<stage 
	sizeUnit="20"
	set="resource/backdrops/pirate.xml"
	night="false"
	minLight="0.2"
	gameMusic="dangerTrack"
>

	<player visual="humpHead" behavior="HumpHeadPlayer" alienVisual="alienHumpHead" >
		<phase size="1.1" foodGoal="400" />
		<phase size="1.7" foodGoal="800" />
		<phase size="2.45" foodGoal="1300" />
	</player>
	
	<spawn class="AIFish" visual="herring" size=".8" rank="0" foodValue="5" location="side" showMenu="true" behavior="FlyBySchool">
		<phase max="18" delay="0.3" />
		<phase max="12" delay="0.5" />
		<phase max="6" delay="1.0" />
	</spawn>
	
	<spawn class="PufferFish" visual="puffer" size="1.0" rank="0" foodValue="15" location="side" showMenu="true" behavior="PufferFish">
		<phase max="4" delay="0.3" />
		<phase max="4" delay="0.5" />
		<phase max="5" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="pompanoRed" size="1.6" rank="1" foodValue="20" location="side" showMenu="true" behavior="MediumChase" >
		<phase max="1" delay="1.5" />
		<phase max="2" delay="0.3" />
		<phase max="1" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="pompanoRed" size="1.75" rank="1" foodValue="20" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish" >
		<phase max="2" delay="0.8" />
		<phase max="2" delay="0.3" />
		<phase max="1" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="tunaBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="true" behavior="MediumChase" >
		<phase max="1" delay="1.0" />
		<phase max="1" delay="0.8" />
		<phase max="1" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="tunaBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="false" showStageComplete="false" behavior="GenericChase" >
		<phase max="0" delay="1.0" />
		<phase max="0" delay="(1.0,1.5)" />
		<phase max="1" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="tunaBlue" size="3.5" rank="2" foodValue="35" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish" >
		<phase max="1" delay="1.0" />
		<phase max="2" delay="(1.0,1.5)" />
		<phase max="1" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" rank="3" showMenu="false" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="0" delay="(7.0,10.0)" />
		<phase max="0" delay="(6.0,9.0)" />
		<phase max="2" delay="(2.0,3.0)" />
	</spawn>
	
	<spawn class="Barracuda" visual="barracudaBlue" size="4.0" rank="3" foodValue="100" showMenu="false" location="side" showStageComplete="false" behavior="Barracuda">
		<phase max="0" delay="(5.0,9.0)" />
		<phase max="0" delay="(7.0,9.0)" />
		<phase max="1" delay="(5.0,7.0)" />
	</spawn>
	
	<spawn class="BonusStun" location="bottom" poolSize="5">
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="1" delay="(25.0,30.0)" />
		<phase max="1" delay="(35.0,40.0)" />
	</spawn>
	
	<spawn class="BonusLure" location="bottom" poolSize="5" >
		<phase max="1" delay="(12.0,14.0)" />
		<phase max="1" delay="(14.0,16.0)" />
		<phase max="1" delay="(15.0,20.0)" />
	</spawn>
	
	<spawn class="BonusFury" location="bottom" poolSize="5" >
		<phase max="1" delay="(15.0,18.0)" />
		<phase max="1" delay="(18.0,22.0)" />
		<phase max="0" delay="(15.0,20.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.0,10.0)" />
		<phase max="1" delay="(3.3,10.0)" />
	</spawn>
</stage>

