AddEffect = MOSRotating
	PresetName = Robot Head A Gib A
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadAGibA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 25
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Robot Head A Gib B
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadAGibB.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 25
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 25
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Robot Head B Gib A
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadBGibA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 25
	GibWoundLimit = 2


//Limbs

AddActor = Attachable
	PresetName = Robot Head A
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -9
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 2
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -1
		Y = 6
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 100
	GibWoundLimit = 10

AddActor = Attachable
	PresetName = Robot Head B
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 2
	DeepCheck = 1
	JointStrength = 220
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -2
		Y = 4
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head B Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 110
	GibWoundLimit = 11

AddActor = Attachable
	PresetName = Robot Head 2
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/Head02.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 2
	DeepCheck = 1
	JointStrength = 220
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head B Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 105
	GibWoundLimit = 11

AddActor = Arm
	PresetName = Robot FG Arm 1
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/ArmFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -6
		Y = -5
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 240
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -4
		Y = -2
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = Base.rte/Actors/Robots/Hand.bmp
	MaxLength = 13
	IdleOffset = Vector
		X = 8
		Y = 5
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small F
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 45
	GibWoundLimit = 7

AddActor = Arm
	CopyOf = Robot FG Arm 1
	PresetName = Robot BG Arm 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/ArmBG.bmp

AddActor = Attachable
	PresetName = Robot FG Foot 1
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/FootFG.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -4
		Y = -5
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 180
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = 0
		Y = -1
	DrawAfterParent = 0

AddActor = Attachable
	CopyOf = Robot FG Foot 1
	PresetName = Robot BG Foot 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/FootBG.bmp

AddActor = Leg
	PresetName = Robot FG Leg 1
	Mass = 16
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/LegFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -9
		Y = -10
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 350
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -6
		Y = 1
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Robot FG Foot 1
		ParentOffset = Vector
			X = -11
			Y = -8
	ExtendedOffset = Vector
		X = 17
		Y = 0
	ContractedOffset = Vector
		X = 8.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.6
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 75
	GibWoundLimit = 8

AddActor = Leg
	CopyOf = Robot FG Leg 1
	PresetName = Robot BG Leg 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/LegBG.bmp
	Foot = Attachable
		CopyOf = Robot BG Foot 1

AddActor = AHuman
	PresetName = Robot 1
	Description = Trade Star's standard robot soldier.  Agile and able to resist gunfire with its tough metallic body.  Has incredible jet flight time.
	AddToGroup = Actors
	GoldValue = 90
	Mass = 35
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/Body01.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -15
	HFlipped = 1
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 3
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	PainSound = Sound
		CopyOf = Robot Pain
	DeathSound = Sound
		CopyOf = Robot Death
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 2800
	Team = 0
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 0.7
	CharHeight = 100
	HolsterOffset = Vector
		X = -6
		Y = -4
	Head = Attachable
		CopyOf = Robot Head A
		ParentOffset = Vector
			X = 0
			Y = -14
	Jetpack = AEmitter
		CopyOf = Jetpack Heavy
		ParentOffset = Vector
			X = -4
			Y = 3
		DrawAfterParent = 0
	JumpTime = 6 // Secs
	FGArm = Arm
		CopyOf = Robot FG Arm 1
		ParentOffset = Vector
			X = -2
			Y = -8
	BGArm = Arm
		CopyOf = Robot BG Arm 1
		ParentOffset = Vector
			X = 3
			Y = -10
	FGLeg = Leg
		CopyOf = Robot FG Leg 1
		ParentOffset = Vector
			X = -1.5
			Y = 1
	BGLeg = Leg
		CopyOf = Robot BG Leg 1
		ParentOffset = Vector
			X = 1.5
			Y = 1
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
	StrideSound = Sound
		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Clone Stand Path
		StartOffset = Vector
			X = 5
			Y = 19
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 4000
	WalkLimbPath = LimbPath
		PresetName = Robot Walk Path
		StartOffset = Vector
			X = 13
			Y = -2
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 4
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 1
		AddSegment = Vector
			X = -3
			Y = 1
		AddSegment = Vector
			X = 0
			Y = -2
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	CrouchLimbPath = LimbPath
		PresetName = Robot Crouch Path
		StartOffset = Vector
			X = 12
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 5000
	CrawlLimbPath = LimbPath
		PresetName = Robot Crawl Path
		StartOffset = Vector
			X = -12
			Y = -8
		StartSegCount = 2
		AddSegment = Vector
			X = 12
			Y = 0
		AddSegment = Vector
			X = 8
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.8
		FastTravelSpeed = 4.5
		PushForce = 8000
	ArmCrawlLimbPath = LimbPath
		PresetName = Robot Arm Crawl Path
		StartOffset = Vector
			X = -4
			Y = -7
		StartSegCount = 2
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 4
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	ClimbLimbPath = LimbPath
		PresetName = Robot Climb Path
		StartOffset = Vector
			X = 0
			Y = -14
		StartSegCount = 13
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 2
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 1
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 1
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 5
		AddSegment = Vector
			X = -4
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 5
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 7000
	JumpLimbPath = LimbPath
		PresetName = Robot Jump Path
		StartOffset = Vector
			X = 0
			Y = 8
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = -10
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = -8
			Y = 14
		SlowTravelSpeed = 3
		NormalTravelSpeed = 6
		FastTravelSpeed = 7
		PushForce = 7000
	DislodgeLimbPath = LimbPath
		PresetName = Robot Dislodge Path
		StartOffset = Vector
			X = 2
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 10000
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 25
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small E
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big G
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 3900
	GibWoundLimit = 18

