// Bunker pieces.
// File generated by Bunker Image Cutting program (v2).

AddTerrainObject = TerrainObject
	PresetName = Crawl Under
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/CrawlUnderFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/CrawlUnderMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/CrawlUnderBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Empty 16X
	AddToGroup = Bunker Bits
	GoldCost = 80
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty16XFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty16XMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty16XBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0
		
AddTerrainObject = TerrainObject
	PresetName = Empty 4X
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty4XFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty4XMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty4XBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Empty 1X
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty1XFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty1XMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/Empty1XBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Fill 16X
	AddToGroup = Bunker Bits
	GoldCost = 80
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill2FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill2Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill2BG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Fill 4X
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill1FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill1Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteFill1BG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Concrete Barrier
	AddToGroup = Bunker Bits
	GoldCost = 80
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftConcreteBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftConcreteBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftConcreteBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Concrete Barrier
	AddToGroup = Bunker Bits
	GoldCost = 80
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightConcreteBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightConcreteBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightConcreteBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Metal Barrier
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Metal Barrier
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Concrete barrier
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretebarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretebarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretebarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Small Concrete Barrier
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallConcreteBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallConcreteBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallConcreteBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Small Metal Barrier
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Small Metal Barrier
	AddToGroup = Bunker Bits
	GoldCost = 5
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallMetalBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallMetalBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallMetalBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Small Metal Barrier
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalBarrierFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalBarrierMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalBarrierBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Metal Platform
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalPlatformFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalPlatformMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalPlatformBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Metal Platform
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalPlatformFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalPlatformMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalPlatformBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Metal Platform
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalPlatformFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalPlatformMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalPlatformBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Concrete Platform
	AddToGroup = Bunker Bits
	GoldCost = 40
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretePlatformFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretePlatformMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcretePlatformBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Small Metal Stairs
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalStairsFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalStairsMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightSmallMetalStairsBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Small Metal Stairs
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalStairsFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalStairsMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftSmallMetalStairsBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Ladder
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightLadderFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightLadderMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightLadderBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Ladder
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftLadderFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftLadderMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftLadderBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Metal Tower
	AddToGroup = Bunker Bits
	GoldCost = 90
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalTowerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalTowerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightMetalTowerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Left Metal Tower
	AddToGroup = Bunker Bits
	GoldCost = 90
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalTowerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalTowerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/LeftMetalTowerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Metal Block
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalBlockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalBlockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/MetalBlockBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Concrete Block
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteBlockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteBlockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/ConcreteBlockBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Small H Concrete Block
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallHConcreteBlockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallHConcreteBlockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallHConcreteBlockBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Small V Concrete Block
	AddToGroup = Bunker Bits
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallVConcreteBlockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallVConcreteBlockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/SmallVConcreteBlockBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Tiny Concrete Block
	AddToGroup = Bunker Bits
	GoldCost = 5
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/TinyConcreteBlockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/TinyConcreteBlockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/TinyConcreteBlockBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Up-Left Concrete Corner
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpLeftConcreteCornerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpLeftConcreteCornerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpLeftConcreteCornerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Up-Right Concrete Corner
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpRightConcreteCornerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpRightConcreteCornerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/UpRightConcreteCornerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Down-Left Concrete Corner
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownLeftConcreteCornerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownLeftConcreteCornerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownLeftConcreteCornerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Down-Right Concrete Corner
	AddToGroup = Bunker Bits
	GoldCost = 20
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownRightConcreteCornerFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownRightConcreteCornerMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/DownRightConcreteCornerBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

AddTerrainObject = TerrainObject
	PresetName = Right Ballistic Wall
	AddToGroup = Bunker Bits
	GoldCost = 30
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightBallisticWallFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightBallisticWallMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerBits/RightBallisticWallBG.bmp
	BitmapOffset = Vector
		X=0
		Y=0

