AddEffect = MOSRotating
	PresetName = Skeleton Head Gib A
	Mass = 2

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadGibA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 5
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 125
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Head Gib B
	Mass = 2

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadGibB.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 6
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 125
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Body Gib A
	Mass = 1

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/BodyGibA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 85
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Body Gib B
	Mass = 1

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/BodyGibB.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 85
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Body Gib C
	Mass = 1

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/BodyGibC.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 80
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Body Gib D
	Mass = 3

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/BodyGibD.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Body Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Body Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Body Gib C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 80
	GibWoundLimit = 2
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Body Gib E
	Mass = 1.5

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/BodyGibE.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 125
	GibWoundLimit = 2
	GibSound = Sound
		CopyOf = Bone Crack

AddEffect = MOSRotating
	PresetName = Skeleton Jaw Gib A
	Mass = 0.5

	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadGibC.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Skeleton Limb Gib A
	Mass = 0.8

	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/LimbGibA.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Skeleton Limb Gib B
	Mass = 0.8

	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/LimbGibB.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Skeleton Limb Gib C
	Mass = 0.8

	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/LimbGibC.bmp
	FrameCount = 1
	AngularVel = 60
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 0

AddActor = Attachable
	PresetName = Skeleton Head A
	Mass = 3
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 2
	DeepCheck = 1
	JointStrength = 25
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -5
		Y = 6
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 10
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Head Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Jaw Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Attachable
	PresetName = Skeleton Head B
	Mass = 3
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -7
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 2
	DeepCheck = 1
	JointStrength = 25
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -2
		Y = 4
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 10
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Head Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Jaw Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Attachable
	PresetName = Skeleton Head C
	Mass = 3
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/HeadC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 2
	DeepCheck = 1
	JointStrength = 25
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -3
		Y = 4
	DrawAfterParent = 1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 10
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 4
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Head Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Jaw Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Arm
	PresetName = Skeleton FG Arm
	Mass = 2
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/ArmFG.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -5
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 2
	DeepCheck = 1
	ParentOffset = Vector
		X = -11
		Y = -8
	JointStrength = 30
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -3
		Y = -2
	DrawAfterParent = 1
	HeldDevice = None
	Hand = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/Hand.bmp
	MaxLength = 14
	IdleOffset = Vector
		X = 10
		Y = 3
	MoveSpeed = 0.2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Arm
	CopyOf = Skeleton FG Arm
	PresetName = Skeleton BG Arm
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/ArmBG.bmp
	FrameCount = 5

AddActor = Attachable
	PresetName = Skeleton FG Foot
	Mass = 0.5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/FootFG.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -5
		Y = -5
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 30
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -1
		Y = -1
	DrawAfterParent = 0

AddActor = Attachable
	PresetName = Skeleton BG Foot
	Mass = 0.5
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/FootBG.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -5
		Y = -5
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 30
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -1
		Y = -1
	DrawAfterParent = 0

AddActor = Leg
	PresetName = Skeleton FG Leg
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/LegFG.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -8
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 30
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -3
		Y = 1
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Skeleton FG Foot
		ParentOffset = Vector
			X = -11
			Y = -10
	ExtendedOffset = Vector
		X = 15
		Y = 0
	ContractedOffset = Vector
		X = 7.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack

AddActor = Leg
	PresetName = Skeleton BG Leg
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/LegBG.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -6
		Y = -8
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 4
		Depth = 2
	DeepCheck = 1
	JointStrength = 30
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -3
		Y = 1
	DrawAfterParent = 0
	Foot = Attachable
		CopyOf = Skeleton FG Foot
		ParentOffset = Vector
			X = -11
			Y = -10
	ExtendedOffset = Vector
		X = 15
		Y = 0
	ContractedOffset = Vector
		X = 7.5
		Y = 0
	IdleOffset = Vector
		X = 1
		Y = 3
	MoveSpeed = 0.4
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 3
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Limb Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 2
	GibImpulseLimit = 75
	GibWoundLimit = 3
	GibSound = Sound
		CopyOf = Bone Crack
	
AddActor = AHuman
	PresetName = Skeleton
	AddToGroup = Actors
	Description = Animated skeleton.  Always smiling and very cheap!  They can't fly or jump and are weak overall, but in large groups they can be a nasty threat.
	Mass = 15
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Undead.rte/Actors/Skeletons/Torso.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -16
	HFlipped = 0
	EntryWound = AEmitter
		CopyOf = Wound Bone Entry
	ExitWound = AEmitter
		CopyOf = Wound Bone Exit
	GoldValue = 20
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bone
		Resolution = 6
		Depth = 3
	DeepCheck = 0
	BodyHitSound = Sound
		CopyOf = Bone Crack
	PainSound = Sound
		CopyOf = Bone Crack
	DeathSound = Sound
		CopyOf = Bone Crack
	DeviceSwitchSound = Sound
		CopyOf = Device Switch
	Status = 0
	Health = 100
	AimAngle = 0
	AimDistance = 30
	Perceptiveness = 0.6
	CharHeight = 90
	HolsterOffset = Vector
		X = -6
		Y = -9
		
