/////////////
// Rounds

AddEffect = MOPixel
	PresetName = Bullet Coalition MG
	Mass = 0.11
	AirResistance = 0.03
	LifeTime = 800
	Sharpness = 28
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 32


AddEffect = MOPixel
	CopyOf = Bullet Coalition MG
	PresetName = Tracer Coalition MG
	Mass = 0.11
	Sharpness = 30
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 38

		
AddAmmo = Round
	PresetName = Round Coalition MG
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Coalition MG
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 105
	ShellVelocity = 13
	Separation = 0

	
AddAmmo = Round
	PresetName = Tracer Coalition MG
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer Coalition MG
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 107
	ShellVelocity = 13
	Separation = 0
	

/////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition MG
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineRifleA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = 0
		Y = 2
	DrawAfterParent = 0
	RoundCount = 35
	RTTRatio = 4
	RegularRound = Round
		CopyOf = Round Coalition MG
	TracerRound = Round
		CopyOf = Tracer Coalition MG
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2

AddAmmo = Magazine
	CopyOf = Magazine Coalition MG
	PresetName = Magazine Coalition SMG
	RegularRound = Round
		CopyOf = Round Coalition MG
		PresetName = Round Coalition SMG
		FireVelocity = 90
	TracerRound = Round
		CopyOf = Tracer Coalition MG
		PresetName = Tracer Coalition SMG
		FireVelocity = 92
	ParentOffset = Vector
		X = 4
		Y = 0
	RoundCount = 20

//////////
// Devices

AddDevice = HDFirearm
	PresetName = Compact Assault Rifle
	Description = Sacrifices stopping power and accuracy for a higher rate of fire.  It also fits easier into your backpack.
	AddToGroup = Weapons
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RifleSubAutoA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -10
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 40
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 5
		Y = 4
	SharpStanceOffset = Vector
		X = 7
		Y = -1
	SupportOffset = Vector
		X = 5
		Y = 4
	SharpLength = 150
	Magazine = Magazine
		CopyOf = Magazine Coalition SMG
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/AssaultFire2.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 840
	ReloadTime = 1600
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 14
	SharpShakeRange = 5
	NoSupportFactor = 2.5
	ParticleSpreadRange = 1
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 11
		Y = -1
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib B
		Offset = Vector
			X = 2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib C
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -2
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -3
			Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3
	
	
AddDevice = HDFirearm
	PresetName = Assault Rifle
	Description = Workhorse of the Coalition army, satisfaction guaranteed or your money back!
	AddToGroup = Weapons
	Mass = 14
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RifleAutoA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -13
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 65
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 4
	SharpStanceOffset = Vector
		X = 7
		Y = -1
	SupportOffset = Vector
		X = 3
		Y = 4
	SharpLength = 200
	Magazine = Magazine
		CopyOf = Magazine Coalition MG
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47000.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47001.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47002.wav

		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47003.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47004.wav
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Rifles/AK-47005.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 680
	ReloadTime = 1800
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 4
	NoSupportFactor = 2.5
	ParticleSpreadRange = 0.6
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 15
		Y = -1
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib H
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -7
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -4.5
			Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3