// Interesting stuff to spice up the terrain with.

AddTerrainObject = TerrainObject
	PresetName = Tutorial Cliff 1
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff1FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff1Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff1BG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Tutorial Cliff 2
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff2FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff2Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff2BG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Tutorial Cliff 3
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff3FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff3Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/TutCliff3BG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Big Fossil
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/BigFossilFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/BigFossilMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/BigFossilBG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Hill Cave
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/HillCaveFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/HillCaveMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/HillCaveBG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CaveFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CaveMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CaveBG.bmp
	BitmapOffset = Vector
		X = 0
		Y = 0

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Crater
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CraterFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CraterMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/CraterBG.bmp
	BitmapOffset = Vector
		X = -250
		Y = -75

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Right Rock Pile
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RightRockPileFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RightRockPileMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RightRockPileBG.bmp
	BitmapOffset = Vector
		X = -175
		Y = -65

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Rock
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockFG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockMat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockBG.bmp
	BitmapOffset = Vector
		X = -60
		Y = -60

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Rock Tower 1
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower1FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower1Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower1BG.bmp
	BitmapOffset = Vector
		X = -100
		Y = -130

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Rock Tower 2
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower2FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower2Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/RockTower2BG.bmp
	BitmapOffset = Vector
		X = -75
		Y = -125

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Under Rock 1
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock1FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock1Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock1BG.bmp
	BitmapOffset = Vector
		X = -60
		Y = -30

AddTerrainObject = TerrainObject
	PresetName = Zombie Cave Under Rock 2
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock2FG.bmp
	MaterialFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock2Mat.bmp
	BGColorFile = ContentFile
		Path = Base.rte/Scenes/Objects/Geology/UnderRock2BG.bmp
	BitmapOffset = Vector
		X = -45
		Y = -30
		
AddTerrainObject = TerrainObject
	PresetName = Doainar Cave Piece 1
	AddToGroup = Terrain Objects
	FGColorFile = ContentFile
		Path = Missions.rte/Scenes/Objects/Doainar/UGChunk1FG.bmp
	MaterialFile = ContentFile
		Path = Missions.rte/Scenes/Objects/Doainar/UGChunk1Mat.bmp
	BGColorFile = ContentFile
		Path = Missions.rte/Scenes/Objects/Doainar/UGChunk1BG.bmp
	BitmapOffset = Vector
		X = -237
		Y = -161
