
AddScene = Scene
	PresetName = Ketanot Hills
	LocationOnPlanet = Vector
		X = 110
		Y = -64
	Terrain = SLTerrain
		PresetName = Ketanot Hills Terrain
		BitmapFile = ContentFile
			Path = Base.rte/Scenes/KetanotHills.bmp
		WrapX = 0
		WrapY = 0
		ScrollRatio = Vector
			X = 1.0
			Y = -1.0
		BackgroundTexture = ContentFile
			Path = Base.rte/Scenes/Textures/DirtDark.bmp
			
		/////////////////////////////////////////
		// Material frostings
		
		AddTerrainFrosting = TerrainFrosting
			TargetMaterial = Material
				CopyOf = Topsoil
			FrostingMaterial = Material
				CopyOf = Grass
			MinThickness = 5
			MaxThickness = 7
			InAirOnly = 1

		/////////////////////////////////////////
		// Terrain Debris which is scattered
		
		AddTerrainDebris = TerrainDebris
			CopyOf = Gold

		AddTerrainDebris = TerrainDebris
			CopyOf = Plants

		AddTerrainDebris = TerrainDebris
			CopyOf = Boulders
	
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Near Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Clouds Layer
	AddBackgroundLayer = SceneLayer
		CopyOf = Base.rte/Sky Layer
	PlaceSceneObject = TerrainObject
		CopyOf = Base.rte/Hill Cave
		Position = Vector
			X = 1206
			Y = 175
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 228
				Y = 541
			Width = 551
			Height = 214
		AddBox = Box
			Corner = Vector
				X = 779
				Y = 684
			Width = 376
			Height = 128
		AddBox = Box
			Corner = Vector
				X = 1098.5
				Y = 602
			Width = 140
			Height = 102
		AddBox = Box
			Corner = Vector
				X = 1235
				Y = 455.5
			Width = 142
			Height = 74
		AddBox = Box
			Corner = Vector
				X = 1273.5
				Y = 383
			Width = 140
			Height = 71
		AddBox = Box
			Corner = Vector
				X = 1317
				Y = 324.5
			Width = 133
			Height = 66
		AddBox = Box
			Corner = Vector
				X = 1364
				Y = 277.5
			Width = 127
			Height = 49
		AddBox = Box
			Corner = Vector
				X = 1374.5
				Y = 218.5
			Width = 131
			Height = 63
		AddBox = Box
			Corner = Vector
				X = 1424
				Y = 164
			Width = 365
			Height = 90
		AddBox = Box
			Corner = Vector
				X = 1137.5
				Y = 526
			Width = 145
			Height = 88
		Name = LZ Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1413.89
				Y = 145.958
			Width = 402
			Height = 129
		AddBox = Box
			Corner = Vector
				X = 1770.39
				Y = 220.458
			Width = 109
			Height = 170
		AddBox = Box
			Corner = Vector
				X = 1838.89
				Y = 354.458
			Width = 130
			Height = 197
		AddBox = Box
			Corner = Vector
				X = 1929.89
				Y = 509.958
			Width = 139
			Height = 191
		AddBox = Box
			Corner = Vector
				X = 1999.89
				Y = 642.458
			Width = 692
			Height = 172
		AddBox = Box
			Corner = Vector
				X = 2654.89
				Y = 596.458
			Width = 497
			Height = 153
		AddBox = Box
			Corner = Vector
				X = 3048.39
				Y = 695.958
			Width = 296
			Height = 154
		Name = LZ Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 152.888
				Y = 0.458008
			Width = 663
			Height = 1197
		Name = BZ Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2457.39
				Y = 0.958008
			Width = 863
			Height = 1199
		Name = BZ Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1338.89
				Y = 112.958
			Width = 541
			Height = 234
		Name = KOTH Hold Area
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 325.388
				Y = 503.958
			Width = 142
			Height = 84
		Name = Flag Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2779.89
				Y = 547.458
			Width = 184
			Height = 105
		Name = Flag Team 2
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 1410.89
				Y = 101.958
			Width = 392
			Height = 162
		Name = OMA Spawn
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 330.39
				Y = 462.458
			Width = 143
			Height = 131
		Name = KOTH Spawn Team 1
	AddArea = Area
		AddBox = Box
			Corner = Vector
				X = 2805.39
				Y = 517.958
			Width = 132
			Height = 131
		Name = KOTH Spawn Team 2
	GlobalAcceleration = Vector
		X = 0
		Y = 20

