#
#
ship_design = {
	name = "Reaver2"
	ship_size = pirate_corvette
	section = {
		template = "PIRATE_CORVETTE_MID_M1S1"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MASS_DRIVER_1"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_FISSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_FISSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_FISSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ARMOR_1"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AFTERBURNER_1"
		}
	}
	required_component = "WARP_DRIVE_3"
	required_component = "SHIP_THRUSTER_3"
	required_component = "SHIP_SENSOR_1"
}

#
ship_design = {
	name = "Marauder2"
	ship_size = pirate_destroyer
	section = {
		template = "PIRATE_DESTROYER_MID_L1S2"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_MASS_DRIVER_1"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_FUSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_FUSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_FUSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "SMALL_SHIELD_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ARMOR_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ARMOR_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_FUSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_FUSION_REACTOR"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AFTERBURNER_1"
		}
	}
	required_component = "SHIP_SENSOR_1"
	required_component = "WARP_DRIVE_3"
	required_component = "SHIP_THRUSTER_1"
}


#Ѳ
ship_design = {
	name = "Black Earl2"
	ship_size = pirate_cruiser
	section = {
		template = "PIRATE_CRUISER_TEMPLATE"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MASS_DRIVER_1"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MASS_DRIVER_1"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MISSILE_1"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_MISSILE_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_FISSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_FISSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_FISSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_FISSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_5"
			template = "MEDIUM_SHIELD_1"
		}
		component = {
			slot = "MEDIUM_UTILITY_6"
			template = "MEDIUM_SHIELD_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_SHIELD_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ARMOR_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ARMOR_1"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AFTERBURNER_1"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "AFTERBURNER_1"
		}
	}
	required_component = "SHIP_SENSOR_1"
	required_component = "WARP_DRIVE_3"
	required_component = "SHIP_THRUSTER_1"
}

#аսн
ship_design = {
	name = "Divine Glory2"
	ship_size = abandoned_ship

	section = {
		template = "abandoned_ship_section"
		slot = "mid"
		
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_MISSILE_2"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_MISSILE_2"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_BLUE_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_BLUE_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_BLUE_LASER"
		}		
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_FUSION_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_FUSION_REACTOR"
		}			
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_2"
		}		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ARMOR_2"
		}		
	}
	required_component = "WARP_DRIVE_3"
	required_component = "CRUISER_COMBAT_COMPUTER_3"
	required_component = "SHIP_THRUSTER_3"
	required_component = "SHIP_SENSOR_3"
}


#콢
ship_design = {
	name = "Pirate Galleon2"
	ship_size = galleon
	hide_size = yes

	section = {
		template = "pirate_galleon_key"
		slot = "mid"
	
		component = {
			slot = "SMALL_GUN_01"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_03"
			template = "LARGE_MISSILE_3"
		}
		component = {
			slot = "LARGE_GUN_04"
			template = "LARGE_MISSILE_3"
		}
		component = {
			slot = "LARGE_GUN_05"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_06"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_07"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "LARGE_GUN_08"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "POINT_DEFENCE_1"
		}
		
		#component = {
		#	slot = "MEDIUM_UTILITY_1"
		#	template = "MEDIUM_AUTO_REPAIR"
		#}
	}
	required_component = "WARP_DRIVE_3"
	required_component = "CRUISER_COMBAT_COMPUTER_3"
	required_component = "SHIP_THRUSTER_3"
	required_component = "SHIP_SENSOR_3"
}

#Ŵ
#
ship_design = {
	name = "Gamma2"
	ship_size = small_ship_fallen_empire
	section = {
		template = "fallen_empire_warship_small_key"
		slot = "mid"
		
