IncludeFile = Coalition.rte/Effects/Gibs/Gibs.ini

AddAmmo = AEmitter
	PresetName = Shell Smoking
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/SniperCasing.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	AngularVel = 60
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 2000
//		StartTimeMS = 100
		StopTimeMS = 300
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 500
		StartTimeMS = 300
//		StopTimeMS = 300
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	
	
AddAmmo = AEmitter
	PresetName = Cannon Casing
	Mass = 0.05
	Sharpness = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Cannons/CannonCasing.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Casing
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Casing
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 2000
//		StartTimeMS = 100
		StopTimeMS = 300
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		ParticlesPerMinute = 500
		StartTimeMS = 300
		StopTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	
	
AddAmmo = AEmitter
	PresetName = Coalition Shell Smoke Trail
	Mass = 0.001
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		LifeVariation = 0.50
		ParticlesPerMinute = 6500
		StartTimeMS = 100
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
		ParticlesPerMinute = 6500
		LifeVariation = 0.50
		StopTimeMS = 10
		BurstSize = 2
		Spread = 1
		MaxVelocity = -6
		MinVelocity = -2
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0
	
	
AddAmmo = AEmitter
	PresetName = Coalition Uber Shell Smoke Trail
	Mass = 0.001
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Flame Smoke 1
			PresetName = Uber Launcher Smoke 1
			LifeTime = 200
		ParticlesPerMinute = 10000
		StartTimeMS = 100
		StopTimeMS = 500
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Uber Launcher Smoke 2
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StartTimeMS = 100
		StopTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Uber Launcher Smoke 2b
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StartTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Uber Launcher Smoke 3
			LifeTime = 1000
			GlobalAccScalar = -0.1
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
			EffectStartTime = 0
			EffectStopTime = 500
			EffectStartStrength = 0.4
			EffectStopStrength = 0.0
		ParticlesPerMinute = 3000
		StartTimeMS = 100
		StopTimeMS = 500
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
			PresetName = Uber Launcher Smoke 4
			LifeTime = 200
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StopTimeMS = 70
		BurstSize = 1
		Spread = 1.0
		MaxVelocity = -5
		MinVelocity = -1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
		ParticlesPerMinute = 10000
		LifeVariation = 0.50
		StopTimeMS = 100
		BurstSize = 2
		Spread = 1
		MaxVelocity = -6
		MinVelocity = -2
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0