
AddAmmo = Round
	PresetName = Round Drone Shredder
	ParticleCount = 14
	Particle = MOPixel
		PresetName = Particle Drone Shredder
		ScreenEffect = ContentFile
			FilePath = Base.rte/Effects/Glows/RedTiny.bmp
		Mass = -0.6
		RestThreshold = 500
		LifeTime = 20
		Sharpness = 1.5
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 255
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 0
				B = 255
			TrailLength = 1
	Shell = None
	FireVelocity = 80
	ShellVelocity = 0
	Separation = 0

AddDevice = HDFirearm
	PresetName = Drone Shredder
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 1
	Buyable = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	StanceOffset = Vector
		X = 0
		Y = 0
	SharpStanceOffset = Vector
		X = 0
		Y = 0
	SupportOffset = Vector
		X = 0
		Y = 0
	SharpLength = 30
	Magazine = Magazine
		PresetName = Magazine Drone Shredder
		Mass = 1
		HitsMOs = 0
		GetsHitByMOs = 0
		SpriteFile = ContentFile
			FilePath = Base.rte/Null.bmp
		FrameCount = 1
		SpriteOffset = Vector
			X = 0
			Y = 0
		EntryWound = AEmitter
			CopyOf = Dent Metal Light
		ExitWound = AEmitter
			CopyOf = Dent Metal Light
		AtomGroup = AtomGroup
			PresetName = Atom Group Null
			AutoGenerate = 1
			Material = Material
				CopyOf = Air
			Resolution = 0
			Depth = 0
		DeepGroup = AtomGroup
			PresetName = Atom Group Null
			AutoGenerate = 1
			Material = Material
				CopyOf = Air
			Resolution = 0
			Depth = 0
		DeepCheck = 0
		JointStrength = 200
		JointStiffness = 1
		JointOffset = Vector
			X = 0
			Y = 0
		DrawAfterParent = 0
		RoundCount = 250
		RegularRound = Round
			CopyOf = Round Drone Shredder
		Discardable = 0
		ParentOffset = Vector
			X = 0
			Y = 0
//	Flash = Attachable
//		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Diggers/DiggerSound.wav
		LoopSetting = -1 // Means loop until stopped
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 2000
	ReloadTime = 2000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 3
	SharpShakeRange = 1
	NoSupportFactor = 1
	ParticleSpreadRange = 360
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 0
		Y = 0
	EjectionOffset = Vector
		X = 0
		Y = 0
	GibImpulseLimit = 0.1
	GibWoundLimit = 6
//	GibSound = Sound
//		CopyOf = Bone Crack


AddActor = Turret
	PresetName = Drone Turret
	Mass = 25
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Drone/DroneTurret.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1000
	JointStiffness = 0.9
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = 0
		Y = 7
	DrawAfterParent = 1
	MountedMO = HDFirearm
		CopyOf = Drone Shredder
		ParentOffset = Vector
			X = 0
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = 1
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -2.5
	GibImpulseLimit = 2000
	GibWoundLimit = 12
//	GibSound = Sound
//		CopyOf = Bone Crack


AddActor = Leg
	PresetName = Drone Leg
	Mass = 10
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Drone/LegFGMediumA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 165
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -2
		Y = 6
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 8
		Y = -10
	ContractedOffset = Vector
		X = 4
		Y = 0
	IdleOffset = Vector
		X = 4
		Y = 4
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = -3
			Y = 0
	GibImpulseLimit = 2200
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack
		

AddActor = AtomGroup
	PresetName = CrabFootGroup
	AutoGenerate = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	JointOffset = Vector
		X = -2
		Y = 2

		
AddActor = ACrab
	PresetName = Drone
	Description = Anti-infantry unit.  It seeks out enemies and tears them apart up close.
	AddToGroup = Actors
	Mass = 45
	GoldValue = 70
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Drone/MountMobile.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Bone Crack
	PainSound = Sound
		CopyOf = Bone Crack
	DeathSound = Sound
		CopyOf = Bone Crack
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 5500
	AimAngle = 0
	AimRange = 0.5
	AimDistance = 30
	CharHeight = 100
	Turret = Turret
		CopyOf = Drone Turret
		ParentOffset = Vector
			X = 0
			Y = -3
	Jetpack = AEmitter
		CopyOf = Jump Light
		BurstSpacing = 1100
		ParentOffset = Vector
			X = 0
			Y = 0
		DrawAfterParent = 0
	JumpTime = 1
	LFGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	LBGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	RFGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	RBGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	LFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	RFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	StrideSound = Sound
		CopyOf = Robot Stride
	LStandLimbPath = LimbPath
		PresetName = Dummy Crab Stand Path Left
		StartOffset = Vector
			X = -6
			Y = 6
		StartSegCount = 0
		SlowTravelSpeed = 0.4
		NormalTravelSpeed = 0.8
		FastTravelSpeed = 1.8
		PushForce = 2200
	LWalkLimbPath = LimbPath
		PresetName = Dummy Crab Walk Path Left
		StartOffset = Vector
			X = -13
			Y = -12
		StartSegCount = 4
		AddSegment = Vector
			X = 10
			Y = 0
		AddSegment = Vector
			X = 5
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 2
		AddSegment = Vector
			X = -13
			Y = 0
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 5.5
		PushForce = 6000
	LDislodgeLimbPath = LimbPath
		PresetName = Dummy Crab Dislodge Path Left
		StartOffset = Vector
			X = -1
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 4.5
		PushForce = 12000
	RStandLimbPath = LimbPath
		CopyOf = Dummy Crab Stand Path Left
		PresetName = Dummy Crab Stand Path Right
		StartOffset = Vector
			X = 6
			Y = 6
	RWalkLimbPath = LimbPath
		CopyOf = Dummy Crab Walk Path Left
		PresetName = Dummy Crab Walk Path Right
		StartOffset = Vector
			X = -2
			Y = -12
	RDislodgeLimbPath = LimbPath
		CopyOf = Dummy Crab Dislodge Path Left
		PresetName = Dummy Crab Dislodge Path Right
		StartOffset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = -1
			Y = -3
	GibImpulseLimit = 15000
	GibWoundLimit = 10
	GibSound = Sound
		CopyOf = Bone Crack

//End of Ini!
