Settings
	ResolutionX = 640
	ResolutionY = 480
	TrueColorMode = 1
	PaletteFile = ContentFile
		FilePath = Base.rte/palette.bmp
	Fullscreen = 1
	NxWindowed = 1
	PostProcessing = 1
	PostPixelGlow = 1
	PixelsPerMeter = 20
	PlayIntro = 1
	ConsoleScreenRatio = 0.4
	DeltaTime = 0.0166667
	RealToSimCap = 0.0749999
	HSplitScreen = 0
	VSplitScreen = 0
	DefaultActivityType = GAScripted
	DefaultActivityName = Zombie Cave
	MaxUnheldItems = 25
	EnableParticleSettling = 1
	EnableMOSubtraction = 1
	SoundVolume = 41
	MusicVolume = 100
	P1Scheme = InputScheme
		// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
		Device = 1
		LeftUp = InputMapping
			KeyMap = 23
		LeftDown = InputMapping
			KeyMap = 19
		LeftLeft = InputMapping
			KeyMap = 1
		LeftRight = InputMapping
			KeyMap = 4
		RightUp = InputMapping
			KeyMap = 23
		RightDown = InputMapping
			KeyMap = 19
		RightLeft = InputMapping
			KeyMap = 1
		RightRight = InputMapping
			KeyMap = 4
		Fire = InputMapping
			KeyMap = 0
			MouseButtonMap = 0
		Aim = InputMapping
			KeyMap = 0
		AimUp = InputMapping
			KeyMap = 0
		AimDown = InputMapping
			KeyMap = 0
		PieMenu = InputMapping
			KeyMap = 0
			MouseButtonMap = 1
		Jump = InputMapping
			KeyMap = 23
		Crouch = InputMapping
			KeyMap = 19
		Next = InputMapping
			KeyMap = 5
		Prev = InputMapping
			KeyMap = 17
		Start = InputMapping
			KeyMap = 0
		Back = InputMapping
			KeyMap = 0
	P2Scheme = InputScheme
		// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
		Device = 0
		LeftUp = InputMapping
			KeyMap = 84
		LeftDown = InputMapping
			KeyMap = 85
		LeftLeft = InputMapping
			KeyMap = 82
		LeftRight = InputMapping
			KeyMap = 83
		RightUp = InputMapping
			KeyMap = 0
		RightDown = InputMapping
			KeyMap = 0
		RightLeft = InputMapping
			KeyMap = 0
		RightRight = InputMapping
			KeyMap = 0
		Fire = InputMapping
			KeyMap = 38
			MouseButtonMap = 0
		Aim = InputMapping
			KeyMap = 39
		AimUp = InputMapping
			KeyMap = 84
		AimDown = InputMapping
			KeyMap = 85
		PieMenu = InputMapping
			KeyMap = 40
			MouseButtonMap = 1
		Jump = InputMapping
			KeyMap = 91
		Crouch = InputMapping
			KeyMap = 90
		Next = InputMapping
			KeyMap = 42
		Prev = InputMapping
			KeyMap = 41
		Start = InputMapping
			KeyMap = 0
		Back = InputMapping
			KeyMap = 0
	P3Scheme = InputScheme
		// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
		Device = 2
		LeftUp = InputMapping
			KeyMap = 23
		LeftDown = InputMapping
			KeyMap = 19
		LeftLeft = InputMapping
			KeyMap = 1
		LeftRight = InputMapping
			KeyMap = 4
		RightUp = InputMapping
			KeyMap = 23
		RightDown = InputMapping
			KeyMap = 19
		RightLeft = InputMapping
			KeyMap = 1
		RightRight = InputMapping
			KeyMap = 4
		Fire = InputMapping
			KeyMap = 8
			MouseButtonMap = 0
		Aim = InputMapping
			KeyMap = 10
		AimUp = InputMapping
			KeyMap = 23
		AimDown = InputMapping
			KeyMap = 19
		PieMenu = InputMapping
			KeyMap = 11
			MouseButtonMap = 1
		Jump = InputMapping
			KeyMap = 12
		Crouch = InputMapping
			KeyMap = 73
		Next = InputMapping
			KeyMap = 21
		Prev = InputMapping
			KeyMap = 25
		Start = InputMapping
			KeyMap = 0
		Back = InputMapping
			KeyMap = 0
	P4Scheme = InputScheme
		// 0 = Classic Keyboard, 1 = Mouse + Keyboard, 2 = Joystick One, 3 = Joystick Two, , 4 = Joystick Three, 5 = Joystick Four
		Device = 3
		LeftUp = InputMapping
			KeyMap = 84
		LeftDown = InputMapping
			KeyMap = 85
		LeftLeft = InputMapping
			KeyMap = 82
		LeftRight = InputMapping
			KeyMap = 83
		RightUp = InputMapping
			KeyMap = 84
		RightDown = InputMapping
			KeyMap = 85
		RightLeft = InputMapping
			KeyMap = 82
		RightRight = InputMapping
			KeyMap = 83
		Fire = InputMapping
			KeyMap = 38
			MouseButtonMap = 0
		Aim = InputMapping
			KeyMap = 39
		AimUp = InputMapping
			KeyMap = 84
		AimDown = InputMapping
			KeyMap = 85
		PieMenu = InputMapping
			KeyMap = 40
			MouseButtonMap = 1
		Jump = InputMapping
			KeyMap = 90
		Crouch = InputMapping
			KeyMap = 73
		Next = InputMapping
			KeyMap = 42
		Prev = InputMapping
			KeyMap = 41
		Start = InputMapping
			KeyMap = 0
		Back = InputMapping
			KeyMap = 0

