AddDevice = TDExplosive
	PresetName = Pineapple Grenade
	Description = Timed grenade, make sure to throw it away after you've pulled the pin.  Features great explosive power.
	AddToGroup = Bombs
	Mass = 3
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/GrenadePineappleA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -3
//	SpriteAnimMode = 1
//	SpriteAnimDuration = 400
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 5
	AngularVel = 7
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	DetonationSound = Sound
		Priority = 1000
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode1.wav
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 15
	TriggerDelay = 3000
	ActivatesWhenReleased = 0
	EffectOnGib = 1
	EffectAlwaysShows = 1
	ScreenEffect = ContentFile
		Path = Base.rte/Effects/Glows/YellowHuge.bmp
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 30
		MaxVelocity = 55
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Ball 1
		Count = 4
		MinVelocity = 12
		MaxVelocity = 18
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Ball 2
		Count = 4
		MinVelocity = 16
		MaxVelocity = 25
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Ball 3
		Count = 4
		MinVelocity = 14
		MaxVelocity = 22
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Fuel Fire Trace Gray
		Count = 4
		MinVelocity = 22
		MaxVelocity = 28
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 1
		Count = 9
		MinVelocity = 8
		MaxVelocity = 9
		LifeVariation = 0.30
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 6
		MinVelocity = 48
		MaxVelocity = 60
		LifeVariation = 0.10
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 7
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 7
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 20
		MinVelocity = 50
		MaxVelocity = 75
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 20
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.70
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 6
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.60
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 4
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	GibImpulseLimit = 500
	GibWoundLimit = 2


		
AddDevice = TDExplosive
	PresetName = Stick Grenade
	Description = German explosive invention which explodes immidiatly on impact.  Handle with extreme caution when using this grenade, especially dropping is not recommended.  It features longer throwing range than the frag grenade.
	AddToGroup = Bombs
	Mass = 1
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/GrenadeGermanA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -4
//	SpriteAnimMode = 1
//	SpriteAnimDuration = 400
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 5
	AngularVel = 9
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 4
	DrawAfterParent = 0
	DetonationSound = Sound
		Priority = 1000
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode1.wav
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 22
	TriggerDelay = 5000
	ActivatesWhenReleased = 0
	EffectOnGib = 1
	EffectAlwaysShows = 1
	ScreenEffect = ContentFile
		Path = Base.rte/Effects/Glows/YellowHuge.bmp
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 10
		MinVelocity = 40
		MaxVelocity = 65
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Large
		Count = 4
		MinVelocity = 6
		MaxVelocity = 15
		LifeVariation = 0.20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Medium
		Count = 7
		MinVelocity = 9
		MaxVelocity = 20
		LifeVariation = 0.30
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Fire Puff Small
		Count = 14
		MinVelocity = 19
		MaxVelocity = 40
		LifeVariation = 0.50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 13
		MinVelocity = 20
		MaxVelocity = 45
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 11
		MinVelocity = 20
		MaxVelocity = 45
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 40
		MinVelocity = 40
		MaxVelocity = 65
	GibImpulseLimit = 2
	GibWoundLimit = 5
	
	
AddDevice = TDExplosive
	PresetName = Stone
	Description = Throwable stone.  This is the cheapest weapon in the Ronin arsenal, yet very effective because of its long range.  The stone can be picked up after throwing for another go in case it didn't break.
	AddToGroup = Bombs
	Mass = 10
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/Stone.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -3
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 1
	AngularVel = 9
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Concrete
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 80
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 1
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 10
	MaxThrowVel = 65
	ActivatesWhenReleased = 0
	TriggerDelay = 900000000
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 2
		Spread = 2.25
		MaxVelocity = 12
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 3
		Spread = 2.25
		MaxVelocity = 4
		MinVelocity = 1
	GibWoundLimit = 2

AddEffect = AEmitter
	PresetName = Molotov Fire
	Mass = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/MolFlame00.bmp
	FrameCount = 5
	SpriteAnimMode = 1
	SpriteAnimDuration = 250
	SpriteOffset = Vector
		X = -5
		Y = -6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Air
		Resolution = 0
		Depth = 5
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStartStrength = 1.0
	EffectAlwaysShows = 1
	BurstTriggered = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	ParticlesPerMinute = 0
	BurstSize = 0
	BurstScale = 0
	BurstSpacing = 0
	EmissionDamage = 0
	FlashOnlyOnBurst = 0

