AddAmmo = AEmitter
	PresetName = Revolver Cannon Shot
	Mass = 60
	RestThreshold = -500
	AirResistance = 0.01
	GlobalAccScalar = 1
	OrientToVel = 0.9
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RevolverShotA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	ScriptPath = Coalition.rte/Devices/Weapons/Cannons/RevolverDetonator.lua
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air Blast
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air Blast
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 3000
//		StartTimeMS = 100
		StopTimeMS = 300
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 1500
		StartTimeMS = 300
		StopTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 28
		MinVelocity = 25
		MaxVelocity = 38
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 28
		MinVelocity = 25
		MaxVelocity = 38
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 10
		MinVelocity = 40
		MaxVelocity = 65
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 5
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 5
		Spread = 3.1
		MaxVelocity = 5
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 3
		Spread = 3.1
		MaxVelocity = 3
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 3
		Spread = 3.1
		MaxVelocity = 30
		MinVelocity = 15
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 3
		Spread = 3.1
		MaxVelocity = 7
		MinVelocity = 3
		LifeVariation = 0.50
		InheritsVel = 0
	GibImpulseLimit = 6000
	GibWoundLimit = 2
	
	
AddAmmo = AEmitter
	PresetName = Revolver Cannon Recoil Skip
	Mass = 54
	OrientToVel = 0.9
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Revolver Cannon Smoke 1
			LifeTime = 200
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 1.5
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Revolver Cannon Smoke 2
			LifeTime = 150
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.7
		MaxVelocity = 2
		MinVelocity = 1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
			PresetName = Revolver Cannon Smoke 3
			LifeTime = 200
			GlobalAccScalar = 0.0
			AirResistance = 0.3
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.2
		MaxVelocity = 15
		MinVelocity = 10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small
		ParticlesPerMinute = 1
		BurstSize = 3
		Spread = 0.2
		MaxVelocity = 3
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Glow Explosion Huge
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.2
		MaxVelocity = 15
		MinVelocity = 10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = AEmitter
			CopyOf = Revolver Cannon Shot
		ParticlesPerMinute = 0
		BurstSize = 1
		Spread = 0.0
		MaxVelocity = 78
		MinVelocity = 78
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstTriggered = 1
	
	
AddAmmo = Round
	PresetName = Round Coalition Revolver Cannon
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Revolver Cannon Recoil Skip
	Shell = MOSParticle
		CopyOf = Small Smoke Ball 1
		PresetName = Revolver Cannon Blast
		GlobalAccScalar = -0.1
		LifeTime = 600
	FireVelocity = 15
	ShellVelocity = -1
	Separation = 5

///////////////////////////////////////////////////////////////////////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition Revolver Cannon
	Mass = 20
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 4
	Discardable = 0
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Revolver Cannon
	TracerRound = None
	
	
AddDevice = HDFirearm
	PresetName = Revolver Cannnon
	AddToGroup = Weapons
	Description = Revolver Cannon. A brutal and powerful automatic cannon. Launches heavy slugs at high velocities that smash the living hell out of their targets, and even if they don't, explode after a short delay. You get 6 shots, but before you get to use them all every opponent will be dead and thus the long reload time won't even bother you.
	Mass = 34
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RevolverHeavyA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -14
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 180
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 120
	JointStiffness = 0.5
	JointOffset = Vector
		X = -7
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = 0
		Y = 3
	SharpLength = 110
	Magazine = Magazine
		CopyOf = Magazine Coalition Revolver Cannon
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/RevolverCannonFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 78
	ReloadTime = 3800
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 7
	SharpShakeRange = 3
	NoSupportFactor = 3
	ParticleSpreadRange = 0.5
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 17
		Y = -3
	EjectionOffset = Vector
		X = 16
		Y = -2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 16
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib L
		Count = 1
		Offset = Vector
			X = -1
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib H
		Count = 1
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = -3
			Y = 0
	GibWoundLimit = 5