////////////////////////////////////////////////////////////////////////////////////////////////////
// Thrown Devices

AddDevice = TDExplosive
	PresetName = Frag Grenade
	AddToGroup = Bombs
	Mass = 2
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 5
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	DrawAfterParent = 1
	DetonationSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = -12
		Y = -5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = -12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 15
	TriggerDelay = 2500
	ActivatesWhenReleased = 1
	ParticleNumberToAdd = 10
	AddParticles = MOSParticle
		CopyOf = Side Thruster Blast Ball 1
	ParticleNumberToAdd = 20
	AddParticles = MOPixel
		CopyOf = Grenade Fragment Gray
	ParticleNumberToAdd = 20
	AddParticles = MOPixel
		CopyOf = Grenade Fragment Yellow
	ParticleNumberToAdd = 30
	AddParticles = MOPixel
		CopyOf = Air Blast
	GibImpulseLimit = 5000
	GibWoundLimit = 1

AddDevice = TDExplosive
	PresetName = Blue Bomb
	AddToGroup = Bombs
	Mass = 4
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Explosives/BlueBomb.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -5
		Y = -9
	SpriteAnimMode = 1
	SpriteAnimDuration = 400
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 5
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 3
	DrawAfterParent = 0
	DetonationSound = Sound
		Priority = 1000
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode1.wav
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 15
	TriggerDelay = 3250
	ActivatesWhenReleased = 0
	EffectOnGib = 1
	EffectAlwaysShows = 1
	ScreenEffect = ContentFile
		Path = Base.rte/Effects/Glows/YellowHuge.bmp
	GibImpulseLimit = 90
	GibWoundLimit = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 15
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 40
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Glass Tiny A
		Offset = Vector
			X = -3
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 0
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -3
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 1
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -2
			Y = -3
