GARDEN" src="swfs/overlays/Garden.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Garden_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			
			
			<object name="FuseBox_static" id="FUSEBOX_STATIC" locked="true"/>
			<object name="Count_static" id="COUNT_STATIC" locked="true"/>
			
			<object id="bouquet" name="bouquet" cursor="hand">
				<event type="clicked">
					<warning id="GARDEN_WARNING_1"/>
				</event>
			</object>
			
			
			<object id="lilly_pad" name="lilly_pad" cursor="hand">
				<event type="clicked">
					<warning id="GARDEN_WARNING_2"/>
				</event>
			</object>
			
			<object id="broken" name="broken" cursor="hand">
				<event type="clicked">
					<warning id="GARDEN_WARNING_3"/>
				</event>
			</object> 
			
			<object id="view_fog" name="view_fog" cursor="hand">
				<event type="clicked">
					<warning id="GARDEN_WARNING_4"/>
				</event>
			</object> 
			
			<object id="garden" name="garden" cursor="hand">
				<event type="clicked">
					<warning id="GARDEN_WARNING_5"/>
				</event>
			</object> 
			
			<state>
				<requirement type="session" id="GARDEN_MINIGAME_COMPLETE" />
				<requirement type="session" id="GARDEN_FUSEBOX_COMPLETE" value="false" />
				<session id="GARDEN_FUSEBOX_COMPLETE"/>
				<session id="SOLVED_MINIBOX2"/>
				<!--  -->
				<property type="visible" value="true" assign="object_window" name="TowerLight_static" />
				<delay time="300" />
				<property type="visible" value="false" assign="object_window" name="TowerLight_static" />
				<delay time="300" />
				<property type="visible" value="true" assign="object_window" name="TowerLight_static" />
				<delay time="300" />
				<property type="visible" value="false" assign="object_window" name="TowerLight_static" />
				<delay time="300" />
				<property type="visible" value="true" assign="object_window" name="TowerLight_static" />
				<!--  -->
				
				
				
				<cinematic id="GARDEN_FUSEBOX_COMPLETE">
					<goal id="NOTEBOOK_7_7" remove="true"/>
					<goal id="NOTEBOOK_7_8"/>
				</cinematic>
			</state>
			<state>
				<requirement type="session" id="GARDEN_MINIGAME_COMPLETE" value="false" />
				<object name="TowerLight_static" id="TOWERLIGHT_STATIC" locked="true" visible="false" />

				<poi target="object_window" object="FuseBox_static" align="origin" />			
				<object name="FuseBox_static" basic="true" cursor="puzzle">	
					<event type="clicked">
						<requirement type="session" id="GARDEN_FUSEBOX_READY"/>						
						<minigame id="fusebox" src="swfs/mini_games/fusebox/Fusebox.swf">
							<!-- automatically port back to outdoor opera -->
							<hint id="GAME_FUSEBOX_HINT_1"/>
							<hint id="GAME_FUSEBOX_HINT_2"/>
							<leave>							
								<portal target="GARDEN" />
							</leave>
							<prize>
								<session id="GARDEN_MINIGAME_COMPLETE" />
								<portal target="GARDEN" />
							</prize>
						</minigame>
					</event>
					<event type="clicked">
						<requirement type="session" id="GARDEN_FUSEBOX_READY" value="false" />
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/garden_fusebox.swf">
							<object name="Wheel_animation" basic="true">
								<event type="frame" value="finish">
										<minigame id="fusebox" src="swfs/mini_games/fusebox/Fusebox.swf">
											<!-- automatically port back to outdoor opera -->
											<hint id="GAME_FUSEBOX_HINT_1"/>
											<hint id="GAME_FUSEBOX_HINT_2"/>
											<leave>							
												<portal target="GARDEN" />
											</leave>
											<prize>
												<session id="GARDEN_MINIGAME_COMPLETE" />
												<portal target="GARDEN" />
											</prize>
										</minigame>
								</event>
								
								<event type="clicked">
									<requirement type="session" id="GARDEN_RUST_REMOVED"/>									
									<sound src="Audio/SFX/Chapter 7/Valve_turning.mp3" />
									<property type="frame" value="activate" stop="false" assign="object_window" name="Wheel_animation" />									
									<session id="GARDEN_FUSEBOX_READY"/>
								</event>
							</object>
							
							<property type="visible" value="false" assign="object_window" name="Wheel_animation"/>
							
							<object name="rust_remover" basic="true" visible="false" >
								
							</object>
							
							
							<object name="rust_wheel" basic="true" visible="false" >
								<state>
									<requirement type="session" id="M7_GARDEN_WHEEL_TRIED"/>
									<requirement type="session" id="GARDEN_RUST_REMOVED" value="false" />
									
									<property type="visible" value="true" assign="object_window" name="rust_wheel"/>
								</state>
								
								<event type="clicked">
									<requirement type="session" id="M7_GARDEN_WHEEL_TRIED"/>
									<requirement type="session" id="GARDEN_RUST_REMOVED" value="false" />
									<requirement type="holding_item" id="RUST_REMOVER" warning="GARDEN_FUSEBOX_RUST_REMOVER" />
									<item id="RUST_REMOVER" remove="true"/>
									<sound src="Audio/SFX/Chapter 7/Oil_dripping_rust_removing.mp3" />
									<session id="GARDEN_RUST_REMOVED"/>
									<goal id="NOTEBOOK_7_6_2" remove="true"/>
									
									<property type="frame" value="activate" stop="false" assign="object_window" name="rust_remover" />
									<property type="visible" value="true" assign="object_window" name="rust_remover" />
									
									<fadeIn assign="object_window" name="Wheel_animation" />
									<delay time="1500"/>
									<fadeOut assign="object_window" name="rust_wheel" />		
									<cinematic id="GARDEN_RUST_REMOVED"/>
									
								</event>
							</object>
							
							<property type="visible" value="false" assign="object_window" name="rust_remover"/>
							
							
							
							<object name="background">
								<event type="clicked">
									<session id="M7_GARDEN_EVENT_TRIGGERED"/>
									<newChapter id="50"/>									
									
									<state>
										<requirement type="session" id="M7_GARDEN_WHEEL_TRIED" value="false" />
										<requirement type="holding_item" id="SEWER_WHEEL" value="false"/>
										<goal id="NOTEBOOK_7_6"/>
										<goal id="NOTEBOOK_7_5B" remove="true"/>
									</state>
									<state>
										<requirement type="session" id="M7_GARDEN_WHEEL_TRIED" value="false" />										
										<requirement type="holding_item" id="SEWER_WHEEL" warning="GARDEN_FUSEBOX_WHEEL" />
										
										<goal id="NOTEBOOK_7_6" remove="true"/>
										<item id="SEWER_WHEEL" remove="true"/>
										<property type="visible" value="true" assign="object_window" name="rust_wheel" />	
										
										<session id="M7_GARDEN_WHEEL_TRIED"/>
										<warning id="GARDEN_FUSEBOX_RUST_REMOVER"/>
										<goal id="NOTEBOOK_7_6_2"/>
									</state>
									
									
									
									<state>
										<requirement type="session" id="GARDEN_FUSEBOX_READY" />
										<minigame id="fusebox" src="swfs/mini_games/fusebox/Fusebox.swf">
											<!-- automatically port back to outdoor opera -->
											<hint id="GAME_FUSEBOX_HINT_1"/>
											<hint id="GAME_FUSEBOX_HINT_2"/>
											<leave>							
												<portal target="GARDEN" />
											</leave>
											<prize>
												<session id="GARDEN_MINIGAME_COMPLETE" />
												<portal target="GARDEN" />
											</prize>
										</minigame>
									</state>
									
									<!--  
									<state>
										<requirement type="session" id="GARDEN_RUST_REMOVED" />
										<requirement type="holding_item" id="SEWER_WHEEL" warning="GARDEN_FUSEBOX_WHEEL" />
										
										<item id="SEWER_WHEEL" remove="true"/>
										
										<property type="frame" value="activate" stop="false" assign="object_window" name="Wheel_animation" />	
										<property type="visible" value="true" assign="object_window" name="Wheel_animation" />
					
										<sound src="Audio/SFX/Chapter 7/Valve_turning.mp3" />
										<session id="GARDEN_FUSEBOX_READY"/>
									
									</state>
									<state>
										<requirement type="session" id="GARDEN_RUST_REMOVED" value="false" />
										<requirement type="holding_item" id="RUST_REMOVER" warning="GARDEN_FUSEBOX_RUST_REMOVER" />
										<item id="RUST_REMOVER" remove="true"/>
										<sound src="Audio/SFX/Chapter 7/Oil_dripping_rust_removing.mp3" />
										<session id="GARDEN_RUST_REMOVED"/>
									</state>
									
									  -->
								</event>
							</object>						
							
							<state>
								<requirement type="session" id="M7_GARDEN_WHEEL_TRIED"/>
								<requirement type="session" id="GARDEN_RUST_REMOVED" value="false" />
								
								<property type="visible" value="true" assign="object_window" name="rust_wheel"/>
							</state>
							<state>
								<requirement type="session" id="GARDEN_RUST_REMOVED"/>
								<property type="frame" value="completed" stop="false" assign="object_window" name="Wheel_animation" />
								<property type="visible" value="false" assign="object_window" name="rust_wheel"/>
							</state>
							
							
							
							<state>
								<requirement type="session" id="M7_GARDEN_WHEEL_TRIED"/>
								<requirement type="session" id="GARDEN_RUST_REMOVED" />
								
								<property type="visible" value="true" assign="object_window" name="Wheel_animation"/>
								<property type="visible" value="false" assign="object_window" name="rust_wheel"/>
								<cinematic id="GARDEN_RUST_REMOVED"/>
							</state>
							
							<state>
								<requirement type="session" id="M7_GARDEN_WHEEL_TRIED"/>
								<requirement type="session" id="GARDEN_RUST_REMOVED" value="false" />
								
								<property type="visible" value="false" assign="object_window" name="Wheel_animation"/>
								<property type="visible" value="true" assign="object_window" name="rust_wheel"/>
								
							</state>
						</window>
					</event>
				</object>
			</state>
			<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south" tooltip="LOCATION_LIBRARY_TO">
				<event type="clicked">
					<portal target="LIBRARY" hidden_screen="true" />
				</event>
			</object>
			<state>
				<requirement type="session" id="GARDEN_DEAD_BODY" value="false" />
				<session id="GARDEN_DEAD_BODY"/>
				<cinematic id="GARDEN_DEAD_BODY">
					<goal id="NOTEBOOK_7_5B"/>
				</cinematic>
			
			</state>
		</screen>
		<screen id="DUNGEON_DUMMY">
			<portal target="DUNGEON" hidden_screen="true"/>
		</screen>
		
		
		<!-- COLLECTORS EDITION -->
		<!-- ****************** -->
		<!-- ****************** -->
		
		<screen id="HALLWAY" src="swfs/overlays/Hallway.swf" footstep="Wood">
			<warning id="LOCATION_HALLWAY"/>
			
			
			
			<object name="Note6" id="NOTE6" basic="true" cursor="hand">
				<event type="clicked">					
					<warning id="HALLWAY_NOTE6"/>
				</event>
			</object>
			<object name="Note5" id="NOTE5" basic="true" cursor="hand">
				<event type="clicked">					
					<warning id="HALLWAY_NOTE5"/>
				</event>
			</object>
			<object name="Note1" id="NOTE1" basic="true" cursor="hand">
				<event type="clicked">					
					<warning id="HALLWAY_NOTE1"/>
				</event>
			</object>
			<object name="Note2" id="NOTE2" basic="true" cursor="hand">
				<event type="clicked">					
					<warning id="HALLWAY_NOTE2"/>
				</event>
			</object>
			
			<object name="Stage_picture" id="STAGE_PICTURE" basic="true" cursor="spyglass">
				<event type="clicked">		
					<window src="swfs/windows/Stage_Shot.swf">						
						<object name="giles" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE1"/>
							</event>
						</object>
						<object name="leonardo" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE2"/>
							</event>
						</object>
						<object name="count" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE3"/>
							</event>
						</object>
						<object name="violinist" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE4"/>
							</event>
						</object>
						<object name="hilda" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE5"/>
							</event>
						</object>
						<object name="tiberius" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE6"/>
							</event>
						</object>
						<object name="woman" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE7"/>
							</event>
						</object>
						<object name="man" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE8"/>
							</event>
						</object>
						<object name="charles" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE9"/>
							</event>
						</object>
						<object name="girl" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="STAGE_PICTURE10"/>
							</event>
						</object>
					</window>
				</event>
			</object>
													
			<object name="nav_Hilda" id="NAV_HILDA" basic="true" cursor="south" assign="window" tooltip="LOCATION_FATLADY_ROOM_TO">
				<event type="clicked">					
					<portal target="FATLADY_ROOM" hidden_screen="true" />
				</event>
			</object>
			
			<object name="nav_Tiberius" id="NAV_TIBERIUS" basic="true" cursor="north" assign="window" tooltip="LOCATION_MAESTRO_ROOM_TO">
				<event type="clicked">
					<state>
						<requirement type="session" id="MAESTRO_ROOM_UNLOCKED" value="false" />
						
						
						<window src="swfs/windows/maestro_room_door.swf">
							<object name="Layer_2">
								<event type="clicked">
									<requirement type="holding_item" id="MAESTRO_DOOR_KEY" warning="MAESTRO_ROOM_LOCKED" />
									<session id="MAESTRO_ROOM_UNLOCKED" />
									<item id="MAESTRO_DOOR_KEY" remove="true"/>
									<property type="frame" value="activate" assign="object_window" name="Layer_2" />
									<sound src="Audio/SFX/Door_open_wood.mp3" />
								</event>																	
								<event type="frame" value="active">
									<portal target="MAESTRO_ROOM" hidden_screen="true" />
								</event>
							</object>
						</window>

					</state>
					<state>
						<requirement type="session" id="MAESTRO_ROOM_UNLOCKED"/>
						<portal target="MAESTRO_ROOM" hidden_screen="true" />

					</state>
				</event>
			</object>
			
			
			<object name="nav_Caretaker" id="NAV_CARETAKER" basic="true" cursor="north" assign="window" tooltip="LOCATION_CARETAKER_ROOM_TO">
				<event type="clicked">
					<state>
						<requirement type="session" id="CARETAKER_ROOM_UNLOCKED" value="false" />
						
						
						<window src="swfs/windows/caretaker_room_door.swf">
							<object name="Layer_2">
								<event type="clicked">
									<requirement type="holding_item" id="CARETAKER_ROOM_KEY" warning="CARETAKER_ROOM_LOCKED" />
									<session id="CARETAKER_ROOM_UNLOCKED" />
									<item id="CARETAKER_ROOM_KEY" remove="true"/>
									<property type="frame" value="activate" assign="object_window" name="Layer_2" />
									<sound src="Audio/SFX/Door_open_wood.mp3" />
								</event>																	
								<event type="frame" value="active">
									<portal target="CARETAKER_ROOM" hidden_screen="true" />
								</event>
							</object>
						</window>

					</state>
					<state>
						<requirement type="session" id="CARETAKER_ROOM_UNLOCKED"/>
						<portal target="CARETAKER_ROOM" hidden_screen="true" />

					</state>
				</event>
			</object>
			
		</screen>	
			
		<!-- ****************** -->	
		<!-- ****************** -->	
		<!-- COLLECTORS EDITION -->

	</screens>
	
	<!-- HIDDEN SCREENS -->
	<hidden_screens>
		<!-- inside carriage hidden screen -->
		<hidden_screen id="HO_INSIDE_CARRIAGE" src="swfs/hidden_object/HO_INSIDE_CARRIAGE.swf" footstep="Dirt">
			<music src="Audio/Ambient/Burnt House.mp3" fadeIn="10000"/>
			
			<object name="corset" id="CORSET"/>
<object name="anvil" id="ANVIL"/>
<object name="dumbell" id="DUMBELL"/>
<object name="stamp" id="STAMP"/>
<object name="flask" id="FLASK"/>
<object name="pear" id="PEAR"/>
<object name="horse" id="HORSE"/>
<object name="dustpan" id="DUSTPAN"/>
<object name="dragon2" id="DRAGON2" group="dragon" />
<object name="queen" id="QUEEN"/>
<object name="MagnifyingGlass" id="MAGNIFYINGGLASS"/>
<object name="lipstick" id="LIPSTICK"/>
<object name="goblet" id="GOBLET"/>
<object name="metranome" id="METRANOME"/>
<object name="clock" id="CLOCK"/>
<object name="dragon1" id="DRAGON1" group="dragon" />
<object name="compass" id="COMPASS"/>
<object name="pencil" id="PENCIL"/>
<object name="telephone" id="TELEPHONE"/>
<object name="HandFan" id="HANDFAN"/>
<object name="HardHat" id="HARDHAT"/>
<object name="drums" id="DRUMS"/>
<object name="cat" id="CAT"/>
<object name="scarab" id="SCARAB"/>
<object name="pretzel" id="PRETZEL"/>
<object name="crossbow" id="CROSSBOW"/>
<object name="dice" id="DICE"/>
<object name="trumpet" id="TRUMPET"/>
<object name="lightbulb" id="LIGHTBULB"/>
<object name="mouse_trap" id="MOUSE_TRAP"/>
<object name="scissors" id="SCISSORS"/>
<object name="ball8" id="BALL8"/>
<object name="ladle" id="LADLE"/>
<object name="pitcher" id="PITCHER"/>
<object name="screwnail" id="SCREWNAIL"/>
<object name="fishing_hook" id="FISHING_HOOK"/>
<object name="bedpan" id="BEDPAN"/>
<object name="bone" id="BONE"/>
<object name="comb" id="COMB"/>
<object name="spider" id="SPIDER"/>
<object name="knight" id="KNIGHT"/>
<object name="dart1" id="DART1" group="dart" />
<object name="dart2" id="DART2" group="dart" />
<object name="dart3" id="DART3" group="dart" />
<object name="dart4" id="DART4" group="dart" />
<object name="lemon" id="LEMON"/>
<object name="crow1" id="CROW1" group="crow" />
<object name="crow2" id="CROW2" group="crow"/>
<object name="flower" id="FLOWER"/>
<object name="jellyfish" id="JELLYFISH"/>
<object name="scepter" id="SCEPTER"/>
<object name="dentures" id="DENTURES"/>

			
			<object name="ScreenDoor_static" locked="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/door.png" id="PLANK1"  />
					<items_collected>
						<session id="SOLVED_HO_INSIDE_CARRIAGE_M0" />	
						<portal target="HO_INSIDE_CARRIAGE" hidden_screen="true" />
					</items_collected>			
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Screen_static" />	
			<property type="visible" value="false" assign="hidden_screen" name="ScreenDoor_static" />	
			<level number="1" items="12" visible="15">
				<requirement type="session" id="SOLVED_HO_INSIDE_CARRIAGE_M0" value="false" />

				<state>
					<requirement type="session" id="M0_SHADOW_MAN" value="false" />
					<session id="M0_SHADOW_MAN"/>
					<delay time="20000" />			
					<sound src="Audio/SFX/Attention.mp3"/>	
					<property type="frame" value="activate" stop="false" assign="hidden_screen" name="shadow_man" />
				</state>

				<state>
					<requirement type="session" id="M1_HO_INTRO" value="false"/>
					<session id="M1_HO_INTRO"/>
					<tutorial>
						<hint x="478" y="46" time="0" />
						<hint x="970" y="711"/>
						<delay time="400" />					
						<error id="M1_HINT_INTRO"/>
					</tutorial>
				</state>

				<sublevel>
					<task value="CARRIAGE_UNLOCK"/>
					<poi value="on" target="hidden_screen" object="closet_area" align="origin" />
					<object name="closet_area" cursor="hand">
						<event type="clicked">
							<sound src="Audio/SFX/Chapter 2/Curtain_moved_around_1.mp3" />
							<task value="CARRIAGE_DOOR_TAKE"/>	
							<poi value="off" target="hidden_screen" object="closet_area" align="origin" />
							<property type="visible" value="false" assign="hidden_screen" name="closet_area" />
							<property type="visible" value="true" assign="hidden_screen" name="Screen_static" />	
							<property type="visible" value="true" assign="hidden_screen" name="ScreenDoor_static" />							
						</event>
					</object>
					<!--<item src="images/items/door.png" id="PLANK1"  />
					
					<item src="images/items/book.png" id="NOTEBOOK"  />

					<items_collected>
						<session id="SOLVED_HO_INSIDE_CARRIAGE_M0" />	
						<portal target="OUTSIDE_CARRIAGE" />
					</items_collected> -->
				</sublevel>
				
			</level>
			<level>
				<property type="visible" value="true" assign="hidden_screen" name="Screen_static" />	
				<property type="visible" value="false" assign="hidden_screen" name="ScreenDoor_static" />
				<object name="jacket" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_JACKET"/>
					</event>
				</object>
				<object name="mannequin" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_MANNEQUIN"/>
					</event>
				</object>

				<object name="closet_area" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_CLOSET"/>
					</event>
				</object>
				<object name="gramophone" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_GRAMOPHONE"/>
					</event>
				</object>
				<object name="cage" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_CAGE"/>
					</event>
				</object>
				<object name="cage" cursor="hand">
					<event type="clicked">
						<warning id="M0_HO_INSIDE_CARRIAGE_CAGE"/>
					</event>
				</object>
				<object name="nav_back" cursor="south">
					<event type="clicked">
						<portal target="OUTSIDE_CARRIAGE" />
					</event>
				</object>
				
				
			</level>
		</hidden_screen>
		
		<!-- inside the cave -->
		<hidden_screen id="HO_CAVE" src="swfs/hidden_object/CAVE.swf" footstep="Wood" previous="FOREST_CAVE">
			<music src="Audio/Ambient/Burnt House.mp3" fadeIn="10000"/>			
			<music src="Audio/Ambient/Cave.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<object name="cone" id="CONE"/>
			<object name="baseball" id="BASEBALL"/>
			<object name="cigar" id="CIGAR"/>
			<object name="shovel" id="SHOVEL"/>
			<object name="saw" id="SAW"/>
			<object name="CAN_OPENER" id="CAN_OPENER"/>
			<object name="FORK" id="FORK"/>
			<object name="CHEESE_GRATER" id="CHEESE_GRATER"/>
			<object name="SLUG" id="SLUG"/>
			<object name="binoculars" id="BINOCULARS"/>
			<object name="pickaxe" id="PICKAXE"/>
			<object name="bat" id="BAT"/>
			<object name="spider2" id="SPIDER2" group="spider" />
			<object name="BUTTERKNIFE" id="BUTTERKNIFE"/>
			<object name="MELLONBALLER" id="MELLONBALLER"/>
			<object name="AFRICA" id="AFRICA"/>
			<object name="feather" id="FEATHER"/>
			<object name="apple" id="APPLE"/>
			<object name="scorpion2" id="SCORPION2" group="scorpion" />
			<object name="bee" id="BEE"/>
			<object name="canteen" id="CANTEEN"/>
			<object name="pinecone" id="PINECONE"/>
			<object name="LADLE" id="LADLE"/>
			<object name="pipe" id="PIPE"/>
			<object name="lamp" id="LAMP"/>
			<object name="hedgehog" id="HEDGEHOG"/>
			<object name="harmonica" id="HARMONICA"/>
			<object name="ToiletPaper" id="TOILETPAPER"/>
			<object name="frog3" id="FROG3" group="frog" />
			<object name="BOOT" id="BOOT"/>
			<object name="goggles" id="GOGGLES"/>
			<object name="trinagle" id="TRINAGLE"/>
			<object name="spider1" id="SPIDER1" group="spider" />
			<object name="bucket" id="BUCKET"/>
			<object name="frog1" id="FROG1" group="frog" />
			<object name="frog2" id="FROG2" group="frog"/>
			<object name="scissors" id="SCISSORS"/>
			<object name="BowlingPin" id="BOWLINGPIN"/>
			<object name="crowbar" id="CROWBAR"/>
			<object name="crab" id="CRAB"/>
			<object name="scorpion1" id="SCORPION1" group="scorpion" />
			<object name="comb" id="COMB"/>
			<object name="horseshoe" id="HORSESHOE"/>
			<object name="key" id="KEY"/>
			<object name="lock" id="LOCK"/>
			<object name="mouse1" id="MOUSE1" group="mouse" />
			<object name="PaintBrush" id="PAINTBRUSH"/>
			<object name="mouse2" id="MOUSE2" group="mouse" />
			<object name="EyePatch" id="EYEPATCH"/>
			<object name="spade1" id="SPADE1" group="spade" />
			<object name="spade2" id="SPADE2" group="spade" />
			<object name="screwdriver" id="SCREWDRIVER"/>
			<object name="tooth" id="TOOTH"/>



			<property type="visible" value="false" assign="hidden_screen" name="axe_static" />
			<object name="axe_static" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/axe.png" id="AXE"  />
					<items_collected>
						<session id="SOLVED_HO_CAVE_M0" />	
						<portal target="HO_CAVE" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			
			<level number="1" items="12" visible="13">
				<requirement type="session" id="SOLVED_HO_CAVE_M0" value="false"/>
				<sublevel>
					<task value="M0_CAVE_TOO_BACKPACK"/>
					<object name="bag_static" cursor="hand">
						<event type="clicked">
							<sound src="Audio/SFX/zipper.mp3" />
							<task value="M0_CAVE_TOO_AXE"/>
							<property type="visible" value="false" assign="hidden_screen" name="bag_static" />
							<property type="visible" value="true" assign="hidden_screen" name="axe_static" />
						</event>
					</object>
					
				</sublevel>
				<!--<prize>
					
				</prize>-->
				
			</level>
			<level>
				
				<object name="skeleton" cursor="hand">
					<event type="clicked">
						<warning id="M0_CAVE_SKELETON"/>
					</event>
				</object>
				<object name="fire_area" cursor="hand">
					<event type="clicked">
						<warning id="M0_CAVE_FIRE"/>
					</event>
				</object>
				<object name="food" cursor="hand">
					<event type="clicked">
						<warning id="M0_CAVE_FOOD"/>
					</event>
				</object>
				<object name="backpack" cursor="hand">
					<event type="clicked">
						<warning id="M0_CAVE_BACKPACK"/>
					</event>
				</object>
				<property type="visible" value="false" assign="hidden_screen" name="bag_static" />
				<property type="visible" value="false" assign="hidden_screen" name="axe_static" />
				<object name="nav_back" cursor="south" assign="window" tooltip="LOCATION_FOREST_CAVE_TO">
					<event type="clicked">					
						<portal target="FOREST_CAVE" />
					</event>
				</object>
			
			</level>
		</hidden_screen>
		
		<!-- COLLECTORS EDITION -->
		<!-- ****************** -->
		<!-- ****************** -->
		<hidden_screen id="FATLADY_ROOM" src="swfs/hidden_object/Fat_Lady_Room.swf" footstep="Wood">
			<warning id="LOCATION_FATLADY_ROOM"/>
			<session id="FOUND_SECRET_ROOM" />		
			<state>
				<requirement type="session" id="YOUNG_HILDA_PIC"/>
				<requirement type="session" id="BACK_TO_FATLADY_ROOM" value="false" />
				
				<warning visible="false"/>
				<session id="BACK_TO_FATLADY_ROOM"/>
			</state>
			
			
			
			
			<object name="Dolphin" id="DOLPHIN"/>
			<object name="Toydeer" id="TOYDEER"/>
			<object name="Puttyknife" id="PUTTYKNIFE"/>
			<object name="Teapot" id="TEAPOT"/>
			<object name="Pen" id="PEN"/>
			<object name="Stamp" id="STAMP"/>
			<object name="Bikinibottom" id="BIKINIBOTTOM"/>
			<object name="Worm" id="WORM"/>
			<object name="Fries" id="FRIES"/>
			<object name="Pearls" id="PEARLS"/>
			<object name="Scroll" id="SCROLL"/>
			<object name="Shield" id="SHIELD"/>
			<object name="Moaistatue" id="MOAISTATUE"/>
			<object name="Vase_static" id="VASE_STATIC" locked="true"/>
			<object name="Television" id="TELEVISION"/>
			<object name="Burntpaper" id="BURNTPAPER"/>
			<object name="Globe" id="GLOBE"/>
			<object name="Chair" id="CHAIR"/>
			<object name="Telephone" id="TELEPHONE"/>
			<object name="Sword" id="SWORD"/>
			<object name="Plane" id="PLANE"/>
			<object name="Kiwibird" id="KIWIBIRD"/>
			<object name="Mouse" id="MOUSE"/>
			
			<object name="picture_area" id="PICTURE_AREA" basic="true">				
				<event type="hit" target="window" name="piece_1">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_1" />					
					<property type="visible" value="false" assign="hidden_screen" name="piece_1" />
					<session id="FIXED_1_OF_4"/>
					
					<state>
						<requirement type="session" id="FIXED_1_OF_4"/>
						<requirement type="session" id="FIXED_2_OF_4"/>
						<requirement type="session" id="FIXED_3_OF_4"/>
						<requirement type="session" id="FIXED_4_OF_4"/>
						<session id="YOUNG_HILDA_PIC"/>
						<session id="FATLADY_YOUNG_PICTURE_FIXED"/>
						<portal target="FATLADY_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/Young_fatlady.swf">						
							<object name="lady_area" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="YOUNG_FAT_LADY"/>
								</event>
							</object>
							<object name="viking_horns" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="FAT_LADY_HORNS"/>
								</event>
							</object>					
						</window> 					
						<session id="PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				<event type="hit" target="window" name="piece_2">
					<property type="visible" value="true" assign="hidden_screen" name="fixed_2" />
					<property type="visible" value="false" assign="hidden_screen" name="piece_2" />
					<session id="FIXED_2_OF_4"/>
					
					<state>
						<requirement type="session" id="FIXED_1_OF_4"/>
						<requirement type="session" id="FIXED_2_OF_4"/>
						<requirement type="session" id="FIXED_3_OF_4"/>
						<requirement type="session" id="FIXED_4_OF_4"/>
						<session id="YOUNG_HILDA_PIC"/>
						<session id="FATLADY_YOUNG_PICTURE_FIXED"/>
						<portal target="FATLADY_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/Young_fatlady.swf">						
							<object name="lady_area" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="YOUNG_FAT_LADY"/>
								</event>
							</object>
							<object name="viking_horns" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="FAT_LADY_HORNS"/>
								</event>
							</object>					
						</window> 					
						<session id="PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				<event type="hit" target="window" name="piece_3">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_3" />
					<property type="visible" value="false" assign="hidden_screen" name="piece_3" />
					<session id="FIXED_3_OF_4"/>
					
					<state>
						<requirement type="session" id="FIXED_1_OF_4"/>
						<requirement type="session" id="FIXED_2_OF_4"/>
						<requirement type="session" id="FIXED_3_OF_4"/>
						<requirement type="session" id="FIXED_4_OF_4"/>
						<session id="YOUNG_HILDA_PIC"/>
						<session id="FATLADY_YOUNG_PICTURE_FIXED"/>
						<portal target="FATLADY_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/Young_fatlady.swf">						
							<object name="lady_area" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="YOUNG_FAT_LADY"/>
								</event>
							</object>
							<object name="viking_horns" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="FAT_LADY_HORNS"/>
								</event>
							</object>					
						</window> 					
						<session id="PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				<event type="hit" target="window" name="piece_4">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_4" />
					<property type="visible" value="false" assign="hidden_screen" name="piece_4" />
					<session id="FIXED_4_OF_4"/>
					
					<state>
						<requirement type="session" id="FIXED_1_OF_4"/>
						<requirement type="session" id="FIXED_2_OF_4"/>
						<requirement type="session" id="FIXED_3_OF_4"/>
						<requirement type="session" id="FIXED_4_OF_4"/>
						<session id="YOUNG_HILDA_PIC"/>
						<session id="FATLADY_YOUNG_PICTURE_FIXED"/>
						<portal target="FATLADY_ROOM" hidden_screen="true"/>
						 
						<window src="swfs/windows/Young_fatlady.swf">						
							<object name="lady_area" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="YOUNG_FAT_LADY"/>
								</event>
							</object>
							<object name="viking_horns" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="FAT_LADY_HORNS"/>
								</event>
							</object>					
						</window> 					
						<session id="PICTURE_SHOWED_ONCE"/>
					  
					</state>
				</event>
			</object>
			
			<object name="pic_frame" id="PIC_FRAME" locked="true" />
			<object name="piece_4" id="PIECE_4" basic="true" />
			<object name="piece_3" id="PIECE_3" basic="true" />
			<object name="piece_2" id="PIECE_2" basic="true" />
			<object name="piece_1" id="PIECE_1" basic="true" />
			
			<object name="fixed_4" id="FIXED_4" basic="true" />
			<object name="fixed_3" id="FIXED_3" basic="true" />
			<object name="fixed_2" id="FIXED_2" basic="true" />
			<object name="fixed_1" id="FIXED_1" basic="true" />
			
			<state>
				<requirement type="session" id="FATLADY_YOUNG_PICTURE_FIXED" value="false"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="fixed_4" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_3" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_2" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_1" />
			</state>
			<state>
				<requirement type="session" id="FATLADY_YOUNG_PICTURE_FIXED"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="piece_4" />
				<property type="visible" value="false" assign="hidden_screen" name="piece_3" />
				<property type="visible" value="false" assign="hidden_screen" name="piece_2" />
				<property type="visible" value="false" assign="hidden_screen" name="piece_1" />
			</state>

			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="PICTURE_SHOWED_ONCE" value="false"/>
				<sublevel>
					<session id="FATLADY_ROOM_PLAYED_HO_GAME"/>			
											
					<task value="FIND_PICTURE_PIECES" />
					<object name="piece_1" assign="object_window" cursor="hand"/>
					<draggable name="piece_1" target="object_window" />
					
					<object name="piece_2" assign="object_window" cursor="hand"/>
					<draggable name="piece_2" target="object_window" />
					
					<object name="piece_3" assign="object_window" cursor="hand"/>
					<draggable name="piece_3" target="object_window" />
						
					<object name="piece_4" assign="object_window" cursor="hand"/>
					<draggable name="piece_4" target="object_window" />
					
					<object name="picture_area" assign="object_window" cursor="hand"/>
					
				</sublevel>
				
			</level>
			
			<level>
				<property type="visible" value="false" assign="hidden_screen" name="Burntpaper" />
				<property type="visible" value="false" assign="hidden_screen" name="Bikinibottom" />
				
				<object name="nav_Hallway" id="NAV_HALLWAY" basic="true" cursor="north" assign="hidden_screen" tooltip="LOCATION_HALLWAY_TO">
					<event type="clicked">					
						<portal target="HALLWAY" />
					</event>
				</object>
				
				
				<object name="nav_Village_Square" id="NAV_VILLAGE_SQUARE" basic="true" cursor="south" assign="hidden_screen" tooltip="LOCATION_VILLAGE_SQUARE_TO">
					<event type="clicked">					
						<portal target="VILLAGE_SQUARE" />
					</event>
				</object>
				
				<object name="Note1" id="NOTE1" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE1"/>
					</event>
				</object>
				<object name="Note2" id="NOTE2" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE2"/>
					</event>
				</object>
				<object name="Note3" id="NOTE3" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE3"/>
					</event>
				</object>
				<object name="Note4" id="NOTE4" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE4"/>
					</event>
				</object>
				<object name="Note5" id="NOTE5" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE5"/>
					</event>
				</object>
				<object name="Note6" id="NOTE6" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE6"/>
					</event>
				</object>
				<object name="Note7" id="NOTE7" basic="true" cursor="hand">
					<event type="clicked">
						<warning id="FATLADY_ROOM_NOTE7"/>
					</event>
				</object>
				
				<object name="picture_area" id="PICTURE_AREA" basic="true" cursor="spyglass">
					<event type="clicked">					
						<window src="swfs/windows/Young_fatlady.swf">						
							<object name="lady_area" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="YOUNG_FAT_LADY"/>
								</event>
							</object>
							<object name="viking_horns" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="FAT_LADY_HORNS"/>
								</event>
							</object>
							
						</window> 
					</event>
				</object>
				
				
				<!-- 
				<state>
					<requirement type="session" id="FATLADY_YOUNG_PICTURE_FIXED"/>
					<requirement type="session" id="PICTURE_SHOWED_ONCE" value="false" />
					
					<window src="swfs/windows/Young_fatlady.swf">						
						<object name="lady_area" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="YOUNG_FAT_LADY"/>
							</event>
						</object>
						<object name="viking_horns" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="FAT_LADY_HORNS"/>
							</event>
						</object>					
					</window> 					
					<session id="PICTURE_SHOWED_ONCE"/>
				</state>
				 -->
			</level>
		</hidden_screen>
		
		<hidden_screen id="MAESTRO_ROOM" src="swfs/hidden_object/Maestro's Room.swf" footstep="Wood">			
			<warning id="LOCATION_MAESTRO_ROOM"/>
			
			<state>
				<reqirement type="session" id="GROUP_PIC_FIXED"/>
				<reqirement type="session" id="BACK_TO_MAESTROS_ROOM" value="false" />
				
				<warning visible="false"/>
				
				<session id="BACK_TO_MAESTROS_ROOM"/>
			</state>
			
			
			<object name="Crown" id="CROWN"/>
			<object name="figure" id="FIGURE"/>
			<object name="Mirror" id="MIRROR"/>
			<object name="Penguin" id="PENGUIN"/>
			<object name="Scepteri" id="SCEPTERI"/>
			<object name="Scale" id="SCALE"/>
			<object name="Dart" id="DART"/>
			<object name="ChessPiece" id="CHESSPIECE"/>
			<object name="GrassSkirt" id="GRASSSKIRT"/>
			<object name="Hardhat" id="HARDHAT"/>
			<object name="Catcus" id="CATCUS"/>
			<object name="DragonStatue" id="DRAGONSTATUE"/>
			<object name="Chair" id="CHAIR"/>
			<object name="Binocular" id="BINOCULAR"/>
			<object name="Ring" id="RING"/>
			<object name="Bell" id="BELL"/>
			<object name="Anchor" id="ANCHOR"/>
			<object name="Yarn" id="YARN"/>
			<object name="Pencilsharpener" id="PENCILSHARPENER"/>
			<object name="Bag" id="BAG"/>
			<object name="Luggages" id="LUGGAGES"/>
			<object name="Compass" id="COMPASS"/>

			<object name="picture_frame" id="PICTURE_FRAME" basic="true">				
				<event type="hit" target="window" name="pic_1of4">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_1of4" />					
					<property type="visible" value="false" assign="hidden_screen" name="pic_1of4" />
					<session id="MAESTRO_FIXED_1_OF_4"/>
					
					<state>
						<requirement type="session" id="MAESTRO_FIXED_1_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_2_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_3_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_4_OF_4"/>
						<session id="GROUP_PIC_FIXED"/>
						
						<portal target="MAESTRO_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/count_group.swf">						
							<object name="man1" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="count" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING2"/>
								</event>
							</object>
							<object name="maestro" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING3"/>
								</event>
							</object>				
						</window> 					
						<session id="GROUP_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				<event type="hit" target="window" name="pic_2of4">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_2of4" />					
					<property type="visible" value="false" assign="hidden_screen" name="pic_2of4" />
					<session id="MAESTRO_FIXED_2_OF_4"/>
					
					<state>
						<requirement type="session" id="MAESTRO_FIXED_1_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_2_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_3_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_4_OF_4"/>
						<session id="GROUP_PIC_FIXED"/>
						
						<portal target="MAESTRO_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/count_group.swf">						
							<object name="man1" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="count" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING2"/>
								</event>
							</object>
							<object name="maestro" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING3"/>
								</event>
							</object>				
						</window> 					
						<session id="GROUP_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				
				<event type="hit" target="window" name="pic_3of4">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_3of4" />					
					<property type="visible" value="false" assign="hidden_screen" name="pic_3of4" />
					<session id="MAESTRO_FIXED_3_OF_4"/>
					
					<state>
						<requirement type="session" id="MAESTRO_FIXED_1_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_2_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_3_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_4_OF_4"/>
						<session id="GROUP_PIC_FIXED"/>
						
						<portal target="MAESTRO_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/count_group.swf">						
							<object name="man1" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="count" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING2"/>
								</event>
							</object>
							<object name="maestro" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING3"/>
								</event>
							</object>				
						</window> 					
						<session id="GROUP_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				
				<event type="hit" target="window" name="pic_4of4">					
					<property type="visible" value="true" assign="hidden_screen" name="fixed_4of4" />					
					<property type="visible" value="false" assign="hidden_screen" name="pic_4of4" />
					<session id="MAESTRO_FIXED_4_OF_4"/>
					
					<state>
						<requirement type="session" id="MAESTRO_FIXED_1_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_2_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_3_OF_4"/>
						<requirement type="session" id="MAESTRO_FIXED_4_OF_4"/>
						<session id="GROUP_PIC_FIXED"/>
						
						<portal target="MAESTRO_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/count_group.swf">						
							<object name="man1" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="count" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING2"/>
								</event>
							</object>
							<object name="maestro" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING3"/>
								</event>
							</object>				
						</window> 					
						<session id="GROUP_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
			</object>



			<object name="pic_1of4" id="PIC_1OF4" basic="true" />
			<object name="pic_2of4" id="PIC_2OF4" basic="true" />
			<object name="pic_3of4" id="PIC_3OF4" basic="true" />
			<object name="pic_4of4" id="PIC_4OF4" basic="true" />
			
			<object name="fixed_1of4" id="FIXED_1of4" basic="true" />
			<object name="fixed_2of4" id="FIXED_2of4" basic="true" />
			<object name="fixed_3of4" id="FIXED_3of4" basic="true" />
			<object name="fixed_4of4" id="FIXED_4of4" basic="true" />
			
			
			<state>
				<requirement type="session" id="GROUP_PIC_FIXED" value="false"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="fixed_1of4" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_2of4" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_3of4" />
				<property type="visible" value="false" assign="hidden_screen" name="fixed_4of4" />
			</state>
			<state>
				<requirement type="session" id="GROUP_PIC_FIXED"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="pic_1of4" />
				<property type="visible" value="false" assign="hidden_screen" name="pic_2of4" />
				<property type="visible" value="false" assign="hidden_screen" name="pic_3of4" />
				<property type="visible" value="false" assign="hidden_screen" name="pic_4of4" />
			</state>
			
			<level number="12" items="12" visible="15">
				<requirement type="session" id="GROUP_PICTURE_SHOWED_ONCE" value="false"/>
				<sublevel>
					<session id="MAESTRO_ROOM_PLAYED_HO_GAME"/>		
											
					<task value="FIND_PICTURE_PIECES" />
					<object name="pic_1of4" assign="object_window" cursor="hand"/>
					<draggable name="pic_1of4" target="object_window" />
					
					<object name="pic_2of4" assign="object_window" cursor="hand"/>
					<draggable name="pic_2of4" target="object_window" />
					
					<object name="pic_3of4" assign="object_window" cursor="hand"/>
					<draggable name="pic_3of4" target="object_window" />
						
					<object name="pic_4of4" assign="object_window" cursor="hand"/>
					<draggable name="pic_4of4" target="object_window" />
					
					<object name="picture_area" assign="object_window" cursor="hand"/>
					
				</sublevel>
				
			</level>
			
			
					
			
			<level>
				<object name="NewsPaper" id="NEWSPAPER" basic="true" cursor="spyglass">
					<event type="clicked">					
						<window src="swfs/windows/newspaper5.swf">	
							<!-- 
							<object name="Layer_0" basic="true" cursor="hand">
								<event type="clicked">
									<warning id=""/>
								</event>
							</object>	
							 -->
						</window> 
					</event>
				</object>
				
				<object name="Note6" id="NOTE6" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE6"/>
					</event>
				</object>
				<object name="Note5" id="NOTE5" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE5"/>
					</event>
				</object>
				<object name="Note4" id="NOTE4" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE4"/>
					</event>
				</object>
				<object name="Note3" id="NOTE3" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE3"/>
					</event>
				</object>
				<object name="Note2" id="NOTE2" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE2"/>
					</event>
				</object>
				<object name="Note1" id="NOTE1" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="MAESTRO_ROOM_NOTE1"/>
					</event>
				</object>
				
				
				
				<object name="nav_Hallway" id="NAV_HALLWAY" basic="true" cursor="south" assign="hidden_screen" tooltip="LOCATION_HALLWAY_TO">
					<event type="clicked">					
						<portal target="HALLWAY" />
					</event>
				</object>
				
				<object name="picture_area" id="PICTURE_AREA" basic="true" cursor="spyglass">
					<event type="clicked">					
						<window src="swfs/windows/count_group.swf">						
							<object name="man1" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="count" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING2"/>
								</event>
							</object>
							<object name="maestro" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="GROUP_PICTURE_WARNING3"/>
								</event>
							</object>
						</window> 
					</event>
				</object>
				<!-- 
				<state>
					<requirement type="session" id="GROUP_PIC_FIXED"/>
					<requirement type="session" id="GROUP_PICTURE_SHOWED_ONCE" value="false" />
					
					<window src="swfs/windows/count_group.swf">						
						<object name="man1" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="GROUP_PICTURE_WARNING1"/>
							</event>
						</object>	
						<object name="count" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="GROUP_PICTURE_WARNING2"/>
							</event>
						</object>
						<object name="maestro" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="GROUP_PICTURE_WARNING3"/>
							</event>
						</object>				
					</window> 					
					<session id="GROUP_PICTURE_SHOWED_ONCE"/>
				</state>
				 -->
			</level>
		</hidden_screen>
		
		<hidden_screen id="CARETAKER_ROOM" src="swfs/hidden_object/Caretaker's_Room.swf" footstep="Wood">
			<warning id="LOCATION_CARETAKER_ROOM"/>
			
			
						
			<object name="BeachUmbrella_staticz" id="BEACHUMBRELLA_STATICZ" locked="true"/>
			<object name="ElectricEel" id="ELECTRICEEL"/>
			<object name="Pineapple" id="PINEAPPLE"/>
			<object name="leaf" id="LEAF"/>
			<object name="Button" id="BUTTON"/>
			<object name="Gingerbread" id="GINGERBREAD"/>
			<object name="WitchHat" id="WITCHHAT"/>
			<object name="Goblet" id="GOBLET"/>
			<object name="Cup" id="CUP"/>
			<object name="Beetle" id="BEETLE"/>
			<object name="PirateHook" id="PIRATEHOOK"/>
			<object name="Pill" id="PILL"/>
			<object name="Cross" id="CROSS"/>
			<object name="PropaneTank" id="PROPANETANK"/>
			<object name="Denture" id="DENTURE"/>
			<object name="Pelican" id="PELICAN"/>
			<object name="Coin" id="COIN"/>
			<object name="Iron" id="IRON"/>
			<object name="Berrel" id="BERREL"/>
			<object name="Prism" id="PRISM"/>
			<object name="Comb" id="COMB"/>
			<object name="Flask" id="FLASK"/>
			<object name="Bow" id="BOW"/>
			<object name="Snail" id="SNAIL"/>
			
			
			<object name="picture_frame" id="PICTURE_FRAME" basic="true">
				<event type="hit" target="window" name="p1">					
					<property type="visible" value="true" assign="hidden_screen" name="Fixed_1" />					
					<property type="visible" value="false" assign="hidden_screen" name="p1" />
					<session id="CARETAKER_PIC_FIXED_1_OF_4"/>
					
					<state>
						<requirement type="session" id="CARETAKER_PIC_FIXED_1_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_2_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_3_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_4_OF_4"/>
						<session id="CARETAKER_ROOM_PICTURE_FIXED"/>
						
						<portal target="CARETAKER_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/caretaker_room_picture.swf">						
							<object name="doll" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="girl" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
								</event>
							</object>	
							<object name="charles" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
								</event>
							</object>
							<object name="autumn" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
								</event>
							</object>
					
						</window> 					
						<session id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				<event type="hit" target="window" name="p2">					
					<property type="visible" value="true" assign="hidden_screen" name="Fixed_2" />					
					<property type="visible" value="false" assign="hidden_screen" name="p2" />
					<session id="CARETAKER_PIC_FIXED_2_OF_4"/>
					
					<state>
						<requirement type="session" id="CARETAKER_PIC_FIXED_1_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_2_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_3_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_4_OF_4"/>
						<session id="CARETAKER_ROOM_PICTURE_FIXED"/>
						
						<portal target="CARETAKER_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/caretaker_room_picture.swf">						
							<object name="doll" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="girl" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
								</event>
							</object>	
							<object name="charles" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
								</event>
							</object>
							<object name="autumn" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
								</event>
							</object>
					
						</window> 					
						<session id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				
				<event type="hit" target="window" name="p3">					
					<property type="visible" value="true" assign="hidden_screen" name="Fixed_3" />					
					<property type="visible" value="false" assign="hidden_screen" name="p3" />
					<session id="CARETAKER_PIC_FIXED_3_OF_4"/>
					
					<state>
						<requirement type="session" id="CARETAKER_PIC_FIXED_1_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_2_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_3_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_4_OF_4"/>
						<session id="CARETAKER_ROOM_PICTURE_FIXED"/>
						
						<portal target="CARETAKER_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/caretaker_room_picture.swf">						
							<object name="doll" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="girl" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
								</event>
							</object>	
							<object name="charles" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
								</event>
							</object>
							<object name="autumn" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
								</event>
							</object>
					
						</window> 					
						<session id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
				
				<event type="hit" target="window" name="p4">					
					<property type="visible" value="true" assign="hidden_screen" name="Fixed_4" />					
					<property type="visible" value="false" assign="hidden_screen" name="p4" />
					<session id="CARETAKER_PIC_FIXED_4_OF_4"/>
					
					<state>
						<requirement type="session" id="CARETAKER_PIC_FIXED_1_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_2_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_3_OF_4"/>
						<requirement type="session" id="CARETAKER_PIC_FIXED_4_OF_4"/>
						<session id="CARETAKER_ROOM_PICTURE_FIXED"/>
						
						<portal target="CARETAKER_ROOM" hidden_screen="true"/>
						<window src="swfs/windows/caretaker_room_picture.swf">						
							<object name="doll" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="girl" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
								</event>
							</object>	
							<object name="charles" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
								</event>
							</object>
							<object name="autumn" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
								</event>
							</object>
					
						</window> 					
						<session id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE"/>
					</state>
				</event>
			</object>
			
			
			<object name="p4" id="P4" basic="true" />
			<object name="p3" id="P3" basic="true" />
			<object name="p2" id="P2" basic="true" />
			<object name="p1" id="P1" basic="true" />
			<object name="Fixed_3" id="LAYER_23_COPY" basic="true" />
			<object name="Fixed_4" id="LAYER_24_COPY" basic="true" />
			<object name="Fixed_2" id="LAYER_25_COPY" basic="true" />
			<object name="Fixed_1" id="LAYER_26_COPY" basic="true" />
			
			<state>				
				<requirement type="session" id="CARETAKER_ROOM_PICTURE_FIXED" value="false"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="Fixed_1" />
				<property type="visible" value="false" assign="hidden_screen" name="Fixed_2" />
				<property type="visible" value="false" assign="hidden_screen" name="Fixed_3" />
				<property type="visible" value="false" assign="hidden_screen" name="Fixed_4" />
			</state>
			
