<stage 
	sizeUnit="20"
	set="resource/backdrops/dribbleCastleNight.xml"
	night="true"
	minLight="0.2"
	gameMusic="spookyTrack"
>

	<player visual="angler" behavior="AnglerPlayer" alienVisual="alienAngler">
		<phase size="1.1" foodGoal="250" />
		<phase size="1.5" foodGoal="650" />
		<phase size="2.2" foodGoal="1100" />
	</player>
	
	<spawn class="GlowFish" visual="glowFish" size="0.8" foodValue="5" location="side" rank="0" showMenu="false" >
		<phase max="2" delay="0.5" />
		<phase max="2" delay="0.5" />
		<phase max="2" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="boxFishYellow" size="0.8" foodValue="10" location="side" rank="0" showMenu="true" >
		<phase max="10" delay="0.3" />
		<phase max="10" delay="0.5" />
		<phase max="10" delay="1.0" />
	</spawn>
	
	<spawn class="AIFish" visual="basicCod" size="1.2" foodValue="20" location="side" rank="1" showMenu="true" behavior="MinnowSmall">
		<phase max="2" delay="(2.0,4.0)" />
		<phase max="3" delay="0.3" />
		<phase max="3" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="pompano" size="2.2" foodValue="35" location="side" rank="2" showMenu="true" behavior="MinnowSmall" >
		<phase max="2" delay="(4.0,7.0)" />
		<phase max="2" delay="(3.5	,5.5)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="BonusLight" location="bottom" poolSize="5" >
		<phase max="1" delay="(6.0,9.0)" />
	</spawn>
	
	<spawn class="Bonus2X" location="bottom" poolSize="5" >
		<phase max="1" delay="(7.0,11.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(15.0,25.0)" />
		<phase max="1" delay="(20.0,40.0)" />
		<phase max="1" delay="(25.0,45.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(6.0,10.0)" />
	</spawn>
	
</stage>
