AddScene = Scene
	PresetName = Tutorial Bunker
	Description = Start here if you are new to Commanding with your Cortex!
	LocationOnPlanet = Vector
		X = -10
		Y = -75
	Terrain = SLTerrain
		CopyOf = Tutorial Terrain
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Up-Right Corner
		Position = Vector
			X = 1308
			Y = 372
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Thing
		Position = Vector
			X = 756
			Y = 264
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft
		Position = Vector
			X = 792
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft
		Position = Vector
			X = 792
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft
		Position = Vector
			X = 792
			Y = 528
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft
		Position = Vector
			X = 792
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft
		Position = Vector
			X = 792
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft Entry
		Position = Vector
			X = 792
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Shaft Entry
		Position = Vector
			X = 792
			Y = 432
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Outer
		Position = Vector
			X = 756
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Outer
		Position = Vector
			X = 756
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Inner
		Position = Vector
			X = 780
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Inner
		Position = Vector
			X = 780
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Roof
		Position = Vector
			X = 744
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry 0
		Position = Vector
			X = 744
			Y = 696
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Right Border
		Position = Vector
			X = 876
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Left Border
		Position = Vector
			X = 792
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Screen
		Position = Vector
			X = 804
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Screen
		Position = Vector
			X = 660
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Right Border
		Position = Vector
			X = 732
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Left Border
		Position = Vector
			X = 648
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Brain Tech
		Position = Vector
			X = 648
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 636
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 636
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 792
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Corner Bit
		Position = Vector
			X = 756
			Y = 588
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 780
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Inner
		Position = Vector
			X = 636
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Long Outer
		Position = Vector
			X = 612
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Bit
		Position = Vector
			X = 612
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Top Long Outer
		Position = Vector
			X = 636
			Y = 588
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Up-Left Corner
		Position = Vector
			X = 612
			Y = 588
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Down-Left Corner
		Position = Vector
			X = 612
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 636
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 780
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Floor
		Position = Vector
			X = 744
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Roof Screen
		Position = Vector
			X = 948.5
			Y = 312.5
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Inner Bit
		Position = Vector
			X = 768
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Inner Bit
		Position = Vector
			X = 768
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Inner Bit
		Position = Vector
			X = 744
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 744
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 744
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 744
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 636
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 636
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 636
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Roof
		Position = Vector
			X = 888
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1176
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1056
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 936
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Top Long Outer
		Position = Vector
			X = 1176
			Y = 372
	PlaceSceneObject = TerrainObject
		CopyOf = Gold Pile
		Position = Vector
			X = 1012
			Y = 336
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Top Long Outer
		Position = Vector
			X = 1056
			Y = 372
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Top Long Outer
		Position = Vector
			X = 936
			Y = 372
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L3
		Position = Vector
			X = 1200
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L3
		Position = Vector
			X = 1116
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L3
		Position = Vector
			X = 1032
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Lit Screen
		Position = Vector
			X = 948
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut End Border
		Position = Vector
			X = 1284
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Border
		Position = Vector
			X = 1272
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1188
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1104
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1020
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1176
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1056
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 936
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Border
		Position = Vector
			X = 936
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry 3
		Position = Vector
			X = 888
			Y = 432
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Floor
		Position = Vector
			X = 888
			Y = 480
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Inner Bit
		Position = Vector
			X = 888
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Inner Bit
		Position = Vector
			X = 888
			Y = 528
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Inner Bit
		Position = Vector
			X = 888
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Inner Bit
		Position = Vector
			X = 912
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Inner Bit
		Position = Vector
			X = 912
			Y = 528
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Inner Bit
		Position = Vector
			X = 912
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Roof
		Position = Vector
			X = 888
