Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_ENERGYBLAST
BlendType = BLEND_ADD
BounceType = BOUNCE_REAL
HitPrt = DualFormLiHit
HitSfx = EnergyBlastHit
TrailPrt = LiTrail
Damage = 1
MaxSpeed = 1000
Homing = 4000
HomingIncr = 10000
Scale = 0.6 0.6
LifeTime = 2