EmitterLife = 0.5
[Emitter]
Texture = Particles/Sparkle
Shape = Point
Blend = Add
Width = 64
Height = 64
Life = 0.8
RandomVelocityMagnitude = 200
RandomRotationRange = 360
[Number]
0 80
[Color]
0 1 1 1
[Alpha]
0 0
0.1 1.0
0.5 0.9
1.0 0
[Scale]
0 1 1
0.2 1 1
1 2 2
[Emitter]
Texture = Particles/Cloud
Shape = Point
Blend = Add
Width = 32
Height = 32
Life = 0.4
RandomVelocityMagnitude = 50
RandomRotationRange = 360
[Number]
0 50
[Color]
0 1.0 1.0 0.5
0.5 1.0 1.0 0.5
1 0.5 0.5 0.0
[Alpha]
0 0
0.1 0.3
1.0 0
[Scale]
0 1 1
0.2 1 1
1 5 5
[Emitter]
Texture = Particles/Ring
Shape = Point
Blend = Add
Width = 48
Height = 48
Life = 0.4
RandomRotationRange = 360
JustOne = 1
[Color]
0 1 1 1
[Alpha]
0 0
0.05 0.5
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/LinePart
Shape = Point
Blend = Add
Width = 16
Height = 32
Life = 0.3
RandomRotationRange = 360
JustOne = 8
SpawnTimeOffset = 0.1
[Color]
0 1 1 1
[Alpha]
0 0
0.1 0.8
0.9 0.1
1.0 0
[Scale]
0 1 1
0.6 1 5
1 1 5
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 96
Height = 96
Life = 0.5
JustOne = 1
[Color]
0 1 0.5 0.5
[Alpha]
0 0
0.05 0.6
0.8 0.3
1.0 0
[Scale]
0 1 1
1 10 10
[Emitter]
Texture = Particles/Bubble-01
Shape = Point
Width = 32
Height = 32
Life = 2
RandomScale = 0.5 1.0
RandomVelocityMagnitude = 200
RandomRotationRange = 360
RandomSpawnRadiusRange = 64
Gravity = 0 -5
Influenced = 16
DeathPrt = Pop
[Number]
0 10
[Alpha]
0 0
0.1 1.0