//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//// Misc Particles

AddAmmo = MOSParticle
	PresetName = 10 oz Gold Brick
	Mass = 0.283495
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/10GoldBrick.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Gold
		TrailLength = 0
	Framerate = 10

AddAmmo = MOSParticle
	PresetName = 24 oz Gold Brick
	Mass = 0.680388
	Sharpness = 0.8
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/24GoldBrick.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Gold
		TrailLength = 0
	Framerate = 10


AddAmmo = MOSRotating
	PresetName = 10 Gold Brick
	Mass = 0.283495
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/15GoldBrick.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Gold
		Resolution = 6
		Depth = 5
	DeepCheck = 1

AddAmmo = TDExplosive
	PresetName = Frag Shell
	Mass = 4
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Cannons/CannonRound.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	JointStrength = 6
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	TriggerDelay = 210
	ParticleNumberToAdd = 10
	AddParticles = MOSParticle
		CopyOf = Side Thruster Blast Ball 1
	ParticleNumberToAdd = 10
	AddParticles = MOPixel
		CopyOf = Grenade Fragment Gray
	ParticleNumberToAdd = 15
	AddParticles = MOPixel
		CopyOf = Grenade Fragment Yellow
	ParticleNumberToAdd = 15
	AddParticles = MOPixel
		CopyOf = Air Blast
	GibImpulseLimit = 50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Flash Particle Yellow Big
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0

AddAmmo = MOSRotating
	PresetName = Cannon Particle
	Mass = 5
	LifeTime = 1500
	Sharpness = 20
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Cannons/CannonRound.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Casing
		Resolution = 4
		Depth = 1
	DeepCheck = 0

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Casings and Shells

AddAmmo = MOSParticle
	PresetName = Casing
	Mass = 20
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Brass/Casing.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	Atom = Atom
		Material = Material
			CopyOf = Scrap Metal
		TrailLength = 0
	Framerate = 10

AddAmmo = MOSParticle
	PresetName = Shell
	Mass = 50
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Brass/Shell.bmp
	FrameCount = 8
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 5
	Atom = Atom
		Material = Material
			CopyOf = Scrap Metal
		TrailLength = 0
	Framerate = 10

AddAmmo = MOSRotating
	PresetName = Cannon Casing
	Mass = 100
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Cannons/CannonCasing.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 3
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Scrap Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Scrap Metal
		Resolution = 4
		Depth = 1
	DeepCheck = 0

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Rounds

AddAmmo = Round
	PresetName = Round 7.62x39
	ParticleCount = 1
	Particle = MOPixel
		PresetName = Particle 7.62x39
		Mass = 0.008
		RestThreshold = 500
		LifeTime = 1500
		Sharpness = 350
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 143
			G = 143
			B = 143
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 155
				G = 155
				B = 155
			TrailLength = 25
	Shell = MOSParticle
		CopyOf = Casing
//	FireVelocity = 355
	FireVelocity = 110
	ShellVelocity = 10
	Separation = 5


AddAmmo = Round
	CopyOf = Round 7.62x39
	PresetName = Round 7.62x39 Tracer
	Particle = MOPixel
		CopyOf = Particle 7.62x39
		PresetName = Particle 7.62x39 Tracer
		Color = Color
			R = 47
			G = 47
			B = 47
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 159
			TrailLength = 55

AddAmmo = Round
	PresetName = Round SMG
	ParticleCount = 1
	Particle = MOPixel
		PresetName = Particle SMG
		Mass = 0.008
		RestThreshold = 500
		LifeTime = 1500
		Sharpness = 250
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 143
			G = 143
			B = 143
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 155
				G = 155
				B = 155
			TrailLength = 25
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 80
	ShellVelocity = 10
	Separation = 5

AddAmmo = Round
	CopyOf = Round SMG
	PresetName = Round SMG Tracer
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Particle SMG
		PresetName = Particle SMG Tracer
		RestThreshold = 500
		LifeTime = 1500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 247
			G = 247
			B = 147
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 159
			TrailLength = 45

AddAmmo = Round
	PresetName = Round Shotgun
	ParticleCount = 8
	Particle = MOPixel
		PresetName = Particle Shotgun
		Mass = 0.1
		RestThreshold = 500
		LifeTime = 1500
		Sharpness = 15
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 143
			G = 143
			B = 143
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 155
				G = 155
				B = 155
			TrailLength = 10
	Shell = MOSParticle
		CopyOf = Shell
	FireVelocity = 90
	ShellVelocity = 10
	Separation = 5

AddAmmo = Round
	PresetName = Round Blunderbuss
	ParticleCount = 12
	Particle = MOPixel
		PresetName = Particle Blunderbuss
		Mass = 0.18
		RestThreshold = 500
		LifeTime = 125
		Sharpness = 10
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 44
			G = 48
			B = 56
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 250
				G = 250
				B = 113
			TrailLength = 8
	FireVelocity = 80
	Separation = 10

AddAmmo = Round
	PresetName = Round Cannon
	ParticleCount = 1
	Particle = TDExplosive
		CopyOf = Frag Shell
	Shell = MOSRotating
		CopyOf = Cannon Casing
	FireVelocity = 90
	ShellVelocity = 10
	Separation = 5

AddAmmo = Round
	PresetName = Round Concrete Spray Light
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Concrete Light
		Mass = 0.1
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 143
			G = 143
			B = 143
		Atom = Atom
			Material = Material
				CopyOf = Wet Concrete
			TrailColor = Color
				R = 143
				G = 143
				B = 143
			TrailLength = 3
	Shell = None
	FireVelocity = 11
	ShellVelocity = 0
	Separation = 8