			<state>				
				<requirement type="session" id="CARETAKER_ROOM_PICTURE_FIXED"/>
				
				<property type="visible" value="false" assign="hidden_screen" name="p1" />
				<property type="visible" value="false" assign="hidden_screen" name="p2" />
				<property type="visible" value="false" assign="hidden_screen" name="p3" />
				<property type="visible" value="false" assign="hidden_screen" name="p4" />
			</state>
			
			<level number="12" items="12" visible="15">
				<requirement type="session" id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE" value="false"/>
				<sublevel>
					<session id="CARETAKER_ROOM_PLAYED_HO_GAME"/>	
											
					<task value="FIND_PICTURE_PIECES" />
					<object name="p1" assign="object_window" cursor="hand"/>
					<draggable name="p1" target="object_window" />
					
					<object name="p2" assign="object_window" cursor="hand"/>
					<draggable name="p2" target="object_window" />
					
					<object name="p3" assign="object_window" cursor="hand"/>
					<draggable name="p3" target="object_window" />
						
					<object name="p4" assign="object_window" cursor="hand"/>
					<draggable name="p4" target="object_window" />
					
					<object name="picture_area" assign="object_window" cursor="hand"/>
					
				</sublevel>
				
				
				

				
			</level>
			
			<level>
				<object name="NewsPaper1" id="NEWSPAPER1" basic="true" cursor="spyglass">
					<event type="clicked">					
						<window src="swfs/windows/newspaper4.swf">					
						</window>
					</event>
				</object>
				<object name="NewsPaper2" id="NEWSPAPER2" basic="true" cursor="spyglass">
					<event type="clicked">					
						
						<window src="swfs/windows/newspaper3.swf">					
						</window>
					</event>
				</object>
				
				
				
				<object name="Note6" id="NOTE6" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE6"/>
					</event>
				</object>
				<object name="Note5" id="NOTE5" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE5"/>
					</event>
				</object>
				<object name="Note4" id="NOTE4" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE4"/>
					</event>
				</object>
				<object name="Note3" id="NOTE3" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE3"/>
					</event>
				</object>
				<object name="Note2" id="NOTE2" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE2"/>
					</event>
				</object>
				<object name="Note1" id="NOTE1" basic="true" cursor="hand">
					<event type="clicked">					
						<warning id="CARETAKER_ROOM_NOTE1"/>
					</event>
				</object>
				
				
				<object name="nav_Hallway" id="NAV_HALLWAY" basic="true" cursor="south" assign="hidden_screen" tooltip="LOCATION_HALLWAY_TO">
					<event type="clicked">					
						<portal target="HALLWAY" />
					</event>
				</object>	
				
				<object name="picture_area" id="PICTURE_AREA" basic="true" cursor="spyglass">
					<event type="clicked">					
						<window src="swfs/windows/caretaker_room_picture.swf">	
							
							<object name="doll" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
								</event>
							</object>	
							<object name="girl" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
								</event>
							</object>	
							<object name="charles" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
								</event>
							</object>
							<object name="autumn" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
								</event>
							</object>
					</window>
					</event>
				</object>
				<!-- 
				<state>
					<requirement type="session" id="CARETAKER_ROOM_PICTURE_FIXED"/>
					<requirement type="session" id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE" value="false" />
					
					<window src="swfs/windows/caretaker_room_picture.swf">						
						<object name="doll" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="CARETAKER_ROOM_PICTURE_WARNING1"/>
							</event>
						</object>	
						<object name="girl" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="CARETAKER_ROOM_PICTURE_WARNING2"/>
							</event>
						</object>	
						<object name="charles" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="CARETAKER_ROOM_PICTURE_WARNING3"/>
							</event>
						</object>
						<object name="autumn" basic="true" cursor="hand">
							<event type="clicked">
								<warning id="CARETAKER_ROOM_PICTURE_WARNING4"/>
							</event>
						</object>
				
					</window> 					
					<session id="CARETAKER_ROOM_PICTURE_SHOWED_ONCE"/>
				</state>
				 -->
			</level>
		</hidden_screen>
		<!-- ****************** -->	
		<!-- ****************** -->	
		<!-- COLLECTORS EDITION -->
		
		<hidden_screen id="BURNT_HOUSE" src="swfs/hidden_object/BURNT_HOUSE.swf" footstep="Wood">
			
			<music src="Audio/Ambient/Burnt House.mp3" fadeIn="10000"/>
			
			<warning id="LOCATION_BURNT_HOUSE"/>
			
			<state>
				<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" />
				<requirement type="session" id="M2_MAKEUPROOM_HINTED" value="false" />
				
				<warning visible="false" />
				<session id="M2_MAKEUPROOM_HINTED"/>
				
			</state>
			
			<!--
		    <state>
				<requirement type="session" id="ACTIVE_MISSION" value="3"/>
				<object name="FixedFloor_static" assign="hidden_screen" basic="true" cursor=""/>
			</state> 
			-->
			
			<!-- MISSING: REAL OBJECT NAMES -->
			<!-- Frog removed because it's under the object screen <object name="Frog" id="FROG"/> -->

			<object name="frog" id="FROG"/>
			<object name="Owl" id="OWL"/>
			<object name="fork" id="FORK"/>
			<object name="glasses" id="GLASSES"/>
			<object name="blower" id="BLOWER"/>
			<object name="lamp_static" id="LAMP_STATIC" locked="true"/>			
			<object name="key" id="KEY"/>
			<object name="trumpet" id="TRUMPET"/>
			<object name="boots" id="BOOTS"/>
			<object name="snail" id="SNAIL"/>
			<object name="acorn" id="ACORN"/>
			<object name="bow" id="BOW"/>
			<object name="spur" id="SPUR"/>
			<object name="KitchenKnife" id="KITCHENKNIFE"/>
			<object name="comb" id="COMB"/>
			<object name="feather" id="FEATHER"/>
			<object name="mouse" id="MOUSE"/>
			<object name="chessPiece" id="CHESSPIECE"/>
			<object name="butterfly" id="BUTTERFLY"/>
			<object name="woodpecker" id="WOODPECKER"/>
			<object name="wrench" id="WRENCH"/>
			<object name="violin" id="VIOLIN"/>
			<object name="starfish" id="STARFISH"/>
			<object name="noose" id="NOOSE"/>
			<object name="valve" id="VALVE"/>
			<object name="candle" id="CANDLE"/>
			<object name="apple" id="APPLE"/>
			<object name="Chain" id="CHAIN"/>
			<object name="ChristmasDecoBall" id="CHRISTMAS_ORNAMENT"/>
			<object name="angel" id="ANGEL"/>
			<object name="DollarBill" id="DOLLARBILL"/>
			
			<object name="pinecone" id="PINECONE"/>
			<object name="stamp" id="STAMP"/>
			<object name="arrow" id="ARROW"/>
			<object name="FishHook" id="FISHHOOK"/>
			<object name="Pineapple" id="PINEAPPLE"/>
			<object name="CoatHanger" id="COATHANGER"/>
			<object name="Duck" id="DUCK"/>
			<object name="eggplant" id="EGGPLANT"/>
			<object name="corn" id="CORN"/>
			<object name="clover" id="CLOVER"/>
			<object name="sprocket" id="SPROCKET"/>
			<object name="cigar" id="CIGAR"/>
			<object name="umbrella" id="UMBRELLA"/>
			<object name="ladybug" id="LADYBUG"/>
			<object name="CandleHolder" id="CANDLEHOLDER"/>
			<object name="DogCollar" id="DOGCOLLAR"/>
			<object name="lollipop" id="LOLLIPOP"/>
			<object name="ToyPlane" id="TOYPLANE"/>
			<object name="whistle" id="WHISTLE"/>
			<object name="rulertriangle" id="RULERTRIANGLE"/>
			<object name="leatherball" id="BALL"/>

			<!-- 
			<object name="sword" id="SWORD"/>
			<object name="FeatherDuster" id="FEATHERDUSTER"/>
			<object name="HourGlass" id="HOURGLASS"/>
			<object name="BeerBottle" id="BEERBOTTLE"/>
			<object name="pistol" id="PISTOL"/>
			<object name="latern" id="LATERN"/>
			<object name="teapot" id="TEAPOT"/>
			<object name="wheel" id="WHEEL"/>
			<object name="spider" id="SPIDER"/>
			<object name="cane" id="CANE"/>
			<object name="PictureFrame" id="PICTUREFRAME"/>
			<object name="corkscrew" id="CORKSCREW"/>
			
			<object name="broom" id="BROOM"/>
			<object name="saw" id="SAW"/>
			<object name="seahorse" id="SEAHORSE"/>
			<object name="magnet" id="MAGNET"/>
			<object name="carrot" id="CARROT"/>
			<object name="HandFan" id="HANDFAN"/>
			<object name="rake" id="RAKE"/>
			 -->

			<object name="heart1" id="HEART1_" basic="true" visible="false" />
			<object name="heart2" id="HEART2" basic="true" visible="false" />
			<object name="heart3" id="HEART3" basic="true" visible="false" />
			<object name="heart4" id="HEART4" basic="true" visible="false" />
			<object name="heart5" id="HEART5" basic="true" visible="false" />
			<object name="heart6" id="HEART6" basic="true" visible="false" />
			<object name="heart7" id="HEART7" basic="true" visible="false" />
			<object name="heart8" id="HEART8" basic="true" visible="false" />
			<object name="heart9" id="HEART9" basic="true" visible="false" />
			<object name="heart10" id="HEART10" basic="true" visible="false" />
			<object name="flower1" id="FLOWER1" basic="true" visible="false" />
			<object name="flower2" id="FLOWER2" basic="true" visible="false" />
			<object name="flower3" id="FLOWER3" basic="true" visible="false" />
			<object name="flower4" id="FLOWER4" basic="true" visible="false" />
			<object name="flower5" id="FLOWER5" basic="true" visible="false" />
			<object name="flower6" id="FLOWER6" basic="true" visible="false" />
			<object name="flower7" id="FLOWER7" basic="true" visible="false" />
			<object name="flower8" id="FLOWER8" basic="true" visible="false" />
			<object name="flower9" id="FLOWER9" basic="true" visible="false" />
			<object name="flower10" id="FLOWER10" basic="true" visible="false" />
			<object name="cat1" id="CAT1" basic="true" visible="false" />
			<object name="cat2" id="CAT2" basic="true" visible="false" />
			<object name="cat3" id="CAT3" basic="true" visible="false" />
			<object name="cat4" id="CAT4" basic="true" visible="false" />
			<object name="cat5" id="CAT5" basic="true" visible="false" />
			<object name="cat6" id="CAT6" basic="true" visible="false" />
			<object name="cat7" id="CAT7" basic="true" visible="false" />
			<object name="cat8" id="CAT8" basic="true" visible="false" />
			<object name="cat9" id="CAT9" basic="true" visible="false" />
			<object name="cat10" id="CAT10" basic="true" visible="false" />

			<object name="ruby1" id="RUBY1" basic="true" group="ruby" />
			<object name="ruby2" id="RUBY2" basic="true" group="ruby"/>
			<object name="ruby3" id="RUBY3" basic="true" group="ruby"/>
			<object name="ruby4" id="RUBY4" basic="true" group="ruby"/>
			<object name="ruby5" id="RUBY5" basic="true" group="ruby"/>
			<object name="ruby6" id="RUBY6" basic="true" group="ruby"/>
			<object name="ruby7" id="RUBY7" basic="true" group="ruby"/>
			<object name="ruby8" id="RUBY8" basic="true" group="ruby"/>
			<object name="ruby9" id="RUBY9" basic="true" group="ruby"/>
			<object name="ruby10" id="RUBY10" basic="true" group="ruby"/>
			
			
		
			
			<object name="Clock_static" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="hidden_screen" name="Clock_static" />	
					<item name="pocket_watch" id="POCKET_WATCH" src="images/items/pocket_watch.png" />
					<items_collected>
						<session id="M1_BURNT_HOUSE_INSIDE_SOLVED" />
						<portal target="OUTSIDE_INN"/>
					</items_collected>
				</event>
			</object>
			<object name="FixedFloor_static" basic="true">
				<event type="hit" target="window" name="hammer">
					<!--<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>	-->
					<fadeOut assign="hidden_screen" name="FixedFloor_static" />
					<fadeIn assign="hidden_screen" name="Clock_static" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="HammerBreak_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="HammerBreak_animation" />	
					<property type="visible" value="false" assign="hidden_screen" name="hammer" />	
					<task value="BURNT_HOUSE_TAKE_WATCH"/>
				</event>
			</object>	
			<property type="visible" value="false" assign="hidden_screen" name="HammerBreak_animation"/>
				
			<object name="HammerBreak_animation" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>
				</event>
				<event type="frame" value="hit3">
					<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>
				</event>
				<event type="frame" value="hit4">
					<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Clock_static" />	
			
			<!-- 			
			<object name="hook_static" id="HOOK" basic="true">
				<event type="hit" target="window" name="angel">
					<property type="visible" value="false" assign="object_window" name="angel" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="hook_static" />					
				</event>
				<event type="frame" value="activated">
					<object name="crowbar"  assign="object_window" cursor="hand" />
					<property type="frame" value="drop" stop="false" assign="object_window" name="crowbar" />
				</event>
				
			</object>
			 -->
			<!--
			<object name="inside_portal" id="INSIDE_PORTAL" basic="true" cursor="hand">
				<state>					
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED" value="false"/>
					<object name="inside_portal" id="INSIDE_PORTAL" assign="object_window" cursor="hand"/>
				</state>
				
					
				
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="1"/>
					<requirement type="session" id="M1_BURNT_HOUSE_INSIDE_SOLVED" value="false"/>
					
					<portal target="BURNT_HOUSE_INSIDE" hidden_screen="true" />
				</event>
			</object>-->
			
			<!-- Partial object sample
			<object id="HO_OBJECT_WATCH" name="watch1" full_name="watch1_full" inventory="true">
				<parts>
					<item id="HO_OBJECT_GEAR1" object="gear1" object_full="gear1_full" />
					<item id="HO_OBJECT_GEAR2" object="gear2" object_full="gear2_full" />
					<item id="HO_OBJECT_GEAR3" object="gear3" object_full="gear3_full" />
					<item id="HO_OBJECT_GEAR4" object="gear4" object_full="gear4_full" />
				</parts>
			</object>-->
				
			
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="1" />
				
				 
				<sublevel>
					
					
					<object name="hammer" id="HAMMER" basic="true">
						
						<event type="clicked">
							<task value="BURNT_HOUSE_BREAK_FLOOR"/>
							<property type="frame" value="solid" stop="false" assign="object_window" name="hammer" />
						</event>
					</object>
					
					<object name="hammer" basic="true" cursor="hand" />
					
					<object name="FixedFloor_static"  basic="true" cursor="hand" />
					
					<draggable name="hammer" target="window" />
					<task value="BURNT_HOUSE_HAMMER" />
					<property type="frame" value="glint" stop="false" assign="object_window" name="hammer" />	
				</sublevel>
							
				
				
			</level>
			<!--	
			<level number="12" items="12" visible="15">
				<requirement type="session" id="SPOKE_TO_VIOLINIST_2-9" />
				<requirement type="session" id="M2_CROWBAR" value="false" />

				<sublevel>
					
					<object name="angel"  assign="object_window" cursor="hand" />
					<object name="hook_static"  assign="object_window" cursor="spyglass" />
					
					<draggable name="angel" target="window" />
					<object name="angel" assign="window" cursor="hand"/>
					<task value="BURNT_HOUSE_DRAG_ANGEL" />
				</sublevel>
			</level>-->
				
			<!-- Burnt house from 3-2 -->

			
			<level items="14" visible="15">
				
				<requirement type="session" id="M4_RED_EYE" value="false" />
				<requirement type="session" id="M4_EYE_READY" />
				 
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<overlay target="active_hiddenScreen" cursor="true" />
				</state>
					
				<required name="ruby1"/>
				<required name="ruby2"/>
				<required name="ruby3"/>
				<required name="ruby4"/>
				<required name="ruby5"/>
				<required name="ruby6"/>
				<required name="ruby7"/>
				<required name="ruby8"/>
				<required name="ruby9"/>
				<required name="ruby10"/>
					
				<prize>

					<item name="red_eye" id="RED_EYE" src="images/items/red_eye.png" />
					
					<items_collected>
						<session id="M4_RED_EYE"/>
						<newChapter id="22"/>
						<portal target="BURNT_HOUSE" hidden_screen="true" />
					</items_collected>					
					
						
				</prize>
			</level>
					
			
			<!-- First level. Add requirements to skip this level in the future-->
			
			<level number="1">
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_OUTSIDE_INN_TO">
					<event type="clicked">					
						<portal target="OUTSIDE_INN" />
					</event>
				</object>
				
				<state>
					<requirement type="session" id="M6_TOKENS_NEEDED" />
					<requirement type="session" id="ICEHOUSE_UNLOCKED"/>
					<requirement type="session" id="COUNT_DOOR_SEE_TOP" value="false" />
					
					<poi id="BURNT_HOUSE_INSIDE_POI" value="on" target="window" object="inside_portal" />
					<object name="inside_portal" id="INSIDE_PORTAL" basic="true" cursor="hand">
						<event type="clicked">
							<portal target="BURNT_HOUSE_INSIDE" hidden_screen="true" />
						</event>
					</object>
				</state>
				<state>
					<requirement type="session" id="GOT_SCREWDRIVER_2-5" value="false"/>
					<requirement type="session" id="ACTIVE_MISSION" value="2"/>
					
					<state>
						<requirement type="session" id="FIRST_VISITED_INSIDE_BURNT_HOUSE" value="false"/>
						<requirement type="session" id="VISIT_BURNT_HOUSE_DISPLAY_ONCE" value="false"/>
						<cinematic id="M2_VISIT_INSIDE_BURNT_HOUSE" />
						<session id="VISIT_BURNT_HOUSE_DISPLAY_ONCE"/>
						
					</state>
					<poi id="BURNT_HOUSE_INSIDE_POI" value="on" target="window" object="inside_portal" />
					
					<object name="inside_portal" id="INSIDE_PORTAL" basic="true" cursor="hand">
						<event type="clicked">
														
							<portal target="BURNT_HOUSE_INSIDE" hidden_screen="true" />
							
							<state>
								<requirement type="session" id="FIRST_VISIT_INSIDE_BURNT_HOUSE" value="false"/>
								<session id="FIRST_VISITED_INSIDE_BURNT_HOUSE"/>
							</state>
						</event>
					</object>
				</state>
				
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<overlay target="active_hiddenScreen" cursor="true" />
				</state>
				
				
			</level>
			<property type="visible" value="false" assign="object_window" name="Commemorative_Stuff" />
			<state>
				<property type="visible" value="false" assign="object_window" name="ruby1" />
				<property type="visible" value="false" assign="object_window" name="ruby2" />
				<property type="visible" value="false" assign="object_window" name="ruby3" />
				<property type="visible" value="false" assign="object_window" name="ruby4" />
				<property type="visible" value="false" assign="object_window" name="ruby5" />
				<property type="visible" value="false" assign="object_window" name="ruby6" />
				<property type="visible" value="false" assign="object_window" name="ruby7" />
				<property type="visible" value="false" assign="object_window" name="ruby8" />
				<property type="visible" value="false" assign="object_window" name="ruby9" />
				<property type="visible" value="false" assign="object_window" name="ruby10" />
				
				
				<property type="visible" value="false" assign="object_window" name="Commemorative_Stuff" />
				
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<newChapter id="63"/>
					<property type="visible" value="true" assign="object_window" name="Commemorative_Stuff" />
					<state>
					<requirement type="session" id="M7_COMMEMORATIVE_STUFF_VISITED" value="false" />
					<state> 
						<requirement type="session" id="M7_COMMEMORATIVE_DISPLAY_ONCE" value="false"/>
						<cinematic id="M7_COMMEMORATIVE_STUFF" />
						<session id="M7_COMMEMORATIVE_DISPLAY_ONCE"/>
					</state>
					<session id="M7_COMMEMORATIVE_STUFF_VISITED" />
				</state>
					
				<object name="Commemorative_Stuff" basic="true" cursor="spyglass">
					<event type="clicked">
						<window src="swfs/windows/parents.swf">
		
							<object name="Layer_0" basic="true" cursor="hand">
								<event type="clicked">
									<warning id="M7_COUPLE_PHOTO"/>
								</event>
							</object>
						</window>
					</event>
				</object>
			</state>
			</state>
			
		</hidden_screen>
		<hidden_screen id="BURNT_HOUSE_INSIDE" src="swfs/hidden_object/BURNT_HOUSE2.swf" footstep="Wood">
			
			<music src="Audio/Ambient/Burnt House.mp3" fadeIn="10000"/>
			<warning id="LOCATION_BURNT_HOUSE_INSIDE"/>
			
			<state>
				<requirement type="session" id="COUNT_DOOR_SEE_TOP" />
				<requirement type="session" id="BACK_TO_BURNT_HOUSE_INSIDE" value="false" />
				<warning visible="false" />
				<session id="BACK_TO_BURNT_HOUSE_INSIDE"/>
			</state>
			
			
			<!-- MISSING: REAL OBJECT NAMES -->
			<object name="Bucket" id="BUCKET" basic="true" bind_click="false">
				<event type="hit" target="window" name="Shovel">
					<task value="BURNT_HOUSE_INSIDE_TAKE_WATCH" />
					<property type="visible" value="false" assign="object_window" name="Shovel" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Bucket" />					
				</event>
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3"/>
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3"/>
				</event>
				<event type="frame" value="activated">
					<property type="frame" value="activate" stop="false" assign="object_window" name="Scroll_static" />
				</event>				
			</object>
			<object name="Scroll_static" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="Scroll_static" />					
					<portal target="BURNT_HOUSE_INSIDE" hidden_screen="true" />
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window src="swfs/windows/zodiac.swf"/>
					<session id="COUNT_DOOR_SEE_TOP" />
					<goal id="NOTEBOOK_6_3A" remove="true"/>
					<cinematic id="M5_ZODIAC_SCROLL" />
					<newChapter id="56"/>
				</event>
			</object>
			
			<object name="Lighter" id="LIGHTER"/>
			<object name="NutCracker" id="NUTCRACKER"/>
			<object name="Duck01" id="DUCK01" group="duck"/>
			<object name="Paintbrush" id="PAINTBRUSH"/>
			<object name="Knife" id="KNIFE" basic="true" />
			<object name="Fish01" id="FISH01" group="fish"/>
			<object name="Bottle01" id="BOTTLE01" group="bottle"/>
			<object name="Featherduster" id="FEATHERDUSTER"/>
			<object name="Saddle" id="SADDLE"/>
			<object name="Pipe" id="PIPE"/>
			<object name="Protractor" id="PROTRACTOR"/>
			<object name="Ketchup" id="KETCHUP"/>
			<object name="Egg" id="EGG"/>
			<object name="Wagon" id="WAGON"/>
			<object name="WeatherVaine" id="WEATHERVAINE"/>
			<object name="Oboe" id="OBOE"/>
			<object name="Fork" id="FORK"/>
			<object name="Tophat" id="TOPHAT"/>
			<object name="FishHook" id="FISHHOOK"/>
			<object name="Fish02" id="FISH02" group="fish"/>
			<object name="Clock" id="CLOCK"/>
			<object name="Book01" id="BOOK01" locked="true"/>
			<object name="Alligator" id="ALLIGATOR"/>
			<object name="BanditMask" id="BANDITMASK"/>
			<object name="Bolt" id="BOLT"/>
			<object name="Record" id="RECORD"/>
			<object name="Pen" id="PEN"/>
			<object name="Doorknob" id="DOORKNOB"/>
			<object name="Fish03" id="FISH03" group="fish"/>
			<object name="Spoon" id="SPOON"/>
			<object name="Crossbow" id="CROSSBOW"/>
			<object name="Note" id="NOTE"/>
			<object name="Starfish" id="STARFISH"/>
			<object name="Bottle02" id="BOTTLE02" group="bottle"/>
			<object name="Necktie" id="NECKTIE"/>
			<object name="Pigeon" id="PIGEON"/>
			<object name="VictorianLamp" id="VICTORIANLAMP"/>
			<object name="Greenpea" id="GREENPEA"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Brocolli" id="BROCOLLI"/>
			<object name="BaseballBat" id="BASEBALLBAT"/>
			<object name="Bird" id="BIRD"/>
			<object name="Corkscrew" id="CORKSCREW"/>
			<object name="BowlingPin" id="BOWLINGPIN"/>
			<object name="Pickaxe" id="PICKAXE"/>
			<object name="Book03" id="BOOK03" locked="true"/>
			<object name="Crown" id="CROWN"/>
			<object name="Vase" id="VASE"/>
			<object name="Button" id="BUTTON"/>
			<object name="Dounut" id="DOUNUT"/>
			<object name="Boots" id="BOOTS"/>
			<object name="Book02" id="BOOK02" locked="true" />
			<object name="StoneAngel" id="STONEANGEL"/>
			<object name="ToyTrain" id="TOYTRAIN"/>
			<object name="WoodenHorse" id="WOODENHORSE"/>
			<object name="TeaPot" id="TEAPOT"/>
			<object name="frog" id="FROG"/>
			<object name="Shoe" id="SHOE"/>
			<object name="TheatherGlasses" id="THEATHERGLASSES"/>
			<object name="Duck02" id="DUCK02" group="duck"/>
			<object name="PrayingMantis" id="PRAYINGMANTIS"/>
			<object name="Bag" id="BAG"/>
			<object name="Stonebust" id="STONEBUST"/>
			<object name="Bottle03" id="BOTTLE03" group="bottle"/>
			<object name="Duck03" id="DUCK03" group="duck"/>
			<object name="Bottle04" id="BOTTLE04" group="bottle"/>
			<object name="Telephone" id="TELEPHONE"/>
			<object name="Comb" id="COMB"/>
			<object name="Fish04" id="FISH04" group="fish"/>

			
			
			<object name="screwdriver" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="screwdriver" />					
					<item name="screwdriver" id="SCREWDRIVER" src="images/items/screwdriver.png" />			
					<items_collected>
						<session id="GOT_SCREWDRIVER_2-5" />
						<portal target="OUTSIDE_INN" />
					</items_collected>
				</event>
			</object>
			
			<object name="Book05_static" basic="true" bind_click="false">
				<event type="hit" target="window" name="Knife">
					<sound src="Audio/SFX/Chapter 2/Knife_tearing_apart_stuck_pages.mp3"/>	
					<!--<task value="BURNT_HOUSE_TAKE_WIRE" />-->
					<property type="visible" value="false" assign="object_window" name="Knife" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Book05_static" />					
				</event>
				<event type="frame" value="activated">
					<task value="BURNT_HOUSE_TAKE SCREWDRIVER"/>
					<object name="Book05_static" assign="hidden_screen" cursor=""/>
					<property type="frame" value="active" stop="true" assign="object_window" name="screwdriver" />
				</event>
				
			</object>
			
			
			
			

			<!-- Third level, after speaking to violinist in 2-9 -->
				
			<level number="12" items="12" visible="12">
				
				
				<!-- INN_GATE_KEY is required-->
				<!-- we use id and src here to add item to inventory upon click -->            
				<!--<required name="pocket_watch">
					<item name="pocket_watch" id="POCKET_WATCH" src="images/items/pocket_watch.png" />
				</required>-->
				
				<!--TODO, if leave early, remove the pocket watch-->
				
				<!-- portal back to OUTSIDE_INN-->
				<!-- prize is no longer used because we add item from required now -->
				<!--<prize>
					<item src="images/items/pocket_watch.png" id="POCKET_WATCH"  />
				</prize>
				-->
					
				<requirement type="session" id="M6_TOKENS_NEEDED" />
				<requirement type="session" id="COUNT_DOOR_SEE_TOP" value="false" />
				<requirement type="session" id="ICEHOUSE_UNLOCKED" />
				 
				<sublevel>
					<draggable name="Shovel" target="window" />
					<object name="Shovel" assing="window" cursor="hand"/>
					<object name="Bucket" assing="window" cursor="hand"/>
					<task value="BURNT_HOUSE_INSIDE_BUCKET" />
					
				</sublevel>
				
				
			</level>				
			<!-- Sublevel 2-5 for getting WIRE 2 -->
			<level number="12" items="12" visible="12">
				
				<requirement type="session" id="ACTIVE_MISSION" value="2" />
				<requirement type="session" id="GOT_SCREWDRIVER_2-5" value="false" />
				 
				<sublevel>
					<object name="Knife" assing="window" cursor="hand"/>
					<object name="Book05_static" assing="window" cursor="hand"/>
					<draggable name="Knife" target="window" />
					<task value="BURNT_HOUSE_USE_KNIFE_TO_OPEN_BOOK"/>
				</sublevel>
				
			</level>
			<level>
				
				<object name="nav_back" id="NAV_BACK" assign="hidden_screen" basic="true" cursor="south" >
					<event type="clicked">
						<portal target="BURNT_HOUSE" hidden_screen="true" />
					</event>
				</object>
				
			</level>
			<!-- Third level, after speaking to violinist in 2-9 -->
			
			
		</hidden_screen>
		<hidden_screen id="COACH_HOUSE" src="swfs/hidden_object/Coach house.swf" footstep="Dirt">
			<music src="Audio/Music/Curse Of The Opera 4.mp3" fadeIn="10000"/>			
			<music src="Audio/Ambient/Town_Square.mp3" channel="AMBIENT" fadeIn="10000"/>
			

			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_POWER_ON" value="false" />
				<overlay target="active_hiddenScreen" cursor="true" />
			</state>
			
			<warning id="LOCATION_COACH_HOUSE"/>
			
			<state>
				<requirement type="session" id="COACH_HOUSE_ICE_CHISEL"/>
				<requirement type="session" id="BACK_TO_COACH_HOUSE" value="false" />				
				<warning visible="false" />
				<session id="BACK_TO_COACH_HOUSE"/>
			</state>
				
			
			<state>
				<requirement type="session" id="COACH_HOUSE_ICE_CHISEL"/>
				
				<property type="visible" value="false" assign="object_window" name="LevelDown_Level_static" />
				<property type="visible" value="false" assign="object_window" name="LevelUp_static" />
				<property type="visible" value="true" assign="object_window" name="LevelDown_static_" />
				<property type="visible" value="false" assign="object_window" name="Falling_Chisel" />
			</state>
			<object name="Falling_Chisel" id="FALLING_CHISEL" basic="true" cursor="hand">
				<event type="clicked">					 
					
					<item  src="images/items/ice_chisel.png" id="ICE_CHISEL" />
					<property type="visible" value="false" assign="hidden_screen" name="Falling_Chisel"/>					
					<items_collected>
						<session id="COACH_HOUSE_ICE_CHISEL"/>
						<cinematic id="M5_REMEMBER_ICEBLOCK" />
						<portal target="COACH_HOUSE" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			<object name="LevelBox_static" id="LEVELBOX_STATIC" basic="true">
				<event type="hit" target="window" name="LevelDown_Level_static">		
					<sound src="Audio/SFX/Chapter 5/Switch_machine_activate_break.mp3" />
					<task value="COACH_HOUSE_ICE_CHISEL"/>
					
					<property type="visible" value="true" assign="object_window" name="LevelUp_static" />
					<property type="visible" value="false" assign="object_window" name="LevelDown_Level_static" />
					<delay time="700"/>
					<property type="visible" value="false" assign="object_window" name="LevelUp_static" />	
					<property type="visible" value="true" assign="object_window" name="LevelDown_static_" />
					<delay time="700"/>
					
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Falling_Chisel" />	
					<property type="visible" value="true" assign="hidden_screen" name="Falling_Chisel" />	
					<property type="visible" value="false" assign="hidden_screen" name="LevelDown_Level_static" />	
		
		
				<!--	<fadeOut assign="hidden_screen" name="LevelUp_static" />
					<fadeIn assign="hidden_screen" name="LevelDown_Level_static" />-->
				</event>
			</object>
			
			
			<object name="Iron" id="IRON"/>
			<object name="Squirrel" id="SQUIRREL"/>
			<object name="Gloves" id="GLOVES"/>
			<object name="LobsterCracker" id="LOBSTERCRACKER"/>
			<object name="Dustpan" id="DUSTPAN"/>
		<!--	<object name="saw" id="SAW"/> -->
			<object name="Wrench" id="WRENCH"/>
			<object name="Lock" id="LOCK"/>
			<object name="Shrimp01" id="SHRIMP01" group="shrimp" />
			<object name="Ancient_Mask" id="ANCIENT_MASK"/>
			<object name="Ancer_" id="ANCHOR"/>
			<object name="Scorpion" id="SCORPION"/>
			<object name="Spade" id="SPADE"/>
			<object name="HandPrint" id="HANDPRINT"/>
			<object name="Pigeon" id="PIGEON"/>
			<object name="StoneAngel" id="STONEANGEL"/>
			<object name="Saddle" id="SADDLE"/>
			<object name="Sun" id="SUN"/>
			<object name="Instrument" id="INSTRUMENT"/>
			<object name="RecycleSymbol" id="RECYCLESYMBOL"/>
			
			<object name="Bat_" id="BAT_"/>
			<object name="Axe" id="AXE"/>
			<object name="Lamp_static" id="LAMP_STATIC" locked="true"/>
			<object name="Bucket_static" id="BUCKET_STATIC" locked="true"/>
			<object name="Skull" id="SKULL"/>
			<object name="HourGlass" id="HOURGLASS"/>
			<object name="Boot" id="BOOT"/>
			<object name="Plunger" id="PLUNGER"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Centiped" id="CENTIPED"/>
			<object name="PeaceSymbol" id="PEACESYMBOL"/>
			<object name="Knife" id="KNIFE"/>
			<object name="Cardinal" id="CARDINAL"/>
			<object name="Owl_" id="OWL_"/>
			<object name="Apple" id="APPLE"/>
			<object name="Brush" id="BRUSH"/>
			<object name="Crutch" id="CRUTCH"/>
			<object name="MooseHead" id="MOOSEHEAD"/>
			<object name="QueenCard" id="QUEENCARD"/>
			<object name="Cane" id="CANE"/>
			<object name="Frog" id="FROG"/>
			<object name="Rabbit" id="RABBIT"/>
			<object name="Umbrella_static" id="UMBRELLA_STATIC" locked="true"/>
			<object name="Snake" id="SNAKE"/>
			<object name="RedGlass" id="REDGLASS"/>
			<object name="BlackGlass" id="BLACKGLASS"/>
			<object name="MouseTrap" id="MOUSETRAP"/>
			<object name="OldFan" id="OLDFAN"/>
			<object name="Teapot" id="TEAPOT"/>
			<object name="Woodpecker" id="WOODPECKER"/>
			<object name="Ball9" id="BALL"/>
			<object name="Shovel" id="SHOVEL"/>
			<object name="Sworde" id="SWORDE"/>
			<object name="Figure" id="FIGURE"/>
			<object name="DuckToy" id="DUCKTOY"/>
			<object name="DogCollar" id="DOGCOLLAR"/>
			<object name="Metrenome" id="METRENOME"/>
			<object name="CattleSkull_static" id="CATTLESKULL_STATIC" locked="true"/>
			<object name="Dagger" id="DAGGER"/>
			<object name="Propeller" id="PROPELLER"/>
			<object name="TheaterGlass" id="THEATERGLASS"/>
			<object name="Shrimp02" id="SHRIMP02" group="shrimp" />
			<object name="Belt_" id="BELT_"/>
			<object name="Plate" id="PLATE"/>
			<object name="Dragonfly" id="DRAGONFLY"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Broom" id="BROOM"/>
			<object name="ScrewDriver" id="SCREWDRIVER"/>
			<object name="Spoon" id="SPOON"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="TotemPole" id="TOTEMPOLE"/>
			<object name="FigureSkate" id="FIGURESKATE"/>
			<object name="GasMask" id="GASMASK"/>
			<object name="Fish" id="FISH"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Telephone" id="TELEPHONE"/>
			<object name="Phonograph" id="PHONOGRAPH"/>
			<object name="Pinecone" id="PINECONE"/>
			<object name="SumbreroHat" id="SUMBREROHAT"/>
			<object name="Flower" id="FLOWER"/>
			<object name="Beetle" id="BEETLE"/>
			<object name="Gun" id="GUN"/>
			<object name="YingYangSymbol" id="YINGYANGSYMBOL"/>
			<object name="Dice" id="DICE"/>
			<object name="CandleHolder" id="CANDLEHOLDER"/>
			<object name="Elephant" id="ELEPHANT"/>
			<object name="HayStackMoved_static" id="HAYSTACKMOVED_STATIC" locked="true"/>
			
	
			<object name="HayStackNormal_static" id="HAYSTACKNORMAL_STATIC" locked="true">
				<event type="hit" target="window" name="Rake">	
					<sound src="Audio/SFX/Chapter 2/Rake_hay.mp3"/>	
					<task value="COACH_HOUSE_PICK_UP_PLIERS"/>
					<fadeOut assign="hidden_screen" name="HayStackNormal_static" />
					<fadeIn assign="hidden_screen" name="WireCutter" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Rake_Moving" />
					<property type="visible" value="true" assign="object_window" name="Rake_Moving" />
					<property type="visible" value="false" assign="hidden_screen" name="Rake" />			
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Rake_Moving"/>
			
			<object name="WireCutter" id="WIRECUTTER" basic="true" cursor="hand">
				<event type="clicked">					 
					
					<item  src="images/items/INV_Wire Cutter.png" id="PLIERS" />
					<property type="visible" value="false" assign="object_window" name="WireCutter" />
					<items_collected>
						<session id="SOLVED_COACH_HOUSE_M2"/>
						<goal id="NOTEBOOK_2_8"/>
						<goal id="NOTEBOOK_2_7" remove="true"/>
						<portal target="COACH_HOUSE" hidden_screen="true" />
						<session id="PLIERS_FOUND"/>
					</items_collected>
				</event>
			</object>
			<object name="LevelUp_static" id="LEVELUP_STATIC" locked="true"/>
			<object name="LevelDown_static_" id="LEVELDOWN_STATIC_" locked="true"/>
			<object name="LevelDown_Level_static" id="LEVELDOWN_LEVEL_STATIC" basic="true" />
			
			<object name="Rake" id="RAKE" basic="true" />
			
			
			<level items="12" visible="15">
				
				<requirement type="session" id="SOLVED_COACH_HOUSE_M2" value="false" />
				<!--<requirement type="session" id="ACTIVE_MISSION" value="2" />-->
				 
				
				<property type="visible" value="false" assign="object_window" name="LevelUp_static" />
				<property type="visible" value="false" assign="object_window" name="LevelDown_static_" />
				<property type="visible" value="false" assign="hidden_screen" name="Falling_Chisel"/>
				<property type="visible" value="false" assign="object_window" name="LevelDown_Level_static" />
				<property type="visible" value="false" assign="object_window" name="WireCutter" />
				<sublevel>
					
					<draggable name="Rake" target="window" />
					<object name="Rake" id="RAKE" assign="window" cursor="hand" />
					<object name="HayStackNormal_static"  assign="window" cursor="hand" />
					<task value="COACH_HOUSE_FIND_WIRE_CUTTER"/>
					
				</sublevel>
			</level>
			
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				
				<requirement type="session" id="ICEHOUSE_UNLOCKED" />
				<requirement type="session" id="COACH_HOUSE_ICE_CHISEL" value="false" />
				 
				
				
				<property type="visible" value="false" assign="object_window" name="Rake" />		
				<property type="visible" value="false" assign="object_window" name="WireCutter" />
				<property type="visible" value="false" assign="object_window" name="HayStackNormal_static" />
				
				<property type="visible" value="false" assign="object_window" name="LevelUp_static" />
				<property type="visible" value="false" assign="object_window" name="LevelDown_static_" />
				<property type="visible" value="false" assign="hidden_screen" name="Falling_Chisel"/>
				<property type="visible" value="true" assign="object_window" name="LevelDown_Level_static" />
				<sublevel>
					<draggable name="LevelDown_Level_static" target="window" />
					<object name="LevelDown_Level_static" id="LEVELDOWN_LEVEL_STATIC" assign="window" cursor="hand" />
					<object name="LevelBox_static"  assign="window" cursor="hand" />
					
					<object name="HayStackNormal_static"  assign="window" cursor="hand" />
					<task value="COACH_HOUSE_FIX_HANDLE"/>
				</sublevel>
			</level>	
			
			<level>
				
				<requirement type="session" id="COACH_HOUSE_ICE_CHISEL" />
				<requirement type="session" id="M4_STARGEAR2" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="1" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="2" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="3" />
				<poi target="object_window" object="car" value="on" align="origin" />  
				<object assign="window" name="car" cursor="hand" basic="true">
					<event type="clicked">
						<portal target="COACH_HOUSE_CAR" hidden_screen="true"/>
					</event>
				</object>				
			</level>
			
			<level>
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<requirement type="session" id="M7_MUSICBOX_KEY" value="false" />
				
				<poi target="object_window" object="car" value="on" align="origin" />
				<object assign="window" name="car" cursor="hand" basic="true">
					<event type="clicked">
						<portal target="COACH_HOUSE_CAR" hidden_screen="true"/>
					</event>
				</object>
				
			</level>
			
			
			 
				
			<level>
				

				<property type="visible" value="false" assign="object_window" name="Rake" />		
				<property type="visible" value="false" assign="object_window" name="WireCutter" />
				<property type="visible" value="false" assign="object_window" name="HayStackNormal_static" />
				
				<property type="visible" value="false" assign="object_window" name="LevelUp_static" />
				<property type="visible" value="false" assign="hidden_screen" name="Falling_Chisel"/>
				
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">
					<event type="clicked">
						<portal target="NAV-13" />
					</event>
				</object>
			</level>	 
				 

		</hidden_screen>
		
		
		<hidden_screen id="ELECTRIC_ROOM_EMPTY" src="swfs/hidden_object/ELECTRIC ROOM.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>
			<warning id="LOCATION_ELECTRIC_ROOM"/>
			
			
			<object name="FeatherDuster_cleaning" basic="true"></object>
			
			<object name="Candle_box" id="CANDLE_BOX" basic="true" cursor="hand">
				<event type="clicked">
					
					<property type="visible" value="false" assign="object_window" name="Candle_box"/>
					<!-- Groups the candle_box with the match_box to make it easier for the player -->
					<item id="MATCHBOX" remove="true"/>
					<item name="MATCH_BOX" id="MATCHBOX" src="images/items/matchbox.png" silent="true" />
					<item name="CANDLEBOX" id="CANDLEBOX" src="images/items/candle_box.png" />
					<items_collected>
						<goal id="NOTEBOOK_4_2"/>
						<goal id="NOTEBOOK_4_1" remove="true" />
						<session id="M4_CANDLEBOX" />
						<session id="M3_CANDLE_BOX" />
						<newChapter id="24"/>
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />			
					</items_collected>					
				</event>						
			</object>
			<state>
				<requirement type="session" id="M3_CANDLE_BOX"/> 
				<property type="visible" value="false" assign="object_window" name="SpiderWebB_static"/>
				<property type="visible" value="false" assign="object_window" name="FeatherDuster"/>
				<property type="visible" value="false" assign="object_window" name="Candle_box"/>
			</state>
			<object name="SpiderWebB_static" id="SPIDERWEBB_STATIC" basic="true">
				<event type="hit" target="window" name="FeatherDuster">
					<sound src="Audio/SFX/Chapter 4/Duster_cleaning_web.mp3" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="FeatherDuster_cleaning" />
					
					<!-- <property type="frame" value="activate" stop="false" assign="object_window" name="SpiderWebB_static" /> -->
					<fadeOut assign="hidden_screen" name="SpiderWebB_static" />
					<property type="visible" value="false" assign="object_window" name="FeatherDuster"/>
					<fadeIn assign="hidden_screen" name="Candle_box" />
					
				</event>
			</object>			
			<object name="SpiderWebA_static" id="SPIDERWEBA_STATIC" basic="true">
				<event type="hit" target="window" name="Spider">
					<sound src="Audio/SFX/Chapter 3/Spider_footsteps.mp3"/>	
				<!--	<property type="frame" value="activate" stop="false" assign="object_window" name="MatchBox" />					
					<property type="visible" value="false" assign="object_window" name="Spider"/>
					<property type="visible" value="true" assign="object_window" name="MatchBox"/>
					<property type="visible" value="true" assign="object_window" name="SpiderOnWeb_static"/>
					<property type="visible" value="true" assign="object_window" name="SpiderWebTangled_static"/> -->
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Falling_Matchbox" />	
					<property type="visible" value="true" assign="hidden_screen" name="Falling_Matchbox" />	
					<property type="visible" value="false" assign="hidden_screen" name="Spider" />	
					<delay time="2600" />				
					<property type="visible" value="true" assign="object_window" name="MatchBox"/>
					<property type="visible" value="true" assign="object_window" name="SpiderOnWeb_static"/>
					<property type="visible" value="true" assign="object_window" name="SpiderWebTangled_static"/>
					<task value="M3_MATCHBOX_TASK" />
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Falling_Matchbox"/>
			<state>
				<requirement type="session" id="M3_MATCH_BOX"/>
				<property type="visible" value="false" assign="object_window" name="MatchBox"/>
				<property type="visible" value="false" assign="object_window" name="Spider"/>
			</state>
			<object name="MatchBox" id="MATCHBOX" basic="true" cursor="hand">
				<event type="clicked">
					<property type="frame" value="empty" stop="true" assign="object_window" name="MatchBox" />	
					<property type="visible" value="false" assign="object_window" name="MatchBox"/>
					<item name="MatchBox" id="MATCHBOX" src="images/items/matchbox.png" />
					<items_collected>
						<session id="M3_MATCH_BOX" />
						<cinematic id="M3_MATCHBOX_FOUND">
							<goal id="NOTEBOOK_3_2" remove="true"/>
							<goal id="NOTEBOOK_3_3"/>
							
							<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
						</cinematic>
					</items_collected>					
				</event>
			</object>
			<object name="SpiderWebTangled_static" id="SPIDERWEBTANGLED_STATIC" locked="true"/>
			<object name="SpiderOnWeb_static" id="SPIDERONWEB_STATIC" locked="true"/>
			<object name="Spider" id="SPIDER"/>
			<object name="FeatherDuster" id="FEATHERDUSTER" basic="true" />
			<object name="Milk" id="MILK"/>
			<object name="FootPrint" id="FOOTPRINT"/>
			<object name="Fire" id="FIRE"/>
			<object name="Gun" id="GUN"/>
			<object name="Axe" id="AXE"/>
			<object name="Bell" id="BELL"/>
			<object name="FilmProjector_static" id="FILMPROJECTOR_STATIC" locked="true"/>
			<object name="Crutch" id="CRUTCH"/>
			<object name="Helmet" id="HELMET"/>
			<object name="Tricycle_static" id="TRICYCLE_STATIC" locked="true"/>
			<object name="Giraffe" id="GIRAFFE"/>
			<object name="Elephant" id="ELEPHANT"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Frog" id="FROG"/>
			<object name="SkeletonHand" id="SKELETONHAND"/>
			<object name="Hat" id="HAT"/>
			<object name="Valve" id="VALVE"/>
			<object name="Shell" id="SHELL"/>
			<object name="WorkBoots" id="WORKBOOTS"/>
			<object name="ScrewDriver" id="SCREWDRIVER"/>
			<object name="Clock" id="CLOCK"/>
			<object name="Nail" id="NAIL"/>
			<object name="Duck" id="DUCK"/>
			<object name="FireExtinguisher" id="FIREEXTINGUISHER"/>
			<object name="WoodenHorse" id="WOODENHORSE"/>
			<object name="StoneBust" id="STONEBUST"/>
			<object name="TopHat" id="TOPHAT"/>
			<object name="Mask1" id="MASK"/>
			<object name="SoccerBall" id="SOCCERBALL"/>
			<object name="Squirrel" id="SQUIRREL"/>
			<object name="ButterKnife" id="BUTTERKNIFE"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="Plunger" id="PLUNGER"/>
			<object name="Wrench" id="WRENCH"/>
			<object name="BottleOpener" id="BOTTLEOPENER"/>
			<object name="Crow" id="CROW"/>
			<object name="Pelicon" id="PELICON"/>
			<object name="Chess" id="CHESS"/>
			<object name="WheelBarrow" id="WHEELBARROW"/>
			<object name="CattleSkull" id="CATTLESKULL"/>
			<object name="Snare_static" id="SNARE_STATIC" locked="true"/>
			<object name="Bow" id="BOW"/>
			<object name="StoneStatue" id="STONESTATUE"/>
			<object name="Lamp" id="LAMP"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="FanHand" id="HAND_FAN"/>
			<object name="ChikenSculpture" id="CHIKENSCULPTURE"/>
			<object name="Typewriter_original" id="TYPEWRITER"/>
			<object name="Goggle" id="GOGGLE"/>
			<!--<object name="CrimpTool" id="CRIMPTOOL"/>-->
			<object name="Pipe" id="PIPE"/>
			<object name="Guitar" id="GUITAR"/>
			<object name="RockingChair_static" id="ROCKINGCHAIR_STATIC" locked="true"/>
			<object name="Mantis" id="MANTIS"/>
			<object name="Cat" id="CAT"/>
			<object name="Shamrock" id="SHAMROCK"/>
			<object name="Hook" id="HOOK"/>
			<object name="Star" id="STAR"/>
			<object name="Baggage" id="BAGGAGE"/>
			<object name="Raccoon" id="RACCOON"/>
			<object name="Cockroach" id="COCKROACH"/>
			<object name="Gecko" id="GECKO"/>
			<object name="Pencil" id="PENCIL"/>
			<object name="Thermometer" id="THERMOMETER"/>
			<object name="WeddingBand02" id="WEDDINGBAND02" group="weddingband"/>
			<object name="WeddingBand01" id="WEDDINGBAND01" group="weddingband"/>
			<object name="Iron" id="IRON"/>
			<object name="Apple" id="APPLE"/>
			<object name="Spear" id="SPEAR"/>
			<object name="Domino" id="DOMINO"/>
			<object name="DogTags" id="DOGTAGS"/>
			<object name="RollerSkate" id="ROLLERSKATE"/>
			<object name="Cassette" id="CASSETTE"/>

			<!-- Level 1 -->
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="M3_MATCH_BOX" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				
				 
				<property type="visible" value="false" assign="object_window" name="SpiderOnWeb_static"/>
				<property type="visible" value="false" assign="object_window" name="MatchBox"/>
				<property type="visible" value="false" assign="object_window" name="SpiderWebTangled_static"/>
				<property type="visible" value="false" assign="object_window" name="Candle_box"/>
				<sublevel>
					<task value="M3_SPIDER_TASK" />
					<object name="Spider" basic="true" assign="window" cursor="hand"/>
					<draggable name="Spider" target="window" />
					<object name="SpiderWebA_static" asign="object_window" cursor="hand">
					<!--	<event type="clicked">
							
