////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// COMPONENTS

AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib A
	Mass = 285.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib B
	Mass = 140.94

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib C
	Mass = 357.64

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -20
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib D
	Mass = 237.02

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib E
	Mass = 338.40

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib F
	Mass = 349.29

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib G
	Mass = 217.72

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Panel Gib H
	Mass = 509.65

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullPanelGibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -19
		Y = -16
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib A
	Mass = 421.62

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib B
	Mass = 654.31

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib C
	Mass = 877.78

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -23
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib D
	Mass = 194.59

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib E
	Mass = 743.24

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -17
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib F
	Mass = 406.31

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -20
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 4
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Drop Ship Hull Gib G
	Mass = 209.51

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -10
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Hull Large Gib A
	Mass = 6390.17

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullLargeGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -46
		Y = -32
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	GibImpulseLimit = 1000
	GibWoundLimit = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib D
		Offset = Vector
			X = 27
			Y = -21
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib C
		Offset = Vector
			X = 28
			Y = 11
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib B
		Offset = Vector
			X = -8
			Y = 8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib A
		Offset = Vector
			X = -29
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Small B
		Offset = Vector
			X = -39
			Y = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Small C
		Offset = Vector
			X = -34
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small B
		Offset = Vector
			X = -29.5
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Micro A
		Offset = Vector
			X = 15.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 15.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 8.5
			Y = 22
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 8.5
			Y = 20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -26.5
			Y = 6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -37.5
			Y = -14
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -14.5
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -37.5
			Y = -15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -27.5
			Y = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 9.5
			Y = 20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 15.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 7.5
			Y = -23
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 30.5
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 23.5
			Y = 13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 32.5
			Y = -13


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib A
	Mass = 185.50

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib B
	Mass = 142.04

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib C
	Mass = 68.07

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib D
	Mass = 88.89

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib E
	Mass = 100.39

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib F
	Mass = 119.61

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib G
	Mass = 171.39

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Drop Ship Engine Gib H
	Mass = 102.62

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineGibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0


AddEffect = AEmitter
	PresetName = Drop Ship Engine A
	Mass = 500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -21
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	JointOffset = Vector
		X = 17
		Y = 0
	JointStrength = 1800
	JointStiffness = 1.0
	DrawAfterParent = 1
	EntryWound = AEmitter
		CopyOf = Fire Leak
	ExitWound = AEmitter
		CopyOf = Fire Leak
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	EmissionOffset = Vector
		X = 0
		Y = 28
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast
		Spread = 0.25
		MaxVelocity = 40
		MinVelocity = 30
//	AddEmission = Emission
//		EmittedParticle = MOSParticle
//			CopyOf = Main Thruster Blast Ball 2
//		Spread = 0.1
//		MaxVelocity = 24
//		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetLoop.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 1
	EmissionOffset = Vector
		X = 1
		Y = 28
	ParticlesPerMinute = 2600
	MinThrottleRange = 1.0
	MaxThrottleRange = 0.3
	BurstSize = 10
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionAngle = Matrix
		AngleDegrees = -90
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Jet Flame A
	FlashOnlyOnBurst = 0
	GibImpulseLimit = 2100
	GibWoundLimit = 22
	GibSound = Sound
		CopyOf = Crash Woosh
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 3
		Spread = 2.25
		MaxVelocity = 35
		MinVelocity = 20
		LifeVariation = 0.95
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 2
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib A
		Offset = Vector
			X = 0
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib D
		Offset = Vector
			X = 0.5
			Y = 22
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib B
		Offset = Vector
			X = 0
			Y = 8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small H
		Offset = Vector
			X = 9.5
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib C
		Offset = Vector
			X = 13
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small B
		Offset = Vector
			X = -9.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Orange Small E
		Offset = Vector
			X = -9.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -10.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = -9.5
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 7.5
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 1.5
			Y = 28

AddEffect = AEmitter
	PresetName = Drop Ship Engine B
	Mass = 500

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/EngineB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -22
		Y = -21
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 3
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 7
		Depth = 4
	DeepCheck = 0
	JointStrength = 1800
	JointStiffness = 1.0
	JointOffset = Vector
		X = -16
		Y = 0
	DrawAfterParent = 1
	EntryWound = AEmitter
		CopyOf = Fire Leak
	ExitWound = AEmitter
		CopyOf = Fire Leak
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jet Air Blast
		Spread = 0.25
		MaxVelocity = 40
		MinVelocity = 30
//	AddEmission = Emission
//		EmittedParticle = MOSParticle
//			CopyOf = Main Thruster Blast Ball 2
//		Spread = 0.1
//		MaxVelocity = 24
//		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetLoop.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/DropShips/JetEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 1
	EmissionOffset = Vector
		X = 0
		Y = 28
	ParticlesPerMinute = 2600
	MinThrottleRange = 1.0
	MaxThrottleRange = 0.3
	BurstSize = 10
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionAngle = Matrix
		AngleDegrees = -90
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Jet Flame A
	FlashOnlyOnBurst = 0
	GibImpulseLimit = 2100
	GibWoundLimit = 22
	GibSound = Sound
		CopyOf = Crash Woosh
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 3
		Spread = 2.25
		MaxVelocity = 35
		MinVelocity = 20
		LifeVariation = 0.2
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 2
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib E
		Offset = Vector
			X = 1
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib F
		Offset = Vector
			X = 0
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib G
		Offset = Vector
			X = -6
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Engine Gib H
		Offset = Vector
			X = 1
			Y = 20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 6
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = -13
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 8
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 8
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 8
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -3
			Y = 28
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -11
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Micro A
		Offset = Vector
			X = 8
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Dark Micro A
		Offset = Vector
			X = -4
			Y = 12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 4
			Y = 10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -14
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -13
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = -9
			Y = -5

