AddEffect = MOPixel
	PresetName = Bullet HAK 20
	Mass = 0.06
	LifeTime = 750
	Sharpness = 95
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 24


AddAmmo = Round
	PresetName = Round HAK 20
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet HAK 20
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 100
	ShellVelocity = 12
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine HAK 20
	Mass = 1 // kg
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazineHAK.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	ParentOffset = Vector
		X = -3
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 11
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round HAK 20
	TracerRound = None


AddDevice = HDFirearm
	PresetName = HAK 20
	AddToGroup = Weapons
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/HAK.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 12
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 70
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 125
	Magazine = Magazine
		CopyOf = Magazine HAK 20
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Pistols/PistolBang.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 240
	ReloadTime = 1200
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 13
	SharpShakeRange = 3
	NoSupportFactor = 1.5
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 5
		Y = -1
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2
