//////////////////////////////////////////////////////////
// Material definitions, Air must be first in list!

// Index,	Index in the material palette - can't collide with any other material!
//
// PresetName,Descriptive name, e.g. "Air", "Dirt", "Concrete", etc.
//
// Bounce,	Restitution coefficient (no bounce 0.0 - 1.0 max)
// 		A float scalar value that defines the restitution. 1.0 = no kinetic
//		energy is lost in a collision, 0.0 = all energy is lost (plastic).
//
// Friction,	Friction coefficient (no friction 0.0 - 1.0 max)
//		A float scalar value that defines the friction. 1.0 = will snag onto
//		everything, 0.0 = will glide with no friction.
//
// StructuralIntegrity, Impulse force needed to knock terrain pixels loose (kg * m/s) 
//		Weak materials, but also materials like gravel or sand, will have a low value.
//
// DensityKGPerVolumeL, Density (KiloGram) per Volume (Liter).
//		A Liter is 10^3cm. Water is 1KG per Liter, metals are around 8.
//
// GibImpulseLimitPerVolumeL, The amount of force per liter an actor can take before limbs are torn.
//		
// GibWoundLimitPerVolumeL, The amount of wounds per liter an actor can take before breaking.
// 		Larger guys can take more punishment.
//
// Priority,	The priority that a pixel of this material has to be displayed, etc.
//		The higher the number, the higher the priority.
//	
// TransformsInto, The material to create instead of this one for special effects when
//		knocked loose, etc. 0 here means to create this material.
//
// Color RGB,	The natural color to set the MO particle to when being knocked loose from the terrain.
//
// UseOwnColor,	Whether to use the own natural color when a pixel of the terrain of this material
//		is knocked loose (1), or not (0)

AddMaterial = Material
	Index = 0
	PresetName = Air
	Bounce = 0.8
	Friction = 0
	// The impulse force (kg * m/s) that is needed to knock loose a terrian
	// pixel of this material.
	StructuralIntegrity = 0
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	// The priority that a pixel of this material has to be displayed, etc.
	// The higher the number, the higher the priority.
	Priority = 0
	// The material to create instead of this one for special effects when knocked loose, etc.
	// 0 here means to create this material.
	// The natural color to set the MO particle to when being knocked loose from the terrain.
	Color = Color
		R = 255
		G = 0
		B = 255
	// Whether to use the own natural color when a pixel of the terrain of this material
	// is knocked loose (1), or not (0)
	UseOwnColor = 0

AddMaterial = Material
	Index = 1
	PresetName = Default
	Bounce = 0.5
	Friction = 0.5
	StructuralIntegrity = 500000000
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 1000000
	SettleMaterial = 136
	Color = Color
		R = 128
		G = 0
		B = 128
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/Default.bmp

AddMaterial = Material
	Index = 2
	PresetName = Gold
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 35
//	DensityKGPerVolumeL = 19.3
	DensityKGPerPixel = 0.02834952
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10000000
	Color = Color
		R = 248
		G = 242
		B = 66
	UseOwnColor = 1

AddMaterial = Material
	Index = 3
	PresetName = Test
	Bounce = 0.1
	Friction = 0.8
	StructuralIntegrity = 20000000
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 1000000
	Color = Color
		R = 255
		G = 0
		B = 0

AddMaterial = Material
	Index = 4
	PresetName = Xenocronium
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 35
	DensityKGPerVolumeL = 0.4
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10000001
	Color = Color
		R = 180
		G = 255
		B = 50
	UseOwnColor = 1

// Index 4 is undefined.
// Index 5 is undefined.
// Index 6 is undefined.
// Index 7 is undefined.

