AddEffect = MOSParticle
	PresetName = Particle Heal Effect
	Mass = 0.001
	GlobalAccScalar = -0.1
	LifeTime = 750
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Medic Drone/HealEffect.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3.5
		Y = -3.5
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/GreenSmall.bmp
	EffectStartStrength = 1

AddEffect = Attachable
	PresetName = Medic Drone Top
	Mass = 25
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Medic Drone/DroneTop.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -8
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 1000
	JointStiffness = 0.9
	BreakWound = AEmitter
		CopyOf = Wound Instakill
	JointOffset = Vector
		X = 0
		Y = 7
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = 1
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small D
		Offset = Vector
			X = 2
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0.5
			Y = -0.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = 1.5
			Y = -2.5
	GibImpulseLimit = 2000
	GibWoundLimit = 12
//	GibSound = Sound
//		CopyOf = Bone Crack


AddActor = Leg
	PresetName = Drone Leg
	Mass = 10
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Medic Drone/LegFGMediumA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 65
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -2
		Y = 6
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 8
		Y = -10
	ContractedOffset = Vector
		X = 4
		Y = 0
	IdleOffset = Vector
		X = 4
		Y = 4
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small A
		Offset = Vector
			X = -3
			Y = 0
	GibImpulseLimit = 2200
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack
		

AddActor = AtomGroup
	PresetName = CrabFootGroup
	AutoGenerate = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 2
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 1
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -3
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -2
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Offset = Vector
			X = -1
			Y = 0
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	AddAtom = Atom
		Material = Material
			CopyOf = Rubber
		TrailLength = 0
	JointOffset = Vector
		X = -2
		Y = 2

		
AddActor = ACrab
	PresetName = Medic Drone
	Description = Almost the opposite of the Drone.  Send this into the battlefield and place it near a unit to create a forcefield around it that heals nearby actors.
	AddToGroup = Actors
	Mass = 45
	GoldValue = 100
	HitsMOs = 1
	GetsHitByMOs = 1
	ScriptPath = Coalition.rte/Actors/Medic Drone/Medic.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Actors/Medic Drone/MountMobile.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	EntryWound = AEmitter
		CopyOf = Leaking Machinery Light
	ExitWound = AEmitter
		CopyOf = Leaking Machinery Light
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Bone Crack
	PainSound = Sound
		CopyOf = Bone Crack
	DeathSound = Sound
		CopyOf = Bone Crack
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	ImpulseDamageThreshold = 5000
	AimAngle = 0
	AimRange = 0.5
	AimDistance = 30
	CharHeight = 100
	AddAttachable = Attachable
		CopyOf = Medic Drone Top
		ParentOffset = Vector
			X = 0
			Y = -3
	Jetpack = AEmitter
		CopyOf = Jump Light
		BurstSpacing = 1100
		ParentOffset = Vector
			X = 0
			Y = 0
		DrawAfterParent = 0
	JumpTime = 1
	LFGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	LBGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = -5
			Y = 1
	RFGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	RBGLeg = Leg
		CopyOf = Drone Leg
		ParentOffset = Vector
			X = 5
			Y = 1
	LFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	RFootGroup = AtomGroup
		CopyOf = CrabFootGroup
	StrideSound = Sound
		CopyOf = Robot Stride
	LStandLimbPath = LimbPath
		PresetName = Dummy Crab Stand Path Left
		StartOffset = Vector
			X = -6
			Y = 6
		StartSegCount = 0
		SlowTravelSpeed = 0.4
		NormalTravelSpeed = 0.8
		FastTravelSpeed = 1.8
		PushForce = 2200
	LWalkLimbPath = LimbPath
		PresetName = Dummy Crab Walk Path Left
		StartOffset = Vector
			X = -13
			Y = -12
		StartSegCount = 4
		AddSegment = Vector
			X = 10
			Y = 0
		AddSegment = Vector
			X = 5
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = 0
			Y = 3
		AddSegment = Vector
			X = -2
			Y = 2
		AddSegment = Vector
			X = -13
			Y = 0
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 5.5
		PushForce = 6000
	LDislodgeLimbPath = LimbPath
		PresetName = Dummy Crab Dislodge Path Left
		StartOffset = Vector
			X = -1
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 2.5
		NormalTravelSpeed = 3.5
		FastTravelSpeed = 4.5
		PushForce = 12000
	RStandLimbPath = LimbPath
		CopyOf = Dummy Crab Stand Path Left
		PresetName = Dummy Crab Stand Path Right
		StartOffset = Vector
			X = 6
			Y = 6
	RWalkLimbPath = LimbPath
		CopyOf = Dummy Crab Walk Path Left
		PresetName = Dummy Crab Walk Path Right
		StartOffset = Vector
			X = -2
			Y = -12
	RDislodgeLimbPath = LimbPath
		CopyOf = Dummy Crab Dislodge Path Left
		PresetName = Dummy Crab Dislodge Path Right
		StartOffset = Vector
			X = 2
			Y = -10
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Metal Grey Small B
		Offset = Vector
			X = 0
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small A
		Offset = Vector
			X = -1
			Y = -3
	GibImpulseLimit = 15000
	GibWoundLimit = 10
	GibSound = Sound
		CopyOf = Bone Crack