<!-- Vehicle XML definition file -->
<!-- American Muscle, basic, 1 each -->

<Vehicle name="muscle_car_variant" actionMap="landvehicle" type="2">
 <Physics pushable="0" retainGravity="1">
  <Buoyancy waterDensity="50" waterResistance="0"/>
  <Simulation maxTimeStep="0.02" minEnergy="0.0020000001" maxLoggedCollisions="2"/>
 </Physics>
 <Damages submergedRatioMax="0.64999998" submergedDamageMult="1" collDamageThreshold="10" groundCollisionMinMult="1.3" groundCollisionMaxMult="1.4" groundCollisionMinSpeed="8" groundCollisionMaxSpeed="22" damageThresholdSlow="20000" damageThresholdMedium="30000" damageThresholdFast="50000">
  <DamageMultipliers>
   <DamageMultiplier damageType="bullet" multiplier="0.125"/>
   <DamageMultiplier damageType="melee" multiplier="0"/>
   <DamageMultiplier damageType="collision" multiplier="1"/>
  </DamageMultipliers>
  <DamagesGroups>
   <DamagesGroup name="Destroy" useTemplate="CarDestroy"/>
  </DamagesGroups>
 </Damages>

 <Components>
  <Component name="Hull" damageMax="20000" position="0,0.049199998,0.89999998" size="2.2500999,4.6999002,1.8" useBoundsFromParts="1" useDamageLevels="0" id="idHull">
   <DamageMultipliers>
    <DamageMultiplier damageType="bullet" multiplier="10"/>
    <DamageMultiplier damageType="collision" multiplier="0.5" id="idCollisionHull"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Group" damageRatioMin="1">
     <Group name="Destroy"/>
    </DamageBehavior>
    <DamageBehavior class="SpawnDebris"/>
   </DamageBehaviors>
  </Component>

 <Component name="hood" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.25"/>
		<DamageMultiplier damageType="melee" multiplier="0.5"/>
		<DamageMultiplier damageType="collision" multiplier="1"/>
	</DamageMultipliers>
	<DamageBehaviors>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="hoodDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="hoodDamaged" deactivateMask="hoodDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="bumper_front" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
		<DamageBehavior class="Effect" damageRatioMin=".5">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
		<DamageBehavior class="Effect" damageRatioMin=".75">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
		<DamageBehavior class="Effect" damageRatioMin="1">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="bumperFrontDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="bumperFrontDamaged" deactivateMask="bumperFrontDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="bumper_rear" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
		<DamageBehavior class="Effect" damageRatioMin=".5">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
		<DamageBehavior class="Effect" damageRatioMin=".75">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
		<DamageBehavior class="Effect" damageRatioMin="1">
			<Effect effect="BumperDamage" disableAfterExplosion="1"/>
        </DamageBehavior>
		<DamageBehavior class="DetachPart" damageRatioMin="1">
			<DetachPart part="bumper_rear"/>
		</DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="bumperRearDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="bumperRearDamaged" deactivateMask="bumperRearDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="right_front_fender" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
			<DamageBehavior class="Effect" damageRatioMin=".5">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin=".75">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin="1">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="rightFrontFenderDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="rightFrontFenderDamaged" deactivateMask="rightFrontFenderDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="left_front_fender" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
			<DamageBehavior class="Effect" damageRatioMin=".5">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin=".75">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin="1">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="leftFrontFenderDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="leftFrontFenderDamaged" deactivateMask="leftFrontFenderDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="left_rear_fender" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
			<DamageBehavior class="Effect" damageRatioMin=".5">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin=".75">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin="1">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="leftRearFenderDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="leftRearFenderDamaged" deactivateMask="leftRearFenderDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="right_rear_fender" position="0,0,0" size="0,0,0" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
			<DamageBehavior class="Effect" damageRatioMin=".5">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin=".75">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin="1">
                <Effect effect="FenderDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
     <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="rightRearFenderDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="rightRearFenderDamaged" deactivateMask="rightRearFenderDented"/>
	</DamageBehaviors>
 </Component>

 <Component name="fuel_tank" damageMax="250" position="0,0,0" size="1,1,1" useBoundsFromParts="1" hullAffection="1">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="10"/>
		<DamageMultiplier damageType="melee" multiplier="0"/>
		<DamageMultiplier damageType="collision" multiplier="0"/>
	</DamageMultipliers>
	<DamageBehaviors>
		<DamageBehavior class="Group" damageRatioMin="1">
			<Group name="Destroy"/>
		</DamageBehavior>
	</DamageBehaviors>
  </Component>

  <Component name="door_left" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
 	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
  <DamageBehaviors>
    <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="leftFrontDoorDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="leftFrontDoorDamaged" deactivateMask="leftFrontDoorDented"/>
    <DamageBehavior class="DetachPart" damageRatioMin="1">
     <DetachPart part="door_left"/>
    </DamageBehavior>
    <DamageBehavior class="SeatStatus" damageRatioMin="1" flags="1" seatName="driver"/>
   </DamageBehaviors>
  </Component>

  <Component name="door_right" damageMax="1000" useBoundsFromParts="1" hullAffection="0">
 	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
  <DamageBehaviors>
    <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="rightFrontDoorDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="rightFrontDoorDamaged" deactivateMask="rightFrontDoorDented"/>
    <DamageBehavior class="DetachPart" damageRatioMin="1">
     <DetachPart part="door_right"/>
    </DamageBehavior>
    <DamageBehavior class="SeatStatus" damageRatioMin="1" flags="1" seatName="passenger"/>
   </DamageBehaviors>
  </Component>

