////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//// PARTICLES

AddEffect = MOPixel
	PresetName = Grenade Fragment Gray
	Mass = 0.15 // kg
	LifeTime = 250
	Sharpness = 20
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 143
		G = 143
		B = 143
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 155
			G = 155
			B = 155
		TrailLength = 25

AddEffect = MOPixel
	PresetName = Grenade Fragment Yellow
	Mass = 0.15
	LifeTime = 200
	Sharpness = 20
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 47
		G = 47
		B = 47
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 45

AddEffect = MOPixel
	PresetName = Air Blast
	Mass = 3
	GlobalAccScalar = 0
	AirResistance = 0.002
	LifeTime = 125
	Sharpness = 0
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 220
		G = 250
		B = 240
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 220
			G = 250
			B = 240
		TrailLength = 2
		
AddEffect = MOPixel
	PresetName = Jump Pixel Light
	Mass = 4
	LifeTime = 1
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 0

AddEffect = MOPixel
	PresetName = Jet Air Blast
	Mass = 17
	LifeTime = 45
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 220
		G = 250
		B = 240
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 220
			G = 250
			B = 240
		TrailLength = 8

AddEffect = MOPixel
	CopyOf = Jet Air Blast
	PresetName = Jet Air Blast Heavy
	Mass = 30

AddEffect = MOPixel
	PresetName = Spark Yellow 1
	Mass = 0.001
	LifeTime = 75
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 8

AddEffect = MOPixel
	PresetName = Spark Yellow 2
	Mass = 0.001
	LifeTime = 150
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5

AddEffect = MOPixel
	PresetName = Main Thruster Blast Spark
	Mass = 5
	LifeTime = 200
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 5

AddEffect = MOPixel
	PresetName = Ground Fire Burn Particle
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	Mass = 0.75
	GlobalAccScalar = -0.4
	RestThreshold = 500 
	LifeTime = 150
	Sharpness = 3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 2

/////////////////////////////////////////////
// Fire balls
/////////////////////////////////////////////


AddEffect = MOSParticle
	PresetName = Fire Puff Small
	Mass = 3
	GlobalAccScalar = -0.3
	AirResistance = 0.08
	RestThreshold = -1
	LifeTime = 300
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffSmall.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -8
		Y = -8
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
/*	
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 150
	EffectStartStrength = 0.75
	EffectStopStrength = 0.3
*/	

AddEffect = MOSParticle
	PresetName = Fire Puff Small B
	Mass = 6
	GlobalAccScalar = -0.3
	AirResistance = 0.08
	RestThreshold = -1
	LifeTime = 150
	AirResistance = 0.25
	Sharpness = 0.2
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffSmall.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -8
		Y = -8
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Fire Puff Medium
	Mass = 3
	GlobalAccScalar = -0.24
	AirResistance = 0.1
	RestThreshold = -1
	LifeTime = 400
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffMedium.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -14
		Y = -14
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 200
	EffectStartStrength = 0.65
	EffectStopStrength = 0.3
	
AddEffect = MOSParticle
	PresetName = Fire Puff Large
	Mass = 3
	GlobalAccScalar = -0.2
	AirResistance = 0.2
	RestThreshold = -1
	LifeTime = 500
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffLarge.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -18
		Y = -18
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 250
	EffectStartStrength = 0.75
	EffectStopStrength = 0.3

AddEffect = MOSParticle
	PresetName = Fire Ball 1
	Mass = 5
	GlobalAccScalar = -0.05
	AirResistance = 0.01
	LifeTime = 100
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Fireball01.bmp
	FrameCount = 11
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Fire Ball 2
	Mass = 5
	GlobalAccScalar = -0.08
	AirResistance = 0.02
	LifeTime = 200
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Fireball02.bmp
	FrameCount = 11
	SpriteOffset = Vector
		X = -9
		Y = -9
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Fire Ball 3
	Mass = 5
	GlobalAccScalar = -0.1
	AirResistance = 0.04
	LifeTime = 250
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Fireball03.bmp
	FrameCount = 11
	SpriteOffset = Vector
		X = -9
		Y = -9
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Fire Ball 4
	Mass = 5
	GlobalAccScalar = -0.15
	AirResistance = 0.06
	LifeTime = 300
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Fireball04.bmp
	FrameCount = 11
	SpriteOffset = Vector
		X = -9
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Smoke Ball 1
	Mass = 5
	RestThreshold = -500
	GlobalAccScalar = -0.1
	AirResistance = 0.5
	LifeTime = 500
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Smokeball01.bmp
	FrameCount = 15
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Small Smoke Ball 1
	Mass = 5
	RestThreshold = -500
	GlobalAccScalar = -0.3
	AirResistance = 0.5
	LifeTime = 400
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/SmallSmoke01.bmp
	FrameCount = 12
	SpriteOffset = Vector
		X = -5
		Y = -5
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Tiny Smoke Ball 1
	Mass = 5
	RestThreshold = -500
	GlobalAccScalar = -0.2
	AirResistance = 0.5
	LifeTime = 400
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/TinySmoke01.bmp
	FrameCount = 10
	SpriteOffset = Vector
		X = -2.5
		Y = -2.5
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Main Thruster Blast Ball 1
	Mass = 9
	GlobalAccScalar = -0.2
	AirResistance = 0.1
	RestThreshold = -1
	LifeTime = 300
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FireBlast01.bmp
	FrameCount = 22
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	CopyOf = Main Thruster Blast Ball 1
	PresetName = Main Thruster Blast Ball 2
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FireBlast02.bmp

