;     This file should be encoded using the UTF-8 format.

;     Each string (phrase) entry has three parts to it.
;     The first part is the translated version prefixed by a string ID and tab.
;     The second part is the English version, there for reference.
;     The last part shows how in the source code the string is used,
;     and a string is sometimes used multiple places in the source.

;     Note: only translate the first part!  Do not translate anything else.

;     All strings are formatted using C formatting rules.
;     %s is replaced at run-time with other strings
;     %d is replaced at run-time with whole numbers
;     %f is replaced at run-time with real numbers (floating-point numbers)
;     \r\n means go to next line (sometimes shown as just \n)
;     See this link for advanced formatting:
;     http://www.phim.unibe.ch/comp_doc/c_manual/C/FUNCTIONS/format.html

;     Original English:  %s has %d wins and %d losses.
;     In-game English:   Mark has 12 wins and 7 losses.

;     Do not reorder format identifiers or else the game will crash. For example:
;     Original English:  E977D41F     %s has %d wins and %d losses.
;     This will crash:   E977D41F     A total of %d wins %d losses has been achieved by %s.
;     This is okay:      E977D41F     %s tiene %d triunfos y %d pérdidas.


3198AE17	GameServerIcon.ico
;		GameServerIcon.ico
;		GameServer.cpp: InitConsoleServer(true, "GameServerIcon.ico");

7F4D3300	\nCurrently running as an application--not as a service. To run as a service,\n
;		\nCurrently running as an application--not as a service. To run as a service,\n
;		GameServer.cpp: WriteString("\nCurrently running as an application--not as a service. To run as a service,\n");

5F10488B	see Control Panel/Admin Tools/Services/
;		see Control Panel/Admin Tools/Services/
;		GameServer.cpp: WriteString("see Control Panel/Admin Tools/Services/" + g_pApp->GetName() + "\n\n");

5BE3136B	\n\n
;		\n\n
;		GameServer.cpp: WriteString("see Control Panel/Admin Tools/Services/" + g_pApp->GetName() + "\n\n");

55709604	Game Server application launched.\n
;		Game Server application launched.\n
;		GameServer.cpp: Event("Game Server application launched.\n");

E9F37A3A	Players
;		Players
;		GameServer.cpp: pStore->AddCommand("Players", ListPlayersStatic, this);
;		GameServer.cpp: pStore->SetHelp("Players", "Lists all players currently on Server.\nPlayers in games are connected to the server through their game host.");

329AF7C8	Lists all players currently on Server.\nPlayers in games are connected to the server through their game host.
;		Lists all players currently on Server.\nPlayers in games are connected to the server through their game host.
;		GameServer.cpp: pStore->SetHelp("Players", "Lists all players currently on Server.\nPlayers in games are connected to the server through their game host.");

3EE20435	Games
;		Games
;		GameServer.cpp: pStore->AddCommand("Games", ListGamesStatic, this);
;		GameServer.cpp: pStore->SetHelp("Games", "Lists all games currently on Server.");

E05D59B8	Lists all games currently on Server.
;		Lists all games currently on Server.
;		GameServer.cpp: pStore->SetHelp("Games", "Lists all games currently on Server.");

42D9BFA4	ToggleLANMode
;		ToggleLANMode
;		GameServer.cpp: pStore->AddCommand("ToggleLANMode", ToggleLANModeStatic, this);
;		GameServer.cpp: pStore->SetHelp("ToggleLANMode", "Toggles between LAN mode, LAN & Internet Mode, and Internet mode.\nIn LAN-mode, only players on your LAN can play on your server.\nIn LAN-&-Internet-mode, only LAN players can makes games, but anyone can join.\nIn Internet-mode, players on the Intern

60DDE2FD	Toggles between LAN mode, LAN & Internet Mode, and Internet mode.\nIn LAN-mode, only players on your LAN can play on your server.\nIn LAN-&-Internet-mode, only LAN players can makes games, but anyone can join.\nIn Internet-mode, players on the Internet can make and join games.
;		Toggles between LAN mode, LAN & Internet Mode, and Internet mode.\nIn LAN-mode, only players on your LAN can play on your server.\nIn LAN-&-Internet-mode, only LAN players can makes games, but anyone can join.\nIn Internet-mode, players on the Internet can make and join games.
;		GameServer.cpp: pStore->SetHelp("ToggleLANMode", "Toggles between LAN mode, LAN & Internet Mode, and Internet mode.\nIn LAN-mode, only players on your LAN can play on your server.\nIn LAN-&-Internet-mode, only LAN players can makes games, but anyone can join.\nIn Internet-mode, players on the Intern

A7A9A7F7	AllowNewGames
;		AllowNewGames
;		GameServer.cpp: pStore->AddCommand("AllowNewGames", ToggleAllowJoinersStatic, this);
;		GameServer.cpp: pStore->SetHelp("AllowNewGames", "This lets you prevent new games from starting on this server,\nwhile allowing existing games to finish.\nAlso see help for the PlanShutdown command.");