  <Component name="trunk" damageMax="1000" position="0,0,0" size="0,0,0" useBoundsFromParts="1" hullAffection="0">
	<DamageMultipliers>
		<DamageMultiplier damageType="bullet" multiplier="0.15"/>
		<DamageMultiplier damageType="collision" multiplier="1.0"/>
		<DamageMultiplier damageType="melee" multiplier="0.0"/>
	</DamageMultipliers>
	<DamageBehaviors>
  <DamageBehavior class="ClipMask" damageRatioMin="0.5" activateMask="trunkDented"/>
    <DamageBehavior class="ClipMask" damageRatioMin="0.75" activateMask="trunkDamaged" deactivateMask="trunkDented"/>
	</DamageBehaviors>
  </Component>

    <Component name="engine" damageMax="4000" position="0,2.35,1.0" size="1.5,1.4,0.35" useBoundsFromParts="0" hullAffection="0.1" isOnlyDamageableByPlayer="0" id="idEngine" useDamageLevels="0">
        <DamageMultipliers>
            <DamageMultiplier damageType="bullet" multiplier="1.0"/>
            <DamageMultiplier damageType="collision" multiplier="1.0" id="idCollisionEngine"/>
            <DamageMultiplier damageType="melee" multiplier="0.0"/>
        </DamageMultipliers>
        <DamageBehaviors>
            <DamageBehavior class="Effect" damageRatioMin="0.2" damageRatioMax="0.4">
                <Effect effect="Engine1" disableAfterExplosion="1"/>
            </DamageBehavior>
            <DamageBehavior class="Effect" damageRatioMin="0.4" damageRatioMax="0.8">
                <Effect effect="Engine2" disableAfterExplosion="1"/>
            </DamageBehavior>
			<DamageBehavior class="Effect" damageRatioMin="0.4" damageRatioMax="0.8">
                <Effect effect="HoodDamage" disableAfterExplosion="1"/>
            </DamageBehavior>
            <DamageBehavior class="Effect" damageRatioMin="0.8">
                <Effect effect="EngineSMOKE" disableAfterExplosion="1"/>
            </DamageBehavior>
            <DamageBehavior class="Burn" damageRatioMin="1.0">
                <Burn helper="enginePos" damage="0" selfDamage="300" radius="1.0" interval="0.12"/>
            </DamageBehavior>
            <DamageBehavior class="Effect" damageRatioMin="1.0">
                <Effect effect="Engine3" disableAfterExplosion="1"/>
            </DamageBehavior>
        </DamageBehaviors>
    </Component>

    <Component name="wheel_1" damageMax="2000" position="0,0,0" size="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="0">
        <DamageMultipliers>
            <DamageMultiplier damageType="bullet" multiplier="1000.0"/>
            <DamageMultiplier damageType="collision" multiplier="0.0"/>
            <DamageMultiplier damageType="melee" multiplier="0.0"/>
        </DamageMultipliers>
        <DamageBehaviors>
            <DamageBehavior class="BlowTire" damageRatioMin="1">
                <BlowTire angImpulseScaleMin="-0.09" angImpulseScaleMax="0.09" linImpulseScaleMin="0.08" linImpulseScaleMax="0.08" linImpulseSpeedMax="10.0"/>
            </DamageBehavior>
            <DamageBehavior class="Effect">
                <Effect effect="BlowTireFL" disableAfterExplosion="1"/>
            </DamageBehavior>
        </DamageBehaviors>
    </Component>

    <Component name="wheel_2" damageMax="2000" position="0,0,0" size="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="0">
        <DamageMultipliers>
            <DamageMultiplier damageType="bullet" multiplier="1000.0"/>
            <DamageMultiplier damageType="collision" multiplier="0.0"/>
            <DamageMultiplier damageType="melee" multiplier="0.0"/>
        </DamageMultipliers>
        <DamageBehaviors>
            <DamageBehavior class="BlowTire" damageRatioMin="1">
                <BlowTire angImpulseScaleMin="-0.09" angImpulseScaleMax="0.09" linImpulseScaleMin="0.08" linImpulseScaleMax="0.08" linImpulseSpeedMax="10.0"/>
            </DamageBehavior>
            <DamageBehavior class="Effect">
                <Effect effect="BlowTireRL" disableAfterExplosion="1"/>
            </DamageBehavior>
        </DamageBehaviors>
    </Component>

    <Component name="wheel_3" damageMax="2000" position="0,0,0" size="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="0">
        <DamageMultipliers>
            <DamageMultiplier damageType="bullet" multiplier="1000.0"/>
            <DamageMultiplier damageType="collision" multiplier="0.0"/>
            <DamageMultiplier damageType="melee" multiplier="0.0"/>
        </DamageMultipliers>
        <DamageBehaviors>
            <DamageBehavior class="BlowTire" damageRatioMin="1">
                <BlowTire angImpulseScaleMin="-0.09" angImpulseScaleMax="0.09" linImpulseScaleMin="0.08" linImpulseScaleMax="0.08" linImpulseSpeedMax="10.0" disableAfterExplosion="1"/>
            </DamageBehavior>
            <DamageBehavior class="Effect">
                <Effect effect="BlowTireFR" disableAfterExplosion="1"/>
            </DamageBehavior>
        </DamageBehaviors>
    </Component>