AddEffect = MOSParticle
	CopyOf = Main Thruster Blast Ball 1
	PresetName = Main Thruster Blast Ball 1 Glow
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 25
	EffectStopTime = 100
	EffectStartStrength = 1.0
	EffectStopStrength = 0.5
	
AddEffect = MOSParticle
	PresetName = Side Thruster Blast Ball 1
	Mass = 2
	GlobalAccScalar = -0.3
	AirResistance = 0.08
	RestThreshold = -1
	LifeTime = 250
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp
	FrameCount = 19
	SpriteOffset = Vector
		X = -4.5
		Y = -4.5
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	CopyOf = PresetName = Side Thruster Blast Ball 1
	PresetName = Side Thruster Blast Ball 1 Glow
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 125
	EffectStartStrength = 0.75
	EffectStopStrength = 0.3
	
AddEffect = MOPixel
	PresetName = Flash Particle Yellow Big
	Mass = 0.1
	LifeTime = 50
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 50
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	
AddEffect = MOPixel
	PresetName = Glow Particle Yellow Huge
	Mass = 0.1
	LifeTime = 100
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
	EffectStartStrength = 0.75
	EffectStartTime = 0
	
AddEffect = MOPixel
	PresetName = Glow Particle Yellow Big
	Mass = 0.1
	LifeTime = 100
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartStrength = 1.0
	EffectStartTime = 25

AddEffect = MOPixel
	PresetName = Glow Particle Yellow Small
	Mass = 0.1
	LifeTime = 75
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartStrength = 1.0
	EffectStartTime = 0
	
AddEffect = MOPixel
	PresetName = Explosion Flame Glow
	Mass = 1
	GlobalAccScalar = 0.1
	AirResistance = 0.1
	RestThreshold = -1
	LifeTime = 600
	Sharpness = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 10000
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/FireGlow2.bmp
	EffectStartTime = 0
	EffectStopTime = 600
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0

AddEffect = MOPixel
	PresetName = Particle Flame Glow
	Mass = 0.06
	GlobalAccScalar = 0.3
	AirResistance = 0.7
	RestThreshold = -1
	LifeTime = 500
	Sharpness = 50
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 10000
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/FireGlow1.bmp
	EffectStartTime = 0
	EffectStopTime = 500
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0

AddEffect = MOPixel
	PresetName = Side Thruster Blast 1
	Mass = 2
	LifeTime = 50
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5

AddEffect = MOPixel
	PresetName = Side Thruster Blast 2
	Mass = 2
	LifeTime = 75
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 0
		TrailLength = 4

AddEffect = MOPixel
	PresetName = Jetpack Blast 1
	Mass = 1.25
	LifeTime = 50
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5

AddEffect = MOPixel
	PresetName = Jetpack Blast 2
	Mass = 1.25
	LifeTime = 75
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 0
		TrailLength = 4

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//// FLASHES

AddEffect = Attachable
	PresetName = Muzzle Flash Pistol
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/MuzzleFlash02.bmp
	FrameCount = 3
	SpriteOffset = Vector
		X = -2
		Y = -6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 100
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 100
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	DrawAfterParent = 0

AddEffect = Attachable
	PresetName = Muzzle Flash SMG
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/MuzzleFlash01.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -4
		Y = -6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 100
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 100
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	DrawAfterParent = 1

AddEffect = Attachable
	PresetName = Muzzle Flash Shotgun
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/MuzzleFlash03.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -2
		Y = -9
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 100
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 100
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	DrawAfterParent = 1

AddEffect = Attachable
	PresetName = Jet Flame A
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/JetFlameA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -2
		Y = -13
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 2
		Depth = 100
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 3
		Depth = 100
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/BlueBig.bmp
	DrawAfterParent = 0

