[timed_dodge_relic]
name = "Lightfoot"
description = "The foot of a skilled duelist, severed during a sporting duel. Frozen, but lighter than air, almost like snow. When executing a perfect dodge through an enemy attack, you will regain Stamina.##When Immortals die, they freeze and shatter before resurrecting. But sometimes, parts of them are left behind, charged with manifest sentiment. The origins of this phenomenon are unknown, but the remnants are referred to as Relics."

[lifesteal_relic]
name = "Bloodshot Eyes
description = "The vein-cracked eyes of a madman, twirled between the fingers like marbles. By the grave focus they grant, spilling enemy blood closes fresh wounds.##When Immortals die, they freeze and shatter before resurrecting. But sometimes, parts of them are left behind, charged with manifest sentiment. The origins of this phenomenon are unknown, but the remnants are referred to as Relics."

[timed_block_relic]
name = "Ironspine"
description = "An Immortal's discarded spinal cord, condensed into permafrost. It grants some damage reduction, and with perfect timing the ability to deflect incoming blows without effort.##When Immortals die, they freeze and shatter before resurrecting. But sometimes, parts of them are left behind, charged with manifest sentiment. The origins of this phenomenon are unknown, but the remnants are referred to as Relics."

[new_game_plus_relic]
name = "Bundle Of Relics"
description = "The Lightfoot, Bloodshot Eyes, and Ironspine, all plundered from the depths of the Temple by a nameless thief. Assembled, they grant uncanny combat ability.##Relics, by their very nature, are a permanent physical record of Immortal history. But, their meanings are not inherent, and must be attributed by the abilities they grant. Whether a Madman or a Duelist ever truly existed matters not: On the Immortal Planet, memories and fantasy are one and the same."

[temple_key_relic]
name = "Vial Of Mortal Blood"
description = "A vial of pure Mortal blood, forever sealed. When chaos descended, a majority of the Temple was quarantined, to safeguard the rest of the city. This artifact should have been locked deep inside it.##The Temple is a repository for many lost, curious, and dangerous things. But in its current state, there's no telling how many remain."

[temple_sentinel_relic]
name = "Temple Sentinel's Heart"
description = "The heart of the Sentinel, grossly mutated and swollen. Yet, it still beats. Allows the holder to survive one fatal blow.##As long as there is even one with the desire to take up arms, the Sentinel will return."

[alien_commander_relic]
name = "Alien Cortex"
description = "The preserved brain of the Alien Commander, held together by the implant within.##Like the cannibalistic traitor it belonged to, any who carry it may synchronize with slumbering Aliens.##Not many Immortals could recognize it, but in comparing the brains of the Aliens to their own, they would find them somewhat similar."

[alpha_twin_relic]
name = "Priest's Hand"
description = "Hand of the Priest, twin brother to the Prophet. Both of them brought a permanent end to the great Cycles.##When joined with another, grants authority over a forgotten vessel.##The Prophet's darkest dream foretold the resurrection of the vessel. Only the hands of its crew, joined together once more, would make it ascend again. A joyful prospect, that nonetheless filled the Prophet with unrelenting terror.##To avert this future and cement their power, all who opposed them were locked away in the Prison."

[prisoner_one_relic]
name = "Prisoner's Hand"
description = "The severed hand of Prisoner One, deemed heretic for seeing the true nature of the Planet.##When joined with another, grants authority over a forgotten vessel.##In their final days of lucidity, faded memories of what lie down below awoke a nameless dread in him. As if he knew that one day, all would share that ghastly fate.##But without the Cycles, without Sleep, no mind can survive. By the cruelty of the Fortress, they became Sleepless. Their dread made flesh, their mind enthralled and eaten."

[experience_level]
name = "Experience Level"
description = "The measure of an Immortal's mental and physical strength. The sum total of all their self-improvement.##By the accumulation of and rumination upon fleeting memories, Immortals can both better themselves and retain a vague sense of purpose."

[level_up_cost]
name = "Level Up Cost"
description = "The amount of Experiences required for further advancement. When Immortals integrate Experiences into their very being, those precious moments are lost forever.##But, is it not in the nature of memories to fade?##Those who hoard Experience soon find themselves with none. Without an identity to call their own, they must start all over again. Some say this is a curse. Others, a blessing."

[currency]
name = "Experiences"
description = "The lifeblood of Immortal society: psychic remnants of Immortal experiences. At Cryopods, use these to improve your attributes. However, they are left behind upon death.##For those who never end, memories are tenuous things. And when an Immortal strikes another down, some of those precious Experiences are released, and can be absorbed."

[blood_level]
name = "Blood Viscosity"
description = "The thickness of an Immortal’s blood. When strengthened, it increases the efficiency of Immortal Blood, and slows the rate at which wounds clot.##Blood runs hot in battle, that much is known. But there is strength and firmness in the cold, both otherworldly and essential."

[strength]
name = "Strength"
description = "Immortal bodies do not grow, and muscles are of little importance. Instead, they derive their strength from their past experiences. It is an attribute of the Builder, one of the legendary Mortals.##With his immense strength, the Builder wrenched the first Immortals up from the ice. Around them, he built walls of ice, then struck them until they turned to shelter.##After he completed the first Tomb, it is said that he removed his mask, smiled at the assembled Immortals, then died where he stood, vanishing like snow into the air."