    <Component name="wheel_4" damageMax="2000" position="0,0,0" size="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="0">
        <DamageMultipliers>
            <DamageMultiplier damageType="bullet" multiplier="1000.0"/>
            <DamageMultiplier damageType="collision" multiplier="0.0"/>
            <DamageMultiplier damageType="melee" multiplier="0.0"/>
        </DamageMultipliers>
        <DamageBehaviors>
            <DamageBehavior class="BlowTire" damageRatioMin="1">
                <BlowTire angImpulseScaleMin="-0.09" angImpulseScaleMax="0.09" linImpulseScaleMin="0.08" linImpulseScaleMax="0.08" linImpulseSpeedMax="10.0" disableAfterExplosion="1"/>
            </DamageBehavior>
            <DamageBehavior class="Effect">
                <Effect effect="BlowTireRR" disableAfterExplosion="1"/>
            </DamageBehavior>
        </DamageBehaviors>
    </Component>

  <Component name="headlights" damageMax="100000" useBoundsFromParts="0" hullAffection="0.1" position="0,2.8,0.775" size="1.85,0.15,0.25">
   <DamageMultipliers>
        <DamageMultiplier damageType="bullet" multiplier="0.0"/>
        <DamageMultiplier damageType="collision" multiplier="0.0"/>
        <DamageMultiplier damageType="melee" multiplier="0.0"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Effect">
     <Effect effect="DestroyHeadLightLeft" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Effect">
     <Effect effect="DestroyHeadLightRight" disableAfterExplosion="1"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>

  <Component name="brakelights" damageMax="500" useBoundsFromParts="0" hullAffection="0.1" position="0,-2.9,0.9" size="1.9,0.15,0.15">
   <DamageMultipliers>
        <DamageMultiplier damageType="bullet" multiplier="1.0"/>
        <DamageMultiplier damageType="collision" multiplier="1.0"/>
        <DamageMultiplier damageType="melee" multiplier="0.0"/>
   </DamageMultipliers>
   <DamageBehaviors>
    <DamageBehavior class="Effect">
     <Effect effect="DestroyBrakeLightLeft" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Effect">
     <Effect effect="DestroyBrakeLightRight" disableAfterExplosion="1"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>

  <Component name="EnterLeftFront" damageMax="0" position="-1.25,0.0,1.15" size="0.35,1.25,1.35" useBoundsFromParts="0">
   <DamageBehaviors/>
  </Component>
  <Component name="EnterRightFront" damageMax="0" position="1.25,0.0,1.15" size="0.35,1.25,1.35" useBoundsFromParts="0">
   <DamageBehaviors/>
  </Component>

   <!-- Passenger entry bounds are zero to disallow use by the player-->
   <Component name="EnterPassenger" damageMax="0" position="0,0,0" size="0,0,0.1" useBoundsFromParts="0">
     <DamageBehaviors/>
   </Component>

  <Component name="FlippedOver" damageMax="1" position="0,0,0" size="0,0,0" useBoundsFromParts="1">
   <DamageBehaviors>
    <DamageBehavior class="Effect" damageRatioMin="0">
     <Effect effect="VehicleFlipped" disableAfterExplosion="1"/>
    </DamageBehavior>
    <DamageBehavior class="Burn">
     <Burn helper="burningPos" damage="0" selfDamage="400" radius="1.0" interval="0.12"/>
    </DamageBehavior>
   </DamageBehaviors>
  </Component>

</Components>


    <!-- PARTS SECTION -->
    <Parts>
        <Part name="body" class="Animated" mass="6000" disablePhysics="0" isHidden="0">
            <Parts>
                <Part name="hull" class="AnimatedJoint" component="Hull">
				        <Parts>
							<Part name="hood" class="AnimatedJoint" disableCollision="1" component="hood"/>
							<Part name="hull_collision01" class="AnimatedJoint" disableCollision="0" component="hull"/>
							<Part name="hull_collision02" class="AnimatedJoint" disableCollision="0" component="hull"/>
				        </Parts>
				</Part>
                <Part name="engine" class="AnimatedJoint" disableCollision="1" component="engine"/>
                <Part name="rf_fender" class="AnimatedJoint" disableCollision="1" component="right_front_fender"/>
                <Part name="lf_fender" class="AnimatedJoint" disableCollision="1" component="left_front_fender"/>
                <Part name="rr_fender" class="AnimatedJoint" disableCollision="1" component="right_rear_fender"/>
                <Part name="lr_fender" class="AnimatedJoint" disableCollision="1" component="left_rear_fender"/>

                <Part name="door_left" class="AnimatedJoint" disableCollision="1" component="door_left" mass="50" useOption="0" id="idDoorLeft">
                    <AnimatedJoint detachBaseForce="-0.5,0,0"/>
				<Parts>
				<Part name="left_window" class="AnimatedJoint" disableCollision="1" component="door_left" mass="1" useOption="0" id="idDoorLeft">
                    <AnimatedJoint detachBaseForce="-0.5,0,0"/>
				</Part>
				</Parts>
                </Part>

                <Part name="door_right" class="AnimatedJoint" disableCollision="1" component="door_right" mass="50" useOption="0" id="idDoorRight">
                    <AnimatedJoint detachBaseForce="0.5,0,0"/>
				<Parts>
				<Part name="right_window" class="AnimatedJoint" disableCollision="1" component="door_right" mass="1" useOption="0" id="idDoorRight">
                    <AnimatedJoint detachBaseForce="-0.5,0,0"/>
				</Part>
				</Parts>
                </Part>

