EmitterLife = 0.1
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 70
Height = 70
Life = 0.6
RandomRotationRange = 360
RandomVelocityMagnitude = 100
Gravity = 0 200
RandomSpawnRadius = 32
[Number]
0 128
[Alpha]
0 0.8
0.05 0.5
0.5 0.5
1.0 0
[Color]
0 0 0 0
0.3 0.5 0.5 0.1
0.8 0.5 1 0.5
1 0.9 0 0
[Rotation]
0 90
1 360
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 256
Height = 256
Life = 1
JustOne = 1
[Color]
0 0.2 0.3 0.2
1 0 0.2 0
[Alpha]
0 0
0.05 0.25
1.0 0
[Scale]
0 1 1
0.2 2 2