Title.F      text="Contre la montre"
Resume.F     text="Effectuez 3 tours le plus rapidement possible. Vous ne devez en aucun cas dpasser le temps limite !"
Title.E      text="Against the clock"
Resume.E     text="Complete 3 laps as fast as possible. You absolutely must not exceed the time limit."
Title.D      text="Zeitfahren"
Resume.D     text="Drehen Sie 3 Runden so schnell wie mglich, ohne das Zeitlimit zu berschreiten."
EndingFile   win=0 lost=0

Pesetas max=50
Ghost   mode=1

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=143;143;127;0 water=67;80;100;0  // magenta
BotColor      color=163;144;97;0  // jaune-orange-terne
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=111;103;111;0 down=143;143;127;0 cloudUp=1;1;1;0 cloudDown=1;1;1;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief21.bmp" factor=1.0
TerrainCloud    image="cloud09.tga" level=125.0

TerrainMaterial id=1  image="mix01-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="mix01-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="mix01-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="mix01-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="mix01-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="mix01-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="mix01-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="mix01-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="mix01-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="mix01-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="mix01-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="mix01-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="mix01-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="mix01-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="mix01-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="mix01-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="mix02-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="mix02-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="mix02-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="mix02-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="mix02-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="mix02-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="mix02-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="mix02-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="mix02-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="mix02-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="mix02-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="mix02-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="mix02-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="mix02-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="mix02-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="mix02-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1=230; 90 p2=230;150
TerrainRoute    id=2 p1=230;150 p2=210;150
TerrainRoute    id=2 p1=190;170 p2=190;210
TerrainRoute    id=2 p1=210;210 p2=210;250
TerrainRoute    id=2 p1=210;250 p2=170;290
TerrainRoute    id=2 p1=170;290 p2=110;290
TerrainRoute    id=2 p1=110;290 p2=110;250
				// saut
TerrainRoute    id=2 p1=110;190 p2=110;190
TerrainRoute    id=2 p1= 90;170 p2= 70;170
TerrainRoute    id=2 p1= 70;170 p2= 70;110
TerrainRoute    id=2 p1= 70;110 p2= 30;110
TerrainRoute    id=2 p1= 30;110 p2= 30; 70
TerrainRoute    id=2 p1= 50; 50 p2= 90; 50
TerrainRoute    id=2 p1=110; 70 p2=130; 70
TerrainRoute    id=2 p1=150; 50 p2=190; 50
TerrainRoute    id=2 p1=190; 50 p2=230; 90
TerrainRoute    id=20 p1=230;130  // ligne de dpart

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=230;110 dir=1.50 type=Car magnifyDamage=0.1 select=1
CreateObject pos=233;112 dir=0.65 type=Starter
CreateObject pos=235;108 dir=0.00 type=Barrier1
CreateObject pos=232;108 dir=0.00 type=Cone

CreateObject pos=230;130 dir=0.5 type=Door1 cmdline=10000;4;0 run=1
CreateObject pos=190;190 dir=0.5 type=Door1 cmdline=10000;3;1 run=1
CreateObject pos=130;290 dir=0.0 type=Door1 cmdline=10000;3;2 run=1
CreateObject pos= 30; 90 dir=1.5 type=Door1 cmdline=10000;3;3 run=1

// porte 1-2 intrieur
CreateObject pos=221;136 dir=1.50 type=Barrier7
CreateObject pos=216;141 dir=1.00 type=Barrier7
CreateObject pos=177;178 dir=0.25 type=Pub33
CreateObject pos=177;166 dir=0.25 type=Pub34

// porte 1-2 extrieur
CreateObject pos=239;145 dir=0.50 type=Barrier7
CreateObject pos=239;155 dir=0.50 type=Barrier7
CreateObject pos=234;160 dir=0.00 type=Barrier7
CreateObject pos=222;160 dir=0.00 type=Barrier8
CreateObject pos=210;165 dir=0.25 type=Barrier8
CreateObject pos=202;173 dir=0.25 type=Barrier7

CreateObject pos=220;180 dir=0.00 type=Factory8
CreateObject pos=240;180 dir=0.00 type=Factory6
CreateObject pos=260;180 dir=1.00 type=Factory8

// porte 2-3 intrieur
CreateObject pos=180;205 dir=1.50 type=Barrier7
CreateObject pos=180;215 dir=1.50 type=Barrier7
CreateObject pos=185;220 dir=0.00 type=Barrier7
CreateObject pos=195;220 dir=0.00 type=Barrier7
CreateObject pos=200;225 dir=1.50 type=Barrier7
CreateObject pos=200;235 dir=1.50 type=Barrier7
CreateObject pos=201;219 dir=1.50 type=Cone

