//The Ronin faction's top class digging tool! *thumbs up*

AddEffect = MOPixel
	PresetName = Shovel Smack Particle
	Mass = 8
	LifeTime = 6
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailColor = Color
			R = 255
			G = 255
			B = 255
		TrailLength = 0

AddAmmo = Round
	PresetName = Round Shovel
	ParticleCount = 24
	Particle = MOPixel
		PresetName = Particle Shovel
		Mass = 0.065
		RestThreshold = 500
		LifeTime = 1
//		AirResistance = 0.3
		Sharpness = 25
		HitsMOs = 0
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 0
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 0
				B = 255
			TrailLength = 6
	Shell = MOPixel
		CopyOf = Shovel Smack Particle
	FireVelocity = 88
	ShellVelocity = -66
	Separation = 7

	
AddEffect = Attachable
	PresetName = Muzzle Flash Shovel
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Tools/ShovelFlash.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -12
		Y = -12
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 100
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 100
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	
	
AddAmmo = Magazine
	PresetName = Magazine Shovel
	Mass = 0.001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = -1	//Means unlimited ammo
	RTTRatio = 0
	Discardable = 0
	RegularRound = Round
		CopyOf = Round Shovel
	TracerRound = None
	

AddDevice = HDFirearm
	PresetName = Shovel
	Description = Ronin's resource collection and bashing device #1.
	AddToGroup = Tools
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Tools/Shovel.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -12
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -8
		Y = 1
	DrawAfterParent = 0
//	OneHanded = 0
	StanceOffset = Vector
		X = 7
		Y = 9
	SharpStanceOffset = Vector
		X = 8
		Y = 5
	SupportOffset = Vector
		X = 2
		Y = 1
	SharpLength = 80
	Magazine = Magazine
		CopyOf = Magazine Shovel
	Flash = Attachable
		CopyOf = Muzzle Flash Shovel
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Dank.wav
	RateOfFire = 130
	ReloadTime = 1
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 0
	SharpShakeRange = 0
	NoSupportFactor = 0
	ParticleSpreadRange = 120
	ShellSpreadRange = 20
	ShellAngVelRange = 10
	MuzzleOffset = Vector
		X = 7
		Y = 0
	EjectionOffset = Vector
		X = 13
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3
