<stage
	title="" 
	sizeUnit="20"
	set="resource/backdrops/cave.xml"
	night="false"
	gameMusic="dangerTrack"
>

	<player visual="greatWhite" behavior="AngelPlayer" alienVisual="alienShark" >
		<phase size="1.6" foodGoal="350" />
		<phase size="2.3" foodGoal="750" />
		<phase size="3.3" foodGoal="1300" />
	</player>

	<spawn class="AIFish" visual="johnDoryBlue" rank="0" size="1.8" foodValue="10" location="side" showMenu="true" behavior="FlyByFish">
		<phase max="5" delay="(1.5,2.0)" />
		<phase max="5" delay="0.5" />
		<phase max="5" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="johnDoryBlue" rank="0" size="1.8" foodValue="10" location="side" showMenu="false" showStageComplete="false" behavior="Herring">
		<phase max="10" delay="0.5" />
		<phase max="5" delay="0.5" />
		<phase max="5" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="barracudaBlue" rank="1" size="3.0" foodValue="20" location="side" showMenu="true" showStageComplete="true" behavior="FlyByFishFast">
		<phase max="1" delay="(1.0,3.0)" />
		<phase max="2" delay="(1.0,3.0)" />
		<phase max="1" delay="(1.0,3.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="barracudaBlue" rank="1" size="3.0" foodValue="20" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish">
		<phase max="2" delay="(2.0,5.0)" />
		<phase max="2" delay="(2.0,5.0)" />
		<phase max="2" delay="(2.0,5.0)" />
	</spawn>

	<spawn class="AIFish" visual="orcaPlain" rank="2" size="5.7" foodValue="40" location="side" showMenu="true" behavior="FlyByFish">
		<phase max="1" delay="(1.0,3.0)" />
		<phase max="3" delay="(1.0,3.0)" />
		<phase max="2" delay="(1.0,3.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="orcaPlain" rank="2" size="5.7" foodValue="40" location="side" showMenu="false" showStageComplete="false" behavior="SlowBarracuda">
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(2.0,5.0)" />
	</spawn>
	
	<spawn class="BonusFury" location="bottom" poolSize="5">
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(4.0,10.0)" />
		<phase max="0" delay="(10.0,20.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="2" delay="(3.0,9.0)" />
		<phase max="3" delay="(3.0,9.0)" />
		<phase max="3" delay="(3.0,9.0)" />
	</spawn>
	
	<spawn class="BonusShield" location="bottom" poolSize="5" >
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="1" delay="(15.0,20.0)" />
		<phase max="0" delay="(25.0,45.0)" />
	</spawn>
	
	<spawn class="Mine" location="top" poolSize="5">
		<phase max="2" delay="(1.0,2.0)" />
		<phase max="3" delay="(2.0,4.0)" />
		<phase max="5" delay="(3.0,5.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="310,700" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1262,865" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>

</stage>
