<stage
	title="" 
	sizeUnit="20"
	set="resource/backdrops/cave.xml"
	night="false"
	gameMusic="spookyTrack"
>

	<player visual="greatWhite" behavior="AngelPlayer" alienVisual="alienShark" >
		<phase size="1.6" foodGoal="350" />
		<phase size="2.3" foodGoal="750" />
		<phase size="3.3" foodGoal="1300" />
	</player>

	<spawn class="AIFish" visual="johnDoryBlue" rank="0" size="1.8" foodValue="10" location="side" showMenu="true" behavior="FlyByFish">
		<phase max="5" delay="(1.5,2.0)" />
		<phase max="4" delay="0.5" />
		<phase max="3" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="johnDoryBlue" rank="0" size="1.8" foodValue="10" location="side" showMenu="false" showStageComplete="false" behavior="Herring">
		<phase max="6" delay="0.5" />
		<phase max="4" delay="0.5" />
		<phase max="3" delay="1.0" />
	</spawn>
	
	<spawn class="CuttleFish" visual="cuttleFish" size="0.7" rank="0" foodValue="10" location="side" showMenu="true" behavior="CuttleFishBehavior" >
		<phase max="4" delay="0.3" />
		<phase max="5" delay="0.3" />
		<phase max="3" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="barracudaBlue" rank="1" size="3.0" foodValue="20" location="side" showMenu="true" showStageComplete="true" behavior="FlyByFishFast">
		<phase max="1" delay="(1.0,3.0)" />
		<phase max="2" delay="(1.0,3.0)" />
		<phase max="1" delay="(1.0,3.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="barracudaBlue" rank="1" size="3.0" foodValue="20" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish">
		<phase max="2" delay="(2.0,5.0)" />
		<phase max="2" delay="(2.0,5.0)" />
		<phase max="2" delay="(2.0,5.0)" />
	</spawn>

	<spawn class="AIFish" visual="orcaPlain" rank="2" size="5.7" foodValue="40" location="side" showMenu="true" behavior="FlyByFish">
		<phase max="1" delay="(1.0,3.0)" />
		<phase max="3" delay="(1.0,3.0)" />
		<phase max="2" delay="(1.0,3.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="orcaPlain" rank="2" size="5.7" foodValue="40" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish">
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(2.0,5.0)" />
		<phase max="1" delay="(2.0,5.0)" />
	</spawn>
	
	<spawn class="BonusStun" location="bottom" poolSize="5">
		<phase max="1" delay="(5.0,7.0)" />
		<phase max="1" delay="(4.0,10.0)" />
		<phase max="0" delay="(10.0,20.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="2" delay="(3.0,9.0)" />
		<phase max="3" delay="(3.0,9.0)" />
		<phase max="3" delay="(3.0,9.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(15.0,25.0)" />
		<phase max="1" delay="(20.0,40.0)" />
		<phase max="1" delay="(25.0,45.0)" />
	</spawn>
	
	<spawn class="BonusShield" location="bottom" poolSize="5">
		<phase max="1" delay="(15.0,25.0)" />
		<phase max="1" delay="(20.0,25.0)" />
		<phase max="0" delay="(25.0,45.0)" />
	</spawn>
	
	<spawn class="BonusLure" location="bottom" poolSize="5">
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="1" delay="(10.0,15.0)" />
		<phase max="0" delay="(9.0,15.0)" />
	</spawn>
	
	<spawn class="Oyster" visual="oyster" size="1.0" location="310,700" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1262,865" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>

</stage>
