/////////////////
//Drop Crate Gibs

AddEffect = MOSRotating
	PresetName = Drop Crate Body Gib A
	Mass = 68.07

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Other/Storage Crate/CrateBodyGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Drop Crate Body Gib B
	Mass = 108.07

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Other/Storage Crate/CrateBodyGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -12
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = Leg
	PresetName = Null Rocket Leg
	Mass = 0.001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 0.1
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 11
		Y = -5
	ContractedOffset = Vector
		X = 8
		Y = -5
	IdleOffset = Vector
		X = 10
		Y = -5
	WillIdle = 0
	MoveSpeed = 0.2


///////////////
//Drop Crate

AddActor = ACRocket
	PresetName = Crate
	Mass = 300
	Position = Vector
		X = 520
		Y = 20
	Velocity = Vector
		X = 0
		Y = 0
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Other/Storage Crate/CrateBodyA.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -12
		Y = -17
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 20
	Buyable = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 20
		Depth = 10
	DeepCheck = 1
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 20000
	Team = 0
	AimAngle = 0
	AimDistance = 30
	CharHeight = 60
	AngularVel = 8
	HolsterOffset = Vector
		X = 0
		Y = 0
	HatchDelay = 200
	HatchOpenSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/Rockets/HatchOpen.wav
	AddExit = Exit
		Offset = Vector
			X = 13
			Y = 0
		Velocity = Vector
			X = 6
			Y = 0
		Radius = 10
	AddExit = Exit
		Offset = Vector
			X = -13
			Y = 0
		Velocity = Vector
			X = -6
			Y = 0
		Radius = 10
	RLeg = Leg
		CopyOf = Null Rocket Leg
		ParentOffset = Vector
			X = 0
			Y = 0
	LLeg = Leg
		CopyOf = Null Rocket Leg
		ParentOffset = Vector
			X = 0
			Y = 0
	RFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Right
	LFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Left
	MThruster = AEmitter
		CopyOf = Null Emitter
		ParentOffset = Vector
			X = 0
			Y = 0
	RThruster = AEmitter
		CopyOf = Null Emitter
		ParentOffset = Vector
			X = 0
			Y = 0
	LThruster = AEmitter
		CopyOf = Null Emitter
		ParentOffset = Vector
			X = 0
			Y = 0
	URThruster = AEmitter
		CopyOf = Null Emitter
		ParentOffset = Vector
			X = 0
			Y = 0
	ULThruster = AEmitter
		CopyOf = Null Emitter
		ParentOffset = Vector
			X = 0
			Y = 0
//	ExitInterval = 1000;
	RaisedGearLimbPath = LimbPath
		PresetName = Rocket Gear Raised Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0
		NormalTravelSpeed = 0
		FastTravelSpeed = 0
		PushForce = 0
	LoweredGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowered Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0
		NormalTravelSpeed = 0
		FastTravelSpeed = 0
		PushForce = 0
	LoweringGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowering Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0
		NormalTravelSpeed = 0
		FastTravelSpeed = 0
		PushForce = 0
	RaisingGearLimbPath = LimbPath
		PresetName = Rocket Gear Raising Path
		StartOffset = Vector
			X = 0
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0
		NormalTravelSpeed = 0
		FastTravelSpeed = 0
		PushForce = 0
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
//	GibImpulseLimit = 14000
//	GibWoundLimit = 10
	GibSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Crate Body Gib A
		Offset = Vector
			X = 0
			Y = 10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Crate Body Gib B
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Drop Crate Body Gib A
		Offset = Vector
			X = 0
			Y = 10
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 12
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 16
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 18
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1



AddActor = ACRocket
	CopyOf = Crate
	PresetName = Drop Crate
	Description = Quick drop from an orbiting station in a strong metal crate and amazing cushions to preserve the contents that would usually never survive an orbital drop.
	AddToGroup = Craft
	Velocity = Vector
		X = 0
		Y = 20
	GoldValue = 20
	Buyable = 1
	AngularVel = 8
	GibImpulseLimit = 20000
	GibWoundLimit = 10


///////////////
//Storage Crate


AddActor = ACRocket
	CopyOf = Crate
	PresetName = Storage Crate
	Description = Simple metal crate where you can stuff unbelievable amounts of stuff into.  Keeps your items safe and you hide guards in these too!
	PinStrength = 2000
	AddToGroup = Tools
	GibImpulseLimit = 8000
	GibWoundLimit = 20


AddTerrainObject = TerrainObject
	PresetName = Storage Crate Base
	Description = Simple metal crate that you can cram unbelievable amounts of stuff into. Keeps your items safe and you hide guards in these too!
	AddToGroup = Bunker Systems
	GoldValue = 80
	Buyable = 1
	FGColorFile = ContentFile
		Path = Dummy.rte/Other/Storage Crate/CrateRackFG.bmp
	MaterialFile = ContentFile
		Path = Dummy.rte/Other/Storage Crate/CrateRackMAT.bmp
	BGColorFile = ContentFile
		Path = Dummy.rte/Other/Storage Crate/CrateRackBG.bmp
	BitmapOffset = Vector
		X = -12
		Y = -24
	AddChildObject = SOPlacer
		PlacedObject = ACRocket
			CopyOf = Storage Crate
		Offset = Vector
			X = 0
			Y = -5