material SkyDay
{
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture sky.png
			}
			texture_unit
			{
				texture clouds.png
				colour_op alpha_blend
				scroll_anim 0.05 0.0
				filtering trilinear
			}
		}
	}
}

material SkyDarkDay
{
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture darksky.png
				colour_op alpha_blend
				scroll_anim -0.025 0.0
				filtering trilinear
			}
		}
	}
}

material SkyNight
{
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture stars.jpg
				scale 0.5 0.5
			}
			texture_unit
			{
				texture clouds.png
				colour_op alpha_blend
				scroll_anim 0.05 0.0
				filtering trilinear
			}
		}
	}
}

material SkyDarkNight
{
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture darkstars.png
				colour_op alpha_blend
				scroll_anim -0.025 0.0
				filtering trilinear
			}
		}
	}
}

material ShadowPlane
{
	technique
	{
		pass
		{
			lighting off
			depth_write on
			scene_blend alpha_blend

			texture_unit
			{
				texture shadowplane.png
			}
		}
	}
}

material OceanDay
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture waterday.jpg
				scale 0.01 0.01
				scroll_anim 0.0 0.05
				filtering trilinear
			}
		}
	}
}

material OceanDarkDay
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture waterdarkday.png
				scale 0.01 0.01
				scroll_anim 0.0 0.05
				filtering trilinear
			}
		}
	}
}

material OceanNight
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture waternight.jpg
				scale 0.01 0.01
				scroll_anim 0.0 0.05
				filtering trilinear
			}
		}
	}
}

material OceanDarkNight
{
	receive_shadows off
	
	technique
	{
		pass
		{
			lighting off
			depth_write off

			texture_unit
			{
				texture waterdarknight.png
				scale 0.01 0.01
				scroll_anim 0.0 0.05
				filtering trilinear
			}
		}
	}
}

