//Gibs for the Rotating Pad (Bomb maker?)

AddEffect = MOSRotating
	PresetName = Rotating Pad Gib A

	Mass = 40
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/RotatingPadGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -18
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


//Gibs for the Control Chip Case

AddEffect = MOSRotating
	PresetName = Control Chip Case Gib A

	Mass = 14
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ControlChipCaseGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Control Chip Case Gib B

	Mass = 26
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ControlChipCaseGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Control Chip Case Gib C

	Mass = 5
	Sharpness = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ControlChipCaseGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	

//Gibs for the Zombie Generator

AddEffect = MOSRotating
	PresetName = Zombie Generator Gib A

	Mass = 13
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib B

	Mass = 19
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib C

	Mass = 22
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib D

	Mass = 34
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib E

	Mass = 21
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -19
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib F

	Mass = 26
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib G

	Mass = 6
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib H

	Mass = 8
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib I

	Mass = 18
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibI.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib J

	Mass = 30
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibJ.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib K

	Mass = 25
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibK.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Gib L

	Mass = 5
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGibL.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
	
//Zombie Generator glass tube gibs

AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib A

	Mass = 5
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib B

	Mass = 5
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib C

	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib D

	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib E

	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib F

	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	
	
AddEffect = MOSRotating
	PresetName = Zombie Generator Glass Gib G

	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Missions.rte/Scenes/Items/ZombieGeneratorGlassGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0