///////////////
// Rounds

AddEffect = MOPixel
	PresetName = Bullet Coalition Pistol
	Mass = 0.1
	AirResistance = 0.015
	LifeTime = 440
	Sharpness = 50
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 30
		
		
AddEffect = MOPixel
	CopyOf = Bullet Coalition Pistol
	PresetName = Bullet Coalition Pistol Shot
	LifeTime = 190
		

AddAmmo = Round
	PresetName = Round Coalition Pistol
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Coalition Pistol
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 95
	ShellVelocity = 8
	Separation = 10

AddAmmo = Round
	PresetName = Round Coalition Auto Pistol
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Coalition Pistol
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 85
	ShellVelocity = 8
	Separation = 10

AddAmmo = Round
	PresetName = Round Coalition Auto Shot Pistol
	ParticleCount = 3
	Particle = MOPixel
		CopyOf = Bullet Coalition Pistol Shot
	Shell = MOSParticle
		CopyOf = Shell
	FireVelocity = 80
	ShellVelocity = 10
	Separation = 10

	
///////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Coalition Pistol
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazinePistolShortA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	ParentOffset = Vector
		X = -2
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -2
	DrawAfterParent = 0
	RoundCount = 10
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Pistol
	TracerRound = None

AddAmmo = Magazine
	CopyOf = Magazine Coalition Pistol
	PresetName = Magazine Coalition Auto Pistol
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazinePistolLongA.bmp
	SpriteOffset = Vector
		X = -3
		Y = -5
	JointOffset = Vector
		X = 0
		Y = -4
	ParentOffset = Vector
		X = -2
		Y = -1
	RoundCount = 18
	RegularRound = Round
		CopyOf = Round Coalition Auto Pistol
	
AddAmmo = Magazine
	CopyOf = Magazine Coalition Auto Pistol
	PresetName = Magazine Coalition Auto Shot Pistol
	ParentOffset = Vector
		X = 3
		Y = 0
	RoundCount = 5
	RegularRound = Round
		CopyOf = Round Coalition Auto Shot Pistol


///////////////
// Devices

AddDevice = HDFirearm
	PresetName = Pistol
	AddToGroup = Weapons
	Description = Cheap and reliable, the standard sidearm of the Coalition.  Quick reload times and good accuracy make up for the lack of stopping power.
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/PistolA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 10
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 125
	Magazine = Magazine
		CopyOf = Magazine Coalition Pistol
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/PistolShot1a.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 300
	ReloadTime = 1000
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 8
	SharpShakeRange = 2
	NoSupportFactor = 1.5
	ParticleSpreadRange = 2
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 6
		Y = -2
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = 0
			Y = 0
	GibWoundLimit = 2

AddDevice = HDFirearm
	CopyOf = Pistol
	PresetName = Auto Pistol
	Description = Semi-auto not good enough for you? Now with improved ammo capacity over the standard model, this is the pistol for you! 
	Mass = 3
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/PistolAutoA.bmp
	Magazine = Magazine
		CopyOf = Magazine Coalition Auto Pistol
	FullAuto = 1
	ReloadTime = 1600
	GoldValue = 20
	ShakeRange = 16
	SharpShakeRange = 7
	RateOfFire = 420
	GibWoundLimit = 3

AddDevice = HDFirearm
	PresetName = Auto Shot Pistol
	AddToGroup = Weapons
	Description = Turn your enemies into swiss cheese with this little beauty, just watch out for the long reload times!
	Mass = 3
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/PistolShotgunAutoA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -7
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 30
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -3
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = -1
		Y = 3
	SharpLength = 125
	Magazine = Magazine
		CopyOf = Magazine Coalition Auto Shot Pistol
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/ShotPistolBlam.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 180
	ReloadTime = 2100
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 14
	SharpShakeRange = 5
	NoSupportFactor = 1.5
	ParticleSpreadRange = 7
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 7
		Y = -2
	EjectionOffset = Vector
		X = -3
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 4
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 10
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = 0
			Y = 0
	GibWoundLimit = 3