AddMaterial = Material
	Index = 8
	PresetName = Sand
	Bounce = 0.075
	Friction = 0.95
	StructuralIntegrity = 25
	DensityKGPerVolumeL = 1.6
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
//	SettleMaterial = 51
	Color = Color
		R = 220
		G = 190
		B = 128
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/Sand.bmp

AddMaterial = Material
	Index = 9
	PresetName = Topsoil
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 30
	DensityKGPerVolumeL = 1.3
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
//	SettleMaterial = 51
	Color = Color
		R = 140
		G = 100
		B = 64
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/Soil.bmp

AddMaterial = Material
	Index = 10
	PresetName = Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 35
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 180
		G = 130
		B = 80
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/DirtMedium.bmp

AddMaterial = Material
	Index = 11
	PresetName = Dense Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 50
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 140
		G = 110
		B = 70
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/DirtRough.bmp

AddMaterial = Material
	Index = 12
	PresetName = Stone
	Bounce = 0.6
	Friction = 0.9
	StructuralIntegrity = 78
	DensityKGPerVolumeL = 2.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
	SettleMaterial = 51
	Color = Color
		R = 90
		G = 85
		B = 80
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/RockBlack.bmp

// Index 13 is undefined.
// Index 14 is undefined.
// Index 15 is undefined.

AddMaterial = Material
	Index = 16
	PresetName = Dense Red Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 50
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 120
		G = 55
		B = 32
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/RockRed.bmp

AddMaterial = Material
	Index = 17
	PresetName = Red Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 35
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 180
		G = 80
		B = 32

AddMaterial = Material
	Index = 18
	PresetName = Red Stone
	Bounce = 0.6
	Friction = 0.9
	StructuralIntegrity = 78
	DensityKGPerVolumeL = 2.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
	SettleMaterial = 51
	Color = Color
		R = 190
		G = 140
		B = 120

// Index 19 is undefined.
// Index 20 is undefined.
// Index 21 is undefined.
// Index 22 is undefined.
// Index 23 is undefined.
// Index 24 is undefined.
// Index 25 is undefined.
// Index 26 is undefined.
// Index 27 is undefined.
// Index 28 is undefined.
// Index 29 is undefined.
// Index 30 is undefined.
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// Index 32 is undefined.
// Index 33 is undefined.
// Index 34 is undefined.
// Index 35 is undefined.
// Index 36 is undefined.
// Index 37 is undefined.
// Index 38 is undefined.
// Index 39 is undefined.
// Index 40 is undefined.
// Index 41 is undefined.
// Index 42 is undefined.
// Index 43 is undefined.
// Index 44 is undefined.
// Index 45 is undefined.
// Index 46 is undefined.
// Index 47 is undefined.

AddMaterial = Material
	Index = 48
	PresetName = Lunar Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 35
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 190
		G = 200
		B = 195

AddMaterial = Material
	Index = 49
	PresetName = Dense Lunar Earth
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 50
	DensityKGPerVolumeL = 2.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 51
	Color = Color
		R = 160
		G = 170
		B = 165

AddMaterial = Material
	Index = 50
	PresetName = Lunar Stone
	Bounce = 0.6
	Friction = 0.9
	StructuralIntegrity = 78
	DensityKGPerVolumeL = 2.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
	SettleMaterial = 51
	Color = Color
		R = 110
		G = 125
		B = 115

AddMaterial = Material
	Index = 51
	PresetName = Earth Rubble
	Bounce = 0.6
	Friction = 0.9
	StructuralIntegrity = 20
	DensityKGPerVolumeL = 2.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
	IsScrap = 1
	Color = Color
		R = 110
		G = 125
		B = 115
		
// Index 52 is undefined.
// Index 53 is undefined.
// Index 54 is undefined.
// Index 55 is undefined.
// Index 56 is undefined.
// Index 57 is undefined.
// Index 58 is undefined.
// Index 59 is undefined.
// Index 60 is undefined.
// Index 61 is undefined.
// Index 62 is undefined.
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// Index 64 is undefined.
// Index 65 is undefined.
// Index 66 is undefined.
// Index 67 is undefined.
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// Index 70 is undefined.
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// Index 72 is undefined.
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// Index 75 is undefined.
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// Index 89 is undefined.
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// Index 105 is undefined.
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// Index 107 is undefined.
// Index 108 is undefined.
// Index 109 is undefined.
// Index 110 is undefined.
// Index 111 is undefined.
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// Index 114 is undefined.
// Index 115 is undefined.
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// Index 125 is undefined.
// Index 126 is undefined.
// Index 127 is undefined.

