///////////////////////////////////////////////////////////////////////////////
// Rounds

AddAmmo = AEmitter
	PresetName = Particle Coalition Rocket Launcher
	LifeTime = 2000
	Mass = 4
	GlobalAccScalar = 0.3
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketA.bmp
	FrameCount = 1
	OrientToVel = 0.6
	SpriteOffset = Vector
		X = -1
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	EmissionAngle = Matrix
		AngleDegrees = 180
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
		ParticlesPerMinute = 5000
		StopTimeMS = 500
		BurstSize = 1
		Spread = 0.5
		MaxVelocity = 1
		MinVelocity = 1
		PushesEmitter = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Flame Smoke 1
			PresetName = Rocket Launcher Smoke 1
			LifeTime = 200
		ParticlesPerMinute = 10000
		StartTimeMS = 100
		StopTimeMS = 500
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Rocket Launcher Smoke 2
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StartTimeMS = 100
		StopTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Rocket Launcher Smoke 2b
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StartTimeMS = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Rocket Launcher Smoke 3
			LifeTime = 1000
			GlobalAccScalar = -0.1
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
			EffectStartTime = 0
			EffectStopTime = 500
			EffectStartStrength = 0.4
			EffectStopStrength = 0.0
		ParticlesPerMinute = 3000
		StartTimeMS = 100
		StopTimeMS = 500
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
			PresetName = Rocket Launcher Smoke 4
			LifeTime = 200
		LifeVariation = 0.50
		ParticlesPerMinute = 10000
		StopTimeMS = 70
		BurstSize = 1
		Spread = 1.0
		MaxVelocity = -5
		MinVelocity = -1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
		ParticlesPerMinute = 10000
		LifeVariation = 0.50
		StopTimeMS = 100
		BurstSize = 2
		Spread = 1
		MaxVelocity = -6
		MinVelocity = -2
		PushesEmitter = 0
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FlashOnlyOnBurst = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	GibImpulseLimit = 20
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
			PresetName = Rocket Launcher Fragment Gray
			LifeTime = 80
		Count = 15
		Spread = 3.1
		MinVelocity = 100
		MaxVelocity = 100
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
			PresetName = Rocket Launcher Fragment Yellow
			LifeTime = 60
		Count = 10
		Spread = 3.1
		MinVelocity = 100
		MaxVelocity = 100
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 40
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 30
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 25
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 3
		LifeVariation = 0.50

AddAmmo = AEmitter
	PresetName = Shell Coalition Rocket Launcher
	LifeTime = 2000
	Mass = 2
	GlobalAccScalar = 0.2
	AirResistance = 0.0
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketA.bmp
	FrameCount = 1
	OrientToVel = 0.6
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	EmissionAngle = Matrix
		AngleDegrees = 180
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
			PresetName = Shell Rocket Launcher Trigger
			HitsMOs = 0
			LifeTime = 10
		ParticlesPerMinute = 5000
		BurstSize = 1
		Spread = 0.5
		MaxVelocity = 10
		MinVelocity = 10
		PushesEmitter = 1
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/Jet.wav
//		LoopSetting = -1 // Means loop infinitely until stopped
//	BurstSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
//	Flash = Attachable
//		CopyOf = Muzzle Flash Shotgun
	FlashOnlyOnBurst = 0
	GibImpulseLimit = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
			PresetName = Shell Rocket Launcher 1
			LifeTime = 300
		Count = 25
		Spread = 3.1
		MaxVelocity = 5
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
			PresetName = Shell Rocket Launcher 2
			LifeTime = 200
		Count = 5
		Spread = 3.1
		MaxVelocity = 3
		MinVelocity = 1
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
			PresetName = Shell Rocket Launcher 3
			LifeTime = 400
		Count = 10
		Spread = 3.1
		MaxVelocity = 8
		MinVelocity = 2
		LifeVariation = 0.50

AddEffect = AEmitter
	PresetName = Coalition Missile Launcher FX
	Mass = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Rocket Launcher Smoke 2b
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
		ParticlesPerMinute = 2000
		LifeVariation = 0.50
		BurstSize = 2
		Spread = 1
		MaxVelocity = -6
		MinVelocity = -2
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0	

