<stage sizeUnit="20" set="resource/backdrops/reefNoSurface.xml" night="false" gameMusic="spookyTrack">
	<player visual="queenTrigger" behavior="QueenPlayer" alienVisual="alienQueenTrigger">
		<phase size="1.15" foodGoal="400" />
		<phase size="1.95" foodGoal="800" />
		<phase size="2.85" foodGoal="1200" />
	</player>

	<spawn class="AIFish" visual="boxFishYellow" size="1.0" foodValue="5" location="side" showMenu="true" behavior="BasicSchool">
		<phase max="18" delay="1.3" />
		<phase max="12" delay="0.3" />
		<phase max="12" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="basicCod" size="1.20" foodValue="15" showMenu="true" location="side" behavior="GenericWander">
		<phase max="3" delay="1.5" />
		<phase max="2" delay="0.3" />
		<phase max="2" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="humpHead" size="2.0" foodValue="30" showMenu="true" rank="2" location="side" behavior="GenericWander">
		<phase max="1" delay="2.5" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="humpHead" size="2.0" foodValue="30" showMenu="false" showStageComplete="false" rank="2" location="side" behavior="Herring">
		<phase max="1" delay="2.5" />
		<phase max="1" delay="(2.0,3.0)" />
		<phase max="1" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="leopardShark" size="4.0" showMenu="false" location="side" showStageComplete="false" behavior="SlowFlyby">
		<phase max="1" delay="(10.0,12.0)" />
		<phase max="1" delay="(8.0,10.0)" />
		<phase max="1" delay="(7.0,10.0)" />
	</spawn>
	<spawn class="AIFish" visual="leopardShark" size="4.0" showMenu="false" showStageComplete="false" location="side" behavior="FlyByFish">
		<phase max="1" delay="(8.0,17.0)" />
		<phase max="1" delay="(6.0,15.0)" />
		<phase max="1" delay="(5.0,13.0)" />
	</spawn>

	<spawn class="Oyster" visual="oyster" size="1.0" location="195,725" showMenu="false" behavior="OysterBehavior" layer="-1" >
	</spawn>
	<spawn class="Oyster" visual="oyster" size="1.0" location="1050,695" showMenu="false" behavior="OysterOffset" layer="-1" >
	</spawn>

	<spawn class="BonusShrinkShroom" location="bottom" poolSize="5">
		<phase max="1" delay="(5.0,10.0)" />
		<phase max="1" delay="(8.0,12.0)" />
		<phase max="1" delay="(9.0,15.0)" />
	</spawn>
	
	<spawn class="BonusStar" location="bottom" poolSize="5">
		<phase max="1" delay="(6.0,10.0)" />
	</spawn>
	
</stage>
