<Layout>
  <RootView Type="GUIView">
    Name = rootView;
    ConsumesTouches = false;

    <View Type="Label">
      Name = TransparentBase;
      AlignedWithParent = true;
      ParentalAlignment = MiddleCentre;
      LocalAlignment = MiddleCentre;
      UnifiedSize = 1 1.0 0 0;
      UnifiedParentalOffset = 0 0 0 0;
      ConsumesTouches = false;
      EnableBackground = false;
      <!--
            <View Type="ImageView">
                Name = blackBG;
                InheritColour = false;
                ConsumesTouches = false;
                AlignedWithParent = true;
                ParentalAlignment = MiddleCentre;
                LocalAlignment = MiddleCentre;
                UnifiedParentalOffset = 0 0.0 0 0;
                SetFillMaintain = 1.0 1.0 0.0 0.0;
                SpriteSheet = GameHUD;
                SpriteSheetIndexID = BLACKBG;
                Opacity = 0.75;
            </View>
-->
      <View Type="Label">
        Name = GameName;
        AlignedWithParent = true;
        ParentalAlignment = MiddleCentre;
        LocalAlignment = MiddleCentre;
        UnifiedSize = 1.0 1.0 0 0;
        UnifiedParentalOffset = 0 -0.22 0 0;
        HorizontalJustification = Centre;
        VerticalJustification = Centre;
        TextColour = 1.0 1.0 1.0 1.0;
        DropShadowSize = 0.04;
        Font = AvenirNextXL;
        TextID = GRAB_THE_CASH;
        Text = GRAB THE CASH;
        TextScale = 1;
        EnableBackground = false;
        ConsumesTouches = false;
      </View>

      <View Type="GUIView">
        Name = SlideBar;
        ConsumesTouches = false;
        AlignedWithParent = true;
        ParentalAlignment = MiddleCentre;
        LocalAlignment = MiddleCentre;
        UnifiedSize = 1.0 1.0 0 0;
        UnifiedParentalOffset = 0 0.03 0 0;

        <View Type="HorizontalSliderBar">
          Name = SliderBarBG;
          ConsumesTouches = true;
          UserInteraction = true;
          AlignedWithParent = true;
          ParentalAlignment = MiddleCentre;
          LocalAlignment = MiddleCentre;
          UnifiedSize = 0.65 0.09 0.0 0.0;
          UnifiedParentalOffset = 0 0 0 0;
          SetSliderHeightMaintain = 1.45 0;
          BarSpriteSheet = MiniGames;
          SliderSpriteSheet = MiniGames;
          SliderSpriteSheetIndexID = CURSOR;
          BarSpriteSheetIndexID = BAR;
          SliderBoundsExtent = 1.5 1.5 0 0;
          BackgroundBoundsExtent = 1.1 3.0 0 0;
          BoundsExtent = 1.1 3.0 0.0 0.0;
        </View>
      </View>

      <View Type="ImageView">
        Name = InstructionBg;
        AlignedWithParent = true;
        ParentalAlignment = BottomCentre;
        LocalAlignment = BottomCentre;
        UnifiedSize = 1 0.12 0 0;
        UnifiedParentalOffset = 0 -0.1 0 0;
        ConsumesTouches = false;
        SpriteSheet = GameHUD;
        SpriteSheetIndexID = BLACKSTRIPE;
        UserInteraction = true;
        AcceptTouchesOutsideOfBounds = true;

        <View Type="Label">
          Name = InstructionText;
          AlignedWithParent = true;
          ParentalAlignment = MiddleCentre;
          LocalAlignment = MiddleCentre;
          UnifiedSize = 1.0 1.0 0 0;
          UnifiedParentalOffset = 0 0.075 0 0;
          HorizontalJustification = Centre;
          VerticalJustification = Centre;
          TextColour = 1.0 1.0 1.0 1.0;
          DropShadowSize = 0.04;
          Font = AvenirNextL;
          TextID = GRAB_THE_CASH_INSTRUCTION;
          Text = Slide!;
          TextScale = 0.9;
          EnableBackground = false;
          ConsumesTouches = false;
        </View>
      </View>

    </View>
  </RootView>
</Layout>
