AddAmmo = AEmitter
	PresetName = Coalition Grenade Shot Active
	PinStrength = 20
	Mass = 5
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/BulletGrenadeB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Air Blast
			PresetName = KickStart Blast
			Mass = 1000
		ParticlesPerMinute = 1000
		StartTimeMS = 2200
		BurstSize = 1
		Spread = 0.5
		MaxVelocity = 1
		MinVelocity = 1
		PushesEmitter = 1
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 26
		MinVelocity = 20
		MaxVelocity = 35
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 26
		MinVelocity = 20
		MaxVelocity = 35
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 20
		MinVelocity = 30
		MaxVelocity = 55
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 5
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 10
		Spread = 3.1
		MaxVelocity = 5
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 3
		Spread = 3.1
		MaxVelocity = 3
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 3
		Spread = 3.1
		MaxVelocity = 30
		MinVelocity = 15
		LifeVariation = 0.50
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 5
		Spread = 3.1
		MaxVelocity = 7
		MinVelocity = 3
		LifeVariation = 0.50
		InheritsVel = 0
	GibImpulseLimit = 5
	GibWoundLimit = 2


AddAmmo = AEmitter
	PresetName = Coalition Grenade Shot
	Mass = 5
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/BulletGrenadeA.bmp
	FrameCount = 1
	OrientToVel = 0.7
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	BurstTriggered = 1
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		LifeVariation = 0.50
		ParticlesPerMinute = 6000
		StartTimeMS = 100
		BurstSize = 1
		Spread = 3.1
		MaxVelocity = 1
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Small Smoke Ball 1
		ParticlesPerMinute = 6000
		LifeVariation = 0.50
		StopTimeMS = 10
		BurstSize = 2
		Spread = 1
		MaxVelocity = -6
		MinVelocity = -2
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
//	ParticlesPerMinute = 6500
	BurstSize = 1
	BurstScale = 1
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Coalition Grenade Shot Active
		Count = 1
		MinVelocity = 1
		MaxVelocity = 1
		InheritsVel = 0
	GibImpulseLimit = 1
	GibWoundLimit = 2


AddAmmo = Round
	PresetName = Round Coalition Grenade Launcher
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Coalition Grenade Shot
	Shell = MOSParticle
		CopyOf = Small Smoke Ball 1
	FireVelocity = 19
	ShellVelocity = 0
	Separation = 5

///////////////////////////////////////////////////////////////////////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition Grenade Launcher
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineGrenadeFGA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -10
	ParentOffset = Vector
		X = 4
		Y = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 1
	RoundCount = 3
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Grenade Launcher
	TracerRound = None

///////////////////////////////////////////////////////////////////////////////
// Devices

AddDevice = HDFirearm
	PresetName = Grenade Launcher
	AddToGroup = Weapons
	Description = Automatic grenade launcher.  Upon impact with anything, the grenades don't explode.  Instead, they stick to terrain and explode after a 3 second delay.
	Mass = 24
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/GrenadeLauncherA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -10
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 110
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -2
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = 2
		Y = 5
	SharpLength = 100
	Magazine = Magazine
		CopyOf = Magazine Coalition Grenade Launcher
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/GrenadeLauncherFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 170
	ReloadTime = 4500
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 10
	SharpShakeRange = 3
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 10
		Y = 0
	EjectionOffset = Vector
		X = 10
		Y = 0
	GibWoundLimit = 4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Offset = Vector
			X = -4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
		Offset = Vector
			X = 4
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = -2
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Military Tiny A
		Offset = Vector
			X = 3
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 1
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 6
			Y = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 8
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1