AddEffect = MOPixel
	PresetName = Bullet Dummy Sniper Rifle
	Mass = 0.36
	LifeTime = 780
	Sharpness = 4
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 50
		
		
AddAmmo = Round
	PresetName = Round Dummy Sniper Rifle
	ParticleCount = 2
	Particle = MOPixel
		CopyOf = Bullet Dummy Sniper Rifle
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 190
	ShellVelocity = 13
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine Dummy Sniper
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/SniperMagazineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = -10
		Y = 1
	DrawAfterParent = 0
	RoundCount = 6
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Dummy Sniper Rifle
	TracerRound = None
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2

AddDevice = HDFirearm
	PresetName = Sniper Rifle
	Description = Long range rifle with a scope.  It has large ammo capacity and a steady rate of fire.
	AddToGroup = Weapons
	Mass = 12
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/SniperRifleA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -12
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 85
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -7
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 8
	SharpStanceOffset = Vector
		X = 7
		Y = -1
	SupportOffset = Vector
		X = 0
		Y = 3
	SharpLength = 400
	Magazine = Magazine
		CopyOf = Magazine Dummy Sniper
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Dummy.rte/Devices/Weapons/SniperFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 75
	ReloadTime = 2500
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 1.5
	NoSupportFactor = 2.5
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 18
		Y = 0
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3
