
AddAmmo = Round
	PresetName = Round Rifle
	ParticleCount = 3
	Particle = MOPixel
		PresetName = Particle Rifle
		Mass = 0.9
		RestThreshold = 500
		LifeTime = 950
		Sharpness = 5.2
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 250
			G = 246
			B = 145
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 250
				G = 246
				B = 145
			TrailLength = 60
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 126
	ShellVelocity = 10
	Separation = 5


AddAmmo = Magazine
	PresetName = Magazine Rifle
	Mass = 1.50
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazineRifleA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = -5
		Y = 1
	DrawAfterParent = 0
	RoundCount = 5
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Rifle
	TracerRound = None
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2



AddDevice = HDFirearm
	PresetName = Sniper Rifle
	Description = Very powerful sniper rifle.  Long range and precision combined make this a deadly weapon.
	AddToGroup = Weapons
	Mass = 11
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/RifleA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -17
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 110
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -9
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 5
	SharpStanceOffset = Vector
		X = 5
		Y = 0
	SupportOffset = Vector
		X = 4
		Y = 3
	SharpLength = 700
	Magazine = Magazine
		CopyOf = Magazine Rifle
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Devices/Weapons/SniperFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 55
	ReloadTime = 2000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 2
	SharpShakeRange = 0
	NoSupportFactor = 2.5
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 20
		Y = 0
	EjectionOffset = Vector
		X = -7
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3
