material plant_A
{
	technique
	{
		pass
		{
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_A.png
			}
		}
	}
}

material plant_B
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_B.png
			}
		}
	}
}

material plant_D
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_D.png
			}
		}
	}
}

material plant_E
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_E.png
			}
		}
	}
}

material plant_G
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_G.png
			}
		}
	}
}

material plant_H
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_H.png
			}
		}
	}
}

material plant_I
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_I.jpg
			}
		}
	}
}

material plant_M
{
	technique
	{
		pass
		{
			ambient 1.000000 1.000000 1.000000 
			diffuse 1.000000 1.000000 1.000000 
			specular 0 0 0 10
			emissive 0 0 0 
			scene_blend alpha_blend
			alpha_rejection greater 90
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture plant_M.png
			}
		}
	}
}

material mushroom_A
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture mushroom_A.jpg
			}
		}
	}
}

material mushroom_B
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 
			cull_software none
			cull_hardware none

			texture_unit 
			{
				texture mushroom_B.jpg
			}
		}
	}
}

material shell_A
{
	technique
	{
		pass
		{
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture shell_A.jpg
			}
		}
	}
}

