
////////////////
// Particles

AddEffect = MOPixel
	PresetName = Particle Coalition Flamer Heavy 1
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowTiny.bmp
	EffectStartTime = 0
	EffectStopTime = 1000
	EffectStartStrength = 0.75
	EffectStopStrength = 0.2
	Mass = 1
	AirResistance = 0.032
	GlobalAccScalar = 0.8
	LifeTime = 1100
	Sharpness = 0.4
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 226
		B = 0
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 234
			G = 129
			B = 28
		TrailLength = 1
		
		
AddEffect = MOPixel
	PresetName = Particle Coalition Flamer Heavy 2
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowBig.bmp
	EffectStartTime = 0
	EffectStopTime = 30
	EffectStartStrength = 0.7
	EffectStopStrength = 0.2
	Mass = 0.1
	AirResistance = 0.03
	GlobalAccScalar = 0.8
	LifeTime = 800
	Sharpness = 1
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 255
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Bullet Metal
		TrailColor = Color
			R = 255
			G = 226
			B = 0
		TrailLength = 7
		
		
AddEffect = MOPixel
	PresetName = Particle Coalition Flamer Heavy 3
	ScreenEffect = ContentFile
		FilePath = Base.rte/Effects/Glows/YellowSmall.bmp
	EffectStartTime = 0
	EffectStopTime = 730
	EffectStartStrength = 0.75
	EffectStopStrength = 0.0
	Mass = 1.2
	AirResistance = 0.03
	GlobalAccScalar = 0.8
	Sharpness = 4
	HitsMOs = 1
	GetsHitByMOs = 0
	Color = Color
		R = 234
		G = 153
		B = 28
	Atom = Atom
		Material = Material
			CopyOf = Wet Concrete
			PresetName = Sticky Napalm 1
			Stickiness = 0.5
		TrailColor = Color
			R = 250
			G = 246
			B = 145
		TrailLength = 4
		
AddEffect = MOSParticle
	PresetName = Fire Puff Small Napalm Flamer
	Mass = 3
	RestThreshold = -1
	LifeTime = 310
	Sharpness = 0.1
	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/FirePuffSmall.bmp
	FrameCount = 6
	SpriteOffset = Vector
		X = -8
		Y = -8
	AngularVel = 0
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0
		
		
/////////////////
// Burning

AddEffect = MOSRotating
	PresetName = Coalition Heavy Flamer Ground Fire
	Mass = 1
	AirResistance = 0.032
	LifeTime = 510
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp	//Coalition.rte/Devices/Sprites/Napalm1.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -2
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Sand
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Flame 2
		Count = 1
		Spread = 3.14
		MaxVelocity = 5
		MinVelocity = 1
		InheritsVel = 0
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Particle Coalition Flamer Heavy 1
		Count = 1
		MinVelocity = 6
		MaxVelocity = 1
		InheritsVel = 0
	GibImpulseLimit = 0.01

//////////////////
// Flame Launcher

AddAmmo = AEmitter
	PresetName = Particle Coalition Heavy Flamer
	Mass = 4
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	LifeTime = 1
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -2
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 1
	DeepCheck = 0
/*
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Tiny Smoke Ball 1
			PresetName = Tiny Smoke Ball Flamer Heavy 2
			GlobalAccScalar = 0.2
			LifeTime = 460
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.02
		MaxVelocity = 16
		MinVelocity = 10
		PushesEmitter = 0
*/
	AddEmission = Emission
		EmittedParticle = MOSParticle
			CopyOf = Fire Puff Small Napalm Flamer
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.02
		MaxVelocity = 24
		MinVelocity = 20
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Flamer Heavy 1
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.0
		MaxVelocity = 30
		MinVelocity = 26
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOSRotating
			CopyOf = Coalition Heavy Flamer Ground Fire
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.0
		MaxVelocity = 27
		MinVelocity = 25
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Flamer Heavy 2
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.0
		MaxVelocity = 28
		MinVelocity = 22
		PushesEmitter = 0
	AddEmission = Emission
		EmittedParticle = MOPixel
			CopyOf = Particle Coalition Flamer Heavy 3
		ParticlesPerMinute = 1
		BurstSize = 2
		Spread = 0.0
		MaxVelocity = 28
		MinVelocity = 24
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 1
	BurstTriggered = 1