// porte 2-3 extrieur
//CreateObject pos=198;198 dir=0.50 type=Barrier6

CreateObject pos=209;236 dir=0.30 type=Cone level=3
CreateObject pos=209;236 dir=0.30 type=Cone level=4
CreateObject pos=208;236 dir=0.72 type=Cone level=3
CreateObject pos=208;236 dir=0.72 type=Cone level=4
CreateObject pos=207;236 dir=0.27 type=Cone level=3
CreateObject pos=207;236 dir=0.27 type=Cone level=4
CreateObject pos=206;236 dir=0.90 type=Cone level=3
CreateObject pos=206;236 dir=0.90 type=Cone level=4
CreateObject pos=205;236 dir=0.34 type=Cone level=3
CreateObject pos=205;236 dir=0.34 type=Cone level=4
CreateObject pos=204;236 dir=0.52 type=Cone level=3
CreateObject pos=204;236 dir=0.52 type=Cone level=4
CreateObject pos=203;236 dir=0.75 type=Cone level=3
CreateObject pos=203;236 dir=0.75 type=Cone level=4
CreateObject pos=202;236 dir=0.16 type=Cone level=3
CreateObject pos=202;236 dir=0.16 type=Cone level=4
CreateObject pos=201;236 dir=0.02 type=Cone level=3
CreateObject pos=201;236 dir=0.02 type=Cone level=4
CreateObject pos=208;237 dir=0.50 type=RoadSign20 level=3
CreateObject pos=208;237 dir=0.50 type=RoadSign20 level=4
CreateObject pos=206;240 dir=0.00 type=Barrel
CreateObject pos=206;244 dir=0.00 type=Barrel
CreateObject pos=202;258 dir=0.00 type=Barrel

CreateObject pos=184;277 dir=0.20 type=Cone level=3
CreateObject pos=184;277 dir=0.20 type=Cone level=4
CreateObject pos=185;278 dir=0.82 type=Cone level=3
CreateObject pos=185;278 dir=0.82 type=Cone level=4
CreateObject pos=186;279 dir=0.17 type=Cone level=3
CreateObject pos=186;279 dir=0.17 type=Cone level=4
CreateObject pos=187;280 dir=0.94 type=Cone level=3
CreateObject pos=187;280 dir=0.94 type=Cone level=4
CreateObject pos=188;281 dir=0.39 type=Cone level=3
CreateObject pos=188;281 dir=0.39 type=Cone level=4
CreateObject pos=189;282 dir=0.61 type=Cone level=3
CreateObject pos=189;282 dir=0.61 type=Cone level=4
CreateObject pos=190;283 dir=0.90 type=Cone level=3
CreateObject pos=190;283 dir=0.90 type=Cone level=4
CreateObject pos=184;278 dir=0.25 type=RoadSign19 level=3
CreateObject pos=184;278 dir=0.25 type=RoadSign19 level=4
CreateObject pos=184;282 dir=0.00 type=Barrel
CreateObject pos=176;282 dir=0.00 type=Barrel
CreateObject pos=170;291 dir=0.00 type=Barrel
CreateObject pos=153;296 dir=0.00 type=Barrel

CreateObject pos=208;278 dir=0.25 type=Building1
CreateObject pos=193;293 dir=0.75 type=Building3

CreateObject pos=136;298 dir=0.00 type=RoadSign6
CreateObject pos=136;282 dir=0.00 type=RoadSign6

// porte 3-saut intrieur
CreateObject pos=125;280 dir=1.00 type=Barrier7
CreateObject pos=120;275 dir=0.50 type=Barrier7
CreateObject pos=120;265 dir=0.50 type=Barrier7
CreateObject pos=120;255 dir=0.50 type=Barrier7
CreateObject pos=120;245 dir=0.50 type=Barrier7
CreateObject pos=117;270 dir=1.50 type=RoadSign9
CreateObject pos=117;260 dir=1.50 type=RoadSign9
CreateObject pos=117;250 dir=1.50 type=RoadSign9

// porte 3-saut extrieur
CreateObject pos=125;300 dir=0.00 type=Barrier7
CreateObject pos=115;300 dir=0.00 type=Barrier7
CreateObject pos=105;300 dir=0.00 type=Barrier7
CreateObject pos=100;295 dir=1.50 type=Barrier7
CreateObject pos=100;285 dir=1.50 type=Barrier7
CreateObject pos=100;275 dir=1.50 type=Barrier7
CreateObject pos=100;265 dir=1.50 type=Barrier7
CreateObject pos=100;255 dir=1.50 type=Barrier7
CreateObject pos=100;245 dir=1.50 type=Barrier7
CreateObject pos=103;270 dir=1.50 type=RoadSign9
CreateObject pos=103;260 dir=1.50 type=RoadSign9
CreateObject pos=103;250 dir=1.50 type=RoadSign9