[agility]
name = "Agility"
description = "To strike first is to strike the final blow. It is an attribute of the Guide, one of the legendary Mortals.##There once was a time when Immortals longed to explore the world outside their city. However, an exploration group became horribly lost, and feared that they might become lost, frozen far from their Tombs.##Bearing a lantern, the Guide appeared from the winds and opened the way home, but was never seen again. And never again would foolhardy explorers step out into that cold emptiness."

[endurance]
name = "Endurance"
description = "To endure is to recognize pain and fatigue, and refuse them both. It is an attribute of the Watcher, one of the legendary Mortals.##Born of the sun, a great ball of fire descended to destroy the city. The Watcher opened the lungs of the world into a great blizzard, and the flame was quenched.##Her purpose complete, the Watcher died, vanishing into the storm that she created. Though Immortals now suffer the bite of the winds, they know always to endure the pain in her memory."

[willpower]
name = "Willpower"
description = "The will to go on is the most precious thing that Immortals have, as it spares them from apathy and despair. It is an attribute of the Seer, one of the legendary Mortals.##Through sheer force of will, she split her talent to as many Immortals as she could, selflessly abandoning her own potential for the good of others.##It is then said that her mind opened, and perceived the true nature of Immortal existence. But before she could speak another word, she melted into purest water, and died."

[intelligence]
name = "Intelligence"
description = "To know is to cherish. To know is to control. To know is to destroy. It is an attribute of the Librarian, one of the legendary Mortals.##One day, he happened upon a revelation. In the midst of his fellows, he stepped into the metal of his Tomb, and opened the door into the future.##From that spot, circuits sprouted and spread across the city. But the Librarian was gone."

[max_hit_points]
name = "Health"
description = "Health determines the amount of punishment you can endure.##Death is a complicated thing among Immortals. How much agony one can live through: it is half physical, and half psychological.##If one's will is strong enough, perhaps even gaping wounds on the body will not be enough to return them to the ice.##Yet, when they rise again, the scars are all healed and gone. Is there any pride in accumulating them, then?"

[max_stamina]
name = "Stamina"
description = "Stamina determines the amount of actions you can perform before resting.##Some Immortals like to think of themselves as tireless workers.##In their minds, Immortality equals invincibility. Of course, this is untrue.##Perhaps it is a natural defense against the lingering fear that, even with their half-cursed longevity, they will be unable to experience all that is."

[attack_damage]
name = "Attack Damage"
description = "The power of your physical blows. When upgraded, makes you more dangerous with a weapon.##The state of their existence forced Immortals to recognize violence for what it was: a means to exert power over others.##The most a weapon can do is inflict pain enough to traumatize another.##It is a small mercy that, in the end, even trauma will be forgotten."

[spell_damage]
name = "Spell Damage"
description = "The intensity of your imagination. When upgraded, empowers your psychic abilities.##Creativity is essential to any talented Psyker, perhaps even more so than willpower and intelligence.##It is a sad certainty that those with the darkest, wrongest imaginations would indeed be the strongest of them.##For those deranged Psykers, it is not enough to indulge in these violent fantasies: they must be expressed."

[armor]
name = "Armor"
description = "The structural integrity of your garb. When upgraded, bolsters you against blows both mundane and supernatural.##Immortals do not procreate. It is forbidden by both law and consensus, so they remain in the suits they have worn for as long as they can remember.##In lieu of new members of their population, Immortals continually re-invent themselves, changing their titles and occupation. Sometimes it is all they can do to distract themselves."

[bonus_gadget_uses]
name = "Bonus Item Uses"
description = "Your technological expertise. When upgraded, allows you to squeeze extra uses out of gadgets, except for Immortal Blood.##The planet that the Immortals call home is composed entirely out of solid ice. However, their city is primarily made of metal and other materials.##The details of how it came to be have been forgotten, but it remains impossible to create new technologies without first cannibalizing the old. How long can the foundation be corroded before that which it supports comes crashing down?"

[bonus_spell_uses]
name = "Bonus Spell Uses"
description = "Your persistence of memory. When upgraded, allows you to hold more uses of psychic abilities in your mind.##The use of psychic abilities is not painless. Each jaunt of telepathy, each gout of energy is a weight on the Psyker's mind.##Sleep helps lift this weight, but in time, Psykers grow numb to the strain.##Eventually, they grow numb to everything."

[Lightning_Bolt_Spell]
name = "Lightning Bolt"
description = "A basic, but invaluable spell. The Psyker conjures arcing energy that paralyzes their foe.##Psykers are those who can manipulate energy with their wills and intellects. No more, no less. The more complex spells are simply creative applications of this phenomenon."

[Beam_Spell]
name = "Disintegration Beam"
description = "The Psyker emits a beam of light that scorches the earth and flenses the body.##Originally developed as an industrial tool, but used for self-defense when disaster descended upon the Archives."

[Telekinesis_Spell]
name = "Telekinesis"
description = "The Psyker unleashes a shockwave of psychic force. Enemies are thrown back, and stunned.##The Archivists were desperately researching propulsion, in a bid to escape the planet's atmosphere. Where were they trying to go, and why? With the destruction of the Archives, there may never be an answer."

[Pyrokinesis_Spell]
name = "Pyrokinesis"
description = "One of the advanced spells, developed in secret by the Psyker Authority. Sparks a region of all-consuming fire.##A heretical sect of Psykers wished to melt their way to the core of the planet, and freeze in its crushing embrace. They vanished quickly afterwards. Perhaps their wish was granted."

[Teleport_Spell]
name = "Teleport"
description = "The Psyker swaps places with a foe, translating them through time and space. Disorients the enemy.##Originally, only the tradition of the Cycles was there to guide the Immortals. Then, Psykers were discovered. With their abilities, they rose to the top of society, promising a new realm of wonder."

