material mask_A
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none
			
			texture_unit 
			{
				texture mask_A.png
			}
		}
	}
}

material mask_B
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture mask_B.png
			}
		}
	}
}

material mask_C
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture mask_C.png
			}
		}
	}
}
