<?xml version="1.0" ?>
<Quests>

	<Quest Name="Wounded" Main="0" Time="240">
		<Reward Happy="20"/>
		<Usage Name="HealingPotion"/>
	</Quest>
	<Quest Name="Headache" Main="0" Time="240">
		<Reward Happy="10"/>
		<Usage Name="ReliefPotion"/>
	</Quest>
	<Quest Name="Poisoned" Main="0" Time="240">
		<Reward Happy="15"/>
		<Usage Name="AntidotePotion"/>
	</Quest>
	<Quest Name="Cursed" Main="0" Time="240">
		<Reward Happy="40"/>
		<Usage Name="MagicPotion"/>
	</Quest>
	<Quest Name="Sick" Main="0" Time="240">
		<Reward Happy="30"/>
		<Usage Name="CurePotion"/>
	</Quest>

	<Quest Name="30Food" Main="1" Time="0">
		<Condition Name="Food" Value="30"/>
	</Quest>
	<Quest Name="40Food" Main="1" Time="0">
		<Condition Name="Food" Value="40"/>
	</Quest>
	<Quest Name="50Food" Main="1" Time="0">
		<Condition Name="Food" Value="50"/>
	</Quest>
	<Quest Name="60Food" Main="1" Time="0">
		<Condition Name="Food" Value="60"/>
	</Quest>
	<Quest Name="20Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="20"/>
	</Quest>
	<Quest Name="30Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="30"/>
	</Quest>
	<Quest Name="40Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="40"/>
	</Quest>
	<Quest Name="60Wood" Main="1" Time="0">
		<Condition Name="Wood" Value="60"/>
	</Quest>
	<Quest Name="20Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="20"/>
	</Quest>
	<Quest Name="30Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="30"/>
	</Quest>
	<Quest Name="60Stone" Main="1" Time="0">
		<Condition Name="Stone" Value="60"/>
	</Quest>
	<Quest Name="10SeaShells" Main="1" Time="0">
		<Condition Name="SeaShells" Value="10"/>
	</Quest>
	<Quest Name="15SeaShells" Main="1" Time="0">
		<Condition Name="SeaShells" Value="15"/>
	</Quest>
	<Quest Name="20SeaShells" Main="1" Time="0">
		<Condition Name="SeaShells" Value="20"/>
	</Quest>
	<Quest Name="30SeaShells" Main="1" Time="0">
		<Condition Name="SeaShells" Value="30"/>
	</Quest>
	
	<Quest Name="1Children" Main="1" Time="0">
		<Condition Name="People" Value="1"/>
	</Quest>
	<Quest Name="2Children" Main="1" Time="0">
		<Condition Name="People" Value="2"/>
	</Quest>
	<Quest Name="3Children" Main="1" Time="0">
		<Condition Name="People" Value="3"/>
	</Quest>
	<Quest Name="4Children" Main="1" Time="0">
		<Condition Name="People" Value="4"/>
	</Quest>
	<Quest Name="6Children" Main="1" Time="0">
		<Condition Name="People" Value="6"/>
	</Quest>
	
	<Quest Name="1HouseBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="House"/>
	</Quest>
	<Quest Name="1WoodProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="WoodProcess"/>
	</Quest>
	<Quest Name="1FoodProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="FoodProcess"/>
	</Quest>
	<Quest Name="1FoodProcess2Build" Main="1" Time="0">
		<Condition Name="Buildings" Value="FoodProcess2"/>
	</Quest>
	<Quest Name="1StoneProcessBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="StoneProcess"/>
	</Quest>
	<Quest Name="1StorageBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="Storage"/>
	</Quest>
	<Quest Name="1TotemBuild" Main="1" Time="0">
		<Condition Name="Buildings" Value="Totem"/>
	</Quest>
	
	<Quest Name="1HouseBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp1"/>
	</Quest>
	<Quest Name="2HouseBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp1,HouseUp1"/>
	</Quest>
	<Quest Name="1WoodProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="WoodUp1"/>
	</Quest>
	<Quest Name="1FoodProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="FoodUp1"/>
	</Quest>
	<Quest Name="1FoodProcess2BuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="Food2Up1"/>
	</Quest>
	<Quest Name="1StoneProcessBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StoneUp1"/>
	</Quest>
	<Quest Name="1StorageBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StorageUp1"/>
	</Quest>
	<Quest Name="1TotemBuildL2" Main="1" Time="0">
		<Condition Name="Upgrades" Value="TotemUp1"/>
	</Quest>
	
	<Quest Name="1HouseBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp2"/>
	</Quest>
	<Quest Name="3HouseBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="HouseUp2,HouseUp2,HouseUp2"/>
	</Quest>
	<Quest Name="1FoodProcessBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="FoodUp2"/>
	</Quest>
	<Quest Name="1FoodProcess2BuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="Food2Up2"/>
	</Quest>
	<Quest Name="1StorageBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="StorageUp2"/>
	</Quest>
	<Quest Name="1TotemBuildL3" Main="1" Time="0">
		<Condition Name="Upgrades" Value="TotemUp2"/>
	</Quest>
	
	<Quest Name="GhostsRemove" Main="1" Time="0">
		<Condition Name="RemoveInteractables" Value="Ghost"/>
	</Quest>
	<Quest Name="SharksRemove" Main="1" Time="0">
		<Condition Name="RemoveInteractables" Value="Shark"/>
	</Quest>
	<Quest Name="WonderBuild" Main="1" Time="0">
		<Condition Name="Interactables" Value="Wonder_L5"/>
	</Quest>
	
	<Quest Name="Timer600Pirates" Main="1" Time="600">
		<Condition Name="Timer" Value="T_ship"/>
	</Quest>
	<Quest Name="Timer600Storm" Main="1" Time="600">
		<Condition Name="Timer" Value="T_storm"/>
	</Quest>
	<Quest Name="Timer600Hurricane" Main="1" Time="600">
		<Condition Name="Timer" Value="T_hurricane"/>
	</Quest>
	
</Quests>
