//////////////////////////////////
// Round

AddEffect = MOPixel
	PresetName = Particle Coalition Shotgun
	Mass = 0.2
	AirResistance = 0.025
	LifeTime = 250
	Sharpness = 20
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 1
		G = 1
		B = 1
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 24
		
		
AddEffect = MOSRotating
	PresetName = Spike Ball
	Mass = 24
	AirResistance = 0.043
//	LifeTime = 550
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/SpikeBall.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 14
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

AddAmmo = AEmitter
	PresetName = Particle Coalition Mauler
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/SniperCasing.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 200
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 1.5
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 200
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.7
		MaxVelocity = 2
		MinVelocity = 1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 300
			GlobalAccScalar = 0.0
			AirResistance = 0.3
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.2
		MaxVelocity = 15
		MinVelocity = 10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSRotating
			CopyOf = Spike Ball
		ParticlesPerMinute = 1
		BurstSize = 4
		Spread = 0.045
		MaxVelocity = 68
		MinVelocity = 58
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Shotgun
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.05
		MaxVelocity = 105
		MinVelocity = 95
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	BurstTriggered = 1	
	
//Auto
		
AddAmmo = Round
	PresetName = Round Coalition Auto Shotgun
	ParticleCount = 6
	Particle = MOPixel
		CopyOf = Particle Coalition Shotgun
	Shell = MOSParticle
		CopyOf = Shell
	FireVelocity = 110
	ShellVelocity = 8
	Separation = 10
	
	
//Mauler
	
	
AddAmmo = Round
	PresetName = Round Coalition Mauler
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Mauler
	Shell = AEmitter
		CopyOf = Shell Smoking
	FireVelocity = 10
	ShellVelocity = 8
	Separation = -10
	
	

	
AddAmmo = Round
	PresetName = Round Coalition Shotgun
	ParticleCount = 6
	Particle = MOPixel
		CopyOf = Particle Coalition Shotgun
	Shell = MOSParticle
		CopyOf = Shell
	FireVelocity = 120
	ShellVelocity = 8
	Separation = 10
	
	
AddAmmo = Magazine
	PresetName = Magazine Coalition Shotgun
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		PresetName = Atom Group Null
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 0
	DeepGroup = AtomGroup
		PresetName = Atom Group Null
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 0
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 5
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Shotgun
	TracerRound = None
	Discardable = 0
	
	
	
AddDevice = HDFirearm
	PresetName = Shotgun
	AddToGroup = Weapons
	Description = Standard shotgun.  Makes a brutal mess of infantry.  6 Shots, moderate reload time and great for close quaters.
	Mass = 18
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/ShotgunA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -11
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 70
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 7
	SharpStanceOffset = Vector
		X = 7
		Y = 1
	SupportOffset = Vector
		X = 3
		Y = 4
	SharpLength = 150
	Magazine = Magazine
		CopyOf = Magazine Coalition Shotgun
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 90
	ReloadTime = 2100
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 6
	SharpShakeRange = 3
	NoSupportFactor = 2
	ParticleSpreadRange = 8
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 12
		Y = -2
	EjectionOffset = Vector
		X = -2
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib E
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib B
		Offset = Vector
			X = 3
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = -2
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -3
			Y = 1
	GibWoundLimit = 3

	
//////////////////////////////////
// Magazine


AddAmmo = Magazine
	PresetName = Magazine Coalition Auto Shotgun
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineShotgunA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = -7
		Y = 0
	DrawAfterParent = 0
	RoundCount = 6
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Auto Shotgun
	TracerRound = None
	Discardable = 0
	
	
AddAmmo = Magazine
	PresetName = Magazine Coalition Mauler
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineShotgunHeavyA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = -8
		Y = -1
	DrawAfterParent = 0
	RoundCount = 4
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Mauler
	TracerRound = None
	Discardable = 0
	
	
//////////////////////////////////
// Devices



AddDevice = HDFirearm
	PresetName = Auto Shotgun
	AddToGroup = Weapons
	Description = Fully automatic shotgun.  This thing is a blast, but with only a 6 round clip be wary of the reload times!
	Mass = 24
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/ShotgunAutoA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -11
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 90
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 95
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 7
	SharpStanceOffset = Vector
		X = 7
		Y = 1
	SupportOffset = Vector
		X = 3
		Y = 4
	SharpLength = 150
	Magazine = Magazine
		CopyOf = Magazine Coalition Auto Shotgun
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 170
	ReloadTime = 3200
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 4
	SharpShakeRange = 2
	NoSupportFactor = 2
	ParticleSpreadRange = 3.6
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 12
		Y = -2
	EjectionOffset = Vector
		X = -2
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib E
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib B
		Offset = Vector
			X = 3
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = -2
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -3
			Y = 1
	GibWoundLimit = 4

//////////////////


AddDevice = HDFirearm
	PresetName = Mauler Shotgun
	AddToGroup = Weapons
	Description = Automatic super shotgun.  It launches small spike balls combined with traditional flechettes.  This beast will literally rip apart anything in its path.
	Mass = 40
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/ShotgunAutoHeavyA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -11
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 150
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 7
	SharpStanceOffset = Vector
		X = 7
		Y = 1
	SupportOffset = Vector
		X = 3
		Y = 4
	SharpLength = 150
	Magazine = Magazine
		CopyOf = Magazine Coalition Mauler
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 90
	ReloadTime = 3600
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 3
	SharpShakeRange = 2
	NoSupportFactor = 2
	ParticleSpreadRange = 0.2
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 18
		Y = -2
	EjectionOffset = Vector
		X = -2
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib E
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib B
		Offset = Vector
			X = 3
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = -2
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -3
			Y = 1
	GibWoundLimit = 5