AddMaterial = Material
	Index = 128
	PresetName = Grass
	Bounce = 0.05
	Friction = 1.0
	StructuralIntegrity = 0.5
	DensityKGPerVolumeL = 0.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 4
	SettleMaterial = 136
	Color = Color
		R = 105
		G = 170
		B = 90
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/Grass.bmp

AddMaterial = Material
	Index = 129
	PresetName = Wood
	Bounce = 0.4
	Friction = 1.0
	StructuralIntegrity = 40
	DensityKGPerVolumeL = 0.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 136
	Color = Color
		R = 120
		G = 110
		B = 80

// Index 130 is undefined.
// Index 131 is undefined.
// Index 132 is undefined.
// Index 133 is undefined.
// Index 134 is undefined.
// Index 135 is undefined.

AddMaterial = Material
	Index = 136
	PresetName = Ashes
	Bounce = 0.01
	Friction = 0.80
	StructuralIntegrity = 0.25
	DensityKGPerVolumeL = 0.6
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	IsScrap = 1
	Color = Color
		R = 50
		G = 65
		B = 55

// Index 137 is undefined.
// Index 138 is undefined.
// Index 139 is undefined.
// Index 140 is undefined.
// Index 141 is undefined.
// Index 142 is undefined.
// Index 143 is undefined.

AddMaterial = Material
	Index = 144
	PresetName = Bone
	Bounce = 0.75
	Friction = 0.80
	StructuralIntegrity = 65
	DensityKGPerVolumeL = 1.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 136
	Color = Color
		R = 215
		G = 215
		B = 175

AddMaterial = Material
	Index = 145
	PresetName = Flesh
	Bounce = 0.6
	Friction = 0.6
	StructuralIntegrity = 30
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 15
	SettleMaterial = 149
	TransformsInto = 161
	Color = Color
		R = 225
		G = 170
		B = 145
	UseOwnColor = 1

AddMaterial = Material
	Index = 146
	PresetName = Shelled Flesh
	Bounce = 0.6
	Friction = 0.6
	StructuralIntegrity = 40
	DensityKGPerVolumeL = 1.4
	GibImpulseLimitPerVolumeL = 18
	GibWoundLimitPerVolumeL = 0.2
	Priority = 15
	SettleMaterial = 149
	TransformsInto = 161
	Color = Color
		R = 210
		G = 120
		B = 85
	UseOwnColor = 1

AddMaterial = Material
	Index = 147
	PresetName = Kevlared Flesh
	Bounce = 0.6
	Friction = 0.6
	StructuralIntegrity = 40
	DensityKGPerVolumeL = 1.4
	GibImpulseLimitPerVolumeL = 22
	GibWoundLimitPerVolumeL = 0.2
	Priority = 15
	SettleMaterial = 149
	TransformsInto = 161
	Color = Color
		R = 90
		G = 100
		B = 45
	UseOwnColor = 1

AddMaterial = Material
	Index = 148
	PresetName = Armoured Flesh
	Bounce = 0.6
	Friction = 0.6
	StructuralIntegrity = 40
	DensityKGPerVolumeL = 2.5
	GibImpulseLimitPerVolumeL = 30
	GibWoundLimitPerVolumeL = 0.3
	Priority = 15
	SettleMaterial = 149
	TransformsInto = 12
	Color = Color
		R = 140
		G = 140
		B = 85
	UseOwnColor = 1

AddMaterial = Material
	Index = 149
	PresetName = Flesh Scraps
	Bounce = 0.6
	Friction = 0.6
	StructuralIntegrity = 25
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 15
	TransformsInto = 161
	IsScrap = 1
	Color = Color
		R = 225
		G = 170
		B = 145
	UseOwnColor = 1
	
// Index 150 is undefined.
// Index 151 is undefined.
// Index 152 is undefined.
// Index 153 is undefined.
// Index 154 is undefined.
// Index 155 is undefined.
// Index 156 is undefined.
// Index 157 is undefined.
// Index 158 is undefined.
// Index 159 is undefined.

