//Generated 03 Jan 2008 - 13:56:09

//////////////////////////////////////////////////////////
// ENGINE NOZZLES

AddEffect = MOSRotating
	PresetName = Rockets Engine Nozzle Gib A
	Mass = 68.07

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/EngineNozzleGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rockets Engine Nozzle Gib B
	Mass = 16.22

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/EngineNozzleGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rockets Engine Nozzle A
	Mass = 32.03

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/EngineNozzleA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rockets Engine Nozzle B
	Mass = 9.27

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/EngineNozzleB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rockets Engine Nozzle C
	Mass = 3.90

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/EngineNozzleC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -4
		Y = -3
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


//////////////////////////////////////////////////////////////////////////////
// ROCKET A


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib F
	Mass = 102.62

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib G
	Mass = 220.22

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib H
	Mass = 226.08

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibH.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -20
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib I
	Mass = 313.81

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibI.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -18
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	GibImpulseLimit = 250
	GibWoundLimit = 4
	GibSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium A
		Offset = Vector
			X = 2.5
			Y = 8.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large A
		Offset = Vector
			X = 3
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large B
		Offset = Vector
			X = -9
			Y = -3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Large C
		Offset = Vector
			X = -4
			Y = 3
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium C
		Offset = Vector
			X = -3
			Y = -12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Medium B
		Offset = Vector
			X = -8
			Y = 9
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small A
		Offset = Vector
			X = 5.5
			Y = -15.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 1.5
			Y = -14.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 5.5
			Y = -10.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -5.5
			Y = 14.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = 8.5
			Y = 11.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -1.5
			Y = -2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -5.5
			Y = -10.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -2.5
			Y = 13.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 7.5
			Y = -13.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 7.5
			Y = 7.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 7.5
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 8.5
			Y = 5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -6.5
			Y = 1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -7.5
			Y = 8.5


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib J
	Mass = 172.67

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibJ.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -13
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib A
	Mass = 178.78

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -13
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib B
	Mass = 311.33

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -17
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib C
	Mass = 180.14

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -15
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib D
	Mass = 90.48

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull Gib Big A
	Mass = 1529.39

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullGibBigA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -35
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	GibImpulseLimit = 1000
	GibWoundLimit = 5
	GibSound = Sound
		CopyOf = Metal Body Blunt Hit Large
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib B
		Offset = Vector
			X = -11
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib C
		Offset = Vector
			X = 11
			Y = -1
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib D
		Offset = Vector
			X = 0
			Y = 24
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Rocket A Hull Gib A
		Offset = Vector
			X = -1
			Y = -27
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 12
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 10
			Y = -20
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -10
			Y = -17
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -9
			Y = 18
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -14
			Y = 13
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -12
			Y = -19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 7
			Y = -19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -1
			Y = -18
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 8
			Y = 19
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Tiny A
		Offset = Vector
			X = -14
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small B
		Offset = Vector
			X = -7
			Y = 12
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Panel White Small D
		Offset = Vector
			X = -11
			Y = 13
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Medium B
		Offset = Vector
			X = 11
			Y = 16


AddEffect = MOSRotating
	PresetName = Rocket A Doors A
	Mass = 245.39

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketADoorsA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -15
		Y = -11
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = Leg
	PresetName = Rocket A Leg A
	Mass = 71.57

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketALegA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -8
		Y = -6
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal
	ExitWound = AEmitter
		CopyOf = Dent Metal
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	JointStrength = 250
	JointStiffness = 0.1
	BreakWound = AEmitter
		CopyOf = Leaking Machinery
	JointOffset = Vector
		X = -4
		Y = 4
	DrawAfterParent = 0
	ExtendedOffset = Vector
		X = 18
		Y = -5
	ContractedOffset = Vector
		X = 10
		Y = -5
	IdleOffset = Vector
		X = 15
		Y = -5
	WillIdle = 0
	MoveSpeed = 0.2
	GibImpulseLimit = 10000
	GibWoundLimit = 8
	GibSound = Sound
		CopyOf = Bone Crack
//	Foot = Attachable
//		CopyOf = Dummy Foot FG A
//		ParentOffset = Vector


AddEffect = MOSRotating
	PresetName = Rocket A Hull A
	Mass = 2264.48

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -44
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket A Hull B
	Mass = 157.87

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketAHullB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0

/*
//////////////////////////////////////////////////////////////////////////////
// ROCKET B


AddEffect = MOSRotating
	PresetName = Rocket B Hull Gib A
	Mass = 96.10

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -15
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull Gib B
	Mass = 294.29

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -19
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull Gib C
	Mass = 43.54

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull Gib D
	Mass = 20.42

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -3
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull Gib Big A
	Mass = 968.51

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullGibBigA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -25
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	

AddEffect = MOSRotating
	PresetName = Rocket B Leg A
	Mass = 81.08

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBLegA.bmp
	FrameCount = 5
	SpriteOffset = Vector
		X = -10
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull A
	Mass = 938.08

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -29
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket B Hull B
	Mass = 48.76

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketBHullB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


//////////////////////////////////////////////////////////////////////////////
// ROCKET C


AddEffect = MOSRotating
	PresetName = Rocket C Hull Gib A
	Mass = 485.20

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketCHullGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -16
		Y = -19
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket C Hull Gib B
	Mass = 119.61

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketCHullGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket C Hull Gib C
	Mass = 38.44

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketCHullGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -8
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket C Hull A
	Mass = 384.38

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketCHullA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -14
		Y = -21
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Rocket C Hull B
	Mass = 43.13

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Rockets/RocketCHullB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -5
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
*/
//End of Ini!