							<item name="MATCHBOX" id="MATCHBOX" src="images/items/matchbox.png" />
							<items_collected>
								<session id="M3_MATCH_BOX" />
								<portal target="OPERA" hidden_screen="true" />
							</items_collected>	
						</event>-->
					</object> 
									
					
				</sublevel>
			</level>
			
			<!-- Level 2 -->
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_CANDLEBOX" value="false" />
				 
				
				<property type="visible" value="false" assign="object_window" name="Spider"/>
				<property type="visible" value="false" assign="object_window" name="MatchBox"/>
				
				
				
				<sublevel>
					<task value="M3_CLEAN_THE_WEB" />
					<object name="FeatherDuster" basic="true" assign="window" cursor="hand"/>
					<draggable name="FeatherDuster" target="window" />
					<object name="SpiderWebB_static" asign="object_window" cursor="hand"/>
				</sublevel>
			</level>
			<level>
				<state>				
					<requirement type="item" id="FROZEN_ARM" />
					<poi target="object_window" object="Furnace_static" align="origin" />
					<object name="Furnace_static" assign="window" basic="true" cursor="hand">
						<event type="clicked">
							<requirement type="holding_item" id="FROZEN_ARM" warning="Perhaps the heat could defrost the arm..." />
							<item id="FROZEN_ARM" remove="true"/>
							<item name="STATUE_ARM" id="STATUE_ARM" src="images/items/hand.png" />
							<items_collected>
								<goal id="NOTEBOOK_5_5" remove="true"/>
								<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
								
							</items_collected>	
							
						</event>
					</object>
					
				</state>
				
				
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south">
					<event type="clicked">
						<portal target="OPERA" hidden_screen="true" />
					</event>
				</object>
			</level>
	<!--		<level number="12" items="12" visible="15">
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_CANDLEBOX" value="false" />
				<prize>
					<item name="CANDLEBOX" id="CANDLEBOX" src="images/items/candle_box.png" />
					<items_collected>
						<session id="M4_CANDLEBOX" />
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
					</items_collected>
				</prize>
			</level>
			
			
	 Need to add the nav_back button 		
			<level>
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south">
					<event type="clicked">
						<portal target="OPERA" hidden_screen="true" />
					</event>
				</object>
			</level>
		 -->	
			
	<!-- 	<object name="SpiderWebA_static" id="WICK" basic="true">
				<event type="hit" target="window" name="Spider">
					<property type="frame" value="activate" stop="false" assign="object_window" name="spider_item" />
		
					<property type="visible" value="false" assign="object_window" name="Spider"/>
				</event>
			</object>
		
			<object name="spider_item" id="spider_item" basic="true" cursor="hand">
				<event type="clicked">
					<property type="frame" value="empty" stop="true" assign="object_window" name="spider_item" />	
					<item name="MATCHBOX" id="MATCHBOX" src="images/items/matchbox.png" />
					<items_collected>
						<session id="M3_MATCH_BOX" />
			
						<cinematic id="M3_MATCHBOX_FOUND">
							<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
						</cinematic>
					</items_collected>					
				</event>
			</object>
			<object name="Candle_box" id="CANDLE_BOX"/>
			<object name="Spider" id="SPIDER" basic="true" />
			<object name="FeatherDuster" id="FEATHERDUSTER"/>
			<object name="Milk" id="MILK"/>
			<object name="Pitcher" id="PITCHER"/>
			<object name="FootPrint" id="FOOTPRINT"/>
			<object name="Fire" id="FIRE"/>
			<object name="Gun" id="GUN"/>
			<object name="Axe" id="AXE"/>
			<object name="Bell" id="BELL"/>
			<object name="Crutch" id="CRUTCH"/>
			<object name="Helmet" id="HELMET"/>
			<object name="Tricycle" id="TRICYCLE"/>
			<object name="Giraffe" id="GIRAFFE"/>
			<object name="Elephant" id="ELEPHANT"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Frog" id="FROG"/>
			<object name="SkeletonHand" id="SKELETONHAND"/>
			<object name="Hat" id="HAT"/>
			<object name="Valve" id="VALVE"/>
			<object name="Shell" id="SHELL"/>
			<object name="WorkBoots" id="WORKBOOTS"/>
			<object name="ScrewDriver" id="SCREWDRIVER"/>
			<object name="Clock" id="CLOCK"/>
			<object name="Nail" id="NAIL"/>
			<object name="Duck" id="DUCK"/>
			<object name="FireExtinguisher" id="FIREEXTINGUISHER"/>
			<object name="WoodenHorse" id="WOODENHORSE"/>
			<object name="StoneBust" id="STONEBUST"/>
			<object name="TopHat" id="TOPHAT"/>
			<object name="Mask1" id="MASK1"/>
			<object name="SoccerBall" id="SOCCERBALL"/>
			<object name="Squirrel" id="SQUIRREL"/>
			<object name="ButterKnife" id="BUTTERKNIFE"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="Plunger" id="PLUNGER"/>
			<object name="Wrench" id="WRENCH"/>
			<object name="BottleOpener" id="BOTTLEOPENER"/>
			<object name="Crow" id="CROW"/>
			<object name="Pelicon" id="PELICON"/>
			<object name="Chess" id="CHESS"/>
			<object name="WheelBarrow" id="WHEELBARROW"/>
			<object name="CattleSkull" id="CATTLESKULL"/>
			<object name="Snare" id="SNARE"/>
			<object name="Bow" id="BOW"/>
			<object name="StoneStatue" id="STONESTATUE"/>
			<object name="Lamp" id="LAMP"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="FanHand" id="HAND_FAN"/>
			<object name="ChikenSculpture" id="CHIKENSCULPTURE"/>
			<object name="Typewriter_original" id="TYPEWRITER_ORIGINAL"/>
			<object name="Goggle" id="GOGGLE"/>
			<object name="CrimpTool" id="CRIMPTOOL"/>
			<object name="Pipe" id="PIPE"/>
			<object name="Guitar" id="GUITAR"/>
			<object name="Mantis" id="MANTIS"/>
			<object name="Cat" id="CAT"/>
			<object name="Shamrock" id="SHAMROCK"/>
			<object name="Gear" id="GEAR"/>
			<object name="Hook" id="HOOK"/>
			<object name="Star" id="STAR"/>
			<object name="Pylon" id="PYLON"/>
			<object name="Baggage" id="BAGGAGE"/>
			<object name="Raccoon_" id="RACCOON_"/>
			<object name="Cockroach" id="COCKROACH"/>
			<object name="Gecko" id="GECKO"/>
			<object name="Pencil" id="PENCIL"/>
			<object name="Thermometer" id="THERMOMETER"/>
			<object name="WeddingBand02" id="WEDDINGBAND02" group="weddingband"/>
			<object name="WeddingBand01" id="WEDDINGBAND01" group="weddingband"/>
			<object name="Iron" id="IRON"/>
			<object name="Apple" id="APPLE"/>
			<object name="Spear" id="SPEAR"/>
			<object name="Domino" id="DOMINO"/>
			<object name="DogTags" id="DOGTAGS"/>
			<object name="RollerSkate" id="ROLLERSKATE"/>
			<object name="Cassette" id="CASSETTE"/>
			
			
			 -->	
		</hidden_screen>
			
			
		<hidden_screen id="ELECTRIC_ROOM" src="swfs/hidden_object_character/ELECTRIC ROOM.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Electrical_Room_Door_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false" />
			<warning id="LOCATION_ELECTRIC_ROOM"/>
			
			<object name="gear1" id="GEAR1" group="gears"/>
			<object name="gear3" id="GEAR3" group="gears"/>
			<object name="gear6" id="GEAR6" group="gears"/>
			<object name="gear8" id="GEAR8" group="gears"/>
			<object name="gear9" id="GEAR9" group="gears"/>
			<object name="gears10" id="GEARS10" group="gears"/>
			<object name="rat1" id="RAT1" group="rats"/>
			<object name="rat3" id="RAT3" group="rats"/>
			<object name="rat5" id="RAT5" group="rats"/>
			<object name="rat7" id="RAT7" group="rats"/>
			<object name="rat8" id="RAT8" group="rats"/>
			<object name="rat9" id="RAT9" group="rats"/>
			<object name="lightening1" id="LIGHTENING1" group="lightening"/>
			<object name="lightening2" id="LIGHTENING2" group="lightening"/>
			<object name="lightening3" id="LIGHTENING3" group="lightening"/>
			<object name="lightening4" id="LIGHTENING4" group="lightening"/>
			<object name="lightening6" id="LIGHTENING6" group="lightening"/>
			<object name="lightening8" id="LIGHTENING8" group="lightening"/>
			<state>
				<requirement type="session" id="SPOKE_TO_ELECTRICIAN" value="false" />
				<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false" />
				<warning id="M2_ELECTRICIAN_CHO"/>
			</state>
			<!-- First level. The electrician, you have to find three groups -->
			<level number="1" items="35" visible="35">
				
				<requirement type="session" id="ACTIVE_MISSION" value="2" />
				<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false" />
				 
				
				<required group="lightening" />
				<required group="rats" />
				<required group="gears" />
					
				<prize>
					<speech src="images/characters/eletrician_1.png" speaker_name="NAME_ELECTRICIAN">
						<text string="M2_3_ELECTRICIAN" audio="Audio/Voiceover/Electrician/03_electrician_phonesouteh_v2.mp3"/>
						<finish>
							<goal id="NOTEBOOK_2_5"/>
							<goal id="NOTEBOOK_2_4" remove="true"/>
							<session id="SPOKE_TO_ELECTRICIAN" />
							<session id="M2_ELETRIC_ROOM_SOLVED" />
							<newChapter id="9"/>
							<portal target="ELECTRIC_ROOM" hidden_screen="true" />
						</finish>
					</speech>
				</prize>
			</level>
			
			
			
			
			<!-- Mission 3-3 -->
<!--	 	<level number="2" items="0" visible="0">
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				<requirement type="session" id="M2_MATCH_BOX" value="false" />
				
				<required name="rat_1">
					<item name="rat_1" id="MATCHBOX" src="images/items/matchbox.png" />
					<items_collected>
						<session id="M2_MATCH_BOX" />
						<portal target="OPERA" hidden_screen="true" />
					</items_collected>
				</required>
			</level> -->
			
			
			<level>				
				
				
				
				
					
				<property type="visible" value="false" assign="object_window" name="rat1"/>
				<property type="visible" value="false" assign="object_window" name="rat3"/>
				<property type="visible" value="false" assign="object_window" name="rat5"/>
				<property type="visible" value="false" assign="object_window" name="rat7"/>
				<property type="visible" value="false" assign="object_window" name="rat8"/>
				<property type="visible" value="false" assign="object_window" name="rat9"/>
				<property type="visible" value="false" assign="object_window" name="gear1"/>
				<property type="visible" value="false" assign="object_window" name="gear3"/>
				<property type="visible" value="false" assign="object_window" name="gear6"/>
				<property type="visible" value="false" assign="object_window" name="gear8"/>
				<property type="visible" value="false" assign="object_window" name="gear9"/>
				<property type="visible" value="false" assign="object_window" name="gears10"/>
					
				<property type="visible" value="false" assign="object_window" name="lightening1"/>
				<property type="visible" value="false" assign="object_window" name="lightening2"/>
				<property type="visible" value="false" assign="object_window" name="lightening3"/>
				<property type="visible" value="false" assign="object_window" name="lightening4"/>
				<property type="visible" value="false" assign="object_window" name="lightening6"/>
				<property type="visible" value="false" assign="object_window" name="lightening8"/>
				
				<object name="Technician" basic="true" assign="object_window" cursor="speech" tooltip="NAME_ELECTRICIAN">
					<event type="clicked">
						<speech src="images/characters/eletrician_1.png" speaker_name="NAME_ELECTRICIAN">
							<text string="M2_3_ELECTRICIAN_PLIERS" audio="Audio/Voiceover/Electrician/04_electrician_gofindmypliers_v4.mp3"/>
						</speech>
					</event>
				</object>
				<object name="nav_back" id="NAV_BACK" assign="object_window" basic="true" cursor="south">
					<event type="clicked">
						<portal target="OPERA" hidden_screen="true" />
					</event>
				</object>
					
				
			</level>
			
		</hidden_screen>
		
		
		<hidden_screen id="PHONE_BOOTH" src="swfs/hidden_object/phone booth.swf">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			
			<music channel="AMBIENT" fadeIn="10000"/>
			
			<warning id="LOCATION_PHONE_BOOTH"/>
			<object name="Tweezer_static" id="TWEEZER_STATIC" basic="true"/>			
			
			<object name="CoinDrop_animation" basic="true"/>
			
			<object name="CoinTarget_static" id="COINTARGET_STATIC" basic="true">
				<event type="hit" target="window" name="Coin_static">
					<property type="visible" value="false" assign="object_window" name="Coin_static" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="CoinDrop_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="CoinDrop_animation" />
					<delay time="1000"/>
					<task value="PHONEBOOTH_PICKUP_STARKEY"/>
					<fadeOut assign="hidden_screen" name="CoinDrop_animation" /> 
					<fadeIn assign="hidden_screen" name="StarKey_static" />
					<sound src="Audio/SFX/Chapter 5/Coin_falling_down_metal_disk_sliding_out.mp3" />
					
					
						
				</event>				
			</object>		
			<property type="visible" value="false" assign="object_window" name="CoinDrop_animation" />
			<!-- 
				<object name="FixedFloor_static" basic="true" cursor="hand">
				<event type="hit" target="window" name="hammer">
					< ! - -<sound src="Audio/SFX/Chapter 1/Hammer_hitting_wood.mp3"/>	
					<fadeOut assign="hidden_screen" name="FixedFloor_static" />
					<fadeIn assign="hidden_screen" name="Clock_static" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="HammerBreak_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="HammerBreak_animation" />
					
					<property type="visible" value="false" assign="hidden_screen" name="hammer" />	
					<session id="M1_HAMMER_GROUND" />
					<task value="BURNT_HOUSE_TAKE_WATCH"/>
				</event>
			</object>	
			-->
			<object name="WirePull_animation" basic="true">
				<event type="frame" value="pick">
					<item name="wire" id="WIRE2" src="images/items/wires/INV_Electric Wire_Green.png" />

					<items_collected>						
						<cinematic id="M2_PHONEBOOTH_DEAD">
							<session id="M2_PHONE_BOOTH_FOUND" />
							<state>
								<requirement type="session" id="SUB_HO_COMPLETED_2-4"/>
								<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
								<requirement type="session" id="GOT_ITEM_WIRE3"/>
								<goal id="NOTEBOOK_2_3" remove="true"/>
								<session id="NOTEBOOK_2_3_COMPLETE"/>
							</state>
							<newChapter id="8"/>
							<goal id="NOTEBOOK_2_1" remove="true" />
							<goal id="NOTEBOOK_2_2"/>
							<portal target="NAV-13" />
						</cinematic>
					</items_collected>
				</event>
			</object>
			
			<object name="Wire_static" id="WIRE_STATIC" basic="true">				  
				<event type="clicked">
					<warning id="PHONEBOOTH_USE_TWEEZERS"/>
				</event>
				<event type="hit" target="window" name="Tweezer_static">
					<property type="frame" value="activate" stop="false" assign="object_window" name="WirePull_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="WirePull_animation" />
					
					<property type="visible" value="false" assign="object_window" name="Tweezer_static" />	
					<property type="visible" value="false" assign="object_window" name="Wire_static" />
					
					
				</event>
			</object>
			<property type="visible" value="false" assign="object_window" name="WirePull_animation" />
			
			<object name="Coin_static" id="COIN_STATIC" basic="true"/>
			<object name="StarKey_static" id="STARKEY_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					
					<item src="images/items/Star Gear 2.png" id="STARGEAR2" />
					<property type="visible" value="false" assign="object_window" name="StarKey_static" />
					<property type="visible" value="false" assign="object_window" name="Coin_static" />
			
					<items_collected>			
						<session id="PHONE_BOOTH_STARKEY_FOUND"/>
						<portal target="NAV-13" />
					</items_collected>
				</event>				 		
			</object>
			<object name="key" id="KEY"/>
			<object name="snailshell_static" id="SNAILSHELL_STATIC" locked="true"/>

			<object name="ornament" id="ORNAMENT"/>
			<object name="sock" id="SOCK"/>
			<object name="camera" id="CAMERA"/>
			<object name="handfan_static" id="HANDFAN_STATIC" locked="true"/>
			<object name="cross" id="CROSS"/>
			<object name="squid" id="SQUID"/>
			<object name="star" id="STAR"/>
			<object name="facemask" id="FACEMASK"/>
			<object name="skull" id="SKULL"/>
			<object name="clarion" id="CLARINET"/>
			<object name="seashell" id="SEASHELL"/>
			<object name="spoon" id="SPOON"/>
			<object name="feather" id="FEATHER"/>
			<object name="pen" id="PEN"/>
			<object name="chicken" id="CHICKEN"/>
			<object name="swissarmyknife" id="SWISSARMYKNIFE"/>
			<object name="scissors" id="SCISSORS"/>
			<object name="Axe" id="AXE"/>
			<object name="Carrot" id="CARROT"/>
			<object name="Greenpea" id="GREENPEA"/>
			<object name="Lute" id="LUTE"/>
			<object name="Airpalne" id="AIRPLANE"/>
			<object name="BaseClef" id="BASECLEF"/>
			<object name="PaintBrush" id="PAINTBRUSH"/>
			<object name="Lure" id="LURE"/>
			<object name="Handkerchief" id="HANDKERCHIEF"/>
			<object name="frog" id="FROG"/>
			<object name="shark" id="SHARK"/>
			<object name="serpent" id="SERPENT"/>
			<object name="apple" id="APPLE"/>
			<object name="vinegar" id="VINEGAR"/>
			<object name="catmask_static" id="CATMASK_STATIC" locked="true"/>
			<object name="bow_tie" id="BOW_TIE"/>
			<object name="shovel_static" id="SHOVEL_STATIC" locked="true"/>
			<object name="Heart" id="HEART"/>
			<object name="doorring" id="DOORRING"/>
			<object name="thermostat" id="THERMOSTAT"/>
			<object name="jewel" id="JEWEL"/>
			<object name="sword" id="SWORD"/>
			<object name="Bow" id="BOW"/>
			<object name="DrawerHandle" id="DRAWERHANDLE"/>
			<object name="Spider" id="SPIDER" basic="true" />
			<object name="Orange" id="ORANGE"/>
			<object name="CorkScrew" id="CORKSCREW"/>
			<object name="Propeller_static" id="PROPELLER_STATIC" locked="true"/>
			<object name="Nut" id="NUT"/>
			<object name="Dart" id="DART"/>
			<object name="Rabbit" id="RABBIT"/>
			<object name="Scale" id="SCALE"/>
			<object name="PoliceBadge_static" id="POLICEBADGE_STATIC" locked="true"/>
			<object name="Gear" id="GEAR"/>
			<object name="Mushroom" id="MUSHROOM"/>
			<object name="Handbell" id="HANDBELL"/>
			<object name="Kiwi" id="KIWI"/>
			<object name="Cheese" id="CHEESE"/>
			<object name="statue_static" id="STATUE_STATIC" locked="true"/>
			<object name="pot_static" id="POT_STATIC" locked="true"/>
			<object name="chilipepper" id="CHILIPEPPER"/>
			<object name="flowe1" id="FLOWE1" group="flower" />
			<object name="duck" id="DUCK"/>
			<object name="soccerball_static" id="SOCCERBALL_STATIC" locked="true"/>
			<object name="briefcase_static" id="BRIEFCASE_STATIC" locked="true"/>
			<object name="grindpepper" id="GRINDPEPPER"/>
			<object name="yellowpepper" id="YELLOWPEPPER"/>
			<object name="leaf" id="LEAF"/>
			<object name="Arrow" id="ARROW"/>
			<object name="Acorn" id="ACORN"/>
			<object name="bird" id="BIRD"/>
			<object name="purse_static" id="PURSE_STATIC" locked="true"/>
			<object name="flower2" id="FLOWER2" group="flower" />
			<object name="ring" id="RING"/>
			<object name="beetle" id="BEETLE"/>
			<object name="gingerbreadman" id="GINGERBREADMAN"/>
			<object name="horseshoe" id="HORSESHOE"/>
			<object name="cigar" id="CIGAR"/>
			<object name="Microphone" id="MICROPHONE"/>
			<object name="button1" id="BUTTON1" group="button" />
			<object name="button2" id="BUTTON2" group="button" />
			<object name="button3" id="BUTTON3" group="button" />
			<object name="button4" id="BUTTON4" group="button" />
			<object name="button5" id="BUTTON5" group="button" />
			<object name="button6" id="BUTTON6" group="button" />
			<object name="button7" id="BUTTON7" group="button" />
			<object name="button8" id="BUTTON8" group="button" />
			<object name="button9" id="BUTTON9" group="button" />
			<object name="button10" id="BUTTON10" group="button" />
			<!-- <object name="Layer_1" id="LAYER_1"/>  -->	
			
			
		
			<!-- Level 1 -->
				
			<level items="12" visible="12">	
				
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				 
				
				<property type="visible" value="false" assign="object_window" name="StarKey_static" />	
				<property type="visible" value="false" assign="object_window" name="Tweezer_static" />	
				<property type="visible" value="false" assign="object_window" name="Wire_static" />	
		
				
				
				<sublevel>					
					<task value="PHONEBOOTH_GET_THE_STARKEY" />
					<object name="Coin_static" assign="window" cursor="hand"/>
					<draggable name="Coin_static" target="window" />
					<object name="CoinTarget_static" assign="object_window" cursor="hand" />					
				</sublevel>
			</level>
			<level items="12" visible="12">		
				
				<requirement type="session" id="M2_PHONE_BOOTH_FOUND" value="false" />	
				 
				
				<property type="visible" value="false" assign="object_window" name="Coin_static" />	
				<property type="visible" value="false" assign="object_window" name="StarKey_static" />		
				<sublevel>
					<task value="PHONEBOOTH_PICK_THE_WIRE" />
					<object name="Tweezer_static" assign="window" cursor="hand"/>
					<draggable name="Tweezer_static" target="window" />
					<object name="Wire_static" assign="object_window" cursor="hand" />					
									
				</sublevel>				
			</level>
					
			<!-- Level 2 -->
				<!-- -->	


		</hidden_screen>
		
		
		<!-- Tenor in residential street -->
		<hidden_screen id="NAV-4-TENOR" src="swfs/hidden_object_character/tenor.swf" footstep="Stone">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			
			<object name="bat1" id="BAT1" group="bat"/>
			<object name="bat4" id="BAT4" group="bat"/>
			<object name="bat5" id="BAT5" group="bat"/>
			<object name="bat6" id="BAT6" group="bat"/>
			<object name="bat7" id="BAT7" group="bat"/>
			<object name="bat8" id="BAT8" group="bat"/>
			<object name="ring1" id="RING1" group="ring"/>
			<object name="ring3" id="RING3" group="ring"/>
			<object name="ring5" id="RING5" group="ring"/>
			<object name="ring6" id="RING6" group="ring"/>
			<object name="ring9" id="RING9" group="ring"/>
			<object name="ring10" id="RING10" group="ring"/>
			<object name="dollar3" id="DOLLAR3" group="dollar"/>
			<object name="dollar4" id="DOLLAR4" group="dollar"/>
			<object name="dollar5" id="DOLLAR5" group="dollar"/>
			<object name="dollar6" id="DOLLAR6" group="dollar"/>
			<object name="dollar7" id="DOLLAR7" group="dollar"/>
			<object name="dollar10" id="DOLLAR10" group="dollar"/>
			<warning id="M3_TENOR_CHO"/>
			<level number="1" items="1" visible="30">
				
				<required name="bat1"/>
				<required name="bat4"/>
				<required name="bat5"/>
				<required name="bat6"/>
				<required name="bat7"/>
				<required name="bat8"/>
				
				<required name="ring1"/>
				<required name="ring3"/>
				<required name="ring5"/>
				<required name="ring6"/>
				<required name="ring9"/>
				<required name="ring10"/>
				
				<required name="dollar3"/>
				<required name="dollar4"/>
				<required name="dollar5"/>
				<required name="dollar6"/>
				<required name="dollar7"/>
				<required name="dollar10"/>
				                 
				<prize>
					<speech src="images/characters/tenor_1.png" speaker_name="NAME_TENOR">
						<text string="M3_4_TENOR" audio="Audio/Voiceover/Tenor/05_tenor_ahhhstagehand_v1.mp3" />
						<finish>
							<session id="M3_SPOKE_TO_TENOR" />
							<newChapter id="15"/>
							<goal id="NOTEBOOK_3_4"/>
							<portal target="NAV-4" />
						</finish>
					</speech>
				</prize>
			</level>
		</hidden_screen>
		
		<hidden_screen id="VIOLINIST1" src="swfs/hidden_object_character/Violinist1.swf" footstep="Mud">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<object name="feather_1" id="FEATHER_1" group="feathers" />
			
			<object name="feather_2" id="FEATHER_2" group="feathers"/>
			<object name="feather_3" id="FEATHER_3" group="feathers"/>
			<object name="feather_6" id="FEATHER_6" group="feathers"/>
			<object name="feather_7" id="FEATHER_7" group="feathers"/>
			<object name="feather_9" id="FEATHER_9" group="feathers"/>
			
			<object name="moon_1" id="MOON_1" group="moon"/>
			<object name="moon_3" id="MOON_3" group="moon"/>
			<object name="moon_6" id="MOON_6" group="moon"/>
			<object name="moon_7" id="MOON_7" group="moon"/>
			<object name="moon_8" id="MOON_8" group="moon"/>
			<object name="moon_9" id="MOON_9" group="moon"/>
			
			<object name="spider_1" id="SPIDER_1" group="spiders"/>
			<object name="spider_2" id="SPIDER_2" group="spiders"/>
			<object name="spider_3" id="SPIDER_3" group="spiders"/>
			<object name="spider_4" id="SPIDER_4" group="spiders"/>
			<object name="spider_5" id="SPIDER_5" group="spiders"/>
			<object name="spider_6" id="SPIDER_6" group="spiders"/>
			
			<warning id="M3_VIOLONIST_CHO"/>
			<level number="1" items="34" visible="30">
				<required group="feathers" />
				<required group="moon" />
				<required group="spiders" />
				 	
				<prize>
					<newChapter id="16"/>
					<speech src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						
						<text string="M3_6_VIOLONIST_1" audio="Audio/Voiceover/Violinist/04_violinist_iwasgoingtowalk_v2.mp3"/>
						<text string="M3_6_VIOLONIST_2" audio="Audio/Voiceover/Violinist/05_violinist_itappearswerenotgoing_v2.mp3"/>
						
						<finish>
							<session id="M3_6_SPOKET_VIOLONIST" />
							<cinematic id="M3_6_DEAMON_BLOOD">								
								<portal target="NAV-17" />
							</cinematic>						
						</finish>
					</speech>				
					
				</prize>
			</level>
		</hidden_screen>
		
		
		<hidden_screen id="MAESTRO_OPERA" src="swfs/hidden_object_character/Maestro1.swf" footstep="Wood">
			<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>
			<object name="bird1" id="BIRD1" group="bird" />
			<object name="bird2" id="BIRD2" group="bird" />
			<object name="bird3" id="BIRD3" group="bird" />
			<object name="bird4" id="BIRD4" group="bird" />
			<object name="bird5" id="BIRD5" group="bird" />
			<object name="bird9" id="BIRD9" group="bird" />

			<object name="musicnote1" id="MUSICNOTE1" group="note"/>
			<object name="musicnote4" id="MUSICNOTE4" group="note"/>
			<object name="musicnote5" id="MUSICNOTE5" group="note"/>
			<object name="musicnote7" id="MUSICNOTE7" group="note"/>
			<object name="musicnote8" id="MUSICNOTE8" group="note"/>
			<object name="musicnote9" id="MUSICNOTE9" group="note"/>

			<object name="wand1" id="WAND1" group="baton"/>
			<object name="wand3" id="WAND3" group="baton"/>
			<object name="wand4" id="WAND4" group="baton"/>
			<object name="wand6" id="WAND6" group="baton"/>
			<object name="wand8" id="WAND8" group="baton"/>
			<object name="wand10" id="WAND10" group="baton"/>
			<!-- 
			<object name="bird_1" id="BIRD_1" group="bird" />
			<object name="bird_2" id="BIRD_2" group="bird"/>			
			<object name="bird_3" id="BIRD_3" group="bird"/>
			<object name="bird_4" id="BIRD_4" group="bird"/>
			<object name="bird_5" id="BIRD_5" group="bird"/>
			<object name="bird_9" id="BIRD_9" group="bird"/>
			
			<object name="music_note_1" id="MUSIC_NOTE_1" group="note"/>
			<object name="music_note_4" id="MUSIC_NOTE_4" group="note"/>
			<object name="music_note_5" id="MUSIC_NOTE_5" group="note"/>
			<object name="music_note_7" id="MUSIC_NOTE_7" group="note"/>
			<object name="music_note_8" id="MUSIC_NOTE_8" group="note"/>
			<object name="music_note_10" id="MUSIC_NOTE_10" group="note"/>
		
			<object name="wand_1" id="WAND_1" group="wand"/>		
			<object name="wand_3" id="WAND_3" group="wand"/>
			<object name="wand_4" id="WAND_4" group="wand"/>
			<object name="wand_6" id="WAND_6" group="wand"/>
			<object name="wand_8" id="WAND_8" group="wand"/>
			<object name="wand_10" id="WAND_10" group="wand"/>
		    
			
			<state> 
				<requirement type="session" id="M1_OPERA_SUN_KEY"/> 
				<property type="visible" value="false"  assign="object_screen" name="Jug" />
				<property type="visible" value="true"  assign="object_window" name="BrockenJug_static" />
			</state> -->
			
			
			

<!-- First level. The caretaker is a mini-hidden object game and you ahve to find the umbrellas -->
	
			<warning id="M1_MAESTRO_CHO"/>
			<level number="1" items="33" visible="33">
				
				<required group="bird" />
				<required group="note" />
				<required group="wand" />
				<prize>
					<speech src="images/characters/maestro_1.png" speaker_name="NAME_MAESTRO">						
						<text string="M1_6_MAESTRO_1" audio="Audio/Voiceover/Maestro/03_maestro_ihavefartoomuch_v1.mp3"/>
						<text string="M1_6_MAESTRO_2" audio="Audio/Voiceover/Maestro/04_maestro_seeifyoucangetabigail_v2.mp3"/>
						<finish>
							<cinematic id="MAKEUP_ROOM_KEY_HINT">
								<session id="M1_MAESTRO_UNDERSTUDY" />
								<portal target="OPERA" hidden_screen="true" />
								<goal id="NOTEBOOK_1_4" remove="true" />
								<goal id="NOTEBOOK_1_5"/>
							</cinematic>
						</finish>
					</speech>				
					
				</prize>
			</level>
		</hidden_screen>
		<hidden_screen id="Town_Square_character" src="swfs/hidden_object/Town_Square_character.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Town_Square_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			<!-- MISSING: REAL OBJECT NAMES -->
			
			
			<object name="frog_1" id="FROG_1" group="frog"/>
			<object name="frog_2" id="FROG_2" group="frog"/>
			<object name="frog_4" id="FROG_4" group="frog"/>
			<object name="frog_5" id="FROG_5" group="frog"/>
			<object name="frog_7" id="FROG_7" group="frog"/>
			<object name="frog_9" id="FROG_9" group="frog"/>
			<object name="rake_1" id="RAKE_1" group="rake"/>
			<object name="rake_2" id="RAKE_2" group="rake"/>
			<object name="rake_4" id="RAKE_4" group="rake"/>
			<object name="rake_5" id="RAKE_5" group="rake"/>
			<object name="rake_7" id="RAKE_7" group="rake"/>
			<object name="rake_8" id="RAKE_8" group="rake"/>
			<object name="letter_C_1" id="LETTER_C_1" group="letterC"/>
			<object name="letter_C_4" id="LETTER_C_4" group="letterC"/>
			<object name="letter_C_5" id="LETTER_C_5" group="letterC"/>
			<object name="letter_C_6" id="LETTER_C_6" group="letterC"/>
			<object name="letter_C8" id="LETTER_C8" group="letterC"/>
			<object name="letter_C_9" id="LETTER_C_9" group="letterC"/>

			
			
			

			<!-- First level. The caretaker is a mini-hidden object game and you ahve to find the umbrellas -->
			<warning id="M1_CARETAKER_CHO"/>
			<level number="1" items="33" visible="30">
				
				<required group="frog" />
				<required group="rake" />
				<required group="letterC" />
				 	
				<prize>
					<speech src="images/characters/caretaker_1.png" speaker_name="NAME_CARETAKER">
						<text string="M1_3_CARETAKER_1" audio="Audio/Voiceover/Caretaker/02_caretaker_imustwarnyoustagehand_v2.mp3"/>
						<text string="M1_3_CARETAKER_2" audio="Audio/Voiceover/Caretaker/03_caretaker_therearenearlynovillagers_v1.mp3"/>
						<session id="SPOKE_TO_CARETAKER" />
						<finish>
							<goal id="NOTEBOOK_1_2B" remove="true" />
							<portal target="VILLAGE_SQUARE" />
						</finish>
					</speech>				
					
				</prize>
			</level>
		</hidden_screen>
		
		<!-- Graveyard -->
		<hidden_screen id="GRAVEYARD" src="swfs/hidden_object/Graveyard.swf" footstep="Mud">	
			<!--<music src="Audio/Ambient/Cemetery.mp3" fadeIn="4000"/>-->
			<music src="Audio/Ambient/Cemetery.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Cemetery_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<state>
				<requirement type="session" id="M5_LIGHT_COMPLETE" value="false" />
				<warning id="LOCATION_GRAVEYARD"/>
			</state>
			
			
			<object name="StoneBroken_static" id="STONEBROKEN_STATIC" locked="true">
				<property type="visible" value="false" assign="object_window" name="StoneBroken_static" />
				
				<state>
					<requirement type="session" id="M5_GRAVEYARD_BROKEN"/>					
					<property type="visible" value="true" assign="object_window" name="StoneBroken_static" />
				</state>
				
			</object>
				
			<object name="Lantern" id="LANTERN" basic="true" cursor="hand">
				<event type="clicked">					
					<item name="Lantern" id="LANTERN" src="images/items/lantern.png" />
					<property type="visible" value="false" assign="object_window" name="Lantern" />					
					
					<items_collected>
						<session id="M3_LANTERN_UNLOCKED"/>
						<cinematic id="M5_LIGHT_TUNNEL">
							<portal target="GRAVEYARD" hidden_screen="true" />
						</cinematic>
					</items_collected>
				</event>
			</object>

			<object name="Bat" id="BAT" basic="true">
				<event type="hit" target="window" name="bell">		
					<sound src="Audio/SFX/Chapter 3/Bell_rings_bat_flies_away.mp3"/>	
					
					<property type="visible" value="true" assign="object_window" name="Lantern" />	
					<property type="visible" value="false" assign="object_window" name="bell" />			
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Bat" />	
					
					<task value="GRAVEYARD_PICK_UP_LANTERN"/>
				</event>
			</object>
			<object name="Angel_area" id="STONINSIDE_STATIC" basic="true">
				<state>
					<requirement type="session" id="M4_GRAVEYARD_STARGEAR" />
					<property type="visible" value="false" assign="object_window" name="Angel_area" />
				</state>
				<event type="hit" target="window" name="AngelStone">
					<sound src="Audio/SFX/Chapter 5/Stone_slide_on_stone.mp3" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Gravestone_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Gravestone_Moving" />	
		
				<!--	<property type="visible" value="false" assign="object_window" name="AngelStone" />
					<property type="visible" value="true" assign="object_window" name="AngelOnStone_static" />
					<property type="visible" value="true" assign="object_window" name="StonCover_static" />
					<property type="visible" value="true" assign="object_window" name="StonInside_static" />
					<property type="visible" value="true" assign="object_window" name="StarGear" /> -->
					<property type="visible" value="false" assign="object_window" name="AngelStone" />
					<fadeIn assign="hidden_screen" name="AngelOnStone_static" />
					<fadeIn assign="hidden_screen" name="StonCover_static" />
					<fadeIn assign="hidden_screen" name="StonInside_static" />
					<fadeIn assign="hidden_screen" name="StarGear" />
					<property type="visible" value="true" assign="object_window" name="StarGear_Area" />
					<task value="M5_STARGEAR_GRAVEYARD"/>
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Gravestone_Moving"/>
			
			<state>
				<requirement type="session" id="M4_GRAVEYARD_STARGEAR" />
				<property type="visible" value="false" assign="object_window" name="AngelStone" />
				<property type="visible" value="true" assign="object_window" name="AngelOnStone_static" />
				<property type="visible" value="true" assign="object_window" name="StonCover_static" />
				<property type="visible" value="true" assign="object_window" name="StonInside_static" />
				<property type="visible" value="false" assign="object_window" name="StarGear" />
			</state>
			<state>
				<requirement type="session" id="M4_GRAVEYARD_STARGEAR" value="false" />
				<property type="visible" value="true" assign="object_window" name="AngelStone" />
				<property type="visible" value="false" assign="object_window" name="AngelOnStone_static" />
				<property type="visible" value="false" assign="object_window" name="StonCover_static" />
				<property type="visible" value="false" assign="object_window" name="StonInside_static" />
				<property type="visible" value="false" assign="object_window" name="StarGear" />
			</state>
			
			<state>
				<requirement type="session" id="M3_LANTERN_UNLOCKED" />
				
				<property type="visible" value="false" assign="object_window" name="Bat" />
				<property type="visible" value="false" assign="object_window" name="bell" />
				<property type="visible" value="false" assign="object_window" name="Lantern" />
				
			</state>
			
			<object name="StarGear_Area" id="STARGEAR_AREA" basic="true" cursor="hand">
					<!-- goto -->
				<event type="clicked">
					<requirement type="session" id="ACTIVE_MISSION" value="5" />
					<item src="images/items/Star Gear 1.png" id="STARGEAR1" />
					<property type="visible" value="false" assign="object_window" name="StarGear" />
					<items_collected>
						<session id="M4_GRAVEYARD_STARGEAR"/>
						<portal target="GRAVEYARD" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			<property type="visible" value="false" assign="object_window" name="StarGear_Area" />
			
			<object name="StarGear" id="STARGEAR" basic="true">
	
				

			</object>
			<object name="StonCover_static" id="STONCOVER_STATIC" locked="true"/>
			<object name="AngelOnStone_static" id="ANGELONSTONE_STATIC" locked="true"/>
			<object name="AngelStone" id="ANGELSTONE" locked="true" />
			<object name="Owl" id="OWL"/>
			<object name="Heart" id="HEART"/>
			<object name="Ring" id="RING"/>
			<object name="Snake" id="SNAKE"/>
			<object name="QuestionMark" id="QUESTIONMARK"/>
			<object name="YinYang" id="YINYANG"/>
			<object name="R" id="R"/>
			<object name="Noose" id="NOOSE"/>
			<object name="Wolf" id="WOLF"/>
			<object name="Dragon" id="DRAGON"/>
			<object name="Shovel" id="SHOVEL"/>
			<object name="QueenOfHeart" id="QUEENOFHEART"/>
			<object name="QueenOfClubs" id="QUEENOFCLUBS"/>
			<object name="QueenOfDiamonds" id="QUEENOFDIAMONDS"/>
			<object name="TeddyBear" id="TEDDYBEAR"/>
			<object name="MusicNote" id="MUSICNOTE"/>
			<object name="DuckToy" id="DUCKTOY"/>
			<object name="Violin" id="VIOLIN"/>
			<object name="GasTank_static" id="GASTANK_STATIC" locked="true"/>
			<object name="RecycleSign" id="RECYCLESIGN"/>
			<object name="Balloon" id="BALLOON"/>
			<object name="Anchor" id="ANCHOR"/>
			<object name="FlowerBasket_static" id="FLOWERBASKET_STATIC" locked="true"/>
			<object name="HumanSkull_static" id="HUMANSKULL_STATIC" locked="true"/>
			<object name="Tiara" id="TIARA"/>
			<object name="Ball8" id="BALL"/>
			<object name="NotePad_static" id="NOTEPAD_STATIC" locked="true"/>
			<object name="Shamrock" id="SHAMROCK"/>
			<object name="Dollar" id="DOLLAR"/>
			<object name="Gecco" id="GECCO"/>
			<object name="Centipede" id="CENTIPEDE"/>
			<object name="bell" id="BELL" locked="true" />
			<object name="Woodpecker" id="WOODPECKER"/>
			<object name="Deer" id="DEER"/>
			<object name="Rifle" id="RIFLE"/>
			<object name="Talon" id="TALON"/>
			<object name="EyeBall02" id="EYEBALL02" group="eyeball"/>
			<object name="EyeBall01" id="EYEBALL01" group="eyeball"/>
			<object name="MouseTrap" id="MOUSETRAP"/>
			<object name="Safetycone" id="SAFETYCONE"/>
			<object name="Feather" id="FEATHER"/>
			<object name="StarBadge" id="STARBADGE"/>
			<object name="Dagger" id="DAGGER"/>
			<object name="PuzzlePiece" id="PUZZLEPIECE"/>
			<object name="BirdHouse_static" id="BIRDHOUSE_STATIC" locked="true"/>
			<object name="Pencil" id="PENCIL"/>
			<object name="NeckTie_static" id="NECKTIE_STATIC" locked="true"/>
			<object name="Spider" id="SPIDER"/>
			<object name="UpArrow" id="UPARROW"/>
			<object name="Radio" id="RADIO"/>
			<object name="Ladder" id="LADDER"/>
			<object name="Dragonfly" id="DRAGONFLY"/>
			
			<object name="Buddah" id="BUDDAH"/>
			<object name="DinosaurSkull" id="DINOSAURSKULL"/>
			<object name="Crab" id="CRAB"/>
			<object name="Bicycle" id="BICYCLE"/>
			<object name="Boomerang" id="BOOMERANG"/>
			<object name="Snail_" id="SNAIL_"/>
			<object name="Mouse" id="MOUSE"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Lock" id="LOCK"/>
			<object name="Pickaxe" id="PICKAXE"/>
			<object name="Fish" id="FISH"/>
			<object name="Turtle" id="TURTLE"/>
			<object name="Pigeon" id="PIGEON"/>
			<object name="Apple" id="APPLE"/>
			<object name="Dice" id="DICE"/>
			<object name="Kiwi" id="KIWI"/>
			<object name="CheeseGrater" id="CHEESEGRATER"/>
			<object name="CanOpener" id="CANOPENER"/>
			<object name="LifePreserver" id="LIFEPRESERVER"/>
			<object name="ScrewDriver" id="SCREWDRIVER"/>
			<object name="Cicada" id="CICADA"/>
			<object name="Penguin" id="PENGUIN"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Brooch" id="BROOCH"/>
			<object name="Leaf" id="LEAF"/>
			<object name="Airplane" id="AIRPLANE"/>
			<object name="WheelBarrow_static" id="WHEELBARROW_STATIC" locked="true"/>
			<object name="Cat" id="CAT"/>
			<object name="Frog" id="FROG"/>
			<object name="Scale" id="SCALE"/>
			<object name="PoliceBadge" id="POLICEBADGE"/>
			<object name="Umbrella" id="UMBRELLA"/>
			<object name="ToyCar" id="TOYCAR"/>
			<object name="BowlingPin" id="BOWLINGPIN"/>
			<object name="NumberSeven" id="NUMBERSEVEN"/>
			<object name="Cactus" id="CACTUS"/>
			<object name="Duck" id="DUCK"/>
			<object name="Squirrel" id="SQUIRREL"/>
			<object name="Clock" id="CLOCK"/>
			<object name="FortuneCookie" id="FORTUNECOOKIE"/>
			<object name="DigArea_static" basic="true" />
			
			<!--
			<level items="12" visible="15">
				
				<property type="visible" value="false" assign="object_window" name="Lantern" />	
				
				<sublevel>
					
					<draggable name="bell" target="window" />
					<object name="bell" id="BELL" assign="window" cursor="hand" />
					<object name="Bat"  assign="window" cursor="spyglass" />
					<task value="GRAVEYARD_SCARE_BAT"/>
					
					
				</sublevel>
			</level>
			-->
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				<requirement type="session" id="M3_LANTERN_UNLOCKED" value="false" />
				 
				<property type="visible" value="false" assign="object_window" name="Lantern" />		
				
				
				<sublevel>			
					<draggable name="bell" target="window" />
					<object name="bell" id="BELL" assign="window" cursor="hand" basic="true" />
					<object name="Bat"  assign="window" cursor="hand" /> 
					
					<task value="GRAVEYARD_SCARE_BAT"/>
				</sublevel>
			</level>
			
			<level items="12" visible="15">
				
				<requirement type="session" id="M5_1_FAT_LADY_SCREAMED" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="1" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="2" />
				<requirement type="session" id="ACTIVE_MISSION" valueNot="3" />
				<requirement type="session" id="M4_GRAVEYARD_STARGEAR" value="false" />
				 
				
				<overlay target="active_screen" visible="true" />
				<overlay target="active_screen" cursor="true" />
				
				<property type="visible" value="false" assign="object_window" name="Lantern" />
				<property type="visible" value="false" assign="object_window" name="Bat" />
				<property type="visible" value="false" assign="object_window" name="bell" />
				<property type="visible" value="false" assign="object_window" name="AngelOnStone_static" />
				
				<property type="visible" value="false" assign="object_window" name="StonCover_static" />
				<property type="visible" value="false" assign="object_window" name="StonInside_static" />
				<property type="visible" value="false" assign="object_window" name="StarGear" />
				
				<object name="Angel_area" assign="object_window" cursor="hand"/>
				<sublevel>
					<draggable name="AngelStone" target="window" />
					<object name="AngelStone" assign="object_window" cursor="hand"/>
					<task value="GRAVEYARD_MOVE_THE_ANGEL_STONE"/>
				</sublevel>
			</level>
			
			<level>
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<requirement type="session" id="M5_FAMILY_PHOTO_SEEN" value="false" />				
				<requirement type="session" id="M5_LIGHT_COMPLETE"/>
				
				<poi target="object_window" object="DigArea_static" align="origin" />
				<object name="DigArea_static" assign="object_window" cursor="spyglass">
					<event type="clicked">
						<state>
							<requirement type="session" id="CENTER_KEY_COLLECTED" value="false" />
														
							<item id="SUN_KEY_O" src="images/items/INV_Sun Key_O.png"/>							
							
							<items_collected>
								<session id="CENTER_KEY_COLLECTED"/>
							
								<window src="swfs/windows/photo1.swf">
									
								</window>
								<cinematic id="M5_PHOTO">							
								</cinematic>
								<newChapter id="33"/>
								<poi target="object_window" object="DigArea_static" value="off" />
								<session id="M5_FAMILY_PHOTO_SEEN"/>
								<portal target="GRAVEYARD" hidden_screen="true" />
							</items_collected>
											
						</state>
						<state>
							<requirement type="session" id="CENTER_KEY_COLLECTED"/>	
							<requirement type="session" id="M5_FAMILY_PHOTO_SEEN" value="false" />	
							
							<window src="swfs/windows/photo1.swf">													
							</window>
							<cinematic id="M5_PHOTO">							
							</cinematic>
							<newChapter id="33"/>
							<poi target="object_window" object="DigArea_static" value="off" />
							<session id="M5_FAMILY_PHOTO_SEEN"/>
						</state>
						
					</event>
				</object>
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					<event type="clicked">
						
						<portal target="NAV-4" />
					</event>
				</object>
			</level>
			 
			<level>
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<requirement type="session" id="M5_LIGHT_COMPLETE" value="false" />
				
				<poi target="object_window" object="DigArea_static" align="origin" />
				<object name="DigArea_static" assign="object_window" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/graveyard.swf">
							<newChapter id="32"/>
							<object name="GameArea_static" basic="true" cursor="puzzle">
								<event type="clicked">			
										
										
									<minigame src="swfs/mini_games/light/Light.swf">
										<hint id="GAME_LIGHT_HINT_1"/>
										<hint id="GAME_LIGHT_HINT_2"/>
										<prize>
											<session id="M5_LIGHT_COMPLETE"/>
											<portal target="GRAVEYARD" hidden_screen="true" />
											
											
											
											<item id="SUN_KEY_O" src="images/items/INV_Sun Key_O.png"/>
											<!-- <item id="LIGHT_COVER" remove="true"/> -->
											
											<items_collected>
												<session id="CENTER_KEY_COLLECTED"/>
												<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
												<window src="swfs/windows/photo1.swf">
													
												</window>
												<cinematic id="M5_PHOTO">							
												</cinematic>
												<newChapter id="33"/>
												<poi target="object_window" object="DigArea_static" value="off" />
												<session id="M5_FAMILY_PHOTO_SEEN"/>
											</items_collected>
											
											
											
											<!---->
										</prize>
										<leave>							
											<portal target="GRAVEYARD" hidden_screen="true"/>
										</leave>										
									</minigame>
									
								</event>									
							</object>
							
							<state>
								<requirement type="session" id="M5_GRAVEYARD_BROKEN" value="false" />
								<goal id="NOTEBOOK_5_6"/>
								<goal id="NOTEBOOK_5_4A" remove="true"/>
							</state>
							<state>
								<requirement type="session" id="M5_GRAVEYARD_BROKEN" />
								<property type="visible" value="false" assign="object_window" name="Cover_static" />
							</state>
							<object name="Sledge_Hammer" basic="true">
								<event type="frame" value="hit">
									<sound src="Audio/SFX/Chapter 5/Hammer_crack_stone.mp3" />
									<item id="SLEDGE_HAMMER" remove="true"/>
									<session id="M5_GRAVEYARD_BROKEN"/>
									<goal id="NOTEBOOK_5_6" remove="true"/>
									
									<delay time="200"/>
									
									<property type="visible" value="false" assign="object_window" name="Cover_static" />
									<property type="visible" value="true" assign="hidden_screen" name="StoneBroken_static" />	
								
								</event>
							</object>
							<object name="Cover_static" basic="true">
								<event type="clicked">
									<state>
										<requirement type="session" id="GRAVEYARD_BROKEN" value="false" />
										<requirement type="holding_item" id="SLEDGE_HAMMER" warning="It looks like I could break it with something..." />
												
										<property type="frame" value="activate" stop="false" assign="object_window" name="Sledge_Hammer" />											
										<property type="visible" value="true" assign="object_window" name="Sledge_Hammer" />
										
										
									</state>
								</event>
							</object>
							
							<property type="visible" value="false" assign="object_window" name="Sledge_Hammer" />
						</window>
					</event>
				</object>
				
				<state>
					<property type="visible" value="false" assign="object_window" name="StoneBroken_static" />
					<state>	
						<requirement type="session" id="M5_GRAVEYARD_BROKEN"/>
						<property type="visible" value="true" assign="object_window" name="StoneBroken_static" />
					</state>
					
				</state>
				
				
				<state>
					<requirement type="session" id="M5_FAMILY_PHOTO_SEEN"/>
					<object name="DigArea_static" assign="object_window" cursor="default"/>
				</state>
				
				
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					<event type="clicked">
						
						
						
