dofile("scripts/entities/entityinclude.lua")

-- get beat up by CC_BeatCat
n = 0

function createKid(node)
--[[
	x = node_x(node)
	y = node_y(node)
	]]--
	ent = createEntity("CC_Kid", "", node_getPosition(node))
	entity_alpha(ent, 0)
	entity_alpha(ent, 1, 2)
end

function createRockScene(me)
	createKid(getNode("ROCKKID1"))
	createKid(getNode("ROCKKID2"))
	createKid(getNode("ROCKKID3"))
	createEntity("CC_GetRocked", "", node_getPosition(getNode("CCGETROCKED")))
	-- add creator getting whalloped
end

function init(me)
	setupEntity(me)
	entity_initSkeletal(me, "CC_Cat")
		
	entity_setState(me, STATE_IDLE)
	
	entity_scale(me, 0.5, 0.5)
	entity_setActivation(me, AT_CLICK, 64, 512)
	
	if isFlag(FLAG_SUNKENCITY_PUZZLE, 4) or isFlag(FLAG_SUNKENCITY_PUZZLE, 5) then
		createRockScene(me)
	end
	if getFlag(FLAG_SUNKENCITY_PUZZLE)>5 then
		-- delete dude
	end
end

function postInit(me)
	n = getNaija()
	entity_setTarget(me, n)
end

function update(me, dt)
	if getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
		entity_setActivationType(me, AT_CLICK)
	elseif getForm() == FORM_BEAST and isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then		
		entity_setActivationType(me, AT_CLICK)
	else
		entity_setActivationType(me, AT_NONE)
	end
end

function enterState(me)
	if entity_isState(me, STATE_IDLE) then
		entity_animate(me, "idle", -1)
	end
end

function exitState(me)
end

function damage(me, attacker, bone, damageType, dmg)
	return false
end

function animationKey(me, key)
end

function hitSurface(me)
end

function songNote(me, note)
end

function songNoteDone(me, note)
end

function song(me, song)
end

function sporesDropped(me, x, y)
end

function activate(me)
	if isFlag(FLAG_SUNKENCITY_PUZZLE, 3) then
		setFlag(FLAG_SUNKENCITY_PUZZLE, 4)
		createRockScene(me)
	elseif isFlag(FLAG_SUNKENCITY_PUZZLE, 6) then
		setFlag(FLAG_SUNKENCITY_PUZZLE, 7)
		-- create head
		headNode = getNode("STATUEHEAD")
		ent = createEntity("CC_StatueHead", "", node_x(headNode), node_y(headNode))		
		entity_alpha(ent, 0)
		entity_alpha(ent, 1, 1)
	end
end

