material Selector
{
	receive_shadows off
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 1.000000
			
			fog_override true
			depth_write off
			lighting off
			scene_blend add

			texture_unit
			{
				texture selector.png
				filtering bilinear
			}
		}
	}
}

