//////////////////////////////////////////////////////////
// Canyon Land

AddScene = Scene
	PresetName = Canyon Land
	LocationOnPlanet = Vector
		X = 110
		Y = -64
	// Gravity acceleration, m/s^2
	GlobalAcceleration = Vector
		X = 0
		Y = 20

	// Terrain SceneLayer
	Terrain = SLTerrain
		PresetName = Canyon Land Terrain
		BitmapFile = ContentFile
			Path = Base.rte/Scenes/CanyonLand.bmp
		WrapX = 1
		WrapY = 0
		ScrollRatio = Vector
			X = 1.0
			Y = -1.0
		BackgroundTexture = ContentFile
			Path = Base.rte/Scenes/Textures/DirtDark.bmp
			
		/////////////////////////////////////////
		// Material frostings
		
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Topsoil
			FrostingMaterial = Material
				CopyOf = Grass
			MinThickness = 5
			MaxThickness = 7
			InAirOnly = 1

		/////////////////////////////////////////
		// Terrain Debris which is scattered
		
		AddTerrainDebris = TerrainDebris
			CopyOf = Gold

		AddTerrainDebris = TerrainDebris
			CopyOf = Plants

		AddTerrainDebris = TerrainDebris
			CopyOf = Boulders
	
	// Background scene layer definitions
	AddBackgroundLayer = SceneLayer
		CopyOf = Near Layer B
	AddBackgroundLayer = SceneLayer
		CopyOf = Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Sky Layer