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_DISRUPTOR_3"
		}	
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_GAMMA_LASER"
		}		
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_GAMMA_LASER"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_GAMMA_LASER"
		}	
		component = {
			slot = "SMALL_GUN_04"
			template = "SMALL_GAMMA_LASER"
		}			
		component = {
			slot = "PD_01"
			template = "POINT_DEFENCE_3"
		}	
		component = {
			slot = "PD_02"
			template = "POINT_DEFENCE_3"
		}	
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}		
		component = {
			slot = "MEDIUM_UTILITY_5"
			template = "MEDIUM_SHIELD_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_6"
			template = "MEDIUM_SHIELD_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_7"
			template = "MEDIUM_SHIELD_5"
		}	
	
		component = {
			slot = "MEDIUM_UTILITY_8"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_9"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "MEDIUM_UTILITY_10"
			template = "MEDIUM_ARMOR_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_RECHARGER"
		}		
	}
	required_component = "SHIP_SENSOR_4"
	required_component = "PSI_JUMP_DRIVE_1"
	required_component = "DESTROYER_COMBAT_COMPUTER_4"
	required_component = "SHIP_THRUSTER_4"
	
	# For special buildable
	is_special_buildable = yes
	allow_buildable_trigger = is_awakened_fallen_empire_materialist
}

#ŴѲ
ship_design = {
	name = "Sword2"
	ship_size = eventship_01
	
	section = {
		template = "eventship_01_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_DISRUPTOR_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_DISRUPTOR_2"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_GAMMA_LASER"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "PSI_JUMP_DRIVE_1"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component = "SHIP_THRUSTER_2"
	required_component = "SHIP_SENSOR_2"
}


#սѲ
ship_design = {
	name = "Beta2"
	ship_size = large_ship_fallen_empire
	section = {
		template = "fallen_empire_large_warship_key"
		slot = "mid"
	
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "LARGE_BOMBERS_HANGAR_3"	
		}		
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "LARGE_FIGHTERS_HANGAR_3"	
		}	
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "LARGE_BOMBERS_HANGAR_3"	
		}		
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "LARGE_FIGHTERS_HANGAR_3"	
		}
		component = {
			slot = "EXTRA_LARGE_01"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "EXTRA_LARGE_02"
			template = "LARGE_ENERGY_LANCE_2"
		}		
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_DISRUPTOR_3"
		}		
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_DISRUPTOR_3"
		}		
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_GAMMA_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_GAMMA_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_GAMMA_LASER"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_8"
			template = "LARGE_SHIELD_5"
		}		
		component = {
			slot = "LARGE_UTILITY_9"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "LARGE_UTILITY_10"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_RECHARGER"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_RECHARGER"
		}		
	}
	required_component = "SHIP_SENSOR_4"
	required_component = "PSI_JUMP_DRIVE_1"
	required_component = "DESTROYER_COMBAT_COMPUTER_4"
	required_component = "SHIP_THRUSTER_4"
	
	# For special buildable
	is_special_buildable = yes
	allow_buildable_trigger = is_awakened_fallen_empire_materialist
}

#̩̹
ship_design = {
	name = "titan"
	ship_size = massive_ship_fallen_empire
	section = {
		template = "fallen_empire_massive_warship_key"
		slot = "mid"
		