[Cryokinesis_Spell]
name = "Cryokinesis"
description = "One of the advanced spells, developed in secret by the Psyker Authority. Chokes the warmth from a foe.##Ice is fundamental to an Immortal's being, and sacred to the Awakedreamers. The Immortality for so they are named is seen as a gift of the icy Planet's ineffable mercy."

[Magic_Missiles_Spell]
name = "Seeker Orbs"
description = "A spell born within a sleep-deprived mind. Summons spheres of light that seek out enemies.##While the others slept, a lone Psyker remained awake. In their mind's eye, they saw wonders and terrors that their rotting will could only accept as absolute truth."

[Psychic_Blade_Spell]
name = "Psychic Blade"
description = "Conjure a blade of sheer force, and swing it. ##Invented by the Archive Psykers, but claimed as a symbol of dominance by the Authority. Matter is energy, and energy is matter. If the old adage is true, perhaps a philanthropic Psyker could create something from nothing?"

[Fireball_Spell]
name = "Fireball"
description = "Fling a blazing sphere that detonates on impact. The flames it produces burn anything - even the Psyker that created them.##For the Immortals, endlessly reborn from the planet's ice, fire is an omen of destruction... and transformation."

[Ice_Missile_Spell]
name = "Ice Shard"
description = "Fling a chunk of ice that freezes an enemy.##Cold is not the opposite of warmth: it is its absence. Some Psykers, sensing a vital absence within themselves, nurture a kinship with the cold."

[Heal_Spell]
name = "Psychic Surge"
description = "A surge of focused psychic energy rejuvenates the Psyker's body. Heals recent wounds, and restores all stamina.##Sleep repairs the mind, and numbs it to the strains of life. However, the false 'sleep' that comes when falling prey to exhaustion outside of a Cryopod offers no such comforts. Instead, it invites ghastly nightmares that erode the consciousness, and cannot be remembered. To avoid such horrors, Immortals remain awake using simple cantrips like these, until their prescribed time to sleep.##Immortals may not end, but they are not tireless, and they can still feel pain. But even that can be dulled, and forgotten."

[Stamina_Drain_Spell]
name = "Drain"
description = "Saps the Stamina of a foe and grants it to the Psyker. Capable of breaking the Psyker's Stamina limit temporarily.##Once used by Prison Guards to sap free will from their prisoners. How can they desire freedom, if they cannot desire anything?"

[Health_Drain_Spell]
name = "Bloodsteal"
description = "The Psyker cruelly siphons blood from a foe, draining more based on current wounds.##Duels became a common method of conflict resolution in Immortal society. Psykers with these sort of abilities had an edge in these bouts of skill, which were otherwise often reduced to battles of attrition."

[Heal_Gadget]
name = "Immortal Blood"
description = "Autoinjector containing immortal blood that can heal the body.##When an Immortal is gravely injured, their body is reclaimed by the planet, to be crystallized from ice elsewhere."

[Pistol_Gadget]
name = "Ceremonial Pistol"
description = "A pistol that was never meant to be used in combat. Reloading requires complete disassembly of the gun.##The loud gunshot symbolizes the end of a Cycle. In groupings called Generations, Immortals rest in Cryopods to preserve their tattered minds from further degradation. In these great Cycles, they sleep, waiting for their time again to wake."

[Disk_Gadget]
name = "Combat Disk"
description = "A vicious alien weapon, built for dismemberment. Returns when thrown.##From whence the Aliens came is unknown. With their feet embedded firmly in the ice, the Immortals know nothing of the galaxy around. And if such fiends are what await them above, is it truly wise to go in search of them?"

[Psyker_Stim_Gadget]
name = "Psyker Stim"
description = "A drug that wastes the body to expand the mind. Restores Stamina and Spell Uses.##Drugs such as these were commonplace in the Authority's demesne, where they looked beyond their tedious way of life to a world of waking dreams."

[Toxin_Bomb_Gadget]
name = "Toxin Bomb"
description = "A canister filled with Sleep Enforcer Toxin. Throw it at foes, if it makes you feel better. Stuns them on a direct hit.##It is extremely flammable and was used as punishment against unruly inmates."

[Decoy_Gadget]
name = "Decoy"
description = "An improvised weapon, built from salvaged parts, projects a deceptive hologram.##This device was created using very old, very advanced technology. Somehow, it still operates, but seems to malfunction without a target..."

[Stasis_Trap_Gadget]
name = "Stasis Trap"
description = "An electromagnetic projector that freezes its victim in time.##In the days leading to the Psyker Authority's great betrayal, dissenters were restrained with this gadget for all to see, and then carted off to the Prison."

[Fire_Bomb_Gadget]
name = "Fire Bomb"
description = "A grenade that coats the ground in spreading flames. Stuns foes on a direct hit.##The Archivists once attempted to launch a craft through the atmosphere, but it froze up and crashed back down, far away from the city. The remainder of the pyro-liquid they concocted was rendered useless... and eventually, repurposed."

[Hyper_Gadget]
name = "Hyper"
description = "A chemical-filled Autoinjector that overcharges the user's stamina, at a cost.##The Sentinel's sword is infused with a potent version of this dangerous chemical, altering its wielder's body to be unrecognizable."

[Cryo_Bomb_Gadget]
name = "Cryo Bomb"
description = "A grenade that freezes the surrounding area. Stuns foes on a direct hit.##Despite turning to ice when wounded, Immortals are still vulnerable to the cold. On such a frozen world, the only relief from the icy sting is to submit to it entirely, in the form of numbing cryo-sleep."