						<portal target="NAV-4" />
					</event>
				</object>
			</level>
				
				

		
			
			<!-- 

			<object name="lantern" id="LANTERN" basic="true" cursor="hand">
				
				
				<event type="clicked">
					
					<item name="LANTERN" id="LANTERN" src="images/items/lantern.png" />
					<session id="M3_LANTERN_UNLOCKED"/>
					<items_collected>
						<cinematic id="I can now use the lantern to light the tunel">
							<portal target="GRAVEYARD" hidden_screen="true" />
						</cinematic>
					</items_collected>
					
				</event>
			</object>
			<object name="bat" id="BAT" basic="true">
				
				<event type="hit" target="window" name="Bell">					
					<property type="visible" value="true" assign="object_window" name="lantern" />	
					<property type="visible" value="false" assign="object_window" name="bat" />				
				</event>
			</object>

			
			
	
			
			
			<level number="12" items="12" visible="15">
				<requirement type="session" id="M3_LANTERN_UNLOCKED" value="false" />
				<property type="visible" value="false" assign="object_window" name="lantern" />						
				<sublevel>
					
					<draggable name="Bell" target="window" />
					<object name="Bell" id="BELL" assign="window" cursor="hand" />
					<object name="bat"  assign="window" cursor="spyglass" />
					<task value="GRAVEYARD_SCARE_BAT"/>
					
					
				</sublevel>
			</level>-->
			<level>
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					
					<event type="clicked">
						<portal target="NAV-4" />
					</event>
				</object>
				
			</level>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<overlay target="active_hiddenScreen" visible="true" cursor="true"  />
			</state>
		
		
		</hidden_screen>
		
		<hidden_screen id="CHURCH" src="swfs/hidden_object/church.swf" footstep="Wood">
			<warning id="LOCATION_CHURCH"/>
		
			<!--<music src="Audio/Ambient/Residential_Street.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Cemetery.mp3" fadeIn="10000"/>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<property type="frame" value="completed" stop="false" assign="object_window" name="Ice_cream_animation" />
				<property type="visible" value="false" assign="object_window" name="Spoon_static" />
			</state>
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_POWER_ON" value="false" />
				<overlay target="active_hiddenScreen" cursor="true" />
			</state>
			
			<object name="red_marble_area" basic="true" cursor="hand">
				<property type="visible" value="false" assign="hidden_screen" name="red_marble_area" />	
				
				<event type="clicked">
					<item src="images/items/marble_red.png" id="MARBLE2"  />
					<property type="frame" value="completed" stop="false" assign="object_window" name="Ice_cream_animation" />
					<items_collected>
						<session id="M3_RED_MARBLE"/>
						<goal id="NOTEBOOK_3_5"/>
						<portal target="TENOR" />
					</items_collected>
				</event>
			</object>
				
			<object name="Ice_cream_animation" basic="true">
				<state>
					<requirement type="session" id="M3_RED_MARBLE"/>
					<property type="frame" value="completed" stop="false" assign="object_window" name="Ice_cream_animation" />
					
				</state>
				<event type="hit" target="window" name="Spoon_static">		
					
					<property type="visible" value="false" assign="object_window" name="Spoon_static" />	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Spoon_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Spoon_Moving" />	
					
					<property type="visible" value="true" assign="hidden_screen" name="red_marble_area" />	
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Ice_cream_animation" />	
					
					
					
					<task value="M3_PICKUP_MARBLE" />											
				</event>
			</object>
			
			<object name="Angel_static" id="ANGEL_STATIC" basic="true" />
			<object name="Bee" id="BEE"/>
			<object name="FortuneCookie" id="FORTUNECOOKIE"/>
			<object name="MusicalSymbol" id="MUSICALSYMBOL"/>
			<object name="Pumpkin" id="PUMPKIN"/>
			<object name="MouseTrap" id="MOUSETRAP"/>
			<object name="StoneStatue" id="STONESTATUE"/>
			<object name="Plate_statc" id="DINNER_PLATE"/>
			<object name="CorkScrew" id="CORKSCREW"/>
			<object name="Propeller_static" id="PROPELLER_STATIC" locked="true"/>
			<object name="Squid" id="SQUID"/>
			<object name="frame" id="FRAME"/>
			<object name="Skull" id="SKULL"/>
			<object name="EgyptianCat" id="EGYPTIANCAT"/>
			<object name="Shell" id="SHELL"/>
			<object name="RollarPin" id="ROLLING_PIN"/>
			<object name="PaintBrush" id="PAINTBRUSH"/>
			<object name="Watermellon" id="WATERMELLON"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="MooseHead_static" id="MOOSEHEAD_STATIC" locked="true"/>
			<object name="Pinecone" id="PINECONE"/>
			<object name="CowboyHat" id="COWBOYHAT"/>
			<object name="Boots" id="BOOTS"/>
			<object name="PanFlute" id="PANFLUTE"/>
			<object name="TennisRacket" id="TENNISRACKET"/>
			<object name="LifePreserver" id="LIFEPRESERVER"/>
			<object name="VoodooMask_static" id="VOODOOMASK_STATIC" locked="true"/>
			<object name="Cookie" id="COOKIE"/>
			<object name="Horsue_shoe" id="HORSE_SHOE"/>
			<object name="Lemon" id="LEMON"/>
			<object name="Harp" id="HARP"/>
			<object name="Triangle" id="TRIANGLE"/>
			<object name="Stapler" id="STAPLER"/>
			<object name="Bird01" id="BIRD01" group="bird" />
			<object name="Bottle" id="BOTTLE"/>
			<object name="CoatHanger" id="COATHANGER"/>
			<object name="OldClock_static" id="OLDCLOCK_STATIC" locked="true"/>
			<object name="Button" id="BUTTON"/>
			<object name="Bird02" id="BIRD02" group="bird" />
			<object name="Feather" id="FEATHER"/>
			<object name="Bouquet" id="BOUQUET"/>
			<object name="HandFan" id="HANDFAN"/>
			<object name="PiggyBank" id="PIGGYBANK"/>
			<object name="Bird03" id="BIRD03" group="bird" />
			<object name="Lipstick" id="LIPSTICK"/>
			<object name="Clarinet" id="CLARINET"/>
			<object name="Microphone_static" id="MICROPHONE_STATIC" locked="true"/>
			<object name="Spoon" id="SPOON"/>
			<object name="ButcherKnife" id="BUTCHERKNIFE"/>
			<object name="Card" id="CARD"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Pear" id="PEAR"/>
			<object name="Strawberry" id="STRAWBERRY"/>
			<object name="ClothesPin" id="CLOTHESPIN"/>
			<object name="Crowbar" id="CROWBAR"/>
			<object name="Airplane" id="AIRPLANE"/>
			<object name="Robster" id="ROBSTER"/>
			<object name="TriangleRuler" id="TRIANGLERULER"/>
			<object name="Metronome" id="METRONOME"/>
			<object name="Arrow" id="ARROW"/>
			<object name="Oyster" id="OYSTER"/>
			<object name="Bowling_Ball" id="BOWLING_BALL"/>
			<object name="Dart" id="DART"/>
			<object name="FishingHook" id="FISHINGHOOK"/>
			<object name="Rug_static" id="RUG_STATIC" locked="true"/>
			<object name="FireExtinguisher" id="FIREEXTINGUISHER"/>
			<object name="Couch_static" id="COUCH_STATIC" locked="true"/>
			<object name="Rabbit" id="RABBIT"/>
			<object name="TrashBin" id="TRASHBIN"/>
			<object name="LightBulb" id="LIGHTBULB"/>
			<object name="Penguin_static" id="PENGUIN_STATIC" basic="true" cursor="default">
				<event type="hit" target="window" name="Fish_static">	
					
					<sound src="Audio/SFX/Chapter 6/Penguin_eat_fish_box_open.mp3" />
					
					<fadeOut assign="object_window" name="GiftBox_static" />	
					<!--<property type="visible" value="false" assign="object_window" name="GiftBox_static" />	-->
					<property type="visible" value="false" assign="object_window" name="Fish_static" />	
					
					<fadeIn assign="object_window" name="OpenBox_static" />	
					<fadeIn assign="object_window" name="OpenBoxBook_static" />	
					<!--<property type="visible" value="true" assign="object_window" name="OpenBox_static" />
					<property type="visible" value="true" assign="object_window" name="OpenBoxBook_static" />-->
				</event>
			</object>
			<object name="GiftBox_static" id="GIFTBOX_STATIC" basic="true">
			
			</object>
			
			<object name="Telephone" id="TELEPHONE"/>
			<object name="ElephantStatue" id="ELEPHANTSTATUE"/>
			<object name="CoffeeGrinder" id="COFFEEGRINDER"/>
			<object name="Apple" id="APPLE"/>
			<object name="Glasses" id="GLASSES"/>
			<object name="ToiletPaper" id="TOILETPAPER"/>
			<object name="Ribbon" id="RIBBON"/>
			<object name="ToySoldier" id="TOYSOLDIER"/>
			<object name="Acon" id="ACON"/>
			<object name="Harmonica" id="HARMONICA"/>
			<object name="Ball01" id="BALL01" group="ball" />
			<object name="WorkBoots" id="WORKBOOTS"/>
			<object name="JapaneseDoll" id="JAPANESEDOLL"/>
			<object name="Ball02" id="BALL02" group="ball" />
			<object name="Whistle" id="WHISTLE"/>
			<object name="Broom" id="BROOM"/>
			<object name="Magnet" id="MAGNET"/>
			<!-- 
			<object name="Sundae_static" id="SUNDAE_STATIC" basic="true">
				<event type="hit" target="window" name="Spoon_static">		
					
					<property type="visible" value="false" assign="object_window" name="Spoon_static" />	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Spoon_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Spoon_Moving" />	
		
						
					<property type="visible" value="true" assign="hidden_screen" name="Sundae" />	
					<delay time="700"/>
					<property type="visible" value="true" assign="object_window" name="SundaeTop_static" />	
					<property type="visible" value="true" assign="object_window" name="CrossMarble_static" />
					<task value="M3_PICKUP_MARBLE" />											
				</event>
			</object>
			 -->
			<property type="visible" value="false" assign="hidden_screen" name="Spoon_Moving"/>
			
			
			<object name="Spoon_Moving" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 3/Spoon_squish_ice_cream.mp3"/>	
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Ice_cream_animation" />
				</event>
			</object>
			
			<object name="Ball03" id="BALL03" group="ball" />
			<object name="Ladder" id="LADDER"/>
			<object name="Rifle" id="RIFLE"/>
			<object name="Nut" id="NUT"/>
			<object name="Comb" id="COMB"/>
			<object name="Slug" id="SLUG"/>
			<object name="Wrench" id="WRENCH"/>
			<object name="OpenBox_static" id="OPENBOX_STATIC" basic="true"/>
			<object name="Spoon_static" id="SPOON_STATIC" basic="true"/>
			<object name="OpenBoxBook_static" id="OPENBOXBOOK_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/book.png" id="M6_BOOK"  />
					<property type="visible" value="false" assign="object_window" name="OpenBoxBook_static" />
										
					<items_collected>
						<session id="M6_BOOK" />
						<cinematic id="M6_NOTEBOOK_ACQUIRED">
							<goal id="NOTEBOOK_6_2" remove="true"/>
							<goal id="NOTEBOOK_6_2A"/>
							<portal target="CHURCH" hidden_screen="true" />
						</cinematic>
					</items_collected>
				</event>
			</object>
			<object name="Cross_static" id="CROSS_STATIC" locked="true"/>			
						
			<object name="SundaeTopMarble_static" id="SUNDAETOPMARBLE_STATIC" basic="true" cursor="hand" >
													
				<event type="clicked">
					
					<item id="MARBLE1" src="images/items/marble_green.png" />
	
					
					<poi target="object_window" object="SundaeTopMarble_static" value="off" />
					<property type="visible" value="false" assign="object_window" name="SundaeTopMarble_static" />
					
					<items_collected>
						<session id="M4_CHURCH_MARBLE_FOUND" />	
						<portal target="CHURCH" hidden_screen="true" />	
						<goal id="NOTEBOOK_4_6"/>
					</items_collected>					
					
				</event>
			</object>
			<!-- 
			<object name="CrossMarble_static" id="CROSSMARBLE_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/marble_red.png" id="MARBLE2"  />
					<goal id="NOTEBOOK_3_5"/>
					<property type="frame" value="activate" stop="false" assign="object_window" name="Ice_cream_animation" />
					<items_collected>
						<portal target="TENOR" />
					</items_collected>
				</event>						
			</object>	
			 -->
			
					
			<!-- 3-15 after breaking churc window -->
			<!-- Level 1 -->
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				<requirement type="session" id="CHURCH_MARBLE_FOUND" value="false" />
				 
				<property type="visible" value="false" assign="object_window" name="OpenBox_static" />
				<property type="visible" value="false" assign="object_window" name="OpenBoxBook_static" />			
				<sublevel>
					<draggable name="Spoon_static" target="window" />
					<object name="Spoon_static" id="SPOON_STATIC" assign="window" cursor="hand" />
					
					<task value="CHURCH_SCOOP_ICECREAM" />
				</sublevel>				
			</level>
			
			
			
			<level >
				
				<requirement type="item" id="CROSS" />
				<requirement type="session" id="M4_CHURCH_CROSS_INSERTED" value="false" />
				<requirement type="session" id="M4_CHURCH_MARBLE_FOUND" value="false" />
				
				<property type="visible" value="false" assign="object_window" name="Cross_static" />
				
				
				<property type="visible" value="false" assign="object_window" name="Spoon_static" />
				
				<warning id="CHURCH_PLACE_CROSS"/>
					
					
				
				
				<object name="Angel_static" basic="true"/>
				<object name="AngelArea_static" basic="true" cursor="spyglass" target="object_window" >		
					<event type="clicked">

						<state>
							<requirement type="session" id="M4_CHURCH_CROSS_INSERTED" value="false" />
							<requirement type="session" id="M4_CHURCH_MARBLE_READY" value="false"/>	
							<newChapter id="20"/>
							<warning id="ANGEL_MISSING_SOMETHING"/>
						</state>
						
						<requirement type="holding_item" id="CROSS"  />	
						
						<sound src="Audio/SFX/Chapter 4/Cross_marble.mp3" />
						
						<fadeIn assign="hidden_screen" name="Cross_static" />
						<property type="visible" value="false" assign="hidden_screen" name="AngelArea_static" />
						<delay time="2000"/>
						
							
						
						<property type="visible" value="true" assign="object_window" name="SundaeTopMarble_static" />
						<poi target="object_window" object="SundaeTopMarble_static" type="single" />
								
						<object name="AngelArea_static" assign="object_window" cursor="default"/>
						<item id="CROSS" remove="true"/>
						<session id="M4_CHURCH_CROSS_INSERTED"/>
						<session id="M4_CHURCH_MARBLE_READY"/>							
						<poi target="object_window" object="Angel_static" value="off"/>
						
						<warning id="PICK_UP_THE_MARBLE"/>
						
						
						<goal id="NOTEBOOK_4_5" remove="true"/>
						
						
						
					</event>
				</object>
				<poi target="object_window" object="Angel_static" align="origin" />
				
				
			</level> 
			
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="6" />
				<requirement type="session" id="PICKED_COUNTS_OFFICE_MASK"/>
				
				<requirement type="session" id="M6_BOOK" value="false" />
				 
				
				<property type="visible" value="false" assign="object_window" name="Spoon_static" />
				
				<property type="visible" value="false" assign="object_window" name="OpenBox_static" />
				<property type="visible" value="false" assign="object_window" name="OpenBoxBook_static" />
				
				
				<sublevel>
					<draggable name="Fish_static" target="window" />
					<object name="Fish_static" id="FISH" assign="window" cursor="hand" />
					<object name="GiftBox_static" assign="object_window" cursor="hand" />
					<task value="CHURCH_OPEN_BOX" />
				</sublevel>				
			</level> 
			
			<level>
				
				
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					<event type="clicked">
						<portal target="NAV-4" />
					</event>
				</object>
			</level>
			<property type="visible" value="false" assign="object_window" name="OpenBoxBook_static" />
			<property type="visible" value="false" assign="object_window" name="Cross_static" />
			<property type="visible" value="false" assign="object_window" name="SundaeTopMarble_static" />
			<property type="visible" value="false" assign="object_window" name="OpenBox_static" />	
			
			
			
			
			<state>
				<requirement type="session" id="M6_BOOK" />
				<property type="visible" value="true" assign="object_window" name="OpenBox_static" />	
				<property type="visible" value="false" assign="object_window" name="Fish_static" />				
			</state>
			<state>
				<requirement type="session" id="M4_CHURCH_CROSS_INSERTED" />
				<property type="visible" value="true" assign="object_window" name="Cross_static" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="3" />
				<warning id="CHURCH_INSIDE"/>
				<property type="visible" value="false" assign="object_window" name="Spoon_static" />	
			</state>
			<state>
				<requirement type="session" id="M4_CHURCH_CROSS_INSERTED" />
				<property type="visible" value="true" assign="object_window" name="Cross_static" />
			</state>
			<state>
				<requirement type="session" id="M4_CHURCH_MARBLE_READY" />
				<requirement type="session" id="M4_CHURCH_MARBLE_FOUND" value="false" />
				<property type="visible" value="true" assign="object_window" name="SundaeTopMarble_static" />
				<poi target="object_window" object="SundaeTopMarble_static" />
			</state>
			<state>
				<requirement type="session" id="M3_RED_MARBLE"/>
				<property type="frame" value="completed" stop="false" assign="object_window" name="Ice_cream_animation" />
				<property type="visible" value="false" assign="object_window" name="Spoon_static" />
			</state>
		</hidden_screen>
		
		<hidden_screen id="FOUNTAIN" src="swfs/hidden_object/FOUNTAIN.swf" footstep="Stone">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<!-- <warning id="LOCATION_FOUNTAIN"/> -->
			<object name="TempGauge_static" id="TEMPGAUGE_STATIC" locked="true"/>
			<object name="BoxingGloves" id="BOXINGGLOVES"/>
			<object name="Wrench" id="WRENCH"/>
			<object name="Piickle_static" id="PIICKLE_STATIC" locked="true"/>
			<object name="PocketWatch" id="POCKETWATCH"/>
			<object name="OpenPurse" id="OPENPURSE"/>
			<object name="Sock04" id="SOCK04" group="SOCK" />
			<object name="Lute_static" id="LUTE_STATIC" locked="true"/>
			<object name="compass" id="COMPASS"/>
			<object name="Helmet" id="HELMET"/>
			<object name="Seashell03" id="SEASHELL03" group="SEASHELL"/>
			<object name="Seashell04" id="SEASHELL04" group="SEASHELL"/>
			<object name="Seashell05" id="SEASHELL05" group="SEASHELL"/>
			<object name="Pigeon" id="PIGEON"/>
			<object name="Strap_static" id="STRAP_STATIC" locked="true"/>
			<object name="Slug" id="SLUG"/>
			<object name="Gull" id="GULL"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Acorn" id="ACORN"/>
			<object name="Centipede" id="CENTIPEDE"/>
			<object name="ElephantStatue" id="ELEPHANTSTATUE"/>
			<object name="Fish03" id="FISH03" group="fish"/>
			<object name="PirateFlag" id="PIRATEFLAG"/>
			<object name="Comb" id="COMB"/>
			<object name="Fish01" id="FISH01" group="fish"/>
			<object name="Musket_static" id="MUSKET_STATIC" locked="true"/>
			<object name="Fish02" id="FISH02" group="fish"/>
			<object name="Goggles" id="GOGGLES"/>
			<object name="NautilusShell" id="NAUTILUSSHELL" group="SEASHELL"/>
			<object name="Gauntlet" id="GAUNTLET"/>
			<object name="Star_04" id="STAR_04" group="STAR" />
			<object name="Snail" id="SNAIL"/>
			<object name="TarrotSkeleton" id="TARROTSKELETON"/>
			<object name="Skull" id="SKULL"/>
			<object name="Lightstand_static" id="LIGHTSTAND_STATIC" locked="true"/>
			<object name="Chair_static" id="CHAIR_STATIC" locked="true"/>
			<object name="PottedFlower" id="POTTEDFLOWER"/>
			<object name="SafteyCone_static" id="SAFTEYCONE_STATIC" locked="true"/>
			<object name="MagnifyingGlass" id="MAGNIFYINGGLASS"/>
			<object name="WheelBarrow_static" id="WHEELBARROW_STATIC" locked="true"/>
			<object name="Button" id="BUTTON"/>
			<object name="BrokenStatue" id="BROKENSTATUE"/>
			<object name="Bouquet" id="BOUQUET"/>
			<object name="Squid_static" id="SQUID_STATIC" locked="true"/>
			<object name="TarrotGoblet" id="TARROTGOBLET"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="Mushrooms" id="MUSHROOMS"/>
			<object name="Seashell02" id="SEASHELL02" group="SEASHELL"/>
			<object name="Goblet" id="GOBLET"/>
			<object name="Seashell01" id="SEASHELL01" group="SEASHELL"/>
			<object name="WineCask_static" id="WINECASK_STATIC" locked="true"/>
			<object name="ParkBench_static" id="PARKBENCH_STATIC" locked="true"/>
			<object name="Umbrella_static" id="UMBRELLA_STATIC" locked="true"/>
			<object name="Lollipop" id="LOLLIPOP"/>
			<object name="Scorpion" id="SCORPION"/>
			<object name="Crowbar" id="CROWBAR"/>
			<object name="PurpleBall_static" id="PURPLEBALL_STATIC" locked="true"/>
			<object name="Star03" id="STAR03" group="STAR" />
			<object name="Padlock" id="PADLOCK"/>
			<object name="Sock01" id="SOCK01" group="SOCK"/>
			<object name="SoccerBall" id="SOCCERBALL"/>
			<object name="Nest_static" id="NEST_STATIC" locked="true"/>
			<object name="Owl" id="OWL"/>
			<object name="Key" id="KEY"/>
			<object name="Hat_static" id="HAT_STATIC" locked="true"/>
			<object name="Star02" id="STAR02" group="STAR"/>
			<object name="SlingShot" id="SLINGSHOT"/>
			<object name="Whistle" id="WHISTLE"/>
			<object name="Muffin" id="MUFFIN"/>
			<object name="Shoes" id="SHOES"/>
			<object name="CheeseGrater" id="CHEESEGRATER"/>
			<object name="Star01" id="STAR01" group="STAR"/>
			<object name="Sock02" id="SOCK02" group="SOCK"/>
			<object name="Camera" id="CAMERA"/>
			<object name="ShallowPan_static" id="SHALLOWPAN_STATIC" locked="true"/>
			<object name="Cactus_static" id="CACTUS_STATIC" locked="true"/>
			<object name="GrapplingHook" id="GRAPPLINGHOOK"/>
			<object name="PrayingMantis" id="PRAYINGMANTIS"/>
			<object name="Mouse" id="MOUSE"/>
			<object name="Ladder_static" id="LADDER_STATIC" locked="true"/>
			<object name="Spider" id="SPIDER"/>
			<object name="Star04" id="STAR04" group="STAR"/>
			<object name="Sock03" id="SOCK03" group="SOCK"/>
			<object name="SkeletonBack_static" id="SKELETONBACK_STATIC" locked="true"/>
			
			<object name="Marble_static" id="MARBLE_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="Marble_static" />
					<item id="MARBLE3" src="images/items/marble_blue.png"/>					
					<items_collected>
						<goal id="NOTEBOOK_3_5"/>
						<session id="SOLVED_FOUNTAIN_PICKED_MARBLE" />
						<portal target="VILLAGE_SQUARE" />
					</items_collected>
				</event>
			</object>
			
			<property type="visible" value="false" assign="object_window" name="Marble_static" />
			
			<object name="piggy_break_animation" basic="true">
				<event type="hit" target="window" name="gavel">
					<property type="visible" value="false" assign="object_window" name="gavel" />	
					<task value="FOUNTAIN_TAKE_MARBLE" />
															
					<property type="frame" value="activate" stop="false" assign="object_window" name="piggy_break_animation" />	
				</event>
				
				<event type="frame" value="broke">
					<sound src="Audio/SFX/Chapter 1/Hammer_hit_ceramic.mp3"/>	
					<fadeIn assign="hidden_screen" name="Marble_static" />
				</event>
			</object>			 
			
			<object name="SkeletonBreak_animation" basic="true">
				
				<event type="frame" value="breaking">
					<sound src="Audio/SFX/Chapter 2/Sword_thru_stone.mp3"/>
					<delay time="350"/>
					<fadeIn assign="hidden_screen" name="Cloth_static" />
				</event>
			</object>
			
			
			<object name="Cloth_static" id="CLOTH_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="Cloth_static" />
					<item name="cloth" id="CLOTH" src="images/items/cloth.png" />
					<items_collected>
						<session id="SOLVED_FOUNTAIN" />
						<portal target="VILLAGE_SQUARE" />
					</items_collected>
				</event>
			</object>
			
			<property type="visible" value="false" assign="object_window" name="Cloth_static" />
			
			<object name="SkeletonChest_static" id="SKELETONCHEST_STATIC" basic="true">
				<event type="hit" target="window" name="sword">
					<task value="FOUNTAIN_TAKE_CLOTH" />
					<property type="visible" value="false" assign="object_window" name="sword" />					
					<property type="visible" value="false" assign="object_window" name="SkeletonChest_static" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="SkeletonBreak_animation" />											
				</event>
			</object>
				
			
			<object name="sword" id="SWORD" basic="true" />
			<object name="gavel" id="GAVEL" basic="true"/>
			
			<state>
				<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" />
				<property type="frame" value="completed" stop="false" assign="object_window" name="piggy_break_animation" />
			</state>
			<state>
				<requirement type="session" id="SOLVED_FOUNTAIN" />
				<property type="frame" value="completed" stop="false" assign="object_window" name="SkeletonBreak_animation" />
				<property type="visible" value="false" assign="object_window" name="SkeletonChest_static" />
			</state>
			
			<!-- Level 1 -->
			<level number="12" items="12" visible="15">				
				
				<requirement type="session" id="SOLVED_FOUNTAIN" value="false" />
				 
				
				<property type="visible" value="false" assign="object_window" name="Cloth_static" />
				
				<property type="visible" value="false" assign="object_window" name="Marble_static" />				
				<sublevel>					
					<task value="FOUNTAIN_SOCKET_SWORD" />		
					<draggable name="sword" target="window" />					
					<object name="sword" asign="object_window" cursor="hand"/>
					<object name="SkeletonChest_static" asign="object_window" cursor="hand"/>
				</sublevel>
			</level>	
				
			<!-- Level 2  -->
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="SOLVED_FOUNTAIN_PICKED_MARBLE" value="false" />
				 
				
				<property type="visible" value="false" assign="hidden_screen" name="Cloth_static" />
				
				<property type="visible" value="false" assign="hidden_screen" name="Marble_static" />			
				<property type="visible" value="false" assign="hidden_screen" name="sword" />					
				<property type="visible" value="false" assign="hidden_screen" name="SkeletonChest_static" />
				
				<sublevel>					
					<task value="FOUNTAIN_BREAK_PIGGY" />		
					<draggable name="gavel" target="window" />					
					<object name="gavel" asign="object_window" cursor="hand"/>
					
				</sublevel>
			</level>
			
			<!-- MISSING: REAL OBJECT NAMES -->
			<!-- 
			<object name="temp_gauge" id="TEMP_GAUGE"/>
			<object name="boxing_gloves" id="BOXING_GLOVES"/>
			<object name="wheel_barrow" id="WHEEL_BARROW"/>
			<object name="wrench" id="WRENCH"/>
			<object name="pickle" id="PICKLE"/>
			<object name="Layer_6" id="PUMPKIN"/>
			<object name="pocket_watch" id="POCKET_WATCH"/>
			<object name="piggy_bank" id="PIGGY_BANK"/>
			<object name="umbrella" id="UMBRELLA"/>
			<object name="open_purse" id="OPEN_PURSE"/>
			<object name="Christmas_sock" id="CHRISTMAS_SOCK"/>
			<object name="fish_2" id="FISH_2" group="fish"/>
			<object name="fish" id="FISH" group="fish"/>
			<object name="lute" id="LUTE"/>
			<object name="compass" id="COMPASS"/>
			<object name="helmet" id="HELMET"/>
			<object name="instrument" id="INSTRUMENT"/>
			<object name="crowbar" id="CROWBAR"/>
			<object name="purple_ball" id="PURPLE_BALL"/>
			<object name="purple_ball_star" id="PURPLE_BALL_STAR"/>
			<object name="lock" id="LOCK"/>
			<object name="sword" id="SWORD"/>
			<object name="sea_shell_2" id="SEASHELL_2" group="SEASHELL"/>
			<object name="seashell_3" id="SEASHELL_3" group="SEASHELL"/>
			<object name="tarrot_goblet" id="TARROT_GOBLET"/>
			<object name="seashell_4" id="SEASHELL_4" group="SEASHELL"/>
			<object name="whistle" id="WHISTLE"/>
			<object name="pigeon" id="PIGEON"/>
			<object name="soccer_ball" id="SOCCER_BALL"/>
			<object name="boucquet" id="BOUCQUET"/>
			<object name="baking_tray" id="BAKING_TRAY"/>
			<object name="hat" id="HAT"/>
			<object name="strap" id="STRAP"/>
			<object name="green_sock" id="GREEN_SOCK"/>
			<object name="owl" id="OWL"/>
			<object name="lollipop" id="LOLLIPOP"/>
			<object name="sling_shot" id="SLING_SHOT"/>
			<object name="shallow_pan" id="SHALLOW_PAN"/>
			<object name="sea_shell_1" id="SEASHELL_1" group="SEASHELL"/>
			<object name="shoes" id="SHOES"/>
			<object name="slug" id="SLUG"/>
			<object name="cactus" id="CACTUS"/>
			<object name="butterfly" id="BUTTERFLY"/>
			<object name="eggplant" id="EGGPLANT"/>
			<object name="mushrooms" id="MUSHROOMS"/>
			<object name="squid" id="SQUID"/>
			<object name="acorn" id="ACORN"/>
			<object name="centipede" id="CENTIPEDE"/>
			<object name="muffin" id="MUFFIN"/>
			<object name="elephant_" id="ELEPHANT_"/>
			<object name="statue" id="STATUE"/>
			<object name="gull" id="GULL"/>
			<object name="grappling_hook" id="GRAPPLING_HOOK"/>
			<object name="eel" id="EEL"/>
			<object name="pirate_flag" id="PIRATE_FLAG"/>
			<object name="fish_head" id="FISH_HEAD"/>
			<object name="comb" id="COMB"/>
			<object name="cheese_grater" id="CHEESE_GRATER"/>
			<object name="key" id="KEY"/>
			<object name="musket" id="MUSKET"/>
			<object name="goggles" id="GOGGLES"/>
			<object name="brass_knuckle" id="BRASS_KNUCKLE"/>
			<object name="nautilus_shell" id="NAUTILUS_SHELL"/>
			<object name="seashell_5" id="SEASHELL_5" group="SEASHELL"/>
			<object name="clown_fish" id="CLOWN_FISH"/>
			<object name="monkey" id="MONKEY"/>
			<object name="propeller_hat" id="PROPELLER_HAT"/>
			<object name="magnifying_glass" id="MAGNIFYING_GLASS"/>
			<object name="sock" id="SOCK" group="SOCK"/>
			<object name="praying_mantis" id="PRAYING_MANTIS"/>
			<object name="button" id="BUTTON"/>
			<object name="gauntlet" id="GAUNTLET"/>
			<object name="fountain_star" id="FOUNTAIN_STAR"/>
			<object name="floor_star" id="FLOOR_STAR"/>
			<object name="snail" id="SNAIL"/>
			<object name="mouse" id="MOUSE"/>
			<object name="hat_star" id="HAT_STAR"/>
			<object name="starfish" id="STARFISH"/>
			<object name="sock_4" id="SOCK_4" group="SOCK"/>
			<object name="sock_2" id="SOCK_2" group="SOCK"/>
			<object name="gavel" id="GAVEL"/>
			<object name="hammer" id="HAMMER"/>
			<object name="cloth" id="CLOTH" basic="true" cursor="hand">				
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="cloth" />
					<item name="cloth" id="CLOTH" src="images/items/cloth.png" />
					<items_collected>
						<session id="SOLVED_FOUNTAIN" />
					</items_collected>
					<items_collected>
						<portal target="VILLAGE_SQUARE" />
					</items_collected>
				</event>
			</object>
			<object name="skeleton" id="SKELETON" basic="true">
				<event type="hit" target="window" name="sword">
					<task value="FOUNTAIN_TAKE_CLOTH" />
					<property type="visible" value="false" assign="object_window" name="sword" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="skeleton" />					
				</event>
			</object>	-->
			
	
		</hidden_screen>
		
		
		
		<hidden_screen id="OPERA_BACK_STAGE" src="swfs/hidden_object/BACK STAGE.swf" footstep="Wood">
			<warning id="LOCATION_BACK_STAGE"/>
			<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>
			<object name="CandyCane" id="CANDYCANE"/>
			<object name="Boot" id="BOOT"/>
			<object name="Scimitar" id="SCIMITAR"/>
			<object name="Corkscrew" id="CORKSCREW"/>
			<object name="Lighter" id="LIGHTER"/>
			<object name="HandCuff" id="HANDCUFF"/>
			<object name="GoldCoin" id="GOLDCOIN"/>
			<object name="RollingPin" id="ROLLINGPIN"/>
			<object name="DartBoard_static" id="DARTBOARD_STATIC" locked="true"/>
			<object name="Balloons" id="BALLOONS"/>
			<object name="Record" id="RECORD"/>
			<object name="GumballMachine_static" id="GUMBALLMACHINE_STATIC" locked="true"/>
			<object name="Collar" id="COLLAR"/>
			<object name="ToyPlane" id="TOYPLANE"/>
			<object name="Cannon_static" id="CANNON_STATIC" locked="true"/>
			<object name="Donkey" id="DONKEY"/>
			<object name="SeaTurtle" id="SEATURTLE"/>
			<object name="SingleShoe" id="SINGLESHOE"/>
			<object name="Pear" id="PEAR"/>
			<object name="Nail" id="NAIL"/>
			<object name="Propeller" id="PROPELLER"/>
			<object name="Scale_static" id="SCALE_STATIC" locked="true"/>
			<object name="Sardine" id="SARDINE"/>
			<object name="BearToy" id="BEARTOY"/>
			<object name="Bracelet" id="BRACELET"/>
			<object name="Hand_static" id="HAND_STATIC" locked="true"/>
			<object name="Garlic" id="GARLIC"/>
			<object name="Typewriter_static" id="TYPEWRITER_STATIC" locked="true"/>
			<object name="Comb" id="COMB"/>
			<object name="Boomerang" id="BOOMERANG"/>
			<object name="Snare" id="SNARE"/>
			<object name="Broom" id="BROOM"/>
			<object name="FireHydrant_static" id="FIREHYDRANT_STATIC" locked="true"/>
			<object name="Plate" id="PLATE"/>
			<object name="Lure" id="LURE"/>
			<object name="Ferret" id="FERRET"/>
			<object name="Statue" id="STATUE"/>
			<object name="Gold_Vessel_static" id="GOLD_VESSEL_STATIC" locked="true"/>
			<object name="BlueBottle" id="BLUEBOTTLE"/>
			<object name="Hedgehog" id="HEDGEHOG"/>
			<object name="HandBell" id="HANDBELL"/>
			<object name="Buck" id="BUCK"/>
			<object name="TreasureChest_static" id="TREASURECHEST_STATIC" locked="true"/>
			<object name="Umbrella" id="UMBRELLA"/>
			<object name="Ribbon" id="RIBBON"/>
			<object name="Basket_static" id="BASKET_STATIC" locked="true"/>
			<object name="BaseWithHandle" id="BASEWITHHANDLE"/>
			<object name="RulerTriangle" id="RULERTRIANGLE"/>
			
			<object name="PineCone" id="PINECONE"/>
			<object name="Sausage" id="SAUSAGE"/>
			<object name="Hat" id="HAT"/>
			<object name="Glasses" id="GLASSES"/>
			<object name="Watch" id="WATCH"/>
			<object name="NotePaper" id="NOTEPAPER"/>
			<object name="CoinPurse" id="COINPURSE"/>
			<object name="Pendant_static" id="PENDANT_STATIC" locked="true"/>
			<object name="Steak" id="STEAK"/>
			<object name="Pigeon" id="PIGEON"/>
			<object name="Drumstick" id="DRUMSTICK"/>
			<object name="Pistol" id="PISTOL"/>
			<object name="Toast" id="TOAST"/>
			<object name="Cap" id="CAP"/>
			<object name="Teapot" id="TEAPOT"/>
			<object name="Gloves" id="GLOVES"/>
			<object name="BirdHouse_static" id="BIRDHOUSE_STATIC" locked="true"/>
			<object name="Fute" id="FLUTE"/>
			<object name="WitchHat" id="WITCHHAT"/>
			<object name="Cheese" id="CHEESE"/>
			<object name="Champaign" id="CHAMPAIGN"/>
			<object name="Moth" id="MOTH"/>
			<object name="Pocketknife" id="POCKETKNIFE"/>
			<object name="Mushroom" id="MUSHROOM"/>
			<object name="FishHook" id="FISHHOOK"/>
			<object name="BeerBottle" id="BEERBOTTLE"/>
			<object name="MusicSymbol" id="MUSICSYMBOL"/>
			<object name="Jewel" id="JEWEL"/>
			<object name="Cigar" id="CIGAR"/>
			<object name="Rabbit" id="RABBIT"/>
			<object name="Wooden_spoon" id="WOODEN_SPOON"/>
			<object name="TennisBall" id="TENNISBALL"/>
			<object name="Pen" id="PEN"/>
			<object name="HorseShoe" id="HORSESHOE"/>
			<object name="Stamp" id="STAMP"/>
			<object name="Feather" id="FEATHER"/>
			<object name="Blimp" id="BLIMP"/>
			<object name="saphire1" id="SAPHIRE1" group="saphire" basic="true"/>
			<object name="saphire2" id="SAPHIRE2" group="saphire" basic="true"/>
			<object name="saphire3" id="SAPHIRE3" group="saphire" basic="true"/>
			<object name="saphire4" id="SAPHIRE4" group="saphire" basic="true"/>
			<object name="saphire5" id="SAPHIRE5" group="saphire" basic="true"/>
			<object name="saphire6" id="SAPHIRE6" group="saphire" basic="true"/>
			<object name="saphire7" id="SAPHIRE7" group="saphire" basic="true"/>
			<object name="saphire8" id="SAPHIRE8" group="saphire" basic="true"/>
			<object name="saphire9" id="SAPHIRE9" group="saphire" basic="true"/>
			<object name="saphire10" id="SAPHIRE10" group="saphire" basic="true"/>
			<object name="Key_static" basic="true"/>
			<object name="Bamboo_static" id="BAMBOO_STATIC" basic="true"/>
			
			
			<object name="ChestWrench_static" basic="true" cursor="hand">
				<event type="clicked">
					<item id="WRENCH" src="images/items/wrench.png" />
					<items_collected>
						<session id="M7_WRENCH_FOUND" />
						<portal target="OPERA" hidden_screen="true" /> 
						
					</items_collected>
				</event>
			</object>
			<object name="ChestClosed_static" basic="true">
				<event type="hit" target="window" name="Key_static">
					<sound src="Audio/SFX/Chapter 7/Key_inserted_in_chest_chest_opens.mp3" />
					
					<property type="visible" value="true" assign="object_window" name="TreasureChest_static" />
					<property type="visible" value="true" assign="object_window" name="ChestWrench_static" />
					<property type="visible" value="false" assign="object_window" name="ChestClosed_static" />
					<property type="visible" value="false" assign="object_window" name="Key_static" />
					<task value="BACK_STAGE_PICK_THE_WRENCH"/>
				</event>	
			</object>
			
			<object name="BambooSlicing_animation" basic="true">
				<event type="frame" value="pick">
					<item name="WIRE1" id="WIRE1" src="images/items/wires/INV_Electric Wire_Blue.png" />
					<items_collected>
						<session id="SUB_HO_COMPLETED_2-4" />
						
						<state>
							<requirement type="session" id="SUB_HO_COMPLETED_2-4"/>
							<requirement type="session" id="M2_PHONE_BOOTH_FOUND"/>
							<requirement type="session" id="GOT_ITEM_WIRE3"/>
							<goal id="NOTEBOOK_2_3" remove="true"/>
							<session id="NOTEBOOK_2_3_COMPLETE"/>
						</state>
						
						<portal target="OPERA" hidden_screen="true" /> 
						
					</items_collected>
				</event>				
			</object>
			
			<object name="Saw_static" id="SAW_STATIC" basic="true">
				<event type="hit" target="window" name="Bamboo_static">
					<property type="visible" value="false" assign="object_window" name="Bamboo_static" />
					
					<property type="visible" value="true" assign="object_window" name="BambooSlicing_animation"/>
					<property type="frame" value="activate" assign="object_window" name="BambooSlicing_animation"/>
					
					<sound src="Audio/SFX/Chapter 2/Circular_saw_spinning_cutting_bamboo.mp3"/>	
					<warning id="OPERA_BACK_STAGE_HIT"/>
					
				</event>				
			</object>
			<property type="visible" value="false" assign="object_window" name="BambooSlicing_animation" />
			<state>				
				<property type="visible" value="false" assign="object_window" name="TreasureChest_static" />
				<property type="visible" value="false" assign="object_window" name="ChestWrench_static" />
			</state>
			<level number="12" items="12" visible="15">
			<!--	<requirement type="session" id="ACTIVE_MISSION" value="1" /> -->

				<requirement type="session" id="SUB_HO_COMPLETED_2-4" value="false" />
				 
				
				<sublevel>
					<task value="BACKSTAGE_BAMBOO"/>
					<object name="Bamboo_static" cursor="hand" assign="window" />
					<object name="Saw_static" cursor="hand" assign="window" />
					<draggable name="Bamboo_static" target="window" />
				</sublevel>
			</level>
		
			<level  items="14" visible="14">
				
				<requirement type="session" id="M4_EYE_READY"/>
				<requirement type="session" id="M4_BLUE_EYE" value="false" />
				 
				
				<required name="saphire1"/>
				<required name="saphire2"/>
				<required name="saphire3"/>
				<required name="saphire4"/>
				<required name="saphire5"/>
				<required name="saphire6"/>
				<required name="saphire7"/>
				<required name="saphire8"/>
				<required name="saphire9"/>
				<required name="saphire10"/>
				
				<property type="visible" value="false" assign="object_window" name="Bamboo_static" />
			
				<state>
					
					<requirement type="session" id="M4_POWER_ON" value="false" />
					<overlay target="active_hiddenScreen" cursor="true" />
				</state>
				
				<prize>
					<item name="blue_eye" id="BLUE_EYE" src="images/items/blue_eye.png" />
					<items_collected>
						<session id="M4_BLUE_EYE"/>
						<newChapter id="23"/>
						<portal target="OPERA" hidden_screen="true" />
					</items_collected>
				</prize>
			</level>
			
			<level  items="12" visible="17">
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				 
				<sublevel>

					<task value="OPEN_THE_CHEST"/>
					<draggable name="Key_static" target="window" />
					<object name="Key_static" assign="object_window" cursor="hand" />
					<object name="ChestClosed_static" assign="object_window" cursor="hand" />
				</sublevel>
			</level>
		</hidden_screen>
		
		
		
		
		<hidden_screen id="OPERA" src="swfs/hidden_object/OPERA.swf" footstep="Wood">
			
			<!--<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Opera_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>	
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="2"/>
			</state>	
				
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4"/>
				<requirement type="session" id="M4_POWER_ON" />
				<requirement type="session" id="M4_POWER_RESTORED" value="false" /> 
				<session id="M4_POWER_RESTORED"/>
				<cinematic id="M4_POWER_RESTORED"/>
			</state>			
			<warning id="LOCATION_OPERA"/>	
				
			<state>
				<requirement type="session" id="M4_CANDLEBOX"/>
				<requirement type="session" id="M4_PICKED_CANDLEBOX" value="false"/>
				
				<warning visible="false" />
				<session id="M4_PICKED_CANDLEBOX"/>
			</state>
		
			<object name="door1" id="DOOR1" basic="true" />
			<object name="door2" id="DOOR2" basic="true" />			
			<object name="Spear" id="SPEAR"/>
			<object name="Stool_static" id="STOOL_STATIC" locked="true"/>
			<object name="Golfclub" id="GOLFCLUB"/>
			<object name="BonsaiTree" id="BONSAITREE"/>
			<object name="OneDollar01" id="ONEDOLLAR01" group="onedollar" />
			<object name="Dice" id="DICE"/>
			<object name="Gear" id="GEAR"/>
			<object name="Syringe" id="SYRINGE"/>	
			<object name="Drum" id="DRUM"/>
			<object name="Trumpet" id="TRUMPET"/>
			<object name="Organ_static" id="ORGAN_STATIC" basic="true"/>
			<object name="organ" id="ORGAN" basic="true"/>			
			<object name="Shell" id="SHELL"/>
			<object name="Armor_static" id="ARMOR_STATIC" locked="true"/>
			<object name="GrandfatherClock" id="GRANDFATHERCLOCK"/>
			<object name="Bat" id="BAT"/>
			<object name="Centipede" id="CENTIPEDE"/>
			<object name="Spider" id="SPIDER"/>
			<object name="Snake" id="SNAKE"/>
			<object name="Dragonfly" id="DRAGONFLY"/>			
			<object name="Sword" id="SWORD"/>
			
			<object name="HammerBreak_animation" basic="true">
				<event type="frame" value="acitve">
					
				</event>
			</object>
			<object name="Jug" id="JUG" basic="true" >
				<event type="hit" name="Mace">
					
					<property type="visible" value="false" assign="object_window" name="Mace" />
					<property type="visible" value="true" assign="object_window" name="HammerBreak_animation"/>
					<property type="frame" value="activate" assign="object_window" name="HammerBreak_animation"/>
					
					<task value="M1_GET_SUNPIECE"/>
				</event>
			</object>
			<object name="SunkeyPiece" id="SUNKEYPIECE" basic="true" cursor="hand">
				<event type="clicked">
					<session id="OPERA_SUNKEY_PIECE"/>
					<item src="images/items/INV_Sun Key_A.png" id="SUN_KEY_A"  />
					<property type="visible" value="false" assign="object_window" name="SunkeyPiece" />
					<items_collected>
						<session id="COMPLETED_OPERA_LEVEL1"/>
						<session id="M1_OPERA_SUN_KEY"/>
						<portal target="OPERA" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			<object name="BrockenJug_static" id="BROCKENJUG_STATIC" locked="true" />			
			<object name="Bell" id="BELL"/>
			<object name="Scorpion" id="SCORPION"/>
			<object name="Bow" id="BOW"/>
			<object name="RecordPlayer" id="RECORDPLAYER"/>
			<object name="Key" id="KEY"/>			
			<object name="HeartLocket" id="HEARTLOCKET"/>
			<object name="Rifle" id="RIFLE"/>
			<object name="Prooners" id="PROONERS"/>
			<object name="PocketWatch" id="POCKETWATCH"/>
			<object name="Accordion" id="ACCORDION"/>
			<object name="Harp" id="HARP"/>
			<object name="Acorn" id="ACORN"/>
			<object name="Cork" id="CORK"/>	
			<object name="Strawberry" id="STRAWBERRY"/>
			<object name="Boomerang" id="BOOMERANG"/>
			<object name="Glasses" id="GLASSES"/>
			<object name="Screw" id="SCREW"/>
			<object name="painting" id="PAINTING"/>
			<object name="Banana" id="BANANA"/>
			<object name="Jewel" id="JEWEL"/>
			<object name="Rose" id="ROSE"/>
			<object name="Axe" id="AXE"/>
			<object name="Violiin" id="VIOLIIN"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Kane" id="KANE"/>
			<object name="MouseTrap" id="MOUSETRAP"/>
			<object name="LionStatue_static" id="LIONSTATUE_STATIC" locked="true"/>
			<!-- 
			<object name="Hourglass" id="HOURGLASS"/>
			 -->
			<object name="Knife" id="KNIFE"/>
			<object name="PitchFork" id="PITCHFORK"/>
			<object name="Wolf" id="WOLF"/>
			<object name="Feather" id="FEATHER"/>			
			<object name="Spades" id="SPADES"/>
			<object name="Handkerchief" id="HANDKERCHIEF"/>
			<object name="Stapler" id="STAPLER"/>
			<object name="Flag" id="FLAG"/>
			<object name="IceCream" id="ICECREAM"/>		
			<object name="BeerMug" id="BEERMUG"/>
			<object name="Sarcophagus" id="SARCOPHAGUS"/>
			<object name="LightBulb" id="LIGHTBULB"/>
			<object name="ChillyPepper" id="CHILLYPEPPER"/>
			<object name="CarTire" id="CARTIRE"/>
			<object name="WineGlass" id="WINEGLASS"/>
			<object name="Octopus" id="OCTOPUS"/>
			<object name="coathanger" id="COATHANGER"/>
			<object name="OneDollar02" id="ONEDOLLAR02" group="onedollar" />
			<object name="TeddyBear" id="TEDDYBEAR"/>
			<object name="Dentures" id="DENTURES"/>
			<object name="VinylRecord" id="VINYLRECORD"/>
			<object name="OneDollar03" id="ONEDOLLAR03" group="onedollar" />
			<object name="OneDollar04" id="ONEDOLLAR04" group="onedollar" />
			<object name="OneDollar05" id="ONEDOLLAR05" group="onedollar" />
			<object name="Lock" id="LOCK"/>
			<object name="BaseballBat" id="BASEBALLBAT"/>
			<object name="Eyeball" id="EYEBALL"/>
			<object name="Pylon" id="PYLON"/>
			<object name="Cassette" id="CASSETTE"/>
			<object name="Envelop" id="ENVELOP"/>
			
			<object name="FrogAnimation_static" basic="true">
				<event type="hit" target="window" name="Fly_static">
					<sound src="Audio/SFX/Chapter 5/Frog_tongue_ribbit_away.mp3" />
					
					<property type="visible" value="false" assign="object_window" name="Fly_static" />
					
					<property type="frame" value="activate" assign="object_window" name="FrogAnimation_static"/>
					<property type="visible" value="true" assign="object_window" name="EntiFreeze_static" />
					<task value="M5_PICK_UP_ANTIFREEZE"/>
				</event>
			</object>
			<state>
				<requirement type="session" id="M5_GOT_ANTIFREEZE" />
				<property type="visible" value="false" assign="object_window" name="FrogAnimation_static" />
				<property type="visible" value="false" assign="object_window" name="Fly_static" />
			</state>
			
			<state>
				<requirement type="session" id="M1_MAKEUP_UNLOCKED" value="false" />
				<property type="visible" value="false" assign="object_window" name="door2" />
			</state>
			
			<object name="door_right" id="RIGHT_OPERA_DOOR" basic="true" bind_click="false"/>
			<state>
				<requirement type="session" id="M2_CROWBAR" value="false" />
				<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" value="true" />
				<poi value="on" target="object_window" object="door_right" align="origin" />
			</state>
			
