<stage sizeUnit="20" set="resource/backdrops/dribbleCastle.xml" night="false" gameMusic="dangerTrack">
	<player visual="butterflyFish" behavior="ButterflyPlayer" alienVisual="alienButterflyFish">
		<phase size="1.15" foodGoal="350" />
		<phase size="2.05" foodGoal="750" />
		<phase size="3.2" foodGoal="1100" />
	</player>
	<spawn class="AIFish" visual="boxFishRed" size="0.8" foodValue="10" showMenu="true" showStageComplete="true" location="side" behavior="Herring">
		<phase max="12" delay="1.0" />
		<phase max="8" delay="0.3" />
		<phase max="6" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="blueCod" size="1.16" foodValue="20" showMenu="true" location="side" behavior="GenericChase">
		<phase max="4" delay="(2.5,5.5)" />
		<phase max="3" delay="0.3" />
		<phase max="3" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="pompanoRed" size="2.15" foodValue="35" rank="2" showMenu="true" location="side" behavior="GenericChase">
		<phase max="2" delay="3.5" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="pompanoRed" size="2.05" foodValue="35" rank="2" showMenu="false" showStageComplete="false" location="side" behavior="SlowFlyby">
		<phase max="1" delay="(2.5,7.5)" />
		<phase max="2" delay="(2.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="4.0" showMenu="false" showStageComplete="false" location="side" behavior="SlowFlyby">
		<phase max="1" delay="(1.0,1.0)" />
		<phase max="1" delay="(1.0,1.0)" />
		<phase max="1" delay="(1.0,1.0)" />
	</spawn>
	
	<spawn class="AIFish" visual="greatWhite" size="2.5" rank="3" showMenu="false" showStageComplete="false" location="side" behavior="FlyByFish">
		<phase max="1" delay="(1.0,1.0)" />
		<phase max="1" delay="(1.0,1.0)" />
		<phase max="1" delay="(1.0,1.0)" />
	</spawn>
	
	<spawn class="Barracuda" visual="barracudaBlue" size="4.0" foodValue="100" showMenu="false" showStageComplete="false" location="side" behavior="Barracuda">
		<phase max="1" delay="(7.0,10.0)" />
		<phase max="1" delay="(5.0,8.0)" />
		<phase max="1" delay="(4.0,6.0)" />
	</spawn>

	<spawn class="BonusStar" location="bottom" poolSize="5" >
		<phase max="1" delay="(5.0,10.0)" />
	</spawn>
	
	<spawn class="Bonus2X" location="bottom" poolSize="5" >
		<phase max="1" delay="(8.0,12.0)" />
	</spawn>

	<spawn class="BonusFury" location="bottom" poolSize="5" >
		<phase max="1" delay="(7.5,15.0)" />
		<phase max="1" delay="(12.5,20.0)" />
		<phase max="0" delay="(7.5,15.0)" />
	</spawn>
	
	<spawn class="BonusStun" location="bottom" poolSize="5" >
		<phase max="1" delay="(7.5,15.0)" />
		<phase max="1" delay="(10.5,15.0)" />
		<phase max="1" delay="(15.0,20.0)" />
	</spawn>
	
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(15.0,25.0)" />
		<phase max="1" delay="(20.0,40.0)" />
		<phase max="1" delay="(25.0,45.0)" />
	</spawn>

</stage>
