EmitterLife = 0.1
[Emitter]
Texture = Particles/Spark
Shape = Point
Blend = Add
Width = 70
Height = 70
Life = 0.56
RandomRotationRange = 360
RandomVelocityMagnitude = 98
Gravity = 0 200
RandomSpawnRadius = 32
[Number]
0 123
[Alpha]
0 0.8
0.05 0.5
0.5 0.4
1.0 0
[Color]
0 1 1 1
0.1 1 0.2 0.4
1 1 0 0
[Rotation]
0 90
1 360
[Scale]
0 2 2
0.1 1 1
0.9 1 1
1 0 0
[Emitter]
Texture = Particles/Glow
Shape = Point
Blend = Add
Width = 256
Height = 256
Life = 0.64
JustOne = 1
[Color]
0 1 1 1
0.05 1 0.2 0.4
1 1 0 0
[Alpha]
0 0
0.05 0.25
1 0
[Scale]
0 0 0
0.05 1 1
0.2 1.6 1.6
1 1.7 1.7