
AddObject = TDExplosive
	PresetName = Blue Bomb
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
			Color = Color
				R = 143
				G = 143
				B = 143
			Atom = Atom
				Offset = Vector
					X = 0
					Y = 0
				OriginalOffset = Vector
					X = 0
					Y = 0
				Material = Material
					CopyOf = Bullet Metal
					Restitution = 0.5
					Friction = 0.2
					Stickiness = 0
					StructuralIntegrity = 4
					DensityKGPerVolumeL = 8.5
					GibImpulseLimitPerVolumeL = 15
					GibWoundLimitPerVolumeL = 0.1
					Priority = 10
					SettleMaterial = 182
					SpawnMaterial = 0
					Color = Color
						R = 255
						G = 255
						B = 255
					UseOwnColor = 0
					TextureFile = ContentFile
				TrailColor = Color
					R = 155
					G = 155
					B = 155
				TrailLength = 25
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
			Color = Color
				R = 47
				G = 47
				B = 47
			Atom = Atom
				Offset = Vector
					X = 0
					Y = 0
				OriginalOffset = Vector
					X = 0
					Y = 0
				Material = Material
					CopyOf = Bullet Metal
					Restitution = 0.5
					Friction = 0.2
					Stickiness = 0
					StructuralIntegrity = 4
					DensityKGPerVolumeL = 8.5
					GibImpulseLimitPerVolumeL = 15
					GibWoundLimitPerVolumeL = 0.1
					Priority = 10
					SettleMaterial = 182
					SpawnMaterial = 0
					Color = Color
						R = 255
						G = 255
						B = 255
					UseOwnColor = 0
					TextureFile = ContentFile
				TrailColor = Color
					R = 255
					G = 255
					B = 159
				TrailLength = 45
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
			Color = Color
				R = 220
				G = 250
				B = 240
			Atom = Atom
				Offset = Vector
					X = 0
					Y = 0
				OriginalOffset = Vector
					X = 0
					Y = 0
				Material = Material
					CopyOf = Air
					Restitution = 0.8
					Friction = 0
					Stickiness = 0
					StructuralIntegrity = 0
					DensityKGPerVolumeL = 1
					GibImpulseLimitPerVolumeL = 15
					GibWoundLimitPerVolumeL = 0.1
					Priority = 0
					SettleMaterial = 0
					SpawnMaterial = 0
					Color = Color
						R = 255
						G = 0
						B = 255
					UseOwnColor = 0
					TextureFile = ContentFile
				TrailColor = Color
					R = 220
					G = 250
					B = 240
				TrailLength = 5
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 0
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -3
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -2
			Y = -3

