AddEffect = AEmitter
	PresetName = Train Float Emitter
	Mass = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 1
		Depth = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 0
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Scenes/Objects/Scripted/TrainHum.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 0
	BurstSize = 0
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	EmissionAngle = Matrix
		AngleDegrees = 270
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0

AddActor = ACRocket
	InstanceName = Station Bullet Train
	Mass = 300
	HitsMOs = 1
	Buyable = 0
	GetsHitByMOs = 1
	RestThreshold = -500
	ScriptPath = Base.rte/Scenes/Objects/Scripted/Train.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/Scripted/Train.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -75
		Y = -35
	HFlipped = 0
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 1
	GibImpulseLimit = -1
	GibWoundLimit = -1
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	GibSound = Sound
		CopyOf = Ship Explosion
	AddEmitter = AEmitter
		CopyOf = Train Float Emitter
		EmissionAngle = Matrix
			AngleDegrees = 180
		Flash = Attachable
			CopyOf = Muzzle Flash Shotgun
		ParentOffset = Vector
			X = -73
			Y = -10
		DrawAfterParent = 1
	AddEmitter = AEmitter
		CopyOf = Train Float Emitter
		EmissionAngle = Matrix
			AngleDegrees = 235
		ParentOffset = Vector
			X = -53
			Y = 12
		DrawAfterParent = 1
	AddEmitter = AEmitter
		CopyOf = Train Float Emitter
		ParentOffset = Vector
			X = -26
			Y = 12
		DrawAfterParent = 1
	AddEmitter = AEmitter
		CopyOf = Train Float Emitter
		ParentOffset = Vector
			X = 1
			Y = 12
		DrawAfterParent = 1
	AddEmitter = AEmitter
		CopyOf = Train Float Emitter
		EmissionAngle = Matrix
			AngleDegrees = 295
		ParentOffset = Vector
			X = 28
			Y = 12
		DrawAfterParent = 1
	Team = -1
	Health = 1000
	ImpulseDamageThreshold = 999999
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 175
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 4
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 15
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
			InstanceName = Flame Ball Dropship
			LifeTime = 400
		Count = 15
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 20
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece D
		Offset = Vector
			X = -36
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece D
		Offset = Vector
			X = -24
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece C
		Offset = Vector
			X = -24
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece B
		Offset = Vector
			X = -12
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece A
		Offset = Vector
			X = -15
			Y = -16
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece E
		Offset = Vector
			X = -7
			Y = -22
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece F
		Offset = Vector
			X = -18
			Y = -8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece F
		Offset = Vector
			X = 2
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece G
		Offset = Vector
			X = -4
			Y = -16
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece H
		Offset = Vector
			X = 3
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece H
		Offset = Vector
			X = -21
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece I
		Offset = Vector
			X = -28
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece J
		Offset = Vector
			X = -28
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece K
		Offset = Vector
			X = -3
			Y = -11
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece L
		Offset = Vector
			X = 7
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece M
		Offset = Vector
			X = 9
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece N
		Offset = Vector
			X = 11
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece O
		Offset = Vector
			X = 13
			Y = -8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece P
		Offset = Vector
			X = 17
			Y = -15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece K
		Offset = Vector
			X = 13
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece G
		Offset = Vector
			X = 15
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece E
		Offset = Vector
			X = 15
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece C
		Offset = Vector
			X = -24
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece A
		Offset = Vector
			X = -10
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece B
		Offset = Vector
			X = 2
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece B
		Offset = Vector
			X = -15
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece D
		Offset = Vector
			X = -36
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece E
		Offset = Vector
			X = -46
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece A
		Offset = Vector
			X = -43
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece K
		Offset = Vector
			X = -53
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece F
		Offset = Vector
			X = -53
			Y = -15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece C
		Offset = Vector
			X = -44
			Y = -21
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece D
		Offset = Vector
			X = -51
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece E
		Offset = Vector
			X = -60
			Y = -22
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece F
		Offset = Vector
			X = -61
			Y = -15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece K
		Offset = Vector
			X = -62
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece C
		Offset = Vector
			X = -69
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece B
		Offset = Vector
			X = -66
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece A
		Offset = Vector
			X = -66
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece B
		Offset = Vector
			X = -72
			Y = -17
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece H
		Offset = Vector
			X = -64
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece I
		Offset = Vector
			X = -64
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece J
		Offset = Vector
			X = -54
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece L
		Offset = Vector
			X = -46
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece M
		Offset = Vector
			X = -41
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece N
		Offset = Vector
			X = -34
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece O
		Offset = Vector
			X = -36
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece P
		Offset = Vector
			X = -30
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gold Piece P
		Offset = Vector
			X = 18