                <Part name="wheel1" class="SubPartWheel" component="wheel_1" mass="250">
                    <SubPartWheel axle="0" density="80" damping="-0.8" driving="0" lenMax="0.40000001" maxFriction="1" minFriction="1" slipFrictionMod="0.3" stiffness="0" suspLength="0.25" rimRadius="0.35" torqueScale="1.0"/>
                </Part>
                <Part name="wheel2" class="SubPartWheel" component="wheel_2" mass="250">
                    <SubPartWheel axle="1" density="80" damping="-0.8" driving="1" lenMax="0.40000001" maxFriction="1" minFriction="1" slipFrictionMod="0.3" stiffness="0" suspLength="0.25" rimRadius="0.35" torqueScale="1.0"/>
                </Part>
                <Part name="wheel3" class="SubPartWheel" component="wheel_3" mass="250">
                    <SubPartWheel axle="0" density="80" damping="-0.8" driving="0" lenMax="0.40000001" maxFriction="1" minFriction="1" slipFrictionMod="0.3" stiffness="0" suspLength="0.25" rimRadius="0.35" torqueScale="1.0"/>
                </Part>
                <Part name="wheel4" class="SubPartWheel" component="wheel_4" mass="250">
                    <SubPartWheel axle="1" density="80" damping="-0.8" driving="1" lenMax="0.40000001" maxFriction="1" minFriction="1" slipFrictionMod="0.3" stiffness="0" suspLength="0.25" rimRadius="0.35" torqueScale="1.0"/>
                </Part>

                <Part name="fuel_tank" class="AnimatedJoint" disableCollision="1" component="fuel_tank" mass="0" useOption="0"/>

                <Part name="hood" class="AnimatedJoint" disableCollision="1" component="hood" mass="50" useOption="0"/>
                <Part name="trunk" class="AnimatedJoint" disableCollision="1" component="trunk" mass="50" useOption="0"/>

                <Part name="bumper_rear" class="AnimatedJoint" disableCollision="1" component="bumper_rear" mass="50" useOption="0">
                    <AnimatedJoint detachBaseForce="0,-0.10000001,0.10000001"/>
                </Part>
                <Part name="bumper_front" class="AnimatedJoint" disableCollision="1" component="bumper_front" mass="50" useOption="0">
                <AnimatedJoint detachBaseForce="0,0.10000001,-0.10000001"/>
                </Part>

                <Part name="front_windshield" class="AnimatedJoint" disableCollision="1" component="front_windshield"/>
                <Part name="rear_windshield" class="AnimatedJoint" disableCollision="1" component="rear_windshield"/>
                <Part name="headlight_center" class="AnimatedJoint" disableCollision="1" component="headlight_left" mass="1" useOption="0">
                    <AnimatedJoint detachBaseForce="0.2,0.1,0.2"/>
                </Part>
            </Parts>

            <Animated filename="objects/vehicles/MuscleCar_Variant/MuscleCar_Variant.cga" filenameDestroyed="objects/vehicles/musclecar_variant_destroyed/musclecar_variant_destroyed.cga" id="idAnimatedPart"/>
        </Part>

        <Part name="massBox" class="MassBox" mass="1000" position="0,-0.15,0.65" disablePhysics="0" disableCollision="0" isHidden="0">
        <MassBox size="1.25,2.85,0.85" drivingOffset="-2.5"/>
        </Part>

        <Part name="headLightLight" class="Light" component="headlights" helper="headLightCenter">
		<Light type="HeadLightDynamic"/>
        </Part>

        <Part name="headLightLeftFlare" class="Light" component="headlights" helper="headLightLeft">
		<Light type="HeadLightFlareWide"/>
        </Part>

        <Part name="headLightRightFlare" class="Light" component="headlights" helper="headLightRight">
		<Light type="HeadLightFlareWide"/>
        </Part>

        <Part name="brakeLightLeftFlare" class="Light" component="brakelights" helper="brakeLightLeft">
		<Light type="BrakeWide"/>
        </Part>

        <Part name="brakeLightRightFlare" class="Light" component="brakelights" helper="brakeLightRight">
		<Light type="BrakeWide"/>
        </Part>

	<Part name="rearLightLeftFlare" class="Light" component="brakelights" helper="brakeLightLeft">
		<Light type="Rear"/>
        </Part>

        <Part name="rearLightRightFlare" class="Light" component="brakelights" helper="brakeLightRight">
		<Light type="Rear"/>
        </Part>

    </Parts>

<!-- HELPERS SECTION -->
 <Helpers>
  <Helper name="driverEnterPos" position="-1.94865,-0.02553,0" direction="1,0,0" part="body"/>
  <Helper name="driverSitPos" position="-0.435,0.0,0.5" direction="0,0,0" part="body"/>
  <Helper name="driverExitPos" position="-1.83094,-0.45971,0" direction="0,0,0" part="body"/>
  <Helper name="driverExitDivePos" position="-2.27519,-0.01786,0.586099" direction="0,0,0" part="body"/>
  <Helper name="driverExitWindshieldPos" position="0.01004,1.27339,1.07779" direction="0,0,0" part="body"/>

