<stage sizeUnit="20" set="resource/backdrops/SeaLab.xml" night="false" gameMusic="dangerTrack">
	<player visual="queenTrigger" behavior="QueenPlayer" alienVisual="alienQueenTrigger">
		<phase size="0.95" foodGoal="600" />
		<phase size="2.05" foodGoal="1200" />
		<phase size="3.05" foodGoal="1900" />
	</player>

	<spawn class="AIFish" visual="herring" size="0.8" foodValue="10" location="side" showMenu="true" showStageComplete="false" behavior="BasicSchool">
		<phase max="18" delay="1.3" />
		<phase max="12" delay="0.3" />
		<phase max="6" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="herring" size="0.8" foodValue="10" location="side" showMenu="false" behavior="FlyBySchool">
		<phase max="12" delay="1.3" />
		<phase max="6" delay="0.3" />
		<phase max="6" delay="0.3" />
	</spawn>
	<spawn class="CuttleFish" visual="cuttleFish" size="0.7" rank="0" foodValue="10" location="side" showMenu="true" behavior="CuttleFishBehavior" >
		<phase max="3" delay="0.3" />
		<phase max="4" delay="0.5" />
		<phase max="5" delay="0.5" />
	</spawn>
	<spawn class="AIFish" visual="tunaBlue" size="2.20" foodValue="20" showMenu="true" rank="1" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="4" delay="1.0" />
		<phase max="2" delay="0.3" />
		<phase max="3" delay="(0.5,1.5)" />
	</spawn>
	<spawn class="AIFish" visual="tunaBlue" size="2.20" foodValue="20" showMenu="false" rank="1" location="side" behavior="SlowFlyby">
		<phase max="3" delay="(1.0,3,0)" />
		<phase max="3" delay="(0.3,1.5)" />
		<phase max="2" delay="0.5" />
	</spawn>
	
	<spawn class="AIFish" visual="leopardShark" size="3.2" foodValue="35" showMenu="true" rank="2" location="side" showStageComplete="false" behavior="FlyByFish">
		<phase max="3" delay="3.5" />
		<phase max="3" delay="(1.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="leopardShark" size="3.2" foodValue="35" showMenu="false" rank="2" location="side" behavior="SlowFlyby">
		<phase max="3" delay="3.5" />
		<phase max="4" delay="(2.0,5.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	
	<spawn class="AIFish" visual="orcaPlain" size="6.0" foodValue="35" showMenu="true" rank="3" location="side" showMenu="false" showStageComplete="false" behavior="FlyByFish">
		<phase max="1" delay="3.5" />
		<phase max="2" delay="(1.0,3.0)" />
		<phase max="2" delay="0.3" />
	</spawn>
	<spawn class="AIFish" visual="orcaPlain" size="6.0" foodValue="35" showMenu="false" showStageComplete="false" rank="3" location="side" behavior="SlowFlyby">
		<phase max="1" delay="3.5" />
		<phase max="2" delay="(2.0,5.0)" />
		<phase max="3" delay="0.3" />
	</spawn>

	<spawn class="BonusStar" location="bottom" poolSize="4" >
		<phase max="2" delay="(4.5,10.0)" />
	</spawn>
	<spawn class="Bonus2X" location="bottom" poolSize="4" >
		<phase max="1" delay="(8.5,14.0)" />
	</spawn>
	<spawn class="Bonus1Up" location="bottom" poolSize="5" supply="1">
		<phase max="1" delay="(45.0,60.0)" />
	</spawn>
	<spawn class="BonusFury" location="bottom" poolSize="5" >
		<phase max="1" delay="(15.0,20.0)" />
	</spawn>
	<spawn class="BonusShield" location="bottom" poolSize="5" >
		<phase max="1" delay="(20.0,25.0)" />
	</spawn>
	<spawn class="BonusSpeed" location="bottom" poolSize="5" >
		<phase max="1" delay="(15.0,20.0)" />
	</spawn>
</stage>