			<property type="visible" value="false" assign="object_window" name="maestro" />
			
			<object name="maestro" id="MAESTRO" basic="true">
				<state id="VISIBLE">
					<requirement type="session" id="SOLVED_FOUNTAIN" />
					<requirement type="session" id="M1_MAESTRO_UNDERSTUDY" value="false" />					
					<property type="visible" value="false" assign="object_window" name="maestro" />
				</state>
				<event type="clicked">
					<speech id="MAESTRO" src="images/characters/maestro_1.png">
						<text string="M1_6_MAESTRO" />
						<finish>
							<session id="SPOKE_TO_MAESTRO_1-13" />
						</finish>
					</speech>
				</event>
			</object>
			
			<object name="EntiFreeze_static" id="ENTIFREEZE_STATIC" basic="true" cursor="hand">
				<property type="visible" value="false" assign="object_window" name="EntiFreeze_static" />
				<event type="clicked">
					<session id="OPERA_ANTI_FREEZE"/>
					<item src="images/items/antifreeze.png" id="ANTIFREEZE"  />
					
					
					<property type="visible" value="false" assign="object_window" name="EntiFreeze_static" />
					
					<items_collected>
						<session id="M5_GOT_ANTIFREEZE"/>						
						<session id="M5_ANTIFREEZE"/>
						<portal target="OPERA" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			
			<property type="visible" value="false" assign="object_window" name="HammerBreak_animation"/>
			<object name="HammerBreak_animation" basic="true" >
				<event type="frame" value="hit">
					<sound src="Audio/SFX/Chapter 1/Hammer_hit_ceramic.mp3"/>	
					<object name="SunkeyPiece" assign="hidden_screen" cursor="hand" />
					<fadeIn assign="hidden_screen" name="SunkeyPiece" />
					<fadeOut assign="hidden_screen" name="Jug" />
					<fadeIn  assign="hidden_screen" name="BrockenJug_static" />
				</event>
			</object>
			
			<object name="Fly_static" id="FLY_STATIC" basic="true"/>	
			<object name="Cup" id="CUP"/>
			<object name="Mace" id="MACE" basic="true">
				
			</object>
			
		
		
			
			
			
		
		
			
			
			<state>
				<requirement type="session" id="M1_OPERA_SUN_KEY" value="false"/>
				<property type="visible" value="false"  assign="object_window" name="BrockenJug_static" />	
			</state>
			<state>
				<requirement type="session" id="M1_OPERA_SUN_KEY"/>
					<property type="visible" value="false" assign="object_window" name="Mace" />
					<property type="visible" value="false"  assign="object_window" name="Jug" />
					<property type="visible" value="false" assign="object_window" name="SunkeyPiece" />
				<property type="visible" value="true"  assign="object_window" name="BrockenJug_static" />	
			</state>
			
			

			<!-- First level. Add requirements to skip this level in the future-->
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="M1_OPERA_SUN_KEY" value="false"/>
				<requirement type="session" id="COMPLETED_OPERA_LEVEL1" value="false" />
				 
				<!--TODO, if leave early, remove the item-->
				<event type="leave">
					<removeitem id="POCKET_WATCH" />
				</event>
				
				<!-- portal back to OUTSIDE_INN-->
				<!-- prize is no longer used because we add item from required now -->
				<!--<prize>
					<item src="images/items/pocket_watch.png" id="POCKET_WATCH"  />
				</prize>
				-->
				<property type="visible" value="false" assign="object_window" name="maestro" />
				<property type="visible" value="false" assign="object_window" name="SunkeyPiece" />
				<property type="visible" value="false" assign="object_window" name="BrockenJug_static" />
				
				<property type="visible" value="false" assign="object_window" name="EntiFreeze_static" />
				
				<sublevel>

					<object name="Mace" id="MACE" basic="true">
						<event type="clicked">
							<task value="OPERA_BREAK_VASE"/>
						</event>
					</object>
					
					<task value="OPERA_LION_MOUTH"/>
					<draggable name="Mace" target="window" />
					<object name="Mace" assign="object_window" cursor="hand" />
					<object name="Jug" assign="object_window" cursor="hand" />
				</sublevel>
				<!--<prize>
					<session id="COMPLETED_OPERA_LEVEL1" />
				</prize>
				<prize>
					<portal target="OPERA" hidden_screen="true" />
				</prize>-->
			</level>
			

			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				
				<requirement type="session" id="M5_1_FAT_LADY_SCREAMED"  />
				<requirement type="session" id="M5_ANTIFREEZE" value="false" />
				 
				<property type="visible" value="false" assign="object_window" name="EntiFreeze_static" />
				<sublevel>
					<task value="M5_FEED_THE_FROG"/>
					<draggable name="Fly_static" target="window" />
					<object name="Fly_static" assign="object_window" cursor="hand" />
					<object name="FrogAnimation_static" assign="object_window" cursor="hand" />
				</sublevel>
			</level>
			
			
			
			
			<level>

				<state>
					<requirement type="session" id="M4_EYE_READY"/>
					<state>
						<requirement type="session" id="M4_BLUE_EYE" value="false" />
						<poi id="BACK_STAGE_POI" value="on" target="object_window" object="Organ_static" align="origin" />
						
						<object name="organ" id="ORGAN" asign="object_window" cursor="hand">
							<event type="clicked">
								<portal target="OPERA_BACK_STAGE" hidden_screen="true" />
							</event>
						</object>
					</state>
				</state>
				
				<object name="door_right" id="RIGHT_OPERA_DOOR" basic="true" bind_click="false" tooltip="LOCATION_MAKEUP_ROOM_TO">
					<event type="clicked">
						<requirement type="session" id="GOT_MAKEUP_ROOM_KEY" />
						<requirement type="session" id="M1_MAKEUP_UNLOCKED" />
						<portal target="DRESS_ROOM" hidden_screen="true" />
					</event>
					<event type="clicked">
						<requirement type="session" id="COMPLETED_OPERA_LEVEL1" />
						<requirement type="session" id="GOT_MAKEUP_ROOM_KEY"/>
						<requirement type="session" id="M1_MAKEUP_UNLOCKED" value="false"/>
						
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/makeup_room_door.swf">
							<object name="Layer_2">
								<event type="clicked">
									<requirement type="holding_item" id="MAKEUP_ROOM_KEY"/>
									<session id="M1_MAKEUP_UNLOCKED" />
									<item id="MAKEUP_ROOM_KEY" remove="true"/>
									<property type="frame" value="activate" assign="object_window" name="Layer_2" />
									<sound src="Audio/SFX/Door_open_wood.mp3" />
								</event>																	
								<event type="frame" value="active">
									<portal target="DRESS_ROOM" hidden_screen="true" />
								</event>
							</object>
						</window>
					</event>
					
					<state>					
						<requirement type="session" id="COMPLETED_OPERA_LEVEL1" />		
						<object name="door_right" id="RIGHT_OPERA_DOOR" target="screen" cursor="spyglass" align="origin"/>
					</state>
					<event type="clicked">
						<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10"/>
						<requirement type="item" id="MAKEUP_ROOM_KEY" value="false" />
						<requirement type="session" id="M1_MAKEUP_UNLOCKED" value="false" />	
						<warning id="M1_4_MAKEUP_BOTHER"/>
					</event>
					<event type="clicked">
						<requirement type="session" id="COMPLETED_OPERA_LEVEL1" />
						<requirement type="session" id="SPOKE_TO_UNDERSTUDY" value="false" />
						<requirement type="session" id="GOT_MAKEUP_ROOM_KEY" value="false" />
						<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10" value="false"/>
						
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/makeup_room_door.swf">
							<event type="clicked">		
								<sound src="Audio/SFX/Chapter 1/door_knocking.mp3"/>
								<cinematic id="OPERA_KNOCK">
									
									<speech id="FIND_UNDERSTUDY_TO_GET_KEY" src="images\characters\makeup_artist_1.png" speaker_name="NAME_MAKEUP">
									
										<text string="M1_4_MAKEUP" audio="Audio/Voiceover/Abigail/01_abigail_tellthatawfulmonster_v1-2.mp3"/>
										<finish>
											<poi id="MAKEUP_DOOR_POI" value="off" target="object_window" object="door_right" align="origin" />
											
											<session id="SPOKE_TO_MAKEUP_ARTIST_1-10" />
											<cinematic id="M4_BACK_TO_INN">
												<goal id="NOTEBOOK_1_3"/>
												<goal id="NOTEBOOK_1_1" remove="true" />
											</cinematic>
										</finish>
									</speech>
								</cinematic>							
							</event>
						</window>
						<state>
							<requirement type="item" id="MAKEUP_ROOM_KEY" value="false" />
							<warning id="M1_MAKEUP_KNOCK"/>
						</state>
					</event>
					<state id="GLOWING">
						<requirement type="session" id="COMPLETED_OPERA_LEVEL1" />
						<requirement type="session" id="M1_MAKEUP_UNLOCKED" value="false" />	
						<requirement type="session" id="SPOKE_TO_MAKEUP_ARTIST_1-10" value="false" />			
						<poi value="on" target="object_window" object="door_right" align="origin" />
					</state>
					<state>					
						<requirement type="session" id="M1_MAKEUP_UNLOCKED"/>
						<object name="door_right" id="RIGHT_OPERA_DOOR" target="screen" cursor="north" align="origin"/>
					</state>
					
				</object>
			
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" tooltip="LOCATION_OUTDOOR_OPERA_TO">
					<event type="clicked">
						<portal target="OUTDOOR_OPERA" />
					</event>
				</object>
				
				
				
				
				<object name="door_left" id="LEFT_OPERA_DOOR" basic="true" cursor="hand" tooltip="LOCATION_ELECTRIC_ROOM_TO">
					<state>
						<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" value="false" />
						<object name="door_left" id="LEFT_OPERA_DOOR" basic="true" cursor="puzzle" tooltip="LOCATION_ELECTRIC_ROOM_TO"/>
					</state>
					<state>
						<requirement type="session" id="M4_POWER_ON" value="false" />
						<requirement type="session" id="ACTIVE_MISSION" value="4" />					
						<poi value="on" target="object_window" object="door_left" align="origin" />
					</state>
					<event type="clicked">
						
						<requirement type="session" id="ACTIVE_MISSION" value="1" />
						<newChapter id="51"/>
						<minigame id="fusebox" src="swfs/mini_games/wire/Wiredoor.swf">
							<!-- automatically port back to outdoor opera -->
							<warning id="GAME_WIREDOOR_HINT_0"/>
							<hint id="GAME_WIREDOOR_HINT_1"/>
							<hint id="GAME_WIREDOOR_HINT_2"/>
							<prize>
								<session id="ELECTRIC_ROOM_UNLOCKED" />
								<goal id="NOTEBOOK_2_3" remove="true" />
								<portal target="OPERA"  hidden_screen="true"/>
							</prize>
							<leave>
								<portal target="OPERA"  hidden_screen="true"/>					
							</leave>
						</minigame>
					</event>
					<!-- MISSION 2 -->
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="2" />
						<requirement type="session" id="SOLVED_COACH_HOUSE_M2" value="false" />
						<state>
							<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" value="false" />

							<state>
								<requirement type="session" id="NOTEBOOK_2_3_COMPLETE" valueNot="true" />
								<goal id="NOTEBOOK_2_3"/>
							</state>
							<minigame id="fusebox" src="swfs/mini_games/wire/Wiredoor.swf">
								<!-- automatically port back to outdoor opera -->
								<warning id="GAME_WIREDOOR_HINT_0"/>
								<hint id="GAME_WIREDOOR_HINT_1"/>
								<hint id="GAME_WIREDOOR_HINT_2"/>
								<prize>
									<session id="ELECTRIC_ROOM_UNLOCKED" />
									<goal id="NOTEBOOK_2_3" remove="true" />
									<portal target="OPERA"  hidden_screen="true"/>
								</prize>
								<leave>
									<newChapter id="51"/>
									<portal target="OPERA"  hidden_screen="true"/>
								</leave>
							</minigame>
						</state>
						<state>
							<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" />
							<portal target="ELECTRIC_ROOM" hidden_screen="true" />
						</state>
					</event>
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="2" />
						<requirement type="session" id="SOLVED_COACH_HOUSE_M2" />
						<portal target="ELECTRIC_ROOM_DEAD" />
					</event>
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="4" />						
						<state>
							<requirement type="session" id="M4_POWER_ON" value="false" />
							<portal target="ELECTRIC_ROOM_DARK" />
						</state>
						<state>
							<requirement type="session" id="M4_POWER_ON" />
							<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
						</state>
					</event>
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="6" />
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
					</event>
					
					<state> 
						<requirement type="session" id="ACTIVE_MISSION" value="2"/> 
						<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" value="false" />
						<requirement type="session" id="FIND_ELECTRIC_GUY_MISSION2" />
						
						<poi value="on" target="object_window" object="door_left"  align="origin" />	 
					</state> 
					
					
					<!-- MISSION 3 -->
					
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="3" />
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
					</event>
					
					<state> 
						<requirement type="session" id="ACTIVE_MISSION" value="3"/>
						<requirement type="session" id="M3_MATCH_BOX" value="false"/> 
						<poi value="on" target="object_window" object="door_left" align="origin" />
				    </state>
					
					
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="5" />
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
					</event>
					
					<event type="clicked">
						<requirement type="session" id="ACTIVE_MISSION" value="7" />
						<portal target="ELECTRIC_ROOM_EMPTY" hidden_screen="true" />
					</event>
				</object>
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="4" />
					<requirement type="session" id="M4_POWER_ON" value="false" />
					<overlay target="active_hiddenScreen" cursor="true" />
				</state>
			</level>

			<state>
				<requirement type="session" id="PLIERS_FOUND" />
				<requirement type="session" id="ACTIVE_MISSION" value="2" />
			
				<poi id="ELECTRIC_DOOR_POI" value="on" target="object_window" object="door_left" align="origin"/>	
			</state>
			

			<state>
				
				<requirement type="session" id="M4_EYE_READY"/>
				<requirement type="session" id="M4_CANDLEBOX" value="false" />
				<poi id="BACK_STAGE_POI" value="on" target="object_window" object="door_left"/>	
			</state>
			
			<state>
				<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" value="false" />
				<property type="visible" value="false" assign="object_window" name="door1" />	
			</state>
			<state>
				<requirement type="session" id="M3_MATCH_BOX" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" value="3" />
				<poi value="on" target="object_window" object="door1" align="origin" />	
			</state>
			<state>
				<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED" />
				
				<state>				
					<requirement type="session" id="ELECTRIC_ROOM_UNLOCKED_MESSAGE" value="false" />
					<session id="ELECTRIC_ROOM_UNLOCKED_MESSAGE"/>
					<property type="visible" value="true" assign="object_window" name="door1" />
					<warning id="M2_ELECTRICROOM_UNLOCKED"/>
				</state>
				<state>
					<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED" value="false" />
					<requirement type="session" id="M2_MATCH_BOX" value="false" />
				<!--	<poi id="BACK_STAGE_POI" value="on" target="object_window" object="saw" align="origin" /> -->
				</state>
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<state>
						<requirement type="session" id="M7_WRENCH_FOUND" value="false" />
						<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS" />
						
						<poi value="on" target="object_window" object="Organ_static" align="origin" />						
						<object name="organ" asign="object_window" cursor="hand">
							<event type="clicked">
								<portal target="OPERA_BACK_STAGE" hidden_screen="true" />
							</event>
						</object>
					</state>
				</state>				
				
				<state>
					<requirement type="session" id="M2_ELETRIC_ROOM_SOLVED"/>
					<requirement type="session" id="M2_3_WHERE_PLIERS" value="false" />
					<session id="M2_3_WHERE_PLIERS"/>
					<cinematic id="M2_3_WHERE_PLIERS"/>
				</state>
				
				
				<object name="door_left" id="DOOR_LEFT" asign="window" cursor="west"/>
				
				
			</state>
		  <state>
			<requirement type="session" id="FIND_ELECTRIC_GUY_MISSION2" />
			<requirement type="session" id="SUB_HO_COMPLETED_2-4" value="false" />
			<object name="Organ_static" id="ORGAN" asign="window" cursor="hand" tooltip="LOCATION_OPERA_BACK_STAGE_TO">
				<event type="clicked">
					
						<portal target="OPERA_BACK_STAGE" hidden_screen="true" />
				</event>
			</object>
			
			<poi id="BACK_STAGE_POI" value="on" target="object_window" object="Organ_static" align="origin" />
			
			<!--
			  <session id="SUB_HO_COMPLETED_2-4" />
			  -->
		  </state>
		  
		</hidden_screen>		
		
		
	
		<hidden_screen id="DRESS_ROOM" src="swfs/hidden_object/DRESS_ROOM.swf" footstep="Wood">
			
			<newChapter id="53"/>
					
			<warning id="LOCATION_DRESS_ROOM"/>
			<!--<music src="Audio/Ambient/Opera.mp3" fadeIn="10000"/>-->
			

			
			<object name="DressHidingDoorKnob_static" basic="true">
				<event type="hit" target="window" name="Scissors_static">
					<sound src="Audio/SFX/Chapter 1/Scissors_cutting_fabric.mp3"/>
					<fadeOut assign="hidden_screen" name="DressHidingDoorKnob_static" />
					<fadeIn assign="hidden_screen" name="DoorKnob_static" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Scissors_Moving" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Cutting_Dress" />
					<property type="visible" value="true" assign="hidden_screen" name="Scissors_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Cutting_Dress" />	
					<property type="visible" value="false" assign="hidden_screen" name="DressHidingDoorKnob_static" />	
					<property type="visible" value="false" assign="hidden_screen" name="Scissors_static"/>
					
					<object name="DoorKnob_static" assign="object_window" cursor="hand" />
					<task value="DRESSROOM_PICK_UP_DOOR_KNOB" />
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Scissors_Moving"/>
			<property type="visible" value="false" assign="hidden_screen" name="Cutting_Dress"/>
			<object name="Scissors_static" basic="true" />
			<object name="DoorKnob_static" basic="true">
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="1" />
					<property type="visible" value="false" assign="object_window" name="DoorKnob_static" />
				</state>
				<event type="clicked">
					<item id="DRESS_ROOM_KNOB" src="images/items/dress_room_knob.png" />
					<property type="visible" value="false" assign="object_window" name="DoorKnob_static" />
					<items_collected>
						<session id="COMPLETED_DRESS_ROOM_LEVEL1"  />
						<portal target="DRESS_ROOM" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			
			
			<object name="DoorOpen_Staic" id="DOOROPEN_STAIC" locked="true" />
			<object name="Coin_static" id="COIN_STATIC" locked="true"/>
			
			
			<object name="MannequinEye_static" id="MANNEQUINEYE_STATIC" basic="true">
				
			</object>
			
			<object name="Crowbar_static" basic="true" cursor="hand">
				<property type="visible" value="false" assign="hidden_screen" name="Crowbar_static" />
				<event type="clicked">
					
					<item name="crowbar" id="CROWBAR" src="images/items/INV_Crowbar.png" />
					<property type="visible" value="false" assign="hidden_screen" name="Crowbar_static" />
					<items_collected>
						<session id="M2_CROWBAR" />
						<goal id="NOTEBOOK_2_9" remove="true" />
						<portal target="DRESS_ROOM" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			<object name="CurtainReleased_static" id="CURTAINRELEASED_STATIC" basic="true">
				<event type="hit" target="window" name="Rope_static">
					
					<sound src="Audio/SFX/Chapter 2/Curtain_being_tied_up.mp3"/>	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Tied_Curtain" />
					<fadeOut assign="hidden_screen" name="CurtainReleased_static" />
					<fadeIn assign="hidden_screen" name="Crowbar_static" />
					<property type="visible" value="false" assign="hidden_screen" name="Rope_static" /> 
					<task value="DRESSROOM_PICK_UP_CROWBAR"/>
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Tied_Curtain"/>
			
			
			<object name="RightMask_static" id="RIGHTMASK_STATIC" locked="true"/>
			<object name="Scissors_static" id="SCISSORS_STATIC" locked="true"/>
			<object name="Rope_static" id="ROPE_STATIC" locked="true"/>
			<object name="CutDress_static" id="CUTDRESS_STATIC" locked="true"/>
			<object name="DressHidingDoorKnob_static" id="DRESSHIDINGDOORKNOB_STATIC" locked="true"/>
			<object name="Spoon" id="SPOON"/>
			<object name="BowlingPin" id="BOWLINGPIN"/>
			<object name="Dentures" id="DENTURES"/>
			<object name="Knife" id="KNIFE"/>
			<object name="GasCan" id="GASCAN"/>
			<object name="Bee" id="BEE"/>
			<object name="Hourglass" id="HOURGLASS"/>
			<object name="WoodenFigure_static" id="WOODENFIGURE_STATIC" locked="true"/>
			<object name="Goggles" id="GOGGLES"/>
			<object name="Pinecone" id="PINECONE"/>
			<object name="Cardinal" id="CARDINAL"/>
			<object name="GoldFish" id="GOLDFISH"/>
			<object name="Boots" id="BOOTS"/>
			<object name="Fan" id="FAN"/>
			<object name="Lion" id="LION"/>
			<object name="RockingHorse" id="ROCKINGHORSE"/>
			<object name="MapleLeaf" id="MAPLELEAF"/>
			<object name="Lamp_static" id="LAMP_STATIC" locked="true"/>
			<object name="Plunger" id="PLUNGER"/>
			<object name="RollerSkate" id="ROLLERSKATE"/>
			<object name="FishingLure" id="FISHINGLURE"/>
			<object name="DinnerPlate" id="DINNERPLATE"/>
			<object name="Necktie" id="NECKTIE"/>
			<object name="Number" id="NUMBER"/>
			<object name="Sword" id="SWORD"/>
			<object name="Beetle" id="BEETLE"/>
			<object name="WristWatch" id="WRISTWATCH"/>
			<object name="CorckScrew" id="CORCKSCREW"/>
			<object name="Screw" id="SCREW"/>
			<object name="Necklace" id="NECKLACE"/>
			<object name="Horseshoe" id="HORSESHOE"/>
			<object name="Vinylrecord" id="VINYLRECORD"/>
			<object name="AnimalSkull_static" id="ANIMALSKULL_STATIC" locked="true"/>
			<object name="Fish" id="FISH"/>
			<object name="Anchor" id="ANCHOR"/>
			<object name="Banana" id="BANANA"/>
		
			<object name="Pepper" id="PEPPER"/>
			<object name="Fire" id="FIRE"/>
			<object name="Insect" id="INSECT"/>
			<object name="Syringe" id="SYRINGE"/>
			<object name="Balloons_static" id="BALLOONS_STATIC" locked="true"/>
			<object name="Crown" id="CROWN"/>
			<object name="Rose" id="ROSE"/>
			<object name="Egg" id="EGG"/>
			<object name="Comb" id="COMB"/>
			<object name="Mushrooms" id="MUSHROOMS"/>
			
			<object name="WolfStatue" id="WOLFSTATUE"/>
			<object name="MannequinHead_static" id="MANNEQUINHEAD_STATIC" locked="true"/>
			<object name="MenWig_static" id="MENWIG_STATIC" locked="true"/>
			<object name="Violin" id="VIOLIN"/>
			<object name="Joker" id="JOKER"/>
			<object name="Rabbit" id="RABBIT"/>
			<object name="Peanut" id="PEANUT"/>
			<object name="SeaShell01" id="SEASHELL01" group="SEASHELL" />
			<object name="PocketWatch" id="POCKETWATCH"/>
			<object name="PottedPlant" id="POTTEDPLANT"/>
			<object name="Clown" id="CLOWN"/>
			<object name="DeerHead" id="DEERHEAD"/>
			<object name="Button" id="BUTTON"/>
			<object name="Clarinet" id="CLARINET"/>
			<object name="GrenchHorn" id="GRENCHHORN"/>
			<object name="Lipstick" id="LIPSTICK"/>
			<object name="MooseHead" id="MOOSEHEAD"/>
			<object name="Stand_static" id="STAND_STATIC" locked="true"/>
			<object name="Bracelet" id="BRACELET"/>
			<object name="Train" id="TRAIN"/>
			<object name="Heart" id="HEART"/>
			<object name="FlowerBouquette" id="BONQUET"/>
			<object name="Frog" id="FROG"/>
			<object name="TopHat_static" id="TOPHAT_STATIC" locked="true"/>
			<object name="Bowtie" id="BOWTIE"/>
			<object name="Feather" id="FEATHER"/>
			<object name="SeaShell02" id="SEASHELL02" group="SEASHELL" />
			<object name="Scales" id="SCALES"/>
			<object name="MeatGrainder" id="MEATGRAINDER"/>
			<object name="FanHand" id="HANDFAN"/>
			<object name="Wheel" id="WHEEL"/>
			<object name="Urn" id="URN"/>
			<object name="Spatula" id="SPATULA"/>
			<object name="ToyDuck" id="TOYDUCK"/>
			<object name="HumanSkull_static" id="HUMANSKULL_STATIC" locked="true"/>
			<object name="Eyeglass" id="EYEGLASS"/>
			<object name="Umbrella" id="UMBRELLA"/>

			<state>
				<requirement type="session" id="COMPLETED_DRESS_ROOM_LEVEL1"  />
				<property type="visible" value="false" assign="object_window" name="DressHidingDoorKnob_static" />
				<property type="visible" value="true" assign="object_window" name="CutDress_static" />
				<property type="visible" value="false" assign="object_window" name="Scissors_static" />		
				<property type="visible" value="false" assign="object_window" name="DoorKnob_static" />	
			</state>
			
			<object name="DoorKnobOnDoor_static" id="DOORKNOBONDOOR_STATIC" basic="true"/>
			
			<state>				
				<property type="visible" value="false" assign="object_window" name="DoorKnobOnDoor_static" />				
				<requirement type="session" id="M1_DRESS_ROOM_KNOB_INSERTED"/>
				<property type="visible" value="false" assign="object_window" name="door" />
				<property type="visible" value="true" assign="object_window" name="DoorKnobOnDoor_static" />
				
				<object name="DoorKnobOnDoor_static" id="DOORKNOBONDOOR_STATIC" basic="true" cursor="hand">
					<event type="clicked">
						<portal target="MAKEUP_ROOM_CLOSET" />
					</event>
				</object>
			</state>
			
			
			
			<state>
				<requirement type="session" id="ACTIVE_MISSION" valueNot="1" />
				<property type="visible" value="false" assign="object_window" name="DoorKnobOnDoor_static" />
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="1" />
				<property type="visible" value="false" assign="object_window" name="DoorOpen_Staic" />
			</state>
			
			
				
			<object name="door" cursor="hand" basic="true">
				<state>
					<requirement type="item" id="DRESS_ROOM_KNOB"/>
					<poi value="on" target="object_window" object="door" align="origin" />
					<cinematic id="M1_7_MAKEUPLAYD_INSIDE"/>
				</state>
				
				<requirement type="session" id="COMPLETED_DRESS_ROOM_LEVEL1"  />
				<event type="clicked">
					
				<requirement type="session" id="COMPLETED_DRESS_ROOM_LEVEL1"/>
				<requirement type="session" id="M1_DRESS_ROOM_KNOB_INSERTED" value="false" />
				
				
					<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
					<window src="swfs/windows/makeup_closet_door.swf">
						<!--<property type="visible" value="false" assign="object_window" name="knob" />	-->
							
						<object name="Layer_2">			
							<event type="clicked">
								<requirement type="holding_item" id="DRESS_ROOM_KNOB"/>
								<sound src="Audio/SFX/Chapter 1/Metal_doorknob_inserted_into_lock.mp3"/>	
								<item id="DRESS_ROOM_KNOB" remove="true"/>
								<session id="M1_DRESS_ROOM_KNOB_INSERTED"/>
								<poi target="hidden_screen" object="door" type="single" value="off" />								
								<property type="visible" value="true" assign="hidden_screen" name="DoorKnobOnDoor_static" />
								<property type="frame" value="activate" assign="object_window" name="Layer_2" />
							</event>
							<event type="frame" value="active">
								<portal target="MAKEUP_ROOM_CLOSET" />
							</event>
						</object>
					</window>
				</event>
		
				<event type="clicked">
					<requirement type="session" id="M1_DRESS_ROOM_KNOB_INSERTED"/>
					<portal target="MAKEUP_ROOM_CLOSET" />
				</event>
			</object>


			<!-- First level. Add requirements to skip this level in the future-->
			<level number="12" items="12" visible="15">
				
				<requirement type="session" id="COMPLETED_DRESS_ROOM_LEVEL1" value="false" />
				 
				<property type="visible" value="false" assign="object_window" name="DoorKnobOnDoor_static" />
				
				<!--TODO, if leave early, remove the item-->
				
				<!-- portal back to OUTSIDE_INN-->
				<!-- prize is no longer used because we add item from required now -->
				<!--<prize>
					<item src="images/items/pocket_watch.png" id="POCKET_WATCH"  />
				</prize>
				
				<prize>
					<session id="COMPLETED_DRESS_ROOM_LEVEL1" />
				</prize>
				<prize>
					
				</prize>-->
				<sublevel>
					<object name="Scissors_static" assign="object_window" cursor="hand"/>
					<object name="DressHidingDoorKnob_static" assign="object_window" cursor="hand"/>
					<draggable name="Scissors_static" target="window" />
					<task value="DRESSROOM_CUT_DRESS" />
				</sublevel>
			</level>
			

			<level items="12" visible="15">
				<requirement type="session" id="ACTIVE_MISSION" value="2" />
				<requirement type="session" id="SOLVED_BURNT_HOUSE_M2" />
				<requirement type="session" id="M2_CROWBAR" value="false" />
				 
				<sublevel>
					<task value="TIE_THE_CURTAIN"/>
					<draggable name="Rope_static" target="window" />
					<object name="Rope_static" assign="object_window" cursor="hand" />
					<object name="CurtainReleased_static" assign="object_window" cursor="hand" />
				</sublevel>
			</level>
		  <!-- Second level 2-5 -->
		<state>
			<requirement type="session" id="M2_CROWBAR" />
			<property type="visible" value="false" assign="object_window" name="CurtainReleased_static" />
			<property type="visible" value="false" assign="object_window" name="Rope_static" />
		</state>
		<state>
			<requirement type="session" id="M6_DRESS_ROOM_MASK"/>
			
			<property type="visible" value="false" assign="object_window" name="MaskArea_static" />
			<property type="visible" value="true" assign="object_window" name="Coin_static" />
		</state>
		
		<object name="Coin_static" basic="true" cursor="hand">
			<event type="clicked">
				
				<property type="visible" value="false" assign="object_window" name="Coin_static" />
				<item src="images/items/token_set1.png" id="TOKEN_SET1"  />		
				<items_collected>
					<session id="M6_TOKEN_SET1"/>
											
					<state>
						
						<requirement type="session" id="M6_COUNT_SKELETON_HAND"/>
						<requirement type="session" id="M6_CASTLE_TOKEN_SET"/>
						<session id="M6_TOKENS_COLLECTED"/>
						
						<goal id="NOTEBOOK_6_3" remove="true"/>	
					</state>
				</items_collected>
				
				
			</event>
		</object>
		<!-- 
		<property type="visible" value="false" assign="object_window" name="LeftMask_static" />
		<property type="visible" value="false" assign="object_window" name="EyeBall_static" />
		<property type="visible" value="false" assign="object_window" name="Coin_static" />
		 -->			
		
		<property type="visible" value="false" assign="object_window" name="Coin_static" />
		<state>
			<requirement type="session" id="M6_DRESS_ROOM_MASK" value="false" />
			<requirement type="item" id="HALF_MASK" />
			<poi value="on" target="object_window" object="MaskArea_static" align="origin" />
		
			<object name="MaskArea_static" basic="true" cursor="hand">
				<event type="clicked">
					<requirement type="holding_item" id="HALF_MASK" warning="Looks like its missing a part of the mask..." />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="MannequinEye_static" />					
					<fadeIn assign="hidden_screen" name="Coin_static" />
					
					<sound src="Audio/SFX/Chapter 6/Mask_on_mannequin.mp3" />
										
					<property type="visible" value="false" assign="object_window" name="MaskArea_static" />
				
					<goal id="NOTEBOOK_6_0" remove="true"/>
					<session id="M6_DRESS_ROOM_MASK"/>
					<item remove="true" id="HALF_MASK" />
				</event>
			</object>
		</state> 
			
			
		<level>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_POWER_ON" value="false" />
				<overlay target="active_hiddenScreen" visible="true" cursor="true" />	
			</state>
			<object name="nav_back" id="NAV_BACK" basic="true" cursor="south">
				<event type="clicked">
					<portal target="OPERA" hidden_screen="true"/>
				</event>
			</object>
			
			<state>
				<requirement type="session" id="MAKEUP_ARTIST_DEAD"/>
				<object name="opened_doorknob" id="OPENED_DOORKNOB" basic="true" cursor="spyglass">
					<event type="clicked">
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/makeup_closet_empty.swf"></window>
						<warning id="MAKEUP_ROOM_BODY_GONE"/>
					</event>
				</object>
			</state>  
			  
		</level>
		  
		  
		<state>
			<requirement type="session" id="M6_DRESS_ROOM_MASK" />
			<property type="visible" value="true" assign="object_window" name="Coin_static" />
			<property type="frame" value="completed" stop="false" assign="object_window" name="MannequinEye_static" />	
		</state>
		<state>
			<requirement type="session" id="M6_TOKEN_SET1"/>
			<property type="visible" value="false" assign="object_window" name="Coin_static" />
			<property type="frame" value="completed" stop="false" assign="object_window" name="MannequinEye_static" />
			<property type="visible" value="false" assign="object_window" name="MaskArea_static" />
		</state>
		</hidden_screen>
			
		
		
		<!-- hidden screen with caretaker on it who warns you after you finish this hidden screen -->
		<hidden_screen id="BURNT_HOUSE_UNDERSTUDY" src="swfs/hidden_object_character/understudy.swf" footstep="Dirt">
			<music src="Audio/Ambient/Burnt House.mp3" fadeIn="10000"/>
			
			<object name="heart1" id="HEART1" group="heart"/>
			<object name="heart2" id="HEART2" group="heart"/>
			<object name="heart5" id="HEART5" group="heart"/>
			<object name="heart7" id="HEART7" group="heart"/>
			<object name="heart9" id="HEART9" group="heart"/>
			<object name="heart10" id="HEART10" group="heart"/>
			
			<object name="flower1" id="FLOWER1" group="flower"/>
			<object name="flower2" id="FLOWER2" group="flower"/>
			<object name="flower4" id="FLOWER4" group="flower"/>
			<object name="flower7" id="FLOWER7" group="flower"/>
			<object name="flower8" id="FLOWER8" group="flower"/>
			<object name="flower10" id="FLOWER10" group="flower"/>
			
			<object name="cat1" id="CAT1" group="cat"/>
			<object name="cat3" id="CAT3" group="cat"/>
			<object name="cat5" id="CAT5" group="cat"/>
			<object name="cat7" id="CAT7" group="cat"/>
			<object name="cat8" id="CAT8" group="cat"/>
			<object name="cat9" id="CAT9" group="cat"/>
			
			 
			
			<object name="heart3" id="HEART3" basic="true" visible="false" />
			<object name="heart4" id="HEART4" basic="true" visible="false" />			
			<object name="heart6" id="HEART6" basic="true" visible="false" />			
			<object name="heart8" id="HEART8" basic="true" visible="false" />
			
			<object name="flower3" id="FLOWER3" basic="true" visible="false" />			
			<object name="flower5" id="FLOWER5" basic="true" visible="false" />
			<object name="flower6" id="FLOWER6" basic="true" visible="false" />			
			<object name="flower9" id="FLOWER9" basic="true" visible="false" />
			
			<object name="cat2" id="CAT2" basic="true" visible="false" />		
			<object name="cat4" id="CAT4" basic="true" visible="false" />			
			<object name="cat6" id="CAT6" basic="true" visible="false" />
			<object name="cat10" id="CAT10" basic="true" visible="false" />
			
			<object name="Commemorative_Stuff" visible="false" />
			
			
			<warning id="M3_UNDERSTUDY_CHO"/>
			<level number="1" items="1" visible="15">
			
				<required name="heart1" />
				<required name="heart2" />			
				<required name="heart5" />			
				<required name="heart7" />			
				<required name="heart9" />
				<required name="heart10" />
				
				<required name="flower1" />
				<required name="flower2" />		
				<required name="flower4" />				
				<required name="flower7" />
				<required name="flower8" />				
				<required name="flower10" />
				
				<required name="cat1" />				
				<required name="cat3" />			
				<required name="cat5" />			
				<required name="cat7" />
				<required name="cat8" />
				<required name="cat9" />
				
				 
				<prize>
					<speech src="images/characters/understudy_1.png" speaker_name="NAME_UNDERSTUDY">
						<text string="M3_2_UNDERSTUDY_1" audio="Audio/Voiceover/Understudy/06_understudy_ohhellotherestagehand_v1.mp3"/>
						<text string="M3_2_UNDERSTUDY_2" audio="Audio/Voiceover/Understudy/07_understudy_icanfeeltheexistence_v2.mp3"/>
						
						
						<newChapter id="11"/>
						<finish>
							<goal id="NOTEBOOK_2_9"/>
							<cinematic id="M3_MAKEUPROOM_CLUE"/>
							<session id="SOLVED_BURNT_HOUSE_M2" />
							<portal target="BURNT_HOUSE" hidden_screen="true" />
						</finish>
					</speech>	
				</prize>
				
			</level>
			
			
		</hidden_screen>
		
		

		<hidden_screen id="FAT_LADY_SHOP_STREET" src="swfs/hidden_object_character/fat_lady_shop_street.swf" footstep="CobbleStone">
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			
			<object name="fork1" id="FORK1" group="fork"/>			
			<object name="fork5" id="FORK5" group="fork"/>
			<object name="fork8" id="FORK8" group="fork"/>
			<object name="fork9" id="FORK9" group="fork"/>
			
			<object name="crow4" id="CROW4" group="crow"/>
			<object name="crow5" id="CROW5" group="crow"/>
			<object name="crow9" id="CROW9" group="crow"/>
			<object name="crow10" id="CROW10" group="crow"/>
			
			<object name="drumstick1" id="DRUMSTICK1" group="drumstick"/>
			<object name="drumstick3" id="DRUMSTICK3" group="drumstick"/>
			<object name="drumstick6" id="DRUMSTICK6" group="drumstick"/>			
			<object name="drumstick9" id="DRUMSTICK9" group="drumstick"/>
			
			<warning id="M4_FATLADY_CHO"/>
			<level items="12" visible="12">
				
				<overlay target="active_hiddenScreen" visible="true" cursor="true" />	
				
				<required name="fork1" />
				<required name="fork5" />
				<required name="fork8" />
				<required name="fork9" />
				
				<required name="crow4" />
				<required name="crow5" />
				<required name="crow9" />
				<required name="crow10" />
				
				<required name="drumstick1" />
				<required name="drumstick3" />
				<required name="drumstick6" />
				<required name="drumstick9" />
				 
				<prize>
					
					<speech src="images/characters/fat_lady_1.png" speaker_name="NAME_FAT_LADY">
						<text string="M4_3_FAT_LADY" audio="Audio/Voiceover/Fat Lady/16_fatlady_iknowweresupposedtostay_v1.mp3"/>
						<finish>
							<cinematic id="M4_3_CLOCK">
								<newChapter id="25"/>
								<session id="M4_FAT_LADY_SOLVED" />
								<portal target="NAV-13"  />
							</cinematic>
						</finish>
					</speech>	
				</prize>
			</level>
		</hidden_screen>

		<!-- hidden screen with caretaker on it who warns you after you finish this hidden screen -->
		<hidden_screen id="VILLAGE_SQUARE_INTRO" src="data/hidden_screens/village_intro.swf">
			
					
			
			<!-- MISSING: REAL OBJECT NAMES -->
			<object name="object1" full_name="object1_full" />
			<object name="object2" full_name="object2_full" />
			<object name="object3" full_name="object3_full" />
			<object name="object4" full_name="object4_full" />
		</hidden_screen>

		<hidden_screen id="CLIFF_EDGE" src="swfs/hidden_object/Cliff Edge.swf">
			<music src="Audio/Ambient/Bridge and Cliff Edge.mp3" fadeIn="10000" channel="AMBIENT"/>			
			<music channel="default" fadeIn="10000"/>
			
			<object name="Pretzel" id="PRETZEL"/>
			<object name="Flag" id="FLAG"/>
			<object name="Spear" id="SPEAR"/>
			<object name="DogTag" id="DOGTAG"/>
			<object name="Lemon" id="LEMON"/>
			<object name="LightBulb" id="LIGHTBULB"/>
			<object name="Bullet" id="BULLET"/>
			<object name="Harmonica" id="HARMONICA"/>
			<object name="Donut" id="DONUT"/>
			<object name="Metronome" id="METRONOME"/>
			<object name="Turtle" id="TURTLE"/>
			<object name="Violin" id="VIOLIN"/>
			<object name="TSquare" id="TSQUARE"/>
			<object name="Snowflake" id="SNOWFLAKE"/>
			<object name="Clothespin" id="CLOTHESPIN"/>
			<object name="Cup" id="CUP"/>
			<object name="Penguin" id="PENGUIN"/>
			<object name="Yarn" id="YARN"/>
			<object name="Coin" id="COIN"/>
			<object name="Harp" id="HARP"/>
			<object name="Tomahawk" id="TOMAHAWK"/>
			<object name="Cake" id="CAKE"/>
			<object name="Trumpet" id="TRUMPET"/>
			<object name="Saxophone" id="SAXOPHONE"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Owl" id="OWL"/>
			<object name="Wrench" id="WRENCH"/>
			<object name="Heart01" id="HEART01" group="heart" />
			<object name="Heart02" id="HEART02" group="heart" />
			<object name="Boar" id="BOAR"/>
			<object name="Bat" id="BAT" group="bat" />
			<object name="CoatHanger" id="COATHANGER"/>
			<object name="BandAid" id="BANDAID"/>
			<object name="DogTreat" id="DOGTREAT"/>
			<object name="Snake" id="SNAKE"/>
			<object name="Olive" id="OLIVE"/>
			<object name="Grapes" id="GRAPES"/>
			<object name="Ticket" id="TICKET"/>
			<object name="BlueJay" id="BLUEJAY"/>
			<object name="Windmill" id="WINDMILL"/>
			<object name="HairComb" id="HAIRCOMB"/>
			<object name="Horse" id="HORSE"/>
			<object name="Bee" id="BEE"/>
			<object name="Heel" id="HEEL"/>
			<object name="YinYang" id="YINYANG"/>
			<object name="Banana_original" id="BANANA"/>
			<object name="FishingHook" id="FISHINGHOOK"/>
			<object name="Laddybug" id="LADDYBUG"/>
			<object name="Candle" id="CANDLE"/>
			
			
			<property type="visible" value="false" assign="object_window" name="Stick_static" />
			<object name="Stick_static" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/stick.png" id="LONG_STICK"  />
					<items_collected>
						<session id="M6_STICK_FOUND"/>
						<portal target="CLIFF_EDGE" hidden_screen="true"/>
					</items_collected>
				</event>
			</object>
			
			<!--
			<object name="Caretaker_room_key" id="LIGHT_COVER" basic="true" cursor="hand">
				
			</object>
				-->
				
				
				
			<object name="FamilyCrest_static" id="LIGHT_COVER" basic="true" cursor="hand">			
				
					
				<event type="clicked">
					<state>
						
						<requirement type="session" id="ACTIVE_MISSION" value="4" />
						<requirement type="session" id="COLLECTORS_EDITION_ACTIVE" value="false" />
						
						<window src="swfs/windows/cliff_edge_crest.swf">
							<cinematic id="M4_4_CLIFF_BOTTOM">
								<object name="FamilyCrest_static" cursor="hand" assign="object_window" >
									<event type="clicked">
										<item id="LIGHT_COVER" src="images/items/family_crest.png" />					
										<property type="visible" value="false" assign="object_window" name="FamilyCrest_static" />
										<items_collected>
											<session id="M4_FAMILY_CREST"/>
											<fadeOutMusic time="1000" />
											<cinematic id="M4_4_CREST_INTERESTING">
												
												<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
												<cutscene src="swfs/cutscenes/chapter 5.swf" border="true">
													<text string="CUTSCENE5_1" time="7900"/>
													<text string="CUTSCENE5_2" time="12433"/>
													<text string="CUTSCENE5_3" time="16300"/>
													<text string="CUTSCENE5_4" time="19370"/>
													<finish>
														<item id="LANTERN" remove="true"/> 
														<session id="ACTIVE_MISSION" value="5"/>
														<portal target="INSIDE_INN" />
														
													</finish>
												</cutscene>
											</cinematic>
										</items_collected>
									</event>
								</object>
							</cinematic>
							
						</window>
						
					</state>
					
					<state>
						
						<requirement type="session" id="ACTIVE_MISSION" value="4" />
						<requirement type="session" id="COLLECTORS_EDITION_ACTIVE" />
						
						
						<window src="swfs/windows/cliff_edge_crest_CE.swf">
							
								<object name="caretaker_room_key" cursor="hand" assign="object_window">
							
									<event type="clicked">
										<requirement type="session" id="COLLECTORS_ED_CARETAKER_ROOM_KEY" value="false"/>
										
										<item id="CARETAKER_ROOM_KEY" src="images/items/caretaker_room_key.png"/>
					
										<property type="visible" value="false" assign="object_window" name="caretaker_room_key" />
										<items_collected>
											<session id="COLLECTORS_ED_CARETAKER_ROOM_KEY"/>
											<fadeOutMusic time="1000" /> 
											<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
											<cutscene src="swfs/cutscenes/chapter 5.swf" border="true">
											
												<text string="CUTSCENE5_1" time="7900"/>
												<text string="CUTSCENE5_2" time="12433"/>
												<text string="CUTSCENE5_3" time="16300"/>
												<text string="CUTSCENE5_4" time="19370"/>
												<finish>
													<item id="LANTERN" remove="true"/> 
													<session id="ACTIVE_MISSION" value="5"/>
													<portal target="INSIDE_INN" />
													
												</finish>
											</cutscene>
											
										</items_collected>
									</event>
								</object>
								<state>
									<requirement type="session" id="M4_FAMILY_CREST"/>
									<property type="visible" value="false" assign="object_window" name="FamilyCrest_static" />	
								</state>
								
								<object name="FamilyCrest_static" cursor="hand" assign="object_window" >
									<event type="clicked">
										<item id="LIGHT_COVER" src="images/items/family_crest.png" />					
										<property type="visible" value="false" assign="object_window" name="FamilyCrest_static" />
										<items_collected>
											<session id="M4_FAMILY_CREST"/>
											<cinematic id="M4_4_CREST_INTERESTING">												
											</cinematic>
										</items_collected>
									</event>
								</object>
							
						</window>
						
					</state>
				</event>
				
			</object>
			<state>				
				<requirement type="session" id="ACTIVE_MISSION" valueNot="4"/>
				<property type="visible" value="false" assign="object_window" name="FamilyCrest_static" />
				
			</state>
			
			
			<object name="Scythe" id="SCYTHE"/>
			<object name="Lighthouse" id="LIGHTHOUSE"/>
			<object name="MagicLamp" id="MAGICLAMP"/>
			<object name="Lemur" id="LEMUR"/>
			<object name="Lizard" id="LIZARD"/>
			<object name="Shoes" id="SHOES"/>
			<object name="Case" id="CASE"/>
			<object name="ShipWheel" id="SHIPWHEEL"/>
			<object name="Toucan" id="TOUCAN"/>
			<object name="MusicNote01" id="MUSICNOTE01" group="musicnote" />
			<object name="MusicNote02" id="MUSICNOTE02" group="musicnote" />
			<object name="MusicNote" id="MUSICNOTE" group="musicnote" />
			<object name="Rabbit" id="RABBIT"/>
			<object name="MagnifyingGlass" id="MAGNIFYINGGLASS"/>
			<object name="Chick" id="CHICK"/>
			<object name="Spade" id="SPADE"/>
			<object name="Jug" id="JUG"/>
			<object name="Umbrella" id="UMBRELLA"/>
			<object name="Koala" id="KOALA"/>
			<object name="Binocular_original" id="BINOCULAR"/>
			<object name="Mouse01" id="MOUSE01" group="mouse" />
			<object name="Eagle" id="EAGLE"/>
			<object name="Bat2" id="BAT2" group="bat" />
			<object name="Leaf" id="LEAF"/>
			<object name="Bird_original" id="BIRD"/>
			<object name="BalletShoes" id="BALLETSHOES"/>
			<object name="Dumbell" id="DUMBELL"/>
			<object name="Anke" id="ANCHOR"/>
			<object name="Ladder" id="LADDER"/>
			<object name="Saddle" id="SADDLE"/>
			<object name="Belt" id="BELT"/>
			<object name="Airplane" id="AIRPLANE"/>
			<object name="Shovel" id="SHOVEL" basic="true" />
			<object name="Coffin_Open" basic="true" />
			
			<object name="sunkey_static" id="SUNKEY_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					
					
					
					<item src="images/items/INV_Sun Key_C.png" id="SUN_KEY_C"  />
					<items_collected>
						<session id="M5_DIRT_DUG"/>
						<session id="M6_SUNKEY_FOUND"/>
						<portal target="CLIFF_EDGE" hidden_screen="true"/>
					</items_collected>
				</event>
			</object>
			
			
			<state>
				<requirement type="session" id="M5_DIRT_DUG"/>
				
				<property type="visible" value="false" assign="object_window" name="Dirt" />
				<property type="visible" value="false" assign="object_window" name="Shovel" />
				<property type="visible" value="false" assign="object_window" name="sunkey_static" />
				
			</state>
			
			
			<property type="visible" value="false" assign="object_window" name="Shovel_Moving" />
			<object name="Shovel_Moving" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3" />
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3" />
				</event>
				<event type="frame" value="hit3">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3" />
				</event>
				<event type="frame" value="hit4">
					<sound src="Audio/SFX/Chapter 5/Shovel_dig_ground.mp3" />
					<task value="M5_SUNKEY_CLIFFEDGE"/>
				</event>
			</object>				
				
			<object name="Dirt" id="DIRT" basic="true">
				<event type="hit" target="window" name="Shovel">
					
					<property type="visible" value="false" assign="object_window" name="Shovel" />
					<property type="visible" value="true" assign="object_window" name="Shovel_Moving" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Shovel_Moving" />	
					
					<fadeIn assign="hidden_screen" name="sunkey_static" />
					<fadeOut assign="hidden_screen" name="Dirt" />
					<!--
					<property type="visible" value="false" assign="object_window" name="Dirt" />
					<property type="visible" value="true" assign="object_window" name="sunkey_static" />
					-->
				</event>
			</object>
			<object name="Coffin_static" id="COFFIN_STATIC" basic="true">
				<event type="hit" target="window" name="Cross_key">
					<sound src="Audio/SFX/Chapter 6/Wood_slide_on_wood.mp3" />
					