  <Helper name="passengerEnterPosRF" position="1.94865,-0.02553,0" direction="-1,0,0" part="body"/>
  <Helper name="passengerSitPosRF" position="0.435,0.0,0.5" direction="0,0,0" part="body"/>
  <Helper name="passengerExitPosRF" position="1.83094,-0.45971,0" direction="1,0,0" part="body"/>
  <Helper name="passengerExitDivePos" position="2.27519,-0.01786,0.586099" direction="0,0,0" part="body"/>

  <Helper name="driverExitRollPos" position="-1.2,0.2,0.25" direction="-1,0,0" part="body"/>
  <Helper name="passengerExitRollPos" position="1.2,0.2,0.25" direction="1,0,0" part="body"/>

  <Helper name="headLightCenter" position="0,2.85,0.8" direction="0,0.995,-0.065" part="body"/>
  <Helper name="headLightLeft" position="-0.715,2.95,0.775" direction="0,0.975,-0.15" part="body"/>
  <Helper name="headLightRight" position="0.715,2.95,0.775" direction="0,0.975,-0.15" part="body"/>
  <Helper name="brakeLightLeft" position="-0.75,-2.95,0.9" direction="0,-1,0" part="body"/>
  <Helper name="brakeLightRight" position="0.75,-2.95,0.9" direction="0,-1,0" part="body"/>
  <Helper name="exhaustPos" position="0.5,-2.85,0.45" direction="-0.1,-1,0" part="body"/>
  <Helper name="exhaustPos02" position="-0.5,-2.85,0.45" direction="-0.1,-1,0" part="body"/>
  <Helper name="dashboardPos" position="0.13160001,0.3734,1.2397" direction="0,1,0.0029" part="body"/>
  <Helper name="centerPos" position="0,-0.1099,0.92979997" direction="0,1,0.0029" part="body"/>
  <Helper name="enginePos" position="0,2.35,1.0" direction="0,1,0.0029" part="body"/>

  <Helper name="hullSmoke" position="0,0,0.15" direction="0,1,0.0029" part="body"/>
  <Helper name="burningPos" position="0,2.15,1.05"  direction="0,1,0.0029" part="body"/>
  <Helper name="fuelTank" position="0,-2,0.15" direction="0,1,0.0029" part="body"/>

  <Helper name="wheelFrontLeft" position="-1.01497,1.89443,0.0" direction="0,0,0" part="body"/>
  <Helper name="wheelFrontRight" position="1.01497,1.89443,0.0" direction="0,0,0" part="body"/>
  <Helper name="wheelRearLeft" position="-1.01497,-1.89443,0.0" direction="0,0,0" part="body"/>
  <Helper name="wheelRearRight" position="1.01497,-1.89443,0.0" direction="0,0,0" part="body"/>

  <Helper name="zombieDriverDoor" position="-1.37411,-0.10263,-0.35" direction="1,0,0" part="body"/>
  <Helper name="zombiePassengerDoor" position="1.37411,-0.10263,-0.35" direction="-1,0,0" part="body"/>

  <Helper name="zombieHoodFront" position="0,3.18386,0.18589" direction="0,-1,0" part="body"/>
  <Helper name="zombieHoodFrontLeft" position="-0.8,3.18386,0.18589" direction="0,-1,0" part="body"/>
  <Helper name="zombieHoodFrontRight" position="0.8,3.18386,0.18589" direction="0,-1,0" part="body"/>

  <Helper name="zombieTailgateLeft" position="-0.6,-3.54769,-0.18605" direction="0,0,0" part="body"/>
  <Helper name="zombieTailgateCenter" position="0.0,-3.54769,-0.18605" direction="0,0,0" part="body"/>
  <Helper name="zombieTailgateRight" position="0.6,-3.54769,-0.18605" direction="0,0,0" part="body"/>

  <Helper name="vehicleHitHoodCenter" position="0,2.9256,0.96411" direction="0,0,0" part="body"/>
  <Helper name="vehicleHitHoodLeft" position="-0.6,2.9256,0.96411" direction="0,0,0" part="body"/>
  <Helper name="vehicleHitHoodRight" position="0.6,2.9256,0.96411" direction="0,0,0" part="body"/>

  <Helper name="vehicleHitTailgateCenter" position="0.0,-3.54769,-0.18605" direction="0,0,0" part="body"/>
</Helpers>

<!-- ATTACHMENTS -->
 <Attachments>
   <Attachment name="DoorDriver" helper="zombieDriverDoor"/>
   <Attachment name="DoorPassenger" helper="zombiePassengerDoor"/>
   <Attachment name="HoodCenter" helper="zombieHoodFront"/>
   <Attachment name="HoodLeft" helper="zombieHoodFrontLeft"/>
   <Attachment name="HoodRight" helper="zombieHoodFrontRight"/>
   <Attachment name="TailgateLeft" helper="zombieTailgateLeft"/>
   <Attachment name="TailgateCenter" helper="zombieTailgateCenter"/>
   <Attachment name="TailgateRight" helper="zombieTailgateRight"/>
 </Attachments>

