///////////////////////////////////////////////////////////////////////////////
// Rounds

AddEffect = MOPixel
	PresetName = Destroyer Emission Kick
	Mass = 1000
	GlobalAccScalar = 0
	Sharpness = 0
	LifeTime = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 1

AddEffect = MOPixel
	PresetName = Destroyer Emission Particle 1
	Mass = 40
	GlobalAccScalar = 0
	Sharpness = 1
	LifeTime = 600
	AirResistance = 0.25
	RestThreshold = 500
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 2
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 590
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1
		
AddEffect = MOPixel
	PresetName = Destroyer Emission Particle 2
	Mass = 0.8
	GlobalAccScalar = 0
	Sharpness = 13
	LifeTime = 700
	AirResistance = 0.3
	RestThreshold = 500
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/RedTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 690
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1
		
		
AddEffect = MOPixel
	PresetName = Destroyer Trail Glow
	Mass = 1
	PinStrength = 100
	LifeTime = 500
	RestThreshold = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 10
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 490
	EffectStartStrength = 1.0
	EffectStopStrength = 0.0
	EffectAlwaysShows = 1
		
		
AddAmmo = AEmitter
	PresetName = Destroyer Cannon Shot
	Mass = 10
	LifeTime = 6000
	GlobalAccScalar = 0
	RestThreshold = -500
	OrientToVel = 0.8
	Sharpness = 3
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = Dummy.rte/Devices/Weapons/Launchers/Destroyer.lua
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/DestroyerShot.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 4
		Depth = 1
	DeepCheck = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Destroyer Emission Particle 1
		Spread = 3.14
		MaxVelocity = 30
		MinVelocity = 20
		PushesEmitter = 0
		StartTimeMS = 23
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Destroyer Emission Particle 2
		Spread = 3.14
		MaxVelocity = 30
		MinVelocity = 20
		PushesEmitter = 0
		StartTimeMS = 23
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Destroyer Trail Glow
		Spread = 0
		MaxVelocity = 0
		MinVelocity = 0
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Destroyer Emission Kick
		Spread = 3.14
		MaxVelocity = 100
		MinVelocity = 100
		PushesEmitter = 1
		StartTimeMS = 3800
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	ParticlesPerMinute = 3500
	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 0
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Destroyer Emission Particle 1
		Count = 30
		Spread = 3.14
		MaxVelocity = 40
		MinVelocity = 40
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Destroyer Emission Particle 2
		Count = 25
		Spread = 3.14
		MaxVelocity = 25
		MinVelocity = 25
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Particle Yellow Huge
		Count = 1
		MinVelocity = 2
		MaxVelocity = 12
		InheritsVel = 0
	GibImpulseLimit = 150



AddAmmo = Round
	PresetName = Round Dummy Destroyer
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Destroyer Cannon Shot
	Shell = MOSParticle
		CopyOf = Tiny Smoke Ball 1
	FireVelocity = 11
	ShellVelocity = 10
	Separation = 0

///////////////////////////////////////////////////////////////////////////////
// Magazines

AddAmmo = Magazine
	PresetName = Magazine Dummy Destroyer
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 3
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Dummy Destroyer
	TracerRound = None

///////////////////////////////////////////////////////////////////////////////
// Devices

AddDevice = HDFirearm
	PresetName = Destroyer Cannon
	Description = This cannon fires bolts of slowly advancing energy that mow down multiple enemies in a row without slowing.
	AddToGroup = Weapons
	Mass = 24
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Dummy.rte/Devices/Sprites/DestroyerCannon.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -13
		Y = -4
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 240
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -6
		Y = 3
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = 0
		Y = 4
	SharpLength = 130
	Magazine = Magazine
		CopyOf = Magazine Dummy Destroyer
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Dummy.rte/Devices/Weapons/DestroyerFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 48
	ReloadTime = 3300
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 6
	SharpShakeRange = 1
	NoSupportFactor = 3
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 15
		Y = 0
	EjectionOffset = Vector
		X = -7
		Y = -4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 7
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 8
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Big C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibWoundLimit = 4
