AddAmmo = Round
	PresetName = Round Repeller
	ParticleCount = 5
	Particle = MOPixel
		PresetName = Particle Repeller
		Mass = 0.64
		LifeTime = 95
		RestThreshold = -500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 255
			G = 255
			B = 255
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 255
				G = 255
				B = 255
			TrailLength = 2
	Shell = None
	FireVelocity = 45
	ShellVelocity = 0
	Separation = -15

AddAmmo = Magazine
	PresetName = Magazine Repeller
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Sprayers/ConcreteSprayerMag.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	ParentOffset = Vector
		X = 0
		Y = -1
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 3000
//	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Repeller
	TracerRound = None

AddDevice = HDFirearm
	PresetName = Repeller Gun
	AddToGroup = Tools
	Description = Push and repel grenades, light infantry and other light objects with ease!
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Sprayers/PusherA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 100
	JointStiffness = 0.5
	JointOffset = Vector
		X = -5
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 5
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = -5
	SupportOffset = Vector
		X = 1
		Y = 1
	SharpLength = 0
	Magazine = Magazine
		CopyOf = Magazine Repeller
	Flash = None
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Diggers/DiggerSound.wav
		LoopSetting = -1 // Means loop until stopped
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 5000
	ReloadTime = 2000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 3
	SharpShakeRange = 0
	NoSupportFactor = 1.5
	ParticleSpreadRange = 20
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 9
		Y = -1
	EjectionOffset = Vector
		X = -3
		Y = -3
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 4