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry 2
		Position = Vector
			X = 888
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry 1
		Position = Vector
			X = 888
			Y = 696
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 936
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1056
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1176
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 936
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1056
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Floor Roof
		Position = Vector
			X = 1176
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L1
		Position = Vector
			X = 1200
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L1
		Position = Vector
			X = 1116
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L1
		Position = Vector
			X = 1032
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper
		Position = Vector
			X = 1200
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper
		Position = Vector
			X = 1116
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper
		Position = Vector
			X = 1032
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper
		Position = Vector
			X = 948
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2
		Position = Vector
			X = 1032
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2
		Position = Vector
			X = 1116
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2
		Position = Vector
			X = 1200
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Left Border
		Position = Vector
			X = 936
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 End Border
		Position = Vector
			X = 1284
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Mid Border
		Position = Vector
			X = 1188
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Mid Border
		Position = Vector
			X = 1104
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Empty 4X
		Position = Vector
			X = 1044
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Stairs
		Position = Vector
			X = 1032
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Mid Border
		Position = Vector
			X = 1020
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut End Border
		Position = Vector
			X = 1284
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper End Border
		Position = Vector
			X = 1284
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper Left Border
		Position = Vector
			X = 936
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper Mid Border
		Position = Vector
			X = 1020
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper Mid Border
		Position = Vector
			X = 1104
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper Mid Border
		Position = Vector
			X = 1188
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Upper Right Border
		Position = Vector
			X = 1272
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Outer
		Position = Vector
			X = 1308
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Outer
		Position = Vector
			X = 1308
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Outer
		Position = Vector
			X = 1308
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 1176
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 1056
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Bottom Long Outer
		Position = Vector
			X = 936
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Down-Right Corner
		Position = Vector
			X = 1308
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Roof
		Position = Vector
			X = 888
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Floor
		Position = Vector
			X = 888
			Y = 648
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 924
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 924
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Flat Concrete Bit
		Position = Vector
			X = 912
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 924
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 888
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 768
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Dummy Block
		Position = Vector
			X = 888
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Dummy Block
		Position = Vector
			X = 888
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Left Metal Platform
		Position = Vector
			X = 864
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Left Metal Platform
		Position = Vector
			X = 864
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Right Metal Tower
		Position = Vector
			X = 1164
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Screen
		Position = Vector
			X = 948
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Small Concrete Barrier
		Position = Vector
			X = 1128
			Y = 624
	PlaceSceneObject = TerrainObject
		CopyOf = Empty 4X
		Position = Vector
			X = 1044
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 1056
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Crawl Under
		Position = Vector
			X = 1068
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Crawl Under
		Position = Vector
			X = 1044
			Y = 504
	PlaceSceneObject = TerrainObject
		CopyOf = Metal Platform
		Position = Vector
			X = 1008
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Metal Platform
		Position = Vector
			X = 1080
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Metal Platform
		Position = Vector
			X = 960
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Right Small Metal Stairs
		Position = Vector
			X = 984
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Controller Bunker
		Position = Vector
			X = 1920
			Y = 276
		Team = 1
	PlaceSceneObject = Actor
		CopyOf = Dummy Controller
		Position = Vector
			X = 1920
			Y = 236
		HFlipped = 0
		Team = 1
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 1056
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 1140
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 1224
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 684
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 1188
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Roof Attachment
		Position = Vector
			X = 1236
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Metal Block
		Position = Vector
			X = 924
			Y = 360
	PlaceSceneObject = TerrainObject
		CopyOf = Metal Block
		Position = Vector
			X = 732
			Y = 360
	PlaceSceneObject = TerrainObject
		CopyOf = Doors A
		Position = Vector
			X = 1116
			Y = 444
		Team = 0
	PlaceSceneObject = TerrainObject
		CopyOf = Right Metal Barrier
		Position = Vector
			X = 1068
			Y = 420
	PlaceSceneObject = TerrainObject
		CopyOf = Down-Left Concrete Corner
		Position = Vector
			X = 732
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Small H Concrete Block
		Position = Vector
			X = 1068
