#װĸ
ship_section_template = {
	key = "space_amoeba_large_beige_blue2"
	ship_size = space_amoeba_mother2
	fits_on_slot = mid
	entity = "space_amoeba_large_section_entity2"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "gun_01"
	}	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}

	component_slot = {
		name = "STRIKE_CRAFT_07"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}


	medium_utility_slots = 4
	aux_utility_slots = 1
}

#Ҳɶ
ship_section_template = {
	key = "ancient_drone_destroyer_section2"
	ship_size = ancient_destroyer
	fits_on_slot = mid
	entity = "ancient_destroyer_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		is_side_slot = yes
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		is_side_slot = yes
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		slot_size = medium
		slot_type = weapon
		is_side_slot = yes
		locatorname = "medium_gun_03"
	}
	component_slot = {
		name = "MEDIUM_GUN_04"
		slot_size = medium
		slot_type = weapon
		is_side_slot = yes
		locatorname = "medium_gun_04"
	}
	component_slot = {
		name = "MEDIUM_GUN_05"
		slot_size = medium
		slot_type = weapon
		is_side_slot = yes
		locatorname = "medium_gun_05"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_spawn_locator"
	}
	
	medium_utility_slots = 3
	large_utility_slots = 7
}

#䳲ĸ
ship_section_template = {
	key = "HIVE_ASTEROID2"
	ship_size = hive_asteroid2
	fits_on_slot = mid
	entity = "hive_asteroid_base_entity2"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 110
		position = { x = 13.55 y= -3.357 }
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = 241
		position = { x = -7.358 y= -17.262 }
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_03"
	}

	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_04"
	}

	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_05"
	}

	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_06"
	}

	component_slot = {
		name = "STRIKE_CRAFT_07"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_07"
	}

	component_slot = {
		name = "STRIKE_CRAFT_08"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_08"
	}

	component_slot = {
		name = "STRIKE_CRAFT_09"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_09"
	}

	component_slot = {
		name = "STRIKE_CRAFT_10"
		slot_size = large
		rotation = 316
		slot_type = strike_craft
		locatorname = "strike_craft_locator_10"
	}
	aux_utility_slots = 5
}

#ڱսн	
ship_section_template = {
	key = "eventship_03_section"
	ship_size = eventship_03
	fits_on_slot = mid
	entity = "eventship_03_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "root"
	}
	
	small_utility_slots = 4
	medium_utility_slots = 4
	large_utility_slots = 4
}

#ĸ
ship_section_template = {
	key = "Sark_ship_section"
	ship_size = Sark_ship
	fits_on_slot = mid
	entity = "ark_ship_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "EXTRA_LARGE_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "EXTRA_LARGE_02"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_05"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_06"
	}
	component_slot = {
		name = "STRIKE_CRAFT_07"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_07"
	}
	component_slot = {
		name = "STRIKE_CRAFT_08"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_08"
	}
	large_utility_slots = 12
	aux_utility_slots = 3
}

#ƽĸ
ship_section_template = {
	key = "hjwuwei_bow"
	ship_size = hjwuweijian
	fits_on_slot = mid
	entity = "eventship_03_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "EXTRA_LARGE_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "EXTRA_LARGE_02"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}	
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_05"
	}
	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_06"
	}
	component_slot = {
		name = "STRIKE_CRAFT_07"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_07"
	}
	component_slot = {
		name = "STRIKE_CRAFT_08"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_08"
	}
	large_utility_slots = 12
	aux_utility_slots = 3
}

#η
ship_section_template = {
	key = "newwuwei_bow"
	ship_size = newwuwei
	fits_on_slot = mid
	entity = "npf_01_dirty_npc_warship_01_hull_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "EXTRA_LARGE_01"
		slot_size = extra_large
		slot_type = weapon
		locatorname = "root"
	}
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}	
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		is_side_slot = yes
		locatorname = "small_gun_04"
	}
	component_slot = {
		name = "SMALL_GUN_05"
		slot_size = small
		slot_type = weapon
		is_side_slot = yes
		locatorname = "small_gun_05"
	}
		
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		is_side_slot = yes
		locatorname = "large_gun_03"
	}	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		is_side_slot = yes
		locatorname = "large_gun_04"
	}	
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		is_side_slot = yes
		locatorname = "large_gun_05"
	}	
	
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}		
	
	component_slot = {
		name = "LARGE_GUN_07"
		slot_size = large
		slot_type = weapon
		is_side_slot = yes
		locatorname = "large_gun_07"
	}	
	
	component_slot = {
		name = "SMALL_GUN_08"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_08"
	}	
	
	component_slot = {
		name = "SMALL_GUN_09"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_09"
	}	
	
	component_slot = {
		name = "SMALL_GUN_10"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_10"
	}
	
	
	large_utility_slots = 12
	aux_utility_slots = 3
}

#
ship_section_template = {
	key = "longhai_key"
	ship_size = longhai
	fits_on_slot = mid
	entity = "space_dragon_red_section_entity"
	icon = "GFX_ship_part_core_mid"
	
	component_slot = {
		name = "TORPEDO_01"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "xl_gun_01"
	}
	component_slot = {
		name = "TORPEDO_02"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "xl_gun_02"
	}
	component_slot = {
		name = "TORPEDO_03"
		slot_size = torpedo
		slot_type = weapon
		locatorname = "xl_gun_03"
	}
	component_slot = {
		name = "SECONDARY_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_2_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_03"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_04"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_4_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_05"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_06"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_2_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_07"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "SECONDARY_GUN_08"
		slot_size = medium
		slot_type = weapon
		locatorname = "wing_4_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_01"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "wing_1_3"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_02"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "wing_2_3"
		is_side_slot = yes
	}	
	component_slot = {
		name = "TERTIARY_GUN_03"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "wing_3_4"
		is_side_slot = yes
	}
	component_slot = {
		name = "TERTIARY_GUN_04"
		slot_size = point_defence
		slot_type = weapon
		locatorname = "wing_4_3"
		is_side_slot = yes
	}		
	

	aux_utility_slots = 2
	large_utility_slots = 13
}

