Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 88)

Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962打包\game\yunduanqishi\Cloud Knights_Data\Managed\System.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.956074 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 58072.
Total: 16.413628 ms (FindLiveObjects: 2.490411 ms CreateObjectMapping: 1.367561 ms MarkObjects: 12.439231 ms  DeleteObjects: 0.115780 ms)

