<?xml version="1.0" encoding="windows-1251"?>
<Effects>
	<!-- REFERENCE
		<composite pre_draw="false" offset_x="0" offset_y="0" >
			<particle particle_id="" pre_draw="false" offset_x="0" offset_y="0" />
			<sound sound_id="" />
		</composite>
	-->
	
	<!-- эффект завершения миниигры -->
	<composite id="MinigameCompletedStart">
		<particle id="rect_effect" particle_id="mini_close01" pre_draw="true"/>
		<particle particle_id="mini_close03" pre_draw="true"/>
	</composite>
	<composite id="MinigameCompletedEnd">
		<particle particle_id="mini_close03" pre_draw="true"/>
	</composite>
	
	<!-- эффкт тряски -->
	<composite id="ShakeScene">
		<particle particle_id="eathquake03" pre_draw="true"/>
		<particle particle_id="eathquake02" pre_draw="true"/>
		<particle particle_id="eathquake01" pre_draw="true"/>
		<particle particle_id="eathquake02_01" pre_draw="true"/>
		<particle particle_id="eathquake03_01" pre_draw="true"/>
	</composite>
	
	<!-- эффект при клике во время игры  -->
	<composite id="EffectOnClick">
		<particle particle_id="click_effect01"/>
		<particle particle_id="click_effect02"/>
	</composite>
	
	<!-- эффект при правильном клике в mirror_magic-->
	<composite id="MirrorMagicCorrectClick">
		<particle particle_id="find_diff01" />
		<particle particle_id="find_diff02" />
	</composite>
	
	<!-- эффект при правильном клике в place_objects-->
	<composite id="PlaceObjectCorrectClick">
		<particle particle_id="find_diff01" />
		<particle particle_id="find_diff02" />
	</composite>
	
	<!-- обычное добавление в инвентарь -->
	<composite id="TakeObject"> 
		<sound sound_id="add_to_inventory" />
		<particle id="p1" particle_id="item_trail" pre_draw="true"/>
		<particle id="p2"  particle_id="item_trail03" pre_draw="true"/>
		<particle id="p3"   particle_id="item_glow" pre_draw="true"/>
	</composite>
	
	<!-- добавление в инвентарь с объединением в объект -->
	<composite id="TakeComboObject"> 
		<sound sound_id="add_to_inventory" />
		<particle  particle_id="item_trail" pre_draw="true"/>
		<particle  particle_id="item_trail03" pre_draw="true"/>
	</composite>
	
	<!-- эффект склейки разных предметов в один -->
	<!-- полет до склейки-->
	<composite id="LinkEffect">
		<particle particle_id="item_trail" pre_draw="true"/>
	</composite>
	<!-- склейка -->
	<composite id="LinkEffectParent">
		<sound sound_id="unite_objects" />
		<particle particle_id="item_mergeflash01"/>
		<particle particle_id="item_mergeflash02"/>
	</composite>
	<composite id="LinkEffectParentFinal">
		<particle particle_id="item_mergeflash03"/>
	</composite>
		
	<!-- получение хинта -->
	<composite id="TakeHint">
		<particle particle_id="item_trail" pre_draw="true"/>
	</composite>
	
	<!-- показ хинта -->
	<composite id="ShowHint">
		<sound sound_id="hint_apply" />
		<particle particle_id="hint_use_flash01" pre_draw="true"/>
		<particle particle_id="hint_use_flash02" pre_draw="true"/>
		<particle particle_id="hint_use_flash03" pre_draw="true"/>
	</composite>

	<composite id="SolveButtonEffect">
		<sound sound_id="add_hint" />
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>

	<composite id="NewTaskPre">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
			<particle particle_id="item_trail" pre_draw="false"/>
			<particle particle_id="hint_flash01" pre_draw="false"/>
			<particle particle_id="hint_flash02" pre_draw="false"/>
		</composite>
	</composite>
	
	<composite id="NewTaskPost">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		</composite>
	</composite>

	<composite id="CloseTaskPre">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">		
			<particle particle_id="item_trail" pre_draw="false"/>
			<particle particle_id="hint_flash01" pre_draw="false"/>
			<particle particle_id="hint_flash02" pre_draw="false"/>
		</composite>
	</composite>
	
	<composite id="CloseTaskPost">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
		<composite id="rect_systems">
		</composite>
	</composite>
	
	<composite id="MulOn">
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>

	<composite id="NewHint">
		<sound sound_id="add_hint" />
		<particle particle_id="hint_flash01" pre_draw="false"/>
		<particle particle_id="hint_flash02" pre_draw="false"/>
	</composite>

	<composite id="CalcEffectFinal">
		<particle particle_id="score_calc01" pre_draw="false"/>
		<particle particle_id="score_calc02" pre_draw="false"/>
		<particle particle_id="score_calc03" pre_draw="false"/>
	</composite>
	<composite id="CalcEffectFly">
		<particle particle_id="score_trail02" pre_draw="false"/>
		<particle particle_id="score_calc03" pre_draw="false"/>
		<particle particle_id="score_fallingsparks" pre_draw="false"/>
		<particle particle_id="score_flyingsparks" pre_draw="false" static_draw="true"/>
	</composite>
	<composite id="AddEffectGrade">
  <particle particle_id="item_glow02_sands" pre_draw="false" static_draw="true" /> 
  <particle particle_id="item_trail_sands_steam" pre_draw="false" /> 
  <particle particle_id="item_trail03_sands" pre_draw="false" /> 

	</composite>
	
	<!-- эффект при попадании в миниигре "Стрелять по цели" -->
	<composite id="EffectOnHit">
		<particle particle_id="click_effect01"/>
		<particle particle_id="click_effect02"/>
	</composite>
	
	<!-- эффект при промахе в миниигре "Стрелять по цели" -->
	<composite id="EffectOnMiss">
		<particle particle_id="click_effect01"/>
		<particle particle_id="click_effect02"/>
	</composite>
	
	<!-- эффект в миниигре "Проявление карты" -->
	<composite id="EffectOnDraw">
		<particle particle_id="coal_dust02"  pre_draw="false"  static_draw="false"/>
		<particle particle_id="coal_dust03"  pre_draw="false"  static_draw="false"/>
		<particle particle_id="coal_dust"  pre_draw="false"  static_draw="false"/>
	</composite>


	<gui_effect id="show_window_effect" 
		time="240" shift_time="0"
		begin_scale="0.8 0.1" end_scale="1 1"
		begin_color="#80 255 255 255" />
		
	<gui_effect id="shadow_window_effect" no_shadow_color="#0 0 0 0" shadow_color="#60 0 0 0" />
	
	<gui_effect id="hide_window_effect" 
		time="240" shift_time="0"
		begin_scale="1 1" end_scale="0.8 0.1" 
		end_color="#20 255 255 255" />	
	
</Effects>
