SKIP_BOOTFLOW=0

[]

AUDIO_THREAD_PROCESSOR = -2
FE_THREAD_PROCESSOR = -2
INPUT_THREAD_PROCESSOR = -2
RENDER_THREAD_PROCESSOR = -2
MAIN_THREAD_PROCESSOR = -2

RENDER_THREAD_PRIORITY = 0
AUDIO_THREAD_PRIORITY = 2
INPUT_THREAD_PRIORITY = 2
FE_THREAD_PRIORITY = 1
MAIN_THREAD_PRIORITY = 3

DISTRIBUTE_ANIM = 0


// Threads to run processes on and priority.. 
//    -1 on a given processor means it isn't run as a thread, instead its run off the main loop
//	  -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
//
//    a positive values tie us to a specific processor
//
//
AUDIO_CPU_LOAD_LIMIT = 10
//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=10

DB_USE_DIFFLISTS=0
DB_KEEP_FILE_IN_MEMORY=0

AI_ALL_ANIM_PLAYERS = 1

AI_RUN_AT_30HZ = 1

ENABLE_FRAMEANIMATION = 1

STADIUM_SIZE_MB=28

FE_THREAD_STACK_SIZE=128000

ENABLE_TM = 1

FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184

[]
ENABLE_EMOTIONAL_ENGINE = 1

[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25

[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=-4
AWAY_TEAM_MEN_DOWN=-4
