
AddObject = MOSRotating
	PresetName = Zombie Torso B
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small A
		Offset = Vector
			X = 2
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = -2
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small B
		Offset = Vector
			X = -2
			Y = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -4
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 2
			Y = 5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 1
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -3
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Torso Gib D
		Offset = Vector
			X = 0.5
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Torso Gib C
		Offset = Vector
			X = -1.5
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Torso Gib E
		Offset = Vector
			X = 1.5
			Y = 5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Misc Gib D
		Offset = Vector
			X = -0.5
			Y = -1.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Torso Gib A
		Offset = Vector
			X = -1.5
			Y = -4.5