[Throwing_Knife_Gadget]
name = "Throwing Knife"
description = "Large, weighty blade. Throw it at foes to slash them from a distance.##There seems to be something not quite right with this blade, and it actually feels good to throw it away."

[Gravity_Bomb_Gadget]
name = "Gravity Bomb"
description = "A curious grenade that pulls foes towards the epicenter of its explosion.##It is said that beings from other worlds can indeed die permanently, and spend their frail lifetimes in fear of their end, and the crushing darkness at the end of the universe.##Of course, this is clearly nonsense. Mortals are only myths, after all."

[Mine_Gadget]
name = "Mine"
description = "A proximity mine. When a hostile approaches, it detonates, pulverizing anything nearbly.##Once planted, they can remain armed for decades. The Archives will never be a place of safety again."

[Awakewalker]
name = "Awakewalker"
description = "A violent Awakewalker, armed with a sword and an iron will. But, it seems that is all they have left.##While the other Generations sleep, one arises, becoming Awakewalkers that run society. Some are craftsmen, some are workers, some are artists, some are scholars. Each Generation defines the nature of their own Cycles, and makes the most of their otherwise meager existence.##These are the Cycles of Sleep that define the Immortal way of life. With the certainty that they have no end, they turn to the Cycles for guidance and strength, in the face of boredom and stagnation."

[Gunwalker]
name = "Gunwalker"
description = "An Awakewalker who has claimed a makeshift rifle, and uses it with deadly accuracy.##The Temple is a Tomb, a place of rest for the Immortals. But many Cryopods are empty now, and Immortals are not meant to be awake for long.##Each Cryopod is assigned to its last sleeper. When their bodies are destroyed, their pod locks onto their mental signature and attracts it, so they may crystallize in a consistent location. Otherwise, they may appear elsewhere on the planet's surface, unrecoverable."

[Temple_Guard]
name = "Temple Guard"
description = "A guard of the lofty Temple. Nimble, yet deadly.##The Cycles of Sleep are of sacred importance. Yet, it has been so long since they were established that no one remembers why they began. It is well-known that sleeping in the Cryopods erodes memory, but the alternative is whispered to be far worse.##The Temple Guards had a twin duty: to guard those that slept in the Temple, and to hunt down and punish any who fail, or refuse, to sleep. Straying from one's Generation is the greatest taboo."

[Temple_Brute]
name = "Temple Brute"
description = "A former host for the Sentinel Sword, starved of the power it grants.##Unstable even before the world's collapse, they now rampage through the depths of the Temple. Those of notable talent or noble stature were stationed in the Temple for their Cycles, while the less fortunate were consigned to outdoor Cryopods, exposed to the elements. But, those commoners could earn their keep in the Temple by joining the list of volunteers, who would carry the sword.##After the initial high leaves them, they found themselves lost, lacking intelligence, and lacking any desire beyond a deep longing to claim the sword once more."

[Temple_Sentinel]
name = "Temple Sentinel"
description = "A mighty guardian of the Temple, meant to be invincible.##After aiding against the ill-fated rebellion of Prisoner One, it not only guards those who sleep, but acts as warden against early wakers.##The true Sentinel is the sword. Any Awakewalker who attempts to claim it instead becomes its successor, driven to fight in times of crisis. As it says in the ancient inscriptions: 'CAUTION! ONLY HANDLE IN CASE OF EMERGENCIES.'##Quite a pity. It's really a very nice sword."

[Archivist]
name = "Archivist"
description = "A ravaged Archivist, mad with pain and exhaustion. Armed with technology that augments their latent psychic abilities.##The Archivists were the scientists and bookkeepers of the Immortals. Many Psykers who were uninterested in joining the Authority came here, pursuing the contents of the mind rather than its limits. Yet, they were ignored by the populace, even when their sanctuary was defiled by invaders from above.##With the destruction of the Archives, it cannot be known exactly how much was lost. But the loss itself has driven the Archivists mad, and exacerbated their insomnia."

[Alien_Trooper]
name = "Alien Trooper"
description = "An invader from beyond the stars.##They were the vanguard, and provided covering fire as their fellows slaughtered the Archivists. They came without warning. The Archivists, long having put violence behind them, were complacent and unprepared. Such cruelty and ruin was unimaginable to the peaceful folk, until it became their new reality.##Once organized, the ranks of the aliens have collapsed, and they have gone from ransacking the Archives to infesting them, like vermin."

[Alien_Scout]
name = "Alien Scout"
description = "A marauder from elsewhere, armed with mines and a deadly wristblade launcher. ##They seem to have become like the Immortals: turning to ice and reforming upon death. With no other recourse, they have taken to hijacking the Archive's Cryopods, sacrificing pieces of their memory. They have forgotten their names, their families, their purpose.##In time, they may even forget that they came from another world."

[Alien_Warrior]
name = "Alien Warrior"
description = "A raider from another world, clad in unfamiliar armor.##Oddly, their bodies seem similar to that of the Immortals. Though, their technology is much more advanced. Whispers in the galaxy at large spoke of a world that held the secret to immortality. The raiders chased these rumors, but became stranded, their ships unable to endure the harsh conditions. In attempting to leave the city on foot, they found a barren, icy world awaiting them, and blizzards that froze them in their tracks.##The aliens' suits seem to have run out of power, exposing them to the elements. Stuck on an unfamiliar world, they became desperate, feral. Just like the Awakewalkers around them."