AddDevice = TDExplosive
	PresetName = Molotov Cocktail
	Description = The classic improvised explosive.  Burns stuff up pretty well, and packs a punch when it explodes too!  Explodes on impact.
	AddToGroup = Bombs
	Mass = 1
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/Molotov.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	EntryWound = AEmitter
		CopyOf = Dent Metal No Spark
	ExitWound = AEmitter
		CopyOf = Dent Metal No Spark
	GoldValue = 20
	AngularVel = 9
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = 0
		Y = 4
	DrawAfterParent = 0
	DetonationSound = Sound
		Priority = 1000
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode1.wav
		AddSample = ContentFile
			Path = Base.rte/Sounds/Explode2.wav
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 5
	MaxThrowVel = 15
	TriggerDelay = 5000
	ActivatesWhenReleased = 0
	EffectOnGib = 1
	EffectAlwaysShows = 1
	AddEmitter = AEmitter
		CopyOf = Molotov Fire
		ParentOffset = Vector
			X = 0
			Y = -6
		DrawAfterParent = 1
	ScreenEffect = ContentFile
		Path = Base.rte/Effects/Glows/YellowHuge.bmp
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Ground Flames
		Count = 20
		MinVelocity = 5
		MaxVelocity = 10
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Glow Explosion Huge
		Count = 1
		Spread = 2.25
		MaxVelocity = 0.1
		MinVelocity = 0
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Side Thruster Blast Ball 1
		Count = 6
		MinVelocity = 25
		MaxVelocity = 50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Gray
		Count = 12
		Spread = 3.1
		MinVelocity = 25
		MaxVelocity = 50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Grenade Fragment Yellow
		Count = 18
		Spread = 3.1
		MinVelocity = 25
		MaxVelocity = 50
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
		Count = 20
		MinVelocity = 25
		MaxVelocity = 50
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Flame Ball 1
		Count = 6
		Spread = 3.1
		MaxVelocity = 6
		MinVelocity = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 1
		Count = 15
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2
		Count = 15
		Spread = 3.1
		MaxVelocity = 12
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Explosion Smoke 2 Glow
		Count = 5
		Spread = 3.1
		MaxVelocity = 10
		MinVelocity = 0
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = AEmitter
			CopyOf = Explosion Trail 1
		Count = 4
		Spread = 3.1
		MaxVelocity = 40
		MinVelocity = 20
		LifeVariation = 0.50
		InheritsVel = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame Smoke 1
		Count = 10
		Spread = 3.1
		MaxVelocity = 12
		MinVelocity = 3
		LifeVariation = 0.50
	GibImpulseLimit = 5
	GibWoundLimit = 1


	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
/*
AddDevice = TDExplosive
	PresetName = Antigravity Chocolate
	Description = Gravity defying chocolate ???
	AddToGroup = Bombs
	Mass = 50
	GlobalAccScalar = -0.06
	RestThreshold = -500
	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Ronin.rte/Devices/Explosives/AntiGravityChocolate.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -5
//	SpriteAnimMode = 1
//	SpriteAnimDuration = 400
	GoldValue = 5
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Test
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Test
		Resolution = 4
		Depth = 10
	DeepCheck = 1
	JointStrength = 200
	JointStiffness = 0.5
	JointOffset = Vector
		X = -1
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 8
		Y = 5
	StartThrowOffset = Vector
		X = -12
		Y = -5
	EndThrowOffset = Vector
		X = 12
		Y = -5
	MinThrowVel = 1
	MaxThrowVel = 14
	TriggerDelay = 6000
	ActivatesWhenReleased = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Air Blast
			PresetName = Mega Blast Choco
			Mass = 10
			LifeTime = 16
			Color = Color
				R = 139
				G = 81
				B = 20
			Atom = Atom
				Material = Material
					CopyOf = Bullet Metal
				TrailColor = Color
					R = 139
					G = 81
					B = 20
				TrailLength = 3
		Count = 200
		Spread = 3.14
		MinVelocity = 72
		MaxVelocity = 72
	GibImpulseLimit = 500
	GibWoundLimit = 3
*/
