<AnimationLayers>
    <AnimationLayer />
</AnimationLayers>
<Bones>
    <Bone idx="0" gfx="CathedralDoor/Body" pidx="-1" name="Body" fh="0" fv="0" gc="0" cr="0" cp="0 0" />
    <Bone idx="1" gfx="CathedralDoor/Tentacle1" pidx="0" name="T1" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
    <Bone idx="2" gfx="CathedralDoor/Tentacle1" pidx="0" name="T2" fh="1" fv="0" gc="1" cr="0" cp="0 0" />
    <Bone idx="3" gfx="CathedralDoor/Tentacle2" pidx="0" name="T3" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
    <Bone idx="4" gfx="missingImage" pidx="0" name="WarpBone" fh="0" fv="0" gc="0" cr="0" cp="0 0" />
</Bones>
<Animations>
    <Animation name="idle">
        <Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -15 5 10 0 2 -13 -30 15 0 3 3 41 -15 0 4 -1 87 0 0 " />
    </Animation>
</Animations>
