//Generated 20 Nov 2007 - 14:55:07

AddEffect = MOSRotating
	PresetName = Door Motor Gib A
	Mass = 52.75

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MotorGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -6
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Motor Gib B
	Mass = 27.53

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MotorGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -9
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Motor Gib C
	Mass = 48.05

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MotorGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Base Gib A
	Mass = 91.29

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/BaseGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Base Gib B
	Mass = 50.54

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/BaseGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib A
	Mass = 59.46

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -10
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib B
	Mass = 38.44

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibB.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -7
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib C
	Mass = 40.78

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibC.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -12
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib D
	Mass = 47.36

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibD.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -11
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib E
	Mass = 7.29

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibE.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -5
		Y = -2
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib F
	Mass = 18.53

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibF.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -9
		Y = -4
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = MOSRotating
	PresetName = Door Mid Gib G
	Mass = 38.44

	HitsMOs = 1
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MidGibG.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -6
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Mangled Metal
		Resolution = 4
		Depth = 0
	DeepCheck = 0


AddEffect = Attachable
	PresetName = Door Slide Short A
	PinStrength = 10000
	Mass = 163.02

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/SlideShortA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -19
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AngularVel = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 6
		Depth = 4
	DeepCheck = 1
	JointStrength = 300
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 1
	GibImpulseLimit = 5000
	GibWoundLimit = 25
//	GibSound = Sound
//		CopyOf = Bone Crack
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Base Gib B
		Offset = Vector
			X = -9
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = -1
			Y = -4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib G
		Offset = Vector
			X = 11
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 4
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 5
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Gib Pipe Small C
		Offset = Vector
			X = 3
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 1.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 2.5
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 5.5
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 0.5
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 6.5
			Y = 1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -0.5
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 6.5
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -14.5
			Y = -5


AddEffect = Attachable
	PresetName = Door Rotate Short A
	PinStrength = 10000
	Mass = 245.35

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/RotateShortA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -21
		Y = -7
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AngularVel = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 6
		Depth = 4
	DeepCheck = 1
	JointStrength = 300
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -14
		Y = 0
	DrawAfterParent = 0
	GibImpulseLimit = 5000
	GibWoundLimit = 25
//	GibSound = Sound
//		CopyOf = Bone Crack
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Base Gib A
		Offset = Vector
			X = -11
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib D
		Offset = Vector
			X = 9
			Y = 1
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 7
			Y = -4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 13
			Y = -4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 1
			Y = -2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 0
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 18
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 18
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 18
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 2
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 16
			Y = 0
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Micro A
		Offset = Vector
			X = 13
			Y = -1
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -11
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -10
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 7
			Y = -4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 19.5
			Y = -2.5


AddEffect = Attachable
	PresetName = Door Slide Long A
	PinStrength = 10000
	Mass = 466.75

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/SlideLongA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -34
		Y = -6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AngularVel = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 6
		Depth = 4
	DeepCheck = 1
	JointStrength = 300
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = 0
		Y = 0
	DrawAfterParent = 0
	GibImpulseLimit = 5000
	GibWoundLimit = 28
//	GibSound = Sound
//		CopyOf = Bone Crack
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib G
		Offset = Vector
			X = 26
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib D
		Offset = Vector
			X = 9
			Y = 1
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib F
		Offset = Vector
			X = -11
			Y = 4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib C
		Offset = Vector
			X = -8.5
			Y = -2
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 13.5
			Y = -4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 1
			Y = -4
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Base Gib B
		Offset = Vector
			X = -24
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 20
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = -4
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 6
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Micro A
		Offset = Vector
			X = -18
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 3
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 23
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 18
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -16
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -17
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = -4
			Y = 0


AddEffect = Attachable
	PresetName = Door Rotate Long A
	PinStrength = 10000
	Mass = 956.46

	HitsMOs = 1
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/RotateLongA.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -46
		Y = -7
	AngularVel = 6
	EntryWound = AEmitter
		CopyOf = Dent Metal Light
	ExitWound = AEmitter
		CopyOf = Dent Metal Light
	AngularVel = 0
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 4
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Door Metal
		Resolution = 6
		Depth = 4
	DeepCheck = 1
	JointStrength = 300
	JointStiffness = 0.5
	BreakWound = AEmitter
		CopyOf = Wound Bone Break
	JointOffset = Vector
		X = -39
		Y = 0
	DrawAfterParent = 0
	GibImpulseLimit = 5000
	GibWoundLimit = 28
//	GibSound = Sound
//		CopyOf = Bone Crack
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Base Gib A
		Offset = Vector
			X = -36
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib G
		Offset = Vector
			X = 37
			Y = 0
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib D
		Offset = Vector
			X = 20
			Y = 1
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib C
		Offset = Vector
			X = 2.5
			Y = -1.5
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib A
		Offset = Vector
			X = -14.5
			Y = 0.5
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib F
		Offset = Vector
			X = 1.5
			Y = 4.5
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 18.5
			Y = -3.5
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Mid Gib E
		Offset = Vector
			X = 24.5
			Y = -3.5
		MinVelocity = 15
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel White Tiny A
		Offset = Vector
			X = 31.5
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -8.5
			Y = 3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -24
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 11
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 10
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Panel Orange Tiny A
		Offset = Vector
			X = 29
			Y = -3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 17
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 36
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -20
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -27
			Y = 4
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -16
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -4
			Y = 3
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Rust Micro A
		Offset = Vector
			X = 8
			Y = -5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -18
			Y = -6
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = -13
			Y = -6