	Head = Attachable
		CopyOf = Skeleton Head C
		ParentOffset = Vector
			X = -3
			Y = -12
	FGArm = Arm
		CopyOf = Skeleton FG Arm
		ParentOffset = Vector
			X = -2
			Y = -8
	BGArm = Arm
		CopyOf = Skeleton BG Arm
		ParentOffset = Vector
			X = 0
			Y = -10
	FGLeg = Leg
		CopyOf = Skeleton FG Leg
		ParentOffset = Vector
			X = -1
			Y = 1
	BGLeg = Leg
		CopyOf = Skeleton BG Leg
		ParentOffset = Vector
			X = 2
			Y = 0
	HandGroup = AtomGroup
		CopyOf = HandGroup
	FGFootGroup = AtomGroup
		CopyOf = Foot
	BGFootGroup = AtomGroup
		CopyOf = Foot
//	StrideSound = Sound
//		CopyOf = Robot Stride
	StandLimbPath = LimbPath
		PresetName = Clone Stand Path
		StartOffset = Vector
			X = 4
			Y = 17
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 5000
	WalkLimbPath = LimbPath
		PresetName = Skeleton Walk Path
		StartOffset = Vector
			X = 10
			Y = -2
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = 0
			Y = 5
		AddSegment = Vector
			X = -6
			Y = 4
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 0
		AddSegment = Vector
			X = -4
			Y = 1
		AddSegment = Vector
			X = -3
			Y = 1
		AddSegment = Vector
			X = 0
			Y = -2
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 5000
	CrouchLimbPath = LimbPath
		PresetName = Skeleton Crouch Path
		StartOffset = Vector
			X = 10
			Y = 0
		StartSegCount = 0
		SlowTravelSpeed = 0.1
		NormalTravelSpeed = 0.5
		FastTravelSpeed = 1.5
		PushForce = 5000
	CrawlLimbPath = LimbPath
		PresetName = Skeleton Crawl Path
		StartOffset = Vector
			X = -16
			Y = -8
		StartSegCount = 2
		AddSegment = Vector
			X = 12
			Y = 0
		AddSegment = Vector
			X = 8
			Y = 2
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.8
		FastTravelSpeed = 4.5
		PushForce = 8000
	ArmCrawlLimbPath = LimbPath
		PresetName = Skeleton Arm Crawl Path
		StartOffset = Vector
			X = -8
			Y = -5
		StartSegCount = 2
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 4
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 10
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 6000
	ClimbLimbPath = LimbPath
		PresetName = Skeleton Climb Path
		StartOffset = Vector
			X = -8
			Y = -10
		StartSegCount = 6
		AddSegment = Vector
			X = 0
			Y = -4
		AddSegment = Vector
			X = 3
			Y = -3
		AddSegment = Vector
			X = 10
			Y = 0
		AddSegment = Vector
			X = 4
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 8
		AddSegment = Vector
			X = 0
			Y = 14
		AddSegment = Vector
			X = -5
			Y = 5
		AddSegment = Vector
			X = -3
			Y = 0
		SlowTravelSpeed = 1.0
		NormalTravelSpeed = 1.5
		FastTravelSpeed = 4.5
		PushForce = 8000
	JumpLimbPath = LimbPath
		PresetName = Skeleton Jump Path
		StartOffset = Vector
			X = 0
			Y = 8
		StartSegCount = 3
		AddSegment = Vector
			X = 0
			Y = -10
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = 0
			Y = 4
		AddSegment = Vector
			X = -8
			Y = 14
		SlowTravelSpeed = 3
		NormalTravelSpeed = 6
		FastTravelSpeed = 7
		PushForce = 5000
	DislodgeLimbPath = LimbPath
		PresetName = Skeleton Dislodge Path
		StartOffset = Vector
			X = 2
			Y = -10
		StartSegCount = 0
		AddSegment = Vector
			X = 0
			Y = 6
		SlowTravelSpeed = 1.5
		NormalTravelSpeed = 2.5
		FastTravelSpeed = 4.5
		PushForce = 10000
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Bone Particle
		Count = 8
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Micro A
		Count = 2
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Bone Tiny A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small A
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Bone Small C
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Body Gib D
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Skeleton Body Gib E
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	GibImpulseLimit = 1000
	GibWoundLimit = 6
	GibSound = Sound
		CopyOf = Bone Crack
		
//	AddInventory = HDFirearm
//		CopyOf = Heavy Digger