//	AddInventory = HDFirearm
//		CopyOf = Heavy Digger

AddActor = AHuman
	PresetName = Robot 2
	Description = Trade Star's tough robot soldier.  A stronger version of the Robot 1 unit.
	AddToGroup = Actors
	Mass = 38
	GoldValue = 100
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/Body02.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -16
	HFlipped = 1
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 6
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	PainSound = Sound
		CopyOf = Robot Pain
	DeathSound = Sound
		CopyOf = Robot Death
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 3000
	Team = 0
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 0.7
	CharHeight = 100
	HolsterOffset = Vector
		X = -6
		Y = -10
		
	Head = Attachable
		CopyOf = Robot Head B
		ParentOffset = Vector
			X = -1
			Y = -14
	Jetpack = AEmitter
		CopyOf = Jetpack Heavy
		ParentOffset = Vector
			X = -4
			Y = 3
		DrawAfterParent = 0
	JumpTime = 4 // Secs
	FGArm = Arm
		CopyOf = Robot FG Arm 1
		ParentOffset = Vector
			X = -2
			Y = -8
	BGArm = Arm
		CopyOf = Robot BG Arm 1
		ParentOffset = Vector
			X = 3
			Y = -10
	FGLeg = Leg
		CopyOf = Robot FG Leg 1
		ParentOffset = Vector
			X = -2
			Y = 2
	BGLeg = Leg
		CopyOf = Robot BG Leg 1
		ParentOffset = Vector
			X = 0
			Y = 2
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
	StrideSound = Sound
		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Clone Stand Path
		StartOffset = Vector
			X = 5
			Y = 17
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 4000
	WalkLimbPath = LimbPath
		CopyOf = Robot Walk Path
	CrouchLimbPath = LimbPath
		CopyOf = Robot Crouch Path
	CrawlLimbPath = LimbPath
		CopyOf = Robot Crawl Path
	ArmCrawlLimbPath = LimbPath
		CopyOf = Robot Arm Crawl Path
	ClimbLimbPath = LimbPath
		CopyOf = Robot Climb Path
	JumpLimbPath = LimbPath
		CopyOf = Robot Jump Path
	DislodgeLimbPath = LimbPath
		CopyOf = Robot Dislodge Path
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 25
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 20
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small E
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big G
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 4100
	GibWoundLimit = 20


//Robot with Brain

AddActor = Attachable
	PresetName = Robot Brain Head A
	Mass = 25
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Robots/HeadBrainA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Brain Pod
	ExitWound = AEmitter	
		CopyOf = Leaking Brain Pod
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	JointStrength = 1200
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -2
		Y = 5
	DrawAfterParent = 1
	GibSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/BrainPop.wav
		Priority = 2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid
		Count = 180
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid Dark
		Count = 120
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 40
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -1
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 2
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 1
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 4
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 2
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = 3
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Gib A
		Offset = Vector
			X = 0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -0.5
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2.5
			Y = -4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 150
	GibWoundLimit = 12

AddActor = AHuman
	CopyOf = Robot 1
	PresetName = Brain Robot
	Description = Brain case mounted on a mobile humanoid robot body. This body allows the Brain unit to move around freely while commanding units, but it can by no means survive on its own without good protection.
	AddToGroup = Brains
	GoldValue = 100
	Buyable = 1
	Mass = 34
	Perceptiveness = 0.6
	Head = Attachable
		CopyOf = Robot Brain Head A
		ParentOffset = Vector
			X = -1
			Y = -11
	DeathSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
		Priority = 2
	GibImpulseLimit = 4300
	GibWoundLimit = 20