AddEffect = ADoor
	PresetName = Door Motor A
	Mass = 117.72

	HitsMOs = 0
	GetsHitByMOs = 1
	SpriteFile = ContentFile
		FilePath = Base.rte/Actors/Doors/MotorA.bmp
	FrameCount = 4
	SpriteOffset = Vector
		X = -16
		Y = -7
	AngularVel = 6
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 4
		Depth = 0
	DeepCheck = 0
	GibImpulseLimit = 5000
	GibWoundLimit = 14
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Motor Gib A
		Offset = Vector
			X = -9.5
			Y = 0.5
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Motor Gib C
		Offset = Vector
			X = 4
			Y = 0
	AddGib = Gib
		GibParticle = MOSRotating
			CopyOf = Door Motor Gib B
		Offset = Vector
			X = 0
			Y = 2
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -4
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 8
			Y = -5.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = 9
			Y = 4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Tiny A
		Offset = Vector
			X = -15
			Y = -6.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Tiny A
		Offset = Vector
			X = -4
			Y = -3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Dark Micro A
		Offset = Vector
			X = 9
			Y = 2.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -16
			Y = -4.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -4
			Y = -1.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = -2
			Y = -3.5
	AddGib = Gib
		GibParticle = MOSParticle
			CopyOf = Gib Metal Grey Micro A
		Offset = Vector
			X = 8
			Y = -3.5

AddActor = ADoor
	CopyOf = Door Motor A
	PresetName = Door Slide Short
	PinStrength = 10000
	SpriteAnimMode = 5
	SpriteAnimDuration = 250
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	Status = 0
	Health = 100
	Team = 0
	CharHeight = 40
	Door = Attachable
		CopyOf = Door Slide Short A
	OpenOffset = Vector
		X = -21
		Y = 13
	ClosedOffset = Vector
		X = -21
		Y = 35
	OpenClosedAngle = Matrix
		AngleDegrees = -90
	DoorMoveTime = 500
//	DoorOpenSound 
	ClosedByDefault = 1
	ResetDefaultDelay = 1500
	SensorInterval = 100
	AddSensor = Sensor
		StartOffset = Vector
			X = -48
			Y = 50
		SensorRay = Vector
			X = 52
			Y = 0
		SkipPixels = 6

AddActor = ADoor
	CopyOf = Door Motor A
	PresetName = Door Slide Long
	PinStrength = 10000
	SpriteAnimMode = 5
	SpriteAnimDuration = 250
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	Status = 0
	Health = 100
	Team = 0
	Rotation = Matrix
		AngleDegrees = 90
	Door = Attachable
		CopyOf = Door Slide Long A
	OpenOffset = Vector
		X = -49
		Y = 0
	ClosedOffset = Vector
		X = -102
		Y = 0
	OpenClosedAngle = Matrix
		AngleDegrees = 180
	DoorMoveTime = 1500
//	DoorOpenSound 
	ClosedByDefault = 1
	ResetDefaultDelay = 1500
	SensorInterval = 100
	AddSensor = Sensor
		StartOffset = Vector
			X = -106
			Y = -52
		SensorRay = Vector
			X = 0
			Y = 104
		SkipPixels = 8

AddActor = ADoor
	CopyOf = Door Motor A
	PresetName = Door Rotate Long
	PinStrength = 10000
	SpriteAnimMode = 5
	SpriteAnimDuration = 250
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	Status = 0
	Health = 100
	Team = 0
	Rotation = Matrix
		AngleDegrees = -90
	Door = Attachable
		CopyOf = Door Rotate Long A
	OpenClosedOffset = Vector
		X = -20
		Y = 0
	OpenAngle = Matrix
		AngleDegrees = 180
	ClosedAngle = Matrix
		AngleDegrees = 90
	DoorMoveTime = 1500
//	DoorOpenSound 
	ClosedByDefault = 1
	ResetDefaultDelay = 2500
	SensorInterval = 100
	AddSensor = Sensor
		StartOffset = Vector
			X = 87
			Y = -82
		SensorRay = Vector
			X = -280
			Y = 0
		SkipPixels = 14

AddActor = ADoor
	CopyOf = Door Motor A
	PresetName = Door Rotate Short
	PinStrength = 10000
	SpriteAnimMode = 5
	SpriteAnimDuration = 250
	EntryWound = AEmitter
		CopyOf = Leaking Machinery
	ExitWound = AEmitter
		CopyOf = Leaking Machinery
	Status = 0
	Health = 100
	Team = 0
	Door = Attachable
		CopyOf = Door Rotate Short A
	OpenClosedOffset = Vector
		X = -20
		Y = 0
	OpenAngle = Matrix
		AngleDegrees = 180
	ClosedAngle = Matrix
		AngleDegrees = 270
	DoorMoveTime = 500
//	DoorOpenSound 
	ClosedByDefault = 1
	ResetDefaultDelay = 1500
	SensorInterval = 100
	AddSensor = Sensor
		StartOffset = Vector
			X = -96
			Y = 32
		SensorRay = Vector
			X = 110
			Y = 0
		SkipPixels = 8
		
//End of Ini!