AddEffect = AEmitter
	PresetName = Fuel Fire Trace Gray
	LifeTime = 200
	Mass = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Clones/JetpackNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 2
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
			PresetName = Fire Ball Glow
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowBig.bmp
			EffectStartTime = 0
			EffectStopTime = 100
			EffectStartStrength = 1.0
			EffectStopStrength = 0.5
		ParticlesPerMinute = 1000
		BurstSize = 2
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Glow Particle Yellow Huge
			PresetName = Explosion Flash Glow
			EffectStartTime = 0
			EffectStopTime = 100
			EffectStartStrength = 1.0
			EffectStopStrength = 0
			EffectAlwaysShows = 1
		ParticlesPerMinute = 0
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 0
		MinVelocity = 0
		PushesEmitter = 0
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 2
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	FlashOnlyOnBurst = 0
	
AddEffect = AEmitter
	PresetName = Fuel Fire Trace Black
	LifeTime = 150
	Mass = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Clones/JetpackNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Medium
		ParticlesPerMinute = 2500
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 2
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Large
		ParticlesPerMinute = 1000
		BurstSize = 2
		Spread = 1.57
		MaxVelocity = 2
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Glow Particle Yellow Huge
			PresetName = Explosion Flash Glow
			EffectStartTime = 0
			EffectStopTime = 100
			EffectStartStrength = 1.0
			EffectStopStrength = 0
			EffectAlwaysShows = 1
		ParticlesPerMinute = 0
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 0
		MinVelocity = 0
		PushesEmitter = 0
		
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 2
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	FlashOnlyOnBurst = 0



AddEffect = AEmitter
	PresetName = Jetpack Nozzle
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Clones/JetpackNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 1
		Spread = 0.1
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 2
		Spread = 0.15
		MaxVelocity = 24
		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/Jet.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 6500
	BurstSize = 15
	BurstScale = 2
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0


AddEffect = AEmitter
	PresetName = Jump Light
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jump Pixel Light
		Spread = 0.1
		MaxVelocity = 20
		MinVelocity = 20
		PushesEmitter = 1
/*
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/JetStart.wav
*/
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 1
	BurstSize = 18
	BurstSpacing = 920
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0

	
AddEffect = AEmitter
	PresetName = Jetpack
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Clones/Jetpack.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -12
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 1
		Spread = 0.1
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 2
		Spread = 0.15
		MaxVelocity = 24
		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/Jet.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 6000
	BurstSize = 15
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0
	
AddEffect = AEmitter
	CopyOf = Jetpack
	PresetName = Jetpack Heavy
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 1
		Spread = 0.25
		MaxVelocity = 30
		MinVelocity = 12
	ParticlesPerMinute = 8000
	BurstSize = 20

AddEffect = AEmitter
	CopyOf = Jetpack
	PresetName = Jetpack Extra Heavy
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small B
		Spread = 0.25
		MaxVelocity = 30
		MinVelocity = 12
	ParticlesPerMinute = 6000
	BurstSize = 20

////////////////////////////////
// Explosions

AddEffect = MOPixel
	PresetName = Glow Explosion Huge
	Mass = 0.98
	LifeTime = 100
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 187
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 255
			B = 159
		TrailLength = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/ExplosionHuge.bmp
	EffectAlwaysShows = 1
	EffectStartTime = 0
	EffectStopTime = 100
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0

AddEffect = MOSParticle
	PresetName = Flame Smoke 1
	Mass = 0.98
	GlobalAccScalar = -0.2
	AirResistance = 0.5
	RestThreshold = -5000
	LifeTime = 2000
	Sharpness = 0.0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp
	FrameCount = 19
	SpriteOffset = Vector
		X = -4.5
		Y = -4.5
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailLength = 0
	Framerate = 0

AddEffect = MOSParticle
	PresetName = Flame 1
	RestThreshold = -50000
	Mass = 0.98
	LifeTime = 2500
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Flame/Flame00.bmp
	FrameCount = 56
	SpriteOffset = Vector
		X = -10
		Y = -19
	AngularVel = 70
	Atom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	Framerate = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectAlwaysShows = 1
	EffectStartTime = 0
	EffectStopTime = 2500
	EffectStartStrength = 0.50
	EffectStopStrength = 0.0
	

AddEffect = MOSParticle
	PresetName = Flame 2
	RestThreshold = -50000
	Mass = 0.98
	LifeTime = 1500
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Flame/Flame00.bmp
	FrameCount = 56
	SpriteOffset = Vector
		X = -10
		Y = -19
	AngularVel = 70
	Atom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	Framerate = 0	