<!-- ACTIONS -->
 <Actions>
  <Action class="Enter">
   <Activations>
    <Activation type="OnUsed" param1="component" param2="EnterLeftFront"/>
   </Activations>
   <Enter>
    <Seats>
     <Seat value="driver"/>
    </Seats>
   </Enter>
  </Action>
  <Action class="Enter">
   <Activations>
    <Activation type="OnUsed" param1="component" param2="EnterRightFront"/>
   </Activations>
   <Enter>
    <Seats>
     <Seat value="passenger"/>
    </Seats>
   </Enter>
  </Action>
  <Action class="Enter">
   <Activations>
    <Activation type="OnUsed" param1="component" param2="EnterPassenger"/>
   </Activations>
   <Enter>
    <Seats>
     <Seat value="passenger"/>
    </Seats>
   </Enter>
  </Action>
 </Actions>
 <Seats>
  <Seat
    name="driver"
    part="body"
    enterHelper="driverEnterPos"
    exitHelper="driverExitPos"
    movePassengerOnExit="1"
    sitHelper="driverSitPos"
    isDriver="1"
    AimPart=""
    disableStopAllAnimationsOnEnter="1"
    seatGroupIndex="1"
    remotelyUseActionsFromSeat="gunner"
    id="idSeatDriver"
    locked="AI"
    agSeatNumber="0"
  >
   <Views>
    <View class="FirstPerson" canRotate="1">
     <FirstPerson offset="0,0,0" relativeToHorizon="0.5"/>
    </View>
    <View class="ActionThirdPerson" canRotate="1" rotationMax="0,0,65">
     <ActionThirdPerson cameraPosOffset="0,-1.25,0" cameraAimOffset="0,0,0.5" lagSpeed="3" velocityMult="-2,0.029999999,2"/>
    </View>
    <View class="ThirdPerson" canRotate="0" rotationMin="0,0,45" rotationMax="0,0,45" rotationInit="0,0,45">
     <ThirdPerson distance="10" heightOffset="1" speed="1"/>
    </View>
    <View class="ThirdPerson" canRotate="0" rotationMin="0,0,90" rotationMax="0,0,90" rotationInit="0,0,90">
     <ThirdPerson distance="10" heightOffset="1" speed="1"/>
    </View>
    <View class="ThirdPerson" canRotate="0" rotationMin="0,0,180" rotationMax="0,0,180" rotationInit="0,0,180">
     <ThirdPerson distance="10" heightOffset="1" speed="1"/>
    </View>
   </Views>
   <SeatActions>
    <SeatAction class="Sound">
     <Sound sound="Sounds/vehicles:8_vintage_muscle:horn" helper="driverSitPos"/>
    </SeatAction>
    <SeatAction class="Echo">
     <Echo
       aggroRadius="15.0"
       echoRadius="25.0"
       echoDuration="30.0"
       disturbanceValue="5.0"
       repeatDelay="1.0"
     />
    </SeatAction>

    <SeatAction class="Lights">
     <Lights activation="toggle" onSound="sounds/vehicles:8_vintage_muscle:headlight_on" offSound="sounds/vehicles:8_vintage_muscle:headlight_off">
      <LightParts>
       <LightPart value="headLightLight"/>
       <LightPart value="headLightLeftFlare"/>
       <LightPart value="headLightRightFlare"/>
      </LightParts>
     </Lights>
    </SeatAction>

    <SeatAction class="Lights">
     <Lights activation="brake">
      <LightParts>
       <LightPart value="brakeLightLeftFlare"/>
       <LightPart value="brakeLightRightFlare"/>
      </LightParts>
     </Lights>
    </SeatAction>

    <SeatAction class="Lights">
     <Lights activation="reverse">
      <LightParts>
       <LightPart value="rearLightLeftFlare"/>
       <LightPart value="rearLightRightFlare"/>
      </LightParts>
     </Lights>
    </SeatAction>

    </SeatActions>
   <Sounds inout="0" mood="0.60000002" id="idSeatSoundsLF"/>
  </Seat>
  <Seat
    name="driverAI"
    part=""
    enterHelper="driverEnterPos"
    exitHelper="driverExitPos"
    movePassengerOnExit="1"
    sitHelper="driverSitPos"
    isDriver="0"
    AimPart=""
    disableStopAllAnimationsOnEnter="1"
    seatGroupIndex="11"
    agSeatNumber="10"
  >
  </Seat>
  <Seat
    name="passenger"
    part=""
    enterHelper="passengerEnterPosRF"
    sitHelper="passengerSitPosRF"
    exitHelper="passengerExitPosRF"
    isDriver="0"
    AimPart=""
    disableStopAllAnimationsOnEnter="1"
    seatGroupIndex="2"
    agSeatNumber="1"
  >
   <Views>
    <View class="FirstPerson">
     <SteerThirdPerson/>
     <FirstPerson/>
    </View>
    <View class="ThirdPerson" rotationMin="0,0,0" rotationMax="0,0,0" rotationInit="0,0,0">
     <ThirdPerson distance="8" heightOffset="1.5" speed="5"/>
    </View>
    <View class="ThirdPerson" rotationMin="0,0,90" rotationMax="0,0,90" rotationInit="0,0,90">
     <ThirdPerson distance="8" heightOffset="1.5" speed="5"/>
    </View>
    <View class="ThirdPerson" rotationMin="0,0,180" rotationMax="0,0,180" rotationInit="0,0,180">
     <ThirdPerson distance="8" heightOffset="1.5" speed="5"/>
    </View>
   </Views>
   <SeatActions/>
  </Seat>
 </Seats>
 <SeatGroups>
  <SeatGroup name="Cabin">
   <Seats>
    <Seat value="driver"/>
   </Seats>
  </SeatGroup>
 </SeatGroups>