AddAmmo = AEmitter
	PresetName = Particle Coalition Missile Launcher
	Mass = 5
	GlobalAccScalar = 0.50
	AirResistance = 0.01
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 0
	ScriptPath = Coalition.rte/Devices/Weapons/Launchers/Missile.lua
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketB.bmp
	FrameCount = 1
	OrientToVel = 0.6
	SpriteOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	EmissionAngle = Matrix
		AngleDegrees = 180
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
		ParticlesPerMinute = 2000
		StartTimeMS = 500
		StopTimeMS = 3000
		BurstSize = 2
		Spread = 0.5
		MaxVelocity = 3
		MinVelocity = 3
		PushesEmitter = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Flame Smoke 1
			PresetName = Rocket Launcher Smoke 1
			LifeTime = 200
		ParticlesPerMinute = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Rocket Launcher Smoke 2
			LifeTime = 1000
			GlobalAccScalar = -0.1
		LifeVariation = 0.50
		ParticlesPerMinute = 1000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
			PresetName = Rocket Launcher Smoke 3
			LifeTime = 250
			GlobalAccScalar = -0.1
			ScreenEffect = ContentFile
				FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
			EffectStartTime = 0
			EffectStopTime = 500
			EffectStartStrength = 0.4
			EffectStopStrength = 0.0
		ParticlesPerMinute = 3000
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Explosion Smoke 2
			PresetName = Rocket Launcher Smoke 4
			LifeTime = 200
		LifeVariation = 0.50
		ParticlesPerMinute = 5000
		StopTimeMS = 70
		BurstSize = 1
		Spread = 1.0
		MaxVelocity = -5
		MinVelocity = -1
		PushesEmitter = 0
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/Missile.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/MissileStart.wav
//	EndSound = Sound
//		AddSample = ContentFile
//			FilePath = Base.rte/Effects/Pyro/JetEnd.wav
	EmissionEnabled = 0
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	BurstSpacing = 500
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FlashOnlyOnBurst = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	GibImpulseLimit = 10
	AddEmitter = AEmitter
		CopyOf = Coalition Missile Launcher FX
		ParentOffset = Vector
			X = 0
			Y = 0
		DrawAfterParent = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 15
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
			PresetName = Rocket Launcher Fragment Gray
			LifeTime = 80
		Count = 20
		Spread = 3.1
		MinVelocity = 100
		MaxVelocity = 100
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
			PresetName = Rocket Launcher Fragment Yellow
			LifeTime = 60
		Count = 20
		Spread = 3.1
		MinVelocity = 100
		MaxVelocity = 100
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 50
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 35
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 25
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 3
		LifeVariation = 0.50

AddAmmo = Round
	PresetName = Round Coalition Rocket Launcher
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Rocket Launcher
	Shell = AEmitter
		CopyOf = Shell Coalition Rocket Launcher
	FireVelocity = 40
	ShellVelocity = 5
	Separation = 5

AddAmmo = Round
	PresetName = Round Coalition Missile Launcher
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Missile Launcher
	Shell = AEmitter
		CopyOf = Shell Coalition Rocket Launcher
	FireVelocity = 15
	ShellVelocity = 0
	Separation = 0

///////////////////////////////////////////////////////////////////////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition Rocket Launcher
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineRocketA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -5
	ParentOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 3
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Rocket Launcher
	TracerRound = None

AddAmmo = Magazine
	PresetName = Magazine Coalition Missile Launcher
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineRocketA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -5
	ParentOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 1
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Missile Launcher
	TracerRound = None

///////////////////////////////////////////////////////////////////////////////
// Devices

AddDevice = HDFirearm
	PresetName = Rocket Launcher
	AddToGroup = Weapons
	Description = Rocket Launcher.  Fires a rocket-propelled grenade.  Be careful not to fire at close range if you want to keep your eyebrows intact.
	Mass = 64
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketLauncherA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -19
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 240
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	SharpLength = 210
	Magazine = Magazine
		CopyOf = Magazine Coalition Rocket Launcher
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 44
	ReloadTime = 3100
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 22
		Y = 1
	EjectionOffset = Vector
		X = -20
		Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib M
		Offset = Vector
			X = -12
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib N
		Offset = Vector
			X = 11.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = 1.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -3.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -7.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 2.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = 16.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 16.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -11.5
			Y = 0
	GibWoundLimit = 4

AddDevice = HDFirearm
	PresetName = Homing Missile Launcher
	AddToGroup = Weapons
	Description = After a half-second in the air, this missile locks onto a nearby enemy.  DO NOT fire at close range!
	Mass = 80
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/RocketLauncherB.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -19
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 350
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 4
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 1
	SharpStanceOffset = Vector
		X = 3
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	SharpLength = 210
	Magazine = Magazine
		CopyOf = Magazine Coalition Missile Launcher
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 44
	ReloadTime = 6000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 15
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 22
		Y = 1
	EjectionOffset = Vector
		X = -20
		Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 4
			Y = -2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib M
		Offset = Vector
			X = -12
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib N
		Offset = Vector
			X = 11.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = 1.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = -3.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -7.5
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 2.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Micro A
		Offset = Vector
			X = 16.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 16.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -11.5
			Y = 0
	GibWoundLimit = 4
