/// Dummy Nailcannon //////////////////////


AddAmmo = Magazine
	PresetName = Magazine Dummy Nailcannon
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/NailgunMagazineA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	JointOffset = Vector
		X = 0
		Y = -2
	ParentOffset = Vector
		X = 2
		Y = 2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	DrawAfterParent = 0
	RoundCount = 60
	RTTRatio = 0
	RegularRound = Round
		PresetName = Round Dummy Nailcannon
		ParticleCount = 1
		Particle = MOPixel
			PresetName = Particle Dummy Nailcannon
			Mass = 0.03
			RestThreshold = 500
			LifeTime = 290
			Sharpness = 76
			HitsMOs = 1
			GetsHitByMOs = 0
			Color = Color
				R = 234
				G = 153
				B = 28
			Atom = Atom
				Material = Material
					CopyOf = Bullet Metal
				TrailColor = Color
					R = 234
					G = 153
					B = 28
				TrailLength = 11
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
			EffectStartTime = 0
			EffectStopTime = 270
			EffectStartStrength = 0.65
			EffectStopStrength = 0.3
		Shell = MOSParticle
			CopyOf = Small Smoke Ball 1
		FireVelocity = 80
		ShellVelocity = 0
		Separation = 3
	TracerRound = None

AddDevice = HDFirearm
	PresetName = Nailer Cannon
	Description = Rapid fire version of the Nail Gun.  Fire lots of heated nails at an incredible rate!
	AddToGroup = Weapons
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/NailerCannon.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -7
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 160
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 80
	JointStiffness = 0.5
	JointOffset = Vector
		X = -12
		Y = -2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = -2
		Y = 6
	SharpStanceOffset = Vector
		X = 0
		Y = 3
	SupportOffset = Vector
		X = -2
		Y = -5
	SharpLength = 105
	Magazine = Magazine
		CopyOf = Magazine Dummy Nailcannon
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Pistols/PistolBang.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 1200
	ReloadTime = 2400
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 9
	SharpShakeRange = 4
	NoSupportFactor = 1.8
	ParticleSpreadRange = 0.4
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 14
		Y = -2
	EjectionOffset = Vector
		X = 14
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3