AddTerrain = SLTerrain
	PresetName = Zombie Cave Terrain
	BitmapFile = ContentFile
		Path = Missions.rte/Scenes/Zombie Cave/ZombieCave.bmp
	WrapX = 0
	WrapY = 0
	ScrollRatio = Vector
		X = -1.0
		Y = -1.0
	BackgroundTexture = ContentFile
		Path = Base.rte/Scenes/Textures/DirtDark.bmp
	AddTerrainFrosting = TerrainFrosting
		TargetMaterial = Material
			CopyOf = Topsoil
		FrostingMaterial = Material
			CopyOf = Grass
		MinThickness = 5
		MaxThickness = 7
		InAirOnly = 1
	AddTerrainDebris = TerrainDebris
		CopyOf = Gold
	AddTerrainDebris = TerrainDebris
		CopyOf = Plants
//	AddTerrainDebris = TerrainDebris
//		CopyOf = Boulders

AddTerrain = SLTerrain
	PresetName = Maginot Terrain
	BitmapFile = ContentFile
		Path = Missions.rte/Scenes/Maginot/Maginot.bmp
	WrapX = 0
	WrapY = 0
	ScrollRatio = Vector
		X = -1.0
		Y = -1.0
	BackgroundTexture = ContentFile
		Path = Base.rte/Scenes/Textures/DirtDark.bmp
	AddTerrainFrosting = TerrainFrosting
		TargetMaterial = Material
			CopyOf = Topsoil
		FrostingMaterial = Material
			CopyOf = Grass
		MinThickness = 5
		MaxThickness = 7
		InAirOnly = 1
	AddTerrainDebris = TerrainDebris
		CopyOf = Gold
	AddTerrainDebris = TerrainDebris
		CopyOf = Plants
	AddTerrainDebris = TerrainDebris
		CopyOf = Boulders

AddTerrain = SLTerrain
	PresetName = Doainar Terrain
	BitmapFile = ContentFile
		Path = Missions.rte/Scenes/Doainar/DoainarTerrain.bmp
	WrapX = 0
	WrapY = 0
	ScrollRatio = Vector
		X = -1.0
		Y = -1.0
	BackgroundTexture = ContentFile
		Path = Base.rte/Scenes/Textures/DirtDark.bmp
	AddTerrainFrosting = TerrainFrosting
		TargetMaterial = Material
			CopyOf = Topsoil
		FrostingMaterial = Material
			CopyOf = Grass
		MinThickness = 5
		MaxThickness = 7
		InAirOnly = 1
	AddTerrainDebris = TerrainDebris
		CopyOf = Gold Dense
	AddTerrainDebris = TerrainDebris
		CopyOf = Plants
	AddTerrainDebris = TerrainDebris
		CopyOf = Boulders
		
AddTerrain = SLTerrain
	PresetName = Dummy Assault Terrain
	BitmapFile = ContentFile
		Path = Missions.rte/Scenes/Dummy Assault/DummyAssault2.bmp
	WrapX = 0
	WrapY = 0
	ScrollRatio = Vector
		X = -1.0
		Y = -1.0
	BackgroundTexture = ContentFile
		Path = Base.rte/Scenes/Textures/DirtDark.bmp
	AddTerrainFrosting = TerrainFrosting
		TargetMaterial = Material
			CopyOf = Topsoil
		FrostingMaterial = Material
			CopyOf = Grass
		MinThickness = 5
		MaxThickness = 7
		InAirOnly = 1
	AddTerrainDebris = TerrainDebris
		CopyOf = Gold Dense
	AddTerrainDebris = TerrainDebris
		CopyOf = Plants
	AddTerrainDebris = TerrainDebris
		CopyOf = Boulders