A5600486	This lets you prevent new games from starting on this server,\nwhile allowing existing games to finish.\nAlso see help for the PlanShutdown command.
;		This lets you prevent new games from starting on this server,\nwhile allowing existing games to finish.\nAlso see help for the PlanShutdown command.
;		GameServer.cpp: pStore->SetHelp("AllowNewGames", "This lets you prevent new games from starting on this server,\nwhile allowing existing games to finish.\nAlso see help for the PlanShutdown command.");

BE12CE19	PlanShutdown
;		PlanShutdown
;		GameServer.cpp: pStore->AddCommand("PlanShutdown", PlanShutdownStatic, this);
;		GameServer.cpp: pStore->SetHelp("PlanShutdown", "Directs Game Server to not allow new connections and to shutdown server session\nafter the last player disconnects.\nUse this to plan for a graceful server shutdown without\ncanceling games in progress.");

75DCF1C9	Directs Game Server to not allow new connections and to shutdown server session\nafter the last player disconnects.\nUse this to plan for a graceful server shutdown without\ncanceling games in progress.
;		Directs Game Server to not allow new connections and to shutdown server session\nafter the last player disconnects.\nUse this to plan for a graceful server shutdown without\ncanceling games in progress.
;		GameServer.cpp: pStore->SetHelp("PlanShutdown", "Directs Game Server to not allow new connections and to shutdown server session\nafter the last player disconnects.\nUse this to plan for a graceful server shutdown without\ncanceling games in progress.");

6B44776D	StartHelp
;		StartHelp
;		GameServer.cpp: pStore->AddCommand("StartHelp", StartHelpStatic, this);
;		GameServer.cpp: pStore->SetHelp("StartHelp", "Gives player help on how to get a Game Server started.");

44E850B3	Gives player help on how to get a Game Server started.
;		Gives player help on how to get a Game Server started.
;		GameServer.cpp: pStore->SetHelp("StartHelp", "Gives player help on how to get a Game Server started.");

419B0895	TestGameServer%d
;		TestGameServer%d
;		GameServer.cpp: m_settings.SetName(CString("TestGameServer%d", g_randnumgen.Random(300)));

E85ED028	Use 'StartHelp' to get basic info on how to get your server running.\n
;		Use 'StartHelp' to get basic info on how to get your server running.\n
;		GameServer.cpp: WriteString("Use 'StartHelp' to get basic info on how to get your server running.\n");

2F28907F	WARNING: Stress mode is on!\n
;		WARNING: Stress mode is on!\n
;		GameServer.cpp: WriteString("WARNING: Stress mode is on!\n");

1BF26150	Game Server application is being shut down.\n
;		Game Server application is being shut down.\n
;		GameServer.cpp: Event("Game Server application is being shut down.\n");

97179CC9	Disconnecting from Lobby...\n
;		Disconnecting from Lobby...\n
;		GameServer.cpp: WriteString("Disconnecting from Lobby...\n");

42C79D52	Sending garbage to Lobby\n
;		Sending garbage to Lobby\n
;		GameServer.cpp: WriteString("Sending garbage to Lobby\n");

399D4A1A	%1.0f hours %1.0f mins %1.0f secs
;		%1.0f hours %1.0f mins %1.0f secs
;		GameServer.cpp: CString strUptime("%1.0f hours %1.0f mins %1.0f secs", floor(fSecs / 3600.0), fmod(floor(fSecs / 60.0), 60.0), fmod(fSecs, 60.0));

0BE77A52	Game Server has been running for %s,\nand is going to restart for maintenance. (no games running currently)\n
;		Game Server has been running for %s,\nand is going to restart for maintenance. (no games running currently)\n
;		GameServer.cpp: CString strMsg("Game Server has been running for %s,\nand is going to restart for maintenance. (no games running currently)\n", strUptime.Data());

AC87D05A	Failed to restart Game Server.\n
;		Failed to restart Game Server.\n
;		GameServer.cpp: EventEchoed("Failed to restart Game Server.\n");

397349B2	none\n
;		none\n
;		GameServer.cpp: WriteString("none\n");

1496A408	   %-20.20s %-15.15s %-15.15s %-5.5s %1.1s\n
;		   %-20.20s %-15.15s %-15.15s %-5.5s %1.1s\n
;		GameServer.cpp: WriteString("   %-20.20s %-15.15s %-15.15s %-5.5s %1.1s\n", pPlayer->GetName().Data(), pPlayer->GetGame()->GetName().Data(), pPlayer->GetIPAddress().Data(), L"", pPlayer->IsRegistered() ? L"R" : L"");

B3D753F3	   %-20.20s %-15.15s %2d  %s\n
;		   %-20.20s %-15.15s %2d  %s\n
;		GameServer.cpp: WriteString("   %-20.20s %-15.15s %2d  %s\n", pGame->GetName().Data(), pPlayerHost ? pPlayerHost->GetName().Data() : L"", pGame->GetPlayers().Count(), pGame->GetStateDescription().Data());

