AddEffect = AEmitter
	PresetName = Detonation
	Mass = 0.0001
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Wounds/MetalWoundB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 175
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
	AddEmission = Emission
		EmittedParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 15
	AddEmission = Emission
		EmittedParticle = MOSRotating
			CopyOf = Flame Ball 1
			PresetName = Flame Ball Dropship
			LifeTime = 400
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
	BurstSound = Sound
		CopyOf = Ship Explosion
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	ParticlesPerMinute = 0
	BurstSize = 25
	BurstScale = 25
	BurstDamage = 100
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1

AddEffect = Attachable
	PresetName = Heavy Brain Robot Head
	Mass = 25
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/BotHead.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 6
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 8
		Depth = 2
	DeepCheck = 1
	JointStrength = 3500
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -2
		Y = 4
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head B Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 7000
	GibWoundLimit = 7

AddActor = Arm
	PresetName = Heavy Brain Robot Arm
	Mass = 25
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/ArmFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -13
		Y = -14
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 2500
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery Light
	JointOffset = Vector
		X = -8
		Y = -9
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/Hand.bmp
	MaxLength = 22
	IdleOffset = Vector
		X = 13
		Y = 9
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small F
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 5000
	GibWoundLimit = 15

AddActor = Attachable
	PresetName = Heavy Brain Robot Foot
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/FootFG.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -4
		Y = -5
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 1000
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery Light
	JointOffset = Vector
		X = 0
		Y = -1
	DrawAfterParent = 0

AddActor = Leg
	PresetName = Heavy Brain Robot Leg
	Mass = 16
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/LegFG.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -9
		Y = -10
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 3000
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Leaking Machinery Light
	JointOffset = Vector
		X = -6
		Y = 1
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Heavy Brain Robot Foot
		ParentOffset = Vector
			X = -11
			Y = -8
	ExtendedOffset = Vector
		X = 17
		Y = 0
	ContractedOffset = Vector
		X = 8.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.6
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 15
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 2500
	GibWoundLimit = 12

AddEffect = Attachable
	PresetName = Heavy Brain Robot Concealed Brain
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/BotBrain.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	EntryWound = AEmitter
		CopyOf = Leaking Brain Pod
	ExitWound = AEmitter	
		CopyOf = Leaking Brain Pod
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Glass
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Glass
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Detonation
	JointOffset = Vector
		X = -7
		Y = -7
	DrawAfterParent = 1
	GibSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Actors/Brains/BrainPop.wav
		Priority = 2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid
		Count = 180
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Brain Fluid Dark
		Count = 120
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Blood
		Count = 40
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -1
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 2
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 1
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -5
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = -7
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -4
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = -2
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 4
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Micro A
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 2
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -9
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -11
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -5
			Y = -10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = -12
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -7
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Case Gib A
		Offset = Vector
			X = 3
			Y = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Brain Gib A
		Offset = Vector
			X = 0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Tiny A
		Offset = Vector
			X = -0.5
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -2.5
			Y = -4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibImpulseLimit = 50
	GibWoundLimit = 10

AddEffect = Attachable
	PresetName = Heavy Brain Robot Panel
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/Panel.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter	
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 0.3
	BreakWound = AEmitter
		CopyOf = Leaking Machinery Light
	JointOffset = Vector
		X = -7
		Y = -7
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head B Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Robot Head A Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 50
	GibWoundLimit = 1

AddActor = AHuman
	PresetName = Heavy Brain Robot
	Description = A more heavily-armored Brain Robot.  The brain is concealed beneath its chest panel, so it should be fairly safe.  Should you somehow destroy the brain, it will trigger a large explosion.
	AddToGroup = Brains
	AddToGroup = Actors
	Mass = 100
	GoldValue = 250
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Heavy Brain Bot/Bot.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -17
	HFlipped = 1
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 6
		Depth = 6
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	PainSound = Sound
		CopyOf = Robot Pain
	DeathSound = Sound
		CopyOf = Robot Death
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 4200
	Team = 0
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 0.7
	CharHeight = 100
	HolsterOffset = Vector
		X = -6
		Y = -10
	AddAttachable = Attachable
		CopyOf = Heavy Brain Robot Concealed Brain
		ParentOffset = Vector
			X = -7
			Y = -10
	AddAttachable = Attachable
		CopyOf = Heavy Brain Robot Panel
		ParentOffset = Vector
			X = -7
			Y = -10
	Head = Attachable
		CopyOf = Heavy Brain Robot Head
		ParentOffset = Vector
			X = -1
			Y = -14
	Jetpack = AEmitter
		CopyOf = Jetpack Extra Heavy
		ParentOffset = Vector
			X = -3
			Y = -1
	JumpTime = 4 // Secs
	FGArm = Arm
		CopyOf = Heavy Brain Robot Arm
		ParentOffset = Vector
			X = 0
			Y = -7
	BGArm = Arm
		CopyOf = Heavy Brain Robot Arm
		ParentOffset = Vector
			X = 3
			Y = -5
	FGLeg = Leg
		CopyOf = Heavy Brain Robot Leg
		ParentOffset = Vector
			X = -1
			Y = 12
	BGLeg = Leg
		CopyOf = Heavy Brain Robot Leg
		ParentOffset = Vector
			X = -3
			Y = 11
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
	StrideSound = Sound
		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Clone Stand Path
		StartOffset = Vector
			X = 5
			Y = 17
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 4000
	WalkLimbPath = LimbPath
		CopyOf = Robot Walk Path
	CrouchLimbPath = LimbPath
		CopyOf = Robot Crouch Path
	CrawlLimbPath = LimbPath
		CopyOf = Robot Crawl Path
	ArmCrawlLimbPath = LimbPath
		CopyOf = Robot Arm Crawl Path
	ClimbLimbPath = LimbPath
		CopyOf = Robot Climb Path
	JumpLimbPath = LimbPath
		CopyOf = Robot Jump Path
	DislodgeLimbPath = LimbPath
		CopyOf = Robot Dislodge Path
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 25
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 15
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 75
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 20
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small E
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big G
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Joint Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 10000
	GibWoundLimit = 32