		component = {
			slot = "EXTRA_LARGE_01"
			template = "TITAN_LASER"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "LARGE_BOMBERS_HANGAR_3"	
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "LARGE_BOMBERS_HANGAR_3"	
		}	
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "LARGE_FIGHTERS_HANGAR_3"	
		}	
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "LARGE_FIGHTERS_HANGAR_3"	
		}			
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_GAMMA_LASER"
		}		
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_GAMMA_LASER"
		}		
		component = {
			slot = "LARGE_GUN_03"
			template = "LARGE_GAMMA_LASER"
		}		
		component = {
			slot = "LARGE_GUN_04"
			template = "LARGE_GAMMA_LASER"
		}	
		component = {
			slot = "LARGE_GUN_05"
			template = "LARGE_DISRUPTOR_3"
		}		
		component = {
			slot = "LARGE_GUN_06"
			template = "LARGE_DISRUPTOR_3"
		}	
		component = {
			slot = "LARGE_GUN_07"
			template = "LARGE_DISRUPTOR_3"
		}	
		component = {
			slot = "LARGE_GUN_08"
			template = "LARGE_DISRUPTOR_3"
		}			
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_GAMMA_LASER"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_8"
			template = "LARGE_ZERO_POINT_REACTOR"
		}		
		component = {
			slot = "LARGE_UTILITY_9"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_10"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_11"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_12"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_13"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_14"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_15"
			template = "LARGE_SHIELD_5"
		}		
		component = {
			slot = "LARGE_UTILITY_16"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "LARGE_UTILITY_17"
			template = "LARGE_SHIELD_5"
		}		
		component = {
			slot = "LARGE_UTILITY_18"
			template = "LARGE_SHIELD_5"
		}		
		component = {
			slot = "LARGE_UTILITY_19"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "LARGE_UTILITY_20"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_RECHARGER"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_RECHARGER"
		}	
		component = {
			slot = "AUX_UTILITY_3"
			template = "SHIELD_RECHARGER"
		}		
	}
	required_component="SHIP_SENSOR_4"
	required_component="PSI_JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	
	# For special buildable
	is_special_buildable = yes
	allow_buildable_trigger = is_awakened_fallen_empire_materialist
}

#
#ɿ
ship_design = {
	name = "Ancient Combat Drone2"
	ship_size = ancient_corvette

	section = {
		template = "ancient_combat_drone_section"
		slot = "mid"
		
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MINING_LASER"
		}		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_MINING_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_MINING_LASER"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ARMOR_1"
		}	
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ARMOR_1"
		}			
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_FUSION_REACTOR"
		}				
	}
	required_component="SHIP_SENSOR_4"
	required_component="JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
}

#
ship_design = {
	name = "Protector2"
	ship_size = nomad_destroyer
	
	section = {
		template = "NOMAD_DESTROYER_MID_L1S2"
		slot = "mid"
		
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_RED_LASER"
		}
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_RED_LASER"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_05"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_FUSION_REACTOR"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ARMOR_1"
		}
	}
	required_component="SHIP_SENSOR_4"
	required_component="JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
}


#ɿ
ship_design = {
	name = "Ancient Destroyer2"
	ship_size = ancient_destroyer

	section = {
		template = "ancient_drone_destroyer_section2"
		slot = "mid"
		
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_MINING_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_MINING_LASER"
		}	
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_MINING_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_04"
			template = "MEDIUM_MINING_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_05"
			template = "MEDIUM_MINING_LASER"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_05"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ARMOR_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ARMOR_2"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ARMOR_2"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ARMOR_2"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_FUSION_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_FUSION_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_SHIELD_3"
		}		
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_SHIELD_3"
		}
	}
	required_component="SHIP_SENSOR_4"
	required_component="JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
}



#䳲ĸ
ship_design = {
	name = "Hive Asteroid2"
	ship_size = hive_asteroid2
	hide_size = yes
	section = {
		template = "HIVE_ASTEROID2"
		slot = "mid"

		component = {
			slot = "STRIKE_CRAFT_01"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_05"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_06"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_07"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_08"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_09"
			template = "HIVE_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_10"
			template = "HIVE_STRIKE_CRAFT"
		}

		component = {
			slot = "AUX_UTILITY_1"
			template = "AUTO_REPAIR"
		}		
	}
	required_component="SHIP_SENSOR_4"
	required_component="JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
}