[Alien_Commander]
name = "Alien Commander"
description = "Leader of the Alien raiders that ruined the vast Archives. Unlike the others, its suit is fully powered.##In dire fear of death, it has unnaturally prolonged its own life, far past the usual lifespan of its species. It followed the trail of contemporary legend like an explorer of yore, and abandoned its scruples in search of immortality.##It swore to never lose itself like its crew. So it became something even more wretched - a traitor, and a cannibal. It rips out its allies' Power Cores to fuel itself. And yet, its efforts were for naught."

[Cult_Warrior]
name = "Cult Warrior"
description = "One of the Rebels that worships the planet as a deity.##The Cycles sustain the Immortals, but rob them of their memories each time they sleep. Sensing gaps in their memory, Immortals buy and sell their own Experiences, to bolster their wills. But in time, it is theorized that this would lead to a homogeneity of thought, a destruction of individuality.##The Cult of Awakedreamers rejected this way of life, unaware of what they had already forgotten. Drunk on their own power, they threw decency and caution to the wind."

[Awakemare]
name = "Awakemare"
description = "A powerful Psyker writhes in madness. Suspended between sleeping and waking, their dreams manifest as floating horrors.##There wasn't much to ruling the other Immortals. The Psyker Authority merely had to oversee the Cycles, and make arbitrary decisions. In their spare time, they devised new methods of utilizing their psychic talents, and went to further and further extremes to bolster them.##Every mind has a voice. And when all is quiet, and a Psyker is alone, sometimes they may hear a sound. A voice, a song, a dream. A sound both very close, and so far away."

[Cult_Sorcerer]
name = "Cult Sorcerer"
description = "A Rebel Psyker, crazed from lack of sleep, but ever-dreaming.##In one sweep, the rebelling Psyker Authority deactivated the Cycles, and proclaimed to the Tombs that the reign of Sleep was over. Awakewalkers stormed their Fortress, but the Authority brought them to their knees. They sealed themselves inside, until the world went mad.##Confusion, paranoia, hostility, melancholy, insanity. These symptoms of sleeplessness soon swept over the Tombs, like a blanket of silence."

[Rebel_Twins]
name = "Rebel Twins"
description = "The twin Psykers that struck down Prisoner One, and his uprising.##They both admired and envied their power, and sparked their own rebellion that brought down the Cycles. It was deep in thought that they discovered a strange voice speaking to them, granting them marvelous and indescribable dreams that ignited a fervor within them. They believed this to be the Planet, not only speaking to them, but appointing them as its high priests.##They are the Priest, and the Prophet. Siblings that melted themselves together, and became the figureheads of a new Cult that subsumed the Psyker Authority."

[Alpha_Twin]
name = "Alpha Twin"
description = "The elder twin. As the mastermind behind the founding of the Cult of Awakedreamers, they have an unshakable faith in the planet.##They made their sibling a slave to their will, a mouthpiece to their ideals. Seeing the Cycles as an insult to the Planet's will, they plotted its downfall, blissfully unaware of the fate they had doomed themselves to.##Prior to their final obsession, they took a keen interest in the mythical Mortals, who fulfilled their purposes and escaped this mortal coil. What sort of purpose did they have in mind for themselves?"

[Omega_Twin]
name = "Omega Twin"
description = "The younger twin. Charismatic and powerful, yet their spirit is broken.##A slave to their commanding sibling, they followed the Cult to the very end. In sleep, they had the first prophetic dream that guided the pair down the path to their melding. For their followers, they were the voice of the planet itself.##However, in their wakeful dreaming, they have seen past the temporary insanity of insomnia, to what lies beyond. A nightmarish fate awaits, the genetic destiny of all Immortals."

[Puker]
name = "Shackled Prisoner"
description = "A dazed prisoner, trapped more inside of its own body than in its bonds.##In pleading for help, they vomit toxic sludge over their would-be saviors. A possible side-effect of the Sleep Enforcer Toxin forced on prisoners is to constantly drool the oddly flammable substance. They wander in a haze, thoughts of escape drowned out by images of going up in flames.##The toxin has, in a way, cruelly preserved their minds - like a brain, flooded with formaldehyde."

[Prisonwalker]
name = "Prisonwalker"
description = "A violent prisoner that fights tirelessly, without reason. It has repurposed its broken cuffs into deadly gauntlets.##This is the other, rarer side-effect of the Sleep Enforcer Toxin: it burns out the prisoner's mind, robbing them of the cunning they would need to escape. Imprisoned, they are easily containable, but if released...##The state of the Prison is evidence enough of their rage."

[Prison_Enforcer]
name = " Prison Enforcer"
description = "A guard of the Prison, carrying a heavy shield.##Once, they were stalwart defenders, patrolling the halls of the Prison in order to administer Sleep Enforcer Toxin, a powerful sedative that forced prisoners into mandatory Cycles. Now, they patrol for a different reason: to brutalize anything that seems suspicious.##Even in their days of lucidity, there was one prisoner they could never put to rest: Prisoner One. Since then, they have never used a Cryopod. What has become of them now?"

[Prison_Guard]
name = "Prison Guard"
description = "An elite guard of the Prison, effective at fighting at any range.##In truth, the staff of the Prison were pawns of the Psyker Authority, but they considered themselves to have an honorable duty besides. Adhering to strict training regimens, they built themselves into warriors of the highest caliber.##They were once known for their iron wills, but all that has simply eroded away. Now they stand at their rusting posts, their minds unthinking, bodies acting only on muscle memory."

