AddEffect = MOPixel
	PresetName = Bullet Peacemaker
	Mass = 9
	LifeTime = 800
	Sharpness = 1.1
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 250
		G = 246
		B = 145
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 28


AddAmmo = Round
	PresetName = Round Peacemaker
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Peacemaker
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 122
	ShellVelocity = 16
	Separation = 0



AddAmmo = Magazine
	PresetName = Magazine Peacemaker
	Mass = 1.50
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = 6
	Discardable = 0
	RegularRound = Round
		CopyOf = Round Peacemaker
	TracerRound = None



AddDevice = HDFirearm
	PresetName = Peacemaker
	Description = The best and coolest revolver on the market, its extreme firepower is unmatched to other sidearms available.  Watch out for the recoil, though!
	AddToGroup = Weapons

	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/PeacemakerA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -5
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 35
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = 2
		Y = 2
	SharpLength = 94
	Magazine = Magazine
		CopyOf = Magazine Peacemaker
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/Blam.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 140
	ReloadTime = 1800
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 4
	SharpShakeRange = 1
	NoSupportFactor = 4
	ParticleSpreadRange = 0.1
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 9
		Y = 0
	EjectionOffset = Vector
		X = -2
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 8
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 10
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 3
