////////////////////////////////////////////////////////////////////////////////////////////////////
// Thrown Devices
/*
AddDevice = HeldDevice
	PresetName = Control Chip 2
	AddToGroup = Artifacts
	Mass = 2
	RestThreshold = -500
	HitsMOs = 0
	Buyable = 0
	GetsHitByMOs = 1
	MissionCritical = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Devices/Artifacts/ControlChip.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -7
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 5000
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 75
	JointStiffness = 0.5
	DrawAfterParent = 1
	StanceOffset = Vector
		X = 10
		Y = 5
*/