 <MovementParams>
  <ArcadeWheeled
    gravity="-9.8"
    gravityInAir="-9.0"

    vMaxSteerMax="18"
    steerSpeedMin="100"
    steerSpeed="65"
    steerSpeedScaleMin="1.0"
    steerSpeedScale="0.8"
    v0SteerMax="60"
    kvSteerMax="50"

    rvMaxSteerMax="22"
    reverseSteerSpeedMin="80"
    reverseSteerSpeed="180"
    reverseSteerSpeedScaleMin="0.1"
    reverseSteerSpeedScale="2.0"
    rv0SteerMax="30"
    rkvSteerMax="-50"

    steerRelaxation="200"
    pedalLimitMax="0"
    rpmRelaxSpeed="1"
    rpmInterpSpeed="2.5"
    rpmGearShiftSpeed="2"
  >
   <Handling>
    <Power acceleration="14" decceleration="1" topSpeed="26.83" reverseSpeed="22"/>
    <WheelSpin grip1="0.3" grip2="2.0" gripRecoverSpeed="10.0" accelMultiplier1="5.25" accelMultiplier2="0.5"/>
    <HandBrake decceleration="14" deccelerationPowerLock="20" lockBack="1" lockFront="1" frontFrictionScale="3.5" backFrictionScale="0.00001" angCorrectionScale="1"/>
    <Brakes decceleration="16" lockDecceleration="26" lockMinSpeed="0.0" lockMinPressure="0.9" frontFrictionScale="1.0" backFrictionScale="0.1"/>
    <SpeedReduction reductionAmount="0.1" reductionRate="0.1"/>
    <Friction back="1.5" front="4.0" offset="-1.3"/>
    <Correction lateralSpring="12" angSpring="2"/>
    <Compression frictionBoost="1.0" frictionBoostHandBrake="1.5"/>
    <Inertia radius="4"/>
   </Handling>
   <FakeGears minChangeUpTime="0.69999999" minChangeDownTime="0.5">
    <!--<Ratios>
     <Ratio value="0.5"/>
     <Ratio value="0.80000001"/>
     <Ratio value="0.9"/>
    </Ratios>-->
   </FakeGears>
   <WheeledLegacy damping="0.11" engineIdleRPM="1" engineMaxRPM="5000" engineMinRPM="1" stabilizer="0.1" maxTimeStep="0.050000001" minEnergy="0.090000004" suspDampingMin="-0.08" suspDampingMax="-0.7" suspDampingMaxSpeed="18"/>
   <AirDamp dampAngle="0.0001,0.0001,0.0001" dampAngVel="0.001,0.1,0.1"/>
   <Eject maxTippingAngle="110" timer="0.6"/>
   <SoundParams
     eventGroup="8_vintage_muscle"
     engineSoundPosition="enginePos"
     runSoundDelay="2"
     startSoundDelay="1.5"
     roadBumpMinSusp="10"
     roadBumpMinSpeed="6"
     roadBumpIntensity="0.30000001"
     maxSlipSpeed="11"
     maxSlipWheelSpeed="23"
     slipMinRatio="0.25"
     slipMinTime="2"
     slipWheelMinRatio="0.2"
     slipWheelMinTime=".1"
     idleRpmRatio="0.0"
     overRevRatio="0.0"
	 soundSpeedSmoothUp="0.11"
	 soundSpeedSmoothDown="1.5"
	 soundPowerSmooth="2"
	 precacheAudioFile="veh_8_vintage"
    />
  </ArcadeWheeled>
 </MovementParams>

  <Animations>
    <Animation name="door_left_open" part="body">
      <States>
        <State name="default" animation="variant_door_left_open" sound="sounds/vehicles:8_vintage_muscle:door_open" soundHelper="driverEnterPos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_left_open_loop" part="body">
      <States>
        <State name="default" animation="variant_door_left_open_loop" sound="sounds/vehicles:8_vintage_muscle:door_open" soundHelper="driverEnterPos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_left_close" part="body">
      <States>
        <State name="default" animation="variant_door_left_close" sound="sounds/vehicles:8_vintage_muscle:door_close" soundHelper="driverEnterPos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_left_struggle" part="body">
      <States>
        <State name="default" animation="variant_door_left_struggle" sound="sounds/vehicles:8_vintage_muscle:door_close" soundHelper="driverEnterPos" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_right_struggle" part="body">
      <States>
        <State name="default" animation="variant_door_right_struggle" sound="sounds/vehicles:8_vintage_muscle:door_close" soundHelper="passengerEnterPosRF" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_right_smash" part="body">
      <States>
        <State name="default" animation="variant_door_right_smash" sound="sounds/vehicles:8_vintage_muscle:door_close" soundHelper="passengerEnterPosRF" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_right_open" part="body">
      <States>
        <State name="default" animation="variant_door_right_open" sound="sounds/vehicles:8_vintage_muscle:door_open" soundHelper="passengerEnterPosRF" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
    <Animation name="door_right_close" part="body">
      <States>
        <State name="default" animation="variant_door_right_close" sound="sounds/vehicles:8_vintage_muscle:door_close" soundHelper="passengerEnterPosRF" isLooped="0" speedDefault="1" speedMin="1" speedMax="1" id="idDoorAnim"/>
      </States>
    </Animation>
  </Animations>

  <Paints>
    <Paint name="" bloodBlendStart="0" bloodBlendEnd="1.0" bloodPerKill="0.1"/>
  </Paints>

  <WheelMaster>
  <SubPartWheel axle="1" density="100" damping="-0.69999999" driving="1" lenMax="0.30000001" maxFriction="1" minFriction="1" stiffness="0" suspLength="0.25"/>
 </WheelMaster>

