Console initialized.
Base networking initialized.
Protocol version 40
Exe version 1.0.0.0
Exe build: 02:23:49 Feb 28 2001 (1588)
32.0 megabyte heap

Sound Initialization
Aureal A3D initialization failed.  Dropping to Direct Sound
Set primary sound buffer format: yes
Using secondary sound buffer
   2 channel(s)
   16 bits/sample
   11025 bytes/sec
DirectSound initialized
Sound sampling rate: 11025

FX Processor Initialization
Parsed 51 text messages

joystick not found -- no valid joysticks (a5)

execing valve.rc
execing language.cfg
execing skill.cfg
execing config.cfg
KB Reset
execing config.cfg
]map test
DLL:  game - Blue Shift
DLL:  startmap - ba_tram1
DLL:  url_info - www.gearboxsoftware.com
DLL:  url_dl - 
DLL:  version - 1
DLL:  size - 86500839
DLL:  svonly - 0
DLL:  cldll - 0
DLL:  nomodels - 1
DLL:  type - SP Mission
DLL:  mpentity - info_player_deathmatch
Adding:  D:\blue-shift\bshift\dlls\bshift.dll
----------------------
Dlls loaded for game:
Half-Life
Modification info:
Site:  www.gearboxsoftware.com
D/L :  
Ver.:  1
Size:  82.49 MB
----------------------
execing skill.cfg
map change failed: 'test' not found on server
KB Reset
execing config.cfg
Spawn Server ba_tram1
Clearing memory
Using WAD File: D:\blue-shift/bshift/xeno.wad
Using WAD File: D:\blue-shift/bshift/liquids.wad
Using WAD File: D:\blue-shift/bshift/halflife.wad
Using WAD File: D:\blue-shift/bshift/barney.wad
Using WAD File: D:\blue-shift/bshift/decals.wad
Using WAD File: D:\blue-shift/bshift/decals.wad
Texture load: 2004.8ms

GAME SKILL LEVEL:1

*Graph Loaded!
0 entities inhibited
Dead end link hiho03
Game started
Server requiring authentication
Local connection.
Connection accepted.

BUILD 1588 SERVER (0 CRC)
Server # 1
Serverinfo packet received.
Spooling demo header.
Requesting resourcelist from server.
Verifying and uploading resources...
Verifying and downloading resources...
Resources total 48K
  Decals :  48K
----------------------
Resources to request: 0K
File videogame not on server.
Resource propagation complete.
Setting up renderer...
Loading paletted sky gfx/env/desertrt.bmp
Loading paletted sky gfx/env/desertbk.bmp
Loading paletted sky gfx/env/desertlf.bmp
Loading paletted sky gfx/env/desertft.bmp
Loading paletted sky gfx/env/desertup.bmp
Loading paletted sky gfx/env/desertdn.bmp
CL_SignonReply: 1
**Graph Pointers Set!
CL_SignonReply: 2
26.4 megabyte data cache
Custom resource propagation complete.
CL_SignonReply: 3
]quit
