///////////////
//Rocket Mk2

AddActor = ACRocket
	PresetName = Rocket MK2
	Description = Trade Star's newest delivery purpose rocket. Much stronger and resiliant than the older Mk1. Features more powerful thrusters and cool modern design.
	AddToGroup = Craft
	Mass = 940
	Position = Vector
		X = 520
		Y = 20
	Velocity = Vector
		X = 0
		Y = -3
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/Rocket2.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -17
		Y = -60
	EntryWound = AEmitter
		CopyOf = Gas Leak
	ExitWound = AEmitter
		CopyOf = Gas Leak
	GoldValue = 80
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 8
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Civilian Stuff
		Resolution = 20
		Depth = 10
	DeepCheck = 1
	BodyHitSound = Sound
		CopyOf = Metal Body Blunt Hit
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 9500
	Team = 0
	AimAngle = 0
	AimDistance = 30
	CharHeight = 150
	HolsterOffset = Vector
		X = -6
		Y = 14
	RLeg = Leg
		CopyOf = Rocket A Leg A
		ParentOffset = Vector
			X = 12
			Y = 29
	LLeg = Leg
		CopyOf = Rocket A Leg A
		ParentOffset = Vector
			X = -13
			Y = 29
	RFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Right
	LFootGroup = AtomGroup
		CopyOf = Rocket Landing Gear Foot Left
	MThruster = AEmitter
		CopyOf = Rocket MK2 Main Thruster
		ParentOffset = Vector
			X = 0
			Y = 33
	RThruster = AEmitter
		CopyOf = Rocket Side Thruster A
		ParentOffset = Vector
			X = 12
			Y = -41
	LThruster = AEmitter
		CopyOf = Rocket Side Thruster A
		ParentOffset = Vector
			X = -13
			Y = -41
	URThruster = AEmitter
		CopyOf = Rocket Side Thruster B
		ParentOffset = Vector
			X = 14
			Y = 14
	ULThruster = AEmitter
		CopyOf = Rocket Side Thruster B
		ParentOffset = Vector
			X = -15
			Y = 14
	HatchDelay = 220
	HatchOpenSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Actors/Rockets/HatchOpen.wav
	AddExit = Exit
		Offset = Vector
			X = 15
			Y = -10
		Velocity = Vector
			X = 5
			Y = 0
		Radius = 12
	AddExit = Exit
		Offset = Vector
			X = -16
			Y = -10
		Velocity = Vector
			X = -5
			Y = 0
		Radius = 12
//	ExitInterval = 1000;
	RaisedGearLimbPath = LimbPath
		PresetName = Rocket Gear Raised Path
		StartOffset = Vector
			X = 0
			Y = 8
		StartSegCount = 0
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 12
		FastTravelSpeed = 10
		PushForce = 10000
	LoweredGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowered Path
		StartOffset = Vector
			X = 5
			Y = 16
		StartSegCount = 0
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 12
		FastTravelSpeed = 10
		PushForce = 10000
	LoweringGearLimbPath = LimbPath
		PresetName = Rocket Gear Lowering Path
		StartOffset = Vector
			X = 5
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 30
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 13
		AddSegment = Vector
			X = -10
			Y = 8
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1
		PushForce = 20000
	RaisingGearLimbPath = LimbPath
		PresetName = Rocket Gear Raising Path
		StartOffset = Vector
			X = 5
			Y = 8
		StartSegCount = 0
		AddSegment = Vector
			X = 11
			Y = -13
		AddSegment = Vector
			X = -11
			Y = -10
		SlowTravelSpeed = 0.25
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1
		PushForce = 20000
	CrashSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	GibImpulseLimit = 11000
	GibWoundLimit = 32
	GibSound = Sound
		CopyOf = Ship Explosion
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
			PresetName = Ship Explosion
			LifeTime = 175
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 5
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 4
		Spread = 2.25
		MaxVelocity = 25
		MinVelocity = 15
		LifeVariation = 0.25
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
			PresetName = Flame Ball Dropship
			LifeTime = 400
		Count = 15
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 20
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib Big A
		Offset = Vector
			X = 0
			Y = -19
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib F
		Offset = Vector
			X = -0.5
			Y = -52.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rockets Engine Nozzle Gib A
		Offset = Vector
			X = 0.5
			Y = 37.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large A
		Offset = Vector
			X = 8
			Y = -32.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib I
		Offset = Vector
			X = 0
			Y = -27
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib H
		Offset = Vector
			X = 11
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib G
		Offset = Vector
			X = -6
			Y = -9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big B
		Offset = Vector
			X = 0
			Y = 30.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib J
		Offset = Vector
			X = 0.5
			Y = 18.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Dark Small C
		Offset = Vector
			X = -9.5
			Y = 29.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Dark Small D
		Offset = Vector
			X = 6.5
			Y = 28.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Dark Medium A
		Offset = Vector
			X = -12.5
			Y = 18.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Dark Medium B
		Offset = Vector
			X = 11.5
			Y = 19.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel Dark Medium C
		Offset = Vector
			X = 5.5
			Y = 7.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large B
		Offset = Vector
			X = -12.5
			Y = -28.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large C
		Offset = Vector
			X = 9.5
			Y = -22.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium D
		Offset = Vector
			X = -9.5
			Y = -47.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big E
		Offset = Vector
			X = 9
			Y = 17.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big H
		Offset = Vector
			X = -8
			Y = 10.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small G
		Offset = Vector
			X = -13
			Y = 24.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Offset = Vector
			X = 11
			Y = 25.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small B
		Offset = Vector
			X = -11
			Y = 5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Large F
		Offset = Vector
			X = 2
			Y = 6.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Large G
		Offset = Vector
			X = -5
			Y = 6.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 7
			Y = -44.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -14
			Y = -40.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -13
			Y = -16.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 4
			Y = -13.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 6
			Y = -6.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 3
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -11
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -16
			Y = 22.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 15
			Y = 24.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = 29.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -9
			Y = 5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -2
			Y = 39.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -8
			Y = 32.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = 2
			Y = 32.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 7
			Y = -16.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 6
			Y = -37.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -3
			Y = -49.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 3
			Y = -50.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 9
			Y = -47.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -9
			Y = -42.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -14
			Y = -38.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -10
			Y = -11.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -14
			Y = -18.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -12
			Y = -50.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 4
			Y = -51.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -13
			Y = 13.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 4
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 4
			Y = 24.5