AddAmmo = MOSRotating
	PresetName = Flame Ball 1
	LifeTime = 150
	Mass = 2
	RestThreshold = -50000
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Flame/FlameBall00.bmp
	FrameCount = 14
	SpriteOffset = Vector
		X = -10
		Y = -19
	SpriteAnimMode = 1
	SpriteAnimDuration = 300
	OrientToVel = 0.8
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	GibImpulseLimit = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 2
		Spread = 2.25
		MaxVelocity = 4
		MinVelocity = 1
		InheritsVel = 0
		LifeVariation = 0.30
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Flash Particle Yellow Big
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 1
		Count = 1
		Spread = 2.25
		MaxVelocity = 6
		MinVelocity = 3
		LifeVariation = 0.30
		InheritsVel = 0

AddEffect = MOSParticle
	PresetName = Explosion Smoke 1
	RestThreshold = -50000
	Mass = 0.98
	GlobalAccScalar = -0.1
	AirResistance = 0.5
	LifeTime = 500
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuff0.bmp
	FrameCount = 14
	SpriteOffset = Vector
		X = -18
		Y = -18
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	Framerate = 0
//	ScreenEffect = ContentFile
//		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
//	EffectStartTime = 0
//	EffectStopTime = 500
//	EffectStartStrength = 0.50
//	EffectStopStrength = 0.0

AddEffect = MOSParticle
	PresetName = Explosion Smoke 2
	RestThreshold = -50000
	Mass = 5.98
	GlobalAccScalar = -0.1
	AirResistance = 0.5
	LifeTime = 1000
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FireBlast01.bmp
	FrameCount = 22
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailLength = 0
	Framerate = 0
//	ScreenEffect = ContentFile
//		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
//	EffectStartTime = 0
//	EffectStopTime = 1000
//	EffectStartStrength = 0.50
//	EffectStopStrength = 0.0

AddEffect = MOSParticle
	PresetName = Explosion Smoke Small
	RestThreshold = -50000
	Mass = 1.98
	GlobalAccScalar = -0.1
	AirResistance = 0.5
	LifeTime = 1000
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/SmallBlast01.bmp
	FrameCount = 19
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air Blast
		TrailLength = 0
	Framerate = 0
//	ScreenEffect = ContentFile
//		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
//	EffectStartTime = 0
//	EffectStopTime = 1000
//	EffectStartStrength = 0.50
//	EffectStopStrength = 0.0

AddEffect = AEmitter
	PresetName = Explosion Trail 1
	LifeTime = 100
	Mass = 0.1
	AirResistance = 0.05
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Clones/JetpackNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -4
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowHuge.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		ParticlesPerMinute = 5000
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		ParticlesPerMinute = 3000
		StopTimeMS = 70
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke Small
		ParticlesPerMinute = 3000
		StartTimeMS = 50
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 2
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
			PresetName = Explosion Smoke 2 Glow
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
			EffectStartTime = 0
			EffectStopTime = 1000
			EffectStartStrength = 1.00
			EffectStopStrength = 0.0
		StopTimeMS = 50
		ParticlesPerMinute = 3000
		BurstSize = 1
		Spread = 1.57
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0

//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 2
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	FlashOnlyOnBurst = 0


AddEffect = AEmitter
	PresetName = Ground Flames
	Mass = 0.4
	LifeTime = 8000
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Flame/Flame00.bmp
	FrameCount = 56
	SpriteAnimDuration = 1000
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Ground Fire Burn Particle
		ParticlesPerMinute = 800
		StartTimeMS = 400
		Spread = 2.25
		MaxVelocity = 16
		MinVelocity = 12
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Flame 1
			PresetName = Ground Fire Flame
			LifeTime = 1000
		ParticlesPerMinute = 150
		Spread = 2.14
		MaxVelocity = 7
		MinVelocity = 3
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
			PresetName = Ground Fire Burning Fire
			Mass = 0.1
			Sharpness = 8
			GlobalAccScalar = -0.4
			LifeTime = 800
		ParticlesPerMinute = 450
		StartTimeMS = 700
		Spread = 2.25
		MaxVelocity = 7
		MinVelocity = 4
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
			PresetName = Ground Fire Burning Fire 2
			Mass = 8
			Sharpness = 0.28
			GlobalAccScalar = -0.2
			LifeTime = 200
		ParticlesPerMinute = 350
		StartTimeMS = 1300
		Spread = 2.25
		MaxVelocity = 8
		MinVelocity = 3
		PushesEmitter = 0
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Fire Sound Goes Here.wav	//Sounds will make it bad since you'll need a couple of these emitters for cool fire and that would pile up the sound.
//		LoopSetting = -1 // Means loop infinitely until stopped
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
//	ParticlesPerMinute = 1000
	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 0
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0