
AddEffect = MOSRotating
	PresetName = Spike Particle
	Mass = 20
	Sharpness = 10.5
	LifeTime = 55
	GlobalAccScalar = 0
	OrientToVel = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/SpikeShot2.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -1
	AngularVel = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOPixel
	PresetName = Particle Coalition Spike Pixel
	Mass = 1
	LifeTime = 30
	Sharpness = 0.5
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 1
		G = 1
		B = 1
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 6
	

AddAmmo = TDExplosive
	PresetName = Coalition Spike Shell
	Mass = 8
	Buyable = 0
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/SpikeBall.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	JointStrength = 6
	JointStiffness = 0.5
	DrawAfterParent = 1
	AddEmitter = AEmitter
		CopyOf = Coalition Shell Smoke Trail
		ParentOffset = Vector
			X = 0
			Y = 0
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	TriggerDelay = 3200
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Flash Particle Yellow Big
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Particle Coalition Spike Pixel
		Count = 18
		Spread = 3.14
		MaxVelocity = 140
		MinVelocity = 135
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Spike Particle
		Count = 12
		Spread = 3.14
		MaxVelocity = 135
		MinVelocity = 135
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 8
		Spread = 3.14
		MaxVelocity = 20
		MinVelocity = 11
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 8
		Spread = 3.14
		MaxVelocity = 20
		MinVelocity = 11
		InheritsVel = 0
	GibImpulseLimit = 8000
	

AddAmmo = Round
	PresetName = Round Coalition Spike Cannon
	ParticleCount = 1
	Particle = TDExplosive
		CopyOf = Coalition Spike Shell
	Shell = AEmitter
		CopyOf = Cannon Casing
	FireVelocity = 20
	ShellVelocity = 10
	Separation = 5
	
	
	
AddAmmo = Magazine
	PresetName = Magazine Coalition Spike Cannon
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineCannonA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	ParentOffset = Vector
		X = -3
		Y = 4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 2
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Spike Cannon
	TracerRound = None
	
	
AddDevice = HDFirearm
	PresetName = Spike Launcher
	AddToGroup = Weapons
	Description = Fires an explosive charge with a short fuse that rips infantry to shreads and impales them hard with steel spikes. Only holds 2 rounds and takes time to reload.
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/CannonShortA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -18
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 110
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -8
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = -2
		Y = 5
	SharpLength = 200
	Magazine = Magazine
		CopyOf = Magazine Coalition Spike Cannon
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
			
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 50
	ReloadTime = 3600
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 18
	SharpShakeRange = 12
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 19
		Y = 0
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib E
		Count = 1
		Offset = Vector
			X = 3
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib C
		Count = 1
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = -3
			Y = 0
	GibWoundLimit = 5