AddEffect = MOPixel
	PresetName = Bullet Blaster Pistol
	Mass = 0.25
	LifeTime = 650
	Sharpness = 3
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 255
			B = 255
		TrailLength = 30


AddAmmo = Round
	PresetName = Round Blaster Pistol
	ParticleCount = 2
	Particle = MOPixel
		CopyOf = Bullet Blaster Pistol
	Shell = None
	FireVelocity = 180
	ShellVelocity = 0
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine Blaster Pistol
	Mass = 1 // kg
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Pistols/MagazineEnergyA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	ParentOffset = Vector
		X = 1
		Y = 1
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = 10
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Blaster Pistol
	TracerRound = None


AddDevice = HDFirearm
	PresetName = Blaster Pistol
	AddToGroup = Weapons
	Description = Trade Star's standard issue sidearm. This energy based weapon features alot of ammo and decent power, but has a very long reload.
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Pistols/BlasterPistolA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -8
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 70
	JointStiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 7
		Y = 3
	SharpStanceOffset = Vector
		X = 8
		Y = 0
	SupportOffset = Vector
		X = 3
		Y = 4
	SharpLength = 130
	Magazine = Magazine
		CopyOf = Magazine Blaster Pistol
	Flash = None
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Pistols/BlasterFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 320
	ReloadTime = 2000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 5
	SharpShakeRange = 2
	NoSupportFactor = 1.5
	ParticleSpreadRange = 0.1
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 8
		Y = 0
	EjectionOffset = Vector
		X = 8
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 14
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 12
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small M
		Count = 1
		Offset = Vector
			X = 3
			Y = 0
	GibWoundLimit = 4