// arrte
CreateObject pos=102;241 dir=1.31 type=Cone
CreateObject pos=103;241 dir=1.13 type=Cone
CreateObject pos=104;241 dir=1.78 type=Cone
CreateObject pos=105;241 dir=1.90 type=Cone
CreateObject pos=106;241 dir=1.50 type=RoadSign19
CreateObject pos=114;241 dir=1.50 type=RoadSign20
CreateObject pos=115;241 dir=1.33 type=Cone
CreateObject pos=116;241 dir=1.88 type=Cone
CreateObject pos=117;241 dir=1.54 type=Cone
CreateObject pos=118;241 dir=1.51 type=Cone

// fosse
CreateObject pos=102;214 dir=1.50 type=Mine
CreateObject pos=106;214 dir=1.50 type=Mine
CreateObject pos=110;214 dir=1.50 type=Mine
CreateObject pos=114;214 dir=1.50 type=Mine
CreateObject pos=118;214 dir=1.50 type=Mine

CreateObject pos=102;210 dir=1.50 type=Mine level=-1
CreateObject pos=106;210 dir=1.50 type=Mine level=-1
CreateObject pos=110;210 dir=1.50 type=Mine level=-1
CreateObject pos=114;210 dir=1.50 type=Mine level=-1
CreateObject pos=118;210 dir=1.50 type=Mine level=-1

CreateObject pos=102;206 dir=1.50 type=Mine level=3
CreateObject pos=102;206 dir=1.50 type=Mine level=4
CreateObject pos=106;206 dir=1.50 type=Mine level=3
CreateObject pos=106;206 dir=1.50 type=Mine level=4
CreateObject pos=110;206 dir=1.50 type=Mine level=3
CreateObject pos=110;206 dir=1.50 type=Mine level=4
CreateObject pos=114;206 dir=1.50 type=Mine level=3
CreateObject pos=114;206 dir=1.50 type=Mine level=4
CreateObject pos=118;206 dir=1.50 type=Mine level=3
CreateObject pos=118;206 dir=1.50 type=Mine level=4

CreateObject pos=102;202 dir=1.50 type=Mine level=4
CreateObject pos=106;202 dir=1.50 type=Mine level=4
CreateObject pos=110;202 dir=1.50 type=Mine level=4
CreateObject pos=114;202 dir=1.50 type=Mine level=4
CreateObject pos=118;202 dir=1.50 type=Mine level=4

// rive droite
CreateObject pos= 98;197 dir=1.50 type=Greenery15 z=1.5
CreateObject pos= 87;196 dir=0.20 type=Greenery17 z=1.9
CreateObject pos= 91;186 dir=0.70 type=Greenery16 z=1.2
CreateObject pos= 82;179 dir=1.90 type=Greenery18 z=1.4
CreateObject pos= 71;179 dir=1.40 type=Greenery15 z=1.4
CreateObject pos= 57;172 dir=1.50 type=Greenery16 z=1.2
CreateObject pos= 57;155 dir=0.70 type=Greenery17 z=1.5
CreateObject pos= 55;147 dir=0.10 type=Greenery18 z=1.9
CreateObject pos= 56;136 dir=1.90 type=Greenery15 z=1.3
CreateObject pos= 53;125 dir=1.00 type=Greenery16 z=1.5
CreateObject pos= 42;121 dir=1.20 type=Greenery18 z=1.4
CreateObject pos= 30;119 dir=0.70 type=Greenery17 z=1.2
CreateObject pos= 21;113 dir=0.90 type=Greenery15 z=1.1
CreateObject pos= 21;105 dir=1.50 type=Greenery16 z=1.0

// rive gauche
CreateObject pos=115;197 dir=1.50 type=Greenery18 z=1.2
CreateObject pos=117;189 dir=0.10 type=Greenery15 z=1.5
CreateObject pos=117;179 dir=1.70 type=Greenery17 z=1.5
CreateObject pos=113;175 dir=1.40 type=Greenery16 z=1.1
CreateObject pos=108;169 dir=0.90 type=Greenery15 z=1.4
CreateObject pos=101;163 dir=0.30 type=Greenery17 z=1.6
CreateObject pos=115;166 dir=1.10 type=Greenery18 z=2.1
CreateObject pos= 87;157 dir=1.70 type=Greenery16 z=1.3
CreateObject pos= 80;156 dir=0.00 type=Greenery15 z=1.5
CreateObject pos= 80;145 dir=0.30 type=Greenery17 z=1.2
CreateObject pos= 80;132 dir=0.70 type=Greenery16 z=1.0
CreateObject pos= 79;118 dir=1.30 type=Greenery15 z=1.5
CreateObject pos= 80; 97 dir=1.50 type=Greenery18 z=1.5
CreateObject pos= 75; 97 dir=0.90 type=Greenery18 z=1.3
CreateObject pos= 66; 92 dir=0.10 type=Greenery17 z=1.8
CreateObject pos= 60; 96 dir=1.90 type=Greenery15 z=1.5
CreateObject pos= 52; 97 dir=1.00 type=Greenery16 z=1.2
CreateObject pos= 42; 98 dir=0.50 type=Greenery15 z=1.3

