AddAmmo = Round
	PresetName = Round Coalition Concrete Gun Light
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Coalition Concrete Light
		Mass = 0.25
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 143
			G = 143
			B = 143
		Atom = Atom
			Material = Material
				CopyOf = Wet Concrete
				PresetName = Sticky Concrete 1
				Stickiness = 0.35
			TrailColor = Color
				R = 143
				G = 143
				B = 143
			TrailLength = 3
	Shell = None
	FireVelocity = 15
	ShellVelocity = 0
	Separation = 8

AddAmmo = Round
	PresetName = Round Coalition Concrete Gun Dark
	ParticleCount = 4
	Particle = MOPixel
		PresetName = Particle Coalition Concrete Dark
		Mass = 0.25
		RestThreshold = 500
		HitsMOs = 1
		GetsHitByMOs = 0
		Color = Color
			R = 115
			G = 115
			B = 115
		Atom = Atom
			Material = Material
				CopyOf = Wet Concrete
				PresetName = Sticky Concrete 2
				Stickiness = 0.18
			TrailColor = Color
				R = 115
				G = 115
				B = 115
			TrailLength = 3
	Shell = None
	FireVelocity = 15
	ShellVelocity = 0
	Separation = 8

AddAmmo = Magazine
	PresetName = Magazine Coalition Concrete Sprayer
	Mass = 10
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineConcreteA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
	ParentOffset = Vector
		X = 2
		Y = 3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = -3
	DrawAfterParent = 0
	RoundCount = 5000
	RTTRatio = 2
	RegularRound = Round
		CopyOf = Round Coalition Concrete Gun Light
	TracerRound = Round
		CopyOf = Round Coalition Concrete Gun Dark

AddDevice = HDFirearm
	PresetName = Concrete Sprayer
	AddToGroup = Tools
	Description = Concrete sprayer. With this tool, you can create small bridges and walls, fill gaps and create concrete statues with ease! The sticky concrete gun can do it all!
	Mass = 14
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/ConcretegunA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -12
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 40
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 90
	JointStiffness = 0.5
	JointOffset = Vector
		X = -4
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 5
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = -5
	SupportOffset = Vector
		X = 2
		Y = 3
	SharpLength = 0
	Magazine = Magazine
		CopyOf = Magazine Coalition Concrete Sprayer
	Flash = None
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/Diggers/DiggerSound.wav
		LoopSetting = -1 // Means loop until stopped
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 4000
	ReloadTime = 1700
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 3
	SharpShakeRange = 0
	NoSupportFactor = 2
	ParticleSpreadRange = 6
	ShellSpreadRange = 0
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 13
		Y = -1
	EjectionOffset = Vector
		X = 1
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 5
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 6
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 4
