namespace = jiandui

#
country_event = {
	id = jiandui.1
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						while = {
                                                        count = 4
						        create_ship = {
							        name = random
							        design = "Reaver2"
							        ftl = root.owner
							        graphical_culture = "pirate_01"
						        }
                                                }
						while = {
                                                        count = 2
						        create_ship = {
							        name = random
							        design = "Marauder2"
							        ftl = root.owner
							        graphical_culture = "pirate_01"
						        }
                                                }
						while = {
                                                        count = 1
						        create_ship = {
							        name = random
							        design = "Black Earl2"
							        ftl = root.owner
							        graphical_culture = "pirate_01"
						        }
                                                }
						while = {
                                                        count = 1
						        create_ship = {
							        name = random
							        design = "Divine Glory2"
							        ftl = root.owner
							        graphical_culture = "pirate_01"
						        }
                                                }
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#콢
country_event = {
	id = jiandui.2
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						create_ship = {
							name = random
							design = "Pirate Galleon2"
							ftl = root.owner
							graphical_culture = "pirate_01"
							}
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#｢
country_event = {
	id = jiandui.3
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						while = {
                                                        count = 4
						        create_ship = {
							        name = random
							        design = "Small Space Organism Blue2"
							        ftl = root.owner
							        graphical_culture = "space_monster_01"
						        }
                                                }
						while = {
                                                        count = 1
						        create_ship = {
							        name = random
							        design = "The Matriarch2"
							        ftl = root.owner
							        graphical_culture = "space_whale_01"
						        }
                                                }
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#װĸ
country_event = {
	id = jiandui.4
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						create_ship = {
							name = random
							design = "Great Space Organism3"
							ftl = root.owner
							graphical_culture = "space_monster_01"
						}
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#ҵ
country_event = {
	id = jiandui.5
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						while = {
                                                        count = 4
						        create_ship = {
							        name = random
							        design = "Ancient Combat Drone2"
							        ftl = root.owner
							        graphical_culture = "Mining_Drone_01"
						        }
                                                }
						while = {
                                                        count = 2
						        create_ship = {
							        name = random
							        design = "Protector2"
							        ftl = root.owner
							        graphical_culture = "root"
						        }
                                                }
						while = {
                                                        count = 2
						        create_ship = {
							        name = random
							        design = "Ancient Destroyer2"
							        ftl = root.owner
							        graphical_culture = "Mining_Drone_01"
						        }
                                                }
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#䳲ĸ
country_event = {
	id = jiandui.6
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						create_ship = {
							name = random
							design = "Hive Asteroid2"
							ftl = root.owner
							graphical_culture = "Mining_Drone_01"
						}
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#Ŵ
country_event = {
	id = jiandui.7
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						while = {
                                                        count = 4
						        create_ship = {
							        name = random
							        design = "Gamma2"
							        ftl = root.owner
							        graphical_culture = "fallen_empire_01"
						        }
                                                }
						while = {
                                                        count = 2
						        create_ship = {
							        name = random
							        design = "Sword2"
							        ftl = root.owner
							        graphical_culture = "event_01"
						        }
                                                }
						while = {
                                                        count = 1
						        create_ship = {
							        name = random
							        design = "Beta2"
							        ftl = root.owner
							        graphical_culture = "fallen_empire_01"
						        }
                                                }
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#Ŵ̩̹
country_event = {
	id = jiandui.8
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						create_ship = {
							name = random
							design = "titan"
							ftl = root.owner
							graphical_culture = "fallen_empire_01"
						}
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}

#ڱ
country_event = {
	id = jiandui.9
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						while = {
                                                        count = 4
						        create_ship = {
							        name = random
							        design = "Starfang2"
							        ftl = root.owner
							        graphical_culture = "root"
						        }
                                                }
						while = {
                                                        count = 2
						        create_ship = {
							        name = random
							        design = "Voidstalker2"
							        ftl = root.owner
							        graphical_culture = "root"
						        }
                                                }
						while = {
                                                        count = 1
						        create_ship = {
							        name = random
							        design = "Judgment"
							        ftl = root.owner
							        graphical_culture = "root"
						        }
                                                }
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}


#ĸ
country_event = {
	id = jiandui.10
	title = ok
	desc = ok
        hide_window = yes
	is_triggered_only = yes	
	trigger = {
		#is_ai = no
		}
	
	immediate = {
		capital_scope = {
			create_fleet = {
				effect = {
					set_owner = ROOT
						create_ship = {
							name = random
							design = "Arkmujian"
							ftl = root.owner
							graphical_culture = "root"
						}
					set_location = {
						target = PREV
						distance = 80
					}
				}
			}
		}
	}
}