AddEffect = MOPixel
	PresetName = Bullet Uzi
	Mass = 0.02
	LifeTime = 600
	Sharpness = 78
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 19


AddEffect = MOPixel
	CopyOf = Bullet Uzi
	PresetName = Tracer Uzi
	Mass = 0.04
	Sharpness = 78
	Color = Color
		R = 238
		G = 198
		B = 28
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 238
			G = 198
			B = 28
		TrailLength = 24


AddAmmo = Round
	PresetName = Round Uzi
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Uzi
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 80
	ShellVelocity = 11
	Separation = 0


AddAmmo = Round
	PresetName = Tracer Uzi
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer Uzi
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 82
	ShellVelocity = 11
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine Uzi
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazineUziA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = -1
		Y = 5
	DrawAfterParent = 0
	RoundCount = 22
	RTTRatio = 5
	RegularRound = Round
		CopyOf = Round Uzi
	TracerRound = Round
		CopyOf = Tracer Uzi
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 1



AddDevice = HDFirearm
	PresetName = Uzi
	Description = Automatic sidearm favored by bandits.  The uzi can be wielded with a shield.
	AddToGroup = Weapons

	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/UziA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 40
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 3
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = 4
		Y = 1
	SharpLength = 90
	Magazine = Magazine
		CopyOf = Magazine Uzi
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/SMGs/Mp5 Single.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 1050
	ReloadTime = 1150
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 8
	SharpShakeRange = 5
	NoSupportFactor = 1.4
	ParticleSpreadRange = 1.5
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 9
		Y = 0
	EjectionOffset = Vector
		X = -1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib I
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3
