/*
	Shared gibs for Ronin Faction weapons
	
	16 pieces
*/

AddEffect = MOSRotating
	PresetName = Ronin Gib A
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib B
	Mass = 3
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib C
	Mass = 2
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib D
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib E
	Mass = 2
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib F
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib G
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -1
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib H
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib I
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibI.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -1
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib J
	Mass = 3
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibJ.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib K
	Mass = 2
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibK.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib L
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibL.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib M
	Mass = 1
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibM.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib N
	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibN.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib O
	Mass = 4
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibO.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Ronin Gib P
	Mass = 3
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Gibs/GibP.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