A4C1DFDD	Success. %s is now online.\n
;		Success. %s is now online.\n
;		GameServer.cpp: WriteString("Success. %s is now online.\n", m_settings.GetName().Data());

43C278AE	Success.\nVerifying this server is reachable...\n
;		Success.\nVerifying this server is reachable...\n
;		GameServer.cpp: WriteString("Success.\nVerifying this server is reachable...\n");

7066EF3C	Failed to connect to Lobby Server:\n%s\nVisit www.inhumangames.com/gameserver to get the latest version.
;		Failed to connect to Lobby Server:\n%s\nVisit www.inhumangames.com/gameserver to get the latest version.
;		GameServer.cpp: EventEchoed("Failed to connect to Lobby Server:\n%s\nVisit www.inhumangames.com/gameserver to get the latest version.", strErrorMsg.Data());

8C418C4B	The Lobby Server is full, failed to connect.
;		The Lobby Server is full, failed to connect.
;		GameServer.cpp: EventEchoed("The Lobby Server is full, failed to connect.");

B6794AED	Failed to log onto Lobby Server: Change your name and try again.
;		Failed to log onto Lobby Server: Change your name and try again.
;		GameServer.cpp: EventEchoed("Failed to log onto Lobby Server: Change your name and try again.");

4F18E560	Failed to log onto Lobby Server.\nThe name for your Game Server is already in use.\nUse the Name command to change the name of your server.
;		Failed to log onto Lobby Server.\nThe name for your Game Server is already in use.\nUse the Name command to change the name of your server.
;		GameServer.cpp: EventEchoed("Failed to log onto Lobby Server.\nThe name for your Game Server is already in use.\nUse the Name command to change the name of your server.");

BA327A87	Failed to connect to Lobby: %s
;		Failed to connect to Lobby: %s
;		GameServer.cpp: EventEchoed("Failed to connect to Lobby: %s", strErrorMsg.Data());

53D0DD6F	The Lobby Server disconnected from this Game Server.
;		The Lobby Server disconnected from this Game Server.
;		GameServer.cpp: EventEchoed("The Lobby Server disconnected from this Game Server.");

1C3689B3	The Lobby Server is restarting.
;		The Lobby Server is restarting.
;		GameServer.cpp: EventEchoed("The Lobby Server is restarting.");

35E2C337	The Lobby Server was shut down.
;		The Lobby Server was shut down.
;		GameServer.cpp: EventEchoed("The Lobby Server was shut down.");

D5275478	 (to everyone not playing)
;		 (to everyone not playing)
;		GameServer.cpp: strTarget = " (to everyone not playing)";

720D3B5A	 (privately to you)
;		 (privately to you)
;		GameServer.cpp: strTarget = " (privately to you)";

1C26BBF2	Lobby Server Admin says%s:\n%s (note: impossible to reply)
;		Lobby Server Admin says%s:\n%s (note: impossible to reply)
;		GameServer.cpp: EventEchoed("Lobby Server Admin says%s:\n%s (note: impossible to reply)", strTarget.Data(), strMsg.Data());

B4FD07A7	Critical msg from Lobby Server:\n%s
;		Critical msg from Lobby Server:\n%s
;		GameServer.cpp: EventEchoed("Critical msg from Lobby Server:\n%s", strMsg.Data());

2E05E009	Players                       = %d\n
;		Players                       = %d\n
;		GameServer.cpp: WriteString(CString("Players                       = %d\n", m_aPlayers.Count()));

9E05FA77	Games                         = %d\n
;		Games                         = %d\n
;		GameServer.cpp: WriteString(CString("Games                         = %d\n", m_aGames.Count()));

219538C0	There are still %d active connections to this server.  If you press Okay, they will be disconnected.\r\n\r\nNOTE: you can use the "hide" command to close the console window while letting the server continue to run.\r\n\r\nNOTE: you can use "PlanShutdown" to prevent new games and to have server automatically shutdown when last player leaves.
;		There are still %d active connections to this server.  If you press Okay, they will be disconnected.\r\n\r\nNOTE: you can use the "hide" command to close the console window while letting the server continue to run.\r\n\r\nNOTE: you can use "PlanShutdown" to prevent new games and to have server automatically shutdown when last player leaves.

5685B621	You must give the server a name first.  Use the 'Name' command.
;		You must give the server a name first.  Use the 'Name' command.
;		GameServer.cpp: strWhyNot = "You must give the server a name first.  Use the 'Name' command.";

0FC280B3	You must give the server a location first.  Use the 'Location' command.
;		You must give the server a location first.  Use the 'Location' command.
;		GameServer.cpp: strWhyNot = "You must give the server a location first.  Use the 'Location' command.";

54D3663C	If running a public server, you must specify the port.\nUse the 'SetPort' command.
;		If running a public server, you must specify the port.\nUse the 'SetPort' command.
;		GameServer.cpp: strWhyNot = "If running a public server, you must specify the port.\nUse the 'SetPort' command.";

CE74385C	Session created at %s
;		Session created at %s
;		GameServer.cpp: EventEchoed(CString("Session created at %s", m_address.CastToString().Data()));

