AddEffect = MOPixel
	PresetName = Impulse Grenade Particle Large
	Mass = 120
	AirResistance = 0.01
	GlobalAccScalar = 0
	LifeTime = 800
	RestThreshold = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 255
			B = 255
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 700
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1
	
AddEffect = MOPixel
	PresetName = Impulse Grenade Particle Small
	Mass = 100
	AirResistance = 0.1
	GlobalAccScalar = 0
	Sharpness = 0
	LifeTime = 1100
	RestThreshold = 500
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 1000
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1

AddDevice = TDExplosive
	PresetName = Impulse Grenade
	Description = Standard dummy grenade. Explodes into a devastating kinetic blast that will knock away or even tear apart its target.
	AddToGroup = Bombs
	Mass = 3
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/Kinetic.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
//	SpriteAnimMode = 1
//	SpriteAnimDuration = 400
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 10
	AngularVel = 7
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	DetonationSound = Sound
		Priority = 1000
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode1.wav
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 18
	TriggerDelay = 3000
	ActivatesWhenReleased = 0
	EffectOnGib = 1
	EffectAlwaysShows = 1
	ScreenEffect = ContentFile
		Path = Base.rte/Effects/Glows/YellowHuge.bmp
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Impulse Grenade Particle Large
		Count = 8
		MinVelocity = 4
		MaxVelocity = 10
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Impulse Grenade Particle Small
		Count = 50
		MinVelocity = 45
		MaxVelocity = 45
		InheritsVel = 0
	GibImpulseLimit = 500
	GibWoundLimit = 2