<?xml version="1.0" encoding="UTF-8" ?>
<Sounds>
    <sound id="remove_dust" file="sounds\remove_dust.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="take_sheet" file="sounds\take_sheet.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="lever" file="sounds\lever.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="thunder" file="sounds\thunder.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="lamp" file="sounds\lamp.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_clock" file="sounds\open_clock.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="drawer_open" file="sounds\drawer_open.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="track01_1" file="music\track01_1.ogg" group_template="music" balance="0.00" volume="60.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="track01_2" file="music\track01_2.ogg" group_template="music" balance="0.00" volume="60.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rain" file="sounds\rain.ogg" group_template="sound" balance="0.00" volume="30.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="clock" file="sounds\clock.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="steps" file="sounds\steps.ogg" group_template="sound" balance="0.00" volume="40.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="strong_wind" file="sounds\strong_wind.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="scratch_of_doors" file="sounds\scratch_of_doors.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="repair_chair" file="sounds\repair_chair.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_lump" file="sounds\open_lump.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="spair_to_legionary" file="sounds\spair_to_legionary.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_secret_door" file="sounds\open_secret_door.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="switch" file="sounds\switch.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="select_part" file="sounds\select_part.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="put_part" file="sounds\put_part.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="projector" file="sounds\projector.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="push_button" file="sounds\push_button.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="drops" file="sounds\drops.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="steam_quietly" file="sounds\steam_quietly.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="scratch_of_lamp" file="sounds\scratch_of_lamp.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="steam" file="sounds\steam.ogg" group_template="sound" balance="0.00" volume="60.00" priority="1" repeat="-1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="plank_to_hole" file="sounds\plank_to_hole.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="spade_to_pipe" file="sounds\spade_to_pipe.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="match_to_candles" file="sounds\match_to_candles.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="spanner_to_pipe" file="sounds\spanner_to_pipe.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="switch_valve" file="sounds\switch_valve.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="take_put_item" file="sounds\take_put_item.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_lock" file="sounds\open_lock.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_window" file="sounds\open_window.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="hammer_to_wall" file="sounds\hammer_to_wall.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="take_casket" file="sounds\take_casket.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="appear_symbols" file="sounds\appear_symbols.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="crickets" file="sounds\crickets.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="light_wind" file="sounds\light_wind.ogg" group_template="sound" balance="0.00" volume="50.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rustling_leafs" file="sounds\rustling_leafs.ogg" group_template="sound" balance="0.00" volume="30.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rotation_ring" file="sounds\rotation_ring.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="2" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_push" file="sounds\button_push.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_light" file="sounds\button_light.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="put_object" file="sounds\put_object.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="fire" file="sounds\fire.ogg" group_template="sound" balance="0.00" volume="85.00" priority="1" repeat="-1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_box" file="sounds\open_box.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="brush_to_fresco" file="sounds\brush_to_fresco.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="pencil_to_fresco" file="sounds\pencil_to_fresco.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_ring_hole" file="sounds\open_ring_hole.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="take_loam" file="sounds\take_loam.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="start_click" file="sounds\start_click.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_casket" file="sounds\open_casket.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="light_symbol" file="sounds\light_symbol.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="gui_click" file="sounds\gui_click.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_main_menu_over" file="sounds\button_main_menu_over.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="window_open_close" file="sounds\window_open_close.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="bubble_help_appear" file="sounds\bubble_help_appear.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_over" file="sounds\button_over.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_press" file="sounds\button_press.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="button_disabled" file="sounds\button_disabled.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="mini_open_close" file="sounds\mini_open_close.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="hint_apply" file="sounds\hint_apply.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="add_hint" file="sounds\add_hint.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="mini_game_completed" file="sounds\mini_game_completed.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="add_points" file="sounds\add_points.ogg" group_template="sound" balance="0.00" volume="60.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="converting_points" file="sounds\converting_points.ogg" group_template="sound" balance="0.00" volume="80.