//Generated 22 Oct 2007 - 22:34:29

AddEffect = AEmitter
	PresetName = Dummy Rocket Main Thruster
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -7
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1
		ParticlesPerMinute = 4500
		BurstSize = 3
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 2
		ParticlesPerMinute = 3500
		BurstSize = 2
		Spread = 0.1
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Main Thruster Blast Ball 1 Glow
		ParticlesPerMinute = 1000
		BurstSize = 1
		Spread = 0.1
		MaxVelocity = 24
		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/Blast.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/BlastStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/BlastEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0

AddEffect = AEmitter
	PresetName = Dummy Rocket Side Thruster
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketTinyNozzle.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -2
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 1
		ParticlesPerMinute = 2500
		BurstSize = 10
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 12
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Side Thruster Blast 2
		ParticlesPerMinute = 2500
		BurstSize = 10
		Spread = 0.2
		MaxVelocity = 24
		MinVelocity = 12
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/Thruster.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterStart.wav
	EndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Rockets/ThrusterEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0

AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib A
	Mass = 62.76
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib B
	Mass = 136.85
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -14
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib C
	Mass = 95.64
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib D
	Mass = 156.37
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib E
	Mass = 69.28
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib F
	Mass = 4.00
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Dummies Rocket Body Gib G
	Mass = 31.23
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0



////////////////////////////////////
// End of Gibs


AddActor = AtomGroup
	PresetName = Rocket Landing Gear Foot Right
	AutoGenerate = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -3
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -3
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	JointOffset = Vector
		X = 0
		Y = 4

AddActor = AtomGroup
	PresetName = Rocket Landing Gear Foot Left
	AutoGenerate = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -3
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = -1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = 3
			Y = -3
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	JointOffset = Vector
		X = 0
		Y = 4

AddEffect = Leg
	PresetName = Dummy Rocket Leg A
	Mass = 36
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/LegFGBigA.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -7
		Y = -6
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 250
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 11
		Y = -5
	ContractedOffset = Vector
		X = 8
		Y = -5
	IdleOffset = Vector
		X = 10
		Y = -5
	WillIdle = 0
	MoveSpeed = 0.2
	GibImpulseLimit = 10000
	GibWoundLimit = 8
	GibSound = Sound
		CopyOf = Bone Crack
//	Foot = Attachable
//		CopyOf = Dummy Foot FG A
//		ParentOffset = Vector

AddEffect = ACRocket
	PresetName = Rocklet
	Description = Small and compact space transport.  Incredibly light and fast.
	AddToGroup = Craft
	Mass = 480
	Position = Vector
		X = 520
		Y = 20
	Velocity = Vector
		X = 0
		Y = -5
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Crafts/Dummy Rocket/RocketBodyA.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -13
		Y = -22
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	GoldValue = 30
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 20
		Depth = 10
	DeepCheck = 1
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 3000
	Team = 0
	AimAngle = 0
	AimDistance = 30
	CharHeight = 50
	HolsterOffset = Vector
		X = -6
		Y = 14
	RLeg = Leg
		CopyOf = Dummy Rocket Leg A
		ParentOffset = Vector
			X = 8
			Y = 17
	LLeg = Leg
		CopyOf = Dummy Rocket Leg A
		ParentOffset = Vector
			X = -7
			Y = 18
	RFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Right
	LFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Left
	MThruster = AEmitter
		CopyOf = Dummy Rocket Main Thruster
		ParentOffset = Vector
			X = 0
			Y = 20
	RThruster = AEmitter
		CopyOf = Dummy Rocket Side Thruster
		ParentOffset = Vector
			X = 12
			Y = -16
	LThruster = AEmitter
		CopyOf = Dummy Rocket Side Thruster
		ParentOffset = Vector
			X = -13
			Y = -16
	URThruster = AEmitter
		CopyOf = Dummy Rocket Side Thruster
		ParentOffset = Vector
			X = 12
			Y = 12
	ULThruster = AEmitter
		CopyOf = Dummy Rocket Side Thruster
		ParentOffset = Vector
			X = -13
			Y = 12
	HatchDelay = 250
	HatchOpenSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/Rockets/HatchOpen.wav
	AddExit = Exit
		Offset = Vector
			X = 15
			Y = 2
		Velocity = Vector
			X = 5
			Y = 0
		Radius = 12
	AddExit = Exit
		Offset = Vector
			X = -15
			Y = 2
		Velocity = Vector
			X = -5
			Y = 0
		Radius = 12
	RaisedGearLimbPath = LimbPath
		PresetName = Rocket Gear Raised Path
		StartOffset = Vector
			X = 0
			Y = 5
		StartSegCount = 0
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 12
		FastTravelSpeed = 10
		PushForce = 10000
	LoweredGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowered Path
		StartOffset = Vector
			X = 5
			Y = 11
		StartSegCount = 0
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 12
		FastTravelSpeed = 10
		PushForce = 5000
	LoweringGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowering Path
		StartOffset = Vector
			X = 5
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 30
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 13
		AddSegment = Vector
			X = -10
			Y = 8
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1
		PushForce = 20000
	RaisingGearLimbPath = LimbPath
		PresetName = Rocket Gear Raising Path
		StartOffset = Vector
			X = 5
			Y = 8
		StartSegCount = 0
		AddSegment = Vector
			X = 11
			Y = -13
		AddSegment = Vector
			X = -11
			Y = -10
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1
		PushForce = 20000
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	GibImpulseLimit = 6000
	GibWoundLimit = 16
	GibSound = Sound
		CopyOf = Ship Explosion
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 175
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 20
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small E
		Offset = Vector
			X = 0
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Offset = Vector
			X = -6
			Y = -6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big A
		Offset = Vector
			X = 4
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small E
		Offset = Vector
			X = -5
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Rusty Small B
		Offset = Vector
			X = -2
			Y = 6
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib C
		Offset = Vector
			X = 4
			Y = -14.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib D
		Offset = Vector
			X = -3
			Y = 8.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib A
		Offset = Vector
			X = -6
			Y = -13.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib E
		Offset = Vector
			X = -7
			Y = -3.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib B
		Offset = Vector
			X = 7
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib F
		Offset = Vector
			X = 11
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Dummies Rocket Body Gib G
		Offset = Vector
			X = 11
			Y = 6.5

//End of Ini!