Texture = Shots/DualFormHead
DamageType = DT_AVATAR_SHOCK
BlendType = BLEND_ADD
HitPrt = DualFormLiHit
HitSfx = EnergyBlastHit
TrailPrt = DualFormTrail
CollideRadius = 40
Damage = 1.5
MaxSpeed = 1800
Homing = 6000
HomingIncr = 40000
Scale = 1.2 1.2
LifeTime = 4
Wave = 32 32