AddEffect = MOSRotating
	PresetName = Glass Gib A
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/GlassA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Glass Gib B
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/GlassB.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Brain Case Gib A
	Mass = 8.75
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/BrainCaseGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Glass
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Brain Gib
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/BrainGib.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Brain Gib A
	Mass = 2.36
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/BrainGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Flesh
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddActor = Actor
	PresetName = Brain Case
	Description = Primary field command unit.  A brain enclosed within a glass jar that can control bodies/crafts/vehicles and such. It's very fragile by itself, so make sure to guard it at all costs!
	AddToGroup = Brains
	PinStrength = 500
	Mass = 43.54
	RestThreshold = 0
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Brains/BrainCaseA.bmp
	FrameCount = 4
	SpriteAnimMode = 2
	SpriteAnimDuration = 500
	SpriteOffset = Vector
		X = -7
		Y = -7
	Rotation = Matrix
		AngleDegrees = 180
	HFlipped = 0
	EntryWound = AEmitter
		CopyOf = Leaking Brain Pod
	ExitWound = AEmitter	
		CopyOf = Leaking Brain Pod
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 4
		Depth = 6
	DeepCheck = 1
//	PainSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Actors/Brains/
	DeathSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav
		Priority = 2
	GibSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/BrainPop.wav
		Priority = 2
	Status = 0
	Health = 100
	Team = 0
	AimAngle = 0
	AimDistance = 0
	CharHeight = 50
	HolsterOffset = Vector
		X = -0
		Y = -0
	GibImpulseLimit = 25
	GibWoundLimit = 15
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 12
		Spread = 2.25
		MaxVelocity = 5
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 12
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid
		Count = 200
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid Dark
		Count = 125
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 50
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -1
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 2
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 1
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 4
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 2
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = 3
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Gib A
		Offset = Vector
			X = 0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -0.5
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2.5
			Y = -4