C357EB68	; was in %s, Game ID = %d
;		; was in %s, Game ID = %d
;		GameServer.cpp: strRoom = CString("; was in %s, Game ID = %d", pGame->GetName().Data(), pGame->GetID()); // using the past tense "was" because player is will be removed from game very soon

D2153679	%s disconnected; Connection ID = %X; Player ID = %d%s %s
;		%s disconnected; Connection ID = %X; Player ID = %d%s %s
;		GameServer.cpp: Event("%s disconnected; Connection ID = %X; Player ID = %d%s %s", pMachine->GetName().Data(), pMachine->GetId(), idPlayer, CString(idPlayer == -1 ? "(unknown)" : "").Data(), strRoom.Data());

2F1FED29	(unknown)
;		(unknown)
;		GameServer.cpp: Event("%s disconnected; Connection ID = %X; Player ID = %d%s %s", pMachine->GetName().Data(), pMachine->GetId(), idPlayer, CString(idPlayer == -1 ? "(unknown)" : "").Data(), strRoom.Data());

E6C6C75F	 - online
;		 - online
;		GameServer.cpp: strNewTitle = GetServerName() + " - online";

BCDAE231	 - verifying reachability
;		 - verifying reachability
;		GameServer.cpp: strNewTitle = GetServerName() + " - verifying reachability";

526A4985	 - connecting to lobby
;		 - connecting to lobby
;		GameServer.cpp: strNewTitle = GetServerName() + " - connecting to lobby";

85748733	 - online (disconnected from Lobby)
;		 - online (disconnected from Lobby)
;		GameServer.cpp: strNewTitle = GetServerName() + " - online (disconnected from Lobby)";

66DB8281	 (not allowing new games)
;		 (not allowing new games)
;		GameServer.cpp: strNewTitle += " (not allowing new games)";

636E5548	 - offline
;		 - offline
;		GameServer.cpp: SetTitle(GetServerName() + " - offline");

05745ED1	Player sent invalid log-in data
;		Player sent invalid log-in data
;		GameServer.cpp: HackerAlert(pMachine, "Player sent invalid log-in data");

06CA2EEC	Player sent invalid log in or game creation data (single player)
;		Player sent invalid log in or game creation data (single player)
;		GameServer.cpp: HackerAlert(pMachine, "Player sent invalid log in or game creation data (single player)");

682C48E7	Player sent invalid single player list
;		Player sent invalid single player list
;		GameServer.cpp: HackerAlert(pMachine, "Player sent invalid single player list");

B2D99AD6	Player%d
;		Player%d
;		Notes:  name of player.
;		GameServer.cpp: str = CString("Player%d", iPlayer);

F88CF477	Player sent invalid log in or game creation data
;		Player sent invalid log in or game creation data
;		GameServer.cpp: HackerAlert(pMachine, "Player sent invalid log in or game creation data");

CEE88CAE	%s logged on; IP = %s
;		%s logged on; IP = %s
;		GameServer.cpp: Event("%s logged on; IP = %s", pMachine->GetName().Data(), pPlayer->GetIPAddress().Data());

EDE6E6F8	tried to send a chat message that was longer than the legal length.
;		tried to send a chat message that was longer than the legal length.
;		GameServer.cpp: HackerAlert(pMachineChatSource, "tried to send a chat message that was longer than the legal length.");

05DE6377	Resetting PlanShutdown (no longer planning to shut down).\n
;		Resetting PlanShutdown (no longer planning to shut down).\n
;		GameServer.cpp: WriteString("Resetting PlanShutdown (no longer planning to shut down).\n");

E9AC065B	\nWarning: Failed to find a typical "LAN-based" IP address for LAN-only mode.
;		\nWarning: Failed to find a typical "LAN-based" IP address for LAN-only mode.
;		GameServer.cpp: EventEchoed("\nWarning: Failed to find a typical \"LAN-based\" IP address for LAN-only mode.");

C3EB0E4F	LAN-only mode is designed to work on typical home networks and is not designed\nto necessarily work on large networks.
;		LAN-only mode is designed to work on typical home networks and is not designed\nto necessarily work on large networks.
;		GameServer.cpp: EventEchoed("LAN-only mode is designed to work on typical home networks and is not designed\nto necessarily work on large networks.");

2F793E7A	Address(es) found: %s
;		Address(es) found: %s
;		GameServer.cpp: EventEchoed("Address(es) found: %s", pSession->GetMyIPAddresses(true).Data());

522131DA	Most "LAN-based" IP addresses start with 192.168, 172.16, or 10.
;		Most "LAN-based" IP addresses start with 192.168, 172.16, or 10.
;		GameServer.cpp: EventEchoed("Most \"LAN-based\" IP addresses start with 192.168, 172.16, or 10.");

3EEEDB20	If other machines on your LAN are unable to see this game server on the in-game
;		If other machines on your LAN are unable to see this game server on the in-game
;		GameServer.cpp: EventEchoed("If other machines on your LAN are unable to see this game server on the in-game");

