
AddAmmo = Round
	PresetName = Round Shotgun
	ParticleCount = 6
	Particle = MOPixel
		PresetName = Particle Shotgun
		Mass = 0.3
		RestThreshold = 500
		LifeTime = 200
//		AirResistance = 0.3
		Sharpness = 9
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 1	//143 all be4
			G = 1
			B = 1
		Atom = Atom
			Material = Material
				CopyOf = Bullet Metal
			TrailColor = Color
				R = 155
				G = 155
				B = 155
			TrailLength = 12
	Shell = MOSParticle
		CopyOf = Shell
	FireVelocity = 90
	ShellVelocity = 10
	Separation = 9


AddAmmo = Magazine
	PresetName = Magazine Shotgun
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = 4
	RTTRatio = 0
	Discardable = 0
	RegularRound = Round
		CopyOf = Round Shotgun
	TracerRound = None



AddDevice = HDFirearm
	PresetName = Pumpgun
	Description = Basic low spread pump action shotgun.  Has long range and moderate power.
	AddToGroup = Weapons
	Mass = 8
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/ShotgunA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -12
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 50
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -10
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 3
		Y = 7
	SharpStanceOffset = Vector
		X = 5
		Y = 0
	SupportOffset = Vector
		X = 0
		Y = 3
	SharpLength = 120
	Magazine = Magazine
		CopyOf = Magazine Shotgun
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Shotguns/BangRegular.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 80
	ReloadTime = 1600
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 6
	SharpShakeRange = 1.5
	NoSupportFactor = 2
	ParticleSpreadRange = 6
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 13
		Y = 0
	EjectionOffset = Vector
		X = -6
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small H
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small J
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib L
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 3
