AddEffect = MOPixel
	PresetName = Bullet Glock
	Mass = 0.05
	LifeTime = 750
	Sharpness = 95
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 210
		G = 198
		B = 178
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 210
			G = 198
			B = 178
		TrailLength = 22


AddEffect = MOPixel
	CopyOf = Bullet Glock
	PresetName = Tracer Glock
	Mass = 0.06
	Sharpness = 95
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 30


AddAmmo = Round
	PresetName = Round Glock
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Bullet Glock
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 94
	ShellVelocity = 12
	Separation = 0


AddAmmo = Round
	PresetName = Tracer Glock
	ParticleCount = 1
	Particle = MOPixel
		CopyOf = Tracer Glock
	Shell = MOSParticle
		CopyOf = Casing
	FireVelocity = 95
	ShellVelocity = 12
	Separation = 0


AddAmmo = Magazine
	PresetName = Magazine Glock
	Mass = 1.50
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/MagazinePistolA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -1
	ParentOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	RoundCount = 12
	RTTRatio = 5
	RegularRound = Round
		CopyOf = Round Glock
	TracerRound = Round
		CopyOf = Tracer Glock



AddDevice = HDFirearm
	PresetName = Glock
	Description = Great standard issue sidearm for every troop.  12 rounds per clip, good stopping power and fast reloads.
	AddToGroup = Weapons

	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/GlockA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -4
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 10
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	OneHanded = 1
	StanceOffset = Vector
		X = 12
		Y = 0
	SharpStanceOffset = Vector
		X = 13
		Y = -2
	SupportOffset = Vector
		X = 2
		Y = 1
	SharpLength = 80
	Magazine = Magazine
		CopyOf = Magazine Glock
	Flash = Attachable
		CopyOf = Muzzle Flash SMG
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Pistols/PistolBang.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 475
	ReloadTime = 880
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 4
	SharpShakeRange = 1.5
	NoSupportFactor = 1.7
	ParticleSpreadRange = 0.5
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 7
		Y = 0
	EjectionOffset = Vector
		X = 0
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 3
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 7
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	GibWoundLimit = 2
