material hardpoint
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture hardpoint.jpg
			}
		}
	}
}

material woodcutter
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture woodcutter.jpg
			}
		}
	}
}

material woodcutter_l3
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture woodcutter_l3.jpg
			}
		}
	}
}

material fisherman_hut
{
	technique
	{
		pass
		{
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture fisherman_hut.jpg
			}
		}
	}
}

material fisherman_net
{
	technique
	{
		pass
		{
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture fisherman_net.png
			}
		}
	}
}

material canoo
{
	technique
	{
		pass
		{
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture canoo.jpg
			}
		}
	}
}

material hut
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture hut.jpg
			}
		}
	}
}

material hut_l3
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture hut_l3.jpg
			}
		}
	}
}

material stonecutter
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture stonecutter.jpg
			}
		}
	}
}

material stonecutter_l2
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture stonecutter_l2.jpg
			}
		}
	}
}

material storage
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture storage.jpg
			}
		}
	}
}

material totem
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture totem.jpg
			}
		}
	}
}

material totem_l2
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture totem_l2.jpg
			}
		}
	}
}

material garden
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none
			scene_blend alpha_blend
			alpha_rejection greater 90

			texture_unit 
			{
				texture garden.png
			}
		}
	}
}