					<property type="visible" value="false" assign="object_window" name="Cross_key" />
					<property type="visible" value="true" assign="object_window" name="Stick_static" />
					<!--<property type="visible" value="false" assign="object_window" name="Coffin_static" />-->
					<property type="frame" value="activate" stop="false" assign="object_window" name="Coffin_Open" />
					<!--<property type="visible" value="true" assign="object_window" name="CoffinOpen_static" />
					<property type="visible" value="true" assign="object_window" name="Stick_static" />-->
					<task value="M6_STICK_TASK" />	
					
				</event>
			</object>
			<object name="Cross_key" id="CROSS_KEY" locked="true" />
			<level>
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				
				<overlay target="active_hiddenScreen" visible="true" />
				<overlay target="active_hiddenScreen" cursor="true" />
				
				<poi value="on" target="object_window" object="FamilyCrest_static" align="origin" />
			</level>
			
			
			
			<state>
				<requirement type="session" id="M6_STICK_FOUND"/>
				<property type="frame" value="active" stop="true" assign="object_window" name="Coffin_Open" />
				<property type="visible" value="false" assign="object_window" name="Stick_static" />
				<property type="visible" value="false" assign="object_window" name="Cross_key" />
			</state>
			
			
			
			<level items="12" visible="15">
				
				<requirement type="session" id="M6_BRIDGE_BIRD" value="true" />
				<requirement type="session" id="ACTIVE_MISSION" value="6" />
				<requirement type="session" id="M6_STICK_FOUND" value="false" />
				 
				<sublevel>
					<object name="Cross_key" cursor="hand" basic="true" />
					<object name="Coffin_Open" cursor="hand"/>
					<draggable name="Cross_key" target="object_window" />					
					<task value="OPEN_THE_COFFIN" />
				</sublevel>
			</level>
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="5" />
				<requirement type="session" id="M6_SUNKEY_FOUND" value="false" />
				
				 
				<sublevel>
					<object name="Shovel" cursor="hand"/>
					<object name="Dirt" cursor="hand"/>
					<draggable name="Shovel" target="object_window" />					
					<task value="DIG_AROUND" />
				</sublevel>
			</level>
			
			<level>
				
				<state>
					
					<requirement type="session" id="M7_GARDEN_UNLOCKED" />				
					<requirement type="session" id="M7_RUST_REMOVER" value="false" />				
					
					<poi value="on" target="object_window" object="Car_static" align="origin" />
					<object name="Car_static" basic="true" cursor="hand">
						<event type="clicked">
							<portal target="CLIFF_EDGE_CAR" hidden_screen="true"/>
						</event>
					</object>
				</state>
				
				
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south" tooltip="LOCATION_BRIDGE_TO">
					<event type="clicked">
						<portal target="NAV-17"  />
					</event>
				</object>
				
				<requirement type="session" id="M5_CLIFF_EDGE_STARGEAR" value="false" />				
				<poi value="on" target="object_window" object="Car_static" align="origin" />
				<object name="Car_static" basic="true" cursor="hand">
					<event type="clicked">
						<portal target="CLIFF_EDGE_CAR" hidden_screen="true"/>
					</event>
				</object>
			</level>
		</hidden_screen>
		
		
		<!-- Cliff Edge -->
		<hidden_screen id="CLIFF_EDGE_CAR" src="swfs/hidden_object/Cliff Edge car.swf">
			<warning id="LOCATION_CLIFF_EDGE"/>
			<music src="Audio/Ambient/Bridge and Cliff Edge.mp3" fadeIn="10000" channel="AMBIENT"/>
			
			<object name="Hammer_static" id="HAMMER_STATIC" locked="true"/>
			<object name="Cap_static" id="CAP_STATIC" locked="true"/>
			<state>
				<requirement type="session" id="M5_ENGINE_OPEN" value="false" />
				<property type="visible" value="false" assign="object_window" name="RustRemover_static" />					
				<property type="visible" value="false" assign="object_window" name="EngineOpen_static" />
			</state>
			
				
			<object name="Engin_open_animation" basic="true"/>
			
			<object name="EngineClosed_static" id="ENGINECLOSED_STATIC" basic="true">
				<event type="hit" target="window" name="Cap_static">
					
					
					<property type="visible" value="false" assign="object_window" name="Cap_static" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Engin_open_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="Engin_open_animation" />
					
					
					<fadeOut assign="hidden_screen" name="Engin_open_animation" />
					<fadeIn assign="hidden_screen" name="EngineOpen_static" />
					<fadeIn assign="hidden_screen" name="RustRemover_static" />
					<delay time="1100"/>
					<sound src="Audio/SFX/Chapter 7/Cover_sliding_down.mp3" />
					<task value="M7_PICK_UP_RUST_REMOVER"/>
					<session id="M5_ENGINE_OPEN"/> 
					
				</event>
			</object>
			<property type="visible" value="false" assign="object_window" name="Engin_open_animation"/>
			
			<object name="EngineOpen_static" id="ENGINEOPEN_STATIC" locked="true"/>
			<object name="RustRemover_static" id="RUSTREMOVER_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/rust_remover.png" id="RUST_REMOVER"/> 
					
					<property type="visible" value="false" assign="object_window" name="RustRemover_static" />
					<items_collected>
						<session id="M7_RUST_REMOVER"/>
						<portal target="CLIFF_EDGE" hidden_screen="true"/> 
						<!-- 	<portal target="CLIFF_EDGE_CAR" hidden_screen="true"/>  -->
					</items_collected>
				</event>
			</object>
			<object name="StarGear_static" id="STARGEAR_STATIC" locked="true"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Giraffe" id="GIRAFFE"/>
			<object name="Key" id="KEY"/>
			<object name="Mushroom03" id="MUSHROOM03" group="mushroom" />
			<object name="Harmonica" id="HARMONICA"/>
			<object name="Spoon" id="SPOON"/>
			<object name="Lipstick" id="LIPSTICK"/>
			<object name="Dart05" id="DART05" group="dart" />
			<object name="Shovel01" id="SHOVEL01" group="shovel" />
			<object name="Pretzel01" id="PRETZEL01" group="pretzel" />
			<object name="Mushroom05" id="MUSHROOM05" group="mushroom" />
			<object name="Pinecone" id="PINECONE"/>
			<object name="Mushroom01" id="MUSHROOM01" group="mushroom" />
			<object name="Pie03" id="PIE03" group="pie" />
			<object name="Gavel" id="GAVEL"/>
			<object name="Ladder04" id="LADDER04" group="ladder" />
			<object name="Pretzel03" id="PRETZEL03" group="pretzel" />
			<object name="Dartboard" id="DARTBOARD"/>
			<object name="SleepingCat" id="SLEEPINGCAT"/>
			<object name="Mushroom04" id="MUSHROOM04" group="mushroom" />
			<object name="Pretzel05" id="PRETZEL05" group="pretzel" />
			<object name="Toucan" id="TOUCAN"/>
			<object name="Pie02" id="PIE02" group="pie" />
			<object name="Dart01" id="DART01" group="dart" />
			<object name="Dart02" id="DART02" group="dart" />
			
			<object name="Rope" id="ROPE"/>
			<object name="Scissors" id="SCISSORS"/>
			<object name="TypeWriter" id="TYPEWRITER"/>
			<object name="Dart04" id="DART04" group="dart" />
			<object name="Bolt" id="BOLT"/>
			<object name="Mushroom02" id="MUSHROOM02" group="mushroom" />
			<object name="Pie01" id="PIE01" group="pie" />
			<object name="Cigar" id="CIGAR"/>
			<object name="Gramaphone" id="GRAMAPHONE"/>
			<object name="Pretzel02" id="PRETZEL02" group="pretzel" />
			<object name="Shovel03" id="SHOVEL03" group="shovel" />
			<object name="Collar" id="COLLAR"/>
			<object name="Dart03" id="DART03" group="dart" />
			<object name="Shovel02" id="SHOVEL02" group="shovel" />
			<object name="Bone" id="BONE"/>
			<object name="Shovel05" id="SHOVEL05" group="shovel" />
			<object name="Dustpan" id="DUSTPAN"/>
			<object name="Anvil" id="ANVIL"/>
			<object name="Pretzel04" id="PRETZEL04" group="pretzel" />
			<object name="Pie05" id="PIE05" group="pie" />
			<object name="Shovel04" id="SHOVEL04" group="shovel" />
			<object name="Feather" id="FEATHER"/>
			<object name="Turtle" id="TURTLE"/>

			
			
			
			<object name="StarGear_static" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/Star Gear 4.png" id="STARGEAR4"/> 
					
					<property type="visible" value="false" assign="object_window" name="StarGear_static" />
					<items_collected>
						<session id="M5_CLIFF_EDGE_STARGEAR"/>
						<portal target="CLIFF_EDGE" hidden_screen="true"/>
						<!-- 	<portal target="CLIFF_EDGE_CAR" hidden_screen="true"/>  -->
					</items_collected>
				</event>
			</object>
					
			
			
			<object name="HammerBreak_animation" basic="true">
				<event type="frame" value="down">
					
					<fadeIn assign="hidden_screen" name="StarGear_static" />
				</event>
				<event type="hit" target="window" name="Hammer_static">
					
					<sound src="Audio/SFX/Chapter 5/Hammer_hit_metal_metal_item_sliding.mp3" />
					
					<!--<property type="visible" value="false" assign="object_window" name="Lion_static" />
					<property type="visible" value="true" assign="object_window" name="StarGear_static" />-->
					<property type="visible" value="false" assign="object_window" name="Hammer_static" />
					<property type="visible" value="true" assign="object_window" name="HammerBreak_animation" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="HammerBreak_animation" />	
					
				</event>
			</object>
			
			<property type="visible" value="false" assign="object_window" name="StarGear_static" />
			<!-- Level 1 -->
			<level items="12" visible="15">	
				
				<requirement type="session" id="M5_CLIFF_EDGE_STARGEAR" value="false" />
				 
				<sublevel>
					<object name="Hammer_static" assign="object_window" cursor="hand"/>
					<draggable name="Hammer_static" target="object_window" />
					
					<task value="HIT_THE_LION" />
				</sublevel>
				
			</level>
			<!-- Level 2 -->
			<level items="12" visible="15">	
				<requirement type="session" id="M7_RUST_REMOVER" value="false" />
				 
				
				<property type="visible" value="false" assign="object_window" name="RustRemover_static" />					
				<property type="visible" value="false" assign="object_window" name="EngineOpen_static" />
				<sublevel>
					<object name="Cap_static" assign="object_window" cursor="hand"/>
					<draggable name="Cap_static" target="object_window" />
					
					<task value="OPEN_THE_ENGINE" />
				</sublevel>
				
			</level>
			<level>
				
			</level>
			
			<state>
				<requirement type="session" id="M5_CLIFF_EDGE_STARGEAR"/>				
				<property type="visible" value="false" assign="object_window" name="StarGear_static" />
				<property type="visible" value="false" assign="object_window" name="Hammer_static" />
				<property type="frame" value="active" stop="false" assign="object_window" name="HammerBreak_animation" />	
				
				
					
			</state>
			
			<state>
				<requirement type="session" id="M7_RUST_REMOVER"/>				
				<property type="visible" value="false" assign="object_window" name="RustRemover_static" />
				<property type="visible" value="false" assign="object_window" name="Cap_static" />										
				<property type="visible" value="true" assign="object_window" name="EngineOpen_static" />
			</state>
			
		</hidden_screen>
		
		<hidden_screen id="COACH_HOUSE_CAR" src="swfs/hidden_object/coach house car.swf">
			<!-- <object name="Background" id="BACKGROUND"/>   -->
				
			<music src="Audio/Ambient/Town_Square.mp3" channel="AMBIENT" fadeIn="10000"/>
			<music src="Audio/Music/Curse Of The Opera 4.mp3" fadeIn="10000"/>

			<property type="visible" value="false" assign="hidden_screen" name="Gear_area" />
			<object name="Gear_area" id="GEAR_AREA" basic="true" cursor="hand">	
				
				<event type="clicked">
					<property type="frame" value="complete" stop="false" assign="object_window" name="OpenCarFront_animation" />					
					<property type="visible" value="false" assign="hidden_screen" name="Gear_area" />
					<item src="images/items/Star Gear 3.png" id="STARGEAR3" />
					<items_collected>
						<session id="M4_STARGEAR2"/>						
						<portal target="COACH_HOUSE_CAR" hidden_screen="true"/>
					</items_collected>
				</event>
			</object>
			
			<object name="CatchButterfly_animation" basic="true">
				
				<event type="frame" value="catch">										
					<sound src="Audio/SFX/Chapter 7/Net_catching_butterfly_flapping_wings.mp3" />
					<task value="M7_TAKE_MUSICBOX_KEY"/>
				</event>
			</object>
			
			<object name="OpenCarFront_animation" basic="true">			
				
				
			</object>
			<object name="ButtonBodyTarget_static" id="BUTTONBODYTARGET_STATIC" basic="true" cursor="hand">
				
				<event type="hit" target="window" name="Button_top">
					<sound src="Audio/SFX/Chapter 5/CoachCar_button.mp3" />
					<property type="visible" value="false" assign="object_window" name="Button_top" />					
					<property type="visible" value="false" assign="object_window" name="ButtonBodyTarget_static" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="OpenCarFront_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="OpenCarFront_animation" />	
						
					
					<property type="visible" value="true" assign="hidden_screen" name="Gear_area" />
					
				</event>
			</object>
			<property type="visible" value="false" assign="object_window" name="OpenCarFront_animation" />
			
			
			<object name="Musicboxkey_static" id="MUSICBOXKEY_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<property type="visible" value="false" assign="object_window" name="Musicboxkey_static" />
					<item src="images/items/musicbox_key2.png" id="MUSICBOX_KEY2"  />
					<items_collected>
						<goal id="NOTEBOOK_7_5" remove="true" />
						<session id="M7_MUSICBOX_KEY"/>
						<portal target="COACH_HOUSE_CAR" hidden_screen="true"/>
					</items_collected>
				</event>
			</object>
			<object name="Butterfly_net" id="BUTTERFLY_NET" locked="true" />
			<object name="Butterfly_static" id="BUTTERFLY_STATIC" basic="true">
				<event type="hit" target="window" name="Butterfly_net">
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="CatchButterfly_animation" />	
					<property type="visible" value="true" assign="hidden_screen" name="CatchButterfly_animation" />	
					
					<property type="visible" value="false" assign="object_window" name="Butterfly_net" />
					<property type="visible" value="false" assign="object_window" name="Butterfly_static" />
									
				</event>
			</object>
			
				
			
			<property type="visible" value="false" assign="object_window" name="CatchButterfly_animation" />
			
			<object name="Button_top" id="BUTTON_TOP" basic="true" />
			<object name="Koala" id="KOALA"/>
			<object name="Saw" id="SAW"/>
			<object name="Sword" id="SWORD"/>
			<object name="Gun" id="GUN" group="gun" />
			<object name="Dinosaur" id="DINOSAUR"/>
			<object name="Turtle02" id="TURTLE02" group="turtle" />
			<object name="BottleOpener" id="BOTTLEOPENER"/>
			<object name="Watermelon02" id="WATERMELON02" group="watermelon" />
			<object name="Goblet" id="GOBLET"/>
			<object name="Nail" id="NAIL"/>
			<object name="Turtle01" id="TURTLE01" group="turtle" />
			<object name="Scolpion" id="SCOLPION"/>
			<object name="Arcodian" id="ARCODIAN"/>
			<object name="Cup_static" id="CUP_STATIC" locked="true"/>
			<object name="Muffin" id="MUFFIN"/>
			<object name="BabyCarrier_static" id="BABYCARRIER_STATIC" locked="true"/>
			<object name="Helmet" id="HELMET"/>
			<object name="Snail" id="SNAIL"/>
			<object name="ToyTrain" id="TOYTRAIN"/>
			<object name="Bird" id="BIRD"/>
			<object name="Steak" id="STEAK"/>
			<object name="Turtle04" id="TURTLE04" group="turtle" />
			<object name="Snake" id="SNAKE"/>
			<object name="Watermelon04" id="WATERMELON04" group="watermelon" />
			<object name="Gun03" id="GUN03" group="gun" />
			<object name="Violin" id="VIOLIN"/>
			<object name="Pepper" id="PEPPER"/>
			<object name="HairBrush" id="HAIRBRUSH"/>
			<object name="Banana" id="BANANA"/>
			<object name="Wrench03" id="WRENCH03" group="wrench" />
			<object name="Fish" id="FISH"/>
			<object name="Burrito" id="BURRITO"/>
			<object name="Arrow" id="ARROW"/>
			<object name="Wrench01" id="WRENCH01" group="wrench" />
			<object name="Pipe" id="PIPE"/>
			<object name="ButcherKnife" id="BUTCHERKNIFE"/>
			<object name="Beetle" id="BEETLE"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="Bag" id="BAG"/>
			<object name="_BallNumber5" id="BILLIARD_BALL"/>
			<object name="Anvil" id="ANVIL"/>
			<object name="Cactus" id="CACTUS"/>
			<object name="Bucket_static" id="BUCKET_STATIC" locked="true"/>
			<object name="Turtle03" id="TURTLE03" group="turtle" />
			<object name="DuckTape" id="DUCKTAPE"/>
			<object name="Pitcher" id="PITCHER"/>
			<object name="Vase" id="VASE"/>
			<object name="Lamp" id="LAMP"/>
			<object name="Alligator" id="ALLIGATOR"/>
			<object name="Beads" id="BEADS"/>
			<object name="Watermelon" id="WATERMELON" group="watermelon"/>
			<object name="TopHat" id="TOPHAT"/>
			<object name="HourGlass" id="HOURGLASS"/>
			<object name="PocketKnife" id="POCKETKNIFE"/>
			<object name="HandFan" id="HANDFAN"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Phonograph" id="PHONOGRAPH"/>
			<object name="OperaMask" id="OPERAMASK"/>
			<object name="Turtle05" id="TURTLE05" group="turtle" />
			<object name="Wrench02" id="WRENCH02" group="wrench" />
			<object name="Wrench04" id="WRENCH04" group="wrench" />
			<object name="ToyCar" id="TOYCAR"/>
			<object name="Octopus_static" id="OCTOPUS_STATIC" locked="true"/>
			<object name="CowboyHat" id="COWBOYHAT"/>
			<object name="Propeller" id="PROPELLER"/>
			<object name="Carrot" id="CARROT"/>
			<object name="Wheel" id="WHEEL"/>
			<object name="Sealion" id="SEALION"/>
			<object name="Boot" id="BOOT"/>
			<object name="CheeseGrater" id="CHEESEGRATER"/>
			<object name="Gun02" id="GUN02" group="gun" />
			<object name="Goggle" id="GOGGLE"/>
			<object name="Gun04" id="GUN04" group="gun" />
			<object name="Watermelon01" id="WATERMELON01" group="watermelon" />
			
			<!-- Level 1 -->			
			<level items="12" visible="15">
				
				<!-- <property type="visible" value="false" assign="object_window" name="nav_back" />  -->
				<requirement type="session" id="M4_STARGEAR2" value="false" />
				 
			
				<sublevel>
					<object name="Button_top" assign="object_window" cursor="hand"/>
					<draggable name="Button_top" target="object_window" />
					<task value="LOOK_IN_THE_PANEL" />
				</sublevel>
			</level>
				
			<!-- Level 2 -->			
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<requirement type="session" id="M7_MUSICBOX_KEY" value="false" />
				 
				<sublevel>
					<object name="Butterfly_net" assign="object_window" basic="true" cursor="hand"/>
					<draggable name="Butterfly_net" target="object_window" />
					<task value="CATCH_THE_BUTERFLY" />
				</sublevel>
			</level>
			
			<level>
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">
					
					<event type="clicked">
						<portal target="COACH_HOUSE" hidden_screen="true" />
					</event>
				</object>
			</level>

			<state>
				<requirement type="session" id="M4_STARGEAR2"/>
				
				<property type="visible" value="false" assign="object_window" name="Button_top" />
				<property type="visible" value="false" assign="object_window" name="ButtonBodyTarget_static" />
				
				<property type="frame" value="complete" stop="false" assign="object_window" name="OpenCarFront_animation" />
				<property type="visible" value="true" assign="object_window" name="OpenCarFront_animation" />
				
			
			
			</state>
			<state>
				<requirement type="session" id="M7_MUSICBOX_KEY"/>
				<property type="visible" value="false" assign="object_window" name="Butterfly_net" />
				<property type="visible" value="false" assign="object_window" name="Butterfly_static" />				
				<property type="visible" value="false" assign="object_window" name="Musicboxkey_static" />
				
			</state>
			
		</hidden_screen>
		
		<!-- Butcher Shop -->
		<hidden_screen id="BUTCHER_SHOP" src="swfs/hidden_object/butcher shop.swf" footstep="Wood">
			
			<warning id="LOCATION_BUTCHER_SHOP"/>
			
			
			<state>
				<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM"/>
				<requirement type="session" id="BACK_TO_BUTCHERSSHOP" value="false" />
				<warning visible="false"/>
				<session id="BACK_TO_BUTCHERSSHOP"/>
			</state>
			
			
			<!--<music src="Audio/Ambient/Butcher_Shop.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Butcher.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Butcher_Shop_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			
			

			
			<object name="WallAfterFall_static" id="WALLAFTERFALL_STATIC" locked="true"/>
			<object name="InsideOfWhole_static" id="INSIDEOFWHOLE_STATIC" locked="true"/>
			<object name="RedEmblem" id="REDEMBLEM" basic="true" cursor="hand">
				<event type="clicked">
					
					<item src="images/items/deamon_blood.png" id="DEMON1"  />
					<goal id="NOTEBOOK_7_3_1" remove="true"/>
					<property type="visible" value="false" assign="object_window" name="RedEmblem" />
					<property type="visible" value="false" assign="object_window" name="RedEmblem_full" />
						
					<items_collected>
						<session id="BUTCHER_SHOP_RED_EMBLEM"/>
						<state>
							<requirement type="session" id="GOT_ICEDEAMON"/> 
							<requirement type="session" id="GOT_abyssDemon"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_COMPLETE"/> 
						</state> 					
						<!-- extra states added to let the player if they need to collect more emblems -->
						<state>
							<requirement type="session" id="GOT_abyssDemon" value="false" /> 
							<requirement type="session" id="GOT_ICEDEAMON" value="false"/>
							<cinematic id="M7_EMBLEM_FOR_SAFE"/> 
						</state>
						<state> 
							<requirement type="session" id="GOT_ICEDEAMON" value="false" /> 
							<requirement type="session" id="GOT_abyssDemon"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/> 
						</state> 
						
						<state> 
							<requirement type="session" id="GOT_ICEDEAMON"/> 
							<requirement type="session" id="GOT_abyssDemon" value="false" />
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/> 
						</state> 
						<!--end of state block relating to how many emblems to collect --> 
						<session id="GOT_bloodDemon"/>
						<portal target="BUTCHER_SHOP" hidden_screen="true" />
					</items_collected>
				</event>
				
			</object>
			
			<property type="visible" value="false" assign="object_window" name="RedEmblem" />	
			<property type="visible" value="false" assign="object_window" name="RedEmblem_full" />	
			<property type="visible" value="false" assign="object_window" name="InsideOfWhole_static" />	
			
			
			
			
			<object name="Board_Fall_Down" basic="true">
				<event type="hit" target="window" name="Knife_">				
					
					<task value="BUTCHERSHOP_DEAMON_TASK2"/>
					<property type="visible" value="false" assign="object_window" name="Knife_" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Board_Fall_Down" />	
						
					
					
				</event>
				
				
				<event type="frame" value="hit_floor">
					<sound src="Audio/SFX/Chapter 7/Knife_cut_rope_sign_falling_down.mp3" />
				</event>
				<!-- 
				<event type="frame" value="cut1">
					<sound src="Audio/SFX/Chapter 7/" />
				</event>
				
				<event type="frame" value="cut2">
					<sound src="Audio/SFX/Chapter 7/" />
				</event>
				 -->
				
				
				<event type="frame" value="falling">
					
					<fadeIn assign="hidden_screen" name="InsideOfWhole_static" />
					<fadeIn assign="hidden_screen" name="RedEmblem" />
				</event>
				
			</object>
			
			<state>
				<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM"/> 
				<property type="frame" value="completed" stop="false" assign="object_window" name="Board_Fall_Down" />
				<property type="visible" value="false" assign="object_window" name="Knife_" />
				<property type="visible" value="false" assign="object_window" name="RedEmblem" />
				<property type="visible" value="false" assign="object_window" name="RedEmblem_full" />
				<property type="visible" value="true" assign="object_window" name="InsideOfWhole_static" />
			</state>
			
			<object name="InsideScale_static" id="INSIDESCALE_STATIC" locked="true"/>
			<object name="Cross" id="CROSS" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/cross.png" id="CROSS"  />
					<property type="visible" value="false" assign="object_window" name="Cross" />
					<items_collected>
						<cinematic id="M4_CROSS_CHURCH">
							<goal id="NOTEBOOK_4_5"/>
							<session id="M4_CROSS_COLLECTED"/>
							<portal target="BUTCHER_SHOP" hidden_screen="true" />
						</cinematic>
					</items_collected>
					
				</event>
			</object>
			<object name="OpenCover_static" id="OPENCOVER_STATIC" locked="true"/>
				
				
			<object name="CoverHidden" basic="true" cursor="hand">
				<event type="hit" target="window" name="Niddle">
					<task value="BUTCHER_SHOP_PICK_UP_CROSS"/>
					<sound src="Audio/SFX/Chapter 4/Metal_disk_turning_on_its_side.mp3" />
					<fadeIn assign="hidden_screen" name="InsideScale_static" />
					<fadeOut assign="hidden_screen" name="CoverHidden" />
					<fadeIn assign="hidden_screen" name="Cross" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Scale_Open" />
					<property type="visible" value="true" assign="hidden_screen" name="Scale_Open" />	
					<property type="visible" value="false" assign="hidden_screen" name="Niddle" />	
			
					<delay time="2500"/>

					<property type="visible" value="true" assign="hidden_screen" name="OpenCover_static" />	
		
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Scale_Open"/>
					
			<object name="Niddle" id="NIDDLE" locked="true"/>
			<object name="Knife_" id="KNIFE_" basic="true" />
			<object name="OneDollar01" id="ONEDOLLAR01" group="onedollar"/>
			<object name="OneDollar02" id="ONEDOLLAR02" group="onedollar"/>
			<object name="CowPoster_static" id="COWPOSTER_STATIC" locked="true"/>
			<object name="PiggyBank" id="PIGGYBANK"/>
			<object name="Egg01" id="EGG01" group="egg" />
			<object name="Egg02" id="EGG02" group="egg" />
			<object name="CowSilhouette" id="COWSILHOUETTE"/>
			<object name="AnimalSkull_static" id="ANIMALSKULL_STATIC" locked="true"/>
			<object name="PorcelinHen" id="PORCELINHEN"/>
			<object name="ChessPiece" id="CHESSPIECE"/>
			<object name="Meats_static" id="MEATS_STATIC" locked="true"/>
			<object name="Meat02" id="MEAT02"  locked="true" />
			<object name="Meat03" id="MEAT03"  locked="true"/>
			<object name="Meat04" id="MEAT04"  locked="true"/>
			<object name="Gramophone" id="GRAMOPHONE"/>
			<object name="FishLure" id="FISHLURE"/>
			<object name="Soup_static" id="SOUP_STATIC" locked="true"/>
			<object name="MapleLeaf" id="MAPLELEAF"/>
			<object name="HumanSkull_static" id="HUMANSKULL_STATIC" locked="true"/>
			<object name="Spade" id="SPADE"/>
			<object name="DuctTape" id="DUCTTAPE"/>
			<object name="Price" id="PRICE"/>
			<object name="Broccoli" id="BROCCOLI"/>
			<object name="DeerHead_static" id="DEERHEAD_STATIC" locked="true"/>
			<object name="Heart" id="HEART" group="heart"/>
			<object name="Fish03" id="FISH03" group="fish"/>
			<object name="Fish02" id="FISH02" group="fish"/>
			<object name="Fish01" id="FISH01" group="fish"/>
			<object name="Hearts8" id="HEARTS8" group="heart"/>
			<object name="Mushroom" id="MUSHROOM"/>
			<object name="Cloud" id="CLOUD"/>
			<object name="Scissors" id="SCISSORS"/>
			<object name="Corn" id="CORN"/>
			<object name="Decorative_Pin" id="DECORATIVE_PIN"/>
			<object name="Bottles_static" id="BOTTLES_STATIC" locked="true"/>
			<object name="Elephent_" id="ELEPHENT_"/>
			<object name="Duck" id="DUCK"/>
			<object name="TeaPot" id="TEAPOT" group="teapot"/>
			<object name="Photo_" id="PHOTO_"/>
			<object name="Frame_static" id="FRAME_STATIC" locked="true"/>
			<object name="Bucket" id="BUCKET"/>
			<object name="Faucet" id="FAUCET"/>
			<object name="Squirrel" id="SQUIRREL"/>
			<object name="Duster" id="BROOM"/>
			<object name="YellowBottle" id="YELLOWBOTTLE"/>
			<object name="Spoon_" id="SPOON_"/>
			<object name="Pickaxe_" id="PICKAXE_"/>
			<object name="Dagger_" id="DAGGER_"/>
			<object name="ButcherKnife_" id="BUTCHERKNIFE_"/>
			<object name="Shrimp01_" id="SHRIMP01_" group="shrimp"/>
			<object name="Shrimp02" id="SHRIMP02" group="shrimp"/>
			<object name="PaintBrush" id="PAINTBRUSH"/>
			<object name="Wrench02" id="WRENCH02" group="wrench"/>
			<object name="Wrench01" id="WRENCH01" group="wrench"/>
			<object name="Teapot2" id="TEAPOT2" group="teapot"/>
			<object name="Sandals" id="SANDALS"/>
			<object name="SilverJar" id="SILVERJAR"/>
			<object name="Shoes" id="SHOES"/>
			<object name="Ribbon_" id="RIBBON_"/>
			<object name="Spider" id="SPIDER"/>
			<object name="BrownBottle" id="BROWNBOTTLE"/>
			<object name="JamJar" id="JAMJAR"/>
			<object name="Bust" id="BUST"/>
			<object name="Hat_static" id="HAT_STATIC" locked="true"/>
			<object name="Ladybug" id="LADYBUG"/>
			<object name="Gun_" id="GUN_"/>
			<object name="Wheel_static" id="WHEEL_STATIC" locked="true"/>
			<object name="ThreeBottles" id="THREEBOTTLES"/>
			<object name="Knifes" id="KNIFES"/>
			<object name="Footprint" id="FOOTPRINT"/>
			<object name="HandPrint" id="HANDPRINT"/>
			<object name="SeaHorse_" id="SEAHORSE_"/>
			<object name="Centipeda_" id="CENTIPEDA_"/>
			<object name="Fork" id="FORK"/>
			<object name="Key03" id="KEY03" group="key"/>
			<object name="Key02" id="KEY02" group="key"/>
			<object name="Key01" id="KEY01" group="key"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Star" id="STAR" locked="true"/>
			<object name="AnimalFootPrint" id="ANIMALFOOTPRINT"/>
			<object name="CowHead" id="COWHEAD"/>
			<object name="Monkey_" id="MONKEY_"/>
			<object name="Frog" id="FROG"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Bat" id="BAT"/>
			<object name="Garlic" id="GARLIC"/>
			<object name="Peper" id="PEPPERS"/>
			<object name="Onion" id="ONION"/>
			<object name="Rope_static" id="ROPE_STATIC" locked="true"/>
			<object name="GunPowder" id="GUNPOWDER"/>
			<object name="Goose" id="GOOSE"/>
			<object name="Femur" id="FEMUR"/>
			<object name="Rabbit_" id="RABBIT_"/>
			<object name="Jug_static" id="JUG_STATIC" locked="true"/>
			<object name="Snake" id="SNAKE"/>
			<object name="Kite_" id="KITE_"/>
			<object name="Shoe" id="SHOE"/>
			<object name="MusicNote" id="MUSICNOTE"/>
			<object name="Stool_static" id="STOOL_STATIC" locked="true"/>
			<object name="Steak" id="STEAK"/>


			<level items="12" visible="15">
				
				
				<requirement type="session" id="ACTIVE_MISSION" value="4" />
				<requirement type="session" id="M4_CROSS_COLLECTED" value="false" />
				 
				
				<property type="visible" value="false" assign="object_window" name="OpenCover_static" />
				<property type="visible" value="false" assign="object_window" name="Cross" />
				<property type="visible" value="false" assign="object_window" name="InsideScale_static" />

				<sublevel>					
					
					<object name="Niddle" assign="object_window" cursor="hand"/>
					<draggable name="Niddle" target="object_window" />
					
					<task value="BUTCHER_SHOP_WEIGHT" />
				</sublevel>
				
			</level>
			<level items="12" visible="15">
				<requirement type="session" id="ACTIVE_MISSION" value="7" />				
				<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS"/>
				<requirement type="session" id="M7_MONOCLE_COLLECTED"/>
				<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM" value="false" />
				 
				
				
				
				
				<property type="visible" value="false" assign="object_window" name="CoverHidden" />
				<property type="visible" value="false" assign="object_window" name="Cross" />
				
				<sublevel>					
					
					<object name="Knife_" assign="object_window" cursor="hand"/>
					<draggable name="Knife_" target="object_window" />
					
					<task value="BUTCHERSHOP_DEAMON_TASK" />
				</sublevel>
				
			</level>

			<state>
				<requirement type="session" id="MINIGAME_ALLOUT_NO_COVER"/>
				<property type="visible" value="false" assign="object_window" name="PuzzleCover_static" />
			</state>
			
			<level>

				<state>
					
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<requirement type="session" id="M7_MONOCLE_COLLECTED" value="false" />
					
					
					<poi value="on" target="object_window" object="nav_iceRoom" align="origin" />
					
					<object name="nav_iceRoom" cursor="spyglass" basic="true">
						<event type="clicked">							
							<portal target="BUTCHER_SHOP_FREEZER"/>
						</event>
					</object>
					
				</state>
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="7" />				
					<requirement type="session" id="M7_MONOCLE_COLLECTED"/>
					<object name="nav_iceRoom" cursor="spyglass" basic="true">
						<event type="clicked">							
							<portal target="BUTCHER_SHOP_FREEZER"/>
						</event>
					</object>	
				</state>
				<state>
					<requirement type="item" id="ALLOUT_KEY" /> 
					<!-- <requirement type="session" id="M6_BRIDGE_KEY"/> -->
					<requirement type="session" id="ACTIVE_MISSION" value="6"/>
					
					<poi target="object_window" object="nav_iceRoom" align="origin" />
				</state>
				<object name="nav_iceRoom" cursor="puzzle">
					<event type="clicked">
						<!--
						<state>
							<requirement type="session" id="M6_FREEZER_UNLOCKED"/>
							<requirement type="session" id="ACTIVE_MISSION" value="6"/>
							 
							<music src="Audio/animations/Maestro.mp3" fadeIn="1000" loop="false"/>
							<cutscene src="swfs/animations/maestro.swf" border="false">
							<warning id="OPERA_TEAM_DEAD" />	
								<finish>
									<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
									<cutscene src="swfs/cutscenes/chapter 7.swf" border="true">
										<text string="CUTSCENE7_1" time="9000"/>
										<text string="CUTSCENE7_2" time="12000"/>
										<text string="CUTSCENE7_3" time="15000"/>
										<text string="CUTSCENE7_4" time="19200"/>
										<text string="CUTSCENE7_5" time="23600"/>
										
										<finish>
											<newChapter id="42"/>
											<session id="ACTIVE_MISSION" value="7"/>
											<portal target="DUNGEON" hidden_screen="true" />
										</finish>
									</cutscene>
								</finish>						
							</cutscene>
							<newChapter id="43"/>
							 
						</state>
						-->
						<state>
							<requirement type="session" id="M6_FREEZER_UNLOCKED" value="false" />
							<requirement type="session" id="M6_BRIDGE_KEY" value="false" />
							
							<goal id="NOTEBOOK_6_4"/>
						</state>
						<state>
							<requirement type="session" id="M6_FREEZER_UNLOCKED" value="false" />
							
							<newChapter id="62"/>
							
							<minigame src="swfs/mini_games/allout/allout.swf">
								<!-- automatically port back to outdoor opera -->
								<warning id="GAME_ALLOUT_HINT_0"/>
								<hint id="GAME_ALLOUT_HINT_1"/>
								<hint id="GAME_ALLOUT_HINT_2"/> 
								<leave>							
									<portal target="BUTCHER_SHOP"  hidden_screen="true"/>
								</leave>
								<prize>
									<newChapter id="43"/>
									<goal id="NOTEBOOK_6_7" remove="true"/>
									
									<cinematic id="M6_FREEZER_DOOR_UNLOCKED"/>
									<!-- <portal target="BUTCHER_SHOP" hidden_screen="true" />  -->
									
									<!--  -->
									<music src="Audio/animations/Maestro.mp3" fadeIn="1000" loop="false"/>
									<cutscene src="swfs/animations/maestro.swf" border="false">
										
										<finish>
											
											
											<music src="Audio/Music/Curse Of The Opera 5.mp3"/>
											<cutscene src="swfs/cutscenes/chapter 7.swf" border="true">
												<text string="CUTSCENE7_1" time="11800"/>
												<text string="CUTSCENE7_2" time="15500"/>
												<text string="CUTSCENE7_4" time="19250"/>
												<text string="CUTSCENE7_3" time="23600"/>
												<finish>
													<session id="M6_FREEZER_UNLOCKED" /> 
													<newChapter id="42"/>
													<session id="ACTIVE_MISSION" value="7"/>
													<portal target="DUNGEON_DUMMY"/>
													
												</finish>
											</cutscene>
										</finish>						
									</cutscene>
									
									<!--  -->	
								</prize>
							</minigame>
						</state>
					</event>
				</object>
				
				<state>
					<requirement type="session" id="M6_FREEZER_UNLOCKED" />
			
					<object name="nav_iceRoom" cursor="north"/>
				</state>
			
				<object name="nav_back" id="NAV_BACK" assign="window" basic="true" cursor="south" tooltip="LOCATION_SHOP_STREET_OUTDOORS_TO">
					
					<event type="clicked">						
						<requirement type="session" id="M4_FAT_LADY_SOLVED" value="false" />
						<portal target="FAT_LADY_SHOP_STREET" hidden_screen="true" />
					</event>
					<event type="clicked">						
						<requirement type="session" id="M4_FAT_LADY_SOLVED" />
						<portal target="NAV-13" />
					</event>
				</object>
			</level>
			
			<state>
				<requirement type="session" id="M4_CROSS_COLLECTED" />
				<property type="visible" value="false" assign="object_window" name="CoverHidden" />
				<property type="visible" value="true" assign="object_window" name="OpenCover_static" />
				<property type="visible" value="false" assign="object_window" name="Cross" />
				<property type="visible" value="false" assign="object_window" name="Niddle" />
				<property type="visible" value="true" assign="object_window" name="InsideScale_static" />
			</state>
			<state>
				<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM" />
				<property type="visible" value="false" assign="object_window" name="RedEmblem" />
				<!-- <property type="visible" value="false" assign="object_window" name="CutOffBoard_static" /> 
				<property type="visible" value="true" assign="object_window" name="FallingBoard_static" />	-->
				<property type="visible" value="false" assign="object_window" name="Knife_" />	
			</state>
			
			
			
			
			
			
			
		</hidden_screen>
		
		<hidden_screen id="LIBRARY" src="swfs/hidden_object/Library.swf" footstep="Wood">
			
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			
			
			
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Bolt" id="BOLT"/>
			<object name="ButcherKnife" id="BUTCHERKNIFE"/>
			<object name="Harp" id="HARP"/>
			<object name="Ladder02" id="LADDER02" group="ladder" />
			<object name="Snake" id="SNAKE"/>
			<object name="Clock04" id="CLOCK04" group="clock" />
			<object name="Broom" id="BROOM"/>
			<object name="GolfBag" id="GOLFBAG"/>
			<object name="Book" id="BOOK"/>
			<object name="Ladder01" id="LADDER01" group="ladder" />
			<object name="Parrot" id="PARROT"/>
			<object name="Ladder04" id="LADDER04" group="ladder" />
			<object name="OldRadio" id="OLDRADIO"/>
			<object name="BirdHouse" id="BIRDHOUSE"/>
			<object name="Lipstick" id="LIPSTICK"/>
			<object name="MailBox" id="MAILBOX"/>
			<object name="Turtle" id="TURTLE"/>
			<object name="Gunpowder" id="GUNPOWDER"/>
			<object name="_BallNumber10" id="BILLIARD_BALL"/>
			<object name="FirstaidKit" id="FIRSTAIDKIT"/>
			<object name="Shoe" id="SHOE"/>
			<object name="Tiger" id="TIGER"/>
			<object name="Brocoli" id="BROCOLI"/>
			<object name="Armor_static" id="ARMOR_STATIC" locked="true"/>
			<object name="Sombrero" id="SOMBRERO"/>
			<object name="LifePreserver" id="LIFEPRESERVER"/>
			<object name="BaseballBat" id="BASEBALLBAT"/>
			<object name="MirrorFrame" id="MIRRORFRAME"/>
			<object name="FireExtinguisher" id="FIREEXTINGUISHER"/>
			<object name="Clock01" id="CLOCK01" group="clock" />
			<object name="Clock02" id="CLOCK02" group="clock" />
			<object name="Dress_static" id="DRESS_STATIC" locked="true"/>
			<object name="HandFan" id="HANDFAN"/>
			<object name="WineCask" id="WINECASK"/>
			<object name="MonkeyToy" id="MONKEYTOY"/>
			<object name="Bullet" id="BULLET"/>
			<object name="Guitar" id="GUITAR"/>
			<object name="Rug" id="RUG"/>
			<object name="Umbrella" id="UMBRELLA"/>
			<object name="PottedFlower" id="POTTEDFLOWER"/>
			<object name="SingleSafa_static" id="SINGLESAFA_STATIC" locked="true"/>
			<object name="Frog" id="FROG"/>
			<object name="HourGlass" id="HOURGLASS"/>
			<object name="BowlerHat" id="BOWLERHAT"/>
			<object name="JerryCan" id="JERRYCAN"/>
			<object name="Bat_static" id="BAT_STATIC" locked="true"/>
			<object name="Seashell" id="SEASHELL"/>
			<object name="Protractor" id="PROTRACTOR"/>
			<object name="Stool" id="STOOL"/>
			<object name="Pickaxe" id="PICKAXE"/>
			<object name="Pear" id="PEAR"/>
			<object name="MusicalSymbol" id="MUSICALSYMBOL"/>
			<object name="Bone" id="BONE" locked="true"/>
			<object name="Pineapple" id="PINEAPPLE"/>
			<object name="Plunger" id="PLUNGER"/>
			<object name="Boots" id="BOOT"/>
			<object name="Corn" id="CORN"/>
			<object name="Pipe" id="PIPE"/>
			<object name="LightStand" id="LIGHTSTAND"/>
			<object name="SafteyCone" id="SAFTEYCONE"/>
			<object name="Chair_static" id="CHAIR_STATIC" locked="true"/>
			<object name="RabbitToy" id="RABBITTOY"/>
			<object name="Clock03" id="CLOCK03" group="clock" />
			<object name="Juice" id="JUICE"/>
			<object name="Dice" id="DICE"/>
			<object name="Peanut" id="PEANUT"/>
			<object name="Beer" id="BEER"/>
			<object name="ElephantStatue" id="ELEPHANTSTATUE"/>
			<object name="Anvil" id="ANVIL"/>
			<object name="Ladder05" id="LADDER05" group="ladder" />
			<object name="Snare" id="SNARE"/>
			<object name="TeaPot" id="TEAPOT"/>
			<object name="ClothesPin" id="CLOTHESPIN"/>
			<object name="ButterKnife" id="BUTTERKNIFE"/>
			<object name="BirdSilouette" id="BIRDSILOUETTE"/>
			<object name="ShipWheel" id="SHIPWHEEL"/>
			<object name="Rooster" id="ROOSTER"/>
			<object name="FortuneCookie" id="FORTUNECOOKIE"/>
			<object name="Fish" id="FISH"/>
			<object name="Rifle" id="RIFLE"/>
			<object name="Bow" id="BOW"/>
			<object name="CoatHanger" id="COATHANGER"/>
			<object name="Metronome_static" id="METRONOME_STATIC" locked="true"/>
			<object name="CrimpTool" id="CRIMPTOOL"/>
			<object name="Comb" id="COMB"/>
			
			
				
				
			<object name="DrawerLetter_static" id="DRAWERLETTER_STATIC" basic="true" cursor="hand">		
				<state> 
					<requirement type="session" id="GOT_LIBRARY_LETTER"/> 
					<property type="visible" value="true" assign="object_window" name="DrawerLetter_static" />
				</state>
			
				<event type="clicked">
					<state>
						<requirement type="session" id="GOT_LIBRARY_LETTER"/> 
						<window src="swfs/windows/count_letter.swf"/>
					</state>	
					<state>
						<requirement type="session" id="GOT_LIBRARY_LETTER" value="false" />			
					
						<newChapter id="44"/>
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" />  -->
						<portal target="LIBRARY" hidden_screen="true" /> 
						
						
						<window src="swfs/windows/count_letter.swf"/>	
						<session id="GOT_LIBRARY_LETTER"/>			
						<cinematic id="LIBRARY_COUNT_LETTER"/>
					</state>
					
						
				</event>
				
			</object>
			
			
			
			
			<object name="Open_Drawer" basic="true">
				<event type="frame" value="out">
				    
					<fadeIn assign="object_window" name="DrawerLetter_static" />
				</event>
			</object>
				
			<state>
				<requirement type="session" id="GOT_LIBRARY_LETTER"/> 
				<property type="frame" value="completed" stop="false" assign="object_window" name="Open_Drawer" />
				<property type="visible" value="true" assign="object_window" name="drawerhandle_final" />
			</state> 
			
			<object name="drawerhandle_start" locked="true">
				<property type="visible" value="false" assign="object_window" name="drawerhandle_start" />
			</object>
			<object name="drawerhandle_final" locked="true">
				<property type="visible" value="false" assign="object_window" name="drawerhandle_final" />
			</object>	
			
			<object name="HandleArea_static" id="HANDLEAREA_STATIC" basic="true">
				<event type="hit" target="window" name="Handle_static">					
					<property type="visible" value="false" assign="object_window" name="Handle_static" />
					<property type="visible" value="true" assign="object_window" name="drawerhandle_start" />
					<delay time="1000"/>
					<sound src="Audio/SFX/Chapter 7/doorknob_inserted.mp3" />
					<property type="visible" value="false" assign="object_window" name="drawerhandle_start" />
					<property type="visible" value="true" assign="object_window" name="drawerhandle_final" />
					
				
					
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Open_Drawer" />	
						
					
						
					<task value="IN_THE_DRAWER" /> 				</event>
			</object>
			
			<object name="Handle_static" id="HANDLE_STATIC" basic="true"/>
			
			<object name="Count_static" id="COUNT_STATIC" locked="true"/>
			<object name="CountGiveGun_static" id="COUNTGIVEGUN_STATIC" locked="true"/>
			
			<object name="CountGun_static" id="COUNTGUN_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/gun.png" id="COUNT'S_PISTOL"  />
					<property type="visible" value="false" assign="object_window" name="CountGun_static" />
					<items_collected>
						<goal id="NOTEBOOK_6_5"/>
						<goal id="NOTEBOOK_6_2A" remove="true"/>
						<session id="COUNT_GAVE_PISTOL"/>
						<item id="M6_BOOK" remove="true"/>
							
						<newChapter id="41"/>
						<portal target="LIBRARY" hidden_screen="true" />												</items_collected>	
				</event>
			</object>   
            
			
			<state id="SHOW_SHADOW_MAN_ONLY_ONCE"> 
				<requirement type="session" id="ACTIVE_MISSION" value="7"/> 
				<requirement type="session" id="M7_LIBRARY_SHOW_SHADOW_MAN_ONCE" value="false"/>
				<property type="frame" value="activate" stop="false" assign="object_window" name="shadow_man" /> 
				<session id="M7_LIBRARY_SHOW_SHADOW_MAN_ONCE"/>
				<sound src="Audio/SFX/Attention.mp3"/>	
			</state>
			
			
			<object name="tooth_2" id="TOOTH_2" group="tooth" basic="true"  visible="false"/>
			<object name="tooth_3" id="TOOTH_3" group="tooth" basic="true"  visible="false"/>
			<object name="tooth_4" id="TOOTH_4" group="tooth" basic="true"  visible="false"/>
			<object name="tooth_5" id="TOOTH_5" group="tooth" basic="true"  visible="false"/>
			<object name="tooth_6" id="TOOTH_6" group="tooth" basic="true"  visible="false"/>
			<object name="tooth_8" id="TOOTH_8" group="tooth" basic="true"  visible="false"/>
			<object name="chalice_1" id="CHALICE_1" group="chalice" basic="true" visible="false"/>
			<object name="chalice_3" id="CHALICE_3" group="chalice" basic="true" visible="false"/>
			<object name="chalice_5" id="CHALICE_5" group="chalice" basic="true" visible="false"/>
			<object name="chalice_7" id="CHALICE_7" group="chalice" basic="true" visible="false"/>
			<object name="chalice_9" id="CHALICE_9" group="chalice" basic="true" visible="false"/>
			<object name="chalice_10" id="CHALICE_10" group="chalice" basic="true"  visible="false"/>
			<object name="dragon_1" id="DRAGON_1" group="dragon" basic="true"  visible="false"/>
			<object name="dragon_2" id="DRAGON_2" group="dragon" basic="true"  visible="false"/>
			<object name="dragon_5" id="DRAGON_5" group="dragon" basic="true"  visible="false"/>
			<object name="dragon_6" id="DRAGON_6" group="dragon" basic="true"  visible="false"/>
			<object name="dragon_7" id="DRAGON_7" group="dragon" basic="true"  visible="false"/>
			<object name="dragon_9" id="DRAGON_9" group="dragon" basic="true"  visible="false"/>
			
			
			<state> 
				<requirement type="session" 
				id="GOT_LIBRARY_LETTER"/>
				<property type="visible" value="true" assign="object_window" name="drawerhandle_final" />
				<property type="visible" value="false" assign="object_window" name="drawerhandle_start" />
				
				<property type="visible" value="false" assign="object_window" name="Handle_static" />
			</state>
			
			
			<state> 
				<requirement type="session" id="GOT_LIBRARY_LETTER" value="false" />
				<property type="visible" value="false" assign="object_window" name="drawerhandle_final" />
				<property type="visible" value="false" assign="object_window" name="drawerhandle_start" />
			<!--	<property type="visible" value="false" assign="object_window" name="DrawerLetter_static" />	-->
				
				<property type="visible" value="true" assign="object_window" name="Handle_static" />	
				
			</state>
			
			
			
			<state>
				<requirement type="session" id="TALKED_LIBRARY_COUNT" value="false" />				
				<warning id="M6_COUNT_CHO"/>
			</state>
			
