///////////////////////////////////////////////////////////////////////////////
// Rounds

AddAmmo = TDExplosive
	PresetName = Particle Dummy Grenade Launcher
	Mass = 4
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/LauncherRoundA.bmp
	FrameCount = 1
	Buyable = 0
	OrientToVel = 0.6
	SpriteOffset = Vector
		X = -4
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	JointStrength = 6
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	TriggerDelay = 2500
	GibImpulseLimit = 100
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 15
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 40
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 30
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 25
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 3
		LifeVariation = 0.50

AddAmmo = Round
	PresetName = Round Dummy Grenade Launcher
	ParticleCount = 1
	Particle = TDExplosive
		CopyOf = Particle Dummy Grenade Launcher
	Shell = None
	FireVelocity = 25
	ShellVelocity = 10
	Separation = 5

///////////////////////////////////////////////////////////////////////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Dummy Grenade Launcher
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 1
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Dummy Grenade Launcher
	TracerRound = None

///////////////////////////////////////////////////////////////////////////////
// Devices

AddDevice = HDFirearm
	PresetName = Grenade Launcher
	Description = Devastating grenade lobbing weapon.  Use this weapon's slow firing velocities to shoot over walls and hills.
	AddToGroup = Weapons
	Mass = 20
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/GrenadeLauncherA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -10
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 180
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = -2
		Y = 5
	SharpLength = 200
	Magazine = Magazine
		CopyOf = Magazine Dummy Grenade Launcher
		ParentOffset = Vector
			X = -3
			Y = 4
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
			
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 55
	ReloadTime = 2400
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 10
		Y = 0
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 7
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 4
