[CLASSIC]
name=Classic

[3D PIXELS]
name=3D Pixels
depth=10

[PERSPECTIVE]
name=Perspective
depth=100

[VIEWSHIFT]
name=View-Shift
depth=100

[SHADOW]
name=Shadow
depth=10

[EERIE]
name=Eerie
depth=100
sysTex=/classics/texture1/rain.rtt

[MULTISCREEN]
name=Multi-screen

[PSYCHEDELIC]
name=Disco

[WARPED]
name=Warped

[ESCHER]
name=Distortion

[CUBE]
name=Cube

[RICOCHET]
name=Ricochet

[DEPTH BLUR]
name=Depth Blur

[RETRO]
name=Retro

[ZOOM]
name=Zoom

[CHANNELS]
name=Channels

[EDGES]
name=Edges

[SPLATTER]
name=Splatter
texture=plat.rtt

[LED]
name=LED
texture=led.rtt

[CLOUDS]
name=Cloud-Cover
texture=/aa/texture/clouds.rtt

[PULSE]
name=Pulse
texture=/aa/texture/pulse.rtt

[VHOLD]
name=V-Hold

[STARFIELD]
name=Starfield
numSystems=1
sysTex0=/aa/texture/star_prt.rtt

[HYPERSPACE]
name=Hyperspace
numSystems=1
sysTex0=/aa/texture/star_prt.rtt

[WHIRL]
name=Whirl
minSpeed=0.005    //Min speed                                              ( 0.0 - 10.0 )
maxSpeed=0.05     //Max speed                                              ( 0.0 - 10.0 )
maxTime=30        //Time in seconds at which the speed reaches maximum     ( 0 - ? )

[BUNGEE]
name=Bungee   
minHeight=120     //Closest distance the camera moves toward the screen    ( 0 - 1000 )
maxHeight=200     //Farthest distance the camera moves from the screen     ( 0 - 1000 )
minFrequency=0.05 //Minimum rate at which the screen moves                 ( 0.0 - 10.0 )
maxFrequency=0.1  //Maximum rate at which the screen moves                 ( 0.0 - 10.0 )
maxTime=200       //Time in seconds at which the frequency reaches maximum ( 0 - ? )

[TILT]
name=Tilt-O-Vision
xRange=30.0f      //Amount screen can tilt in degrees                      ( 0.0 - 90.0 )
yRange=30.0f      
speed=10.0f        //Speed at which screen tilts                           ( 0.0 - 100.0 )

[MOTION BLUR]
name=Motion Blur
blurAmount=80     //Amount the screen is blurred                           ( 0 - 100 )

[FISHEYE]
name=Breathing 
amplitude=25     
frequency=1       
xSegments=11      //Number of segments in the mesh in the x direction      ( 1 - 100 )
ySegments=11      //Number of segments in the mesh in the y direction      ( 1 - 100 )