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib Big A
			Rotation = Matrix
				AngleDegrees = 90
		Offset = Vector
			X = 0
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Rocket A Hull Gib F
			Rotation = Matrix
				AngleDegrees = 90
		Offset = Vector
			X = 67
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Tiny A
		Offset = Vector
			X = -13
			Y = -15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Tiny A
		Offset = Vector
			X = 4
			Y = -13.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Tiny A
		Offset = Vector
			X = 6
			Y = -6.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = 7
			Y = -16.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = -5
			Y = -13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = -13
			Y = -14
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = -1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = 11
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = 11
			Y = -14
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Panel White Micro A
		Offset = Vector
			X = -10
			Y = -11.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Metal Dark Micro A
		Offset = Vector
			X = 6
			Y = -15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Metal Dark Micro A
		Offset = Vector
			X = -18
			Y = -15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Metal Dark Micro A
		Offset = Vector
			X = 6
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Metal Dark Micro A
		Offset = Vector
			X = -18
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Base.rte/Gib Metal Dark Micro A
		Offset = Vector
			X = 4
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large A
		Offset = Vector
			X = -58
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large A
		Offset = Vector
			X = -34
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large A
		Offset = Vector
			X = -10
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large A
		Offset = Vector
			X = 14
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large C
		Offset = Vector
			X = 26
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large C
		Offset = Vector
			X = -34
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large D
		Offset = Vector
			X = -46
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large D
		Offset = Vector
			X = -46
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large D
		Offset = Vector
			X = -2
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large D
		Offset = Vector
			X = 23
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large A
		Offset = Vector
			X = -22
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large B
		Offset = Vector
			X = -16
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large B
		Offset = Vector
			X = -28
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Large B
		Offset = Vector
			X = 8
			Y = -14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium D
		Offset = Vector
			X = -4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium D
		Offset = Vector
			X = -32
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium D
		Offset = Vector
			X = -60
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium D
		Offset = Vector
			X = 24
			Y = -23
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium B
		Offset = Vector
			X = 12
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium B
		Offset = Vector
			X = -12
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium B
		Offset = Vector
			X = -72
			Y = -17
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium B
		Offset = Vector
			X = -72
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium A
		Offset = Vector
			X = -66
			Y = -5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium A
		Offset = Vector
			X = -66
			Y = -17
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium A
		Offset = Vector
			X = -22
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Medium A
		Offset = Vector
			X = 2
			Y = -8
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small B
		Offset = Vector
			X = -51
			Y = -24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small B
		Offset = Vector
			X = -67
			Y = -25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = -62
			Y = -25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = -39
			Y = -21
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small D
		Offset = Vector
			X = -44
			Y = -25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = -40
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = -49
			Y = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = 5
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small B
		Offset = Vector
			X = 3
			Y = -25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small D
		Offset = Vector
			X = -1
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = 19
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel White Small A
		Offset = Vector
			X = 25
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium E
		Offset = Vector
			X = -71
			Y = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium A
		Offset = Vector
			X = -71
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium A
		Offset = Vector
			X = 37
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium A
		Offset = Vector
			X = 43
			Y = -20
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium A
		Offset = Vector
			X = 43
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium A
		Offset = Vector
			X = 37
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Medium D
		Offset = Vector
			X = 46
			Y = -27
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Large A
		Offset = Vector
			X = 33
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Pipe Large B
		Offset = Vector
			X = 40
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Metal Rusty Small A
		Offset = Vector
			X = 40
			Y = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Medium C
		Offset = Vector
			X = 52
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Medium B
		Offset = Vector
			X = 52
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Medium A
		Offset = Vector
			X = 54
			Y = -27
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Small D
		Offset = Vector
			X = 62
			Y = -22
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Small C
		Offset = Vector
			X = 58
			Y = -13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Device Big B
		Offset = Vector
			X = 53
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Medium D
		Offset = Vector
			X = 53
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Base.rte/Gib Panel Dark Medium A
		Offset = Vector
			X = 59
			Y = -3