//////////////////////////////////////////////////////////
// Horizontal Land

AddScene = Scene
	PresetName = Horiz Land
	LocationOnPlanet = Vector
		X = 110
		Y = -64
	// Gravity acceleration, m/s^2
	GlobalAcceleration = Vector
		X = 0
		Y = 20

	// Terrain SceneLayer
	Terrain = SLTerrain
		PresetName = Horiz Terrain
		BitmapFile = ContentFile
			Path = Base.rte/Scenes/HorizLand.bmp
		WrapX = 1
		WrapY = 0
		ScrollRatio = Vector
			X = 1.0
			Y = -1.0
		BackgroundTexture = ContentFile
			Path = Base.rte/Scenes/Textures/DirtDark.bmp
			
		/////////////////////////////////////////
		// Material frostings
		
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Topsoil
			FrostingMaterial = Material
				CopyOf = Grass
			MinThickness = 5
			MaxThickness = 7
			InAirOnly = 1

		/////////////////////////////////////////
		// Terrain Debris which is scattered
		
		AddTerrainDebris = TerrainDebris
			CopyOf = Gold

		AddTerrainDebris = TerrainDebris
			CopyOf = Plants

		AddTerrainDebris = TerrainDebris
			CopyOf = Boulders

		/////////////////////////////////////////
		// List of TerrainObjects to apply
/*
		PlaceTerrainObject = TerrainObject
			CopyOf = Vertical Wall
			Position = Vector
				X = 1872
				Y = 512

		PlaceTerrainObject = TerrainObject
			CopyOf = Hangar A
			Position = Vector
				X = 1896
				Y = 560

		PlaceTerrainObject = TerrainObject
			CopyOf = L-Junction B
			Position = Vector
				X = 1800
				Y = 608

		PlaceTerrainObject = TerrainObject
			CopyOf = Vertical Wall
			Position = Vector
				X = 1800
				Y = 704

		PlaceTerrainObject = TerrainObject
			CopyOf = Vertical Wall
			Position = Vector
				X = 1776
				Y = 776

		PlaceTerrainObject = TerrainObject
			CopyOf = Vertical Wall
			Position = Vector
				X = 1752
				Y = 848

		PlaceTerrainObject = TerrainObject
			CopyOf = Vertical Wall
			Position = Vector
				X = 2088
				Y = 512

		PlaceTerrainObject = TerrainObject
			CopyOf = Stairs B
			Position = Vector
				X = 2088
				Y = 608

		PlaceTerrainObject = TerrainObject
			CopyOf = L-Junction D
			Position = Vector
				X = 2184
				Y = 656

		PlaceTerrainObject = TerrainObject
			CopyOf = T-Junction C
			Position = Vector
				X = 2184
				Y = 752

		PlaceTerrainObject = TerrainObject
			CopyOf = Doors A
			Position = Vector
				X = 2088
				Y = 752

		PlaceTerrainObject = TerrainObject
			CopyOf = End B
			Position = Vector
				X = 1992
				Y = 752

*/		
	// Background scene layer definitions
	AddBackgroundLayer = SceneLayer
		CopyOf = Near Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Sky Layer