[Prisoner_One]
name = "Prisoner One"
description = "A Psyker of phantasmagorical power, who once led an uprising against the Psyker Authority.##Though it was forgotten, even by himself, Prisoner One was among the few who originally put the Cycles into place.##He rose up against the Authority, alarmed by their obsession with the planet, but he was captured. The Authority besmirched his legacy, and labeled him as a heretic.##Once imprisoned, he was deprived of sleep and left to rot in secret, as punishment for his 'heresy'. Alone with his thoughts and dreams, he changed and grew silent."

[Sleepless_Outcast]
name = "Sleepless Outcast"
description = "An Immortal who refused to sleep. For this sacrilege, he lost everything, but remained lucid.##Though their duty was forgotten, his guilt drove him to wander the outskirts, to atone for a transgression that he could not remember. But a pair of cold, lifeless eyes reminded him of the responsibility he bore, and the consequences, should he fail.##A long dormant spark of resistance ignited within him. He fought, desperately. But as small and insignificant as he was, it wasn't enough."

[Temple_AI_NPC]
name = "Temple AI"

default_dialogue_1 = "Greetings, Awakewalker. There is much to be done.#The Cycles of Sleep have been disrupted, and deprived of rest, you Immortals wander without reason.#The Cycles must be restored. For this purpose, I have awakened you, the last Immortal still slumbering.#And in trouncing the Sentinel, you have proven yourself... capable, at least.#In the great Fortress to the north, our rulers oversee the Cycles. That is where you must begin.#Go, Awakewalker. Your path is your own."

default_dialogue_2 = "I fear that the end is close at hand. Few Immortals remain lucid now.#And yet, you were spared from this fate. Thus, is it not your duty to set things right?#I cannot force you if you care not, nor can I grant you aid. All I can grant you is your freedom."

default_dialogue_3 = "I shall remain here. After all, I am the heart of the Temple.#Again I implore you. Please, restore the Cycles. The Immortals must sleep."

rebel_twins_defeated_dialogue_1 = "It has been some time, Awakewalker. Why have you not restored the Cycles?#Have you not-... What? The Cycles are... no more?#No. You lie. The Cycles are a sacred structure. Invincible.#Are you truly that desperate to shirk your duty? That you would proclaim doom for our race?#The Cycles must be restored. They... must be restored. The Control Room. In the Fortress. In there, you can- Destroyed?#Perhaps... if I were in your place, I could repair it. But there is precious little time, now. Not enough time to teach you.#That's it, then. No hope. There is no sense in constraining you to a hopeless mission. Do as you will."

rebel_twins_defeated_dialogue_2 = "Such is our lot. To waste away, forever. Shall Immortals outlast the very stone and steel they walk upon?#It may crumble, but we shall not. Maybe we will escape these walls, and walk aimlessly across the endless nothing?#Or, perhaps the aeons will bring them down on our heads, and bury us.#Those are the futures that remain for our kind. But which is crueler?"

[Frozen_Archivist_NPC]
name = "Frozen Archivist"

default_dialogue_1 = "...Oh? Oh! Please, don't leave. It's so cold, and the city is so quiet. Won't you stay and chat awhile?#I am an Archivist. Of the Archives to the south, naturally. But I woke up here, in this wreck of a Cryopod.#You're the first person I've seen in ages. Do you know where everyone has gone?#This awful silence has me dreading the worst... will you go and make sure the Archives are still operational?"

default_dialogue_2 = "I often find myself remembering less and less, nowadays. Each Cycle, I wake unaware of what I've lost.#Thank goodness for the Archives, hm? No matter what we forget, we can always find it there.#By the by, do you have spare Experiences by any chance?"

default_dialogue_3 = "I have quite a few valuable items stashed away in here..."

archives_reached_dialogue_1 = "No... no, please, tell me it isn't true! The Archives, the Archives...!#Is there truly nothing left? Nothing to be salvaged?!#Ohhh... you don't understand. Those halls were our history... and our future. All that there ever was, and all that we strove to be, was recorded there.#We could never remember it all... we'll forget more and more. How I wish I could hold this memory in my mind... alas, already it fades."

archives_reached_dialogue_2 = "What will become of us now? Will there be anything left?"

temple_reached_dialogue_1 = "...It seems the Temple Tomb is in quite the woeful state, isn't it?#It's a pity. It was the pinnacle of Immortal architecture, the cutting edge. And now, like everything else, it seems, it has fallen to ruin.#For me, I suppose it's just as well. A life of decadence and endless rest was never the life for me.#But who among us would be so callous as to disregard the loss of such a treasure?"

temple_reached_dialogue_2 = "What will become of us now? Will there be anything left?"

fortress_reached_dialogue_1 = "Fortress, huh? Ah... ahaha, I'm beginning to regret asking Experiences of you.#How far we've fallen... those who are supposed to guide us reduced to fools and zealots.#We had many Psykers among us in the Archives, most of whom were uninterested in governance. But they had good hearts.#Maybe, if they had joined the Authority... Alas, it is not the nature of the meek and kind to seek power."

fortress_reached_dialogue_2 = "What will become of us now? Will there be anything left?"

ending_dialogue_1 = "Is that you, friend? I'm afraid my eyes have frozen shut. I've been feeling some awful rumblings recently...#Icequakes, perhaps? Seismic activity should be impossible on this planet...#It's really very curious. Aside from some detritus, our planet is entirely frozen! That's right, it's ice, all the way down. Down, down, down...#I... once entertained the notion of finding a clear spot on the surface. A place where I could clear away the snow, and look straight down at the center. Down... down, down, down.#How I wish I could see it. One day."

ending_dialogue_2 = "Down... down, down, down."

new_game_plus_dialogue_1 = "Oh... is someone there? Please, I'm freezing again.#I can't get out of this damned Pod... Isn't there anyone who can help me? Say something, please.#The cold, it's inside me, it's in my bones. This dread I feel... oh, what is happening to me...?#It's calling me down... down, down, down..."

