AddEffect = MOPixel
	PresetName = Bullet Gatling Gun
	Mass = 0.062
	LifeTime = 780
	Sharpness = 42
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 40


AddEffect = MOPixel
	CopyOf = Bullet Gatling Gun
	PresetName = Tracer Gatling Gun
	Mass = 0.068
	Sharpness = 42
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 50


AddAmmo = Round
	PresetName = Round Gatling Gun
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Gatling Gun
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 120
	ShellVelocity = 13
	Separation = 0


AddAmmo = Round
	PresetName = Tracer Gatling Gun
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer Gatling Gun
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 121
	ShellVelocity = 13
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine Gatling Gun
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineGatlingunA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -7
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = -12
		Y = 0
	DrawAfterParent = 0
	RoundCount = 100
	RTTRatio = 6
	RegularRound = Round
		CopyOf = Round Gatling Gun
	TracerRound = Round
		CopyOf = Tracer Gatling Gun
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2


AddDevice = HDFirearm
	PresetName = Gatling Gun
	Description = Coalition's feared heavy weapon that features a large magazine and amazing firepower.  Reloading is not an issue because there is enough ammo to kill everyone even remotely close.
	AddToGroup = Weapons
	Mass = 54
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/GatlingunA.bmp
	FrameCount = 3
	SpriteOffset = Vector
		X = -17
		Y = -5
	SpriteAnimMode = 4
	SpriteAnimDuration = 500
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 210
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -7
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 8
	SharpStanceOffset = Vector
		X = 2
		Y = 6
	SupportOffset = Vector
		X = -2
		Y = -3
	SharpLength = 100
	Magazine = Magazine
		CopyOf = Magazine Gatling Gun
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Sounds/Taka.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 1300


//////// Spin up & Spin down variables

	ActivationDelay = 1000
	DeactivationDelay = 1000

//////// Spinning Sound

	ActiveSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/SpinSound.wav     // Maybe you can control the pitch relative to the firing speed?
		LoopSetting = -1

	ReloadTime = 4000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 9
	SharpShakeRange = 5
	NoSupportFactor = 4
	ParticleSpreadRange = 0.8
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 17
		Y = -1
	EjectionOffset = Vector
		X = -10
		Y = -3
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 8
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 18
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 16
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = -2
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Count = 1
		Offset = Vector
			X = -3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib G
		Count = 1
		Offset = Vector
			X = 5
			Y = 0
	GibWoundLimit = 5