// saut-porte 3 intrieur
CreateObject pos=114;180 dir=0.75 type=Barrier8
CreateObject pos=104;170 dir=0.75 type=Barrier8
CreateObject pos= 95;163 dir=0.84 type=Barrier7
CreateObject pos= 85;160 dir=1.00 type=Barrier7

CreateObject pos= 80;105 dir=0.50 type=Barrier7
CreateObject pos= 75;100 dir=1.00 type=Barrier7
CreateObject pos= 65;100 dir=1.00 type=Barrier7
CreateObject pos= 55;100 dir=1.00 type=Barrier7
CreateObject pos= 45;100 dir=1.00 type=Barrier7

// saut-porte 3 extrieur
CreateObject pos= 60;175 dir=1.50 type=Barrier7
CreateObject pos= 60;165 dir=1.50 type=Barrier7
CreateObject pos= 60;155 dir=1.50 type=Barrier7
CreateObject pos= 60;145 dir=1.50 type=Barrier7
CreateObject pos= 60;135 dir=1.50 type=Barrier7
CreateObject pos= 60;125 dir=1.50 type=Barrier7
CreateObject pos= 55;120 dir=0.00 type=Barrier7

// slalom
CreateObject pos= 22; 60 dir=1.50 type=Pub31
CreateObject pos= 34; 48 dir=1.50 type=Pub32
CreateObject pos= 78; 70 dir=0.00 type=Building1
CreateObject pos= 80; 85 dir=0.50 type=Barrier7
CreateObject pos= 80; 95 dir=0.50 type=Barrier7
CreateObject pos=120; 48 dir=1.00 type=Building2 h=-3
CreateObject pos=120; 35 dir=0.50 type=Barrier7
CreateObject pos=120; 25 dir=0.50 type=Barrier7
CreateObject pos=120; 15 dir=0.50 type=Barrier7
CreateObject pos=160; 72 dir=1.50 type=Building3 h=-5
CreateObject pos=160; 85 dir=0.50 type=Barrier7
CreateObject pos=160; 95 dir=0.50 type=Barrier7
CreateObject pos=160;105 dir=0.50 type=Barrier7
CreateObject pos= 57; 56 dir=0.00 type=Barrel
CreateObject pos= 60; 53 dir=0.00 type=Barrel level=3
CreateObject pos= 60; 53 dir=0.00 type=Barrel level=4
CreateObject pos=107; 69 dir=0.00 type=Barrel
CreateObject pos=113; 60 dir=0.00 type=Barrel
CreateObject pos=118; 64 dir=0.00 type=Barrel level=3
CreateObject pos=118; 64 dir=0.00 type=Barrel level=4
CreateObject pos=144; 57 dir=0.00 type=Barrel
CreateObject pos=154; 47 dir=0.00 type=Barrel
CreateObject pos=173; 50 dir=0.00 type=Barrel
CreateObject pos=180; 46 dir=0.00 type=Barrel

CreateObject pos=191; 62 dir=0.75 type=RoadSign12 level=3
CreateObject pos=191; 62 dir=0.75 type=RoadSign12 level=4
CreateObject pos=234; 66 dir=0.25 type=Factory5
CreateObject pos=220; 80 dir=0.25 type=Factory7
CreateObject pos=206; 94 dir=0.25 type=Factory5

CreateObject pos=202; 51 dir=0.10 type=Box5
CreateObject pos=209; 55 dir=0.00 type=Box3
CreateObject pos=209; 59 dir=0.60 type=Box2
CreateObject pos=217; 66 dir=0.30 type=Box5
CreateObject pos=223; 77 dir=0.20 type=Box6

CreateObject pos=203; 74 dir=0.20 type=Box2
CreateObject pos=211; 80 dir=0.00 type=Box1 level=3
CreateObject pos=211; 80 dir=0.00 type=Box1 level=4
CreateObject pos=220; 93 dir=0.40 type=Box1 level=3
CreateObject pos=220; 93 dir=0.40 type=Box1 level=4



CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.53 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.60;-0.70;-0.80 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.50; 1.40; 1.30 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.66; 0.56; 0.46 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.42; 0.32; 0.22 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.42; 0.32; 0.22 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.26; 0.16; 0.06 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0
EndMissionDelay win=1.0 lost=2
ProgressInfo total=13 lap=4
BonusTime limit=104 record=89
RaceType chrono=1
