<?xml version="1.0" encoding="utf-8"?>
<sounds>
  <s file="hit_robot.wav" pitchmod="true" />
  <s file="immune.wav" pitchmod="true" />
  <s file="drop.wav" pitchmod="true" />
  <s file="player_death.wav" pitchmod="true" />
  <s file="teleport.wav" pitchmod="true" />
  <s file="skate.ogg" pitchmod="true" />
  <s file="collide.wav" pitchmod="true" />
  <s file="click.wav" pitchmod="true" />
  <s file="alarm.wav" pitchmod="true" />
  <s file="skillup.wav" pitchmod="true" />
  <s file="move.wav" pitchmod="true" />
  <s file="vibration.wav" pitchmod="true" />
  <s file="crash.wav" pitchmod="true" />
  <s file="laser_lol.wav" pitchmod="true" />
  <s file="laser_low.wav" pitchmod="true" />
  <s file="laser_med.wav" pitchmod="true" />
  <s file="laser_high.wav" pitchmod="true" />
  <s file="laser_sup.ogg" pitchmod="false" />
  <s file="laser_max.ogg" pitchmod="false" />
  <s file="overcharge.wav" pitchmod="false" />
  <s file="hit.wav" pitchmod="true" />
  <s file="thud.wav" pitchmod="true" />
  <s file="boom.wav" pitchmod="true" />
  <s file="boom_big.wav" pitchmod="true" />
  <s file="explosion.wav" pitchmod="true" />
  <s file="nuke.wav" pitchmod="true" />
  <s file="missile_big.wav" pitchmod="true" />
  <s file="bump.wav" pitchmod="true" />
  <s file="snipe.wav" pitchmod="true" />
  <s file="blip.wav" pitchmod="false" />
  <s file="saw.wav" pitchmod="true" />
  <s file="player_hit.wav" pitchmod="true" />
  <s file="coin.wav" pitchmod="true" />
  <s file="missile_small.wav" pitchmod="true" />
  <s file="missile_med.wav" pitchmod="true" />
  <s file="missile_big.wav" pitchmod="true" />
  <s file="missile_get.wav" pitchmod="true" />
  <s file="missile_load.wav" pitchmod="false" />
  <s file="missile_out.ogg" pitchmod="false" />
  <s file="missile_crash.wav" pitchmod="true" />
  <s file="missile_disabled.wav" pitchmod="true" />
  <s file="shieldup.wav" pitchmod="true" />
  <s file="bounce.wav" pitchmod="true" />
  <s file="upgrade.wav" pitchmod="false" />
  <s file="checkpoint.wav" pitchmod="false" />
  <s file="mouseover.wav" pitchmod="false" />
  <s file="bore.wav" pitchmod="false" />
  <s file="bore_end.wav" pitchmod="false" />
  <s file="voice1_see.wav" pitchmod="true" />
  <s file="voice1_hit.wav" pitchmod="true" />
  <s file="voice1_die.wav" pitchmod="true" />
  <s file="voice2_see.wav" pitchmod="true" />
  <s file="voice2_hit.wav" pitchmod="true" />
  <s file="voice2_die.wav" pitchmod="true" />
  <s file="voice3_see.wav" pitchmod="true" />
  <s file="voice3_hit.wav" pitchmod="true" />
  <s file="voice3_die.wav" pitchmod="true" />
  <s file="voice4_see.wav" pitchmod="true" />
  <s file="voice4_hit.wav" pitchmod="true" />
  <s file="voice4_die.wav" pitchmod="true" />
  <s file="voice5_see.wav" pitchmod="true" />
  <s file="voice5_hit.wav" pitchmod="true" />
  <s file="voice5_die.wav" pitchmod="true" />
  <s file="voice6_see.wav" pitchmod="true" />
  <s file="voice6_hit.wav" pitchmod="true" />
  <s file="voice6_die.wav" pitchmod="true" />
  <s file="boss1_see.wav" pitchmod="true" />
  <s file="boss1_hit.wav" pitchmod="true" />
  <s file="boss1_die.wav" pitchmod="true" />
  <s file="boss2_see.wav" pitchmod="true" />
  <s file="boss2_hit.wav" pitchmod="true" />
  <s file="boss2_die.wav" pitchmod="true" />
  <s file="forcefield.wav" pitchmod="true" />
  <s file="forcefield_bounce.wav" pitchmod="true" />
  <s file="bomb_mirv.wav" pitchmod="true" />
  <s file="bomb_mortar.wav" pitchmod="true" />
  <s file="cannon_inferno.wav" pitchmod="true" />
  <s file="cannon_plasma.wav" pitchmod="true" />
  <s file="gun_blunderbuss.wav" pitchmod="true" />
  <s file="gun_hmg.wav" pitchmod="true" />
  <s file="gun_minigun.wav" pitchmod="true" />
  <s file="gun_shotgun.wav" pitchmod="true" />
  <s file="gun_shotgunbig.wav" pitchmod="true" />
  <s file="gun_smg.wav" pitchmod="true" />
  <s file="laser_capacitor.wav" pitchmod="true" />
  <s file="laser_disintegrator.wav" pitchmod="true" />
  <s file="laser_prism.wav" pitchmod="true" />
  <s file="laser_scatter.wav" pitchmod="true" />
  <s file="launcher_flak.wav" pitchmod="true" />
  <s file="launcher_grenade.ogg" pitchmod="true" />
  <s file="launcher_sawblade.wav" pitchmod="true" />
  <s file="missile_warhead.wav" pitchmod="true" />
  <s file="laser1.wav" pitchmod="true" />
  <s file="laser2.wav" pitchmod="true" />
  <s file="laser3.wav" pitchmod="true" />
  <s file="laser4.wav" pitchmod="true" />
  <s file="laser5.wav" pitchmod="true" />
</sounds>