material plant_C
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_C.png
			}
		}
	}
}

material plant_F
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_F.png
			}
		}
	}
}

material plant_J
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_J.png
			}
		}
	}
}

material plant_K
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_K.png
			}
		}
	}
}

material plant_L
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_L.png
			}
		}
	}
}

