
AddEffect = MOPixel
	PresetName = Particle Coalition Sniper
	Mass = 0.32
	LifeTime = 600
	Sharpness = 8.5
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 250
		G = 246
		B = 145
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 42

AddAmmo = AEmitter
	PresetName = Particle Coalition Sniper Rifle
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 200
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 1.5
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 200
			GlobalAccScalar = 0.0
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.7
		MaxVelocity = 2
		MinVelocity = 1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
			PresetName = Sniper Smoke 1
			LifeTime = 300
			GlobalAccScalar = 0.0
			AirResistance = 0.3
		ParticlesPerMinute = 1
		BurstSize = 5
		Spread = 0.2
		MaxVelocity = 15
		MinVelocity = 10
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Sniper
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.0
		MaxVelocity = 180
		MinVelocity = 180
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstTriggered = 1


AddAmmo = Round
	PresetName = Round Coalition Sniper Rifle
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Sniper Rifle
	Shell = AEmitter
		CopyOf = Shell Smoking
//	FireVelocity = 355
	FireVelocity = 1
	ShellVelocity = 10
	Separation = 0


/////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition Sniper Rifle
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineRifleA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = -2
		Y = 2
	DrawAfterParent = 0
	RoundCount = 5
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Sniper Rifle
//	TracerRound = None
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2


//////////
// Devices

AddDevice = HDFirearm
	PresetName = Sniper Rifle
	Description = Coalition special issue, semi-automatic precision rifle.  Complete with scope for long distance shooting.
	AddToGroup = Weapons
	Mass = 16
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RifleSniperA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -17
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 90
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -8
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 8
	SharpStanceOffset = Vector
		X = 6
		Y = 1
	SupportOffset = Vector
		X = 1
		Y = 4
	SharpLength = 520
	Magazine = Magazine
		CopyOf = Magazine Coalition Sniper Rifle
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/SniperRifle1.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 65
	ReloadTime = 2800
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 8
	SharpShakeRange = 0
	NoSupportFactor = 2.5
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 16
		Y = -1
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib D
		Offset = Vector
			X = 7
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib B
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib L
		Offset = Vector
			X = -7
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -11
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Offset = Vector
			X = -9
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = -3
			Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 4