////////////////
// Particles

AddEffect = MOPixel
	PresetName = Particle Coalition Flamer Light 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 520
	EffectStartStrength = 0.75
	EffectStopStrength = 0.2
	Mass = 0.3
	AirResistance = 0.02
	GlobalAccScalar = -0.3
	LifeTime = 500
	Sharpness = 11
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 1
		
AddEffect = MOPixel
	PresetName = Particle Coalition Flamer Light 2
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 460
	EffectStartStrength = 0.55
	EffectStopStrength = 0.1
	Mass = 0.2
	AirResistance = 0.03
	GlobalAccScalar = -0.2
	LifeTime = 500
	Sharpness = 11
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 1


//////////////////
// Flame Launcher

AddAmmo = AEmitter
	PresetName = Particle Coalition Light Flamer
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Tiny Smoke Ball Flamer 1
			GlobalAccScalar = -0.4
			LifeTime = 240
		ParticlesPerMinute = 1
		BurstSize = 3
		Spread = 1.1
		MaxVelocity = 5
		MinVelocity = 2
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Tiny Smoke Ball Flamer 2
			GlobalAccScalar = -0.3
			LifeTime = 420
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.02
		MaxVelocity = 24
		MinVelocity = 10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
			PresetName = Tiny Smoke Ball Flamer 2
			GlobalAccScalar = -0.1
			LifeTime = 400
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.02
		MaxVelocity = 18
		MinVelocity = 12
		PushesEmitter = 0
/*
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.01
		MaxVelocity = 20
		MinVelocity = 12
		PushesEmitter = 0
*/
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Flamer Light 1
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.02
		MaxVelocity = 22
		MinVelocity = 14
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Flamer Light 2
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.02
		MaxVelocity = 22
		MinVelocity = 12
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstTriggered = 1

//////////////
// Weapon

AddAmmo = Round
	PresetName = Round Coalition Flamer Light
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Light Flamer
	Shell = MOSParticle
		CopyOf = Tiny Smoke Ball 1
	FireVelocity = 1
	ShellVelocity = -3
	Separation = -3


AddAmmo = Magazine
	PresetName = Magazine Coalition Flamer Light
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineFlamerA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = 4
		Y = 1
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 200
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Flamer Light
	TracerRound = None	


AddDevice = HDFirearm
	PresetName = Flamer
	AddToGroup = Weapons
	Description = Light flamethrower. Grill and scorch your opponents with this pretty weapon. Extremely powerful for close quaters.
	Mass = 18
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/FlamerA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -10
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 90
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = 3
		Y = 2
	SharpLength = 105
	Magazine = Magazine
		CopyOf = Magazine Coalition Flamer Light
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/LightFlamerFire.wav
		LoopSetting = -1
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 3000
	ReloadTime = 3000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 1
	SharpShakeRange = 1
	NoSupportFactor = 2
	ParticleSpreadRange = 1
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 16
		Y = -1
	EjectionOffset = Vector
		X = 11
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Count = 1
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Count = 1
		Offset = Vector
			X = -3
			Y = 0
	GibWoundLimit = 4