AddEffect = AEmitter
	PresetName = Dropship Retro Thruster
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketTinyNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -2
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 1
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 2
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/Thruster.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 5000
	BurstSize = 20
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	EmissionAngle = Matrix
		AngleDegrees = 90
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0
	
	
AddActor = Attachable
	PresetName = Drop Ship Door A
	Mass = 200
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/DoorA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -16
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 2
	DeepCheck = 1
	JointStrength = 700
	JointStiffness = 1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = 18
		Y = -38
	DrawAfterParent = 0

AddActor = Attachable
	PresetName = Drop Ship Door B
	Mass = 200
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/DoorB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -16
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 2
	DeepCheck = 1
	JointStrength = 700
	JointStiffness = 1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -18
		Y = -38
	DrawAfterParent = 0


AddActor = ACDropShip
	PresetName = Drop Ship MK1
	Description = Trade Star's reliable and safe dropship.  Its tough armor can withstand numerous hits while delivering or transporting troops to the field.  Its powerful thrusters allow it to carry even very heavy loads.
	AddToGroup = Craft
	Mass = 1200
//	Mass = 8387.24
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/DropShips/HullA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -55
		Y = -32
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 120
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 10
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 20
		Depth = 4
	DeepCheck = 1
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	Status = 2
	Health = 100
	StableVelocityThreshold = Vector
		X = 200
		Y = 200
	ImpulseDamageThreshold = 8000
	CharHeight = 100
	LThruster = AEmitter
		CopyOf = Drop Ship Engine A
		ParentOffset = Vector
			X = -49
			Y = -3
		Mass = 100
	RThruster = AEmitter
		CopyOf = Drop Ship Engine B
		ParentOffset = Vector
			X = 49
			Y = -3
		Mass = 100
	URThruster = AEmitter
		CopyOf = Dropship Retro Thruster
		ParentOffset = Vector
			X = 40
			Y = -12
	ULThruster = AEmitter
		CopyOf = Dropship Retro Thruster
		ParentOffset = Vector
			X = -40
			Y = -12
	LHatchDoor = Attachable
		CopyOf = Drop Ship Door A
		ParentOffset = Vector
			X = 1
			Y = -8
	RHatchDoor = Attachable
		CopyOf = Drop Ship Door B
		ParentOffset = Vector
			X = -1
			Y = -8
	HatchDoorSwingRange = Matrix
		AngleDegrees = 28
	HatchDelay = 250
	HatchOpenSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/Rockets/HatchOpen.wav
	AddExit = Exit
		Offset = Vector
			X = 0
			Y = 28
		Velocity = Vector
			X = 0
			Y = 4
		Radius = 22
		Range = 45
//	ExitInterval = 1250;
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	CanLand = 0
	GibImpulseLimit = 17000
	GibWoundLimit = 30
	GibSound = Sound
		CopyOf = Ship Explosion
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 75
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 3
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 4
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 15
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
			PresetName = Flame Ball Dropship
			LifeTime = 400
		Count = 15
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 10
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Large Gib A
		Offset = Vector
			X = -9
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib G
		Offset = Vector
			X = 25
			Y = 6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib F
		Offset = Vector
			X = -33
			Y = 18
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Gib E
		Offset = Vector
			X = 38
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib H
		Offset = Vector
			X = 19
			Y = 9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib G
		Offset = Vector
			X = -12
			Y = 21
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium A
		Offset = Vector
			X = -8.5
			Y = 6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium B
		Offset = Vector
			X = -16.5
			Y = -8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium C
		Offset = Vector
			X = 17.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium D
		Offset = Vector
			X = -5.5
			Y = -18
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large A
		Offset = Vector
			X = -19.5
			Y = 7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large B
		Offset = Vector
			X = 17.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large C
		Offset = Vector
			X = 0.5
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large D
		Offset = Vector
			X = -9.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large D
		Offset = Vector
			X = 4.5
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib F
		Offset = Vector
			X = -21
			Y = 23
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Medium C
		Offset = Vector
			X = -5
			Y = 12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small B
		Offset = Vector
			X = 1
			Y = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small C
		Offset = Vector
			X = 11
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib E
		Offset = Vector
			X = 9
			Y = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib D
		Offset = Vector
			X = -18
			Y = 14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib A
		Offset = Vector
			X = -19
			Y = -15.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big B
		Offset = Vector
			X = -4
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big E
		Offset = Vector
			X = 13
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big E
		Offset = Vector
			X = -16
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small E
		Offset = Vector
			X = -50
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = 30
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small C
		Offset = Vector
			X = -41
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib C
		Offset = Vector
			X = 0
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Ship Hull Panel Gib B
		Offset = Vector
			X = 0
			Y = -11
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small D
		Offset = Vector
			X = 4.5
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Small D
		Offset = Vector
			X = 49
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Small B
		Offset = Vector
			X = -52
			Y = 7.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Red Small A
		Offset = Vector
			X = 25
			Y = 14.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 21
			Y = 16
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 9
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -10
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -13
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 11
			Y = -24
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -8
			Y = -24
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -35
			Y = -13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -12
			Y = -23
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 8
			Y = -24
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 27
			Y = 15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -33
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -35
			Y = -17
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -10
			Y = -24
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -31
			Y = -16.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 6
			Y = 14.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -2
			Y = -1.5


