space_amoeba_mother2 = {
	graphical_culture = no
	is_space_object = yes
	ftl = hyperdrive
	max_speed = 1.9
	rotation_speed = 0.1
	combat_max_speed = 1.0
	combat_rotation_speed = 0.02
	collision_radius = 5.0
	acceleration = 1.0
	modifier = {
		ship_evasion_add = 15
		ship_armor_add = 40
	}
	max_hitpoints = 20000
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	icon_frame = 12
	class = shipclass_military
	is_designable = no
	pre_communications_name = "NO_COMMUNICATIONS_AMOEBA"
}



hive_asteroid2 = {
	graphical_culture = no
	max_speed = 2
	acceleration = 0.15
	rotation_speed = 0.1
	modifier = {
		ship_evasion_add = 2
		ship_armor_add = 54
		ship_upkeep_mult = -1
		ship_fire_rate_mult = 1
		ship_weapon_damage = 2
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 45000
	size_multiplier = 8
	fleet_slot_size = 4
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 1
	is_space_station = no
	build_block_radius = @build_block_radius_tiny
	
	class = shipclass_military
	is_designable = no
}

eventship_03 = {
	graphical_culture = no
	max_speed = 3
	acceleration = 0.2
	rotation_speed = 0.15
	combat_max_speed = 0.35
	combat_rotation_speed = 0.02
	collision_radius = 5
	modifier = {
		ship_evasion_mult = -1.0
		ship_armor_add = 40
	}
	max_hitpoints = 1920
	size_multiplier = 1
	fleet_slot_size = 4
	section_slots = { "mid" = { locator = "root" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 5
	class = shipclass_military
	
	is_designable = no
	
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
}

Sark_ship = {
	graphical_culture = no
	max_speed = 3
	acceleration = 0.2
	rotation_speed = 0.15
	combat_max_speed = 0.5
	combat_rotation_speed = 5
	collision_radius = 7
	modifier = {
		ship_evasion_mult = -1.0
		ship_armor_add = 40
	}
	max_hitpoints = 20000
	size_multiplier = 20
	fleet_slot_size = 8
	section_slots = { "mid" = { locator = "root" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 5
	class = shipclass_military
	
	is_designable = no
	
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
	required_component_set = "station_large_aura_components"
}

hjwuweijian = {
	max_speed = 3
	acceleration = 0.2
	rotation_speed = 0.15
	combat_max_speed = 0.5
	combat_rotation_speed = 5
	collision_radius = 7
	modifier = {
		ship_evasion_add = 2
		ship_armor_add = 54
		ship_upkeep_mult = -1
		ship_fire_rate_mult = 1
		ship_weapon_damage = 2
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 15000
	size_multiplier = 20
	fleet_slot_size = 8
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 5

	base_buildtime = 2000
	required_spaceport_level = 6
	can_have_federation_design = no
	enable_default_design = yes	

	prerequisites = { "tech_hjwuwei" }

	class = shipclass_military
	

	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
	required_component_set = "station_large_aura_components"
}

newwuwei = {
	max_speed = 2
	acceleration = 0.15
	rotation_speed = 0.1
	combat_max_speed = 0.5
	combat_rotation_speed = 5
	collision_radius = 7
	modifier = {
		ship_evasion_add = 2
		ship_armor_add = 54
		ship_upkeep_mult = -1
		ship_fire_rate_mult = 1
		ship_weapon_damage = 2
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 15000
	size_multiplier = 20
	fleet_slot_size = 8
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 5

	base_buildtime = 2000
	required_spaceport_level = 6
	can_have_federation_design = no
	enable_default_design = yes	

	prerequisites = { "tech_newwuwei" }


	class = shipclass_military	
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"

}

longhai = {
	max_speed = 6
	acceleration = 0.4
	rotation_speed = 0.50
	combat_max_speed = 0.5
	combat_rotation_speed = 5
	collision_radius = 7
	modifier = {
		ship_evasion_add = 25
		ship_armor_add = 100
		ship_upkeep_mult = -1
		ship_fire_rate_mult = 1
		ship_weapon_damage = 2
		ship_shield_hp_mult = 3
	}
	max_hitpoints = 75000
	size_multiplier = 32
	fleet_slot_size = 8
	section_slots = { "mid" = { locator = "part1" } }
	num_target_locators = 0
	is_space_station = no
	icon_frame = 7


	base_buildtime = 4000
	required_spaceport_level = 6
	can_have_federation_design = no
	enable_default_design = yes

	prerequisites = { "tech_longhai" }
	
	class = shipclass_military
	required_component_set = "ftl_components"
	required_component_set = "combat_computers"
	required_component_set = "thruster_components"
	required_component_set = "ship_sensor_components"
}