#̫
#̫ձγ
ship_design = {
	name = "Small Space Organism Blue2"
	ship_size = space_amoeba
	hide_size = yes
	
	section = {
		template = "space_amoeba_small_beige_blue"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_SPACE_AMOEBA_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_SPACE_AMOEBA_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SMALL_SPACE_AMOEBA_WEAPON"
		}
	}
	required_component="GUARDIAN_WARP"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#̫վ޾
ship_design = {
	name = "The Matriarch2"
	ship_size = space_whale_4
	hide_size = yes
	
	section = {
		template = "space_whale_4_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_04"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_05"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "SMALL_GUN_06"
			template = "SPACE_WHALE_WEAPON"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AUTO_REPAIR"
		}
	}
	required_component="GUARDIAN_WARP"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#װĸ
ship_design = {
	name = "Great Space Organism3"
	ship_size = space_amoeba_mother2
	hide_size = yes
	
	section = {
		template = "space_amoeba_large_beige_blue2"
		slot = "mid"
		
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_SCOURGE_MISSILE_1"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_SCOURGE_MISSILE_1"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "AMOEBA_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "AMOEBA_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "AMOEBA_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "AMOEBA_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_05"
			template = "AMOEBA_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_06"
			template = "SWARM_STRIKE_CRAFT"
		}
		component = {
			slot = "STRIKE_CRAFT_07"
			template = "SWARM_STRIKE_CRAFT"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AUTO_REPAIR"
		}
	}
	required_component="GUARDIAN_WARP"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ܽ
#Сܽ
ship_design = {
	name = "Sterilizer2"
	ship_size = small_ship_ai
	section = {
		template = "ai_warship_small_key"
		slot = "mid"
		
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_GAMMA_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_SHIELD_5"
		}
	}
	required_component="JUMP_DRIVE_1"
	required_component="COMBAT_COMPUTER_DEFAULT"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ܽ
ship_design = {
	name = "Euthanizer2"
	ship_size = large_ship_ai
	section = {
		template = "ai_large_warship_key"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "POINT_DEFENCE_2"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_GAMMA_LASER"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_GAMMA_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "MEDIUM_GUN_03"
			template = "MEDIUM_GAMMA_LASER"
		}		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_SHIELD_5"
		}
	}
	required_component="JUMP_DRIVE_1"
	required_component="COMBAT_COMPUTER_DEFAULT"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ڱ
ship_design = {
	name = "Starfang2"
	ship_size = eventship_06
	
	section = {
		template = "eventship_06_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_DISRUPTOR_3"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_DISRUPTOR_3"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_GAMMA_LASER"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_SHIELD_2"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_2"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_SHIELD_2"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_RECHARGER"
		}
	}
	required_component = "PSI_JUMP_DRIVE_1"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ڱѲ
ship_design = {
	name = "Voidstalker2"
	ship_size = eventship_05
	
	section = {
		template = "eventship_05_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "SMALL_PLASMA_2"
		}
		component = {
			slot = "SMALL_GUN_03"
			template = "POINT_DEFENCE_2"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_PLASMA_2"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_PLASMA_2"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ARC_EMITTER_1"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ARMOR_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_ARMOR_3"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "PSI_JUMP_DRIVE_1"
	required_component = "COMBAT_COMPUTER_AGGRESSIVE_BASIC"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ڱսн
ship_design = {
	name = "Judgment"
	ship_size = eventship_03
	
	section = {
		template = "eventship_03_section"
		slot = "mid"
		
		component = {
			slot = "SMALL_GUN_01"
			template = "SMALL_XRAY_LASER"
		}
		component = {
			slot = "SMALL_GUN_02"
			template = "POINT_DEFENCE_1"
		}
		component = {
			slot = "MEDIUM_GUN_01"
			template = "MEDIUM_XRAY_LASER"
		}
		component = {
			slot = "MEDIUM_GUN_02"
			template = "MEDIUM_XRAY_LASER"
		}
		component = {
			slot = "LARGE_GUN_01"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_GUN_02"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_GUN_03"
			template = "LARGE_ENERGY_LANCE_2"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_1"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_2"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_3"
			template = "MEDIUM_ANTIMATTER_REACTOR"
		}
		component = {
			slot = "MEDIUM_UTILITY_4"
			template = "MEDIUM_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_1"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_2"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_3"
			template = "SMALL_SHIELD_3"
		}
		component = {
			slot = "SMALL_UTILITY_4"
			template = "SMALL_SHIELD_3"
		}
	}
	required_component = "PSI_JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}

