/// Dummy Blaster //////////////////////


AddAmmo = Magazine
	PresetName = Magazine Dummy Blaster
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/BlasterMagazineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	JointOffset = Vector
		X = -1
		Y = -2
	ParentOffset = Vector
		X = 1
		Y = 2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 20
	Discardable = 0
	RTTRatio = 0
	RegularRound = Round
		PresetName = Round Dummy Blaster
		ParticleCount = 1
		Particle = MOPixel
			PresetName = Particle Dummy Blaster
			Mass = 0.03
			RestThreshold = 500
			LifeTime = 260
			Sharpness = 190
			HitsMOs = 1
			GetsHitByMOs = 0
			Color = Color
				R = 238
				G = 198
				B = 28
			Atom = Atom
				Material = Material
					CopyOf = Bullet Metal
				TrailColor = Color
					R = 238
					G = 198
					B = 28
				TrailLength = 4
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
			EffectStartTime = 0
			EffectStopTime = 220
			EffectStartStrength = 0.9
			EffectStopStrength = 0.2
		Shell = MOSParticle
			CopyOf = Small Smoke Ball 1
		FireVelocity = 70
		ShellVelocity = 0
		Separation = 5
	TracerRound = None

AddDevice = HDFirearm
	PresetName = Blaster
	Description = Energy based sub machine gun.  Has a much shorter range than ballistic weapons, but its power and fast reloading make it an effective weapon.
	AddToGroup = Weapons
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/BlasterA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -10
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 70
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 4
		Y = 3
	SharpStanceOffset = Vector
		X = 5
		Y = 1
	SupportOffset = Vector
		X = 3
		Y = 3
	SharpLength = 100
	Magazine = Magazine
		CopyOf = Magazine Dummy Blaster
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Dummy.rte/Devices/Weapons/BlasterFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 700
	ReloadTime = 1800
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 7
	SharpShakeRange = 3
	NoSupportFactor = 1.5
	ParticleSpreadRange = 1.2
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 10
		Y = 0
	EjectionOffset = Vector
		X = 10
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2