00B27875	server list, then consider using ToggleLANMode to change to "Internet mode".\n
;		server list, then consider using ToggleLANMode to change to "Internet mode".\n
;		GameServer.cpp: EventEchoed("server list, then consider using ToggleLANMode to change to \"Internet mode\".\n");

8C02A511	Note: if you cannot see this server on the in-game server list,
;		Note: if you cannot see this server on the in-game server list,
;		GameServer.cpp: EventEchoed("Note: if you cannot see this server on the in-game server list,");

5D287397	consider switching to "Internet Mode" using ToggleLANMode.
;		consider switching to "Internet Mode" using ToggleLANMode.
;		GameServer.cpp: EventEchoed("consider switching to \"Internet Mode\" using ToggleLANMode.");

D799B0E0	Note: you manually overriding the IP address of this server using
;		Note: you manually overriding the IP address of this server using
;		GameServer.cpp: EventEchoed("Note: you manually overriding the IP address of this server using");

854A593F	the -address command-line option.
;		the -address command-line option.
;		GameServer.cpp: EventEchoed("the -address command-line option.");

320DEB58	Connection to Lobby was lost.
;		Connection to Lobby was lost.
;		GameServer.cpp: EventEchoed("Connection to Lobby was lost.");

FB07C13C	Disconnected from Lobby.
;		Disconnected from Lobby.
;		GameServer.cpp: EventEchoed("Disconnected from Lobby.");

A67AD162	Auto-reconnect in one minute.
;		Auto-reconnect in one minute.
;		GameServer.cpp: const char * sz = m_bAutoReconnectToLobby ? "Auto-reconnect in one minute." : "";

0351E706	Players will not be able to connect to this server\nuntil you reconnect to Lobby.  %s\n
;		Players will not be able to connect to this server\nuntil you reconnect to Lobby.  %s\n
;		GameServer.cpp: WriteString("Players will not be able to connect to this server\nuntil you reconnect to Lobby.  %s\n", CString(sz).Data());

5044B739	No more connections, going shutting down due to PlanShutdown.\n
;		No more connections, going shutting down due to PlanShutdown.\n
;		GameServer.cpp: Event("No more connections, going shutting down due to PlanShutdown.\n");

70A0EF4A	the correct port
;		the correct port
;		GameServer.cpp: CString strPort = m_settings.GetPort() == 0 ? "the correct port" : CString("port %d", m_settings.GetPort());

758805F8	port %d
;		port %d
;		GameServer.cpp: CString strPort = m_settings.GetPort() == 0 ? "the correct port" : CString("port %d", m_settings.GetPort());

25C2AF28	\nAlthough you could connect to the Lobby, it could not connect to you.\nThat means Internet players probably cannot reach this server either.\nUse ToggleLANMode to switch to LAN-only mode, or make sure\nthis machine is accessable from the Internet.\nIf you are you running a firewall make sure %s is open.\nIf you are you running a behind a router, make sure %s is being\nforwarded to this machine.\n
;		\nAlthough you could connect to the Lobby, it could not connect to you.\nThat means Internet players probably cannot reach this server either.\nUse ToggleLANMode to switch to LAN-only mode, or make sure\nthis machine is accessable from the Internet.\nIf you are you running a firewall make sure %s is open.\nIf you are you running a behind a router, make sure %s is being\nforwarded to this machine.\n

FD16CD78	Ignoring msg %d from %s because player is not in a game.
;		Ignoring msg %d from %s because player is not in a game.
;		GameServer.cpp: EventEchoed("Ignoring msg %d from %s because player is not in a game.", msgtype, pPlayer->GetName().Data());

90D3C532	Ignoring msg %d from %s because player was booted (or has not completed login).
;		Ignoring msg %d from %s because player was booted (or has not completed login).
;		GameServer.cpp: Event("Ignoring msg %d from %s because player was booted (or has not completed login).", msgtype, pMachine->GetName().Data());

0771E40F	Connecting to Lobby... (final attempt)\n
;		Connecting to Lobby... (final attempt)\n
;		GameServer.cpp: WriteString("Connecting to Lobby... (final attempt)\n");

E95B9262	Connecting to Lobby...\n
;		Connecting to Lobby...\n
;		GameServer.cpp: WriteString("Connecting to Lobby...\n");

9FB9CC0D	lobby.apoxgame.com
;		lobby.apoxgame.com
;		GameServer.cpp: paramsJoin.strHostAddress = "lobby.apoxgame.com";

DD0E9572	GS:
;		GS:
;		GameServer.cpp: paramsJoin.strPlayerName = "GS:" + strName;

AE652BE9	Player %s sent bad data: %s
;		Player %s sent bad data: %s
;		GameServer.cpp: Event("Player %s sent bad data: %s", pMachine->GetName().Data(), strMsg.Data());

580AFDA4	PlanShutdown is currently overriding this setting.\nNew games are currently still not allowed.\nType PlanShutdown to undo the current plan of shutting down server after last player disconnects.\n
;		PlanShutdown is currently overriding this setting.\nNew games are currently still not allowed.\nType PlanShutdown to undo the current plan of shutting down server after last player disconnects.\n
;		GameServer.cpp: WriteString("PlanShutdown is currently overriding this setting.\nNew games are currently still not allowed.\nType PlanShutdown to undo the current plan of shutting down server after last player disconnects.\n");

