GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumd32.dll 9.17.10.2849]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Initialize engine version: 3.5.3f3
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\xhm\Red-Rolling-Hood_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\xhm\Red-Rolling-Hood_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\xhm\Red-Rolling-Hood_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\xhm\Red-Rolling-Hood_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: D:\962打包\game\xhm\Red-Rolling-Hood_Data\Managed\System.dll (this message is harmless)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 209. Operation took 3.380211 ms.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 325. Operation took 3.045928 ms.
Shader 'SpriteAlphaShader': fallback shader 'SpriteShader' not found
