material Light
{
	receive_shadows off
	technique
	{
		pass
		{
			lighting off
			fog_override true
			depth_write off
			
			scene_blend add
		}
	}
}

material Shaman : Light
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blobShaman.png
			}
		}
	}
}

material Volcano : Light
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blobVolcano.png
			}
		}
	}
}

material Firelight : Light
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blobFire.png
			}
		}
	}
}

material Torchlight : Light
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blobFire.png
			}
		}
	}
}

material Ghost : Light
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture blobGhost.png
			}
		}
	}
}