AddMaterial = Material
	Index = 160
	PresetName = Water
	Bounce = 0.1
	Friction = 0.01
	StructuralIntegrity = 1
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 5
	IsScrap = 1
	Color = Color
		R = 15
		G = 105
		B = 145
	TextureFile = ContentFile
		Path = Base.rte/Scenes/Textures/WaterBlue.bmp

AddMaterial = Material
	Index = 161
	PresetName = Blood
	Bounce = 0.1
	Friction = 0.01
	Stickiness = 0.45
	StructuralIntegrity = 1
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 5
	IsScrap = 1
	Color = Color
		R = 165
		G = 50
		B = 40
	UseOwnColor = 1

AddMaterial = Material
	Index = 162
	PresetName = Oil
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 70
	DensityKGPerVolumeL = 0.8
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 100
	IsScrap = 1
	Color = Color
		R = 60
		G = 45
		B = 55

AddMaterial = Material
	Index = 163
	PresetName = Toxic
	Bounce = 0.1
	Friction = 0.85
	StructuralIntegrity = 70
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 100
	IsScrap = 1
	Color = Color
		R = 180
		G = 185
		B = 40

AddMaterial = Material
	Index = 164
	PresetName = Wet Concrete
	Bounce = 0.1
	Friction = 0.02
	Stickiness = 0.1
	StructuralIntegrity = 70
	DensityKGPerVolumeL = 2.3
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 100
	SettleMaterial = 177
	Color = Color
		R = 130
		G = 130
		B = 130

// Index 165 is undefined.
// Index 166 is undefined.
// Index 167 is undefined.
// Index 168 is undefined.
// Index 169 is undefined.
// Index 170 is undefined.
// Index 171 is undefined.
// Index 172 is undefined.
// Index 173 is undefined.
// Index 174 is undefined.
// Index 175 is undefined.

AddMaterial = Material
	Index = 176
	PresetName = Rubber
	Bounce = 0.01
	Friction = 0.85
	StructuralIntegrity = 60
	DensityKGPerVolumeL = 0.8
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 5
	Color = Color
		R = 170
		G = 145
		B = 90

AddMaterial = Material
	Index = 177
	PresetName = Concrete
	Bounce = 0.6
	Friction = 0.9
	StructuralIntegrity = 75
	DensityKGPerVolumeL = 2.3
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 6
	SettleMaterial = 51
	Color = Color
		R = 165
		G = 165
		B = 165

AddMaterial = Material
	Index = 178
	PresetName = Metal
	Bounce = 0.2
	Friction = 0.9
	StructuralIntegrity = 100
	DensityKGPerVolumeL = 8.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	Color = Color
		R = 185
		G = 195
		B = 205

AddMaterial = Material
	Index = 179
	PresetName = Mega Metal
	Bounce = 0.2
	Friction = 0.9
	StructuralIntegrity = 180
	DensityKGPerVolumeL = 8.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	Color = Color
		R = 220
		G = 235
		B = 245

AddMaterial = Material
	Index = 180
	PresetName = Mangled Metal
	Bounce = 0.1
	Friction = 0.95
	StructuralIntegrity = 50
	DensityKGPerVolumeL = 4.5
	GibImpulseLimitPerVolumeL = 8
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	IsScrap = 1
	Color = Color
		R = 185
		G = 195
		B = 205

AddMaterial = Material
	Index = 181
	PresetName = Door Metal
	Bounce = 0.2
	Friction = 0.9
	StructuralIntegrity = 95
	DensityKGPerVolumeL = 8.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	Color = Color
		R = 185
		G = 195
		B = 205

AddMaterial = Material
	Index = 182
	PresetName = Scrap Metal
	Bounce = 0.1
	Friction = 0.95
	StructuralIntegrity = 33
	DensityKGPerVolumeL = 4
	GibImpulseLimitPerVolumeL = 11
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	IsScrap = 1
	Color = Color
		R = 185
		G = 195
		B = 205
		
// Index 183 is undefined.

AddMaterial = Material
	Index = 184
	PresetName = Glass
	Bounce = 0.6
	Friction = 0.1
	StructuralIntegrity = 10
	DensityKGPerVolumeL = 3
	GibImpulseLimitPerVolumeL = 5
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	IsScrap = 1
	Color = Color
		R = 216
		G = 234
		B = 255	
	
// Index 185 is undefined.
// Index 186 is undefined.
// Index 187 is undefined.
// Index 188 is undefined.
// Index 189 is undefined.
// Index 190 is undefined.
// Index 191 is undefined.

