<Diagram Version="12"><Nodes><Node Class="std:ShapeNode" Id="0" Version="1"><Bounds>-49.000000, -129.000000, 610.000000, 1178.000000</Bounds><ZIndex>0</ZIndex><ToolTip>00043E24 , in use by ananes</ToolTip><Locked>True</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="0"/><Pen><Color>#FF646464</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>0.000000</ShadowOffsetX><ShadowOffsetY>0.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>False</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>0</EnabledHandles><HandlesStyle>1</HandlesStyle><Expanded>True</Expanded><Expandable>False</Expandable><XStyle>0</XStyle><Text>DialogueRiftenWylandriahBranch</Text><TextColor>#FF000000</TextColor><PolygonalTextLayout>False</PolygonalTextLayout><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><PolygonalTextLayout>False</PolygonalTextLayout><EnableStyledText>False</EnableStyledText><ImageAlign>2</ImageAlign><RotationAngle>0.000000</RotationAngle><RotateImage>False</RotateImage><RotateText>False</RotateText><Transparent>False</Transparent><CustomDraw>0</CustomDraw><DecorationColor></DecorationColor></Node><Node Class="std:TableNode" Id="1" Version="1"><Bounds>-24.000000, -104.000000, 560.000000, 88.000000</Bounds><ZIndex>1</ZIndex><ToolTip>00043D15 - Custom, in use by ananes

Last User:ananes
Date:3/27/2011
File:Skyrim.esm</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Someone actually interested in what I'm doing? Amazing! Well, allow me to explain. | My experimentation involves a magical construct and a reagent that will allow the construct to maintain a field of permanent harmonic energy!</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>60.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>9.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>1315.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic: &lt;b&gt;What has you so preoccupied?&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="4"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="2" Version="1"><Bounds>-24.000000, -8.000000, 560.000000, 104.000000</Bounds><ZIndex>2</ZIndex><ToolTip>00043D14 - Custom

Last User:ananes
Date:3/15/2011
File:Skyrim.esm</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>You don't have to, because it's utter nonsense. It's never going to work. | No, no, no. What I need to do is to reverse that. Draw the harmonic energy into the reagent and then apply it with the proper incantation. | What was I thinking? It would never work that first way. Why didn't you tell me?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic01: &lt;b&gt;I don't understand a word of that.&lt;/b&gt;</Caption><CaptionColor>#FF000000</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF000000</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="3" Version="1"><Bounds>-24.000000, 344.000000, 560.000000, 104.000000</Bounds><ZIndex>3</ZIndex><ToolTip>00043D13 - Custom, in use by ananes

Last User:ananes
Date:3/27/2011
File:Skyrim.esm</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>I'll tell you why you won't tell me. Because you were absolutely right not to. | It's a fundamental rule of magic and it would be ridiculous. You can't draw from harmonic energy without a soul siphon. | Since you're so well informed I'm certain you've solved the problem with thermic drift, right?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic02: &lt;b&gt;You totally lost me.&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="4" Version="1"><Bounds>-24.000000, 696.000000, 560.000000, 104.000000</Bounds><ZIndex>4</ZIndex><ToolTip>00043D12 - Custom

