//Ronin Soldier


AddEffect = MOSRotating
	PresetName = Ronin Soldier Misc Gib A
	Mass = 7.32
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/MiscGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 120
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Ronin Soldier Misc Gib B
	Mass = 5.79
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/MiscGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 120
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Ronin Soldier Misc Gib C
	Mass = 4.80
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/MiscGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 120
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Ronin Soldier Misc Gib D
	Mass = 4.80
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/MiscGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 15
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 120
	GibWoundLimit = 2

AddEffect = MOSRotating
	PresetName = Ronin Soldier Rib Cage Gib A
	Mass = 27.89
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/RibCageGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 85
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 25
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib A
		Offset = Vector
			X = 3
			Y = -2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib D
		Offset = Vector
			X = -2
			Y = -0.5
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small A
		Offset = Vector
			X = -0.5
			Y = -5
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib B
		Offset = Vector
			X = -1
			Y = 1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -2
			Y = -4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -1
			Y = 5
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small D
		Offset = Vector
			X = -1
			Y = 3
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small C
		Offset = Vector
			X = 0.5
			Y = 2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small B
		Offset = Vector
			X = -1
			Y = 4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib C
		Offset = Vector
			X = 2
			Y = 4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -5
			Y = 0
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -6
			Y = -1
		Count = 1
		Spread = 0
	GibImpulseLimit = 150
	GibWoundLimit = 4
	GibSound = Sound
		CopyOf = Flesh Body Blunt Hit

AddEffect = Attachable
	PresetName = Ronin Soldier Helmet A
	Mass = 3
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/HelmetA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -4
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 50
	JointStiffness = 0.6
//	BreakWound = AEmitter
//		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	GibImpulseLimit = 1500
	GibWoundLimit = 5
//	GibSound = Sound
//		CopyOf = Bone Crack
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = 4.5
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = -4.5
			Y = -1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 0.5
			Y = 0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -6.5
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = -4.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Rusty Small D
		Offset = Vector
			X = 2.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -0.5
			Y = -3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -2.5
			Y = -1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 1.5
			Y = -3.5


AddActor = Arm
	PresetName = Ronin Soldier Arm FG A
	Mass = 7
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/ArmFGA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -3
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	ParentOffset = Vector
		X = -1
		Y = -4
	JointStrength = 140
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Flesh Body
	JointOffset = Vector
		X = -3.5
		Y = -1
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/HandFGA.bmp
	MaxLength = 14
	IdleOffset = Vector
		X = 5
		Y = 8
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 25
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib C
		Offset = Vector
			X = 3
			Y = 0
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small A
		Offset = Vector
			X = -4
			Y = 1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small E
		Offset = Vector
			X = 0
			Y = 1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2
			Y = 4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Offset = Vector
			X = -4
			Y = -1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -4
			Y = -2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5
			Y = -4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -3
			Y = -2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -3
			Y = 1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 1
			Y = -2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 0
			Y = 1
		Count = 1
		Spread = 0
	GibImpulseLimit = 65
	GibWoundLimit = 4
	GibSound = Sound
		CopyOf = Flesh Body Blunt Hit

AddActor = Arm
	CopyOf = Ronin Soldier Arm FG A
	PresetName = Ronin Soldier Arm BG A
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/ArmBGA.bmp
	Hand = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/HandFGA.bmp
//		FilePath = Ronin.rte/Actors/Sprites/Soldier/HandBGA.bmp



AddActor = Attachable
	PresetName = Ronin Soldier Foot FG A
	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/FootFGA.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -6
		Y = -3
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 110
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Flesh Body
	JointOffset = Vector
		X = -2
		Y = -1
	DrawAfterParent = 0

AddActor = Attachable
	CopyOf = Ronin Soldier Foot FG A
	PresetName = Ronin Soldier Foot BG A
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/FootBGA.bmp
	FrameCount = 4

AddActor = Leg
	PresetName = Ronin Soldier Leg FG A
	Mass = 12
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/LegFGA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 185
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Flesh Body
	JointOffset = Vector
		X = -5
		Y = 2
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Ronin Soldier Foot FG A
		ParentOffset = Vector
			X = -11
			Y = -10
	ExtendedOffset = Vector
		X = 15
		Y = 0
	ContractedOffset = Vector
		X = 7.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 35
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib A
		Offset = Vector
			X = 0
			Y = -3
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib B
		Offset = Vector
			X = -3
			Y = 0
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib C
		Offset = Vector
			X = 5
			Y = -1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 1
			Y = -1
		Count = 2
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -3
			Y = -4
		Count = 3
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 3
			Y = -5
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = 4
			Y = -4
		Count = 2
		Spread = 0
	GibImpulseLimit = 115
	GibWoundLimit = 5
	GibSound = Sound
		CopyOf = Flesh Body Blunt Hit