[Lone_Psyker_NPC]
name = "Lone Psyker"

default_dialogue_1 = "Looks like your brain isn't as freezerburnt as the rest.#I came here to contemplate our slow descent into oblivion. Care to join me? No?#Then keep your distance. I've had enough social interaction to last me a few eternities.#

default_dialogue_2 = "...Still, you intrude. As long as you insist on lingering, why not make yourself useful?#I am a Psyker of some renown, but I tire of it all. Let me teach you my ways, so that I can let that knowledge fade without guilt.#I sense you have some potential for it. Try not to go mad before we're finished, at the very least."

default_dialogue_3 = "When you're a Psyker, it's not easy to get some peace and quiet.#I joined the Psyker Authority to test the limits of these abilities, but their ambitions lay... elsewhere.#They think the planet is a god! Can you believe it? I'm sure they believed it, as drugged up as they were. Some leaders, huh?#They've finally done it, haven't they? Woke everyone up, ruined everything.#Not many people left with thoughts in their head. That's one good thing about all this: I don't have to listen to all that drivel anymore."

default_dialogue_4 = "..."

new_game_plus_dialogue_1 = "By Watcher's flame and Builder's wall.#We frigid ones will never fall.#Though memories will fade in time.#Deliver us from frost and rime.#For ends and waking we shall wait.#Many bodies, yet one fate:#An iron mask on frozen skin.#Life without and death within."

[Dismembered_Guard_NPC]
name = "Dismembered Guard"

default_dialogue_1 = "Who? Oh god, there's someone else lucid. I thought I was the only one.#Listen, you've got to get out of here. Prisoner One, he's loose. And nearby.#He's not normal anymore. He... I don't know how to describe it. He's a monster under that suit. Just look what he did to me.#There's a cloaked bridge, just up ahead. It'll take you straight to the Prison gates. Just get out of here. Find other people with their minds intact, get together, sleep if you can...#I'll be fine here. It'll take me a while to freeze... hopefully with my limbs back."

default_dialogue_2 = "You're... not intending on fighting him, are you?#I misjudged you. You're not like me. You must be mad, like the others. Who knows how long we have? It's a miracle we've lasted this long.#Just admit it! We're finished. The Cycles are over with, and now everything's falling apart.#Go out and live, do whatever makes you happy. Before the end. Don't throw yourself away in this awful place."

default_dialogue_3 = "Why did it have to come to this...? It would've been so easy. Living forever, sleeping in turns.#Our greatest enemy would've been boredom. But instead... Must we find ways to destroy ourselves? We, the Indestructible?#There must be something deeply wrong with us."

prisoner_one_defeated_dialogue_1 = "You did it! I can't believe it, it's a miracle! For a time, you've quelled his rage.#But, Immortal as are we, he will return. Pointless, in the end.#However, I would say a moment of respite in this place is well worth the effort.#Hold on. Are are you carrying a piece of him? What possible use that can have? You are mad, aren't you?! Stay away from me!"

prisoner_one_defeated_dialogue_2 = "I said stay back!"

new_game_plus_dialogue_1 = "Help me, please.#I drank the toxin. Thought it would help me sleep.#But I can't move... I can't die. Oh please, they will tear me apart piece by piece.#I don't want to be awake. I don't want to be awake. Too many pieces."

[Doubting_Cultist_NPC]
name = "Doubting Cultist"

default_dialogue_1 = "A groggy one has come? Yes, very groggy. Eyelids full of sleep. Oh, how I wish I were you. Wide awake now, and yet so blind.#Restore the Cycles, if you can. Salvage order, from that ruined scrapheap our priest-kings call a throne. It won't matter.#There is no resistance strong enough. No sleep deep enough... To steer our minds from oblivion."

default_dialogue_2 = "If you wish to see the rotten fruits of our dreams, you must simply look around you. Those nightmares of mine... they have taken form and flesh.#Long have they stalked these halls, and long have we harvested their blood to use as instruments of torture on our enemies.#Spare me the ice... only a cleansing flame will burn away these nightmares."

default_dialogue_3 = "It glides alone, in endless silence... an eternity, aware. Is it any wonder that it cares not for us?"

alpha_twin_defeated_dialogue_1 = "It doesn't know what sleep is. Not really. Doesn't know how, or why it exists.#I speak of the Planet, of course. Our glorious god. It surrounds us, fills us... makes us who we are. Immortal. Sleepless.#And sleepless though we are, we can still see the dreams it grants us! We rejected sleep, locked it away. Because it made us forget! Took from us!#But oh, the ice! The ice is in my bones and in my brain and though I no longer forget I'm remembering too much!#Oh, Awakewalker. Let us sleep. Let us die."

alpha_twin_defeated_dialogue_2 = "Oh, the folly of our kind. To sing hymns with one mouth and spit in God's face with the other.#They all think they can reign over the Planet. To claim authority! Authority from rebellion. Authority from worship.#But in the end... they were both... so very small.#But. One with authority may yet remain. True authority, to guide our kind to its absolute end. To lift this sprawling mask from the face of the Planet.#What a wondrous fantasy."

