material Map
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 2 2 2
			diffuse 0 0 0
			specular 0 0 0 10
			emissive 0 0 0
			
			scene_blend alpha_blend
		}
	}
}

material Map_01 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_01.png
				filtering trilinear
			}
		}
	}
}

material Map_02 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_02.png
				filtering trilinear
			}
		}
	}
}

material Map_03 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_03.png
				filtering trilinear
			}
		}
	}
}

material Map_04 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_04.png
				filtering trilinear
			}
		}
	}
}

material Map_05 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_05.png
				filtering trilinear
			}
		}
	}
}

material Map_06 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_06.png
				filtering trilinear
			}
		}
	}
}

material Map_07 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_07.png
				filtering trilinear
			}
		}
	}
}

material Map_08 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_08.png
				filtering trilinear
			}
		}
	}
}

material Map_09 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_09.png
				filtering trilinear
			}
		}
	}
}

material Map_10 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_10.png
				filtering trilinear
			}
		}
	}
}

material Map_11 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_11.png
				filtering trilinear
			}
		}
	}
}

material Map_12 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_12.png
				filtering trilinear
			}
		}
	}
}

material Map_13 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_13.png
				filtering trilinear
			}
		}
	}
}

material Map_14 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_14.png
				filtering trilinear
			}
		}
	}
}

material Map_16 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_16.png
				filtering trilinear
			}
		}
	}
}

material Map_21 : Map
{
	technique
	{
		pass
		{
			texture_unit 
			{
				texture Map_21.png
				filtering trilinear
			}
		}
	}
}

