AddDevice = TDExplosive
	PresetName = Standard Bomb
	AddToGroup = Bombs
	Description = Normal craft-bombardment bomb. ONLY for dropship use. Fly high above before dropping these so you won't hit yourself with your own payload!
	Mass = 5
	OrientToVel = 0.8
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/Bomb1.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 30
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 40
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 10
	TriggerDelay = 5000
	ActivatesWhenReleased = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 16
		MinVelocity = 40
		MaxVelocity = 65
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Large
		Count = 6
		MinVelocity = 6
		MaxVelocity = 15
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Medium
		Count = 9
		MinVelocity = 9
		MaxVelocity = 20
		LifeVariation = 0.30
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
		Count = 24
		MinVelocity = 19
		MaxVelocity = 40
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 23
		MinVelocity = 20
		MaxVelocity = 45
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 21
		MinVelocity = 20
		MaxVelocity = 45
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 60
		MinVelocity = 40
		MaxVelocity = 65
	GibImpulseLimit = 2
	GibWoundLimit = 5


AddEffect = MOPixel
	PresetName = Particle Napalm Bomb 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 800
	EffectStartStrength = 0.75
	EffectStopStrength = 0.2
	Mass = 3
	AirResistance = 0.032
	GlobalAccScalar = 0.8
	LifeTime = 1500
	Sharpness = 0.08
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 234
			G = 129
			B = 28
		TrailLength = 1
		
		
AddEffect = MOPixel
	PresetName = Particle Napalm Bomb 2
	Mass = 0.1
	AirResistance = 0.03
	GlobalAccScalar = 0.8
	LifeTime = 1200
	Sharpness = 2
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 7
		
		
AddEffect = MOPixel
	PresetName = Particle Napalm Bomb 3
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 630
	EffectStartStrength = 0.75
	EffectStopStrength = 0.0
	Mass = 4.2
	AirResistance = 0.03
	GlobalAccScalar = 0.8
	Sharpness = 0.3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 234
		G = 153
		B = 28
	Atom = Atom
		Material = Material
			CopyOf = Wet Concrete
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 4
		
AddEffect = MOSParticle
	PresetName = Fire Puff Napalm Bomb
	Mass = 5
	GlobalAccScalar = -0.2
	RestThreshold = -1
	LifeTime = 610
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffSmall.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -8
		Y = -8
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
	

AddDevice = TDExplosive
	PresetName = Napalm Bomb
	AddToGroup = Bombs
	Description = Napalm craft-bombardment bomb. ONLY for dropship use. Rain flaming death upon troopers by cooking them with hot napalm ordnance!
	Mass = 20
	OrientToVel = 0.8
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/Bomb2.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -8
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 40
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 10
	TriggerDelay = 5000
	ActivatesWhenReleased = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 25
		Spread = 3.1
		MinVelocity = 45
		MaxVelocity = 55
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 25
		Spread = 3.1
		MinVelocity = 45
		MaxVelocity = 55
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 35
		MinVelocity = 50
		MaxVelocity = 65
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Particle Napalm Bomb 1
		Count = 100
		MinVelocity = 26
		MaxVelocity = 32
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Particle Napalm Bomb 2
		Count = 100
		MinVelocity = 25
		MaxVelocity = 27
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Particle Napalm Bomb 3
		Count = 100
		MinVelocity = 25
		MaxVelocity = 32
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Ground Flames
		Count = 15
		Spread = 3.1
		MaxVelocity = 18
		MinVelocity = 6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 10
		Spread = 3.1
		MaxVelocity = 14
		MinVelocity = 5
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 2
		Count = 5
		Spread = 3.14
		MaxVelocity = 9
		MinVelocity = 6
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 70
		MinVelocity = 50
		LifeVariation = 0.50
		InheritsVel = 1
	GibImpulseLimit = 5
	GibWoundLimit = 8