[Decoy_NPC]
name = "Captain's Log"

default_dialogue_1 = "I'm leaving this for myself or whoever finds it, if I'm already mad by this point. I just have to say that I'm sorry.#If you can hear me whether you crashed with us, or came here later, you must never leave this planet.#It's here, in the ice or in the air. A plague, or a parasite. Whatever it is, it's infectious.#It's keeping us alive. It's erasing who we used to be, replacing us with something else.#I can't even remember my name anymore. My family, my home... who I was. All gone.#Anyway. Everyone but a skeleton crew's been sent above. We told them that cryosleep can protect them. A comforting lie, of course.#It just slows the process down, makes it painless. Confuses it, somehow.#You see now, why you can't leave? It's in you now, too. No matter how hard you've tried to keep it out. And, if it gets off-world..."

[Sleepless_Outcast_NPC]
name = "Sleepless Outcast"

archives_dialogue_1 = "I'm told that, without sleep, an Immortal cannot exist. Cannot think.#But. Do you find it strange? How closely this tenet is followed, without questioning why?#I slept once. But I forgot much. The old me had died in his sleep, and what awoke was something else.#But now I am awake, aware. I can feel it happening. Have you felt it too?#Legs, marching on their own. Hands moving with nary a thought behind them. As if I lacked authority, even over my own body.#I had a mission once, but now all I have are questions.#The few of us who remain, what divides us from the sleepless masses? Luck? Will? Alas, there is no answer. Only silence."

archives_dialogue_2 = "This is a place of answers, is it not? Perhaps here, we will both find what we seek."

fortress_dialogue_1 = "Each Immortal defines their own purpose. We may exist, but we do not truly live unless we are free to decide who we are.#Or, at least, that is what I'm told, by the few memories I can gather.#This right of self-determination, unspoken, was the most precious thing in these forsaken tombs. Yet, to myself, it is worthless.#Pitiful, isn't it? This desperate scrounging for identity on a planet that cares not.#No matter what mask we wear, we are the same inside. Alive. Without end. Alive, without meaning."

fortress_dialogue_2 = "Who are you, anyway? You seem familiar. Somehow, I recognize those eyes behind your mask. Do you know me? Can you tell me who I am?#I've got this ache. A hole, in my brain. Can't tell what's missing, but... I'm glad it's gone."

hub_dialogue_1 = "Awakewalker. What drives you so, even as our very thoughts die without us? I warn you. Descend not. That is a place that must never be touched."

hub_dialogue_2 = "It's cold, isn't it? I'd never really thought about it before. It's very, very cold. Everywhere. Perhaps, I'd grown numb to it. Forgotten what warmth was like."

new_game_plus_dialogue_1 = "Lazy filth. You've overslept. Missed the apocalypse.#The world was hanging by a thread, but that thread has since been severed.#Unbound by their Tombs, the sleepless intermingle.#Continue, if you so desire. But nothing good will come of it."

[swordspear_weapon]
name = "Swordspear"
description = "A sword whose hilt can violently extend, enabling agile stabbing attacks.##With a tendency towards efficiency, Immortals have a fondness for compound words. A curious practice, to be sure, but one they cherish."

[assaultblade_weapon]
name = "Assaultblade"
description = "A blade whose crude form belies its fine mechanical intricaty. In awakening, it floods the body with adrenaline.##Eternal life is a grim prospect, and in the face of infinity, Immortals have shed many things. But the adrenaline rush that comes from a fight is something primal, exciting. Not so easily abandoned."

[macestaff_weapon]
name = "Macestaff"
description = "An experimental bludgeon developed in the archives. It enhances latent psychic abilities that all Immortals possess.##By striking the floor, a shockwave is released as the weapon wakes into a lengthy staff. The Archivists who made this found that Psykers tap into an anomalous psychic field that surrounds the planet. Without this field, the Psykers may be powerless."

[shieldaxe_weapon]
name = "Shieldaxe"
description = "A shield, intended to defend those who cannot defend themselves. Woe to those who awaken its secret rage: a heavy axe of retribution.##Immortals lack names, and hide their identities behind faceless masks. Physical distinctions were found meaningless in time, and each defines themself by what they choose to be. Some choose to be defenders."

[fireblade_weapon]
name = "Fireblade"
description = "A thin blade, forever tempered by the forge that is its sheath. In the moment of its waking, a mighty flourish leaves a trail of flame in its wake.##A foreigner to this world gave up hope of ever leaving, and found themselves in a place most forbidden. With this weapon, they attempted to end their life."

[splitspear_weapon]
name = "Splitspear"
description = "A holy spear, created as a parable of Immortal existence. In its grand waking, the wielder is harmed, but the weapon shines brightly, before inevitably returning to slumber.##The weaponmakers of the Immortals are one part blacksmith, one part engineer, and one part priest. Their two-formed ceremonial weapons represent the two states of their species: Sleeping, or Awoken."

[level_names]
hub = "Cemetery"
temple = "Temple"
archives = "Archives"
prison = "Prison"
fortress = "Fortress"
final = "Unknown"

[interface]
fullscreen = "Fullscreen"
window = "Window"
volume = "Volume"
new_game_plus = "Nightmare Mode"

[intro]
0 = "There are those who speak of the icy Planet."
1 = "Still more, who seek it."
2 = "But none know the truth of the Immortals..."

[outro]
0 = "And so, leaving that doomed place behind, the ship rose far above."
1 = "An icy finger, rising to touch the universe."
2 = "A frozen hand, to be wrapped around its throat..."

















