//////////////////////////////////////////////
// Background layers

AddBackgroundLayer = SceneLayer
	PresetName = Near Layer
	AddToGroup = Near Backdrops
	DrawTransparent = 1
	WrapX = 1
	WrapY = 0
	ScrollRatio = Vector
		X = 0.25
		Y = 1200
	BitmapFile = ContentFile
		Path = Base.rte/Scenes/Backdrops/Middle.bmp

AddBackgroundLayer = SceneLayer
	PresetName = Near Layer B
	AddToGroup = Near Backdrops
	DrawTransparent = 1
	WrapX = 1
	WrapY = 0
	ScrollRatio = Vector
		X = 0.25
		Y = 2400
	BitmapFile = ContentFile
		Path = Base.rte/Scenes/Backdrops/Middle.bmp

AddBackgroundLayer = SceneLayer
	PresetName = Near Raukar
	AddToGroup = Near Backdrops
	DrawTransparent = 1
	WrapX = 1
	WrapY = 0
	ScrollRatio = Vector
		X = 0.25
		Y = 1200
	BitmapFile = ContentFile
		Path = Base.rte/Scenes/Backdrops/MiddleRaukar.bmp
		
AddBackgroundLayer = SceneLayer
	PresetName = Clouds Layer
	AddToGroup = Mid Backdrops
	DrawTransparent = 1
	WrapX = 1
	WrapY = 0
	ScrollRatio = Vector
		X = 0.02
		Y = 2400
	BitmapFile = ContentFile
		Path = Base.rte/Scenes/Backdrops/Clouds.bmp
		
AddBackgroundLayer = SceneLayer
	PresetName = Sky Layer
	AddToGroup = Far Backdrops
	DrawTransparent = 0
	WrapX = 1
	WrapY = 0
	ScrollRatio = Vector
		X = 0.01
		Y = 1200
	BitmapFile = ContentFile
		Path = Base.rte/Scenes/Backdrops/Back.bmp

////////////////////////////////////////////////
// Begin list of TerrainObject:s

AddTerrainObject = TerrainObject
	PresetName = Brain Vault
	GoldCost = 100
	AddToGroup = Bunker Modules
	// Foreground color bitmap
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
	// Material bitmap
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
	// Background color bitmap
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
	BitmapOffset = Vector
		X = -138
		Y = -94
	AddChildObject = SOPlacer
		PlacedObject = Actor
			CopyOf = Brain Case
		Offset = Vector
			X = 8
			Y = -38
		Rotation = Matrix
			AngleDegrees = 180
		
AddTerrainObject = TerrainObject
	PresetName = Rocket Silo
	GoldCost = 250
	AddToGroup = Bunker Modules
	// Foreground color bitmap
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/RocketSiloFG.bmp
	// Material bitmap
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/RocketSiloMat.bmp
	// Background color bitmap
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/RocketSiloBG.bmp
	BitmapOffset = Vector
		X = -240
		Y = -203
		
AddTerrainObject = TerrainObject
	PresetName = Wall
	AddToGroup = Bunker Modules
	GoldCost = 50
	// Foreground color bitmap
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/WallFG.bmp
	// Material bitmap
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/WallMat.bmp
	// Background color bitmap
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/WallBG.bmp
	BitmapOffset = Vector
		X = -52
		Y = -107

AddTerrainObject = TerrainObject
	PresetName = Gold Small 01
	// Foreground color bitmap
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/SmallGold1FG.bmp
	// Material bitmap
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/SmallGold1Mat.bmp
	BitmapOffset = Vector
		X = -84
		Y = -80

////////////////////////////
// Bunker Modules!

IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini
IncludeFile = Base.rte/Scenes/Objects/Tutorial Objects/TutorialBunker.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini
IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini
IncludeFile = Base.rte/Scenes/Objects/Scripted/Scripted Objects.ini
IncludeFile = Base.rte/Scenes/Objects/BunkerModules/Craft Docking Systems.ini

////////////////////////////////////////////////
//Begin list of TerrainDebris

AddTerrainDebris = TerrainDebris
	PresetName = Boulders
	DebrisFile = ContentFile
		// When loading, 000-001-002 etc is added automatically before .bmp 
		Path = Base.rte/Scenes/Objects/Boulders/Boulder.bmp
	DebrisPieceCount = 103
	DebrisMaterial = Material
		CopyOf = Stone
	TargetMaterial = Material
		CopyOf = Earth
	OnlyOnSurface = 0
	MinDepth = 0
	MaxDepth = 300
	DensityPerMeter = 1.5
	
AddTerrainDebris = TerrainDebris
	PresetName = Gold
	DebrisFile = ContentFile
		// When loading, 000-001-002 etc is added automatically before .bmp 
		Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
	DebrisPieceCount = 26
	DebrisMaterial = Material
		CopyOf = Gold
	TargetMaterial = Material
		CopyOf = Earth
	OnlyOnSurface = 0
	MinDepth = 25
	MaxDepth = 350
	DensityPerMeter = 2.0
	
AddTerrainDebris = TerrainDebris
	PresetName = Gold Dense
	DebrisFile = ContentFile
		// When loading, 000-001-002 etc is added automatically before .bmp 
		Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
	DebrisPieceCount = 26
	DebrisMaterial = Material
		CopyOf = Gold
	TargetMaterial = Material
		CopyOf = Earth
	OnlyOnSurface = 0
	MinDepth = 25
	MaxDepth = 350
	DensityPerMeter = 4.0

AddTerrainDebris = TerrainDebris
	PresetName = Plants
	DebrisFile = ContentFile
		// When loading, 000-001-002 etc is added automatically before .bmp 
		Path = Base.rte/Scenes/Objects/Plants/Plant.bmp
	DebrisPieceCount = 23
	DebrisMaterial = Material
		CopyOf = Grass
	TargetMaterial = Material
		CopyOf = Grass
	OnlyOnSurface = 1
	MinDepth = 5
	MaxDepth = 6
	DensityPerMeter = 1.5


////////////////////////////////////////////////
// Terrains

IncludeFile = Base.rte/Terrains.ini


//////////////////////////////////////////////////////////
// Scenes

IncludeFile = Base.rte/Scenes/Grasslands.ini
IncludeFile = Base.rte/Scenes/Editor.ini
IncludeFile = Base.rte/Scenes/Test.ini
//IncludeFile = Base.rte/Scenes/Physics Test.ini
IncludeFile = Base.rte/Scenes/Actor Test.ini
IncludeFile = Base.rte/Scenes/AI Test.ini
IncludeFile = Base.rte/Scenes/Horiz Land.ini
IncludeFile = Base.rte/Scenes/Cave Cliffs.ini
IncludeFile = Base.rte/Scenes/Ketanot Hills.ini
IncludeFile = Base.rte/Scenes/RockValley.ini
IncludeFile = Base.rte/Scenes/CanyonLand.ini
IncludeFile = Base.rte/Scenes/MountainLand.ini
IncludeFile = Base.rte/Scenes/PointyMountain.ini
IncludeFile = Base.rte/Scenes/FlatZone.ini
IncludeFile = Base.rte/Scenes/FlatZoneLarge.ini
IncludeFile = Base.rte/Scenes/TheGap.ini
IncludeFile = Base.rte/Scenes/Pillar.ini
IncludeFile = Base.rte/Scenes/AntHill.ini
IncludeFile = Base.rte/Scenes/Richlands.ini

//////////////////////////////////////////////////////////
//Bunkers
IncludeFile = Base.rte/Scenes/Zone 21.ini
IncludeFile = Base.rte/Scenes/Bunker 38.ini
IncludeFile = Base.rte/Scenes/Area 14.ini
IncludeFile = Base.rte/Scenes/Mountain Compound 8.ini
IncludeFile = Base.rte/Scenes/Station #836-AOC.ini


IncludeFile = Base.rte/Scenes/Mining Colony 1.ini

IncludeFile = Base.rte/Scenes/Concrete Pit.ini

IncludeFile = Base.rte/Scenes/Mining Base 3.ini