<stage 
	sizeUnit="20"
	set="resource/backdrops/reef.xml"
	night="false"
	minLight="0.2"
	gameMusic="track2"
>

	<player visual="humpHead" behavior="HumpHeadPlayer" alienVisual="alienHumpHead" >
		<phase size="1.1" foodGoal="400" />
		<phase size="1.7" foodGoal="800" />
		<phase size="2.45" foodGoal="1200" />
	</player>
	
	<spawn class="Butterfly" visual="mayFly" size="1.5" rank="0" foodValue="4" location="side" showMenu="false" behavior="Butterfly">
		<phase max="10" delay="0.3" />
		<phase max="10" delay="0.5" />
		<phase max="10" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="herring" size=".9" rank="0" foodValue="10" location="side" showMenu="true" behavior="FlyBySchool">
		<phase max="10" delay="0.3" />
		<phase max="10" delay="0.5" />
		<phase max="5" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="johnDoryBlue" size="2.35" rank="1" foodValue="20" location="side" showMenu="true" behavior="GenericChase" >
		<phase max="2" delay="1.5" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="marlinBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="true" showStageComplete="true" behavior="GenericChase" >
		<phase max="1" delay="1.0" />
		<phase max="2" delay="(1.0,1.5)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" rank="3" showMenu="false" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="0" delay="(10.0,25.0)" />
		<phase max="0" delay="(10.0,15.0)" />
		<phase max="1" delay="(1.0,3.0)" />
	</spawn>
	
	<spawn class="Pelican" visual="evilPelican" size="2.0" rank="3" location="side" showMenu="false" showStageComplete="false" behavior="FlyByBird" >
		<phase max="1" delay="(3.0,6.0)" />
	</spawn>
	
	<spawn class="JellyFish" location="bottom" poolSize="6" >
		<phase max="2" delay="(3.0,7.5)" />
	</spawn>
	
	<spawn class="JellyFish" location="bottom" poolSize="6" >
		<phase max="2" delay="(1.0,4.5)" />
	</spawn>
	
	<spawn class="JellyFish" location="bottom" poolSize="6" >
		<phase max="1" delay="(11.0,24.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonStarFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="2" delay="(2.0,4.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonSpeedFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="1" delay="(2.0,5.0)" />
	</spawn>
	
	<spawn class="Balloon" location="side" poolSize="5" behavior="BonusBalloonShieldFlyBy" layer="0" showStageComplete="false" showMenu="false">
		<phase max="1" delay="(14.0,15.0)" />
		<phase max="1" delay="(20.0,25.0)" />
		<phase max="0" delay="(6.0,13.0)" />
	</spawn>
	
	<spawn class="Bonus2X" location="bottom" poolSize="5">
		<phase max="1" delay="(9.0,12.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.3,10.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="185,1165" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1050,1140" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>
</stage>