BCE0655D	Note: Not allowing new games was already in effect because PlanShutdown is enabled.\n
;		Note: Not allowing new games was already in effect because PlanShutdown is enabled.\n
;		GameServer.cpp: WriteString("Note: Not allowing new games was already in effect because PlanShutdown is enabled.\n");

F9A215DC	PlanShutdown has been canceled.\n
;		PlanShutdown has been canceled.\n
;		GameServer.cpp: WriteString("PlanShutdown has been canceled.\n");

D14400EF	Can't PlanShutdown if no players are connected.\nConsider using StopServer or KillServer.\n
;		Can't PlanShutdown if no players are connected.\nConsider using StopServer or KillServer.\n
;		GameServer.cpp: WriteString("Can't PlanShutdown if no players are connected.\nConsider using StopServer or KillServer.\n");

B78CFA2B	PlanShutdown has been enabled.\nYour server will shutdown after the last player leaves.\nType PlanShutdown again to cancel plan.\n
;		PlanShutdown has been enabled.\nYour server will shutdown after the last player leaves.\nType PlanShutdown again to cancel plan.\n
;		GameServer.cpp: WriteString("PlanShutdown has been enabled.\nYour server will shutdown after the last player leaves.\nType PlanShutdown again to cancel plan.\n");

7E55F014	Players will not be able to create new games on this server.\n
;		Players will not be able to create new games on this server.\n
;		GameServer.cpp: WriteString("Players will not be able to create new games on this server.\n");

1DA35A6E	no session\n
;		no session\n
;		GameServer.cpp: pGameServer->WriteString("no session\n");

FB87263F	\nIn order to get a Game Server running, you need to enter some info about it.\n\n1) Type "name chosen_name" to set the name of your server.\n2) Type "location chosen_location" to set the location of your server.\n3) Type "startserver" to start up the server. Once you get your server running\n   you can type "hide" to replace the console window with a taskbar icon.\n\nBy default, a Game Server is set to LAN-only mode.  In this mode, only\nplayers on your LAN can create and join games running on your server.\nIf you want to allow public games to run on this server, use "ToggleLANMode".\nThen you probably want to increase the max connections with "MaxConnections".\nYou should not use the public mode unless you run your server all the time.\nPeople don't like it when their games get interrupted. If you run a\npublic server, use "PlanShutdown" a couple hours before you plan to shutdown.\n\nUse "dir" to list all commands; "command_name /?" to get help for command.\n
;		\nIn order to get a Game Server running, you need to enter some info about it.\n\n1) Type "name chosen_name" to set the name of your server.\n2) Type "location chosen_location" to set the location of your server.\n3) Type "startserver" to start up the server. Once you get your server running\n   you can type "hide" to replace the console window with a taskbar icon.\n\nBy default, a Game Server is set to LAN-only mode.  In this mode, only\nplayers on your LAN can create and join games running on your server.\nIf you want to allow public games to run on this server, use "ToggleLANMode".\nThen you probably want to increase the max connections with "MaxConnections".\nYou should not use the public mode unless you run your server all the time.\nPeople don't like it when their games get interrupted. If you run a\npublic server, use "PlanShutdown" a couple hours before you plan to shutdown.\n\nUse "dir" to list all commands; "command_name /?" to get help for command.\n
;		Notes:  this is shown to the user the first time the server is run, or if they type starthelp

FD8B3546	%s created a new game.  (single player)
;		%s created a new game.  (single player)
;		GSGame.cpp: m_pGameServer->Event("%s created a new game.  (single player)", strHostName.Data());

7DEE48A6	%s created a new game.  Game ID = %d
;		%s created a new game.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("%s created a new game.  Game ID = %d", strHostName.Data(), GetID());

4160713F	Game %s is being destroyed.  Game ID = %d
;		Game %s is being destroyed.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("Game %s is being destroyed.  Game ID = %d", GetName().Data(), GetID());

49EC89AE	Changing Game ID for %s from %d to %d.
;		Changing Game ID for %s from %d to %d.
;		GSGame.cpp: m_pGameServer->Event("Changing Game ID for %s from %d to %d.", GetName().Data(), idOld, idNew);

326CD54C	GameOver %02d:%02d:%02d
;		GameOver %02d:%02d:%02d
;		GSGame.cpp: return CString("GameOver %02d:%02d:%02d", cSecs / 3600, (cSecs / 60) % 60, cSecs % 60);

5C21502D	Launched %02d:%02d:%02d
;		Launched %02d:%02d:%02d
;		GSGame.cpp: return CString("Launched %02d:%02d:%02d", cSecs / 3600, (cSecs / 60) % 60, cSecs % 60);

CCB42483	Password
;		Password
;		GSGame.cpp: return "Password";

04422C9A	Open
;		Open
;		GSGame.cpp: return "Open";

