AddEffect = MOPixel
	PresetName = Bullet YAK4700
	Mass = 0.02
	LifeTime = 780
	Sharpness = 60
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 38


AddEffect = MOPixel
	CopyOf = Bullet YAK4700
	PresetName = Tracer YAK4700
	Mass = 0.03
	Sharpness = 70
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 48


AddAmmo = Round
	PresetName = Round YAK4700
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet YAK4700
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 110
	ShellVelocity = 13
	Separation = 0


AddAmmo = Round
	PresetName = Tracer YAK4700
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer YAK4700
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 111
	ShellVelocity = 13
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine YAK4700
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazineYAK4700A.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = -1
		Y = -3
	DrawAfterParent = 0
	RoundCount = 80
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round YAK4700
	TracerRound = Round
		CopyOf = Tracer YAK4700
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2



AddDevice = HDFirearm
	PresetName = YAK4700
	Description = Minigun that can tear a man apart in seconds.  It's powerful and has a lot of ammo, but also has a long reload time.
	AddToGroup = Weapons
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/YAK4700A.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -16
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 180
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -8
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 7
	SharpStanceOffset = Vector
		X = 2
		Y = 2
	SupportOffset = Vector
		X = 4
		Y = 3
	SharpLength = 80
	Magazine = Magazine
		CopyOf = Magazine YAK4700
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/Taka.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 1200
	ReloadTime = 5100
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 8
	SharpShakeRange = 6
	NoSupportFactor = 4
	ParticleSpreadRange = 1
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 19
		Y = 1
	EjectionOffset = Vector
		X = -6
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 16
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib P
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = 7
			Y = -1
	GibWoundLimit = 3