<Particles mfxRow="wheels_truck">
<Exhaust insideWater="0" outsideWater="1">
   <Helpers>
		<Helper value="exhaustPos"/>
		<Helper value="exhaustPos02"/>
   </Helpers>
   <EngineStart effect="Class3Vehicles.exhaust.dirty_start"/>
   <EngineStop effect="Class3Vehicles.exhaust.dirty_start"/>
   <EngineRunning effect="Class3Vehicles.exhaust.dirty_running" boostEffect="" minPower="0" minPowerSizeScale="0.65" minPowerCountScale="0.5" maxPower="1" maxPowerSizeScale="1" maxPowerCountScale="1"/>
</Exhaust>

<DamageEffects>
   <DamageEffect name="VehicleDestroyed" helper="fuelTank" effect="Class3Vehicles.damage.car_explode"/>
   <DamageEffect name="Afterburn" helper="burningPos" effect="Class3Vehicles.damage.burn_down"/>
   <DamageEffect name="Smoke" helper="burningPos" effect="Class3Vehicles.Engine1"/>
   <DamageEffect name="Lightshot"  helper="burningPos" effect="Class3Vehicles.damage.lights_break"/>
   <DamageEffect name="Engine1" helper="burningPos" effect="Class3Vehicles.Engine1"/>
   <DamageEffect name="Engine2" helper="burningPos" effect="Class3Vehicles.Engine_Smoke.muscle_car_old"/>
   <DamageEffect name="EngineSMOKE" helper="burningPos" effect="Class3Vehicles.Engine_Fire.muscle_car_old"/>
   <DamageEffect name="Engine3" helper="burningPos" effect="Class3Vehicles.Engine3"/>
   <DamageEffect name="BurnEngine" helper="burningPos" effect="Class3Vehicles.Engine3" scaleMax="0.1"/>
   <DamageEffect name="SmokeFuelTank" helper="burningPos" effect="Class3Vehicles.damage.car_explode" scaleMax="0.65"/>
   <DamageEffect name="DestroyHeadLightLeft" helper="headLightLeft" effect="Class3Vehicles.damage.lights_break"/>
   <DamageEffect name="DestroyHeadLightRight" helper="headLightRight" effect="Class3Vehicles.damage.lights_break"/>
   <DamageEffect name="DestroyBrakeLightLeft" helper="brakeLightLeft" effect="Class3Vehicles.damage.light_break_rear"/>
   <DamageEffect name="DestroyBrakeLightRight" helper="brakeLightRight" effect="Class3Vehicles.damage.light_break_rear"/>
   <DamageEffect name="BlowTireFL" helper="wheelFrontLeft" effect="Class3Vehicles.damage.tire_blow_small" scaleMax="1.0"/>
   <DamageEffect name="BlowTireFR" helper="wheelFrontRight" effect="Class3Vehicles.damage.tire_blow_small" scaleMax="1.0"/>
   <DamageEffect name="BlowTireRL" helper="wheelRearLeft" effect="Class3Vehicles.damage.tire_blow_small" scaleMax="1.0"/>
   <DamageEffect name="BlowTireRR" helper="wheelRearRight" effect="Class3Vehicles.damage.tire_blow_small" scaleMax="1.0"/>
   <DamageEffect name="BurnTireFL" helper="wheelFrontLeft" effect="Class3Vehicles.damage.tire_fire" scaleMax="1.0"/>
   <DamageEffect name="BurnTireFR" helper="wheelFrontRight" effect="Class3Vehicles.damage.tire_fire" scaleMax="1.0"/>
   <DamageEffect name="BurnTireRL" helper="wheelRearLeft" effect="Class3Vehicles.damage.tire_fire" scaleMax="1.0"/>
   <DamageEffect name="BurnTireRR" helper="wheelRearRight" effect="Class3Vehicles.damage.tire_fire" scaleMax="1.0"/>
   <DamageEffect name="BumperDamage" helper="" effect="Class3Vehicles.damage.bumper"/>
   <DamageEffect name="FenderDamage" helper="" effect="Class3Vehicles.damage.fender"/>
   <DamageEffect name="HoodDamage" helper="burningPos" effect="Class3Vehicles.damage.hood_smoke"/>
</DamageEffects>

  <EnvironmentLayers>

  <EnvironmentLayer minSpeed="10" minSpeedSizeScale="0.5" minSpeedCountScale="0.5" minSpeedSpeedScale="0.5" maxSpeed="45" maxSpeedSizeScale="2" maxSpeedCountScale="1" maxSpeedSpeedScale="2">
    <Alignment alignGroundHeight="0" maxHeightSizeScale="0.5" maxHeightCountScale="1" alignToWater="0"/>
    <Emitters/>
    <Wheels all="1" allActive="1"/>
  </EnvironmentLayer>

  <EnvironmentLayer name="slip" minSpeed="10" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="45" maxSpeedSizeScale="1" maxSpeedCountScale="3" maxSpeedSpeedScale="2">
    <Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/>
    <Emitters/>
    <Wheels all="1" allActive="1"/>
   </EnvironmentLayer>

   <EnvironmentLayer name="rims" minSpeed="0.30000001" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="15" maxSpeedSizeScale="1" maxSpeedCountScale="1.5" maxSpeedSpeedScale="1">
    <Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0"/>
    <Emitters/>
    <Wheels all="1" allActive="0"/>
   </EnvironmentLayer>

  </EnvironmentLayers>

 </Particles>


 </Vehicle>