1DD416FB	Game %s was aborted.  Game ID = %d
;		Game %s was aborted.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("Game %s was aborted.  Game ID = %d", GetName().Data(), GetID());

97920A4C	%s launched game %s with %d players.  Game ID = %d
;		%s launched game %s with %d players.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("%s launched game %s with %d players.  Game ID = %d", m_pServerGameInstance->GetHostName().Data(), GetName().Data(), m_aPlayers.Count(), GetID());

C03D3096	Gameover for game %s.  Game was PvP-Rated.  Game ID = %d
;		Gameover for game %s.  Game was PvP-Rated.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("Gameover for game %s.  Game was PvP-Rated.  Game ID = %d", GetName().Data(), GetID());

256EF100	Inconsistant score results sent to Game Server. Someone was probably out-of-sync.
;		Inconsistant score results sent to Game Server. Someone was probably out-of-sync.
;		GSGame.cpp: m_pGameServer->Event("Inconsistant score results sent to Game Server. Someone was probably out-of-sync.");

587A6F53	LobbyOutbox not found for game %s. Game ID = %d
;		LobbyOutbox not found for game %s. Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("LobbyOutbox not found for game %s. Game ID = %d", GetName().Data(), GetID());

28EBADD9	Gameover for game %s.  Game was Bot-Rated.  Game ID = %d
;		Gameover for game %s.  Game was Bot-Rated.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("Gameover for game %s.  Game was Bot-Rated.  Game ID = %d", GetName().Data(), GetID());

DF1B2F1A	Gameover for game %s.  Game was not rated.  Game ID = %d
;		Gameover for game %s.  Game was not rated.  Game ID = %d
;		GSGame.cpp: m_pGameServer->Event("Gameover for game %s.  Game was not rated.  Game ID = %d", GetName().Data(), GetID());

6464C2B0	?
;		?
;		GSGame.cpp: Error(L"Game settings for game %s are not valid (host = %s)\n", GetName().Data(), m_pHost ? m_pHost->GetName().Data() : CString("?").Data());
;		Settings.cpp: return "?";

CE38956A	%s sent a query that was too big.  size = %d
;		%s sent a query that was too big.  size = %d
;		GSGame.cpp: m_pGameServer->EventEchoed("%s sent a query that was too big.  size = %d", pServerPlayer->GetName().Data(), stream.CountDataAvail());

B1C3F5BC	%s sent a query without being in a game.
;		%s sent a query without being in a game.
;		GSGame.cpp: m_pGameServer->EventEchoed("%s sent a query without being in a game.", pServerPlayer->GetName().Data());

C8D9C1BC	%s changed the game name of %s to %s\n
;		%s changed the game name of %s to %s\n
;		GSGame.cpp: m_pGameServer->Event("%s changed the game name of %s to %s\n", pPlayerSource->GetName().Data(), pPlayerSource->GetGame()->GetName().Data(), strSubject.Data());

5CBF4DAF	not connected
;		not connected
;		GSPlayer.cpp: return "not connected";

BC61DC11	Hosts games of the RTS Trash.
;		Hosts games of the RTS Trash.
;		mainGameServer.cpp: return RunAsConsoleAppSink(&s_sink, params, "Hosts games of the RTS Trash.", aPoolProfile);

88F088BD	Failed to load some of the settings.\n
;		Failed to load some of the settings.\n
;		Settings.cpp: WriteString("Failed to load some of the settings.\n");

717351DE	LAN/Internet Mode: %s\n
;		LAN/Internet Mode: %s\n
;		Settings.cpp: WriteString(CString("LAN/Internet Mode: %s\n", GetLanModeString().Data()));

C5AEA577	Allow New Games:   %s\n
;		Allow New Games:   %s\n
;		Settings.cpp: WriteString(CString("Allow New Games:   %s\n", m_bAllowJoiners ? CString(bPlanShutdown ? "Yes (disabled this session due to PlanShutdown)" : "Yes").Data() : CString("No (New connections not allowed)").Data()));

31C320A6	Yes (disabled this session due to PlanShutdown)
;		Yes (disabled this session due to PlanShutdown)
;		Settings.cpp: WriteString(CString("Allow New Games:   %s\n", m_bAllowJoiners ? CString(bPlanShutdown ? "Yes (disabled this session due to PlanShutdown)" : "Yes").Data() : CString("No (New connections not allowed)").Data()));

4DAA7349	Yes
;		Yes
;		Settings.cpp: WriteString(CString("Allow New Games:   %s\n", m_bAllowJoiners ? CString(bPlanShutdown ? "Yes (disabled this session due to PlanShutdown)" : "Yes").Data() : CString("No (New connections not allowed)").Data()));

ACB079CF	No (New connections not allowed)
;		No (New connections not allowed)
;		Settings.cpp: WriteString(CString("Allow New Games:   %s\n", m_bAllowJoiners ? CString(bPlanShutdown ? "Yes (disabled this session due to PlanShutdown)" : "Yes").Data() : CString("No (New connections not allowed)").Data()));

