
AddObject = Attachable
	PresetName = Zombie Head C
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Flesh Small D
		Offset = Vector
			X = -1
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Misc Gib D
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Red Tiny A
		Offset = Vector
			X = -2
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = 1.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -1.5
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -3
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Flesh Micro A
		Offset = Vector
			X = -1
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Head Gib C
		Offset = Vector
			X = 0
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Offset = Vector
			X = 0.5
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Offset = Vector
			X = -2.5
			Y = -4
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Head Gib D
			AddGib = Gib
				GibParticle = MOSRotating
					CopyOf = Gib Bone Small D
				Offset = Vector
					X = 0
					Y = 2
			AddGib = Gib
				GibParticle = MOSParticle
					CopyOf = Gib Bone Tiny A
				Offset = Vector
					X = -3
					Y = -4
			AddGib = Gib
				GibParticle = MOSParticle
					CopyOf = Gib Bone Tiny A
				Offset = Vector
					X = -6
					Y = -1
			AddGib = Gib
				GibParticle = MOSParticle
					CopyOf = Gib Bone Micro A
				Offset = Vector
					X = -7
					Y = -2
			AddGib = Gib
				GibParticle = MOSParticle
					CopyOf = Gib Bone Micro A
				Offset = Vector
					X = -1
					Y = 0
			AddGib = Gib
				GibParticle = MOSParticle
					CopyOf = Gib Flesh Tiny A
				Offset = Vector
					X = -2
					Y = -2
			AddGib = Gib
				GibParticle = MOSRotating
					CopyOf = Zombie Misc Gib C
				Offset = Vector
					X = -1.5
					Y = -2
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Zombie Misc Gib D
		Offset = Vector
			X = -1
			Y = -4

