// Bunker pieces.
// File generated by Bunker Image Cutting program.

AddTerrainObject = TerrainObject
	PresetName = Closed Tomb
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TombAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TombAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TombABG.bmp

AddTerrainObject = TerrainObject
	PresetName = End A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndABG.bmp

AddTerrainObject = TerrainObject
	PresetName = End B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = L-Junction A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionABG.bmp

AddTerrainObject = TerrainObject
	PresetName = End C
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndCFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndCMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndCBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Shaft A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftABG.bmp

AddTerrainObject = TerrainObject
	PresetName = L-Junction B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = T-Junction A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionABG.bmp

AddTerrainObject = TerrainObject
	PresetName = End D
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndDFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndDMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/EndDBG.bmp

AddTerrainObject = TerrainObject
	PresetName = L-Junction C
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionCFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionCMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionCBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Tunnel A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelABG.bmp

AddTerrainObject = TerrainObject
	PresetName = T-Junction B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = L-Junction D
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionDFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionDMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LJunctionDBG.bmp

AddTerrainObject = TerrainObject
	PresetName = T-Junction C
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionCFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionCMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionCBG.bmp

AddTerrainObject = TerrainObject
	PresetName = T-Junction D
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionDFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionDMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TJunctionDBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Hub A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubABG.bmp

AddTerrainObject = TerrainObject
	PresetName = Horizontal Wall
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HWallFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HWallMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HWallBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Vertical Wall
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/VWallFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/VWallMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/VWallBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Shaft B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ShaftBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Tunnel B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/TunnelBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Stairs A
	AddToGroup = Bunker Modules
	GoldCost = 75
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsABG.bmp

AddTerrainObject = TerrainObject
	PresetName = Stairs B
	AddToGroup = Bunker Modules
	GoldCost = 75
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/StairsBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Hub B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HubBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Door A
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorABG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Slide Long
		Offset = Vector
			X = 12
			Y = -70
		Rotation = Matrix
			AngleDegrees = 90

AddTerrainObject = TerrainObject
	PresetName = Doors A
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsABG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = 33
			Y = -36
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = 33
			Y = 36
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 180

AddTerrainObject = TerrainObject
	PresetName = Doors B
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsBBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = 36
			Y = 33
		Rotation = Matrix
			AngleDegrees = -90
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = -36
			Y = 33
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 90

AddTerrainObject = TerrainObject
	PresetName = Doors C
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsCFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsCMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsCBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = -33
			Y = -36
		HFlipped = 1
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = -33
			Y = 36
		Rotation = Matrix
			AngleDegrees = 180

AddTerrainObject = TerrainObject
	PresetName = Doors D
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsDFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsDMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/DoorsDBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = 36
			Y = -33
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = -90
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Short
		Offset = Vector
			X = -36
			Y = -33
		Rotation = Matrix
			AngleDegrees = 90

AddTerrainObject = TerrainObject
	PresetName = Hangar A
	AddToGroup = Bunker Systems
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HangarAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HangarAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/HangarABG.bmp
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Long
		Offset = Vector
			X = -84
			Y = -39
		Rotation = Matrix
			AngleDegrees = -90
	AddChildObject = SOPlacer
		PlacedObject = ADoor
			CopyOf = Door Rotate Long
		Offset = Vector
			X = 84
			Y = -39
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 90

AddTerrainObject = TerrainObject
	PresetName = Block A
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockABG.bmp

AddTerrainObject = TerrainObject
	PresetName = Block B
	AddToGroup = Bunker Modules
	GoldCost = 50
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/BlockBBG.bmp

AddTerrainObject = TerrainObject
	PresetName = Ladder A
	AddToGroup = Bunker Modules
	GoldCost = 5
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderABG.bmp

AddTerrainObject = TerrainObject
	PresetName = Ladder B
	AddToGroup = Bunker Modules
	GoldCost = 5
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/LadderBBG.bmp
		