AddAmmo = Round
	PresetName = Round Concrete Spray Dark
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Concrete Dark
		Mass = 0.1
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 115
			G = 115
			B = 115
		Atom = Atom
			Material = Material
				CopyOf = Wet Concrete
			TrailColor = Color
				R = 115
				G = 115
				B = 115
			TrailLength = 3
	Shell = None
	FireVelocity = 11
	ShellVelocity = 0
	Separation = 8

AddAmmo = Round
	PresetName = Round Light Blast
	ParticleCount = 3
	Particle = MOPixel
		PresetName = Particle Light Digger
		Mass = 0.05
		RestThreshold = 500
		LifeTime = 15
		Sharpness = 12
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 127
			B = 127
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 127
				B = 127
			TrailLength = 10
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Round
	PresetName = Round Medium Blast
	ParticleCount = 5
	Particle = MOPixel
		PresetName = Particle Medium Digger
		Mass = 0.06
		RestThreshold = 500
		LifeTime = 15
		Sharpness = 15
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 255
			B = 159
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 159
			TrailLength = 10
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Round
	PresetName = Round Heavy Blast
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Heavy Digger
		Mass = 0.08
		RestThreshold = 500
		LifeTime = 15
		Sharpness = 18
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 216
			G = 248
			B = 240
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 216
				G = 248
				B = 240
			TrailLength = 10
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Round
	PresetName = Round Very Heavy Blast
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Very Heavy Digger
		Mass = 0.15
		RestThreshold = 500
		LifeTime = 15
		Sharpness = 15
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 255
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 255
			TrailLength = 10
	Shell = None
	FireVelocity = 95
	ShellVelocity = 10
	Separation = 10

AddAmmo = Round
	PresetName = Test Head Round
	ParticleCount = 1
	Particle = MOSRotating
		PresetName = Test Head
		Mass = 15
		RestThreshold = 500
		Sharpness = 3
		HitsMOs = 1
		GetsHitByMOs = 1
		SpriteFile = ContentFile
			FilePath = Base.rte/Actors/Clones/PlayerHead.bmp
		FrameCount = 1
		SpriteOffset = Vector
			X = -8
			Y = -10
		EntryWound = AEmitter
			CopyOf = Wound Flesh Entry
		ExitWound = AEmitter
			CopyOf = Wound Flesh Exit
		AtomGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Flesh
			Resolution = 2
			Depth = 0
		DeepGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Flesh
			Resolution = 4
			Depth = 1
		DeepCheck = 1
	Shell = None
	FireVelocity = 50
	ShellVelocity = 0
	Separation = 0

AddAmmo = Round
	PresetName = Test Rod Round
	ParticleCount = 1
	Particle = MOSRotating
		PresetName = Test Rod
		Mass = 10
		GlobalAccScalar = -0.1
		AirResistance = 0.2
		RestThreshold = 500
		Sharpness = 3
		HitsMOs = 1
		GetsHitByMOs = 1
		SpriteFile = ContentFile
			FilePath = Base.rte/Devices/TestRod.bmp
		FrameCount = 1
		OrientToVel = 0.8
		SpriteOffset = Vector
			X = -12
			Y = -3
		EntryWound = AEmitter
			CopyOf = Dent Metal
		ExitWound = AEmitter
			CopyOf = Dent Metal
		AtomGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 2
			Depth = 0
		DeepGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 4
			Depth = 1
		DeepCheck = 1
	Shell = None
	FireVelocity = 50
	ShellVelocity = 0
	Separation = 0

AddAmmo = Round
	PresetName = Test Block Round
	ParticleCount = 1
	Particle = MOSRotating
		PresetName = Test Block
		Mass = 50
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 1
		SpriteFile = ContentFile
			FilePath = Base.rte/Devices/BigBlock.bmp
		FrameCount = 1
		SpriteOffset = Vector
			X = -16
			Y = -16
		EntryWound = AEmitter
			CopyOf = Dent Metal
		ExitWound = AEmitter
			CopyOf = Dent Metal
		AtomGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 6
			Depth = 0
		DeepGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 8
			Depth = 7
		DeepCheck = 1
	Shell = None
	FireVelocity = 50
	ShellVelocity = 0
	Separation = 0

AddAmmo = MOSRotating
	PresetName = Test Block Small
	Mass = 50
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/SmallBlock.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -8
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Test
		Resolution = 3
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Test
		Resolution = 5
		Depth = 5
	DeepCheck = 1

AddAmmo = Round
	PresetName = Test Block Small Round
	ParticleCount = 1
	Particle = MOSRotating
		CopyOf = Test Block Small
	Shell = None
	FireVelocity = 50
	ShellVelocity = 0
	Separation = 0

AddAmmo = Round
	PresetName = Test Ball Round
	ParticleCount = 1
	Particle = MOSRotating
		PresetName = Test Ball
		Mass = 300
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 1
		SpriteFile = ContentFile
			FilePath = Base.rte/Devices/BigBall.bmp
		FrameCount = 1
		SpriteOffset = Vector
			X = -16
			Y = -16
		EntryWound = AEmitter
			CopyOf = Dent Metal
		ExitWound = AEmitter
			CopyOf = Dent Metal
		AtomGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 4
			Depth = 0
		DeepGroup = AtomGroup
			AutoGenerate = 1
			Material = Material
				CopyOf = Test
			Resolution = 5
			Depth = 8
		DeepCheck = 1
	Shell = None
	FireVelocity = 50
	ShellVelocity = 0
	Separation = 0