#ĸ
ship_design = {
	name = "Arkmujian"
	ship_size = Sark_ship
	
	section = {
		template = "Sark_ship_section"
		slot = "mid"
		
		component = {
			slot = "EXTRA_LARGE_01"
			template = "LARGE_ARC_EMITTER_2"
		}
		component = {
			slot = "EXTRA_LARGE_02"
			template = "LARGE_ARC_EMITTER_2"
		}
		component = {
			slot = "STRIKE_CRAFT_01"
			template = "LARGE_FIGHTERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_02"
			template = "LARGE_FIGHTERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_03"
			template = "LARGE_FIGHTERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_04"
			template = "LARGE_FIGHTERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_05"
			template = "LARGE_BOMBERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_06"
			template = "LARGE_BOMBERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_07"
			template = "LARGE_BOMBERS_HANGAR_3"
		}
		component = {
			slot = "STRIKE_CRAFT_08"
			template = "LARGE_BOMBERS_HANGAR_3"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "SHIELD_RECHARGER"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "SHIELD_RECHARGER"
		}
		component = {
			slot = "AUX_UTILITY_3"
			template = "SHIELD_RECHARGER"
		}
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_5"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_6"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_7"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_8"
			template = "LARGE_ZERO_POINT_REACTOR"
		}
		component = {
			slot = "LARGE_UTILITY_9"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_10"
			template = "LARGE_ARMOR_5"
		}
		component = {
			slot = "LARGE_UTILITY_11"
			template = "LARGE_SHIELD_5"
		}
		component = {
			slot = "LARGE_UTILITY_12"
			template = "LARGE_SHIELD_5"
		}

	}
	required_component = "PSI_JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
	required_component="STATION_MEDIUM_AURA_SHIELD_RECHARGER"
}

#
ship_design = {
	name = "Dragonspawn2"
	ship_size = space_dragon_baby

	section = {
		template = "space_dragon_baby_key"
		slot = "mid"
		
		component = {
			slot = "PRIMARY_GUN_01"
			template = "DRAGON_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_01"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_02"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_03"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_04"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_05"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_06"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_07"
			template = "DRAGON_SECONDARY_WEAPON"
		}
		component = {
			slot = "SECONDARY_GUN_08"
			template = "DRAGON_SECONDARY_WEAPON"
		}		
		component = {
			slot = "TERTIARY_GUN_01"
			template = "DRAGON_TERTIARY_WEAPON"
		}
		component = {
			slot = "TERTIARY_GUN_02"
			template = "DRAGON_TERTIARY_WEAPON"
		}
		component = {
			slot = "TERTIARY_GUN_03"
			template = "DRAGON_TERTIARY_WEAPON"
		}
		component = {
			slot = "TERTIARY_GUN_04"
			template = "DRAGON_TERTIARY_WEAPON"
		}			
		
		component = {
			slot = "LARGE_UTILITY_1"
			template = "LARGE_DRAGON_ARMOR"
		}
		component = {
			slot = "LARGE_UTILITY_2"
			template = "LARGE_DRAGON_ARMOR"
		}
		component = {
			slot = "LARGE_UTILITY_3"
			template = "LARGE_DRAGON_ARMOR"
		}
		component = {
			slot = "LARGE_UTILITY_4"
			template = "LARGE_DRAGON_ARMOR"
		}
		component = {
			slot = "AUX_UTILITY_1"
			template = "AUTO_REPAIR"
		}
		component = {
			slot = "AUX_UTILITY_2"
			template = "AUTO_REPAIR"
		}
	}
	required_component="PSI_JUMP_DRIVE_1"
	required_component="BATTLESHIP_COMBAT_COMPUTER_4"
	required_component="SHIP_THRUSTER_4"
	required_component="SHIP_SENSOR_4"
}