AddActor = Leg
	CopyOf = Ronin Soldier Leg FG A
	PresetName = Ronin Soldier Leg BG A
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/LegBGA.bmp
	FrameCount = 5
	Foot = Attachable
		CopyOf = Ronin Soldier Foot BG A
		ParentOffset = Vector
			X = -11
			Y = -10


//RONIN HEAD TEMPLATE

AddEffect = Attachable
	PresetName = Ronin Head
//	AddToGroup = Ronin Parts
	Mass = 36
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead1.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Armoured Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0
/*
	AddAttachable = Attachable				//HELMET, imo looks cooler with it.
		CopyOf = Ronin Soldier Helmet A
		ParentOffset = Vector
			X = 0
			Y = -4
*/
	JointStrength = 120
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Wound Flesh Body
	JointOffset = Vector
		X = 0
		Y = 5
	GibImpulseLimit = 250
	GibWoundLimit = 6
	GibSound = Sound
		CopyOf = Flesh Body Blunt Hit
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 100
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small A
		Offset = Vector
			X = -5
			Y = -1.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small B
		Offset = Vector
			X = -4
			Y = -4.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small D
		Offset = Vector
			X = 1
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = 1.5
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small D
		Offset = Vector
			X = 1
			Y = -4.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -4
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -6
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = -3.5
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -1
			Y = -7.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 3.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 0.5
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 1.5
			Y = -1


//RONIN SOLDIER


AddActor = AHuman
	PresetName = Ronin Soldier
	AddToGroup = Actors
	Description = Ronin human infantry unit. Comes equipped with a standard issue jetpack.
	Buyable = 0
	Mass = 50
	Buyable = 0
	GoldValue = 80
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/Soldier/TorsoA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -12
	AngularVel = 0
	EntryWound = AEmitter
		CopyOf = Wound Flesh Entry
	ExitWound = AEmitter
		CopyOf = Wound Flesh Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Kevlared Flesh
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 6
		Depth = 3
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Flesh Body Blunt Hit
	PainSound = Sound
		CopyOf = Human Pain
	DeathSound = Sound
		CopyOf = Human Death
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 2000
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 0.9
	CharHeight = 100
	HolsterOffset = Vector
		X = -6
		Y = -4
	Head = Attachable
		CopyOf = Ronin Head
		ParentOffset = Vector
			X = 0
			Y = -8
	Jetpack = AEmitter
		CopyOf = Jetpack Heavy
		ParentOffset = Vector
			X = -6
			Y = 3
		DrawAfterParent = 0
	JumpTime = 2 // Secs
	FGArm = Arm
		CopyOf = Ronin Soldier Arm FG A
		ParentOffset = Vector
			X = -1
			Y = -5
	BGArm = Arm
		CopyOf = Ronin Soldier Arm BG A
		ParentOffset = Vector
			X = 4
			Y = -7
	FGLeg = Leg
		CopyOf = Ronin Soldier Leg FG A
		ParentOffset = Vector
			X = 1
			Y = 1
	BGLeg = Leg
		CopyOf = Ronin Soldier Leg BG A
		ParentOffset = Vector
			X = 4
			Y = 1
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
//	StrideSound = Sound
//		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Ronin Soldier Stand Path
		StartOffset = Vector
			X = -2
			Y = 17
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 8000
	StandLimbPathBG = LimbPath
		CopyOf = Ronin Soldier Stand Path
		StartOffset = Vector
			X = 8
			Y = 17
	WalkLimbPath = LimbPath
		PresetName = Ronin Soldier Walk Path
		StartOffset = Vector
			X = 10
			Y = -2
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 4
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 1
		AddSegment = Vector
			X = -3
			Y = 1
		AddSegment = Vector
			X = 0
			Y = -2
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.7
		FastTravelSpeed = 4.5
		PushForce = 8000
	CrouchLimbPath = LimbPath
		PresetName = Ronin Soldier Crouch Path
		StartOffset = Vector
			X = 10
			Y = 3
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 8000
	CrawlLimbPath = LimbPath
		PresetName = Ronin Soldier Crawl Path
		StartOffset = Vector
			X = -12
			Y = -8
		StartSegCount = 2
		AddSegment = Vector
			X = 12
			Y = 0
		AddSegment = Vector
			X = 8
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.8
		FastTravelSpeed = 4.5
		PushForce = 8000
	ArmCrawlLimbPath = LimbPath
		PresetName = Ronin Soldier Arm Crawl Path
		StartOffset = Vector
			X = -8
			Y = -5
		StartSegCount = 2
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 4
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	ClimbLimbPath = LimbPath
		PresetName = Ronin Soldier Climb Path
		StartOffset = Vector
			X = -8
			Y = -10
		StartSegCount = 6
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 8
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 14
		AddSegment = Vector
			X = -5
			Y = 5
		AddSegment = Vector
			X = -3
			Y = 0
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 8000
	JumpLimbPath = LimbPath
		PresetName = Ronin Soldier Jump Path
		StartOffset = Vector
			X = 0
			Y = 8
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = -10
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = -8
			Y = 14
		SlowTravelSpeed = 3
		NormalTravelSpeed = 6
		FastTravelSpeed = 7
		PushForce = 5000
	DislodgeLimbPath = LimbPath
		PresetName = Ronin Soldier Dislodge Path
		StartOffset = Vector
			X = 2
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 10000
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small A
		Offset = Vector
			X = 0.5
			Y = -9
		Count = 5
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Rib Cage Gib A
		Offset = Vector
			X = 0
			Y = -2
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib A
		Offset = Vector
			X = 1
			Y = -4
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = -1.5
			Y = -1.5
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib B
		Offset = Vector
			X = 3
			Y = 1
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Soldier Misc Gib D
		Offset = Vector
			X = -3
			Y = -6
		Count = 1
		Spread = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = -1.5
			Y = -1.5
		Count = 6
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -4.5
			Y = -3
		Count = 3
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2.5
			Y = 1
		Count = 2
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Offset = Vector
			X = -2.5
			Y = -1
		Count = 3
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -1.5
			Y = 2
		Count = 2
		Spread = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -0.5
			Y = -5
		Count = 1
		Spread = 0
	GibImpulseLimit = 3100
	GibWoundLimit = 12
	GibSound = Sound
		CopyOf = Flesh Body Blunt Hit

