<?xml version="1.0" ?>
<Upgrades>

	<Upgrade Name="WoodUp1" Info="Faster wood production." Mesh="woodcutter_l2" BlueprintCost="4">
		<Cost Type="Wood" Quantity="5"/>
		<ResourceEffect Type="Wood" Time="25"/>
	</Upgrade>
	<Upgrade Name="WoodUp2" Info="Faster wood production." Mesh="woodcutter_l3" BlueprintCost="7">
		<Cost Type="SeaShells" Quantity="5"/>
		<Cost Type="Wood" Quantity="5"/>
		<Cost Type="Stone" Quantity="5"/>
		<ResourceEffect Type="Wood" Time="25"/>
	</Upgrade>
	<Upgrade Name="FoodUp1" Info="Faster food production." Mesh="fisherman_l2" BlueprintCost="3">
		<Cost Type="Food" Quantity="3"/>
		<Cost Type="Wood" Quantity="5"/>
		<ResourceEffect Type="Food" Time="20"/>
	</Upgrade>
	<Upgrade Name="FoodUp2" Info="Faster food production." Mesh="fisherman_l3" BlueprintCost="5">
		<Cost Type="SeaShells" Quantity="5"/>
		<Cost Type="Food" Quantity="5"/>
		<Cost Type="Wood" Quantity="10"/>
		<ResourceEffect Type="Food" Time="20"/>
	</Upgrade>
	<Upgrade Name="StoneUp1" Info="Faster stone production." Mesh="stonecutter_l2" BlueprintCost="6">
		<Cost Type="Wood" Quantity="5"/>
		<Cost Type="Stone" Quantity="3"/>
		<ResourceEffect Type="Stone" Time="20"/>
	</Upgrade>
	<Upgrade Name="StoneUp2" Info="Faster stone production." Mesh="stonecutter_l3" BlueprintCost="8">
		<Cost Type="SeaShells" Quantity="5"/>
		<Cost Type="Stone" Quantity="10"/>
		<ResourceEffect Type="Stone" Time="30"/>
	</Upgrade>
	<Upgrade Name="HouseUp1" Info="Allows 1 more offspring." Mesh="hut_l2" BlueprintCost="4">
		<Cost Type="Food" Quantity="4"/>
		<Cost Type="Wood" Quantity="5"/>
		<Workers Quantity="1"/>
	</Upgrade>
	<Upgrade Name="HouseUp2" Info="Allows 1 more offspring." Mesh="hut_l3" BlueprintCost="7">
		<Cost Type="SeaShells" Quantity="3"/>
		<Cost Type="Wood" Quantity="2"/>
		<Cost Type="Stone" Quantity="6"/>
		<Workers Quantity="1"/>
	</Upgrade>
	<Upgrade Name="StorageUp1" Info="More resources." Mesh="storage_l2" BlueprintCost="6">
		<Cost Type="Wood" Quantity="4"/>
		<Cost Type="Food" Quantity="8"/>
		<Effect Type="AllResource" Value="10"/>
		<Effect Type="ResourceLimit" Value="50"/>
	</Upgrade>
	<Upgrade Name="StorageUp2" Info="More resources." Mesh="storage_l3" BlueprintCost="8">
		<Cost Type="Wood" Quantity="10"/>
		<Cost Type="Food" Quantity="10"/>
		<Effect Type="AllResource" Value="20"/>
		<Effect Type="ResourceLimit" Value="99"/>
	</Upgrade>
	<Upgrade Name="TotemUp1" Info="Faster happiness generation." Mesh="totem_l2" BlueprintCost="10">
		<Cost Type="SeaShells" Quantity="2"/>
		<Cost Type="Food" Quantity="2"/>
		<Cost Type="Stone" Quantity="5"/>
		<ResourceEffect Type="Happy" Time="10"/>
	</Upgrade>
	<Upgrade Name="TotemUp2" Info="Faster happiness generation." Mesh="totem_l3" BlueprintCost="12">
		<Cost Type="SeaShells" Quantity="2"/>
		<Cost Type="Food" Quantity="4"/>
		<Cost Type="Stone" Quantity="8"/>
		<ResourceEffect Type="Happy" Time="20"/>
	</Upgrade>
	<Upgrade Name="Food2Up1" Info="Faster food production." Mesh="garden_l2" BlueprintCost="5">
		<Cost Type="Food" Quantity="3"/>
		<Cost Type="Wood" Quantity="4"/>
		<ResourceEffect Type="Food" Time="20"/>
	</Upgrade>
	<Upgrade Name="Food2Up2" Info="Faster food production." Mesh="garden_l3" BlueprintCost="8">
		<Cost Type="SeaShells" Quantity="4"/>
		<Cost Type="Food" Quantity="6"/>
		<Cost Type="Wood" Quantity="6"/>
		<ResourceEffect Type="Food" Time="20"/>
	</Upgrade>
	
</Upgrades>