83BF0064	Plan Shutdown:     enabled this session\n
;		Plan Shutdown:     enabled this session\n
;		Settings.cpp: WriteString("Plan Shutdown:     enabled this session\n");

2822218F	Done.  Current setting is: %s\n
;		Done.  Current setting is: %s\n
;		Settings.cpp: m_pConsoleServer->WriteString("Done.  Current setting is: %s\n", GetLanModeString().Data());

23FD0551	In this mode, anyone on the Internet can play games on this server.\n
;		In this mode, anyone on the Internet can play games on this server.\n
;		Settings.cpp: WriteString("In this mode, anyone on the Internet can play games on this server.\n");

E6208A96	In this mode, only players on your LAN can create games on this server,\nbut players on the Internet can join these games.\nType ToggleLANMode again to use regular Internet mode\n
;		In this mode, only players on your LAN can create games on this server,\nbut players on the Internet can join these games.\nType ToggleLANMode again to use regular Internet mode\n
;		Settings.cpp: WriteString("In this mode, only players on your LAN can create games on this server,\nbut players on the Internet can join these games.\nType ToggleLANMode again to use regular Internet mode\n");

F4F6A64A	In this mode, only players on your LAN can play on this server.\n
;		In this mode, only players on your LAN can play on this server.\n
;		Settings.cpp: WriteString("In this mode, only players on your LAN can play on this server.\n");

8020B8D3	You will need to restart the server for setting to take effect.\n
;		You will need to restart the server for setting to take effect.\n
;		Settings.cpp: WriteString("You will need to restart the server for setting to take effect.\n");

85852207	Internet
;		Internet
;		Settings.cpp: return "Internet";

53A743F5	Both LAN & Internet
;		Both LAN & Internet
;		Settings.cpp: return "Both LAN & Internet";

6C50716C	LAN Only
;		LAN Only
;		Settings.cpp: return "LAN Only";

710E9E4D	Failed to write to save stats file.\n
;		Failed to write to save stats file.\n
;		Stats.cpp: m_pGameServer->Event("Failed to write to save stats file.\n");

8E9E768D	Failed to open stats file for writing (%d).\n
;		Failed to open stats file for writing (%d).\n
;		Stats.cpp: m_pGameServer->Event("Failed to open stats file for writing (%d).\n", fe);

9E221717	24 hrs
;		24 hrs
;		Stats.cpp: const char * szPeriod = fSecs > (24.0f * 60.0f * 60.0f * 60.0f) ? "24 hrs" : "recent";

6D63577E	recent
;		recent
;		Stats.cpp: const char * szPeriod = fSecs > (24.0f * 60.0f * 60.0f * 60.0f) ? "24 hrs" : "recent";

8159A22A	Total Player Logons  (ever)   = %d\n
;		Total Player Logons  (ever)   = %d\n
;		Stats.cpp: m_pGameServer->WriteString(CString("Total Player Logons  (ever)   = %d\n", m_cPlayers));

98F83446	Total Player Logons  (%s) = %d\n
;		Total Player Logons  (%s) = %d\n
;		Stats.cpp: m_pGameServer->WriteString(CString("Total Player Logons  (%s) = %d\n", CString(szPeriod).Data(), GetTotalPlayersToday()));

97F2B3BE	Total Games Created  (ever)   = %d\n
;		Total Games Created  (ever)   = %d\n
;		Stats.cpp: m_pGameServer->WriteString(CString("Total Games Created  (ever)   = %d\n", m_cGames));

053DA170	Total Games Created  (%s) = %d\n
;		Total Games Created  (%s) = %d\n
;		Stats.cpp: m_pGameServer->WriteString(CString("Total Games Created  (%s) = %d\n", szPeriod, GetTotalGamesToday()));

C8AABA8E	Not Connected to Lobby!\nPlayers will not be able to connect until I reconnect with Lobby.\n
;		Not Connected to Lobby!\nPlayers will not be able to connect until I reconnect with Lobby.\n
;		Stats.cpp: m_pGameServer->WriteString("Not Connected to Lobby!\nPlayers will not be able to connect until I reconnect with Lobby.\n");

E52CDA1F	You must allow at least %d connections before connecting to Lobby.
;		You must allow at least %d connections before connecting to Lobby.
;		GSMessages.h: "You must allow at least %d connections before connecting to Lobby.", // LGSTR_YOU_MUST_ALLOW_24_CONNECTIONS

CD65E8FF	Players will not be able to create games on server\nif max connections is less than %d.
;		Players will not be able to create games on server\nif max connections is less than %d.
;		GSMessages.h: "Players will not be able to create games on server\nif max connections is less than %d.", // LGSTR_YOU_MUST_ALLOW_24_CONNECTIONS_TO_MAKE_GAMES

4F6E316C	Game Server %s banned client for sending large data packet.
;		Game Server %s banned client for sending large data packet.
;		GSMessages.h: "Game Server %s banned client for sending large data packet.", // LGSTR_GAME_CLIENT_BANNED_DUE_TO_INCOMING_DATA_SIZE