Last User:ananes
Date:3/15/2011
File:Skyrim.esm</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF000000</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>What's not to get? It's as simple as Traven's First Axiom of Magic... or was it Galerion's Law of Casting. Hmm. | I'll tell you what, let me find out where that's from. I'll need to look through my library... and get you an answer. | Umm... what were we talking about?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic03: &lt;b&gt;Nope, don't get it at all.&lt;/b&gt;</Caption><CaptionColor>#FF000000</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF000000</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="5" Version="1"><Bounds>-24.000000, 104.000000, 560.000000, 104.000000</Bounds><ZIndex>5</ZIndex><ToolTip>00083A8C - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Ah ha! So you're a student of theoretical applied harmonics! | Putting aside Ralston's Constant of Universal Inversion for a moment, how would you approach the problem? | Draw the harmonic energy into the reagent or allow it to generate its own field?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic01a: &lt;b&gt;Fascinating! Do, go on.&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="6" Version="1"><Bounds>-24.000000, 456.000000, 560.000000, 104.000000</Bounds><ZIndex>6</ZIndex><ToolTip>00083A8B - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Seven. Astonishing. I hadn't considered that. | I mean, it would take months... years to work out the differentials. But what a revolutionary concept. | Wait, wait. I can see a minor problem in your theory. Without a soul siphon, how would you prevent permanent magicka burn?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic02a: &lt;b&gt;Erm, I don't know. Seven?&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="7" Version="1"><Bounds>-24.000000, 216.000000, 560.000000, 120.000000</Bounds><ZIndex>7</ZIndex><ToolTip>00083A8A - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>The blue thing? But even the simplest harmonic field is composed of entirely... | Wait just a moment. The blue thing. Yes, yes, yes! I can see your point. Draw out the necessary energies using a Jarol Apparatus! | But wait. What about soul reversal? You must be aware of the consequences when using the apparatus near an open magic field.</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>92.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic01b: &lt;b&gt;I would use the blue thing.&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="8" Version="1"><Bounds>-24.000000, 568.000000, 560.000000, 120.000000</Bounds><ZIndex>8</ZIndex><ToolTip>00083A89 - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Calipers? That's utterly ridiculous. Maybe long ago, you could just find calipers in every household across Tamriel, but not anymore. | Hold on, you've given me a brilliant idea. Just as calipers hold materials in place, a soul siphon can hold magic fields in place. | Genius! And I'm sure you've completely worked out how to counteract complete dimensional collapse, right?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>92.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic02b: &lt;b&gt;How about using calipers?&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="9" Version="1"><Bounds>-24.000000, 808.000000, 560.000000, 104.000000</Bounds><ZIndex>9</ZIndex><ToolTip>00083A88 - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Of course! Nine is the most basic of magical principles. Oh, how stupid of me. | That completely takes care of all your basic problems, magicka burn, dimensional collapse and thermic drift! | You've done it! Now, if I can only remember what we were originally talking about.</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic03a: &lt;b&gt;Easy, it's nine.&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush Id="1"/><EnableStyledText>True</EnableStyledText><ConnectionStyle>0</ConnectionStyle><ImageAlign>2</ImageAlign><Style>0</Style><CustomDraw>0</CustomDraw><CellFrameStyle>2</CellFrameStyle><CellCustomDraw>0</CellCustomDraw><TextColor>#FF007800</TextColor><RowHeight>22.000000</RowHeight><ColumnWidth>50.000000</ColumnWidth><CurrentScrollRow>0</CurrentScrollRow><Scrollable>False</Scrollable><OffsetHeaderRows>False</OffsetHeaderRows></Node><Node Class="std:TableNode" Id="10" Version="1"><Bounds>-24.000000, 920.000000, 560.000000, 104.000000</Bounds><ZIndex>10</ZIndex><ToolTip>00083A87 - Custom, in use by ananes</ToolTip><Locked>False</Locked><Visible>True</Visible><Printable>True</Printable><Selected>False</Selected><Brush Id="1"/><Pen><Color>#FF000000</Color><DashStyle>0</DashStyle><Width>1.000000</Width></Pen><ShadowOffsetX>3.000000</ShadowOffsetX><ShadowOffsetY>3.000000</ShadowOffsetY><Weight>1.000000</Weight><IgnoreLayout>False</IgnoreLayout><HyperLink></HyperLink><AnchorPattern Id="TableInPattern"/><Constraints><Constraint Type="0"><Value>0</Value></Constraint><Constraint Type="1"><Value>0.000000</Value></Constraint><Constraint Type="2"><Value>0.000000</Value></Constraint><Constraint Type="3"><Value>0.000000</Value></Constraint><Constraint Type="4"><Value>0.000000</Value></Constraint></Constraints><Obstacle>True</Obstacle><AllowIncomingLinks>True</AllowIncomingLinks><AllowOutgoingLinks>False</AllowOutgoingLinks><EnabledHandles>-1</EnabledHandles><HandlesStyle>2</HandlesStyle><Cells><Cell><Text></Text><ToolTip></ToolTip><TextFormat XValue="36"><Alignment>0</Alignment><LineAlignment>1</LineAlignment></TextFormat><TextColor>#FF007800</TextColor><Brush Id="2"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell><Cell><Text>Are you completely insane? 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It solves all of my problems and keeps the field stable! | Now all I need... wait, what were we talking about?</Text><ToolTip></ToolTip><TextFormat XValue="16"><Alignment>0</Alignment><LineAlignment>0</LineAlignment></TextFormat><TextColor></TextColor><Brush Id="3"/><ImageAlign>4</ImageAlign><ColumnSpan>1</ColumnSpan><RowSpan>1</RowSpan></Cell></Cells><Rows><Row><AnchorPattern Id="TableOutPattern"/><Height>76.000000</Height><Header>False</Header><Expanded>True</Expanded></Row></Rows><Columns><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column><Column><Width>50.000000</Width><ColumnStyle>0</ColumnStyle></Column></Columns><Caption>DialogueRiftenWylandriahBranchTopic03b: &lt;b&gt;Swallow a soul gem?&lt;/b&gt;</Caption><CaptionColor>#FF007800</CaptionColor><CaptionHeight>28.000000</CaptionHeight><CaptionFormat XValue="2000"><Alignment>1</Alignment><LineAlignment>0</LineAlignment></CaptionFormat><CaptionBackBrush 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