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Small H Concrete Block
		Position = Vector
			X = 1044
			Y = 468
	PlaceSceneObject = TerrainObject
		CopyOf = Small H Concrete Block
		Position = Vector
			X = 1044
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Small H Concrete Block
		Position = Vector
			X = 1068
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Right Ballistic Wall
		Position = Vector
			X = 1284
			Y = 408
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 756
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 924
			Y = 768
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 744
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 636
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 1296
			Y = 372
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 1296
			Y = 768
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Entry Floor
		Position = Vector
			X = 888
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 900
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Block
		Position = Vector
			X = 756
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Left Border
		Position = Vector
			X = 936
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Lit Screen
		Position = Vector
			X = 948
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1020
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1104
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Mid Border
		Position = Vector
			X = 1188
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Border
		Position = Vector
			X = 1272
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Tut L2 Right Border
		Position = Vector
			X = 1272
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Empty 4X
		Position = Vector
			X = 1248
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Down-Left Concrete Corner
		Position = Vector
			X = 1272
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Down-Right Concrete Corner
		Position = Vector
			X = 936
			Y = 672
	PlaceSceneObject = TerrainObject
		CopyOf = Left Metal Tower
		Position = Vector
			X = 1836
			Y = 132
	PlaceSceneObject = TerrainObject
		CopyOf = Left Small Metal Barrier
		Position = Vector
			X = 1836
			Y = 108
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete barrier
		Position = Vector
			X = 1284
			Y = 348
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Dummy Block
		Position = Vector
			X = 1128
			Y = 552
	PlaceSceneObject = TerrainObject
		CopyOf = Right Small Metal Stairs
		Position = Vector
			X = 1224
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Concrete Platform
		Position = Vector
			X = 1248
			Y = 576
	PlaceSceneObject = TerrainObject
		CopyOf = Crawl Under
		Position = Vector
			X = 1224
			Y = 600
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Inner
		Position = Vector
			X = 1296
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Inner
		Position = Vector
			X = 1296
			Y = 516
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Right Long Inner
		Position = Vector
			X = 1296
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Flat Concrete Bit
		Position = Vector
			X = 1296
			Y = 756
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Flat Concrete Bit
		Position = Vector
			X = 1296
			Y = 384
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 1296
			Y = 492
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 1296
			Y = 396
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Block
		Position = Vector
			X = 1296
			Y = 660
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Flat Concrete Bit
		Position = Vector
			X = 756
			Y = 612
	PlaceSceneObject = TerrainObject
		CopyOf = Tut Tiny Flat Concrete Bit
		Position = Vector
			X = 756
			Y = 636
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 636
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 1296
			Y = 744
	PlaceSceneObject = TerrainObject
		CopyOf = Tiny Concrete Block
		Position = Vector
			X = 636
			Y = 768
	PlaceSceneObject = Actor
		CopyOf = Brain Case
		Position = Vector
			X = 696.5
			Y = 636
		HFlipped = 0
		Team = 0
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1213.7
			Y = 718.406
		HFlipped = 1
		Team = 0
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1148.68
			Y = 718.172
		HFlipped = 1
		Team = 0
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1080
			Y = 720
		HFlipped = 1
		Team = 0
	PlaceSceneObject = HDFirearm
		CopyOf = AK-47
		Position = Vector
			X = 1066
			Y = 446.5
		HFlipped = 0
	PlaceSceneObject = HDFirearm
		CopyOf = Light Digger
		Position = Vector
			X = 930
			Y = 348
		HFlipped = 0
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1254.5
			Y = 453
		HFlipped = 1
		Team = 1
	PlaceSceneObject = TerrainObject
		CopyOf = Small Concrete Barrier
		Position = Vector
			X = 888
			Y = 240
	PlaceSceneObject = TerrainObject
		CopyOf = Small Concrete Barrier
		Position = Vector
			X = 780
			Y = 240
	PlaceSceneObject = ACrab
		CopyOf = Dreadnought
		Position = Vector
			X = 2051.17
			Y = 280.094
		HFlipped = 1
		Team = 1
	PlaceSceneObject = ACrab
		CopyOf = Dreadnought
		Position = Vector
			X = 1811.42
			Y = 294.258
		HFlipped = 1
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1859
			Y = 114
		HFlipped = 0
		Team = 1
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1920
			Y = 312
		HFlipped = 1
		Team = 1
	PlaceSceneObject = HDFirearm
		CopyOf = AK-47
		Position = Vector
			X = 1856.93
			Y = 119.328
		HFlipped = 0
	PlaceSceneObject = HDFirearm
		CopyOf = Shotgun
		Position = Vector
			X = 1896
			Y = 304.875
		HFlipped = 0
	PlaceSceneObject = AHuman
		CopyOf = Dummy
		Position = Vector
			X = 1754.23
			Y = 301.39
		HFlipped = 1
		Team = 1
	PlaceSceneObject = HDFirearm
		CopyOf = SMG
		Position = Vector
			X = 1753.11
			Y = 291.063
		HFlipped = 0
	PlaceSceneObject = HDFirearm
		CopyOf = AK-47
		Position = Vector
			X = 1279.69
			Y = 351.633
		HFlipped = 0
	PlaceSceneObject = ACrab
		CopyOf = Crab
		Position = Vector
			X = 276
			Y = 624
		HFlipped = 0
		Team = -1
	AddBackgroundLayer = SceneLayer
		CopyOf = Near Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Sky Layer
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1330
				Y = 0
			Width = 770
			Height = 400
		Name = AIAttack
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 629
				Y = 604
			Width = 161.5
			Height = 158
		AddBox = Box
			Corner = Vector
				X = 773.5
				Y = 280
			Width = 131.5
			Height = 117
		AddBox = Box
			Corner = Vector
				X = 768.5
				Y = 390
			Width = 549
			Height = 374.5
		Name = Tutorial Bunker
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 791
				Y = 274
			Width = 495
			Height = 98
		Name = LZ Team 1
	GlobalAcceleration = Vector
		X = 0
		Y = 20

