#
#
#	#N
#	
#	'0'
#	'1'
#	'2'
#	'3'
#
#	m m  }oW ӷ~W ,vwW HfW	HfU	̤jݩRL
	200		100	100	100 	  100		1000	 500		500	#s
	3200		120	100	100 	  100		3200	 800		400	#W1
	4000		160	120	120 	  120		4000	 1000		500	#
	4800		200	140	140 	  140		4800	 1200		600	#
	6000		250	160	160 	  160		5600	 1400		700	#
#
#	'4'
#	FѦ
#	Politic_Ref[];
#	//	//	//vw	//xL  αsO*Ѽ=WLܼƦh֥[@
	1000	1000	1000	30
#
#	&General_Level_up_Ref[];
#	//Ŵ@ѦҪ	15 level
#       1 2   3   4    5    6    7    8    9    10   11	  12    13    14    15    16	max
	0 25 55  90  130  175	 225  280  340	405  475  550	650  775  925  1100		1500
#
#	Treasure_[i][0];	sɬo_
#	//v		L	0->L 1->³ 2->
#		
 	90		228		1
	90		228		2
	80		243		0
	70		225		0
	60		226		0
 	50		227		0
#
#	ĵ
#char ConstAlarmRegion[] =	{    8,	 7, 5, 6};			//ĵ
	10	8	6	6
#
#	//l
#
#char ConstPursueRegion[] =	{ 0x3f, 15, 5, 5 };			
	63	15	10	5
#
#h֤ѭפ@
#extern	int		repair_castle_freq;	//one day repair one time
	1
#h֪	/ Cפ@
#extern	int		repair_castle_cost;	//one day repair gold cost per time
	200
#[hHP	/ Cפ@
#extern	int		repair_castle_hp;	//one day repair hp cost per time
	400	
#
#	
#	̤֭nר max hp  
#	ex: max hp = 3000
#		]w 10 
#	̤֭nר hp = 300 ~|gb
#
#extern	int		repair_min_hp_rate;	//rate
	15
##
##FA
##
#short	MakeSoldierRate[] =	{	// HfFxx%YxL
	80	70	60	50	
##
##
##(A~}o * 100) / Style_Level[W].}oW;
##	A~}o %
##	
	40	60	70	80	90
##
##	ӷ~}o %
##	
	40	60	70	80	90
####
##typedef struct AI_STRATEGY {
##		char	max_look;	//ޫ(m)̤jLO
##		char	max_split;	//n(m)LOjh֮ɷ|ಾnuqD()LO
##		char	max_tunnel;	//nuqD()LOjh֮ɷ|ಾ}lؼЫLO
##		char	max_sentry;	//}lؼЫLO
##		char	soldier_in_castle;	//OdhL
##} Ai_Strategy;
##
##
##char		Day_Level [] = {	//Loop X @ѧX	$21	
##		1	2	3	4	5	6	7 8 9 10  level
	15	12	10	8	7	6	5	4 3 2 2
##int			Hour_Freq = 6;			//X @	$22
			10
##			Hour_Freq  = 1 
###			Repair_Door_Freq = 10;	
			1;
##		CHf	=  Hf * ( vw/z_Data - X_Data) / Y_Data
## 			X_Data;	//
			8
## 			Y_Data;	//
			110
## 			z_Data ;	//
			3
##
##			gȲ֥[
##			//A	//	//vw		//xL, Wv
###			EXP_Freq0;			//}o CW[ 2 I	[ 1 exp
			1	1
###			EXP_Freq1;			//C2		[ 1 exp
			1	1
###			EXP_Freq2;			//C2		[ 1 exp
			1	1
###			EXP_Freq3;			//x10L	[ 1 exp
			8  1	
###
###			In_Gail_Days_Ref = 60;	//QѼ	- 1 royal
			6
####
####
###			Ӧu¾
###
			1000	1000	1500	200		
##
##char		Game_Level_Check_Day[] =	Tӵ X check @ ai
##
			1	1	1
##			ץ[v xx%
##int			Game_Level_Weight[];
###					
			300	600	900
###
##			A~CW1IO10 ӷ~  xLCh֤H1Ivw
##int			Policy_Cost[] = {
			10	10	120
###
###			ɶC x ӤA~-1I
###			int			Dec_Policy_Month
			1
##			//ƥ󦩰 data
##int			Dec_EventData[] = {   E s  _
			90	90	90	90	54	54
##
##float		PriceList [] = {	³
			0.1		
#short		Animation_Speed[] = {
#			33, 
#			25, 21, 16, 15,	13, 
#			10, 7, 5, 2, 1,
#		//ʵet
##			x	1   2  3  4  5           6  7   8  9  10
			33     30  24 19 16  13		 11 9   6  2  1
####
##short		Word_Speed[] = 
##			x	1   2  3  4  5           6  7  8  9 10
			33	70 60 50 40  30		22 15 10 5 1
##
##		Ӧu	Ӧu³
##`=Hf*ӷ~/1000  ӦuɡACW=Ӧu/major-gold  ³=Hf*}o/100    ³
		110			400 
