Texture = Shots/Blaster
DamageType = DT_ENEMY_CREATOR
BounceType = BOUNCE_NONE
BlendType = BLEND_ADD
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
TrailPrt = Abaddon
Damage = 1
Life = 4
Homing = 300
HomingIncr = 800
Scale = 0.75 0.75
MaxSpeed = 1200