			
//RONIN HEADS

AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead1.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
		
AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 2
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead2.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
		
AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 3
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead3.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -7
		
AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 4
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead4.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -7
		
AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 5
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead5.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
		
AddEffect = Attachable
	CopyOf = Ronin Head
	PresetName = Ronin Head 6
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Actors/Sprites/RoninHead6.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6

	
		
//Ronin Actors

AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Dafred
	Description = He's simply awesome.
	Buyable = 1
	GoldValue = 85
	Head = Attachable
		CopyOf = Ronin Head 1
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 50
	ImpulseDamageThreshold = 2200
	GibImpulseLimit = 3250
	GibWoundLimit = 12
	
						
AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Mia
	Description = Stealthy, flexible and very quick.  Runs like the wind.
	Buyable = 1
	GoldValue = 75
	AimRange = 2.2	//She does aerobics lol.
	Head = Attachable
		CopyOf = Ronin Head 2
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 38
	WalkLimbPath = LimbPath
		CopyOf = Ronin Soldier Walk Path
		PresetName = Mia Walk Path
		SlowTravelSpeed = 2.4
		NormalTravelSpeed = 5
		FastTravelSpeed = 4.5
	ImpulseDamageThreshold = 1800
	GibImpulseLimit = 3000
	GibWoundLimit = 8
	
			
AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Dimitri
	Description = Cheap, tall and can see further.
	Buyable = 1
	AimDistance = 45
	GoldValue = 75
	Head = Attachable
		CopyOf = Ronin Head 3
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 40
	ImpulseDamageThreshold = 1900
	GibImpulseLimit = 3000
	GibWoundLimit = 9
						
AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Brutus
	Description = Tough guy, although heavy and slow.
	Buyable = 1
	AimDistance = 28
	GoldValue = 95
	Head = Attachable
		CopyOf = Ronin Head 4
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 60
	WalkLimbPath = LimbPath
		CopyOf = Ronin Soldier Walk Path
		PresetName = Mia Walk Path
		SlowTravelSpeed = 1.6
		NormalTravelSpeed = 2.4
		FastTravelSpeed = 4.1
	ImpulseDamageThreshold = 2500
	GibImpulseLimit = 3400
	GibWoundLimit = 16
			
AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Sandra
	Description = Her sexy hair can make a soldier hesitate.
	Buyable = 1
	GoldValue = 85
	Head = Attachable
		CopyOf = Ronin Head 5
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 34
	ImpulseDamageThreshold = 2300
	GibImpulseLimit = 3220
	GibWoundLimit = 10
						
AddActor = AHuman
	CopyOf = Ronin Soldier
	PresetName = Gordon
	Description = Incredible at soaking up bullets, but suffers from impact damage much easier.
	Buyable = 1
	GoldValue = 80
	AimDistance = 35
	Head = Attachable
		CopyOf = Ronin Head 6
		ParentOffset = Vector
			X = 0
			Y = -10
	Mass = 46
	ImpulseDamageThreshold = 1600
	GibImpulseLimit = 2500
	GibWoundLimit = 25