//////////////
// Weapon


AddAmmo = Round
	PresetName = Round Coalition Flamer Heavy
	ParticleCount = 1
	Particle = AEmitter
		CopyOf = Particle Coalition Heavy Flamer
	Shell = MOSParticle
		CopyOf = Small Smoke Ball 1
	FireVelocity = 5
	ShellVelocity = -3
	Separation = -5
	
	
AddAmmo = Magazine
	PresetName = Magazine Coalition Flamer Heavy
	Mass = 6
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/MagazineFlamerA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -5
	JointOffset = Vector
		X = 0
		Y = -3
	ParentOffset = Vector
		X = 6
		Y = 0
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 2
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Bullet Metal
		Resolution = 3
		Depth = 1
	DeepCheck = 0
	JointStrength = 200
	JointStiffness = 1
	DrawAfterParent = 0
	RoundCount = 200
	RTTRatio = 0
	RegularRound = Round
		CopyOf = Round Coalition Flamer Heavy
	TracerRound = None
	
	
AddDevice = HDFirearm
	PresetName = Napalm Flamer
	AddToGroup = Weapons
	Description = Napalm flamethrower. Cover and cook your foes with burning napalm and fire. The compressed container allows you to spray napalm continuously for several seconds! The only drawback is the short range shared by all flamers.
	Mass = 50
	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Coalition.rte/Devices/Sprites/FlamerHeavyA.bmp
	FrameCount = 2
	SpriteOffset = Vector
		X = -14
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	GoldValue = 160
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 10
	DeepCheck = 0
	JointStrength = 75
	JointStiffness = 0.5
	JointOffset = Vector
		X = -6
		Y = 2
	DrawAfterParent = 0
	StanceOffset = Vector
		X = 6
		Y = 6
	SharpStanceOffset = Vector
		X = 9
		Y = 2
	SupportOffset = Vector
		X = 4
		Y = 1
	SharpLength = 80
	Magazine = Magazine
		CopyOf = Magazine Coalition Flamer Heavy
	Flash = Attachable
		CopyOf = Muzzle Flash Shotgun
	FireSound = Sound
		AddSample = ContentFile
			FilePath = Coalition.rte/Devices/Weapons/HeavyFlamerFire.wav
		LoopSetting = -1
	EmptySound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/EmptyClick3.wav
	ReloadStartSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadStart.wav
	ReloadEndSound = Sound
		AddSample = ContentFile
			FilePath = Base.rte/Devices/ReloadEnd.wav
	RateOfFire = 3200
	ReloadTime = 4000
	FullAuto = 1
	FireIgnoresThis = 1
	ShakeRange = 1
	SharpShakeRange = 1
	NoSupportFactor = 2
	ParticleSpreadRange = 3
	ShellSpreadRange = 8
	ShellAngVelRange = 0
	MuzzleOffset = Vector
		X = 18
		Y = -1
	EjectionOffset = Vector
		X = 15
		Y = -1
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 1
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Spark Yellow 2
		Count = 9
		Spread = 2.25
		MaxVelocity = 20
		MinVelocity = 8
	AddGib = Gib
		GibParticle = MOPixel
			CopyOf = Drop Oil
		Count = 9
		Spread = 2.25
		MaxVelocity = 10
		MinVelocity = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Count = 13
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Count = 14
		Spread = 2.25
		MaxVelocity = 15
		MinVelocity = 5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib I
		Count = 1
		Offset = Vector
			X = 2
			Y = 1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib J
		Count = 1
		Offset = Vector
			X = 3
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib K
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Coalition Weapons Gib A
		Count = 1
		Offset = Vector
			X = -3
			Y = 0
	GibWoundLimit = 6