//Generated 20 Sep 2007 - 13:38:14

AddEffect = MOSRotating
	PresetName = Gib Panel Dark Small A
	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Small B
	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Small C	Mass = 12.23

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Small D	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Medium A	Mass = 23.17

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkMediumA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Medium B	Mass = 18.88

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkMediumB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Medium C	Mass = 21.38

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkMediumC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Dark Medium D	Mass = 21.38

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkMediumD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Small A	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Small B
	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Small C	Mass = 6.86

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Small D	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Medium A	Mass = 18.88

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedMediumA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Medium B	Mass = 13.73

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedMediumB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Medium C
	Mass = 15.62

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedMediumC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Red Medium D
	Mass = 21.71

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedMediumD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Small A
	Mass = 3.09

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Small B
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Small C
	Mass = 4.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Small D
	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Medium A
	Mass = 26.81

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteMediumA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Medium B
	Mass = 19.73

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteMediumB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Medium C
	Mass = 19.73

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteMediumC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Medium D
	Mass = 27.89

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteMediumD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Large A
	Mass = 66.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteLargeA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Large B
	Mass = 52.25

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteLargeB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Large C
	Mass = 40.04

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteLargeC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel White Large D
	Mass = 76.58

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteLargeD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -10
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small A
	Mass = 4.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small B
	Mass = 7.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small C
	Mass = 3.72

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small D
	Mass = 7.32

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small E
	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small F
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small G
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Small H
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeSmallH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium A
	Mass = 21.71

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium B
	Mass = 13.73

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium C
	Mass = 18.40

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium D
	Mass = 27.89

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium E
	Mass = 18.40

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium F
	Mass = 15.62

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium G
	Mass = 11.41

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Medium H
	Mass = 16.22

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMediumH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large A
	Mass = 66.07

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large B
	Mass = 54.70

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large C
	Mass = 37.75

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large D
	Mass = 83.40

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large E
	Mass = 52.85

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -10
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large F
	Mass = 76.08

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large G
	Mass = 42.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Panel Orange Large H
	Mass = 36.04

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeLargeH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small A
	Mass = 3.35

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small B
	Mass = 3.72

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small C
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small D
	Mass = 2.75

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small E
	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small F
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small G
	Mass = 4.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Small H
	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeSmallH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium A
	Mass = 15.10

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium B
	Mass = 8.37

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium C
	Mass = 13.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium D
	Mass = 14.30

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium E
	Mass = 15.10

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium F
	Mass = 16.52

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium G
	Mass = 18.40

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Medium H
	Mass = 14.71

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeMediumH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large A
	Mass = 37.24

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large B
	Mass = 61.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large C
	Mass = 56.51

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large D
	Mass = 61.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large E
	Mass = 28.61

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large F
	Mass = 34.53

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large G
	Mass = 28.61

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Pipe Large H
	Mass = 29.34

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PipeLargeH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Rusty Small A
	Mass = 7.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustySmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Rusty Small B
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustySmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Rusty Small C
	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustySmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Rusty Small D
	Mass = 3.00

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustySmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Rusty Small E
	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustySmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Grey Small A
	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreySmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Grey Small B
	Mass = 3.72

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreySmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Grey Small C
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreySmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Grey Small D
	Mass = 4.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreySmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Metal Grey Small E

	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreySmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small A
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small B
	Mass = 4.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small C
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small D
	Mass = 12.23

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small E
	Mass = 10.30

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small F

	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small G
	Mass = 4.80

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Small H
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceSmallH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gib Joint Small A
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/JointSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Joint Small B
	Mass = 4.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/JointSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Joint Small C
	Mass = 7.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/JointSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gib Joint Small D
	Mass = 5.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/JointSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gib Device Big A
	Mass = 18.88

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big B
	Mass = 21.71

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big C
	Mass = 32.82

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big D
	Mass = 19.03

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big E
	Mass = 19.03

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big F
	Mass = 24.02

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big G
	Mass = 27.53

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Device Big H
	Mass = 14.30

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/DeviceBigH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Flesh Small A
	Mass = 3.00

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Flesh Small B
	Mass = 3.00

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Flesh Small C
	Mass = 7.21

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Flesh Small D

	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Bone Small A
	Mass = 2.75

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneSmallA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Bone Small B
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneSmallB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Bone Small C
	Mass = 5.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneSmallC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Bone Small D
	Mass = 3.00

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneSmallD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Gib Bone Small E
	Mass = 6.01

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneSmallE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSParticle
	PresetName = Gib Flesh Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Bone
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Bone Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Bone
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Rust Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Grey Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreyMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Dark Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalDarkMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Dark Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Red Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel White Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Military Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MilitaryMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Glass Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/GlassMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Orange Micro A
	Mass = 0.92

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeMicroA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Flesh Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/FleshTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Bone Tiny A
	Mass = 3.00

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/BoneTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Rust Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalRustTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Grey Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalGreyTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Metal Dark Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MetalDarkTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Dark Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelDarkTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Red Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelRedTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel White Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelWhiteTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Military Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/MilitaryTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Glass Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/GlassTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10


AddEffect = MOSParticle
	PresetName = Gib Panel Orange Tiny A
	Mass = 1.79

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Gibs/PanelOrangeTinyA.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -3
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Civilian Stuff
		TrailLength = 0
	Framerate = 10

//Gold pieces

AddEffect = MOSRotating
	PresetName = Gold Piece A
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold010.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece B
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold011.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece C
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold012.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece D
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold013.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece E
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold014.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece F
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold015.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece G
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold016.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece H
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold017.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece I
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold018.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece J
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold019.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece K
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold020.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece L
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold021.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece M
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold022.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece N
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold023.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece O
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold024.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Gold Piece P
	
	
	Mass = 3.90
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Gold/Gold025.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 4
		Depth = 0
	DeepCheck = 0

//End of Ini!