AddMaterial = Material
	Index = 192
	PresetName = Civilian Stuff
	Bounce = 0.85
	Friction = 0.4
	StructuralIntegrity = 60
	DensityKGPerVolumeL = 2
	GibImpulseLimitPerVolumeL = 25
	GibWoundLimitPerVolumeL = 0.25
	Priority = 1000
	SettleMaterial = 182
	Color = Color
		R = 135
		G = 125
		B = 120

AddMaterial = Material
	Index = 193
	PresetName = Military Stuff
	Bounce = 0.85
	Friction = 0.4
	StructuralIntegrity = 80
	DensityKGPerVolumeL = 3
	GibImpulseLimitPerVolumeL = 50
	GibWoundLimitPerVolumeL = 0.5
	Priority = 1000
	SettleMaterial = 182
	Color = Color
		R = 160
		G = 150
		B = 145

// Index 194 is undefined.
// Index 195 is undefined.
// Index 196 is undefined.
// Index 197 is undefined.
// Index 198 is undefined.
// Index 199 is undefined.
// Index 200 is undefined.
// Index 201 is undefined.
// Index 202 is undefined.
// Index 203 is undefined.
// Index 204 is undefined.
// Index 205 is undefined.
// Index 206 is undefined.
// Index 207 is undefined.

AddMaterial = Material
	Index = 208
	PresetName = Bullet Casing
	Bounce = 0.75
	Friction = 0.80
	StructuralIntegrity = 5
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	IsScrap = 1
	Color = Color
		R = 200
		G = 190
		B = 85

AddMaterial = Material
	Index = 209
	PresetName = Bullet Metal
	Bounce = 0.5
	Friction = 0.2
	StructuralIntegrity = 4
	DensityKGPerVolumeL = 8.5
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 10
	SettleMaterial = 182
	IsScrap = 1
	Color = Color
		R = 255
		G = 255
		B = 255

// Index 210 is undefined.
// Index 211 is undefined.
// Index 212 is undefined.
// Index 213 is undefined.
// Index 214 is undefined.
// Index 215 is undefined.
// Index 216 is undefined.
// Index 217 is undefined.
// Index 218 is undefined.
// Index 219 is undefined.
// Index 220 is undefined.
// Index 221 is undefined.
// Index 222 is undefined.
// Index 223 is undefined.

AddMaterial = Material
	Index = 224
	PresetName = Air Blast
	Bounce = 0.1
	Friction = 0
	StructuralIntegrity = 0
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 0
	Color = Color
		R = 140
		G = 235
		B = 255

AddMaterial = Material
	Index = 225
	PresetName = Gas
	Bounce = 0.1
	Friction = 0
	StructuralIntegrity = 0
	DensityKGPerVolumeL = 0.01
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 0
	Color = Color
		R = 225
		G = 210
		B = 240

// Index 226 is undefined.
// Index 227 is undefined.
// Index 228 is undefined.
// Index 229 is undefined.
// Index 230 is undefined.
// Index 231 is undefined.
// Index 232 is undefined.
// Index 233 is undefined.
// Index 234 is undefined.
// Index 235 is undefined.
// Index 236 is undefined.
// Index 237 is undefined.
// Index 238 is undefined.
// Index 239 is undefined.
// Index 240 is undefined.
// Index 241 is undefined.
// Index 242 is undefined.
// Index 243 is undefined.
// Index 244 is undefined.
// Index 245 is undefined.
// Index 246 is undefined.
// Index 247 is undefined.
// Index 248 is undefined.
// Index 249 is undefined.
// Index 250 is undefined.
// Index 251 is undefined.
// Index 252 is undefined.
// Index 253 is undefined.
// Index 254 is undefined.

AddMaterial = Material
	Index = 255
	PresetName = End
	Bounce = 0.0
	Friction = 0.85
	StructuralIntegrity = 40
	DensityKGPerVolumeL = 1.0
	GibImpulseLimitPerVolumeL = 15
	GibWoundLimitPerVolumeL = 0.1
	Priority = 5
	Color = Color
		R = 0
		G = 0
		B = 255