		
AddActor = MOSRotating
	PresetName = Conveyor Node
	PinStrength = 4000
	Mass = 15
	Buyable = 0
	RestThreshold = 0
	HitsMOs = 0
	GetsHitByMOs = 1
	ScriptPath = Base.rte/Scenes/Objects/BunkerModules/Conveyor.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/BunkerModules/ConveyorNode.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -48
		Y = -24
	HFlipped = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter	
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 1
	GibImpulseLimit = 25
	GibWoundLimit = 2
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 12
		Spread = 2.25
		MaxVelocity = 5
		MinVelocity = 8
		Offset = Vector
			X = 0
			Y = -32
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 12
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
		Offset = Vector
			X = 0
			Y = -32
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small D
		Offset = Vector
			X = 0
			Y = -32
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Device Small E
		Offset = Vector
			X = 0
			Y = -32

AddTerrainObject = TerrainObject
	PresetName = Conveyor A
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorAFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorAMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorABG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0

AddTerrainObject = TerrainObject
	PresetName = Conveyor B
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorBFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorBMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorBBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		Rotation = Matrix
			AngleDegrees = 270

AddTerrainObject = TerrainObject
	PresetName = Conveyor C
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorCFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorCMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorCBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		Rotation = Matrix
			AngleDegrees = 180

AddTerrainObject = TerrainObject
	PresetName = Conveyor D
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorDFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorDMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorDBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		Rotation = Matrix
			AngleDegrees = 90

AddTerrainObject = TerrainObject
	PresetName = Conveyor E
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorEFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorEMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorEBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		HFlipped = 1

AddTerrainObject = TerrainObject
	PresetName = Conveyor F
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorFFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorFMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorFBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 270

AddTerrainObject = TerrainObject
	PresetName = Conveyor G
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorGFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorGMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorGBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 180

AddTerrainObject = TerrainObject
	PresetName = Conveyor H
	AddToGroup = Bunker Systems
	GoldCost = 10
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorHFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorHMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/BunkerModules/ConveyorHBG.bmp
	AddChildObject = SOPlacer
		PlacedObject = MOSRotating
			CopyOf = Conveyor Node
		Offset = Vector
			X = 0
			Y = 0
		HFlipped = 1
		Rotation = Matrix
			AngleDegrees = 90

AddEffect = AEmitter
	PresetName = Teleporter Effect A
	Mass = 0
	PinStrength = 4000
	LifeTime = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Scenes/Objects/BunkerModules/Teleport.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddEffect = AEmitter
	PresetName = Teleporter Effect B
	Mass = 0
	PinStrength = 4000
	LifeTime = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = 0
		Y = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
	BurstSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Scenes/Objects/BunkerModules/Teleport.wav
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0

AddActor = AEmitter
	PresetName = Teleporter A
	AddToGroup = Bunker Systems
	Description = Place one Teleporter A and one Teleporter B, and the two will link together!
	PinStrength = 4000
	Mass = 0
	Buyable = 1
	GoldValue = 150
	RestThreshold = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = Base.rte/Scenes/Objects/BunkerModules/TeleporterA.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/BunkerModules/TeleporterA.bmp
	FrameCount = 4
	SpriteAnimDuration = 1000
	SpriteOffset = Vector
		X = -24
		Y = -24
	HFlipped = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 1

AddActor = AEmitter
	PresetName = Teleporter B
	AddToGroup = Bunker Systems
	Description = Place one Teleporter A and one Teleporter B, and the two will link together!
	PinStrength = 4000
	Mass = 0
	Buyable = 1
	GoldValue = 150
	RestThreshold = 0
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = Base.rte/Scenes/Objects/BunkerModules/TeleporterB.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Scenes/Objects/BunkerModules/TeleporterB.bmp
	FrameCount = 4
	SpriteAnimDuration = 1000
	SpriteOffset = Vector
		X = -24
		Y = -24
	HFlipped = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 1
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 6
	DeepCheck = 1