const {app, BrowserWindow} = require('electron')
const path = require('path')
const url = require('url')

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win

function createWindow () {
  // Create the browser window.
  win = new BrowserWindow({
    width:800,
    height:600,
    frame: false,
    fullscreen: true
  })

  // and load the index.html of the app.
  // win.loadURL(url.format({
  //   pathname: path.join(__dirname, 'target/gamejolt.html'),
  //   protocol: 'file:',
  //   slashes: true
  // }))

  win.loadURL(url.format({
    pathname: path.join(__dirname, 'target/index.html'),
    protocol: 'file:',
    slashes: true
  }))

  //win.webContents.openDevTools()

  // Emitted when the window is closed.
  win.on('closed', () => {
    // Dereference the window object, usually you would store windows
    // in an array if your app supports multi windows, this is the time
    // when you should delete the corresponding element.
    win = null
  })
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', () => {
  // On macOS it is common for applications and their menu bar
  // to stay active until the user quits explicitly with Cmd + Q
  //if (process.platform !== 'darwin') {
  app.quit()
  //}
})

app.commandLine.appendSwitch('--disable-http-cache')

app.on('activate', () => {
  // On macOS it's common to re-create a window in the app when the
  // dock icon is clicked and there are no other windows open.
  if (win === null) {
    createWindow()
  }
})