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="unite_objects" file="sounds\unite_objects.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="add_to_inventory" file="sounds\add_to_inventory.ogg" group_template="sound" balance="0.00" volume="60.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="task_complete" file="sounds\task_complete.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="amulet_use" file="sounds\amulet_use.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="amulet_add_part1" file="sounds\amulet_add_part1.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="scratch_of_projectors" file="sounds\scratch_of_projectors.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="secateur_to_rope" file="sounds\secateur_to_rope.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_hatch" file="sounds\open_hatch.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="remove_stone" file="sounds\remove_stone.ogg" group_template="sound" balance="0.00" volume="60.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rag_to_wall" file="sounds\rag_to_wall.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="shift_item" file="sounds\shift_item.ogg" group_template="sound" balance="0.00" volume="50.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="oil_to_mechanism" file="sounds\oil_to_mechanism.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="mechanism_lever" file="sounds\mechanism_lever.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="fresco_down" file="sounds\fresco_down.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rotate_torch" file="sounds\rotate_torch.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="pole_axe" file="sounds\pole_axe.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="gold_ball_to_hole" file="sounds\gold_ball_to_hole.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="smoke" file="sounds\smoke.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="mechanism" file="sounds\mechanism.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="push_stone" file="sounds\push_stone.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="arrows" file="sounds\arrows.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="fresco_up" file="sounds\fresco_up.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="shift_jug" file="sounds\shift_jug.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="pincher_to_stone" file="sounds\pincher_to_stone.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="bowl_to_barrel" file="sounds\bowl_to_barrel.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="bowl_with_water_to_censer" file="sounds\bowl_with_water_to_censer.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="nails_to_stair" file="sounds\nails_to_stair.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_panels" file="sounds\open_panels.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="dart_to_statue" file="sounds\dart_to_statue.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="candles" file="sounds\candles.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="bottles" file="sounds\bottles.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="shift_curtain" file="sounds\shift_curtain.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rotate_bowl" file="sounds\rotate_bowl.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="bottle_to_hole" file="sounds\bottle_to_hole.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="create_bottle" file="sounds\create_bottle.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_area" file="sounds\open_area.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="knife_to_medallion" file="sounds\knife_to_medallion.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_fresco" file="sounds\open_fresco.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="cries" file="sounds\cries.ogg" group_template="sound" balance="0.00" volume="90.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="scissors_to_flags" file="sounds\scissors_to_flags.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="axe_to_waggon" file="sounds\axe_to_waggon.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="pick_to_door" file="sounds\pick_to_door.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="keys_to_lock" file="sounds\keys_to_lock.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="insert_key" file="sounds\insert_key.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rotate_wrong_key" file="sounds\rotate_wrong_key.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="rotate_right_key" file="sounds\rotate_right_key.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="indicator" file="sounds\indicator.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_grating" file="sounds\open_grating.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="turn_item" file="sounds\turn_item.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="track02_1" file="music\track02_1.ogg" group_template="music" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
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    <sound id="track_main_menu" file="music\track_main_menu.ogg" group_template="music" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="chains" file="sounds\chains.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="stone_to_glass" file="sounds\stone_to_glass.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="signalling" file="sounds\signalling.ogg" group_template="sound" balance="0.00" volume="80.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_lattice" file="sounds\open_lattice.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="hammer_to_stair" file="sounds\hammer_to_stair.OGG" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
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    <sound id="track03_2" file="music\track03_2.ogg" group_template="music" balance="0.00" volume="100.00" priority="1" repeat="-1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="lamp2" file="sounds\lamp2.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="amulet_add_part2" file="sounds\amulet_add_part2.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="earthquake" file="sounds\earthquake.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="break_lever" file="sounds\break_lever.OGG" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_safe01" file="sounds\open_safe01.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="open_safe02" file="sounds\open_safe02.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
    <sound id="acid_to_lattice" file="sounds\acid_to_lattice.ogg" group_template="sound" balance="0.00" volume="100.00" priority="1" repeat="1" max_concurrent_sound_play="1000" concurrent_sound_play_delay="0.00" speed="1.00" />
</Sounds>
