
AddAmmo = AEmitter
	PresetName = Particle Bazooka
	LifeTime = 5000
	Mass = 8
	GlobalAccScalar = 0.2
	AirResistance = 0.0
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/RocketA.bmp
	FrameCount = 1
	OrientToVel = 0.6
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 1
		BurstSize = 1
		Spread = 0
		MaxVelocity = 10
		MinVelocity = 10
		PushesEmitter = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Spark Yellow 1
		BurstSize = 3
		Spread = 3.14
		MaxVelocity = 10
		MinVelocity = 3
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Spark Yellow 2
		BurstSize = 3
		Spread = 3.14
		MaxVelocity = 8
		MinVelocity = 2
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Medium
		BurstSize = 4
		StopTimeMS = 200
		Spread = 3.14
		MaxVelocity = 2
		MinVelocity = 1
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small
		BurstSize = 8
		Spread = 3.14
		MaxVelocity = 7
		MinVelocity = 2
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	EmissionOffset = Vector
		X = -4
		Y = 0
	ParticlesPerMinute = 8000
//	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FlashOnlyOnBurst = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 1
		Count = 4
		MinVelocity = 1
		MaxVelocity = 4
		LifeVariation = 0.20
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 40
		MinVelocity = 40
		MaxVelocity = 62
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 40
		MinVelocity = 40
		MaxVelocity = 62
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 45
		MinVelocity = 30
		MaxVelocity = 65
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Large
		Count = 10
		Spread = 3.14
		MaxVelocity = 3
		MinVelocity = 1
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Medium
		Count = 18
		Spread = 3.14
		MaxVelocity = 6
		MinVelocity = 1
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
		Count = 24
		Spread = 3.14
		MaxVelocity = 10
		MinVelocity = 5
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Smoke Ball 1
			PresetName = Bazooka Smoke Ball
			GlobalAccScalar = -0.3
		Count = 30
		Spread = 3.14
		MaxVelocity = 14
		MinVelocity = 5
		InheritsVel = 0
		LifeVariation = 0.50
	GibImpulseLimit = 60
	GibWoundLimit = 1
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
		Priority = 100


		
AddAmmo = Round
	PresetName = Round Bazooka
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Bazooka
	Shell = MOSParticle
		CopyOf = Fire Puff Medium
		PresetName = Bazooka Back Blast
		GlobalAccScalar = -0.4
		LifeTime = 620
	FireVelocity = 15
	ShellVelocity = 8
	Separation = -1


AddAmmo = Magazine
	PresetName = Magazine Bazooka
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazineZookaA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 3
	DrawAfterParent = 0
	RoundCount = 2
//	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Bazooka
	TracerRound = None
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2


AddDevice = HDFirearm
	PresetName = Bazooka
	Description = Powerful and feared weapon in the Ronin arsenal.  Fires accelerating rockets that explode on impact and cause massive damage.  Unfortunately, it's also the slowest weapon to reload.
	AddToGroup = Weapons
	Mass = 30
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/ZookaA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -16
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 210
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = 6
		Y = 5
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 1
	SharpStanceOffset = Vector
		X = 7
		Y = 1
	SupportOffset = Vector
		X = 4
		Y = -1
	SharpLength = 130
	Magazine = Magazine
		CopyOf = Magazine Bazooka
//	Flash = Attachable
//		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Devices/Weapons/BazookaFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 65
	ReloadTime = 3900
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 5
	SharpShakeRange = 2
	NoSupportFactor = 3
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 22
		Y = 0
	EjectionOffset = Vector
		X = -16
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 17
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = -7
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib O
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = 7
			Y = 0
	GibWoundLimit = 4
