AddEffect = MOPixel
	PresetName = RPC Saw Pixel
	Mass = 1
	LifeTime = 10
	Sharpness = 5
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 500


AddEffect = AEmitter
	PresetName = RPC Saw Emitter
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Metal
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 16000
	JointStiffness = 1
	DrawAfterParent = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = RPC Saw Pixel
		Spread = 0.52
		MaxVelocity = 55
		MinVelocity = 48
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = RPC Saw Pixel
		Spread = 2.40
		MaxVelocity = 32
		MinVelocity = 26
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		StopTimeMS = 2000
		Spread = 2.14
		MaxVelocity = 2
		MinVelocity = 1
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	EmissionAngle = Matrix
		AngleDegrees = 0
	ParticlesPerMinute = 8500
	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 0
	EmissionDamage = 0
	Flash = None
	FlashOnlyOnBurst = 0


AddAmmo = AEmitter
	PresetName = Particle RPC
	LifeTime = 7000
	Mass = 28
	GlobalAccScalar = 0.2
	AirResistance = 0.02
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/RPCShot.bmp
	FrameCount = 1
	OrientToVel = 0.8
	SpriteOffset = Vector
		X = -12
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 4
		Depth = 1
	DeepCheck = 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 55
	EffectStartStrength = 1.0
	EffectStopStrength = 0
	EffectAlwaysShows = 1
	BurstTriggered = 1
	EmissionSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Devices/Weapons/RPCFire.wav
		LoopSetting = -1 // Means loop infinitely until stopped
	AddEmitter = AEmitter
		CopyOf = RPC Saw Emitter
		ParentOffset = Vector
			X = 4
			Y = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Jetpack Blast 1
		BurstSize = 1
		Spread = 0
		MaxVelocity = 20
		MinVelocity = 20
		PushesEmitter = 1
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Spark Yellow 1
		BurstSize = 3
		Spread = 0.04
		MaxVelocity = 5
		MinVelocity = 2
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
		StopTimeMS = 4400
		BurstSize = 6
		Spread = 3.14
		MaxVelocity = 4
		MinVelocity = 2
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = RPC Saw Pixel
			PresetName = Kickstart
			Mass = 90000
			Sharpness = 0
			HitsMOs = 0
		StartTimeMS = 5000
		BurstSize = 3
		Spread = 3.14
		MaxVelocity = 30
		MinVelocity = 30
		PushesEmitter = 1
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	EmissionAngle = Matrix
		AngleDegrees = 180
	EmissionOffset = Vector
		X = -13
		Y = 0
	ParticlesPerMinute = 9500
//	BurstSize = 1
	BurstScale = 1
	BurstDamage = 0
	BurstTriggered = 1
	EmissionDamage = 0
	Flash = Attachable
		CopyOf = Muzzle Flash Pistol
	FlashOnlyOnBurst = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 1
		Count = 4
		MinVelocity = 1
		MaxVelocity = 4
		LifeVariation = 0.20
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 5
		MinVelocity = 20
		MaxVelocity = 33
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 5
		MinVelocity = 20
		MaxVelocity = 33
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 6
		MinVelocity = 20
		MaxVelocity = 45
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Large
		Count = 4
		Spread = 3.14
		MaxVelocity = 3
		MinVelocity = 1
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
		Count = 6
		Spread = 3.14
		MaxVelocity = 10
		MinVelocity = 5
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Black
		Count = 3
		Spread = 3.14
		MaxVelocity = 12
		MinVelocity = 4
		InheritsVel = 0
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Smoke Ball 1
			PresetName = RPC Smoke Ball
			GlobalAccScalar = -0.3
		Count = 4
		Spread = 3.14
		MaxVelocity = 14
		MinVelocity = 5
		InheritsVel = 0
		LifeVariation = 0.50
	GibImpulseLimit = 12000
	GibWoundLimit = 3
	GibSound = Sound
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
		Priority = 100

		
AddAmmo = Round
	PresetName = Round RPC
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle RPC
	Shell = MOSParticle
		CopyOf = Fire Puff Medium
		PresetName = RPC Back Blast
		GlobalAccScalar = -0.4
		LifeTime = 420
	FireVelocity = 22
	ShellVelocity = 8
	Separation = -1


AddAmmo = Magazine
	PresetName = Magazine RPC
	Mass = 5
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 1
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 1
	JointOffset = Vector
		X = 0
		Y = 0
	ParentOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	RoundCount = 1
	Discardable = 0
//	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round RPC
	TracerRound = None


AddDevice = HDFirearm
	PresetName = RPC M17
	Description = Rocket Propelled Chainsaw launcher.  This sadistic weapon can mutilate multiple enemies with one shot.  The launcher holds only one round per clip, so aim wisely.
	AddToGroup = Weapons
	Mass = 45
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Weapons/Sprites/RPCA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 240
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 80
	JointStiffness = 0.5
	JointOffset = Vector
		X = -2
		Y = 5
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 4
		Y = 3
	SharpStanceOffset = Vector
		X = 6
		Y = 1
	SupportOffset = Vector
		X = 9
		Y = 6
	SharpLength = 180
	Magazine = Magazine
		CopyOf = Magazine RPC
//	Flash = Attachable
//		CopyOf = Muzzle Flash Pistol
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Ronin.rte/Devices/Weapons/BazookaFire.wav
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 60
	ReloadTime = 3900
	FullAuto = 0
	FireIgnoresThis = 1
	ShakeRange = 5
	SharpShakeRange = 2
	NoSupportFactor = 3
	ParticleSpreadRange = 0
	ShellSpreadRange = 8
	ShellAngVelRange = 2
	MuzzleOffset = Vector
		X = 24
		Y = 0
	EjectionOffset = Vector
		X = -19
		Y = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 6
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 7
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 7
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 12
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 17
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib N
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = -7
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib B
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Ronin Gib O
		Count = 1
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
		Offset = Vector
			X = 7
			Y = 0
	GibWoundLimit = 4