			<!-- Level 1 -->
			<level items="1" visible="25">
				<requirement type="session" id="TALKED_LIBRARY_COUNT" value="false" />	
				 
				
				<warning id="LOCATION_LIBRARY"/>
				
				<property type="visible" value="false" assign="object_window" name="DrawerLetter_static" />
				
				
				<property type="visible" value="false" assign="object_window" name="Handle_static" />
				
				
				<property type="visible" value="false" assign="object_window" name="CountGiveGun_static" />
				<property type="visible" value="false" assign="object_window" name="CountGun_static" />
			
				<required name="tooth_2"/>
				<required name="tooth_3"/>
				<required name="tooth_4"/>
				<required name="tooth_5"/>
				<required name="tooth_6"/>
				<required name="tooth_7"/>
				<required name="tooth_8"/>
				
				<required name="dragon_1"/>
				<required name="dragon_2"/>
				<required name="dragon_5"/>
				<required name="dragon_6"/>
				<required name="dragon_7"/>
				<required name="dragon_9"/>
				
				<required name="chalice_1"/>
				<required name="chalice_3"/>
				<required name="chalice_5"/>
				<required name="chalice_7"/>				
				<required name="chalice_9"/>
				<required name="chalice_10"/>
			
							
				<prize>
					<speech id="COUNT_IN_LIBRARY" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
						<text string="M6_4_COUNT" audio="Audio/Voiceover/Count/18_count_youhavebeenquite_v1.mp3"/>
						
						<finish>
							<session id="TALKED_LIBRARY_COUNT" />
							<portal target="LIBRARY" hidden_screen="true" />
						</finish>
					</speech>
					
				</prize>		
			</level>
			
			<level>
				
				<object name="CountGiveGun_static" basic="true" cursor="hand">
					<event type="clicked">
						<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M6_4_COUNT_2" audio="Audio/Voiceover/Count/19_count_takethisgunforprotection_v1.mp3"/>
						</speech>
					</event>
				</object>
				
				<requirement type="session" id="COUNT_GAVE_PISTOL" value="false" />	
				
				<property type="visible" value="false" assign="object_window" name="DrawerLetter_static" />
				
				
				<property type="visible" value="false" assign="object_window" name="Handle_static" />
				
				<property type="visible" value="true" assign="object_window" name="CountGiveGun_static" />
				<property type="visible" value="true" assign="object_window" name="CountGun_static" />
				<property type="visible" value="false" assign="object_window" name="Count_static" />
			</level>
			
			
			<!-- Level 2 -->
			<level items="12" visible="15">
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS" />
				<requirement type="session" id="GOT_LIBRARY_LETTER" value="false" />
				 
				
				<warning id="LOCATION_LIBRARY"/>
				
				<property type="visible" value="false" assign="object_window" name="CountGiveGun_static" />
				<property type="visible" value="false" assign="object_window" name="CountGun_static" />
				<property type="visible" value="false" assign="object_window" name="Count_static" />
				
				<property type="visible" value="false" assign="object_window" name="DrawerLetter_static" />
			
			
			
				<sublevel>					
					
					<object name="Handle_static" assign="object_window" cursor="hand"/>
					<draggable name="Handle_static" target="object_window" />
					<object name="HandleArea_static" assign="object_window" cursor="hand"/>
					<task value="FIX_THE_HANDLE" />
				</sublevel>
			</level>
			
			<state>
				<requirement type="session" id="GOT_LIBRARY_LETTER" value="false" />				
				<property type="visible" value="false" assign="object_window" name="DrawerLetter_static" />
			
			</state>
			
			<state>
				
				<property type="visible" value="false" assign="object_window" name="MusicBoxOpen_static" />
				<state>					
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<requirement type="session" id="M7_MUSIC_BOX_SOLVED" />
				</state>
				
			</state>
			
			<level>
				
				<state>
					<requirement type="session" id="GAME_COUNT_MUSICBOX_UNLOCKED" value="false" />	
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<requirement type="session" id="M7_MUSIC_BOX_SOLVED" value="false" />
					<property type="visible" value="false" assign="object_window" name="MusicBoxOpen_static" />
					<poi target="object_window" object="MusicBoxClosed_static" align="origin" />
					<object name="MusicBoxClosed_static" cursor="puzzle">
						<event type="clicked">
							<goal id="NOTEBOOK_7_2_1" remove="true" />
							<state>								
								<requirement type="session" id="M7_CODE_FOUND" value="false" />	
								<goal id="NOTEBOOK_7_4"/>
							</state>
							
							<state>
								<requirement type="session" id="GAME_COUNT_MUSICBOX_UNLOCKED" value="false" />	
								<newChapter id="59"/>
								<minigame src="swfs/mini_games/musicbox_top/musicbox_top.swf">
									<warning id="GAME_MUSICBOX_HINT_0"/>
								
									<leave>
										<portal target="LIBRARY" hidden_screen="true" />
									</leave>
									<prize>
										
										<goal id="NOTEBOOK_7_4" remove="true" />
										<goal id="NOTEBOOK_7_4A" remove="true" />
										<session id="GAME_COUNT_MUSICBOX_UNLOCKED"/> 
										<portal target="LIBRARY" hidden_screen="true" />
									</prize>
								</minigame>
							</state>
							<requirement type="session" id="MUSICBOX_HINT_VIEWED" value="false" />
							<warning id="M7_MUSICBOX_TOP_HINT"/>  
							<session id="MUSICBOX_HINT_VIEWED" />
						</event>
					</object>
				</state>				
				
				<state>
					<requirement type="session" id="GAME_COUNT_MUSICBOX_UNLOCKED"/>
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<requirement type="session" id="M7_MUSIC_BOX_SOLVED" value="false" />
					<state> 
						<requirement type="session" id="M7_MUSICBOX_UNLOCKED_CINEMATIC_ONLY_ONCE" value="false"/>
						<cinematic id="M7_MUSICBOX_UNLOCKED_CINEMATIC"/> 
						<session id="M7_MUSICBOX_UNLOCKED_CINEMATIC_ONLY_ONCE"/>
					</state>
					<goal id="NOTEBOOK_7_5_1"/>	
					<property type="visible" value="true" assign="object_window" name="MusicBoxOpen_static" />
					<property type="visible" value="false" assign="object_window" name="MusicBoxClosed_static" />
					<poi target="object_window" object="MusicBoxOpen_static" align="origin" />
					<object name="MusicBoxOpen_static" cursor="puzzle">
						<event type="clicked">
							<state>
								<requirement type="session" id="M7_MUSICBOX_KEY" value="false" />								
								<goal id="NOTEBOOK_7_5"/>
							</state>
							<state>		
								<goal id="NOTEBOOK_7_5_1" remove="true" />
												
								<minigame src="swfs/mini_games/musicbox/musicbox.swf">
									<warning id="GAME_MUSICBOX_HINT_0A"/>
									<hint id="GAME_MUSICBOX_HINT_1"/>
									<hint id="GAME_MUSICBOX_HINT_2"/>
									<leave>	
										<portal target="LIBRARY" hidden_screen="true" />
									</leave>
									<prize>
										
															
										<item src="images/items/garden_key.png" id="GARDEN_KEY"  />
										<goal id="NOTEBOOK_7_4" remove="true" />
										
										<items_collected>
											<session id="M7_MUSIC_BOX_SOLVED" />
											<portal target="LIBRARY" hidden_screen="true" />	
											<goal id="NOTEBOOK_7_5A"/>
										</items_collected>
									</prize>
								</minigame>
							</state>		
						</event>
					</object>
				</state>

				<state>
					<requirement type="session" id="COUNT_GAVE_PISTOL"/>	
					<property type="visible" value="true" assign="object_window" name="CountGiveGun_static" />
					<property type="visible" value="false" assign="object_window" name="CountGun_static" />
					<property type="visible" value="false" assign="object_window" name="Count_static" />
					
					<!-- <property type="visible" value="false" assign="object_window" name="chalice_8" /> -->
				</state>
				
				
				<state>
					<requirement type="session" id="ACTIVE_MISSION" value="7" />
					<property type="visible" value="false" assign="object_window" name="Count_static" />
					<property type="visible" value="false" assign="object_window" name="CountGiveGun_static" />
					<property type="visible" value="false" assign="object_window" name="CountGun_static" />
					<!-- <property type="visible" value="false" assign="object_window" name="chalice_8" /> -->
				</state>
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_HALLWAY_TO">
					<event type="clicked">					
						<portal target="CASTLE_HALLWAY" hidden_screen="true" />
					</event>
				</object>
				<object name="Count_static" basic="true" cursor="hand">
					<event type="clicked">
						<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M6_4_COUNT_3" audio="Audio/Voiceover/Count/17_count_putthatguntoagooduse_v1.mp3"/>
						</speech>
					</event>
				</object>
				<object name="nav_west" id="NAV_WEST" basic="true" cursor="spyglass" assign="window" tooltip="LOCATION_GARDEN_TO">
					<event type="clicked">
						<state>
							<requirement type="session" id="M7_GARDEN_UNLOCKED"/> 
							<warning id="GARDEN_INSIDE"/>
							<portal target="GARDEN"/>
						</state>
						<state>
							<requirement type="session" id="M7_GARDEN_UNLOCKED" value="false" />
							
							<window src="swfs/windows/garden_door.swf">									
								<object name="Layer_2" basic="true">
									<event type="clicked">
										<requirement type="item" id="GARDEN_KEY" />
										<requirement type="holding_item" id="GARDEN_KEY" value="false" />
										<warning id="ERROR_INN_NEED_TO_PUT_IN_THE_KEY" />
									</event>
									<event type="clicked">
										<requirement type="holding_item" id="GARDEN_KEY" warning="GARDEN_DOOR_ERROR" />
										<session id="M7_GARDEN_UNLOCKED" />										
										<item remove="true" id="GARDEN_KEY" />
										<sound src="Audio/SFX/Door_open_wood.mp3" />
										<goal id="NOTEBOOK_7_5A" remove="true"/>
										<property type="frame" value="activate" assign="object_window" name="Layer_2" />
									</event>
									<event type="frame" value="active">
										<portal target="COUNT"/>
									</event>  
								</object>
							</window>
						</state>
					<!-- <portal target="CASTLE_HALLWAY" hidden_screen="true" />		 -->	
					</event> 
					
					<state> 
						<requirement type="session" id="M7_MUSIC_BOX_SOLVED" />  
						<requirement type="session" id="M7_GARDEN_UNLOCKED" value="false"/>
						<poi value="on" target="object_window" object="nav_west" align="center" />
					</state>
				</object>
			</level>
			
		</hidden_screen>
		
	
		<hidden_screen id="ICE_HOUSE" src="swfs/hidden_object/Ice House.swf">
			
			<warning id="LOCATION_ICE_HOUSE"/> 
			<state>
				<requirement type="session" id="GOT_ICEDEAMON"/>
				<requirement type="session" id="BACK_TO_ICEHOUSE" value="false" />
				<warning visible="false"/>
				<session id="BACK_TO_ICEHOUSE"/>
			</state>
			
			<!--<music src="Audio/Ambient/Ice_House.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Town.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Ice_House_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<state>
				<requirement type="session" id="GOT_ICEDEAMON"/>
				
				<property type="frame" value="completed" stop="false" assign="object_window" name="Open_Van" />
			</state>
			
			<state>
				<requirement type="session" id="GOT_FROZEN_ARM" />
				<requirement type="session" id="BACK_TO_ICE_HOUSE" value="false" />				
				<warning visible="false" />
				<session id="BACK_TO_ICE_HOUSE"/>
			</state>
			<state>
				<requirement type="session" id="M5_ICEHOUSE_UNLOCKED"/>
				<requirement type="session" id="M5_ICEHOUSE_UNLOCKED_SHOW_ONLY_ONCE" value="false" />
				<cinematic id="M5_DEAD_BODIES"/>	 
				<session id="M5_ICEHOUSE_UNLOCKED_SHOW_ONLY_ONCE"/>
			</state>
			
			<state>
				<requirement type="session" id="M5_ICEHOUSE_UNLOCKED" value="false" />
				<session id="M5_ICEHOUSE_UNLOCKED"/>
				<cinematic id="M5_ICEHOUSE_UNLOCKED"/>	
				
				<newChapter id="29"/>
				<newChapter id="30"/>
			</state>
			
			
			<object name="vent_area" basic="true" cursor="hand">
				<event type="clicked">
					<requirement type="holding_item" id="WRENCH" warning="M5_SEWER_CLOSED" />
					
					
					<!--  <warning id="M5_OPEN_THE_SEWER"/>  -->
					
					<!--<property type="visible" value="true" assign="object_window" name="OpenSewer_static" />
					<property type="visible" value="true" assign="object_window" name="IceDeamon_static" />-->
					
					
					<session id="M7_ICEDEAMON_OPEN"/>
					<item id="WRENCH" remove="true"/>
					
					<property type="visible" value="false" assign="hidden_screen" name="vent_area" />
					
					<property type="frame" value="activate" stop="false" assign="object_window" name="Wrench_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Wrench_Moving" />	
					<delay time="2500" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Open_Van" />	
						
					<delay time="2000" />
					<!--<fadeIn assign="hidden_screen" name="IceDeamon_static" />
					<property type="visible" value="true" assign="hidden_screen" name="OpenSewer_static" />	
					<property type="visible" value="true" assign="hidden_screen" name="IceDeamon_static" />	-->
					
					
					<!--<item id="WRENCH" remove="true"/>-->
					<poi value="off" target="object_window" object="Open_Van" align="origin" />				
				</event>
			</object>
			
			<object name="Open_Van" basic="true">
				
				<state>
					<requirement type="session" id="M7_COUNT_SAFE_ACTIVE"/>
					<requirement type="session" id="M7_ICEDEAMON_OPEN" value="false" />
					
					<poi target="object_window" object="Open_Van" align="origin" />
				</state>
				
				<event type="frame" value="cover_off">
					<fadeIn assign="object_window" name="IceDeamon_static" />
				</event>
				
			</object>									
			
				
			<object name="Wrench_Moving" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit3">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit4">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="done">
					<property type="frame" value="activate" stop="false" assign="object_window" name="Open_Van" />
				</event>
			</object>
			
			
			
			<property type="visible" value="false" assign="hidden_screen" name="Wrench_Moving"/>
			
			<object name="IceDeamon_static" id="ICEDEAMON_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<requirement type="session" id="GOT_ICEDEAMON" value="false" />
					
					<item src="images/items/deamon_ice.png" id="DEMON2"  />
					<goal id="NOTEBOOK_7_3_2" remove="true"/>
					<property type="visible" value="false" assign="object_window" name="IceDeamon_static" /> 
					
					<!-- 
					<state>
						<requirement type="session" id="GOT_bloodDemon" value="false" /> 
						<requirement type="session" id="GOT_abyssDemon" value="false"/>
						<warning id="M7_EMBLEM_FOR_SAFE"/> 
					</state>
					<state>
						<requirement type="session" id="GOT_bloodDemon"/> 
						<requirement type="session" id="GOT_abyssDemon"/>
						<warning id="M7_DEMON_EMBLEM_HINT_COMPLETE"/> 
					</state> 
					
					<state>
						<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM"/> 
						<requirement type="session" id="GOT_ICEDEAMON"/> 
						<requirement type="session" id="GOT_abyssDemon"/>
						
					</state>
					 -->
					<items_collected>
						<state>
							<requirement type="session" id="GOT_bloodDemon"/> 
							<requirement type="session" id="GOT_abyssDemon"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_COMPLETE"/> 
						</state> 
						
						<!-- extra states added to let the player if they need to collect more emblems -->
						<state>
							<requirement type="session" id="GOT_bloodDemon" value="false" /> 
							<requirement type="session" id="GOT_abyssDemon" value="false"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/> 
						</state>
						<state> 
							<requirement type="session" id="GOT_bloodDemon" value="false" /> 
							<requirement type="session" id="GOT_abyssDemon"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/> 
						</state> 
						
						<state> 
							<requirement type="session" id="GOT_bloodDemon"/> 
							<requirement type="session" id="GOT_abyssDemon" value="false" />
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/> 
						</state> 
						<!--end of state block relating to how many emblems to collect --> 
						<session id="GOT_ICEDEAMON"/>
						<portal target="ICE_HOUSE" hidden_screen="true" />
					</items_collected>
				</event>	
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="IceDeamon_static"/>
			<object name="Technician" id="TECHNICIAN" locked="true">
				<event type="clicked">
					<warning id="M5_TECHNICIAN"/>
				</event>	
			</object>
			<object name="MakeUpArtist" id="MAKEUPARTIST" locked="true" >
				<event type="clicked">
						<warning id="M5_MAKEUP"/>
					</event>	
				</object>
			<object name="tenor" id="TENOR" locked="true" >
				<event type="clicked">
					<warning id="M5_TENOR"/>
				</event>	
			</object>
			<object name="Fatlady" id="FATLADY" locked="true" >
				<event type="clicked">
					<warning id="M5_FAT_LADY"/>
				</event>	
			</object>
			<object name="Snowflake1" id="SNOWFLAKE1" group="snowflake" visible="false" />
			<object name="Snowflake2" id="SNOWFLAKE2" group="snowflake" visible="false"/>
			<object name="Snowflake3" id="SNOWFLAKE3" group="snowflake" visible="false"/>
			<object name="Snowflake4" id="SNOWFLAKE4" group="snowflake" visible="false"/>
			<object name="Snowflake5" id="SNOWFLAKE5" group="snowflake" visible="false"/>
			<object name="Snowflake6" id="SNOWFLAKE6" group="snowflake" visible="false"/>
			<object name="Snowflake7" id="SNOWFLAKE7" group="snowflake" visible="false"/>
			<object name="Snowflake8" id="SNOWFLAKE8" group="snowflake" visible="false"/>
			<object name="Snowflake9" id="SNOWFLAKE9" group="snowflake" visible="false"/>
			<object name="Snowflake10" id="SNOWFLAKE10" group="snowflake" visible="false"/>
			<object name="Musicnote1" id="MUSICNOTE1" group="musicnote" visible="false"/>
			<object name="Musicnote2" id="MUSICNOTE2" group="musicnote" visible="false"/>
			<object name="Musicnote3" id="MUSICNOTE3" group="musicnote" visible="false"/>			
			<object name="Musicnote4" id="MUSICNOTE4" group="musicnote" visible="false"/>
			<object name="Musicnote5" id="MUSICNOTE5" group="musicnote" visible="false"/>
			<object name="Musicnote6" id="MUSICNOTE6" group="musicnote" visible="false"/>
			<object name="Musicnote7" id="MUSICNOTE7" group="musicnote" visible="false"/>
			<object name="Musicnote8" id="MUSICNOTE8" group="musicnote" visible="false"/>
			<object name="Musicnote9" id="MUSICNOTE9" group="musicnote" visible="false"/>
			<object name="Musicnote10" id="MUSICNOTE10" group="musicnote" visible="false"/>
			<object name="Rat1" id="RAT1" group="rat" visible="false"/>
			<object name="Rat2" id="RAT2" group="rat" visible="false"/>
			<object name="Rat3" id="RAT3" group="rat" visible="false"/>
			<object name="Rat4" id="RAT4" group="rat" visible="false"/>
			<object name="Rat5" id="RAT5" group="rat" visible="false"/>
			<object name="Rat6" id="RAT6" group="rat" visible="false"/>
			<object name="Rat7" id="RAT7" group="rat" visible="false"/>
			<object name="Rat8" id="RAT8" group="rat" visible="false"/>
			<object name="Rat9" id="RAT9" group="rat" visible="false"/>
			<object name="Rat10" id="RAT10" group="rat" visible="false"/>
			<object name="Skull1" id="SKULL1" group="skull" visible="false"/>
			<object name="Skull2" id="SKULL2" group="skull" visible="false"/>
			<object name="Skull3" id="SKULL3" group="skull" visible="false"/>
			<object name="Skull4" id="SKULL4" group="skull" visible="false"/>
			<object name="Skull5" id="SKULL5" group="skull" visible="false"/>
			<object name="Skull6" id="SKULL6" group="skull" visible="false"/>
			<object name="Skull7" id="SKULL7" group="skull" visible="false"/>
			<object name="Skull8" id="SKULL8" group="skull" visible="false"/>
			<object name="Skull9" id="SKULL9" group="skull" visible="false"/>
			<object name="Skull10" id="SKULL10" group="skull" visible="false"/>
			<object name="Dove1" id="DOVE1" group="dove" visible="false"/>
			<object name="Dove2" id="DOVE2" group="dove" visible="false"/>
			<object name="Dove3" id="DOVE3" group="dove" visible="false"/>
			<object name="Dove4" id="DOVE4" group="dove" visible="false"/>
			<object name="Dove5" id="DOVE5" group="dove" visible="false"/>
			<object name="Dove6" id="DOVE6" group="dove" visible="false"/>
			<object name="Dove7" id="DOVE7" group="dove" visible="false"/>
			<object name="Dove8" id="DOVE8" group="dove" visible="false"/>
			<object name="Dove9" id="DOVE9" group="dove" visible="false"/>
			<object name="Dove10" id="DOVE10" group="dove" />
			
					
			<object name="Ice_Chisel_Moving" id="Ice_Chisel_Moving" basic="true" cursor="hand">
				<event type="frame" value="active">
					<item src="images/items/hammer.png" id="SLEDGE_HAMMER"  />
					
					<fadeOut assign="hidden_screen" name="Hammer_static" />
					<items_collected>
						<item id="ICE_CHISEL" remove="true"/>
						<goal id="NOTEBOOK_5_4" remove="true"/>
						<goal id="NOTEBOOK_5_4A"/>
						<session id="GOT_ICE_ROOM_HAMMER"/>
					</items_collected>
				</event>
			</object>
								
			<object name="Hammer_static" id="HAMMER_STATIC" basic="true" cursor="hand">
				<state>
					<requirement type="session" id="GOT_ICE_ROOM_HAMMER" value="false" />
					<poi value="on" target="object_window" object="Hammer_static" align="origin" />
					<newChapter id="57"/>	
				</state>
				<state>
					<requirement type="session" id="GOT_ICE_ROOM_HAMMER" />
					<property type="visible" value="false" assign="object_window" name="Hammer_static" />
				</state>
				<event type="clicked">
					
					<requirement type="holding_item" id="ICE_CHISEL" warning="M5_HAMMER_ICE" />
					<property type="frame" value="activate" assign="object_window" name="Ice_Chisel_Moving" />
					<property type="frame" value="activate" assign="object_window" name="Hammer_static" />
					<sound src="Audio/SFX/Chapter 5/Chisel_hitting_frozen_block_cracking.mp3" />
					<!--
					-->
				</event>
			</object>
			<object name="FrozenArm_static" id="FROZENARM_STATIC" basic="true"/>
		

			
			<object name="FrozenArm_static" assign="active_hiddeScreen" id="FROZENARM_STATIC" basic="true" cursor="hand">
				<state>
					<requirement type="session" id="GOT_FROZEN_ARM" value="false" />
					<poi value="on" target="object_window" object="FrozenArm_static" align="origin" />
				</state>
				<state>
					<requirement type="session" id="GOT_FROZEN_ARM" />
					<property type="visible" value="false" assign="object_window" name="FrozenArm_static" />
				</state>
				<event type="clicked">
					
					<item src="images/items/hand_frozen.png" id="FROZEN_ARM"  />
					<property type="visible" value="false" assign="object_window" name="FrozenArm_static" />
					<items_collected>
						<cinematic id="M5_WARM_FORZEN_ARM"/>
						<goal id="NOTEBOOK_5_5"/>
						<session id="GOT_FROZEN_ARM"/>
						<newChapter id="34"/>
						<portal target="ICE_HOUSE" hidden_screen="true" />
					</items_collected>
				</event>
			</object>

			<state>
				<requirement type="session" id="GOT_ICEDEAMON" value="false" />
				
				<property type="visible" value="false" assign="object_window" name="IceDeamon_static" />
				
			</state>
			
			<state>
				<requirement type="session" id="M7_ICEDEAMON_OPEN" />
				
				<property type="visible" value="false" assign="hidden_screen" name="vent_area" />
				<property type="visible" value="true" assign="object_window" name="IceDeamon_static" />	
				<property type="frame" value="completed" stop="false" assign="object_window" name="Open_Van" />
			</state>
			<state>
				<requirement type="session" id="GOT_ICEDEAMON"/>
				<property type="visible" value="false" assign="hidden_screen" name="vent_area" />
				<property type="visible" value="false" assign="object_window" name="IceDeamon_static" />
				<property type="frame" value="completed" stop="false" assign="object_window" name="Open_Van" />
			</state>
			
			
			
			<state>
				<requirement type="session" id="GOT_ICE_ROOM_HAMMER" value="false" />
				<goal id="NOTEBOOK_5_4"/>
			</state>
				
			<level>
			
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_OUTDOOR_OPERA_TO">
					<event type="clicked">
						<state>
							<requirement type="session" id="M5_SAW_DEAD_BODIES" value="false" />
							<session id="M5_SAW_DEAD_BODIES"/>
						</state>				
						<portal target="OUTDOOR_OPERA" />
					</event>
				</object>				
				
			</level>
		</hidden_screen>
		
		
		
		
		<hidden_screen id="COUNTS_OFFICE" src="swfs/hidden_object/Counts Office.swf" footstep="Wood">
			<warning id="LOCATION_COUNTS_OFFICE"/> 
			
			<session id="FIXED_FINGER1" value="false"/>
			<session id="FIXED_FINGER2" value="false"/>
			<session id="FIXED_FINGER3" value="false"/>
			
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			<object name="TrainTop_static" id="TRAINTOP_STATIC" basic="true"/>
			<object name="skeletonhandsMissing_static" id="SKELETONHANDSMISSING_STATIC" basic="true">
				<event type="hit" target="window" name="Finger01_static">
					<session id="FIXED_FINGER1"/>
					<property type="visible" value="false" assign="object_window" name="Finger01_static" />
					<property type="visible" value="true" assign="object_window" name="Finger01Target_static" />	
					<state>
						<requirement type="session" id="FIXED_FINGER1" />
						<requirement type="session" id="FIXED_FINGER2" />
						<requirement type="session" id="FIXED_FINGER3" />
						<requirement type="session" id="M6_COUNT_SKELETON_HAND" value="false"/>
									
						<property type="visible" value="false" assign="object_window" name="skeletonhandsMissing_static" />
						<property type="visible" value="false" assign="object_window" name="Finger01Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger02Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger03Target_static" />
						<property type="visible" value="false" assign="object_window" name="sword9" />
						

						<item src="images/items/hand_skeleton.png" id="SKELETON_HAND" />
						<session id="FIXED_FINGER1" value="false"/>
						<session id="FIXED_FINGER2" value="false"/>
						<session id="FIXED_FINGER3" value="false"/>
						<items_collected>
							<session id="M6_COUNT_SKELETON_HAND"/>
							<portal target="COUNTS_OFFICE" hidden_screen="true"/>
						</items_collected>
					</state>
				</event>
				<event type="hit" target="window" name="Finger02_static">	
					<session id="FIXED_FINGER2"/>
					<property type="visible" value="false" assign="object_window" name="Finger02_static" />
					<property type="visible" value="true" assign="object_window" name="Finger02Target_static" />		
					<state>
						<requirement type="session" id="FIXED_FINGER1" />
						<requirement type="session" id="FIXED_FINGER2" />
						<requirement type="session" id="FIXED_FINGER3" />
						<requirement type="session" id="M6_COUNT_SKELETON_HAND" value="false"/>
												
						<property type="visible" value="false" assign="object_window" name="skeletonhandsMissing_static" />
						<property type="visible" value="false" assign="object_window" name="Finger01Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger02Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger03Target_static" />
						<property type="visible" value="false" assign="object_window" name="sword9" />
						
						<item src="images/items/hand_skeleton.png" id="SKELETON_HAND"  />
						<session id="FIXED_FINGER1" value="false"/>
						<session id="FIXED_FINGER2" value="false"/>
						<session id="FIXED_FINGER3" value="false"/>
						<items_collected>
							<session id="M6_COUNT_SKELETON_HAND"/>
							<portal target="COUNTS_OFFICE" hidden_screen="true"/>
						</items_collected>
					</state>
				</event>
				<event type="hit" target="window" name="Finger03_static">		
					<session id="FIXED_FINGER3"/>
					<property type="visible" value="false" assign="object_window" name="Finger03_static" />
					<property type="visible" value="true" assign="object_window" name="Finger03Target_static" />		
					<state>
						<requirement type="session" id="FIXED_FINGER1" />
						<requirement type="session" id="FIXED_FINGER2" />
						<requirement type="session" id="FIXED_FINGER3" />
						<requirement type="session" id="M6_COUNT_SKELETON_HAND" value="false"/>
						
						
						
						<property type="visible" value="false" assign="object_window" name="skeletonhandsMissing_static" />
						<property type="visible" value="false" assign="object_window" name="Finger01Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger02Target_static" />
						<property type="visible" value="false" assign="object_window" name="Finger03Target_static" />
						<property type="visible" value="false" assign="object_window" name="sword9" />
						

						<item src="images/items/hand_skeleton.png" id="SKELETON_HAND"  />
						<session id="FIXED_FINGER1" value="false"/>
						<session id="FIXED_FINGER2" value="false"/>
						<session id="FIXED_FINGER3" value="false"/>
						<items_collected>
							<session id="M6_COUNT_SKELETON_HAND"/>
							<portal target="COUNTS_OFFICE" hidden_screen="true" />
						</items_collected>
					</state>
				</event>
			</object>
			
			<object name="Mask_static" id="MASK_STATIC" basic="true" cursor="hand">
				<property type="visible" value="false" assign="object_window" name="Mask_static" cursor="hand" />
				<event type="clicked">
					
					<item src="images/items/half_mask.png" id="HALF_MASK"  />
										
					<property type="visible" value="false" assign="object_window" name="Mask_static" />					
					<items_collected>
						<session id="PICKED_COUNTS_OFFICE_MASK"/>
						<cinematic id="M6_HALF_MASK">					
						<speech id="SPEECH_FIND_SOMETHING_REPEAT" src="images/characters/count_1.png" speaker_name="NAME_COUNT">
							<text string="M6_2_COUNT_1" audio="Audio/Voiceover/Count/14_count_ahitsyouagain_v2.mp3"/>
							<text string="M6_2_COUNT_2" audio="Audio/Voiceover/Count/15_count_itsaspecialnotebook_v2.mp3"/> 
							<newChapter id="39"/>
							<session id="SPOKE_TO_COUNT_M6_2_1-2"/>
							<finish>
								<goal id="NOTEBOOK_6_0"/>
								<goal id="NOTEBOOK_6_1" remove="true"/>
								<goal id="NOTEBOOK_6_2"/>
								<portal target="COUNTS_OFFICE" hidden_screen="true" />
							</finish>
						</speech>
						</cinematic>
					</items_collected>
				</event>			
			</object>
			<object name="Finger03Target_static" id="FINGER03TARGET_STATIC" locked="true">
				<property type="visible" value="false" assign="object_window" name="Finger03Target_static" />
			</object>
			<object name="Finger01_static" id="FINGER01_STATIC" locked="true" basic="true" />
			<object name="Finger01Target_static" id="FINGER01TARGET_STATIC" locked="true">
				<property type="visible" value="false" assign="object_window" name="Finger01Target_static" />
			</object>
			<object name="Finger02_static" id="FINGER02_STATIC" locked="true" basic="true" />
			<object name="Finger02Target_static" id="FINGER02TARGET_STATIC" locked="true">
				<property type="visible" value="false" assign="object_window" name="Finger02Target_static" />
			</object>
			<object name="Finger03_static" id="FINGER03_STATIC" basic="true" />
			<object name="Train_Static" id="TRAIN_STATIC" basic="true">
				<event type="hit" target="window" name="TrainTop_static">
					
					<sound src="Audio/SFX/Chapter 6/Cap_fitting_in_its_place_train.mp3" />
					<property type="visible" value="true" assign="object_window" name="Mask_static" />
					<property type="visible" value="false" assign="object_window" name="Train_Static" />
					<property type="visible" value="false" assign="object_window" name="TrainTop_static" />	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Train_Fall" />	
					<property type="visible" value="true" assign="hidden_screen" name="Train_Fall" />	
					
					<task value="COUNTS_OFFICE_TAKE_MASK"/>
				</event>	 
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Train_Fall"/>
			<object name="desktop__static" id="DESKTOP__STATIC" locked="true"/>
			<object name="booksrightside_static" id="BOOKSRIGHTSIDE_STATIC" locked="true"/>
			<object name="crow" id="CROW" group="bird"/>
			<object name="envelopeopener" id="ENVELOPEOPENER"/>
			<object name="wristwatch" id="WRISTWATCH"/>
			<object name="catornament" id="CATORNAMENT"/>
			<object name="pen" id="PEN"/>
			<object name="chesspiece2" id="CHESSPIECE2" group="chesspiece" />
			<object name="chesspiece1" id="CHESSPIECE1" group="chesspiece" />
			<object name="ink" id="INK"/>
			<object name="booksleftside" id="BOOKSLEFTSIDE" locked="true"/>
			<object name="OilLamp_static" id="OILLAMP_STATIC" locked="true"/>
			<object name="roach" id="ROACH"/>
			<object name="urn" id="URN"/>
			
			<object name="coins" id="COINS"/>
			<object name="globe" id="GLOBE"/>
			<object name="chameleon01" id="CHAMELEON01" group="lizard" />
			<object name="Chameleon02" id="CHAMELEON02" group="lizard" />
			<object name="nameplate" id="NAMEPLATE"/>
			<object name="sissors" id="SCISSOR"/>
			<object name="buttlerfly01" id="BUTTLERFLY01" group="butterfly" />
			<object name="Butterfly02" id="BUTTERFLY02" group="butterfly" />
			<object name="violin" id="VIOLIN"/>
			<object name="Cat_Static" id="CAT_STATIC" locked="true"/>
			<object name="goldbar" id="GOLDBAR"/>
			<object name="fire_static" id="FIRE_STATIC" locked="true"/>
			<object name="lizard01" id="LIZARD01" group="lizard" />
			<object name="lizard02" id="LIZARD02" group="lizard" />
			<object name="instrument_static" id="INSTRUMENT_STATIC" locked="true"/>
			<object name="pipe01" id="PIPE01" group="pipe" />
			<object name="spider01" id="SPIDER01" group="spider" />
			<object name="Spider02" id="SPIDER02" group="spider" />
			<object name="corkscrew" id="CORKSCREW"/>
			<object name="Centipede" id="CENTIPEDE"/>
			<object name="broom_static" id="BROOM_STATIC" locked="true"/>
			<object name="locket" id="LOCKET"/>
			<object name="antiquetelescope" id="ANTIQUETELESCOPE"/>
			<object name="dart" id="DART"/>
			<object name="pocketwatch" id="POCKETWATCH"/>
			<object name="key" id="KEY"/>
			<object name="fireplaceshovel" id="FIREPLACESHOVEL"/>
			<object name="iguana" id="IGUANA" group="lizard"/>
			<object name="Necklace" id="NECKLACE"/>
			<object name="ornament" id="ORNAMENT"/>
			<object name="Books_static" id="BOOKS_STATIC" locked="true"/>
			<object name="Nutcracker2" id="NUTCRACKER2" group="nutcracker" />
			<object name="Nutcracker1" id="NUTCRACKER1" group="nutcracker" />
			<object name="Books_staic" id="BOOKS_STAIC" locked="true"/>
			<object name="JBox_static" id="JBOX_STATIC" locked="true"/>
			<object name="log" id="LOG"/>
			<object name="woodenrabit" id="WOODENRABIT"/>
			<object name="Watch" id="CLOCK"/>
			<object name="Pipe02" id="PIPE02" group="pipe" />
			<object name="BigJewelBox" id="BIGJEWELBOX"/>
			<object name="Dagger" id="DAGGER"/>
			<object name="cattleskull" id="CATTLESKULL"/>
			<object name="blower" id="BLOWER"/>
			<object name="Birdhouse_static" id="BIRDHOUSE_STATIC" locked="true"/>
			<object name="Radio" id="RADIO"/>
			<object name="frame" id="FRAME"/>
			<object name="Bird1" id="BIRD1" group="bird" />
			<object name="Chain" id="CHAIN"/>
			<object name="Musicnote" id="MUSICNOTE"/>
			<object name="Bird2" id="BIRD2" group="bird" />
			<object name="Bird3" id="BIRD3" locked="true" />
			<object name="helmet" id="HELMET"/>
			<object name="turtle" id="TURTLE"/>
			<object name="frog" id="FROG"/>
			<object name="glass_static" id="GLASS_STATIC" locked="true"/>
			<object name="sword1" id="SWORD1" group="sword" visible="false" />
			<object name="sword2" id="SWORD2" group="sword" visible="false"/>
			<object name="sword3" id="SWORD3" group="sword" visible="false"/>
			<object name="sword4" id="SWORD4" group="sword" visible="false"/>
			<object name="sword5" id="SWORD5" group="sword" visible="false"/>
			<object name="sword6" id="SWORD6" group="sword" visible="false"/>
			<object name="sword7" id="SWORD7" group="sword" visible="false"/>
			<object name="sword8" id="SWORD8" group="sword" visible="false"/>
			<object name="sword9" id="SWORD9" group="sword" visible="false"/>
			<object name="sword10" id="SWORD10" group="sword" visible="false"/>
			<object name="skull1" id="SKULL1" group="skull" visible="false"/>
			<object name="skull2" id="SKULL2" group="skull" visible="false"/>
			<object name="skull3" id="SKULL3" group="skull" visible="false"/>
			<object name="skull4" id="SKULL4" group="skull" visible="false"/>
			<object name="skull5" id="SKULL5" group="skull" visible="false"/>
			<object name="skull6" id="SKULL6" group="skull" visible="false"/>
			<object name="skull7" id="SKULL7" group="skull" visible="false"/>
			<object name="skull8" id="SKULL8" group="skull" visible="false"/>
			<object name="skull9" id="SKULL9" group="skull" visible="false"/>
			<object name="skull10" id="SKULL10" group="skull" visible="false"/>
			<object name="snake1" id="SNAKE1" group="snake" visible="false"/>
			<object name="snake2" id="SNAKE2" group="snake" visible="false"/>
			<object name="snake3" id="SNAKE3" group="snake" visible="false"/>
			<object name="snake4" id="SNAKE4" group="snake" visible="false"/>
			<object name="snake5" id="SNAKE5" group="snake" visible="false"/>
			<object name="snake6" id="SNAKE6" group="snake" visible="false"/>
			<object name="snake7" id="SNAKE7" group="snake" visible="false"/>
			<object name="snake8" id="SNAKE8" group="snake" visible="false"/>
			<object name="snake9" id="SNAKE9" group="snake" visible="false"/>
			<object name="snake10" id="SNAKE10" group="snake" visible="false"/>
			
			<!-- Level 1 -->
				
				
			<level items="12" visible="15">
				
				<requirement type="session" id="PICKED_COUNTS_OFFICE_MASK" value="false" />			
				 
					<sublevel>
						<object name="TrainTop_static" assign="object_window" cursor="hand"/>
						<draggable name="TrainTop_static" target="object_window" />
						<object name="Train_Static" assign="object_window" cursor="hand"/>
						<task value="COMPLETE_TRAIN" />
					</sublevel>
			</level>
			<!-- Level 2 -->
			<level items="12" visible="15">
				
				<requirement type="session" id="M6_BOOK"/>	
				<requirement type="session" id="M6_COUNT_SKELETON_HAND" value="false" />	
				
				<cinematic id="M6_COUNT_LEFT"/>
				<property type="visible" value="false" assign="object_window" name="Mask_static" />
				<property type="visible" value="false" assign="object_window" name="Train_Static" />
				<property type="visible" value="false" assign="object_window" name="TrainTop_static" />

					<sublevel>										
						<task value="FIND_FINGERS" />
						<object name="Finger01_static" assign="object_window" cursor="hand"/>
						<draggable name="Finger01_static" target="object_window" />
						
						<object name="Finger02_static" assign="object_window" cursor="hand"/>
						<draggable name="Finger02_static" target="object_window" />
						
						<object name="Finger03_static" assign="object_window" cursor="hand"/>
						<draggable name="Finger03_static" target="object_window" />
				 				
						<object name="skeletonhandsMissing_static" assign="object_window" cursor="hand"/>
						
					</sublevel>
			</level>
			
			<state>
				<requirement type="session" id="M6_BOOK"/>	
				<property type="visible" value="false" assign="object_window" name="Count" />
			</state>
			
			
			
			<state>
				<requirement type="session" id="M6_BOOK"/>	
				<property type="visible" value="false" assign="object_window" name="Count" />
			</state>
			<state>
				<requirement type="session" id="M7_COUNT_SAFE_ACTIVE"/>	
				<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS" value="false" />	
				<session id="M7_COUNT_SAFE_MISSING_PARTS"/> 
				<cinematic id="M7_COUNT_SAFE_MISSING_PARTS"/>
			</state>
				

			
			<state>
				<requirement type="session" id="M6_COUNT_SKELETON_HAND" />
				<property type="visible" value="false" assign="object_window" name="skeletonhandsMissing_static" />
				<property type="visible" value="false" assign="object_window" name="Finger01Target_static" />
				<property type="visible" value="false" assign="object_window" name="Finger02Target_static" />
				<property type="visible" value="false" assign="object_window" name="Finger03Target_static" />
				<property type="visible" value="false" assign="object_window" name="Finger01_static" />
				<property type="visible" value="false" assign="object_window" name="Finger02_static" />
				<property type="visible" value="false" assign="object_window" name="Finger03_static" />
				
				
				
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="6" />
				<requirement type="session" id="M6_BOOK" value="false" />
				<object name="Safe_static" cursor="hand" tooltip="LOCATION_COUNTS_SAFE">
					<event type="clicked">
						<warning id="M6_COUNT_WATCHING" />
					</event>
				</object>
			</state>
			<state>
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				<object name="Safe_static" cursor="puzzle" tooltip="LOCATION_COUNTS_SAFE">
					<event type="clicked"> 
						<newChapter id="58"/>
						<state>  
							<requirement type="session" id="CLICKED_SAFE_ONCE" value="false" />
							<!-- <cinematic id="M7_CLICK_ON_SAFE_1"/>   -->
							<session id="CLICKED_SAFE_ONCE"/>
							<goal id="NOTEBOOK_7_2_2" remove="true"/>
							
							<goal id="NOTEBOOK_7_2_2A" />
							<goal id="NOTEBOOK_7_3_1" />
							<goal id="NOTEBOOK_7_3_2" /> 
							<goal id="NOTEBOOK_7_3_3" />
						</state> 
												
						<session id="M7_COUNT_SAFE_ACTIVE"/>
					<!-- 	
					<item src="images/items/deamon_blood.png" id="DEMON1"  />					
					<item src="images/items/deamon_ice.png" id="DEMON2"  />					
					<item src="images/items/deamon_abyss.png" id="DEMON3"  />
					 -->
						<minigame src="swfs/mini_games/count/count.swf">							
							<warning id="GAME_COUNT_HINT_0"/>
							<hint id="GAME_COUNT_HINT_1"/>							
							<hint id="GAME_COUNT_HINT_2"/> 
							
						
							<leave>
								<warning id="LEFT"/>
								<portal target="COUNTS_OFFICE" hidden_screen="true" />
							</leave>
							<prize>
								<goal id="NOTEBOOK_7_2_2A" remove="true"/>	
								<warning id="M7_COUNT_SAFE_LETTER"/>
								<session id="COUNT_MINIGAME_COMPLETE"/>
								<portal target="COUNTS_OFFICE" hidden_screen="true" />
								<warning id="WON"/>
							</prize>
						</minigame>
					</event>
				</object>
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				
				<state>
					<requirement type="session" id="M7_COUNT_SAFE" value="false" />
					<session id="M7_COUNT_SAFE"/>
					<cinematic id="M7_COUNT_SAFE"/>
					
				</state>
				
				<poi value="on" target="object_window" object="Safe_static" align="origin" />
				
				<state>
					<requirement type="session" id="COUNT_MINIGAME_COMPLETE"/>
					<object name="Safe_static" cursor="spyglass"/>
					<poi value="off" target="object_window" object="Safe_static" />
				</state>
								
			</state>
			
			
			
			<level>
				
				
				
				<property type="visible" value="false" assign="object_window" name="sword9" />
				<property type="visible" value="false" assign="object_window" name="Mask_static" />
				<property type="visible" value="false" assign="object_window" name="Train_Static" />
				<property type="visible" value="false" assign="object_window" name="TrainTop_static" />
			
				<state>  
					<requirement type="session" id="SPOKE_TO_COUNT_M6_2_1-2"/>
					<requirement type="session" id="M6_BOOK" value="false"/>   
					<object name="Count" id="COUNT" cursor="speech" basic="true" tooltip="NAME_COUNT"> 
						<event type="clicked"> 
							<speech src="images/characters/count_1.png" speaker_name="NAME_COUNT">			
								<text string="M6_2_COUNT_3" audio="Audio/Voiceover/Count/16_count_dontwastemytime_v2.mp3"/>
							</speech>	
						</event> 
					</object>
				</state> 
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_HALLWAY_TO">
					<event type="clicked">					
						<portal target="CASTLE_HALLWAY" hidden_screen="true" />
					</event>
				</object>
			</level>
			
		</hidden_screen>
		
		
		
		<hidden_screen id="CASTLE" src="swfs\hidden_object_character\Castle.swf" footstep="CobbleStone">
			<warning id="CASTLE_INSIDE"/>
			<!--<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Castle_Area_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<object name="Caretaker_static" id="CARETAKER_COPY" locked="true" />
			<object name="scissors1" id="SCISSORS1" group="scissor" visible="false" />
			<object name="scissors2" id="SCISSORS2" group="scissor" visible="false"/>
			<object name="scissors3" id="SCISSORS3" group="scissor" visible="false"/>
			<object name="scissors5" id="SCISSORS5" group="scissor" visible="false"/>
			<object name="scissors8" id="SCISSORS8" group="scissor" visible="false"/>
			<object name="scissors10" id="SCISSORS10" group="scissor" visible="false"/>
			<object name="fly1" id="FLY1" group="fly" visible="false"/>
			<object name="fly3" id="FLY3" group="fly" visible="false"/>
			<object name="fly4" id="FLY4" group="fly" visible="false"/>
			<object name="fly5" id="FLY5" group="fly" visible="false"/>
			<object name="fly8" id="FLY8" group="fly" visible="false"/>
			<object name="fly10" id="FLY10" group="fly" visible="false"/>
			<object name="leaf1" id="LEAF1" group="leaf" visible="false"/>
			<object name="leaf2" id="LEAF2" group="leaf" visible="false"/>
			<object name="leaf6" id="LEAF6" group="leaf" visible="false"/>
			<object name="leaf8" id="LEAF8" group="leaf" visible="false"/>
			<object name="leaf9" id="LEAF9" group="leaf" visible="false"/>
			<object name="leaf10" id="LEAF10" group="leaf" visible="false"/>
			<object name="Hand_static" id="HAND" locked="true" />
			<object name="HandArea_static" basic="true" />
			<object name="TokenSet_static" id="TokenSet_static" basic="true" cursor="hand">
				<event type="clicked">					
					
					<property type="visible" value="false" assign="object_window" name="TokenSet_static" />
					
					<item src="images/items/token_set2.png" id="TOKEN_SET2"  />
					<items_collected>
						<session id="M6_CASTLE_TOKEN_SET"/>
						
						<state>
							<requirement type="session" id="M6_COUNT_SKELETON_HAND"/>
							<requirement type="session" id="M6_CASTLE_TOKEN_SET"/>
							<session id="M6_TOKENS_COLLECTED"/>
							<goal id="NOTEBOOK_6_3" remove="true"/>	
						</state>
					</items_collected>
				
					
				</event>
			</object>
			

			<state>
				<requirement type="session" id="M6_CASTLE_SKELETON" value="false" />
				<property type="visible" value="false" assign="object_window" name="TokenSet_static" />
				<property type="visible" value="false" assign="object_window" name="HiddenArea_static" />
				<property type="visible" value="false" assign="object_window" name="Hand_static" />
			</state>
			<state>
				<requirement type="session" id="M6_CASTLE_SKELETON" />
				<property type="frame" value="active" stop="true" assign="object_window" name="Castle_Skeleton" />	
			</state>
			
			
			<state>
				<requirement type="session" id="M6_CASTLE_TOKEN_SET" />
				<property type="visible" value="false" assign="object_window" name="TokenSet_static" />
			</state>
			
			<state>
				<requirement type="session" id="GARDEN_FUSEBOX_COMPLETE" />
				<poi value="on" target="object_window" object="TowerDoor_static" align="origin" />
			</state>
			
			<state>
				<requirement type="session" id="CASTLE_CARETAKER" value="false" />
				<warning id="M6_CARETAKER_CHO"/>
			</state>
			
			<level items="12" visible="15">
				
				<requirement type="session" id="CASTLE_CARETAKER" value="false" />
				 
				<required name="scissors1"/>
				<required name="scissors2"/>
				<required name="scissors3"/>
				<required name="scissors5"/>
				<required name="scissors8"/>
				<required name="scissors10"/>
				
				<required name="fly1"/>
				<required name="fly3"/>
				<required name="fly4"/>
				<required name="fly5"/>
				<required name="fly8"/>
				<required name="fly10"/>
				              
				<required name="leaf1"/>
				<required name="leaf2"/>
				<required name="leaf6"/>
				<required name="leaf8"/>
				<required name="leaf9"/>
				<required name="leaf10"/>
				              
				
				<prize>
					<speech src="images/characters/caretaker_1.png" speaker_name="NAME_CARETAKER">
						<newChapter id="36"/>
						<text string="M6_1_CARETAKER_1" audio="Audio/Voiceover/Caretaker/06_caretaker_stagehandbewareofthecount_v2.mp3"/>
						<text string="M6_1_CARETAKER_2" audio="Audio/Voiceover/Caretaker/07_caretaker_mosthissecretsarehidden_v1.mp3"/>
												
						<finish>
							<session id="CASTLE_CARETAKER" />
							<goal id="NOTEBOOK_6_1"/>
							<cinematic id="M6_COUNT_SAFE">
								<portal target="CASTLE" hidden_screen="true"/>
							</cinematic>
						</finish>
					</speech>				
					
				</prize>		
			</level>
			
			<level>
				<object id="skeleton_head" name="skeleton_head" cursor="hand">
					<event type="clicked">
						<warning id="CASTLE_WARNING_1"/>
					</event>
				</object>
				
				<object id="gargoyle" name="gargoyle" cursor="hand">
					<event type="clicked">
						<warning id="CASTLE_WARNING_2"/>
					</event>
				</object>
				
				<object id="light_on" name="light_on" cursor="hand">
					<event type="clicked">
						<warning id="CASTLE_WARNING_3"/>
					</event>
				</object> 
				
				<object id="fog" name="fog" cursor="hand">
					<event type="clicked">
						<warning id="CASTLE_WARNING_4"/>
					</event>
				</object> 
				
				<object id="watch_tower" name="watch_tower" cursor="hand">
					<event type="clicked">
						<warning id="CASTLE_WARNING_5"/>
					</event>
				</object>
				
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					<event type="clicked">					
						<portal target="NAV-4"/>
					</event>
				</object>
				
				
				<object name="DungeonDoor_static" basic="true" cursor="north" assign="window" tooltip="LOCATION_DUNGEON_TO">
					<event type="clicked">					
						<warning id="DUNGEON_DOOR_WARNING" />
					</event>
				</object>
				
			
				<object name="TowerDoor_static" basic="true" cursor="spyglass" assign="window" tooltip="LOCATION_TOWER_TO">
					<state>
						<requirement type="session" id="M6_STATUE_KEY"/>
						<requirement type="session" id="M6_TOWER_UNLOCKED" value="false" />
						<poi value="on" target="object_window" object="TowerDoor_static" align="origin" />
					</state>
					<event type="clicked">
						<requirement type="session" id="M6_TOWER_UNLOCKED"/>
						<portal target="TOWER_STAIRS" hidden_screen="true" />
					</event>
					<event type="clicked">
						<requirement type="session" id="M6_TOWER_UNLOCKED" value="false" />
						<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
						<window src="swfs/windows/tower_door.swf">
							<object name="Layer_2" basic="true">
								<event type="clicked">
									<requirement type="item" id="M6_TOWER_KEY" />
									<requirement type="holding_item" id="M6_TOWER_KEY" value="false" />
									<warning id="ERROR_INN_NEED_TO_PUT_IN_THE_KEY" />
								</event>
								<event type="clicked">
									<requirement type="holding_item" id="M6_TOWER_KEY" warning="TOWER_DOOR_ERROR" />
									<property type="frame" value="activate" assign="object_window" name="Layer_2" />
									<sound src="Audio/SFX/Door_open_wood.mp3" />
									<session id="M6_TOWER_UNLOCKED" />
									<item remove="true" id="M6_TOWER_KEY" />
									
								</event>
								<event type="frame" value="active">
									<portal target="TOWER_STAIRS" hidden_screen="true" />
								</event>
							</object>
						</window>
					</event>
				</object>
				
				<state>
					
					<requirement type="item" id="SKELETON_HAND" />
					<requirement type="session" id="M6_CASTLE_SKELETON" value="false" />
					<poi value="on" target="object_window" object="HandArea_static" align="origin" />
					<object name="HandArea_static" basic="true" cursor="hand">
						<event type="clicked">
							<newChapter id="54"/>
							<state>
								<requirement type="holding_item" id="SKELETON_HAND" /> 
								<session id="M6_CASTLE_SKELETON"/>
								<item remove="true" id="SKELETON_HAND" />
								<sound src="Audio/SFX/Chapter 6/Bone_snap_in_place.mp3" />
								<poi value="off" target="object_window" object="HandArea_static" />
								
								<property type="frame" value="activate" stop="false" assign="object_window" name="Castle_Skeleton" />	
								<property type="visible" value="true" assign="hidden_screen" name="Castle_Skeleton" />									
									
								<property type="visible" value="true" assign="object_window" name="Hand_static" />
								<property type="visible" value="true" assign="object_window" name="TokenSet_static" />
								<property type="visible" value="true" assign="object_window" name="HiddenArea_static" />
								
								<poi id="TokenSet_static" value="on" target="object_window" object="TokenSet_static" type="single" />
								
								<delay time="1300"/>
								<sound src="Audio/SFX/Chapter 6/Stone_sliding_against_stone___.mp3"/>
								<object name="HandArea_static" assign="hidden_screen" cursor="default"/>
								<object name="Hand_static" assign="hidden_screen" cursor="default"/>
								 
							</state> 
							
							<state> 
								<requirement type="session" id="M6_CASTLE_SKELETON" value="false"/>
								<!-- <requirement type="holding_item" id="SKELETON_HAND" value="false"/> -->
								<warning id="SKELETON_MISSING_HAND"/>
							</state>
						</event>
					</object>
					<property type="visible" value="false" assign="hidden_screen" name="Castle_Skeleton"/>
				</state>
				<object name="CastleDoor_static" basic="true" cursor="north" assign="window" tooltip="LOCATION_CASTLE_HALLWAY_TO">
					<event type="clicked">					
						<portal target="CASTLE_HALLWAY" hidden_screen="true" />
					</event>
				</object>
				<property type="visible" value="false" assign="object_window" name="Caretaker_static" />
			</level>
		</hidden_screen>
		
		<hidden_screen id="CASTLE_HALLWAY" src="swfs\hidden_object_character\Castle Hallway.swf" footstep="Stone">
			<warning id="HALLWAY_INSIDE"/> 
			<music src="Audio/Ambient/The_Castle.mp3" channel="AMBIENT" fadeIn="10000"/>
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			
			<object name="PuzzleDoorClosed_static" id="PUZZLEDOORCLOSED_STATIC"  basic="true"/>	
			<object name="PuzzleDoorOpen_static" id="PUZZLEDOOROPEN_STATIC"  basic="true"/>
			<object name="Violonist" id="VIOLONIST" locked="true"/>
			<object name="cross2" id="CROSS2" group="cross" visible="false" />
			<object name="cross6" id="CROSS6" group="cross" visible="false" />
			<object name="cross7" id="CROSS7" group="cross" visible="false" />
			<object name="cross8" id="CROSS8" group="cross" visible="false" />
			<object name="cross9" id="CROSS9" group="cross" visible="false" />
			<object name="cross10" id="CROSS10" group="cross" visible="false" />
			<object name="hourglass2" id="HOURGLASS2" group="hourglass" visible="false" />
			<object name="hourglass3" id="HOURGLASS3" group="hourglass" visible="false" />
			<object name="hourglass4" id="HOURGLASS4" group="hourglass" visible="false" />
			<object name="hourglass6" id="HOURGLASS6" group="hourglass" visible="false" />
			<object name="hourglass8" id="HOURGLASS8" group="hourglass" visible="false" />
			<object name="hourglass9" id="HOURGLASS9" group="hourglass" visible="false" />
			<object name="scorpion2" id="SCORPION2" group="scorpion" visible="false" />
			<object name="scorpion3" id="SCORPION3" group="scorpion" visible="false" />
			<object name="scorpion7" id="SCORPION7" group="scorpion" visible="false" />
			<object name="scorpion8" id="SCORPION8" group="scorpion" visible="false" />
			<object name="scorpion9" id="SCORPION9" group="scorpion" visible="false" />
			<object name="scorpion10" id="SCORPION10" group="scorpion" visible="false" />

			<state>
				<requirement type="session" id="M6_BOOK"/>
				<requirement type="session" id="CASTLE_VIOLONIST" value="false" />
				<warning id="M6_VIOLONIST_CHO"/>
			</state>
			
			<level items="1" visible="15">
				
				<requirement type="session" id="M6_BOOK"/>
				<requirement type="session" id="CASTLE_VIOLONIST" value="false" />
				 
				<required name="cross2"/>
				<required name="cross6"/>
				<required name="cross7"/>
				<required name="cross8"/>
				<required name="cross9"/>
				<required name="cross10"/>
				
				<required name="hourglass2"/>
				<required name="hourglass3"/>
				<required name="hourglass4"/>
				<required name="hourglass6"/>
				<required name="hourglass8"/>
				<required name="hourglass9"/>
				              
				<required name="scorpion2"/>
				<required name="scorpion3"/>
				<required name="scorpion7"/>
				<required name="scorpion8"/>
				<required name="scorpion9"/>
				<required name="scorpion10"/>
				                
				<prize>
					<speech id="AT_THE_HALLWAY" src="images/characters/violonits_1.png" speaker_name="NAME_VIOLINIST">
						
						<text string="M6_3_VIOLONIST_1" audio="Audio/Voiceover/Violinist/08_violinist_theremustbesomekind_v1.mp3"/>
						<text string="M6_3_VIOLONIST_2" audio="Audio/Voiceover/Violinist/09_violinist_icouldsignal_v2.mp3"/>
						<text string="M6_5_VIOLONIST" audio="Audio/Voiceover/Violinist/10_violinist_youknowiheardthat_v3.mp3"/>
						
						<newChapter id="40"/>
						<finish>
							<session id="CASTLE_VIOLONIST" />
							<cinematic id="M6_BRIDGE_CONFIRM">								
								<portal target="CASTLE_HALLWAY" hidden_screen="true" />
							</cinematic>
						</finish>
					</speech>				
					
				</prize>		
			</level>
			
			
			<state>
				<requirement type="session" id="PICKED_COUNTS_OFFICE_MASK" />
				<requirement type="session" id="M6_2_BIBLE" value="false" />
				<session id="M6_2_BIBLE"/>
				<cinematic id="M6_2_BIBLE"/>
			</state>
			<state id="M6_STATUE_KEY_OBTAINED_UNSPARKLE_STAUE">
				<requirement type="session" id="M6_STATUE_KEY"/> 
				<poi value="off" target="hidden_screen" object="Statue_static"/>
			</state> 
			
			<state>
				<state>
					<requirement type="session" id="M6_STATUE_RED_EYE" value="false" />
					<property type="visible" value="false" assign="object_window" name="RedEye_static" />
				</state>
				<state>
					<requirement type="session" id="M6_STATUE_BLUE_EYE" value="false" />
					<property type="visible" value="false" assign="object_window" name="BlueEye_static" />
				</state>
				<state>
					<requirement type="session" id="M6_STATUE_ARM" value="false" />
					<property type="visible" value="false" assign="object_window" name="Hand_static" />
				</state>
				<property type="visible" value="false" assign="object_window" name="PuzzleDoorOpen_static" />
			</state>
			
			<level>
				<state>
					<requirement type="session" id="DEAMON_NOTE_READ" value="false" />
					<poi value="on" target="object_window" object="DeamonNote_static" align="origin" />
					<object name="DeamonNote_static" cursor="spyglass" basic="true">
						<event type="clicked">
							<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
							<window id="HALLWAY_NOTE" object="hallway_note" src="swfs/windows/deamon_note.swf">
															
							</window>
							<newChapter id="38"/>
							<session id="DEAMON_NOTE_READ"/>
							<poi value="off" target="object_window" object="DeamonNote_static" align="origin" />
							
							<delay time="3000"/>
					
																
							<cinematic id="M6_DEAMON_NOTE"/>
							
							
							
							
						</event>
					</object>
					
				</state>

			
			
				<state>
					
					
					<requirement type="session" id="M6_STATUE_KEY" value="false" />
					<newChapter id="37"/>
					<poi value="on" target="object_window" object="Statue_static" align="origin" />
					<object name="Statue_static" basic="true" cursor="hand" assign="window">
						<event type="clicked">
							<newChapter id="35"/>
							<warning id="M6_POKER_SYMBOLS"/>
							<newChapter id="66"/>
							
							<!-- <sound src="Audio/SFX/Gameplay/Mini_screen_window_popup.mp3" /> -->
							<window src="swfs/windows/HallwayStatue.swf">
								<property type="visible" value="false" assign="object_window" name="HandOpen_static" />
								<property type="visible" value="false" assign="object_window" name="HandClosed_static" />
								<property type="visible" value="false" assign="object_window" name="Key" />
									
								<state>
									<requirement type="session" id="M6_STATUE_ARM" />
									<property type="visible" value="true" assign="object_window" name="HandClosed_static" />
								</state>
								<state>
									<requirement type="session" id="M6_STATUE_KEY" />
									<warning id="CASTLE_HALLWAY_WARNING_2"/>
								</state>										
								<state>
									<requirement type="session" id="M6_STATUE_KEY" value="false" />
									<warning id="M6_POKER_SYMBOLS"/>
								</state>
								<state id="STATUE_COMPLETE">
									<state>
										<requirement type="session" id="M6_STATUE_KEY" />
										<property type="visible" value="false" assign="object_window" name="Key" />
									</state>
									<requirement type="session" id="M6_STATUE_RED_EYE"/>
									<requirement type="session" id="M6_STATUE_BLUE_EYE"/>
									<requirement type="session" id="M6_STATUE_ARM"/>
									<property type="visible" value="true" assign="object_window" name="HandOpen_static" />
									
									
									<property type="visible" value="false" assign="object_window" name="HandClosed_static" />
									<state>
										<requirement type="session" id="M6_STATUE_KEY" value="false" />
										<property type="visible" value="true" assign="object_window" name="Key" />
										<warning id="M6_HEART_KEY"/>
										<sound src="Audio/minigames/hanoi/Turning_A_Disc.mp3" />
									</state>
									
									
								</state>
								<state>
									<requirement type="session" id="M6_STATUE_RED_EYE" value="false" />
									<property type="visible" value="false" assign="object_window" name="RedEye_static" />
								</state>
								<state>
									<requirement type="session" id="M6_STATUE_BLUE_EYE" value="false" />
									<property type="visible" value="false" assign="object_window" name="BlueEye_static" />
								</state>
								
								<object name="Key" basic="true" cursor="hand">
									<event type="clicked">		
										<item src="images/items/tower_key.png" id="M6_TOWER_KEY"  />
										<items_collected>
											<session id="M6_STATUE_KEY"/>
										</items_collected>
										
										<property type="visible" value="false" assign="object_window" name="Key" />
										<items_collected>
											
											<!--
											<delay time="1"/> 
										    <portal target="CASTLE_HALLWAY" hidden_screen="true" />  
											--> 
											<checkstate type="active_hiddenScreen" id="M6_STATUE_KEY_OBTAINED_UNSPARKLE_STAUE"/>
										</items_collected> 
										
									</event>
								</object>
								<object name="Layer_2" basic="true">
									<event type="clicked">
										<warning id="M6_POKER_SYMBOLS"/>
										<state>
											<requirement type="holding_item" id="RED_EYE"/>
											<sound src="Audio/SFX/Chapter 6/Gem_sound.mp3" />
											<session id="M6_STATUE_RED_EYE"/>
											<property type="visible" value="true" assign="object_window" name="RedEye_static" />
											<property type="visible" value="true" assign="hidden_screen" name="RedEye_static" />
											<item remove="true" id="RED_EYE" />
											<delay time="1400"/>
											<checkstate type="window" id="STATUE_COMPLETE" /> 
										</state>
										<state>
											<requirement type="holding_item" id="BLUE_EYE"/>
											<sound src="Audio/SFX/Chapter 6/Gem_sound.mp3" />
											<session id="M6_STATUE_BLUE_EYE"/>
											<property type="visible" value="true" assign="object_window" name="BlueEye_static" />
											<property type="visible" value="true" assign="hidden_screen" name="BlueEye_static" />
											<item remove="true" id="BLUE_EYE" />
											<delay time="1400"/>
											<checkstate type="window" id="STATUE_COMPLETE" /> 
										</state>
										<state>
											<requirement type="holding_item" id="STATUE_ARM"/>
											<session id="M6_STATUE_ARM"/>
											<item remove="true" id="STATUE_ARM" />
											<property type="visible" value="true" assign="object_window" name="HandClosed_static" />
											<property type="visible" value="true" assign="hidden_screen" name="Hand_static" />
											<delay time="1400"/>
											<checkstate type="window" id="STATUE_COMPLETE" /> 
										</state>
									</event>
								</object>
							</window>
						</event>
					</object>
				</state>
				
				<state>					
					<requirement type="session" id="M6_STATUE_KEY" value="true"/>
					<object name="Statue_static" basic="true" cursor="hand"> 
						<event type="clicked">
							<warning id="CASTLE_HALLWAY_WARNING_2"/>
						</event>
					</object>
				</state>
				<property type="visible" value="false" assign="object_window" name="Violonist" />
				
				<object name="nav_back" id="NAV_BACK" basic="true" cursor="south" assign="window" tooltip="LOCATION_CASTLE_TO">
					<event type="clicked">
						<portal target="CASTLE" hidden_screen="true" />
					</event>
				</object>
				<state>
					<requirement type="session" id="M6_BOOK"/>
					<requirement type="session" id="M6_LIBRARY_UNLOCKED" value="false" />
					
					<poi value="on" target="object_window" object="nav_library"/>
				</state> 
				
				<!--
				<state> 
					<requirement type="session" id="M6_LIBRARY_SOLVED"/> 
					<property type="visible" value="false" assign="object_window" name="PuzzleDoorClosed_static" />
				</state>
				-->
				<state>
					<requirement type="session" id="M6_TOKENS_NEEDED"/>
					
					<requirement type="session" id="M6_LIBRARY_DOOR_PUZZLE_FIRST" value="false" />
					
					<cinematic id="COUNT_DOOR_PUZZLE_LEAVE" />
					<session id="M6_LIBRARY_DOOR_PUZZLE_FIRST"/>
				</state>
				
				<state>
					<requirement type="session" id="M6_LIBRARY_SOLVED"/> 
					<!-- Open Door once puzzle is completed -->
					<property type="visible" value="false" assign="object_window" name="PuzzleDoorClosed_static" /> 
					<property type="visible" value="true" assign="object_window" name="PuzzleDoorOpen_static" />
					
					<requirement type="session" id="M6_LIBRARY_UNLOCKED" value="false" />
					<session id="M6_LIBRARY_UNLOCKED"/>
					<cinematic id="M6_LIBRARY_UNLOCKED"/>
				</state>
				
				
				
				<object name="nav_library" id="NAV_LIBRARY" basic="true" cursor="west" assign="window" tooltip="LOCATION_LIBRARY_TO">
					<state>
						<requirement type="session" id="M6_LIBRARY_SOLVED" value="false" />
						<object name="nav_library" id="NAV_LIBRARY" basic="true" cursor="puzzle" assign="window" tooltip="LOCATION_LIBRARY_TO"/>
					</state>
					<event type="clicked">
						<state>
							<requirement type="session" id="M6_LIBRARY_SOLVED"/>
							<portal target="LIBRARY" hidden_screen="true" />
						</state>
						<state>
							<requirement type="session" id="M6_LIBRARY_SOLVED" value="false" />
							
							<state>
								<requirement type="session" id="M6_TOKENS_COLLECTED" value="false" />
								<goal id="NOTEBOOK_6_3"/>
								<goal id="NOTEBOOK_6_3A"/>
							</state>
							
							<minigame id="fusebox" src="swfs/mini_games/count_door/Countdoor.swf">
								<warning id="GAME_COUNTDOOR_HINT_0"/>
								<hint id="GAME_COUNTDOOR_HINT_1"/>
								<hint id="GAME_COUNTDOOR_HINT_2"/>
								<!-- automatically port back to outdoor opera -->
								<leave>
									<session id="M6_TOKENS_NEEDED"/>
									<portal target="CASTLE_HALLWAY" hidden_screen="true" />
									
								</leave>
								<prize>
									<goal id="NOTEBOOK_6_3A" remove="true"/>
									<goal id="NOTEBOOK_6_3" remove="true"/>
									<goal id="NOTEBOOK_7_4A" remove="true"/>
									<session id="M6_LIBRARY_SOLVED" />
									<portal target="CASTLE_HALLWAY" hidden_screen="true" />
								</prize> 
							</minigame> 
						</state>
					</event>
				</object>
				
				<state>					
					<requirement type="session" id="M6_LIBRARY_UNLOCKED" />
					<object name="nav_library" id="NAV_LIBRARY" basic="true" cursor="west" assign="window" tooltip="LOCATION_LIBRARY_TO"/>					
				</state>
				
				<object name="nav_count" id="NAV_COUNT" basic="true" cursor="north" assign="window" tooltip="LOCATION_COUNTS_OFFICE_TO">
				<event type="clicked">					
						<portal target="COUNTS_OFFICE" hidden_screen="true" />
				</event>
			</object>
				
			<object id="stair_case" name="stair_case" cursor="hand">
				<event type="clicked">
					<warning id="CASTLE_HALLWAY_WARNING_1"/>
				</event>
			</object> 
			
			
			<object id="moonlight" name="moonlight" cursor="hand">
				<event type="clicked">
					<warning id="CASTLE_HALLWAY_WARNING_3"/>
				</event>
			</object>
				
			</level>
		</hidden_screen>
		
		<hidden_screen id="TOWER_STAIRS" src="swfs\hidden_object\Tower Stairs.swf" footstep="Stone">
			<warning id="LOCATION_TOWER_STAIRS"/> 
			<music src="Audio/Ambient/Castle.mp3" fadeIn="10000"/>
			<state>
				<requirement type="session" id="M6_TOWER_SYMBOLS" value="false" />
				<cinematic id="TOWER_SYMBOLS" />
				<session id="M6_TOWER_SYMBOLS"/>
				<session id="COUNT_DOOR_SEE_BOTTOM"/>
				<newChapter id="48"/>
			</state>
			
			<object id="fire" name="fire" cursor="hand">
				<event type="clicked">
					<warning id="TOWER_STAIRS_WARNING_1"/>
				</event>
			</object>
			
			<object id="earth" name="earth" cursor="hand">
				<event type="clicked">
					<warning id="TOWER_STAIRS_WARNING_2"/>
				</event>
			</object> 
			<object id="water" name="water" cursor="hand">
				<event type="clicked">
					<warning id="TOWER_STAIRS_WARNING_3"/>
				</event>
			</object>
			<object name="puzzle" id="PUZZLE"/>
			<object name="nav_north" id="NAV_NORTH" basic="true" cursor="puzzle" assign="window">
				<event type="clicked">
					<newChapter id="49"/>						
					<minigame src="swfs\mini_games\final\final.swf">
						<prize>
							<session id="GAME_FINISHED"/>
							<portal target="END"/>
						</prize>
						<leave>
							<portal target="TOWER_STAIRS" hidden_screen="true" />
						</leave>
					</minigame>
					<state>
						<requirement type="session" id="GARDEN_FUSEBOX_COMPLETE" value="false" />
						<warning id="TOWER_OUT_OF_POWER"/>
					</state> 
				</event>
			</object>
			<object name="nav_west" id="NAV_WEST" basic="true" cursor="south" assign="window" tooltip="LOCATION_CASTLE_TO">
				<event type="clicked">					
					<portal target="CASTLE" hidden_screen="true" /> 
				</event>
			</object>
		</hidden_screen>
		
		
		<hidden_screen id="DUNGEON" src="swfs\hidden_object\Dungeon.swf" footstep="Stone">
			
			<warning id="LOCATION_DUNGEON"/> 
			
			<state>
				<requirement type="session" id="GOT_abyssDemon"/>
				<requirement type="session" id="BACK_TO_DUNGEON" value="false" />
				<warning visible="false"/>
				<session id="BACK_TO_DUNGEON"/>
			</state>
			
		
			<music src="Audio/Ambient/Butcher.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Dungeon_Puzzle_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<state id="BOTTLES_DROPPED">
			
				<requirement type="session" id="BOTTLE2_OK"/>
				<requirement type="session" id="BOTTLE3_OK"/>	
				<requirement type="session" id="PUZZLE_FIXED" value="false" />				
				<session id="PUZZLE_FIXED"/>
				<!-- Jugs Mini game --> 
				<portal target="DUNGEON" hidden_screen="true"/>
			</state>
				
				
			<property type="visible" value="false" assign="object_window" name="Puzzle_static_old" />
			<!-- Objects -->
			<object name="Puzzle_static" id="PUZZLE_STATIC" basic="true">

				<event type="hit" target="window" name="Bottle2_static">	
					<requirement type="session" id="PUZZLE_FIXED" value="false" />		
					<sound src="Audio/SFX/Inventory_item_put_down.mp3" />
					<session id="BOTTLE2_OK"/>
					<property type="visible" value="false" assign="object_window" name="Bottle2_static" />
					<property type="visible" value="true" assign="object_window" name="Bottle2Final_static" />	
					
				 	<checkstate type="active_hiddenScreen" id="BOTTLES_DROPPED" /> 
					
				</event>
				<event type="hit" target="window" name="Bottle3_static">
					<requirement type="session" id="PUZZLE_FIXED" value="false" />	
					<sound src="Audio/SFX/Inventory_item_put_down.mp3" />
					<session id="BOTTLE3_OK"/>
					<property type="visible" value="false" assign="object_window" name="Bottle3_static" />
					<property type="visible" value="true" assign="object_window" name="Bottle3Final_static" />
					
					<checkstate type="active_hiddenScreen" id="BOTTLES_DROPPED" />
					
				</event>
			</object>
			<object name="Bullet" id="BULLET"/>	
			<object name="Key1" id="KEY1" group="key" />
			<object name="key2" id="KEY2" group="key" />
			<object name="Orange" id="ORANGE"/>
			<object name="Fish" id="FISH"/>
			<object name="Butterfly" id="BUTTERFLY"/>
			<object name="Woodpecker" id="WOODPECKER"/>
			<object name="Bow" id="BOW"/>
			<object name="Beetle" id="BEETLE"/>
			<object name="Feather" id="FEATHER"/>
			<object name="Typewriter_static" id="TYPEWRITER_STATIC" locked="true"/>
			<object name="boot" id="BOOT"/>
			<object name="Dagger" id="DAGGER"/>
			<object name="GiftBox" id="GIFTBOX"/>
			<object name="Baseball" id="BASEBALL"/>
			<object name="Frog1" id="FROG" group="frog" />
			<object name="Snake" id="SNAKE"/>
			<object name="Violin" id="VIOLIN"/>
			<object name="Candleholder" id="CANDLEHOLDER"/>
			<object name="Harp" id="HARP"/>
			<object name="oldFan" id="OLDFAN"/>
			<object name="Phonograph_static" id="PHONOGRAPH_STATIC" locked="true"/>
			<object name="SeaLion" id="SEALION"/>
			<object name="BowlingPin" id="BOWLINGPIN"/>
			<object name="Elephant" id="ELEPHANT"/>
			<object name="Rockingchair_static" id="ROCKINGCHAIR_STATIC" locked="true"/>
			<object name="Cat" id="CAT"/>
			<object name="Whip" id="WHIP"/>
			<object name="Barrel_static" id="BARREL_STATIC" locked="true"/>
			<object name="Turtle" id="TURTLE"/>
			<object name="Wheel_static" id="WHEEL_STATIC" locked="true"/>
			<object name="BasketBall" id="BASKETBALL"/>
			<object name="CoatHanger" id="COATHANGER"/>
			<object name="Telephone" id="TELEPHONE"/>
			<object name="MorningStar" id="MORNINGSTAR"/>
			<object name="SeaHorse" id="SEAHORSE"/>
			<object name="Scale" id="SCALE"/>
			<object name="Crow" id="CROW"/>
			<object name="FishHook" id="FISHHOOK"/>
			<object name="Glasses" id="GLASSES"/>
			<object name="Lure" id="LURE"/>
			<object name="Saxophone" id="SAXOPHONE"/>
			<object name="HairComb" id="HAIRCOMB"/>
			<object name="Flag" id="FLAG"/>
			<object name="Pen" id="PEN"/>
			<object name="frog2" id="FROG" group="frog" />
			<object name="Spade" id="SPADE"/>
			<object name="Curling_Brick" id="CURLING_BRICK"/>
			<object name="Goggles" id="GOGGLES"/>
			<object name="Pufferfish" id="PUFFERFISH"/>
			<object name="Octopus" id="OCTOPUS"/>
			<object name="Snail" id="SNAIL"/>
			<object name="Pipe" id="PIPE"/>
			<object name="Stapler" id="STAPLER"/>
			<object name="Duck_Toy" id="DUCK_TOY"/>
			<object name="Cane" id="CANE"/>
			<object name="OperaMask" id="OPERAMASK"/>
			<object name="Chick" id="CHICK"/>
			<object name="Crown" id="CROWN"/>
			<object name="BlackMask" id="BLACKMASK"/>
			<object name="Shield" id="SHIELD"/>
			<object name="Alligator" id="ALLIGATOR"/>
			<object name="Pumpkin" id="PUMPKIN"/>
			<object name="Cardinal" id="CARDINAL"/>
			<object name="Pear" id="PEAR"/>
			<object name="Anker" id="ANCHOR"/>
			<object name="Lightbulb" id="LIGHTBULB"/>
			<object name="dogfood" id="DOGFOOD"/>
			<object name="Duck" id="DUCK"/>
			<object name="Coffee_Cup_static" id="COFFEE_CUP_STATIC" locked="true"/>
			<object name="Axe" id="AXE"/>
			
			<!-- Newly Added -->		
			<object name="ChessQueen" id="CHESSQUEEN"/>
			<object name="BonsaiTree" id="BONSAITREE"/>
			<object name="ClothesPin" id="CLOTHESPIN"/>	
			<object name="ChessPawn" id="CHESSPAWN"/>
			<object name="Dumbbell" id="DUMBBELL"/>
			<object name="ToiletPaper" id="TOILETPAPER"/>						
			<object name="GasCan" id="GASCAN"/>	
			<object name="EightBall" id="EIGHTBALL"/>
				
			<!--
			Reomved
			
			<object name="Heart" id="HEART"/>
			<object name="StopSign" id="STOPSIGN"/>
			<object name="Strawberry" id="STRAWBERRY" basic="true" />
			<object name="DuctTape" id="DUCTTAPE"/>
			<object name="Shoes" id="SHOES"/>
			<object name="Stonebust" id="STONEBUST"/>
			<object name="Musicalsymbol" id="MUSICALSYMBOL"/>
			<object name="Belt" id="BELT"/>
			<object name="Yarn" id="YARN"/>
			<object name="Turtle_static" id="TURTLE_STATIC" locked="true"/>
			<object name="Shell" id="SHELL"/>
			<object name="TotemPole_static" id="TOTEMPOLE_STATIC" locked="true"/>
			<object name="Grape" id="GRAPE"/>
			<object name="Sun" id="SUN"/>
			<object name="ChessPiece" id="CHESSPIECE" locked="true"/>
			<object name="TheatreGlasses" id="THEATREGLASSES"/>
			<object name="Clown" id="CLOWN"/>
			<object name="Woodenhorse" id="WOODENHORSE"/>
			<object name="Teapot" id="TEAPOT"/>
			<object name="chessicons" id="CHESSICONS" locked="true" />
			<object name="Vintage_Hat" id="VINTAGE_HAT"/>
			<object name="Purse" id="PURSE"/>
			<object name="Baseballhelmet" id="BASEBALLHELMET"/>
			<object name="Mittens" id="MITTENS"/>
			<object name="Maple" id="MAPLE"/>
			
			-->
			
			<object name="Bottle3_static" id="BOTTLE3_STATIC" locked="true"/>
			<object name="Bottle3Final_static" id="BOTTLE3FINAL_STATIC" locked="true"/>
			<object name="Bottle2_static" id="BOTTLE2_STATIC" locked="true"/>
			<object name="Bottle2Final_static" id="BOTTLE2FINAL_STATIC" locked="true"/>
			<object name="Envelope_static" id="ENVELOPE_STATIC" locked="true"/>
			<object name="Emblem_static" id="EMBLEM_STATIC" locked="true"/>
				 
			<object name="Open_Mailbox" id="OPEN_MAILBOX" basic="true">
				<event type="hit" target="window" name="Envelope_static">			
					<task value="DUNGEON_DEAMON_TASK2"/>
					<property type="visible" value="false" assign="object_window" name="Envelope_static" />
					
					<sound src="Audio/SFX/Chapter 7/Letter Drop.mp3" />
					<property type="frame" value="activate" stop="false" assign="object_window" name="Open_Mailbox" />	
					
					<delay time="1500"/>
					
					<fadeIn assign="object_window" name="Emblem_static" />
					<object name="Open_Mailbox" assign="object_window" cursor="default"/>
					
				</event>
			</object>
			
			<object name="Bottle3_static" id="BOTTLE3_STATIC" locked="true"/>
			<object name="Bottle3Final_static" id="BOTTLE3FINAL_STATIC" locked="true"/>
			<object name="Bottle2_static" id="BOTTLE2_STATIC" locked="true"/>
			<object name="Bottle2Final_static" id="BOTTLE2FINAL_STATIC" locked="true"/>
			<object name="Envelope_static" id="ENVELOPE_STATIC" basic="true"/>
			<object name="Emblem_static" id="EMBLEM_STATIC" basic="true" cursor="hand">			
				<event type="clicked">
					
						
					<item src="images/items/deamon_abyss.png" id="DEMON3"  />
					<goal id="NOTEBOOK_7_3_3" remove="true"/>
					<property type="visible" value="false" assign="object_window" name="Emblem_static" /> 
					
					<state>
						<requirement type="session" id="BUTCHER_SHOP_RED_EMBLEM"/> 
						<requirement type="session" id="GOT_ICEDEAMON"/> 
						<requirement type="session" id="GOT_abyssDemon"/>
						<!-- <goal id="NOTEBOOK_7_3" remove="true"/> -->
					</state>
						
					<items_collected>
						<session id="GOT_abyssDemon"/>
						<state>
							<session id="DUNGEON_EMBLEM_FOUND"/> 
							<requirement type="session" id="GOT_bloodDemon"/> 
							<requirement type="session" id="GOT_ICEDEAMON"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_COMPLETE"/>
						</state>
						<!-- extra states added to let the player if they need to collect more emblems -->
						<state>
							<session id="DUNGEON_EMBLEM_FOUND"/> 
							<requirement type="session" id="GOT_bloodDemon" value="false" /> 
							<requirement type="session" id="GOT_ICEDEAMON" value="false"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/>
						</state>
						<state>
							<session id="DUNGEON_EMBLEM_FOUND"/> 
							<requirement type="session" id="GOT_bloodDemon"/> 
							<requirement type="session" id="GOT_ICEDEAMON" value="false"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/>
						</state>
						<state>
							<session id="DUNGEON_EMBLEM_FOUND"/> 
							<requirement type="session" id="GOT_bloodDemon" value="false" /> 
							<requirement type="session" id="GOT_ICEDEAMON"/>
							<cinematic id="M7_DEMON_EMBLEM_HINT_NOT_COMPLETE"/>
						</state>
						
						<portal target="DUNGEON" hidden_screen="true" />
					</items_collected>					
				</event>
			</object>
		
			<property type="visible" value="false" assign="object_window" name="Emblem_static" />
			
			<state>
				<requirement type="session" id="PUZZLE_FIXED"/>
				<property type="visible" value="false" assign="object_window" name="Bottle2_static" />
				<property type="visible" value="false" assign="object_window" name="Bottle3_static" />
				<property type="visible" value="false" assign="object_window" name="Bottle2Final_static" />
				<property type="visible" value="false" assign="object_window" name="Bottle3Final_static" />
				
			</state>	
				
				
			<state>
				<requirement type="session" id="PUZZLE_COMPLETE"/> 
				<requirement type="session" id="PUZZLE_FADE_COMPLETE"/> 
				<property type="visible" value="false" assign="object_window" name="Puzzle_static" /> 
			</state>
			<state>
				<requirement type="session" id="PUZZLE_COMPLETE"/> 
				<requirement type="session" id="PUZZLE_FADE_COMPLETE" value="false" /> 
				<property type="frame" value="activate" stop="false" assign="object_window" name="Puzzle_static" />	
				<session id="PUZZLE_FADE_COMPLETE" />
			
			</state>
				
			<state>
				<requirement type="session" id="DUNGEON_EMBLEM_FOUND"/>
				
				<property type="visible" value="false" assign="object_window" name="Envelope_static" />
				<property type="frame" value="completed" stop="false" assign="object_window" name="Open_Mailbox" />
				
				<property type="visible" value="false" assign="object_window" name="Emblem_static" />	
			</state>	
			
			
			
			<level items="12" visible="15">
				
				<requirement type="session" id="PUZZLE_FIXED" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				 
				<newChapter id="60"/>
				<goal id="NOTEBOOK_7_1"/>
				<goal id="NOTEBOOK_7_2"/>
				<property type="visible" value="false" assign="object_window" name="Bottle3Final_static" />
				
				<property type="visible" value="false" assign="object_window" name="Emblem_static" />    	
				<property type="visible" value="false" assign="object_window" name="Bottle2Final_static" />
				<sublevel>			
					<object name="Bottle2_static" assign="object_window" cursor="hand"/>
					<draggable name="Bottle2_static" target="object_window" />
					<object name="Bottle3_static" assign="object_window" cursor="hand"/>
					<draggable name="Bottle3_static" target="object_window" />
					<object name="Puzzle_static" assign="object_window" cursor="hand"/>				
					<task value="SOLVE_THE_PUZZLE" />
				</sublevel>
			</level>
			
			<level>
				<requirement type="session" id="PUZZLE_COMPLETE" value="false" />
				
				<property type="visible" value="true" assign="object_window" name="Bottle3Final_static" />
				<property type="visible" value="true" assign="object_window" name="Bottle2Final_static" />	
				
				<object name="puzzle_door" id="PUZZLE_DOOR" basic="true" cursor="puzzle" assign="window"> 
					<event type="clicked">					
					<minigame id="JUGS_MINIGAME" src="swfs\mini_games\jugs\Jugs2.swf">
							<hint id="GAME_JUGS_HINT_1"/> 
							<hint id="GAME_JUGS_HINT_2"/> 
							<prize>
								<session id="PUZZLE_COMPLETE"/>
								<portal target="DUNGEON" hidden_screen="true" />
							</prize>
							<leave>
								<portal target="DUNGEON" hidden_screen="true" />
							</leave>
					</minigame>
			                
						</event> 
				
			</object> 
			</level>
			
			
			
			<!-- After the mini game -->
			<level> 
				<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS" value="false"/>
				<object name="puzzle_door" id="PUZZLE_DOOR" basic="true" cursor="north" assign="window" tooltip="LOCATION_SEWER_TO"> 
					<event type="clicked"> 
						<portal target="SEWER" hidden_screen="true"/>
					</event> 
				</object>
			</level>
				
				
		
			<!-- Level 2 -->
			
			<level items="12" visible="15">
				
				<requirement type="session" id="DUNGEON_EMBLEM_FOUND" value="false" />
				<requirement type="session" id="M7_COUNT_SAFE_MISSING_PARTS"/>
				
				
				<requirement type="session" id="ACTIVE_MISSION" value="7" />    
				 
				
				<property type="visible" value="false" assign="object_window" name="Emblem_static" />				
 		
 		
 		
 		
				<sublevel>			
					<object name="Envelope_static" assign="object_window" cursor="hand"/>
					<draggable name="Envelope_static" target="object_window" />
					
					<object name="Open_Mailbox" assign="object_window" cursor="hand"/>
					<task value="DUNGEON_DEAMON_TASK" />
				</sublevel> 
					
			</level> 
			
			<level>
				<requirement type="session" id="PUZZLE_COMPLETE"/>
				<object name="puzzle_door" id="PUZZLE_DOOR" basic="true" cursor="north" assign="window" tooltip="LOCATION_SEWER_TO">
				
						
					<event type="clicked">					
						<session id="DUNGEION_COMPLETE"/>
						<portal target="SEWER" hidden_screen="true" />		
					
					</event>
					
				</object>
			</level>   
		
			<level>
				<requirement type="session" id="PUZZLE_FIXED"/>  
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
			
			
				<property type="visible" value="false" assign="object_window" name="Emblem_static" />
			
				
				
				<object name="stair_door" id="STAIR_DOOR" basic="true" cursor="north" assign="window" tooltip="LOCATION_..._TO">
					<event type="clicked">	 
						<warning id="DUNGEON_DOOR_LOCKED"/>
			
					</event>
				</object>
				<object name="puzzle_door" id="PUZZLE_DOOR" basic="true" cursor="north" assign="window" tooltip="LOCATION_SEWER_TO">
					<event type="clicked">					
						<portal target="SEWER" hidden_screen="true" />	
					</event>
				</object>
			</level>   
			
			 
		</hidden_screen>
		
		
		<hidden_screen id="SEWER" src="swfs\hidden_object\sewer.swf" footstep="Stone">
			
			<!--<music src="Audio/Ambient/Sewers.mp3" fadeIn="10000"/>-->
			<music src="Audio/Ambient/Butcher.mp3" fadeIn="10000"/>
			<music src="Audio/Ambient/Sewers_Ambience.mp3" channel="AMBIENT" fadeIn="10000"/>
			
			<warning id="LOCATION_SEWER"/> 
			
			<state>
				<requirement type="session" id="SEWER_WHEEL_FOUND"/>
				<requirement type="session" id="BACK_TO_SEWER" value="false" />
				<warning visible="false"/>
				<session id="BACK_TO_SEWER"/>
			</state>
			
			<object name="Ladder" id="LADDER"/>
			<object name="scissors" id="SCISSORS"/>
			<object name="MailBox_static" id="MAILBOX_STATIC" locked="true"/>
			<object name="Femur" id="FEMUR"/>
			<object name="Bust" id="BUST"/>
			<object name="Paper" id="PAPER"/>
			<object name="Propeller_static" id="PROPELLER_STATIC" locked="true"/>
			<object name="HandDril" id="HANDDRIL"/>
			<object name="Lizard" id="LIZARD"/>
			<object name="Frog" id="FROG"/>
			<object name="VelveBody_static" id="VELVEBODY_STATIC" locked="true"/>
			<object name="Sofa_static" id="SOFA_STATIC" locked="true"/>
			<object name="Ring" id="RING"/>
			<object name="Pillow" id="PILLOW"/>
			<object name="Boat" id="SAIBOAT"/>
			<object name="LeatherBall" id="LEATHERBALL"/>
			<object name="BriefCase" id="BRIEFCASE"/>
			<object name="Books_static" id="BOOKS_STATIC" locked="true"/>
			<object name="BeerMug" id="BEERMUG"/>
			<object name="CoffeeGrinder" id="COFFEEGRINDER"/>
			<object name="Cabbage" id="CABBAGE"/>
			<object name="SeaShell" id="SEASHELL"/>
			<object name="Turtle" id="TURTLE"/>
			<object name="vase" id="VASE"/>
			<object name="PictureFrame" id="PICTUREFRAME"/>
			<object name="BallNumber8" id="BILLIARD_BALL"/>
			<object name="Tadpole" id="TADPOLE"/>
			<object name="Cookie" id="COOKIE"/>
			<object name="Slug" id="SLUG"/>
			<object name="pelican" id="PELICAN" locked="true" />
			<object name="spoon" id="SPOON"/>
			<object name="baguette" id="BAGUETTE"/>
			<object name="TeddyBear_static" id="TEDDYBEAR_STATIC" locked="true"/>
			<object name="bananas" id="BANANAS"/>
			<object name="PokerCard02" id="POKERCARD02" group="pokercard" />
			<object name="PokerCard01" id="POKERCARD01" group="pokercard" />
			<object name="whisker" id="WHISK"/>
			<object name="watch" id="WATCH"/>
			<object name="knife" id="KNIFE"/>
			<object name="plant" id="PLANT"/>
			<object name="ShipWheel" id="SHIPWHEEL"/>
			<object name="LongNeckBottle" id="LONGNECKBOTTLE"/>
			<object name="brush" id="BRUSH"/>
			<object name="VaccumTube_static" id="VACCUMTUBE_STATIC" locked="true"/>
			<object name="goggles" id="GOGGLES"/>
			<object name="CandleHolder" id="CANDLEHOLDER" locked="true"/>
			<object name="drum_static" id="DRUM_STATIC" locked="true"/>
			<object name="rifle" id="RIFLE"/>
			<object name="shield" id="SHIELD"/>
			<object name="LionStatue" id="LIONSTATUE"/>
			<object name="camera_static" id="CAMERA_STATIC" locked="true"/>
			<object name="FeatherHat" id="FEATHERHAT"/>
			<object name="ToyMonkey_static" id="TOYMONKEY_STATIC" locked="true"/>
			<object name="purse" id="PURSE"/>
			<object name="RedBottle_static" id="REDBOTTLE_STATIC" locked="true"/>
			<object name="coffin_static" id="COFFIN_STATIC" locked="true"/>
			<object name="PoisonBottle" id="POISONBOTTLE"/>
			<object name="cobra" id="COBRA"/>
			<object name="goblet" id="GOBLET"/>
			<object name="scorpion" id="SCORPION"/>
			<object name="shoe" id="SHOE"/>
			<object name="canoe" id="CANOE"/>
			<object name="spatula" id="SPATULA"/>
			<object name="hat" id="HAT"/>
			<object name="sword" id="SWORD"/>
			
			<object name="fork" id="FORK"/>
			<object name="OpenBottle" id="OPENBOTTLE"/>
			<object name="triangle" id="TRIANGLE"/>
			<object name="parrot" id="PARROT"/>
			<object name="razor" id="RAZOR"/>
			<object name="Bird_cage_static" id="BIRD_CAGE_STATIC" locked="true"/>
			<object name="CorkedBottle" id="CORKEDBOTTLE"/>
			<object name="PerfumeBottle" id="PERFUMEBOTTLE"/>
			<object name="drapery_static" id="DRAPERY_STATIC" locked="true"/>
			<object name="lemur_static" id="LEMUR_STATIC" locked="true"/>
			<object name="spade" id="SPADE"/>
			<object name="protractor" id="PROTRACTOR"/>
			<object name="pipe" id="PIPE"/>
			<object name="chain" id="CHAIN"/>
			<object name="JokerMask_static" id="JOKERMASK_STATIC" locked="true"/>
			<object name="butterfly" id="BUTTERFLY"/>
			<object name="Pendant" id="PENDANT"/>
			<object name="bell" id="BELL"/>
			<object name="bolt" id="BOLT"/>
			<object name="WhiteMask" id="WHITEMASK"/>
			<object name="axe" id="AXE"/>
			<object name="Wrench_static" id="WRENCH_STATIC" basic="true"/>
			<object name="VelveWheel_static" id="VELVEWHEEL_STATIC" basic="true">
				<event type="hit" target="window" name="Wrench_static">
					
					<requirement type="session" id="SEWER_WHEEL_FOUND" value="false" />
					<property type="visible" value="false" assign="object_window" name="Wrench_static" />
				
					<property type="frame" value="activate" stop="false" assign="object_window" name="Wrench_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Wrench_Moving" />	
					<delay time="3000"/>		
										
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Wrench_Moving"/>
			<object name="Wrench_Moving" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit3">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="hit4">
					<sound src="Audio/SFX/Chapter 7/Wrench_unscrewing_bolt_1.mp3" />
				</event>
				<event type="frame" value="active">
					<property type="visible" value="false" assign="object_window" name="VelveWheel_static" />
					<item src="images/items/sewer_wheel.png" id="SEWER_WHEEL"  />
					<items_collected>
						<session id="SEWER_WHEEL_FOUND"/>
						<cinematic id="M7_SEWER_WHEEL_HINT"/>
						<portal target="SEWER" hidden_screen="true" />
					</items_collected>
				</event>
			</object>
			<state>
				<requirement type="session" id="SEWER_WHEEL_FOUND"/>
				<property type="visible" value="false" assign="object_window" name="VelveWheel_static" />
			</state>
			<object name="Niddle_static" id="NIDDLE_STATIC" locked="true"/>
			<object name="MusicBoxKey_static" id="MUSICBOXKEY_STATIC" basic="true" cursor="hand">
				<event type="clicked">
					<item src="images/items/musicbox_key1.png" id="MUSICBOX_KEY1"  />
					<property type="visible" value="false" assign="object_window" name="MusicBoxKey_static" />
					<items_collected>
						<session id="MUSICBOX_KEY_FOUND"/>
						<portal target="SEWER" hidden_screen="true" />
					</items_collected>					
				</event>
			</object>
			<object name="Balloon_static" id="BALLOON_STATIC" basic="true">
				<event type="hit" target="window" name="Niddle_static">
					
					<task value="MUSIC_BOX_KEY" />
					<property type="visible" value="false" assign="hidden_screen" name="Niddle_static" />	
					<property type="visible" value="false" assign="hidden_screen" name="Balloon_static" />	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Balloons" />	
					<property type="visible" value="true" assign="hidden_screen" name="Balloons" />	
					<property type="frame" value="activate" stop="false" assign="object_window" name="Niddle_Moving" />	
					<property type="visible" value="true" assign="hidden_screen" name="Niddle_Moving" />											
				</event>
			</object>
			<property type="visible" value="false" assign="hidden_screen" name="Balloons"/>
			<property type="visible" value="false" assign="hidden_screen" name="Niddle_Moving"/>
			<object name="Niddle_Moving" basic="true">
				<event type="frame" value="hit1">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
				<event type="frame" value="hit2">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
				<event type="frame" value="hit3">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
				<event type="frame" value="hit4">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
				<event type="frame" value="hit5">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
				<event type="frame" value="hit6">
					<sound src="Audio/SFX/Chapter 7/Balloon_popping.mp3" />
				</event>
			</object>
			<!-- Level 1 -->
			<level items="12" visible="15">
				
				<requirement type="session" id="MUSICBOX_KEY_FOUND" value="false" />
				<requirement type="session" id="ACTIVE_MISSION" value="7" />
				 
				
				<sublevel>			
					<object name="Niddle_static" assign="object_window" cursor="hand"/>
					<draggable name="Niddle_static" target="object_window" />
					
					<object name="Balloon_static" assign="object_window" cursor="hand"/>				
					<task value="BURST_THE_BALLOONS" />
					
					
				</sublevel> 
				<session id="SEWER_M7_HO_GAME_COMPLETED" value="true"/> 
			</level>
			
			<!-- Level 2 -->
			<level items="12" visible="15">
				
				<requirement type="session" id="SEWER_WHEEL_FOUND" value="false" />
				<requirement type="session" id="M7_GARDEN_UNLOCKED" />	
				 
				<sublevel>			
					<object name="Wrench_static" assign="object_window" cursor="hand"/>
					<draggable name="Wrench_static" target="object_window" />
					
					<object name="VelveWheel_static" assign="object_window" cursor="hand"/>				
					<task value="SEWER_TURN_VALVE"/>
					
					
				</sublevel> 
			</level>
			 
			<level>
				
				<state>					
					<requirement type="session" id="M7_DUNGEON_ESCAPE" value="false" />	
					<poi target="object_window" object="nav_resStreet" />
				</state>
				
				<object name="nav_resStreet" id="NAV_RESSTREET" basic="true" cursor="north" tooltip="LOCATION_RESIDENTIAL_STREET_TO">
					<event type="clicked">
						<portal target="NAV-4"/>			 		
										
					</event>
				</object>
				
				<object name="nav_dungeon" id="NAV_DUNGEON" basic="true" cursor="south" tooltip="LOCATION_DUNGEON_TO">
					<event type="clicked">
						<portal target="DUNGEON" hidden_screen="true" />			 		
										
					</event>
				</object>
				
				
			</level>
			 
			<state>
				<requirement type="session" id="MUSICBOX_KEY_FOUND"/>
				
				<property type="visible" value="false" assign="object_window" name="MusicBoxKey_static" />
				<property type="visible" value="false" assign="object_window" name="Balloon_static" />
				<property type="visible" value="false" assign="object_window" name="Niddle_static" />
			</state>
			<state>
				<requirement type="session" id="TURNED_THE_VELVEWHEEL"/>
				<property type="visible" value="false" assign="object_window" name="Wrench_static" />
				<property type="visible" value="false" assign="object_window" name="VelveWheel_static" />
			</state>
		</hidden_screen>
		
	</hidden_screens>

	<!-- INVENTORY -->
</game>